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Mega NRG Man - Back on the Rocks [Taiko|Osu]

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Topic Starter
Haganenno

Akali wrote:

Deja vu, I've heard this song before

m4m


Extra

00:14:244 (1,2,3,4,5) - kinda weird to map as normal stream considering the accents, + you skip 00:14:724 - sound anyway which has similar impact like others, would map as http://puu.sh/rJC5V.jpg I map 00:14:436 (3) - simply because it is the beginning of the map and I want to keep things simple and perhaps I am deaf, but I can't hear anything on 00:14:724 - I believe it's just echo and not an actual attack

00:15:589 - wouldn't skip I had quick round sliders to map these beats, but a few modders said that they don't fit, I will think about it

00:15:782 (1,2,3,4,5) - like before

00:17:321 (1,2,3,4,5) - same

00:18:667 (1) - is fine, but would rather see 2 sliders with 1/2 gap on extra so more tapping for player will STRONGLY consider this

00:20:397 (1,2,3,4,5) - might keep the stream to imply a build up and more clicking going with that, but at least 00:20:782 (5) - 1/4 slider it is extremely optional and I like my option better

00:21:743 - awkward skip ye as I said

00:21:936 (1,2,3,4,5) - inconsistent with previous instances of this other instances feel much more continuous to me for some reason, much more moving, this feels like a definite 1/4 pause

00:22:513 (6) - map like 00:16:359 (6,1) - or 3/4 slider + note on 00:22:897 - eeh it feels more fun this way IMO and this part is stronger than other instances so it needs something stronger

00:23:474 (2,3,4,5,6) - random fully vertical orientation, not very appealing, sort of fits incoming sliders but eh I find it fun tbh, with limited possibilities in the beginning of the song I tried to force, it turned out great IMO

OK this next whole section I think you messed up spacings a bit, map is short enough that you don't have to force variety with that and should just follow the chord progression of the song regarding spacing/intensity

00:26:359 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4) - this has consistent spacing and it's good, goes well with the song, reducing it a bit on last 4 notes is a nice touch

00:26:359 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4) - this however is the same sequence repeated and you use different spacings for it, should keep it consistent, pick one and stick to it MESSED UP CTRL+C?

This also brought you trouble with next pitch increase, as you end up with this 00:32:512 (1,2,3,4,5,6) - very high spacing and you are forced to lower it (extremely) on 00:33:667 (1,2,3,4,5,6,7,8,9) - just so the difficulty doesn't blow out of proportions. If you keep consistent and lower ds for previous section, you can use a little bit smaller spacing for this as well and map longer streams using it. I agree and will lower the spacing of the first stream, won't change the second stream mentioned though

I suggest 1 for first section, 1,2 or 1,3 for second and 1,6 for the third one (could use 1/4 slider jumps more in here as well), then the pitch decreases so probably use DS accordingly will message you regarding this because you messed up the ctrl+v I think

On top of that, not a big fan of curves and design, for example 00:30:013 (1,2,3,4,5) - either make it straight or have the curve be significant. also it goes through 00:30:974 (1,2,3,4,5) - rather randomly, keep previously used patterns in mind when chosing directions. I will fix it tomorrow

00:31:936 (5,6,7) - doesn't play that bad on this bpm but kinda weak choice musically, but imo you should remap this whole stanza anyway I find it a good finisher for this part

00:34:628 (1,2,3,4) - different doubles why? playability, feels overall good IMO

00:40:013 (1,2,3,4,5) - would focus on guitar and drums over echoing vocals, + some 1/4s going on here honestly, I cannot even hear em properly, they are inaudible, even when listening with 0% effect volume. And if it is unaudible and you have to strain your ear to hear it, it's better not to map it

00:44:051 (1,2,3,4,5,6,1) - tasty double-quad jumpstream could be better I dislike jumpstreams and it doesn't fit the song design IMO, this doesn't either, but at least this is easily played, if you don't want it change 00:44:436 (4,5,6) - random shape and ugly idk will ask you in PM about what you think how I can change it for the better

00:44:821 (1,2,3,4,5,6,1,2,3,4) - could increase spacing in this section + 00:47:513 (5,6,7,8,1) - more spread spacing used to be huge and I hated it.

00:50:204 - weird note skip fixed

00:50:397 (1,2,3) - feint ghostnote/bass?, 1/4 repeat slider if anything, too weak for a triple I would've changed it, but since I will map 00:50:204 - this, the triple will be easy and ordinary

00:56:167 (3,4) - meh angle, too wide + 00:55:782 (2,4) - overlap fixed

00:56:743 (5) - don't like ignoring drumsvocals > barely audible weird drum section

01:07:705 (5,6,7,8,9,10,11) - could map 1/4s here for variety/fun especially 01:09:051 (11) - eeh maybe for two parts, will ask you about it.

01:15:590 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2) - same stuff like before

gl thanks!
Will M4M tomorrow ;) thank you for the mod
Shiguma
Monarch's Easy
00:19:435 (4,1) - Over here it's stacked, but over here you give it distance 00:24:820 (3,4,1). I think that 00:19:435 (4,1) - should be rearranged so the 1 is not stacked on (4)
00:32:512 (1,2) - Copy paste for (2)?
00:38:666 (1,2,3,4,1,2,3,4) - I don't get it, why these 2/1 squares that repeat? I feel like sliders would be better
00:57:127 (1,3) - ew
01:20:204 (2,1) - ^
01:24:820 (1,2) - These aren't parallel

Nice Beginner diff, I think you should remove the "Easy" part from the diffname though because it's too long as-is :(

squirrelp's Normal (modded now)
To be coming

00:17:127 (1,2) - could be blanketed better
00:18:666 (1,1) - The rhythm here sounds odd to me. Maybe remove the reverse on 00:18:666 (1) - and put a clickable object where the slidertail is? or something like this perhaps https://puu.sh/rT3iA/bede409b17.png idk really but as is it sounds weird
00:37:897 (2) - Wanna hear a funny story? 00:37:801 (2) - https://puu.sh/rT46e/d6135c6ef8.png :OOOOO
00:51:551 (3,4) - 00:51:551 (3) - Feel like this should be a reverse and then a circle at 00:52:127 - instead
01:13:858 (1,2) - Seems out of place in rhythm compared to what you were doing before
01:26:935 (2) - Needs to be more hype a reverse slider like this makes me want to stop dancing :^)

xChorse's Hard
These hitsounds...

The triples into the 1/2 slider during the kiai sound wrong imo, really odd rhythm choice, I'd go as far as to say remap those two kiais

00:33:281 (5) - ctrl + h for better aesthetic
00:42:897 (6,1,2) - Make symmetrical?
01:24:435 (5,1,2,3) - Stack 01:24:435 (5) - with 01:24:820 (1) - because you have it stacked with (3) right now and I think it looks bad
00:27:512 (6,1,2,3) - Same here ^
00:35:589 (1,2,3,4,5) - Aesthetically this one looks good tho
01:27:704 (7) - this looks weird in the 01:26:935 (4,5,6,7) - pattern

00:38:666 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - Why only fucking finishes, and why are finishes being overused in the entire diff anyway (sorry for cursing but yeah the finishes seem waaaay overdone to me)

Extra
00:16:359 (6,1) - You fucked up the silence you wanted to put on the slidertail, also move 00:16:744 (1) - one pixel down and one pixel to the right
00:17:897 (6,7,8,9) - These jumps could be done better, the 00:18:474 (9) - especially seems random
00:18:667 (1) - I think it would be better if the sliderhead was stacked on one of those jumps right before it
00:20:686 (4,5,7) - Ahh why are these touching
00:22:513 (6) - slidertail should be clickable imo, maybe like this: https://puu.sh/rRUoe/8437acfcd6.png
00:23:858 (6) - Remove this curve.
00:26:936 (6,7,3,4,5,6,7) - Stack these properly
00:30:396 (5,3) - ^ Same, idk why you didn't put them on top of each other
00:30:782 (7,1,2,3,4,5,6,7) - If this is some aesthetic choice, I highly recommend not doing it because you don't perfectly stack those, but then you do for things like 00:31:647 (2,8) - so make up your mind
00:33:089 (6,7,8,9) - Reangle these so 00:32:512 (1,6) - these aren't so close, and so that 00:32:704 (3,8) - stack on each other in some way
00:33:667 (1,2,3,4,5,6,7,8,9) - This could be more aesthetically pleasing
00:34:917 (3,4) - I think this was an accident, none of the other doubles seem to be like this
00:37:224 (2,3,4,5) - Not a perfect square
00:37:801 (2,1) - Stack
00:38:474 (2,2) - This looks quite nice actually
00:40:012 (1,2,3,4,5) - Why is 00:40:012 (1) - the only one that is not curved
00:44:821 (1,2,3) - This spacing doesn't make sense to me, since the 00:45:205 (3) - is the strong one, yet (2) is getting the emphasis in spacing and the jump to (3) is smaller
00:45:590 (4,5,6,1) - Poorly implemented circular flow imo
00:47:128 (4) - Should be ctrl + g and moved accordingly (subsequent notes too)
00:49:436 (1,2,3,4,5) - I think a star would be better than what you did here
00:50:494 (6) - Could be deleted I think
Because of 00:50:974 (1,2) - I expect to go to the right for 00:51:744 (3,4) - not down like you have it. An idea is to 00:51:936 (4,6) - ctrl +g these and fixing the rest, but idk I guess it's fine but I would line up 00:51:359 (2,3,4) -
00:54:821 (5,6) - WHAT why so low spacing
00:56:167 (3,4,5) - Bad flow from 3 to 4 I think, 00:56:743 (5) - why is this ending on the blue tick when sound ends on red?
00:59:051 (2,3,4,5,6,7,1,2,3,4,1) - .... No reason to go to soft hitsounds out of nowhere fam
01:02:321 (5,1) - Fam it's right there waiting for you why do you not use this: https://puu.sh/rRZJU/0fe7c0fa28.png hoyl shite
01:03:858 (4,5,6) - This could work so much better if you design it around 5 being in the center
01:05:205 (1,2,3) - It doesn't make sense to go back and with less spacing for this, and then this 01:05:589 (3,4) - massive jump, the emphasis is done wrong I would just redo 01:05:205 (1,2,3,4,5,6) - this part entirely
01:06:935 (3) - whistle on the whole slider, bad
01:07:513 (4,5) - 5 should be higher than 4 not lower, 01:07:897 (6,7,8,9,10,11) - these jumps are bad imo as well
01:16:167 (6,7,8,9,10) - 01:16:455 (9,10) - xd
Nice copy paste, now I don't have the mod the final kiai
01:26:935 (1,2,3,4) - Repeating myself but these should be same distance

Diff feels like you made it random on purpose to avoid having to use proper structure
Monarch

Shiguma wrote:

Monarch's Easy
00:19:435 (4,1) - Over here it's stacked, but over here you give it distance 00:24:820 (3,4,1). I think that 00:19:435 (4,1) - should be rearranged so the 1 is not stacked on (4) different intensities so they aren't comparable
00:32:512 (1,2) - Copy paste for (2)? done
00:38:666 (1,2,3,4,1,2,3,4) - I don't get it, why these 2/1 squares that repeat? I feel like sliders would be better I dont feel as though it would amke a difference, these are easier to play
00:57:127 (1,3) - ew they're not touching so its not gay
01:20:204 (2,1) - ^
01:24:820 (1,2) - These aren't parallel fixed

Nice Beginner diff, I think you should remove the "Easy" part from the diffname though because it's too long as-is :( changed diffname
squirrelpascals
TAKES DEEP BREATH

Louis Cyphre wrote:

[squirrelp's Normal Rocks!]
AR+1 +.5
00:52:219 (2,3,1,2) - 2007 I think there was an error in this hl or smth, just random note placement
00:56:642 (2) - please no ._. make just a simple wave instead This is a circle on my screen
01:05:104 (3) - em...? Nothing wrong with this, its just an angled slider?

viptwo wrote:

Hi

[squirrel]

00:31:551 (2) - redtick 1/2 No, fits music fine
00:34:627 (2) - again, i dont think i need to explain why this is bad. This isn't bad?
00:37:704 (2) - ^
00:51:551 (3,4) - ^
01:03:858 (2) - ^
01:09:435 (1,2) - ^
01:19:243 (2) - ^
01:20:781 (2) - ^
01:22:320 (2) - ^ Sorry


Well you could just leave them in if you like, this diff isnt a normal anyways and i am afraif this set will need another difficulty between Easy and "Normal"
I see that the BPM is fairly low but even then a Normal should not contain frequent 1/2 in sliders AND circles. Rename this to Advanced or something and make a proper Normal.

Normals can have 1/2. A general snapping rule for difficulty spreads that you should notice: Easy = 1/1, Normal = 1/2, Hard = Occasional 1/4 sometimes 1/3, Insane = 1/4 + 1/3, Extra+ = all of the above. It can change for more rhythmically complex songs / higher bpm but this low bpm makes this sort of rhythm okay for a normal.

F D Flourite wrote:

Hi, M4M

[squirrelp's Normal Rocks!]
  1. 00:11:071 (1) - Soft sampleset is better. The spinner end shouldn't be that loud. I agree, silenced that spinner end
  2. 00:20:589 (2) - NC Agree also
  3. 00:24:820 (3) - ^ Okay
  4. 00:31:551 (2) - Your rhythm is lack of organization. The rhythm before this slider is in some regular pattern. But you just give up here and use another random rhythm pattern. However, 00:32:127 (3) - doesn't sound a very important sound to be. So your rhythm is kinda confusing. Move this slider to 00:31:743 - to keep your pause consistent.As for the rhythm, rhythmically complex =/= random. If you haven't noticed, i use a consistent pattern of repeats vs. singular sliders and consistent breaks as well And yeah I changed the pauses. I had them conistent before, but I changed to try and confiscate for rhythm. I agree that consistency is more important in Normal.
  5. 00:35:204 (3,1,2) - ^ same as above. You used to make very long 1/2 patterns like 00:33:281 (2,3,1,2) - with 9/2 beats, however you also make quite short 1/2 patterns like what I've mentioned. Can you give any reason for such imbalance? It is not a good way to make rhythm in taiko at least, unless the music really support it. Why do you mention an entirley different gamemode? You act like I randomly use 1/2 sliders and repeats to my liking, see my comment above
  6. 01:15:589 - ^ same issue this kiai. Sorry
  7. 00:44:051 (1,2,3) - Adjust this whole pattern a bit to make the distance between 00:44:051 (1,2) - and 00:43:089 (4,2) - the same? This might benefit your aesthetic design. Sure
  8. 00:47:320 - This sound is the only vocal one you missed in this whole diff. So I would suggest you split 00:47:127 (2) - into a 1/2 slider and a circle to keep following all vocal sounds. I agree, changed
  9. 00:50:012 (2) - kinda ugly for me because of the very short part after the second turn. Eh, I like this
  10. 01:27:897 (3) - Do not set a circle when there is no sound. Blame that on hagen. He trimmed that beat from the mp3 :< Fixed
Good Luck~

Akali wrote:

Deja vu, I've heard this song before

squirellpants normal nice

00:50:012 (2) - ugly, just make it regular like before |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


01:01:743 (1) - same, symmetrical better ^^

01:27:897 (3) - delete, nothing here for a circle, it's just delay/chorus playing out Done, blame Hagen

SV feels slightly too fast for a normal and some sliders are weird, but should be fine tis fine

gl

Shiguma wrote:

squirrelp's Normal
To be coming ono
GASP. I suppose I should hitsound now

So i hitsounded and I accidentally used the drum samples the entire time LOL. It sounds okay I suppose

back to the mods, back to the mods. babay
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 72608
Countdown: 0
SampleSet: None
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 17701,20681,32988,45296,57604,69911,82219,94527
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Back on the Rocks
TitleUnicode:Back on the Rocks
Artist:Mega NRG Man
ArtistUnicode:Mega NRG Man
Creator:Haganenno
Version:squirrelp's Normal Rocks!
Source:頭文字D
Tags:initial d eurobeat anime english xChorse Shiguma squirrelpascals Monarch rocks!
BeatmapID:1075914
BeatmapSetID:492069

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5.5
SliderMultiplier:1.36
SliderTickRate:1

[Events]
//Background and Video events
0,0,"initiald.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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26358,-100,4,3,2,50,0,1
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xChorse

Shiguma wrote:

xChorse's Hard
These hitsounds...

The triples into the 1/2 slider during the kiai sound wrong imo, really odd rhythm choice, I'd go as far as to say remap those two kiais ehh they sound good to me

01:27:704 (7) - this looks weird in the 01:26:935 (4,5,6,7) - pattern Changed

00:38:666 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - Why only fucking finishes, and why are finishes being overused in the entire diff anyway (sorry for cursing but yeah the finishes seem waaaay overdone to me) Made it like the first kiai
Other things got fixed by increasing stack leniency ty

aa
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 72608
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 50681,82123
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Back on the Rocks
TitleUnicode:Back on the Rocks
Artist:Mega NRG Man
ArtistUnicode:Mega NRG Man
Creator:Haganenno
Version:xChorse's Hard Rocks!
Source:頭文字D
Tags:initial d eurobeat anime english xChorse Shiguma squirrelpascals Monarch rocks!
BeatmapID:1070213
BeatmapSetID:492069

