I was asked why I didn't post logs and I said I didn't care but you said I could so here I am
2016-11-20 12:54 _Meep_: chaos
2016-11-20 12:54 _Meep_: can u herp testplay
2016-11-20 12:54 Chaos: yeah
2016-11-20 12:54 _Meep_: ACTION is listening to [https://osu.ppy.sh/b/1123815 Aqours - Daisuki Dattara Daijoubu!]
2016-11-20 12:54 _Meep_: experto plez
2016-11-20 12:58 _Meep_: chaos
2016-11-20 12:58 _Meep_: opinions? ;o
2016-11-20 12:59 Chaos: some parts of it was decent
2016-11-20 12:59 _Meep_: 'some'
2016-11-20 12:59 _Meep_: fml
2016-11-20 12:59 _Meep_: ;w;
2016-11-20 12:59 _Meep_: what aren't though
2016-11-20 12:59 _Meep_: ?
2016-11-20 13:00 Chaos: 00:05:053 (4) - would prefer this stacked to 00:05:220 (1) - . matches 00:03:887 (1,2) -
2016-11-20 13:00 _Meep_: moved
2016-11-20 13:02 Chaos: 00:05:887 - might be better as a circle
2016-11-20 13:03 _Meep_: kk,added
2016-11-20 13:03 Chaos: 00:06:053 (2,3,4,5) - could improve spacing here as a whole
2016-11-20 13:04 _Meep_: D:
2016-11-20 13:04 Chaos: 2 slightly overlaps 00:06:720 (1) - for no needed reason, 00:06:387 (4,5) - is seemingly randomly smaller spaced than 00:06:053 (2,3) -
2016-11-20 13:05 _Meep_: I see
2016-11-20 13:05 _Meep_: I'll try a neater pattern then
2016-11-20 13:08 Chaos: could try something like [https://chaos.s-ul.eu/f9YL4fXO.jpg this]
2016-11-20 13:10 Chaos: 00:16:387 (2) - I actually think this would be better as a straight slider
2016-11-20 13:10 _Meep_: http://puu.sh/soHzD/314f8ca177.osu if u can understand this
2016-11-20 13:10 _Meep_: lol
2016-11-20 13:10 _Meep_: owait wrong
2016-11-20 13:10 _Meep_: https://osu.ppy.sh/ss/6617352
2016-11-20 13:10 _Meep_: there
2016-11-20 13:11 Chaos: meh for 5,1
2016-11-20 13:11 Chaos: people can play it but it won't feel great
2016-11-20 13:11 _Meep_: D:
2016-11-20 13:12 _Meep_: i'll try ur method then
2016-11-20 13:12 Chaos: anyways, to 00:16:387 (2) -
2016-11-20 13:12 _Meep_: yea
2016-11-20 13:13 Chaos: that curve makes 1,2 really strange
2016-11-20 13:13 _Meep_: Hmm
2016-11-20 13:13 _Meep_: But i wanted the back and forth pattern to start from there
2016-11-20 13:13 Chaos: okay, it's less strange when testing it
2016-11-20 13:13 _Meep_: XD
2016-11-20 13:13 Chaos: b/c I drop off of 1 pretty early to rotate for 2
2016-11-20 13:14 _Meep_: yea,i see ur cursor dropping off early on many sliders xd
2016-11-20 13:14 Chaos: I still think a straight slider would probably be better
2016-11-20 13:14 Chaos: b/c cursor has to do weird things from 1,2 if trying to actually follow 2 remotely properly
2016-11-20 13:15 Chaos: and I believe the intent is for 2 to end up in a reverse motion to 3
2016-11-20 13:15 Chaos: which a straight slider would accomplish without messing up 00:16:387 (2,1) -
2016-11-20 13:16 _Meep_: Hmm,but making it the only sole uncurved slider would feel off
2016-11-20 13:16 Chaos: why do you say that?
2016-11-20 13:16 Chaos: 00:16:720 (3,4,5,1) - is already straight motions in the jump pattern
2016-11-20 13:16 Chaos: and 2,3 is pretty much the same in play
2016-11-20 13:17 _Meep_: 00:17:720 (2,4,2,2) - I mean these
2016-11-20 13:17 _Meep_: I don't mind if its only one
2016-11-20 13:17 Chaos: oh I have complaints about those too in the same fashion soooo
2016-11-20 13:17 _Meep_: LOL
2016-11-20 13:17 _Meep_: ok so change all to straight?
