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GARNiDELiA - MIRAI

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_Meep_
Also,the current BG is also a bit low quality imo,mind if you change? There isn't a need to,so if you want to ignore this,go ahead
Topic Starter
Shira

Ohwow wrote:

Helo fellow mapper circle buddy C:
Insane
00:00:430 (1,1) - Make the slider point towards the circle perfectly
00:04:930 (3) - Make the slider be "equal" i dunno how to say it, but the sliderball should be exactly at the middle point of the slider as shown: nuh i dont really want to "overuse" this slider as i use it quite a lot so to add some variation, its like that
somes screenshots
Before:

After:
00:06:805 (1,2,3) - shouldn't be back and and forth pattern imo, should be more circular flow the current one has more emphasis imo. i guess you could also say since this map has a lot of back and forth patterns, its for consistency.

00:19:555 (2,3) - spacing is too far compared to 00:16:555 (3,4) because the music gets a little more louder? xd not noticeable in game + flow is fine
00:28:930 (3,1) - I think you can stack this better
00:33:617 (6,2) - ^
00:40:930 (3) - Should this be a slider? current pattern has more emphasis imo. consistency isnt a problem either since i did it 00:34:930 (3) -
01:07:555 (3,4) - 01:08:305 (5,6) - 01:09:055 (7,8) - these pairs should mirror each other, not like 01:06:805 (1,2,3) - 01:07:930 (4,5) - 01:08:680 (6,7) - 01:09:430 (8) - im not really sure what you mean, but either way, the sliders are stacked for the aesthetics and made for a circular flow like every section before the kiai
01:13:555 (3) - maybe move this up and to the left above the slider so it doesn't overlap? I see you use this sort of rhythmic pattern alot on parts like 01:19:555 (3) 02:37:367 (2,3,4,1) - 02:43:367 (2,3,4,1) but ii would try to not overlap too much no this is more of a style i guess? the bpm is pretty low so readability wont be a problem and its just my personal aesthetic :c

01:24:242 (6,1,2) - make this a perfect triangle?
01:26:680 (3) - make this slider curve towards 4 instead of 5
01:31:742 (3,1) - blanket is slightly off
02:21:055 (6) - make it less slanted and symmetrical to 02:21:430 (7) (copy paste flip and ctrl+G slider 7)
From 03:00:805 - 03:09:242 - I'd just map to the vocal and fill in the empy spaces with notes cuz the pattern/rhythim seems kinda dull and underwhelming but the point of emphasis isnt the vocals rather the instruments. the instruments have a more "dramatic" effect than the vocals in this part imo
04:15:242 (4,1) - distance should be bigger than 04:14:867 (2,3,4) - to emphasize a new combo just shifted it more up since the options require to change the next section more :/ plus i dont want to ruin the hitsounds again
04:24:430 (1) - make the slider like this, it feels better. Here are two suggestions
Option 1
Except blanket that slider on to the 2 which i didn't do woops
04:44:305 (1) - make slider less curvy, just make it a normal curvy slider.
thank you !!

_Meep_ wrote:

I'm here for garnidelia yeey
ze dank unprofessional mod by ze dank meep
connectio
Tbh,imo,the BG looks quite.. colorful for this song... which doesn't exactly feel right, I made an edit i quite like the current one better aha. quality wise, due to ranking criteria for bg (1366x768) or the other one i forgot, ill have to sacrifice some of the quality from the original
http://puu.sh/sJZad/a2cee38943.jpg



00:22:180 - Make this 4 notes instead of a reverse+note? nope. this would have some readability problems since my streams are 1/8 and i like sliders better than than note spams anyways kek
00:46:930 (3) - the first circle that you tried to create looks very forced and goes against the calmness of the song imo, make it more smooth like

You have to move the sliderhead a bit though
01:46:805 - I'd rather this be a note than a reverse,adds some emphasis and meaning to the next slider no the spacing is already enough for the emphasis. theyre spaced like 1/4 notes but is actually 1/3 which gives it quite a big spacing emphasis
01:59:305 - Just a suggestion,but maybe,because the 1/3 beats are going deeper in tune,make the pattern go from top to bottom? to play to the music perfectly actually not enough space for that without making it look too messy + i like this part's aesthetic so i want to keep it -3- personal preference
01:12:430 - I prefer the preview point to be here tbh, for the following reasons no as like many full versions of anime openings and such, they usually dont start where the first kiai is more like the second to let the players know that its the full version. i mean, who would want to play a map where they think its the tv sized one and get stressed after the first kiai realizing the song hasnt ended yet? of course, this is again personal preference.
1. Your beatmap description is literally the vocals of the first chorus,placing the preview point here reflects on that and gives a sort of vibe to your map the lyrics at the preview point is literally one or two words different. i guess you can say that you can get "two birds with one stone"
2. It feels more suited considering most of the tv sizes have that as their preview point,and it would only be natural that it's full ver. has it as well.
02:03:242 (8) - Unneccessary note imo,as you did in the earlier parts before the first chorus i really dont like playing the same thing over and over again so to do this, i add some variety + i dont know if you noticed but the map itself is getting harder and harder by each kiai
02:06:430 (8,9) - Make this a 1/2 slider instead to play the vocals and the song more better? the vocals here are a little bit more upbeat compared to the beginning of this part so to show it, i placed notes. would also have more emphasis on the coming slider
02:07:367 (2) - Having the clap on the sliderend sounds really weird, I feel that the clap should be clickable/should be a note tbh, up to you.
02:09:242 (7) - Uneccessary note as well same thing as last time
02:26:680 - from here,I'd like the rhythm to be like http://puu.sh/sJY8B/87656addbd.jpg so as to emphasize the clap better,along with its vocals
02:42:430 (5,1) - blanket off lul
03:12:148 - sound here could be mapped i keep all streams to the last kiai with some triplets before it
03:30:055 (6,7,8,9) - Make this 2 reverse sliders in 1/6? this matches the song itself better imo since the notes here are more "noticeable" compared to the rest of the instrumental part. reverse sliders would only make it less emphasized or is how i see it as
03:32:680 (6,7) - Not symmetrical,is this on purpose? yep mirrored instead
03:33:805 (1) - Sliderend and sliderhead not aligned

03:36:055 - same here,2 reverse sliders in 1/6? same thing as last time + you could call this the "gimmick" of the map since its the jumpiest/hardest part imo
03:54:711 - sound here to be mapped? i knowww it feels so empty but since there were a lot of complaints of the readability of it, i had to change it
04:04:930 (4) - this just looks awful lol,change it to this

04:15:430 (1,2,3) - triangle? uwu
04:26:867 (2) - Could be placed further or use a curved shape for emphasis,her voice really gets emotional here changed slider shape instead
04:31:930 (1,2) - blanket properly plez xd tis not a blanket xd
04:50:305 (1) - this just looks too complicated to even feel nice imo,just keep it simple m8 ✓ yah ikr i kept saying i would change it but keep forgetting
04:51:242 - the only pause in the whole 4th kiai LOL 2 bring the emphasis desu desu
05:08:305 (1) - sliderhead and end parts aren't symmetrical either
05:24:430 (1) - was this literally copied from https://osu.ppy.sh/b/946962 lol and curve the 2nd last bezier more please,to make it more symmetrical
overall map could be polished more ^^ was completely thought up from my brain but i guess great minds think alike :^)
gl ;3 take a star my friend
thank you so much !

@Capsulelele : updated hitsoundss. again, thank yousankyuuu
_Meep_
pls use a more notable color XD im colorblind a bit and cant differentiate the words you used to decline or not
Topic Starter
Shira

_Meep_ wrote:

pls use a more notable color XD im colorblind a bit and cant differentiate the words you used to decline or not
:^(
Pachiru
#whenranked?
Topic Starter
Shira

Pachiru wrote:

#whenranked?
#iknowright??
Xinely
MARiA is love
Chihara Minori

Shiratoi wrote:

Pachiru wrote:

#whenranked?
#iknowright??
#whenloveisranked?
Topic Starter
Shira

Xinely wrote:

MARiA is love
she is lief :)
Ashton
please BN NOTICE THIS MAP IT'S SO GOOD I WANT IT RANKED INSTANTLY!!!!
Topic Starter
Shira

CanadianBaka wrote:

please BN NOTICE THIS MAP IT'S SO GOOD I WANT IT RANKED INSTANTLY!!!!
ahh much thanks <3
hopefully soon
[ Lilu ]
i think this mod's going to be kinda useless, but here i go

im going to be super nazi because im sure theres nothing thats actually badly wrong with the map... since you have so many mods already :P

the only difficulty there is

00:28:930 (3) - Ever so slightly too pointy, maybe just smooth out the second 'hump' of the slider. https://puu.sh/t3jDM/5c8f96051e.jpg

00:33:805 (1,2) - https://puu.sh/t3jHe/426c72e68f.jpg These arrows, adjust one of the slider so they are horizontal. in fact maybe do the same with these ones? 00:27:805 (1,2) -

00:37:367 (2) - curve towards the 3

00:40:367 (2) - what if you made 2 blanket 1? https://puu.sh/t3jOI/0295bf4669.jpg (ik its a bad blanket, this is just an example)

01:52:367 (2) - you seem to really like tiny curves, but this ones straight? you could curve it to the 3 a tiny bit

02:56:492 (2,3,4) - this makes a yuck looking triangle, maybe move the 3 a bit?

04:20:305 (1) - do you have to have this slider point away from the 2... its a break in flow for NO reason at all

04:30:430 (5,1) - looks dank (y)

05:02:305 (1) - rotate this a little so it flows with the stream better


thats all from me :P

Gl with getting this ranked heh, most of the things i mentioned are just little nitpicks of mine, the map is fine for rank imo.
Topic Starter
Shira

[ Lilu ] wrote:

i think this mod's going to be kinda useless, but here i go

im going to be super nazi because im sure theres nothing thats actually badly wrong with the map... since you have so many mods already :P

the only difficulty there is

00:28:930 (3) - Ever so slightly too pointy, maybe just smooth out the second 'hump' of the slider. https://puu.sh/t3jDM/5c8f96051e.jpg ✓ i think i fixed it

00:33:805 (1,2) - https://puu.sh/t3jHe/426c72e68f.jpg These arrows, adjust one of the slider so they are horizontal. in fact maybe do the same with these ones? 00:27:805 (1,2) - would kind of ruin the overlap + blanket so not risking it. not noticeable in game as well ^^

00:37:367 (2) - curve towards the 3

00:40:367 (2) - what if you made 2 blanket 1? https://puu.sh/t3jOI/0295bf4669.jpg (ik its a bad blanket, this is just an example) nuh sliders are going in different directions so it would break the flow

01:52:367 (2) - you seem to really like tiny curves, but this ones straight? you could curve it to the 3 a tiny bit i want it to be linear for aesthetics with the other linear slider 01:52:930 (4) -

02:56:492 (2,3,4) - this makes a yuck looking triangle, maybe move the 3 a bit?

