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toby fox - Snowdin Town

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Topic Starter
meii18
This beatmap was submitted using in-game submission on Tuesday, September 12, 2017 at 10:13:36 PM

Artist: toby fox
Title: Snowdin Town
Source: UNDERTALE
Tags: Chiptune Radiation Soundtrack Indie
BPM: 101
Filesize: 3352kb
Play Time: 01:15
Difficulties Available:
  1. Easy (0.96 stars, 54 notes)
  2. Hard (2.33 stars, 151 notes)
  3. Normal (1.38 stars, 91 notes)
  4. Snowy (3.23 stars, 181 notes)
Download: toby fox - Snowdin Town
Information: Scores/Beatmap Listing
---------------
The sight of such a friendly town
fills you with determination.


mp3,hitsounds and timing were taken from Gero's set: https://osu.ppy.sh/s/528293 many thanks to him!

Bubbled - Nozhomi
Popped - Okorin
Rebubbled - Nozhomi
Qualified - Natsu(?
dretland2
Aside from the awkward timing (due to the song's delay), this map looks really good! aimod is picking something up in the Easy diff
Topic Starter
meii18
thanks a lot! :) moreover will see what's the problem in easy later today.
A r M i N
Nice tags
Cosmolade
Hey~
mod as req (you surprise me when you request me that lol)

[General]
  1. Clear~
[Snowy Christmas]
Despite of little things, I really like this diff :3/ I love circular movement <3
  1. 00:00:061 (1,2) - Fix the blanket, is not perfect >.< yup
  2. 00:13:595 (4,1) - I don't really like this overlap pattern, I must like to see them separate, like this for example
  3. 00:32:103 (1) - 00:38:867 (4,5,1) - 00:48:279 (3,4,1) - 00:50:632 (4,5,1) - And this, only personal opinion, its fine but I dont like them, like I feel it a bit confusing/not clear pattern for a song like this (simple), and for bonus, it's a antiflow pattern (the change of direction so sudden don't feel/looks nice). Why not use the perfect readable pattern you used before, in this > 00:22:397 (4,5,1) - for example?
[Hard]
  1. 00:00:655 (2,3) - can be improved
  2. 00:05:407 (2,3) - ^
  3. 00:27:985 (5,6) - I think they have so much spacing for a 1/2, maybe use 3,0x in this case will be fine
  4. 01:03:279 (4,1) - For avoid problems I suggest move them up a little, so (1) will be clearly seen
[Normal]
  1. 00:02:437 (1) - I suggest remove the slider-reverse and add another slider in the red tick, like you made before in > 00:12:110 (1,2) - for consistency
  2. 00:59:161 (4) - for this slider, I dont feel it right, you can just make them more short, so the reverse and the tail will be in the white ticks, and next add a note in the next white tick (circle), for me this is better, but you can do what you like most >.< same in 01:08:573 (4) -
  3. 01:10:926 (1) - same here for the slider thing, but add a note in the red tick, it will follow better the music
[Easy]
I know the unsnapped slider is for the bpm change, so I hope this can not be a problem in the future >.<
btw nothing to say about this diff, very clear!

GL!
Topic Starter
meii18

Cosmolade wrote:

Hey~
mod as req (you surprise me when you request me that lol)

[General]
  1. Clear~
[Snowy Christmas]
Despite of little things, I really like this diff :3/ I love circular movement <3 thanks a lot much appreciated <3
  1. 00:00:061 (1,2) - Fix the blanket, is not perfect >.< yup should be fine now.
  2. 00:13:595 (4,1) - I don't really like this overlap pattern, I must like to see them separate, like this for example i'm sorry but i have to deny here. I usually emphasize something stronger by stacking tbh.
  3. 00:32:103 (1) - 00:38:867 (4,5,1) - 00:48:279 (3,4,1) - 00:50:632 (4,5,1) - And this, only personal opinion, its fine but I dont like them, like I feel it a bit confusing/not clear pattern for a song like this (simple), and for bonus, it's a antiflow pattern (the change of direction so sudden don't feel/looks nice). Why not use the perfect readable pattern you used before, in this > 00:22:397 (4,5,1) - for example? they're playing fine imo. i testplayed them already and there's nothing wrong with them imo.
[Hard]
  1. 00:00:655 (2,3) - can be improved fixed.
  2. 00:05:407 (2,3) - ^ ^
  3. 00:27:985 (5,6) - I think they have so much spacing for a 1/2, maybe use 3,0x in this case will be fine sure why not :)
  4. 01:03:279 (4,1) - For avoid problems I suggest move them up a little, so (1) will be clearly seen alrighty.
[Normal]
  1. 00:02:437 (1) - I suggest remove the slider-reverse and add another slider in the red tick, like you made before in > 00:12:110 (1,2) - for consistency the reason of why i did the rhytm different at 00:12:110 (1,2)- is just because if i would made that (1)-a slider-reverse, the slider would be unsnapped and that's why i used a different rhythm here so i will keep the slider-reverse sorry.
  2. 00:59:161 (4) - for this slider, I dont feel it right, you can just make them more short, so the reverse and the tail will be in the white ticks, and next add a note in the next white tick (circle), for me this is better, but you can do what you like most >.< same in 01:08:573 (4) - trust me i tried and the rhythm is getting somewhat weird :(.
  3. 01:10:926 (1) - same here for the slider thing, but add a note in the red tick, it will follow better the music fixed the 1/2 note thingy.
[Easy]
I know the unsnapped slider is for the bpm change, so I hope this can not be a problem in the future >.<
btw nothing to say about this diff, very clear! thanks! :D

