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Luck Life - Namae wo Yobu yo (TV Size)

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Lobelia
[ General ]
00:20:151 - i think this offset change to 20166 will be better~~

[ Normal ]
00:42:833 - 00:48:687 - 00:53:077 - these SV change is really no useful and they will make newbies feel confused.please delete them
00:14:240 (1) - just my own opinion,i think it's not a nice pattern.00:21:614 (4,6) - blanket?
00:25:638 (1) - remove NC
00:26:004 (2) - NC,i think you are follow the drums so there is no need to NC for vocals~~
00:28:565 - add note?it sounds really empty
00:30:394 (4) - not a good pattern
00:31:492 (6,1) - blanket?
00:36:614 - here have a obvious drum,i think you can make it clickable. 00:36:980 - there have a really heavily downbeat,you can make it clickable as also.00:41:736 (4,1) - no overlap,it's crowded and not easy to read
00:44:114 (2,4) - hard to read
01:01:126 (1,2) - bad flow01:01:126 (1,2,3,4,5) - the ryhthm is messy in my opinion,i don't know which track you are following001:04:053 (1,2,3,4) - i think this diff is nice to me before the kiai time but the ryhthm become really messy in the kiai time.If you have some questions just poke me and i'm pleasure to help you~

[ Hard ]
00:02:018 (2) - delete note,i can't hear anything
00:09:425 (1,3) - not a good shape and this overlap is hard to read
00:12:388 (1,3,4) - avoid this overlap
00:14:240 (4) - you need NC when you change the SV.
00:27:285 (5,6) - not a good flow
00:54:541 (3) - you can NC here for such a obvious downbeat
01:14:297 (5,1) - you can avoid this overlap easy~
01:32:955 (6,2) - ↑
01:34:419 (1,3) - ↑
01:36:797 (2,5) - ↑
01:22:163 (2) - 01:24:358 (1) - remove NC
01:24:541 - NC

That's all from me~~GL
O-Moei
Hi !

General :
At Normal diff I think it's unnecessary that you made SV changes like that, but well

There's Widescreen Support at Hard diff

Normal :
01:43:931 (4,5) - Irregular spacing, slightly

You can hear the new melodies started at these red ticks, like at 00:03:499 - . Better start the NCs there, also apply on most overall (Like you did at Hard diff)

00:30:394 (4) - Somehow, soften the bend on this one (at least like 00:14:240 (1) - ) would much more fitting

00:44:114 (2,3) - These two is the most imperfect blanket among others

01:21:614 (1,2,3) - Try having this with rhythm still be like 01:24:541 (1,2,3,4) -

Hard :
00:14:240 (4) - I don't think SV change suit here, but if it is, it should be NC

00:54:541 (3) - NC

01:24:358 (1,2) - Swap NC

01:44:297 (5,6,7) - Line hit flow seemed better imo


That's all from me. Good luck !
Topic Starter
Kirisakiii

CharmCaster wrote:

Hey, from my modding queue!

Sorry for the late mod >.<

Mod :)
Normal

-General
OD should be changed to 3 or 4 fixed

  1. 00:42:468 (4,5) - Improve the spacing here I used distance snapping in this case tho, and I wasn't sure if I should be following it or not. but since you mentioned it, fixed
  2. 00:48:321 (2,3) - ^ ^
  3. 00:52:711 (1,2) - ^ ^
  4. 01:36:248 - Kiai time should have ended here ok
Hard

  1. 00:13:129 (1,3) - Overlap doesn't look nice here fixed
  2. 01:12:651 (7,1) - Spacing here can be improved fixed
  3. 01:36:248 - Kiai time should have ended here fixed

    Thats all! Good luck with your map!
Thanks for the mod! >w<
Topic Starter
Kirisakiii

Yahuri wrote:

yoooooooo
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 54922
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
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LetterboxInBreaks: 0
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[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Namae wo Yobu yo (TV Size)
TitleUnicode:名前を呼ぶよ
Artist:Luck Life
ArtistUnicode:ラックライフ
Creator:Kirisakiii
Version:Yahuri's Novel
Source:文豪ストレイドッグス
Tags:yahuri bungou stray dogs ending spring 2016
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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23,230,87117,2,0,P|30:266|48:298,1,75
178,157,87483,6,0,B|210:133|249:137|249:137|280:115|319:118,1,150
437,139,88031,1,0,0:0:0:0:
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63,189,88580,1,0,0:0:0:0:
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178,157,88946,5,0,0:0:0:0:
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242,258,89312,2,0,L|315:239,1,75
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358,91,92970,2,0,P|374:125|378:162,1,75
256,285,93336,6,0,B|210:285|189:256|189:256|193:222|233:198,1,150,0|2,0:0|0:0,0:0:0:0:
378,161,93885,1,2,0:0:0:0:
327,304,94068,2,0,P|289:299|255:284,1,75,2|0,0:0|0:0,0:0:0:0:
207,112,94434,6,0,B|253:112|274:141|274:141|270:175|230:199,2,150,4|0|0,0:0|0:0|0:0,0:0:0:0:
66,300,95531,1,2,0:0:0:0:
262,314,95714,1,2,0:0:0:0:
111,189,95897,1,0,0:0:0:0:
158,377,96080,1,0,0:0:0:0:
231,198,96263,6,0,B|231:162|219:123|219:123|227:81|253:58,1,150,4|0,0:0|0:0,0:0:0:0:
339,144,96812,1,0,0:0:0:0:
354,284,96995,2,0,B|345:249|323:214|323:214|320:171|339:143,1,150,2|0,0:0|0:0,0:0:0:0:
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493,337,97726,6,0,B|476:305|445:277|445:277|431:237|443:205,1,150
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353,284,98458,2,0,B|344:249|322:214|322:214|319:171|338:143,1,150,2|0,0:0|0:0,0:0:0:0:
443,85,99007,1,0,0:0:0:0:
231,198,99190,6,0,B|231:162|219:123|219:123|227:81|253:58,1,150
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349,247,103214,2,0,B|311:303|256:319|256:319|198:302|164:247,1,240,4|8,0:0|0:0,0:0:0:0:
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256,192,105044,5,4,0:0:0:0:
256,192,105226,12,0,107970,0:0:0:0:

added just basic hitsounding cuz lol
hmu when you want to fix hitsounding!
sure! though I won't be able to do that or even work on my beatmap for more than a week starting from tomorrow since I'll be off station for more than a week :cry: I'll pm you when the time comes! ><

metadata fixes
I grabbed the metadata from the ranked map
Artist: ラックライフ
Title: 名前を呼ぶよ (TV Size)
Romanised Title: Namae wo Yobu yo (TV Size)
Source:文豪ストレイドッグス
Tags: yahuri bungou stray dogs ending spring 2016

fix those on your diffs, ive already made the changes on my diff
Thanks for the gd! :)
Topic Starter
Kirisakiii

[ Abhor ] wrote:

[ General ]
00:20:151 - i think this offset change to 20166 will be better~~ it WAS the offset I used. I don't know anymore tbh lol maybe I should just request for a offset check from Rolled :')

[ Normal ]
00:42:833 - 00:48:687 - 00:53:077 - these SV change is really no useful and they will make newbies feel confused.please delete them changed the ds to prevent confusion instead
00:14:240 (1) - just my own opinion,i think it's not a nice pattern. fixed00:21:614 (4,6) - blanket? fixed
00:25:638 (1) - remove NC ok
00:26:004 (2) - NC,i think you are follow the drums so there is no need to NC for vocals~~ ^
00:28:565 - add note?it sounds really empty sure
00:30:394 (4) - not a good pattern I don't even know why I did that :v
00:31:492 (6,1) - blanket? fixedd
00:36:614 - here have a obvious drum,i think you can make it clickable. 00:36:980 - there have a really heavily downbeat,you can make it clickable as also. changed00:41:736 (4,1) - no overlap,it's crowded and not easy to read changed a bit here an there, hopefully this one works
00:44:114 (2,4) - hard to read fixed
01:01:126 (1,2) - bad flow ok01:01:126 (1,2,3,4,5) - the ryhthm is messy in my opinion,i don't know which track you are following really have to agree on the messy part lol but I can't seem to find the solution to this flow. tried yours before when I was experimenting with it but I wasnt satisfied with that. i changed it to something else anyways lol hope this one works001:04:053 (1,2,3,4) - i think this diff is nice to me before the kiai time but the ryhthm become really messy in the kiai time.If you have some questions just poke me and i'm pleasure to help you~ thanks! I'll work on it x3

[ Hard ]
00:02:018 (2) - delete note,i can't hear anything //its the same note in Normal btw// I think I'll keep it this way. Rather than thinking of t that way, I'd like to see it as creating a note there?
00:09:425 (1,3) - not a good shape and this overlap is hard to read seriously dont know why I have those shapes :v fixed
00:12:388 (1,3,4) - avoid this overlap fixed
00:14:240 (4) - you need NC when you change the SV. fixed
00:27:285 (5,6) - not a good flow um, as in pattern flow, or..?
00:54:541 (3) - you can NC here for such a obvious downbeat sure
01:14:297 (5,1) - you can avoid this overlap easy~ done
01:32:955 (6,2) - ↑ done?
01:34:419 (1,3) - ↑ yepp
01:36:797 (2,5) - ↑ like this?
01:22:163 (2) - ok01:24:358 (1) - remove NC ok
01:24:541 - NC ^

That's all from me~~GL
Thanks for your mod!! :)
Topic Starter
Kirisakiii

O-Moei wrote:

Hi ! hii

General :
At Normal diff I think it's unnecessary that you made SV changes like that, but well changed the distance so players wont get confused. would that be better? :p

There's Widescreen Support at Hard diff fixed

Normal :
01:43:931 (4,5) - Irregular spacing, slightly fixed

You can hear the new melodies started at these red ticks, like at 00:03:499 - . Better start the NCs there, also apply on most overall (Like you did at Hard diff) whoops didnt notice that, thanks!

00:30:394 (4) - Somehow, soften the bend on this one (at least like 00:14:240 (1) - ) would much more fitting changed since last mod xd thanks

00:44:114 (2,3) - These two is the most imperfect blanket among others ^

01:21:614 (1,2,3) - Try having this with rhythm still be like 01:24:541 (1,2,3,4) do you mean the pattern? cause the rhythm is already quite similar

Hard :
00:14:240 (4) - I don't think SV change suit here, but if it is, it should be NC changed from last mod, but thanks! xd

00:54:541 (3) - NC ^

01:24:358 (1,2) - Swap NC ^

01:44:297 (5,6,7) - Line hit flow seemed better imo gaspp. i like that idea *n*


That's all from me. Good luck !
Thank you!! x3
Sharu
Hey NM from my queue

Normal
  1. 00:02:018 (2) - delete this please
  2. 00:03:499 (1) - delete nc
  3. 00:05:351 (3) - nc
  4. 00:06:462 (1) - delete nc
  5. 00:06:462 (1,1) - stack?
  6. 00:17:203 - something like this should be better http://puu.sh/sL70n/f77bf44353.jpg
  7. 00:54:541 (5,6) - slider here
  8. 01:17:224 (3) - ctrl g
  9. 01:17:224 (3) - stack?
  10. 01:22:894 (3) - end this slider on the blue tic and 01:23:443 - put a circle here
  11. 01:29:663 (4,2,3) - stack

Hard
  1. 00:02:018 (2) - delete
  2. 00:06:462 (1,4) - stack
  3. 00:17:203 (1) - end the spinner at the red tic before 00:20:151 (1) -
  4. 00:54:541 (3,4) - ctrl g
  5. 00:58:199 (1) - try to follow the tail of this slider 00:57:102 (5) -
  6. 00:59:846 (5) - reverse
  7. 01:05:699 (4) - ^
  8. 01:32:955 (6) - stack with the sliderend of 01:31:675 (3) -
  9. 01:38:077 (4) - delete this and move 01:37:529 (3) - on the white tic http://puu.sh/sL9Bh/70b9d043e3.jpg

Yahuri's Novel
  1. 00:29:495 (2) - something like this should be better http://puu.sh/sL89D/8a77e5dc9f.jpg
  2. 00:32:422 (2) - ^

Good song : )
Yahuri

[ Sharuresu ] wrote:

Hey NM from my queue
Yahuri's Novel
  1. 00:29:495 (2) - something like this should be better http://puu.sh/sL89D/8a77e5dc9f.jpg
  2. 00:32:422 (2) - ^
nope to both, i dont use normal stacking anywhere in the song, DS too high from the sliders, and the rhythm patterns im using right now only follow what is in the music
kwk
hi,from Q

[Normal]
  1. Im not too well versed in the ranking criteria and guidelines but from what i know, if you don't have an easy difficulty, your normal difficulty should try to follow easy difficulty guidelines. So what i think you will have to change in your diff to reflect this would be to avoid stacked/overlapping notes and probably simplify a bit of the rhythm.
  2. 00:06:462 (1) - fix blanket
  3. 00:33:138 (2) - delete this note to simplify rhythm? you don't have a note here 00:37:529 - or 00:38:992 - so no need to have that note imo
  4. 00:41:370 (3) - replace with note to simplify rhythm? you dont use this 1/4 slider elsewhere to represent similar sounds either
  5. 00:46:492 (1) - plays better if you ctrl+g since previous pattern built expectation that the next note would be below
  6. 01:05:516 (3) - delete note here since you dont have it here 01:28:931 -
  7. 01:35:516 (2,3) - i personally would simplify the rhythm further by just using a 1/1 slider here from start of (2) to start of (3)
  8. 01:38:992 (4) - suggest you just use a 1/2 slider here starting on the white tick, since there is a pretty significant beat there.
[Hard]
  1. 00:25:638 (1,2,3,4) - a bit questionable with the stacking, since this can be tricky to read in conjunction with the AR
  2. 00:51:797 - do believe you should map this instead of purely following the background, since its very dominant, being the sentence starter and significantly louder.
  3. 00:56:004 (2,3) - intentional dsing?
  4. 01:12:285 (5,6,7,1,2,3,4,1,2,3,4,1) - i do like this bit but i think it would be better if you deleted (1) in each NC to tone down the intensity, and better reflect the music since there is no significant beat there.
  5. 01:19:419 (3,4,5) - intentional dsing?
  6. really like this diff~
might want to fix volume conflict at 00:20:166 - on yahuri's diff

glgl
Rieri
Hello~ NM from my queue

General
  1. Audio preview time is not consistent on Yahuri's Novel.
  2. soft-hitfinish2.wav has a delay time of >=5ms
  3. First bpm line: should not be a time signature of 3/4. It should be 4/4 with the offset being 2388, or -576 if you want to map the guitar before it. Make sure you fix all the new combo patterns after.

