Also,the current BG is also a bit low quality imo,mind if you change? There isn't a need to,so if you want to ignore this,go ahead
thank you !!Ohwow wrote:
Helo fellow mapper circle buddy C:
Insane
00:00:430 (1,1) - Make the slider point towards the circle perfectly ✓
00:04:930 (3) - Make the slider be "equal" i dunno how to say it, but the sliderball should be exactly at the middle point of the slider as shown: nuh i dont really want to "overuse" this slider as i use it quite a lot so to add some variation, its like thatsomes screenshots00:06:805 (1,2,3) - shouldn't be back and and forth pattern imo, should be more circular flow the current one has more emphasis imo. i guess you could also say since this map has a lot of back and forth patterns, its for consistency.Before:
After:
00:19:555 (2,3) - spacing is too far compared to 00:16:555 (3,4) because the music gets a little more louder? xd not noticeable in game + flow is fine
00:28:930 (3,1) - I think you can stack this better ✓
00:33:617 (6,2) - ^ ✓
00:40:930 (3) - Should this be a slider? current pattern has more emphasis imo. consistency isnt a problem either since i did it 00:34:930 (3) -
01:07:555 (3,4) - 01:08:305 (5,6) - 01:09:055 (7,8) - these pairs should mirror each other, not like 01:06:805 (1,2,3) - 01:07:930 (4,5) - 01:08:680 (6,7) - 01:09:430 (8) - im not really sure what you mean, but either way, the sliders are stacked for the aesthetics and made for a circular flow like every section before the kiai
01:13:555 (3) - maybe move this up and to the left above the slider so it doesn't overlap? I see you use this sort of rhythmic pattern alot on parts like 01:19:555 (3) 02:37:367 (2,3,4,1) - 02:43:367 (2,3,4,1) but ii would try to not overlap too much no this is more of a style i guess? the bpm is pretty low so readability wont be a problem and its just my personal aesthetic :c
01:24:242 (6,1,2) - make this a perfect triangle? ✓
01:26:680 (3) - make this slider curve towards 4 instead of 5 ✓
01:31:742 (3,1) - blanket is slightly off ✓
02:21:055 (6) - make it less slanted and symmetrical to 02:21:430 (7) (copy paste flip and ctrl+G slider 7) ✓
From 03:00:805 - 03:09:242 - I'd just map to the vocal and fill in the empy spaces with notes cuz the pattern/rhythim seems kinda dull and underwhelming but the point of emphasis isnt the vocals rather the instruments. the instruments have a more "dramatic" effect than the vocals in this part imo
04:15:242 (4,1) - distance should be bigger than 04:14:867 (2,3,4) - to emphasize a new combo just shifted it more up since the options require to change the next section more :/ plus i dont want to ruin the hitsounds again
04:24:430 (1) - make the slider like this, it feels better. Here are two suggestionsOption 104:44:305 (1) - make slider less curvy, just make it a normal curvy slider. ✓Except blanket that slider on to the 2 which i didn't do woops
thank you so much !_Meep_ wrote:
I'm here for garnidelia yeeyze dank unprofessional mod by ze dank meepconnectio
Tbh,imo,the BG looks quite.. colorful for this song... which doesn't exactly feel right, I made an edit i quite like the current one better aha. quality wise, due to ranking criteria for bg (1366x768) or the other one i forgot, ill have to sacrifice some of the quality from the original
http://puu.sh/sJZad/a2cee38943.jpg
00:22:180 - Make this 4 notes instead of a reverse+note? nope. this would have some readability problems since my streams are 1/8 and i like sliders better than than note spams anyways kek
00:46:930 (3) - the first circle that you tried to create looks very forced and goes against the calmness of the song imo, make it more smooth like ✓
You have to move the sliderhead a bit though
01:46:805 - I'd rather this be a note than a reverse,adds some emphasis and meaning to the next slider no the spacing is already enough for the emphasis. theyre spaced like 1/4 notes but is actually 1/3 which gives it quite a big spacing emphasis
01:59:305 - Just a suggestion,but maybe,because the 1/3 beats are going deeper in tune,make the pattern go from top to bottom? to play to the music perfectly actually not enough space for that without making it look too messy + i like this part's aesthetic so i want to keep it -3- personal preference
01:12:430 - I prefer the preview point to be here tbh, for the following reasons no as like many full versions of anime openings and such, they usually dont start where the first kiai is more like the second to let the players know that its the full version. i mean, who would want to play a map where they think its the tv sized one and get stressed after the first kiai realizing the song hasnt ended yet? of course, this is again personal preference.
1. Your beatmap description is literally the vocals of the first chorus,placing the preview point here reflects on that and gives a sort of vibe to your map the lyrics at the preview point is literally one or two words different. i guess you can say that you can get "two birds with one stone"2. It feels more suited considering most of the tv sizes have that as their preview point,and it would only be natural that it's full ver. has it as well.
