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Oku Hanako - Kimi no Hana (TV size)

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Topic Starter
Del05
This beatmap was submitted using in-game submission on Monday, April 24, 2017 at 11:05:58 PM

Artist: Oku Hanako
Title: Kimi no Hana (TV size)
Source: セイレン
Tags: Seiren opening Tsuneki Hikari Miyamae Tooru Touno Kyouko xinying chocox walaowey op
BPM: 154
Filesize: 19372kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.45 stars, 96 notes)
  2. Hard (2.89 stars, 219 notes)
  3. Normal (1.81 stars, 153 notes)
  4. Walao's Flower (4.06 stars, 290 notes)
  5. Xinying's Insane (3.68 stars, 288 notes)
Download: Oku Hanako - Kimi no Hana (TV size)
Download: Oku Hanako - Kimi no Hana (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
#6

Opening

Special thanks to KaedekaShizuru for mp3 --> check his/her mapset
Special thanks to Xinying and walaowey for GD


[Map Set]
Easy by me : DONE
Normal by me : DONE
Hard by me : DONE
Xinying's Insane by Xinying : DONE
Flower by walaowey: DONE
chucentry
1st
kunka
Hi
From your req~
General

  1. Title: I think that "(TV size)" is necessary. I recommend it as follows.
    Title: キミの花 (TV size)
    Romanised Title: Kimi no Hana (TV size)
    Source: recochoku / image
    itunes / image
    The site mentioned above links from the official site of the seiren. Official site of the Seiren / image
    So, It's a trustworthy site.
  2. Tag: Addition of the "opening"
Hard

  1. 00:31:363 (1) - The flow of the curve recommends reverse. It makes a good flow for 00:30:973 (4) - and 00:31:947 (2) - http://puu.sh/tofIU.jpg
  2. 00:40:713 (1) - ^ 00:07:986 (1) - this, too w
  3. 00:43:245 (4) - Stack recommends movement to 00:43:051 (3) -
  4. 00:48:895 (2) - You pick up piano sound in 00:46:947 (1,2,3,1) - . So, I think that it is necessary to pick up a sound of the 00:49:090 - .
  5. 01:00:388 (3) - I think a normal whistle of the additions to have good addition to the head of the slider.
  6. 01:11:492 (4) - I think that the whistle of the tail of the slider is not necessary.
  7. 01:23:960 (4) - ^
  8. 01:23:959 (4) - Error of the Ai mod.
Normal

  1. 00:11:103 (3,4) - I recommend ctrl+G. It makes the flow that is good for 00:12:661 (1) - by doing it in the same way as 00:09:544 (1,2) -
  2. 00:31:947 (2) - Pls make the flow of the curve it upside down.
  3. 00:47:921 (3,4,5) - Rhythm are kinda strange. Because the 00:48:895 - is a strong sound, click is better. and I think that it is not necessary to pick up 00:48:116 - . Please try the following rhythm http://puu.sh/tohkN.jpg or http://puu.sh/tohp4.jpg
Easy

  1. 00:36:622 (4) - I feel an end-point to be unnaturally. The end-point recommends that I make modifications to 00:37:206 -
  2. 00:49:090 (4) - Why is a start 00:49:090 - ? I start in 00:48:895 - and think that it terminates in the 00:49:674 -
gl ;)
Topic Starter
Del05
Hi
Thank you :D
General all fixed

kunka wrote:

Hi
From your req~
Hard

  1. 00:31:363 (1) - The flow of the curve recommends reverse. It makes a good flow for 00:30:973 (4) - and 00:31:947 (2) - http://puu.sh/tofIU.jpg Will consider it, i want emphasize 2 so use drop flow
  2. 00:40:713 (1) - ^ 00:07:986 (1) - this, too w ^^
  3. 00:43:245 (4) - Stack recommends movement to 00:43:051 (3) - Fixed
  4. 00:48:895 (2) - You pick up piano sound in 00:46:947 (1,2,3,1) - . So, I think that it is necessary to pick up a sound of the 00:49:090 - . Fixed, my bad xD
  5. 01:00:388 (3) - I think a normal whistle of the additions to have good addition to the head of the slider. Fixed
  6. 01:11:492 (4) - I think that the whistle of the tail of the slider is not necessary. Fixed
  7. 01:23:960 (4) - ^ Fixed
  8. 01:23:959 (4) - Error of the Ai mod. Fixed
Normal

  1. 00:11:103 (3,4) - I recommend ctrl+G. It makes the flow that is good for 00:12:661 (1) - by doing it in the same way as 00:09:544 (1,2) - Fixed
  2. 00:31:947 (2) - Pls make the flow of the curve it upside down. Will consider it, xD i want empahsize 3 so i usep drop flow again here
  3. 00:47:921 (3,4,5) - Rhythm are kinda strange. Because the 00:48:895 - is a strong sound, click is better. and I think that it is not necessary to pick up 00:48:116 - . Please try the following rhythm http://puu.sh/tohkN.jpg or http://puu.sh/tohp4.jpg Fixed
Easy

  1. 00:36:622 (4) - I feel an end-point to be unnaturally. The end-point recommends that I make modifications to 00:37:206 - Fixed
  2. 00:49:090 (4) - Why is a start 00:49:090 - ? I start in 00:48:895 - and think that it terminates in the 00:49:674 - Will consider it, i follow the guitar sound actually even it is not so loud
gl ;)
Lilyanna
m4m

easy

01:15:778 (2) - small ds unconsistency
00:15:778 (1,2) - ^
01:01:752 - can map a 1/1 slider here specialy before kiai it gives that intro
01:29:025 - i think spinner end here is better and fit nicer

normal

01:01:752 - same for easy if u want
01:29:025 - same
fml its good xd

hard

00:34:090 (4,1) - maybe blanket the 1/2 slider on head of slider 1 would look neater
01:01:752 - maybe here 1/1 slider with slow sv

its rly good cant find anything
>w<
/me run
Topic Starter
Del05
Hi
Thank you

Lilyanna wrote:

m4m

easy

01:15:778 (2) - small ds unconsistency Fixed
00:15:778 (1,2) - ^ Fixed
01:01:752 - can map a 1/1 slider here specialy before kiai it gives that intro will consider it cause i follow the rhythm but also follow the vocal so if just vocal i will ignore it
01:29:025 - i think spinner end here is better and fit nicer Fixed

normal

01:01:752 - same for easy if u want
01:29:025 - same Fixed
fml its good xd

hard

00:34:090 (4,1) - maybe blanket the 1/2 slider on head of slider 1 would look neater Nope, i make it like that on purpose
01:01:752 - maybe here 1/1 slider with slow sv same like in easy
i change the spinner too in hard
miyukiko
Hi~ so m4m time ^_^

General

Idk why, but I think that the song's end is just like an edge, it is cutted so sharpy... Can you fix this in any way?

Easy

00:06:427 (1,2,3) - different distance snap...
00:28:245 (1,2,3) - sounds weird a little
Also, you can make moments "slider-circle-slider" more round to seems better.

Normal

No problems with separate elements, but in general...
The same as in Easy, but more: you can make connecting all of elements more round/linear to let them become whole parts of map, but not the lonely tap-waiting objects :3
Also I thought as maybe here is strange rhythm, because I really confused when I see this... I can't pass the normal with fc, lol :c

Hard

00:07:401 (2) - move it in way to be more nice :P
00:30:194 (2,3,4) - non-symmetrical placing of sliders of really only one type, why not to place first slider (of these three) a bit far to make same distance?
00:49:869 (6,7) - I even don't hear them... Maybe you can make them louder?
01:16:168 (5) - please place it in other place to face smoother... (near the next element or far from it)
01:16:947 (2,3,4) - the same as with other 2,3,4 sliders at the start of Hard's mod
01:19:284 (5) - oh again this placing :c

That's all, I hope I was useful :P
Good luck, and I'm waiting for this will be ranked, really nice song :D
Topic Starter
Del05

Morroni wrote:

Easy

00:06:427 (1,2,3) - different distance snap... It's fine
00:28:245 (1,2,3) - sounds weird a little ??sound fine to me i follow the beat and the vocal
Also, you can make moments "slider-circle-slider" more round to seems better.

Normal

No problems with separate elements, but in general...
The same as in Easy, but more: you can make connecting all of elements more round/linear to let them become whole parts of map, but not the lonely tap-waiting objects :3
Also I thought as maybe here is strange rhythm, because I really confused when I see this... I can't pass the normal with fc, lol :c Normal is fine [/color]

Hard

00:07:401 (2) - move it in way to be more nice :P will consider it
00:30:194 (2,3,4) - non-symmetrical placing of sliders of really only one type, why not to place first slider (of these three) a bit far to make same distance? it is look fine now
00:49:869 (6,7) - I even don't hear them... Maybe you can make them louder? Fixed
01:16:168 (5) - please place it in other place to face smoother... (near the next element or far from it) it flow good now and i want use jump to emphasize it
01:16:947 (2,3,4) - the same as with other 2,3,4 sliders at the start of Hard's mod actually 2 3 4 is not a pattern the pattern start 3 4 5 so its fine now
01:19:284 (5) - oh again this placing :c it flow good now and i want use jump to emphasize it
Xinying
my diff~