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"initiald.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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237,66,48666,2,0,L|302:62,1,65,4|0,0:0|0:0,0:0:0:0:
384,45,49051,1,4,0:0:0:0:
441,106,49243,1,4,0:0:0:0:
441,106,49435,6,0,L|437:171,2,65,4|0|4,0:0|0:0|0:0,0:0:0:0:
384,45,50012,1,0,0:0:0:0:
360,125,50204,1,12,0:0:0:0:
441,106,50397,1,8,0:0:0:0:
193,52,50974,6,0,L|128:48,1,65,4|0,0:0|0:0,0:0:0:0:
145,130,51358,2,0,L|82:148,1,65,8|0,0:0|0:0,0:0:0:0:
126,219,51743,2,0,L|73:257,1,65,4|0,0:0|0:0,0:0:0:0:
123,325,52127,2,0,P|155:327|187:321,1,65,8|0,0:0|0:0,0:0:0:0:
265,289,52512,6,0,P|296:283|329:285,1,65,4|0,0:0|0:0,0:0:0:0:
393,230,52897,2,0,P|368:208|339:195,1,65,8|0,0:0|0:0,0:0:0:0:
309,116,53281,2,0,P|341:113|373:119,1,65,4|0,0:0|0:0,0:0:0:0:
339,195,53666,2,0,L|274:191,1,65,8|0,0:0|0:0,0:0:0:0:
210,134,54051,6,0,L|145:130,1,65,4|0,0:0|0:0,0:0:0:0:
63,150,54435,1,8,0:0:0:0:
53,233,54627,1,0,0:0:0:0:
113,291,54820,2,0,P|145:293|177:287,1,65,4|0,0:0|0:0,0:0:0:0:
242,234,55204,2,0,L|307:230,1,65,8|0,0:0|0:0,0:0:0:0:
367,289,55589,6,0,L|432:293,1,65,4|0,0:0|0:0,0:0:0:0:
449,210,55974,2,0,L|384:214,1,65,8|0,0:0|0:0,0:0:0:0:
367,131,56358,2,0,L|432:135,1,65,4|4,0:0|0:0,0:0:0:0:
466,58,56743,1,8,0:0:0:0:
384,39,56935,1,4,0:0:0:0:
384,39,57127,6,0,P|351:36|319:42,1,65,4|0,0:0|0:0,0:0:0:0:
239,69,57512,2,0,P|207:74|174:72,1,65,8|0,0:0|0:0,0:0:0:0:
94,44,57897,1,4,0:0:0:0:
174,72,58089,1,0,0:0:0:0:
94,44,58281,2,0,L|98:109,1,65,8|0,0:0|0:0,0:0:0:0:
146,178,58666,6,0,L|142:243,2,65,4|0|8,0:0|0:0|0:0,0:0:0:0:
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306,196,59435,2,0,P|337:201|370:199,1,65,4|0,0:0|0:0,0:0:0:0:
345,280,59820,2,0,P|313:274|280:276,1,65,8|0,0:0|0:0,0:0:0:0:
207,318,60204,5,4,0:0:0:0:
280,276,60397,1,0,0:0:0:0:
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117,240,61743,5,6,0:0:0:0:
317,84,62320,1,6,0:0:0:0:
317,84,63281,6,0,L|382:88,1,65,4|0,0:0|0:0,0:0:0:0:
451,165,63666,1,8,0:0:0:0:
350,192,63858,2,0,P|342:235|354:282,1,65,0|4,0:0|0:0,0:0:0:0:
429,316,64243,1,0,0:0:0:0:
344,255,64435,2,0,L|279:259,1,65,8|0,0:0|0:0,0:0:0:0:
177,233,64820,6,0,P|170:185|183:149,1,65,4|0,0:0|0:0,0:0:0:0:
261,113,65204,2,0,P|268:161|255:197,1,65,8|0,0:0|0:0,0:0:0:0:
177,233,65589,2,0,L|112:237,1,65,4|0,0:0|0:0,0:0:0:0:
39,312,65974,2,0,L|104:316,1,65,8|0,0:0|0:0,0:0:0:0:
212,338,66358,5,4,0:0:0:0:
177,233,66551,1,0,0:0:0:0:
103,315,66743,1,8,0:0:0:0:
212,338,66935,2,0,L|277:334,1,65,0|4,0:0|0:0,0:0:0:0:
373,295,67320,2,0,P|378:257|360:202,1,65,0|8,0:0|0:0,0:0:0:0:
312,146,67704,2,0,P|307:108|325:53,1,65,0|4,0:0|0:0,0:0:0:0:
412,56,68089,6,0,L|477:52,1,65,0|8,0:0|0:0,0:0:0:0:
483,156,68474,2,0,L|418:152,1,65,0|4,0:0|0:0,0:0:0:0:
312,146,68858,1,0,0:0:0:0:
373,230,69051,1,8,0:0:0:0:
269,240,69243,1,0,0:0:0:0:
269,240,69435,6,0,L|204:236,1,65,4|0,0:0|0:0,0:0:0:0:
121,299,69820,1,8,0:0:0:0:
204,236,70012,2,0,P|209:196|191:155,1,65,0|4,0:0|0:0,0:0:0:0:
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225,75,70589,2,0,L|290:71,1,65,8|0,0:0|0:0,0:0:0:0:
385,113,70974,6,0,P|392:144|386:176,1,65,4|0,0:0|0:0,0:0:0:0:
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386,176,71743,2,0,L|390:241,1,65,4|0,0:0|0:0,0:0:0:0:
488,274,72127,2,0,L|484:339,1,65,8|0,0:0|0:0,0:0:0:0:
379,330,72512,6,0,P|343:323|301:331,1,65,4|0,0:0|0:0,0:0:0:0:
215,355,72897,1,8,0:0:0:0:
130,294,73089,2,0,L|126:229,1,65,0|4,0:0|0:0,0:0:0:0:
215,175,73474,1,4,0:0:0:0:
122,128,73666,1,8,0:0:0:0:
126,229,73858,1,4,0:0:0:0:
333,215,74243,5,0,0:0:0:0:
217,43,74627,1,0,0:0:0:0:
114,63,74820,2,0,P|76:69|26:58,1,65,4|0,0:0|0:0,0:0:0:0:
110,150,75204,2,0,P|148:144|198:155,1,65,4|0,0:0|0:0,0:0:0:0:
268,190,75589,5,4,0:0:0:0:
268,190,75685,1,0,0:0:0:0:
268,190,75781,1,0,0:0:0:0:
218,281,75974,1,4,0:0:0:0:
268,190,76166,2,0,L|264:157,2,32.5,0|0|4,0:0|0:0|0:0,0:0:0:0:
322,279,76551,1,0,0:0:0:0:
413,229,76743,2,0,P|417:183|403:143,1,65,4|0,0:0|0:0,0:0:0:0:
342,88,77127,5,4,0:0:0:0:
342,88,77224,1,0,0:0:0:0:
342,88,77320,1,0,0:0:0:0:
243,55,77512,1,4,0:0:0:0:
342,88,77704,2,0,L|374:84,2,32.5,0|0|4,0:0|0:0|0:0,0:0:0:0:
264,157,78089,1,0,0:0:0:0:
168,115,78281,2,0,L|135:111,2,32.5,4|0|0,0:0|0:0|0:0,0:0:0:0:
179,219,78666,5,4,0:0:0:0:
179,219,78762,1,0,0:0:0:0:
179,219,78858,1,0,0:0:0:0:
273,264,79051,1,4,0:0:0:0:
356,202,79243,2,0,L|352:169,2,32.5,0|0|4,0:0|0:0|0:0,0:0:0:0:
443,258,79627,1,0,0:0:0:0:
464,155,79820,2,0,L|468:90,1,65,4|0,0:0|0:0,0:0:0:0:
374,45,80204,5,4,0:0:0:0:
374,45,80301,1,0,0:0:0:0:
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275,78,80589,1,4,0:0:0:0:
174,50,80781,2,0,L|170:17,2,32.5,0|0|4,0:0|0:0|0:0,0:0:0:0:
73,78,81166,1,0,0:0:0:0:
43,177,81358,2,0,L|47:242,1,65,4|0,0:0|0:0,0:0:0:0:
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122,314,81839,1,0,0:0:0:0:
122,314,81935,1,0,0:0:0:0:
223,286,82127,1,4,0:0:0:0:
324,314,82320,2,0,L|320:346,2,32.5,0|0|4,0:0|0:0|0:0,0:0:0:0:
297,212,82704,1,0,0:0:0:0:
223,286,82897,1,4,0:0:0:0:
122,314,83089,1,0,0:0:0:0:
148,212,83281,6,0,L|151:179,2,32.5,4|0|0,0:0|0:0|0:0,0:0:0:0:
46,241,83666,1,4,0:0:0:0:
122,314,83858,2,0,L|154:311,1,32.5,4|0,0:0|0:0,0:0:0:0:
250,352,84147,2,0,L|282:349,1,32.5,4|0,0:0|0:0,0:0:0:0:
377,307,84435,1,4,0:0:0:0:
287,254,84627,1,0,0:0:0:0:
377,307,84820,5,4,0:0:0:0:
377,307,84916,1,0,0:0:0:0:
377,307,85012,1,0,0:0:0:0:
421,213,85204,1,4,0:0:0:0:
352,133,85397,2,0,L|320:136,1,32.5,4|0,0:0|0:0,0:0:0:0:
224,95,85686,2,0,L|192:98,1,32.5,4|0,0:0|0:0,0:0:0:0:
109,161,85974,2,0,P|103:192|112:223,1,65,4|0,0:0|0:0,0:0:0:0:
195,286,86358,5,4,0:0:0:0:
195,286,86454,1,4,0:0:0:0:
195,286,86551,2,0,B|286:287,1,65,4|0,0:0|0:0,0:0:0:0:
351,236,86935,2,0,L|348:203,1,32.5,4|2,0:0|0:0,0:0:0:0:
253,161,87224,2,0,L|255:129,1,32.5,2|4,0:0|0:0,0:0:0:0:
329,56,87512,1,4,0:0:0:0:
407,123,87704,1,4,0:0:0:0:
Topic Starter
Haganenno
All of us discussed about Shiguma's mod in Discord.
Monarch
[SP]00:14:820 (2) - 00:17:897 (2) - 00:20:974 (2) - 00:24:051 (2) - not sure why you ignore the red tick after these, doesn't sound too good. Only works on the ones later like 00:29:435 (1) -

00:37:127 (1,2,3) - r u trying to make this straight, because if not, you should

00:46:743 (1,2,3) - looks much better like this
00:48:474 (2) - instead of having an awkward gap maybe make this a reverse slider

00:52:320 (1) - might be nicer with a 4th reverse and no 00:53:474 (2) - , or if not this then make 00:52:320 (1) - into two 1/1 sliders like this
with the potential to make the second slider a reverse slider, better represents the song

01:07:704 (4,5) - ^

01:00:781 (3) - I don;'t think you should have sliders like this and sliders like 00:58:474 (3) - in the same map, they either need to look good or look weird, not both, maybe something like
01:14:820 (2) - dont think such a hard note should be on a slider end

if you folow the rhythm of the 3rd kiai you see that it changes twice, once here 01:19:243 (2) - and once here 01:23:281 (2,3) - i think the second rythm change is very poor and seems awkward to play along to

[xchorse]00:20:974 (4,5) - I don't see why these are stacked, doesn;'t match the rest of the section before them

00:31:743 (5,6,7,1,2,3,4) - I think this is a lot of weird movement with the stack into triple which goes into a slider not to mention you dont stack it earlier either. Would be betetr like 00:26:935 (4,5,6,7,1,2,3) -

00:42:704 (5) - i dont think you really nice to hide this under the slider

00:52:127 (4) - i think this should be the same as the pervious 3 sliders just at a different angle and the change should happen at the NC where you repeat another pattern for 4 sliders

I thionk you should do a back forwards thing here 00:54:435 (2,3,4) - like this
00:58:089 (4) - I don't thinkl this needs to be under the slider end

01:09:435 (1) - maybe this should go under 01:08:858 (3) - instead?

01:26:358 (1,2,3,4,5,6,7) - since your folling the bass here maybe make 01:26:551 (3) - a reverse slider?

[shiguma]b= blanket

00:17:416 (2,3) - b

00:16:358 (4,5) - b

00:18:666 (1,2) - b

00:24:820 (1,2) - b

00:29:820 (5,8) - b

00:14:627 (3,2) - make the space between these to equal tio 00:14:339 (2,3) -

00:14:820 (1,2,3,4,1) - not quite sure why you're increasing the ds here, you could just make this pattern a sqaure and it would be much betetr and less pp farm

00:20:204 (1,3) - space these away so that the end of the sliderball area doesnt cross the circle

00:20:974 (1,2,3,4) - make it a square like i mentioned before

00:22:512 (4,5) - change angle of 5 end so that it b propperly

00:44:051 (1,2,3,4,1,2,3,4) - i dont think intensity changes between these two ds in the stream

00:46:743 (2,3,4,5) - space out so that they done fade into each other ( if you dont have fade turned on, if you take and random circle and move 1/4 behind it in the timeline that will be the apporximate ffade of the circle, you can them move it while still looking 1/4 back to amke sure they dont fade into each other. Alternitivly you can superimpose the fade by semistacking them

00:47:897 (1,2) - doesnlt flow together change angle of 1

00:49:051 (4,5) - ctrl+g and then sellect both of them individually and cirl +g and then move this structure 00:49:051 (4,5,1,2,3,4,5,1) - so that its close to the slider but not by a lot ( like this
maybe 01:00:974 (5) - cirl +j ctrl+ h and chasnge the angle slightly be keep it in the same star formation to move to the left?

01:05:108 (2) - dunno why theres a jump here

01:13:281 (3,4,5,6) - square (btw should look like this 01:14:051 (1) - to flow out of the circle nicly out of the circle nicly

[extra]00:14:821 (6,7) - make ds of these two same as 00:15:205 (8,9) -

00:16:167 (5,6) - this jump should be bigger

00:16:744 (1) - the slider end should be clickable, really.

00:18:090 (7,1) - the fade crosses over

00:18:282 (8,1) - not propperly blanketed, if you care

00:18:666 (1) - do you really want this to land on a hard note, i thionk two long sliders with a 1/4 gap between them at where the notes start and a circle at the end would be much betetr

like this
00:22:513 (6) - ^

00:23:858 (6,3) - move these apart

00:30:012 (1,2,3,4,5) - I don't understand the positioning of this or why it's curving, it shoul;d be the same angle as 00:29:436 (1,2,3,4,5) - the same distance spacing as it too, no way is a different set on notes justifiable for larger distance spacing and even if it is, the intensity does not change beteween
00:29:436 (1) - and 00:32:127 (7) - so there is no reason at all to be increasing the ds of the stream to a spaced one. sure in the next section at 00:32:512 (1) - you can but thats because the song gets more intense

following on the angle and positioning of 00:30:012 (1,2,3,4,5) - , it should be a ctrl +h of 00:29:436 (1,2,3,4,5) - positioned at x=281 y =248 when selecting all 5 circles

which means you'll also need to change the p[oistion of 00:30:590 (6,7) - and the angle of 00:30:974 (1,2,3,4,5) - , which imo should be a 90 degree rotation of 00:29:436 (1,2,3,4,5) -

00:31:936 (5,6,7) - I don't see any reason why the tail of this stream turns like it does. if you're struggling for space then just make it a circular stream but theres legit no reason for the turn

00:32:512 (1,2,3,4,5) - same as the previous curved streams, its much better to play when they are straight

00:33:089 (6,7,8) - don't hide notes under the stream because it can easily lead to misreading

00:37:224 (2,3,4,5) - ds should be higher and i think somethintg going off at an angle like this would be much better for flow to the doubles
00:40:012 (1,2,3,4,5) - never have i ever seen such random sliders which dont even try to lead on to each other in any way. Not really an issue but its like why would you not want them to lead on to each other, you could do some nice curved sliders which are offset by like 120 degrees or something like that
00:49:051 (6) - this should be 2 circles, possibly stacked ontop of each other

01:02:320 (5) - this doesn't actually land on anything, either make it longer so that it is 1/4 away from the next note and silence the end or just use a circle

01:05:205 (1,3) - move these further apart so that the dont fade in to each other or, if you want them to fade into each other then superimpose the face (move them closed so that they are like half stacked )

01:16:551 (10) - there is no need for this

01:17:127 (3) - 01:25:974 (5) - as this sction is almost identical to the other kiai, the same criticisms apply
xChorse

Monarch wrote:

XChorse
00:20:974 (4,5) - I don't see why these are stacked, doesn;'t match the rest of the section before them The ones before are sliders to make the rhythm easier to follow

00:31:743 (5,6,7,1,2,3,4) - I think this is a lot of weird movement with the stack into triple which goes into a slider not to mention you dont stack it earlier either. Would be betetr like 00:26:935 (4,5,6,7,1,2,3) - Intended to give off an older map kind of feeling since it's eurobeat

00:42:704 (5) - i dont think you really nice to hide this under the slider Eh there are a lot of these and they don't cause any issues

00:52:127 (4) - i think this should be the same as the pervious 3 sliders just at a different angle and the change should happen at the NC where you repeat another pattern for 4 slidersI put more emphasis on 00:52:127 (4,1) - instead of 00:51:743 (3,4) - because the vocals are changing the tone

I thionk you should do a back forwards thing here 00:54:435 (2,3,4) - like this Could be done but would need to remap the following sections, and I don't really see a need to do this

00:58:089 (4) - I don't thinkl this needs to be under the slider end Same as before

01:09:435 (1) - maybe this should go under 01:08:858 (3) - instead? Current one is good imo

01:26:358 (1,2,3,4,5,6,7) - since your folling the bass here maybe make 01:26:551 (3) - a reverse slider? That would be pretty overmapped though, it's already a lot for a hard diff tbh
most things have already been said and reasoned with so no changes again, also hag hasn't updated it from last time Xd
Topic Starter
Haganenno

Monarch wrote:

[extra]00:14:821 (6,7) - make ds of these two same as 00:15:205 (8,9) - ok

00:16:167 (5,6) - this jump should be bigger ok

00:16:744 (1) - the slider end should be clickable, really. will think, Im leaning towards agreeing doe so I will probably map it

00:18:090 (7,1) - the fade crosses over gonna change this part one way or another

00:18:282 (8,1) - not propperly blanketed, if you care will change this part anyway, but it was pretty close!

00:18:666 (1) - do you really want this to land on a hard note, i thionk two long sliders with a 1/4 gap between them at where the notes start and a circle at the end would be much betetr as I said, will change

like this
00:22:513 (6) - ^ will think, I really like how this plays out but I guess I have no choice?

00:23:858 (6,3) - move these apart did

00:30:012 (1,2,3,4,5) - I don't understand the positioning of this or why it's curving, it shoul;d be the same angle as 00:29:436 (1,2,3,4,5) - the same distance spacing as it too, no way is a different set on notes justifiable for larger distance spacing and even if it is, the intensity does not change beteween
00:29:436 (1) - and 00:32:127 (7) - so there is no reason at all to be increasing the ds of the stream to a spaced one. sure in the next section at 00:32:512 (1) - you can but thats because the song gets more intense

following on the angle and positioning of 00:30:012 (1,2,3,4,5) - , it should be a ctrl +h of 00:29:436 (1,2,3,4,5) - positioned at x=281 y =248 when selecting all 5 circles

which means you'll also need to change the p[oistion of 00:30:590 (6,7) - and the angle of 00:30:974 (1,2,3,4,5) - , which imo should be a 90 degree rotation of 00:29:436 (1,2,3,4,5) -

00:31:936 (5,6,7) - I don't see any reason why the tail of this stream turns like it does. if you're struggling for space then just make it a circular stream but theres legit no reason for the turn I disagree to all of this. I tried to change all of this that I didn't reply above for quite some time and nothing worked well. I just simply like it how it is right now. If it doesn't go through then I guess it's going to grave

00:32:512 (1,2,3,4,5) - same as the previous curved streams, its much better to play when they are straight wholeheartedly disagree

00:33:089 (6,7,8) - don't hide notes under the stream because it can easily lead to misreading I will see what I can do with this to not make it a repeat

00:37:224 (2,3,4,5) - ds should be higher and i think somethintg going off at an angle like this would be much better for flow to the doubles nah I like it tbh

00:40:012 (1,2,3,4,5) - never have i ever seen such random sliders which dont even try to lead on to each other in any way. Not really an issue but its like why would you not want them to lead on to each other, you could do some nice curved sliders which are offset by like 120 degrees or something like that I tried to make it feel like echo, slider bodies are the same while everything else is different

00:49:051 (6) - this should be 2 circles, possibly stacked ontop of each other I dont think that it is a good idea because it is a different sound that gets expressed by a different kind of tool, but I will see if it works better once I have more time to test

01:02:320 (5) - this doesn't actually land on anything, either make it longer so that it is 1/4 away from the next note and silence the end or just use a circle I will probably remap this part

01:05:205 (1,3) - move these further apart so that the dont fade in to each other or, if you want them to fade into each other then superimpose the face (move them closed so that they are like half stacked ) both of you (shigummers and u) are saying that it is bad so I will see what I can do in this part.