Normal
  1. 00:00:902 - 00:20:151 - Volume seems a bit high for such a quiet section, try reducing to 30% or lower
  2. 00:02:018 (2) - no sound here, it really doesn't make sense in placing a circle here
  3. 00:44:114 (2,5) - this overlap doesn't look really nice, you have a lot of space to use above the slider
  4. 00:49:419 (1,3) - can we copy and paste so it looks the same?
  5. 00:55:272 (1) - the "whistles" on the tails sounds really awkward and doesn't follow the song. the correct use of the "whistles" would be to add them on the second and fourth white lines in a full measure. and those hitsounds should actually be claps but whatev
  6. 01:45:029 (1) - would be nice if you could add a circle here for the loud finish in the back

Hard
  1. same thing about volumes
  2. 00:02:018 (2) - again, no sound here
  3. 00:14:240 (1,1) - I really don't understand why this has to be sv 0.5x, seems very confusing and unnecessary.
  4. 00:15:721 (1) - why is the hitsound here different? seems pretty inconsistent
  5. 00:17:203 (1) - it would make more sense to pull this up to 00:19:425 - since there's actually a separate sound there instead of ending the spinner in the middle of a note
  6. fix hitsounds

yahuri
  1. 00:30:044 (3,4) - the distance here and 00:32:970 (3,4) - here is different
    not bad

gl
Yahuri

kwk wrote:

might want to fix volume conflict at 00:20:166 - on yahuri's diff ill talk about volume with kirisakiii

ProEzreal wrote:

General
  1. Audio preview time is not consistent on Yahuri's Novel. fixed offset, timing points, preview point
  2. First bpm line: should not be a time signature of 3/4. It should be 4/4 with the offset being 2388, or -576 if you want to map the guitar before it. Make sure you fix all the new combo patterns after. waiting for approval

yahuri
  1. 00:30:044 (3,4) - the distance here and 00:32:970 (3,4) - here is different fixed!
    not bad yay \o/
unedited with past mp3
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54907
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Namae wo Yobu yo
TitleUnicode:名前を呼ぶよ
Artist:Luck Life
ArtistUnicode:ラックライフ
Creator:Kirisakiii
Version:Yahuri's Novel
Source:文豪ストレイドッグス
Tags:yahuri bungou stray dogs ending spring 2016
BeatmapID:1152439
BeatmapSetID:484412

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,-950,"Namae Wo Yobu Yo.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
907,740.740740740741,3,2,1,50,1,0
907,-200,3,2,1,50,0,0
20151,731.707317073171,4,2,1,50,1,0
20151,-142.857142857143,4,2,1,60,0,0
43565,-125,4,2,1,60,0,0
49419,-111.111111111111,4,2,1,60,0,0
55287,-100,4,2,2,75,0,1
78321,-100,4,2,2,75,0,0
78687,-100,4,2,2,75,0,1
100638,-142.857142857143,4,2,2,60,0,0
102102,-125,4,2,2,60,0,0
105029,-166.666666666667,4,2,2,60,0,0
107955,-166.666666666667,4,2,2,5,0,0


[Colours]
Combo1 : 73,237,159
Combo2 : 145,145,255
Combo3 : 181,106,255
Combo4 : 255,145,255
Combo5 : 255,125,125
Combo6 : 255,106,181
Combo7 : 91,173,255
Combo8 : 119,119,255

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256,208,45029,2,0,P|310:184|369:187,1,120,0|2,0:0|0:0,0:0:0:0:
189,285,45760,2,0,L|178:225,1,60
125,138,46126,2,0,L|114:78,1,60
247,151,46492,6,0,L|365:130,1,120
353,232,47041,2,0,L|290:242,1,60
203,59,47590,2,0,L|321:38,1,120
455,191,48321,2,0,L|465:250,1,60,2|0,0:0|0:0,0:0:0:0:
354,178,48687,2,0,B|296:194|296:194|255:241,1,120
352,278,49236,1,0,0:0:0:0:
467,154,49419,6,0,B|437:93|437:93|375:66,1,134.999995880127,4|0,0:0|0:0,0:0:0:0:
256,102,49968,1,0,0:0:0:0:
136,66,50151,2,0,B|74:93|74:93|45:154,1,134.999995880127
318,331,50882,6,0,B|255:354|255:354|192:332,1,134.999995880127,4|0,0:0|0:0,0:0:0:0:
115,244,51431,1,0,0:0:0:0:
197,120,51614,2,0,P|179:91|154:68,1,67.4999979400635
315,120,51980,2,0,P|332:91|357:68,1,67.4999979400635
360,228,52346,6,0,L|360:296,1,67.4999979400635
152,296,52711,2,0,L|152:228,1,67.4999979400635
152,194,52986,1,0,0:0:0:0:
152,160,53077,1,0,0:0:0:0:
257,54,53260,1,4,3:0:0:0:
363,159,53443,1,4,3:0:0:0:
257,265,53626,1,4,3:0:0:0:
152,160,53809,5,0,0:0:0:0:
363,159,54175,1,0,0:0:0:0:
257,54,54541,5,0,0:0:0:0:
257,265,54724,1,4,3:0:0:0:
191,179,55272,6,0,L|116:159,1,75,4|0,0:0|0:0,0:0:0:0:
57,263,55638,2,0,P|91:278|128:282,1,75
262,198,56004,2,0,P|228:182|191:178,2,75,2|0|0,0:0|0:0|0:0,0:0:0:0:
338,293,56553,1,0,0:0:0:0:
383,182,56736,5,0,0:0:0:0:
262,198,56919,1,0,0:0:0:0:
338,293,57102,2,0,P|374:293|410:282,1,75
290,130,57468,2,0,P|270:161|263:198,1,75,2|0,0:0|0:0,0:0:0:0:
456,171,57833,2,0,P|437:136|409:112,1,75
338,293,58199,6,0,B|288:288|288:288|244:311|244:311|195:303,1,150
139,196,58748,1,0,0:0:0:0:
278,126,58931,2,0,L|259:200,1,75,2|0,0:0|0:0,0:0:0:0:
194,302,59297,1,0,0:0:0:0:
63,175,59480,1,2,0:0:0:0:
81,284,59663,5,0,0:0:0:0:
163,121,59846,1,0,0:0:0:0:
194,302,60029,2,0,L|213:376,1,75
259,198,60394,2,0,P|323:157|394:162,1,150,2|0,0:0|0:0,0:0:0:0:
351,274,60943,1,0,0:0:0:0:
302,84,61126,6,0,L|281:11,1,75
161,19,61492,2,0,P|162:55|179:87,1,75
321,154,61858,2,0,P|319:117|302:85,1,75,2|0,0:0|0:0,0:0:0:0:
180,89,62224,1,0,0:0:0:0:
265,263,62407,6,0,P|336:275|403:243,1,150
342,83,62955,2,0,P|326:117|321:154,1,75
509,112,63321,2,0,P|489:80|460:58,1,75,2|0,0:0|0:0,0:0:0:0:
404,242,63687,2,0,P|441:241|512:200,1,75
342,83,64053,6,0,B|264:83|275:121|200:123,1,150
104,50,64602,1,0,0:0:0:0:
122,207,64785,2,0,L|128:282,1,75,2|0,0:0|0:0,0:0:0:0:
241,239,65151,1,0,0:0:0:0:
370,366,65333,1,2,0:0:0:0:
422,265,65516,5,0,0:0:0:0:
262,352,65699,1,0,0:0:0:0:
342,171,65882,2,0,L|361:98,1,75
241,239,66248,5,2,0:0:0:0:
370,366,66431,1,0,0:0:0:0:
342,171,66614,2,0,B|318:141|318:141|283:126,1,75
421,264,66980,6,0,B|414:189|414:189|341:170,1,150,4|0,0:0|0:0,0:0:0:0:
128,281,67711,2,0,P|142:248|147:210,1,75,2|0,0:0|0:0,0:0:0:0:
87,104,68077,1,0,0:0:0:0:
207,105,68260,6,0,L|279:123,1,75
395,91,68626,1,0,0:0:0:0:
365,207,68809,2,0,L|437:225,1,75
275,285,69175,2,0,P|259:251|255:214,1,75,2|0,0:0|0:0,0:0:0:0:
237,41,69541,2,0,P|252:74|256:111,1,75
154,279,69907,6,0,B|108:279|87:250|87:250|91:216|131:192,1,150
339,309,70638,2,0,P|353:274|358:237,1,75,2|0,0:0|0:0,0:0:0:0:
369,120,71004,1,0,0:0:0:0:
188,139,71187,1,2,0:0:0:0:
237,243,71370,5,0,0:0:0:0:
266,63,71553,1,0,0:0:0:0:
358,237,71736,2,0,L|472:280,1,75,0|0,0:3|0:3,0:3:0:0:
273,379,72102,2,0,P|233:317|236:243,1,150,2|0,0:0|0:0,0:0:0:0:
306,145,72651,1,0,0:0:0:0:
116,256,72833,6,0,B|129:223|131:182|131:182|153:145|185:133,1,150,4|0,0:0|0:0,0:0:0:0:
236,242,73382,1,0,0:0:0:0:
273,377,73565,2,0,P|233:315|236:241,1,150,2|0,0:0|0:0,0:0:0:0:
306,145,74114,1,0,0:0:0:0:
116,256,74297,6,0,B|129:182|129:182|187:130,1,150
236,242,74846,1,0,0:0:0:0:
273,377,75029,2,0,P|233:315|236:241,1,150,2|0,0:0|0:0,0:0:0:0:
306,145,75577,1,0,0:0:0:0:
116,256,75760,6,0,L|96:182,1,75,4|0,0:0|0:0,0:0:0:0:
216,169,76126,2,0,P|231:202|235:239,1,75,0|0,0:0|0:0,3:0:0:0:
144,372,76492,1,2,0:0:0:0:
263,359,76675,1,0,0:0:0:0:
116,256,76858,2,0,P|81:270|53:295,1,75,2|0,0:0|0:0,3:0:0:0:
235,241,77224,5,4,0:0:0:0:
315,103,77407,1,4,3:0:0:0:
157,104,77590,1,4,3:0:0:0:
316,196,77772,5,4,0:0:0:0:
236,58,77955,1,2,0:0:0:0:
158,195,78138,1,4,3:0:0:0:
315,103,78321,2,0,P|324:66|321:28,1,75,4|0,3:0|0:0,3:0:0:0:
235,241,78687,6,0,L|255:315,1,75,4|0,0:0|0:0,0:0:0:0:
375,314,79053,2,0,P|371:276|356:242,1,75
216,169,79419,2,0,P|219:206|234:240,2,75,2|0|0,0:0|0:0|0:0,0:0:0:0:
274,63,79968,1,0,0:0:0:0:
335,166,80151,5,0,0:0:0:0:
216,169,80333,1,0,0:0:0:0:
274,63,80516,2,0,P|310:56|347:60,1,75
254,231,80882,2,0,P|229:202|215:168,1,75,2|0,0:0|0:0,0:0:0:0:
412,161,81248,2,0,P|399:196|376:225,1,75
274,63,81614,6,0,B|225:55|225:55|181:78|181:78|131:73,1,150
57,159,82163,1,0,0:0:0:0:
222,232,82346,2,0,L|294:244,1,75,2|0,0:0|0:0,0:0:0:0:
248,112,82711,1,0,0:0:0:0:
109,254,82894,1,2,0:0:0:0:
130,72,83077,5,0,0:0:0:0:
222,232,83260,1,0,0:0:0:0:
57,159,83443,2,0,L|-14:139,1,75
109,254,83809,2,0,B|208:280|208:280|166:303,1,150,2|0,0:0|0:0,0:0:0:0:
64,365,84358,1,0,0:0:0:0:
57,159,84541,6,0,L|77:85,1,75
197,86,84907,2,0,P|193:124|178:158,1,75
38,231,85272,2,0,P|41:194|56:160,1,75,2|0,0:0|0:0,0:0:0:0:
178,157,85638,1,0,0:0:0:0:
217,271,85821,1,0,0:0:0:0:
292,119,86004,5,0,0:0:0:0:
331,233,86187,1,0,0:0:0:0:
178,157,86370,2,0,P|143:144|106:142,1,75
169,327,86736,2,0,P|198:302|217:270,1,75,2|0,0:0|0:0,0:0:0:0:
23,230,87102,2,0,P|30:266|48:298,1,75
178,157,87468,6,0,B|210:133|249:137|249:137|280:115|319:118,1,150
437,139,88016,1,0,0:0:0:0:
315,239,88199,2,0,L|242:258,1,75,2|0,0:0|0:0,0:0:0:0:
63,189,88565,1,0,0:0:0:0:
170,352,88748,1,2,0:0:0:0:
178,157,88931,5,0,0:0:0:0:
56,310,89114,1,0,0:0:0:0:
242,258,89297,2,0,L|315:239,1,75
178,157,89663,5,2,0:0:0:0:
307,360,89846,1,0,0:0:0:0:
323,118,90029,2,0,B|312:81|312:81|286:53,1,75
288,255,90394,6,0,B|283:225|308:199|308:199|302:182|302:182|331:146|324:118,1,150,4|0,0:0|0:0,0:0:0:0:
92,53,91126,2,0,P|77:87|74:124,1,75,2|0,0:0|0:0,0:0:0:0:
109,240,91492,1,0,0:0:0:0:
191,152,91675,6,0,L|262:132,1,75
347,46,92041,1,0,0:0:0:0:
379,162,92224,2,0,L|450:142,1,75
461,314,92590,2,0,P|445:280|441:243,1,75,2|0,0:0|0:0,0:0:0:0:
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256,285,93321,6,0,B|210:285|189:256|189:256|193:222|233:198,1,150,0|2,0:0|0:0,0:0:0:0:
378,161,93870,1,2,0:0:0:0:
327,304,94053,2,0,P|289:299|255:284,1,75,2|0,0:0|0:0,0:0:0:0:
207,112,94419,6,0,B|253:112|274:141|274:141|270:175|230:199,2,150,4|0|0,0:0|0:0|0:0,0:0:0:0:
66,300,95516,1,2,0:0:0:0:
262,314,95699,1,2,0:0:0:0:
111,189,95882,1,0,0:0:0:0:
158,377,96065,1,0,0:0:0:0:
231,198,96248,6,0,B|231:162|219:123|219:123|227:81|253:58,1,150,4|0,0:0|0:0,0:0:0:0:
339,144,96797,1,0,0:0:0:0:
354,284,96980,2,0,B|345:249|323:214|323:214|320:171|339:143,1,150,2|0,0:0|0:0,0:0:0:0:
443,205,97529,1,0,0:0:0:0:
493,337,97711,6,0,B|476:305|445:277|445:277|431:237|443:205,1,150
443,85,98260,1,0,0:0:0:0:
353,284,98443,2,0,B|344:249|322:214|322:214|319:171|338:143,1,150,2|0,0:0|0:0,0:0:0:0:
443,85,98992,1,0,0:0:0:0:
231,198,99175,6,0,B|231:162|219:123|219:123|227:81|253:58,1,150
353,284,99907,1,2,0:0:0:0:
110,112,100272,1,2,0:0:0:0:
231,198,100455,1,2,0:0:0:0:
95,260,100638,5,6,0:0:0:0:
383,135,102102,6,0,B|382:104|361:81|361:81|331:75|303:90,1,120,4|0,0:0|0:0,0:0:0:0:
128,135,102651,2,0,B|129:104|150:81|150:81|180:75|208:90,1,120,4|0,0:0|0:0,0:0:0:0:
349,247,103199,2,0,B|311:303|256:319|256:319|198:302|164:247,1,240,4|8,0:0|0:0,0:0:0:0:
256,85,104297,5,2,0:0:0:0:
349,247,104480,1,4,0:3:0:0:
163,246,104663,1,4,0:3:0:0:
256,192,105029,5,4,0:0:0:0:
256,192,105211,12,0,107955,0:0:0:0:
micchi_chi
Hi there
NM from my modding Q
Yay~ something from BSD ^^

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[General]
SPOILER
  1. Consider to add an Easy. This song is short, it wouldn't be much trouble. And it would make a better diff spread so it would increase the quality of the mapset.

[Normal]
SPOILER
  1. 00:00:907 (1,2) - tl;dr, fix blanket. If you're not sure how to, read next :arrow: . As you can see here, this is a perfect pattern for blanket and I see you're attempting to do blanket here. But it still imperfect. The trick to make the perfect blanket is to use blanketed note's approach circle as a guide. 00:02:018 (2) - for this case. In your current pattern, you can see that the slider body is not following the approach circle perfectly, take a look http://puu.sh/sSpn8/cb1def4ded.jpg that's why the blanket seems imperfect. First step to perfect it, you can use 25% playback rate so you can place the approach circle in such a way that it would be easier to follow it, look here : http://puu.sh/sSpvA/89713ae1dd.jpg Next step, you can adjust the anchors so the slider body would coincide with the approach circle, like so : http://puu.sh/sSpz2/cd4b942a21.jpg And voila, a perfect blanket. Repeat for another blanket pattern like 00:04:240 (2,3) - 00:05:351 (3,1) - and so on because they also seemed imperfect. You can manipulate the note position like ctrl+g-ing it or adding a note to create an approach circle guide. Just be creative ^^
  2. 00:19:795 (1) - Warning, spinner gap. I read a new rules that say that there's must be min 2 empty beat after a spinner at Normal for a recovery. Because of this note, the gap you have rn is only 1 and a half beat. I suggest to just remove this note since it don't really cover an important sound.
  3. 00:24:541 (2,1) - They are almost touching, it doesn't look good. I suggest to move 00:26:004 (1) - a bit higher while maintaining the DS http://puu.sh/sSpNO/60b0907421.jpg would look much better. Don't forget to DS next notes.
  4. 00:33:138 (2) - I don't think this note is necessary because there's barely any sound there. Maybe just remove it?
  5. 00:33:321 (3) - I think it would flow much better if this curved another way http://puu.sh/sSpXa/af373c33e4.jpg but well, you'll have to do some modification for next notes. Let me guide you. First, make sure (3)'s tail still land perfectly on top of 00:34:785 (1) - 's head http://puu.sh/sSpYC/333d10d445.jpg Next, place (4) and (5) like this http://puu.sh/sSq18/e9358ffcd9.jpg try to maintain triangle and blanket pattern for extra plus on looks ;) Last, curve 00:34:785 (1) - so it would blanket 00:34:053 (4) - and tadaah.
  6. 00:41:187 There's a pretty big drum sound that you ignored here. You can add a note to cover it but it might be too much note for Normal tho because the next pattern is pretty tricky as well. Or maybe, you can end 00:40:638 (2) - there so the tail would cover the sound, but it would be no longer covering vocal. Well, choose your own way.
  7. 01:09:907 (1,3) - This don't look like blanket pattern but I think you better blanket it, lol.
  8. 01:12:468 (6,1) - Well I don't know if you have another stacked 1/2 pattern before, but I think this is the first one, the other is 1/4 pattern, so maybe player will think of this as another 1/4 pattern... It also downbeat so stacking would reduce the emphasize. Maybe you better unstack them. But well, it's no big deal, you still can keep this.
  9. 01:13:931 Add circle to cover vocal? It also be a nice lead up to 01:14:297 (2) -
  10. 01:17:955 (4,2) - They are overlapping and it's not a good thing. There's two option, move (4) somewhere like this http://puu.sh/sSqmR/0860257c04.jpg withe extra perk that it make better flow but you will have to go through DS-ing hell, or rotate this entire thing 01:19:419 (2,3,4) - with ctrl+shift+R command so it would look something like this http://puu.sh/sSqpD/9f39db4788.jpg or it's not overlapping anymore. I totally recommend the latter ofc.
  11. 01:19:419 (2,5) - Stack. Try to fix this blanket 01:19:419 (2,4) - and you'll be able to stack perfectly without disturbing the DS.
  12. 01:22:894 (3,1) - Naaahhh, this is very tricky for Normal. Don't do this. But well, I can't find a nice easy way to fix this so make sure to find it yourself. Anyway, I oblige you to change this.
  13. 01:36:248 (4) - Try to make the curve part blanket 01:34:419 (1) - 's body. http://puu.sh/sSqyo/20a89a9fe2.jpg it won't be visible in gameplay but lol, y not.
  14. 01:37:711 (2) - I hear sound at blue tick, maybe make this a 1/4 reverse slider?
  15. 01:42:651 (2,5) - The way they're overlapping is not really good imo, maybe try to move (5) like this http://puu.sh/sSqD9/da6c0197a9.jpg while keeping nice triangle pattern and changing its direction a bit for better flow.
  16. 01:45:029 (1) - Tip about spinner, don't directly put a spinner at big white tick. Precede it with a circle like so http://puu.sh/sSqH9/f822a3f2ac.jpg (you can start the spinner at blue tick or even yellow tick (1/8) at slower BPM like this for harder diff). That way, you can add finish hitsound to the circle and the big sound would be emphasized better. But well, it's not obligatory, especially for lower diff like this so you can keep. Feel free to apply tho.

