forum

Komine Lisa - Resuscitated Hope -TVsize-

posted
Total Posts
50
Topic Starter
Namki
This beatmap was submitted using in-game submission on 22 марта 2017 г. at 14:50:33

Artist: Komine Lisa
Title: Resuscitated Hope -TVsize-
Source: GOSICK
Tags: ending ed vanucik -ゴシック-
BPM: 130
Filesize: 3494kb
Play Time: 01:25
Difficulties Available:
  1. Loneliness (3,09 stars, 216 notes)
  2. Normal (2,18 stars, 135 notes)
  3. vanucik's Easy (1,37 stars, 79 notes)
Download: Komine Lisa - Resuscitated Hope -TVsize-
Information: Scores/Beatmap Listing
---------------
easy by vanucik
vanucik
оффсет больше и вообще песню сконвертируй в 192

vanucik's Easy
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37729
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Resuscitated Hope -TV size-
TitleUnicode:Resuscitated Hope -TV size-
Artist:Lisa Komine
ArtistUnicode:コミネリサ
Creator:Namki
Version:vanucik's Easy
Source:Gosick
Tags:ending
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bge.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
691,461.538461538462,4,2,0,50,1,0


[Colours]
Combo1 : 82,60,238
Combo2 : 228,255,81
Combo3 : 37,151,254
Combo4 : 255,108,112

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Asaiga


[Easy]
Nice :d

[Normal]
00:18:921 (2) - I feel like this note shouldn't be here because rhythm-wise.

[Loneliness]
00:03:691 - Starting sliderhead here feels weird to me :thinking:
00:23:537 (2,3) - I thinking there isn't any important sound on the offbeat even vocals.
00:26:075 (5,6) - This could be a slider to express the vocals better.
00:54:921 (4) - This slider covers the vocals has missed an important sound in the rhythm OR you can NC to indicate rhythm change
00:53:075 (2,3) - I think rhythm would be better to ctrl+g this

00:58:383 (3,4,5,6) - Until now I still do not understand why you made slider on off beat but for a generic mapper like me I would suggest to make these 4 into 3 sliders, each starts on white tick


Hope I can help a bit, they look good already :3
Topic Starter
Namki
Thanks, accepted everything.
vanucik

Namki wrote:

Thanks, accepted everything.
DeletedUser_6181859
IRC public request. Кудосу можешь не давать.

Song and beatmaps

  1. full hd bg, тянощке няшная
  2. КД отключить во всех диффах, нахрен он нужен
  3. Вайдскрин отключить в изике/нормале, у тебя сториборда нету
  4. Комбоцвета поставь, что ли, а то БГ не соответствуют
  5. Ванусика добавь в тэги. Ещё по желанию можно добавить "ed".
  6. Метадату перепроверь, сурс будет "ゴシック-" (ссылаясь на сайт и вики), либо "GOSICK-ゴシック-" (ссылаясь всё на ту же вики и на мапсет Okorin'а. Насчёт названия не знаю, но исполнитель вроде верный.
  7. Оффсет бы тоже речекнул, у меня получилось приблизительно 765.

vanucik's Easy

  1. 00:26:587 (1) - не очень понятен смысл овердоза красных точек, никаких драмов я не слышу, трек довольно спокойный, поэтому данный слайдер лучше оставить похожим на 00:33:971 (1)
  2. 00:29:356 (4,1) - если задумывал тут бланкет - поправь его ближе к концу
  3. 00:59:817 (1) - неиспользованная слайдерточка. Я понимаю, что это не неранкабельно, но в эдиторе выглядит странно
  4. 01:22:202 - 01:25:664 - можно вставить спиннер, чтобы соответствовать оставшимся диффам

Normal

  1. Так много неиспользованных слайдерточек...

