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CHiCO with HoneyWorks - Pride Kakumei [Taiko]

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Total Posts
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Topic Starter
-Sh1n1-
This beatmap was submitted using in-game submission on sábado, 16 de septiembre de 2017 at 5:51:52

Artist: CHiCO with HoneyWorks
Title: Pride Kakumei
Source: 銀魂°
Tags: TV Size Gintama° 2015 Opening 2 op2 Shini Nwolf Ntiger qoot8123 Hanjamon
BPM: 185
Filesize: 2392kb
Play Time: 01:30
Difficulties Available:
  1. Hanjamon's Futsuu (2,3 stars, 224 notes)
  2. Nwolf's Muzukashii (3,21 stars, 365 notes)
  3. Oni (4,1 stars, 492 notes)
  4. qoot8123's Kantan (1,99 stars, 146 notes)
Download: CHiCO with HoneyWorks - Pride Kakumei
Information: Scores/Beatmap Listing
---------------
#18

qoot8123's Kantan by qoot8123
Hanjamon's Futsuu by Hanjamon
Nwolf's Muzukashii by Nwolf
Oni by -Sh1n1-
qoot8123
Hi o/
my kantan had been finished. :)

kantan
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 45098
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 2.1

[Metadata]
Title:Pride Kakumei
TitleUnicode:プライド革命
Artist:CHiCO with HoneyWorks
ArtistUnicode:CHiCO with HoneyWorks
Creator:-Sh1n1-
Version:qoot8123's Kantan
Source:銀魂°
Tags:TV Size Gintama° 2015 Opening 2 op2 Shini Nwolf Ntiger
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:3
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kaguraBG.jpg",0,30
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
747,324.324324324324,4,1,0,50,1,0
12422,-100,4,1,0,80,0,0
48746,-100,4,1,0,80,0,1
58963,-100,4,1,0,80,0,0
59125,-100,4,1,0,80,0,1
69503,-100,4,1,0,80,0,0
80206,-100,4,1,0,80,0,1
87665,-100,4,1,0,80,0,0


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Topic Starter
-Sh1n1-
yay thank u qoot senpai, now waiting for Hanja to go :3
Hanjamon
Hey Sh1n1, here my diff :3 https://puu.sh/tkWUH/752a7b2bd7.rar

I tried to make it easy, but was hard due to the spread, i hope is fine and sorry for the waiting xD
Kazaze
Hi there! Here is your mod as you asked for:
Sorry for the delay, I planned on modding your map yesterday night as I told you but I just fell asleep zzz

qoot8123's Kantan
• 00:17:287 (12) - This note should be hitsounded the same way as 00:16:963 (11) - which is a d ; that way it would follow the drum roll. If you apply this change then maybe you could consider changing 00:17:611 (13) - to a k to emphasize it.
• 00:34:476 - I would definitely add a d on that spot ; a break isn't really needed here.
• 00:46:152 (1) - You could add a finisher on that note since there is a loud cymbal sound, it would emphasize the break in rhythm there is.
• 00:47:449 - Since there the vocals are proeminent on that part, you could decide to map them by adding a d on this spot.
• 00:51:665 (8) - The vocals become a little lower than in the previous similar parts ; change it to a d to highlight this or not, in Kantan difficulties repetition isn't a bad thing at all so it's really up to you. If you apply this change then the same goes for 01:02:044 (32) and 01:22:801 (7) later in the song.
• 01:10:801 (2) - Change it to a K ; 01:12:098 (3) - sound way lower in general and I think it's important to emphasize this aspect
Hanjamon's Futsuu
• 00:06:422 (15) - Your are following this part so I would suggest changing this note to a k because they are higher than on 00:06:260 (14) - ; I would the change 00:07:557 (17) - to a d so these two parts wil be similar.
• 00:16:963 (39,40,41) - It would just work better as d d k in my opinion. :3
• 00:32:530 and 00:32:855 - Strong vocals on these spots, I don't think they should stay unmapped - I would suggest adding a d on 00:32:530 ; and a k on 00:32:855 - .
• 00:41:611 (103,104,105) - You could decide to follow the vocals on that part by changing it to k d k - but I know that not everybody like to follow the vocals heavily like I do so that's just a suggestion.
• 00:51:828 (11) - Here I strongly suggest changing this one to a d to highlight the vocals becoming slightly lower on this part.
If you do apply this change be sure to apply it on 01:02:206 (41) and 01:22:963 (24) - .
• 01:03:503 (45) - This should be a k because it's the highest pitched part from the chorus.
If you apply this change, apply it on 01:24:260 (28) - too.
• 01:10:801 (2) - Change it to a K for the same reasons I mentioned in "qoot8123's Kantan" mod.
• 01:13:882 - You could spice this part up a bit by addin a d on here to follow the drumroll!
Nwolf's Ntiger Muzukashii
• At the beginning of the song, these 4 similar patterns : 00:00:747 (1,2,3,4) ; 00:02:044 (5,6,7,8) ; 00:03:341 (9,10,11,12) ; 00:04:638 (13,14,15,16) - I would change them all to : d d k d - I just think it works better because it emphasizes the highest sounding sound on the k note, plus it would differenciate these pattern from 00:07:233 (24,25,26,27) - which is clearly best as d d k k because of the high vocals on the last note (00:07:719 (27) -)
• 00:09:017 (32) - Change to a d for the same reasons.
• 00:16:963 (23,24,25,26,27,28) - For this part, I think that it would follow the drumroll better as 00:16:963 (23,24,25,26,27) - All d ; and 00:17:611 (28) - Changed to a k would emphasize the vocals. Similar suggestion with 00:37:882 (36,37,38,39,40) - Wich I think works better with the colors inverted.
• 00:31:719 (12) - Move this note to 00:31:557 - because there is a cymbal sound ; and also because I don't really think there is anything to map on 00:31:719 - . Same suggestion with 00:34:314 (20) - move it to 00:34:152 if you applied the previous suggestion.
• 00:58:476 (54) - Change this note to a d to better emphasize the following part which is definitely higher sounding - Just like you did later on 01:06:909 (102) - .
Oni
• 00:04:638 - A note definitely fits there, I would suggest adding a d ; and also changing 00:04:314 (18) - to a k to emphasize the vocals and to avoid a monotone sounding part with only ds.
• 00:13:557 (9) - Not sure why you made it a K ; Maybe it's just me be I hear it as a lower sound than 00:13:395 (8) - and I definitely think that it would sound better as a D for this reason. Same suggestion / remark for 00:16:152 (25) .
• 00:18:746 - A note could be added here - I would suggest adding a d on that spot to follow the drum and then changing 00:18:909 (41) - to a k for the vocals that sounds higher than they did on 00:18:746 - .
• 00:27:503 (87,88,89,90) - These for notes are all 4 mapped on the exact same sound repeated - I think that the hitsound should be unified, as 4 ds in my opinion but it should absolutely be unified.
• 00:44:206 (177) - Why isn't that one a d like in all the other 1/4 of this part? I think it sounds the same and so should be hitsounded the same waysas the others.
• 00:55:071 (49) - The vocals and instrumentals such as the electric guitar become lower on this note - It should be emphasized with a d. Same suggestion with 01:05:449 (126) - I think it should be changed to a d.
• 01:03:017 (108,109,110,111,112) - I would change this pattern by :
○ 01:03:017 (108) - Changing this one to a k to follow the vocals.
○ 01:03:179 (110) - Changing this one to a k to follow the vocals.
○ 01:03:341 (112) - Changing this one to a d because the vocals are lower on this part.
• 01:06:909 (135) - This one is a different sound than the following note (01:06:990 (136,137,138) -) and so it should be changed to a d and I don't here a significative difference between 01:07:233 (139) - and the previous notes (01:06:990 (136,137,138) -) so I think it should be changed to a k. - so use Ctrl+G on 01:06:909 (135,136,137,138,139)
• 01:29:936 (64,65) - These two note are mapped on the same repeated sound that 01:29:774 (63) - is mapped onto - I think that they should then all three be unified in the same color : ks In my opion.

Thanks again for asking me directly for a mod, it was a pleasure!
I hope that my mod helped. Best of luck for the future!
Topic Starter
-Sh1n1-

Kazaze wrote:

Hi there! Here is your mod as you asked for:
Sorry for the delay, I planned on modding your map yesterday night as I told you but I just fell asleep zzz

Oni
• 00:04:638 - A note definitely fits there, I would suggest adding a d ; and also changing 00:04:314 (18) - to a k to emphasize the vocals and to avoid a monotone sounding part with only ds. Agreed, also changed 00:04:476 - into k to avoid too many dons in a row
• 00:13:557 (9) - Not sure why you made it a K ; Maybe it's just me be I hear it as a lower sound than 00:13:395 (8) - and I definitely think that it would sound better as a D for this reason. Same suggestion / remark for 00:16:152 (25) . First of all 00:13:557 - definitely have cymbal sound and is very different as 00:12:422 -, so to add variation and enphasize such cymbal I decided to made K, same for 00:16:152 -
• 00:18:746 - A note could be added here - I would suggest adding a d on that spot to follow the drum and then changing 00:18:909 (41) - to a k for the vocals that sounds higher than they did on 00:18:746 - . Added a note yeah, I'm totally agree, about the colour I feel that k follows better the drum you pointed out, also 00:18:909 - is better as d to contrast the drum at 00:19:233 -
• 00:27:503 (87,88,89,90) - These for notes are all 4 mapped on the exact same sound repeated - I think that the hitsound should be unified, as 4 ds in my opinion but it should absolutely be unified. oh yeah my bad, totally agree, fixed.
• 00:44:206 (177) - Why isn't that one a d like in all the other 1/4 of this part? I think it sounds the same and so should be hitsounded the same waysas the others. They are k cause variety, also follows guitar nicely.
• 00:55:071 (49) - The vocals and instrumentals such as the electric guitar become lower on this note - It should be emphasized with a d. Same suggestion with 01:05:449 (126) - I think it should be changed to a d. Yeah but if you take a look to my patterns, I usually use d before k (when I'm following drums) because I want to emphasize such high pitch, example: 00:57:179 (63,64) - that's why I wanna keep this part.
• 01:03:017 (108,109,110,111,112) - I would change this pattern by : I like the current one cause she is like screaming? and the echo of her voice is straigh, that's why I'm using ddddk, also the k at the last stream is to make the transition between 01:03:341 (112,113) - more natural
○ 01:03:017 (108) - Changing this one to a k to follow the vocals.
○ 01:03:179 (110) - Changing this one to a k to follow the vocals.
○ 01:03:341 (112) - Changing this one to a d because the vocals are lower on this part.
• 01:06:909 (135) - This one is a different sound than the following note (01:06:990 (136,137,138) -) and so it should be changed to a d and I don't here a significative difference between 01:07:233 (139) - and the previous notes (01:06:990 (136,137,138) -) so I think it should be changed to a k. - so use Ctrl+G on 01:06:909 (135,136,137,138,139) this stream is only to make a mirrored pattern of 01:07:557 (141,142,143,144,145) - and I don't know if I should be picky with every sound, so I'll keep for now, but if someone thinks the same, I promise you that I'll change ad I'll give you the credits :3
• 01:29:936 (64,65) - These two note are mapped on the same repeated sound that 01:29:774 (63) - is mapped onto - I think that they should then all three be unified in the same color : ks In my opion. You are right, they have the same sound, about the colors I feel that D enphasize better the sharp noise