Wow, I totally feel like modding rn
Good map overall ^^
I'll end this here for a while, I'll go check Hard (and maybe Insane) later.

Good luck for now :3

Ediiiittt
let's mod Hard~

[Hard]
SPOILER
  1. HP 7 is VERY high!!! Use 5 or 6. Considering the Insane is 7 and Normal is 4, maybe 5.5.
  2. I still see some blanket problems, better fix them~
  3. 00:09:425 (1,2) - Is the stack really necessary? Considering there's no really sound that suggest stacking, I think it's better to unstack them. Well, if you can figure out a nice place to unstack, at least stacking on top of 00:11:277 (3) - would be better.
  4. 00:15:721 (1) - Okay, I know you're trying to make some symmetrical rhythm with 00:14:240 (1) - but considering the sound is not symmetrical, I mean, there's guitar sound here 00:16:092 I think you better adapt to the sound by ending the slider there and adding a circle at white tick afterwards.
  5. 00:17:203 (1) - Well, there's no spinner gap rule for Hard so maybe you can end this spinner here 00:19:425 where the last guitar note was because ending it at where it is now don't really make sense imo. Some more suggestion, maybe you can make a lead up to the verse by adding a 1/4 slider here 00:19:795 to support the vocal.
  6. 00:23:077 (3,4) - Polarity stuff, try to watch this https://www.youtube.com/watch?v=53PkFLrK8Ws tl;dr, it would be better if you delete this slider 00:24:175 (4) - and then make reverse for (3) and add a note afterwards (if necessary) Or maybe you can use some trickier rhythm like this http://puu.sh/sSE6Q/11227837d9.jpg since this is Hard.
  7. 00:30:394 (6,7) - Unstack, people might mistake this as 1/4 pattern since you don't even stack 1/4 pattern.
  8. 00:39:175 (6) - There's a guitar and vocal sound here 00:39:541 that's very worth mapping but got ignored. Just end the slider there and add a circle afterwards.
  9. 00:51:980 (1,2) - It kinda weird that you cover these two vocal sound but not this one 00:51:797 It felt, incomplete or something. I suggest to cover that vocal note as well. You can simply add a circle or change the entire thing to 1/4 reverse slider. Personally I prefer the latter because not only it become simpler, but it would also differ from the drum note here 00:51:614 (4) - , but well, the entire thing is up to you~
  10. 00:53:809 (1,2,3,4) - Kinda weird pattern tbh... Either stack these three 00:53:809 (1,2,3) - entirely or separate them entirely. Don't separate only one and stack the other because they are one of a kind sound.
  11. 00:58:199 (1) - Maybe follow 00:57:102 (5) - 's shape for the part before red anchor to make it looks neater. Because currently it looks like bad overlap. http://puu.sh/sSExk/fd55d6c847.jpg I guess you get the idea.
  12. 00:59:663 (4,5) - Try to swap (ctrl+g) these two. I think it would be more fitting because it would cover the long vocal sound better and the bigger sound here 01:00:029 would be covered with circle instead of slider end thus emphasizing it better.
  13. 01:09:907 Ignored big white tick here. Honestly I prefer if this part is clickable so you might have to make a little rhythm change but I guess you're concentrating on vocal so at least use this slider 01:09:541 (6) - to emphasize it with making the big white tick land on red anchor. http://puu.sh/sSEJw/386653a73e.jpg something like that. But really, it's better if it's actually clickable.
  14. 01:15:760 (1,2) - Umm, maybe make this symmetrical? http://puu.sh/sSEOh/b524751c19.jpg
  15. 01:20:516 (6,1) - Same thing about 00:58:199 (1) -, follow (6)'s shape.
  16. 01:48:138 Well since this is Hard, I'll say this. Maybe consider adding another spinner here? Since there's still pretty long aftersound when the spinner ends. If you do, end the spinner here 01:49:053

Still good map
Take a little glance on the Insane and it seems good as well.
Soo good luck
And have a star
Topic Starter
Kirisakiii
sorry for the late reply! c:

[ Sharuresu ] wrote:

Hey NM from my queue

Normal
  1. 00:02:018 (2) - delete this please
  2. 00:03:499 (1) - delete nc im putting nc at the beginning of a new section? this one here has a larger emphasis on the music
  3. 00:05:351 (3) - nc same reason above^
  4. 00:06:462 (1) - delete nc ^
  5. 00:06:462 (1,1) - stack? better not for normal c:
  6. 00:17:203 - something like this should be better http://puu.sh/sL70n/f77bf44353.jpg I start it at 00:17:203 since thats where the music is so i dont think it should be there
  7. 00:54:541 (5,6) - slider here I like it this way? but I'll keep that in mind
  8. 01:17:224 (3) - ctrl g
  9. 01:17:224 (3) - stack? nah
  10. 01:22:894 (3) - end this slider on the blue tic and 01:23:443 - put a circle here
  11. 01:29:663 (4,2,3) - stack

    unreplied ones are fixed, thanks!

Hard
  1. 00:02:018 (2) - delete
  2. 00:06:462 (1,4) - stack rest of them are unstacked so nah
  3. 00:17:203 (1) - end the spinner at the red tic before 00:20:151 (1) - it would be too late for players to react to the sliders
  4. 00:54:541 (3,4) - ctrl g I prefer this way
  5. 00:58:199 (1) - try to follow the tail of this slider 00:57:102 (5) -
  6. 00:59:846 (5) - reverse fixed something here myself instead
  7. 01:05:699 (4) - ^ i dont think this is necessary
  8. 01:32:955 (6) - stack with the sliderend of 01:31:675 (3) - dont really like the idea of stacking here
  9. 01:38:077 (4) - delete this and move 01:37:529 (3) - on the white tic http://puu.sh/sL9Bh/70b9d043e3.jpg

    unreplied ones are fixed, thanks!

Yahuri's Novel
  1. 00:29:495 (2) - something like this should be better http://puu.sh/sL89D/8a77e5dc9f.jpg
  2. 00:32:422 (2) - ^

Good song : ) agree :)
thanks for the mod!
Topic Starter
Kirisakiii
sorry for the late reply! c:

kwk wrote:

hi,from Q

[Normal]
  1. Im not too well versed in the ranking criteria and guidelines but from what i know, if you don't have an easy difficulty, your normal difficulty should try to follow easy difficulty guidelines. So what i think you will have to change in your diff to reflect this would be to avoid stacked/overlapping notes and probably simplify a bit of the rhythm. working on it, thanks ;w;
  2. 00:06:462 (1) - fix blanket done?
  3. 00:33:138 (2) - delete this note to simplify rhythm? you don't have a note here 00:37:529 - or 00:38:992 - so no need to have that note imo ok
  4. 00:41:370 (3) - replace with note to simplify rhythm? you dont use this 1/4 slider elsewhere to represent similar sounds either ^
  5. 00:46:492 (1) - plays better if you ctrl+g since previous pattern built expectation that the next note would be below ^
  6. 01:05:516 (3) - delete note here since you dont have it here 01:28:931 - it would feel empty then, i changed around 01:28:931 instead similar to the rhythm at 01:05:516 (3,4,5,1)
  7. 01:35:516 (2,3) - i personally would simplify the rhythm further by just using a 1/1 slider here from start of (2) to start of (3) made it to a reverse slider c:
  8. 01:38:992 (4) - suggest you just use a 1/2 slider here starting on the white tick, since there is a pretty significant beat there. ok
[Hard]
  1. 00:25:638 (1,2,3,4) - a bit questionable with the stacking, since this can be tricky to read in conjunction with the AR fixed
  2. 00:51:797 - do believe you should map this instead of purely following the background, since its very dominant, being the sentence starter and significantly louder. hmm like this?
  3. 00:56:004 (2,3) - intentional dsing? whoops nope
  4. 01:12:285 (5,6,7,1,2,3,4,1,2,3,4,1) - i do like this bit but i think it would be better if you deleted (1) in each NC to tone down the intensity, and better reflect the music since there is no significant beat there. deleting (1) would feel empty and its more like im creating an emphasis there?
  5. 01:19:419 (3,4,5) - intentional dsing? nope again :9
  6. really like this diff~ gaspp// thank you ;v;
might want to fix volume conflict at 00:20:166 - on yahuri's diff still waiting for offset check ;w;

glgl
thanks for the mod! :D
Topic Starter
Kirisakiii
sorry for the late reply! ><

ProEzreal wrote:

Hello~ NM from my queue

General
  1. Audio preview time is not consistent on Yahuri's Novel.
  2. soft-hitfinish2.wav has a delay time of >=5ms hmm I remembered getting this file from the osu! library. hopefully this one works?
  3. First bpm line: should not be a time signature of 3/4. It should be 4/4 with the offset being 2388, or -576 if you want to map the guitar before it. Make sure you fix all the new combo patterns after.fixed the time signature, but I'm still confused about the right offset. I'll be using -576 for now. Still waiting for the offset check from the bpm q ;n;

Normal
  1. 00:00:902 - 00:20:151 - Volume seems a bit high for such a quiet section, try reducing to 30% or lower changed
  2. 00:02:018 (2) - no sound here, it really doesn't make sense in placing a circle here done
  3. 00:44:114 (2,5) - this overlap doesn't look really nice, you have a lot of space to use above the slider fixed
  4. 00:49:419 (1,3) - can we copy and paste so it looks the same? ^
  5. 00:55:272 (1) - the "whistles" on the tails sounds really awkward and doesn't follow the song. the correct use of the "whistles" would be to add them on the second and fourth white lines in a full measure. and those hitsounds should actually be claps but whatev still suck at hitsounds sorry ;w; will be working on it with Yahuri later on
  6. 01:45:029 (1) - would be nice if you could add a circle here for the loud finish in the back I like the idea of keeping the spinner this way

Hard
  1. same thing about volumes done
  2. 00:02:018 (2) - again, no sound here ^
  3. 00:14:240 (1,1) - I really don't understand why this has to be sv 0.5x, seems very confusing and unnecessary. softens that note?
  4. 00:15:721 (1) - why is the hitsound here different? seems pretty inconsistent just missed a whistle at the front
  5. 00:17:203 (1) - it would make more sense to pull this up to 00:19:425 - since there's actually a separate sound there instead of ending the spinner in the middle of a note I'm using the spinner as an end note
  6. fix hitsounds yep working on it

yahuri
  1. 00:30:044 (3,4) - the distance here and 00:32:970 (3,4) - here is different
    not bad

gl
thanks for the mod!
Topic Starter
Kirisakiii
sorry for the late reply! ><

hanyuu_nanodesu wrote:

Hi there hi :)
NM from my modding Q
Yay~ something from BSD ^^ hehe ^^

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[General]
SPOILER
  1. Consider to add an Easy. This song is short, it wouldn't be much trouble. And it would make a better diff spread so it would increase the quality of the mapset. I'll consider it _(:3 」∠ )_

[Normal]
SPOILER
  1. 00:00:907 (1,2) - tl;dr, fix blanket. If you're not sure how to, read next :arrow: . As you can see here, this is a perfect pattern for blanket and I see you're attempting to do blanket here. But it still imperfect. The trick to make the perfect blanket is to use blanketed note's approach circle as a guide. 00:02:018 (2) - for this case. In your current pattern, you can see that the slider body is not following the approach circle perfectly, take a look http://puu.sh/sSpn8/cb1def4ded.jpg that's why the blanket seems imperfect. First step to perfect it, you can use 25% playback rate so you can place the approach circle in such a way that it would be easier to follow it, look here : http://puu.sh/sSpvA/89713ae1dd.jpg Next step, you can adjust the anchors so the slider body would coincide with the approach circle, like so : http://puu.sh/sSpz2/cd4b942a21.jpg And voila, a perfect blanket. Repeat for another blanket pattern like 00:04:240 (2,3) - 00:05:351 (3,1) - and so on because they also seemed imperfect. You can manipulate the note position like ctrl+g-ing it or adding a note to create an approach circle guide. Just be creative ^^ turned out I had to change a bit here since I removed a note few mods ago but thanks for the tips :D
  2. 00:19:795 (1) - Warning, spinner gap. I read a new rules that say that there's must be min 2 empty beat after a spinner at Normal for a recovery. Because of this note, the gap you have rn is only 1 and a half beat. I suggest to just remove this note since it don't really cover an important sound. had time signature issue so I guess its okay now? //I used to not have a spinner here tho but some suggested to put in so im just honestly confused lol
  3. 00:24:541 (2,1) - They are almost touching, it doesn't look good. I suggest to move 00:26:004 (1) - a bit higher while maintaining the DS http://puu.sh/sSpNO/60b0907421.jpg would look much better. Don't forget to DS next notes. fixed!
  4. 00:33:138 (2) - I don't think this note is necessary because there's barely any sound there. Maybe just remove it? ^
  5. 00:33:321 (3) - I think it would flow much better if this curved another way http://puu.sh/sSpXa/af373c33e4.jpg but well, you'll have to do some modification for next notes. Let me guide you. First, make sure (3)'s tail still land perfectly on top of 00:34:785 (1) - 's head http://puu.sh/sSpYC/333d10d445.jpg Next, place (4) and (5) like this http://puu.sh/sSq18/e9358ffcd9.jpg try to maintain triangle and blanket pattern for extra plus on looks ;) Last, curve 00:34:785 (1) - so it would blanket 00:34:053 (4) - and tadaah. since I have already removed 00:33:138's note from a couple of mods back, I've made my own modifications :D
  6. 00:41:187 There's a pretty big drum sound that you ignored here. You can add a note to cover it but it might be too much note for Normal tho because the next pattern is pretty tricky as well. Or maybe, you can end 00:40:638 (2) - there so the tail would cover the sound, but it would be no longer covering vocal. Well, choose your own way. wow I completely missed that. hope this one works!
  7. 01:09:907 (1,3) - This don't look like blanket pattern but I think you better blanket it, lol. changed a lot here few mods back. cant remember if it is a blanket pattern or nah :v
  8. 01:12:468 (6,1) - Well I don't know if you have another stacked 1/2 pattern before, but I think this is the first one, the other is 1/4 pattern, so maybe player will think of this as another 1/4 pattern... It also downbeat so stacking would reduce the emphasize. Maybe you better unstack them. But well, it's no big deal, you still can keep this. stacking helps emphasize it imo so I'll keep it
  9. 01:13:931 Add circle to cover vocal? It also be a nice lead up to 01:14:297 (2) - sure
  10. 01:17:955 (4,2) - They are overlapping and it's not a good thing. There's two option, move (4) somewhere like this http://puu.sh/sSqmR/0860257c04.jpg withe extra perk that it make better flow but you will have to go through DS-ing hell, or rotate this entire thing 01:19:419 (2,3,4) - with ctrl+shift+R command so it would look something like this http://puu.sh/sSqpD/9f39db4788.jpg or it's not overlapping anymore. I totally recommend the latter ofc. fixed!
  11. 01:19:419 (2,5) - Stack. Try to fix this blanket 01:19:419 (2,4) - and you'll be able to stack perfectly without disturbing the DS. whoops. missed that one
  12. 01:22:894 (3,1) - Naaahhh, this is very tricky for Normal. Don't do this. But well, I can't find a nice easy way to fix this so make sure to find it yourself. Anyway, I oblige you to change this. fixed! //hopefully
  13. 01:36:248 (4) - Try to make the curve part blanket 01:34:419 (1) - 's body. http://puu.sh/sSqyo/20a89a9fe2.jpg it won't be visible in gameplay but lol, y not. again, changed a lot few mods back lol thanks anyway XD
  14. 01:37:711 (2) - I hear sound at blue tick, maybe make this a 1/4 reverse slider? I'll keep it this way since its Normal :3
  15. 01:42:651 (2,5) - The way they're overlapping is not really good imo, maybe try to move (5) like this http://puu.sh/sSqD9/da6c0197a9.jpg while keeping nice triangle pattern and changing its direction a bit for better flow. ok
  16. 01:45:029 (1) - Tip about spinner, don't directly put a spinner at big white tick. Precede it with a circle like so http://puu.sh/sSqH9/f822a3f2ac.jpg (you can start the spinner at blue tick or even yellow tick (1/8) at slower BPM like this for harder diff). That way, you can add finish hitsound to the circle and the big sound would be emphasized better. But well, it's not obligatory, especially for lower diff like this so you can keep. Feel free to apply tho. I'll keep it this way :3

Wow, I totally feel like modding rn
Good map overall ^^ yay \>///</
I'll end this here for a while, I'll go check Hard (and maybe Insane) later.

