random mod here. mentioning a lot of basic things, so it's not too in depth (you can thank me for telling ringating to make you a background too
)
general: - you've got a lot of unsnapped inherited timing sections (green ticks), might want to snap those
- combos seem random at times, keeping them consistent (like one new combo near every large white tick) is the best way to go
- distance snapping on hard/normal/easy needs to be more utilized
insane:00:01:387 (1,2,3,4,5) - based on the spacing from the first four notes here, you'd think the slider speed would be faster. make the stream closer in a way like this:
00:09:023 (6) - NC (new combo) to maintain combo consistency. try to make a new combo once between each white tick, since that's what you did for most of the map
00:10:114 (12,13,14) - compared to previous triples, spacing is off. this happens on a lot of other streams, so i won't mention them more than this. find them yourself
00:12:841 (5) - maybe move this down to keep a better curved flow:
00:13:387 (9) - NC for combo consistency. i won't mention every time this happens anymore, so just fix that on your own
00:28:660 (2,3,4,5) - keep your squares at exactly 90 degrees, or else it looks messy. use ctrl+shift+D for automatic squares
00:45:387 (1,2,3,4,1,2,3,4) - ^
00:52:841 (3) - sudden slider velocity change, so make it a NC
01:20:660 (4,6) - flows a lot nicer of you ctrl+G these
hard: overall, the difficulty is pretty hard in comparison to most "hards" nowadays. especially when it gets to where the preview point is. distance spacing is also not used as much as it should be (or as strictly i guess). you're missing the kiai time on this difficulty for some reason too.
00:21:751 (9) - would be better to change the direction of this, so you'll know the next object is to the right:
nsfwthis also happens a lot of times, so i'd consider changing accordingly for the rest too
00:33:023 (9) - make this line up vertically with 7 and 8, it seems off
00:38:478 (6) - this should be stacked with 00:37:023 (2)
00:50:660 (9) - vertically line up with 7 and 8 too
00:52:841 (1) - make this in the exact center so it doesn't look out of place compared to the spinner:
nsfw vs
the objects stacked here also will need some moving
01:02:841 (1,2,3,4,5,6) - spacing is definitely too confusing for a hard difficulty
01:19:205 (5) - move this to the left so it lines up with this T shape:
01:22:841 (1,2,3,4) - this kind of spacing is too sudden, needs a definite change
normal: needs to follow exact distance spacing 99% of the time, so i'd suggest going through the entire map with 1.0x distance spacing and re-adjust the positions of things (gonna be a lot of work, but it's necessary). that being, i'm not really gonna say anything about this diff.
easy: what i said about the normal difficulty applies here too
anyway good luck with the map
if you have any questions pm me and i'll definitely respond