Thanks again for asking me directly for a mod, it was a pleasure!
I hope that my mod helped. Best of luck for the future!
Thank you very much for the helpful mod, I really appreciate it.
Hantsuki
Don't kill me

[qoot8123's Kantan]
  1. 00:02:692 (3) - k
  2. 00:03:341 (4) - d
  3. 00:09:990 (12) - d
  4. 00:05:936 (7) - k
[Hanjamon's Futsuu]
  1. 00:23:125 (57,58) - kd?
  2. 00:23:774 - note here is possible, follow the melody here fits better
  3. 00:25:071 - ^
  4. move this 00:39:017 (97) - to 00:39:017 (97) - and change to k
[Nwolf's Ntiger Muzukashii]
god, why

  1. If you want to follow the vocal (00:05:936 - ), you can start from this pattern 00:04:638 -
    Cursor at 00:05:206 -
[Oni]
  1. move this 00:55:233 (50) - to 00:55:233 (50) -
  2. 01:05:611 (127) - => 01:05:774 - like ^
  3. 01:20:206 (1) - K?
Renka
Hi,M4M

[ about]
  1. d is don note
  2. k is kat note
  3. D is Finish don note
  4. K is Finish kat note

  5. Purple is UnRankable , Please change
  6. Green is I would strongly recommend
  7. black is Pointed out that

[ General]
  1. Okay.
- - - - - - - - - - - - - - - - - - - - - - - - -


[qoot8123's Kantan]
  1. 00:32:855 (39) - add k? Because the high sound is ringing
  2. 00:38:692 (50) - delete?Vocal voice is stretching,Therefore I think that it is no problem even if it erases.and a little break
  3. 00:43:882 (61) - ^
- - - - - - - - - - - - - - - - - - - - - - - - -


[Hanjamon's Futsuu]
  1. 00:08:530 (19,20) - remove finisher?The sound of the guitar is the same as the previous part.i dont think it is enough to emphasize.
  2. 00:20:206 (49) - ^
  3. 00:21:828 (53) - delete?I think that it is better to take only the vocal voice
  4. 00:50:855 (8) - change k? 00:49:557 (4) - ,00:50:855 (8) - ,00:52:152 (12) - ,00:53:449 (16) - Here, make a pattern of dkdk,I think that it sounds good.
  5. 00:53:449 (16) - ^
  6. 01:01:233 (38) - ^
  7. 01:03:828 (46) - ^
  8. 01:21:990 (21) - ^
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Muzukashii]
  1. 00:58:152 (53) - delete? i dont think it is enough to emphasize.
  2. 01:15:341 (10) - change k? Because the vocal is going up
  3. 01:16:638 (13) - ^
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Oni]
  1. 00:01:557 (6) - change d? 00:01:882 (7) - I think that it will be connected so that it can be heard well here(kd dk
  2. 00:12:422 ~ 00:17:611 - i feel low volume.I think that it is better to raise it to about 70%.
  3. 00:17:611 - 00:27:990 (91) - volume 60%?
  4. 00:22:152 (58) - change k? 00:21:017 (53,54,55) - I think that it becomes a good pattern to be symmetrically arranged.
  5. 00:32:530 (112,113) - ctrl+G? - 00:32:855 (113) - take this sound by k.
  6. 00:41:611 (161) - change k? 00:39:990 (150,151,152,153,154,155) - I think that it is similar and good
  7. 01:21:179 (7) - change k? I want to make it up with the last kiai.
- - - - - - - - - - - - - - - - - - - - - - - - -

good luck~
xtrem3x
(?)


General:

Don = d
Kat = k
Big Don = D
Big Kat = K


Wolf's Muzukashii

  • 00:05:125 (16,17) - ctrl+g ... to focus in guitar sound
    00:06:098 (20,21) - Same
    00:07:233 (24,25,26,27) - same -> kkdk

    00:08:044 - change to k .. complementary ^

    00:08:530 - kkddkd

    00:27:503 - change to d .. have same sound as next note.

    00:49:882 - Move this note to 00:50:530- ... have more emphasis.

    00:52:801 - Delete ... breaks

    01:00:260 - Move to 01:00:909- ... same as 00:49:882-

    01:03:179 - Delete ... breaks

    01:21:665 - add d note ... similar to 00:49:882-

    01:23:936 - Delete ... breaks


Oni

  • 00:01:233 - Borra esta nota .. ademas de que es intro pues es raro meterle tantas notas sobre partes algo silenciosas.

    00:17:206 - cambiale el color a esta nota, para hacer una combinación raramente necesaria con el sonido de guitarra en esta parte.

    00:26:530 - cambia esta a k ... tiene mas de platillo que golpe fuerte.

    00:38:206 (139,140) - un ctrl+g a estas notas, tiene mas enfoque en un bass en la nota 140.
    00:40:476 (154,155) - lo mismo

    00:42:422 (166,167,168,169,170,171,172) - cambia todo esto por kkd k d d k (vas a notas mejor el fondo de batería)

    00:56:449 (58,59) - ctrl+g .. mismo que en 00:38:206-

    00:58:882 (76) - cambiala a d ... tiene una variación de golpe en esta.

    01:06:909 (135,136) - cambialas a d ... son mas golpe que nada

    01:07:557 - cambialo a kkkkd

    01:24:909 (37,38) - cambialo a k D ... la 37 está igual de sonido que las 5 anteriores.

    01:30:098 - cambiala a K ... una pequeña variación .-. (?)
Topic Starter
-Sh1n1-

desireofpainx wrote:

Don't kill me why should I kill you if you are helping me <3

[Oni]
  1. move this 00:55:233 (50) - to 00:55:233 (50) - mmm they are on the same time, but if you mean move to 00:55:395 -, I'm following instruments and all my previous and next patterns like 00:57:179 (63) - are enphasizing guitar.
  2. 01:05:611 (127) - => 01:05:774 - like ^ guitar again.
  3. 01:20:206 (1) - K? Nice catch, fixed

chaica wrote:

Hi,M4M

[ about]
  1. d is don note
  2. k is kat note
  3. D is Finish don note
  4. K is Finish kat note

  5. Purple is UnRankable , Please change
  6. Green is I would strongly recommend
  7. black is Pointed out that

[ General]
  1. Okay.

- - - - - - - - - - - - - - - - - - - - - - - - -


[ Oni]
  1. 00:01:557 (6) - change d? 00:01:882 (7) - I think that it will be connected so that it can be heard well here(kd dk) well I didn't want to change 00:00:747 (1,2,3,4,5,6) - into kdkdkd cause will bbe too weird but acording to your suggestion I made some changes and the transition feels natural too
  2. 00:12:422 ~ 00:17:611 - i feel low volume.I think that it is better to raise it to about 70%. that's true, fixed
  3. 00:17:611 - 00:27:990 (91) - volume 60%? Okay, orz is like an std dff but who cares xD
  4. 00:22:152 (58) - change k? 00:21:017 (53,54,55) - I think that it becomes a good pattern to be symmetrically arranged. okie
  5. 00:32:530 (112,113) - ctrl+G? - 00:32:855 (113) - take this sound by k. oh holly... my bad, fixed
  6. 00:41:611 (161) - change k? 00:39:990 (150,151,152,153,154,155) - I think that it is similar and good nope is not the same, first of all I wanted to add more variation and second, voice is more straigh at 00:41:449 (159,160,161,162) -
  7. 01:21:179 (7) - change k? I want to make it up with the last kiai. ddd fits the sound good cause there isn't drums there
- - - - - - - - - - - - - - - - - - - - - - - - -

good luck~
Thank you for the mod >.<

xtrem3x wrote:

(?)


General:

Don = d
Kat = k
Big Don = D
Big Kat = K


Oni

  • 00:01:233 - Borra esta nota .. ademas de que es intro pues es raro meterle tantas notas sobre partes algo silenciosas. Tienes razon a lo del intro pero si corto el patron se ve mas raro aun ya que estoy siguiendo vocales.

    00:17:206 - cambiale el color a esta nota, para hacer una combinación raramente necesaria con el sonido de guitarra en esta parte. si lo hago muy dificil no crees que seria demasiado para Oni? ademas que al testearlo no me salia D: suena raro tbh

    00:26:530 - cambia esta a k ... tiene mas de platillo que golpe fuerte. Tienes razon, buena ahi, fixed

    00:38:206 (139,140) - un ctrl+g a estas notas, tiene mas enfoque en un bass en la nota 140. oks
    00:40:476 (154,155) - lo mismo este se supone que es drum en 00:40:638 -

    00:42:422 (166,167,168,169,170,171,172) - cambia todo esto por kkd k d d k (vas a notas mejor el fondo de batería) Ohh, me encanta, fixed

    00:56:449 (58,59) - ctrl+g .. mismo que en 00:38:206- bueno no estan noticiable, esque si hago el mapa solo con ddk o kkd no es como que medio aburrido? normalmente siempre hacia eso pero ahora como que quiero que mis mapas tengan algo mas de variedad y esta sera una gran oportunidad para probar como queda.

    00:58:882 (76) - cambiala a d ... tiene una variación de golpe en esta. me gusta como los katsus enfatizan al D proximo, ademas de que hace que el stream sea mas facil para Oni players.

    01:06:909 (135,136) - cambialas a d ... son mas golpe que nada al principio dude pero cuando lo testie me encanto, fixed

    01:07:557 - cambialo a kkkkd Tu sabes mas de streams que yo asi que fixed.

    01:24:909 (37,38) - cambialo a k D ... la 37 está igual de sonido que las 5 anteriores. madre mia no me habia dado cuenta y eso que a mi me gusta la consistencia xD, fixed

    01:30:098 - cambiala a K ... una pequeña variación .-. (?) al parecer todo el mundo esta de acuerdo en que sean iguales ya que tienen un sonido muy similar, asi que lo dejare asi
Gracias por el mod bro
Skylish
Hi, from PM req. (Actually M4M if you are interested: refer to my little PM :P )

[General]

> 00:00:747 - 50% vol. sounds too weak. The guitar base, drum set and melody sounds like 75%. 00:12:422 - onwards, 90% is a compromised if you increase the vol. of previous section.

> Futsuu can be harder. The SR spread and note density flow btw Kantan - Futsuu - Muzukashii is not ideal....

[qoot's Kantan]

> 00:21:179 - shift it 1/2 forward to 00:21:341 - in order to match the guitar chord. The mapping method here and 00:26:530 - should be identical. (The background drum set share the same value)

^ 00:42:909 - another shifting suggestion here, this time is 1/2 backwards to 00:42:746 - so as to match the vocal. Your mapping channel should remain consistent although these 3/2 vocal distribution rhythm may be too strange for Kantan level players, you have already mapped some offbeat stuff at the beginning, so I think it should be fine right here for using a group of 3/2 patterns.

> 00:46:152 (1) - Finish should be added here, right? Strong vocal and cymbal crash exist, it is worthy to notice them by using Finisher. Meanwhile, using Finish can show a better contrast with previous kat at 00:45:828 - . k k does not sounds any speical, but k K does.

> 01:24:098 - d can be added here to enrich the strong vocal and instrumental parts. Also, it can show some differences between the repetitive patterns you used before in the previous Kiai sections.

> 01:29:936 (23,24) - these 1/2 are standing out, which is not suggested to use 1/2 in Kantan, even though it's the last part. This part is quite similar to 00:26:368 - , (well here's a clearer division) you should make a compromise here.