01:16:551 (10) - there is no need for this there is no need for a change of this ¯\_(ツ)_/¯

01:17:127 (3) - 01:25:974 (5) - as this sction is almost identical to the other kiai, the same criticisms apply
Shiguma

Monarch wrote:

[shiguma]b= blanket

00:17:416 (2,3) - b

00:16:358 (4,5) - b

00:18:666 (1,2) - b

00:24:820 (1,2) - b

00:29:820 (5,8) - b

(Attempted to) fix all blankets mentioned

00:14:627 (3,2) - make the space between these to equal tio 00:14:339 (2,3) - yes

00:14:820 (1,2,3,4,1) - not quite sure why you're increasing the ds here, you could just make this pattern a sqaure and it would be much betetr and less pp farm I am following the pitch here, higher pitch = higher distance

00:20:204 (1,3) - space these away so that the end of the sliderball area doesnt cross the circle I believe I moved stuff around so it doesn't happen

00:20:974 (1,2,3,4) - make it a square like i mentioned before same reasoning

00:22:512 (4,5) - change angle of 5 end so that it b propperly I moved it so it doesn't need a blanket

00:44:051 (1,2,3,4,1,2,3,4) - i dont think intensity changes between these two ds in the stream Another pitch = distance

00:46:743 (2,3,4,5) - space out so that they done fade into each other ( if you dont have fade turned on, if you take and random circle and move 1/4 behind it in the timeline that will be the apporximate ffade of the circle, you can them move it while still looking 1/4 back to amke sure they dont fade into each other. Alternitivly you can superimpose the fade by semistacking them You're annoying

00:47:897 (1,2) - doesnlt flow together change angle of 1 Whoops

00:49:051 (4,5) - ctrl+g and then sellect both of them individually and cirl +g and then move this structure 00:49:051 (4,5,1,2,3,4,5,1) - so that its close to the slider but not by a lot ( like this Did stuff

maybe 01:00:974 (5) - cirl +j ctrl+ h and chasnge the angle slightly be keep it in the same star formation to move to the left? Yes

01:05:108 (2) - dunno why theres a jump here Me neither

01:13:281 (3,4,5,6) - square (btw should look like this 01:14:051 (1) - to flow out of the circle nicly out of the circle nicly I'm good
I'll fix the distances we talked about in PM later, and probably make you mod this more
Thanks yo

Updated diff
osu file format v14

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Title:Back on the Rocks
TitleUnicode:Back on the Rocks
Artist:Mega NRG Man
ArtistUnicode:Mega NRG Man
Creator:Haganenno
Version:Shiguma's Insane Rocks!
Source:頭文字D
Tags:initial d eurobeat anime english xChorse Shiguma squirrelpascals Monarch rocks!
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J1NX1337
Sup!

“It's not every day you see a driver who works his rise better than his own feet, but when you do you can tell by the aura coming off the car.”
- Takeshi Nakazato


M4M Mod (with Shiguma)
[General]

1) I highly recommend setting the preview point to around 01:03:281 - since this is the beginning of the chorus and arguably the catchiest and most representative part of the song. Having it at 01:12:608 - is kind of an unsatisfying anticlimax and it repeats itself way too much if you let it play in song select.

2) You could add 'super' in the tags since this is from the Super Eurobeat album series. Most other upcoming eurobeat mapsets do the same, so being able to find this mapset by searching for super eurobeat would be nice. :D

[Monarch's Easy Rocks!]

A pretty good Easy diff, not much to say here.

1) 00:25:589 (4) - Maybe move this a bit to the right so that it forms a straight line with 00:24:435 (2,3,4) -

2) 00:38:666 (1,2,3,4,1,2,3,4) - The circle squares you use here are rather inconsistent with the rest of the map in terms of rhythm, and it's rather difficult to see what you're trying to emphasize here. The repetition sort of emphasizes the lyrics I suppose but I think this part would be better emphasized with a mixture of cirles and holding sliders, in my opinion. Example rhythm by Bonsai: http://puu.sh/rYQe5/e776c1a75d.jpg

3) 00:45:204 (1,2) - Spacing between these is 1,33x which differs from the 1,4x you normally use. This should be an easy fix you remake the square part before this, or if not, you could try moving the square downwards a bit.

4) 00:49:435 (2,2) - If you changed the previous patterning a little bit, you could avoid this overlap.

5) You could curve 01:00:204 (1) - upwards to make the looks of the pattern and the slider 'flow' to the circle a bit better like this: http://puu.sh/rYOmm/c63e5610be.jpg
I think it would also look better because you already use a straight slider at 00:57:127 (1) - so differentiating these two would be a good idea imo, and it would also let you avoid the overlap with 00:58:666 (3,2) -

[squirrelp's Normal Rocks!]

Not a very aesthetically pleasing Normal. I think this map is going to need quite a bit more work before it's eligible for ranking. I think you use way too many straight sliders and far too few curves, just to name one issue. I think some remapping is in order.

1) 00:11:071 (1) - I'd recommend ending this spinner at 00:12:609 - instead since that would work better with the song, since there's no distinctive sound at 00:13:378 - and the recovery time after the spinner would be increased which is a better option for lower difficulties in general.

2) I also highly recommend you to lower the slider velocity of your map. SV feels way too fast for a Normal and might confuse newbies especially because you use a lot of reverse sliders that will take effort to read and follow at this SV. The gap you leave with the Easy in terms of SV is pretty huge as well (0.6->1.36) and even the Hard has lower SV than this map. I would recommend something around 1.0 SV

3) 00:16:358 (3) - Would raise this a little bit so that 00:15:589 (1,2,3) - sort of form an evenly spaced triangle.

4) 00:18:666 (1) - I would reverse this at 00:19:051 - instead because it has a sound that could be emphasized by doing that. Also it would be preferable to have a slider start at 00:20:204 - since in this section you've always had a hittable object there except for this reverse slider, so it would therefore be more consistent rhytmically.

5) 00:21:743 (1) - For this slider shape, why not try something like http://puu.sh/rYTlb/545a42f405.jpg instead? I think it looks better. You'll have to make it a bit smaller if you'll change the SV, though.

6) 00:26:358 - For this entire riff part, I think you could use more curved sliders. The way you only use straight sliders makes this part play in a pretty dull way. Curves and other patterns would make it more interesting.

7) 00:38:666 (1,2,3,1,2,3) - Your spacing is inconsistent here. It should be 1.2x like everywhere else. Also as an example for improving your aesthetics you could curve the reverse slider at 00:39:435 (3) - like this http://puu.sh/rYUib/f0298df310.jpg so you're not overusing straight sliders all the time.

8) 00:46:743 (1,2,3) - Another place where you could curve more sliders to make it look better and not as repetitive all around the map.

9) 00:50:012 (2) - This slider looks pretty awkward. Why not do a bit of symmetry and just use the mirror shape of 00:48:474 (2) - instead?

10) 00:51:551 (3,4) - It sounds, feels and emphasizes the song better if you replace these with a beat-long slider instead, starting from 00:51:551 - and ending at 00:51:935 -. You could also place a circle at 00:52:127 - if you want to.

11) 00:52:320 (1,2) - There is a prominent vocal sound at 00:53:089 - that I think should be clickable rather than the end of a slider, so I'd recommend a rhythm like this instead: http://puu.sh/rYUN6/8eda9373e1.jpg as it will allow you to emphasize that vocal better.

12) 01:07:704 (4) - Should add a new combo here because of the vocal change and general combo length consistency.

13) 01:09:435 (1,2,3) - You could make this pattern work better if you arranged the sliders like this http://puu.sh/rYVmP/3c9e2bb889.jpg as there's now a bit more symmetry going on here (01:09:435 (1,3) - have the same shape and the angles between 01:08:858 (5,1,2) - and 01:10:012 (2,3,1) - are the same)

14) 01:14:820 (2) - In my opinion, this slider doesn't look very good because of the way you use curve points with it, I think even a single curve point would look cleaner http://puu.sh/rYVyf/738d2c4d6e.jpg so I'd at least do something about it. If you want to keep the rest of the slider straight, try adjusting the curve a bit so that it doesn't create that little bump you can see in the slider body because of the red anchor.

15) 01:15:589 - Same as 6).

16) 01:18:666 (1,2,3) - I'm not really fond of how you start randomly using rhythm like this even though you didn't do it at 00:29:435 (1,2) -. It might throw off new players so it's recommended to keep the rhythm relatively consistent between similar parts.

17) 01:23:281 (2,3,4,5,1) - The rhythm you use here also completely differs from 00:34:051 (1,2,3) - so I'd make the rhythms consistent.

18) 01:26:935 (2) - It would emphasize the music a lot better if you removed this reverse and put a half beat slider at 01:27:512 - as there's a prominent synth sound there that could be emphasized.

[xChorse's Hard Rocks!]

A pretty good Hard diff, plays fairly well.

1) I would raise the HP drain a bit since right now it's the as the Normal's. Maybe something around 5.

2) 00:22:897 (5,1,2,3,4,5,6,7) - Think you should use 1.2x spacing here instead of 1.3x, since you've previously used 1.2x for this part of the song during the intro, and this doesn't seem more intense than those parts where you used 1.2x.

3) 00:34:051 (1,2,3,4,5,6,7) - Why exactly do you raise spacing by 0.1x here for the rest of the riff? The song is getting less intense towards the end of the riff so it doesn't make too much sense in that regard. lol

4) 01:07:704 (6) - I would place an NC here instead of 01:08:089 (1) - because the vocal change seems to occur before the downbeat rather than after it.

5) 01:13:858 (6) - ^ Same here

6) 01:15:589 - You use a different spacing here (1.6x) than the earlier riff section at 00:26:358 - (1.5x) so I'd recommend making them consistent.

7) 01:22:897 (7) - You could use a quarter beat reverse slider here instead of two half beat circles, like at 01:18:281 (7) -

8) 01:23:281 (1) - You could replace this with a normal circle triplet like at 00:34:051 (1,2,3) - for the sake of rhythmical consistency.

[Shiguma's Insane Rocks!]

An OK Insane, it's not so aesthetically appealing to me but I had fun playing it at least. Your map sort of reminds me of FCL's early maps when I did some short form of mentoring to him. lol

1) 00:15:397 (4,1) - I would avoid stacking these since you also didn't stack them at 00:21:551 (4,1) -. It's good to keep stacked objects consistent if the song is basically doing the same thing.

2) 00:20:204 (1,2,3) - The spacing you have between these differs from all other parts here such as 00:15:589 (1,2,3) - or 00:21:743 (1,2,3) - so making the spacing consistent would be a good idea, as there is no change in song intensity here while you otherwise keep it consistent in these parts. It might be a good idea to increase the spacing in the preceding parts since you also use higher spacing at 00:23:281 (1,2,3) - and there's no point in having such largely varying spacing between these parts.

3) 00:32:127 (8) - Would curve this a bit less so that it doesn't stick out so much compared to all the other curved sliders in this section.

4) 00:34:435 (5,6,7,8) - There's a difference in the song here compared to 00:32:897 (5,6,7,1) - so I'd use a different kind of rhythm. 00:34:627 - and 00:34:724 (6) - have a double sound on them as well as 00:34:916 - and 00:35:012 - so you could emphasize those parts with some fun doubles and jumps instead. The important thing is to pick up on the song change here and emphasize that somehow.

5) 00:35:974 (3,4,5,6) - ^Same here

6) 00:36:935 (1,1,2,3,4,5) - You could make this curve look a bit better like this: http://puu.sh/rZ0TO/7e827ac2c4.jpg Also raise the spacing between 00:36:935 (1,1) - to 1.2x instead of 1.1x so that the stream has consistent spacing.

7) 00:40:012 (1,2,3) - This one's rather subjective, but why not try a pattern like this, personally I think it looks somewhat nicer while still emphasizing the echo: http://puu.sh/rZ1do/110e68d89b.jpg ((4) is stacked on the slider start of (2)) or alternatively you could remake the whole pattern and replace 00:40:781 (3) - with a triplet since it has a sound that supports one instead of mapping only to the echo.

8) 00:50:974 (1,2,3,1,2,3) - I think this part would be more fun if you increased the spacing a bit more. 00:50:974 (1,2,3) - The spacing for these being so low especially feels kinda unsatisfying considering the vocal strength and everything. If you don't have enough room to do so, maybe modify the pattern a bit.

9) 01:00:204 (1,2,3,4,5,6) - You could make a better star pattern out of this by arranging these like so: http://puu.sh/rZ5vG/190c015245.jpg (note that I stacked (5) with 00:59:820 (4) -'s end point)

10) 01:03:281 (1,2,3,4,5,6,1) - I would recommend using a rhythm here where you have a slider at 01:03:858 - and 01:04:820 - (the latter one you already have) to emphasize the "ROCKS!" with, and the rest could be circles. You've done that at 01:10:204 (1,2,3,4,1) - and I think it emphasizes the song quite well like that. I'd also fix the new comboing so that 01:04:820 (1) - belongs to the previous combo and the NC is at 01:05:108 (2) - instead, because the ROCKS still belongs to that same verse line, hence an NC change isn't necessary that early. lol

11) 01:06:743 (2) - I would recommend Ctrl+G:ing this and moving it a bit lower, would flow better that way and makes it more fun to play. Then you can also move 01:07:127 (3) - a bit lower so that it's not all the way up in the upper left corner.

12) 01:09:435 (1,2,3,1,2,3,4,1) - Same idea here as 10)

13) 01:23:281 (1,2,3,4,5,6,7) - Same here as 4)

14) 01:25:204 (5,6,7,8) - ^Same

15) 01:27:897 (1) - I think this spinner is rather unnecessary since I literally can't hear any sound in the song here that would make a spinner a fitting choice here, so it's basically overmapped. lol

[Extra Rocks!]

An OK Extra, also not that aesthetically appealing to me but the spaced streams and jumps make it rather fun to play. There are many parts where rhythm could be improved a lot to better emphasize the song.

1) This is only 156BPM and not such a difficult Extra, so I'd drop the AR to at least 9.2. 9.3 seems kinda overkill to me.

2) 00:16:744 (1) - Instead of having the new combo here, I would recommend moving it to 00:16:359 (6) - instead since that's where that synth sound actually starts at and removing it from 00:16:744 (1) - to properly emphasize these synths.

3) 00:22:513 (6,7) - Instead of rhythm like this, it would be recommended to keep is consistent and do it the way you did it at 00:16:359 (6,1) - since 00:22:897 - is very prominent synth sound, and prominent sounds like that should be clickable. It is quite unsatisfying not being able to click it, and players would expect that to be clickable like before, so therefore I'd also use the same kind of slider rhythm as before. Also be sure to add a new combo on 00:22:513 (6) -

4) 00:24:821 (5) - I would also recommend adding a new combo here to emphasize these synths and the slider pattern in general much better.

5) 00:30:012 (1,2,3,4,5,6,7) - Why not emphasize those doubles here like you did at 00:26:936 (6,7,8,9) - ? They're rather fun to play, you could just add a larger jump between them to emphasize the intensity increase.

6) 00:31:551 (1,2,3,4,5,6,7,8) - ^Same here. Also I don't see the need to increase the stream spacing so much since the intensity is basically the same as 00:30:974 (1,2,3,4,5) -

7) 00:33:667 (1,2,3,4,5,6,7,8,9) - Here you could add some more spacing rather than making the spacing increase gradually in the stream. Doing something like 00:31:551 (1,2,3,4,5,6,7) - here would be much more appropriate and would emphasize the song better.

8) 00:37:224 (2,3,4,5) - You could perfect this square by moving (5) a bit more to the right.

9) 00:39:243 (3,4) - Would recommend increasing the spacing between these a bit because of the vocals. Right now it seems rather low. I would also increase spacing between 00:39:627 (4,5) - because the vocals get more intense (get To THE...). Increasing spacing is a good way to emphasize song intensity, after all.

10) 00:40:012 (1,2,3,4,5) - Mapping to this echo feels really out of place because you're basically ignoring all those background instruments by doing this. It's most important to emphasize the song as well as you can, so I recommend you use a rhythm like this instead: http://puu.sh/rZ7Jo/0751136451.jpg The triplet there emphasizes that triplet sound heard in the song, and also breaks from the echo without feeling out of place. I also changed the upcoming combo (which you can see in the picture) a bit to emphasize it better due to this change.

11) 00:43:090 (8,9) - I'd increase the spacing between these since I don't think that slight blanket with the slider body is really that important. A higher spacing would feel better to play, imo.

12) 00:47:897 (1,2,3,4,5,6) - The rhythm here could also be improved to better emphasize the song. Right now, the 00:48:281 (3) - slider doesn't really emphasize any sound properly. Better places for it could be at 00:47:897 - (vocal start and a piano sound fitting for a slider) or 00:48:474 - (also another strong vocal start). The other slider at 00:49:051 (6) - right now emphasizes that piano sound, which is why it works rather well, but the other one doesn't. You could try something like this instead: http://puu.sh/rZ8P9/91cc76f7aa.jpg (you can also remove the first or second slider here if you want more circles, but having the first one there at least would emphasize the piano along with 00:49:051 (6) - quite nicely). I would've also recommended replacing 00:49:435 (1,2) - with a slider like that because it also has a piano sound, but it would mess with the star pattern. Up to you if you want to keep it or not.

13) 00:50:974 (1,2,3,4,5,6,1,2,3,4,5) - For this part, I find that a rhythm like http://puu.sh/rZ9SM/e217af31dd.jpg would emphasize the vocal rhythm a lot better. Right now, 00:52:513 (1) - is missing the strong vocal start on 00:52:320 - which feels rather awkward, and 00:53:281 (4,5) - sounds too much like it's trying to emphasize the "cra-zy" part of the vocals but they're off by a beat, so I'd rather just remove (4) and keep 00:53:666 (5) - since I can hear a higher pitch bass on that part, which the slider could emphasize.

14) 01:08:089 (7) - This slider isn't really emphasizing anything here, so I'd rather just remove it and replace it with some jumps as that would emphasize the song better here (both synth instruments and the vocals). Also it would be a good idea to place a new combo on 01:07:897 (6) - because there's a clear change in the song there. This way the combo doesn't get too long either.

15) 01:09:051 (11) - Could replace this with a circle and add a triplet starting at 01:09:243 - where 01:09:435 (1) - currently is along with a new combo, since the song supports it, and it could be a powerful entry to the next section of the chorus.

16) 01:15:589 - I'm not really fond of how this final riff section is basically a flipped version of the first one. Surely you could've come up with some more original stream patterns? If you don't plan on remapping it, I would recommend doing the same stuff I recommended for the first riff section at 5), 6) and 7) (doing more doubles instead of streams and changing the stream spacing on some streams to better match the music)

17) 01:27:224 (3,4) - I don't see any need to have a larger spacing here than at 01:26:935 (1,2) - since they're equally intense, and it might result in annoying misses right at the end. I would just make them equally spaced as 01:26:935 (1,2) -.

Good luck with the mapset, I hope to see this ranked one day.
Osu needs more eurobeat! :)
xChorse

J1NX1337 wrote:

Sup!

[xChorse's Hard Rocks!]

A pretty good Hard diff, plays fairly well.

1) I would raise the HP drain a bit since right now it's the as the Normal's. Maybe something around 5. Done

2) 00:22:897 (5,1,2,3,4,5,6,7) - Think you should use 1.2x spacing here instead of 1.3x, since you've previously used 1.2x for this part of the song during the intro, and this doesn't seem more intense than those parts where you used 1.2x. For the buildup to the next part as it's the last one, also having the same small spacing after these strong notes 00:22:512 (4,5) - would feel pretty awkward

3) 00:34:051 (1,2,3,4,5,6,7) - Why exactly do you raise spacing by 0.1x here for the rest of the riff? The song is getting less intense towards the end of the riff so it doesn't make too much sense in that regard. lol It's actually easier like this than with smaller spacing since the patterns start getting cluttered at low DS. The first section is 1.2 and it's final notes are 1.3 so it stays 1.3 in the following sections (00:38:666 - is still more intense than 00:14:051 - for example, which is 1.2)

4) 01:07:704 (6) - I would place an NC here instead of 01:08:089 (1) - because the vocal change seems to occur before the downbeat rather than after it. I agree, changed

5) 01:13:858 (6) - ^ Same here Changed as well

6) 01:15:589 - You use a different spacing here (1.6x) than the earlier riff section at 00:26:358 - (1.5x) so I'd recommend making them consistent. I want to have some emphasis on there since it's the last section, it's also not a huge noticeable change so I don't see a reason to change it besides consistency (which is justified by emphasis I think :lol: )

7) 01:22:897 (7) - You could use a quarter beat reverse slider here instead of two half beat circles, like at 01:18:281 (7) - Too overdone that way imo

8) 01:23:281 (1) - You could replace this with a normal circle triplet like at 00:34:051 (1,2,3) - for the sake of rhythmical consistency. Changed
Thanks!