02:03:242 (8) - Unneccessary note imo,as you did in the earlier parts before the first chorus i really dont like playing the same thing over and over again so to do this, i add some variety + i dont know if you noticed but the map itself is getting harder and harder by each kiai
02:06:430 (8,9) - Make this a 1/2 slider instead to play the vocals and the song more better? the vocals here are a little bit more upbeat compared to the beginning of this part so to show it, i placed notes. would also have more emphasis on the coming slider
02:07:367 (2) - Having the clap on the sliderend sounds really weird, I feel that the clap should be clickable/should be a note tbh, up to you. ✓
02:09:242 (7) - Uneccessary note as well same thing as last time
02:26:680 - from here,I'd like the rhythm to be like http://puu.sh/sJY8B/87656addbd.jpg so as to emphasize the clap better,along with its vocals ✓
02:42:430 (5,1) - blanket off lul ✓
03:12:148 - sound here could be mapped i keep all streams to the last kiai with some triplets before it
03:30:055 (6,7,8,9) - Make this 2 reverse sliders in 1/6? this matches the song itself better imo since the notes here are more "noticeable" compared to the rest of the instrumental part. reverse sliders would only make it less emphasized or is how i see it as
03:32:680 (6,7) - Not symmetrical,is this on purpose? yep mirrored instead
03:33:805 (1) - Sliderend and sliderhead not aligned ✓
03:36:055 - same here,2 reverse sliders in 1/6? same thing as last time + you could call this the "gimmick" of the map since its the jumpiest/hardest part imo
03:54:711 - sound here to be mapped? i knowww it feels so empty but since there were a lot of complaints of the readability of it, i had to change it
04:04:930 (4) - this just looks awful lol,change it to this ✓
04:15:430 (1,2,3) - triangle? uwu ✓
04:26:867 (2) - Could be placed further or use a curved shape for emphasis,her voice really gets emotional here changed slider shape instead
04:31:930 (1,2) - blanket properly plez xd tis not a blanket xd
04:50:305 (1) - this just looks too complicated to even feel nice imo,just keep it simple m8 ✓ yah ikr i kept saying i would change it but keep forgetting
04:51:242 - the only pause in the whole 4th kiai LOL 2 bring the emphasis desu desu
05:08:305 (1) - sliderhead and end parts aren't symmetrical either ✓
05:24:430 (1) - was this literally copied from https://osu.ppy.sh/b/946962 lol and curve the 2nd last bezier more please,to make it more symmetrical
overall map could be polished more ^^ ✓ was completely thought up from my brain but i guess great minds think alike :^)
gl ;3 take a star my friend
:^(_Meep_ wrote:
pls use a more notable color XD im colorblind a bit and cant differentiate the words you used to decline or not
#iknowright??Pachiru wrote:
#whenranked?
#whenloveisranked?Shiratoi wrote:
#iknowright??Pachiru wrote:
#whenranked?
she is liefXinely wrote:
MARiA is love
ahh much thanks <3CanadianBaka wrote:
please BN NOTICE THIS MAP IT'S SO GOOD I WANT IT RANKED INSTANTLY!!!!
thank you so much![ Lilu ] wrote:
i think this mod's going to be kinda useless, but here i go
im going to be super nazi because im sure theres nothing thats actually badly wrong with the map... since you have so many mods already
the only difficulty there is
00:28:930 (3) - Ever so slightly too pointy, maybe just smooth out the second 'hump' of the slider. https://puu.sh/t3jDM/5c8f96051e.jpg ✓ i think i fixed it
00:33:805 (1,2) - https://puu.sh/t3jHe/426c72e68f.jpg These arrows, adjust one of the slider so they are horizontal. in fact maybe do the same with these ones? 00:27:805 (1,2) - would kind of ruin the overlap + blanket so not risking it. not noticeable in game as well ^^
00:37:367 (2) - curve towards the 3 ✓
00:40:367 (2) - what if you made 2 blanket 1? https://puu.sh/t3jOI/0295bf4669.jpg (ik its a bad blanket, this is just an example) nuh sliders are going in different directions so it would break the flow
01:52:367 (2) - you seem to really like tiny curves, but this ones straight? you could curve it to the 3 a tiny bit i want it to be linear for aesthetics with the other linear slider 01:52:930 (4) -
02:56:492 (2,3,4) - this makes a yuck looking triangle, maybe move the 3 a bit? ✓
04:20:305 (1) - do you have to have this slider point away from the 2... its a break in flow for NO reason at all aesthetics and such
04:30:430 (5,1) - looks dank (y) (y)
05:02:305 (1) - rotate this a little so it flows with the stream better ✓ made it a bit less curved since it didnt look too good
thats all from me
Gl with getting this ranked heh, most of the things i mentioned are just little nitpicks of mine, the map is fine for rank imo.
