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Camellia - Enantiomorphs

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Porochu
eeeeeeeeeeee
wow good map
Kroytz
yesyesyesyesyes
Cryptic
I noticed this on Smoothie's map too, but aren't these technically snapped to 1/3rd?
(00:06:483 (2) - 00:07:666 (1) - 00:08:848 (1) - etc).
Your current pattern works because it hits the weird noises in the background, but if you're mapping to the synths I think they should be 1/3rds.
Topic Starter
-kevincela-
Considering the silenced slider ends and how it plays atm i'd prefer just leaving them snapped to 1/2 :p
Zallies
i love kevincela
ErunamoJAZZ
01:06:927 (1,1) - that felt very troll.


I would like to make a real mod but I cant pass your map ;w;
Luel Roseline
Take my star
transcendental
hullo from discord

here are some thoughts on your map

00:42:099 (1,1) - any reason these end on blue ticks instead of red ticks? i know you're mapping to the synth but there's sound at the red ticks and literally nothing at the blue ticks.

00:48:306 (1,2,3,1) - this is the same music as 00:43:873 (1,2,1) but mapped with a very different rhythm - why? might play better/more intuitively if you used the same rhythm here, making 00:48:749 (3) a 1/4 slider and either moving 00:49:045 (1) and lengthening it or (my preferred solution) adding a circle at 00:48:897 for a nice clickable big kick sound.

00:53:035 (1) - end at 00:53:552 and add a circle for a nice clickable downbeat at 00:53:626?

00:53:922 (1,1,2,3,4,5,6,7,8,9,10) - it sounds to me like the big extended synth/kick doesn't get overshadowed by the 1/4 wubs until 00:54:217. Consider extending 00:53:922 (1) and starting the stream at 00:54:217 instead.

00:54:513 (7) - maybe a stream corner to emphasize kick here? up to you, just would be cool

00:55:991 (3,1) - replace 00:55:991 (3) with two 1/4 sliders, with the second where 00:56:286 (1) currently is, and make 00:56:286 (1) into a triple on the head of 00:56:434 (2) to match 00:56:730 (3,4,5)?

01:05:006 (2,3) - lower 2 to 80,160 or so for better circular flow through into 01:05:227 (4,5)

01:17:272 (3,4) - clicking on blue tick but not on the downbeat is awkward, maybe make 01:17:493 (4) into circles off the tail of 01:17:272 (3)

02:01:015 (3) - triple here to match the other instances of this sound?

02:35:597 (1,2,3) - i hear a 1/2 rhythm that might play better and transition into the next 1/2 jump based section better

04:16:385 (1,2,3,4,5,1,2,3,4,5) - this spacing is nearly impossible to read as 3/4. sliders like 04:18:749 (1,2) (but slower and less obtrusive) might make the rhythm a bit more obvious.

sweet map.
Zhuriel
from my cool new queue, to be released publically soon™

before i start, disclaimer: i am bad at both 200bpm and ar 9.6 so i had to testplay this on ht, was still fun though.

00:27:469 (1,2) - you should try to differentiate these more from 00:25:104 (1,2,3) - and 00:28:799 (1,2) - (etc) to make it easier to read since the rhythms are quite different while your mapping of them isn't
00:53:035 (1) - i'd reduce the sv on this maybe a bit more to make the difference in sound stand out just a bit more
01:12:543 (1,2,1,2,3) - i don't like this overlap, it seems unnecessarily confusing and out of place with no other similar pattern in the map
03:46:089 (2,3) - same as my first point
04:16:385 (1,2,3,4) - the rhythm on these is really hard to make out, consider using sliders here to make it easier to hear/read what's going on, or make the transition easier in some other way
04:44:759 (1,1,1) - the sound these are mapped to fades pretty quickly and is basically gone halfway through the slider, maybe try mapping something else (there's enough going on anyway) for the second half or just shortening the sliders

can't really find much more, sorry but you're too good for me :(

also your hitsound samples didn't piss me off which is relatively rare so gj at that
SnowNiNo_