Greitis: Pasiektas
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Title:Back on the Rocks
TitleUnicode:Back on the Rocks
Artist:Mega NRG Man
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Creator:Haganenno
Version:xChorse's Hard Rocks!
Source:頭文字D
Tags:initial d eurobeat anime english xChorse Shiguma squirrelpascals Monarch rocks!
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223,286,82127,1,8,0:0:0:0:
324,314,82320,2,0,L|320:346,2,32.5,0|0|4,0:0|0:0|0:0,0:0:0:0:
297,212,82704,1,0,0:0:0:0:
223,286,82897,1,8,0:0:0:0:
122,314,83089,1,0,0:0:0:0:
148,212,83281,5,4,0:0:0:0:
148,212,83377,1,0,0:0:0:0:
148,212,83474,1,0,0:0:0:0:
46,241,83666,1,8,0:0:0:0:
122,314,83858,2,0,L|154:311,1,32.5,4|0,0:0|0:0,0:0:0:0:
250,352,84147,2,0,L|282:349,1,32.5,4|0,0:0|0:0,0:0:0:0:
377,307,84435,1,8,0:0:0:0:
287,254,84627,1,0,0:0:0:0:
377,307,84820,5,4,0:0:0:0:
377,307,84916,1,0,0:0:0:0:
377,307,85012,1,0,0:0:0:0:
421,213,85204,1,8,0:0:0:0:
352,133,85397,2,0,L|320:136,1,32.5,4|0,0:0|0:0,0:0:0:0:
224,95,85686,2,0,L|192:98,1,32.5,4|0,0:0|0:0,0:0:0:0:
109,161,85974,2,0,P|103:192|112:223,1,65,8|0,0:0|0:0,0:0:0:0:
195,286,86358,5,4,0:0:0:0:
195,286,86454,1,4,0:0:0:0:
195,286,86551,2,0,B|286:287,1,65,4|8,0:0|0:0,0:0:0:0:
351,236,86935,2,0,L|348:203,1,32.5,4|2,0:0|0:0,0:0:0:0:
253,161,87224,2,0,L|255:129,1,32.5,2|4,0:0|0:0,0:0:0:0:
329,56,87512,1,4,0:0:0:0:
407,123,87704,1,12,0:0:0:0:
Topic Starter
Haganenno

J1NX1337 wrote:

Sup! wdup

[Extra Rocks!]

An OK Extra, also not that aesthetically appealing to me but the spaced streams and jumps make it rather fun to play. There are many parts where rhythm could be improved a lot to better emphasize the song.

1) This is only 156BPM and not such a difficult Extra, so I'd drop the AR to at least 9.2. 9.3 seems kinda overkill to me. sure

2) 00:16:744 (1) - Instead of having the new combo here, I would recommend moving it to 00:16:359 (6) - instead since that's where that synth sound actually starts at and removing it from 00:16:744 (1) - to properly emphasize these synths. ok

3) 00:22:513 (6,7) - Instead of rhythm like this, it would be recommended to keep is consistent and do it the way you did it at 00:16:359 (6,1) - since 00:22:897 - is very prominent synth sound, and prominent sounds like that should be clickable. It is quite unsatisfying not being able to click it, and players would expect that to be clickable like before, so therefore I'd also use the same kind of slider rhythm as before. Also be sure to add a new combo on 00:22:513 (6) - did that

4) 00:24:821 (5) - I would also recommend adding a new combo here to emphasize these synths and the slider pattern in general much better. will do

5) 00:30:012 (1,2,3,4,5,6,7) - Why not emphasize those doubles here like you did at 00:26:936 (6,7,8,9) - ? They're rather fun to play, you could just add a larger jump between them to emphasize the intensity increase. I actually agree with you. Glad that your mod is trying to make the map more fun to play

6) 00:31:551 (1,2,3,4,5,6,7,8) - ^Same here. Also I don't see the need to increase the stream spacing so much since the intensity is basically the same as 00:30:974 (1,2,3,4,5) - here I disagree though, I find this very fun to play and a nice bridge that leads into pitch change and switch to more vertical mapping

7) 00:33:667 (1,2,3,4,5,6,7,8,9) - Here you could add some more spacing rather than making the spacing increase gradually in the stream. Doing something like 00:31:551 (1,2,3,4,5,6,7) - here would be much more appropriate and would emphasize the song better. will probably do it

8) 00:37:224 (2,3,4,5) - You could perfect this square by moving (5) a bit more to the right. I made this intentionally. At first I had a perfect square but I quickly realized that it is too hard to aim a perfect square so I moved it a bit

9) 00:39:243 (3,4) - Would recommend increasing the spacing between these a bit because of the vocals. Right now it seems rather low. I would also increase spacing between 00:39:627 (4,5) - because the vocals get more intense (get To THE...). Increasing spacing is a good way to emphasize song intensity, after all. adjusted

10) 00:40:012 (1,2,3,4,5) - Mapping to this echo feels really out of place because you're basically ignoring all those background instruments by doing this. It's most important to emphasize the song as well as you can, so I recommend you use a rhythm like this instead: http://puu.sh/rZ7Jo/0751136451.jpg The triplet there emphasizes that triplet sound heard in the song, and also breaks from the echo without feeling out of place. I also changed the upcoming combo (which you can see in the picture) a bit to emphasize it better due to this change. gonna apply the rest of the mod and then see what I can do here and if I like your suggestion

11) 00:43:090 (8,9) - I'd increase the spacing between these since I don't think that slight blanket with the slider body is really that important. A higher spacing would feel better to play, imo.increased the spacing but left it as a blanket (roughly a blanket)

12) 00:47:897 (1,2,3,4,5,6) - The rhythm here could also be improved to better emphasize the song. Right now, the 00:48:281 (3) - slider doesn't really emphasize any sound properly. Better places for it could be at 00:47:897 - (vocal start and a piano sound fitting for a slider) or 00:48:474 - (also another strong vocal start). The other slider at 00:49:051 (6) - right now emphasizes that piano sound, which is why it works rather well, but the other one doesn't. You could try something like this instead: http://puu.sh/rZ8P9/91cc76f7aa.jpg (you can also remove the first or second slider here if you want more circles, but having the first one there at least would emphasize the piano along with 00:49:051 (6) - quite nicely). I would've also recommended replacing 00:49:435 (1,2) - with a slider like that because it also has a piano sound, but it would mess with the star pattern. Up to you if you want to keep it or not. used your rhythm to fix this, thanks! I will leave the star as I think one hitcircle for one syllable of the vocals is pretty dank

13) 00:50:974 (1,2,3,4,5,6,1,2,3,4,5) - For this part, I find that a rhythm like http://puu.sh/rZ9SM/e217af31dd.jpg would emphasize the vocal rhythm a lot better. Right now, 00:52:513 (1) - is missing the strong vocal start on 00:52:320 - which feels rather awkward, and 00:53:281 (4,5) - sounds too much like it's trying to emphasize the "cra-zy" part of the vocals but they're off by a beat, so I'd rather just remove (4) and keep 00:53:666 (5) - since I can hear a higher pitch bass on that part, which the slider could emphasize. I partially implemented your suggestion but I really wanted to keep these 00:51:936 (4,5,6) - to express the crescendo a bit

14) 01:08:089 (7) - This slider isn't really emphasizing anything here, so I'd rather just remove it and replace it with some jumps as that would emphasize the song better here (both synth instruments and the vocals). Also it would be a good idea to place a new combo on 01:07:897 (6) - because there's a clear change in the song there. This way the combo doesn't get too long either. I really like how it plays out and it emphasises the strongest vocal beat of the section. I might change it if more people bring this up, though. ok nvm I might ctrl+g it with NN-AAIGHT thing

15) 01:09:051 (11) - Could replace this with a circle and add a triplet starting at 01:09:243 - where 01:09:435 (1) - currently is along with a new combo, since the song supports it, and it could be a powerful entry to the next section of the chorus. I really want to map that goes from white to red tick, it feels weird to me if I don't do that here.

16) 01:15:589 - I'm not really fond of how this final riff section is basically a flipped version of the first one. Surely you could've come up with some more original stream patterns? If you don't plan on remapping it, I would recommend doing the same stuff I recommended for the first riff section at 5), 6) and 7) (doing more doubles instead of streams and changing the stream spacing on some streams to better match the music) I MIGHT remap this in the future so keeping it for now and adjusting to the changes of the first vroomvroom part

17) 01:27:224 (3,4) - I don't see any need to have a larger spacing here than at 01:26:935 (1,2) - since they're equally intense, and it might result in annoying misses right at the end. I would just make them equally spaced as 01:26:935 (1,2) -. I did this because it is easier to play with such big momentum, but I will adjust it if so many people want that

Good luck with the mapset, I hope to see this ranked one day.
Osu needs more eurobeat! :) it sure does
Thanks for the mod, good and constructive feedback that helped me out a lot <3

P.S. regarding your General suggestions, I have agreed to both of em.
Shiguma

J1NX1337 wrote:

Sup! Hey, what's up :D Thanks for the mod yo

“It's not every day you see a driver who works his rise better than his own feet, but when you do you can tell by the aura coming off the car.”
- Takeshi Nakazato
if only i watched the show lul

M4M Mod (with Shiguma)
[Shiguma's Insane Rocks!]

An OK Insane, it's not so aesthetically appealing to me but I had fun playing it at least. Your map sort of reminds me of FCL's early maps when I did some short form of mentoring to him. lol kill me pls

1) 00:15:397 (4,1) - I would avoid stacking these since you also didn't stack them at 00:21:551 (4,1) -. It's good to keep stacked objects consistent if the song is basically doing the same thing. right, I'll this in mind

2) 00:20:204 (1,2,3) - The spacing you have between these differs from all other parts here such as 00:15:589 (1,2,3) - or 00:21:743 (1,2,3) - so making the spacing consistent would be a good idea, as there is no change in song intensity here while you otherwise keep it consistent in these parts. It might be a good idea to increase the spacing in the preceding parts since you also use higher spacing at 00:23:281 (1,2,3) - and there's no point in having such largely varying spacing between these parts. redid all that shit cuz you were 100% correct

3) 00:32:127 (8) - Would curve this a bit less so that it doesn't stick out so much compared to all the other curved sliders in this section. yh

4) 00:34:435 (5,6,7,8) - There's a difference in the song here compared to 00:32:897 (5,6,7,1) - so I'd use a different kind of rhythm. 00:34:627 - and 00:34:724 (6) - have a double sound on them as well as 00:34:916 - and 00:35:012 - so you could emphasize those parts with some fun doubles and jumps instead. The important thing is to pick up on the song change here and emphasize that somehow. ill try something

5) 00:35:974 (3,4,5,6) - ^Same here ^

6) 00:36:935 (1,1,2,3,4,5) - You could make this curve look a bit better like this: http://puu.sh/rZ0TO/7e827ac2c4.jpg Also raise the spacing between 00:36:935 (1,1) - to 1.2x instead of 1.1x so that the stream has consistent spacing. yeah that stream looked ugly, fixed

7) 00:40:012 (1,2,3) - This one's rather subjective, but why not try a pattern like this, personally I think it looks somewhat nicer while still emphasizing the echo: http://puu.sh/rZ1do/110e68d89b.jpg ((4) is stacked on the slider start of (2)) or alternatively you could remake the whole pattern and replace 00:40:781 (3) - with a triplet since it has a sound that supports one instead of mapping only to the echo. we goin to the top doe fam

8) 00:50:974 (1,2,3,1,2,3) - I think this part would be more fun if you increased the spacing a bit more. 00:50:974 (1,2,3) - The spacing for these being so low especially feels kinda unsatisfying considering the vocal strength and everything. If you don't have enough room to do so, maybe modify the pattern a bit. gonna rework this stupid shit

9) 01:00:204 (1,2,3,4,5,6) - You could make a better star pattern out of this by arranging these like so: http://puu.sh/rZ5vG/190c015245.jpg (note that I stacked (5) with 00:59:820 (4) -'s end point) fuck this star, gonna rework this cancer

10) 01:03:281 (1,2,3,4,5,6,1) - I would recommend using a rhythm here where you have a slider at 01:03:858 - and 01:04:820 - (the latter one you already have) to emphasize the "ROCKS!" with, and the rest could be circles. You've done that at 01:10:204 (1,2,3,4,1) - and I think it emphasizes the song quite well like that. I'd also fix the new comboing so that 01:04:820 (1) - belongs to the previous combo and the NC is at 01:05:108 (2) - instead, because the ROCKS still belongs to that same verse line, hence an NC change isn't necessary that early. lol the thing is i dont want to make a slider on the first rocks cuz of the drum or whatever, ill make them circles tho

11) 01:06:743 (2) - I would recommend Ctrl+G:ing this and moving it a bit lower, would flow better that way and makes it more fun to play. Then you can also move 01:07:127 (3) - a bit lower so that it's not all the way up in the upper left corner. i think i had reworked it but HAG didnt update the diff!

12) 01:09:435 (1,2,3,1,2,3,4,1) - Same idea here as 10) similar response as 10

13) 01:23:281 (1,2,3,4,5,6,7) - Same here as 4) indeed

14) 01:25:204 (5,6,7,8) - ^Same ^

15) 01:27:897 (1) - I think this spinner is rather unnecessary since I literally can't hear any sound in the song here that would make a spinner a fitting choice here, so it's basically overmapped. lol i mean there is a fading out sound but i removed the spinner cuz it was dumb lol

Good luck with the mapset, I hope to see this ranked one day. i hope so too, thanks :D
Osu needs more eurobeat! :) whats a... yurobeet? sound stupid :^)
Thanks for the mod, very helpful :D
Monarch

J1NX1337 wrote:

[Monarch's Easy Rocks!]

A pretty good Easy diff, not much to say here.

1) 00:25:589 (4) - Maybe move this a bit to the right so that it forms a straight line with 00:24:435 (2,3,4) - moved

2) 00:38:666 (1,2,3,4,1,2,3,4) - The circle squares you use here are rather inconsistent with the rest of the map in terms of rhythm, and it's rather difficult to see what you're trying to emphasize here. The repetition sort of emphasizes the lyrics I suppose but I think this part would be better emphasized with a mixture of cirles and holding sliders, in my opinion. Example rhythm by Bonsai: http://puu.sh/rYQe5/e776c1a75d.jpg I'll think about changing it

3) 00:45:204 (1,2) - Spacing between these is 1,33x which differs from the 1,4x you normally use. This should be an easy fix you remake the square part before this, or if not, you could try moving the square downwards a bit. moved

4) 00:49:435 (2,2) - If you changed the previous patterning a little bit, you could avoid this overlap. moved

5) You could curve 01:00:204 (1) - upwards to make the looks of the pattern and the slider 'flow' to the circle a bit better like this: http://puu.sh/rYOmm/c63e5610be.jpg
I think it would also look better because you already use a straight slider at 00:57:127 (1) - so differentiating these two would be a good idea imo, and it would also let you avoid the overlap with 00:58:666 (3,2) - added


Good luck with the mapset, I hope to see this ranked one day.
Osu needs more eurobeat! :)
Shiguma
Reworked stuff after J1NX's mod, here it is:

new and improved diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 72608
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.6

[Metadata]
Title:Back on the Rocks
TitleUnicode:Back on the Rocks
Artist:Mega NRG Man
ArtistUnicode:Mega NRG Man
Creator:Haganenno
Version:Shiguma's Insane Rocks!
Source:頭文字D
Tags:initial d eurobeat anime english xChorse Shiguma squirrelpascals Monarch rocks!
BeatmapID:1070845
BeatmapSetID:492069

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.96
SliderTickRate:1

[Events]
//Background and Video events
0,0,"initiald.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Wishkey
Yow! M4M thingy

Extra
  1. 00:11:071 (1) - hitsound like a finish would be nice here for that unique sound something that insane did aswell
  2. 00:22:513 (1) - that extended sound your following stops at the red tick here compared to the similar ones in this diff, would change this into a 1/2 instead, you can clearly here those 3 ticks in the music
  3. 00:31:936 (5,6,7,8) - idea here for rythm and placement, rythm threw me really off when playing. 00:32:031 (6) - here isnt an actual beat that deserves to be clickable compared to the stronger left out at here 00:32:031 (6) -
  4. 00:34:915 (1) - unNC to keep it consistent with 00:36:166 (1) -
  5. 00:50:204 (5,6) - weird spot to break the flow here, the song is still kinda building towards the white tick here, would still place 00:50:397 (6) - in the flow, maybe stack back to 00:50:012 (4) - so you create a movement hold between 00:50:397 (6,1) - like the song kinda holds
  6. 00:55:589 (1,2,3,4) - felt a bit weird to play rythm wise, thoughts on this rythm? all the strong notes are clickable that way
  7. 00:56:743 (5,1) - would be really better with a 1/2slider and 2 circles instead, really strong drum beat thingy your skipping and the vocals also change on the red tick
  8. 01:02:127 (3) - would be better if this was a slider end instead of something clickable since the music drops right after, would make 01:01:935 (2) - this a slider or just (1,2,3) a slider as a whole since the vocals are really strong here
  9. 01:21:263 (6,7,8,1) - same as 00:31:936 (5,6,7,8) -
  10. 01:24:147 (1) - same as intro NC thingy
  11. 01:27:897 - might aswell delete the timing point here since it serves no purpose
insane
  • 00:22:512 (4) - like extra, that sound stops at the 1/2 for some reason now its only for this one tho
  1. 00:39:627 (4) - move a bit down fixes that border touch overlap with 00:38:666 (1) - and fixes the ds a bit aswell
  2. 00:52:320 (4,1,2,3,4) - rythm suggestion here, seems like you wanted to emphasize the vocals here but these start 1/2 earlier
  3. 01:02:320 (2) - thoughts on stopping this 1/2 earlier? it would create a pause and it'll give 01:03:281 (1) - a lot more impact imo
  4. 01:15:974 (5,6,7) - and similar, theres a pretty noticable ds difference here between this pattern and the one you used in the first kiai while the music seems of similar intensity, the first actually plays a lot harder currently because you have to do a pretty hard speedup jump. I'd make these the same ds between kiais tbh (liking the 2.0 ds ish better then the 3.0 for an insane diff imo)
  5. 01:27:897 - can delete timing points from here on out
hard
  1. 01:14:820 (3) - NC here? kiai stops between 2-3 its a bit weird to have that mid combo, but will mess up NC pattern tho so might wait if it gets mentioned again
  2. Final kiai, any reason why you chose to go with finishes all theway instead of those claps inbetween like in the first kiai? Don't really hear any difference musical wise
  3. 01:09:051 (4,5,1,2) - only pattern in this diff that didn't really feel that smooth to play, played a bit too linear imo with the stop and go, could maybe give 01:09:820 (2) - more of an angle here like place at 176/336 takes the slider leniecy better into account imo for some more cicular flow like the rest of the map
  4. 01:26:935 (4,5) - those whistles felt kinda out of place with the rest of the map, would just leave them out it'll still gives the same effect
  5. nice consistent diff for a hard!
normal
  1. 00:54:820 (3) - control+h? flows a bit easier into 00:55:397 (1) -
  2. 01:10:974 (1) - just a straight slider would fit better here imo, got some consistency with 01:04:820 (1,2) - and you keep that unqiue angled one for that unique sound only
  3. 01:14:820 (2) - really not liking the shape here, can be done better imo
  4. good normal diff, I hope the spinner recovery time is alright since its only 650ms for an normal which is a bit low but for the rest seems good
easy
  1. 00:11:071 (1) - same as extra hitsound here like a finish would be nice for that unique beat
  2. 00:26:358 (1,2) - check ds
  3. nazi thing but teh restseems fine, 01:21:743 (1,2,3) - visual spacing between 1,2 and 1,3 can be improved here
  4. 01:24:820 (1,2,3) - you can rotate this by 20° so 01:27:512 (3) - will be stacked with 01:24:435 (4) - and you avoid that almost overlap form the fade out there
  5. nice diff!
thats about it gl guys!
xChorse