320,220,22930,2,0,B|377:188|419:276|372:302|345:339|300:314|259:346|259:346|241:297|190:294|187:249|161:202|244:150|275:207,1,500,6|0,0:0|0:0,0:0:0:0:
416,48,25367,6,0,P|384:64|364:68,1,43.749998664856,2|0,0:0|0:0,0:0:0:0:
thank you ! big help ~pkhg wrote:
this song <3
[Connection]nice map gl
- 00:12:805 - 00:21:805 - on this section the only place you used circles before the downbeat was 00:18:430 (6,7) - you used 1/2 slider on the other two places 00:15:430 (5) - 00:21:430 (5) - . I recommend you to use 1/2 sliders instead of circles on this section 00:00:430 - 00:12:617 - since its the beginning of the song and is pretty calm and in the next section 00:12:805 - 00:21:805 - replace the two 1/2 sliders i mentioned before with circles cuz the music is a bit more "strong" compared with the beginning and clickable stuff makes it stand out a bit more. ✓
- 00:22:930 (4) - not the best heart slider ive saw. i made one for you: ✓ holy thank you
heartslider320,220,22930,2,0,B|377:188|419:276|372:302|345:339|300:314|259:346|259:346|241:297|190:294|187:249|161:202|244:150|275:207,1,500,6|0,0:0|0:0,0:0:0:0:
416,48,25367,6,0,P|384:64|364:68,1,43.749998664856,2|0,0:0|0:0,0:0:0:0:- 00:39:430 (8) - this works better as two circles imo also you used circles here to 00:45:430 (6,7) - consistency is cool ✓
- 01:24:430 (1) - i dont think u need that nc ✓
- 01:25:930 (1) - ^ ✓
- 01:34:367 (2,3,4,5) - you can reduce the overall spacing of that pattern a bit and increase it on 4>5 for more emphasis on the cymbal sound on 5 ✓
- 01:45:805 (1) - i think u can just remove this nc. the music changed on the previous sliders so they belong to the same combo ✓
- 02:46:930 (1) - remove nc if you did with 01:25:930 (1) - ✓
- 03:04:555 (2,3) - using a 1/2 slider instead of 2 would fit better because theres nothing where 3 is placed ✓
- 03:05:305 (4,5,6,7,8,9,1) - they all are mapped to the same sound yet you used more spacing on the circles than the sliders also this jump is really huge 03:05:867 (7,8) - and the songs intensity hasnt changed at all ✓
- 03:12:055 (7,8,9,10) - not sure about snapping here. sounds like 1/3 imo but better recheck it to be sure tried 1/3 but doesnt match up imo xd
- 03:25:930 (4) - 03:28:930 (4) - 03:30:805 (1) - 03:33:805 (1) - ????
- 03:42:055 (1,2) - 1/2 sliders are too dense for this part of the music. using 2 circles is more fitting because vocals are only on white and red tick, theres nothing else to map and they fit the current pace of the song i kind of like this imo since sliders are easier to play the circles and i guess you could say i was mapping the echo aha
- 03:43:367 (2,3,4) - this feel kinda overdone. the spacing is even larger than some of the jumps on your kiais and the song is really slow paced so less density fits better. using a 1/1 slider instead of these 3 circles fits better. this applies to the rest of this section (until 03:54:430 (5) -) ✓
- 03:45:055 (6,7) - circles. same reason as 03:42:055 (1,2) - and this applies to the rest of this section like i said above ^
reducing overall density for that part fits really cool since the song becames more calm here and lower density makes it more outstanding also like last time- 03:57:805 (1,2,3,4,5) - this pattern has the same spacing as the previous section i pointed out above but it fits here since the song changed, it has more sounds in the bgm and its a bit more intense. just another reason to justify what i said earlier to make it more clear ~
- 04:08:305 (1) - add a timing point (redline) to reset the metronome ✓
- 04:27:617 (4,1,2) - i guess you can make this a 1/1 slider instead. the downbeat has nothing to map and a 1/1 fits the vocals that are really strong eh i kind of like this part being notes since the vocals arent to extended like 04:24:430 (1) -
- 04:31:930 (1) - 1/2 slider + circle works better imo. the 1/2 slider fits the "hold" vocal beat and the circle emphasises better the vocal on the downbeat i think the current one provides better transition to the next part imo
- 04:36:430 (3) - what about moving it to x300|y120. placing objets where the slider is pointing at looks cool ✓
- 05:02:023 (2,4) - pretty sure theyre overmapped. deleting them would be cool because you will be able to make a jump with 05:01:930 (1,2) - and drums are strong here ✓
- 05:13:930 (1,2,3,4) - same ^ the stream notes here are more noticeable than ^ so keeping this one
u can pm me if u need help like how to add the heart slider or something else xd
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 156060
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2
[Metadata]
Title:MIRAI
TitleUnicode:MIRAI
Artist:GARNiDELiA
ArtistUnicode:GARNiDELiA
Creator:Shiratoi
Version:Connection
Source:ガンスリンガー ストラトス -THE ANIMATION-
Tags:ending gunslinger stratos MARiA Mizuhashi Mai toku メイリア 水橋舞
BeatmapID:1024439
BeatmapSetID:479795
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.4
SliderMultiplier:2.5
SliderTickRate:1
[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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thank you so much!Dammond wrote:
Black Vultures Clan Modding Queue
Hi!
