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Swimy - Acchi Muite

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Pata-Mon
@lily 那里之后我再考虑一下

Streliteela wrote:

[Pata-Mon's Insane]
  1. 00:12:629 (3) - 这里不建议用折返,因为白线的位置正好在折返箭头上,这样等于把一个很重的音用折返盖过去了。你前面00:11:827 (3) - 这里的处理就挺不错,所以这里也建议把折返改成note+1/2slider 主跟的是鼓,白线压根就没有声
  2. 00:17:763 (3) - 这里也是,白线不建议放滑条尾……建议参考00:21:132 (1,2,3,4,1) - 的下法 大白线也不等于重音啊,这里鼓也不是clap(我加hitnormal的地方),考虑吉他音的位置,这里不clickable完全没问题
  3. 00:19:367 (4,5) - ctrl+g? 前面一直是顺时针flow,1那里我也觉得不是非得要跳,所以keep
  4. 00:47:923 (1) - 长白线啊orz别放在滑条尾啊orz 这里跟的是吉他.不过这个之后可能改
    后面感觉还行,有点懒看了_(:з」∠)_

OSUjanaiKATSURAda wrote:

[Pata-Mon's Insane]
  1. No need for the kiai at the start as it pushes the map to have more than 50% of it Kiai'ed (but if u like to keep it its better to delete the second kiai since there is no acchi muite part and split the last kiai from here 01:11:827 - and start at 01:12:469 - and this should be applied to all diffs anyway) k
  2. 00:31:399 (1) - move it to x192 y104 or something similiar so its similiar to 00:31:720 (2) - thus creating a better flow imo i don't flow is bad now, and stack is important
  3. 00:56:747 (4) - rotate it vertically give it the same angle of (3) flows better no need
  4. 01:10:383 (2,3) - maybe into a slider for vocals ? hmm are you sure you want to say 01:10:383 (2,3) - , not 01:10:544 (3,4) - ?

ZZHBOY wrote:

[Pata-Mon's Insane]
  1. 00:47:923 (1,2,3) - 这里也是bass 00:45:677 - 一下跟一下不跟不如都别跟了 之后再考虑下
  2. 01:05:731 (4,5) - 怎么忽然变近了 放远点 5不是重音啊
  3. 01:26:426 - 这里有一声吧 怎么就一个1拍滑条带过了 那种程度的音完全没必要跟全啊……这里用长滑条更符合感觉
@Azure 我觉得空着更好啊,跟之后是两句了

thanks for mod
黄书帮我把开头kiai去了吧,别的没有要改的,谢谢
Topic Starter
Atrue

PolkaMocha wrote:


Welcome and appreciated!
[general:]

  • Only 3 combo colours? Yes! It's for the main characters in Gintama~
[Normal:]
  • 00:06:052 (1,2) - Blanket? Ok~
    00:13:431 (1,2,3) - I don't think normal players will know how to play this. Simplify this using more 1/1 patterns or spreading things out a bit. I think it should be fine, or it's really hard to get some area to map a 1/1 here.
    00:35:250 (3,1) - Overlap is not a good idea. fixed~
    00:54:501 (1,2,3) - Confusing for beginners. move the beginning of (1) and the end of (3) away from each other. I don't think it's really confusing here.. They are not really stacked so should be easy to recognize.
    01:12:469 (1,2,3,4,5,6) - A little confusing. I would move these patterns so they don't touch each others. Here also should be fine...
    01:18:886 (3) - This goes off screen. Move this up. ok~
    01:27:228 (7) - Just do two sliders here. The 4 sounds equal imo.. this reverse fits it personally..
[Hard:]
  • 00:14:715 (1,2,3) - Doesn't match. Get rid of (1) and move (2) and (3) back. Theoretically those are downbeats though...
    [list:1337]00:24:982 (1,2,3) - Here too Theoretically those are downbeats though...
00:15:838 (6,1) - Too big of a jump for hard. Put these close together. I don't think so, since for the spread I've already got a light hard.
  • 00:31:239 (6,1) - Here too I don't think so, since for the spread I've already got a light hard.
00:32:683 (1,2) - Not a good idea. Use regular sliders.Yeah I know... But how to do that is a big problem.
00:36:212 (5,1) - See this is why those jumps should be made smaller. Because this is the same distance but plays differently, confusing players. In this part the music is less intensive, so it's fine to have this kind of thing.
00:53:217 (2) - x:492 y:152? Good idea!
01:27:549 (3) - ctrl + g for better flow. Hmm... I'll leave it for now.. Since it has almost no difference..[Insane:]
  • I suggest renaming this to extra. I'll consider when it's getting more star diff.
    00:15:517 (5,6,7) - Space this out for more fun. *Sigh..* Kind of used to this kind of placement for this kind of sound.. They are similar so I'll just emphasize it in this way.
    [list:1337]00:20:651 (4,5,6) -
01:12:469 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - Yeaaaah definitely rename this to extra lol. ^
01:27:228 (2,3) - Replace this with a spread of circles. Not gonna make it hard in the end though..[Afterword:]