Wishkey wrote:

Yow! M4M thingy

hard
  1. 01:14:820 (3) - NC here? kiai stops between 2-3 its a bit weird to have that mid combo, but will mess up NC pattern tho so might wait if it gets mentioned again I don't think it's needed since the SV doesn't change
  2. Final kiai, any reason why you chose to go with finishes all theway instead of those claps inbetween like in the first kiai? Don't really hear any difference musical wise Was changed like a month ago or something but hag wont update my diff xd
  3. 01:09:051 (4,5,1,2) - only pattern in this diff that didn't really feel that smooth to play, played a bit too linear imo with the stop and go, could maybe give 01:09:820 (2) - more of an angle here like place at 176/336 takes the slider leniecy better into account imo for some more cicular flow like the rest of the map Done
  4. 01:26:935 (4,5) - those whistles felt kinda out of place with the rest of the map, would just leave them out it'll still gives the same effect Same as 00:37:704 -
  5. nice consistent diff for a hard!
update blin
osu file format v14

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[Metadata]
Title:Back on the Rocks
TitleUnicode:Back on the Rocks
Artist:Mega NRG Man
ArtistUnicode:Mega NRG Man
Creator:Haganenno
Version:xChorse's Hard Rocks!
Source:頭文字D
Tags:initial d eurobeat anime english xChorse Shiguma squirrelpascals Monarch rocks!
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BeatmapSetID:492069

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377,43,16358,2,0,L|441:50,1,65,2|0,0:0|0:0,0:0:0:0:
441,134,16743,2,0,L|376:126,1,65,2|0,0:0|0:0,0:0:0:0:
300,105,17127,5,4,0:0:0:0:
236,59,17320,2,0,L|203:56,1,32.5
128,76,17608,2,0,L|95:78,1,32.5
58,146,17897,2,0,P|52:179|60:220,1,65
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271,272,18666,6,0,P|268:329|202:375,2,130,2|0|2,0:0|0:0|0:0,0:0:0:0:
211,127,19820,1,0,0:0:0:0:
364,95,20204,5,4,0:0:0:0:
418,150,20397,2,0,L|421:183,1,32.5
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348,343,21166,1,0,0:0:0:0:
277,309,21358,2,0,P|237:301|195:313,1,65
142,337,21743,5,4,0:0:0:0:
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255,132,23281,5,0,0:0:0:0:
326,86,23474,2,0,L|359:84,1,32.5
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222,209,24627,1,0,0:0:0:0:
222,209,24724,1,0,0:0:0:0:
222,209,24820,6,0,P|158:181|88:216,1,130,6|0,0:0|0:0,0:0:0:0:
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158,268,26358,5,6,0:0:0:0:
158,268,26454,1,0,0:0:0:0:
158,268,26551,2,0,L|149:179,1,65,0|8,0:0|0:0,0:0:0:0:
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293,300,27320,1,0,0:0:0:0:
369,240,27512,1,8,0:0:0:0:
441,304,27704,1,0,0:0:0:0:
369,240,27897,5,6,0:0:0:0:
369,240,27993,1,0,0:0:0:0:
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415,86,28474,1,0,0:0:0:0:
331,36,28666,2,0,P|295:27|251:36,2,65,4|0|8,0:0|0:0|0:0,0:0:0:0:
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374,175,29435,5,6,0:0:0:0:
374,175,29531,1,0,0:0:0:0:
374,175,29627,2,0,L|309:171,1,65,0|8,0:0|0:0,0:0:0:0:
211,175,30012,1,0,0:0:0:0:
264,256,30204,1,4,0:0:0:0:
211,175,30397,1,0,0:0:0:0:
264,256,30589,2,0,L|329:260,1,65,8|0,0:0|0:0,0:0:0:0:
374,175,30974,5,6,0:0:0:0:
374,175,31070,1,0,0:0:0:0:
374,175,31166,2,0,P|377:142|369:111,1,65,0|8,0:0|0:0,0:0:0:0:
315,29,31551,1,0,0:0:0:0:
219,50,31743,2,0,L|154:54,1,65,4|0,0:0|0:0,0:0:0:0:
86,121,32127,1,8,0:0:0:0:
86,121,32320,1,0,0:0:0:0:
178,153,32512,5,6,0:0:0:0:
178,153,32608,1,0,0:0:0:0:
178,153,32704,1,0,0:0:0:0:
103,215,32897,2,0,L|107:280,1,65,8|0,0:0|0:0,0:0:0:0:
184,338,33281,2,0,L|188:273,1,65,4|0,0:0|0:0,0:0:0:0:
265,215,33666,2,0,L|269:280,1,65,8|0,0:0|0:0,0:0:0:0:
346,338,34051,5,6,0:0:0:0:
346,338,34147,1,0,0:0:0:0:
346,338,34243,2,0,L|350:273,1,65,0|8,0:0|0:0,0:0:0:0:
391,177,34627,2,0,L|388:144,1,32.5,2|0,0:0|0:0,0:0:0:0:
297,92,34916,2,0,L|300:59,1,32.5,2|0,0:0|0:0,0:0:0:0:
197,44,35204,1,8,0:0:0:0:
109,100,35397,1,0,0:0:0:0:
201,149,35589,5,6,0:0:0:0:
201,149,35685,1,0,0:0:0:0:
201,149,35781,1,0,0:0:0:0:
197,44,35974,1,8,0:0:0:0:
201,149,36166,2,0,L|198:182,1,32.5
124,254,36454,2,0,L|127:287,1,32.5
201,325,36743,1,8,0:0:0:0:
306,266,36935,6,0,L|303:233,2,32.5,0|0|4,0:0|0:0|0:0,0:0:0:0:
390,327,37320,1,4,0:0:0:0:
390,327,37416,1,4,0:0:0:0:
390,327,37512,1,4,0:0:0:0:
451,243,37704,2,0,L|448:210,1,32.5,4|2,0:0|0:0,0:0:0:0:
372,138,37993,2,0,L|375:105,1,32.5,2|4,0:0|0:0,0:0:0:0:
460,47,38281,1,4,0:0:0:0:
460,47,38474,1,4,0:0:0:0:
379,23,38666,6,0,L|314:27,1,65,4|0,0:0|0:0,0:0:0:0:
231,44,39051,2,0,L|166:40,1,65,4|0,0:0|0:0,0:0:0:0:
90,78,39435,2,0,P|84:119|94:164,1,65,4|0,0:0|0:0,0:0:0:0:
124,218,39820,2,0,P|130:259|120:304,1,65,4|0,0:0|0:0,0:0:0:0:
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222,300,40589,2,0,L|287:296,1,65,4|0,0:0|0:0,0:0:0:0:
315,216,40974,2,0,L|250:212,1,65,4|0,0:0|0:0,0:0:0:0:
222,132,41358,2,0,L|287:128,1,65,4|0,0:0|0:0,0:0:0:0:
364,93,41743,5,4,0:0:0:0:
364,93,41935,1,0,0:0:0:0:
439,130,42127,2,0,P|445:171|435:216,1,65,4|0,0:0|0:0,0:0:0:0:
382,254,42512,1,4,0:0:0:0:
442,194,42704,1,0,0:0:0:0:
382,254,42897,2,0,L|386:319,1,65,4|0,0:0|0:0,0:0:0:0:
303,301,43281,6,0,L|299:366,1,65,4|0,0:0|0:0,0:0:0:0:
224,254,43666,2,0,L|228:319,1,65,4|0,0:0|0:0,0:0:0:0:
146,341,44051,2,0,P|127:348|105:347,2,32.5,4|0|4,0:0|0:0|0:0,0:0:0:0:
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127,194,44820,6,0,L|131:129,1,65,4|0,0:0|0:0,0:0:0:0:
213,147,45204,2,0,P|245:149|277:143,1,65,4|0,0:0|0:0,0:0:0:0:
350,102,45589,1,4,0:0:0:0:
350,102,45781,1,0,0:0:0:0:
426,138,45974,2,0,L|430:203,1,65,4|0,0:0|0:0,0:0:0:0:
349,229,46358,6,0,L|345:294,1,65,4|0,0:0|0:0,0:0:0:0:
261,308,46743,1,4,0:0:0:0:
345,293,46935,1,0,0:0:0:0:
261,308,47127,2,0,L|196:304,1,65,4|0,0:0|0:0,0:0:0:0:
125,256,47512,2,0,L|118:205,2,32.5,4|0|0,0:0|0:0|0:0,0:0:0:0:
199,216,47897,6,0,L|203:183,2,32.5,4|0|0,0:0|0:0|0:0,0:0:0:0:
282,204,48281,2,0,P|284:171|278:139,1,65,4|0,0:0|0:0,0:0:0:0:
237,66,48666,2,0,L|302:62,1,65,4|0,0:0|0:0,0:0:0:0:
384,45,49051,1,4,0:0:0:0:
441,106,49243,1,4,0:0:0:0:
441,106,49435,6,0,L|437:171,2,65,4|0|4,0:0|0:0|0:0,0:0:0:0:
384,45,50012,1,0,0:0:0:0:
360,125,50204,1,12,0:0:0:0:
441,106,50397,1,8,0:0:0:0:
193,52,50974,6,0,L|128:48,1,65,4|0,0:0|0:0,0:0:0:0:
145,130,51358,2,0,L|82:148,1,65,8|0,0:0|0:0,0:0:0:0:
126,219,51743,2,0,L|73:257,1,65,4|0,0:0|0:0,0:0:0:0:
123,325,52127,2,0,P|155:327|187:321,1,65,8|0,0:0|0:0,0:0:0:0:
265,289,52512,6,0,P|296:283|329:285,1,65,4|0,0:0|0:0,0:0:0:0:
393,230,52897,2,0,P|368:208|339:195,1,65,8|0,0:0|0:0,0:0:0:0:
309,116,53281,2,0,P|341:113|373:119,1,65,4|0,0:0|0:0,0:0:0:0:
339,195,53666,2,0,L|274:191,1,65,8|0,0:0|0:0,0:0:0:0:
210,134,54051,6,0,L|145:130,1,65,4|0,0:0|0:0,0:0:0:0:
63,150,54435,1,8,0:0:0:0:
53,233,54627,1,0,0:0:0:0:
113,291,54820,2,0,P|145:293|177:287,1,65,4|0,0:0|0:0,0:0:0:0:
242,234,55204,2,0,L|307:230,1,65,8|0,0:0|0:0,0:0:0:0:
367,289,55589,6,0,L|432:293,1,65,4|0,0:0|0:0,0:0:0:0:
449,210,55974,2,0,L|384:214,1,65,8|0,0:0|0:0,0:0:0:0:
367,131,56358,2,0,L|432:135,1,65,4|4,0:0|0:0,0:0:0:0:
466,58,56743,1,8,0:0:0:0:
384,39,56935,1,4,0:0:0:0:
384,39,57127,6,0,P|351:36|319:42,1,65,4|0,0:0|0:0,0:0:0:0:
239,69,57512,2,0,P|207:74|174:72,1,65,8|0,0:0|0:0,0:0:0:0:
94,44,57897,1,4,0:0:0:0:
174,72,58089,1,0,0:0:0:0:
94,44,58281,2,0,L|98:109,1,65,8|0,0:0|0:0,0:0:0:0:
146,178,58666,6,0,L|142:243,2,65,4|0|8,0:0|0:0|0:0,0:0:0:0:
229,163,59243,1,0,0:0:0:0:
306,196,59435,2,0,P|337:201|370:199,1,65,4|0,0:0|0:0,0:0:0:0:
345,280,59820,2,0,P|313:274|280:276,1,65,8|0,0:0|0:0,0:0:0:0:
207,318,60204,5,4,0:0:0:0:
280,276,60397,1,0,0:0:0:0:
207,318,60589,2,0,L|142:322,1,65,8|0,0:0|0:0,0:0:0:0:
117,240,60974,2,0,L|182:244,1,65,4|0,0:0|0:0,0:0:0:0:
207,162,61358,2,0,L|142:166,1,65,8|0,0:0|0:0,0:0:0:0:
117,240,61743,5,6,0:0:0:0:
317,84,62320,1,6,0:0:0:0:
317,84,63281,6,0,L|382:88,1,65,4|0,0:0|0:0,0:0:0:0:
451,165,63666,1,8,0:0:0:0:
350,192,63858,2,0,P|342:235|354:282,1,65,0|4,0:0|0:0,0:0:0:0:
429,316,64243,1,0,0:0:0:0:
344,255,64435,2,0,L|279:259,1,65,8|0,0:0|0:0,0:0:0:0:
177,233,64820,6,0,P|170:185|183:149,1,65,4|0,0:0|0:0,0:0:0:0:
261,113,65204,2,0,P|268:161|255:197,1,65,8|0,0:0|0:0,0:0:0:0:
177,233,65589,2,0,L|112:237,1,65,4|0,0:0|0:0,0:0:0:0:
39,312,65974,2,0,L|104:316,1,65,8|0,0:0|0:0,0:0:0:0:
206,331,66358,5,4,0:0:0:0:
177,233,66551,1,0,0:0:0:0:
103,315,66743,1,8,0:0:0:0:
206,331,66935,2,0,L|271:327,1,65,0|4,0:0|0:0,0:0:0:0:
373,295,67320,2,0,P|378:257|360:202,1,65,0|8,0:0|0:0,0:0:0:0:
312,146,67704,6,0,P|307:108|325:53,1,65,0|4,0:0|0:0,0:0:0:0:
412,56,68089,2,0,L|477:52,1,65,0|8,0:0|0:0,0:0:0:0:
483,156,68474,2,0,L|418:152,1,65,0|4,0:0|0:0,0:0:0:0:
312,146,68858,1,0,0:0:0:0:
373,230,69051,1,8,0:0:0:0:
269,240,69243,1,0,0:0:0:0:
269,240,69435,6,0,L|204:236,1,65,4|0,0:0|0:0,0:0:0:0:
136,315,69820,1,8,0:0:0:0:
204,236,70012,2,0,P|209:196|191:155,1,65,0|4,0:0|0:0,0:0:0:0:
125,102,70397,1,0,0:0:0:0:
225,75,70589,2,0,L|290:71,1,65,8|0,0:0|0:0,0:0:0:0:
385,113,70974,6,0,P|392:144|386:176,1,65,4|0,0:0|0:0,0:0:0:0:
288,209,71358,2,0,P|280:177|286:145,1,65,8|0,0:0|0:0,0:0:0:0:
386,176,71743,2,0,L|390:241,1,65,4|0,0:0|0:0,0:0:0:0:
488,274,72127,2,0,L|484:339,1,65,8|0,0:0|0:0,0:0:0:0:
379,330,72512,6,0,P|343:323|301:331,1,65,4|0,0:0|0:0,0:0:0:0:
215,355,72897,1,8,0:0:0:0:
130,294,73089,2,0,L|126:229,1,65,0|4,0:0|0:0,0:0:0:0:
215,175,73474,1,4,0:0:0:0:
122,128,73666,1,8,0:0:0:0:
126,229,73858,5,4,0:0:0:0:
333,215,74243,1,0,0:0:0:0:
217,43,74627,1,0,0:0:0:0:
114,63,74820,2,0,P|76:69|26:58,1,65,4|0,0:0|0:0,0:0:0:0:
110,150,75204,2,0,P|148:144|198:155,1,65,4|0,0:0|0:0,0:0:0:0:
268,190,75589,5,4,0:0:0:0:
268,190,75685,1,0,0:0:0:0:
268,190,75781,1,0,0:0:0:0:
218,281,75974,1,8,0:0:0:0:
268,190,76166,2,0,L|264:157,2,32.5,0|0|4,0:0|0:0|0:0,0:0:0:0:
322,279,76551,1,0,0:0:0:0:
413,229,76743,2,0,P|417:183|403:143,1,65,8|0,0:0|0:0,0:0:0:0:
342,88,77127,5,4,0:0:0:0:
342,88,77224,1,0,0:0:0:0:
342,88,77320,1,0,0:0:0:0:
243,55,77512,1,8,0:0:0:0:
342,88,77704,2,0,L|374:84,2,32.5,0|0|4,0:0|0:0|0:0,0:0:0:0:
264,157,78089,1,0,0:0:0:0:
168,115,78281,2,0,L|135:111,2,32.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
179,219,78666,5,4,0:0:0:0:
179,219,78762,1,0,0:0:0:0:
179,219,78858,1,0,0:0:0:0:
273,264,79051,1,8,0:0:0:0:
356,202,79243,2,0,L|352:169,2,32.5,0|0|4,0:0|0:0|0:0,0:0:0:0:
443,258,79627,1,0,0:0:0:0:
464,155,79820,2,0,L|468:90,1,65,8|0,0:0|0:0,0:0:0:0:
374,45,80204,5,4,0:0:0:0:
374,45,80301,1,0,0:0:0:0:
374,45,80397,1,0,0:0:0:0:
275,78,80589,1,8,0:0:0:0:
174,50,80781,2,0,L|170:17,2,32.5,0|0|4,0:0|0:0|0:0,0:0:0:0:
73,78,81166,1,0,0:0:0:0:
43,177,81358,2,0,L|47:242,1,65,8|0,0:0|0:0,0:0:0:0:
122,314,81743,5,4,0:0:0:0:
122,314,81839,1,0,0:0:0:0:
122,314,81935,1,0,0:0:0:0:
223,286,82127,1,8,0:0:0:0:
324,314,82320,2,0,L|320:346,2,32.5,0|0|4,0:0|0:0|0:0,0:0:0:0:
297,212,82704,1,0,0:0:0:0:
223,286,82897,1,8,0:0:0:0:
122,314,83089,1,0,0:0:0:0:
148,212,83281,5,4,0:0:0:0:
148,212,83377,1,0,0:0:0:0:
148,212,83474,1,0,0:0:0:0:
46,241,83666,1,8,0:0:0:0:
122,314,83858,2,0,L|154:311,1,32.5,4|0,0:0|0:0,0:0:0:0:
250,352,84147,2,0,L|282:349,1,32.5,4|0,0:0|0:0,0:0:0:0:
377,307,84435,1,8,0:0:0:0:
287,254,84627,1,0,0:0:0:0:
377,307,84820,5,4,0:0:0:0:
377,307,84916,1,0,0:0:0:0:
377,307,85012,1,0,0:0:0:0:
421,213,85204,1,8,0:0:0:0:
352,133,85397,2,0,L|320:136,1,32.5,4|0,0:0|0:0,0:0:0:0:
224,95,85686,2,0,L|192:98,1,32.5,4|0,0:0|0:0,0:0:0:0:
109,161,85974,2,0,P|103:192|112:223,1,65,8|0,0:0|0:0,0:0:0:0:
195,286,86358,5,4,0:0:0:0:
195,286,86454,1,4,0:0:0:0:
195,286,86551,2,0,B|286:287,1,65,4|8,0:0|0:0,0:0:0:0:
351,236,86935,2,0,L|348:203,1,32.5,4|2,0:0|0:0,0:0:0:0:
253,161,87224,2,0,L|255:129,1,32.5,2|4,0:0|0:0,0:0:0:0:
329,56,87512,1,4,0:0:0:0:
407,123,87704,1,12,0:0:0:0:
Topic Starter
Haganenno

