I actually share Bakari's concern here for the Easy.
Moreover, I'd like to point out that a diff name is surely the last of your worries if we're talking about the highest diffs here.
It's obviously subjective stuff and you can always disregard whatever I say with that.
Also, the fact you're presenting such giant mapset has never made sense for me (I'm speaking in general), but well, there is no rule against that so I can't say anything on that.
Let's say few words regarding the maps instead, since it's obviously easy to say things without pointing out stuff:
- the section from 00:33:460 - to 00:38:212 - on mainly Slayed's and Waji's diffs is still too high with SV, making the map lacking proper expression of the song imo. They can may be Extra diffs but you can always make these details pop up even without necessarily applying big changes to it
- 00:00:193 - 00:04:945 - how is this part any different from the next section of the map? Isn't this an intro? Why am I having same identical things as anywhere else in the map? This happens mostly on Slayed's diff, but the other diffs could have been better too in this regard
- 00:37:915 (3) - part from this spacing inconsistency with 00:35:539 (3) -, on FCL's diff I also found something that isn't so great imo: from 01:01:975 - here you start following those great long beats in the background and it is fine in itself doing so. What isn't so good is switching suddenly on 01:05:539 - this stuff. Now, I don't like making assumptions on my own since I might be wrong here, but was that just to increase difficulty (aka, pp)? I'd rather keep the somewhat consistency of those long sliders till the end, since the song doesn't change there
- stuff like 00:14:450 (1,2,3,4,5,6) - or 00:16:826 (1,2,3,4,5,6) - or 00:19:202 (1,2,3,4,5) - makes few sense to me on Mephisto's diff. What I see is "objects placed on the playfield". Is that all? A bit more of organization would be appreciated as a quality of the map imo. This thing actually repeats in the whole map, not just the start of it, I just cut down the links.
You also do the same thing I said above for 01:05:539 - this part. You start using circles out of nowhere even tho you were following the long background sounds.
- on Waji's diff: 00:51:727 (3,4,5) - or 00:56:480 (2,3,4) - this triplet totally kills the movement considering all those finishers in the section, but no one said a thing about it yet. It's even inconsistent with stuff like 01:00:787 (1,2,3,4,5,6,7,8) - for example, where you don't use that triplet.
Also, 01:15:638 (1,2,1,2) - this pattern just kills the movement and goes against the whole map's concept (you actually don't make a huge jump out of nowhere!!! /sorry for the sarcasm, but I couldn't resist)
- in general, 00:04:945 (1,2) - these sounds were a bit ignored and mapped loosely by everyone in the highest diffs. I don't know how the situation is on the lower ones, but I was expecting something "special" for these sounds, something easily recognizable, not random slider shapes on each one of these identical sounds
I could point other minor things that would improve each difficulty a bit, but it wouldn't be a valid reason to not qualify it anyway.
My point is: I get the feeling the mapset is sloppy and some ideas do not fit with the song. Yes, it is subjective, but I do have the right to say this.
We're at a point in mapping where making something "rankable" is easy for most people. What I'd like to see is a bit more thought in everyone's works instead, since I'm kinda stuffed up with usual patterns and interpretations.
Also, you should really fix that naming now that I see it again. It's plainly dumb and it is counter-intuitive the way you named them: it feels like Deppy's diff should have been the hardest, while FCL's the easiest among the two.
As long as you can provide better reasons than memes I'd be glad to help out
Moreover, I'd like to point out that a diff name is surely the last of your worries if we're talking about the highest diffs here.
It's obviously subjective stuff and you can always disregard whatever I say with that.
Also, the fact you're presenting such giant mapset has never made sense for me (I'm speaking in general), but well, there is no rule against that so I can't say anything on that.
Let's say few words regarding the maps instead, since it's obviously easy to say things without pointing out stuff:
- the section from 00:33:460 - to 00:38:212 - on mainly Slayed's and Waji's diffs is still too high with SV, making the map lacking proper expression of the song imo. They can may be Extra diffs but you can always make these details pop up even without necessarily applying big changes to it
- 00:00:193 - 00:04:945 - how is this part any different from the next section of the map? Isn't this an intro? Why am I having same identical things as anywhere else in the map? This happens mostly on Slayed's diff, but the other diffs could have been better too in this regard
- 00:37:915 (3) - part from this spacing inconsistency with 00:35:539 (3) -, on FCL's diff I also found something that isn't so great imo: from 01:01:975 - here you start following those great long beats in the background and it is fine in itself doing so. What isn't so good is switching suddenly on 01:05:539 - this stuff. Now, I don't like making assumptions on my own since I might be wrong here, but was that just to increase difficulty (aka, pp)? I'd rather keep the somewhat consistency of those long sliders till the end, since the song doesn't change there
- stuff like 00:14:450 (1,2,3,4,5,6) - or 00:16:826 (1,2,3,4,5,6) - or 00:19:202 (1,2,3,4,5) - makes few sense to me on Mephisto's diff. What I see is "objects placed on the playfield". Is that all? A bit more of organization would be appreciated as a quality of the map imo. This thing actually repeats in the whole map, not just the start of it, I just cut down the links.
You also do the same thing I said above for 01:05:539 - this part. You start using circles out of nowhere even tho you were following the long background sounds.
- on Waji's diff: 00:51:727 (3,4,5) - or 00:56:480 (2,3,4) - this triplet totally kills the movement considering all those finishers in the section, but no one said a thing about it yet. It's even inconsistent with stuff like 01:00:787 (1,2,3,4,5,6,7,8) - for example, where you don't use that triplet.
Also, 01:15:638 (1,2,1,2) - this pattern just kills the movement and goes against the whole map's concept (you actually don't make a huge jump out of nowhere!!! /sorry for the sarcasm, but I couldn't resist)
- in general, 00:04:945 (1,2) - these sounds were a bit ignored and mapped loosely by everyone in the highest diffs. I don't know how the situation is on the lower ones, but I was expecting something "special" for these sounds, something easily recognizable, not random slider shapes on each one of these identical sounds
I could point other minor things that would improve each difficulty a bit, but it wouldn't be a valid reason to not qualify it anyway.
My point is: I get the feeling the mapset is sloppy and some ideas do not fit with the song. Yes, it is subjective, but I do have the right to say this.
We're at a point in mapping where making something "rankable" is easy for most people. What I'd like to see is a bit more thought in everyone's works instead, since I'm kinda stuffed up with usual patterns and interpretations.
Also, you should really fix that naming now that I see it again. It's plainly dumb and it is counter-intuitive the way you named them: it feels like Deppy's diff should have been the hardest, while FCL's the easiest among the two.
As long as you can provide better reasons than memes I'd be glad to help out