GL! Thanks a lot for the mod! :3
Updated!
Aeonian Sonder
[Snowy Christmas]
00:06:001 (3) - Please fix the blanket.
00:10:922 (3) - Same as above (one way to do this is by having the timeline point on around the time when the second slider's approach circle is coming in, but not fully around the top half of the slider. Then click on the 3rd slider to check the blanket).

00:14:444 (1) - Please move this somewhere else that's not under the previous slider. I think it would look better like that.
00:15:632 (3) - Check the graph points so that the ends match up together.
00:54:456 (1) - Move this slider somewhere else not under these two, like how 00:35:632 (1) is.

[Hard]
00:35:485 (3,1) - Move these two objects somewhere else other than under object number 2. This is for the readability.
00:53:279 (1) - If you're going to copy the slider, but move it somewhere because I don't recommend having a copied slider where the original slider was.
00:54:309 (3,1) - Same situation with the first mod of this difficulty.

[Easy]
00:14:444 (1) - Is there a possible chance to make this a blanket?

That's all from me.
Alex3i2
Buna . Sunt incepator in mapping . Acestea sunt parerile mele.

Hard
00:27:985 (5,1) - poate fi confuz .Poti incerca altceva aici
00:33:279 (1,2,1,2) - poate ceva de genu sa nu fie slider stack https://osu.ppy.sh/ss/7066878
00:43:867 (3,4) - Poate la fel ca 00:42:691 (1,2) - http://osu.ppy.sh/ss/7066916
00:52:103 (1,2,1,2) - la fel ca la punctul 2

Snowy christmas
00:29:456 (3,4,1) - Poate in forma de triunghi
00:31:809 (4,5,1) - https://osu.ppy.sh/ss/7066983 . Am vazut ca ai mai multe ca acest pattern , sa nu fie plictisitor
lit120
[it's not christmas anymore .-.]
  1. 00:28:279 (5) - there isn't a note on that slider end. if u wanna keep this, vol 5% instead
  2. 00:47:103 (5) - ^
[hard]
  1. 00:47:103 (6) - same thing
  2. 00:28:279 (6) - again
  3. 00:56:809 (1,2,3,4) - http://puu.sh/tnjzq/2e6d488e81.jpg fits rly well. same goes to 01:01:514 (1,2,3,4) - 01:06:220 (1,2,3,4) -
from q
Topic Starter
meii18

-APXH wrote:

[Snowy Christmas]
00:06:001 (3) - Please fix the blanket. alrighty done.
00:10:922 (3) - Same as above (one way to do this is by having the timeline point on around the time when the second slider's approach circle is coming in, but not fully around the top half of the slider. Then click on the 3rd slider to check the blanket). oki =w=)b.

00:14:444 (1) - Please move this somewhere else that's not under the previous slider. I think it would look better like that. sorry but i have to decline here. as you can see, i wanted to make a blanket with the previous slider's head for better visual stuff imo plus it flows nice if i'm not wrong.
00:15:632 (3) - Check the graph points so that the ends match up together. done.
00:54:456 (1) - Move this slider somewhere else not under these two, like how 00:35:632 (1) is. have to decline here tho sorry.

[Hard]
00:35:485 (3,1) - Move these two objects somewhere else other than under object number 2. This is for the readability. already did.
00:53:279 (1) - If you're going to copy the slider, but move it somewhere because I don't recommend having a copied slider where the original slider was. done maybe.
00:54:309 (3,1) - Same situation with the first mod of this difficulty. okay.

[Easy]
00:14:444 (1) - Is there a possible chance to make this a blanket? no i didn't intend to do a blanket here.

That's all from me. thanks a lot!

TwillghtSparkle wrote:

Buna . Sunt incepator in mapping . Acestea sunt parerile mele.