[Hanjamon's Futsuu]

! Mentioned in General, this difficulty seems too easy comparing with Kantan and Muzukashii, in terms of SR and notes spread (<-- it is more impt)

> 00:06:260 (14,15) - & 00:07:557 (17,18) - umm... they are not following the vocal part which you are intended to follow. In fact, it is expected there are notes matching the vocal parts at 00:06:422 - and 00:06:746 - / 00:07:719 - and 00:08:044 - respectively.

> 00:12:422 - I can tell that you are trying to map the most prominent part. It feels strange for me.... Just leave it to other modders....

> 00:19:719 - / 00:22:314 - compare these two timings, I think the latter deserves a note (don) more than the former does, according to the vocals. You may shift 00:19:719 - to 00:22:314 - , it can bring a better density flow and match the vocal part perfectly.

> 00:31:882 - another vocal-expected mapping style here. Meanwhile you may want to stay the part with instrumental sounds empty, it may not be a very good choice since you have to pay attention which channel you are following. (vocal in this case) 00:31:882 - how about d k kdk right here? The last k at 00:32:855 - can match the drum cymbal there well. OR

You insist on remaining the part without instrumental part but with vocal empty, you may use ddk at 00:31:882 - . 00:32:206 - should be a kat since its pitch is higher than 00:31:882 - .

> 00:37:071 - it depends on what you changed at 00:31:882 - . If you change the whole pattern there, 00:37:233 - should also be deleted.

> 00:43:557 - Here's the density issue: leaving those vocal can emphasize them obviously. However, the drawback is that the music intensity is rising up, which is neglected currently. Drum kicks should be mapped here so as to create a more intensed built up of notes. 00:43:557 - D kkd k d fits all elements I mentioned.

> 00:47:449 - a very optional Finisher usage here. The vocal meets the highest pitch. If you would like to emphasize it, you can put a Finish here, or if you just want to emphasize a new start with strong base drum hit at 00:48:746 - , ignore this point.

> 00:54:260 - / 00:56:044 - / 00:56:368 - k can be put here and there to fill up the vocal gaps. You used these 1/2 doublets before so it should be definitely fine to use them consecutively right here, it can be well explained by increasing note density in a particular section (and it is definitely what the music want to show exactly tbh). At 00:54:260 - , obviously a kat should be put since it is expected to be identical with 01:04:638 - .

> 00:58:638 - There's a huge potential to put a don here to match the drum hits as well, not only the vocals.

> 01:06:422 - / 01:06:746 - same case at 00:56:044 - / 00:56:368 - , same way do deal with it. Kats are still appropriate right here.

> 01:17:287 (10,11) - wanna point them out since the actual extra strong drum hit and kick fall at 01:17:611 - . It is still fine for 01:17:287 - being mapped as D since it matches the previous mapping style consistently.

> 01:20:206 - You missed a Finish here?

> 01:27:179 - / 01:27:503 - refer to 00:56:044 - / 00:56:368 -

> 01:29:125 - putting a don here sounds more balanced with 01:28:801 - .

It is no wonder why this difficulty is much easier than others due to the mapping channel. It is okay but not preferable imo.

[NN's Muzukashii]

! FGS re-name please. There's no 'Ntiger's Muzukashii' in general naming sys. of Muzukashii ;w;.

> 00:05:936 - If it is a don, all guitar chord can be don consistently. Pattern 'ddkk' appears too many times, so 00:07:233 (24,25,26,27) - can be dkdk for variation.

> 00:09:665 - where's the remaining vocal part at 00:09:990 - / 00:10:314 - ? As you are trying to merge some vocal parts in to the notes from 00:05:936 - , you should bind to this style strictly. Also, what are you trying to express at 00:09:665 - individually?

> 00:20:855 - shift it 1/2 backwards to 00:20:692 - sounds better. Pattern at 00:17:611 - (n n nnnn) should not be used at 00:20:855 - due to the slightly differences between 2 sections. The obvious one should be 00:21:179 - & 00:21:341 - , nnnn at 00:20:855 - cannot reflect these strong vocals well imo, but nnn at 00:21:017 - can do so.

^ 00:26:044 - same case as above

> 00:38:692 - / 00:39:341 - having d mapped here sounds really dull :( . You can notice that they locate at the 2nd and 4th beat, they can be k to enrich the colours here and there.

> 00:42:746 - d really missed here apparently. There ought to be a d to match the strong base drum and vocal inevitbly. If your intention is to create a rest, you can do so by removing 00:42:098 - . The effect is even greater than emptying 00:42:746 - since the re-joining point is a on-beat at 00:42:260 - .

> 00:43:071 - / 00:43:233 - swap them as the high-pitch vocal falls on the latter and having 00:43:233 - mapped as k can further emphasize the upcoming D at 00:43:557 - .

> 00:57:017 - another removal of notes is suggested here. Check 00:54:422 - out, I assume that there should be a gap >1/2 beat. For variation purpose, you can have 00:57:179 - mapped as ddd k d k(K). 00:57:665 - being a don can show a very great contrast btw those drum kicks at 00:57:503 - / 00:57:828 - / 00:58:152 -

> 01:03:503 - how about a monochrome-k triplet right here? The background drum hits can support it.

> 01:07:233 - leaving it alone is beter so the vocal part can be emphasized, more imptly, 3 consecutive kkk triplet is boring and killing please ;w;. It is definitely fine to remove one of them (the first one since there are sharp vocals).

> 01:14:287 - / 01:14:530 - (<-- these are the correct timing) You mis-snapped these 3/2 off-beat notes in 1/3 beat divisor. It should be in 1/4 beat.What a careless error :3 (How come the last modder did not realise it?)

> 01:17:611 (17) - try this:

01:17:774 - triplet appears in instruental part, better to follow it and you already used some triplet before in this section. It is fine to do the same right here. 01:18:422 - there should be one more k at this timing. 01:18:098 - do (don) some variation after a kat triplet.

Have you done a self-mod first? :thinking:

[Shini's Oni]

~ HP can be 6 since the rhythm you used and I suggested are quite hard, and the overall setting should be a bit challenging to the players.

> 00:13:557 - / 00:16:152 - having D mapped is way better than K since: 1. after a drum kick (kat), using D can have a bigger contrast; 2. Every strong base drum should share the same note (D), such as 00:12:422 - / 00:15:017 - ; 3. k D matches the guitar chord perfectly; 4. kD dk pattern is shown, which is quite smooth imo.

> 00:17:287 - / 00:17:368 - they can be dd in case there is a lack of variation and emphasis on the last kat at 00:17:449 -

> 00:26:368 - / 00:26:530 - swap them since the drum kick falls on the former but you put it as don. k d should follow the drum set well. If you want to emphasize the high-pitch vocal at 00:26:530 - (keep it as kat) , you can even use 00:26:368 - kdk. It also works.

> 00:27:665 - & 00:27:828 - these are optional k because, mainly, 00:27:990 - should be the one needs to be focus on. Having 2 kats before it mapped can state the D very clearly. Meanwhile, don't you think having 4 consecutive don (or DON) is kinda boring? You may say that the drum hits are idendical, but actually there are some high-pitch guitar picks at the background as well. Mapping these two notes with kat can definitely enrich the variation and pattern flow, though.

> 00:43:233 - / 00:43:557 - It sounds like the actual Finish should be put on the on-beat at 00:43:557 - , but not 00:43:233 - . Wrong emphasis in your current version imo, despite the fact that you want to make 00:43:233 - this kat outstanding. (not recommended to do so because it is strange...)

> 00:44:692 - / 00:44:855 - Aight another swapping pair right here. On-beat note having a d is quite common, while it can also show some differences between it and the upcoming kat at 00:45:179 - . Now you can see a kkd pattern from 00:44:530 - to 00:44:855 - , this kind of style (using more kat instead of don) can also show resonance at 00:43:882 - , where the majority is kat.

> 00:55:071 (49) - try this:

00:55:071 - there is a descending pitch (down pitch) guitar chord falling at this timing, having it be d is good to go. At the same time, you will find that it is actually a void at 00:55:233 - , therefore it should be empty. By moving it 1/2 forwards to 00:55:395 - , a nice and familiar kd dk pattern is formed, like 00:13:395 - .

> 00:58:476 - & 00:58:557 - maybe kk suit more since there are vocal melody at 00:58:152 - / 00:58:476 - / 00:58:801 - . They should be all mapped in consistent kat. kkddkkk sounds much more interesting than the previous one (ddddkkk) simultaneously.

> 01:05:449 (126) - similar case to 00:55:071 (49) - , but you need much more variation this time:

01:05:611 - there is a NEW high-pitch guitar plug right here, that is assumed as kat. A series of ddk d k pattern is used here in order to build up a tendency which leads to a similar but more complex pattern (ddkkd) at 01:06:909 - . It can works as a signal or hint for player to get prepared for the upcoming complex patterns. Meanwhile, a mirror pattern countering 01:04:801 - (kkd) can be formed at 01:05:449 - (ddk).

> 01:18:422 - / 01:18:503 - there are still drum kicks at the BG, kat can be put in these timings.

> 01:22:314 (16,17,18) - / 01:23:611 (26,27,28) - You can swap these groups of triplets because dkk should suit the latter as the pitch of vocal of it is higher and the emotion there is more intensive. dkk (a relatively awkward pattern) can perfectly show the effect of reflecting the strong feeling of music.

> 01:26:206 - similar to 01:05:449 (126) - . 01:26:287 - & 01:26:530 - can be put with dons

> 01:29:449 - kkd K K K should a better option here. There are two things you have to pay attention to:

1. 01:27:665 - / 01:28:801 - and 01:29:774 - / 01:29:936 - / 01:30:098 -

The pitches of former groups of Finishers are lower than the latter. 01:29:774 - / 01:29:936 - / 01:30:098 - are mapped as K as a result.

2. 01:29:287 - / 01:29:611 - They are not identical. 01:29:287 - is a drum kick while 01:29:611 - is a drum hit. The latter should be a don, right? By mapping it as a d, the upcoming K K K becomes more rational and eye-catching.

[]

There are more to go for this map currently speaking. I hope my mod is helpful to you! (Where's your mentor Ozzy?_?)
Gemu-
Hi Hi >w<

d
k
D (Big d)
K (Big k)


  • [ qoot8123's Kantan]
  1. 01:05:936 - You forgot add a note. Add a k to keep the consistency and the rhythm similar "Clap" with 00:55:557 (16,17,18,19) -
  • [ Hanjamon's Futsuu]

    Spanish Mod:
  1. 00:23:125 (57) - Puedes cambiar esa nota a k, ya que estás siguiendo mayormente el sonido y ritmo parecido al de un "Clap".
  2. 00:55:557 (20,21,22) - Esto es solamente una idea que se me ocurrió: Cambie esta nota a k 00:56:530 (22) - y muévela hacía acá 00:56:206 - Suena muy bien y aparte está seguiendo el ritmo parecido al de un "Clap" y también porque la bateria suena un poco más alto de lo común.
  3. 01:06:909 (53) - Esta es otra idea: Puede mover esa nota aquí 01:06:584 - o agregar una d allí y hacer Ctrl G con la nota 53 debido a que ese break queda un poco raro y da ganas de colocar notas allí.
  4. 01:27:341 - Puede hacer lo mismo aquí para tener un parecido de consistencia en ambas partes, agregando una d y luego hacer un Ctrl G con la nota 36 01:27:665 (36) -
  • [ Nwolf's Ntiger Muzukashii]
  1. 00:27:828 - You forgot add a note there because can be heard a drum so I suggest you add a d, also to emphasize the finish D 00:27:990 (1) -
  • [ Oni]

    Spanish Mod:

    Bakita >w<
  1. 00:27:341 (87) - Puedes cambiarlo a d para hacer kkd, porque yo escucho que la bateria y el ritmo del mismo va de orden decreciente, es decir, de sonido alto-bajo, estas notas tienen el sonido alto 00:27:179 (85,86) - bajando al sonido bajo la cual es la nota 86.
  2. 00:51:179 (20,21,22) - En este caso suena mejor un kkd.
  3. 01:26:206 (45,46,47,48) - Puedo darte una idea en esa parte: Cambia esta nota a d 01:26:368 (46) - y mueve esta 01:26:206 (45) - aquí 01:26:530 -

Amazing Beatmap! I hope my mod has been helpful you, Good luck!
Charlotte
Hi via m4m

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • Looks Good.BG so cute ・゚・(。✖д✖。)・゚・
[ qoot8123's Kantan]


  • pattern is very good.but,I think little hard.delete some notes?