2016-11-20 13:17 _Meep_: XD
2016-11-20 13:17 Chaos: you're like, making people have to give up wanting to follow the sliders properly
2016-11-20 13:18 Chaos: like, 00:17:220 (1) - people will probably only go halfway so that they can hit 2
2016-11-20 13:18 _Meep_: ;w;
2016-11-20 13:18 _Meep_: but i cant find a suitable pattern for this part at all
2016-11-20 13:18 Chaos: because going all the way across 1 would make it really strange to have to go through to 2
2016-11-20 13:18 Chaos: let me try to illustrate actually
2016-11-20 13:21 Chaos: okay, look at [https://chaos.s-ul.eu/eXo9xqeX.jpg this]
2016-11-20 13:22 _Meep_: Ok,whats that crossed out part?
2016-11-20 13:22 Chaos: so, basically, due to the positioning of the sliders, players are pretty discouraged from ever going through to the end of 1 because it makes playing 2 awkward
2016-11-20 13:22 Chaos: bad flow change
2016-11-20 13:22 _Meep_: :_:
2016-11-20 13:22 Chaos: if followed completely, the player would have to change their flow direction in the middle of the path of 1 to 2
2016-11-20 13:22 Chaos: with no object in the middle
2016-11-20 13:22 Chaos: same as the other one I mentioned
2016-11-20 13:23 Chaos: so players in this instance will just half play 1 and half play 2 and then hit 3
2016-11-20 13:23 _Meep_: o
2016-11-20 13:23 _Meep_: i understand now,but
2016-11-20 13:23 Chaos: which inherently isn't an issue but in the pattern you have here, it kind of defeats the purpose of having it this way in the first place
2016-11-20 13:24 _Meep_: aaaaaaaaaaa i need to find a good pattern ;w;
2016-11-20 13:24 _Meep_: putting jumps would really be boring tbh
2016-11-20 13:25 Chaos: (straight slider of justice)
2016-11-20 13:25 _Meep_: LOL
2016-11-20 13:25 _Meep_: Well I'll rethink these tmrw then
2016-11-20 13:25 _Meep_: my god i need my brain to get innovative
2016-11-20 13:25 Chaos: you think I kid but [https://chaos.s-ul.eu/3wQUtZtM.jpg check it]
2016-11-20 13:25 _Meep_: .-.
2016-11-20 13:26 _Meep_: oo,that doesn't look too bad
2016-11-20 13:26 _Meep_: but with the other angles it may look bad
2016-11-20 13:27 Chaos: [https://chaos.s-ul.eu/5UXO8u90.jpg also]
2016-11-20 13:28 _Meep_: staph blowing my mind
2016-11-20 13:28 _Meep_: XD
2016-11-20 13:29 Chaos: 00:18:387 (5,1) - stuff like this I usually prefer the slider to follow the implicitly natural path from the circle to the slider
2016-11-20 13:29 _Meep_: 00:18:387 (5,1) - yea the jump and movement of the cursor would be weird once they reach 1
2016-11-20 13:30 Chaos: something like [https://chaos.s-ul.eu/xEwGixB0.jpg this] would look and feel better
2016-11-20 13:30 Chaos: (rotate 30 and put in same spot is what I did there, but feel free to tweak)
2016-11-20 13:30 _Meep_: I guess I'll be tweaking this whole part XD
2016-11-20 13:31 Chaos: I also would consider making 5,1 the same spacing as 4,5
2016-11-20 13:31 _Meep_: Oh yea that way it'd be much smoother
2016-11-20 13:33 Chaos: 00:19:720 (5,1) - and again, flow
2016-11-20 13:34 _Meep_: Yea
2016-11-20 13:35 _Meep_: Any more big problems on the map besides that part?
2016-11-20 13:39 Chaos: 00:32:387 (4,5,6,7,8,9) - this is lame imo
2016-11-20 13:39 _Meep_: .-.