My mod is fully about overmapping/undermappingNice map, gl
- 00:37:180 - you're ignored a sound here and 00:41:305 - here but not here 00:41:680 (4) - seems a bit weird for me nah sounds fine imo since the song gets a little bit more upbeat there + would lose the emphasis on the next note imo x)
- 00:45:617 (7) - I don't hear anything strong here. slider instead of 00:45:430 (6,7) could be better ✓i agree!
- 01:00:242 - missed a strong drum sound?.. nah it isnt as strong as the "held" note here 01:00:805 - imo
- ...And the vocal stars here 01:00:430 - so I think it should be clickable zz
- 01:49:367 - circle here and slider 01:49:555 - fits the vocal better. There's also a snare drum on 01:49:555 - so it should be clickable ✓
- 01:50:867 (6) - almost nothing really important musically. I think something like this https://osu.ppy.sh/ss/7035553 (at least circle-slider order) is better for this part it would have less emphasis on the next note + would have consistency with places like 01:56:867 - etc
- 02:03:242 (8) - I don't hear anything clickable. You can make 02:03:055 (7,9) - like 00:09:055 (4,5) - or just a stack i think it flows better like this and the example is just a calm part so its mapped less
- 02:09:242 (7) - mapped to the breath? sure LOL but mostly repeated things i said before i.e. emphasis and such
- 02:26:867 (5) - ^ ^
- 03:19:367 - 03:20:117 - would you like to represent these drum beats? and... not following the drums
- ...vocal starts from here 03:19:930 - clickable? would ruin the pattern ahh
- 03:22:367 - kickdrum i want to follow to more prominent beats on this part
- 03:36:055 (5,6,7,8,1) - any reason to skip really strong melody here? 1/6 sliders'n'stuff... following the violin here so im just hearing 1/4 aha
- 03:56:117 (5,6,7) - a bit weird part. I can't understand, do you ignore drums in this part or not. Some beats are represented. Some are not - 03:56:492 - 03:56:867 - 03:59:117 - 03:59:492 - because the beat is actually more audible compared to the rest
- 04:04:367 (2,3) - swap them on timeline. fits the vocal part 1000 times better i want 04:04:555 - to be clickable
- 04:48:617 (6) - nothing really clickable in music would ruin the whole pattern thing + its represented by low spacing
- 04:51:242 - why did you skipped sound here, but didn't skipped it in the nearest parts like 04:54:242 (10) - because theyre not the same sound?? she's actually singing on the second part
Overall hitsound volumes seem too high in parts that aren't in the chorus,resulting in the chorus not sounding as impactful tbh, and things like in the starting,where 60% volume is used straight off the bat even thougn there are barely any sounds to be heard? It feels too loud imo.Connection
00:10:930 (3,4,5) - I feel that 4,5 are too close to 3 for a few reasons,one being that this a different sound being played compared to every single other sound from the start to this point,and secondly,because it is a different sound,it may be hard to predict/know that its a doubletap,because you've been using sliders to express those doubletap sounds in the beginning 00:00:430 (1,6,5) - , so it may be wise to do the same here for 4,5 so they don't get confused/easier transition.TC
00:28:367 (2,3) - Blanket nicer pls urmigurdhttp://puu.sh/tO1S1/8f4fc211b2.jpg
00:37:180 - I messed up my melody here again because there was a sound,yet it wasn't clickable,tbh I feel that you should make these transitions clearer,because in the earlier part you've been mapping to the piano all along,with the vocals that is. But now a new set of sounds come in and the player wouldn't know whether to click them or not, I suggest you make 00:36:805 (1) - a 1/2 slider since it helps cover the gap in timing.
00:39:055 (7) - Suggest placing this at 414 118 to support the clap sound,also,no reason for 5,6,7 to have less DS than 00:39:430 (8,9,1) - right?... o-o
00:49:180 (2,3) - Not the same *triggered* its fine if u dont change tho ;/
01:00:055 (5,6) - Change this to http://puu.sh/tO2uh/694255caf5.jpg so it fits the drums
01:01:930 (3) - Recommend you stop the slider over 01:02:305 - because theres a sound/tune change here 01:02:305 -
01:06:805 - tbh I feel that 81 bpm fits this part better,bcuz
1.The drum sounds are the main sounds here,not the wavy sounds, so I think changing to 81 bpm JUST for this part is fine. Then reset the bpm here 01:09:805 -
2. and yes,the drum sounds ARE off by a few ms.
some offset problems 01:10:555 (2) - dis is late by ~15ms
01:10:930 (1,2) - late by 20ms
01:11:492 (1,2) - Same ^
01:24:805 (1,2) - https://osu.ppy.sh/ss/7232475 fuk u sux at double blanketing ._. XD
01:26:680 (5) - Better to rotate this by 45 degrees,the flow here would be much smoother than curving straight away
01:37:742 - Sound here,i recommend you put some slider or note to cover it up
01:40:930 (4) - Recommend extending this to 01:41:492 - to express the long flute sound a lot better
01:50:492 (5,6) - Ctrl+G rhythm? sounds a lot better imo
01:54:242 - make a 1/2 slider instead? Seems better imo and fits the background sound.