    1st section.00:12:422 - 00:26:530 -

    00:23:125 - del & 00:23:774 - del & 00:24:422 - del.

    2nd section.

    00:35:125 - 00:46:152 -

    00:38:692 - del & 00:41:936 - del

    Kiai Time.

    I prefer 2/1 + 1/1 pattern.If you think hard,delete some notes

    01:16:963 - 6plet is hard to Katnan player.imo
[ Hanjamon's Futsuu]


  • 00:10:314 - I prefer k.vocal is high." i ki te↑~~~"

    00:26:530 - k? follow the gutiar.

    00:27:341 - move to 00:27:503 - & change to d.I think more fit =w=!

    00:31:882 (79,80,81) - This dkd is little strange.so 00:32:044 - move to 00:32:368 - & 00:32:530 - add d & 00:32:855 - add k.I think 1/1 + 1/2 pattern is more fit.

    00:37:233 - move to 00:37:882 - .Plays better to me.

    00:42:746 - little high.so You can use k.

    00:50:855 - & 00:53:449 - You can try use k.for emphasized to next don notes. & I think low-high-low-high is good.

    00:58:638 - add don? Looks good flow!

    01:01:233 - 01:03:828 - same as above reason.

    01:06:260 - 01:06:909 - I think this break is little strange.01:06:260 - change to k & 01:06:422 - add d & 01:06:746 - add d.I think more fit.

    01:07:395 - If you think kd dk ddk is hard pattern,You can remove this notes.

    01:18:260 - k?

    01:21:990 - k.

    01:27:017 - same as 01:06:260 - 01:06:909 -

    01:29:774 - del? I prefer 2plet.
[ Tiger & Wolf's Muzukashii]


  • 00:08:530 - k? I think strong sound.

    00:13:557 - & 00:16:152 - remove finish.I think no need.00:12:422 - Emphasis is here only imo.

    00:23:449 - move to 00:23:287 - You can follow vocal & instrumental

    00:39:341 - k.follow the guitar.

    00:41:611 - k.I think high sound.

    00:42:746 - add d.I think this break is little strange. & 00:43:071 - move to 00:43:395 - I think more fit =w=!

    00:57:665 (51,52) - swap.for emphasized to next 00:58:152 -

    01:13:963 - I prefer kkk.kkk easy to recognize.

    01:17:611 (16,17,18,19,20) - I prefer dkddk.
[ Oni]


  • 00:09:503 - remove this notes.I think no need.

    00:12:909 (4,5,6) - I prefer ddk.00:15:503 (20,21,22) - same part.I prefer same pattern.

    00:13:557 - & 00:16:152 remove finish.I think no need.00:12:422 - Emphasis is here only imo.

    00:20:206 - k.follow the guitar.

    00:32:206 - high sound.so 00:32:044 (110,111) - swap.

    00:38:206 - still high sound.so 00:38:206 (139,140) - swap.00:38:206 - 00:38:692 - 1/2 kddk 00:39:179 - 00:39:665 - 1/2 dkkd I think this flow is very good.

    00:41:774 - k.follow the vocal.

    00:58:476 - k.so high sound.kdddkkk is plays better to me.

    01:03:017 - k.strong sound.kdddk is more fit imo. & kddkk also not bad.

    01:04:152 - k.

    01:06:909 - 01:07:233 - ddddk.kkkkd reverse pattern is more fitt!!! It works better to drum sound!!

    01:08:963 - I prefer d.Plays better to me.

    01:24:422 - 01:24:746 - You can try kdkkd.
Good luck Shooot☆
Topic Starter
-Sh1n1-
orz no more mods to this map pleasee, read my userpage!! I'll reply soon
Topic Starter
-Sh1n1-
Skylish

Skylish wrote:

Hi, from PM req. (Actually M4M if you are interested: refer to my little PM :P )

[General]

> 00:00:747 - 50% vol. sounds too weak. The guitar base, drum set and melody sounds like 75%. 00:12:422 - onwards, 90% is a compromised if you increase the vol. of previous section. changed the second one.

[Shini's Oni]

~ HP can be 6 since the rhythm you used and I suggested are quite hard, and the overall setting should be a bit challenging to the players.

> 00:13:557 - / 00:16:152 - having D mapped is way better than K since: 1. after a drum kick (kat), using D can have a bigger contrast; 2. Every strong base drum should share the same note (D), such as 00:12:422 - / 00:15:017 - ; 3. k D matches the guitar chord perfectly; 4. kD dk pattern is shown, which is quite smooth imo. they sounds different but just to avoid problems.

> 00:17:287 - / 00:17:368 - they can be dd in case there is a lack of variation and emphasis on the last kat at 00:17:449 - the whole part sounds similar so I'll keep this one.

> 00:26:368 - / 00:26:530 - swap them since the drum kick falls on the former but you put it as don. k d should follow the drum set well. ok If you want to emphasize the high-pitch vocal at 00:26:530 - (keep it as kat) 3 kats doesn't work tbh., you can even use 00:26:368 - kdk. It also works. I didn't understand xd, first u suggested kd then kkk then kdk (currently kdk that's why I don't understand) anyways changed the first one.

> 00:27:665 - & 00:27:828 - these are optional k because, mainly, 00:27:990 - should be the one needs to be focus on. Having 2 kats before it mapped can state the D very clearly. Meanwhile, don't you think having 4 consecutive don (or DON) is kinda boring? You may say that the drum hits are idendical, but actually there are some high-pitch guitar picks at the background as well. Mapping these two notes with kat can definitely enrich the variation and pattern flow, though. mm they are very similar but just to add variation I'll change

> 00:43:233 - / 00:43:557 - It sounds like the actual Finish should be put on the on-beat at 00:43:557 - , but not 00:43:233 - . Wrong emphasis in your current version imo, despite the fact that you want to make 00:43:233 - this kat outstanding. (not recommended to do so because it is strange...) ohh nice catch

> 00:44:692 - / 00:44:855 - Aight another swapping pair right here. On-beat note having a d is quite common, while it can also show some differences between it and the upcoming kat at 00:45:179 - . Now you can see a kkd pattern from 00:44:530 - to 00:44:855 - , this kind of style (using more kat instead of don) can also show resonance at 00:43:882 - , where the majority is kat. idk what kind of instrument is on 00:43:882 - 00:44:206 - 00:44:530 - and 00:44:855 - but I'm following such sound with k.

> 00:55:071 (49) - try this:

00:55:071 - there is a descending pitch (down pitch) guitar chord falling at this timing, having it be d is good to go. At the same time, you will find that it is actually a void at 00:55:233 - , therefore it should be empty. By moving it 1/2 forwards to 00:55:395 - , a nice and familiar kd dk pattern is formed, like 00:13:395 - . ok

> 00:58:476 - & 00:58:557 - maybe kk suit more since there are vocal melody at 00:58:152 - / 00:58:476 - / 00:58:801 - . They should be all mapped in consistent kat. kkddkkk sounds much more interesting than the previous one (ddddkkk) simultaneously. changed 00:58:476 - only, fits the song better.

> 01:05:449 (126) - similar case to 00:55:071 (49) - , but you need much more variation this time:

01:05:611 - there is a NEW high-pitch guitar plug right here, that is assumed as kat. A series of ddk d k pattern is used here in order to build up a tendency which leads to a similar but more complex pattern (ddkkd) at 01:06:909 - . It can works as a signal or hint for player to get prepared for the upcoming complex patterns. Meanwhile, a mirror pattern countering 01:04:801 - (kkd) can be formed at 01:05:449 - (ddk). nope, it will break my consistency with previous patterns.

> 01:18:422 - / 01:18:503 - there are still drum kicks at the BG, kat can be put in these timings. you are right but it's better to keep a mini break between 01:18:260 - and the upcoming spinner for a better readability

> 01:22:314 (16,17,18) - / 01:23:611 (26,27,28) - You can swap these groups of triplets because dkk should suit the latter as the pitch of vocal of it is higher and the emotion there is more intensive. dkk (a relatively awkward pattern) can perfectly show the effect of reflecting the strong feeling of music. Interesting, changed

> 01:26:206 - similar to 01:05:449 (126) - . 01:26:287 - & 01:26:530 - can be put with dons I didn't change anything on 01:05:449 - cause guitar, but I just fixed an inconsistent pattern, swapped 01:26:206 (45,46) -

> 01:29:449 - kkd K K K should a better option here. There are two things you have to pay attention to: well it seems that all of my GDers think like you,
so changed.


1. 01:27:665 - / 01:28:801 - and 01:29:774 - / 01:29:936 - / 01:30:098 -

The pitches of former groups of Finishers are lower than the latter. 01:29:774 - / 01:29:936 - / 01:30:098 - are mapped as K as a result.

2. 01:29:287 - / 01:29:611 - They are not identical. 01:29:287 - is a drum kick while 01:29:611 - is a drum hit. The latter should be a don, right? By mapping it as a d, the upcoming K K K becomes more rational and eye-catching.

[]

There are more to go for this map currently speaking. I hope my mod is helpful to you! (Where's your mentor Ozzy?_?)
Thanks for the mod.

game rock

game rock wrote:

Hi Hi >w<

d
k
D (Big d)
K (Big k)

  • [ Oni]

    Spanish Mod:

    Bakita >w<
  1. 00:27:341 (87) - Puedes cambiarlo a d para hacer kkd, porque yo escucho que la bateria y el ritmo del mismo va de orden decreciente, es decir, de sonido alto-bajo, estas notas tienen el sonido alto 00:27:179 (85,86) - bajando al sonido bajo la cual es la nota 86. nice catch, fixed.
  2. 00:51:179 (20,21,22) - En este caso suena mejor un kkd. that's true, fixed.
  3. 01:26:206 (45,46,47,48) - Puedo darte una idea en esa parte: Cambia esta nota a d 01:26:368 (46) - y mueve esta 01:26:206 (45) - aquí 01:26:530 - cambiada la nota a d y pero la estructura la mantendre porque estoy manteniendo consistencia con 01:05:287 (125,126,127) -

Amazing Beatmap! I hope my mod has been helpful you, Good luck!
Thanks for the mod baka

Charlotte

Charlotte wrote:

Hi via m4m

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • Looks Good.BG so cute ・゚・(。✖д✖。)・゚・ Yes!!!! :3
[ Oni]


  • 00:09:503 - remove this notes.I think no need. ohh, that's true, fixed.

    00:12:909 (4,5,6) - I prefer ddk.00:15:503 (20,21,22) - same part.I prefer same pattern. uwu I was trying to add more variation but ok, consistency is most important

    00:13:557 - & 00:16:152 remove finish.I think no need.00:12:422 - Emphasis is here only imo. removed but I'll be pending of what Nwolf thinks cause spread.