Wishkey wrote:

Yow! M4M thingy wdup

Extra
  1. 00:11:071 (1) - hitsound like a finish would be nice here for that unique sound something that insane did aswell I hate that finish sound used by Shiguma so pls no LOL
  2. 00:22:513 (1) - that extended sound your following stops at the red tick here compared to the similar ones in this diff, would change this into a 1/2 instead, you can clearly here those 3 ticks in the musicsorry, I legit can't hear what you are hearing. I only feel like 01:24:147 (1) - this beat is stronger and that's what creates that illusion for you. Otherwise, I do not understand the reasoning behind this
  3. 00:31:936 (5,6,7,8) - idea here for rythm and placement, rythm threw me really off when playing. 00:32:031 (6) - here isnt an actual beat that deserves to be clickable compared to the stronger left out at here 00:32:031 (6) -
    I find this so fucking fun, but if I ever have to change it, I will change it in the way you proposed
  4. 00:34:915 (1) - unNC to keep it consistent with 00:36:166 (1) - ok
  5. 00:50:204 (5,6) - weird spot to break the flow here, the song is still kinda building towards the white tick here, would still place 00:50:397 (6) - in the flow, maybe stack back to 00:50:012 (4) - so you create a movement hold between 00:50:397 (6,1) - like the song kinda holds fixed
  6. 00:55:589 (1,2,3,4) - felt a bit weird to play rythm wise, thoughts on this rythm? all the strong notes are clickable that way
    I mapped to whatever I heard in the music. You can hear a pretty strong guitar (or whatever that sound is called) sound according to which I mapped
  7. 00:56:743 (5,1) - would be really better with a 1/2slider and 2 circles instead, really strong drum beat thingy your skipping and the vocals also change on the red tick will try, I like how it is right now though
  8. 01:02:127 (3) - would be better if this was a slider end instead of something clickable since the music drops right after, would make 01:01:935 (2) - this a slider or just (1,2,3) a slider as a whole since the vocals are really strong here ye I might rework this part so thanks for this suggestion which I might use
  9. 01:21:263 (6,7,8,1) - same as 00:31:936 (5,6,7,8) -
  10. 01:24:147 (1) - same as intro NC thingy
  11. 01:27:897 - might aswell delete the timing point here since it serves no purpose
it is here to end the kiai but ye, I will adjust it to the last hitcircle of the map
Thanks!
Shiguma

Wishkey wrote:

Yow! M4M thingy hey :D

insane
  • 00:22:512 (4) - like extra, that sound stops at the 1/2 for some reason now its only for this one tho the electric piano is stronger, but I made it consistent for the intro because if im following it in the intro then 00:18:666 (1,2) - should have too.
  1. 00:39:627 (4) - move a bit down fixes that border touch overlap with 00:38:666 (1) - and fixes the ds a bit aswell ye
  2. 00:52:320 (4,1,2,3,4) - rythm suggestion here, seems like you wanted to emphasize the vocals here but these start 1/2 earlier
    yeah fixed, will fix something from previous mod too
  3. 01:02:320 (2) - thoughts on stopping this 1/2 earlier? it would create a pause and it'll give 01:03:281 (1) - a lot more impact imo o the other way
  4. 01:15:974 (5,6,7) - and similar, theres a pretty noticable ds difference here between this pattern and the one you used in the first kiai while the music seems of similar intensity, the first actually plays a lot harder currently because you have to do a pretty hard speedup jump. I'd make these the same ds between kiais tbh (liking the 2.0 ds ish better then the 3.0 for an insane diff imo) idk what i was thinking making them different, ill take the middle ground and do 2.5x
  5. 01:27:897 - can delete timing points from here on out ye
Thanks for mod!

J1NX1337 wrote:

M4M Mod (with Shiguma)
[Shiguma's Insane Rocks!]

An OK Insane, it's not so aesthetically appealing to me but I had fun playing it at least. Your map sort of reminds me of FCL's early maps when I did some short form of mentoring to him. lol

4) 00:34:435 (5,6,7,8) - There's a difference in the song here compared to 00:32:897 (5,6,7,1) - so I'd use a different kind of rhythm. 00:34:627 - and 00:34:724 (6) - have a double sound on them as well as 00:34:916 - and 00:35:012 - so you could emphasize those parts with some fun doubles and jumps instead. The important thing is to pick up on the song change here and emphasize that somehow. gonna make it all the same rhythm for consistency, it doesn't really sound different to me at 100% speed

9) 01:00:204 (1,2,3,4,5,6) - You could make a better star pattern out of this by arranging these like so: http://puu.sh/rZ5vG/190c015245.jpg (note that I stacked (5) with 00:59:820 (4) -'s end point) fixed

10) 01:03:281 (1,2,3,4,5,6,1) - I would recommend using a rhythm here where you have a slider at 01:03:858 - and 01:04:820 - (the latter one you already have) to emphasize the "ROCKS!" with, and the rest could be circles. You've done that at 01:10:204 (1,2,3,4,1) - and I think it emphasizes the song quite well like that. I'd also fix the new comboing so that 01:04:820 (1) - belongs to the previous combo and the NC is at 01:05:108 (2) - instead, because the ROCKS still belongs to that same verse line, hence an NC change isn't necessary that early. lol okay
Updated diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63185
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.6

[Metadata]
Title:Back on the Rocks
TitleUnicode:Back on the Rocks
Artist:Mega NRG Man
ArtistUnicode:Mega NRG Man
Creator:Haganenno
Version:Shiguma's Insane Rocks!
Source:頭文字D
Tags:initial d super eurobeat anime english xChorse Shiguma squirrelpascals Monarch rocks!
BeatmapID:1070845
BeatmapSetID:492069

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.96
SliderTickRate:1

[Events]
//Background and Video events
0,0,"initiald.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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80,333,48666,2,0,P|110:363|156:368,1,88.1999973083497,2|0,0:0|0:0,0:0:0:0:
320,308,49051,2,0,L|362:292,1,44.0999986541748,8|0,0:0|0:0,0:0:0:0:
205,245,49243,2,0,L|163:229,1,44.0999986541748,8|0,0:0|0:0,0:0:0:0:
231,384,49435,5,2,0:0:0:0:
302,206,49627,1,0,0:0:0:0:
164,229,49820,1,8,0:0:0:0:
361,292,50012,1,0,0:0:0:0:
231,384,50204,1,2,0:0:0:0:
227,181,50397,6,0,B|215:130|228:76|228:76|206:99|179:109,1,146.999995513916,12|0,0:0|0:0,0:0:0:0:
120,147,50974,5,2,0:0:0:0:
111,41,51166,1,0,0:0:0:0:
49,148,51358,1,8,0:0:0:0:
116,272,51551,1,0,0:0:0:0:
223,155,51743,5,2,0:0:0:0:
288,318,51935,1,0,0:0:0:0:
473,262,52127,1,8,0:0:0:0:
296,143,52320,2,0,P|278:206|225:229,1,88.1999973083497,0|2,0:0|0:0,0:0:0:0:
359,88,52704,2,0,P|315:111|293:178,1,88.1999973083497,0|8,0:0|0:0,0:0:0:0:
442,110,53089,2,0,P|397:107|357:86,1,88.1999973083497,0|2,0:0|0:0,0:0:0:0:
455,193,53473,2,0,P|461:155|438:105,1,88.1999973083497,0|8,0:0|0:0,0:0:0:0:
408,274,53858,1,0,0:0:0:0:
316,134,54051,5,0,0:0:0:0:
155,192,54243,1,2,0:0:0:0:
198,57,54435,1,8,0:0:0:0:
259,234,54627,1,0,0:0:0:0:
243,374,54820,6,0,P|296:373|343:352,1,88.1999973083497,2|0,0:0|0:0,0:0:0:0:
436,284,55204,1,8,0:0:0:0:
450,152,55397,1,0,0:0:0:0:
340,77,55589,6,0,B|294:87|294:87|239:75,1,88.1999973083497,2|0,0:0|0:0,0:0:0:0:
158,171,55974,2,0,L|108:223,2,44.0999986541748,8|0|0,0:0|0:0|0:0,0:0:0:0:
302,267,56358,6,0,L|332:235,1,44.0999986541748,2|0,0:0|0:0,0:0:0:0:
299,110,56551,2,0,L|268:141,1,44.0999986541748,8|0,0:0|0:0,0:0:0:0:
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55,59,56935,1,8,0:0:0:0:
50,53,57031,1,0,0:0:0:0:
46,47,57127,6,0,P|99:58|169:45,1,88.1999973083497,2|0,0:0|0:0,0:0:0:0:
276,46,57512,1,8,0:0:0:0:
403,135,57704,2,0,L|384:236,1,88.1999973083497,0|2,0:0|0:0,0:0:0:0:
270,315,58089,2,0,P|222:293|156:288,1,88.1999973083497,0|8,0:0|0:0,0:0:0:0:
30,261,58474,1,0,0:0:0:0:
3,122,58666,6,0,B|14:77|14:77|51:54,1,88.1999973083497,2|0,0:0|0:0,0:0:0:0:
208,56,59051,2,0,B|243:78|243:78|254:123,1,88.1999973083497,8|0,0:0|0:0,0:0:0:0:
186,298,59435,2,0,B|151:276|151:276|140:231,1,88.1999973083497,2|0,0:0|0:0,0:0:0:0:
254,123,59820,2,0,B|291:95|291:95|332:101,1,88.1999973083497,8|0,0:0|0:0,0:0:0:0:
423,314,60204,5,2,0:0:0:0:
254,200,60397,1,0,0:0:0:0:
455,175,60589,1,8,0:0:0:0:
317,323,60781,1,0,0:0:0:0:
333,101,60974,2,0,B|338:151|338:151|367:195,1,88.1999973083497,2|0,0:0|0:0,0:0:0:0:
423,314,61358,2,0,P|408:355|374:382,1,88.1999973083497,2|0,0:0|0:0,0:0:0:0:
240,366,61743,6,0,P|192:305|263:292,1,171.499994766236,8|0,0:0|0:0,0:0:0:0:
336,313,62320,2,0,P|443:264|349:208,1,277.829991521302,8|0,0:0|0:0,0:0:0:0:
257,287,63281,5,2,0:0:0:0:
434,232,63474,1,0,0:0:0:0:
301,154,63666,1,8,0:0:0:0:
335,312,63858,2,0,P|381:328|425:310,1,98,0|2,0:0|0:0,0:0:0:0:
400,145,64243,5,0,0:0:0:0:
290,19,64435,1,8,0:0:0:0:
259,192,64627,1,0,0:0:0:0:
152,50,64820,2,0,B|104:70|104:70|71:115,1,98,2|8,0:0|0:0,0:0:0:0:
60,137,65108,5,0,0:0:0:0:
42,166,65204,1,6,0:0:0:0:
36,200,65301,1,0,0:0:0:0:
39,234,65397,1,8,0:0:0:0:
52,265,65493,1,0,0:0:0:0:
89,296,65589,5,6,0:0:0:0:
134,278,65685,1,0,0:0:0:0:
182,270,65781,1,8,0:0:0:0:
228,283,65877,1,0,0:0:0:0:
272,304,65974,6,0,P|301:311|340:304,1,49,6|0,0:0|0:0,0:0:0:0:
436,297,66166,2,0,P|455:277|486:257,1,49,8|0,0:0|0:0,0:0:0:0:
512,159,66358,6,0,P|467:124|406:127,1,98,6|0,0:0|0:0,0:0:0:0:
282,144,66743,2,0,P|233:145|192:121,1,98,8|0,0:0|0:0,0:0:0:0:
90,15,67127,2,0,P|43:29|13:67,1,98,2|0,0:0|0:0,0:0:0:0:
0,211,67512,2,0,P|14:257|52:287,1,98,8|0,0:0|0:0,0:0:0:0:
214,326,67897,5,2,0:0:0:0:
311,216,68089,1,0,0:0:0:0:
214,326,68281,5,8,0:0:0:0:
115,216,68474,1,0,0:0:0:0:
214,326,68666,2,0,B|261:346|261:346|310:392,1,98,2|0,0:0|0:0,0:0:0:0:
454,342,69051,2,0,B|451:291|451:291|478:231,1,98,8|0,0:0|0:0,0:0:0:0:
317,213,69435,5,2,0:0:0:0:
295,378,69627,1,0,0:0:0:0:
129,353,69820,1,8,0:0:0:0:
154,188,70012,2,0,B|162:139|162:139|209:110,1,98,0|2,0:0|0:0,0:0:0:0:
350,35,70397,1,0,0:0:0:0:
425,183,70589,1,8,0:0:0:0:
279,262,70781,1,0,0:0:0:0:
203,113,70974,6,0,B|156:89|156:89|97:90,1,98,2|0,0:0|0:0,0:0:0:0:
46,229,71358,2,0,L|6:275,2,49,8|0|0,0:0|0:0|0:0,0:0:0:0:
202,197,71743,2,0,P|272:193|305:129,1,147,8|0,0:0|0:0,0:0:0:0:
232,130,72127,2,0,P|264:67|335:63,1,147,8|0,0:0|0:0,0:0:0:0:
452,95,72512,6,0,B|477:145|477:145|458:203,1,98,2|0,0:0|0:0,0:0:0:0:
400,325,72897,2,0,B|350:350|350:350|292:331,1,98,8|0,0:0|0:0,0:0:0:0:
169,283,73281,1,2,0:0:0:0:
208,144,73474,1,0,0:0:0:0:
116,335,73666,1,8,0:0:0:0:
259,93,73858,1,0,0:0:0:0:
359,223,74051,6,0,P|419:208|451:157,1,98,2|0,0:0|0:0,0:0:0:0:
414,36,74435,2,0,L|463:16,2,49,8|0|0,0:0|0:0|0:0,0:0:0:0:
144,133,74820,6,0,L|125:273,1,117.599996411133,4|0,0:0|0:0,0:0:0:0:
342,349,75204,2,0,L|360:207,1,127.399994168091,4|0,0:0|0:0,0:0:0:0:
296,35,75589,5,2,0:0:0:0:
248,46,75685,1,0,0:0:0:0:
200,57,75781,1,8,0:0:0:0:
152,67,75877,1,0,0:0:0:0:
103,78,75974,2,0,B|111:129|111:129|83:205,1,98,8|0,0:0|0:0,0:0:0:0:
47,285,76262,1,0,0:0:0:0:
47,285,76358,2,0,L|-7:324,2,49,2|0|0,0:0|0:0|0:0,0:0:0:0:
221,376,76743,2,0,B|272:368|272:368|348:396,1,98,4|0,0:0|0:0,0:0:0:0:
487,290,77127,5,2,0:0:0:0:
470,243,77224,1,0,0:0:0:0:
429,215,77320,1,8,0:0:0:0:
380,209,77416,1,0,0:0:0:0:
333,223,77512,2,0,P|290:255|219:257,1,98,8|0,0:0|0:0,0:0:0:0:
125,240,77801,1,0,0:0:0:0:
125,240,77897,2,0,L|66:286,2,49,2|0|0,0:0|0:0|0:0,0:0:0:0:
252,361,78281,2,0,P|299:351|337:321,1,98,4|0,0:0|0:0,0:0:0:0:
418,142,78666,5,2,0:0:0:0:
371,114,78762,1,0,0:0:0:0:
326,84,78858,1,8,0:0:0:0:
280,55,78954,1,0,0:0:0:0:
233,26,79051,2,0,B|185:48|185:48|122:49,1,98,8|0,0:0|0:0,0:0:0:0:
96,162,79339,1,0,0:0:0:0:
96,162,79435,2,0,L|13:156,2,49,2|0|0,0:0|0:0|0:0,0:0:0:0:
292,178,79820,2,0,B|288:230|288:230|260:286,1,98,4|0,0:0|0:0,0:0:0:0:
110,384,80204,5,2,0:0:0:0:
156,355,80301,1,0,0:0:0:0:
209,348,80397,1,8,0:0:0:0:
260,361,80493,1,0,0:0:0:0:
308,383,80589,2,0,P|338:334|330:277,1,98,8|0,0:0|0:0,0:0:0:0:
319,178,80877,1,0,0:0:0:0:
319,178,80974,2,0,L|371:165,2,49,2|0|0,0:0|0:0|0:0,0:0:0:0:
209,348,81358,2,0,P|160:346|120:319,1,98,4|0,0:0|0:0,0:0:0:0:
36,141,81743,5,2,0:0:0:0:
89,164,81839,1,0,0:0:0:0:
143,185,81935,1,8,0:0:0:0:
197,207,82031,1,0,0:0:0:0:
251,228,82127,2,0,B|299:245|299:245|374:229,1,98,8|0,0:0|0:0,0:0:0:0:
468,204,82416,1,0,0:0:0:0:
468,204,82512,2,0,L|504:241,2,49,2|0|0,0:0|0:0|0:0,0:0:0:0:
336,57,82897,2,0,B|288:40|288:40|213:56,1,98,4|0,0:0|0:0,0:0:0:0:
53,101,83281,5,2,0:0:0:0:
38,157,83377,1,0,0:0:0:0:
39,216,83474,1,8,0:0:0:0:
64,268,83570,1,0,0:0:0:0:
112,301,83666,2,0,P|163:305|212:286,1,98,8|0,0:0|0:0,0:0:0:0:
314,231,83954,1,0,0:0:0:0:
314,231,84051,2,0,L|351:266,2,49,2|0|0,0:0|0:0|0:0,0:0:0:0:
181,87,84435,5,4,0:0:0:0:
148,76,84531,1,0,0:0:0:0:
114,80,84627,1,0,0:0:0:0:
83,95,84724,1,0,0:0:0:0:
47,129,84820,5,2,0:0:0:0:
40,182,84916,1,0,0:0:0:0:
33,235,85012,1,8,0:0:0:0:
25,288,85108,1,0,0:0:0:0:
16,341,85204,2,0,L|130:366,1,98,8|0,0:0|0:0,0:0:0:0:
237,381,85493,1,0,0:0:0:0:
237,381,85589,2,0,L|299:360,2,49,2|0|0,0:0|0:0|0:0,0:0:0:0:
190,189,85974,2,0,B|295:149,1,98,4|0,0:0|0:0,0:0:0:0:
432,279,86358,6,0,L|370:304,1,49,8|0,0:0|0:0,0:0:0:0:
435,183,86551,2,0,L|373:158,1,49,2|0,0:0|0:0,0:0:0:0:
508,233,86743,1,8,0:0:0:0:
337,100,86935,5,2,0:0:0:0:
337,100,87031,1,0,0:0:0:0:
164,230,87224,1,2,0:0:0:0:
164,230,87320,1,0,0:0:0:0:
373,213,87512,6,0,L|434:182,1,68.5999979064942,4|0,0:0|0:0,0:0:0:0:
484,271,87704,2,0,L|422:301,1,68.5999979064942,4|0,0:0|0:0,0:0:0:0:
Topic Starter
Haganenno
SOMEBODY ONCE TOLD ME
Shiguma
If you're going for rank, can you please kindly remove my diff?