Hard
00:27:985 (5,1) - poate fi confuz .Poti incerca altceva aici nu chiar. am si testat si nu am devenit confuza sa fiu sincera.
00:33:279 (1,2,1,2) - poate ceva de genu sa nu fie slider stack https://osu.ppy.sh/ss/7066878 deja am fixat dar mersi oricum :3.
00:43:867 (3,4) - Poate la fel ca 00:42:691 (1,2) - http://osu.ppy.sh/ss/7066916 nu chiar. avand acelasi pattern poate fi plctisitor uneori.
00:52:103 (1,2,1,2) - la fel ca la punctul 2 zis si facut ;).

Snowy christmas
00:29:456 (3,4,1) - Poate in forma de triunghi mai bine linear deoarece dupa aceea s-ar putea ca cursorul sa se miste putin mai ciudat..
00:31:809 (4,5,1) - https://osu.ppy.sh/ss/7066983 . Am vazut ca ai mai multe ca acest pattern , sa nu fie plictisitor stiu dar prefer sa las asa deocamdata dupa ce ca eram in pana de inspiratie aici :)).
Multumesc mult!

lit120 wrote:

[it's not christmas anymore .-.]
  1. 00:28:279 (5) - there isn't a note on that slider end. if u wanna keep this, vol 5% instead sorry but i will decline here. the slider's head will become pretty inaudible so i would leave it audible instead.
  2. 00:47:103 (5) - ^ ^
[hard]
  1. 00:47:103 (6) - same thing not rly.
  2. 00:28:279 (6) - again nah.
  3. 00:56:809 (1,2,3,4) - http://puu.sh/tnjzq/2e6d488e81.jpg fits rly well. same goes to 01:01:514 (1,2,3,4) - 01:06:220 (1,2,3,4) - at the first one it's an extension so the current rhythm fits pretty well imo. i have to decline here tho sorry.
from q
didn't fix anything but thx!

updated.
[ Drop ]
nice map :p
Topic Starter
meii18

[ Drop ] wrote:

nice map :p
hehe thanks :p
riffy
Yo.

[General]
  1. You might want to clean up the tags, with this many tags it will show up on every search which can be quite annoying. Just keep the main and the most necessary ones, the list of tags shouldn't be longer than the song itself.
  2. soft-hitnormal2.wav appears to be unused. Probably, it would make sense to remove it.

[Easy]
  1. 00:08:080 (3) - I resnapped the stail correctly for you. Just replace the code with the timestamp 8080 with the one I gave you.
    460,277,8080,2,0,L|458:108,1,147,2|2,0:0|0:0,0:0:0:0:
  2. 00:14:444 (1) - minor - overlap with the score-metre does not look too good, You can easily avoid it by placing the slider higher.
  3. 00:27:103 (3) - I would rather follow the rhythm more accurately here. Probably something of this kind
  4. 00:35:632 (2) - feels oversimplified. try a 3/2 slider and then a 1/2 slider after? example
    Note: there could be a few similar patterns, watch out for them.

    The combo length kind of swings 00:21:514 (1,2,1,2,3,1,2,1,2) - for example here, leaving me somewhat confused. Probably comboing consistency can be improved. The rhythm could use a bit more work as well, I think.
[Normal]
  1. Try Approach Rate 5 to match the patterning better and make difficulty work better as a part of the spread.
  2. 00:14:444 (1,2) - try using two sliders? This would work better as there are stronger beats on white tick that require clickable stuff. example
  3. 00:35:632 (1) - the thing that I have mentioned for Easy shuold be applied here as well. try a 3/2 slider and then a 1/2 slider after? example
    Note: there could be a few similar patterns, watch out for them.
  4. 00:59:161 (4) - 01:08:573 (4) - try to use more complex rhyrhm there are two white ticks ignored and they have strong piano things. What is even more confusing is the fact that those ticks are mapped in Easy.

    Definitely could be improfed in a few aspects, but it is not a bad difficulty.
[Hard]
  1. 00:09:050 (4,1) - since there is a timing change unstacking the pattern to show this gap with spacing would be a good idea.
  2. 00:35:044 (4,5,1) - try to unstack them, the thing requires a lot of reading skill, both 3//4 gap and the stack are really hard to read. It would be better if it was more readable.
    Note: 00:53:867 (4,5,1) - same.
  3. 00:45:926 (4,5,6) - please, use lower spacing for 1/4 sliders so that they are not confused with 1/2 gaps? Probably more like this?
  4. 00:58:279 (4) - there is a stronger beat on the white tick that should be clickable. Probably we could use something lie this to represent it?
    Note: 01:00:632 (2) - same.