    00:20:206 - k.follow the guitar. that's right but is also to add some variation cause if I change to k, 00:19:882 (46,47) - will be all k and the pattern become monotone, so to add second purpose on the pattern, fits vocal perfectly, also consistency with 00:22:801 (61,62,63) -

    00:32:206 - high sound.so 00:32:044 (110,111) - swap. nice catch, fixed.

    00:38:206 - still high sound.so 00:38:206 (139,140) - swap.00:38:206 - 00:38:692 - 1/2 kddk 00:39:179 - 00:39:665 - 1/2 dkkd I think this flow is very good. holly, that's right fixed.

    00:41:774 - k.follow the vocal. vocal is fine with current pattern imo, also high vocal pitch is on 00:41:611 - but I don't want to change to k cause it will be repetitive with 00:40:152 (151,152,153) -

    00:58:476 - k.so high sound.kdddkkk is plays better to me. yeah, changed

    01:03:017 - k.strong sound.kdddk is more fit imo. & kddkk also not bad. I prefer kdddk for variation with the upcoming triplet

    01:04:152 - k. ayy, my bad

    01:06:909 - 01:07:233 - ddddk.kkkkd reverse pattern is more fitt!!! It works better to drum sound!! uwu, at first try was ddddk kkkkd but was kinda weird at gameplay xd, anyways I like the mirrored pattern, I was waiting for more advice here, thanks

    01:08:963 - I prefer d.Plays better to me. idk k sounds much better tbh

    01:24:422 - 01:24:746 - You can try kdkkd. fixed
Good luck Shooot☆
Thanks for the mod and Star Charlo, really helpful

GDers are dead, I'll be patient.
Hanjamon
"Kazaze"
Hi there! Here is your mod as you asked for:
Sorry for the delay, I planned on modding your map yesterday night as I told you but I just fell asleep zzz

• 00:06:422 (15) - Your are following this part so I would suggest changing this note to a k because they are higher than on 00:06:260 (14) - ; I would the change 00:07:557 (17) - to a d so these two parts wil be similar. sounds good but no change here due to i want to keep this part more simple
• 00:16:963 (39,40,41) - It would just work better as d d k in my opinion. :3 k k D sounds better for me due to the pitch
• 00:32:530 and 00:32:855 - Strong vocals on these spots, I don't think they should stay unmapped - I would suggest adding a d on 00:32:530 ; and a k on 00:32:855 - . it's a calm part and it's a futsuu, a break it's good there imo
• 00:41:611 (103,104,105) - You could decide to follow the vocals on that part by changing it to k d k - but I know that not everybody like to follow the vocals heavily like I do so that's just a suggestion. sounds better as k k d, but anyway i'll keep as d k d for now, to mantain consistency with the patterns d k d.
• 00:51:828 (11) - Here I strongly suggest changing this one to a d to highlight the vocals becoming slightly lower on this part.
If you do apply this change be sure to apply it on 01:02:206 (41) and 01:22:963 (24) - . then it will be all time the same pattern, kk d stills sounds good for me and i don't see necessary to change to kd d
• 01:03:503 (45) - This should be a k because it's the highest pitched part from the chorus.
If you apply this change, apply it on 01:24:260 (28) - too. ^
• 01:10:801 (2) - Change it to a K for the same reasons I mentioned in "qoot8123's Kantan" mod. it's all time the same sound, probably not a bad idea for a bit of variety, but for now i'll keep as D
• 01:13:882 - You could spice this part up a bit by addin a d on here to follow the drumroll! i'll think about it, it feels weird following that beat but not 01:14:287 - and 01:14:530 -

Thanks again for asking me directly for a mod, it was a pleasure!
I hope that my mod helped. Best of luck for the future!

"desireofpainx"
Don't kill me


[Hanjamon's Futsuu]
  1. 00:23:125 (57,58) - kd? no change here, want to keep this simple as 00:05:936 -
  2. 00:23:774 - note here is possible, follow the melody here fits better it's a futsuu! this will boost the SR and will be too hard imo
  3. 00:25:071 - ^ ^
  4. move this 00:39:017 (97) - to 00:39:017 (97) - and change to k i think you mean this 00:39:341 - , no change for now as i want consistency with 00:41:611 -

"chaica"
Hi,M4M

[ about]
  1. d is don note
  2. k is kat note
  3. D is Finish don note
  4. K is Finish kat note

  5. Purple is UnRankable , Please change
  6. Green is I would strongly recommend
  7. black is Pointed out that
[Hanjamon's Futsuu]
  1. 00:08:530 (19,20) - remove finisher?The sound of the guitar is the same as the previous part.i dont think it is enough to emphasize. i know, but i think sounds good there, if i didn't put a finisher in 00:05:936 - is because i think patterns like K dd or K kk can be hard and confuse for some players.
  2. 00:20:206 (49) - ^ ^
  3. 00:21:828 (53) - delete?I think that it is better to take only the vocal voice it feels to empty without note there, no change ><
  4. 00:50:855 (8) - change k? 00:49:557 (4) - ,00:50:855 (8) - ,00:52:152 (12) - ,00:53:449 (16) - Here, make a pattern of dkdk,I think that it sounds good. oh, it lowers the SR and sounds good, applied
  5. 00:53:449 (16) - ^
  6. 01:01:233 (38) - ^
  7. 01:03:828 (46) - ^
  8. 01:21:990 (21) - ^ applied to all patterns

good luck~

"Skylish"
Hi, from PM req. (Actually M4M if you are interested: refer to my little PM :P )

[General]

> 00:00:747 - 50% vol. sounds too weak. The guitar base, drum set and melody sounds like 75%. 00:12:422 - onwards, 90% is a compromised if you increase the vol. of previous section.

> Futsuu can be harder. The SR spread and note density flow btw Kantan - Futsuu - Muzukashii is not ideal....

[Hanjamon's Futsuu]

! Mentioned in General, this difficulty seems too easy comparing with Kantan and Muzukashii, in terms of SR and notes spread (<-- it is more impt) SR is stupid, the gap seems fine imo

> 00:06:260 (14,15) - & 00:07:557 (17,18) - umm... they are not following the vocal part which you are intended to follow. In fact, it is expected there are notes matching the vocal parts at 00:06:422 - and 00:06:746 - / 00:07:719 - and 00:08:044 - respectively. it's just the start of the song and it's a calm part, i have my reasons for only making a doublet

> 00:12:422 - I can tell that you are trying to map the most prominent part. It feels strange for me.... Just leave it to other modders.... a

> 00:19:719 - / 00:22:314 - compare these two timings, I think the latter deserves a note (don) more than the former does, according to the vocals. You may shift 00:19:719 - to 00:22:314 - , it can bring a better density flow and match the vocal part perfectly. it's okay with the ddk in 00:19:719 - imo, also, making consistency with 00:40:476 - .

> 00:31:882 - another vocal-expected mapping style here. Meanwhile you may want to stay the part with instrumental sounds empty, it may not be a very good choice since you have to pay attention which channel you are following. (vocal in this case) 00:31:882 - how about d k kdk right here? The last k at 00:32:855 - can match the drum cymbal there well. OR

You insist on remaining the part without instrumental part but with vocal empty, you may use ddk at 00:31:882 - . 00:32:206 - should be a kat since its pitch is higher than 00:31:882 - . i'll better wont say anything here, if you want an explanation send me a pm.

> 00:37:071 - it depends on what you changed at 00:31:882 - . If you change the whole pattern there, 00:37:233 - should also be deleted. nothing

> 00:43:557 - Here's the density issue: leaving those vocal can emphasize them obviously. However, the drawback is that the music intensity is rising up, which is neglected currently. Drum kicks should be mapped here so as to create a more intensed built up of notes. 00:43:557 - D kkd k d fits all elements I mentioned. i prefer less density there

> 00:47:449 - a very optional Finisher usage here. The vocal meets the highest pitch. If you would like to emphasize it, you can put a Finish here, or if you just want to emphasize a new start with strong base drum hit at 00:48:746 - , ignore this point. k only it's better

> 00:54:260 - / 00:56:044 - / 00:56:368 - k can be put here and there to fill up the vocal gaps. You used these 1/2 doublets before so it should be definitely fine to use them consecutively right here, it can be well explained by increasing note density in a particular section (and it is definitely what the music want to show exactly tbh). At 00:54:260 - , obviously a kat should be put since it is expected to be identical with 01:04:638 - . i know it's the kiai, but after this spam of 1/2 i prefer keeping this part less dense

> 00:58:638 - There's a huge potential to put a don here to match the drum hits as well, not only the vocals. it's not a bad idea, but you need to think that will be hard for some people, it's a nonstop of 1/1.

> 01:06:422 - / 01:06:746 - same case at 00:56:044 - / 00:56:368 - , same way do deal with it. Kats are still appropriate right here. same as before

> 01:17:287 (10,11) - wanna point them out since the actual extra strong drum hit and kick fall at 01:17:611 - . It is still fine for 01:17:287 - being mapped as D since it matches the previous mapping style consistently. i'll think about removing the finisher

> 01:20:206 - You missed a Finish here? Kk lol? this will kill players, no

> 01:27:179 - / 01:27:503 - refer to 00:56:044 - / 00:56:368 - same as before

> 01:29:125 - putting a don here sounds more balanced with 01:28:801 - . dkkk it's a bit hard, so this break will be good for it imo

It is no wonder why this difficulty is much easier than others due to the mapping channel. It is okay but not preferable imo.

"game rock"
Hi Hi >w<

d
k
D (Big d)
K (Big k)

  • [ Hanjamon's Futsuu]

    Spanish Mod:
  1. 00:23:125 (57) - Puedes cambiar esa nota a k, ya que estás siguiendo mayormente el sonido y ritmo parecido al de un "Clap". lo dejare como dd, ya que quiero conservarlo simple al igual que el inicio de la cancion
  2. 00:55:557 (20,21,22) - Esto es solamente una idea que se me ocurrió: Cambie esta nota a k 00:56:530 (22) - y muévela hacía acá 00:56:206 - Suena muy bien y aparte está seguiendo el ritmo parecido al de un "Clap" y también porque la bateria suena un poco más alto de lo común. ningun cambio aqui, me gusta mas como es la actual parte :(
  3. 01:06:909 (53) - Esta es otra idea: Puede mover esa nota aquí 01:06:584 - o agregar una d allí y hacer Ctrl G con la nota 53 debido a que ese break queda un poco raro y da ganas de colocar notas allí. lo mismo que ^
  4. 01:27:341 - Puede hacer lo mismo aquí para tener un parecido de consistencia en ambas partes, agregando una d y luego hacer un Ctrl G con la nota 36 01:27:665 (36) - ^ ><
Amazing Beatmap! I hope my mod has been helpful you, Good luck!

"Charlotte"
Hi via m4m

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • Looks Good.BG so cute ・゚・(。✖д✖。)・゚・
[ Hanjamon's Futsuu]


  • 00:10:314 - I prefer k.vocal is high." i ki te↑~~~" i'll think about it, K K - k k k looks too repititive ;w;

    00:26:530 - k? follow the gutiar. sounds better as d for me as it follows well the vocals

    00:27:341 - move to 00:27:503 - & change to d.I think more fit =w=! woo, sounds nice, applied!