Thanks
Topic Starter
Haganenno

Shiguma wrote:

If you're going for rank, can you please kindly remove my diff?

Thanks
Ye probably will thx for mapping still
Aeril
alright dud
[general]
  1. disable countdown on every difficulty except insane
[easy]
  1. 00:27:512 (2) - object to close too previous
  2. 00:37:127 (3) - it would be alot more interesting if you ended on 00:37:704 - and just made it repeat once
  3. 00:38:666 (1,2,3,4,1,2,3,4,1) - this is really boring because one, it is all hit circles with no sliders, and two, they all stack on top of the same 4 places. try to change up the rhythm a bit like (1.2.3-4.1.2.3-4r-1) (. are pauses, - are sliders, and r is repeat)
  4. 01:04:820 (3) - end this slider 01:05:589 - here and add a hitcircle?
  5. 01:07:897 (3) - i believe this slider would be better as 4 hit cirlces on each white tick
  6. 01:12:512 (1) - i think this would be better as a 1/1 repeat
[normal]
  1. 00:14:820 (2) - this doesnt fit very well because the last hit lands on a different note, would be better as either two different 1/2 sliders or a 1/2 and a hit circle
  2. 00:17:897 (2) - same
  3. 00:20:589 (1) - i think this would fit better as just a regular hit circle because it doesnt sound right as 5 constant 1/2 beats
  4. 00:20:974 (2) - same as before
  5. 00:24:051 (2) - same as before
  6. 00:37:127 (1,2,3) - i believe this would be more fitting as http://puu.sh/tO9TS/1e971b63fa.jpg
  7. 00:57:704 (2,3) - these are really not fitting as your aesthetics before this were entirely straight sliders and 90 degree turns, either change these are change what comes before it
[hard]
  1. 00:26:358 (1,2,3,4,5,6,7) - at the beginning you start off with this really boring rhythm, i think it would be better if it was more similar to this 00:34:051 (1,2,3,4,5,6,7) -
  2. 00:38:666 (1,2,3,4,1,2,3,4) - this is so much more interesting than the constant 1/2 rhythm you just threw on here like
  3. 00:39:820 (4) - this would be better as a hit circle then 1/2 or 1/1 slider imo
  4. 00:40:974 (3,4) - this would fit better as 2 1/1 hitcircles or a 1/1 slider repeat
  5. 00:45:781 (4,5) - i think this would be better as just a 1/1 slider
  6. 00:47:897 (1) - change this into a triple and have last hit circle be a 1/2 slider like http://puu.sh/tObe5/806b26e8d6.jpg
  7. 00:50:974 (1,2,3,4,1,2,3,4) - your 1/2 sliders would be better following the vocals here as this just sounds off
  8. 00:51:358 (2) - change this to a hit circle then 1/2 sliders through until 00:53:858 - which is a hit circle
  9. 01:15:589 (1,2,3,4,5,6,7) - this rhythm is really not fitting, your rhythm later 01:23:281 (1,2,3,4,5,6,7,8) - is better
[insane]
  1. 00:28:474 (1,2,3,4,5) - why is this rhythm different from the rest even though it should be the same as 00:26:743 (5,6,7) -
  2. 01:17:704 (1,2,3,4,5) - yea same as before
  3. 01:27:512 (1) - NC to emphasize them
  4. by far the best difficulty on the set imo
[extra]
  1. 00:15:589 - why is this note left out
  2. 00:21:743 - sanme
  3. 00:24:821 (1,2) - really dont think these slider shapes are fitting
  4. tbh i would mod more but i just disagree with almost everything thats done that i dont think it would help much
Topic Starter
Haganenno

Aeril wrote:

alright dud wdup

[extra]
  1. 00:15:589 - why is this note left out these are left out to emphasise the pause between the sounds I'm actually mapping
  2. 00:21:743 - sanme
  3. 00:24:821 (1,2) - really dont think these slider shapes are fitting amina look if I think of something else here
  4. tbh i would mod more but i just disagree with almost everything thats done that i dont think it would help much rip skins
ty for modd
xChorse

Aeril wrote:

[hard]
  1. 00:26:358 (1,2,3,4,5,6,7) - at the beginning you start off with this really boring rhythm, i think it would be better if it was more similar to this 00:34:051 (1,2,3,4,5,6,7) - putting more emphasis on last of those 3 sounds in the section
  2. 00:38:666 (1,2,3,4,1,2,3,4) - this is so much more interesting than the constant 1/2 rhythm you just threw on here like buildup for the vocals while still following the beats inbetween
  3. 00:39:820 (4) - this would be better as a hit circle then 1/2 or 1/1 slider imo i think so too but dont want to ignore downbeat/important beat in a hard diff lo
  4. 00:40:974 (3,4) - this would fit better as 2 1/1 hitcircles or a 1/1 slider repeat current one fits better imo
  5. 00:45:781 (4,5) - i think this would be better as just a 1/1 slider same as the one before because its a hard difffff
  6. 00:47:897 (1) - change this into a triple and have last hit circle be a 1/2 slider like http://puu.sh/tObe5/806b26e8d6.jpg consistency with 00:44:051 (3,4) -
  7. 00:50:974 (1,2,3,4,1,2,3,4) - your 1/2 sliders would be better following the vocals here as this just sounds off again
  8. 00:51:358 (2) - change this to a hit circle then 1/2 sliders through until 00:53:858 - which is a hit circle ya i agree why did i map a hard lmao
  9. 01:15:589 (1,2,3,4,5,6,7) - this rhythm is really not fitting, your rhythm later 01:23:281 (1,2,3,4,5,6,7,8) - is better

thanks. tho i should've mapped an insane instead Xd
squirrelpascals
I love how I've been replying to like, 5 mods at a time

Monarch wrote:

[SP]00:14:820 (2) - 00:17:897 (2) - 00:20:974 (2) - 00:24:051 (2) - not sure why you ignore the red tick after these, doesn't sound too good. Only works on the ones later like 00:29:435 (1) - mapping every red tick would make it too difficult

00:37:127 (1,2,3) - r u trying to make this straight, because if not, you should fixed

00:46:743 (1,2,3) - looks much better like this done
00:48:474 (2) - instead of having an awkward gap maybe make this a reverse slider mapping to vocals

00:52:320 (1) - might be nicer with a 4th reverse and no 00:53:474 (2) - , or if not this then make 00:52:320 (1) - into two 1/1 sliders like this 4 reverses are confusing to normal players. the 1/1 suggestion makes the beat at 00:53:474 - unclickable
with the potential to make the second slider a reverse slider, better represents the song

01:07:704 (4,5) - ^ same reply

01:00:781 (3) - I don;'t think you should have sliders like this and sliders like 00:58:474 (3) - in the same map, they either need to look good or look weird, not both, maybe something like I changed the aesthetic of 3 to account for weirdness and good looks
01:14:820 (2) - dont think such a hard note should be on a slider end made 2 circles

if you folow the rhythm of the 3rd kiai you see that it changes twice, once here 01:19:243 (2) - and once here 01:23:281 (2,3) - i think the second rythm change is very poor and seems awkward to play along to changed the second one; 2 circles into 1 half slider

J1NX1337 wrote:

[squirrelp's Normal Rocks!]

Not a very aesthetically pleasing Normal. I think this map is going to need quite a bit more work before it's eligible for ranking. I think you use way too many straight sliders and far too few curves, just to name one issue. I think some remapping is in order.

1) 00:11:071 (1) - I'd recommend ending this spinner at 00:12:609 - instead since that would work better with the song, since there's no distinctive sound at 00:13:378 - and the recovery time after the spinner would be increased which is a better option for lower difficulties in general. The spinner is supposed to account for all of the organs in the intro, but I silenced the spinners end

2) I also highly recommend you to lower the slider velocity of your map. SV feels way too fast for a Normal and might confuse newbies especially because you use a lot of reverse sliders that will take effort to read and follow at this SV. The gap you leave with the Easy in terms of SV is pretty huge as well (0.6->1.36) and even the Hard has lower SV than this map. I would recommend something around 1.0 SV sv does not determine difficulty. Yes, this night be faster than the hard sv, but our dificulties are just mapped differently

3) 00:16:358 (3) - Would raise this a little bit so that 00:15:589 (1,2,3) - sort of form an evenly spaced triangle. done (i used grid snap when I mapped this)

4) 00:18:666 (1) - I would reverse this at 00:19:051 - instead because it has a sound that could be emphasized by doing that. Also it would be preferable to have a slider start at 00:20:204 - since in this section you've always had a hittable object there except for this reverse slider, so it would therefore be more consistent rhytmically. My intention was to map to the stronger lead, and I felt like the reverse satisfies that okay. Not every beat has to be clickable in a normal.

5) 00:21:743 (1) - For this slider shape, why not try something like http://puu.sh/rYTlb/545a42f405.jpg instead? I think it looks better. You'll have to make it a bit smaller if you'll change the SV, though. I like mine better

6) 00:26:358 - For this entire riff part, I think you could use more curved sliders. The way you only use straight sliders makes this part play in a pretty dull way. Curves and other patterns would make it more interesting. I made this look interesting through multiple usages of parallelism. curved sliders =/= interesting patterns

7) 00:38:666 (1,2,3,1,2,3) - Your spacing is inconsistent here. It should be 1.2x like everywhere else. fixed previously Also as an example for improving your aesthetics you could curve the reverse slider at 00:39:435 (3) - like this http://puu.sh/rYUib/f0298df310.jpg so you're not overusing straight sliders all the time. the straight slider fits the way i mapped the riff part

8) 00:46:743 (1,2,3) - Another place where you could curve more sliders to make it look better and not as repetitive all around the map. At this point I'm beginning to feel that you disagree with the straight-aesthetic entirely, which is what the entirety of this diff is focused around.

9) 00:50:012 (2) - This slider looks pretty awkward. Why not do a bit of symmetry and just use the mirror shape of 00:48:474 (2) - instead? since nobody liked this slider :cry: I just made the second red point a white point instead

10) 00:51:551 (3,4) - It sounds, feels and emphasizes the song better if you replace these with a beat-long slider instead, starting from 00:51:551 - and ending at 00:51:935 -. You could also place a circle at 00:52:127 - if you want to. No, because 00:51:935 - wouldn't be clickable

11) 00:52:320 (1,2) - There is a prominent vocal sound at 00:53:089 - that I think should be clickable rather than the end of a slider, so I'd recommend a rhythm like this instead: http://puu.sh/rYUN6/8eda9373e1.jpg as it will allow you to emphasize that vocal better. I made it clickable but in a different way

12) 01:07:704 (4) - Should add a new combo here because of the vocal change and general combo length consistency. agree, added

13) 01:09:435 (1,2,3) - You could make this pattern work better if you arranged the sliders like this http://puu.sh/rYVmP/3c9e2bb889.jpg as there's now a bit more symmetry going on here (01:09:435 (1,3) - have the same shape and the angles between 01:08:858 (5,1,2) - and 01:10:012 (2,3,1) - are the same) I don't understand how I would benefit from using your pattern, I only use 90 degree angles here so its a pretty organized pattern

14) 01:14:820 (2) - In my opinion, this slider doesn't look very good because of the way you use curve points with it, I think even a single curve point would look cleaner http://puu.sh/rYVyf/738d2c4d6e.jpg so I'd at least do something about it. If you want to keep the rest of the slider straight, try adjusting the curve a bit so that it doesn't create that little bump you can see in the slider body because of the red anchor. made this 2 sliders from last mod

15) 01:15:589 - Same as 6). same reply

16) 01:18:666 (1,2,3) - I'm not really fond of how you start randomly using rhythm like this even though you didn't do it at 00:29:435 (1,2) -. It might throw off new players so it's recommended to keep the rhythm relatively consistent between similar parts. Made the circles 1/2 sliders

17) 01:23:281 (2,3,4,5,1) - The rhythm you use here also completely differs from 00:34:051 (1,2,3) - so I'd make the rhythms consistent. This isnt detremental

18) 01:26:935 (2) - It would emphasize the music a lot better if you removed this reverse and put a half beat slider at 01:27:512 - as there's a prominent synth sound there that could be emphasized. sure

Wishkey wrote:

normal
  1. 00:54:820 (3) - control+h? flows a bit easier into 00:55:397 (1) - sure
  2. 01:10:974 (1) - just a straight slider would fit better here imo, got some consistency with 01:04:820 (1,2) - and you keep that unqiue angled one for that unique sound only I think the symmetry here is okay
  3. 01:14:820 (2) - really not liking the shape here, can be done better imo Removed in previous mod
  4. good normal diff, I hope the spinner recovery time is alright since its only 650ms for an normal which is a bit low but for the rest seems good Thanks! The recovery time is okay

Aeril wrote:

[normal]
  1. 00:14:820 (2) - this doesnt fit very well because the last hit lands on a different note, would be better as either two different 1/2 sliders or a 1/2 and a hit circle
  2. 00:17:897 (2) - same did 2 1/2 sliders for both. good solution
  3. 00:20:589 (1) - i think this would fit better as just a regular hit circle because it doesnt sound right as 5 constant 1/2 beats I don't see what's wrong with this
  4. 00:20:974 (2) - same as before Added a circle at 00:21:551 - this time
  5. 00:24:051 (2) - same as before yeet
  6. 00:37:127 (1,2,3) - i believe this would be more fitting as http://puu.sh/tO9TS/1e971b63fa.jpg did something similar
  7. 00:57:704 (2,3) - these are really not fitting as your aesthetics before this were entirely straight sliders and 90 degree turns, either change these are change what comes before it changed
Thanks for the mods guys! Some things i replied for may have been changed differently from the way I mentioned if the same thing was modded for again

revamped normal
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 63185
Countdown: 2
SampleSet: None
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 17701,20681,32988,45296,57604,69911,82219,94527
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.8

[Metadata]
Title:Back on the Rocks
TitleUnicode:Back on the Rocks
Artist:Mega NRG Man
ArtistUnicode:Mega NRG Man
Creator:Haganenno
Version:squirrelp's Normal Rocks!
Source:頭文字D
Tags:initial d super eurobeat anime english xChorse Shiguma squirrelpascals Monarch j1nx1337 rocks!
BeatmapID:1075914
BeatmapSetID:492069

[Difficulty]
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CircleSize:3.5
OverallDifficulty:4
ApproachRate:5.5
SliderMultiplier:1.36
SliderTickRate:1

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//Storyboard Layer 3 (Foreground)
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400,202,87512,2,0,L|468:192,1,68,4|0,1:1|1:1,1:1:0:0:
J1NX1337

Aeril wrote:

[insane]
  1. 00:28:474 (1,2,3,4,5) - why is this rhythm different from the rest even though it should be the same as 00:26:743 (5,6,7) - It's actually slightly different if you listen to it carefully. 00:28:570 - and 00:28:762 - have synth sounds on them unlike 00:29:916 - and 00:30:204 - that have stretched synth sounds instead.
  2. 01:17:704 (1,2,3,4,5) - yea same as before - Same
  3. 01:27:512 (1) - NC to emphasize them - Doesn't seem necessary to me as I didn't do it at 00:38:281 (8) - either. It's more consistent the way it's currently.
  4. by far the best difficulty on the set imo - thanks lol
Thanks for modding~
Monarch
[easy]
  1. 00:27:512 (2) - object to close too previous
  2. 00:37:127 (3) - it would be alot more interesting if you ended on 00:37:704 - and just made it repeat once
  3. 00:38:666 (1,2,3,4,1,2,3,4,1) - this is really boring because one, it is all hit circles with no sliders, and two, they all stack on top of the same 4 places. try to change up the rhythm a bit like (1.2.3-4.1.2.3-4r-1) (. are pauses, - are sliders, and r is repeat)
  4. 01:04:820 (3) - end this slider 01:05:589 - here and add a hitcircle?
  5. 01:07:897 (3) - i believe this slider would be better as 4 hit cirlces on each white tick
  6. 01:12:512 (1) - i think this would be better as a 1/1 repeat
all change
Venix
From queue~

[General]
  1. Wiki can't be official metadata source.
[Extra]
  1. Overall this diff is very overspaced and needs some work with spacing on jumps and on some streams, because this can't play well. For example look for 00:31:551 (1,2,3,4,5,6,7) - this stream - it can't fit music well and don't continue consistancy maked by previous streams like 00:29:051 (1,2,3,4,1,2,3,4,5) - this. You should use consisent spacing for similar rythms. This diff looks like it was mapped for high SR. It's not good way, becasuse quality of this diff is slightly bad and it's very uncomfortable to play. About jumps 00:46:743 (1,2,3,4) - How this jump can fit music? It can't because it's very overspaced. You should keep consisent spacings on jumps which fit similar rythms, because otherwise it will look very weird and will be harsh to play. I prefer nerf spacings on this diff much. On kiai this problem is bigger. Kiai in my opinion needs remap, because you used on it ugly spacings, which are look very bad.
  2. 00:43:090 (6) - This slider looks very bad, please, remake it.
  3. 00:54:050 (1,2,3,4,5,6,7,8) - Very random spacing, please fix it.
You need some work on this diff.
Topic Starter
Haganenno

Venix wrote:

From queue~

[General]
  1. Wiki can't be official metadata source. Jinx is working on getting the right metadata
[Extra]
  1. Overall this diff is very overspaced and needs some work with spacing on jumps and on some streams, because this can't play well. For example look for 00:31:551 (1,2,3,4,5,6,7) - this stream - it can't fit music well and don't continue consistancy maked by previous streams like 00:29:051 (1,2,3,4,1,2,3,4,5) - this. You should use consisent spacing for similar rythms. This diff looks like it was mapped for high SR. It's not good way, becasuse quality of this diff is slightly bad and it's very uncomfortable to play. About jumps 00:46:743 (1,2,3,4) - How this jump can fit music? It can't because it's very overspaced. You should keep consisent spacings on jumps which fit similar rythms, because otherwise it will look very weird and will be harsh to play. I prefer nerf spacings on this diff much. On kiai this problem is bigger. Kiai in my opinion needs remap, because you used on it ugly spacings, which are look very bad.
  2. 00:43:090 (6) - This slider looks very bad, please, remake it.
  3. 00:54:050 (1,2,3,4,5,6,7,8) - Very random spacing, please fix it.
You need some work on this diff.
Tbh really hard to get some work on my diff when I get mods like this. Mod seems worse than the map itself, as it barely improves the map you consider bad. I'd try to explain why some spacing is the way it is. Anyway, I will downscale 00:46:743 (1,2,3,4) - this and will try to find the solution for the ugly slider as well as try to improve the part you mentioned.