04:20:305 (1) - do you have to have this slider point away from the 2... its a break in flow for NO reason at all aesthetics and such

04:30:430 (5,1) - looks dank (y) (y)

05:02:305 (1) - rotate this a little so it flows with the stream better ✓ made it a bit less curved since it didnt look too good


thats all from me :P

Gl with getting this ranked heh, most of the things i mentioned are just little nitpicks of mine, the map is fine for rank imo.
thank you so much!
pkhg
this song <3

[Connection]
  1. 00:12:805 - 00:21:805 - on this section the only place you used circles before the downbeat was 00:18:430 (6,7) - you used 1/2 slider on the other two places 00:15:430 (5) - 00:21:430 (5) - . I recommend you to use 1/2 sliders instead of circles on this section 00:00:430 - 00:12:617 - since its the beginning of the song and is pretty calm and in the next section 00:12:805 - 00:21:805 - replace the two 1/2 sliders i mentioned before with circles cuz the music is a bit more "strong" compared with the beginning and clickable stuff makes it stand out a bit more.
  2. 00:22:930 (4) - not the best heart slider ive saw. i made one for you:
    heartslider
    320,220,22930,2,0,B|377:188|419:276|372:302|345:339|300:314|259:346|259:346|241:297|190:294|187:249|161:202|244:150|275:207,1,500,6|0,0:0|0:0,0:0:0:0:
    416,48,25367,6,0,P|384:64|364:68,1,43.749998664856,2|0,0:0|0:0,0:0:0:0:
  3. 00:39:430 (8) - this works better as two circles imo also you used circles here to 00:45:430 (6,7) - consistency is cool
  4. 01:24:430 (1) - i dont think u need that nc
  5. 01:25:930 (1) - ^
  6. 01:34:367 (2,3,4,5) - you can reduce the overall spacing of that pattern a bit and increase it on 4>5 for more emphasis on the cymbal sound on 5
  7. 01:45:805 (1) - i think u can just remove this nc. the music changed on the previous sliders so they belong to the same combo
  8. 01:59:305 (1,2,3,4) - hitsounding the slider heads (aka white and red ticks) instead would be more fitting
  9. 02:46:930 (1) - remove nc if you did with 01:25:930 (1) -
  10. 02:57:805 (1) - add finish, like you did with 01:33:805 (1) -
  11. 03:04:555 (2,3) - using a 1/2 slider instead of 2 would fit better because theres nothing where 3 is placed
  12. 03:05:305 (4,5,6,7,8,9,1) - they all are mapped to the same sound yet you used more spacing on the circles than the sliders also this jump is really huge 03:05:867 (7,8) - and the songs intensity hasnt changed at all
  13. 03:12:055 (7,8,9,10) - not sure about snapping here. sounds like 1/3 imo but better recheck it to be sure
  14. 03:25:930 (4) - 03:28:930 (4) - 03:30:805 (1) - 03:33:805 (1) -
  15. 03:42:055 (1,2) - 1/2 sliders are too dense for this part of the music. using 2 circles is more fitting because vocals are only on white and red tick, theres nothing else to map and they fit the current pace of the song
  16. 03:43:367 (2,3,4) - this feel kinda overdone. the spacing is even larger than some of the jumps on your kiais and the song is really slow paced so less density fits better. using a 1/1 slider instead of these 3 circles fits better. this applies to the rest of this section (until 03:54:430 (5) -)
  17. 03:45:055 (6,7) - circles. same reason as 03:42:055 (1,2) - and this applies to the rest of this section like i said above ^
    reducing overall density for that part fits really cool since the song becames more calm here and lower density makes it more outstanding
  18. 03:57:805 (1,2,3,4,5) - this pattern has the same spacing as the previous section i pointed out above but it fits here since the song changed, it has more sounds in the bgm and its a bit more intense. just another reason to justify what i said earlier to make it more clear
  19. 04:08:305 (1) - add a timing point (redline) to reset the metronome
  20. 04:27:617 (4,1,2) - i guess you can make this a 1/1 slider instead. the downbeat has nothing to map and a 1/1 fits the vocals that are really strong
  21. 04:31:930 (1) - 1/2 slider + circle works better imo. the 1/2 slider fits the "hold" vocal beat and the circle emphasises better the vocal on the downbeat
  22. 04:36:430 (3) - what about moving it to x300|y120. placing objets where the slider is pointing at looks cool
  23. 05:02:023 (2,4) - pretty sure theyre overmapped. deleting them would be cool because you will be able to make a jump with 05:01:930 (1,2) - and drums are strong here
  24. 05:13:930 (1,2,3,4) - same ^
nice map gl

u can pm me if u need help like how to add the heart slider or something else xd
Topic Starter
Shira

pkhg wrote:

this song <3

[Connection]
  1. 00:12:805 - 00:21:805 - on this section the only place you used circles before the downbeat was 00:18:430 (6,7) - you used 1/2 slider on the other two places 00:15:430 (5) - 00:21:430 (5) - . I recommend you to use 1/2 sliders instead of circles on this section 00:00:430 - 00:12:617 - since its the beginning of the song and is pretty calm and in the next section 00:12:805 - 00:21:805 - replace the two 1/2 sliders i mentioned before with circles cuz the music is a bit more "strong" compared with the beginning and clickable stuff makes it stand out a bit more.
  2. 00:22:930 (4) - not the best heart slider ive saw. i made one for you: ✓ holy thank you
    heartslider
    320,220,22930,2,0,B|377:188|419:276|372:302|345:339|300:314|259:346|259:346|241:297|190:294|187:249|161:202|244:150|275:207,1,500,6|0,0:0|0:0,0:0:0:0:
    416,48,25367,6,0,P|384:64|364:68,1,43.749998664856,2|0,0:0|0:0,0:0:0:0:
  3. 00:39:430 (8) - this works better as two circles imo also you used circles here to 00:45:430 (6,7) - consistency is cool
  4. 01:24:430 (1) - i dont think u need that nc
  5. 01:25:930 (1) - ^
  6. 01:34:367 (2,3,4,5) - you can reduce the overall spacing of that pattern a bit and increase it on 4>5 for more emphasis on the cymbal sound on 5
  7. 01:45:805 (1) - i think u can just remove this nc. the music changed on the previous sliders so they belong to the same combo
  8. 02:46:930 (1) - remove nc if you did with 01:25:930 (1) -
  9. 03:04:555 (2,3) - using a 1/2 slider instead of 2 would fit better because theres nothing where 3 is placed
  10. 03:05:305 (4,5,6,7,8,9,1) - they all are mapped to the same sound yet you used more spacing on the circles than the sliders also this jump is really huge 03:05:867 (7,8) - and the songs intensity hasnt changed at all
  11. 03:12:055 (7,8,9,10) - not sure about snapping here. sounds like 1/3 imo but better recheck it to be sure tried 1/3 but doesnt match up imo xd
  12. 03:25:930 (4) - 03:28:930 (4) - 03:30:805 (1) - 03:33:805 (1) - ????
  13. 03:42:055 (1,2) - 1/2 sliders are too dense for this part of the music. using 2 circles is more fitting because vocals are only on white and red tick, theres nothing else to map and they fit the current pace of the song i kind of like this imo since sliders are easier to play the circles and i guess you could say i was mapping the echo aha
  14. 03:43:367 (2,3,4) - this feel kinda overdone. the spacing is even larger than some of the jumps on your kiais and the song is really slow paced so less density fits better. using a 1/1 slider instead of these 3 circles fits better. this applies to the rest of this section (until 03:54:430 (5) -)
  15. 03:45:055 (6,7) - circles. same reason as 03:42:055 (1,2) - and this applies to the rest of this section like i said above ^
    reducing overall density for that part fits really cool since the song becames more calm here and lower density makes it more outstanding also like last time
  16. 03:57:805 (1,2,3,4,5) - this pattern has the same spacing as the previous section i pointed out above but it fits here since the song changed, it has more sounds in the bgm and its a bit more intense. just another reason to justify what i said earlier to make it more clear ~
  17. 04:08:305 (1) - add a timing point (redline) to reset the metronome
  18. 04:27:617 (4,1,2) - i guess you can make this a 1/1 slider instead. the downbeat has nothing to map and a 1/1 fits the vocals that are really strong eh i kind of like this part being notes since the vocals arent to extended like 04:24:430 (1) -
  19. 04:31:930 (1) - 1/2 slider + circle works better imo. the 1/2 slider fits the "hold" vocal beat and the circle emphasises better the vocal on the downbeat i think the current one provides better transition to the next part imo
  20. 04:36:430 (3) - what about moving it to x300|y120. placing objets where the slider is pointing at looks cool
  21. 05:02:023 (2,4) - pretty sure theyre overmapped. deleting them would be cool because you will be able to make a jump with 05:01:930 (1,2) - and drums are strong here
  22. 05:13:930 (1,2,3,4) - same ^ the stream notes here are more noticeable than ^ so keeping this one
nice map gl

u can pm me if u need help like how to add the heart slider or something else xd
thank you ! big help ~

hitsounds :
  1. 01:59:305 (1,2,3,4) - hitsounding the slider heads (aka white and red ticks) instead would be more fitting
  2. 02:57:805 (1) - add finish, like you did with 01:33:805 (1) -
pkhg
03:25:930 (4) - 03:28:930 (4) - 03:30:805 (1) - 03:33:805 (1) - add finish lol forgot to type pls end me
Dannya
Connection:

OD7.5 plz
Chihara Minori
@pkhg done

11
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 156060
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:MIRAI
TitleUnicode:MIRAI
Artist:GARNiDELiA
ArtistUnicode:GARNiDELiA
Creator:Shiratoi
Version:Connection
Source:ガンスリンガー ストラトス -THE ANIMATION-
Tags:ending gunslinger stratos MARiA Mizuhashi Mai toku メイリア 水橋舞
BeatmapID:1024439
BeatmapSetID:479795