01:56:492 (5,6) - Same,ctrl+G rhythm?
01:54:055 - Why empty you could've did what I suggested on 01:54:242 -
02:04:367 (2,3) - Pls change the clap sound on the sliderend is so bad ><
02:30:805 - Offset problems apply to this part as well,consider it well
03:00:805 - Tbh,this part NEEDS to have more impact onto the player. This is one of the most beautiful/impactful parts of the song with the music being so tense and Garnidelia's voice giving everyone orgasms, but it doesn't feel so overwhelming when theres so many gaps. When players wait for the next note,it's often too late to make it feel powerful anymore. I rather you fill up the gaps with jumps or sliders,I suggest doing something like what I did looking at it from 03:02:305 - ,with the note at the top left being 03:00:805 (1) - , http://puu.sh/tO40s/cc48169fd3.jpg . Be more creative,and do what you need to do for the next few parts if you do agree with me.
03:10:930 (3,4) - Distance them further because 4 has a finish sound and sounds a lot more powerful than the notes before,it needs to be emphasized.
03:12:180 - 03:12:305 - Should have notes because there are drums here played in 1/6, and add a 1/4 slider here 03:12:430 - in order to sync up with the vocals once again,fits really well tbh
03:18:054 (6) - Should be a 1/3 reverse slider considering you want to map to the vocals mostly.
03:20:867 - Add a note here in order for the transition from 1/1 to 1/2 to be smoother. With a note,people will know that the next part would be different rather than expecting another slider + 1/1 gap
03:23:305 (5) - I prefer you go into 1/8 snap divisor and make this a 5/8 slider, to emphasize the vocals as it feels like a held note,and that garnidelia's voice is being stretched there,so there wouldn't be any harm in doing so,it also helps to emphasize the next jump part because 1/1 gaps before giant jumps r gey ;x
03:30:055 - I rather the rhythm be like this in 1/6 : http://puu.sh/tO4tQ/a24ead0b45.jpg because it emphasizes the background 1/6 sounds better,and ignoring those makes the player really uneasy.
03:36:055 - I rather the rhythm be like this in 1/6 : http://puu.sh/tO4Ep/0be838b92b.jpg . Ignore the random spinner placement, but the rhythm change is because the music is somewhat 'rising' in tune and ignoring that kind of kills the experience imo ;/
03:48:242 (5) - This note is unnecessarry imo, you're mapping PURELY to the vocals here,anything overmapped just to cover the rhythm shouldn't be placed to further emphasize the lone vocals.
03:59:680 - From here I'd rather the rhythm be : https://osu.ppy.sh/ss/7232736 because there are sounds in the gap that could've been mapped,leaving so many gaps even though there are sounds is rly annoying for the players cuz they wanna click but they cant ;x
04:12:430 (1) - the back and front are unaligned ._.
04:18:805 - I rather this part be filled with 1/6 or 1/3 sliders to fit the drums in the background, the drums here are purposely off from the vocals,which makes mapping to the vocals really weird tbh, and after you do so,make 04:20:305 - a note(if it is already a note then nvm) and 04:20:492 - a 1/4 slider
04:43:742 (6) - This isn't necessarry,I think you can just add jumps like how you did in previous parts because that plays the double clap better
04:49:555 (4) - Same for this ^
05:11:305 (5) - Missing NC wutttt
05:38:492 - y no stop spinner here :9
rhythm choice is a bit weird tbh,considering the drum sounds land on sliderends are several occasions,and I feel that the structure could be improved DS-wise because there are some irregularities where the clap notes have the same DS as other notes,or even lesser,which I personally feel is fine,but not for other players who want jumps to emphasize the claps etc.