edit: had to fix a small rhythm mistake
DeletedUser_2213373
IRC
2017-01-18 21:19 Del05: halo :D
2017-01-18 21:19 Riantra: :D
2017-01-18 21:19 Riantra: hai
2017-01-18 21:20 Del05: bs minta mod nggak gan
2017-01-18 21:21 Riantra: aku udah lupa soal modding :<
2017-01-18 21:21 Riantra: padahal pingin balik mapping lagi tapi ilmunya dah hilang
2017-01-18 21:21 Del05: lol
2017-01-18 21:21 Del05: wkwkkw
2017-01-18 21:21 Del05: belajar lg gan wkwkw
2017-01-18 21:21 Del05: gpp kok
2017-01-18 21:21 Riantra: boleh kirim mapnya
2017-01-18 21:21 Riantra: tapi saya noob banget pasti wkwk
2017-01-18 21:22 Del05: ACTION is listening to [https://osu.ppy.sh/b/1184212 Oku Hanako - Kimi no Hana (TV Size)]
2017-01-18 21:22 Del05: itu sih mapnya
2017-01-18 21:22 Del05: gpp kasih pendapatnya juga gp
2017-01-18 21:22 Del05: gpp
2017-01-18 21:22 Riantra: oke
2017-01-18 21:23 Del05: makasih gan :D
2017-01-18 21:24 Riantra: hmm seiren
2017-01-18 21:24 Riantra: fresh
2017-01-18 21:25 Del05: iya
2017-01-18 21:25 Del05: aku suka ama heroinenya
2017-01-18 21:25 Del05: wkwkw
2017-01-18 21:25 Riantra: artnya mirip amagami
2017-01-18 21:25 Del05: katanya sih
2017-01-18 21:25 Del05: sequelnya amagami
2017-01-18 21:25 Riantra: testplay dulu ya uwu
2017-01-18 21:25 Del05: cuma yg lama dah lulus semua
2017-01-18 21:25 Riantra: lol
2017-01-18 21:25 Del05: jd kayak kouhainya
2017-01-18 21:27 Riantra: pingin ngasih pendapat tapi soal mapping saya noob xD
2017-01-18 21:28 Del05: gpp kasih aja
2017-01-18 21:28 Del05: ntah jumpnya flownya
2017-01-18 21:28 Riantra: yang normal lebih enak ketimbang easy
2017-01-18 21:30 Riantra: ga bisa bacanya xdd
2017-01-18 21:31 Del05: hm.. berarti new styleku lbh enak drpd old style
2017-01-18 21:31 Del05: baca ? diff apa
2017-01-18 21:31 Riantra: yang insane haha
2017-01-18 21:31 Riantra: belum kuat baca ar segitu
2017-01-18 21:31 Del05: hm..
2017-01-18 21:32 Del05: berarti arnya aku minta diturunin aja
2017-01-18 21:32 Riantra: diff easy
2017-01-18 21:33 Del05: knp easy ?
2017-01-18 21:33 Riantra: 00:26:687 (3) - ini namanya slider bolak balik apa ya, pokoknya itu kalau bisa reversenya dihilangin
2017-01-18 21:33 Riantra: pendapat pribadi aja sih, rasanya aneh
2017-01-18 21:34 Del05: hm..
2017-01-18 21:34 Del05: aku follow vocal sih buat di tail itu ada vocalnya
2017-01-18 21:34 Del05: consider dulu :D
2017-01-18 21:36 Riantra: 00:26:687 - 00:27:856 - imo enakan dibuat 1/1 slider clap tail gitu
2017-01-18 21:36 Riantra: tapi vocal not bad juga
2017-01-18 21:36 Riantra: cuma karena sebelumnya ga ngikut vocal jadi aneh
2017-01-18 21:37 Del05: seblm follow vocal cuma gk se follow yg itu sih
2017-01-18 21:37 Del05: emang
2017-01-18 21:37 Riantra: 00:47:921 (2,3) - terus ini, kalau buat first try bikin salah baca pasti haha
2017-01-18 21:38 Del05: hm..
2017-01-18 21:38 Del05: diapakan ya itu
2017-01-18 21:38 Del05: dijadiin stu slider ?
2017-01-18 21:38 Del05: tp malah jd aneh xD
2017-01-18 21:39 Riantra: hmm
2017-01-18 21:40 Riantra: 00:49:090 (4) - mungkin ininya aja yang digeser
2017-01-18 21:41 Riantra: 00:48:505 (3) - jadi 1/2 slider?
2017-01-18 21:41 Del05: ke ?
2017-01-18 21:42 Del05: hm.. kalo 1/2 malah jd aneh
2017-01-18 21:42 Del05: soalnya gitarnya cuma sampe blu tick
2017-01-18 21:42 Riantra: 00:49:090 (4) - digeser ke 00:48:895 -
2017-01-18 21:43 Riantra: jadi 1/1 slider
2017-01-18 21:43 Riantra: 00:49:674 - add note
2017-01-18 21:43 Del05: hm.. oke lah
2017-01-18 21:44 Del05: fixed
2017-01-18 21:44 Riantra: yang lainnya bagus kok
2017-01-18 21:45 Del05: okok
2017-01-18 21:45 Del05: kirim ke forum ya irc
2017-01-18 21:45 Del05: bs ksh kds
2017-01-18 21:45 Del05: sekalian aku msh bs inget yg aku consider td
2017-01-18 21:52 Del05: mkasih gan :D
2017-01-18 21:52 Del05: aku tunggu postnya wkwk
2017-01-18 21:52 Riantra: sama-sama xd
2017-01-18 21:53 Riantra: aku merasa ga ngebantu nih xD

duh banyak lupanya, cara ngepost di forum aja lupa xd
Affirmation
As you requested.

[Normal]
00:07:596 (2) - putting 199.172 could be better for flow. overlapping 00:09:544 (1) - doesn't matter, It's okay.
00:25:908 (2) - some....missed hitsounds?
00:36:038 (3) - this is the only one 1/2 rhythm in this diff. looks awkward, and 00:36:232 - this part doesn't need to emphasize.
00:53:181 (1,2) - this rhythm could be better for read.
01:25:323 (2) - this is. too.

[Normal]
00:13:830 (2,3,4,5,1) - too many rhythm terms. imo, 00:15:583 - deleting this beat could be better.
00:23:765 - this is strong sound, Add ad beat.
00:36:622 - why don't you add a beat in here? It has strong piano sound
00:38:375 (2) - missing hitsound
00:53:765 - this part has vocal, I prefer you adding a vocal sound in tere, 00:53:960 (2) - start at 00:53:765 - ?
00:57:077 (2) - ^
01:14:025 (6,7) - swap rhythm, could be better for vocal emphasizing.
01:14:804 (8) - and this beat doesn't need,,

[Hard]
00:36:038 (1,2) - how about blanket?
00:48:895 (2,3,4,5,6) - How about make star pattern?
01:21:817 (2) - slider blanket

[Insane]
00:00:388 - 00:01:947 - why you ignored this rhythm part? I think you should add a beat since you add a beat in 00:03:505 - .
00:07:596 (4) - stacking 3 looks not so good, imo. DS feels decreased.
00:10:518 (3) - you don't need to make a jump in here, music is calm now.
00:25:323 - add a beat
00:25:908 (4,5) - Ctrl G for make flow with 00:26:297 (6) - .
00:38:181 (3,5) - ctrl G and make a star pattern.
00:41:297 (2,3) - stack looks weird, too.
01:17:921 (7) - delete this beat since you didn't added a beat in 01:05:453 - .

GL
Topic Starter
Del05
Hi
Thanks

Neoskylove wrote:

As you requested.

[Normal]
00:07:596 (2) - putting 199.172 could be better for flow. overlapping 00:09:544 (1) - doesn't matter, It's okay. Fixed
00:25:908 (2) - some....missed hitsounds? There is no beat there (beat in red tick)
00:36:038 (3) - this is the only one 1/2 rhythm in this diff. looks awkward, and 00:36:232 - this part doesn't need to emphasize. will consider it if someone said again about this i will change it
00:53:181 (1,2) - this rhythm could be better for read. Fixed
01:25:323 (2) - this is. too. will consider it if someone said again about this i will change it

[Normal]
00:13:830 (2,3,4,5,1) - too many rhythm terms. imo, 00:15:583 - deleting this beat could be better. Actually it is same with 00:01:362 (2,3,4,5,1) -
00:23:765 - this is strong sound, Add ad beat. Fixed
00:36:622 - why don't you add a beat in here? It has strong piano sound Fixed
00:38:375 (2) - missing hitsound There is no beat there (beat in red tick)
00:53:765 - this part has vocal, I prefer you adding a vocal sound in tere, 00:53:960 (2) - start at 00:53:765 - ? Will consider it cause i want to emphasize the beat more
00:57:077 (2) - ^
01:14:025 (6,7) - swap rhythm, could be better for vocal emphasizing. i want to emphasize the cymbal sound at 01:14:219
01:14:804 (8) - and this beat doesn't need,, Fixed

[Hard]
00:36:038 (1,2) - how about blanket? It is on purpose i make it like that
00:48:895 (2,3,4,5,6) - How about make star pattern? Will consider it cause it flow well now, i think
01:21:817 (2) - slider blanket Fixed
-NanoRIPE-
halo

Easy
00:25:129 (1,2) - flownya disini agak kasar,coba kayak gini biar agak halus dikit http://prnt.sc/dxl7dz
00:36:622 (4) - unsnapped slider tailnya
00:40:712 (1,2,3,4,1,2,3) - flow pattern (1,2,3,4) mirip dengan (1,2,3) mungkin bisa di kasih beda dikit flownya *mungkin ini nggk guna jadi di skip aja,cuma uneg2 doang
00:48:895 (4) - suara cymbalnya keras banget disini loh,nggk mau pakai finish?
01:27:661 (1) - spinnernya terlalu terburu-buru munculnya,kan ini level easy jadi mungkin di mundurin dikit spinnernya ke red tick ~

Normal
00:02:921 (5) - ini jadi circle aja deh,masa masih awal lagu rhythmnya dah susah kayak gini lel
00:09:155 (5) - ^
00:15:388 (5) - ^
00:21:622 (6) - ^
00:31:947 (2) - mungkin slider tailnya di red tick aja biar rhythmnya nggk terlalu dense disini
00:44:414 (2) - ^
00:58:245 (3) - circle disini,biar enak ke vocalnya
01:00:973 (4,5) - potong jadi 2 1/2 slider? biar enak ke drumnya

Hard
01:09:739 (4) - kalau aku sih mending stack di slider (4) aja biar agak enak flownya
01:10:908 (2,3) - unstack? agak rada aneh sih kalau stack disini
01:23:765 (3) - stack di slider (1)? biar lebih leluasa pemain ngekliknya

ok itu aja kak GL!
Xinying

Neoskylove wrote:

[Insane]
00:00:388 - 00:01:947 - why you ignored this rhythm part? I think you should add a beat since you add a beat in 00:03:505 - . there is no sound at the start lol
00:07:596 (4) - stacking 3 looks not so good, imo. DS feels decreased. DS is not decreased, consistent 1.21x
00:10:518 (3) - you don't need to make a jump in here, music is calm now. Build up to next slider well, keep
00:25:323 - add a beat there is no sound
00:25:908 (4,5) - Ctrl G for make flow with 00:26:297 (6) - . your flow is bad compared to mine, so keep for now
00:38:181 (3,5) - ctrl G and make a star pattern. 00:38:570 (5) - deserves more emphasis compared to 00:38:181 (3) , and there is nothing wrong with this pattern/flow playability wise
00:41:297 (2,3) - stack looks weird, too. have you tried playing it?
01:17:921 (7) - delete this beat since you didn't added a beat in 01:05:453 - . the beat here 01:05:453 - is really soft, so skipping it wouldn't be a problem. But the beat here 01:17:921 (7) is much more obvious, skipping it would be questionable.
even though no change from mod, I fixed a jump that I feel is overmapped. My new diff -> https://puu.sh/trGrr/6a02db5b42.osu
Topic Starter
Del05

-NanoRIPE- wrote:

halo

Easy
00:25:129 (1,2) - flownya disini agak kasar,coba kayak gini biar agak halus dikit http://prnt.sc/dxl7dz Consider dulu deh soalnya menurutku udah enak flownya
00:36:622 (4) - unsnapped slider tailnya Fixed
00:40:712 (1,2,3,4,1,2,3) - flow pattern (1,2,3,4) mirip dengan (1,2,3) mungkin bisa di kasih beda dikit flownya *mungkin ini nggk guna jadi di skip aja,cuma uneg2 doang Gpp sih itu
00:48:895 (4) - suara cymbalnya keras banget disini loh,nggk mau pakai finish? Fixed
01:27:661 (1) - spinnernya terlalu terburu-buru munculnya,kan ini level easy jadi mungkin di mundurin dikit spinnernya ke red tick ~ Fixed

Normal
00:02:921 (5) - ini jadi circle aja deh,masa masih awal lagu rhythmnya dah susah kayak gini lel consider dulu
00:09:155 (5) - ^
00:15:388 (5) - ^
00:21:622 (6) - ^
00:31:947 (2) - mungkin slider tailnya di red tick aja biar rhythmnya nggk terlalu dense disini Fixed
00:44:414 (2) - ^ Fixed
00:58:245 (3) - circle disini,biar enak ke vocalnya Nggak deh gini aja enak wkwkw
01:00:973 (4,5) - potong jadi 2 1/2 slider? biar enak ke drumnya Fixed

Hard
01:09:739 (4) - kalau aku sih mending stack di slider (4) aja biar agak enak flownya consider dulu
01:10:908 (2,3) - unstack? agak rada aneh sih kalau stack disini Fixed
01:23:765 (3) - stack di slider (1)? biar lebih leluasa pemain ngekliknya Fixed

ok itu aja kak GL!
Vanillas
Hi~ =w=

[Easy]
  1. 00:28:245 (1,2,3) - It seems you've folling vocal here. But 00:29:219 (2) - here you followed drum, which make me confused when test playing while 00:28:245 (1,3) - is folloing vocal. There is no need to follow every drum as there're many when it's short red line. I suggest replace it with a slider. https://puu.sh/trK4X/ff660eb0ab.png
  2. 00:40:712 (1,2,3) - ^
  3. 00:31:363 (1,2) - replace them with this ? It may sound better. https://puu.sh/trKhF/f9eab37a05.png
  4. 00:35:453 (2) - just a note here seems lost something. replace with a slider end at 00:35:843 ?
  5. 00:47:921 (2) - ^
  6. 01:00:973 (3) - finish at 01:01:752 ?
  7. 01:27:466 (1,1) - Not very sure whether it is ok to put a spinner just after a note in easy diff. remove the note ?
[Normal]
  1. 00:31:363 (1,2,3) - follow vocal ? https://puu.sh/trKKh/5d8526b7fb.png
  2. 00:43:830 (1,2,3) - ^
  3. 01:14:025 (6) - drum is soft here so just use a slider here ? And finish is also soft at 01:14:219 so I think you can ignore it and only follow vocal here.
  4. 01:27:466 (1,1) - same in easy.
Main problem is that there're some strange rhythm and I'm not sure whether you're following vocal or not. I just give suggestions in my opinion.

[Hard]
  1. 00:35:454 (3) - replace it with a slider and a note ? may sound better.
  2. 00:48:116 missing note. what about this rhythm ? https://puu.sh/trLS8/90b6407c7b.png
  3. 00:53:765 (2,3,1) - you followed drum at 00:51:622 (1,2,3) - so I suggest you still follow drum here. what about this ? https://puu.sh/trLZm/61620af856.png
  4. 00:59:414 (1,2,3) - ^ https://puu.sh/trM3L/92f523cb8f.png
  5. 01:21:817 (2,3) - Ctrl + G to change rhythm ?
  6. 01:23:375 (2,3) - ^
  7. 00:29:415 (3) - remove hitsound here ?
  8. 00:41:882 (3) - ^
  9. 00:49:869 (6,7) - ^
  10. 00:24:544 (5) - add whistle here ?
[Xinying's Insane]
  1. 00:28:830 (2,3) - Ctrl + G to change rhythm ?
  2. 00:35:453 (3,4) - ^
  3. 00:39:544 (2) - stack with end of 00:39:155 (1) - may be better.
  4. 00:53:960 (3,4) - Ctrl + G to change rhythm ?
  5. 00:58:440 (2,3,4) - note-slider-slider may be better ? https://puu.sh/trMpG/6851efdaae.png
  6. 01:20:843 (5) - seems out of screen
gl~~
Topic Starter
Del05

Moena wrote:

Hi~ =w=

[Easy]
  1. 00:28:245 (1,2,3) - It seems you've folling vocal here. But 00:29:219 (2) - here you followed drum, which make me confused when test playing while 00:28:245 (1,3) - is folloing vocal. There is no need to follow every drum as there're many when it's short red line. I suggest replace it with a slider. https://puu.sh/trK4X/ff660eb0ab.png hm.. i will consider you suggestion because your suggestion use 1/2 rhythm (slider 2 and 3 in your pic) which i want to avoid it(1/2 slider is fine to me)
  2. 00:40:712 (1,2,3) - ^
  3. 00:31:363 (1,2) - replace them with this ? It may sound better. https://puu.sh/trKhF/f9eab37a05.png hm.. i will consider you suggestion because your suggestion use 1/2 rhythm[/spoiler]
  4. 00:35:453 (2) - just a note here seems lost something. replace with a slider end at 00:35:843 ? hm.. i will consider you suggestion because your suggestion use 1/2 rhythm[/spoiler]
  5. 00:47:921 (2) - ^ hm.. i will consider you suggestion because your suggestion use 1/2 rhythm[/spoiler]
  6. 01:00:973 (3) - finish at 01:01:752 ? Nope, i follow the drum here
  7. 01:27:466 (1,1) - Not very sure whether it is ok to put a spinner just after a note in easy diff. remove the note ? it is fine, i think xD
[Normal]
  1. 00:31:363 (1,2,3) - follow vocal ? https://puu.sh/trKKh/5d8526b7fb.png Fixed
  2. 00:43:830 (1,2,3) - ^ Fixed
  3. 01:14:025 (6) - drum is soft here so just use a slider here ? And finish is also soft at 01:14:219 so I think you can ignore it and only follow vocal here. lemme consider it
  4. 01:27:466 (1,1) - same in easy.
Main problem is that there're some strange rhythm and I'm not sure whether you're following vocal or not. I just give suggestions in my opinion.

[Hard]
  1. 00:35:454 (3) - replace it with a slider and a note ? may sound better. why a note ?? i want to emphasize the drum and piano too
  2. 00:48:116 missing note. what about this rhythm ? https://puu.sh/trLS8/90b6407c7b.png consider it
  3. 00:53:765 (2,3,1) - you followed drum at 00:51:622 (1,2,3) - so I suggest you still follow drum here. what about this ? https://puu.sh/trLZm/61620af856.png i still follow the drum actually xD if you hear it again 00:53:765 (2,3,1) the drum is at 00:54:544 and for 00:51:622 (1,2,3) the drum at 00:53:181 and ofc those two are different part so it is okay
  4. 00:59:414 (1,2,3) - ^ https://puu.sh/trM3L/92f523cb8f.png
  5. 01:21:817 (2,3) - Ctrl + G to change rhythm ? why ?? i try to emphaszie the vocal that's why i use slider 2 instead use a circle
  6. 01:23:375 (2,3) - ^
  7. 00:29:415 (3) - remove hitsound here ? Fixed
  8. 00:41:882 (3) - ^ Fixed
  9. 00:49:869 (6,7) - ^ Fixed
  10. 00:24:544 (5) - add whistle here ? Fixed
Xinying

Moena wrote:

[Xinying's Insane]
  1. 00:28:830 (2,3) - Ctrl + G to change rhythm ? I want to make this beat 00:29:219 (3) - clickable
  2. 00:35:453 (3,4) - ^ Why change rhythm here? It sounds good to me
  3. 00:39:544 (2) - stack with end of 00:39:155 (1) - may be better. Good idea haha, fixed
  4. 00:53:960 (3,4) - Ctrl + G to change rhythm ? Why all these rhythm changes?
  5. 00:58:440 (2,3,4) - note-slider-slider may be better ? https://puu.sh/trMpG/6851efdaae.png Your rhythm is good because it makes 00:58:635 - clickable, but it feels really off to play if it doesn't follow the vocal here. So no fix for now
  6. 01:20:843 (5) - seems out of screen it's not off for me

https://puu.sh/trRa7/4a8cf2582e.osu
lolia
I'm not good at modding xd

  • General
  1. Easy, Normal, Hard and Insane : Disable Countdown.
  2. Easy, Normal, Insane and Flower : Disable Widescreen surpport.

  • Easy
  1. 00:36:622 (4) - Because you used 1/2 sider which is uncommon snap in Easy, it should be better if this was 1/1 slider for same piano.