k here is the mod dat i should done it way b4 =w=

  • [General]
  1. lol add some tags =w=
  2. check AiMod
  • [Optical Isomer]
  1. 00:11:065 (1,2,3) - 00:20:523 (1,2,3) - well i think this 3 reverse kicks fit rly rly weird to the music....
  2. 00:49:414 (3,1) - i would say make here as same as 00:49:710 (2,1) - for consistent
  3. 01:02:198 (1) - i think make 1's sliderend stack either would look much nicer, can try sth like this, or just sth like youve done at 01:13:725 - for consistent
  4. 01:04:267 (1,2,3,4) - the 4 linear jumps here isnt fitting the fking high pitch sound imo
  5. 01:07:813 (5,6) - i would say the rhythm here should be like this, its kinda weird to used a sliderend to express a kick 01:08:109 - here, same here 01:17:272 (3,4) - 01:46:828 (1,2) - 01:54:513 (1,2) -
  6. 01:12:543 (1,1,2,3) - for intentional or... the stack is off
  7. 02:34:119 - spacing here should get increased either
  8. 03:54:661 (1,1) - make a perfect stack on sliderbody would look nicer
  9. 03:56:139 (1,1) - imo the spacing here isnt deserved that big, spacing here should be similar as 03:55:547 (1,2) - or 03:55:843 (1,2) - cuz the music all sound the same
  10. 04:08:552 (3) - 04:09:735 (3) - NC for consistent
  11. 04:09:144 - 04:27:912 (1) - i think you shouldnt miss the sound here cuz is rly intense, could make a x1.6 sv slider here
  12. 04:27:247 (2,3) - i would say stack there two for consistent with your structure
wat a lazy ending ahaha xd
GL~ thx for requesting this nice map :)
Topic Starter
-kevincela-

transcendental wrote:

hullo from discord

here are some thoughts on your map

00:42:099 (1,1) - any reason these end on blue ticks instead of red ticks? i know you're mapping to the synth but there's sound at the red ticks and literally nothing at the blue ticks. nice catch, made them 1/4 shorter, did it also before the kiai

00:48:306 (1,2,3,1) - this is the same music as 00:43:873 (1,2,1) but mapped with a very different rhythm - why? might play better/more intuitively if you used the same rhythm here, making 00:48:749 (3) a 1/4 slider and either moving 00:49:045 (1) and lengthening it or (my preferred solution) adding a circle at 00:48:897 for a nice clickable big kick sound. i'm pretty sure the synth here actually changes, especially the high pitches ones :o

00:53:035 (1) - end at 00:53:552 and add a circle for a nice clickable downbeat at 00:53:626? sure

00:53:922 (1,1,2,3,4,5,6,7,8,9,10) - it sounds to me like the big extended synth/kick doesn't get overshadowed by the 1/4 wubs until 00:54:217. Consider extending 00:53:922 (1) and starting the stream at 00:54:217 instead. I'd rather follow all the 1/4 notes there, it feels quite strange to play without them

00:54:513 (7) - maybe a stream corner to emphasize kick here? up to you, just would be cool not sure about it, will see later

00:55:991 (3,1) - replace 00:55:991 (3) with two 1/4 sliders, with the second where 00:56:286 (1) currently is, and make 00:56:286 (1) into a triple on the head of 00:56:434 (2) to match 00:56:730 (3,4,5)? oo this is a good suggestion, done

01:05:006 (2,3) - lower 2 to 80,160 or so for better circular flow through into 01:05:227 (4,5) done

01:17:272 (3,4) - clicking on blue tick but not on the downbeat is awkward, maybe make 01:17:493 (4) into circles off the tail of 01:17:272 (3) done, done the same on the next one

02:01:015 (3) - triple here to match the other instances of this sound? I wanted to keep this initial part calm here since it's just after the culmination of this part and keeping only basic notes help underlining the contrast

02:35:597 (1,2,3) - i hear a 1/2 rhythm that might play better and transition into the next 1/2 jump based section better Still want to follow the kicks here mainly :P

04:16:385 (1,2,3,4,5,1,2,3,4,5) - this spacing is nearly impossible to read as 3/4. sliders like 04:18:749 (1,2) (but slower and less obtrusive) might make the rhythm a bit more obvious. I get what you mean but I'm not sure about how to change them properly... I don't really want to use sliders at least for the first notes here :v will think about it later

sweet map. Thanks!