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.4
SliderMultiplier:2.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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324,224,324430,6,0,B|296:204|244:216|244:216|284:152|236:112|236:112|168:144|192:208|192:208|168:196|128:208|100:256|100:256|144:304|204:264|204:264|191:308|232:352,1,625,6|4,0:0|0:0,0:0:0:0:
256,192,326398,8,0,337930,0:0:0:0:
Bibbity Bill
irc mod with shiratoi
irc mod
2017-01-07 22:30 Shiratoi: mod for mirai? :o
2017-01-07 22:30 Bibbity Bill: :o
2017-01-07 22:30 Bibbity Bill: so yea
2017-01-07 22:30 Bibbity Bill: 1 sec
2017-01-07 22:31 Bibbity Bill: finishing this pattern up in my map
2017-01-07 22:31 Shiratoi: noice
2017-01-07 22:31 Bibbity Bill: stupid stream
2017-01-07 22:32 Shiratoi: me
2017-01-07 22:32 Bibbity Bill: done
2017-01-07 22:32 Bibbity Bill: https://puu.sh/tf5jg/1a41f9ff5f.mp4
2017-01-07 22:33 Shiratoi: would tap to that stream
2017-01-07 22:33 Bibbity Bill: ok which part do you want me to look over on it
2017-01-07 22:33 Shiratoi: uh
2017-01-07 22:33 Shiratoi: just the major problems? xd
2017-01-07 22:33 Bibbity Bill: kk
2017-01-07 22:34 Bibbity Bill: i mean did you use distance snap in your amatsuki map
2017-01-07 22:34 Bibbity Bill: or whatever
2017-01-07 22:34 Bibbity Bill: since i looked at that and your hard had alot of inconsistant spacing in it
2017-01-07 22:34 Bibbity Bill: cherry map or whatever
2017-01-07 22:34 Shiratoi: what amatsuki map
2017-01-07 22:34 Shiratoi: LOL
2017-01-07 22:34 Bibbity Bill: you might know it by
2017-01-07 22:34 Shiratoi: what cherry map
2017-01-07 22:34 Bibbity Bill: the hard gd you did for it
2017-01-07 22:35 Shiratoi: oh
2017-01-07 22:35 Shiratoi: the gd
2017-01-07 22:35 Bibbity Bill: yea
2017-01-07 22:35 Shiratoi: i thought it was my personal map aha
2017-01-07 22:35 Bibbity Bill: lol
2017-01-07 22:35 Bibbity Bill: it still is
2017-01-07 22:35 Bibbity Bill: your map
2017-01-07 22:35 Bibbity Bill: lol
2017-01-07 22:35 Bibbity Bill: 00:01:930 (4) - any reason why the extra point on this slider?
2017-01-07 22:35 Shiratoi: its not a slider
2017-01-07 22:36 Bibbity Bill: i mean
2017-01-07 22:36 Bibbity Bill: in your
2017-01-07 22:36 Bibbity Bill: ACTION is editing [https://osu.ppy.sh/b/1024439 GARNiDELiA - MIRAI [Connection]]
2017-01-07 22:36 Bibbity Bill: mirai map
2017-01-07 22:36 Bibbity Bill: i jsut meant your cherry map had alot on it
2017-01-07 22:36 Shiratoi: oh
2017-01-07 22:36 Shiratoi: i dont use ds on hard
2017-01-07 22:36 Bibbity Bill: you should
2017-01-07 22:36 Shiratoi: since im all for aesthetics and emphasis
2017-01-07 22:36 Bibbity Bill: DS is manditory for hards
2017-01-07 22:36 Shiratoi: no
2017-01-07 22:36 Shiratoi: its not
2017-01-07 22:36 Bibbity Bill: or mostly
2017-01-07 22:36 Shiratoi: .
2017-01-07 22:36 Bibbity Bill: 90% of the time
2017-01-07 22:37 Shiratoi: personal style
2017-01-07 22:37 Shiratoi: anyways fixed the point
2017-01-07 22:37 Bibbity Bill: 00:06:805 (1) - could rotate this a bit better and make it blanket nicer
2017-01-07 22:38 Shiratoi: fixed~
2017-01-07 22:39 Bibbity Bill: 00:09:055 (4,5,1) - could move closer to 00:10:555 (2) -
2017-01-07 22:39 Bibbity Bill: would look a bit nicer imo
2017-01-07 22:39 Shiratoi: ?
2017-01-07 22:40 Bibbity Bill: would also fix the spacing
2017-01-07 22:40 Bibbity Bill: https://puu.sh/tf5Go/e03eab11ea.mp4
2017-01-07 22:40 Shiratoi: 00:09:430 (5,1) - didnt get what you mean but fixed the spacing here
2017-01-07 22:40 Bibbity Bill: that's what i meant there
2017-01-07 22:41 Shiratoi: https://osu.ppy.sh/ss/7004659
2017-01-07 22:41 Shiratoi: zz
2017-01-07 22:41 Bibbity Bill: 00:12:430 (4) - moving this down a slight bit so it flows nicer
2017-01-07 22:42 Shiratoi: ✓
2017-01-07 22:42 Bibbity Bill: 00:13:555 (2) - moving this on the other side of the slider so it flows nicer would be good also
2017-01-07 22:42 Bibbity Bill: https://osu.ppy.sh/ss/7004668
2017-01-07 22:43 Bibbity Bill: 00:15:055 (4,5,6) - any reason for this
2017-01-07 22:43 Shiratoi: nah theres a 1/2 pause in between so it would cause readability problems
2017-01-07 22:43 Bibbity Bill: feels kinda random tbh
2017-01-07 22:43 Bibbity Bill: what readability issues?
2017-01-07 22:43 Shiratoi: its the same as 00:21:055 (4,5,6) - 00:39:055 (7,8,9) - etc
2017-01-07 22:44 Shiratoi: the way you have it makes it seem like a 1/2 note since 00:15:430 (5,6) - is spaced out like it
2017-01-07 22:44 Bibbity Bill: ah k
2017-01-07 22:44 Bibbity Bill: 00:16:555 (2) - moving this note up like https://osu.ppy.sh/ss/7004676 would look nicer
2017-01-07 22:45 Shiratoi: again, spacing is too close so it would be read as 1/4 :c
2017-01-07 22:45 Bibbity Bill: yea just giving my take on what i would do
2017-01-07 22:45 Bibbity Bill: take what you want from it lol
2017-01-07 22:46 Bibbity Bill: 00:15:617 (6) - i feel like this should be closer to 5 like 00:18:430 (5,6) -
2017-01-07 22:46 Shiratoi: fixed~
2017-01-07 22:46 Bibbity Bill: 00:21:055 (4,5) - same here maybe move them closer
2017-01-07 22:47 Shiratoi: ✓
2017-01-07 22:48 Bibbity Bill: and then doing https://puu.sh/tf60Q/8c641e8e5a.png
2017-01-07 22:48 Bibbity Bill: so you form a triangle there
2017-01-07 22:48 Shiratoi: ye
2017-01-07 22:48 Bibbity Bill: 00:22:930 (1) - you took alot of time on this
2017-01-07 22:48 Bibbity Bill: lol
2017-01-07 22:49 Shiratoi: nah
2017-01-07 22:49 Shiratoi: someone else made it zz
2017-01-07 22:49 Bibbity Bill: well they took alot of time on it
2017-01-07 22:49 Shiratoi: since the other one looked ugly
2017-01-07 22:49 Bibbity Bill: lol
2017-01-07 22:49 Bibbity Bill: 00:22:555 (3) - maybe make this point towards the direction 2 pointed
2017-01-07 22:49 Bibbity Bill: https://osu.ppy.sh/ss/7004695
2017-01-07 22:50 Shiratoi: 00:21:430 (5,3) - i kind of like this little overlap thing xd
2017-01-07 22:50 Shiratoi: er 00:21:055 (4,3) -
2017-01-07 22:50 Bibbity Bill: yea just my opinion on stuff i dont typically mod 5 minute maps myself lol
2017-01-07 22:51 Bibbity Bill: but i figured since youre games friend or whatever i might as well get the practice in
2017-01-07 22:51 Bibbity Bill: and having done like 40 mods and still isnt ranked is kinda depressing tbh
2017-01-07 22:51 Shiratoi: you dont have to mod it all ></
2017-01-07 22:51 Bibbity Bill: i'm nice
2017-01-07 22:51 Shiratoi: it is ver y sad
2017-01-07 22:51 Bibbity Bill: and i know you need it
2017-01-07 22:51 Bibbity Bill: i mean do you not want me to?
2017-01-07 22:51 Shiratoi: you do you ~
2017-01-07 22:52 Bibbity Bill: 00:27:430 (4,5) - maybe control g this so it flows better with 1
2017-01-07 22:53 Bibbity Bill: 00:28:930 (3) - you could fix that blanket a bit
2017-01-07 22:53 Shiratoi: 00:25:930 (3,4) - stack for readability so its not read as 1/4 blah blah
2017-01-07 22:53 Shiratoi: fixed blanket
2017-01-07 22:54 Bibbity Bill: 00:31:742 (3,4) - you could fix the spacing here
2017-01-07 22:54 Bibbity Bill: https://osu.ppy.sh/ss/7004718
2017-01-07 22:54 Bibbity Bill: like that
2017-01-07 22:55 Shiratoi: oke
2017-01-07 22:55 Bibbity Bill: 00:33:617 (6) - maybe move this up a bit so it looks nicer https://osu.ppy.sh/ss/7004725
2017-01-07 22:56 Shiratoi: 00:34:367 (2) - would kill the ovrelap
2017-01-07 22:56 Bibbity Bill: just suggestions lol
2017-01-07 22:57 Bibbity Bill: 00:37:930 (4) - could probably curve this better and make it look nicer
2017-01-07 22:58 Bibbity Bill: 00:39:617 (9) - could fix the spacing here with 8 and 1
2017-01-07 22:58 Shiratoi: vocals are pretty held so its less curved unlike 04:24:430 (1) - etc
2017-01-07 22:58 Shiratoi: fixed triangle
2017-01-07 22:58 Bibbity Bill: https://puu.sh/tf6wH/90ea8d45a8.png
2017-01-07 22:59 Bibbity Bill: 00:43:555 (2) - could fix the spacing here but i know it's for the overlap so yea
2017-01-07 22:59 Shiratoi: yea xD
2017-01-07 22:59 Bibbity Bill: even though that overlap is 99% faded by the time you see that note lol
2017-01-07 22:59 Bibbity Bill: so it isnt even an overlap
2017-01-07 23:00 Shiratoi: well
2017-01-07 23:00 Shiratoi: yea
2017-01-07 23:00 Shiratoi: the aprt was changed in the previous mod anyways
2017-01-07 23:00 Bibbity Bill: https://osu.ppy.sh/ss/7004753 would look nicer
2017-01-07 23:00 Bibbity Bill: aight
2017-01-07 23:00 Bibbity Bill: 00:44:680 (4,5) - these 2 notes feel really random
2017-01-07 23:01 Bibbity Bill: you could probably make them look nicer
2017-01-07 23:01 Shiratoi: fix
2017-01-07 23:01 Bibbity Bill: https://osu.ppy.sh/ss/7004759
2017-01-07 23:01 Shiratoi: modified
2017-01-07 23:02 Bibbity Bill: 00:46:930 (3) - you could probably tidy up this slider a bit
2017-01-07 23:02 Bibbity Bill: i'm sure you can make those curves look a bit nicer
2017-01-07 23:02 Shiratoi: yeees
2017-01-07 23:03 Bibbity Bill: 00:48:805 (1,2,3,4) - i feel you could increase the spacing a bit since the songs picking up pace
2017-01-07 23:03 Bibbity Bill: 00:49:930 (4) - and move this more under 3 so it looks nicer
2017-01-07 23:03 Shiratoi: it is
2017-01-07 23:03 Shiratoi: like it went from 1.8x > 2.8
2017-01-07 23:04 Shiratoi: 00:49:930 (4,5,1) - my oveeerlaap
2017-01-07 23:04 Bibbity Bill: yea
2017-01-07 23:04 Bibbity Bill: i'm not going over those anymore since i feel you are confident on keeping em
2017-01-07 23:04 Shiratoi: aha
2017-01-07 23:05 Bibbity Bill: 00:52:555 (2) - rotate this a bit more up and move it down 00:52:555 (2) -
2017-01-07 23:05 Bibbity Bill: could be for the spacing but it just looks off a bit
2017-01-07 23:05 Bibbity Bill: tbh
2017-01-07 23:05 Shiratoi: fix
2017-01-07 23:06 Bibbity Bill: 00:52:555 (2,3) - like i get you want a different spacing for this
2017-01-07 23:06 Bibbity Bill: but i feel it looks nicer
2017-01-07 23:06 Shiratoi: yup
2017-01-07 23:06 Bibbity Bill: 00:55:367 (2) - could fix the spacing here
2017-01-07 23:07 Bibbity Bill: it doesnt matter tbh
2017-01-07 23:07 Bibbity Bill: it just could be a bit nicer
2017-01-07 23:07 Bibbity Bill: https://osu.ppy.sh/ss/7004759