    The rhythm feels somewhat unpolished at times. Otherwise it is an okayish difficulty with a few readability issues.
[Snowy Christmas]
  1. 00:27:103 (3) - use a 1/2 slider and a circle or two circles on white ticks? Both beats are equally strong and require clickable stuff on them.
  2. 00:36:220 (2,3) - after the previous stack this one can cause a bit of confusion. Consider unstacking 00:35:044 (3,4,1) - and similar patterns or 00:36:220 (2,3).
    Note: same -00:53:867 (3,4,1,2)?
  3. 00:59:161 (1) - 01:02:691 (5,6) - they follow similar instrument pattern, so replacing 00:59:161 (1) with some 1/2 sliders would work. example

    Not bad. Probably needs a couple of fixes here and there, though.
Still feels a little bit rough, but it's a good set. Neat and pleasant.

~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
meii18

Bakari wrote:

Yo.

[General]
  1. You might want to clean up the tags, with this many tags it will show up on every search which can be quite annoying. Just keep the main and the most necessary ones, the list of tags shouldn't be longer than the song itself. the tags were taken from Gero's map so i would like to keep for now. if there will be modders to mention this issue, then i will clean up the tags.
  2. soft-hitnormal2.wav appears to be unused. Probably, it would make sense to remove it. oops removed.

[Easy]
  1. 00:08:080 (3) - I resnapped the stail correctly for you. Just replace the code with the timestamp 8080 with the one I gave you.
    460,277,8080,2,0,L|458:108,1,147,2|2,0:0|0:0,0:0:0:0:
    thanks a lot! done.
  2. 00:14:444 (1) - minor - overlap with the score-metre does not look too good, You can easily avoid it by placing the slider higher. welp, done.
  3. 00:27:103 (3) - I would rather follow the rhythm more accurately here. Probably something of this kind alrighty.
  4. 00:35:632 (2) - feels oversimplified. try a 3/2 slider and then a 1/2 slider after? example
    Note: there could be a few similar patterns, watch out for them. welp, literally fixed everything in easy.

    The combo length kind of swings 00:21:514 (1,2,1,2,3,1,2,1,2) - for example here, leaving me somewhat confused. Probably comboing consistency can be improved. The rhythm could use a bit more work as well, I think. fixed the combo and also i feel like the rhythm is okayish imo.
[Normal]
  1. Try Approach Rate 5 to match the patterning better and make difficulty work better as a part of the spread.
  2. 00:14:444 (1,2) - try using two sliders? This would work better as there are stronger beats on white tick that require clickable stuff. example unfortunately i would keep this one because then this part would be repetitive and it could be so boring for players imo.
  3. 00:35:632 (1) - the thing that I have mentioned for Easy shuold be applied here as well. try a 3/2 slider and then a 1/2 slider after? example
    Note: there could be a few similar patterns, watch out for them. fixed everything.
  4. 00:59:161 (4) - 01:08:573 (4) - try to use more complex rhyrhm there are two white ticks ignored and they have strong piano things. What is even more confusing is the fact that those ticks are mapped in Easy. really wondered why in Gero's map wasn't mentioned this issue but oh well fixed.

    Definitely could be improfed in a few aspects, but it is not a bad difficulty.
[Hard]
  1. 00:09:050 (4,1) - since there is a timing change unstacking the pattern to show this gap with spacing would be a good idea. ok.
  2. 00:35:044 (4,5,1) - try to unstack them, the thing requires a lot of reading skill, both 3//4 gap and the stack are really hard to read. It would be better if it was more readable.
    Note: 00:53:867 (4,5,1) - same. both done.
  3. 00:45:926 (4,5,6) - please, use lower spacing for 1/4 sliders so that they are not confused with 1/2 gaps? Probably more like this? sure fixed.
  4. 00:58:279 (4) - there is a stronger beat on the white tick that should be clickable. Probably we could use something lie this to represent it?
    Note: 01:00:632 (2) - same. both done.

    The rhythm feels somewhat unpolished at times. Otherwise it is an okayish difficulty with a few readability issues.
[Snowy Christmas]
  1. 00:27:103 (3) - use a 1/2 slider and a circle or two circles on white ticks? Both beats are equally strong and require clickable stuff on them. the instruments ae going to fade out here. therefore there's an extension so i tried what you said but it sounds a bit weird imo.
  2. 00:36:220 (2,3) - after the previous stack this one can cause a bit of confusion. Consider unstacking 00:35:044 (3,4,1) - and similar patterns or 00:36:220 (2,3).
    Note: same -00:53:867 (3,4,1,2)? yup fixed.
  3. 00:59:161 (1) - 01:02:691 (5,6) - they follow similar instrument pattern, so replacing 00:59:161 (1) with some 1/2 sliders would work. you're right fixed.example

    Not bad. Probably needs a couple of fixes here and there, though.
Still feels a little bit rough, but it's a good set. Neat and pleasant.