Zhuriel wrote:

from my cool new queue, to be released publically soon™

before i start, disclaimer: i am bad at both 200bpm and ar 9.6 so i had to testplay this on ht, was still fun though.

00:27:469 (1,2) - you should try to differentiate these more from 00:25:104 (1,2,3) - and 00:28:799 (1,2) - (etc) to make it easier to read since the rhythms are quite different while your mapping of them isn't CTRL+Ged the 2nd sliders there to make them easier to catch, should be a bit more clear
00:53:035 (1) - i'd reduce the sv on this maybe a bit more to make the difference in sound stand out just a bit more sure
01:12:543 (1,2,1,2,3) - i don't like this overlap, it seems unnecessarily confusing and out of place with no other similar pattern in the map stacking it properly messes up the pattern unfortunately :x
03:46:089 (2,3) - same as my first point The player should be quite confident in this part at this point :P
04:16:385 (1,2,3,4) - the rhythm on these is really hard to make out, consider using sliders here to make it easier to hear/read what's going on, or make the transition easier in some other way same as the mod above
04:44:759 (1,1,1) - the sound these are mapped to fades pretty quickly and is basically gone halfway through the slider, maybe try mapping something else (there's enough going on anyway) for the second half or just shortening the sliders I'd rather just follow the main synth here, however i may replace the first spinner with some notes following these sounds

can't really find much more, sorry but you're too good for me :(

also your hitsound samples didn't piss me off which is relatively rare so gj at that

SnowNiNo_ wrote:


k here is the mod dat i should done it way b4 =w=

  • [General]
  1. lol add some tags =w= yep
  2. check AiMod did it, will fix the mp3 later xP
  • [Optical Isomer]
  1. 00:11:065 (1,2,3) - 00:20:523 (1,2,3) - well i think this 3 reverse kicks fit rly rly weird to the music.... they're totally ok for me, plus they're all on white ticks so they should be really easy to hit
  2. 00:49:414 (3,1) - i would say make here as same as 00:49:710 (2,1) - for consistent wanted to build up for the 1/4 jumps just next to the pattern
  3. 01:02:198 (1) - i think make 1's sliderend stack either would look much nicer, can try sth like this, or just sth like youve done at 01:13:725 - for consistent didn't really get this point :shock:
  4. 01:04:267 (1,2,3,4) - the 4 linear jumps here isnt fitting the fking high pitch sound imo didn't follow the pitch here, wanted to again build up for the next pattern which is quite intense
  5. 01:07:813 (5,6) - i would say the rhythm here should be like this, its kinda weird to used a sliderend to express a kick 01:08:109 - here, same here 01:17:272 (3,4) - 01:46:828 (1,2) - 01:54:513 (1,2) - yes, done
  6. 01:12:543 (1,1,2,3) - for intentional or... the stack is off intentional
  7. 02:34:119 - spacing here should get increased either it's already increased though :o
  8. 03:54:661 (1,1) - make a perfect stack on sliderbody would look nicer would look messy with the other 2 sliders there though :x
  9. 03:56:139 (1,1) - imo the spacing here isnt deserved that big, spacing here should be similar as 03:55:547 (1,2) - or 03:55:843 (1,2) - cuz the music all sound the same decreased a bit but not by much, the change there is strong enough to support this higher spacing imo
  10. 04:08:552 (3) - 04:09:735 (3) - NC for consistent redid the NCs in this part in general
  11. 04:09:144 - 04:27:912 (1) - i think you shouldnt miss the sound here cuz is rly intense, could make a x1.6 sv slider here I think the slow beat here is much more noticeable since it's something different from the main beats, which is why i decided to follow them instead
  12. 04:27:247 (2,3) - i would say stack there two for consistent with your structure done!
wat a lazy ending ahaha xd xd
GL~ thx for requesting this nice map :)
Thanks everyone!
Chocobo
Hi, from my modding queue;
Sorry to be so late, but this map is really really hard to mod, I cant find anything wrong during my first playXD;
MODDING
1. 00:32:937 (1) - previous section: 00:30:424 (3) - ended at a blue line, I suggest the same for this part; Actually, I cant here a sound at this white line time point;
2. 01:48:454 (3) - Changed position to (220, 108);
3. 02:18:749 (2) - Make it longer to the followed red line?
4. 02:35:597 (1,2,3) - maybe add hit-sound here;
5. 02:55:991 (1) - A finish hit-sound here?
6. 03:51:557 (2) - As 1;
7. 03:54:956 (1,1) - rotate slider1(the first one) a tad?
An epic map indeed, hope it will be ranked!!
VINXIS
chocobo
Ora
vinxisfunny
-Atri-


