a.) PP system is not a bit broken, it's horribly broken. This is due in part that the SR system is horribly broken. SR can be horribly very easily manipulated to produce grossly inaccurate values and PP is directly affected by it.Bubbler wrote:
As one of the top-50 players, I have a bit different opinion to many others here.
The star rating is a bit broken, yes. The pp system is a bit broken, I can agree with that.
However, the very first reason we use the pp system is to measure the player's ability - then it makes good sense to give higher pp to DT plays over nomod ones for the same map, considering the actual difficulty of playing (SR goes up by 1.5~2.0, and it's actually usually harder than other nomod maps with similar SR)
And seeing that super players pass literally any mania map with DT (even Ascension to Heaven and TLDNR got DT passes), being seemingly unplayable is not an issue - they just play and take their score and pp, and they deserve the pp because they have the ability to do so.
For those who got discouraged due to the pp inflation, it will take some time to accept it, but IMHO, many players will eventually settle with a few "everyone's DT maps" like the standard players did (I'm not degrading them; they - and I - have their own playing styles and enjoy the game even though many of them cannot do the DT farms) and the ranking will stabilize at the point.
On the mapping side, I'm a newbie in the area but I see the point of Kyoka (and other mappers, not here).
Definitely, mapping in favor of DT is a bad thing (some of it is already done in std). However, just like lots of std mappers just don't bother with pp mapping (including DT-favor mapping), many mania mappers will just map as they did till now. And again, super players will pass non-DT-mapped maps with DT anyway, so DT mapping would not be something to consider as a mapper.
But yes, some modders will still want easier DT maps. Rejecting them is up to the mappers, and I hope they do so.
b.) Your "very first reason" to measure a player's ability is flawed in the fact that it cannot accurately measure player ability on a per-player basis, and osu! has clearly indicated that it assumes keymodes to be separate in play (otherwise, there would not be two MWCs in the first place).
c.) It's discouraging because it's encouraging people to mindlessly smash their keyboards on high-SR/low-diff proportioned maps (your traditional PP maps) and is giving them a false reward for doing well on things that are "hard." Maps that are incomprehensibly difficult yet don't yield high-SRs are going to be avoided and that alone showcases the flaw of the star rating system: people can play one map at the star rating and get an extremely good score, and then play another map at the same rating and get a terrible score. What do you think people are going to go and do right now? They're going to play all of the maps that traditionally yield high star-ratings based off of tiny spikes if they can't handle the majority of maps that proportionally increase in difficulty, and those who are extremely skilled are going to go for the maps that have the easiest patterns to spam/cheat because they can maintain accuracy/combo in the first place.
d.) When you go for rank, you're going for showcasing your work to the community. If the community gets the impression that this increase in PP because of the DT mod is alright, they're going to naturally get pissed off when they can't benefit from it. People bitch about things like mini-jacks into well-accented triples/quads already when they're completely fair, because it's "not comfortable".
EDIT: personal note - you can kiss all of the improvements in mapping meta over the past 1.5 years that have helped to diversify the game goodbye, all anyone wants now is to get their fix so they can watch that arbitrary number climb. Nothing else matters right now.