    100bit wrote:

    Я понимаю, что это не неранкабельно, но в эдиторе выглядит странно
  2. 01:05:356 (1) - не очень люблю такие слайдерелбоу, лучше подальше друг от друга точки сделать
  3. 00:20:587 (3,4,5,6) - не очень понятно, по какой причине ты вдруг стал разнообразить ритм, ведь музыка тут сильнее не играет, так что лучше следовать предыдущему паттерну 00:15:510 (1,2,3,4) и сделать как там, заодно нормал получит иконку нормала, а не харда

Loneliness

  1. Тоже самое насчёт слайдерточек.
  2. 00:01:202 (3,3,3,4) - выглядит овермапнуто, эти ноты можно удалить
  3. 00:27:048 (2,3) - бланкет
  4. 00:51:971 (1) - вот этот слайдер должен быть, в теории, 1/2, так как следует вокалу в основном
  5. 01:21:971 - вот это место было бы прикольно оставить кликабельным, а уже с 01:22:087 - начать спиннер
Õnn kaasa! (не силён в эстонском)
{end of the mod}
Topic Starter
Namki
Спасибо, принял почти всё.
vanucik

Namki wrote:

Спасибо, принял почти всё.
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37729
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Resuscitated Hope -TV size-
TitleUnicode:Resuscitated Hope -TV size-
Artist:Lisa Komine
ArtistUnicode:コミネリサ
Creator:Namki
Version:vanucik's Easy
Source:GOSICK -ゴシック-
Tags:ending ed vanucik
BeatmapID:1162004
BeatmapSetID:548304

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bge.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
741,461.538461538462,4,2,1,50,1,0
51971,-100,4,2,1,50,0,1
52433,-100,4,2,1,50,0,0


[Colours]
Combo1 : 82,60,238
Combo2 : 228,255,81
Combo3 : 37,151,254
Combo4 : 255,108,112

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Shmiklak
we made irc mod
edit: xddddddddddd http://shmiklak.s-ul.eu/XYPimlIZ
Topic Starter
Namki
thanks
Louis Cyphre
[General]

- Title must be Lisa Komine - Resuscitated Hope (TV Size)


[Loneliness]

HP is kinda high for "H", consider to lower at least by 1 point.

00:02:587 (1,2) - consider to increase spacing between these 2 notes till 1.90x~2.00x for consistency with other jumps at 00:00:741 (1,2) - 00:04:433 (1,2) - 00:06:279 (1,2) -
00:08:125 (1,2,3,4) - i suggest to make perfect square pattern, current one is a bit weird.
00:27:510 (3) - adjust the blanket just a little bit.
00:30:971 (2,3) - either make a better overlap or just avoid the overlap at all
00:33:048 (3,4,5,6) - i suggest to rotate this square by 5-15 degrees for better design
00:34:664 (2) - adjust the blanket with previous slider
00:35:817 (1) - blanket with previous slider
00:38:356 (2) - change y position to 188
00:39:510 (1,2,3) - strange stacks, it will be much better if you make stacks like you did here 00:22:433 (5,6,7,8,1) - or here 00:01:894 (2,3) -
00:42:971 (4,1,2,3) - adjust the pattern to make '4' perfect in the center of triangle
01:01:664 (1) - the rhythm during the chorus has a simple structure, and i don't see any reason to use repeat sliders. Also this is the onlies repeat slider during chorus, just follow the way you map.
01:09:971 (3) - no way, adjust the slider shape.


[Normal]

nothing to say

[vanucik's Easy]

nothing to say
Topic Starter
Namki
Big thanks, almost all fixed.
Also, will check metadata later.
vanucik
мне нужны кудосу

оффсет 775-780 окончательно

Hard

я бы ар чуть повыше поставил, даже с дт это скучно играть

00:02:125 (3) - даже вокал кончается на 1\4 тик раньше
00:51:971 (1) - сэйм
01:04:433 (2) - по логике в начале слойдера должен стоять клап а не финиш
01:20:587 (3,4,5,6,1,2) - минус уши