2017-01-07 23:07 Bibbity Bill: like that
2017-01-07 23:07 Shiratoi: ✓
2017-01-07 23:08 Bibbity Bill: woops
2017-01-07 23:08 Bibbity Bill: wrong screenshot i think
2017-01-07 23:08 Shiratoi: yea
2017-01-07 23:08 Bibbity Bill: https://osu.ppy.sh/ss/7004790
2017-01-07 23:08 Bibbity Bill: osu is silly
2017-01-07 23:08 Bibbity Bill: i meant that
2017-01-07 23:08 Shiratoi: xD
2017-01-07 23:08 Bibbity Bill: just make the ds slightly more consistant even tho past .05 is when it becomes problematic
2017-01-07 23:09 Bibbity Bill: 00:58:555 (2,3) - i feel that overlap looks pretty bad
2017-01-07 23:09 Shiratoi: 01:37:555 (2,3) - since i did it here, its for consistency
2017-01-07 23:10 Bibbity Bill: 01:03:055 (5,6) - i feel you could make these 2 look nicer
2017-01-07 23:10 Shiratoi: maybe fix
2017-01-07 23:11 Bibbity Bill: 01:11:492 (1,2) - lower the spacing to match 01:10:367 (1,2) -
2017-01-07 23:11 Bibbity Bill: 01:13:367 (2,3,4) - i feel these notes all here are really cramped
2017-01-07 23:11 Shiratoi: fix
2017-01-07 23:12 Shiratoi: nah its just back and forth jumps
2017-01-07 23:12 Bibbity Bill: yea but it looks fairly cramped IMO
2017-01-07 23:12 Bibbity Bill: but just my opinion
2017-01-07 23:12 Bibbity Bill: 01:14:680 (2,3) - switch these 2 spots
2017-01-07 23:12 Shiratoi: playability is fine ;;
2017-01-07 23:12 Bibbity Bill: so it looks nicer
2017-01-07 23:13 Bibbity Bill: yea yea just opinions
2017-01-07 23:13 Shiratoi: 01:13:930 (1,2) - spacing would be too large
2017-01-07 23:13 Bibbity Bill: what do you mean
2017-01-07 23:13 Bibbity Bill: https://osu.ppy.sh/ss/7004815
2017-01-07 23:13 Bibbity Bill: looks fine
2017-01-07 23:14 Bibbity Bill: its the kiai
2017-01-07 23:14 Bibbity Bill: spacing increases during it
2017-01-07 23:14 Bibbity Bill: 01:16:367 (2,3,4) - same here i feel it's a bit cramped
2017-01-07 23:14 Shiratoi: yea but the song doesnt call for it. point of emphasis is here 01:15:055 (3) -
2017-01-07 23:14 Bibbity Bill: i guess
2017-01-07 23:14 Shiratoi: not changing the back and forth jumps -3-
2017-01-07 23:15 Bibbity Bill: still pointing them out since they look so cramped
2017-01-07 23:15 Bibbity Bill: 01:17:680 (2) - https://osu.ppy.sh/ss/7004823
2017-01-07 23:15 Bibbity Bill: brb bathroom
2017-01-07 23:15 Bibbity Bill: to look nicer
2017-01-07 23:15 Shiratoi: it looks good :<
2017-01-07 23:15 Shiratoi: 01:16:742 (4,2) - overlap
2017-01-07 23:16 Bibbity Bill: there 2 separate patterns how would it cause readability issues
2017-01-07 23:17 Bibbity Bill: back btw
2017-01-07 23:17 Shiratoi: wb
2017-01-07 23:17 Shiratoi: wat
2017-01-07 23:17 Bibbity Bill: 01:19:367 (2,3,4) - just because i will lol
2017-01-07 23:17 Shiratoi: its just
2017-01-07 23:17 Shiratoi: back
2017-01-07 23:18 Shiratoi: and forth
2017-01-07 23:18 Bibbity Bill: i mean you say moving 2 to look a bit nicer by making a triangle would cause an overlap?
2017-01-07 23:18 Bibbity Bill: when it's 2 separate patterns
2017-01-07 23:18 Bibbity Bill: i know but the back and forths just look so cramped to me
2017-01-07 23:18 Bibbity Bill: even something like https://osu.ppy.sh/ss/7004835
2017-01-07 23:18 Bibbity Bill: wouldnt look as cramped to me
2017-01-07 23:19 Bibbity Bill: it just looks really you know shoved in to me
2017-01-07 23:19 Bibbity Bill: just my opinion though
2017-01-07 23:19 Shiratoi: idk man no one has complained about them yet
2017-01-07 23:19 Bibbity Bill: yea since it isnt a problem to me tbh
2017-01-07 23:19 Bibbity Bill: its just i dont like how it looks
2017-01-07 23:19 Shiratoi: its nice to play + i dont wan t to bother remapping 50% of the map
2017-01-07 23:19 Bibbity Bill: LOL
2017-01-07 23:19 Shiratoi: PLS
2017-01-07 23:19 Bibbity Bill: i get triggered by stuff like that ok
2017-01-07 23:20 Bibbity Bill: i mean you got a bubble before on this right so i feel like its probably not a problem
2017-01-07 23:20 Shiratoi: uwu
2017-01-07 23:20 Bibbity Bill: 01:21:430 (5) - control g on this
2017-01-07 23:20 Shiratoi: would ruin circular flow
2017-01-07 23:20 Bibbity Bill: 01:22:367 (2,3,4) - just because i can
2017-01-07 23:21 Bibbity Bill: 01:24:430 (7) - fix spacing here
2017-01-07 23:21 Shiratoi: fix~
2017-01-07 23:21 Bibbity Bill: https://osu.ppy.sh/ss/7004844
2017-01-07 23:22 Bibbity Bill: 01:25:930 (3) - i feel you could make this look nicer https://osu.ppy.sh/ss/7004848
2017-01-07 23:22 Shiratoi: yup
2017-01-07 23:22 Bibbity Bill: 01:26:492 (4) - and at the same time make this spacing more consistant
2017-01-07 23:23 Shiratoi: ✓
2017-01-07 23:24 Bibbity Bill: 01:29:492 (2) - moving it like https://osu.ppy.sh/ss/7004861
2017-01-07 23:24 Shiratoi: 01:28:930 (1,2,3) - it actually is a triangle kek
2017-01-07 23:25 Bibbity Bill: yea just felt like having the flow point in the directions of the sliders looked nicer to me
2017-01-07 23:25 Shiratoi: aesthetics
2017-01-07 23:26 Bibbity Bill: 01:31:742 (3,1) - yea you could fix the spacing here also
2017-01-07 23:26 Shiratoi: https://osu.ppy.sh/ss/7004870 my blanket
2017-01-07 23:26 Bibbity Bill: 01:33:055 (4,6) - stack this
2017-01-07 23:26 Shiratoi: nup going with this overlap thi ng again
2017-01-07 23:27 Bibbity Bill: https://osu.ppy.sh/ss/7004875 would keep the blanket?
2017-01-07 23:27 Shiratoi: yea
2017-01-07 23:27 Shiratoi: fix
2017-01-07 23:29 Bibbity Bill: 01:34:367 (2,3,4,5) - i feel doing https://osu.ppy.sh/ss/7004889 to keep the spacing consistant with 01:34:742 (4,5) - would look nicer
2017-01-07 23:29 Bibbity Bill: but that isnt a problem at all
2017-01-07 23:29 Bibbity Bill: just a suggestion
2017-01-07 23:30 Shiratoi: yea i had spacing consistent in the beginning but people didnt like it so :c
2017-01-07 23:30 Bibbity Bill: i mean you dont need it on jumps
2017-01-07 23:30 Bibbity Bill: only really on transitioning and hard normals and easy do you need it
2017-01-07 23:30 Bibbity Bill: just some spots look nicer with it being consistant
2017-01-07 23:31 Bibbity Bill: 01:40:555 (3,4) - moving this over to match 01:39:430 (5,6) - spacing
2017-01-07 23:31 Bibbity Bill: would look nice
2017-01-07 23:31 Shiratoi: fix
2017-01-07 23:32 Bibbity Bill: 01:41:868 (6) - fix triangle spacing
2017-01-07 23:32 Bibbity Bill: https://osu.ppy.sh/ss/7004905
2017-01-07 23:32 Bibbity Bill: sorta thing
2017-01-07 23:32 Shiratoi: ye
2017-01-07 23:34 Bibbity Bill: 01:46:367 (3) - fix spacing
2017-01-07 23:34 Shiratoi: fix
2017-01-07 23:35 Bibbity Bill: 01:52:930 (4) - i feel curving this down a bit would look nicer
2017-01-07 23:35 Shiratoi: 01:52:367 (2,4) - linear slider pair
2017-01-07 23:36 Bibbity Bill: 01:58:742 (3) - could fix spacing here
2017-01-07 23:37 Shiratoi: fix
2017-01-07 23:37 Bibbity Bill: 01:59:305 (1,2,3,4) - i feel you could make these look better than just randomly angle change the last one
2017-01-07 23:38 Shiratoi: seems fine to me :c
2017-01-07 23:38 Bibbity Bill: it just looks a bit random
2017-01-07 23:38 Bibbity Bill: when it's all the same sounds
2017-01-07 23:38 Shiratoi: yea
2017-01-07 23:38 Shiratoi: no space
2017-01-07 23:38 Shiratoi: if i make it horizontal, 02:00:805 (1) - would be too big
2017-01-07 23:39 Bibbity Bill: 02:02:492 (5) - could fix the spacing here also
2017-01-07 23:39 Shiratoi: yea
2017-01-07 23:40 Bibbity Bill: 02:07:367 (2) - https://osu.ppy.sh/ss/7004937
2017-01-07 23:40 Bibbity Bill: so you better emphasize the vocals
2017-01-07 23:40 Bibbity Bill: and looks a bit nicer
2017-01-07 23:41 Shiratoi: 02:06:805 (1) - vocal emphasis is here
2017-01-07 23:41 Shiratoi: 02:07:555 (3) - then instrument emphasis here
2017-01-07 23:41 Bibbity Bill: 02:07:555 (3) - could also make this point down https://osu.ppy.sh/ss/7004947
2017-01-07 23:41 Bibbity Bill: so it looks like that when it's done and all pretty to me
2017-01-07 23:42 Bibbity Bill: compared to the current pattern
2017-01-07 23:42 Bibbity Bill: but that's just me
2017-01-07 23:42 Shiratoi: 02:07:930 (4) - then no emphasis here zz
2017-01-07 23:43 Bibbity Bill: i mean my pattern looks nice but that's just me
2017-01-07 23:43 Bibbity Bill: take it if you want it
2017-01-07 23:43 Bibbity Bill: 02:09:242 (7,8,9) - could fix spacing on this triangle to look tidier
2017-01-07 23:43 Bibbity Bill: 02:10:555 (3) - same here bad triangle spacing
2017-01-07 23:44 Shiratoi: fix
2017-01-07 23:44 Bibbity Bill: 02:10:930 (5) - cool slider which map was this one from
2017-01-07 23:44 Bibbity Bill: just for future reference for me to snipe
2017-01-07 23:44 Shiratoi: from my brain
2017-01-07 23:44 Bibbity Bill: rip cant snipe that
2017-01-07 23:44 Shiratoi: rip u
2017-01-07 23:45 Bibbity Bill: 02:12:805 (1) - maybe flip this around
2017-01-07 23:45 Bibbity Bill: https://osu.ppy.sh/ss/7004962
2017-01-07 23:45 Shiratoi: i liek it now
2017-01-07 23:46 Bibbity Bill: woo 39% done
2017-01-07 23:46 Bibbity Bill: lol
2017-01-07 23:46 Bibbity Bill: 02:15:055 (7,8) - could make these 2 look nicer tbh
2017-01-07 23:46 Shiratoi: yup
2017-01-07 23:46 Bibbity Bill: https://osu.ppy.sh/ss/7004967
2017-01-07 23:46 Bibbity Bill: more up
2017-01-07 23:46 Bibbity Bill: and whatnot
2017-01-07 23:47 Bibbity Bill: 02:16:367 (3) - could make this slightly more consistant
2017-01-07 23:47 Shiratoi: fix
2017-01-07 23:47 Shiratoi: can you post the rest on forum? xD
2017-01-07 23:47 Shiratoi: its almost 3 and im kinda tired aha
2017-01-07 23:47 Bibbity Bill: https://osu.ppy.sh/ss/7004971 move this over a bit
2017-01-07 23:48 Bibbity Bill: you want me to mod the rest and post it to the forums?
2017-01-07 23:48 Bibbity Bill: aww i like irc mods dont know how to format forum threads much tbh
2017-01-07 23:48 Bibbity Bill: or was 2 minutes enough
2017-01-07 23:48 Bibbity Bill: i mean i'll post the irc mod anyway just since i want the KD
2017-01-07 23:48 Bibbity Bill: yea i'll do the rest with you in irc tomorrow if you want to add me
2017-01-07 23:48 Shiratoi: yea either way, youll get kds
2017-01-07 23:49 Shiratoi: oke
2017-01-07 23:49 Shiratoi: good bye ~
2017-01-07 23:49 Bibbity Bill: gn