~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
thanks a lot Bakari!
Venix
[last diff!]
  1. 00:38:573 (3,2) - Why not use stack here? It will looks cleaner
  2. 00:53:867 (3,4) - I think perfect stack will works better here
Topic Starter
meii18

Venix wrote:

[last diff!]
  1. 00:38:573 (3,2) - Why not use stack here? It will looks cleaner done
  2. 00:53:867 (3,4) - I think perfect stack will works better here i don't achieve for a stack here. i just wanted to give more emphasis to the stronger piano.
thanks a lot!
Left
M4M

[General]
can mute D:C1's sliderbody if not intentional?


[Easy]
00:08:080 (3) - unsnap
00:23:867 (1) - rather thank just reverse slider, how about http://puu.sh/uyc0O/8f95eb727e.jpg ? i think sound 00:25:044 - is strong, so shouldn't be ignored
00:33:279 (1) - 00:42:691 (1) - 00:52:103 (1) - ^
00:21:514 (3,4) - actually I liked 00:30:926 (3,4) - rhythm more, 00:32:103 - weak sound with slidetail, 00:32:691 (4) - that sound with circle.
01:13:279 (1) - there's sound, can use circle if u want

[Normal]
00:30:926 (1,2,3) - this looks not good, overlapped each other, maybe can confuse noobs https://osu.ppy.sh/ss/7506550 this kind?
00:35:632 (1) - can improve S shape, now slightly unbalanced

[Hard]
00:01:249 (3,3) - can improbe blanket if u want
00:24:456 (2,3,4) - u can make more beautiful pattern here when that two red line length is same http://puu.sh/uycMb/c8da1316d4.jpg (it's my way of how to make aesthetics, so i won't write it more)
00:28:279 (6) - i could understand this one 00:27:985 (5) - , but this one 00:28:279 (6) - doesn't have sound in tail, also not requiring emphasis with that. just note ore triplet from before is better i think
00:47:103 (6) - ^
00:35:632 (1,3) - blanket if u want

[Chritsmas]
00:06:001 (3,3,5,6,2) - in case u care blankets
00:01:249 (3,3,3) - idk why u put whistles on tail. no sound there, i think its overuse. 00:15:632 (3) - and didn't use here, also consistency. (same for other diffs)
00:28:279 (5) - 00:47:103 (5) - same as hard
00:35:044 (3,4) - stacked, but 00:53:867 (3,4) - if no reason, can make it consistent?
00:55:044 (2,3) - stack miss

Merry Christmas
Topic Starter
meii18

Left wrote:

M4M

[General]
can mute D:C1's sliderbody if not intentional? whoops fixed


[Easy]
00:08:080 (3) - unsnap there's no unsnap. it looks like it's unsnapped because of bpm change.
00:23:867 (1) - rather thank just reverse slider, how about http://puu.sh/uyc0O/8f95eb727e.jpg ? i think sound 00:25:044 - is strong, so shouldn't be ignored ok
00:33:279 (1) - 00:42:691 (1) - 00:52:103 (1) - ^ ^
00:21:514 (3,4) - actually I liked 00:30:926 (3,4) - rhythm more, 00:32:103 - weak sound with slidetail, 00:32:691 (4) - that sound with circle. two sliders works tho not only 1/1 with reverse arrow and 1/1 note imo
01:13:279 (1) - there's sound, can use circle if u want i prefer to keep like this

[Normal]
00:30:926 (1,2,3) - this looks not good, overlapped each other, maybe can confuse noobs https://osu.ppy.sh/ss/7506550 this kind? fixed
00:35:632 (1) - can improve S shape, now slightly unbalanced that's not S shape it's a wave shape and i'd like to keep it sorry

[Hard]
00:01:249 (3,3) - can improbe blanket if u want i swear i fixed it ;w;
00:24:456 (2,3,4) - u can make more beautiful pattern here when that two red line length is same http://puu.sh/uycMb/c8da1316d4.jpg (it's my way of how to make aesthetics, so i won't write it more) i prefer to keep it i don't see anything wrong here
00:28:279 (6) - i could understand this one 00:27:985 (5) - , but this one 00:28:279 (6) - doesn't have sound in tail, also not requiring emphasis with that. just note ore triplet from before is better i think it has it's like a ghost sound so are not really able to hear it
00:47:103 (6) - ^ ^
00:35:632 (1,3) - blanket if u want fixed

[Chritsmas]
00:06:001 (3,3,5,6,2) - in case u care blankets fixed
00:01:249 (3,3,3) - idk why u put whistles on tail. no sound there, i think its overuse. 00:15:632 (3) - and didn't use here, also consistency. (same for other diffs) you're right removed them
00:28:279 (5) - 00:47:103 (5) - same as hard still on that 1/4 tick it's like a ghost sound so there's still sound and the tail isn't overmapped
00:35:044 (3,4) - stacked, but 00:53:867 (3,4) - if no reason, can make it consistent? whoops fixed
00:55:044 (2,3) - stack miss fixed

Merry Christmas Happy Easter xD
thanks a lot!
Pachiru
That song, that map, that wallpaper are : ok_hand:

:)
Good luck for it !!