  • Hard
  1. 00:11:103 (1,2) - Swap NC? It's better for empahsis of stacked notes
  2. 00:23:765 (2) - Add a whistle for drum or piano.
  3. 00:30:973 (4) - Use a Ctrl + H shape for consistant pattern?
  4. 00:49:869 (6,7) - Try to add some hitsounds? They're almost inaudiable for now x.x

  • Xinying
  1. Volume of the Kiai is too low.
  2. 00:52:401 (3) - Try to move to (70,107) or something for make same flow as 00:51:622 (1,2) - .
  3. 01:01:362 (3,4) - I'm sure that Ctrl G flow is better and emphasizes 01:01:752 (1) - this slider more cuz of DS.

GL :3
Gaia
hihi

[general]
http://puu.sh/tvrnd/44fb790016.wav maybe you can make use of this hitsound for the intro?

disable countdown and widescreen for all diffs
[easy]
00:25:129 (1,2) - copy one and ctrl+j? http://puu.sh/tvqRX/366d823492.jpg
00:34:479 (1,2,3) - try this rhythm, better polarity
00:47:921 (2,3) - make into slider to prevent 3/2 gap
00:50:064 (1) - finish on head
00:59:414 (1,2) - recommend this instead
01:14:414 (4) - maybe 1/2 slider?

[Normal]
aimod spacing issue
00:35:453 (3,4,5,6) - u can do better than this ! doesnt flow great atm
00:50:064 (1) - finish again (and the other diffs too)
01:06:232 (2) - 01:12:466 (2) - 01:15:583 (2) - (and more) u can delete this to avoid long slidertrain
01:10:323 (4) - (and others) whistle is out of place, either remove or add on others too

[Hard]
00:44:414 (2) - minor detail but move it left more would make the patttern look more balanced and nicer :3
00:49:966 (7) - jump on a triple is really hard for hard diffs, AND this is overmapped so yea :/
00:53:181 (1) - flow is really harsh here
00:56:297 (1) - ^
00:59:414 (1) - ^ try ctrl+g
01:08:765 (1) - this is better than before though o/
01:10:323 (1) - but not this, move this left more for better flow
01:16:947 (2,3,4) - use more symmetry, looks messy atm
01:27:077 (3,4,5,6,1) - ehh maybe 1/4 reverse?

[xinying]
00:05:843 (3,4,1) - weird flow
00:35:453 (3) - normal whistle for piano?
00:47:336 (2) - this lonely whistle what is it following lol
00:48:895 (2) - 00:50:064 (1) - finish
01:18:895 (3) - curved slider here looks out of place :s maybe put it straight but angle it down?
01:22:694 (6) - overmapped

[Flower]
00:09:349 (4) - move down to avoid tiny overlap
00:12:077 (5) - these jumps are so non-intuitive :/ i always think (5) should be down and (6) is above lol
00:50:064 (1,2,3) - really awkward flow imo
01:03:895 (1) - 01:07:012 (1) - (etc) whistle on head?
01:14:804 (6,7,1) - THE FC DENIER :c (if u really want pp mapu maybe change to kickslider :p something like http://puu.sh/tvske/e811295bb1.jpg)
01:14:999 (1) - finish
01:17:337 (4,5) - copy pasta symmetry would be nice here

dont really want to change much except that triple tbh cuz i want dat pp /slapped

glhf!
Topic Starter
Del05
Thank you :D

Gaia wrote:

[easy]
00:25:129 (1,2) - copy one and ctrl+j? http://puu.sh/tvqRX/366d823492.jpg Fixed
00:34:479 (1,2,3) - try this rhythm, better polarity Fixed
00:47:921 (2,3) - make into slider to prevent 3/2 gap Fixed
00:50:064 (1) - finish on head Fixed
00:59:414 (1,2) - recommend this instead Fixed
01:14:414 (4) - maybe 1/2 slider? will consider it cause i dont follow that kind of rhythm xD

[Normal]
aimod spacing issue Fixed
00:35:453 (3,4,5,6) - u can do better than this ! doesnt flow great atm Fixed
00:50:064 (1) - finish again (and the other diffs too) Fixed
01:06:232 (2) - 01:12:466 (2) - 01:15:583 (2) - (and more) u can delete this to avoid long slidertrain Fixed
01:10:323 (4) - (and others) whistle is out of place, either remove or add on others too Fixed, add other

[Hard]
00:44:414 (2) - minor detail but move it left more would make the patttern look more balanced and nicer :3 Fixed
00:49:966 (7) - jump on a triple is really hard for hard diffs, AND this is overmapped so yea :/Fixed
00:53:181 (1) - flow is really harsh here Fixed
00:56:297 (1) - ^ Will consider it because i think it is good now
00:59:414 (1) - ^ try ctrl+g Fixed
01:08:765 (1) - this is better than before though o/ :D
01:10:323 (1) - but not this, move this left more for better flow Fixed
01:16:947 (2,3,4) - use more symmetry, looks messy atm Fixed
01:27:077 (3,4,5,6,1) - ehh maybe 1/4 reverse? will consider it (this one is to make the map harder but lemme do smothing if someone said about this again)

Karia wrote:

  • Easy
  1. 00:36:622 (4) - Because you used 1/2 sider which is uncommon snap in Easy, it should be better if this was 1/1 slider for same piano. Fixed

  • Hard
  1. 00:11:103 (1,2) - Swap NC? It's better for empahsis of stacked notes Fixed
  2. 00:23:765 (2) - Add a whistle for drum or piano. Fixed
  3. 00:30:973 (4) - Use a Ctrl + H shape for consistant pattern? Fixed
  4. 00:49:869 (6,7) - Try to add some hitsounds? They're almost inaudiable for now x.x Fixed
Elira
As you requested

[Flower]
  1. 00:08:570 (2,4) - small overlap
  2. 00:13:635 (3,4) - maybe me, but stack is off some.

    [Hard]
  3. 01:27:077 (3,4,5,6,1) - maybe 1/4 reverse would be better here?
  4. 01:09:739 (3) - personally stacking on 01:09:934 (4) - feels much more natural to me
  5. 01:22:207 (3) - same as above stack 01:22:402 (4) - ^
that's all I can find, looks really good
good luck!
Xinying
Karia

Karia wrote:

  • Xinying
  1. Volume of the Kiai is too low. Changed everything
  2. 00:52:401 (3) - Try to move to (70,107) or something for make same flow as 00:51:622 (1,2) - . Sure
  3. 01:01:362 (3,4) - I'm sure that Ctrl G flow is better and emphasizes 01:01:752 (1) - this slider more cuz of DS. Jump would be too large, purpose of that slow slider is just for the vocal~

Gaia

Gaia wrote:

[xinying]
00:05:843 (3,4,1) - weird flow any better suggestions? It feels fine to me
00:35:453 (3) - normal whistle for piano? ok
00:47:336 (2) - this lonely whistle what is it following lol what?
00:48:895 (2) - 00:50:064 (1) - finish ok
01:18:895 (3) - curved slider here looks out of place :s maybe put it straight but angle it down? ok
01:22:694 (6) - overmapped the vocal is there

I did my own hitsounds and some fixes~ -> https://puu.sh/twFmT/7d38b1704a.osu
Flower
hey

[Flower (not me though)]
00:09:349 (4,1,2,3,4,1,2,3,4,5,6) - rotate by ~5 degree clockwise to make jump more natural
00:11:103 (1,2,3,4,5,6,7) - in fact I notice a hint of asymmetry. better rebuild them with ctrl+shift+d.
00:22:986 (4) - rotate this ~3 degrees clockwise to keep flow to 00:23:570 (1) -
00:32:726 (1) - adjust the white node to make better shape, i.e.:
00:34:480 (1) - same^
00:47:726 (1,2,3,4,1,2) - imo normal-hitnormal here is too heavy. suggest this:
1 - whistle, 2 - whistle, 3 - none, 4 - normal sample, 1 - none, 2 - whistle
00:49:284 - how about normal finish

[xinying's]
00:36:038 (1) - make it parallel with 00:35:064 (2) - to improve flow

[hard]
00:17:921 (2) - split it in to a 1/2 slider and a circle to let the player hit piano beat at 00:18:310 - ?
01:23:375 (2) - curve it more to let the player catch the flow to 01:23:764 (3) -

[normal]
00:44:999 - adding a note here would be good

gl~
walaowey

Gaia wrote:

hihi

[Flower]
00:09:349 (4) - move down to avoid tiny overlap Fixed
00:12:077 (5) - these jumps are so non-intuitive :/ i always think (5) should be down and (6) is above lol i'll see what others say about this, bcoz its fine for me, and i've ask few ppl to play it, they dont seem to have that problem
00:50:064 (1,2,3) - really awkward flow imo fixed, smoother flow now
01:03:895 (1) - 01:07:012 (1) - (etc) whistle on head? alright
01:14:804 (6,7,1) - THE FC DENIER :c (if u really want pp mapu maybe change to kickslider :p something like http://puu.sh/tvske/e811295bb1.jpg) maybe no xP i like triplets more :3
01:14:999 (1) - finish fixed
01:17:337 (4,5) - copy pasta symmetry would be nice here fixed

dont really want to change much except that triple tbh cuz i want dat pp /slapped Slapped

glhf!
Thanks for the mod xD

Depths wrote:

As you requested

[Flower]
  1. 00:08:570 (2,4) - small overlap fixed
  2. 00:13:635 (3,4) - maybe me, but stack is off some. color=#0000FF]fixed[/color]
that's all I can find, looks really good
good luck!
Thanks for the mod xD

Flower wrote:

hey

[Flower (not me though)] lololl
00:09:349 (4,1,2,3,4,1,2,3,4,5,6) - rotate by ~5 degree clockwise to make jump more natural the jumps looks fine tho, its in flow at least i think, i'll see what others say about this
00:11:103 (1,2,3,4,5,6,7) - in fact I notice a hint of asymmetry. better rebuild them with ctrl+shift+d. i'll think about this, bcoz it looks fine for me xP
00:22:986 (4) - rotate this ~3 degrees clockwise to keep flow to 00:23:570 (1) - fixed
00:32:726 (1) - adjust the white node to make better shape, i.e.: fixed
00:34:480 (1) - same^ fixed
00:47:726 (1,2,3,4,1,2) - imo normal-hitnormal here is too heavy. suggest this:
1 - whistle, 2 - whistle, 3 - none, 4 - normal sample, 1 - none, 2 - whistle fixed
00:49:284 - how about normal finish fixed

gl~

Thanks for the mod xD

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 61557
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12661,25129,37596,47726,48505,50064,60973,61168,61362,61557,71882,74219,74999,84349
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.5