  • This is a fun map. I like how fast everything is. I really want this to be ranked. Thank you a lot!!

All updated.
yf_bmp
  1. Just comments.
  2. Personal suggestions.
  3. Highly recommended.
  4. Unrankable points.
General
  1. 建议改下combo2的color,8bit色的话看上去十分蛋疼,饱和度太高了..
AliomLoung's Easy
  1. 这个难度的soft-clap那段听上去很乱
  2. 01:22:897 (1,1) - 连续两个转盘放easy没关系?
Normal
  1. 00:19:688 (4,5,6,7) - 总感觉这里遮挡的比较奇怪,按照我的感觉则是4和5叠或者6和7叠起来更加友好点。要不就抄00:29:955 (4,5,6,7) -
  2. 00:50:009 (3) - 折返+sampleset normal
  3. 00:59:635 (1,2,3) - 这个看上去不等距
  4. 01:25:784 (2) - sampleset normal
  5. 01:27:228 (7) - 感觉这个稍微有点突然
2ha's Hard
  1. 01:20:811 (3) - 尾巴建议+addition soft
Hard
  1. 00:15:196 (3) - 这个ctlr+g如何,感觉和接下去三个flow好点
  2. 00:54:982 (3,4,5) - 总觉得这么放缺少点前后关联
Pata-Mon's Insane
  1. 又奇葩
  2. 感觉whistle太多了
  3. 00:00:919 - 开头什么情况,绿线丢了?
  4. 00:20:811 (2,3) - +sampleset normal
  5. 01:22:094 (4,5,6) - ^
Insane
  1. 这个难度又感觉whistle太少了,后面kiai音效配的太轻
  2. 00:59:153 (5,6,7,1) - 这感觉挺不适的,直线的时候 半路还停一下
  3. 01:01:560 (3,4,5,6,7,8,9,10) - 改下音量吧
  4. 01:22:255 (8,9,10,1) - 我觉得这里全改成钝角flow挺好的,配合前面的串来个不一样的kiai收尾

古德拉客
Pata-Mon
我没开屙屎,我那难度黄书你看下是不是改kiai的时候出什么问题了?

爱抚神为啥说奇葩啊111111 这明明是标准量产图

edit:

绿线大概删kiai的时候弄错了?
whistle代替drum-finish,我比较喜欢这样,听上去挺好的
00:20:811 (2,3) - 这俩音跟00:20:651 (1) - 以及00:30:918 (1,2,3) - 一致吧,加normalhit有点吵
后面那里好像没必要加normalhit啊

@黄书 开头我那段应该是0.6x sv,00:09:902 - 这条绿线应该在开头红线处0.0帮我改下吧~
Topic Starter
Atrue

Pata-Mon wrote:

我没开屙屎,我那难度黄书你看下是不是改kiai的时候出什么问题了?