01:00:055 - Add hitsounds to this part IF Shira makes the changesthats my mod ;3 i'll come back when u fix everythin
01:12:242 (2) - dis clap was rly weird ;x up to you to change it
no reply=fixed or its a repetition of a denied thing_Meep_ wrote:
To get you to bubbled
dank mod my meep
GeneralOverall hitsound volumes seem too high in parts that aren't in the chorus,resulting in the chorus not sounding as impactful tbh, and things like in the starting,where 60% volume is used straight off the bat even thougn there are barely any sounds to be heard? It feels too loud imo.Connection
Shira00:10:930 (3,4,5) - I feel that 4,5 are too close to 3 for a few reasons,one being that this a different sound being played compared to every single other sound from the start to this point,and secondly,because it is a different sound,it may be hard to predict/know that its a doubletap,because you've been using sliders to express those doubletap sounds in the beginning 00:00:430 (1,6,5) - , so it may be wise to do the same here for 4,5 so they don't get confused/easier transition. its fine imo since it can have a smooth transition to the next section where the song picks up a bitTC
00:28:367 (2,3) - Blanket nicer pls urmigurdhttp://puu.sh/tO1S1/8f4fc211b2.jpg
00:37:180 - I messed up my melody here again because there was a sound,yet it wasn't clickable,tbh I feel that you should make these transitions clearer,because in the earlier part you've been mapping to the piano all along,with the vocals that is. But now a new set of sounds come in and the player wouldn't know whether to click them or not, I suggest you make 00:36:805 (1) - a 1/2 slider since it helps cover the gap in timing. vocals for this part is obviously more important than the instruments owo. the note starts when the vocals do so to make it easier to read, its a stack so players can look at the ar and click
00:39:055 (7) - Suggest placing this at 414 118 to support the clap sound,also,no reason for 5,6,7 to have less DS than 00:39:430 (8,9,1) - right?... o-o its fine imo xD
00:49:180 (2,3) - Not the same *triggered* its fine if u dont change tho ;/
01:00:055 (5,6) - Change this to http://puu.sh/tO2uh/694255caf5.jpg so it fits the drums
01:01:930 (3) - Recommend you stop the slider over 01:02:305 - because theres a sound/tune change here 01:02:305 - vocals
01:06:805 - tbh I feel that 81 bpm fits this part better,bcuz nah its fine, i think its just the hitsounds. if you take the claps off they sound fine
1.The drum sounds are the main sounds here,not the wavy sounds, so I think changing to 81 bpm JUST for this part is fine. Then reset the bpm here 01:09:805 -
2. and yes,the drum sounds ARE off by a few ms.
some offset problems 01:10:555 (2) - dis is late by ~15ms
01:10:930 (1,2) - late by 20ms
01:11:492 (1,2) - Same ^
01:24:805 (1,2) - https://osu.ppy.sh/ss/7232475 fuk u sux at double blanketing ._. XD
01:26:680 (5) - Better to rotate this by 45 degrees,the flow here would be much smoother than curving straight away select the whole pattern, tis triangle
01:37:742 - Sound here,i recommend you put some slider or note to cover it up following the wrong sound D:
01:40:930 (4) - Recommend extending this to 01:41:492 - to express the long flute sound a lot better since the next section is more notebased, i want there to be a better transition so players can read it properly
01:50:492 (5,6) - Ctrl+G rhythm? sounds a lot better imo 01:50:867 (6,7) - i want these 2 to be clickable
01:54:242 - make a 1/2 slider instead? Seems better imo and fits the background sound. violin
01:56:492 (5,6) - Same,ctrl+G rhythm?
01:54:055 - Why empty you could've did what I suggested on 01:54:242 - wat its not empty
02:04:367 (2,3) - Pls change the clap sound on the sliderend is so bad >< vocals ><
02:30:805 - Offset problems apply to this part as well,consider it well
03:00:805 - Tbh,this part NEEDS to have more impact onto the player. This is one of the most beautiful/impactful parts of the song with the music being so tense and Garnidelia's voice giving everyone orgasms, but it doesn't feel so overwhelming when theres so many gaps. When players wait for the next note,it's often too late to make it feel powerful anymore. I rather you fill up the gaps with jumps or sliders,I suggest doing something like what I did looking at it from 03:02:305 - ,with the note at the top left being 03:00:805 (1) - , http://puu.sh/tO40s/cc48169fd3.jpg . Be more creative,and do what you need to do for the next few parts if you do agree with me. no.. since the violin is the main sound here i want to emphasize it more. plus the lyrics in this part appear for the "singer" to be at a lost state so i try to make it more simple by mapping it like this
03:10:930 (3,4) - Distance them further because 4 has a finish sound and sounds a lot more powerful than the notes before,it needs to be emphasized.
03:12:180 - 03:12:305 - Should have notes because there are drums here played in 1/6, and add a 1/4 slider here 03:12:430 - in order to sync up with the vocals once again,fits really well tbh i think itll be harder to read like that so ill keep with mine
03:18:054 (6) - Should be a 1/3 reverse slider considering you want to map to the vocals mostly. no since the "ru" should be clickable
03:20:867 - Add a note here in order for the transition from 1/1 to 1/2 to be smoother. With a note,people will know that the next part would be different rather than expecting another slider + 1/1 gap vocals
03:23:305 (5) - I prefer you go into 1/8 snap divisor and make this a 5/8 slider, to emphasize the vocals as it feels like a held note,and that garnidelia's voice is being stretched there,so there wouldn't be any harm in doing so,it also helps to emphasize the next jump part because 1/1 gaps before giant jumps r gey ;x note here is to prep the players for the jumps ;x
03:30:055 - I rather the rhythm be like this in 1/6 : http://puu.sh/tO4tQ/a24ead0b45.jpg because it emphasizes the background 1/6 sounds better,and ignoring those makes the player really uneasy. jumps are cool too
03:36:055 - I rather the rhythm be like this in 1/6 : http://puu.sh/tO4Ep/0be838b92b.jpg . Ignore the random spinner placement, but the rhythm change is because the music is somewhat 'rising' in tune and ignoring that kind of kills the experience imo ;/ jumps are cool too. spacing shows the rising tune as well
03:48:242 (5) - This note is unnecessarry imo, you're mapping PURELY to the vocals here,anything overmapped just to cover the rhythm shouldn't be placed to further emphasize the lone vocals.