(btw in hard diff, those sliders 00:02:437 (1,3) - are not parrallels ! no kd)
Hpocks
Mod from Modding Queue

[Easy]
01:08:573 (2,3) - I think these two sliders would look better to be identical to eachother, considering how similar they already are to begin with (3 to be the one to be copied to preserve that nice slider blanket). If you dont like having two identical sliders here, maybe just try having two completely different sliders like at 00:59:161 (2,3) -

[Normal (still an easy)]
00:30:926 (1,2,3) - I feel like that because this was pushed into a corner, 00:30:926 (1,3) - were squished together to be touching, which is kind of odd aesthetically. I suggest to make some kind of new space arrangements so that 1 and 3 aren't touching (angle can still be tight of course, as in 00:28:573 (1,2,3) - )
00:54:456 (1,2) - is 2 supposed to be parallel to the first part of 1? This is obviously fine if that wasn't your intention, but just pointing it out just in case it was.

[Hard]
00:02:437 (1,3) - Are these supposed to be parallel as well?
00:04:219 (4,1) - These stacked notes will probably be annoying for newbies trying out the hidden mod (especially on numberless skins).
00:07:783 (2,3) - ^
00:13:001 (3,4) - ^^
00:17:414 (2,3) - ^^^
00:36:220 (2,3) - ^^^^
00:56:809 - 01:10:926 - ^^^^^ all of them in here too.
00:21:514 (1,5) - I feel like the direction these two sliders are going don't constrat well at all. I think 5 should be a ctrl+h of 1, or at least at slope that closer matches 1.
00:52:691 (2,4) - I think it would be nice if these two weren't touching eachother as much.

[Snowy Christmas]
00:17:414 (2,3) -etc Stacked notes on this difficulty as well (won't name them all, I think you get it by now)(if it is even an issue in the first place)
Good luck with all of the not meta stuff in this diff (I am sure you are aware of what I mean)

Good luck!
Topic Starter
meii18

Hpocks wrote:

Mod from Modding Queue

[Easy]
01:08:573 (2,3) - I think these two sliders would look better to be identical to eachother, considering how similar they already are to begin with (3 to be the one to be copied to preserve that nice slider blanket). If you dont like having two identical sliders here, maybe just try having two completely different sliders like at 00:59:161 (2,3) - i didn't make them identical for the sake of blanket

[Normal (still an easy)]
00:30:926 (1,2,3) - I feel like that because this was pushed into a corner, 00:30:926 (1,3) - were squished together to be touching, which is kind of odd aesthetically. I suggest to make some kind of new space arrangements so that 1 and 3 aren't touching (angle can still be tight of course, as in 00:28:573 (1,2,3) - ) done
00:54:456 (1,2) - is 2 supposed to be parallel to the first part of 1? This is obviously fine if that wasn't your intention, but just pointing it out just in case it was. no it isn't

[Hard]
00:02:437 (1,3) - Are these supposed to be parallel as well? yes but i see that they're already parallel
00:04:219 (4,1) - These stacked notes will probably be annoying for newbies trying out the hidden mod (especially on numberless skins). not really also this is my way to give more emphasis to the every new stanza
00:07:783 (2,3) - ^ ^
00:13:001 (3,4) - ^^ ^
00:17:414 (2,3) - ^^^ ^
00:36:220 (2,3) - ^^^^ ^
00:56:809 - 01:10:926 - ^^^^^ all of them in here too. ^
00:21:514 (1,5) - I feel like the direction these two sliders are going don't constrat well at all. I think 5 should be a ctrl+h of 1, or at least at slope that closer matches 1. i don't think so it flows good imo
00:52:691 (2,4) - I think it would be nice if these two weren't touching eachother as much. yeah you're right fixed

[Snowy Christmas]
00:17:414 (2,3) -etc Stacked notes on this difficulty as well (won't name them all, I think you get it by now)(if it is even an issue in the first place)
Good luck with all of the not meta stuff in this diff (I am sure you are aware of what I mean) same as hard

Good luck!
thanks!
Kilabarus
M4M back, sorry for delay

So many tags aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

Easy:

  1. 00:02:437 (2) - nazi: 2 parts of this slider is not parallel, is that intentional?
  2. 00:04:813 (1) - This is the only one slider in part before preview point which has rep point on it, I think you can keep consistency here, though, if you apply this, I would recommend to make 00:07:189 (2) - this slider with red point
  3. 00:08:080 (3) - Slider's end isn't on the tick, but it seems pretty close to it. However, this is unrankable due to ranking criteria
  4. 00:26:220 (3,4) - Flow here too sharp I think, and rhythm is not simple for newbies as well
  5. 00:47:397 (1,2) - Why not 2x blanket? It seems kinda meh atm imo
  6. 01:06:220 (1) - Really not symmetrical - looks not great
Are you sure about your rhythm in KIAI? I think ignoring those strong beats is not great at all, but nevertheless, good diff!

Normal(Easy2):

This is still Easy, AR5 is way too much for 1,42*, I would recommend AR4 here

  1. 00:02:140 (4) - 1/4 is prohibited in Easy and Normals as far as I know + you place loooong super "passive" and easy slider after this, this is kinda strange. At least use rhythm that you used in next similar part 00:07:189 (1,2) -
  2. 00:43:867 (3,4) - This is the only one super sharp angle between those 1/2 sliders that I noticed, change maybe?
Nice

Hard:

  1. 00:01:249 (3) - You can give it more spacing to emphasize srong sound
  2. 00:04:813 (1,2,3) - 00:05:407 (2) - is weaker than 00:06:001 (3) - but your spacing doesn't show this, fix it
  3. 00:14:444 (1,2,3) - Same here
  4. 00:16:523 (4,5,1) - This can touch accuracy pannel, check it, and if it's true fix
  5. 00:35:485 (5,1) - Isn't this too hard for hard? Maybe just do 1/4 slider or smth like this?
  6. 00:35:632 (1) - Maybe Ctrl + J for flow to the next slider?
  7. I think you need to check your rhythm in KIAI part, you emphasize sounds like 00:57:691 - 00:58:573 - in 4 different ways, I think in such small part this is not great, especially you ignor it or do like this 01:10:044 (2) -
  8. 01:13:279 (1) - is stronger than 01:12:985 (4) - so it needs more spacing imo


In last diff same suggestions about spacing and about rhythm and emphasizing those sounds as in Hard diff

Also, I would put green lines with 5% HS volumes at places, where there are no sounds at all


Nice song, GL!
Topic Starter
meii18

MashaSG wrote:

M4M back, sorry for delay

So many tags aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

Easy:

  1. 00:02:437 (2) - nazi: 2 parts of this slider is not parallel, is that intentional? fixed it
  2. 00:04:813 (1) - This is the only one slider in part before preview point which has rep point on it, I think you can keep consistency here, though, if you apply this, I would recommend to make 00:07:189 (2) - this slider with red point added on 00:09:734 (1) - a red point
  3. 00:08:080 (3) - Slider's end isn't on the tick, but it seems pretty close to it. However, this is unrankable due to ranking criteria actually is because of offset it's fine imo but adjusted it a bit
  4. 00:26:220 (3,4) - Flow here too sharp I think, and rhythm is not simple for newbies as well you're right with the sharp, but the rhythm is fine for newbies is an 102 bpm song not an 180 bpm xD so that 1/2 kickslider is fine and the newbie players can aim it
  5. 00:47:397 (1,2) - Why not 2x blanket? It seems kinda meh atm imo oops got it!
  6. 01:06:220 (1) - Really not symmetrical - looks not great 01:09:750 (3) - forms a blanket with 01:10:926 (1) - ;w;
Are you sure about your rhythm in KIAI? I think ignoring those strong beats is not great at all, but nevertheless, good diff! i don't think so therefore is an easy diff i don't have to follow ALL the beats i follow only the stronger ones :/

Normal(Easy2):

This is still Easy, AR5 is way too much for 1,42*, I would recommend AR4 here got it!

  1. 00:02:140 (4) - 1/4 is prohibited in Easy and Normals as far as I know + you place loooong super "passive" and easy slider after this, this is kinda strange. At least use rhythm that you used in next similar part 00:07:189 (1,2) - removed all of them ;w;
  2. 00:43:867 (3,4) - This is the only one super sharp angle between those 1/2 sliders that I noticed, change maybe? nop i want to keep it
Nice thanks!