Good luck for now :3

Ediiiittt
let's mod Hard~

[Hard]
SPOILER
  1. HP 7 is VERY high!!! Use 5 or 6. Considering the Insane is 7 and Normal is 4, maybe 5.5.
  2. I still see some blanket problems, better fix them~ fixed!
  3. 00:09:425 (1,2) - Is the stack really necessary? Considering there's no really sound that suggest stacking, I think it's better to unstack them. Well, if you can figure out a nice place to unstack, at least stacking on top of 00:11:277 (3) - would be better. ^
  4. 00:15:721 (1) - Okay, I know you're trying to make some symmetrical rhythm with 00:14:240 (1) - but considering the sound is not symmetrical, I mean, there's guitar sound here 00:16:092 I think you better adapt to the sound by ending the slider there and adding a circle at white tick afterwards. not for symmetrical purposes lol but ok
  5. 00:17:203 (1) - Well, there's no spinner gap rule for Hard so maybe you can end this spinner here 00:19:425 where the last guitar note was because ending it at where it is now don't really make sense imo. Some more suggestion, maybe you can make a lead up to the verse by adding a 1/4 slider here 00:19:795 to support the vocal. again, it was a time signature issue so maybe this would be okay :3
  6. 00:23:077 (3,4) - Polarity stuff, try to watch this https://www.youtube.com/watch?v=53PkFLrK8Ws tl;dr, it would be better if you delete this slider 00:24:175 (4) - and then make reverse for (3) and add a note afterwards (if necessary) Or maybe you can use some trickier rhythm like this http://puu.sh/sSE6Q/11227837d9.jpg since this is Hard. hmm i did a thing here hopefully this works :p
  7. 00:30:394 (6,7) - Unstack, people might mistake this as 1/4 pattern since you don't even stack 1/4 pattern. there are similar patterns later on so i dont think its necessary
  8. 00:39:175 (6) - There's a guitar and vocal sound here 00:39:541 that's very worth mapping but got ignored. Just end the slider there and add a circle afterwards. fixed!
  9. 00:51:980 (1,2) - It kinda weird that you cover these two vocal sound but not this one 00:51:797 It felt, incomplete or something. I suggest to cover that vocal note as well. You can simply add a circle or change the entire thing to 1/4 reverse slider. Personally I prefer the latter because not only it become simpler, but it would also differ from the drum note here 00:51:614 (4) - , but well, the entire thing is up to you~ ^
  10. 00:53:809 (1,2,3,4) - Kinda weird pattern tbh... Either stack these three 00:53:809 (1,2,3) - entirely or separate them entirely. Don't separate only one and stack the other because they are one of a kind sound. I kinda like whats going on here tbh but I'll keep that in mind
  11. 00:58:199 (1) - Maybe follow 00:57:102 (5) - 's shape for the part before red anchor to make it looks neater. Because currently it looks like bad overlap. http://puu.sh/sSExk/fd55d6c847.jpg I guess you get the idea. yepp
  12. 00:59:663 (4,5) - Try to swap (ctrl+g) these two. I think it would be more fitting because it would cover the long vocal sound better and the bigger sound here 01:00:029 would be covered with circle instead of slider end thus emphasizing it better. changed the rhythm here few mods back, following 00:56:736 (4,5,6)
  13. 01:09:907 Ignored big white tick here. Honestly I prefer if this part is clickable so you might have to make a little rhythm change but I guess you're concentrating on vocal so at least use this slider 01:09:541 (6) - to emphasize it with making the big white tick land on red anchor. http://puu.sh/sSEJw/386653a73e.jpg something like that. But really, it's better if it's actually clickable. changed this bit my way ><
  14. 01:15:760 (1,2) - Umm, maybe make this symmetrical? http://puu.sh/sSEOh/b524751c19.jpg ok
  15. 01:20:516 (6,1) - Same thing about 00:58:199 (1) -, follow (6)'s shape. done
  16. 01:48:138 Well since this is Hard, I'll say this. Maybe consider adding another spinner here? Since there's still pretty long aftersound when the spinner ends. If you do, end the spinner here 01:49:053 nahh it wouldnt be long enough and itll risk breaking combo

Still good map ;w;/
Take a little glance on the Insane and it seems good as well.
Soo good luck
And have a star
thanks for your mod! and your star! ><
WildCry
Hi° NM from my modding queue...

Easy
01:01:983 (3,4) - fix distance
01:13:324 (2,3) - here to



Normal
01:04:178 (2,3) - fix distance
01:05:641 (3,4) - same

Good diff's very well made.



Hard
00:59:056 (5,6) - improve this blanket



Yahuri's Novel
Anything to say great diff!


Great beatmap!,i will leave something here.
Topic Starter
Kirisakiii

WildCry wrote:

Hi° NM from my modding queue...

Easy
01:01:983 (3,4) - fix distance fixed
01:13:324 (2,3) - here to ^



Normal
01:04:178 (2,3) - fix distance no problems there? I moved it around tho
01:05:641 (3,4) - same same thing

Good diff's very well made.
thanks!


Hard
00:59:056 (5,6) - improve this blanket done



Yahuri's Novel
Anything to say great diff!


Great beatmap!,i will leave something here. thanks!
thanks for the mod! :)
Yahuri
whoop
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54483
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Namae wo Yobu yo
TitleUnicode:名前を呼ぶよ
Artist:Luck Life
ArtistUnicode:ラックライフ
Creator:Kirisakiii
Version:Yahuri's Novel
Source:文豪ストレイドッグス
Tags:yahuri bungou stray dogs ending spring 2016
BeatmapID:1152439
BeatmapSetID:484412

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,-950,"Namae Wo Yobu Yo.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-1167,740.740740740741,4,2,1,50,1,0
-100,-200,4,2,1,50,0,0
19544,731.707317073171,4,2,1,50,1,0
19544,-142.857142857143,4,2,1,60,0,0
42958,-125,4,2,1,50,0,0
48812,-111.111111111111,4,2,1,50,0,0
54665,-100,4,2,2,75,0,1
77897,-100,4,2,2,75,0,0
78080,-100,4,2,2,75,0,1
100031,-142.857142857143,4,2,2,60,0,0
101495,-125,4,2,2,60,0,0
104422,-166.666666666667,4,2,2,60,0,0
107348,-166.666666666667,4,2,2,5,0,0


[Colours]
Combo1 : 73,237,159
Combo2 : 145,145,255
Combo3 : 181,106,255
Combo4 : 255,145,255
Combo5 : 255,125,125
Combo6 : 255,106,181
Combo7 : 91,173,255
Combo8 : 119,119,255