gl on ranking still don't know how to format posts zzz


EDIT: part 2

irc mod 2
2017-01-08 13:32 Bibbity Bill: btw i'll finish the mod whenever you want it
2017-01-08 13:32 Bibbity Bill: just ask when you want it
2017-01-08 13:32 Shiratoi: okay
2017-01-08 13:32 Shiratoi: now is good?
2017-01-08 13:32 Bibbity Bill: sure
2017-01-08 13:32 Shiratoi: okie
2017-01-08 13:33 Bibbity Bill: where did we leave off
2017-01-08 13:33 Bibbity Bill: 2:04 or something
2017-01-08 13:33 Bibbity Bill: right
2017-01-08 13:33 Bibbity Bill: somewhere around there
2017-01-08 13:33 Shiratoi: i think? cx
2017-01-08 13:33 Bibbity Bill: yea looks like it
2017-01-08 13:33 Bibbity Bill: 02:10:930 (5) - i feel putting this under 2 would look nicer
2017-01-08 13:34 Shiratoi: i like the mini overlap now
2017-01-08 13:34 Bibbity Bill: 02:13:367 (2) - could make the spacing a bit better here
2017-01-08 13:35 Shiratoi: fix
2017-01-08 13:35 Bibbity Bill: 02:17:492 (6) - same here just moving it a slight bit to the left
2017-01-08 13:36 Shiratoi: fix
2017-01-08 13:36 Bibbity Bill: 02:24:055 (8,9) - could probably make these 2 look nicer
2017-01-08 13:36 Bibbity Bill: 02:24:805 (1) - also could make this shape look nicer
2017-01-08 13:37 Shiratoi: all fix
2017-01-08 13:37 Bibbity Bill: https://osu.ppy.sh/ss/7010747
2017-01-08 13:37 Bibbity Bill: something like that would be a bit nicer
2017-01-08 13:37 Bibbity Bill: if you still want the same general design
2017-01-08 13:37 Shiratoi: made them parrallel
2017-01-08 13:38 Bibbity Bill: 02:25:367 (2) - could make the 2 blanket 3 a bit better
2017-01-08 13:38 Shiratoi: ok
2017-01-08 13:38 Bibbity Bill: 02:28:555 (2) - i feel this slider looks pretty random
2017-01-08 13:38 Bibbity Bill: with how youre doing downward flow
2017-01-08 13:38 Bibbity Bill: and you randomly rotate it upwards
2017-01-08 13:39 Shiratoi: wat do you mean?
2017-01-08 13:39 Bibbity Bill: https://osu.ppy.sh/ss/7010763
2017-01-08 13:39 Bibbity Bill: like that
2017-01-08 13:39 Bibbity Bill: would look nicer
2017-01-08 13:39 Bibbity Bill: it's just weird flow wise
2017-01-08 13:39 Bibbity Bill: with how it currently is
2017-01-08 13:39 Bibbity Bill: 1 sec
2017-01-08 13:39 Shiratoi: nah
2017-01-08 13:39 Shiratoi: flow break there
2017-01-08 13:40 Bibbity Bill: like i just feel it looks a bit better with a quick copy and paste on that pattern
2017-01-08 13:40 Bibbity Bill: doesnt really break the flow since it's already super slow but yea just aesthetics i guess
2017-01-08 13:40 Bibbity Bill: after looking at it
2017-01-08 13:40 Shiratoi: i think it looks bette rnow
2017-01-08 13:41 Shiratoi: besides second vocal is more "open" compared to the first
2017-01-08 13:41 Shiratoi: so the slider is less curved
2017-01-08 13:42 Bibbity Bill: 02:40:930 (1) - could make this curve look nicer
2017-01-08 13:42 Bibbity Bill: https://osu.ppy.sh/ss/7010795
2017-01-08 13:42 Bibbity Bill: or something
2017-01-08 13:42 Shiratoi: fix
2017-01-08 13:43 Bibbity Bill: 02:43:367 (2,3,4) - i feel moving this down like https://osu.ppy.sh/ss/7010803 to match 3's spacing looks nicer
2017-01-08 13:45 Bibbity Bill: 02:47:305 (4) - i feel like you can make the spacing look nicer here to match the spacing of the section a bit better https://osu.ppy.sh/ss/7010818
2017-01-08 13:45 Shiratoi: fix~
2017-01-08 13:46 Bibbity Bill: 02:48:242 (7,8,9) - i feel you could make this make a better triangle https://osu.ppy.sh/ss/7010824
2017-01-08 13:46 Bibbity Bill: even though your current one looks fine
2017-01-08 13:46 Bibbity Bill: its whatever
2017-01-08 13:47 Bibbity Bill: 02:49:742 (3) - i feel you could blanket with 2 a bit nicer https://osu.ppy.sh/ss/7010835
2017-01-08 13:47 Shiratoi: not a blanket
2017-01-08 13:47 Bibbity Bill: it just looks nicer with 1
2017-01-08 13:47 Shiratoi: triangle 02:49:367 (2,1) -
2017-01-08 13:47 Bibbity Bill: IMO
2017-01-08 13:48 Shiratoi: modified~
2017-01-08 13:48 Bibbity Bill: 02:50:492 (2) - could make the spacing a bit nicer here
2017-01-08 13:48 Shiratoi: fix
2017-01-08 13:49 Bibbity Bill: 02:51:430 (6) - could fix the triangle a bit here
2017-01-08 13:49 Shiratoi: fix
2017-01-08 13:49 Bibbity Bill: 02:52:367 (2) - same here but not manditory since you are emphasizing the jumps
2017-01-08 13:49 Bibbity Bill: vocals*
2017-01-08 13:50 Bibbity Bill: 02:53:492 (2) - moving this up would look nicer https://osu.ppy.sh/ss/7010854 unless thats offscreen then make the spacing the same there so it looks nicer
2017-01-08 13:51 Bibbity Bill: 02:57:617 (6) - i feel this overlap here doesnt look the best
2017-01-08 13:52 Shiratoi: fix first one but the second one kept
2017-01-08 13:52 Shiratoi: since its matching everything else in the kiai -3-
2017-01-08 13:53 Bibbity Bill: 03:00:805 (1,2,3,4,1,2) - i feel like you could make these feel less random
2017-01-08 13:53 Bibbity Bill: just looks like random angle rotates to me
2017-01-08 13:53 Bibbity Bill: maybe make them a shape or something
2017-01-08 13:54 Bibbity Bill: 03:07:555 (2) - match 2's roatation with 3 03:08:305 (3) -
2017-01-08 13:54 Bibbity Bill: feels so random again
2017-01-08 13:54 Shiratoi: fix
2017-01-08 13:54 Shiratoi: wait no
2017-01-08 13:55 Shiratoi: theres a pause in between so it wouldnt really matter
2017-01-08 13:55 Bibbity Bill: 03:10:930 (3) - could fix the spacing in this
2017-01-08 13:55 Bibbity Bill: with 3:07 i just feel it looks nicer
2017-01-08 13:55 Shiratoi: fix
2017-01-08 13:55 Bibbity Bill: than randomy having it look so out of place
2017-01-08 13:55 Bibbity Bill: i get it youre doing the parallel with 1 but i feel parallel with 3 looks nicer
2017-01-08 13:57 Shiratoi: nah making it parallel would look awkward imo
2017-01-08 13:57 Bibbity Bill: 03:14:680 (6) - i feel you could rotate this like -5 and it'll look a bit better
2017-01-08 13:57 Bibbity Bill: i know just opinions i guess
2017-01-08 13:57 Shiratoi: fix
2017-01-08 13:57 Bibbity Bill: 03:15:242 (7) - and moving this over a nudge to the left also
2017-01-08 13:58 Shiratoi: fix
2017-01-08 13:58 Bibbity Bill: 03:15:430 (8) - and lining this up with the middle of 1
2017-01-08 13:58 Shiratoi: f
2017-01-08 13:59 Bibbity Bill: overall something like https://puu.sh/tfM8J/3fc2cfe9c0.png https://osu.ppy.sh/ss/7010916
2017-01-08 13:59 Bibbity Bill: 03:16:367 (2,3) - and have these pointing down a bit more looks better also
2017-01-08 14:00 Shiratoi: yus
2017-01-08 14:00 Bibbity Bill: 03:31:367 (2) - could make the spacing a bit nicer here also
2017-01-08 14:01 Bibbity Bill: 03:34:367 (2) - and here too
2017-01-08 14:01 Bibbity Bill: 03:40:930 - doesnt the spinner end here
2017-01-08 14:02 Bibbity Bill: so yea shorten it or just make it a slider if it becomes too short
2017-01-08 14:02 Bibbity Bill: nope autoplay can still get 3k so its fine
2017-01-08 14:02 Bibbity Bill: to just shorten it
2017-01-08 14:02 Shiratoi: ~
2017-01-08 14:04 Bibbity Bill: 03:43:367 (2) - could move this down a bit
2017-01-08 14:05 Bibbity Bill: like
2017-01-08 14:05 Bibbity Bill: https://osu.ppy.sh/ss/7010966
2017-01-08 14:05 Bibbity Bill: or something
2017-01-08 14:05 Shiratoi: ok
2017-01-08 14:06 Bibbity Bill: 03:46:930 (3) - yea and move this so it points towards 3 https://osu.ppy.sh/ss/7010981
2017-01-08 14:06 Bibbity Bill: move 3 so 2 points towards it*
2017-01-08 14:07 Shiratoi: i kind of like the slanted aesthetic thing :/
2017-01-08 14:07 Bibbity Bill: 03:51:805 (1) - i feel you could make this look a bit nicer https://osu.ppy.sh/ss/7010992
2017-01-08 14:08 Bibbity Bill: i mean i know you denied it last night but i felt like i would put it there again just because
2017-01-08 14:08 Bibbity Bill: yea
2017-01-08 14:08 Bibbity Bill: 03:54:055 (4) - make it the same angle as 5
2017-01-08 14:08 Bibbity Bill: just feels weird being rotated randomly again
2017-01-08 14:09 Bibbity Bill: 03:55:367 (2) - could also slightly fix the spacing here
2017-01-08 14:09 Shiratoi: fix
2017-01-08 14:09 Bibbity Bill: 03:56:117 (5) - and here
2017-01-08 14:09 Bibbity Bill: 04:00:055 (7) - control g
2017-01-08 14:10 Bibbity Bill: 04:03:055 (4) - i feel slightly moving this up would look nicer
2017-01-08 14:10 Bibbity Bill: https://osu.ppy.sh/ss/7011004
2017-01-08 14:11 Bibbity Bill: 04:04:367 (2) - move this in closer so you emphasize 4 more https://osu.ppy.sh/ss/7011012
2017-01-08 14:11 Shiratoi: 4 is emphasized enough
2017-01-08 14:12 Shiratoi: the jump is here 04:04:555 (3,4) - owo
2017-01-08 14:12 Bibbity Bill: ok
2017-01-08 14:12 Shiratoi: 04:00:055 (7) - song repeats itself here so the flow is going backwards
2017-01-08 14:13 Bibbity Bill: 04:09:430 (1) - moving this over slighly so it doesnt overlap 1 https://osu.ppy.sh/ss/7011029
2017-01-08 14:14 Bibbity Bill: 04:14:305 (1) - i feel like a curve would look better here
2017-01-08 14:14 Shiratoi: its in the center of 1
2017-01-08 14:14 Shiratoi: 04:13:555 (4,6,1) - following linear pattern
2017-01-08 14:15 Bibbity Bill: 04:21:055 (3) - could make this triangle more even
2017-01-08 14:15 Bibbity Bill: not manditory
2017-01-08 14:15 Bibbity Bill: since it looks good already
2017-01-08 14:17 Bibbity Bill: 04:28:180 (3,4) - i feel pointing these more horizontal looks nicer https://osu.ppy.sh/ss/7011061
2017-01-08 14:19 Bibbity Bill: ok i guess i'll do the last minute when youre more free i guess
2017-01-08 14:20 Shiratoi: i like the blanket
2017-01-08 14:20 Shiratoi: thing
2017-01-08 14:20 Shiratoi: fixed triangle
2017-01-08 14:20 Shiratoi: nah its good
2017-01-08 14:20 Shiratoi: almost doneee
2017-01-08 14:21 Bibbity Bill: ok so now are you ready?
2017-01-08 14:21 Bibbity Bill: to do this last minute
2017-01-08 14:21 Shiratoi: yup
2017-01-08 14:21 Bibbity Bill: 04:30:430 (5) - you can make this look nicer
2017-01-08 14:22 Shiratoi: fix
2017-01-08 14:24 Bibbity Bill: 04:58:555 (5) - i feel having this the same rotation as 6 looks nicer https://osu.ppy.sh/ss/7011101
2017-01-08 14:24 Bibbity Bill: 05:01:930 (1) - any reason for this nc change
2017-01-08 14:25 Shiratoi: i like the rotation now
2017-01-08 14:25 Bibbity Bill: 05:02:867 (2) - could fix spacing here
2017-01-08 14:25 Shiratoi: removed nc!
2017-01-08 14:25 Shiratoi: fix
2017-01-08 14:26 Bibbity Bill: 05:09:242 (4) - you cold make that triangle a bit better https://osu.ppy.sh/ss/7011125
2017-01-08 14:26 Bibbity Bill: 05:10:742 (2,3,4) - could make that whole triangle look better
2017-01-08 14:27 Shiratoi: fixed both
2017-01-08 14:27 Bibbity Bill: 05:14:867 (2,3,4) - same here
2017-01-08 14:27 Bibbity Bill: 05:24:055 (3) - and here you could fix the spacing
2017-01-08 14:28 Bibbity Bill: 05:24:430 (1) - cool slider
2017-01-08 14:28 Shiratoi: fixed~
2017-01-08 14:28 Shiratoi: ty
2017-01-08 14:28 Bibbity Bill: 05:37:180 - i really hear nothing past this point
2017-01-08 14:29 Shiratoi: i hear something
2017-01-08 14:29 Bibbity Bill: aight
2017-01-08 14:29 Bibbity Bill: yea hopefully you appreciated the mod
2017-01-08 14:29 Bibbity Bill: now you can go back to doing your other map i guess
2017-01-08 14:29 Shiratoi: yus i do!
2017-01-08 14:29 Shiratoi: thank you so much for the long mod ><
Dammond
Black Vultures Clan Modding Queue
Hi! :)
My mod is fully about overmapping/undermapping ;)
  1. 00:37:180 - you're ignored a sound here and 00:41:305 - here but not here 00:41:680 (4) - seems a bit weird for me
  2. 00:45:617 (7) - I don't hear anything strong here. slider instead of 00:45:430 (6,7) could be better
  3. 01:00:242 - missed a strong drum sound?..
  4. ...And the vocal stars here 01:00:430 - so I think it should be clickable
  5. 01:49:367 - circle here and slider 01:49:555 - fits the vocal better. There's also a snare drum on 01:49:555 - so it should be clickable
  6. 01:50:867 (6) - almost nothing really important musically. I think something like this https://osu.ppy.sh/ss/7035553 (at least circle-slider order) is better for this part
  7. 02:03:242 (8) - I don't hear anything clickable. You can make 02:03:055 (7,9) - like 00:09:055 (4,5) - or just a stack
  8. 02:09:242 (7) - mapped to the breath? :)
  9. 02:26:867 (5) - ^
  10. 03:19:367 - 03:20:117 - would you like to represent these drum beats? and...
  11. ...vocal starts from here 03:19:930 - clickable?
  12. 03:22:367 - kickdrum
  13. 03:36:055 (5,6,7,8,1) - any reason to skip really strong melody here? 1/6 sliders'n'stuff...
  14. 03:56:117 (5,6,7) - a bit weird part. I can't understand, do you ignore drums in this part or not. Some beats are represented. Some are not - 03:56:492 - 03:56:867 - 03:59:117 - 03:59:492 -
  15. 04:04:367 (2,3) - swap them on timeline. fits the vocal part 1000 times better
  16. 04:48:617 (6) - nothing really clickable in music
  17. 04:51:242 - why did you skipped sound here, but didn't skipped it in the nearest parts like 04:54:242 (10) -
Nice map, gl ;)
Topic Starter
Shira