03:59:680 - From here I'd rather the rhythm be : https://osu.ppy.sh/ss/7232736 because there are sounds in the gap that could've been mapped,leaving so many gaps even though there are sounds is rly annoying for the players cuz they wanna click but they cant ;x vocal emphasis for "hi-ka-ri"
04:12:430 (1) - the back and front are unaligned ._.
04:18:805 - I rather this part be filled with 1/6 or 1/3 sliders to fit the drums in the background, the drums here are purposely off from the vocals,which makes mapping to the vocals really weird tbh, and after you do so,make 04:20:305 - a note(if it is already a note then nvm) and 04:20:492 - a 1/4 slider
04:43:742 (6) - This isn't necessarry,I think you can just add jumps like how you did in previous parts because that plays the double clap better too many jumps xD
04:49:555 (4) - Same for this ^
05:11:305 (5) - Missing NC wutttt
05:38:492 - y no stop spinner here :9 its where sound ends imo xD
rhythm choice is a bit weird tbh,considering the drum sounds land on sliderends are several occasions,and I feel that the structure could be improved DS-wise because there are some irregularities where the clap notes have the same DS as other notes,or even lesser,which I personally feel is fine,but not for other players who want jumps to emphasize the claps etc.
01:00:055 - Add hitsounds to this part IF Shira makes the changesthats my mod ;3 i'll come back when u fix everythin
01:12:242 (2) - dis clap was rly weird ;x up to you to change it
thank youu smHokichi wrote:
Ok let me see how should I mod this
Also, no kudos please thanks. I can shoot you one later (when I finally get 1, and it doesn't seem like you would need one)
[General]
Unused hitsounds: (Check if these are used please)
soft-hitclap21.wav
soft-sliderslide12.wav
soft-sliderslide21.wav
soft-sliderslide22.wav
soft-sliderslide3.wav
Hitsounds with delay:
soft-hitclap8.wav
soft-hitfinish10.wav
04:32:305 - Basically there are 2 timing points here so you can just delete 1 of them
[Connection]
00:01:555 (2,1) - Try to improve the blanket? Like lower the 3rd node a little bit to the bottom-right corner
00:13:555 (2,1) - Same
00:15:430 (4,1) - Same zzz
00:16:930 (1,2) - zzz Please pay more attention to blankets. They need love too <3
00:22:930 (1) - Teach me to slider art
02:45:805 (1) - Ctrl + G would make a better flow for emphasis~
03:42:055 (1,2) - Maybe just 2 1/2 circles since the music is soft. And use smaller hs volume please zzz rhythm is fine imo since beautiful vocals
03:45:055 (4,5) - Same ~
03:54:711 - Are you sure you wanna miss this sound? yea i dont really want to use doubles and triples often
03:56:680 - And this? ~
04:18:805 (2) - This hs isn't necessary imo i think its fine for the drum but idk
04:43:555 (4,1) - Stack
04:46:930 (5,1) - Same
04:51:430 (1,3) - You can either stack or overlap more clearly
1 down, 1 to go
Gosh rank this already
everything else applied~Rizen wrote:
hi from NM ticketGeneral (Issues present!)
- Timing: good
- Metadata: taken from metadata server: so you should probably adjust the source field to the one in the picture.
- Skinning: n/a
- Storyboard: n/a
- Files: good
- Hitsounds: along with the ones Hokichi has named, there's also soft-hitfinish7.wav and soft-hitwhistle9.wav that have a delay. tried to fix but didnt seem like there is a delay based on audacity
- Tags: perhaps add "ガルニデリア" to the tags (japanese for the band name)
Connectiongood luck!
- 01:05:305 (3,4) - too intense for a relatively calm part of the song. Also, I don't think the music supports this density of rhythm as there are only 1/2 held vocals at this point and nothing on the 1/4 ticks.
- 01:13:367 (2,3,4,1) - I reaallly don't think these static back-forth patterns are fitting for these parts. The backforth between two spots prevents using spacing to emphasise different sounds in the music, which imo should be present when the drum snare is so much more 'intense' than the vocals. Circle 2 is spaced 'correctly' but circle 4 isn't with spacing similar to the snare despite being a relatively weaker vocal. These happen a lot throughout the choruses so I won't be pointing out each one but I do see this as a slightly clumsy way to represent the music. idk i think its just based on personal preference.. the whole map is kinda based on the back and forth patterns.