[HitObjects]
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Title:Namae wo Yobu yo
TitleUnicode:名前を呼ぶよ
Artist:Luck Life
ArtistUnicode:ラックライフ
Creator:Kirisakiii
Version:Yahuri's Novel
Source:文豪ストレイドッグス
Tags:yahuri bungou stray dogs ending spring 2016
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300,294,24665,2,0,L|196:275,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
112,306,25214,1,0,0:0:0:0:
18,213,25397,6,0,L|-1:109,1,104.999996795654,2|0,0:0|0:0,0:0:0:0:
33,26,25946,2,0,P|111:24|184:52,1,157.499995193482,2|2,0:0|0:0,0:0:0:0:
217,136,26678,2,0,P|295:137|368:109,1,157.499995193482
401,26,27409,1,0,0:0:0:0:
454,128,27592,2,0,L|471:231,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
436,314,28141,1,0,0:0:0:0:
334,231,28324,6,0,L|230:213,1,104.999996795654,2|0,0:0|0:0,0:0:0:0:
197,129,28873,2,0,L|145:119,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
180,295,29422,2,0,L|232:305,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
316,334,29787,2,0,L|334:230,1,104.999996795654,2|0,0:0|0:0,0:0:0:0:
511,208,30519,2,0,L|493:312,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
414,269,31068,1,0,0:0:0:0:
313,353,31251,6,0,L|209:335,1,104.999996795654,2|0,0:0|0:0,0:0:0:0:
127,370,31800,2,0,L|75:360,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
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209,225,32714,2,0,P|261:223|310:206,1,104.999996795654
279,29,33446,2,0,P|227:29|178:46,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
145,130,33995,1,0,0:0:0:0:
215,240,34178,6,0,L|233:344,1,104.999996795654,2|0,0:0|0:0,0:0:0:0:
144,330,34726,2,0,L|134:278,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
292,195,35275,2,0,L|396:177,2,104.999996795654,2|0|0,0:0|0:0|0:0,0:0:0:0:
134,278,36373,2,0,L|116:174,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
149,91,36922,1,0,0:0:0:0:
278,109,37104,6,0,L|382:91,1,104.999996795654,2|0,0:0|0:0,0:0:0:0:
464,56,37653,1,2,0:0:0:0:
452,145,37836,2,0,L|433:248,1,104.999996795654,0|2,0:0|0:0,0:0:0:0:
465,332,38385,1,0,0:0:0:0:
377,318,38568,2,0,L|273:300,1,104.999996795654
189,332,39117,1,0,0:0:0:0:
228,223,39300,2,0,L|209:119,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
127,85,39848,1,0,0:0:0:0:
257,44,40031,6,0,L|360:25,1,104.999996795654,2|0,0:0|0:0,0:0:0:0:
432,79,40580,1,2,0:0:0:0:
350,114,40763,2,0,L|298:124,1,52.4999983978272
209,119,41129,2,0,L|105:100,2,104.999996795654,2|0|0,0:0|0:0|0:0,0:0:0:0:
295,333,42226,1,8,0:0:0:0:
400,249,42409,1,8,0:0:0:0:
265,253,42592,1,4,3:0:0:0:
378,329,42775,1,0,0:0:0:0:
331,202,42958,6,0,L|310:83,1,120,4|0,0:0|0:0,0:0:0:0:
232,16,43507,1,2,0:0:0:0:
156,84,43690,2,0,P|132:138|137:201,1,120,0|2,0:0|0:0,0:0:0:0:
189,285,44239,1,0,0:0:0:0:
256,208,44422,2,0,P|310:184|369:187,1,120
189,285,45153,2,0,L|178:225,1,60,8|0,0:0|0:0,0:0:0:0:
125,138,45519,2,0,L|114:78,1,60
247,151,45885,6,0,L|365:130,1,120,2|0,0:0|0:0,0:0:0:0:
353,232,46434,2,0,L|290:242,1,60,2|0,0:0|0:0,0:0:0:0:
203,59,46983,2,0,L|321:38,1,120,2|0,0:0|0:0,0:0:0:0:
455,191,47714,2,0,L|465:250,1,60
354,178,48080,2,0,B|296:194|296:194|255:241,1,120,8|0,0:0|0:0,0:0:0:0:
352,278,48629,1,0,0:0:0:0:
467,154,48812,6,0,B|437:93|437:93|375:66,1,134.999995880127,6|0,0:0|0:0,0:0:0:0:
256,102,49361,1,0,0:0:0:0:
136,66,49544,2,0,B|74:93|74:93|45:154,1,134.999995880127,8|0,0:0|0:0,0:0:0:0:
318,331,50275,6,0,B|255:354|255:354|192:332,1,134.999995880127,6|0,0:0|0:0,0:0:0:0:
115,244,50824,1,0,0:0:0:0:
197,120,51007,2,0,P|179:91|154:68,1,67.4999979400635,8|0,0:0|0:0,0:0:0:0:
315,120,51373,2,0,P|332:91|357:68,1,67.4999979400635
360,228,51739,6,0,L|360:296,1,67.4999979400635,8|2,0:0|0:0,0:0:0:0:
152,296,52104,2,0,L|152:228,1,67.4999979400635,8|8,0:0|0:0,0:0:0:0:
152,194,52379,1,8,0:0:0:0:
152,160,52470,1,8,0:0:0:0:
257,54,52653,1,4,3:0:0:0:
363,159,52836,1,4,3:0:0:0:
257,265,53019,1,4,3:0:0:0:
117,160,53202,5,8,0:0:0:0:
395,160,53568,1,8,0:0:0:0:
257,20,53934,5,8,0:0:0:0:
257,299,54117,1,4,3:0:0:0:
191,179,54665,6,0,L|116:159,1,75,6|0,0:0|0:0,0:0:0:0:
57,263,55031,2,0,P|91:278|128:282,1,75
262,198,55397,2,0,P|228:182|191:178,2,75,8|0|0,0:0|0:0|0:0,0:0:0:0:
338,293,55946,1,2,0:0:0:0:
383,182,56129,5,0,0:0:0:0:
262,198,56312,1,2,0:0:0:0:
338,293,56495,2,0,P|374:293|410:282,1,75,2|0,0:0|0:0,0:0:0:0:
290,130,56861,2,0,P|270:161|263:198,1,75,8|0,0:0|0:0,0:0:0:0:
456,171,57226,2,0,P|437:136|409:112,1,75
338,293,57592,6,0,B|288:288|288:288|244:311|244:311|195:303,1,150,2|0,0:0|0:0,0:0:0:0:
139,196,58141,1,0,0:0:0:0:
278,126,58324,2,0,L|259:200,1,75,8|0,0:0|0:0,0:0:0:0:
194,302,58690,1,0,0:0:0:0:
63,175,58873,1,8,0:0:0:0:
81,284,59056,5,0,0:0:0:0:
163,121,59239,1,2,0:0:0:0:
194,302,59422,2,0,L|213:376,1,75,2|0,0:0|0:0,0:0:0:0:
259,198,59787,2,0,P|323:157|394:162,1,150,8|0,0:0|0:0,0:0:0:0:
351,274,60336,1,0,0:0:0:0:
302,84,60519,6,0,L|281:11,1,75,2|0,0:0|0:0,0:0:0:0:
161,19,60885,2,0,P|162:55|179:87,1,75
321,154,61251,2,0,P|319:117|302:85,1,75,8|0,0:0|0:0,0:0:0:0:
180,89,61617,1,0,0:0:0:0:
265,263,61800,6,0,P|336:275|403:243,1,150,2|2,0:0|0:0,0:0:0:0:
342,83,62348,2,0,P|326:117|321:154,1,75,2|0,0:0|0:0,0:0:0:0:
509,112,62714,2,0,P|489:80|460:58,1,75,8|0,0:0|0:0,0:0:0:0:
404,242,63080,2,0,P|441:241|512:200,1,75
342,83,63446,6,0,B|264:83|275:121|200:123,1,150,2|0,0:0|0:0,0:0:0:0:
104,50,63995,1,0,0:0:0:0:
122,207,64178,2,0,L|128:282,1,75,8|0,0:0|0:0,0:0:0:0:
241,239,64544,1,0,0:0:0:0:
370,366,64726,1,8,0:0:0:0:
422,265,64909,5,0,0:0:0:0:
262,352,65092,1,2,0:0:0:0:
342,171,65275,2,0,L|361:98,1,75,2|0,0:0|0:0,0:0:0:0:
241,239,65641,5,8,0:0:0:0:
370,366,65824,1,0,0:0:0:0:
342,171,66007,2,0,B|318:141|318:141|283:126,1,75
421,264,66373,6,0,B|414:189|414:189|341:170,1,150,6|0,0:0|0:0,0:0:0:0:
128,281,67104,2,0,P|142:248|147:210,1,75,8|0,0:0|0:0,0:0:0:0:
87,104,67470,1,0,0:0:0:0:
207,105,67653,6,0,L|279:123,1,75,2|0,0:0|0:0,0:0:0:0:
395,91,68019,1,2,0:0:0:0:
365,207,68202,2,0,L|437:225,1,75,2|0,0:0|0:0,0:0:0:0:
275,285,68568,2,0,P|259:251|255:214,1,75,8|0,0:0|0:0,0:0:0:0:
237,41,68934,2,0,P|252:74|256:111,1,75
154,279,69300,6,0,B|108:279|87:250|87:250|91:216|131:192,1,150,2|0,0:0|0:0,0:0:0:0:
339,309,70031,2,0,P|353:274|358:237,1,75,8|0,0:0|0:0,0:0:0:0:
369,120,70397,1,0,0:0:0:0:
188,139,70580,1,8,0:0:0:0:
237,243,70763,5,0,0:0:0:0:
266,63,70946,1,2,0:0:0:0:
358,237,71129,2,0,L|472:280,1,75,2|0,0:0|0:3,0:3:0:0:
273,379,71495,2,0,P|233:317|236:243,1,150,8|0,0:0|0:0,0:0:0:0:
306,145,72044,1,0,0:0:0:0:
116,256,72226,6,0,B|129:223|131:182|131:182|153:145|185:133,1,150,6|0,0:0|0:0,0:0:0:0:
236,242,72775,1,0,0:0:0:0:
273,378,72958,2,0,P|233:316|236:242,1,150,8|0,0:0|0:0,0:0:0:0:
306,145,73507,1,0,0:0:0:0:
116,256,73690,6,0,B|129:182|129:182|187:130,1,150,2|2,0:0|0:0,0:0:0:0:
236,242,74239,1,0,0:0:0:0:
274,377,74422,2,0,B|232:314|232:314|221:272|235:241,1,150,8|0,0:0|0:0,0:0:0:0:
306,145,74970,1,0,0:0:0:0:
116,256,75153,6,0,L|96:182,1,75,6|0,0:0|0:0,0:0:0:0:
217,170,75519,2,0,P|232:203|236:240,1,75,2|0,0:0|0:0,3:0:0:0:
144,372,75885,1,8,0:0:0:0:
263,359,76068,1,2,0:0:0:0:
116,256,76251,2,0,P|81:270|53:295,1,75,8|0,0:0|0:0,3:0:0:0:
235,241,76617,5,6,0:0:0:0:
315,103,76800,1,4,3:0:0:0:
157,104,76983,1,4,3:0:0:0:
316,196,77165,5,6,0:0:0:0:
236,58,77348,1,2,0:0:0:0:
158,195,77531,1,4,3:0:0:0:
315,103,77714,2,0,P|324:66|321:28,1,75,4|0,3:0|0:0,3:0:0:0:
235,241,78080,6,0,L|255:315,1,75,6|0,0:0|0:0,0:0:0:0:
375,314,78446,2,0,P|371:276|356:242,1,75
216,169,78812,2,0,P|219:206|234:240,2,75,8|0|0,0:0|0:0|0:0,0:0:0:0:
274,63,79361,1,2,0:0:0:0:
335,166,79544,5,0,0:0:0:0:
216,169,79726,1,2,0:0:0:0:
274,63,79909,2,0,P|310:56|347:60,1,75,2|0,0:0|0:0,0:0:0:0:
254,231,80275,2,0,P|229:202|215:168,1,75,8|0,0:0|0:0,0:0:0:0:
412,161,80641,2,0,P|399:196|376:225,1,75
274,63,81007,6,0,B|225:55|225:55|181:78|181:78|131:73,1,150,2|0,0:0|0:0,0:0:0:0:
57,159,81556,1,0,0:0:0:0:
222,232,81739,2,0,L|294:244,1,75,8|0,0:0|0:0,0:0:0:0:
248,112,82104,1,0,0:0:0:0:
109,254,82287,1,8,0:0:0:0:
130,72,82470,5,0,0:0:0:0:
222,232,82653,1,2,0:0:0:0:
57,159,82836,2,0,L|-14:139,1,75,2|0,0:0|0:0,0:0:0:0:
109,254,83202,2,0,B|208:280|208:280|166:303,1,150,8|0,0:0|0:0,0:0:0:0:
64,365,83751,1,0,0:0:0:0:
57,159,83934,6,0,L|77:85,1,75,2|0,0:0|0:0,0:0:0:0:
197,86,84300,2,0,P|193:124|178:158,1,75
38,231,84665,2,0,P|41:194|56:160,1,75,8|0,0:0|0:0,0:0:0:0:
178,157,85031,1,0,0:0:0:0:
217,271,85214,1,2,0:0:0:0:
292,119,85397,5,0,0:0:0:0:
331,233,85580,1,2,0:0:0:0:
178,157,85763,2,0,P|143:144|106:142,1,75,2|0,0:0|0:0,0:0:0:0:
169,327,86129,2,0,P|198:302|217:270,1,75,8|0,0:0|0:0,0:0:0:0:
23,230,86495,2,0,P|30:266|48:298,1,75
178,157,86861,6,0,B|210:133|249:137|249:137|280:115|319:118,1,150,2|0,0:0|0:0,0:0:0:0:
437,139,87409,1,0,0:0:0:0:
315,239,87592,2,0,L|242:258,1,75,8|0,0:0|0:0,0:0:0:0:
63,189,87958,1,0,0:0:0:0:
170,352,88141,1,8,0:0:0:0:
178,157,88324,5,0,0:0:0:0:
56,310,88507,1,2,0:0:0:0:
242,258,88690,2,0,L|315:239,1,75,2|0,0:0|0:0,0:0:0:0:
178,157,89056,5,8,0:0:0:0:
307,360,89239,1,0,0:0:0:0:
324,118,89422,2,0,B|313:81|313:81|287:53,1,75
288,255,89787,6,0,B|283:225|308:199|308:199|302:182|302:182|331:146|324:118,1,150,6|0,0:0|0:0,0:0:0:0:
92,53,90519,2,0,P|77:87|74:124,1,75,8|0,0:0|0:0,0:0:0:0:
109,240,90885,1,0,0:0:0:0:
191,152,91068,6,0,L|262:132,1,75,2|0,0:0|0:0,0:0:0:0:
347,46,91434,1,2,0:0:0:0:
379,162,91617,2,0,L|450:142,1,75,2|0,0:0|0:0,0:0:0:0:
461,314,91983,2,0,P|445:280|441:243,1,75,8|0,0:0|0:0,0:0:0:0:
358,91,92348,2,0,P|374:125|378:162,1,75
256,285,92714,6,0,B|210:285|189:256|189:256|193:222|233:198,1,150,2|8,0:0|0:0,0:0:0:0:
358,91,93263,1,8,0:0:0:0:
327,266,93446,2,0,P|291:280|254:284,1,75,8|0,0:0|0:0,0:0:0:0:
358,91,93812,6,0,B|404:91|425:120|425:120|421:154|381:178,2,150,4|0|2,0:0|0:0|0:0,0:0:0:0:
66,300,94909,1,8,0:0:0:0:
262,314,95092,1,8,0:0:0:0:
111,189,95275,1,0,0:0:0:0:
158,377,95458,1,0,0:0:0:0:
231,198,95641,6,0,B|231:162|219:123|219:123|227:81|253:58,1,150,6|0,0:0|0:0,0:0:0:0:
339,144,96190,1,0,0:0:0:0:
354,285,96373,2,0,B|345:250|323:215|323:215|339:144,1,150,8|0,0:0|0:0,0:0:0:0:
443,205,96922,1,0,0:0:0:0:
493,337,97104,6,0,B|476:305|445:277|445:277|454:236|443:205,1,150,2|2,0:0|0:0,0:0:0:0:
443,85,97653,1,0,0:0:0:0:
354,285,97836,2,0,B|345:250|323:215|323:215|339:144,1,150,8|0,0:0|0:0,0:0:0:0:
443,85,98385,1,0,0:0:0:0:
231,198,98568,6,0,B|231:162|219:123|219:123|227:81|253:58,1,150,2|2,0:0|0:0,0:0:0:0:
353,284,99300,1,8,0:0:0:0:
110,112,99665,1,8,0:0:0:0:
231,198,99848,1,8,0:0:0:0:
66,302,100031,5,6,0:0:0:0:
383,135,101495,6,0,B|382:104|361:81|361:81|331:75|303:90,1,120,6|0,0:0|0:0,0:0:0:0:
128,135,102044,2,0,B|129:104|150:81|150:81|180:75|208:90,1,120,6|0,0:0|0:0,0:0:0:0:
349,247,102592,2,0,B|311:303|256:319|256:319|198:302|164:247,1,240,4|4,0:0|3:0,0:0:0:0:
256,85,103690,5,8,0:0:0:0:
349,247,103873,1,4,0:3:0:0:
163,246,104056,1,4,0:3:0:0:
256,192,104422,5,6,0:0:0:0:
256,192,104604,12,0,107348,0:0:0:0:

version: full-hitsounded

fix the hitsounds on ur diffs btw
Topic Starter
Kirisakiii

Yahuri wrote:

fix the hitsounds on ur diffs btw
already did, just late to update =w= thanks for the hitsound update btw!
PotatoJA
hi from #modreq

Small Mod
[Hard]
01:15:153 (1,1,2,3,4,5) - make as one combo

[Yahuri's Novel]
01:01:617 (4) - this placement feels weird imo, maybe a little higher? stack it with 01:00:885 (2)'s start point
GL :v
Topic Starter
Kirisakiii

PotatoJA wrote:

hi from #modreq

[Hard]
01:15:153 (1,1,2,3,4,5) - make as one combo done

GL :v
lol thanks for the short mod =w=
Yahuri

PotatoJA wrote:

hi from #modreq

Small Mod
[Yahuri's Novel]
01:01:617 (4) - this placement feels weird imo, maybe a little higher? stack it with 01:00:885 (2)'s start point the DS matches what i normally use (1.6x) while the proposed change will make it ~2.0x. anyways this pattern matches what i have here 01:23:934 (1,2,3) - as well.
GL :v
no changes, but thanks for taking a look C:
Lumario
Hey here for my part of M4M :3

General, some things of my mod are based on this: t/517731 which could be helpful to know, just so you know :P

Easy:
01:19:544 (3) - Why is there this one whistle in the whole kiai?
01:43:690 (1) - maybe NC here instead of the last note
The first timing point is at -1167 (lol) not sure if that's ok for ranked that's probably also why the offset isn't correct till 19544
the whistle in this part 00:19:544 (1) - up to here 00:48:080 (3) - is too loud imo
01:08:568 (4) - Just a small general thing (I use this specific slider as an example it can be used on others too tho) you can map strong vocals like this http://puu.sh/tgAwf/24f3d140d4.jpg try to get the timing by going directly on to the strong vocal and then form the slider around the "slider circle"
You should also change the HP and OD to 3

Normal:
Didn't notice anything except the weird timing point and hitsounding I won't write this and the slider suggestion I wrote in Easy for every Diff but I think they apply for everyone.

Hard:
01:43:690 (5,6,7) - reverse slider maybe

Novel:
Looks fine :3

Well GL with ranking your map I hope this mod helped you even if it isn't the biggest :S
Topic Starter
Kirisakiii

Lumario wrote:

Hey here for my part of M4M :3

General, some things of my mod are based on this: t/517731 which could be helpful to know, just so you know :P

Easy:
01:19:544 (3) - Why is there this one whistle in the whole kiai? umm I'm very sure it isn't..? I use them throughout the entire song
01:43:690 (1) - maybe NC here instead of the last note nah, I'll stick to the nc pattern I have used so far
The first timing point is at -1167 (lol) not sure if that's ok for ranked that's probably also why the offset isn't correct till 19544
the whistle in this part 00:19:544 (1) - up to here 00:48:080 (3) - is too loud imo too loud even though its the same with the rest of the maps? won't plan to change but I'll keep that in mind. not sure how this ties to the first offset tho
01:08:568 (4) - Just a small general thing (I use this specific slider as an example it can be used on others too tho) you can map strong vocals like this http://puu.sh/tgAwf/24f3d140d4.jpg try to get the timing by going directly on to the strong vocal and then form the slider around the "slider circle" done
You should also change the HP and OD to 3 sure thing for OD but I won't be changing the drain rate unless stated necessary

Normal:
Didn't notice anything except the weird timing point and hitsounding I won't write this and the slider suggestion I wrote in Easy for every Diff but I think they apply for everyone.
Ill check on the offset again; hitsounding in Easy and Normal is a bit tough tbh I'll have to figure this out again I guess; Slider suggestion will be kept in mind (unless I miss anything) :)

Hard:
01:43:690 (5,6,7) - reverse slider maybe nah I like it this way

Novel:
Looks fine :3 乁( ˙ ω˙乁)

Well GL with ranking your map I hope this mod helped you even if it isn't the biggest :S
thanks for the mod!~
Yahuri
ok the map is coming along nicely so i guess its time to drop my mod :)

General
-on your diffs sometimes you have the sliderwhistle (which i dont think you want?) such as this (from Hard) 00:34:178 (3) - so get rid of those by highlighting ONLY the slider body and then removing whistle (you dont want to accidentally get rid of whistle on the head/tail)
-many blankets can be polished a bit more (use 1/8 snap for approach circles) ill point out the most noticeable ones in the diffs
00:15:129 (1) - i dont think you need an NC here

Easy
-im not sure if SV changes are rankable in Easy. anyways the change is really noticeable here 01:15:153 (1,2,3,4) and here 01:35:641
blankets
00:19:544 (1,2) -
00:21:739 (3,1) -
01:37:104 (1,3) -
00:01:795 - 00:13:277 rhythms are not consistent in accordance to the repeating guitar rhythm
00:13:647 (1,2,1,2) - how about making something more like this? https://puu.sh/thHxo/5f4fdc5c51.png
00:26:861 (2) - i think you should end this slider here 00:27:226 - because the 1/4 spacing really sticks out. (on the other hand, 00:42:226 (3,1) - is okay because its a transition into a slightly more intense section)
00:51:739 (1,2) - flow doesnt look too great, how about rotating 1 by -90 degrees?
01:37:104 (1,2,3) - fix DS

Normal
blankets
00:03:647 (3,1,2) -
00:22:470 (1,2) -
00:30:885 (6,1) -
00:45:885 (1,2) - ?
00:58:324 (2,3) -
01:15:885 (2,3) -
01:31:983 (4,5) -
01:42:044 (2,3) -
00:05:870 (2,3,4) - dont really like flow here, it would be better if ctrl+g (3,4)
00:08:833 (2,3,4,1) - how about making 2 a blanket slider for 1? (tail of 2,3,4,1) should make a parallelogram/square
00:13:647 (1) - could make this slider perfectly symmetrical (rotate to line up with the grid -> make adjustments to anchors -> rotate back)
00:29:056 (2) - remove clap
00:50:275 (1,2) - flow kinda awkward because 2 is in the opposite direction of 1
00:51:739 - remove whistle add clap
00:52:104 - add clap
00:52:653 - remove whistle add drum-finish?
00:52:836 - ^
01:43:873 - ^
01:44:056 - ^
00:59:787 (3) - note here 00:59:970 - isnt loud enough for a repeat slider imo
01:23:202 (3) - 01:23:385 - ^
01:10:580 - add clap
01:25:580 - add whistle
01:31:617 - ^
01:30:885 (2) - remove whistle on head, add whistle on tail
01:33:812 (1) - 01:35:641 (3) - sliders have really weird shapes in comparison to the other sliders, why?
01:34:544 - remove clap add whistle
01:35:092 - remove whistle add clap
01:44:422 (1) - add whistle?