Minor suggestions, since you're way better then me

  1. 00:11:656 (3) - How about removing 1 of the return arrows and add a note at 00:11:853 - ? The last note is much more stronger and doing so might emphasize it better
  2. 00:21:114 (3) - Same here
  3. 03:30:277 (4) - ^
  4. 03:39:735 (4) - ^

Hope i help you learn free SP

No changes > no kd

GL~ Starred~
Topic Starter
-kevincela-
I still want to keep the repeats since a 1/3 note here would be kinda confusing. Thanks for checking though! :D
Devocub
.
Topic Starter
-kevincela-

Devocub wrote:

wtf horrible timing
Redownload the map, a new mp3 is being used now to keep the mp3's bitrate to 192 kbps!
kev1nn
QUICK MOD

_________________________________________


00:50:016 (2,3) - quite hard to read due to 00:49:498 (3,1)
00:54:154 (1,2,3,4,5,6,7,8,9,10) - maybe make 2 streams or 5 n' kicksliders
02:37:897 (4) - no beat on the music, maybe do this https://gyazo.com/8f387e8958c50618ed5e157e83ef9331
02:47:356 (4) - Same
03:06:272 (4) - Same
04:25:484 (2,3,1,2,3,4) - Not a fan of this patern

NICE MAP KEV
Topic Starter
-kevincela-

kev1nn wrote:

QUICK MOD

_________________________________________


00:50:016 (2,3) - quite hard to read due to 00:49:498 (3,1) Considering the pace of the map there I don't think that's a big issue :P
00:54:154 (1,2,3,4,5,6,7,8,9,10) - maybe make 2 streams or 5 n' kicksliders I wanted to highlight every one of those buzz sounds, using a kickslider would ruin that
02:37:897 (4) - no beat on the music, maybe do this https://gyazo.com/8f387e8958c50618ed5e157e83ef9331 there's a beat there though :o
02:47:356 (4) - Same ^
03:06:272 (4) - Same ^
04:25:484 (2,3,1,2,3,4) - Not a fan of this patern What don't you exactly like about this pattern? :o

NICE MAP KEV
Thanks for taking your time to mod the map, much appreciated :)
Mazziv
this map is fucking LIT

Lavender
Random mod
  1. 00:22:380 (1) - why not using 1/4 reverse slider cause there's sound on 00:22:454 -
  2. 02:25:927 (2,3) - nazi
  3. 02:34:794 (1,2) - player(lik me) would confuse cause those sliders look same but play different. Maybe spliting 02:34:794 (1) - to two reverse sliders like 02:35:385 (2) - would be a good choice.
  4. 03:57:996 (3,3) - another nazi thing
  5. 04:16:173 (1,1,2,3,4) - Confusing, those notes looks like 1/2 (04:30:952 (1,2,3,1,2,3) -), I recommend using sliders when music suddenly changes so that players could adopt rhythm.
Nice map.
Topic Starter
-kevincela-

Lavender wrote:

Random mod
  1. 00:22:380 (1) - why not using 1/4 reverse slider cause there's sound on 00:22:454 - Wanted to highlight just the two main 1/2 sounds
  2. 02:25:927 (2,3) - nazi Pretty sure this was a manual stack done to avoid a stack problem
  3. 02:34:794 (1,2) - player(lik me) would confuse cause those sliders look same but play different. Maybe spliting 02:34:794 (1) - to two reverse sliders like 02:35:385 (2) - would be a good choice. While i get your point i don't think its actually that hard to read, plus the change in the 1/8 drums starts there so :P
  4. 03:57:996 (3,3) - another nazi thing made symmetrical
  5. 04:16:173 (1,1,2,3,4) - Confusing, those notes looks like 1/2 (04:30:952 (1,2,3,1,2,3) -), I recommend using sliders when music suddenly changes so that players could adopt rhythm. since basically everybody thought the same thing i ended up changing this part
Nice map.
Thanks <3
Monstrata
General

Consider using Stack Leniency 5 instead of 7 so patterns like 00:44:991 (2,2) - / 00:48:833 (3,1,2,3,1,2) - / 00:54:893 (1,2,3,1,2,3,4,1,2,3) - / look a bit cleaner.

Optical Isomer

00:15:287 (1,2,3) - Nothing major, but the visual spacing here is slightly off. Could make it consistent for a cleaner aesthetic/
00:27:553 (1,2,1) - 00:32:282 (1,2,3) - NC pattern could be consistent here.
00:39:893 (3) - Should be snapped to 1/3 tick.
00:40:779 (2,3) - Also should be 1/3.
01:06:420 (1,2,3) - This rhythm felt a bit odd imo. 01:06:567 (2,3) - Should be shifted 1/4 forward for the drum imo. Right now 2 doesn't really land on anything.
01:49:375 (5,1) - Snapping seems kinda cancer tbh... And the approach circle looks a lot different from 01:48:883 (2,3) - so it can confuse people when in such proximity. I would just pick either the kick or the vocal thing and not map both. Better to simplify rhythm here imo.
02:05:828 (3,1) - This arramangement looks kinda bad due to that bump. Try rotating 02:07:306 (1) - like 20 degrees from its slider tail (ctrl+G first then rotate then ctrl+g)
02:31:247 (1,2,1,2) - NC spam makes the slider-length increase more apparent. If the combo color is the same ppl won't spot the difference as quickly xD.
02:35:681 (1,2,4) - drum-clap + soft-hitnormal sounds pretty nice here. It's a good opportunity to break from the usual drum-hitnormal kick etc...
02:38:341 (1) - I would do a different slider design here just because the sound is so much different from the previous slider.
03:12:035 (1) - Cool design
03:21:346 (3,5) - Maybe NC here, either on the triplet or the slider? Long time without NC.
04:07:897 (1,1) - These two sliders could be more similar imo. As well, i don't think the SV change is necessary. You could avoid NC spam here so the pattern looks a bit more cohesive, considering it's structured to be relating to each other.
04:20:237 (1) - Red node could be in the center of the slider like how you do most of these patterns. Use the position of the slider-ball at 04:20:311 - for guide.
04:20:681 (1) - This one's slightly off too but now im nitpicking lol.
04:44:843 (1) - 04:49:572 (1) - The end of the tail becomes slightly off in terms of blanketting.

[]

Cool map. When you're ready :D
Topic Starter
-kevincela-

Monstrata wrote:

General

Consider using Stack Leniency 5 instead of 7 so patterns like 00:44:991 (2,2) - / 00:48:833 (3,1,2,3,1,2) - / 00:54:893 (1,2,3,1,2,3,4,1,2,3) - / look a bit cleaner. Sure thing!