Hard:

  1. 00:01:249 (3) - You can give it more spacing to emphasize srong sound oki
  2. 00:04:813 (1,2,3) - 00:05:407 (2) - is weaker than 00:06:001 (3) - but your spacing doesn't show this, fix it got it!
  3. 00:14:444 (1,2,3) - Same here ^
  4. 00:16:523 (4,5,1) - This can touch accuracy pannel, check it, and if it's true fix a little little bit but it's not so important imo
  5. 00:35:485 (5,1) - Isn't this too hard for hard? Maybe just do 1/4 slider or smth like this? no it isn't
  6. 00:35:632 (1) - Maybe Ctrl + J for flow to the next slider? no
  7. I think you need to check your rhythm in KIAI part, you emphasize sounds like 00:57:691 - 00:58:573 - in 4 different ways, I think in such small part this is not great, especially you ignor it or do like this 01:10:044 (2) - rechecked it and fixed 01:10:044 (2) -
  8. 01:13:279 (1) - is stronger than 01:12:985 (4) - so it needs more spacing imo oki doki


In last diff same suggestions about spacing and about rhythm and emphasizing those sounds as in Hard diff

Also, I would put green lines with 5% HS volumes at places, where there are no sounds at all will reconsider that


Nice song, GL!
thanks a lot!
Mir
hello

[Easy]
! - 01:11:514 - inaudible sliderticks

NCing every 4 downbeats seems more appropriate for the density mapped throughout the song, but that's optional.

owo what's this a clean diff? O:

[Normal]
- 00:04:813 (1,2,3) - Why change the rhythm from 00:00:061 (1,2,3) - when the sounds are essentially the same? o.o
- 00:12:110 (1,2) - 00:02:437 (1) - ^
- 00:28:573 - 00:35:044 - Way too much 1/2 in a row, I really recommend some breaks here. // 00:47:397 - 00:53:867 -
- 01:00:632 (5,6) - o_O you can just put one circle on 01:00:926 - to separate these chains of 1/2 // 01:10:044 (5,6) -

[Hard]
- 00:27:985 (5,1) - Could be misleading, maybe try to offset the 1 a bit http://i.imgur.com/UrdrgPQ.png
- 00:36:220 (2,3) - 1/2 stacks must not be perfect on a Hard difficulty. // 00:55:044 (2,3) - 00:56:809 (1,2) -
- 00:46:809 (5,6) - this is probably a bit much, if you did something like http://i.imgur.com/L5ybPkC.png it'd be more reasonable and easy to pass
- 00:53:279 (3,4) - Maybe a reverse slider would fit here?
- 01:00:632 (2) - Jump may be a bit sudden
- 01:00:632 (2,3,1,2,3,4) - There is a change in the song on 01:01:514 (1,2) - but the patterning stays the same which, consequently, leaves little room for differentiation :?

[Snowy Christmas]
- 00:10:328 (2,3) - Blanket is noticeably off

... this is fine xD

That's all from me.~
Topic Starter
meii18

Mir wrote:

hello

[Easy]
! - 01:11:514 - inaudible sliderticks

NCing every 4 downbeats seems more appropriate for the density mapped throughout the song, but that's optional.

owo what's this a clean diff? O: fixed all!

[Normal]
- 00:04:813 (1,2,3) - Why change the rhythm from 00:00:061 (1,2,3) - when the sounds are essentially the same? o.o i did the same at 00:14:444 (1,2,3) - it is to not repeat the same stuff lol
- 00:12:110 (1,2) - 00:02:437 (1) - ^ ^
- 00:28:573 - 00:35:044 - Way too much 1/2 in a row, I really recommend some breaks here. // 00:47:397 - 00:53:867 -
- 01:00:632 (5,6) - o_O you can just put one circle on 01:00:926 - to separate these chains of 1/2 // 01:10:044 (5,6) -
^rest were fixed!

[Hard]
- 00:27:985 (5,1) - Could be misleading, maybe try to offset the 1 a bit http://i.imgur.com/UrdrgPQ.png done
- 00:36:220 (2,3) - 1/2 stacks must not be perfect on a Hard difficulty. // 00:55:044 (2,3) - 00:56:809 (1,2) - raised the stack leniency
- 00:46:809 (5,6) - this is probably a bit much, if you did something like http://i.imgur.com/L5ybPkC.png it'd be more reasonable and easy to pass fixed
- 00:53:279 (3,4) - Maybe a reverse slider would fit here? ok
- 01:00:632 (2) - Jump may be a bit sudden stacked it with previous slider's head (or tail whatever XD)
- 01:00:632 (2,3,1,2,3,4) - There is a change in the song on 01:01:514 (1,2) - but the patterning stays the same which, consequently, leaves little room for differentiation :? the song is getting more intense only that's why i kept mapping the same pattern

[Snowy Christmas]
- 00:10:328 (2,3) - Blanket is noticeably off got it

... this is fine xD xD

That's all from me.~ rip bubble ;w;
thank you so much!
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