As for "it was mapped for high SR" I honestly don't know what you mean, because many maps nowadays are mapped simply to make it as hard as possible and it is normal, because many players are getting good at the game and they need content to play.
Shmiklak
my part of m4m. your mod was mostly polishing mod so here i am (づò‿‿ó)づ i also will mod last three diff due drain time difference
[general]
  1. 01:27:704 - kai should end here because last sound plays here.
  2. may you tell me how is the car related to song? :V I don't really understand dude ꘠ᗝ꘠
[Extra Rocks!]
  1. 00:14:244 (1) - dis nc feels unnecessary ლ( ͠°ѽ °ლ)
  2. 00:15:204 (8) - strong beat has less ds than red beats (low beats) so it feels a bit weird. it doesn't follow music theory ಠ_ಠ
    thing above goes to all same moments for this part
  3. 00:15:589 - there should be a circle since you distinguished same sound there 00:14:051 - and also there 00:17:127 -
  4. 00:22:513 (1,2) - different sliders look weird, I suggest to make them same
  5. 00:23:954 - this sound is not different with these 00:23:474 (1,2,3,4) - so I don't see reasons to distinguish it with slider end also this 00:24:051 - sound isn't so strong for this jump. make less ds if you won't change slider to notes
  6. 00:24:821 (1,2) - no,no,no. pls not like this. sliders are most interesting things in mapping so they can be really cool. just turn on your fantasion. I can suggest you sth like this (i also changed placement of 00:24:627 (4) - ): http://shmiklak.s-ul.eu/arqX5hAd ᕙ( ͠° ͟ʖ °)ᕗ
  7. since all patterns for this kiai were straight these patterns 00:33:666 (1,2,3,4,5,6,7,8,9) - 00:35:590 (2,3,4,5,6) - feel not suitable
  8. 00:38:667 (1,3) - blanket could be better
    I guess there are many blankets which you could make better (╭☞ ͠° ͟ʖ °)╭☞
  9. part between kiai times didn't delight me. there are many overdone jumps, weird patterns, overmapped things etc. I can't mod so weird part.
  10. second kiai time is good for rythm but full of overdone jumps
  11. 01:20:204 (3,4,5,6,7) - 01:22:897 (1,2,3,4,5,6,7,8,9) - i can say for them same as i said for 00:33:666 (1,2,3,4,5,6,7,8,9) - and 00:35:397 (1,2,3,4,5,6) -
[Jinx's Insane Rocks!]
  1. 00:19:435 (1) - i suggest to add nc since sv was changed here ᕙ(■Ѡ■)ᕗ
  2. 00:36:935 (9,1) - i guess it will be really hard to get the circle after this 1/8 slider. i suggest to remove one repeat so it will be easier for playing
  3. oh damn, your kiai part was so cool, i thought all map will be great D: but again part between kiai times didn't delight me.
  4. 00:41:358 (6) - this is a bit off flow. i suggest to move it down. http://shmiklak.s-ul.eu/BvX1hyB4
  5. 00:42:512 (4,5,6) - i suggest this http://shmiklak.s-ul.eu/ocduRXMw
  6. 00:45:781 (4) - feels overdone for me
  7. 00:57:127 (1,2,3) - this is superoverdone imo
    there is nothing to tell since everything repeats same problems
[xChorse's Hard Rocks!]
  1. hooray not bad diff xd
  2. 00:27:897 (1) - why is it spaced for 1.6 ds when all objects in kiai are spaced for 1.5? (ง ͠°◡ °)ง
  3. 00:32:512 (1,2,3) - this should be more spaced
    same goes for same things ¯\_ツ_/¯ i guess rest is great (∩ ͡° ͜ʖ ͡°)⊃━☆゚.*
[]
you have got potential you just must work more! ʢ◉ᴥ◉ʡ
xChorse

Shmiklak wrote:

[xChorse's Hard Rocks!]
  1. hooray not bad diff xd
  2. 00:27:897 (1) - why is it spaced for 1.6 ds when all objects in kiai are spaced for 1.5? (ง ͠°◡ °)ง
  3. 00:32:512 (1,2,3) - this should be more spaced
    same goes for same things ¯\_ツ_/¯ i guess rest is great (∩ ͡° ͜ʖ ͡°)⊃━☆゚.*
Both are because they are stacked and that's just how it works I guess. The bottom note of the stacks are spaced as you noted so i don't think that's an issue

no changes but thanks!
Topic Starter
Haganenno

Shmiklak wrote:

my part of m4m. your mod was mostly polishing mod so here i am (づò‿‿ó)づ i also will mod last three diff due drain time difference
[general]
  1. 01:27:704 - kai should end here because last sound plays here. agreed
  2. may you tell me how is the car related to song? :V I don't really understand dude ꘠ᗝ꘠ U HAVENT SEEN THE EUROBEAT MEME? GOOGLE EUROBEAT COMPILATION ZZ (This music genre was popularized in an anime about cars doing the vroomvroom
[Extra Rocks!]
  1. 00:14:244 (1) - dis nc feels unnecessary ლ( ͠°ѽ °ლ)
  2. 00:15:204 (8) - strong beat has less ds than red beats (low beats) so it feels a bit weird. it doesn't follow music theory ಠ_ಠ you are right, but I feel like it plays ass and looks ass if I remap it. However, I will play around to see if I can do something
    thing above goes to all same moments for this part
  3. 00:15:589 - there should be a circle since you distinguished same sound there 00:14:051 - and also there 00:17:127 - there used to be a sliderend there and many more experienced modders would give me flak for that so idk
  4. 00:22:513 (1,2) - different sliders look weird, I suggest to make them same looks completely normal to me tbh
  5. 00:23:954 - this sound is not different with these 00:23:474 (1,2,3,4) - so I don't see reasons to distinguish it with slider end also this 00:24:051 - sound isn't so strong for this jump. make less ds if you won't change slider to notes
  6. 00:24:821 (1,2) - no,no,no. pls not like this. sliders are most interesting things in mapping so they can be really cool. just turn on your fantasion. I can suggest you sth like this (i also changed placement of 00:24:627 (4) - ): http://shmiklak.s-ul.eu/arqX5hAd ᕙ( ͠° ͟ʖ °)ᕗ your sliders look shlik, I will see if I can try to recreate something like that.
  7. since all patterns for this kiai were straight these patterns 00:33:666 (1,2,3,4,5,6,7,8,9) - 00:35:590 (2,3,4,5,6) - feel not suitable 1. its dank. 2. no way to fit such a stream inside the play area
  8. 00:38:667 (1,3) - blanket could be better adjusted
    I guess there are many blankets which you could make better (╭☞ ͠° ͟ʖ °)╭☞
  9. part between kiai times didn't delight me. there are many overdone jumps, weird patterns, overmapped things etc. I can't mod so weird part.
  10. second kiai time is good for rythm but full of overdone jumps
  11. 01:20:204 (3,4,5,6,7) - 01:22:897 (1,2,3,4,5,6,7,8,9) - i can say for them same as i said for 00:33:666 (1,2,3,4,5,6,7,8,9) - and 00:35:397 (1,2,3,4,5,6) -

you have got potential you just must work more! ʢ◉ᴥ◉ʡ
Thanks for mod and jap emojis

To-do list:
Apply the mod
01:19:243 (1,2,3,4,5) - contemplate making this into doubles
01:20:204 (3,4,5,6,7) - contemplate about this stream
Seaweed
legend
Delis
from my q
[General]
normal-hitfinish3.wav is currently unused in anywhere.
end kiais at 01:27:704 - lol it's currently making no sense at all.
[Extra]
00:14:051 (1,1) - any reason for this nc spam? I don' t think the nc for 00:14:244 (1) - is really necessary.
00:21:935 (1,2) - the distance is really small to 00:21:551 (9) - plus 00:22:224 (3) - is higher pitch, I'd move these circles to the left bottom of the 4 of stream after. it makes better in both pattern looking and play-wise so why not. https://osu.ppy.sh/ss/7339788
00:22:513 (1,2) - you could've followed the sound at both red tick, sliders end at the blue ticks are like you tried to overmap it in anyway. however this currently picks only the strong sound from the white ticks so this could be work as is, but I'm sure it's better to catch noticeable sounds.
01:01:743 (1) - whistle on body fits on the sound
the stream shapes you made are really messy like 00:30:974 (3,4,5,6,7) - wtf happened lol, most of them are at the places that they should've been mapped straight but you didn't. maybe catch me in-game for questions about this..
[Insane]
00:26:358 - I think you could've tried putting claps more, like on each white ticks because only whistles are kinda boring to listen, and quiet in playing.
00:38:858 - you didn't literally hitsounding, why.
can you taking a time to self-mod your hitsounds overall before getting mods maybe, it lacks quite obviously.
[Hard]
00:36:454 (6) - I don't really think this needed larger distance, just put it at x1.2? 00:37:993 (6) - this too as 1/4 slider but not triplet is kinda rare for the hard players.
decent diff!
[Normal]
00:14:051 (1) - I say no because the break after a spinner is not enough, shorten the spinner at 00:13:186 - then it'll be fine.
00:20:589 (1) - yea better avoid using multiple spacing in lower diffs.
01:07:704 (1) - I don't think finishes fit here, remove all from head, reverse, tail.
[Easy]
why claps everywhere lol maybe ask the owner of mapset or the mapper who made hard how to hitsounding.
00:15:204 (2) - I'd make this slider a 1/1 and then moving this to next tick, so you can add a circle at 00:15:204 - that the slider can follow the sound at 00:15:589 -
00:46:743 (2,1) - distance is messed up ._.
01:22:897 (2) - you should avoid circle overlapping hp bar especially in easier diffs.
xChorse

Delis wrote:

from my q

[Hard]
00:36:454 (6) - I don't really think this needed larger distance, just put it at x1.2? 00:37:993 (6) - this too as 1/4 slider but not triplet is kinda rare for the hard players. triplets would be too much strain for a hard diff, especially with dt. i can see it being unpredictable at first but it's not very hard to get used to as the rhythm is still pretty simple. the 1/4s are spaced more to be easier to read and to avoid clutter. they are all at 1.6 ds in kiais
decent diff!
no changes, thanks!
J1NX1337

Shmiklak wrote:

[general]
  1. 01:27:704 - kai should end here because last sound plays here. - Fixed this on my diff.
  2. may you tell me how is the car related to song? :V I don't really understand dude ꘠ᗝ꘠ - ...Ever heard of Initial D? lol
[Jinx's Insane Rocks!]
  1. 00:19:435 (1) - i suggest to add nc since sv was changed here ᕙ(■Ѡ■)ᕗ - ...But there is no SV change here? D: The slider just ends a quarter beat earlier. I don't see it very necessary to add an NC here.
  2. 00:36:935 (9,1) - i guess it will be really hard to get the circle after this 1/8 slider. i suggest to remove one repeat so it will be easier for playing - Eh, I think I'll keep it for now since I don't have trouble with it. It's an Insane anyway, it's supposed to be kinda difficult. If others report to have problems I might change it, though.
  3. oh damn, your kiai part was so cool, i thought all map will be great D: but again part between kiai times didn't delight me. - Ok, I don't see why though. I thought the kiai sections were the worst part of the map. lol
  4. 00:41:358 (6) - this is a bit off flow. i suggest to move it down. http://shmiklak.s-ul.eu/BvX1hyB4 - That would use linear flow which would flow worse. It would also somewhat break the upcoming triangle structure, so I don't see a strong enough reason to do this when it plays pretty much fine for me anyway. :/
  5. 00:42:512 (4,5,6) - i suggest this http://shmiklak.s-ul.eu/ocduRXMw - I don't really see any reason to change my pattern. Is there something wrong with it? I prefer mine anyway because of the back and forth flow which emphasizes vocals better here imo.
  6. 00:45:781 (4) - feels overdone for me - ? This jump emphasizes the vocal intensity just fine. lol
  7. 00:57:127 (1,2,3) - this is superoverdone imo - I don't think so. They emphasize the intensity of the vocals as well as the synths that kick in here. Also the relatively low BPM makes this jump not a problem at all.
    there is nothing to tell since everything repeats same problems - What problems? You seem to think that the map is overdone but I don't think you realise how lower BPM mapping can affect the use of spacing with songs like this. The more intense parts of the map still follow standard spacing emphasis theory as well, which leaves no part of the map feeling "overdone" compared to the others. Only, more time between hitting circles allows for larger jumps in return for proper intensity emphasis.
Your mod wasn't of much use to me but thanks anyway. lol

Delis wrote:

from my q
[General]
normal-hitfinish3.wav is currently unused in anywhere. - True, was planning to use it at some point but probably forgot to take it out when I decided not to.
end kiais at 01:27:704 - lol it's currently making no sense at all. - Fixed from previous mod.
[Insane]
00:26:358 - I think you could've tried putting claps more, like on each white ticks because only whistles are kinda boring to listen, and quiet in playing. - Maybe. I think it'll make it a bit convoluted though since I'll have to use quite a few samplesets to fit additional claps here. I'll think about it.
00:38:858 - you didn't literally hitsounding, why. - I don't see what I could emphasize here with hitsounds considering there is no snare in the song here and I only use whistles for synths and the chorus. I don't think I want to add some imaginary clap beat here for one thing. Maybe I'll look into it more later, though right now it doesn't seem like a very big problem and gives emphasis to the bridge section because of the snare kicking in.
can you taking a time to self-mod your hitsounds overall before getting mods maybe, it lacks quite obviously. - I spent thrice the amount of time hitsounding this than mapping it, and I don't find it very lacking in terms of hitsounding due to the reasoning above. That said, I might look into it a bit more to see if there's any simple way to improve the sections you mentioned without hitsounding to nonexistent instruments. lol
Thanks for modding~ :D

Fixed kiai end
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63185
Countdown: 2
SampleSet: Normal
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 17701,20681,29623,32988,39142,45296,51257,51935,52320,57604,63281,65204,66358,69243,94527
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Back on the Rocks
TitleUnicode:Back on the Rocks
Artist:Mega NRG Man
ArtistUnicode:Mega NRG Man
Creator:Haganenno
Version:Jinx's Insane Rocks!
Source:Initial D
Tags:initial d super eurobeat anime english xChorse Shiguma squirrelpascals Monarch j1nx1337 rocks!
BeatmapID:1201482
BeatmapSetID:492069

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"initiald.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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233,39,78666,5,2,0:0:0:0:
192,51,78762,1,0,0:0:0:0:
160,79,78858,1,2,0:0:0:0:
143,118,78954,1,0,0:0:0:0:
143,160,79051,2,0,P|131:212|104:247,1,94.5000003604889,2|0,0:0|0:0,0:0:0:0:
134,276,79339,2,0,P|186:266|229:277,1,94.5000003604889,2|0,0:0|0:0,0:0:0:0:
261,299,79627,1,2,0:0:0:0:
419,224,79820,1,2,0:0:0:0:
237,135,80012,1,2,0:0:0:0:
134,276,80204,5,2,0:0:0:0:
91,273,80301,1,0,0:0:0:0:
54,250,80397,1,2,0:0:0:0:
37,210,80493,1,0,0:0:0:0:
44,168,80589,2,0,B|72:127|72:127|139:109,1,94.5000003604889,2|0,0:0|0:0,0:0:0:0:
157,109,80877,2,0,L|180:216,1,94.5000003604889,2|0,0:0|0:0,0:0:0:0:
186,243,81166,1,2,0:0:0:0:
286,130,81358,1,2,0:0:0:0:
350,311,81551,2,8,L|371:253,1,47.2500001802444,10|2,0:0|0:0,0:0:0:0:
417,105,81743,5,2,0:0:0:0:
385,71,81839,1,0,0:0:0:0:
342,53,81935,1,2,0:0:0:0:
295,55,82031,1,0,0:0:0:0:
253,76,82127,2,0,P|162:82|138:64,1,97.9999970092774,2|0,0:0|0:0,0:0:0:0:
117,64,82416,2,0,P|59:82|22:126,1,97.9999970092774,2|0,0:0|0:0,0:0:0:0:
24,153,82704,1,2,0:0:0:0:
118,254,82897,2,0,P|120:281|116:314,1,48.9999985046387,10|0,0:0|0:0,0:0:0:0:
226,230,83089,2,0,P|222:203|230:168,1,48.9999985046387,10|0,0:0|0:0,0:0:0:0:
321,275,83281,5,2,0:0:0:0:
363,299,83377,1,0,0:0:0:0:
412,297,83474,1,2,0:0:0:0:
457,277,83570,1,0,0:0:0:0:
483,235,83666,2,0,P|473:168|477:131,1,97.9999970092774,2|0,0:0|0:0,0:0:0:0:
500,95,83954,2,0,P|442:91|406:72,1,97.9999970092774,2|0,0:0|0:0,0:0:0:0:
368,42,84243,1,2,0:0:0:0:
190,56,84435,2,0,P|160:69|141:86,1,48.9999985046387,10|0,0:0|0:0,0:0:0:0:
230,162,84627,2,0,P|253:154|285:129,1,48.9999985046387,10|0,0:0|0:0,0:0:0:0:
115,192,84820,5,2,0:0:0:0:
97,230,84916,1,0,0:0:0:0:
104,271,85012,1,2,0:0:0:0:
133,301,85108,1,0,0:0:0:0:
174,311,85204,2,0,P|233:296|289:308,1,94.5000003604889,2|0,0:0|0:0,0:0:0:0:
304,318,85493,2,0,P|351:328|409:312,1,94.5000003604889,2|0,0:0|0:0,0:0:0:0:
434,300,85781,1,2,0:0:0:0:
292,204,85974,1,2,0:0:0:0:
442,87,86166,1,2,0:0:0:0:
279,36,86358,5,6,0:0:0:0:
242,35,86454,1,0,0:0:0:0:
208,49,86551,1,4,0:0:0:0:
183,75,86647,1,0,0:0:0:0:
173,110,86743,2,0,P|189:177|177:223,1,90.9999958343508,6|0,0:0|0:0,0:0:0:0:
214,220,87031,2,0,P|302:210|343:227,1,90.9999958343508,6|0,0:0|0:0,0:0:0:0:
334,227,87320,1,6,0:0:0:0:
215,345,87512,1,6,0:0:0:0:
70,134,87704,1,6,0:0:0:0:
Topic Starter
Haganenno

Delis wrote:

from my q gday lad
[General]
normal-hitfinish3.wav is currently unused in anywhere.
end kiais at 01:27:704 - lol it's currently making no sense at all. gonna clear both of these thanks
[Extra]
00:14:051 (1,1) - any reason for this nc spam? I don' t think the nc for 00:14:244 (1) - is really necessary. removed nc
00:21:935 (1,2) - the distance is really small to 00:21:551 (9) - plus 00:22:224 (3) - is higher pitch, I'd move these circles to the left bottom of the 4 of stream after. it makes better in both pattern looking and play-wise so why not. https://osu.ppy.sh/ss/7339788 agreed
00:22:513 (1,2) - you could've followed the sound at both red tick, sliders end at the blue ticks are like you tried to overmap it in anyway. however this currently picks only the strong sound from the white ticks so this could be work as is, but I'm sure it's better to catch noticeable sounds. eeh not too fun and Im consistent at expressing these more interesting sounds so I find it fine?
01:01:743 (1) - whistle on body fits on the sound dont have any sliderwhistle sounds in the mapset but what the heck why not
the stream shapes you made are really messy like 00:30:974 (3,4,5,6,7) - wtf happened lol, most of them are at the places that they should've been mapped straight but you didn't. maybe catch me in-game for questions about this.. agreed. Keeping the curves in the next stanza doe
Thanks for mod, short but helpful.
squirrelpascals

Delis wrote:

from my q

[Normal]
00:14:051 (1) - I say no because the break after a spinner is not enough, shorten the spinner at 00:13:186 - then it'll be fine. I disagree, I feel like 2 beats is enough for the pace of the rest of the map, plus it makes more sense to end this on the white tick
00:20:589 (1) - yea better avoid using multiple spacing in lower diffs. There's no multiple spacing here. This slider is just put to the side
01:07:704 (1) - I don't think finishes fit here, remove all from head, reverse, tail. The hitsounds follow the intensity of the vocals throughout the entire kiai. Removing these hitsounds would make it unfitting from the rest of the map
Sorry no change, thanks for the mod though :)
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