2016-11-20 13:39 _Meep_: but
2016-11-20 13:40 _Meep_: how else o-o
2016-11-20 13:40 _Meep_: sounds repeat and none of them are higher/lower volume
2016-11-20 13:43 Chaos: idk if this is clear but [https://chaos.s-ul.eu/pMUJXDlY.jpg potential]
2016-11-20 13:44 Chaos: without changing too much
2016-11-20 13:44 _Meep_: 00:32:053 (1,2) - after going this direction,I doubt players would find it nice going back in the same direction again tbh
2016-11-20 13:44 Chaos: there should be 0 problem with 00:32:053 (1,2,3,4,1) - this
2016-11-20 13:45 Chaos: especially since the jump lands on a triple
2016-11-20 13:45 Chaos: and even if it didn't the jump pattern is a pretty common type of thing
2016-11-20 13:46 _Meep_: fixed
2016-11-20 13:49 Chaos: 00:45:220 - why nothing
2016-11-20 13:49 _Meep_: o
2016-11-20 13:49 Chaos: 00:54:053 (1,2,3,4) - please no LOL
2016-11-20 13:50 _Meep_: Y
2016-11-20 13:50 _Meep_: WHY D:
2016-11-20 13:50 Chaos: okay. justify it for me rhythmically
2016-11-20 13:51 _Meep_: .
2016-11-20 13:51 _Meep_: fak.
2016-11-20 13:51 _Meep_: but it plays well D:
2016-11-20 13:51 Chaos: that doesn't make them proper, unfortunately lol
2016-11-20 13:51 _Meep_: 00:53:387 (1) - buildup here would go to waste if theres nothing liek dis here
2016-11-20 13:51 _Meep_: but many others find this ok lol
2016-11-20 13:51 _Meep_: ur the first to say its weird O_O
2016-11-20 13:52 Chaos: I mean, it plays fine
2016-11-20 13:52 _Meep_: yea
2016-11-20 13:52 Chaos: I just think it's overkill, personally
2016-11-20 13:52 Chaos: but, as with anything, it's your map
2016-11-20 13:53 _Meep_: yea,I plan on keeping it nonetheless,unless a BN comes in and says 'NO,PUT JUMPS >:3'
2016-11-20 13:53 _Meep_: then uh,pp incoming
2016-11-20 13:54 Chaos: I'm actually amazed these aren't jumps 01:02:887 (1,1,1,1) -
2016-11-20 13:54 _Meep_: uh
2016-11-20 13:54 _Meep_: they were
2016-11-20 13:54 _Meep_: but i was like 'fuck pp'
2016-11-20 13:54 _Meep_: I didn't really like the mention of having jumps here at this part
2016-11-20 13:54 Chaos: why not?
2016-11-20 13:55 _Meep_: 01:02:887 (1) - this note kinds of fks up plays,IF they were jumps,which they were before
2016-11-20 13:55 Chaos: as overused as they may seem to be, they're in basically every map that has a music section like this for a reason
2016-11-20 13:55 _Meep_: Yes
2016-11-20 13:55 Chaos: but the player has 1/1 to hit that circle
2016-11-20 13:55 Chaos: that's basically forever to adjust to that location
2016-11-20 13:56 _Meep_: but me,on the other hand,likes to map as much without putting jumps that increase in DS just because a map begs for it
2016-11-20 13:56 Chaos: I mean you can keep all of the jumps the same ds if you want