Dammond wrote:

Black Vultures Clan Modding Queue
Hi! :)
My mod is fully about overmapping/undermapping ;)
  1. 00:37:180 - you're ignored a sound here and 00:41:305 - here but not here 00:41:680 (4) - seems a bit weird for me nah sounds fine imo since the song gets a little bit more upbeat there + would lose the emphasis on the next note imo x)
  2. 00:45:617 (7) - I don't hear anything strong here. slider instead of 00:45:430 (6,7) could be better ✓i agree!
  3. 01:00:242 - missed a strong drum sound?.. nah it isnt as strong as the "held" note here 01:00:805 - imo
  4. ...And the vocal stars here 01:00:430 - so I think it should be clickable zz
  5. 01:49:367 - circle here and slider 01:49:555 - fits the vocal better. There's also a snare drum on 01:49:555 - so it should be clickable
  6. 01:50:867 (6) - almost nothing really important musically. I think something like this https://osu.ppy.sh/ss/7035553 (at least circle-slider order) is better for this part it would have less emphasis on the next note + would have consistency with places like 01:56:867 - etc
  7. 02:03:242 (8) - I don't hear anything clickable. You can make 02:03:055 (7,9) - like 00:09:055 (4,5) - or just a stack i think it flows better like this and the example is just a calm part so its mapped less
  8. 02:09:242 (7) - mapped to the breath? :) sure LOL but mostly repeated things i said before i.e. emphasis and such
  9. 02:26:867 (5) - ^ ^
  10. 03:19:367 - 03:20:117 - would you like to represent these drum beats? and... not following the drums
  11. ...vocal starts from here 03:19:930 - clickable? would ruin the pattern ahh
  12. 03:22:367 - kickdrum i want to follow to more prominent beats on this part
  13. 03:36:055 (5,6,7,8,1) - any reason to skip really strong melody here? 1/6 sliders'n'stuff... following the violin here so im just hearing 1/4 aha
  14. 03:56:117 (5,6,7) - a bit weird part. I can't understand, do you ignore drums in this part or not. Some beats are represented. Some are not - 03:56:492 - 03:56:867 - 03:59:117 - 03:59:492 - because the beat is actually more audible compared to the rest
  15. 04:04:367 (2,3) - swap them on timeline. fits the vocal part 1000 times better i want 04:04:555 - to be clickable
  16. 04:48:617 (6) - nothing really clickable in music would ruin the whole pattern thing + its represented by low spacing
  17. 04:51:242 - why did you skipped sound here, but didn't skipped it in the nearest parts like 04:54:242 (10) - because theyre not the same sound?? she's actually singing on the second part
Nice map, gl ;)
thank you so much!
_Meep_
To get you to bubbled
dank mod my meep

General
Overall hitsound volumes seem too high in parts that aren't in the chorus,resulting in the chorus not sounding as impactful tbh, and things like in the starting,where 60% volume is used straight off the bat even thougn there are barely any sounds to be heard? It feels too loud imo.
Connection
Shira
00:10:930 (3,4,5) - I feel that 4,5 are too close to 3 for a few reasons,one being that this a different sound being played compared to every single other sound from the start to this point,and secondly,because it is a different sound,it may be hard to predict/know that its a doubletap,because you've been using sliders to express those doubletap sounds in the beginning 00:00:430 (1,6,5) - , so it may be wise to do the same here for 4,5 so they don't get confused/easier transition.

00:28:367 (2,3) - Blanket nicer pls urmigurdhttp://puu.sh/tO1S1/8f4fc211b2.jpg

00:37:180 - I messed up my melody here again because there was a sound,yet it wasn't clickable,tbh I feel that you should make these transitions clearer,because in the earlier part you've been mapping to the piano all along,with the vocals that is. But now a new set of sounds come in and the player wouldn't know whether to click them or not, I suggest you make 00:36:805 (1) - a 1/2 slider since it helps cover the gap in timing.

00:39:055 (7) - Suggest placing this at 414 118 to support the clap sound,also,no reason for 5,6,7 to have less DS than 00:39:430 (8,9,1) - right?... o-o

00:49:180 (2,3) - Not the same *triggered* its fine if u dont change tho ;/

01:00:055 (5,6) - Change this to http://puu.sh/tO2uh/694255caf5.jpg so it fits the drums

01:01:930 (3) - Recommend you stop the slider over 01:02:305 - because theres a sound/tune change here 01:02:305 -

01:06:805 - tbh I feel that 81 bpm fits this part better,bcuz
1.The drum sounds are the main sounds here,not the wavy sounds, so I think changing to 81 bpm JUST for this part is fine. Then reset the bpm here 01:09:805 -
2. and yes,the drum sounds ARE off by a few ms.

some offset problems 01:10:555 (2) - dis is late by ~15ms
01:10:930 (1,2) - late by 20ms
01:11:492 (1,2) - Same ^

01:24:805 (1,2) - https://osu.ppy.sh/ss/7232475 fuk u sux at double blanketing ._. XD

01:26:680 (5) - Better to rotate this by 45 degrees,the flow here would be much smoother than curving straight away

01:37:742 - Sound here,i recommend you put some slider or note to cover it up

01:40:930 (4) - Recommend extending this to 01:41:492 - to express the long flute sound a lot better

01:50:492 (5,6) - Ctrl+G rhythm? sounds a lot better imo

01:54:242 - make a 1/2 slider instead? Seems better imo and fits the background sound.

01:56:492 (5,6) - Same,ctrl+G rhythm?

01:54:055 - Why empty :( you could've did what I suggested on 01:54:242 -

02:04:367 (2,3) - Pls change :( the clap sound on the sliderend is so bad ><

02:30:805 - Offset problems apply to this part as well,consider it well

03:00:805 - Tbh,this part NEEDS to have more impact onto the player. This is one of the most beautiful/impactful parts of the song with the music being so tense and Garnidelia's voice giving everyone orgasms, but it doesn't feel so overwhelming when theres so many gaps. When players wait for the next note,it's often too late to make it feel powerful anymore. I rather you fill up the gaps with jumps or sliders,I suggest doing something like what I did looking at it from 03:02:305 - ,with the note at the top left being 03:00:805 (1) - , http://puu.sh/tO40s/cc48169fd3.jpg . Be more creative,and do what you need to do for the next few parts if you do agree with me.

03:10:930 (3,4) - Distance them further because 4 has a finish sound and sounds a lot more powerful than the notes before,it needs to be emphasized.

03:12:180 - 03:12:305 - Should have notes because there are drums here played in 1/6, and add a 1/4 slider here 03:12:430 - in order to sync up with the vocals once again,fits really well tbh

03:18:054 (6) - Should be a 1/3 reverse slider considering you want to map to the vocals mostly.

03:20:867 - Add a note here in order for the transition from 1/1 to 1/2 to be smoother. With a note,people will know that the next part would be different rather than expecting another slider + 1/1 gap

03:23:305 (5) - I prefer you go into 1/8 snap divisor and make this a 5/8 slider, to emphasize the vocals as it feels like a held note,and that garnidelia's voice is being stretched there,so there wouldn't be any harm in doing so,it also helps to emphasize the next jump part because 1/1 gaps before giant jumps r gey ;x

03:30:055 - I rather the rhythm be like this in 1/6 : http://puu.sh/tO4tQ/a24ead0b45.jpg because it emphasizes the background 1/6 sounds better,and ignoring those makes the player really uneasy.

03:36:055 - I rather the rhythm be like this in 1/6 : http://puu.sh/tO4Ep/0be838b92b.jpg . Ignore the random spinner placement, but the rhythm change is because the music is somewhat 'rising' in tune and ignoring that kind of kills the experience imo ;/

03:48:242 (5) - This note is unnecessarry imo, you're mapping PURELY to the vocals here,anything overmapped just to cover the rhythm shouldn't be placed to further emphasize the lone vocals.

03:59:680 - From here I'd rather the rhythm be : https://osu.ppy.sh/ss/7232736 because there are sounds in the gap that could've been mapped,leaving so many gaps even though there are sounds is rly annoying for the players cuz they wanna click but they cant ;x

04:12:430 (1) - the back and front are unaligned ._.

04:18:805 - I rather this part be filled with 1/6 or 1/3 sliders to fit the drums in the background, the drums here are purposely off from the vocals,which makes mapping to the vocals really weird tbh, and after you do so,make 04:20:305 - a note(if it is already a note then nvm) and 04:20:492 - a 1/4 slider

04:43:742 (6) - This isn't necessarry,I think you can just add jumps like how you did in previous parts because that plays the double clap better

04:49:555 (4) - Same for this ^

05:11:305 (5) - Missing NC wutttt

05:38:492 - y no stop spinner here :9

rhythm choice is a bit weird tbh,considering the drum sounds land on sliderends are several occasions,and I feel that the structure could be improved DS-wise because there are some irregularities where the clap notes have the same DS as other notes,or even lesser,which I personally feel is fine,but not for other players who want jumps to emphasize the claps etc.

:)
TC
01:00:055 - Add hitsounds to this part IF Shira makes the changes
01:12:242 (2) - dis clap was rly weird ;x up to you to change it
thats my mod ;3 i'll come back when u fix everythin
Topic Starter
Shira

_Meep_ wrote:

To get you to bubbled
dank mod my meep

General
Overall hitsound volumes seem too high in parts that aren't in the chorus,resulting in the chorus not sounding as impactful tbh, and things like in the starting,where 60% volume is used straight off the bat even thougn there are barely any sounds to be heard? It feels too loud imo.
Connection
Shira
00:10:930 (3,4,5) - I feel that 4,5 are too close to 3 for a few reasons,one being that this a different sound being played compared to every single other sound from the start to this point,and secondly,because it is a different sound,it may be hard to predict/know that its a doubletap,because you've been using sliders to express those doubletap sounds in the beginning 00:00:430 (1,6,5) - , so it may be wise to do the same here for 4,5 so they don't get confused/easier transition. its fine imo since it can have a smooth transition to the next section where the song picks up a bit

00:28:367 (2,3) - Blanket nicer pls urmigurdhttp://puu.sh/tO1S1/8f4fc211b2.jpg

00:37:180 - I messed up my melody here again because there was a sound,yet it wasn't clickable,tbh I feel that you should make these transitions clearer,because in the earlier part you've been mapping to the piano all along,with the vocals that is. But now a new set of sounds come in and the player wouldn't know whether to click them or not, I suggest you make 00:36:805 (1) - a 1/2 slider since it helps cover the gap in timing. vocals for this part is obviously more important than the instruments owo. the note starts when the vocals do so to make it easier to read, its a stack so players can look at the ar and click

00:39:055 (7) - Suggest placing this at 414 118 to support the clap sound,also,no reason for 5,6,7 to have less DS than 00:39:430 (8,9,1) - right?... o-o its fine imo xD

00:49:180 (2,3) - Not the same *triggered* its fine if u dont change tho ;/

01:00:055 (5,6) - Change this to http://puu.sh/tO2uh/694255caf5.jpg so it fits the drums

01:01:930 (3) - Recommend you stop the slider over 01:02:305 - because theres a sound/tune change here 01:02:305 - vocals

01:06:805 - tbh I feel that 81 bpm fits this part better,bcuz nah its fine, i think its just the hitsounds. if you take the claps off they sound fine
1.The drum sounds are the main sounds here,not the wavy sounds, so I think changing to 81 bpm JUST for this part is fine. Then reset the bpm here 01:09:805 -
2. and yes,the drum sounds ARE off by a few ms.

some offset problems 01:10:555 (2) - dis is late by ~15ms
01:10:930 (1,2) - late by 20ms
01:11:492 (1,2) - Same ^

01:24:805 (1,2) - https://osu.ppy.sh/ss/7232475 fuk u sux at double blanketing ._. XD

01:26:680 (5) - Better to rotate this by 45 degrees,the flow here would be much smoother than curving straight away select the whole pattern, tis triangle

01:37:742 - Sound here,i recommend you put some slider or note to cover it up following the wrong sound D:

01:40:930 (4) - Recommend extending this to 01:41:492 - to express the long flute sound a lot better since the next section is more notebased, i want there to be a better transition so players can read it properly

01:50:492 (5,6) - Ctrl+G rhythm? sounds a lot better imo 01:50:867 (6,7) - i want these 2 to be clickable

01:54:242 - make a 1/2 slider instead? Seems better imo and fits the background sound. violin

01:56:492 (5,6) - Same,ctrl+G rhythm?