Hard
00:05:869 (2,1) - fix stack
00:10:314 (3,1) - why stack here?
blankets
00:19:544 (1,2,3) - pattern looks weird because 2-3 blankets, could rotate 2 clockwise (to avoid 1-3 overlap) then fix the blankets
00:56:495 (5,6) -
00:57:592 (1,3) -
00:59:056 (5,6) -
01:00:153 (7,1) -
01:17:897 (6,1) -
01:24:665 (3,4) -
00:28:324 (3,4) - could make double blanket (3 around the head of 4)
01:12:044 (7) - remove clap
01:13:507 (4) - ^
01:14:970 (4) - ^
01:16:617 (3,4) - having the slider angles different look weird imo, make them horizontally symmetrical
01:33:812 (1) - same thing as Normal, why is the slider shape so weird in comparison to the other sliders?
01:43:324 (4,5,6,7) - this isnt a straight line, either make it straight or make the angle change more noticeable from 4-5


ok i probably didnt catch everything, let me know if you want me to recheck specific aspects like hitsounding or something :P
Good luck!
iHatePeople
Hello, my Mod from iHateModding

I don't mod this yet? LOL, I make the mod in notepad and I forget to post, but I remember the problem in this map.
I love the song, I find issues to ranking this, but I will give 1 KDS because I want to see this ranked

[Easy]

Ranking Criteria Issues

It's very important then you use only 1/1 sections in Easy Difficult, but in this timing you can use 1/2 section, but 1/4 - NEVER (Only in Slide Return)

01:07:470 - Start slide here and end here 01:08:202
00:42:226 (3) - End slide in red point
00:26:861 (2) - End this slide in red point or make this slide at 00:27:958
00:53:934 (4) - This i think that not have problem, but is better you make a circle here
01:30:885 - Start slide here and end this here 01:31:617
00:16:610 (1,1) - Unrankable this 00:19:544 (1) - have to start 4 stacks after the spinner, you can stop the spinner here 00:18:092 (acceptable) or here 00:18:462 (it's more correct, but can be unrankable)

Compose

00:05:870 (2) - Open more this slide to blanket this correctly
00:19:544 (1,1) - Open more this 2 sliders to blanket correctly
01:44:604 (1) - start this spinner here 01:44:787

[Normal]

Ranking Criteria Issues

I do not have sure about this, but I think this thing unrankable:
You used a stack in 1/4 here 00:53:934 (5,6) (There is no problem in that)
But after you used a stack in 1/2 here 01:11:861 (5,1) - The problem is: The Newbie player can beat the second stack like the 1/4 rhythm.
Because in first action you adapt the player to beat 1/4 in a stack, then after you change this to 1/2, herr you got it?
I do not have sure, but must be more correct stack 00:53:568 (4,5), but this can be unrankable too because stack 2 different rhythms in the same time is weird to a new player, but is totally correct on Hard/Insane.
I think is better you see ranking criteria about "stacks", my English is horrible to write and read.

I do not have sure about this too, but 01:05:641 (3,4,1) - can be confusing, why? the player can beat the (3) after the (4)

[Yahuri's Novel]

Ranking Criteria

01:04:726 (5,2) - Why I always miss this circles? Offscreen. (372,348)

Difficult Issues (Basically Flow)

The problem in this map is the flow and this %$#¨%$*#¨%$*@#¨%@$ triplet here 00:52:104 (2,3,4) I have lost 1 hour to fix this flow 00:52:653 (5,6,7,1,2,1,2) - and the true problem is here 00:52:104 (2,3,4), but let's go by parts
00:48:812 (1,2) - Distance x2,00 (Minor issue: It's only to adapt player to next jumps)

00:52:653 (5,6,7,1,2) - This part is actually horrible to play. I change a lot to find a good flow:

00:52:104 (2) - First delete this slide and make a Circle here. (x2,0 Distance)
00:52:287 - Second, make a Triplet here with 3 Circles stacked (x2,5 Distance)
00:52:470 (5,6,7) - Same distance
00:52:836 (7,8,1) - Same distance (+DS)
00:53:202 (1,2) - Stack
00:53:934 (2,3) - Jump

This is my arrangement:

00:51:739 (1) - 372, 192 < Slide
00:52:104 (2) - 256, 328 < Circle
00:52:287 (3) - 136, 192 < Circle
00:52:379 (4) - 136, 192 < Circle
00:52:470 (1) - 136, 192 < Circle - NC
00:52:653 (2) - 256, 072 < Circle
00:52:836 (3) - 372, 192 < Circle
00:53:019 (4) - 256, 344 < Circle
00:53:202 (5) - 136, 192 < Circle
00:53:568 (1) - 104, 192 < Circle - NC
00:53:934 (2) - 256, 072 < Circle
00:54:117 (3) - 256, 344 < Circle

This is the better arrangement that I got.

01:34:909 (2,3,4,5) - Why this huge distance, the music have a break in this part, is not cool make this huge jump after a break, only nerf it (Box)

Compose

00:42:592 (7,8) - Ctrl + G (Why? (5) strong (6) strong (7) down (8) down - This flow is better) but I have a better flow making this: ( Is totally optional, you arrangment is good too)
01:06:373 (1) - Ctrl + J and make this:
01:43:690 (1,2,3) - 256, 132
01:44:422 (1) - 256, 044
Topic Starter
Kirisakiii

Yahuri wrote:

ok the map is coming along nicely so i guess its time to drop my mod :)

General
-on your diffs sometimes you have the sliderwhistle (which i dont think you want?) such as this (from Hard) 00:34:178 (3) - so get rid of those by highlighting ONLY the slider body and then removing whistle (you dont want to accidentally get rid of whistle on the head/tail) ohh I thought that was sound error on my part oops
-many blankets can be polished a bit more (use 1/8 snap for approach circles) ill point out the most noticeable ones in the diffs
00:15:129 (1) - i dont think you need an NC here sure

Easy
-im not sure if SV changes are rankable in Easy. anyways the change is really noticeable here 01:15:153 (1,2,3,4) and here 01:35:641 I'll just change it :3
blankets
00:19:544 (1,2) - donee
00:21:739 (3,1) - ^
01:37:104 (1,3) - ^
00:01:795 - 00:13:277 rhythms are not consistent in accordance to the repeating guitar rhythm I think I know what you mean? :p anyways changed something there so I hope this one would work out better
00:13:647 (1,2,1,2) - how about making something more like this? https://puu.sh/thHxo/5f4fdc5c51.png ok
00:26:861 (2) - i think you should end this slider here 00:27:226 - because the 1/4 spacing really sticks out. (on the other hand, 00:42:226 (3,1) - is okay because its a transition into a slightly more intense section) ^
00:51:739 (1,2) - flow doesnt look too great, how about rotating 1 by -90 degrees? ^
01:37:104 (1,2,3) - fix DS whoops

Normal
blankets
00:03:647 (3,1,2) - hopefully this is better c":
00:22:470 (1,2) - done
00:30:885 (6,1) - ^
00:45:885 (1,2) - ? ^?
00:58:324 (2,3) - don't really see it but I moved it around just in case
01:15:885 (2,3) - again, not exactly sure where but i moved it around?
01:31:983 (4,5) - uhh like this I think
01:42:044 (2,3) - done
00:05:870 (2,3,4) - dont really like flow here, it would be better if ctrl+g (3,4) ok
00:08:833 (2,3,4,1) - how about making 2 a blanket slider for 1? (tail of 2,3,4,1) should make a parallelogram/square started moving around the hitcircles and sliders before I even know this suggestion so I'm just gonna keep it my way //sorry
00:13:647 (1) - could make this slider perfectly symmetrical (rotate to line up with the grid -> make adjustments to anchors -> rotate back) done
00:29:056 (2) - remove clap ^
00:50:275 (1,2) - flow kinda awkward because 2 is in the opposite direction of 1 changed
00:51:739 - remove whistle add clap ^
00:52:104 - add clap ^
00:52:653 - remove whistle add drum-finish? whoops missed that one
00:52:836 - ^ ^
01:43:873 - ^ ^
01:44:056 - ^ ^
00:59:787 (3) - note here 00:59:970 - isnt loud enough for a repeat slider imo hmm more so I'm doing this to follow 00:56:861 (5) so I think I'm gonna keep it this way. edit: would it be okay if I put a whistle there?
01:23:202 (3) - 01:23:385 - ^ ^
01:10:580 - add clap wow how can I miss that
01:25:580 - add whistle done
01:31:617 - ^ ^
01:30:885 (2) - remove whistle on head, add whistle on tail whoops big mistake
01:33:812 (1) - 01:35:641 (3) - sliders have really weird shapes in comparison to the other sliders, why? bad taste I suppose xd hopefully this one is nicer ;w;
01:34:544 - remove clap add whistle ok
01:35:092 - remove whistle add clap A clap at 01:33:080 (6) is a must but not for this imo since it only compliments well with a finish after that. it seems overused to me
01:44:422 (1) - add whistle? sure why not

Hard
00:05:869 (2,1) - fix stack done
00:10:314 (3,1) - why stack here? uhh.. because..?
blankets
00:19:544 (1,2,3) - pattern looks weird because 2-3 blankets, could rotate 2 clockwise (to avoid 1-3 overlap) then fix the blankets fixed
00:56:495 (5,6) - ^
00:57:592 (1,3) - ^
00:59:056 (5,6) - ^
01:00:153 (7,1) - ^
01:17:897 (6,1) - ^
01:24:665 (3,4) - ^
00:28:324 (3,4) - could make double blanket (3 around the head of 4) better!
01:12:044 (7) - remove clap ok
01:13:507 (4) - ^ ^
01:14:970 (4) - ^ ^
01:16:617 (3,4) - having the slider angles different look weird imo, make them horizontally symmetrical oh that was just a mistake loll
01:33:812 (1) - same thing as Normal, why is the slider shape so weird in comparison to the other sliders? I don't know either xdxd
01:43:324 (4,5,6,7) - this isnt a straight line, either make it straight or make the angle change more noticeable from 4-5 fixed~

Yahuri's Novel
remap kds
wait what

ok i probably didnt catch everything, let me know if you want me to recheck specific aspects like hitsounding or something :P
maybe hitsounding would be a great help since I still suck at it lol but thanks for now~
Good luck!
thanks for the mod~ *^*/
Yahuri

iHatePeople wrote:

[Yahuri's Novel]

Ranking Criteria

01:04:726 (5,2) - Why I always miss this circles? Offscreen. (372,348) these are not offscreen. partially off-grid yes, but not offscreen.

Difficult Issues (Basically Flow)

The problem in this map is the flow and this %$#¨%$*#¨%$*@#¨%@$ triplet here 00:52:104 (2,3,4) I have lost 1 hour to fix this flow 00:52:653 (5,6,7,1,2,1,2) - and the true problem is here 00:52:104 (2,3,4), but let's go by parts i dont see how (2,3,4) by itself makes the flow bad. i would guess that the 90 degree flow of 00:51:739 (1,2) - makes it tougher to play.
00:48:812 (1,2) - Distance x2,00 (Minor issue: It's only to adapt player to next jumps) fixed

00:52:653 (5,6,7,1,2) - This part is actually horrible to play. I change a lot to find a good flow:

00:52:104 (2) - First delete this slide and make a Circle here. (x2,0 Distance) made jump smaller, kept slider. rotated 00:51:739 (1) - by 15 degrees and copy/paste for this 00:52:104 (2)
00:52:287 - Second, make a Triplet here with 3 Circles stacked (x2,5 Distance) i never stack consecutive circles in this diff.
00:52:470 (5,6,7) - Same distance already done
00:52:836 (7,8,1) - Same distance (+DS) im not sure what you've highlighted here.
00:53:202 (1,2) - Stack never stack
00:53:934 (2,3) - Jump already done

This is my arrangement:

00:51:739 (1) - 372, 192 < Slide
00:52:104 (2) - 256, 328 < Circle
00:52:287 (3) - 136, 192 < Circle
00:52:379 (4) - 136, 192 < Circle
00:52:470 (1) - 136, 192 < Circle - NC i think NC here doesnt really serve a purpose. 00:51:739 (1,2,3,4,5,6,7) - this whole combo is part of the same phrase. then these two combos 00:53:202 (1,2,1,2) - have NC to indicate rhythm/jump changes
00:52:653 (2) - 256, 072 < Circle
00:52:836 (3) - 372, 192 < Circle
00:53:019 (4) - 256, 344 < Circle
00:53:202 (5) - 136, 192 < Circle
00:53:568 (1) - 104, 192 < Circle - NC ....on red tick? doesnt make sense with the patterns i have
00:53:934 (2) - 256, 072 < Circle
00:54:117 (3) - 256, 344 < Circle

This is the better arrangement that I got.

01:34:909 (2,3,4,5) - Why this huge distance, the music have a break in this part, is not cool make this huge jump after a break, only nerf it (Box) this is the exact same star pattern i used in the rest of the kiai, and i dont see how having a break should affect how i make jumps.

Compose

00:42:592 (7,8) - Ctrl + G (Why? (5) strong (6) strong (7) down (8) down - This flow is better) but I have a better flow making this: ( Is totally optional, you arrangment is good too) i want to keep the emphasis on 7. it has drum-hitfinish. 8 is still okay for small jump because it has vocals.
01:06:373 (1) - Ctrl + J and make this: that arrangement has more awkward flow imo. 3 has counterclockwise flow -> jumps completely backwards -> clockwise flow, while my arrangement continues the counterclockwise flow after the jump. my pattern matches this too 01:29:422 (3,1)
01:43:690 (1,2,3) - 256, 132 no stack
01:44:422 (1) - 256, 044 having the last circle in the grid center has a better impact imo. it shouldnt be too hard to read either because of NC
Thanks!
wew
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54483
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Namae wo Yobu yo
TitleUnicode:名前を呼ぶよ
Artist:Luck Life
ArtistUnicode:ラックライフ
Creator:Kirisakiii
Version:Yahuri's Novel
Source:文豪ストレイドッグス
Tags:yahuri bungou stray dogs ending spring 2016
BeatmapID:1152439
BeatmapSetID:484412

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,-950,"Namae Wo Yobu Yo.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-1167,740.740740740741,4,2,1,35,1,0
-100,-200,4,2,1,35,0,0
19544,731.707317073171,4,2,2,50,1,0
19544,-142.857142857143,4,2,2,65,0,0
42958,-125,4,2,2,75,0,0
48812,-111.111111111111,4,2,2,85,0,0
54665,-100,4,2,2,95,0,1
77897,-100,4,2,2,95,0,0
78080,-100,4,2,2,95,0,1
100031,-142.857142857143,4,2,2,95,0,0
101495,-125,4,2,2,95,0,0
104422,-166.666666666667,4,2,2,95,0,0
107348,-166.666666666667,4,2,2,5,0,0


[Colours]
Combo1 : 73,237,159
Combo2 : 145,145,255
Combo3 : 181,106,255
Combo4 : 255,145,255
Combo5 : 255,125,125
Combo6 : 255,106,181
Combo7 : 91,173,255
Combo8 : 119,119,255