[Metadata]
Title:Kimi no Hana (TV Size)
TitleUnicode:キミの花 (TV Size)
Artist:Oku Hanako
ArtistUnicode:奥華子
Creator:Del05
Version:Flower
Source:セイレン
Tags:Seiren opening Tsuneki Hikari Miyamae Tooru Touno Kyouko xinying chocox walaowey op
BeatmapID:1186443
BeatmapSetID:557856

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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194,-133.333333333333,4,2,1,40,0,0
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[Colours]
Combo1 : 255,255,0
Combo2 : 255,0,128
Combo3 : 178,159,151
Combo4 : 165,196,230
Combo5 : 182,224,84
Combo6 : 255,227,210

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306,61,23570,5,2,0:1:0:0:
263,225,23765,1,0,0:0:0:0:
225,85,23960,1,4,0:0:0:0:
364,124,24155,1,0,0:0:0:0:
203,166,24349,1,2,0:1:0:0:
306,61,24544,1,0,0:0:0:0:
344,203,24739,1,2,0:1:0:0:
285,144,24934,1,0,0:0:0:0:
447,99,25129,6,0,P|422:177|328:199,1,170,4|8,0:0|0:0,0:0:0:0:
225,85,25714,1,0,0:0:0:0:
182,243,25908,1,0,0:0:0:0:
285,144,26103,1,2,0:0:0:0:
119,186,26297,1,0,0:0:0:0:
263,225,26492,1,8,0:0:0:0:
142,106,26688,6,0,P|63:123|40:211,1,170,2|8,0:0|0:0,0:0:0:0:
119,186,27271,1,0,0:0:0:0:
225,85,27466,2,0,L|313:65,1,85,0|2,0:0|0:0,0:0:0:0:
345,206,27856,2,0,L|244:229,1,85
364,124,28245,6,0,P|423:177|398:270,1,170,2|8,0:0|0:0,0:0:0:0:
320,286,28830,1,0,0:0:0:0:
285,145,29025,2,0,L|345:206,1,85,0|2,0:0|0:0,0:0:0:0:
203,166,29415,1,0,0:0:0:0:
307,66,29609,6,0,L|374:135,1,85,8|0,0:0|0:0,0:0:0:0:
262,224,29999,1,2,0:0:0:0:
142,106,30194,2,0,L|121:188,1,85,8|0,0:0|0:0,0:0:0:0:
193,310,30583,1,0,0:0:0:0:
203,166,30778,1,2,0:0:0:0:
110,277,30973,1,8,0:0:0:0:
251,245,31168,1,0,0:0:0:0:
120,188,31362,6,0,P|73:194|37:224,1,85,2|0,0:0|0:0,0:0:0:0:
110,277,31752,1,8,0:0:0:0:
203,166,31947,2,0,L|315:138,1,85
425,181,32336,1,2,0:0:0:0:
320,286,32532,1,0,0:0:0:0:
364,124,32726,6,0,B|427:108|470:146|470:146|402:198,1,170,8|2,0:0|0:0,0:0:0:0:
262,224,33311,1,8,0:0:0:0:
304,63,33505,2,0,L|364:124,1,85
320,286,33895,1,2,0:0:0:0:
285,145,34090,1,8,0:0:0:0:
404,264,34284,1,0,0:0:0:0:
235,302,34480,6,0,B|167:291|130:254|130:254|190:240,1,170,2|8,0:0|0:0,0:0:0:0:
320,286,35064,2,0,L|291:378,1,85
262,224,35453,2,0,L|289:139,1,85,2|0,0:0|0:0,0:0:0:0:
142,106,35843,1,8,0:0:0:0:
235,302,36038,5,2,0:0:0:0:
203,166,36232,1,0,0:0:0:0:
100,265,36427,1,8,0:0:0:0:
320,286,36622,2,0,L|423:259,1,85,2|0,0:0|0:0,0:0:0:0:
304,63,37012,1,2,0:0:0:0:
203,166,37206,2,0,L|266:227,1,85,8|0,0:0|0:0,0:0:0:0:
447,99,37596,6,0,P|391:48|299:66,1,170,4|8,0:0|0:0,0:0:0:0:
203,166,38181,1,0,0:0:0:0:
344,205,38375,1,0,0:0:0:0:
181,242,38570,1,2,0:0:0:0:
288,144,38765,1,0,0:0:0:0:
142,106,38960,1,8,0:0:0:0:
264,225,39155,6,0,P|230:313|137:316,1,170,0|8,0:0|0:0,0:0:0:0:
120,188,39739,2,0,L|207:164,1,85
363,123,40129,1,2,0:0:0:0:
223,83,40323,2,0,L|142:106,1,85,8|0,0:0|0:0,0:0:0:0:
264,225,40713,6,0,P|344:200|356:106,1,170,2|8,0:0|0:0,0:0:0:0:
202,166,41297,2,0,L|177:258,1,85
142,106,41687,1,2,0:0:0:0:
264,225,41882,1,0,0:0:0:0:
99,268,42076,6,0,L|29:201,1,85,8|0,0:0|0:0,0:0:0:0:
202,166,42466,1,2,0:0:0:0:
155,329,42661,2,0,P|111:353|66:344,1,85,8|0,0:0|0:0,0:0:0:0:
122,186,43050,1,0,0:0:0:0:
239,309,43245,1,2,0:0:0:0:
282,142,43440,1,8,0:0:0:0:
320,286,43635,1,0,0:0:0:0:
202,166,43830,6,0,P|202:118|243:67,1,85,2|0,0:0|0:0,0:0:0:0:
386,47,44219,1,8,0:0:0:0:
344,205,44414,2,0,P|305:228|238:220,1,85
362,123,44803,1,2,0:0:0:0:
404,264,44999,1,0,0:0:0:0:
282,142,45194,6,0,P|197:172|185:269,1,170,8|2,0:0|0:0,0:0:0:0:
320,286,45778,1,8,0:0:0:0:
362,123,45973,2,0,L|297:56,1,85
142,106,46362,1,2,0:0:0:0:
264,225,46557,1,8,0:0:0:0:
223,83,46751,1,0,0:0:0:0:
122,186,46947,6,0,L|192:260,1,85
282,142,47336,2,0,L|199:164,1,85,8|0,0:0|0:0,0:0:0:0:
72,350,47726,5,2,0:0:0:0:
239,309,47921,1,2,0:0:0:0:
122,186,48116,1,0,0:0:0:0:
155,329,48310,1,8,0:0:0:0:
282,142,48505,5,2,0:1:0:0:
239,309,48700,1,2,0:0:0:0:
60,126,48895,1,4,0:0:0:0:
203,166,49090,1,0,0:0:0:0:
155,329,49284,6,0,L|55:355,1,85,4|0,0:1|0:0,0:0:0:0:
180,247,49674,2,0,L|273:223,1,85
423,245,50064,6,0,P|379:289|317:288,1,127.500004863739,4|0,0:0|0:0,0:0:0:0:
348,211,50648,1,0,0:0:0:0:
415,163,50843,2,0,B|450:137|450:137|439:97|392:62,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
322,46,51427,1,0,0:0:0:0:
341,127,51622,6,0,P|276:145|214:129,1,127.500004863739,2|2,0:1|0:0,0:0:0:0:
56,95,52401,2,0,L|50:174,1,63.7500024318696,8|0,0:0|0:0,0:0:0:0:
104,222,52791,2,0,L|98:285,1,63.7500024318696
155,346,53181,6,0,P|208:371|278:336,1,127.500004863739,2|0,0:1|0:0,0:0:0:0:
335,297,53765,1,0,0:0:0:0:
280,234,53960,1,8,0:0:0:0:
194,226,54155,2,0,P|197:258|213:286,1,63.7500024318696
335,297,54544,6,0,L|397:183,1,127.500004863739
311,178,55129,2,0,L|280:234,1,63.7500024318696
268,112,55518,1,8,0:0:0:0:
352,113,55713,1,0,0:0:0:0:
228,175,55908,2,0,L|169:200,1,63.7500024318696
79,126,56297,6,0,P|138:145|169:200,1,127.500004863739,2|0,0:1|0:0,0:0:0:0:
137,274,56882,1,0,0:0:0:0:
86,210,57077,1,8,0:0:0:0:
221,261,57271,2,0,L|308:248,1,63.7500024318696
366,237,57661,1,0,0:0:0:0:
283,131,57856,6,0,P|264:191|284:251,1,127.500004863739,2|0,0:1|0:0,0:0:0:0:
366,237,58440,1,0,0:0:0:0:
362,154,58635,1,8,0:0:0:0:
222,195,58830,2,0,L|149:198,1,63.7500024318696
189,122,59219,1,0,0:0:0:0:
189,278,59414,6,0,P|101:261|75:175,1,170,2|0,0:1|0:0,0:0:0:0:
189,122,59999,1,0,0:0:0:0:
277,280,60194,1,8,0:0:0:0:
326,125,60388,2,0,L|292:29,1,85
235,201,60778,1,0,0:0:0:0:
443,128,60973,5,2,0:0:0:0:
225,77,61168,1,8,0:0:0:0:
371,241,61362,1,8,0:0:0:0:
356,20,61557,1,8,0:0:0:0:
347,30,62531,5,4,0:0:0:0:
304,168,62726,1,0,0:0:0:0:
206,61,62921,1,8,0:0:0:0:
368,111,63116,1,0,0:0:0:0:
224,144,63310,2,0,L|133:115,1,85,2|2,0:0|0:0,0:0:0:0:
287,88,63700,1,8,0:0:0:0:
240,223,63895,6,0,P|296:252|381:199,1,170,2|0,0:0|0:0,0:0:0:0:
224,144,64479,1,8,0:0:0:0:
175,280,64674,1,0,0:0:0:0:
304,168,64869,2,0,L|377:102,1,85,2|2,0:0|0:0,0:0:0:0:
466,216,65258,2,0,L|396:280,1,85,8|0,0:0|0:0,0:0:0:0:
224,144,65648,5,2,0:0:0:0:
386,192,65843,1,0,0:0:0:0:
254,309,66038,1,8,0:0:0:0:
304,168,66232,1,0,0:0:0:0:
334,338,66427,2,0,L|254:309,1,85,2|2,0:0|0:0,0:0:0:0:
93,252,66817,1,8,0:0:0:0:
240,223,67012,6,0,P|250:321|180:366,1,170,2|0,0:0|0:0,0:0:0:0:
157,198,67596,1,8,0:0:0:0:
304,168,67791,1,0,0:0:0:0:
175,280,67986,2,0,L|78:248,1,85,2|2,0:0|0:0,0:0:0:0:
55,89,68375,2,0,L|78:188,1,85,8|0,0:0|0:0,0:0:0:0:
304,168,68765,6,0,P|258:140|213:143,1,85,2|0,0:0|0:0,0:0:0:0:
254,309,69155,1,8,0:0:0:0:
386,192,69349,1,0,0:0:0:0:
240,223,69544,2,0,L|152:299,1,85,2|2,0:0|0:0,0:0:0:0:
319,251,69934,1,8,0:0:0:0:
157,198,70129,1,0,0:0:0:0:
334,338,70323,6,0,P|380:315|405:271,1,85,2|0,0:0|0:0,0:0:0:0:
367,110,70713,1,8,0:0:0:0:
240,223,70908,1,0,0:0:0:0:
386,192,71103,1,2,0:0:0:0:
287,88,71297,1,2,0:0:0:0:
319,251,71492,1,8,0:0:0:0:
449,133,71687,1,0,0:0:0:0:
224,144,71882,6,0,L|146:206,1,85,2|0,0:0|0:0,0:0:0:0:
190,361,72271,1,8,0:0:0:0:
240,223,72466,1,0,0:0:0:0:
334,338,72661,1,2,0:0:0:0:
304,168,72856,1,2,0:0:0:0:
175,278,73051,1,8,0:0:0:0:
224,144,73245,1,0,0:0:0:0:
397,284,73440,6,0,L|461:228,1,85,2|0,0:0|0:0,0:0:0:0:
367,110,73830,1,8,0:0:0:0:
319,251,74025,1,0,0:0:0:0:
430,54,74219,2,0,L|331:25,1,85,4|0,0:0|0:0,0:0:0:0:
224,144,74609,1,8,0:0:0:0:
461,228,74804,1,8,0:0:0:0:
461,228,74901,1,8,0:0:0:0:
461,228,74999,5,12,0:0:0:0:
319,251,75194,1,0,0:0:0:0:
367,110,75389,1,8,0:0:0:0:
397,284,75584,1,0,0:0:0:0:
241,227,75778,2,0,L|224:144,1,85,2|2,0:0|0:0,0:0:0:0:
383,197,76168,1,8,0:0:0:0:
254,309,76363,6,0,P|174:276|169:188,1,170,2|0,0:0|0:0,0:0:0:0:
287,88,76947,1,8,0:0:0:0:
241,227,77142,1,0,0:0:0:0:
143,118,77337,2,0,P|106:89|44:88,1,85,2|2,0:0|0:0,0:0:0:0:
21,216,77726,2,0,P|58:245|120:246,1,85,8|0,0:0|0:0,0:0:0:0:
304,168,78116,5,2,0:0:0:0:
175,278,78311,1,0,0:0:0:0:
223,143,78506,1,8,0:0:0:0:
254,309,78700,1,0,0:0:0:0:
158,201,78895,2,0,L|143:118,1,85,2|2,0:0|0:0,0:0:0:0:
0,55,79284,1,8,0:0:0:0:
10,227,79479,6,0,P|88:248|161:198,1,170,2|0,0:0|0:0,0:0:0:0:
287,88,80064,1,8,0:0:0:0:
319,251,80259,1,0,0:0:0:0:
224,144,80454,2,0,L|206:59,1,85,2|2,0:0|0:0,0:0:0:0:
304,168,80843,1,8,0:0:0:0:
158,201,81038,1,0,0:0:0:0:
367,110,81232,6,0,P|391:151|379:206,1,85,2|0,0:0|0:0,0:0:0:0:
254,309,81622,1,8,0:0:0:0:
304,168,81817,1,0,0:0:0:0:
396,283,82012,2,0,L|313:248,1,85,2|2,0:0|0:0,0:0:0:0:
188,361,82402,1,8,0:0:0:0:
330,336,82597,1,0,0:0:0:0:
158,201,82791,6,0,L|94:257,1,85,2|0,0:0|0:0,0:0:0:0:
241,227,83181,1,8,0:0:0:0:
142,117,83376,1,0,0:0:0:0:
175,278,83571,2,0,P|201:301|274:303,1,85,2|2,0:0|0:0,0:0:0:0:
224,144,83960,1,8,0:0:0:0:
94,256,84155,1,0,0:0:0:0:
317,249,84349,6,0,L|388:192,1,85,2|0,0:0|0:0,0:0:0:0:
287,88,84739,1,8,0:0:0:0:
241,227,84934,1,0,0:0:0:0:
367,110,85129,1,2,0:0:0:0:
396,283,85324,1,2,0:0:0:0:
304,168,85519,1,8,0:0:0:0:
254,309,85713,1,0,0:0:0:0:
367,110,85908,6,0,P|326:84|265:91,1,85,2|0,0:0|0:0,0:0:0:0:
150,180,86298,1,8,0:0:0:0:
319,189,86493,1,0,0:0:0:0:
189,83,86687,1,2,0:0:0:0:
234,247,86882,1,2,0:0:0:0:
290,82,87077,2,8,L|316:27,1,42.5
373,97,87271,2,8,L|410:72,1,42.5
441,152,87466,5,4,0:0:0:0:
256,192,87564,12,0,89025,0:0:0:0:
Yohanes
Flower
- 00:08:570 (2,4) - unsightly overlap, better if you can avoid them
- 00:24:934 (8) - move to 306|61 (stack with 6)? it feels more natural to jump there compared to suddenly change the spacing mid-jump imo. Not to mention it will have better transition toward the next slider
- 00:27:271 (2,3) - It would be better if you swap this rhythm. Because the vocal start on 00:27:271 - and the sound on 00:27:466 - isn't as strong as 00:27:661 -. So, put a slider on 00:27:271 - is a no-brainer to me http://puu.sh/txUnG/9f2b06b78b.jpg
- 00:28:830 (2,3) - same here
- 00:31:752 (2,3,4) - & 00:33:311 (2,3,4) - is nice
I think that's it.
Oh, in your future map, Try don't confine yourself to map "only" with hexagonal pattern because that can make some pattern's movement not as fluid as it can be. for example 01:13:051 (6,7,1) -, 00:48:505 (1,2,3,4) - can be better if you "break" those hexagonal pattern
Oh, Hi Calvin lol