01:54:055 - Why empty :( you could've did what I suggested on 01:54:242 - wat its not empty

02:04:367 (2,3) - Pls change :( the clap sound on the sliderend is so bad >< vocals ><

02:30:805 - Offset problems apply to this part as well,consider it well

03:00:805 - Tbh,this part NEEDS to have more impact onto the player. This is one of the most beautiful/impactful parts of the song with the music being so tense and Garnidelia's voice giving everyone orgasms, but it doesn't feel so overwhelming when theres so many gaps. When players wait for the next note,it's often too late to make it feel powerful anymore. I rather you fill up the gaps with jumps or sliders,I suggest doing something like what I did looking at it from 03:02:305 - ,with the note at the top left being 03:00:805 (1) - , http://puu.sh/tO40s/cc48169fd3.jpg . Be more creative,and do what you need to do for the next few parts if you do agree with me. no.. since the violin is the main sound here i want to emphasize it more. plus the lyrics in this part appear for the "singer" to be at a lost state so i try to make it more simple by mapping it like this

03:10:930 (3,4) - Distance them further because 4 has a finish sound and sounds a lot more powerful than the notes before,it needs to be emphasized.

03:12:180 - 03:12:305 - Should have notes because there are drums here played in 1/6, and add a 1/4 slider here 03:12:430 - in order to sync up with the vocals once again,fits really well tbh i think itll be harder to read like that so ill keep with mine

03:18:054 (6) - Should be a 1/3 reverse slider considering you want to map to the vocals mostly. no since the "ru" should be clickable

03:20:867 - Add a note here in order for the transition from 1/1 to 1/2 to be smoother. With a note,people will know that the next part would be different rather than expecting another slider + 1/1 gap vocals

03:23:305 (5) - I prefer you go into 1/8 snap divisor and make this a 5/8 slider, to emphasize the vocals as it feels like a held note,and that garnidelia's voice is being stretched there,so there wouldn't be any harm in doing so,it also helps to emphasize the next jump part because 1/1 gaps before giant jumps r gey ;x note here is to prep the players for the jumps ;x

03:30:055 - I rather the rhythm be like this in 1/6 : http://puu.sh/tO4tQ/a24ead0b45.jpg because it emphasizes the background 1/6 sounds better,and ignoring those makes the player really uneasy. jumps are cool too

03:36:055 - I rather the rhythm be like this in 1/6 : http://puu.sh/tO4Ep/0be838b92b.jpg . Ignore the random spinner placement, but the rhythm change is because the music is somewhat 'rising' in tune and ignoring that kind of kills the experience imo ;/ jumps are cool too. spacing shows the rising tune as well

03:48:242 (5) - This note is unnecessarry imo, you're mapping PURELY to the vocals here,anything overmapped just to cover the rhythm shouldn't be placed to further emphasize the lone vocals.

03:59:680 - From here I'd rather the rhythm be : https://osu.ppy.sh/ss/7232736 because there are sounds in the gap that could've been mapped,leaving so many gaps even though there are sounds is rly annoying for the players cuz they wanna click but they cant ;x vocal emphasis for "hi-ka-ri"

04:12:430 (1) - the back and front are unaligned ._.

04:18:805 - I rather this part be filled with 1/6 or 1/3 sliders to fit the drums in the background, the drums here are purposely off from the vocals,which makes mapping to the vocals really weird tbh, and after you do so,make 04:20:305 - a note(if it is already a note then nvm) and 04:20:492 - a 1/4 slider

04:43:742 (6) - This isn't necessarry,I think you can just add jumps like how you did in previous parts because that plays the double clap better too many jumps xD

04:49:555 (4) - Same for this ^

05:11:305 (5) - Missing NC wutttt

05:38:492 - y no stop spinner here :9 its where sound ends imo xD

rhythm choice is a bit weird tbh,considering the drum sounds land on sliderends are several occasions,and I feel that the structure could be improved DS-wise because there are some irregularities where the clap notes have the same DS as other notes,or even lesser,which I personally feel is fine,but not for other players who want jumps to emphasize the claps etc.

:)
TC
01:00:055 - Add hitsounds to this part IF Shira makes the changes
01:12:242 (2) - dis clap was rly weird ;x up to you to change it
thats my mod ;3 i'll come back when u fix everythin
no reply=fixed or its a repetition of a denied thing

thanks ;w;
no kudos tho since i gave you it before fml
Chihara Minori
@meep no its not, all hs is fine, none applied
@shirajust my feeling or the sampleset is reversed .-.
I don't use the setup normal-soft hitsounding that's why theres lots of timing point
which mean if you change soft-hitcircle etc to normal-hitcircle etc it will not get applied
try to listen the current by urself lmao
Pachiru
When ranked? ;w;
RevenKz
revived omg
_handholding
the custom drum kicks in the beginning of the map are a bit weird since there aren't any in the actual song itself. The default whistle would be fine
Chihara Minori
stndby
Topic Starter
Shira
remap is all done after almost 10 months ..!
tried to keep some elements from the original
Foxy Grandpa
o(*°▽°*)o
Hokichi
Ok let me see how should I mod this
Also, no kudos please thanks. I can shoot you one later (when I finally get 1, and it doesn't seem like you would need one)

[General]
Unused hitsounds: (Check if these are used please)
soft-hitclap21.wav
soft-sliderslide12.wav
soft-sliderslide21.wav
soft-sliderslide22.wav
soft-sliderslide3.wav

Hitsounds with delay:
soft-hitclap8.wav
soft-hitfinish10.wav

04:32:305 - Basically there are 2 timing points here so you can just delete 1 of them

[Connection]
00:01:555 (2,1) - Try to improve the blanket? Like lower the 3rd node a little bit to the bottom-right corner
00:13:555 (2,1) - Same
00:15:430 (4,1) - Same zzz
00:16:930 (1,2) - zzz Please pay more attention to blankets. They need love too <3
00:22:930 (1) - Teach me to slider art
02:45:805 (1) - Ctrl + G would make a better flow
03:42:055 (1,2) - Maybe just 2 1/2 circles since the music is soft. And use smaller hs volume please zzz
03:45:055 (4,5) - Same
03:54:711 - Are you sure you wanna miss this sound?
03:56:680 - And this?
04:18:805 (2) - This hs isn't necessary imo
04:43:555 (4,1) - Stack
04:46:930 (5,1) - Same
04:51:430 (1,3) - You can either stack or overlap more clearly

1 down, 1 to go
Gosh rank this already
Topic Starter
Shira

Hokichi wrote:

Ok let me see how should I mod this
Also, no kudos please thanks. I can shoot you one later (when I finally get 1, and it doesn't seem like you would need one)

[General]
Unused hitsounds: (Check if these are used please)
soft-hitclap21.wav
soft-sliderslide12.wav
soft-sliderslide21.wav
soft-sliderslide22.wav
soft-sliderslide3.wav

Hitsounds with delay:
soft-hitclap8.wav
soft-hitfinish10.wav

04:32:305 - Basically there are 2 timing points here so you can just delete 1 of them

[Connection]
00:01:555 (2,1) - Try to improve the blanket? Like lower the 3rd node a little bit to the bottom-right corner
00:13:555 (2,1) - Same
00:15:430 (4,1) - Same zzz
00:16:930 (1,2) - zzz Please pay more attention to blankets. They need love too <3
00:22:930 (1) - Teach me to slider art
02:45:805 (1) - Ctrl + G would make a better flow for emphasis~
03:42:055 (1,2) - Maybe just 2 1/2 circles since the music is soft. And use smaller hs volume please zzz rhythm is fine imo since beautiful vocals
03:45:055 (4,5) - Same ~
03:54:711 - Are you sure you wanna miss this sound? yea i dont really want to use doubles and triples often :x
03:56:680 - And this? ~
04:18:805 (2) - This hs isn't necessary imo i think its fine for the drum but idk
04:43:555 (4,1) - Stack
04:46:930 (5,1) - Same
04:51:430 (1,3) - You can either stack or overlap more clearly

1 down, 1 to go
Gosh rank this already
thank youu sm
why no kudos :x
Rizen
hi from NM ticket


General (Issues present!)
  1. Timing: good
  2. Metadata: taken from metadata server: so you should probably adjust the source field to the one in the picture.
  3. Skinning: n/a
  4. Storyboard: n/a
  5. Files: good
  6. Hitsounds: along with the ones Hokichi has named, there's also soft-hitfinish7.wav and soft-hitwhistle9.wav that have a delay.
  7. Tags: perhaps add "ガルニデリア" to the tags (japanese for the band name)

Connection
  1. 00:23:680 - the slider tick snare at this point of time should really be at 00:24:055 - because that's where the snaredrums in the music is.
  2. 00:46:930 (4) - cymbals at this point is kinda harsh for such soft music. I highly suggest either finding a softer cymbal crash to match the vibe of the music or not having a finish here at all.
  3. 01:05:305 (3,4) - too intense for a relatively calm part of the song. Also, I don't think the music supports this density of rhythm as there are only 1/2 held vocals at this point and nothing on the 1/4 ticks.
  4. 01:13:367 (2,3,4,1) - I reaallly don't think these static back-forth patterns are fitting for these parts. The backforth between two spots prevents using spacing to emphasise different sounds in the music, which imo should be present when the drum snare is so much more 'intense' than the vocals. Circle 2 is spaced 'correctly' but circle 4 isn't with spacing similar to the snare despite being a relatively weaker vocal. These happen a lot throughout the choruses so I won't be pointing out each one but I do see this as a slightly clumsy way to represent the music.
  5. 01:24:055 (4,5,6,7) - perhaps incorporate an increase in spacing in circle 6,7 to go along with the buildup in the music to the next kiai part. would represent the music buildup better imo.
  6. 01:42:055 (4) - space this circle out more because of the snare? you tend to do that as evident at 01:39:055 (4) - , 01:45:055 (4) - .
  7. 01:46:367 (3) - overmapped circle. Nothing on this tick to support this circle.
  8. 01:52:555 (3) - ctrl+g this slider? you tend to use wider angle patterns at this part and the flow angle here is pretty constricted in comparison.
  9. 01:55:930 (1,2) - perhaps you are missing whistles on the slider end and tail as you have used them at previously similar spots like 01:49:930 (1,2) - .
  10. 02:06:055 (4) - strong vocal, this circle should really be spaced more over 02:06:242 (5) - .
  11. 03:36:992 (1) - default whistle at the end of this spinner sounds very out of place. perhaps a custom one will better accommodate the piano.
  12. 04:03:242 (5,6,7) - the broken DS between these circles is kinda messy. A solution to this without distorting the current placements too much would be to move 04:03:242 (5,1) - together a bit more upper left to equalize DS between the mentioned circles.
  13. 05:09:430 (1,2,3) - the current pattern hints towards a sound being repeated 3 times but that is not the case here as the only sound that is repeated is the drums on 1 an 3. I suggest readjusting the pattern here to reflect this better as it may help represent the music better.
good luck!

p.s. it doesn't look like you applied hokichi's mod since the unused hitsound files and delays are still there from their mod. those issues, along with the overlapping duplicate timing points are unrankable issues so I encourage you to make you have applied their mod correctly.