Optical Isomer

00:15:287 (1,2,3) - Nothing major, but the visual spacing here is slightly off. Could make it consistent for a cleaner aesthetic/ Done
00:27:553 (1,2,1) - 00:32:282 (1,2,3) - NC pattern could be consistent here. Fixed!
00:39:893 (3) - Should be snapped to 1/3 tick. Fixed, it probably got messed up with i uploaded the new mp3
00:40:779 (2,3) - Also should be 1/3. ^
01:06:420 (1,2,3) - This rhythm felt a bit odd imo. 01:06:567 (2,3) - Should be shifted 1/4 forward for the drum imo. Right now 2 doesn't really land on anything. Good catch!
01:49:375 (5,1) - Snapping seems kinda cancer tbh... And the approach circle looks a lot different from 01:48:883 (2,3) - so it can confuse people when in such proximity. I would just pick either the kick or the vocal thing and not map both. Better to simplify rhythm here imo. Yeah, ended up following just the vocals :P
02:05:828 (3,1) - This arramangement looks kinda bad due to that bump. Try rotating 02:07:306 (1) - like 20 degrees from its slider tail (ctrl+G first then rotate then ctrl+g) Should be ok now
02:31:247 (1,2,1,2) - NC spam makes the slider-length increase more apparent. If the combo color is the same ppl won't spot the difference as quickly xD. Done!
02:35:681 (1,2,4) - drum-clap + soft-hitnormal sounds pretty nice here. It's a good opportunity to break from the usual drum-hitnormal kick etc... Done
02:38:341 (1) - I would do a different slider design here just because the sound is so much different from the previous slider. Used red nodes to underline the sharper sounds
03:12:035 (1) - Cool design Thanks!
03:21:346 (3,5) - Maybe NC here, either on the triplet or the slider? Long time without NC. Added
04:07:897 (1,1) - These two sliders could be more similar imo. As well, i don't think the SV change is necessary. You could avoid NC spam here so the pattern looks a bit more cohesive, considering it's structured to be relating to each other. I was trying to highlight the subtle sound that is present in the second part, but it is indeed so subtle that the map is probably better without it
04:20:237 (1) - Red node could be in the center of the slider like how you do most of these patterns. Use the position of the slider-ball at 04:20:311 - for guide. Done!
04:20:681 (1) - This one's slightly off too but now im nitpicking lol. Same
04:44:843 (1) - 04:49:572 (1) - The end of the tail becomes slightly off in terms of blanketting. Should be better now

[]

Cool map. When you're ready :D
Thanks for the very insightful mod!
Monstrata
Changes look good!

Bubbled~
Foxy Grandpa
YESSSS FINALLY
Lasse
mostly minor things lol

how about adding a muted normal-slidertick, would be fine since you dont' have slide muted and make spots like 02:53:119 (1) - 03:02:577 (1) - 03:12:035 (1) - sound much better

00:26:666 (1) - really minor, but how about removing the grey node from this? think that would make it look more "fitting" with the other shape here
00:54:597 (7) - having this as one simple stream feels like it doesnt emphasize this as well as it should, cause of the kick and to me it also sounds like there is some change in the sound you mapped this to here. something like a spacing/movement change for example would be great I think.
Or maybe a rhythm like http://lasse.s-ul.eu/CyfmkSoq ?

00:56:370 (1,2,3,4,5,6) - would be great if you could take this whole thing and move it a bit to fix how weird autostacking makes 00:55:779 (2,1,2,3) - look as it felt quite noticeable to me when testplaying
01:07:011 (1,1) - this felt incredibly weird to read for me, pretty much any other placent for 01:07:306 - should be nicer lol
maybe something like http://lasse.s-ul.eu/Jaj1Lpbj ?
01:12:774 (2,1,2,3) - might be nice if these overlapped a bit less just for readability cause you dont really do similar things in the map
01:13:809 (1,2) - completely personal suggestion, but I think cltrg on both individually would be great because it would visually break flow on 01:13:513 (3,1) - which would be great to how much music changes here and play really well too

01:16:026 (2,3,1) - http://lasse.s-ul.eu/kEwOycxi I don't think that's on purpose
01:40:114 - how about adding a lower volume section here and putting whistles (default-soft) on the whole stream or something? sounds pretty empty right now
02:10:631 - could add a timing point here to reduce slidertick volume a bit as it sounds rather noisy
02:33:021 (9,1) - uh http://lasse.s-ul.eu/bFkRv6mF
03:12:035 (1) - I think you added green lines on this to change volume of the sliderwhistle? doesn't work though lol. you have to change sampleset whenever you want to change volume of slide/whistle during a slider. timing panel for the slider should look like http://lasse.s-ul.eu/qheyjpSY (if you added the silenced normal-slidertick, also add it for sampleset2)
04:11:444 (1,2,3,4) - t his could probably use some hitsounding besides the finish // 04:30:361 (1,2,3,4) -
05:08:489 - wouldnt it be nicer to end the last spinner here already? map starts at 00:05:828 - so you have enough drain anyways
[]

should be all, poke me for #2 or something
Topic Starter
-kevincela-
Thanks for the mod, will go through it tomorrow!
Topic Starter
-kevincela-