2016-11-20 13:56 Chaos: but I still think that they should be 2 circles
2016-11-20 13:57 _Meep_: D:
2016-11-20 13:57 Chaos: anyways
2016-11-20 13:58 Chaos: 01:06:032 (1,2,3,1,2,3) - nc as 1,2s probably
2016-11-20 13:58 _Meep_: 01:06:533 (1) - starting from here its a different sound
2016-11-20 13:58 _Meep_: 01:06:533 (1,2,3) - this sound is kind of a part on its own
2016-11-20 13:58 _Meep_: so I NCed
2016-11-20 13:59 Chaos: I really don't think 01:06:533 (1) - deserves a NC over 01:06:699 (2) -
2016-11-20 13:59 Chaos: especially when the music doesn't really imply the combing done with 1,2,3 twice
2016-11-20 13:59 Chaos: *comboing
2016-11-20 14:00 Chaos: 01:06:533 (1) - is at best a pickup to 01:06:699 (2,3) -
2016-11-20 14:01 Chaos: anyways
2016-11-20 14:01 _Meep_: aaa i cant decide
2016-11-20 14:01 Chaos: 01:08:366 (2,3,4,5,6) - won't make the other part jumps but then does this :thinking:
2016-11-20 14:01 _Meep_: XD
2016-11-20 14:02 Chaos: 01:17:699 (1) - missing out on some 1/4 here
2016-11-20 14:02 _Meep_: ;-;
2016-11-20 14:03 _Meep_: changed
2016-11-20 14:05 Chaos: 01:33:199 (1,2,3,4,5,6,7,8,1) - there's nothing actually wrong with this but it looks so odd haha
2016-11-20 14:06 _Meep_: D:
2016-11-20 14:06 Chaos: and I guess everything else is o k
2016-11-20 14:06 Chaos: some odd choices but nothing crazy
2016-11-20 14:06 _Meep_: 01:34:199 (5,6,7) - perfectly lines up
2016-11-20 14:06 _Meep_: lol
2016-11-20 14:06 Chaos: just looks kind of weird
2016-11-20 14:06 _Meep_: 01:13:366 (1,2,3,4) - is dis okay?
2016-11-20 14:06 Chaos: something visual spacing
2016-11-20 14:07 _Meep_: yea I have to work on visuals
2016-11-20 14:07 Chaos: yeah it's fine
2016-11-20 14:07 _Meep_: yey ;d
2016-11-20 14:07 Chaos: it kind of doesn't fit with the rest of the kiai tbh, stylistically
2016-11-20 14:07 _Meep_: thanks for helping ;o
2016-11-20 14:07 Chaos: but it's interesting and not bad
2016-11-20 14:07 _Meep_: well,it is different from the rest
2016-11-20 14:07 _Meep_: because it is my favourite part
2016-11-20 14:07 _Meep_: chika's background voice is the best there
2016-11-20 14:08 Chaos: but yeah it's got potential
2016-11-20 14:08 _Meep_: yay
2016-11-20 12:54 _Meep_: can u herp testplay
2016-11-20 12:54 Chaos: yeah
2016-11-20 12:54 _Meep_: ACTION is listening to [https://osu.ppy.sh/b/1123815 Aqours - Daisuki Dattara Daijoubu!]
2016-11-20 12:54 _Meep_: experto plez
2016-11-20 12:58 _Meep_: chaos
2016-11-20 12:58 _Meep_: opinions? ;o
2016-11-20 12:59 Chaos: some parts of it was decent
2016-11-20 12:59 _Meep_: 'some'
2016-11-20 12:59 _Meep_: fml
2016-11-20 12:59 _Meep_: ;w;
2016-11-20 12:59 _Meep_: what aren't though
2016-11-20 12:59 _Meep_: ?