    00:31:882 (79,80,81) - This dkd is little strange.so 00:32:044 - move to 00:32:368 - & 00:32:530 - add d & 00:32:855 - add k.I think 1/1 + 1/2 pattern is more fit. i think the actual is better, as it makes a good break at 00:32:530 -

    00:37:233 - move to 00:37:882 - .Plays better to me. sounds good, but i'll think more about it, as kdk follows good the instrumental imo

    00:42:746 - little high.so You can use k. sounds like 00:42:260 - , so i think d sounds better

    00:50:855 - & 00:53:449 - You can try use k.for emphasized to next don notes. & I think low-high-low-high is good. chaica suggested something like this but i applied to all patterns, nice idea~

    00:58:638 - add don? Looks good flow! skylish suggested this too, but i didn't add due to many notes

    01:01:233 - 01:03:828 - same as above reason. same as before, applied

    01:06:260 - 01:06:909 - I think this break is little strange.01:06:260 - change to k & 01:06:422 - add d & 01:06:746 - add d.I think more fit. the actual break it's fine to me and k ddk d fits good with the vocals, no change for now

    01:07:395 - If you think kd dk ddk is hard pattern,You can remove this notes. ^

    01:18:260 - k? sounds like 01:17:936 - , so i prefer d

    01:21:990 - k. applied as before

    01:27:017 - same as 01:06:260 - 01:06:909 - no change like before ><

    01:29:774 - del? I prefer 2plet. due to the spread, i'll keep dkkk for now, as it will be the same as kantan
Good luck Shooot☆

Thanks guys for the mods, and sorry Sh1n1 for the hiiiiiiiiigh delay answer..

Update: https://puu.sh/xaxCh/92e4034b8d.rar
Nwolf
removed all mod suggestions from this post that appear before 11 seconds into the song because I massively restructured that.

Kazaze wrote:

Nwolf's Ntiger Muzukashii
• 00:16:963 (23,24,25,26,27,28) - For this part, I think that it would follow the drumroll better as 00:16:963 (23,24,25,26,27) - All d ; and 00:17:611 (28) - Changed to a k would emphasize the vocals. Similar suggestion with 00:37:882 (36,37,38,39,40) - Wich I think works better with the colors inverted. I'm not following vocals here
• 00:31:719 (12) - Move this note to 00:31:557 - because there is a cymbal sound ; and also because I don't really think there is anything to map on 00:31:719 - . Same suggestion with 00:34:314 (20) - move it to 00:34:152 if you applied the previous suggestion. snare. Consistent with previous patterns
• 00:58:476 (54) - Change this note to a d to better emphasize the following part which is definitely higher sounding - Just like you did later on 01:06:909 (102) - . changed

chaica wrote:

[ Muzukashii]
  1. 00:58:152 (53) - delete? i dont think it is enough to emphasize. sure it is
  2. 01:15:341 (10) - change k? Because the vocal is going up
  3. 01:16:638 (13) - ^ I find mono-color dons more interesting to have a contrast to the more intense part starting again 01:17:287 - here

xtrem3x wrote:

Wolf's Muzukashii

  • 00:27:503 - change to d .. have same sound as next note. eh ok

    00:49:882 - Move this note to 00:50:530- ... have more emphasis. Self-modding kinda made this point ogmpraböe

    00:52:801 - Delete ... breaks ^

    01:21:665 - add d note ... similar to 00:49:882- kinda applied this

Skylish wrote:

[NN's Muzukashii]

! FGS re-name please. There's no 'Ntiger's Muzukashii' in general naming sys. of Muzukashii ;w;.

> 00:20:855 - shift it 1/2 backwards to 00:20:692 - sounds better. Pattern at 00:17:611 - (n n nnnn) should not be used at 00:20:855 - due to the slightly differences between 2 sections. The obvious one should be 00:21:179 - & 00:21:341 - , nnnn at 00:20:855 - cannot reflect these strong vocals well imo, but nnn at 00:21:017 - can do so. No. This. Sounds. Very. And I mean VERY. Bad.

> 00:38:692 - / 00:39:341 - having d mapped here sounds really dull :( . You can notice that they locate at the 2nd and 4th beat, they can be k to enrich the colours here and there. Done on purpose, I believe it fits to the pacing. Did a few changes here anyway

> 00:42:746 - d really missed here apparently. There ought to be a d to match the strong base drum and vocal inevitbly. If your intention is to create a rest, you can do so by removing 00:42:098 - . The effect is even greater than emptying 00:42:746 - since the re-joining point is a on-beat at 00:42:260 - . changed

> 00:43:071 - / 00:43:233 - swap them as the high-pitch vocal falls on the latter and having 00:43:233 - mapped as k can further emphasize the upcoming D at 00:43:557 - . changed

> 00:57:017 - another removal of notes is suggested here. Check 00:54:422 - out, I assume that there should be a gap >1/2 beat. For variation purpose, you can have 00:57:179 - mapped as ddd k d k(K). 00:57:665 - being a don can show a very great contrast btw those drum kicks at 00:57:503 - / 00:57:828 - / 00:58:152 - No.

> 01:03:503 - how about a monochrome-k triplet right here? The background drum hits can support it. Irrelevant due to additional self-modding.

> 01:07:233 - leaving it alone is beter so the vocal part can be emphasized, more imptly, 3 consecutive kkk triplet is boring and killing please ;w;. It is definitely fine to remove one of them (the first one since there are sharp vocals). Removed the middle

> 01:14:287 - / 01:14:530 - (<-- these are the correct timing) You mis-snapped these 3/2 off-beat notes in 1/3 beat divisor. It should be in 1/4 beat.What a careless error :3 (How come the last modder did not realise it?) And this, ladies and gentlemen, is your guide on how to be a condescending jerk!

> 01:17:611 (17) - try this: slightly different

01:17:774 - triplet appears in instruental part, better to follow it and you already used some triplet before in this section. It is fine to do the same right here. 01:18:422 - there should be one more k at this timing. 01:18:098 - do (don) some variation after a kat triplet.

Have you done a self-mod first? :thinking: I always do but no one is perfect. Not me, definitely not you, not anyone else.

game rock wrote:

  • [ Nwolf's Ntiger Muzukashii]
  1. 00:27:828 - You forgot add a note there because can be heard a drum so I suggest you add a d, also to emphasize the finish D 00:27:990 (1) - intentional cause only muzu

Charlotte wrote:

[ Tiger & Wolf's Muzukashii]


  • 00:13:557 - & 00:16:152 - remove finish.I think no need.00:12:422 - Emphasis is here only imo. NU MAH FINISHERS ARE MINE

    00:23:449 - move to 00:23:287 - You can follow vocal & instrumental didn't move but add

    00:39:341 - k.follow the guitar. ya

    00:41:611 - k.I think high sound. ya

    00:42:746 - add d.I think this break is little strange. & 00:43:071 - move to 00:43:395 - I think more fit =w=! Done in previous mod yup

    00:57:665 (51,52) - swap.for emphasized to next 00:58:152 - Removed in self-modding already

    01:13:963 - I prefer kkk.kkk easy to recognize. k

    01:17:611 (16,17,18,19,20) - I prefer dkddk. Is different
thanks~

Muzu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 45098
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.1

[Metadata]
Title:Pride Kakumei
TitleUnicode:プライド革命
Artist:CHiCO with HoneyWorks
ArtistUnicode:CHiCO with HoneyWorks
Creator:-Sh1n1-
Version:Nwolf's Muzukashii
Source:銀魂°
Tags:TV Size Gintama° 2015 Opening 2 op2 Shini Nwolf Ntiger qoot8123 Hanjamon
BeatmapID:1177139
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kaguraBG.jpg",0,30
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
-Sh1n1-
everything updated, waiting for qoot.
qoot8123
@Kazaze:

00:34:476 - I think the 4/1 break is not bad because of consistency with former part (00:29:287 -), and consider the vocal's intense add a break is feasible.

00:51:665 (8) - the vocal drops on 00:51:828 - instead of 00:51:665 - so i think using k to follow snare would be more accurate.

@chaica:

00:32:855 (39) -because i didn't use too much 1/1 in calm part, so i prefer to leave it blank

@Skylish:

00:21:179 - because the vocal and drum emphasize here ,so i prefer to follow them. however ,on 00:26:530 - , the vocal and guitar(even drum) are located here. that's why I decide to put k in 00:26:530 -

01:24:098 - I feel the vocal's pitch is much higher than former kiai , using d may conflict the vocal's pitch imo, and I think 01:20:206 - ~01:25:071 - is mainly follow snare .

@game rock:

fixed the missing note.

@Charlotte:

Deleted some notes and overhaul the whole map a bit.



thanks for your mod! :)

kantan
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btw. @-Sh1n1- : what do you think about the instant kiai toggle in 00:58:963 -? I feel it is not fit the easier diffs
Topic Starter
-Sh1n1-

qoot8123 wrote:

btw. @-Sh1n1- : what do you think about the instant kiai toggle in 00:58:963 -? I feel it is not fit the easier diffs
Ohh, agreed, removed instant kiai, thanks qoot :3, Everything updated.
Nwolf
Muzu update
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288,160,37882,1,8,0:0:0:0:
288,160,37963,1,8,0:0:0:0:
288,160,38044,1,8,0:0:0:0:
288,160,38206,1,8,0:0:0:0:
224,160,38368,1,0,0:0:0:0:
224,160,38692,1,0,0:0:0:0:
288,160,38855,1,8,0:0:0:0:
224,160,39017,1,0,0:0:0:0:
288,160,39341,1,8,0:0:0:0:
224,160,39665,1,0,0:0:0:0:
288,160,39828,1,8,0:0:0:0:
224,160,39990,1,0,0:0:0:0:
224,160,40314,1,0,0:0:0:0:
288,160,40638,1,8,0:0:0:0:
224,160,40963,1,0,0:0:0:0:
224,160,41125,1,0,0:0:0:0:
288,160,41287,1,8,0:0:0:0:
288,160,41611,1,8,0:0:0:0:
224,160,41774,1,0,0:0:0:0:
288,160,41936,1,8,0:0:0:0:
224,160,42260,1,0,0:0:0:0:
288,160,42422,1,8,0:0:0:0:
288,160,42503,1,8,0:0:0:0:
288,160,42584,1,8,0:0:0:0:
224,160,42746,1,0,0:0:0:0:
288,160,42909,1,8,0:0:0:0:
224,160,43071,1,0,0:0:0:0:
288,160,43233,1,8,0:0:0:0:
224,224,43557,1,4,0:0:0:0:
288,160,43882,1,8,0:0:0:0:
224,160,44125,1,0,0:0:0:0:
224,160,44206,1,0,0:0:0:0:
224,160,44368,1,0,0:0:0:0:
288,160,44530,1,8,0:0:0:0:
224,160,44855,1,0,0:0:0:0:
288,160,45179,1,8,0:0:0:0:
288,160,45422,1,8,0:0:0:0:
288,160,45503,1,8,0:0:0:0:
224,160,45665,1,0,0:0:0:0:
288,160,45828,1,8,0:0:0:0:
224,224,46152,1,4,0:0:0:0:
288,160,47449,1,8,0:0:0:0:
224,224,48746,5,4,0:0:0:0:
288,160,49071,1,8,0:0:0:0:
224,160,49314,1,0,0:0:0:0:
224,160,49395,1,0,0:0:0:0:
288,160,49557,1,8,0:0:0:0:
288,160,49719,1,8,0:0:0:0:
224,160,49882,1,0,0:0:0:0:
288,160,50044,1,8,0:0:0:0:
288,160,50206,1,8,0:0:0:0:
288,160,50368,1,8,0:0:0:0:
224,160,50530,1,0,0:0:0:0:
224,160,50855,1,0,0:0:0:0:
288,160,51017,1,8,0:0:0:0:
288,160,51179,1,8,0:0:0:0:
224,160,51341,1,0,0:0:0:0:
288,160,51665,1,8,0:0:0:0:
224,160,51909,1,0,0:0:0:0:
224,160,51990,1,0,0:0:0:0:
224,160,52152,1,0,0:0:0:0:
288,160,52314,1,8,0:0:0:0:
288,160,52476,1,8,0:0:0:0:
224,160,52638,1,0,0:0:0:0:
224,160,52801,1,0,0:0:0:0:
288,160,52963,1,8,0:0:0:0:
288,160,53125,1,8,0:0:0:0:
224,160,53449,1,0,0:0:0:0:
288,160,53611,1,8,0:0:0:0:
224,160,53774,1,0,0:0:0:0:
224,224,53936,1,4,0:0:0:0:
288,160,54260,1,8,0:0:0:0:
224,160,54503,1,0,0:0:0:0:
224,160,54584,1,0,0:0:0:0:
224,160,54746,1,0,0:0:0:0:
288,160,54909,1,8,0:0:0:0:
224,160,55071,1,0,0:0:0:0:
224,160,55395,1,0,0:0:0:0:
288,160,55557,1,8,0:0:0:0:
224,160,55882,1,0,0:0:0:0:
224,160,56044,1,0,0:0:0:0:
288,160,56206,1,8,0:0:0:0:
288,160,56368,1,8,0:0:0:0:
224,160,56530,1,0,0:0:0:0:
288,160,56855,1,8,0:0:0:0:
224,160,57017,1,0,0:0:0:0:
288,160,57179,1,8,0:0:0:0:
224,160,57341,1,0,0:0:0:0:
288,160,57503,1,8,0:0:0:0:
288,160,57828,1,8,0:0:0:0:
288,224,58152,1,12,0:0:0:0:
224,160,58476,1,0,0:0:0:0:
288,160,58638,1,8,0:0:0:0:
288,160,58719,1,8,0:0:0:0:
288,160,58801,1,8,0:0:0:0:
288,160,58963,1,8,0:0:0:0:
224,224,59125,1,4,0:0:0:0:
288,160,59449,1,8,0:0:0:0:
224,160,59692,1,0,0:0:0:0:
224,160,59774,1,0,0:0:0:0:
288,160,59936,1,8,0:0:0:0:
288,160,60098,1,8,0:0:0:0:
224,160,60260,1,0,0:0:0:0:
288,160,60422,1,8,0:0:0:0:
288,160,60584,1,8,0:0:0:0:
288,160,60746,1,8,0:0:0:0:
224,160,60909,1,0,0:0:0:0:
224,160,61233,1,0,0:0:0:0:
288,160,61395,1,8,0:0:0:0:
288,160,61557,1,8,0:0:0:0:
224,160,61719,1,0,0:0:0:0:
288,160,62044,1,8,0:0:0:0:
224,160,62287,1,0,0:0:0:0:
224,160,62368,1,0,0:0:0:0:
224,160,62530,1,0,0:0:0:0:
288,160,62692,1,8,0:0:0:0:
288,160,62855,1,8,0:0:0:0:
224,160,63017,1,0,0:0:0:0:
288,160,63179,1,8,0:0:0:0:
288,160,63341,1,8,0:0:0:0:
288,160,63503,1,8,0:0:0:0:
224,160,63828,1,0,0:0:0:0:
288,160,63990,1,8,0:0:0:0:
224,160,64152,1,0,0:0:0:0:
224,224,64314,1,4,0:0:0:0:
288,160,64638,1,8,0:0:0:0:
224,160,64882,1,0,0:0:0:0:
224,160,64963,1,0,0:0:0:0:
224,160,65125,1,0,0:0:0:0:
288,160,65287,1,8,0:0:0:0:
224,160,65449,1,0,0:0:0:0:
224,160,65774,1,0,0:0:0:0:
288,160,65936,1,8,0:0:0:0:
224,160,66260,1,0,0:0:0:0:
224,160,66422,1,0,0:0:0:0:
288,160,66584,1,8,0:0:0:0:
224,160,66909,1,0,0:0:0:0:
288,160,67071,1,8,0:0:0:0:
288,160,67152,1,8,0:0:0:0:
288,160,67233,1,8,0:0:0:0:
224,160,67557,1,0,0:0:0:0:
224,160,67719,1,0,0:0:0:0:
288,160,68044,1,8,0:0:0:0:
288,160,68125,1,8,0:0:0:0:
288,160,68206,1,8,0:0:0:0:
256,192,68368,12,0,69341,0:0:0:0:
224,224,69503,5,4,0:0:0:0:
288,224,70801,1,12,0:0:0:0:
224,224,72098,1,4,0:0:0:0:
288,224,73395,1,12,0:0:0:0:
288,160,73882,1,8,0:0:0:0:
288,160,73963,1,8,0:0:0:0:
288,160,74044,1,8,0:0:0:0:
224,160,74287,1,0,0:0:0:0:
224,160,74530,1,0,0:0:0:0:
224,224,74692,1,4,0:0:0:0:
224,160,75341,1,0,0:0:0:0:
224,160,75990,1,0,0:0:0:0:
224,160,76314,1,0,0:0:0:0:
224,160,76638,1,0,0:0:0:0:
224,160,76963,1,0,0:0:0:0:
288,224,77287,1,12,0:0:0:0:
288,160,77611,1,8,0:0:0:0:
288,160,77774,1,8,0:0:0:0:
288,160,77936,1,8,0:0:0:0:
224,160,78098,1,0,0:0:0:0:
288,160,78260,1,8,0:0:0:0:
256,192,78584,12,0,79882,0:0:0:0:
288,224,80206,5,12,0:0:0:0:
224,160,80449,1,0,0:0:0:0:
224,160,80530,1,0,0:0:0:0:
224,160,80692,1,0,0:0:0:0:
288,160,80855,1,8,0:0:0:0:
224,160,81017,1,0,0:0:0:0:
288,160,81179,1,8,0:0:0:0:
288,160,81341,1,8,0:0:0:0:
288,160,81503,1,8,0:0:0:0:
224,160,81665,1,0,0:0:0:0:
224,160,81990,1,0,0:0:0:0:
288,160,82152,1,8,0:0:0:0:
288,160,82314,1,8,0:0:0:0:
224,160,82476,1,0,0:0:0:0:
288,160,82801,1,8,0:0:0:0:
224,160,83044,1,0,0:0:0:0:
224,160,83125,1,0,0:0:0:0:
288,160,83287,1,8,0:0:0:0:
288,160,83449,1,8,0:0:0:0:
224,160,83611,1,0,0:0:0:0:
288,160,83774,1,8,0:0:0:0:
288,160,83936,1,8,0:0:0:0:
288,160,84098,1,8,0:0:0:0:
224,160,84260,1,0,0:0:0:0:
288,224,84422,1,12,0:0:0:0:
224,160,84584,1,0,0:0:0:0:
288,160,84909,1,8,0:0:0:0:
224,224,85071,1,4,0:0:0:0:
288,160,85395,1,8,0:0:0:0:
224,160,85638,1,0,0:0:0:0:
224,160,85719,1,0,0:0:0:0:
224,160,85882,1,0,0:0:0:0:
288,160,86044,1,8,0:0:0:0:
224,160,86206,1,0,0:0:0:0:
224,160,86530,1,0,0:0:0:0:
288,160,86692,1,8,0:0:0:0:
224,160,86855,1,0,0:0:0:0:
288,160,87017,1,8,0:0:0:0:
288,160,87179,1,8,0:0:0:0:
288,160,87503,1,8,0:0:0:0:
288,160,87584,1,8,0:0:0:0:
288,160,87665,1,8,0:0:0:0:
288,160,87990,1,8,0:0:0:0:
288,160,88314,1,8,0:0:0:0:
288,160,88638,1,8,0:0:0:0:
224,224,88801,1,4,0:0:0:0:
224,160,89125,1,0,0:0:0:0:
288,160,89287,1,8,0:0:0:0:
224,160,89449,1,0,0:0:0:0:
224,160,89611,1,0,0:0:0:0:
288,224,89774,1,12,0:0:0:0:
288,224,89936,1,12,0:0:0:0:
288,224,90098,1,12,0:0:0:0:

Nerfed 2nd kiai and one bit of the 1st kiai on request of Jonawaga. Also improved volume
Jonarwhal
no kd

qoot8123's Kantan by qoot8123
Hanjamon's Futsuu by Hanjamon
Nwolf's Muzukashii by Nwolf
Oni by -Sh1n1-


code
[centre][b][color=#FF0000]qoot8123's Kantan by [profile]qoot8123[/profile][/color]
[color=#FF00FF]Hanjamon's Futsuu by [profile]Hanjamon[/profile][/color]
[color=#FF0000]Nwolf's Muzukashii by [profile]Nwolf[/profile][/color]
[color=#FF00FF]Oni by [profile]-Sh1n1-[/profile][/color][/b][/centre]

log with Nwolf
16:16 Nwolf: basing on first pattern
16:16 Nwolf: 00:49:557 (5) - removing this would make the pattern feel rigid
16:16 Nwolf: 00:49:719 (6) - removing this would mean no snare mapping which feels odd compared to the rest of the map
16:17 Nwolf: 8 and 10 same
16:17 Nwolf: if anything 7 and 9 would be options
16:17 Nwolf: and even then idk if it feels good
16:17 Jonawaga: i was suggest 9 but... I think increasing difficulty in Futsuu might be all we need
16:18 Nwolf: I'll nerf the 2nd kiai tho
16:18 Jonawaga: okay, thanks