Lasse wrote:

mostly minor things lol

how about adding a muted normal-slidertick, would be fine since you dont' have slide muted and make spots like 02:53:119 (1) - 03:02:577 (1) - 03:12:035 (1) - sound much better Done

00:26:666 (1) - really minor, but how about removing the grey node from this? think that would make it look more "fitting" with the other shape here Done
00:54:597 (7) - having this as one simple stream feels like it doesnt emphasize this as well as it should, cause of the kick and to me it also sounds like there is some change in the sound you mapped this to here. something like a spacing/movement change for example would be great I think.
Or maybe a rhythm like http://lasse.s-ul.eu/CyfmkSoq ? Only thing which really stands out is the kick, and my intention was to keep the same spacing reflecting all the other sounds. Spacing the last part of the stream would kinda ruin that

00:56:370 (1,2,3,4,5,6) - would be great if you could take this whole thing and move it a bit to fix how weird autostacking makes 00:55:779 (2,1,2,3) - look as it felt quite noticeable to me when testplaying Done
01:07:011 (1,1) - this felt incredibly weird to read for me, pretty much any other placent for 01:07:306 - should be nicer lol Done
maybe something like http://lasse.s-ul.eu/Jaj1Lpbj ?
01:12:774 (2,1,2,3) - might be nice if these overlapped a bit less just for readability cause you dont really do similar things in the map Sure thing
01:13:809 (1,2) - completely personal suggestion, but I think cltrg on both individually would be great because it would visually break flow on 01:13:513 (3,1) - which would be great to how much music changes here and play really well too Agreed

01:16:026 (2,3,1) - http://lasse.s-ul.eu/kEwOycxi I don't think that's on purpose me too
01:40:114 - how about adding a lower volume section here and putting whistles (default-soft) on the whole stream or something? sounds pretty empty right now Done, even though i used the whistle only on the first note
02:10:631 - could add a timing point here to reduce slidertick volume a bit as it sounds rather noisy Done
02:33:021 (9,1) - uh http://lasse.s-ul.eu/bFkRv6mF lol
03:12:035 (1) - I think you added green lines on this to change volume of the sliderwhistle? doesn't work though lol. you have to change sampleset whenever you want to change volume of slide/whistle during a slider. timing panel for the slider should look like http://lasse.s-ul.eu/qheyjpSY (if you added the silenced normal-slidertick, also add it for sampleset2) mfw i forgot to do that
04:11:444 (1,2,3,4) - t his could probably use some hitsounding besides the finish // 04:30:361 (1,2,3,4) - added something
05:08:489 - wouldnt it be nicer to end the last spinner here already? map starts at 00:05:828 - so you have enough drain anyways done
[]

should be all, poke me for #2 or something
Thanks <3
Lasse
you silenced normal-slidertick but not normal-slidertick2, so 03:12:035 (1) - sounds kinda weird cause half of it has tick sounds and the other doesn't lol
04:11:444 (1,2,3,4) - you adjusted hitsounding for this but forgot for 04:30:361 (1,2,3,4) - it seems (at least they both seem to follow the same thing)

everything else looks fine now
Topic Starter
-kevincela-
Fixed both!
Lasse
#2
Cryptic
A few more things:

01:13:218 (1,2) - Most stacks are 1/4 1/3 in this section (unless it's 1/1) so this isn't super readable IMO.
04:49:425 (2) - NC and un-NC 04:49:572 (1) - based on NC combos?