Normal

00:37:433 (5,1) - супернеожиданный стак, тем более в нормале

шок, ничего больше не нашёл
wajinshu
[General]
Смотри в начале 00:08:125 - можно добавить такой прелестный звук например такого http://puu.sh/t2svg/597469a36c.wav
[Loneliness]
00:00:741 (1,2,1,2,1,2,1,2) - Все звуки одинаково звучат, но спейсинг у них разный. Может сделаешь чтобы был у всех одинаковый? Например 1,9х
00:15:048 (1) - Почему только 1 реверс? Звук же продолжается до синего
[Normal]
00:51:971 (1) - зачем тут нк?
00:55:202 (2) - тут должен быть какой-то клап или финиш?
01:17:125 (2) - ^
nice mapa ne mogu nichevo bolshe tebya naijti sorry xd
Topic Starter
Namki
Спасибо, кое-что принял. Поправил тайминг, ага.
riffy
Every time I mod in Russian I feel uncomfortable for violating mapping terms by translating/cyryllizing them.

[General]
  1. А (TV Size) точно нужен? По сайтам искал, нигде этой приписки не видел.
[vanucik's Easy]
  1. А почему АР2? Там по скорости и паттернам нужна тройка. Да и по структуре мапсета тройка впишется получше.
  2. 00:39:540 (2,3) - я бы просто поставил повтор на (2). Иначе это получается единственный 3/2 на всю сложность, еще и в медленной части. Не очень подходит для изи.
  3. 00:54:309 (3) - изгиб слишком сильный, особенно учитывая тот факт, что в музыке причин нет для него. Давай выпрямим? так?

    По мелочи немного тут, немного там. Хорошо, но можно лучше.
[Normal]
  1. ХП дрейну не нужно быть на пятерке. четверки хватит, у тебя достаточно много 1/1 ритма.
  2. 00:18:309 (1) - 00:22:001 (1,2) - идентичный звуки, а замапаны очень по-разному. Может стоит что-то пересмотреть и не противоречить себе?
  3. 00:47:386 (2,3) - попробуй двойку убрать в право? Так нет ощущения несимметричности/рваности паттерна. example
  4. 00:50:617 (1,2,3) - а может из этого какой-то треугольник соорудить? Есть ощущение, что они просто висят и не связываются в паттерн.
  5. 01:11:847 (2,1) - визуально выглядело не очень аккуратно. Как-то простоват нормал для таких стаков, я считаю.

    Мне не хватило структиуры в паттернах. Иногда казалось, что объекты никак не связаны между собой визуально. Остальное все в полном порядке.
[Hard]
  1. 00:02:155 (3) - там на красном тике вокалы. Лучше на красном и закончить. Тем не менее, если ты все-таки хочешь 3/4, то попробуй тик рейт 2 и хвост заглуши.
    Note: 00:05:847 (2) - аналогичго
  2. 00:11:847 - тут вступает новый инструмент, было бы логично заменить 00:11:386 (3) - на два серкла и на второй новое комбо, чтобы выделить изменения в музыке.
  3. 00:22:463 (5,6,7,8) - на щестерке ничего особенного нет, а восьмерка очень слабая. Давай попробуе сделать что-то типа 00:18:309 (3,4,5,6) - example
  4. 00:50:617 (1,2,3,4) - сделай нарастание спейсинга, один внезапный джамп на четверке ощущается очень странно, там же все 4 бита такие сильные.
    Note: 01:06:309 (1,2,3,4) - аналогично. 01:08:847 (6,1) - и тут на даунбит моно джамп поставить. 01:09:540 (2,3) - а вот тут - понерфить, как-то перебор на фоне предыдущих паттернов - ну и дальше если что-то похожее будет.
  5. 00:54:309 (1,2,3) - и тут под хлопки можно что-то интересное и со спейсингом повыше придумать.
  6. 01:20:617 (3,4,5,6,1,2) - логичнее начать со слайдеров, а потом представить стрим. Нарастание интенсивности же идет, а не наоборот.

    Поработай над джампами, мне кажется, что ты можешь лучше.
Можно лучше, но оно не плохо.