2016-11-20 13:00 Chaos: 00:05:053 (4) - would prefer this stacked to 00:05:220 (1) - . matches 00:03:887 (1,2) -
2016-11-20 13:00 _Meep_: moved
2016-11-20 13:02 Chaos: 00:05:887 - might be better as a circle
2016-11-20 13:03 _Meep_: kk,added
2016-11-20 13:03 Chaos: 00:06:053 (2,3,4,5) - could improve spacing here as a whole
2016-11-20 13:04 _Meep_: D:
2016-11-20 13:04 Chaos: 2 slightly overlaps 00:06:720 (1) - for no needed reason, 00:06:387 (4,5) - is seemingly randomly smaller spaced than 00:06:053 (2,3) -
2016-11-20 13:05 _Meep_: I see
2016-11-20 13:05 _Meep_: I'll try a neater pattern then
2016-11-20 13:08 Chaos: could try something like [https://chaos.s-ul.eu/f9YL4fXO.jpg this]
2016-11-20 13:10 Chaos: 00:16:387 (2) - I actually think this would be better as a straight slider
2016-11-20 13:10 _Meep_: http://puu.sh/soHzD/314f8ca177.osu if u can understand this
2016-11-20 13:10 _Meep_: lol
2016-11-20 13:10 _Meep_: owait wrong
2016-11-20 13:10 _Meep_: https://osu.ppy.sh/ss/6617352
2016-11-20 13:10 _Meep_: there
2016-11-20 13:11 Chaos: meh for 5,1
2016-11-20 13:11 Chaos: people can play it but it won't feel great
2016-11-20 13:11 _Meep_: D:
2016-11-20 13:12 _Meep_: i'll try ur method then
2016-11-20 13:12 Chaos: anyways, to 00:16:387 (2) -
2016-11-20 13:12 _Meep_: yea
2016-11-20 13:13 Chaos: that curve makes 1,2 really strange
2016-11-20 13:13 _Meep_: Hmm
2016-11-20 13:13 _Meep_: But i wanted the back and forth pattern to start from there
2016-11-20 13:13 Chaos: okay, it's less strange when testing it
2016-11-20 13:13 _Meep_: XD
2016-11-20 13:13 Chaos: b/c I drop off of 1 pretty early to rotate for 2
2016-11-20 13:14 _Meep_: yea,i see ur cursor dropping off early on many sliders xd
2016-11-20 13:14 Chaos: I still think a straight slider would probably be better
2016-11-20 13:14 Chaos: b/c cursor has to do weird things from 1,2 if trying to actually follow 2 remotely properly
2016-11-20 13:15 Chaos: and I believe the intent is for 2 to end up in a reverse motion to 3
2016-11-20 13:15 Chaos: which a straight slider would accomplish without messing up 00:16:387 (2,1) -
2016-11-20 13:16 _Meep_: Hmm,but making it the only sole uncurved slider would feel off
2016-11-20 13:16 Chaos: why do you say that?
2016-11-20 13:16 Chaos: 00:16:720 (3,4,5,1) - is already straight motions in the jump pattern
2016-11-20 13:16 Chaos: and 2,3 is pretty much the same in play
2016-11-20 13:17 _Meep_: 00:17:720 (2,4,2,2) - I mean these
2016-11-20 13:17 _Meep_: I don't mind if its only one
2016-11-20 13:17 Chaos: oh I have complaints about those too in the same fashion soooo
2016-11-20 13:17 _Meep_: LOL
2016-11-20 13:17 _Meep_: ok so change all to straight?
2016-11-20 13:17 _Meep_: XD
2016-11-20 13:17 Chaos: you're like, making people have to give up wanting to follow the sliders properly
2016-11-20 13:18 Chaos: like, 00:17:220 (1) - people will probably only go halfway so that they can hit 2
2016-11-20 13:18 _Meep_: ;w;
2016-11-20 13:18 _Meep_: but i cant find a suitable pattern for this part at all
2016-11-20 13:18 Chaos: because going all the way across 1 would make it really strange to have to go through to 2
2016-11-20 13:18 Chaos: let me try to illustrate actually
2016-11-20 13:21 Chaos: okay, look at [https://chaos.s-ul.eu/eXo9xqeX.jpg this]
2016-11-20 13:22 _Meep_: Ok,whats that crossed out part?
2016-11-20 13:22 Chaos: so, basically, due to the positioning of the sliders, players are pretty discouraged from ever going through to the end of 1 because it makes playing 2 awkward
2016-11-20 13:22 Chaos: bad flow change
2016-11-20 13:22 _Meep_: :_:
2016-11-20 13:22 Chaos: if followed completely, the player would have to change their flow direction in the middle of the path of 1 to 2
2016-11-20 13:22 Chaos: with no object in the middle
2016-11-20 13:22 Chaos: same as the other one I mentioned
2016-11-20 13:23 Chaos: so players in this instance will just half play 1 and half play 2 and then hit 3
2016-11-20 13:23 _Meep_: o
2016-11-20 13:23 _Meep_: i understand now,but
2016-11-20 13:23 Chaos: which inherently isn't an issue but in the pattern you have here, it kind of defeats the purpose of having it this way in the first place
2016-11-20 13:24 _Meep_: aaaaaaaaaaa i need to find a good pattern ;w;
2016-11-20 13:24 _Meep_: putting jumps would really be boring tbh
2016-11-20 13:25 Chaos: (straight slider of justice)
2016-11-20 13:25 _Meep_: LOL
2016-11-20 13:25 _Meep_: Well I'll rethink these tmrw then
2016-11-20 13:25 _Meep_: my god i need my brain to get innovative
2016-11-20 13:25 Chaos: you think I kid but [https://chaos.s-ul.eu/3wQUtZtM.jpg check it]
2016-11-20 13:25 _Meep_: .-.