IRC from yesterday
13:35 *Cryptic is editing [http://osu.ppy.sh/b/1023091 Camellia - Enantiomorphs [Optical Isomer]]
13:36 Cryptic: 02:05:828 (3) - uggo slider not symmetrical 0/10 bubble popped
13:36 -kevincela-: \XD
13:36 Cryptic: though seriously
13:36 Cryptic: try making that slider symmetrical and shit
13:36 Cryptic: considering it's super out of placed compared to literally all other sliders xD
13:37 -kevincela-: would kinda ruin it completing 02:04:942 (2) - from the other side :[
13:37 -kevincela-: i can adjust the other half a bit tho
13:40 Cryptic: ahh
13:40 Cryptic: why not just make it not-symmetrical in nature then?
13:40 -kevincela-: hmm yeah that may work
13:43 Cryptic: just gonna list what I noticed going through the map
13:44 Cryptic: 00:29:178 (1) - < Wouldn't this play better CTRL+G'd? Doesn't really change anything other than comfortableness of the snapping since spacing is basically the same
13:44 -kevincela-: OH SURE
13:44 -kevincela-: whoops caps
13:47 Cryptic: 02:01:099 (3) - any reason you didn't want to put a triple on this like the others have? or more it a slider? I guess you're just using it as a transitional phase and having it as basic as possible?
13:48 -kevincela-: yes, plus the sounds are fading in in that moment so i thought i'd be nice to have a buildup there
13:48 Cryptic: alright
13:49 Cryptic: 02:47:060 (2) - this being stacked is quite weird considering it's the only place these sounds are stacked in this section, feels really out of place to me
13:50 Cryptic: 03:02:577 (1,2,3) - angle for 2>3 from 1 is a lot more obtuse than every where else, I assume it's because you wanted to blnkaet the 3 int he top part but IMO it just ends up feeling a bit more awkward than the other snaps. I do get that changing this would require rearranging a bit of stuff but IMO it'd be better to make the 2>3 closer to perpendicular to the slider body of 1
13:51 Cryptic: 03:07:306 (1) - I also kind of prefer this CTRL+G'd compared to what it is now since right now it's the opposite direction - unless thats of course what you're going for.
13:53 Cryptic: btw I can't qualify til tomorrow but I'll qualify tomorrow <3
13:55 Cryptic: Final thing: 03:39:228 (2,3,4) - < is a lot larger than it's corresponding part on the first iteration, here: 00:20:607 (1,2,3) -
13:55 Cryptic: but yeah, thats all, just nitpicking stuff. I'll qualify tomorrow, none of those suggestions have to be accepted tho I only really pointed out things I think help improve consistency/flow-choices.
13:56 -kevincela-: ok so i fixed 02:47:060 (2) - and 03:07:306 (1) - , i don't really agree about 03:02:577 (1,2,3) - feeling awkward because of the angle though, i think the opposite directions help highlighting the stronger beats and because of the patterning i've used until there it should be pretty easy to predict where the pattern goes
13:57 Cryptic: alrighty, that's fair.
13:57 Cryptic: Oh yeah I forgot, technically based on musical representation, wouldn't it be fine to map the triple on 04:49:572 (3) - the front of that?
13:57 Cryptic: or do you want it to be more simple?
13:58 -kevincela-: fixed 03:39:228 (2,3,4) -
13:58 -kevincela-: hmm
13:58 -kevincela-: idk maybe a triple would be too sudden after 3 super slow sliders
13:58 Cryptic: Yeah, thats what I was wondering. Though it is a distinct noise so
13:58 Cryptic: A representation would be nice. Maybe a kick?
14:00 -kevincela-: hmm, ok
14:00 Cryptic: its up to you really
14:00 Cryptic: If you're unsure, then just leave it off.
14:00 Cryptic: it's not like it's essential for song representation, just something I noticed really
14:01 -kevincela-: nah i agree with you
14:01 -kevincela-: fixed
14:01 Cryptic: alright cool cool
14:01 Cryptic: I can qualify tomorrow
Topic Starter
-kevincela-
Fixed the NC, as for the stack I don't think it's that hard to read it, and removing it would create a weaker contrast with 01:13:365 (2,3) - which would feel a bit underwhelming. Thanks!
Cryptic
Okay, everything looks good.
Quali'd.
Topic Starter
-kevincela-
Thanks <3
sionKotori
amazing work!!
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