- 01:24:055 (4,5,6,7) - perhaps incorporate an increase in spacing in circle 6,7 to go along with the buildup in the music to the next kiai part. would represent the music buildup better imo.
- 01:42:055 (4) - space this circle out more because of the snare? you tend to do that as evident at 01:39:055 (4) - , 01:45:055 (4) - .
- 01:46:367 (3) - overmapped circle. Nothing on this tick to support this circle.
- 01:52:555 (3) - ctrl+g this slider? you tend to use wider angle patterns at this part and the flow angle here is pretty constricted in comparison.
- 02:06:055 (4) - strong vocal, this circle should really be spaced more over 02:06:242 (5) - .
- 04:03:242 (5,6,7) - the broken DS between these circles is kinda messy. A solution to this without distorting the current placements too much would be to move 04:03:242 (5,1) - together a bit more upper left to equalize DS between the mentioned circles.
- 05:09:430 (1,2,3) - the current pattern hints towards a sound being repeated 3 times but that is not the case here as the only sound that is repeated is the drums on 1 an 3. I suggest readjusting the pattern here to reflect this better as it may help represent the music better. vocals
p.s. it doesn't look like you applied hokichi's mod since the unused hitsound files and delays are still there from their mod. those issues, along with the overlapping duplicate timing points are unrankable issues so I encourage you to make you have applied their mod correctly. idk its updated with hokis mod applied for me
YaeShiratoi wrote:
hs stuff idk how to do
- 00:23:680 - the slider tick snare at this point of time should really be at 00:24:055 - because that's where the snaredrums in the music is. Ye
- 00:46:930 (4) - cymbals at this point is kinda harsh for such soft music. I highly suggest either finding a softer cymbal crash to match the vibe of the music or not having a finish here at all. Forgot to add a sample for this whoops
- 01:55:930 (1,2) - perhaps you are missing whistles on the slider end and tail as you have used them at previously similar spots like 01:49:930 (1,2) - .I changed it a bit to not follow the guitar parts but to stick soley to drums
- 03:36:992 (1) - default whistle at the end of this spinner sounds very out of place. perhaps a custom one will better accommodate the piano.Wrong sampleset whoops
oop sorry & tank youuRizen wrote:
@Shiratoi, don't forget to open the "General (Issues present!)" box, there are metadata and hitsound issues listed there
ty!ninfia wrote:
hey there! i'm relatively new to modding, so i'm trying to take the liberty on myself by giving out free to mods to further improve my mapping abilities. you can take the suggestions i make with either a grain of salt or take 'em to heart; i don't care! but i hope at least one of my suggestions eventually help you carry out ranking this mapset.00:13:555 (2,1,2) - i'd say work on the aesthetics a little bit more here. i can see you're attempting to go for a blanket, but there are some visible imperfections with what you're attempting. that's only an aesthetic flaw though, everything in terms of technicality is fine!
00:22:930 (1) - very pretty!
00:37:930 (1) - i'd say to distance this note a little bit further away from the previous note. pay careful attention to the music, there's a pretty large spectrum of emphasis on this red tick without any notable formations of spacing to back it up. maybe you can add something like https://osu.ppy.sh/ss/9812037
to emphasize piano note here. mm i think the little flow change is fine especially for such a calm part
00:39:805 (3) - the same here! ~
00:40:930 (1) - and same here? i guess there's a theme here. i'll stop linking these particular issues in spacing since it's totally up to your discrepancy how you want to interpolate the rhythm. ~
00:46:930 (4,1) - blanket issues
00:49:180 (1,2,3) - some spacing issues - the third slider should be further away than the distance between note 1 and 2.
01:18:805 (1) - rotate this slider 1 or 2 degrees either direction.
02:16:930 (1) - this note should be a little further away to emphasize the music. same reason
with the logic that there's a triple here: 02:36:617 (4,5,1), then there should also be triples here: 02:40:742 (4,1), 02:43:742 (4,1), 02:45:430 (5,1), 02:48:617 (7,1), 02:51:617 (7,1), 02:54:617 (6,1), 02:57:430 (6,1), 02:58:555 (3,1). it'd take a bit of work, but triples can add an almost exponential amount of much needed emphasis on a vital piece of the music. it's up to you though! kinda want to differentiate between kiais but ill see for more opinions~
03:06:805 (1) - add clap hitsound
03:24:805 (1,2) - work on blankets here
03:36:805 (1) - this is just a suggestion but if you want this note to stand out more, (given it's a different combo color), try changing up the flow just a little bit here and adding something like https://osu.ppy.sh/ss/9812169. up to you though! adjusted
04:03:055 (4,5,6,7) - this feels a little weird since this is the only instance of a pattern like this in the map. eh i think its better like this for vocals
04:20:305 (1,2) - this should just be one slider drum beat
i see no issues with the ending segment.
overall, the map is pretty good! good luck getting it ranked~