Thanks!
My twowho game is not strong so I just picked the first cute girl I foundNwolf wrote:
on a side note: Why is the bg wrong character
This is triggering me, please just change back to t+pazolite feat. RiznaAscendance wrote:
Artist Changed to C.H.S (It reminds me of things like Lite Show Magic, like combination of two artists, so I decided to use it)
I think t+pazolite is well-known enough to be used there, I'm not sure most people will know what C.H.S refers to.Ranking Criteria wrote:
Tracks created by composers belonging to doujin circles should list the circle's name as the main composer. The sole exception to this is when a composer of a given circle is well-known enough by their own name. In this case, their own composer name may be used instead.
shh don't let them find outKisses wrote:
>When more effort goes into checking the metadata than actually mapping
dude who cares all tohos are the samexEchoAlertx wrote:
Using this background is analogous to mixing up "your" and "you're" -- makes no difference to anyone who doesn't know any better, but really cringeworthy/embarrassing to anyone who, in this case, knows anything about Touhou. And it's easily corrected: please get a pic of Meiling.
Think of it in terms of leitmotifs: whenever Darth Vader strolls onscreen, his theme song plays. Not the Leia/Han love theme song. If that happened, you would probably laugh: those movies so thoroughly accomplish their characterizations via the use of leitmotifs that it would be very obvious if something were musically out of place. The Touhou games have some fairly sophisticated characterization techniques, given that they're bullet hell games. The most obvious is the one that makes use of the genre itself: e.g. Nitori is a kappa, so all of her bullet patterns resemble curving and flowing waterways; Kaguya's five impossible tasks for her suitors get reimagined as "impossible" danmaku patterns. Another is the construction of a theme song for each character, kinda like in Star Wars or Wagnerian opera. It's a great credit to ZUN as a game designer that I can understand what these characters are like, even before playing English patches (i.e. the dialogue is so supported by other means of characterization). Play the games: they're fun, challenging, rewarding, and there's a great deal more attention to character than you would think that the genre would allow for.Fii wrote:
dude who cares all tohos are the samexEchoAlertx wrote:
Using this background is analogous to mixing up "your" and "you're" -- makes no difference to anyone who doesn't know any better, but really cringeworthy/embarrassing to anyone who, in this case, knows anything about Touhou. And it's easily corrected: please get a pic of Meiling.
She must have some kappa pride!xEchoAlertx wrote:
Nitori is a kappa, so all of her bullet patterns resemble curving and flowing waterways;
I greatly admire your dedication to touhou. If the map is DQ'd for whatever reasons, I will change the background. Otherwise, the most I can promse you is more research on my own part for next time.xEchoAlertx wrote:
Think of it in terms of leitmotifs: whenever Darth Vader strolls onscreen, his theme song plays. Not the Leia/Han love theme song. If that happened, you would probably laugh: those movies so thoroughly accomplish their characterizations via the use of leitmotifs that it would be very obvious if something were musically out of place. The Touhou games have some fairly sophisticated characterization techniques, given that they're bullet hell games. The most obvious is the one that makes use of the genre itself: e.g. Nitori is a kappa, so all of her bullet patterns resemble curving and flowing waterways; Kaguya's five impossible tasks for her suitors get reimagined as "impossible" danmaku patterns. Another is the construction of a theme song for each character, kinda like in Star Wars or Wagnerian opera. It's a great credit to ZUN as a game designer that I can understand what these characters are like, even before playing English patches (i.e. the dialogue is so supported by other means of characterization). Play the games: they're fun, challenging, rewarding, and there's a great deal more attention to character than you would think that the genre would allow for.
Thanks, that sounds fair enough. Anyway, this is a pleasant low-diff mapset. I like the literal mapping to the melody on the top diff, with its slight bit of variation in the 1/2 patterns where there could feasibly be some leeway in deciding to put a kat on a higher note -- it makes it so that you don't have the sensation of merely repeating the same thing three times in a row, when playing it.Ascendance wrote:
I greatly admire your dedication to touhou. If the map is DQ'd for whatever reasons, I will change the background. Otherwise, the most I can promse you is more research on my own part for next time.
Kisses wrote:
>When more effort goes into checking the metadata than actually mapping