Hero's Journey Home00:25:781 (1,2,3) - Spacing here felt really low suddenly. Actually, it really closely resembles 00:25:024 (2,3) - so I would recommend spacing them out a bit more so players don't get the rhythm confused due to the spacing.
00:39:114 (5,1,2) - This still belongs with the previous slider and forms a set of two. 00:39:417 (1,2) - Should be a slider. If you listen closely, 00:39:872 (4,6) - contain instrument backing but 00:39:569 (2) - is noticeably softer cuz its not the same grouping musically.
00:54:569 (5,6) - 1/2 slider? 6 doesn't really deserve a click imo lo,
01:11:387 (5,6) - Sounds overmapped honestly. You're mapping instrument because if you were following vocals your rhythm would be 3/4 everywhere. I wouldn't recommend using 1/4 rhythm like this unless its really noticeable here because instrument and vocal rhythms are really different. Unless your rhythm is really clear, its easy to get confused.
01:11:993 (2,3,4,5,6,7,8) - Same. Honestly, i'm not a fan of these rhythm choices, I think you should just go with a simple 1/2 rhythm here because the rhythm choice ends up creating ambiguous rhythms as to vocal/instrument layer. You really shouldn't try and follow both especially when the rhythms are quite different for each.
01:18:659 (4,5,6,1,2,3,4,5,6,7,1,2,3) - Rhythms like this are a lot better. It's just one 1/4 rhythm and its not as confusing.
01:21:084 (5,6,7,1,2,3,4,5,6,7,8) - But yea, same as earlier, I don't think these rhythms are as appropriate because theyre too ambiguous and kinda overmappy xd.
01:36:842 (4,5,6,7,8,1) - Same 01:38:054 (4,5,6,7,8,1) - etc... Rhythms like this is what I would use instead, in order to acknowledge the light blue ticks.
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Generally, your triplets just sound really overmapped imo. I suggested some alternative methods of mapping them. If you compare those triplets to stuff like 01:41:236 (2,3,4,5,1,2,3,4,5,6,7,8) - you can clearly hear the 1/4's are much louder and supported here than in those other sections.
Anyways, your diff is mapped pretty neatly, but I can't overlook those triplet overmaps sorry. If you decide to fix them though, let me know and I'll see what I can do. Lower diffs look clean enough.