爱抚神为啥说奇葩啊111111 这明明是标准量产图

edit:

绿线大概删kiai的时候弄错了?
whistle代替drum-finish,我比较喜欢这样,听上去挺好的
00:20:811 (2,3) - 这俩音跟00:20:651 (1) - 以及00:30:918 (1,2,3) - 一致吧,加normalhit有点吵
后面那里好像没必要加normalhit啊

@黄书 开头我那段应该是0.6x sv,00:09:902 - 这条绿线应该在开头红线处0.0帮我改下吧~
厚 等我抽空更一下
@yf gonna fix later gu
Topic Starter
Atrue

yf_bmp wrote:

General
  1. 建议改下combo2的color,8bit色的话看上去十分蛋疼,饱和度太高了.. 嗯我自己的diff改了一下
Normal
  1. 00:19:688 (4,5,6,7) - 总感觉这里遮挡的比较奇怪,按照我的感觉则是4和5叠或者6和7叠起来更加友好点。要不就抄00:29:955 (4,5,6,7) - 一堆人吐槽,那我就改了
  2. 00:50:009 (3) - 折返+sampleset normal
  3. 00:59:635 (1,2,3) - 这个看上去不等距 改了
  4. 01:25:784 (2) - sampleset normal 有道理
  5. 01:27:228 (7) - 感觉这个稍微有点突然 这还行吧?
Hard
  1. 00:15:196 (3) - 这个ctlr+g如何,感觉和接下去三个flow好点 I don't think so.. 这样其实差不多的flow,还没有跳
  2. 00:54:982 (3,4,5) - 总觉得这么放缺少点前后关联 改了,不知道为啥之前弄成这样了,以前不这样来着
Insane
  1. 这个难度又感觉whistle太少了,后面kiai音效配的太轻 具体一点
  2. 00:59:153 (5,6,7,1) - 这感觉挺不适的,直线的时候 半路还停一下 强调后边的滑条
  3. 01:01:560 (3,4,5,6,7,8,9,10) - 改下音量吧 好的
  4. 01:22:255 (8,9,10,1) - 我觉得这里全改成钝角flow挺好的,配合前面的串来个不一样的kiai收尾 不是很清楚具体怎么操作

古德拉客 十分感谢!!
Thanks for the modding!

@Patamon: 绿线帮你改了,传了哈
Karen
首先所有diff的00:10:865 - 这根绿线除了sv变化其他属性都要一样,kiai啊音量啊什么的

Insane
  1. 开头vocal加点whistle,这样一段没音效在以前可是稳稳dq呀
  2. 00:50:410 (7,8) - 可以加点音效,只有第一个圈有音效的三连打起来很憋的
  3. 00:51:453 - 个人觉得不跟鼓反而跟vocal很违和
  4. 00:56:667 (9) - 音效突然断了?其实这里听起来00:56:586 (8,9) - 这两个用drum更好,达到渐轻的效果
  5. 第二段kiai为什么音效那么少,如果是我的话每一节会这样下些whistle http://puu.sh/sSiar/ab5ebd4dfc.png 其他地方可以看着调整
  6. 另外finish也非常少,01:12:469 - 01:22:736 - 像这种比较明显的可以加一下,一般是kiai的开头、中间和结尾
Pata-Mon's Insane
  1. 开头88%音效的whistle吵死了
  2. 全是无规律stack,不得不说整洁度不行
Hard
  1. 00:18:405 (4,1) - 这两个叠一下更符合音乐的感觉,比起nc,手感比较重要
  2. 00:23:538 (4,1) - ^ 后面一样的地方不一一列出来了
  3. 01:24:982 (3,1) - 理论上来说后面滑条应该更靠近前面滑条的尾巴,bn test里有这题当时我没答出来很悲剧
其他好像都ok,metadata查过的吧
Pata-Mon
thanks for mod and fixed
Topic Starter
Atrue

Karen wrote:

首先所有diff的00:10:865 - 这根绿线除了sv变化其他属性都要一样,kiai啊音量啊什么的 我的diff都改了

Insane
  1. 开头vocal加点whistle,这样一段没音效在以前可是稳稳dq呀
  2. 00:50:410 (7,8) - 可以加点音效,只有第一个圈有音效的三连打起来很憋的
  3. 00:51:453 - 个人觉得不跟鼓反而跟vocal很违和 跟着前边的ni a ru的,不加个鼓了
  4. 00:56:667 (9) - 音效突然断了?其实这里听起来00:56:586 (8,9) - 这两个用drum更好,达到渐轻的效果 不错
  5. 第二段kiai为什么音效那么少,如果是我的话每一节会这样下些whistle http://puu.sh/sSiar/ab5ebd4dfc.png 其他地方可以看着调整 不加了,加了whistle觉得吵,而且这种很稳定的节奏不太希望带入不稳定因素
  6. 另外finish也非常少,01:12:469 - 01:22:736 - 像这种比较明显的可以加一下,一般是kiai的开头、中间和结尾 加了

Hard
  1. 00:18:405 (4,1) - 这两个叠一下更符合音乐的感觉,比起nc,手感比较重要 改了
  2. 00:23:538 (4,1) - ^ 后面一样的地方不一一列出来了 改了
  3. 01:24:982 (3,1) - 理论上来说后面滑条应该更靠近前面滑条的尾巴,bn test里有这题当时我没答出来很悲剧 I am opposed to this. No one will actually follow the holding slider to move toward the tail, the cursor should be close to the hititng point, which is the head, and hovering around it when playing this note, so it's definitely reasonable to stack under the head of the holding slider, rather than the end of it.
其他好像都ok,metadata查过的吧 嗯, 查过,应该没问题
正在等待小鱼和2ha改绿线,已上传 谢卡人 :)
Edit:Patamon, 那个绿线和红线音量/kiai冲突的地方你忘记改了 改完了
Edit2: 受委托帮2ha和小鱼改了,呼叫怕他萌
Karen
bubble
Topic Starter
Atrue

Karen wrote:

bubble
Thank you so much!
Maboyu
要飞了
Frim4503
finally someone make this map
hope this will ranked soon
pishifat
normal
01:27:228 (7) - scrubs don't have enough time to read the second repeat:( this or literally anything else would be more appropriate for a normal zzzz
also weird to have OD on this diff the same as 2ha's hard lol. lowering it to 4 would be ok

call me back!!!!
Topic Starter
Atrue

pishifat wrote:

normal
01:27:228 (7) - scrubs don't have enough time to read the second repeat:( this or literally anything else would be more appropriate for a normal zzzz
also weird to have OD on this diff the same as 2ha's hard lol. lowering it to 4 would be ok

call me back!!!!
Thank you so much, that was a suprise lol!
Fixed the thing and OD in Normal and a minor change on a small bug in Insane's hitsound! Thanks for the help!
Maboyu
黃书呀 可改個EASY難度名稱嗎 我改名了 順便連Tags也是~~><
Topic Starter
Atrue

Maboyu wrote:

黃书呀 可改個EASY難度名稱嗎 我改名了 順便連Tags也是~~><
Added Maboyu to tag, and changed Diff Name of easy due to the name change of mapper, sorry for inconvenience lol.
Pata-Mon
“幸好pishiqat没秒回来recheck,否则难度名都来不及改”? :)
Topic Starter
Atrue

Pata-Mon wrote:

“幸好pishiqat没秒回来recheck,否则难度名都来不及改”? :)
哈哈 他跟我说今天qua限额已经用了,明天就来
pishifat
good thing i waited lol
Topic Starter
Atrue

pishifat wrote:

good thing i waited lol
Thank you so much!
Pata-Mon
wa
tutuhaha
哦哦哦刚刚才看到
恭喜!
Topic Starter
Atrue

tutuhaha wrote:

哦哦哦刚刚才看到
恭喜!
xiexie lalala
新年快乐!
Jycool
dq plz
Topic Starter
Atrue

jyc-Binggan wrote:

dq plz
啧啧
IamKwaN
挖老黃飛圖 dq plz
Flask
皇輸啊
Topic Starter
Atrue

Flask wrote:

皇輸啊
爱抚酱啊
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