[HitObjects]
256,44,314,86,0,B|232:120|280:120|256:192,1,150
62,166,1795,6,0,P|99:163|135:172,1,75,2|0,0:0|0:3,0:3:0:0:
185,256,2536,1,0,0:0:0:0:
234,339,2907,2,0,P|304:363|379:351,1,150,2|0,0:0|0:0,0:0:0:0:
433,271,4018,2,0,P|443:234|440:197,1,75
485,111,4758,38,0,P|448:102|411:104,1,75
345,176,5499,1,0,0:0:0:0:
278,247,5870,2,0,P|207:271|134:260,1,150,2|0,0:0|0:0,0:0:0:0:
79,179,6981,2,0,P|69:142|72:105,1,75
27,19,7721,6,0,P|63:10|100:12,1,75,2|0,0:0|0:0,0:0:0:0:
167,84,8462,1,0,0:0:0:0:
256,44,8833,2,0,B|332:20|332:68|404:44,1,150
461,123,9944,2,0,P|463:160|453:196,1,75,0|0,0:3|0:3,0:3:0:0:
484,289,10684,6,0,P|446:291|410:283,1,75,0|0,0:3|0:3,0:3:0:0:
356,202,11425,1,0,0:0:0:0:
301,120,11795,2,0,B|225:96|225:144|153:120,1,150,2|0,0:0|0:0,0:0:0:0:
107,106,12721,1,0,0:0:0:0:
60,120,12907,2,0,P|45:154|41:191,1,75,0|0,0:3|0:3,0:3:0:0:
64,286,13647,6,0,P|97:270|135:266,1,75,2|0,0:0|0:0,0:0:0:0:
147,169,14388,2,0,P|182:181|211:205,1,75,0|2,0:0|0:0,0:0:0:0:
288,145,15129,2,0,P|303:178|307:216,1,75
404,228,15870,2,0,P|391:263|367:292,1,75
427,368,16610,6,0,B|357:415|289:379|265:318|274:280|274:280|199:253|128:285|128:285|90:276|77:235|77:235|90:199|77:162,1,525,2|0,0:0|0:0,0:0:0:0:
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414,269,31068,1,0,0:0:0:0:
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215,240,34178,6,0,L|233:344,1,104.999996795654,2|0,0:0|0:0,0:0:0:0:
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465,332,38385,1,0,0:0:0:0:
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127,85,39848,1,0,0:0:0:0:
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265,253,42592,1,4,3:0:0:0:
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203,59,46983,2,0,L|321:38,1,120,2|0,0:0|0:0,0:0:0:0:
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360,171,52836,1,4,3:0:0:0:
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383,182,56129,5,0,0:0:0:0:
262,198,56312,1,2,0:0:0:0:
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290,130,56861,2,0,P|270:161|263:198,1,75,8|0,0:0|0:0,0:0:0:0:
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139,196,58141,1,0,0:0:0:0:
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163,121,59239,1,2,0:0:0:0:
194,302,59422,2,0,L|213:376,1,75,2|0,0:0|0:0,0:0:0:0:
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351,274,60336,1,0,0:0:0:0:
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265,263,61800,70,0,P|336:275|403:243,1,150,2|2,0:0|0:0,0:0:0:0:
342,83,62348,2,0,P|326:117|321:154,1,75,2|0,0:0|0:0,0:0:0:0:
509,112,62714,2,0,P|489:80|460:58,1,75,8|0,0:0|0:0,0:0:0:0:
404,242,63080,2,0,P|441:241|512:200,1,75
342,83,63446,6,0,B|264:83|275:121|200:123,1,150,2|0,0:0|0:0,0:0:0:0:
104,50,63995,1,0,0:0:0:0:
122,207,64178,2,0,L|128:282,1,75,8|0,0:0|0:0,0:0:0:0:
241,239,64544,1,0,0:0:0:0:
370,366,64726,1,8,0:0:0:0:
422,265,64909,5,0,0:0:0:0:
262,352,65092,1,2,0:0:0:0:
342,171,65275,2,0,L|361:98,1,75,2|0,0:0|0:0,0:0:0:0:
241,239,65641,5,8,0:0:0:0:
370,366,65824,1,0,0:0:0:0:
342,171,66007,2,0,B|318:141|318:141|283:126,1,75
421,264,66373,6,0,B|414:189|414:189|341:170,1,150,6|0,0:0|0:0,0:0:0:0:
128,281,67104,2,0,P|142:248|147:210,1,75,8|0,0:0|0:0,0:0:0:0:
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207,105,67653,6,0,L|279:123,1,75,2|0,0:0|0:0,0:0:0:0:
395,91,68019,1,2,0:0:0:0:
365,207,68202,2,0,L|437:225,1,75,2|0,0:0|0:0,0:0:0:0:
275,285,68568,2,0,P|259:251|255:214,1,75,8|0,0:0|0:0,0:0:0:0:
237,41,68934,2,0,P|252:74|256:111,1,75
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339,309,70031,2,0,P|353:274|358:237,1,75,8|0,0:0|0:0,0:0:0:0:
369,120,70397,1,0,0:0:0:0:
188,139,70580,1,8,0:0:0:0:
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266,63,70946,1,2,0:0:0:0:
358,237,71129,2,0,L|472:280,1,75,2|0,0:0|0:3,0:3:0:0:
273,379,71495,2,0,P|233:317|236:243,1,150,8|0,0:0|0:0,0:0:0:0:
306,145,72044,1,0,0:0:0:0:
116,256,72226,6,0,B|129:223|131:182|131:182|153:145|185:133,1,150,6|0,0:0|0:0,0:0:0:0:
236,242,72775,1,0,0:0:0:0:
273,378,72958,2,0,P|233:316|236:242,1,150,8|0,0:0|0:0,0:0:0:0:
306,145,73507,1,0,0:0:0:0:
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236,242,74239,1,0,0:0:0:0:
274,377,74422,2,0,B|232:314|232:314|221:272|235:241,1,150,8|0,0:0|0:0,0:0:0:0:
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116,256,75153,6,0,L|96:182,1,75,6|0,0:0|0:0,0:0:0:0:
217,170,75519,2,0,P|232:203|236:240,1,75,2|0,0:0|0:0,3:0:0:0:
144,372,75885,1,8,0:0:0:0:
263,359,76068,1,2,0:0:0:0:
116,256,76251,2,0,P|81:270|53:295,1,75,8|0,0:0|0:0,3:0:0:0:
235,241,76617,85,6,0:0:0:0:
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316,196,77165,5,6,0:0:0:0:
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315,103,77714,2,0,P|324:66|321:28,1,75,4|0,3:0|0:0,3:0:0:0:
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274,63,79361,1,2,0:0:0:0:
335,166,79544,5,0,0:0:0:0:
216,169,79726,1,2,0:0:0:0:
274,63,79909,2,0,P|310:56|347:60,1,75,2|0,0:0|0:0,0:0:0:0:
254,231,80275,2,0,P|229:202|215:168,1,75,8|0,0:0|0:0,0:0:0:0:
412,161,80641,2,0,P|399:196|376:225,1,75
274,63,81007,54,0,B|225:55|225:55|181:78|181:78|131:73,1,150,2|0,0:0|0:0,0:0:0:0:
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222,232,81739,2,0,L|294:244,1,75,8|0,0:0|0:0,0:0:0:0:
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222,232,82653,1,2,0:0:0:0:
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197,86,84300,2,0,P|193:124|178:158,1,75
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178,157,85031,1,0,0:0:0:0:
217,271,85214,1,2,0:0:0:0:
292,119,85397,101,0,0:0:0:0:
331,233,85580,1,2,0:0:0:0:
178,157,85763,2,0,P|143:144|106:142,1,75,2|0,0:0|0:0,0:0:0:0:
169,327,86129,2,0,P|198:302|217:270,1,75,8|0,0:0|0:0,0:0:0:0:
23,230,86495,2,0,P|30:266|48:298,1,75
178,157,86861,6,0,B|210:133|249:137|249:137|280:115|319:118,1,150,2|0,0:0|0:0,0:0:0:0:
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315,239,87592,2,0,L|242:258,1,75,8|0,0:0|0:0,0:0:0:0:
63,189,87958,1,0,0:0:0:0:
170,352,88141,1,8,0:0:0:0:
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56,310,88507,1,2,0:0:0:0:
242,258,88690,2,0,L|315:239,1,75,2|0,0:0|0:0,0:0:0:0:
178,157,89056,5,8,0:0:0:0:
307,360,89239,1,0,0:0:0:0:
324,118,89422,2,0,B|313:81|313:81|287:53,1,75
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109,240,90885,1,0,0:0:0:0:
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347,46,91434,1,2,0:0:0:0:
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461,314,91983,2,0,P|445:280|441:243,1,75,8|0,0:0|0:0,0:0:0:0:
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327,266,93446,2,0,P|291:280|254:284,1,75,8|0,0:0|0:0,0:0:0:0:
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66,300,94909,1,8,0:0:0:0:
262,314,95092,1,8,0:0:0:0:
111,189,95275,1,0,0:0:0:0:
158,377,95458,1,0,0:0:0:0:
231,198,95641,6,0,B|231:162|219:123|219:123|227:81|253:58,1,150,6|0,0:0|0:0,0:0:0:0:
339,144,96190,1,0,0:0:0:0:
354,285,96373,2,0,B|345:250|323:215|323:215|339:144,1,150,8|0,0:0|0:0,0:0:0:0:
443,205,96922,1,0,0:0:0:0:
493,337,97104,6,0,B|476:305|445:277|445:277|454:236|443:205,1,150,2|2,0:0|0:0,0:0:0:0:
443,85,97653,1,0,0:0:0:0:
354,285,97836,2,0,B|345:250|323:215|323:215|339:144,1,150,8|0,0:0|0:0,0:0:0:0:
443,85,98385,1,0,0:0:0:0:
231,198,98568,6,0,B|231:162|219:123|219:123|227:81|253:58,1,150,2|2,0:0|0:0,0:0:0:0:
353,284,99300,1,8,0:0:0:0:
110,112,99665,1,8,0:0:0:0:
231,198,99848,1,8,0:0:0:0:
66,302,100031,5,6,0:0:0:0:
383,135,101495,6,0,B|382:104|361:81|361:81|331:75|303:90,1,120,6|0,0:0|0:0,0:0:0:0:
128,135,102044,2,0,B|129:104|150:81|150:81|180:75|208:90,1,120,6|0,0:0|0:0,0:0:0:0:
349,247,102592,2,0,B|311:303|256:319|256:319|198:302|164:247,1,240,4|4,0:0|3:0,0:0:0:0:
256,85,103690,5,8,0:0:0:0:
349,247,103873,1,4,0:3:0:0:
163,246,104056,1,4,0:3:0:0:
256,192,104422,5,6,0:0:0:0:
256,192,104604,12,0,107348,0:0:0:0:
Topic Starter
Kirisakiii

iHatePeople wrote:

Hello, my Mod from iHateModding

I don't mod this yet? LOL, I make the mod in notepad and I forget to post, but I remember the problem in this map.
I love the song, I find issues to ranking this, but I will give 1 KDS because I want to see this ranked thanks for the support~

[Easy]

Ranking Criteria Issues

It's very important then you use only 1/1 sections in Easy Difficult, but in this timing you can use 1/2 section, but 1/4 - NEVER (Only in Slide Return) this is not applied to all Easy difficulties and this is an exception; reason mentioned below

01:07:470 - Start slide here and end here 01:08:202 I'm keeping it this way since it emphasizes on the guitar. Readability is not a problem tho since I used sliders to introduce players to 1/4
00:42:226 (3) - End slide in red point transition into a more intense section so no
00:26:861 (2) - End this slide in red point or make this slide at 00:27:958 this already ends in red point
00:53:934 (4) - This i think that not have problem, but is better you make a circle here a circle here won't emphasize on 00:53:934 (4) so I'm gonna keep it this way :3
01:30:885 - Start slide here and end this here 01:31:617 same reason as above, I don't see the problem
00:16:610 (1,1) - Unrankable this 00:19:544 (1) - have to start 4 stacks after the spinner, you can stop the spinner here 00:18:092 (acceptable) or here 00:18:462 (it's more correct, but can be unrankable) spinners should at least have 4 beats or more so nope

Compose

00:05:870 (2) - Open more this slide to blanket this correctly fixed since last mod I think :p
00:19:544 (1,1) - Open more this 2 sliders to blanket correctly ^
01:44:604 (1) - start this spinner here 01:44:787 doesn't really emphasize on anything at 01:44:787 either so there wouldn't be any reason to change

[Normal]

Ranking Criteria Issues

I do not have sure about this, but I think this thing unrankable:
You used a stack in 1/4 here 00:53:934 (5,6) (There is no problem in that)
But after you used a stack in 1/2 here 01:11:861 (5,1) - The problem is: The Newbie player can beat the second stack like the 1/4 rhythm.
Because in first action you adapt the player to beat 1/4 in a stack, then after you change this to 1/2, herr you got it?
I do not have sure, but must be more correct stack 00:53:568 (4,5), but this can be unrankable too because stack 2 different rhythms in the same time is weird to a new player, but is totally correct on Hard/Insane.
I think is better you see ranking criteria about "stacks", my English is horrible to write and read.
First of all, this is definitely rankable and I understand where you're getting but doing stacks help emphasize on strong beats imo. Also, the stack at 00:53:934 is not overused so adapting to those stacks wouldn't be a problem. It wouldn't be a problem if its in Normal as well. It's also a matter of personal preferences I guess, but I'll keep that in mind

I do not have sure about this too, but 01:05:641 (3,4,1) - can be confusing, why? the player can beat the (3) after the (4)
How so? the number is in order. the AR would have help clear that out for the players as well, but I'll keep that in mind :D
thanks for the mod! :)
all diff updated!
Lonesome Dreams_old
From my dreamy timing queue.

As requested I checked the first offset. You were right, the offset was a bit late so I changed it to -1181 and sounds better to me.

I hope this was helpful
Yahuri

Kirisakiii wrote:

Normal
00:59:787 (3) - note here 00:59:970 - isnt loud enough for a repeat slider imo hmm more so I'm doing this to follow 00:56:861 (5) so I think I'm gonna keep it this way. edit: would it be okay if I put a whistle there? the purpose of hitsounding is to emphasize what already exists, not to add what doesn't exist (imo) (note: everything i tell you will be based upon this), so remove whistle
01:23:202 (3) - 01:23:385 - ^ ^ ^
01:35:092 - remove whistle add clap A clap at 01:33:080 (6) is a must but not for this imo since it only compliments well with a finish after that. it seems overused to me ^ i still stand by what i said above because the clap sound is pretty clear at 01:35:092
01:33:812 (1) - 01:35:641 (3) - sliders have really weird shapes in comparison to the other sliders, why? bad taste I suppose xd hopefully this one is nicer ;w; these ones are better, though you can clear up the shapes and (probably) the blankets as well by using only 2 anchor points. you can refer to my diff for reference sliders if you'd like (or you can use a similarly structured slider like this from Hard 01:33:812 (1)

Hard
00:10:314 (3,1) - why stack here? uhh.. because..? well anyways there is only 1 stack through the whole intro, so the stack really sticks out, so if you don't have a good reason for it then you should probably remove it

Yahuri's Novel
remap kds
wait what modding meme xd

Lonesome Dreams wrote:

From my dreamy timing queue.
As requested I checked the first offset. You were right, the offset was a bit late so I changed it to -1181 and sounds better to me.
I hope this was helpful
Sounds good to me

Hitsounding recheck dont make the change if you think i made a mistake obviously Dx
Easy
00:01:795 - add whistle
00:14:758 (2) - ^ (the hi-hat sound occurs here, rather than the next note, that's just guitar)
00:15:129 - remove whistle
00:42:958 - add whistle
00:48:812 - ^
00:50:275 - ^
00:51:739 (1) - remove whistle add clap on all 3 endpoints of slider
00:52:836 (2) - remove clap add drum-hitfinish
00:56:129 - remove whistle
00:59:056 - ^
00:59:422 (2) - add whistle
01:01:983 - remove whistle
01:04:909 - ^
01:06:373 - add whistle
01:07:104 - add clap
01:07:653 - add whistle
01:07:653 - ^
01:08:019 (3) - ^ on both endpoints
01:11:129 - add whistle
01:11:861 - remove whistle
01:16:251 (2) - add clap
01:16:617 - add finish
01:17:348 - add clap
01:19:544 - remove whistle
01:22:470 - ^
01:22:836 (2) - add whistle
01:25:397 - remove whistle
01:28:324 - ^
01:30:519 - ^ and add clap
01:30:885 (2) - remove whistle on head, add whistle on tail
01:35:275 - remove whistle
01:35:641 - add finish
01:38:202 (2) - remove whistle
01:39:665 - ^ and add clap
01:39:848 - ^ and add clap
01:42:044 - add finish
01:43:324 - remove whistle, add drum-hitfinish
01:43:873 - ^
01:44:056 - ^

Normal
00:01:795 - add whistle
00:14:758 (2) - ^
00:30:336 - remove whistle
00:32:714 (2,3,4,1) - not hitsounding related lol but ctrl+g 3 and 4 for smoother flow out of 2 and into 1
00:48:263 - remove whistle (though this sounds like a ghost note as well, maybe remove repeat too)
00:48:446 - remove whistle
00:55:946 - add whistle
00:56:129 (3) - remove whistle
01:08:934 - ^
01:10:397 - ^
01:11:129 - add whistle
01:15:153 - add finish
01:16:251 - remove whistle add clap
01:17:531 - add drum-hitfinish
01:17:714 - ^
01:19:361 - add whistle
01:19:544 - remove whistle
01:35:641 - add finish
01:38:202 - remove whistle
01:38:934 - add whistle
01:39:665 - remove whistle add clap
01:39:848 - ^
01:42:592 - add finish
01:43:324 (4) - add whistle

Hard
00:01:795 - add whistle
00:14:758 - ^
00:20:824 - remove whistle
00:26:678 - ^
00:38:568 - ^
00:44:422 - ^
00:48:263 - remove whistle (though this sounds like a ghost note as well, maybe remove repeat too)
00:48:446 - remove whistle
00:52:287 (4) - add clap
00:53:019 (6) - remove clap add drum-hitfinish
00:59:422 - add whistle
01:01:068 (2,3) - not hitsound related: overlap doesnt look good because 2 is overlapping with the tail of 3, would look better if only overlap with slider body or no overlap at all
01:06:007 (3) - remove whistle
01:07:470 (2) - ^
01:08:019 - add whistle
01:11:861 (6) - remove whistle
01:13:324 (3) - ^
01:14:787 (3) - ^
01:15:519 - add whistle
01:16:251 - add clap
01:16:800 - remove whistle add drum-hitfinish
01:16:983 - ^
01:17:165 - add finish
01:17:531 - remove whistle add drum-hitfinish
01:17:897 - remove whistle
01:29:422 (3) - ^
01:30:885 (2) - ^
01:34:544 - remove clap add whistle
01:35:092 - remove whistle add clap
01:35:275 (3) - remove clap and whistle on both endpoints
01:35:641 - add finish
01:39:665 (2,3) - remove whistle add clap
01:42:409 - remove whistle
01:43:324 (4) - remove whistle add drum-hitfinish
01:43:873 (6,7) - ^

Novel
01:17:348 (2) - add clap XD
Topic Starter
Kirisakiii

Yahuri wrote:

Kirisakiii wrote:

Normal
00:59:787 (3) - note here 00:59:970 - isnt loud enough for a repeat slider imo hmm more so I'm doing this to follow 00:56:861 (5) so I think I'm gonna keep it this way. edit: would it be okay if I put a whistle there? the purpose of hitsounding is to emphasize what already exists, not to add what doesn't exist (imo) (note: everything i tell you will be based upon this), so remove whistle then I guess we'll have to leave it as it is. removed.
01:23:202 (3) - 01:23:385 - ^ ^ ^ ^
01:35:092 - remove whistle add clap A clap at 01:33:080 (6) is a must but not for this imo since it only compliments well with a finish after that. it seems overused to me ^ i still stand by what i said above because the clap sound is pretty clear at 01:35:092fixed
01:33:812 (1) - 01:35:641 (3) - sliders have really weird shapes in comparison to the other sliders, why? bad taste I suppose xd hopefully this one is nicer ;w; these ones are better, though you can clear up the shapes and (probably) the blankets as well by using only 2 anchor points. you can refer to my diff for reference sliders if you'd like (or you can use a similarly structured slider like this from Hard 01:33:812 (1) Two-anchor sliders are harder than it looks if I have to consider other stuffs like making a curve along 01:33:080 (6) or overlapping 01:32:714 (5) :? but I managed to reduce it to three anchors if thats okay :9

Hard
00:10:314 (3,1) - why stack here? uhh.. because..? well anyways there is only 1 stack through the whole intro, so the stack really sticks out, so if you don't have a good reason for it then you should probably remove it probably personal preference but okay. changed.