Topic Starter
Shira

Rizen wrote:

hi from NM ticket


General (Issues present!)
  1. Timing: good
  2. Metadata: taken from metadata server: so you should probably adjust the source field to the one in the picture.
  3. Skinning: n/a
  4. Storyboard: n/a
  5. Files: good
  6. Hitsounds: along with the ones Hokichi has named, there's also soft-hitfinish7.wav and soft-hitwhistle9.wav that have a delay. tried to fix but didnt seem like there is a delay based on audacity
  7. Tags: perhaps add "ガルニデリア" to the tags (japanese for the band name)

Connection
  1. 01:05:305 (3,4) - too intense for a relatively calm part of the song. Also, I don't think the music supports this density of rhythm as there are only 1/2 held vocals at this point and nothing on the 1/4 ticks.
  2. 01:13:367 (2,3,4,1) - I reaallly don't think these static back-forth patterns are fitting for these parts. The backforth between two spots prevents using spacing to emphasise different sounds in the music, which imo should be present when the drum snare is so much more 'intense' than the vocals. Circle 2 is spaced 'correctly' but circle 4 isn't with spacing similar to the snare despite being a relatively weaker vocal. These happen a lot throughout the choruses so I won't be pointing out each one but I do see this as a slightly clumsy way to represent the music. idk i think its just based on personal preference.. the whole map is kinda based on the back and forth patterns.
  3. 01:24:055 (4,5,6,7) - perhaps incorporate an increase in spacing in circle 6,7 to go along with the buildup in the music to the next kiai part. would represent the music buildup better imo.
  4. 01:42:055 (4) - space this circle out more because of the snare? you tend to do that as evident at 01:39:055 (4) - , 01:45:055 (4) - .
  5. 01:46:367 (3) - overmapped circle. Nothing on this tick to support this circle.
  6. 01:52:555 (3) - ctrl+g this slider? you tend to use wider angle patterns at this part and the flow angle here is pretty constricted in comparison.
  7. 02:06:055 (4) - strong vocal, this circle should really be spaced more over 02:06:242 (5) - .
  8. 04:03:242 (5,6,7) - the broken DS between these circles is kinda messy. A solution to this without distorting the current placements too much would be to move 04:03:242 (5,1) - together a bit more upper left to equalize DS between the mentioned circles.
  9. 05:09:430 (1,2,3) - the current pattern hints towards a sound being repeated 3 times but that is not the case here as the only sound that is repeated is the drums on 1 an 3. I suggest readjusting the pattern here to reflect this better as it may help represent the music better. vocals :x
good luck!

p.s. it doesn't look like you applied hokichi's mod since the unused hitsound files and delays are still there from their mod. those issues, along with the overlapping duplicate timing points are unrankable issues so I encourage you to make you have applied their mod correctly. idk its updated with hokis mod applied for me

everything else applied~

hs stuff idk how to do
  1. 00:23:680 - the slider tick snare at this point of time should really be at 00:24:055 - because that's where the snaredrums in the music is.
  2. 00:46:930 (4) - cymbals at this point is kinda harsh for such soft music. I highly suggest either finding a softer cymbal crash to match the vibe of the music or not having a finish here at all.
  3. 01:55:930 (1,2) - perhaps you are missing whistles on the slider end and tail as you have used them at previously similar spots like 01:49:930 (1,2) - .
  4. 03:36:992 (1) - default whistle at the end of this spinner sounds very out of place. perhaps a custom one will better accommodate the piano.
Foxy Grandpa

Shiratoi wrote:

hs stuff idk how to do
  1. 00:23:680 - the slider tick snare at this point of time should really be at 00:24:055 - because that's where the snaredrums in the music is. Ye
  2. 00:46:930 (4) - cymbals at this point is kinda harsh for such soft music. I highly suggest either finding a softer cymbal crash to match the vibe of the music or not having a finish here at all. Forgot to add a sample for this whoops
  3. 01:55:930 (1,2) - perhaps you are missing whistles on the slider end and tail as you have used them at previously similar spots like 01:49:930 (1,2) - .I changed it a bit to not follow the guitar parts but to stick soley to drums
  4. 03:36:992 (1) - default whistle at the end of this spinner sounds very out of place. perhaps a custom one will better accommodate the piano.Wrong sampleset whoops
Yae

Also fixed the unused files / files w delay
Rizen
@Shiratoi, don't forget to open the "General (Issues present!)" box, there are metadata and hitsound issues listed there
Topic Starter
Shira

Rizen wrote:

@Shiratoi, don't forget to open the "General (Issues present!)" box, there are metadata and hitsound issues listed there
oop sorry & tank youu
ninfia
hey there! i'm relatively new to modding, so i'm trying to take the liberty on myself by giving out free to mods to further improve my mapping abilities. you can take the suggestions i make with either a grain of salt or take 'em to heart; i don't care! but i hope at least one of my suggestions eventually help you carry out ranking this mapset.

00:13:555 (2,1,2) - i'd say work on the aesthetics a little bit more here. i can see you're attempting to go for a blanket, but there are some visible imperfections with what you're attempting. that's only an aesthetic flaw though, everything in terms of technicality is fine!

00:22:930 (1) - very pretty!

00:37:930 (1) - i'd say to distance this note a little bit further away from the previous note. pay careful attention to the music, there's a pretty large spectrum of emphasis on this red tick without any notable formations of spacing to back it up. maybe you can add something like https://osu.ppy.sh/ss/9812037
to emphasize piano note here.

00:39:805 (3) - the same here!

00:40:930 (1) - and same here? i guess there's a theme here. i'll stop linking these particular issues in spacing since it's totally up to your discrepancy how you want to interpolate the rhythm.

00:46:930 (4,1) - blanket issues

00:49:180 (1,2,3) - some spacing issues - the third slider should be further away than the distance between note 1 and 2.

01:18:805 (1) - rotate this slider 1 or 2 degrees either direction.

02:16:930 (1) - this note should be a little further away to emphasize the music.

with the logic that there's a triple here: 02:36:617 (4,5,1), then there should also be triples here: 02:40:742 (4,1), 02:43:742 (4,1), 02:45:430 (5,1), 02:48:617 (7,1), 02:51:617 (7,1), 02:54:617 (6,1), 02:57:430 (6,1), 02:58:555 (3,1). it'd take a bit of work, but triples can add an almost exponential amount of much needed emphasis on a vital piece of the music. it's up to you though!

03:06:805 (1) - add clap hitsound

03:24:805 (1,2) - work on blankets here

03:36:805 (1) - this is just a suggestion but if you want this note to stand out more, (given it's a different combo color), try changing up the flow just a little bit here and adding something like https://osu.ppy.sh/ss/9812169. up to you though!

04:03:055 (4,5,6,7) - this feels a little weird since this is the only instance of a pattern like this in the map.

04:20:305 (1,2) - this should just be one slider

i see no issues with the ending segment.

overall, the map is pretty good! good luck getting it ranked~
Topic Starter
Shira

ninfia wrote:

hey there! i'm relatively new to modding, so i'm trying to take the liberty on myself by giving out free to mods to further improve my mapping abilities. you can take the suggestions i make with either a grain of salt or take 'em to heart; i don't care! but i hope at least one of my suggestions eventually help you carry out ranking this mapset.

00:13:555 (2,1,2) - i'd say work on the aesthetics a little bit more here. i can see you're attempting to go for a blanket, but there are some visible imperfections with what you're attempting. that's only an aesthetic flaw though, everything in terms of technicality is fine!

00:22:930 (1) - very pretty!

00:37:930 (1) - i'd say to distance this note a little bit further away from the previous note. pay careful attention to the music, there's a pretty large spectrum of emphasis on this red tick without any notable formations of spacing to back it up. maybe you can add something like https://osu.ppy.sh/ss/9812037
to emphasize piano note here. mm i think the little flow change is fine especially for such a calm part

00:39:805 (3) - the same here! ~

00:40:930 (1) - and same here? i guess there's a theme here. i'll stop linking these particular issues in spacing since it's totally up to your discrepancy how you want to interpolate the rhythm. ~

00:46:930 (4,1) - blanket issues

00:49:180 (1,2,3) - some spacing issues - the third slider should be further away than the distance between note 1 and 2.

01:18:805 (1) - rotate this slider 1 or 2 degrees either direction.

02:16:930 (1) - this note should be a little further away to emphasize the music. same reason

with the logic that there's a triple here: 02:36:617 (4,5,1), then there should also be triples here: 02:40:742 (4,1), 02:43:742 (4,1), 02:45:430 (5,1), 02:48:617 (7,1), 02:51:617 (7,1), 02:54:617 (6,1), 02:57:430 (6,1), 02:58:555 (3,1). it'd take a bit of work, but triples can add an almost exponential amount of much needed emphasis on a vital piece of the music. it's up to you though! kinda want to differentiate between kiais but ill see for more opinions~

03:06:805 (1) - add clap hitsound

03:24:805 (1,2) - work on blankets here

03:36:805 (1) - this is just a suggestion but if you want this note to stand out more, (given it's a different combo color), try changing up the flow just a little bit here and adding something like https://osu.ppy.sh/ss/9812169. up to you though! adjusted

04:03:055 (4,5,6,7) - this feels a little weird since this is the only instance of a pattern like this in the map. eh i think its better like this for vocals

04:20:305 (1,2) - this should just be one slider drum beat

i see no issues with the ending segment.

overall, the map is pretty good! good luck getting it ranked~
ty!
Pachiru
Here is my mod, I'll do my best to help you!

Sounds like you're having two hitsounds with a +5ms delay. Those hitsounds are "soft-hitfinish7.wav" & "soft-hitwhistle9.wav". To be sure, please recheck those hitsounds, it's important!

  1. 00:30:805 (1,1) - It would be more representative of the song, if you place the slider head of this slider: 00:31:367 (1) - on this circle 00:30:805 (1) - cause the piano sound and the voice are both strong, and match well together.

  2. 00:40:367 (4,5) - Try to CTRL+G those two objects, since the sound here: 00:40:742 - is pretty strong and really deserve to be clickable. Also, by making this, you'll change the gameplay of this part to make it more smooth, and less dense in terms of click for the player.

  3. 00:54:805 (4) - This slider should be changed into something different, cause that's not a good idea to make this sound 00:55:180 - unclickable. Why? Cause there is a strong vocal here (that is why you mostly focus for your rhythm choice), and also a string sound. That's quite unfortunate to let this beat unclickable in my opinion. Here is my suggestion.

  4. 01:12:055 (1,2) - Considering that those two beats are pretty strong, and that they're starting the new kiai, why not making them more spaced? The same things apply to this 02:36:055 (1,2) - since they're both covering the same sound.

  5. 01:35:117 (1) - Ending a spinner like you did here sounds not really good in my opinion. You based your spinner on the voice of the singer, so you should end it when the voice is ending, and it ends here 01:36:430 - // It will also allow you to make this beat 01:36:805 - clickable, things that will improve the gameplay of this part.

  6. 02:06:055 (4) - Don't you think that it would be better to add an NC out there? Cause the voice is changing a lot here, so it's not really appropriate to keep it in the same combo with the previous part.

  7. 02:59:867 (2) - I don't understand why you gave such spacing on a circle that is placed on a sound that is barely audible. It's better to give more attention on a beat that is strong like this 03:00:055 (3) - instead of a beat placed on a blue tick that is almost inaudible. Here is my suggestion.

  8. 03:05:305 (1) - Map this slider with two circles instead, like those previous patterns, since they're all based on the same sound.

  9. 03:23:305 (1,2,3) - It particularly disturbed me while playing it, cause since they all use the same combo color, it's difficult to notice if the 03:23:867 (3) - is before 03:23:680 (2) - or after. So I think you should start the NC here 03:23:680 (1) - instead, to avoid misleading problems.

  10. 03:24:805 (1) - I really enjoy this sparkle sound, and it's a nice hitsound selection, but would you like to reduce a bit the sound of the hitsound? My only issue here is that it's still pretty loud, and it can be pretty distabilizing if this cover others hitsounds. I tried to put it at 35% and it's pretty nice. It goes same for this hitsound 04:08:305 - !

  11. 03:56:680 - Since there is another instruments that play in the background, you can't map it the same way as this 03:42:805 (1) -, otherwise it would "harm" the emphasis of the song in terms of density. That's why you can't leave this 03:56:680 - empty while there is quite a string sound here that deserves to be mapped.

  12. 04:30:430 (1,2) - The velocity of those sliders out there are strongly different, so to avoid bothering the player, I highly suggest you to use two different NC here, and starting the combo here 04:31:930 - instead of here 04:32:305 - since the vocals come back on the first 1/4 slider, so that would be weird to keep it teamed with a slider that has a different sound.
Okay so I'm done with the mod, now let me tell you that the map is very nice, the way how you played with the sliders and stacks is very nice. You really did good with your ideas on this rework! I'm glad to see how it improved! Don't give up!
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