~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
vanucik
не уверен насчет ар 3, но думаю можно прислушаться к совету опытного маппера xD

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37729
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Resuscitated Hope (TV Size)
TitleUnicode:Resuscitated Hope (TV Size)
Artist:Lisa Komine
ArtistUnicode:コミネリサ
Creator:Namki
Version:vanucik's Easy
Source:GOSICK -ゴシック-
Tags:ending ed vanucik
BeatmapID:1162004
BeatmapSetID:548304

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bge.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
771,461.538461538462,4,2,1,60,1,0


[Colours]
Combo1 : 82,60,238
Combo2 : 228,255,81
Combo3 : 37,151,254
Combo4 : 255,108,112

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Topic Starter
Namki
Спасибо, Бакари, принял почти всё. Не принял только предложения про стримы и не поменял один джампо-паттерн.

Okay, we have here amazon, which says it's "Resuscitated Hope (TV Version)".
link


We have this stuff from google, which says it's "Resuscitated Hope -TV size-"

And few other sets, which say it's "TV Size"

edit:
Also, there's Lisa's blog and no "TV Size", "TV Version" or anything else in the Title.
riffy
Take the metadata from the artist's blog or contact somebody who's experienced enough with this sort of things. I can't read Japanese, so you can't trust me.
Sieg
Твой трек номер 32
Topic Starter
Namki
как же сложно...
спасибо!
Trynna
asd

Okorin ranked this song quite recently so i trust someone checked the metadata and Komine Lisa should be the correct Romanized here, but i'm not good at metadata lol

Anime highest diff


  1. 00:02:155 (3) - Bakari said that it would be ok if you just silence the slider tail and stuff, but i honestly think 00:02:386 - is such an important sound to the vocal, as you followed 00:01:463 (1,2) -. The point is, an 3/4 would fit something like 00:04:001 (2) - for example, since the singer is holding the syllablel, while 00:02:386 - is the start of another syllabel, so the vocal is quite important
  2. 00:03:309 (1) - ok it feels like pls no. You usually follow the vocal properly in this part, but it's not actually happening, since the vocal holds till 00:03:771 - i can't see a reason to make 00:03:309 (1) - an 1/2 slider, 1/1 would be the real thing here since there's no sound 00:03:540 - really lol
  3. 00:18:309 (3,4) - i'd make it bigger since you usually use 1x as minimum spacing, but it's up to you
  4. 00:19:232 (1,2,1,2,1,2) - i think it's actually a mention to 00:15:540 (1,2,1,2,1,2) - right? but i don't think you should do the same twice cuz looks just repetitive af and makes 00:20:617 (1,2,1) - kinda weird to play. You can do something like this or whatever, just to make another pattern here and make the transition to 00:21:309 (1) - feels ok
  5. 00:25:463 (3,4,5) - idk this pattern is just weird cuz 00:25:463 (3,4) - is just big when compared with the other patterns of this section
  6. 00:52:463 - i personally dislike your option to not put any kind of kiai here, although i understand that it would take almost 50% of the map, your impact here with instrumental emphasis would match just great with some kind of kiai rip
  7. 01:09:540 (2,3) - i don't feel like it's necessary, your other jumps are not as big as it actually is (but it's a really beautiful pattern), you should create some kind of consistency between them imo
  8. 01:14:617 (1,2) - well it's way too small when you compare with 00:59:847 (1,2) - 01:14:617 (1,2) - i'd consider increase it a bit

Your normal has sv change, but when it happens you should adapt your spacing, not just continue with the past one. example: if your sv were 1 with 1.2x spacing and you used 1.2x sv multiplier you should use 1x of spacing after doing it. Anyway maybe you'll need some advice on rhythm too, like 00:26:617 (1,2) - and 00:22:924 (1) - 00:23:617 - should be consistent and stuff