2016-11-20 13:26 _Meep_: oo,that doesn't look too bad
2016-11-20 13:26 _Meep_: but with the other angles it may look bad
2016-11-20 13:27 Chaos: [https://chaos.s-ul.eu/5UXO8u90.jpg also]
2016-11-20 13:28 _Meep_: staph blowing my mind
2016-11-20 13:28 _Meep_: XD
2016-11-20 13:29 Chaos: 00:18:387 (5,1) - stuff like this I usually prefer the slider to follow the implicitly natural path from the circle to the slider
2016-11-20 13:29 _Meep_: 00:18:387 (5,1) - yea the jump and movement of the cursor would be weird once they reach 1
2016-11-20 13:30 Chaos: something like [https://chaos.s-ul.eu/xEwGixB0.jpg this] would look and feel better
2016-11-20 13:30 Chaos: (rotate 30 and put in same spot is what I did there, but feel free to tweak)
2016-11-20 13:30 _Meep_: I guess I'll be tweaking this whole part XD
2016-11-20 13:31 Chaos: I also would consider making 5,1 the same spacing as 4,5
2016-11-20 13:31 _Meep_: Oh yea that way it'd be much smoother
2016-11-20 13:33 Chaos: 00:19:720 (5,1) - and again, flow
2016-11-20 13:34 _Meep_: Yea
2016-11-20 13:35 _Meep_: Any more big problems on the map besides that part?
2016-11-20 13:39 Chaos: 00:32:387 (4,5,6,7,8,9) - this is lame imo
2016-11-20 13:39 _Meep_: .-.
2016-11-20 13:39 _Meep_: but
2016-11-20 13:40 _Meep_: how else o-o
2016-11-20 13:40 _Meep_: sounds repeat and none of them are higher/lower volume
2016-11-20 13:43 Chaos: idk if this is clear but [https://chaos.s-ul.eu/pMUJXDlY.jpg potential]
2016-11-20 13:44 Chaos: without changing too much
2016-11-20 13:44 _Meep_: 00:32:053 (1,2) - after going this direction,I doubt players would find it nice going back in the same direction again tbh
2016-11-20 13:44 Chaos: there should be 0 problem with 00:32:053 (1,2,3,4,1) - this
2016-11-20 13:45 Chaos: especially since the jump lands on a triple
2016-11-20 13:45 Chaos: and even if it didn't the jump pattern is a pretty common type of thing
2016-11-20 13:46 _Meep_: fixed
2016-11-20 13:49 Chaos: 00:45:220 - why nothing
2016-11-20 13:49 _Meep_: o
2016-11-20 13:49 Chaos: 00:54:053 (1,2,3,4) - please no LOL
2016-11-20 13:50 _Meep_: Y
2016-11-20 13:50 _Meep_: WHY D:
2016-11-20 13:50 Chaos: okay. justify it for me rhythmically
2016-11-20 13:51 _Meep_: .
2016-11-20 13:51 _Meep_: fak.
2016-11-20 13:51 _Meep_: but it plays well D:
2016-11-20 13:51 Chaos: that doesn't make them proper, unfortunately lol
2016-11-20 13:51 _Meep_: 00:53:387 (1) - buildup here would go to waste if theres nothing liek dis here
2016-11-20 13:51 _Meep_: but many others find this ok lol
2016-11-20 13:51 _Meep_: ur the first to say its weird O_O
2016-11-20 13:52 Chaos: I mean, it plays fine
2016-11-20 13:52 _Meep_: yea
2016-11-20 13:52 Chaos: I just think it's overkill, personally
2016-11-20 13:52 Chaos: but, as with anything, it's your map
2016-11-20 13:53 _Meep_: yea,I plan on keeping it nonetheless,unless a BN comes in and says 'NO,PUT JUMPS >:3'
2016-11-20 13:53 _Meep_: then uh,pp incoming
2016-11-20 13:54 Chaos: I'm actually amazed these aren't jumps 01:02:887 (1,1,1,1) -
2016-11-20 13:54 _Meep_: uh
2016-11-20 13:54 _Meep_: they were
2016-11-20 13:54 _Meep_: but i was like 'fuck pp'
2016-11-20 13:54 _Meep_: I didn't really like the mention of having jumps here at this part
2016-11-20 13:54 Chaos: why not?