log with Hanjamon
16:38 Hanjamon: aqui estoy
16:38 Jonawaga: bienvenidas
16:43 Jonawaga: 00:27:179 (69,70,71) - creo que es un poco trope
16:43 Hanjamon: trope?
16:43 Jonawaga: torpe*
16:43 Jonawaga: estoy mirando google translate lol
16:44 Hanjamon: oh ;w;
16:44 Hanjamon: we can talk in english, i don't have problem
16:44 Jonawaga: quiero practicar
16:44 Jonawaga: es bien?
16:44 Hanjamon: okay xD
16:44 Jonawaga: gracias
16:44 Hanjamon: si, esta bien
16:44 Hanjamon: a que te refieres con torpe?
16:45 Jonawaga: "awkward"
16:45 Hanjamon: cual es la palabra en ingles?
16:45 Hanjamon: oh
16:46 Hanjamon: es una traduccion rara :thinking:
16:46 Jonawaga: 00:27:179 (69,70) - no es en el "abrumador"
16:46 Hanjamon: te refieres a que sea algo "incomodo" ? raro?
16:47 Jonawaga: claro,
16:47 Jonawaga: mi punto es, las notas no estan en la "abrumador"
16:47 Jonawaga: they're not on the "downbeat"
16:48 Jonawaga: puedes mover 00:27:503 (70) - a 00:27:341 - ?
16:48 Hanjamon: oh, vale entiendo
16:49 Hanjamon: y si lo muevo el tick 1/4?
16:49 Jonawaga: dije 00:27:341 - , que es 1/1, verdad?
16:50 Hanjamon: si
16:50 Hanjamon: pero no me termina de convencer con la nota ahi
16:50 Hanjamon: la razon por la que use k en 00:27:179 - es para enfatizar tambien la vocal
16:51 Hanjamon: pero moviendo a 1/4 no seria muy dificil en mi opinion
16:51 Hanjamon: y seguiria mejor el instrumental
16:52 Jonawaga: puedes mostrarme este?
16:52 Hanjamon: wait
16:52 Jonawaga: claro
16:52 Hanjamon: 00:27:260 -
16:52 Hanjamon: este
16:52 Hanjamon: mover la nota ahi?
16:52 Hanjamon: creo que encajaria bien
16:52 Hanjamon: y no es dificil
16:53 Hanjamon: seguiria el instrumental a la perfeccion
16:53 Jonawaga: un, futsuu?
16:53 Jonawaga: en futsuu... ?
16:54 Hanjamon: si, a pesar de ser una futsuu creo que no es muy dificil
16:54 Hanjamon: https://osu.ppy.sh/ss/9001349
16:55 Hanjamon: ah no
16:55 Hanjamon: el sonido es 1/3
16:55 Hanjamon: hmmm
16:55 Hanjamon: https://osu.ppy.sh/ss/9001359
16:55 Hanjamon: que opinas?
16:57 Jonawaga: es un poco extrena...
16:57 Hanjamon: hmm
16:57 Hanjamon: bueno
16:57 Hanjamon: lo hare kdd
16:57 Hanjamon: la sugerencia que me diste, asi evito problemas de snap
16:57 Hanjamon: xD
16:58 Jonawaga: debes recibir mas opinas...
16:58 Hanjamon: opiniones?
16:58 Jonawaga: si
16:59 Hanjamon: es que creo que el snap es 1/3
16:59 Jonawaga: ok ok y 00:48:746 - a ti kiai
16:59 Jonawaga: tu kiai*
16:59 Hanjamon: ok
16:59 Jonawaga: mira a muzukashii, es mucho mas dificil,
17:00 Jonawaga: debes anadir un poco mas notas a su futsuu
17:00 Jonawaga: 1/2 y 1/1
17:00 Hanjamon: ok tengo una idea
17:00 Jonawaga: mhm
17:01 Hanjamon: https://osu.ppy.sh/ss/9001404
17:01 Jonawaga: si bueno idea
17:01 Jonawaga: pero, no necesitas que anadir mucho
17:01 Hanjamon: buena*
17:02 Hanjamon: si, entiendo
17:02 Hanjamon: solo dos doublets
17:02 Jonawaga: 00:53:936 (17,18,19) - / 01:04:314 (47,48,49,50) - es differente..
17:03 Hanjamon: oh
17:03 Hanjamon: no me di cuenta
17:03 Hanjamon: aテアadire k en 00:54:260 -
17:04 Jonawaga: perfecto chico/chica/senorito/senorita
17:05 Hanjamon: chico
17:05 Hanjamon: xD
17:05 Jonawaga: ok
17:05 Hanjamon: WTF
17:05 Jonawaga: ???
17:05 Hanjamon: aテアadi muchas mas notas y el sr ha bajado
17:05 Hanjamon: xD
17:05 Jonawaga: si, es porque SR en taiko es basado en los gaps
17:06 Jonawaga: 1/1 gap -> facil
17:06 Jonawaga: 3/2 gap -> dificil
17:06 Hanjamon: entiendo
17:06 Jonawaga: pero
17:07 Jonawaga: no te preocupes del SR
17:07 Hanjamon: si, si se que el sistema de SR esta muy mal
17:07 Jonawaga: si
17:07 Jonawaga: tienes modding assistant?
17:07 Hanjamon: la app?
17:07 Jonawaga: si
17:08 Hanjamon: lo tenia por ahi guardado xD
17:08 Hanjamon: oh
17:08 Hanjamon: hacer mas dificil esa seccion?
17:09 Jonawaga: no, el opuesto, era un poco facil
17:09 Jonawaga: no eran basta notas
17:10 Jonawaga: dime cuando terminaste
17:10 Hanjamon: wait
17:10 Hanjamon: entonces aテアado mas notas?
17:10 Jonawaga: tu idea
17:11 Jonawaga: https://osu.ppy.sh/ss/9001404
17:11 Jonawaga: es exelente
17:11 Hanjamon: :D
17:11 Hanjamon: espero que no sea muy dificil
17:11 Hanjamon: aunque bueno
17:11 Hanjamon: la muzukashii lo es mucho mas
17:12 Hanjamon: y, 00:27:341 - , esto lo dejo en kdd como habiamos quedado?
17:12 Hanjamon: https://osu.ppy.sh/ss/9001488
17:13 Jonawaga: es bien, me gusta
17:13 Hanjamon: esta bien*
17:14 Hanjamon: okay :3
17:14 Hanjamon: le enviare la dificultad a sh1n1 y ahi me dices si esta todo ok
17:14 Jonawaga: es muy divertido
17:14 Jonawaga: pero no he mirado ya
Hanjamon
Hecho un irc mod con Jonawaga, gracias :).

Update ----> https://puu.sh/xpZiC/2f486166a9.rar
Topic Starter
-Sh1n1-
Everything updated, thanks Jon :3
Jonarwhal
Hello M4M in the future someday, please only accept what seems correct to you

[General]
  1. Flip bg horizontally for the girl's face in song menu perhaps...

[Kantan]
  1. 00:53:936 (13) - D? for finisher/cymbal here
  2. 01:04:314 (37) - / 01:14:692 (5) - / 01:17:287 (9) - ^ if you want
  3. you can also fix the repeated kdk during the kiai if you want
[Futsuu]
  1. 00:09:665 (21,22,23) - try inverting to d d k since (23) seems like the strongest
  2. 00:31:882 (79,80,81,82) - this seems a little strange because you map the drums and then stop for the lyric's break. I think you should either map the vocals and include the break, or map the drums through the break.
  3. 00:46:152 (1) - stretch this spinner until 00:47:287 - here, as it seems awkward to force the player to stop spinning 00:47:125 - here if they have not yet completed the spinner
  4. 00:52:638 (15,16,17,18) - / 01:03:017 (48,49,50,51) - you should definitely variate the two "kimi no morata"s because one is clearly much more intense than the other, and imo, that means it should be mapped with more k's for variation. 01:03:017 (48) - / 01:03:503 (50) - changing either of these to k would be beneficial imo
  5. 01:14:044 (5) - imo you can remove this if you want because it's a very calm section and there's no guitar there
  6. 01:27:990 (39,40,41) - remove some of these to make a break so the player can hear the lyric here if you want
[Muzukashii]
  1. 00:29:125 - the offbeat kats around here play just a little strange, consider
    any apply similar, for example add a d 00:31:395 - here, or a k 00:34:152 - here
    not really a problem i just thought you might find the screenshot to be cool
  2. 01:07:395 - / 01:07:882 - these seem like strong beats that could use hits, if you like, to break the rigidness of 01:07:557 (99,100) - this pattern
  3. 01:27:990 (43,44,45) - remove some of these to make a break so the player can hear the lyric here if you want, since you follow the instruments mostly anyway
[Oni]
  1. 00:13:071 (6) - it seems like you're following the drums here, should this be a d? I could be wrong
    00:15:665 (22) - ^ / 00:20:855 (52,53) - ^
    i guess it makes sense
  2. 00:18:746 (41,42) - ctrl+g for that ^ reason, I prefer accuracy to drums here
  3. 00:38:287 - add something, this can make a good triplet
  4. 00:52:152 (28,29) - ctrl+g if you want to focus on the vocals a little better, and if you do, consider fixing consistency where needed
  5. 01:21:179 - consider switching to k for the strong vocal
call me back :o
Hanjamon

Jonawaga wrote:

Hello M4M in the future someday, please only accept what seems correct to you

[General]
  1. Flip bg horizontally for the girl's face in song menu perhaps...

[Futsuu]
  1. 00:09:665 (21,22,23) - try inverting to d d k since (23) seems like the strongest sounds good, fixed
  2. 00:31:882 (79,80,81,82) - this seems a little strange because you map the drums and then stop for the lyric's break. I think you should either map the vocals and include the break, or map the drums through the break. i think it's fine, a want a break there as the next notes are a bit dense, also, it looks consistent with 00:37:071 - .
  3. 00:46:152 (1) - stretch this spinner until 00:47:287 - here, as it seems awkward to force the player to stop spinning 00:47:125 - here if they have not yet completed the spinner but extending the spinner could be a bit hard (for a Futsuu), some people can miss due to hitting the spinner slowly and can't see the next note
  4. 00:52:638 (15,16,17,18) - / 01:03:017 (48,49,50,51) - you should definitely variate the two "kimi no morata"s because one is clearly much more intense than the other, and imo, that means it should be mapped with more k's for variation. 01:03:017 (48) - / 01:03:503 (50) - changing either of these to k would be beneficial imo i made some changes in the kiais at that section, now it follows better the vocal
  5. 01:14:044 (5) - imo you can remove this if you want because it's a very calm section and there's no guitar there as it fits better with vocals done
  6. 01:27:990 (39,40,41) - remove some of these to make a break so the player can hear the lyric here if you want it sounds weird deleting some of them, also i think isn't necessary a break there.
call me back :o
Thanks for mod!

Update ----> https://puu.sh/xrfry/625dd234b3.rar
Nwolf

Jonawaga wrote:

[Muzukashii]
  1. 00:29:125 - the offbeat kats around here play just a little strange, consider
    any apply similar, for example add a d 00:31:395 - here, or a k 00:34:152 - here butbut not having 1/1 structure to emphasis this is a different, calmer part .w.
    not really a problem i just thought you might find the screenshot to be cool
  2. 01:07:395 - / 01:07:882 - these seem like strong beats that could use hits, if you like, to break the rigidness of 01:07:557 (99,100) - this pattern tried something
  3. 01:27:990 (43,44,45) - remove some of these to make a break so the player can hear the lyric here if you want, since you follow the instruments mostly anyway uuuuh sure
ty~

Moo
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 45098
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.1

[Metadata]
Title:Pride Kakumei
TitleUnicode:プライド革命
Artist:CHiCO with HoneyWorks
ArtistUnicode:CHiCO with HoneyWorks
Creator:-Sh1n1-
Version:Nwolf's Muzukashii
Source:銀魂°
Tags:TV Size Gintama° 2015 Opening 2 op2 Shini Nwolf Ntiger qoot8123 Hanjamon
BeatmapID:1177139
BeatmapSetID:554568

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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qoot8123
@Jonawaga

1. Compare other finishers, I think it is not necessary to add finisher in 00:53:936 (13) -,01:04:314 (37) - , 01:14:692 (5) - and 01:17:287 (9) - due to less powerful drum sounds.

2. Seem like there isn't 2.0 sr rule in lowest diff, so i revised patterns in kiai part.

thanks for mod! :)

kantan
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 45098
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 2.1

[Metadata]
Title:Pride Kakumei
TitleUnicode:プライド革命
Artist:CHiCO with HoneyWorks
ArtistUnicode:CHiCO with HoneyWorks
Creator:-Sh1n1-
Version:qoot8123's Kantan
Source:銀魂°
Tags:TV Size Gintama° 2015 Opening 2 op2 Shini Nwolf Ntiger qoot8123 Hanjamon
BeatmapID:1179333
BeatmapSetID:554568

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:3
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kaguraBG.jpg",0,30
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
747,324.324324324324,4,1,0,60,1,0
11125,-100,4,1,0,50,0,0
12422,-100,4,1,0,90,0,0
17611,-100,4,1,0,80,0,0
48746,-100,4,1,0,95,0,1
69503,-100,4,1,0,80,0,0
78584,-100,4,1,0,50,0,0
80206,-100,4,1,0,95,0,1
87665,-100,4,1,0,95,0,0


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