Yahuri's Novel
remap kds
wait what modding meme xd

Lonesome Dreams wrote:

From my dreamy timing queue.
As requested I checked the first offset. You were right, the offset was a bit late so I changed it to -1181 and sounds better to me.
I hope this was helpful
Sounds good to me

Hitsounding recheck dont make the change if you think i made a mistake obviously Dx
Also commented down a few that I have changed myself
Easy
00:01:795 - add whistle added
00:14:758 (2) - ^ (the hi-hat sound occurs here, rather than the next note, that's just guitar) oh yea
00:15:129 - remove whistle done
00:42:958 - add whistle ok
00:48:812 - ^ ^
00:50:275 - ^ ^
00:51:739 (1) - remove whistle add clap on all 3 endpoints of slider ^
00:52:836 (2) - remove clap add drum-hitfinish ^
00:56:129 - remove whistle ^
00:59:056 - ^ ^
00:59:422 (2) - add whistle ^
01:01:983 - remove whistle ^
01:04:909 - ^ ^
01:06:373 - add whistle ^
01:07:104 - add clap ^
01:07:653 - add whistle ^
01:07:653 - ^ noticed that too after that :D
01:08:019 (3) - ^ on both endpoints ^
01:11:129 - add whistle done
01:11:861 - remove whistle ^
01:16:251 (2) - add clap ^
01:16:617 - add finish^
01:17:348 - add clap ^
01:19:544 - remove whistle ^
01:22:470 - ^ ^
01:22:836 (2) - add whistle ^
01:25:397 - remove whistle ^
01:28:324 - ^ ^
01:30:519 - ^ and add clap ^
01:30:885 (2) - remove whistle on head, add whistle on tail ^
01:35:275 - remove whistle ^
01:35:641 - add finish ^
01:38:202 (2) - remove whistle ^
01:39:665 - ^ and add clap ^
01:39:848 - ^ and add clap ^
01:42:044 - add finish ^
01:43:324 - remove whistle, add drum-hitfinish ^
01:43:873 - ^ ^
01:44:056 - ^ ^

Normal
00:01:795 - add whistle ok
00:14:758 (2) - ^ ^
00:30:336 - remove whistle ^
00:32:714 (2,3,4,1) - not hitsounding related lol but ctrl+g 3 and 4 for smoother flow out of 2 and into 1 changed
00:48:263 - remove whistle (though this sounds like a ghost note as well, maybe remove repeat too) fixed; I like it this way so just gonna keep it >.>[/color]
00:48:446 - remove whistle ^
00:55:946 - add whistle ^
00:56:129 (3) - remove whistle ^
01:08:934 - ^ ^
01:10:397 - ^ ^
01:11:129 - add whistle ^
01:15:153 - add finish ^
01:16:251 - remove whistle add clap ^
01:16:617 (3) - I added a finish here
01:17:531 - add drum-hitfinish ^ and removed whistle
01:17:714 - ^ ^ and removed whistle
01:19:361 - add whistle done
01:19:544 - remove whistle ^
01:35:641 - add finish ^
01:38:202 - remove whistle ^
01:38:934 - add whistle ^
01:39:665 - remove whistle add clap ^
01:39:848 - ^ ^
01:42:592 - add finish ^ and removed whistle
01:43:324 (4) - add whistle fixed to drum-hitfinish instead

Hard
00:01:795 - add whistle fixed
00:14:758 - ^ ^
00:20:824 - remove whistle ^
00:26:678 - ^ ^
00:38:568 - ^ ^
00:44:422 - ^ ^
00:48:263 - remove whistle (though this sounds like a ghost note as well, maybe remove repeat too) removed; same thing with Normal
00:48:446 - remove whistle ^
00:52:287 (4) - add clap fixed
00:53:019 (6) - remove clap add drum-hitfinish ^
00:59:422 - add whistle ^
01:01:068 (2,3) - not hitsound related: overlap doesnt look good because 2 is overlapping with the tail of 3, would look better if only overlap with slider body or no overlap at all fixed
01:06:007 (3) - remove whistle^
01:07:470 (2) - ^ ^
01:08:019 - add whistle ^
01:11:861 (6) - remove whistle ^
01:13:324 (3) - ^ ^
01:14:787 (3) - ^ ^
01:15:519 - add whistle ^
01:16:251 - add clap ^
01:16:617 (3) - fixed to whistle and finish
01:16:800 - remove whistle add drum-hitfinish ^
01:16:983 - ^ ^
01:17:165 - add finish ^
01:17:531 - remove whistle add drum-hitfinish ^
01:17:714 (5) - fixed to drum-hitfinish
01:17:897 - remove whistle ^
01:29:422 (3) - ^ ^
01:30:885 (2) - ^ ^
01:34:544 - remove clap add whistle ^
01:35:092 - remove whistle add clap ^
01:35:275 (3) - remove clap and whistle on both endpoints
01:35:641 - add finish ^
01:39:665 (2,3) - remove whistle add clap ^
01:42:409 - remove whistle ^
01:43:324 (4) - remove whistle add drum-hitfinish ^
01:43:873 (6,7) - ^ ^

Novel
01:17:348 (2) - add clap XD I'll fixed this along with the new offset and just update it
had a small error in preview time as well so I also fixed that
idk about the kiai time difference tho :?
thanks! still new to hitsounding so I managed to find some of my stupid mistakes as well ;-; it was a great help
Kyouren
No Kudosu because this is metadata check!

http://bungo-stray-dogs.jp/goods/?mode=music

22. 名前を呼ぶよ(TV Size)
作詞・作曲:PON 編曲:ラックライフ 歌:ラックライフ

I found that from original soundtrack, so

Title: 名前を呼ぶよ(TV Size)
Romaji Title: Namae wo Yobu yo (TV Size)

Good luck! :3
Topic Starter
Kirisakiii

KittyAdventure wrote:

No Kudosu because this is metadata check!

http://bungo-stray-dogs.jp/goods/?mode=music

22. 名前を呼ぶよ(TV Size)
作詞・作曲:PON 編曲:ラックライフ 歌:ラックライフ

I found that from original soundtrack, so
aa didnt know

Title: 名前を呼ぶよ(TV Size)
Romaji Title: Namae wo Yobu yo (TV Size)

Good luck! :3
thanks! :o
updated.
Electoz
Oh yeah I'm late sorry for that, kill me.

[General]

  1. Video offset is inconsistent in Yahuri's Novel.
  2. Recheck AiMod pls your metadata conflicts in Easy.
[Easy]

  1. A combo colour in Easy are inconsistent with other diffs so yeah try rechecking that again, the purple one with 102,102,255.
  2. 00:16:596 (1,1) - The recovery is not really sufficient for Easy, would be sufficient if the spinner ended at 00:18:078 but it's kinda lame spot to put a spinner there so yeah might as well use a long slider instead.
  3. 00:27:592 (3,1) - DS
  4. 01:07:470 (2,3) - 01:30:885 (2,3) - Probably a no-go lol, using this kind of rhythm in Easy is already edgy to begin with, plus the intensity on these places isn't really different from the rest of kiai so using denser rhythms doesn't really fit here.
[Normal]

  1. 00:38:568 (3,4) - 01:24:665 (2,3) - DS on these places can be polished a bit.
  2. 01:11:861 (5,1) - The stack looks pretty random tho, I mean you barely did this anywhere else so better unstack it (unless you have a reason behind this ofc).
  3. 01:42:044 (2,3) - Using the same rhythm as Hard plays much better imo cuz you wanna prioritize 01:42:592 than 01:42:958 since the sound is clearly stronger and there's nothing on 01:42:958 so that one shouldn't be even clickable lol
[Hard]

  1. 00:27:592 (6,1) - 01:09:665 (7,1) - 01:18:629 (2,3) - 01:43:690 (5,6,7) - Recheck your spacings pls
  2. Actually around this part 00:42:226 your DS kinda swings between 1.4-1.5 I don't know which one you're going for but try polish them a bit more.
  3. 00:44:056 - Add whistle.
  4. 00:52:653 - You mapped this in Normal but not in Hard? There's a drum roll here so rhythm should be denser than just a 1/2 slider anyways.
  5. 01:01:068 (2,3) - 01:18:629 (2,3) - Overlaps which you didn't do anywhere else so it kinda breaks consistency from what you're usually do.
    1. The main idea of this is like, if you usually don't do overlaps and then you suddenly do it, then you should have reasonings for doing an overlap, "Does this overlap express anything from the song?", "Are these overlaps making some parts on my map stand out for no reason?", something along that line and this doesn't apply only to overlaps but also whatever you do when you're mapping as well.
  6. 01:04:726 (4,5) - Should be mapped differently, a pattern like this only works well if they're mapped on the same thing, clearly there's another sound occured at 01:05:092 (5) so 2 circles instead of this could do the job. If you apply this then you could use the same rhythm at 01:28:141 (5,6) for consistency.
  7. 01:12:226 (1,2,3,4) - Doesn't compliment the rhythm very well imo, there's nothing at 01:13:141 - 01:12:958 and you let a strong sound ended on a slider end which could've been better, something like this could work. If you apply this then the same thing goes to 01:13:690 (1,2,3,4) as well.
  8. 01:19:361 (4,5) - A random 1/4 stack out of nowhere which is pretty much the same thing as overlap thingy I mentioned earlier.
  9. 01:21:556 (2,3,4,5,6,7) - Idk what you're trying to follow here but it's kinda like you're pushing it cuz the rhythm is suddenly denser despite having the same intensity as other parts in kiai, I was expecting a 1/2 slider instead of 01:21:739 (3,4) .
  10. 01:41:495 (1,2,3) - Could easily create a pattern or sth since they're musically related, feels kinda wasted with the way you mapped them currently as these sliders aren’t visually related in any way whatsoever.
Can be improved more imo but you're getting close.
Good luck~
Watch My Skill
Yahuri's Novel
00:51:007 (3,4) - Just consider flipping these sliders to help the section flow. like this Sorry bout the image size =.=
01:14:422 (3) - I think this is a weird shape, you should keep it consistant with these 01:12:958 (3) -

No comments for any others really, this is a beautiful mapset! nice work man :)
Yahuri

Watch My Skill wrote:

Yahuri's Novel
00:51:007 (3,4) - Just consider flipping these sliders to help the section flow. like this Sorry bout the image size =.= i wanted the flow to be less flowy, since this section is buildup into the kiai.
01:14:422 (3) - I think this is a weird shape, you should keep it consistant with these 01:12:958 (3) - i changed this from an earlier mod, but if i get more complaints i guess ill change it back LOL

No comments for any others really, this is a beautiful mapset! nice work man :)
Thanks!
Affirmation
Q

[Easy]
00:03:633 (3,1) - check DS
00:09:930 (3,2) - avoid overlap
00:16:596 (1) - Delete spinner, In Easy diff, you have to make rest time in 4 ticks after spinner
01:07:470 (2,3) - hard to play in Easy diff?

[Normal]
01:12:226 (1) - start at 01:12:044 -
01:33:812 (1,2) - blanket

GL
Topic Starter
Kirisakiii

Electroz wrote:

Oh yeah I'm late sorry for that, kill me. //stab
sry for the late reply xd


[General]

  1. Video offset is inconsistent in Yahuri's Novel. hmm I was sure I fixed it that day :? thanks!
  2. Recheck AiMod pls your metadata conflicts in Easy. an extra space in the title loll where did that come from
[Easy]

  1. A combo colour in Easy are inconsistent with other diffs so yeah try rechecking that again, the purple one with 102,102,255. wow didnt notice that
  2. 00:16:596 (1,1) - The recovery is not really sufficient for Easy, would be sufficient if the spinner ended at 00:18:078 but it's kinda lame spot to put a spinner there so yeah might as well use a long slider instead. fixed
  3. 00:27:592 (3,1) - DS ^
  4. 01:07:470 (2,3) - 01:30:885 (2,3) - Probably a no-go lol, using this kind of rhythm in Easy is already edgy to begin with, plus the intensity on these places isn't really different from the rest of kiai so using denser rhythms doesn't really fit here. fixed! started experimenting a few ideas and I finally found one :) hopefully this one is better lol
[Normal]

  1. 00:38:568 (3,4) - 01:24:665 (2,3) - DS on these places can be polished a bit. fixed
  2. 01:11:861 (5,1) - The stack looks pretty random tho, I mean you barely did this anywhere else so better unstack it (unless you have a reason behind this ofc). I like to think of it as an emphasis for (1)
  3. 01:42:044 (2,3) - Using the same rhythm as Hard plays much better imo cuz you wanna prioritize 01:42:592 than 01:42:958 since the sound is clearly stronger and there's nothing on 01:42:958 so that one shouldn't be even clickable lol fixed
[Hard]

  1. 00:27:592 (6,1) - 01:09:665 (7,1) - 01:18:629 (2,3) - 01:43:690 (5,6,7) - Recheck your spacings pls fixed
  2. Actually around this part 00:42:226 your DS kinda swings between 1.4-1.5 I don't know which one you're going for but try polish them a bit more. lol i wonder how did that happen :^)
  3. 00:44:056 - Add whistle. fixed
  4. 00:52:653 - You mapped this in Normal but not in Hard? There's a drum roll here so rhythm should be denser than just a 1/2 slider anyways. fixed
  5. 01:01:068 (2,3) - 01:18:629 (2,3) - Overlaps which you didn't do anywhere else so it kinda breaks consistency from what you're usually do. got it
    1. The main idea of this is like, if you usually don't do overlaps and then you suddenly do it, then you should have reasonings for doing an overlap, "Does this overlap express anything from the song?", "Are these overlaps making some parts on my map stand out for no reason?", something along that line and this doesn't apply only to overlaps but also whatever you do when you're mapping as well. thanks I'll keep that in mind!
  6. 01:04:726 (4,5) - Should be mapped differently, a pattern like this only works well if they're mapped on the same thing, clearly there's another sound occured at 01:05:092 (5) so 2 circles instead of this could do the job. If you apply this then you could use the same rhythm at 01:28:141 (5,6) for consistency. fixed
  7. 01:12:226 (1,2,3,4) - Doesn't compliment the rhythm very well imo, there's nothing at 01:13:141 - 01:12:958 and you let a strong sound ended on a slider end which could've been better, something like this could work. If you apply this then the same thing goes to 01:13:690 (1,2,3,4) as well. okie ;-; changed
  8. 01:19:361 (4,5) - A random 1/4 stack out of nowhere which is pretty much the same thing as overlap thingy I mentioned earlier. fixed
  9. 01:21:556 (2,3,4,5,6,7) - Idk what you're trying to follow here but it's kinda like you're pushing it cuz the rhythm is suddenly denser despite having the same intensity as other parts in kiai, I was expecting a 1/2 slider instead of 01:21:739 (3,4) . agree >< fixed
  10. 01:41:495 (1,2,3) - Could easily create a pattern or sth since they're musically related, feels kinda wasted with the way you mapped them currently as these sliders aren’t visually related in any way whatsoever. followed a similar pattern to 00:19:544 (1,2,3), hope this is better :p
Can be improved more imo but you're getting close. i hope xd
Good luck~
thanks for the mod~
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