2016-11-20 13:55 _Meep_: 01:02:887 (1) - this note kinds of fks up plays,IF they were jumps,which they were before
2016-11-20 13:55 Chaos: as overused as they may seem to be, they're in basically every map that has a music section like this for a reason
2016-11-20 13:55 _Meep_: Yes
2016-11-20 13:55 Chaos: but the player has 1/1 to hit that circle
2016-11-20 13:55 Chaos: that's basically forever to adjust to that location
2016-11-20 13:56 _Meep_: but me,on the other hand,likes to map as much without putting jumps that increase in DS just because a map begs for it
2016-11-20 13:56 Chaos: I mean you can keep all of the jumps the same ds if you want
2016-11-20 13:56 Chaos: but I still think that they should be 2 circles
2016-11-20 13:57 _Meep_: D:
2016-11-20 13:57 Chaos: anyways
2016-11-20 13:58 Chaos: 01:06:032 (1,2,3,1,2,3) - nc as 1,2s probably
2016-11-20 13:58 _Meep_: 01:06:533 (1) - starting from here its a different sound
2016-11-20 13:58 _Meep_: 01:06:533 (1,2,3) - this sound is kind of a part on its own
2016-11-20 13:58 _Meep_: so I NCed
2016-11-20 13:59 Chaos: I really don't think 01:06:533 (1) - deserves a NC over 01:06:699 (2) -
2016-11-20 13:59 Chaos: especially when the music doesn't really imply the combing done with 1,2,3 twice
2016-11-20 13:59 Chaos: *comboing
2016-11-20 14:00 Chaos: 01:06:533 (1) - is at best a pickup to 01:06:699 (2,3) -
2016-11-20 14:01 Chaos: anyways
2016-11-20 14:01 _Meep_: aaa i cant decide
2016-11-20 14:01 Chaos: 01:08:366 (2,3,4,5,6) - won't make the other part jumps but then does this :thinking:
2016-11-20 14:01 _Meep_: XD
2016-11-20 14:02 Chaos: 01:17:699 (1) - missing out on some 1/4 here
2016-11-20 14:02 _Meep_: ;-;
2016-11-20 14:03 _Meep_: changed
2016-11-20 14:05 Chaos: 01:33:199 (1,2,3,4,5,6,7,8,1) - there's nothing actually wrong with this but it looks so odd haha
2016-11-20 14:06 _Meep_: D:
2016-11-20 14:06 Chaos: and I guess everything else is o k
2016-11-20 14:06 Chaos: some odd choices but nothing crazy
2016-11-20 14:06 _Meep_: 01:34:199 (5,6,7) - perfectly lines up
2016-11-20 14:06 _Meep_: lol
2016-11-20 14:06 Chaos: just looks kind of weird
2016-11-20 14:06 _Meep_: 01:13:366 (1,2,3,4) - is dis okay?
2016-11-20 14:06 Chaos: something visual spacing
2016-11-20 14:07 _Meep_: yea I have to work on visuals
2016-11-20 14:07 Chaos: yeah it's fine
2016-11-20 14:07 _Meep_: yey ;d
2016-11-20 14:07 Chaos: it kind of doesn't fit with the rest of the kiai tbh, stylistically
2016-11-20 14:07 _Meep_: thanks for helping ;o
2016-11-20 14:07 Chaos: but it's interesting and not bad
2016-11-20 14:07 _Meep_: well,it is different from the rest
2016-11-20 14:07 _Meep_: because it is my favourite part
2016-11-20 14:07 _Meep_: chika's background voice is the best there
2016-11-20 14:08 Chaos: but yeah it's got potential
2016-11-20 14:08 _Meep_: yay