Xinying
- 00:05:843 (3,4,1) - try this instead? http://puu.sh/txVI5/e1dbecbcf9.jpg
- 00:23:181 (4) - place jump here because the piano is strong? probably on 459|219
- 00:24:934 (4) - Try to put it on 76|181, I think it feels nicer to play
- 00:29:414 (4) - remove clap
- 00:32:726 (4,1,2,3,4) - the song is not strong enough to justify such a jump. In fact, those are similar rhytmically with 00:45:194 (6,1,2,3) - yet you mapped it differently (by spacing). If I were you, I would go with something like this 00:32:726 (4,1,2) -
- 00:42:466 (1,2) - ctrl+g this feels more natural http://puu.sh/txVbw/589bd874ac.jpg
- 00:47:336 (2,3,4,5) - I think this spacing is way too big and it is hardly the most intense part of the song. Try to re-arrange them so it isn't as massive as it is now

Hard
- 01:09:739 (3) - Stacking notes behind the slider isn't that intuitive to play in hard difficulty. Especially when you only did it twice troughout the map. I would recommend you move it elsewhere or stack it on the next slider's head if you still want to stack it
- 01:22:207 (3) - here too
solid diff

It feels like top 2 difficulty was made by the same mapper lool
Good luck!
Log Off Now
nm from pm i guess

[Easy]

00:12:661 (1) - any reason why you stop with the nice hitsounds that follow the cross stick snare, even if the music changes i think they fit really nicely
00:31:363 (1,2,3) - these patterns might be very hard to read, as visually they look very similar to patterns like these 00:12:661 (1,2,3) / 00:22:012 (1,2,3) - which you use earlier, but these patterns have different time between clicks, try to get a more visually different style for these patterns
00:37:012 (3) - missing hitsound on slider end?
00:48:895 (3,4) - blanket (slider end)
01:13:440 (3) - would prefer this if you went to the white tick, as there is a big crash cymbal on it thats being ignored
01:17:337 (3) - maybe have this slider as a red point instead of grey, as atm it looks a bit like a failed blanket xd

[Normal]

00:12:661 (1) - any reason why you stop with the nice hitsounds that follow the cross stick snare, even if the music changes i think they fit really nicely
00:26:492 - any reason why this circle isn't mapped? i understand object density, but because you mapped the snare here 00:27:856 (5) - and miss out this one (and this one even has a vocal on it) i'm not so sure on your emphasis.
00:38:960 - ^
00:56:297 (1,2,3,4) - the drum patterning here is slightly different but you map the same simplified rhythm, since you're approaching a build up, i think it's ok if you increase the object density slightly to better match the rhythm. maybe try something like this?
00:59:999 - i think you're following the piano here? if so i would prefer a different rhythm here as the strong piano note is on the red tick, so having a 1/2 slider there would suit this melody better, whilst also passively hitting the snare note you're focusing on atm

[Hard]

00:12:661 (1) - any reason why you stop with the nice hitsounds that follow the cross stick snare, even if the music changes i think they fit really nicely
00:20:064 (3,1) - fix parallel
00:53:960 (2) - i think i would prefer it if you followed the vocals here as it looks like you are for the rest of the section, a 1/2 slider 00:53:765 - here would work
01:01:557 (4) - lower this a bit to get a straight line between 01:00:973 (1,3,4) -

where are the cool cross stick hitsounds in the top 2 diffs :( :( :( :(

gl!
Topic Starter
Del05
Hi
thanks :D

Log Off Now wrote:

nm from pm i guess

[Easy]

00:12:661 (1) - any reason why you stop with the nice hitsounds that follow the cross stick snare, even if the music changes i think they fit really nicely Fixed
00:31:363 (1,2,3) - these patterns might be very hard to read, as visually they look very similar to patterns like these 00:12:661 (1,2,3) / 00:22:012 (1,2,3) - which you use earlier, but these patterns have different time between clicks, try to get a more visually different style for these patterns No prob about this but if someone said about this again i wil change it then
00:37:012 (3) - missing hitsound on slider end? Fixed
00:48:895 (3,4) - blanket (slider end) Fixed
01:13:440 (3) - would prefer this if you went to the white tick, as there is a big crash cymbal on it thats being ignored Exactly, first time i didnt ignore that cymbal sound but after i got some mods some says to ignore it since i follow the vocal more, but if someone said about this again i will chnge it back
01:17:337 (3) - maybe have this slider as a red point instead of grey, as atm it looks a bit like a failed blanket xd Fixed

[Normal]

00:12:661 (1) - any reason why you stop with the nice hitsounds that follow the cross stick snare, even if the music changes i think they fit really nicely Fixed
00:26:492 - any reason why this circle isn't mapped? i understand object density, but because you mapped the snare here 00:27:856 (5) - and miss out this one (and this one even has a vocal on it) i'm not so sure on your emphasis. Actually i emphasis vocal at slider 3 start lemme consider this first if someone said about this again i will change something
00:38:960 - ^
00:56:297 (1,2,3,4) - the drum patterning here is slightly different but you map the same simplified rhythm, since you're approaching a build up, i think it's ok if you increase the object density slightly to better match the rhythm. maybe try something like this? I think it is fine right now and the build is not here i think
00:59:999 - i think you're following the piano here? if so i would prefer a different rhythm here as the strong piano note is on the red tick, so having a 1/2 slider there would suit this melody better, whilst also passively hitting the snare note you're focusing on atm i use different rhythm already from the prev rhythm pattern in that part xD

[Hard]

00:12:661 (1) - any reason why you stop with the nice hitsounds that follow the cross stick snare, even if the music changes i think they fit really nicely Fixed
00:20:064 (3,1) - fix parallel Fixed
00:53:960 (2) - i think i would prefer it if you followed the vocals here as it looks like you are for the rest of the section, a 1/2 slider 00:53:765 - here would work Fixed
01:01:557 (4) - lower this a bit to get a straight line between 01:00:973 (1,3,4) - Fixed

Depths wrote:

[Hard]
[*]01:27:077 (3,4,5,6,1) - maybe 1/4 reverse would be better here? Fixed
[*]01:09:739 (3) - personally stacking on 01:09:934 (4) - feels much more natural to me Fixed
[*]01:22:207 (3) - same as above stack 01:22:402 (4) - ^ Fixed[/list]
!

Flower wrote:

[hard]
00:17:921 (2) - split it in to a 1/2 slider and a circle to let the player hit piano beat at 00:18:310 - ? Fixed
01:23:375 (2) - curve it more to let the player catch the flow to 01:23:764 (3) - I think it is flow well now

[normal]
00:44:999 - adding a note here would be good Fixed

Yohanes wrote:

Hard
- 01:09:739 (3) - Stacking notes behind the slider isn't that intuitive to play in hard difficulty. Especially when you only did it twice troughout the map. I would recommend you move it elsewhere or stack it on the next slider's head if you still want to stack it Fixed
- 01:22:207 (3) - here too Fixed
solid diff Thank you :D

It feels like top 2 difficulty was made by the same mapper lool They have some similar style :D
Good luck!
Toyosaki Aki
Hi~ :3
from PM ※I'm not good at English

Flower
  1. 00:17:336 (1,2) - this is noticeable overlap through the whole. would change it to stack, perfectly unstack, or the way like 01:06:427 (5,1) - is better imo.
  2. 01:07:012 (1) - would move to about x:237|y:230? matching 01:07:012 (1) - 's center and 01:06:427 (5) - 's end is nice to look I think. If do it, also 01:06:817 (6,4) - would move with 01:07:012 (1) - ofc.

Xinying's Insane
  1. 00:19:479 (2) - maybe Sampleset soft, Additions normal then add whistle?

Normal
  1. How about switch 01:14:025 (5) - with 01:14:219 (6) - ?

Easy
  1. 01:00:973 (3) - 2/1 slider? I felt weird a bit here

all diffs look really fine~
nice mapset & song :3
-Nya-
Hi, you requested via PM.

General:
  1. It would be a good idea if all the diffs end on the same spot. Mainly because it seems like there are different opinions on where the last spinner’s tail should be placed. If you listen to the music at 25%, you’ll hear that the music actually stops playing here: 01:29:155 – (It’s snapped to 1/6) I suggest ending all diffs here. Just talk to the GD’ers about this.

Flower:
  1. Why didn’t you put your name in this diff? Everyone will think Del05 mapped it.
  2. You can actually raise the HP and AR a bit, so that it’s not the same as the Insane.
  3. I noticed that you didn’t use any hitsounds for these sounds: 00:00:583 - 00:00:973 - 00:01:362 – etc. Del05 did use a nice hitsound for them though and I highly suggest you do the same. Leaving them empty isn’t a good idea since the sounds can be heard so clearly.
  4. 00:05:453 (2) –For strong vocals like this I suggest more spacing for more emphasis. The vocal really stands out and I feel the spacing should support that. Here are more similar places where a bit more spacing can be added to support the vocal: 00:17:921 (2) - 00:21:427 (3) –
  5. 00:21:817 –It would be better if there was a circle here instead imo. Because the vocal on the tail sound rather strong and a circle would emphasize that better.
    You can try something like above.
  6. 00:23:181 –Almost same as above. This piano beat sounds important so instead of a slider’s repeat, it would be better to have a slider’s head or a circle there instead for more emphasis. So perhaps a pattern like this:
    Also, the vocal here: 00:22:012 – is quite long so it would be a good idea to have a 1/1 slider there instead to support that. (Like I showed in the pic above)
  7. 00:24:739 (7,8) –This spacing is so small and I don’t think it’s a good idea since the beat on (8) isn’t really that calm. I suggest increasing the distance a bit.
  8. 00:27:271 (2,3) –Not the best flow. It’s a bit uncomfortable. Perhaps try something like this instead:
    Just lift the tail of the slider upwards a bit, like shown above. Or you can try a different approach; just something that flows nicely from (2)
  9. 00:28:245 (1,1) –You can stack here for aesthetic reasons. Right now it doesn’t look that good.
  10. 00:31:752 (2,3) –Same as 00:27:271 (2,3) –
  11. 00:36:622 (4,5) –This is quite a big jump. One of the biggest before the kiai. I don’t really think the beat on 00:37:012 (5) – is strong enough to support this big jump. It also looks inconsistent with the other previous jumps. Imo the spacing here: 00:37:012 (5,6) – should be bigger than the spacing here: 00:36:622 (4,5) – since the beat on the head of 00:37:206 (6) – is stronger.
  12. 00:46:947 (1,2) –I don’t really understand why this is a combo on its own. I think you should rather remove the NC here: 00:47:726 (1) – since there isn’t really anything in the music that suggests a NC there.
  13. 00:49:284 (1,2) -^, remove NC here: 00:49:284 (1) –
  14. 00:55:129 (2,3) –This is the only place where you added a jump for the beat here: 00:55:518 (3) – It’s a bit weird since you didn’t do this at the other similar patterns. I support the jump since it’s nice to emphasize the strong beat, but then you should do this for the other patterns as well for consistency. Places like: 00:50:843 (3) - 00:53:960 (3) - 00:58:635 (3) – can be emphasized more with a bit more spacing.

Xinying’s Insane:
  1. 00:10:518 (3) –The beat on this object is rather weak so I don’t really see a reason for a big spacing like this. I suggest rather nerfing the spacing here a bit: 00:10:129 (2,3) – just to support the calm beat.
  2. 00:13:245 (2) -^, rather not make jumps for beats that is not that strong. Rather placing a jump here: 00:13:830 (5) – would have made more sense than placing a jump here: 00:13:245 (2) – since the vocal on 00:13:830 (5) – supports a bit of a jump.
  3. 00:19:479 (2,3) –You can increase the spacing here a bit. Having more emphasis on 00:19:869 (3) – would be a good idea because of the piano. Also because you placed a jump here: 00:19:869 (3,4) – and the same beat is on (4)
  4. 00:22:986 (3,4) –For consistency, it would be a good idea to increase the spacing here. For consistency with 00:19:869 (3,4) –
  5. 00:49:284 (3,4,5,6) –Try keeping the spacing here similar since the music remains the same. Right now the spacing here: 00:49:479 (4,5) – is quite low, but the vocal on (5) is quite strong, so more spacing would be a good idea.
  6. 00:52:012 (2,3) –This looks like an almost-blanket and it’s not that nice. Make a blanket instead for aesthetic reasons.
  7. 00:54:934 (2,3) –The jump here looks inconsistent with the other similar patterns since you didn’t place jumps at the other similar beats. For consistency it would be a good idea to either remove this jump or add more spacing to the other similar beats.

Throughout the diff there are places where the spacings looked rather inconsistent and other places where you placed jumps on weaker notes and no jumps on strong notes. The emphasis of your spacings still requires some work.

Hard:
  1. 00:23:570 – This is an unnecessary green line. You can remove it.
  2. 00:17:336 (1,2) –The flow can be improved here. There are two possible ways to do that.
  3. 00:18:505 (4,1) –Same thing here about the flow. Making (1) a straight slider with its current placement isn’t such a good idea. You can try something like this instead:
  4. 00:29:610 (1,4) –Nazi, but for aesthetic reasons rather try to avoid this overlap. Just move (4) downwards a bit.
  5. 00:49:284 (3,4) – and 00:49:674 (5,6) – Personally I feel these two jumps don’t fit because the beats on 00:49:479 (4) – and 00:49:869 (6) – aren’t strong at all so no emphasis is really needed, especially in a Hard. Rather space these out normally. Adding a jump here: 00:50:064 (1) – would be a good idea since the finish/strong beat on the head of the slider will support it.
  6. 00:53:960 –Rather not have this strong beat as a slider’s tail. It should be emphasized more. You can try a pattern like this:
  7. 01:27:466 (1) –Rather place this circle somewhere here: X:47 Y:144 for flow purposes.

Normal:
  1. Jumping from 3 to 6 with OD is quite big. I suggest raising the OD of Normal to 4 for better spread.
  2. 00:00:194 –Remove this green line. A green line may not be placed on top of a red line, except to change the slider velocity. In this case you didn’t change the SV so the green line should be removed.
  3. 01:00:973 – Unnecessary green line. You can remove it.
  4. 00:26:492 –There’s a clear (strong) beat in the background here so I suggest placing a circle here to support that. Remember to add the clap-hitsound if you decide to add the circle.
  5. 00:38:960 -^
  6. 00:50:843 (2,3) –This pattern don’t look that appealing. I suggest changing the shape of (3). Perhaps something like this:
  7. 00:57:856 –This is a very important vocal and I highly advise you to map it out. Try a pattern like this:
    Something like that, but please just map that vocal out.

Easy:
  1. The exact same green lines that should be removed in the Normal, should be removed in this diff too.
  2. 00:07:596 (2,1) –Can’t you try to avoid this overlap? In an Easy it’s not advised at all to overlap. So perhaps try something like this:
  3. 00:10:713 (2,1) -^, to avoid this overlap you can Ctrl+G 00:11:492 (4) – and then place 00:12:661 (1) – below (4). Like this:
  4. 00:37:012 –I don’t see a reason to map this out. In an Easy it would be better to leave this empty. I suggest just placing a single circle here: 00:37:206 – So remove the slider and just place a circle.
  5. 01:03:310 (2,3) –Making this parallel to each other (almost blanket-like) would be nice for aesthetic reasons. Like this:
  6. 01:18:895 (2,3) -^

If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~
Xinying
Flower

Flower wrote:

[xinying's]
00:36:038 (1) - make it parallel with 00:35:064 (2) - to improve flow fixed, ehh they were meant to be paralle, guess I got careless

Yohanes

Yohanes wrote:

Xinying
- 00:05:843 (3,4,1) - try this instead? http://puu.sh/txVI5/e1dbecbcf9.jpg fixed~
- 00:23:181 (4) - place jump here because the piano is strong? probably on 459|219 not really a big fan of your placement here, and I don't think the piano is that "strong" for a jump, sorry but no change for nownvm fixed~ <3
- 00:24:934 (4) - Try to put it on 76|181, I think it feels nicer to play sure
- 00:29:414 (4) - remove clap I think you have the older version, there's no clap there
- 00:32:726 (4,1,2,3,4) - the song is not strong enough to justify such a jump. In fact, those are similar rhytmically with 00:45:194 (6,1,2,3) - yet you mapped it differently (by spacing). If I were you, I would go with something like this 00:32:726 (4,1,2) - rhythm is not 100% similar, and the jump isn't that big right? and I think you didn't complete your sentence~
- 00:42:466 (1,2) - ctrl+g this feels more natural http://puu.sh/txVbw/589bd874ac.jpg fixed
- 00:47:336 (2,3,4,5) - I think this spacing is way too big and it is hardly the most intense part of the song. Try to re-arrange them so it isn't as massive as it is now oh well, even though they flow really well there, I stacked those 2 notes

[b][color=#8080FF]Thank you for the mod, that was really helpful~ :3
[/color][/b]

Toyosaki Aki

Toyosaki Aki wrote:

Xinying's Insane
  1. 00:19:479 (2) - maybe Sampleset soft, Additions normal then add whistle? sure!

-Nya-

-Nya- wrote:

Hi, you requested via PM.

General:
  1. It would be a good idea if all the diffs end on the same spot. Mainly because it seems like there are different opinions on where the last spinner’s tail should be placed. If you listen to the music at 25%, you’ll hear that the music actually stops playing here: 01:29:155 – (It’s snapped to 1/6) I suggest ending all diffs here. Just talk to the GD’ers about this. I'll go with whatever Del chooses

Xinying’s Insane:
  1. 00:10:518 (3) –The beat on this object is rather weak so I don’t really see a reason for a big spacing like this. I suggest rather nerfing the spacing here a bit: 00:10:129 (2,3) – just to support the calm beat. fixed in my own way
  2. 00:13:245 (2) -^, rather not make jumps for beats that is not that strong. Rather placing a jump here: 00:13:830 (5) – would have made more sense than placing a jump here: 00:13:245 (2) – since the vocal on 00:13:830 (5) – supports a bit of a jump. The pitch of the instrument deepens there, and it plays fine as it is - no awkwardness or really bad flow, so I don't see why I should change it for now
  3. 00:19:479 (2,3) –You can increase the spacing here a bit. Having more emphasis on 00:19:869 (3) – would be a good idea because of the piano. Also because you placed a jump here: 00:19:869 (3,4) – and the same beat is on (4) Just simply ctrl-g
  4. 00:22:986 (3,4) –For consistency, it would be a good idea to increase the spacing here. For consistency with 00:19:869 (3,4) – sure
  5. 00:49:284 (3,4,5,6) –Try keeping the spacing here similar since the music remains the same. Right now the spacing here: 00:49:479 (4,5) – is quite low, but the vocal on (5) is quite strong, so more spacing would be a good idea. Would change if I choose to follow the vocal there
  6. 00:52:012 (2,3) –This looks like an almost-blanket and it’s not that nice. Make a blanket instead for aesthetic reasons. no, it flows better as it is like this, and it's a mirror image of 00:53:181 (1) -
  7. 00:54:934 (2,3) –The jump here looks inconsistent with the other similar patterns since you didn’t place jumps at the other similar beats. For consistency it would be a good idea to either remove this jump or add more spacing to the other similar beats. fixed~

and I forgot it's a sin to start a song with a circle note, so I fixed that~ https://puu.sh/tCGtt/2a5a89db53.osu
Topic Starter
Del05

Toyosaki Aki wrote:

Normal
  1. How about switch 01:14:025 (5) - with 01:14:219 (6) - ? Fixed

Easy
  1. 01:00:973 (3) - 2/1 slider? I felt weird a bit here Lemme consider it first since i follow the stream here

-Nya- wrote:

Hard:
  1. 00:23:570 – This is an unnecessary green line. You can remove it. Fixed
  2. 00:17:336 (1,2) –The flow can be improved here. There are two possible ways to do that. Fixed choose the second one
  3. 00:18:505 (4,1) –Same thing here about the flow. Making (1) a straight slider with its current placement isn’t such a good idea. You can try something like this instead: Fixed, i make slider 4 more curve
  4. 00:29:610 (1,4) –Nazi, but for aesthetic reasons rather try to avoid this overlap. Just move (4) downwards a bit. Fixed
  5. 00:49:284 (3,4) – and 00:49:674 (5,6) – Personally I feel these two jumps don’t fit because the beats on 00:49:479 (4) – and 00:49:869 (6) – aren’t strong at all so no emphasis is really needed, especially in a Hard. Rather space these out normally. Adding a jump here: 00:50:064 (1) – would be a good idea since the finish/strong beat on the head of the slider will support it. Fixed, hope the jump is fine now xD
  6. 00:53:960 –Rather not have this strong beat as a slider’s tail. It should be emphasized more. You can try a pattern like this: Fixed
  7. 01:27:466 (1) –Rather place this circle somewhere here: X:47 Y:144 for flow purposes. Fixed

Normal:
  1. Jumping from 3 to 6 with OD is quite big. I suggest raising the OD of Normal to 4 for better spread. Fixed
  2. 00:00:194 –Remove this green line. A green line may not be placed on top of a red line, except to change the slider velocity. In this case you didn’t change the SV so the green line should be removed. Fixed
  3. 01:00:973 – Unnecessary green line. You can remove it. Fixed
  4. 00:26:492 –There’s a clear (strong) beat in the background here so I suggest placing a circle here to support that. Remember to add the clap-hitsound if you decide to add the circle. Fixed
  5. 00:38:960 -^ Fixed
  6. 00:50:843 (2,3) –This pattern don’t look that appealing. I suggest changing the shape of (3). Perhaps something like this: Fixed
  7. 00:57:856 –This is a very important vocal and I highly advise you to map it out. Try a pattern like this: Fixed
    Something like that, but please just map that vocal out.

Easy:
  1. The exact same green lines that should be removed in the Normal, should be removed in this diff too. Fixed
  2. 00:07:596 (2,1) –Can’t you try to avoid this overlap? In an Easy it’s not advised at all to overlap. So perhaps try something like this: Fixed, but i change it by my own xD
  3. 00:10:713 (2,1) -^, to avoid this overlap you can Ctrl+G 00:11:492 (4) – and then place 00:12:661 (1) – below (4). Like this: Hm.. lemme consider it cause i think it is fine like now and the overlap not clearly visible in gameplay too xD
  4. 00:37:012 –I don’t see a reason to map this out. In an Easy it would be better to leave this empty. I suggest just placing a single circle here: 00:37:206 – So remove the slider and just place a circle. Fixed
  5. 01:03:310 (2,3) –Making this parallel to each other (almost blanket-like) would be nice for aesthetic reasons. Like this: Fixed
  6. 01:18:895 (2,3) -^ Fixed
And i follow the spinner end from nya mod, change to xinying and walao diff too :D
Tenseki
hi, pm-req
i forget how 2 mod ;w ;
[Flower]
00:17:920 (2,3) - make it blanket perfectly
00:22:596 (3,4) - two suggestion
i) 1/2 slider and one circ
ii) 1/2 slider and two circs becuz there is low sound at 00:23:382
00:26:103 (4) - set to clap
00:27:856 (4) - add clap?
00:27:856 (4) - ctrl+j for making flow better with next slider
00:29:025 (3,1) - so concentrated in center
i show u one e.g about 00:29:025 (3)
http://osu.ppy.sh/ss/7172671
make them better flow
00:50:843 (3) - not fit with this time about adding angle imo

[Normal]
01:00:973 (4) -how about changing to one 1/4 repeat slider with 4 times?
01:27:077 (6,1,1) - - i heard criteria that spin has to spare time with former note (1500ms?)
change them like https://osu.ppy.sh/ss/7172800

gl!
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