The easy one uses random slider shapes that doen't really fits a thing in the song sometimes and it must be a headache but i think it's fine (didn't check that much tho)
Topic Starter
Namki
What an awesome mod. Applied almost all.
Except this 00:02:501 - and 00:06:194 - there's contionous vocals, so yes.
Haven't added the kiai, till isn't necessary and I like this as it is now.
Kyubey
В сурсе оставь только "GOSICK", ゴシック кидай в теги.
soft-hitclap звучит ужасно и не в тему. Я серьёзно, под этот трек он ну никак не вписывается, он слишком резкий и громкий. Он больше под всякие драмстепы заходит. Тут лучше бы заменить на что-нибудь потише и попроще, или на нормал-хитнормал тот же даже, предварительно его заглушив немного. Да и вообще громкость всех хс бы заглушить.
[vanucik's Easy]
00:39:540 (2,1) - то, что они не совсем полностью бланкетируются, выглядит странновато, я думаю второй изгиб тоже можно сделать бланкетом, типа https://qb.s-ul.eu/iGMuMyef.png
01:03:540 (1) - последняя часть этого слайдера может немного запутать новичков и заставить их отпустить его раньше, лучше раздвинь немного, чтобы было виднее путь слайдера
[Normal]
00:52:001 - свисток не в тему звучит тут
[пафосное название]
00:08:155 (1,2,3,4) - мог бы хоть квадрат ровным сделать
00:52:001 - свисток не в тему
00:58:463 (3) - почти полностью скрыт под четвёркой, раздвинь, слишком внезапно выглядит
01:09:540 (2,3) - какой-то слишком большой джамп, слишком ощущается и не сильно вписывается, так как в треке прямо такого особенного ничего нет, подвинь поближе
01:20:617 (3,4,5,6,1,2) - вот из-за этого точно хитсаунд смени, слишком по ушам бьёт и не в тему

Позовёшь.
Topic Starter
Namki
Спасибо, исправил. Жду Ивана.
Едит: Иван дал свое разрешение, я сам исправил, он не сможет еще долго зайти в игру.
Kyubey
Почему ты поломал название трека в изе?
Okoratu
no idea what the russian around here says
drum-hitwhistle sounds pretty weird with this song, especially since it's really loud on the left ear

Loneliness
00:14:617 (1,2,3,4,1) - doesn't sound like a full stream to me, the hitsounding doesn't really change anything about this
00:42:771 (3,4,1,2,3) - i have no idea what part of the song this is following, vocals would suggest http://i.imgur.com/04KXxBD.png and piano following would suggest 00:43:001 (4) - to be a sliderend i think
01:20:617 (3,4,5,6,1,2) - the song is doing something completely different than what you're following
Topic Starter
Namki
Title is fixed.
Changed some hitsounds.
00:14:617 (1,2,3,4,1) - well, stream is kinda audible as I can hear it.
00:42:771 (3,4,1,2,3) - sure, fixed.
And the very last pattern is fixed as well.
Thanks.
Kyubey
We also changed the preview point.

I think it's ready, bubbled.
Sonnyc
Easy.
Do you mind using 50% as a volume for consistency with other difficulties? The current volume felt a bit high.
00:00:771 (1,1,1,1) - I require a further polishment on this. The current composition of these objects were just being distance snapped equally, but nothing else. You could apply some idea of a pattern here. Besides if you look at the spacings, these are quite far each, and it was harder than Normal because it had a closer spacing. Also since giving high spaced 1/2 sliders which are single comboed gives too much reaction stress for beginners, I hope you can remove all the combos too.

Normal.
00:11:155 - I can see the rhythms you are following is related to piano. Yet, just leaving 00:10:001 (1) as a single slider felt to be detached with the song a bit for me. Since there also is a piano sound at 00:11:155, mind expressing it?

Hard.
00:10:694 (2) - Is the whislte in the slide intended? The sound feels pretty redundant.
00:39:540 (1,2,3) - Stack is broken in-game.
00:52:347 - I think muting the end would be a better choice since a beat doesn't exist in the song and this was pretty much artificial.
01:21:078 (4,5) - This feels slightly off-timed. You'll want your timings better.

Fine work, though I'm not the one who is really interested in nominating this set.
Popping over bold issues, and feel free to get a rebubble from the previous BN once you get those fixed~
Okoratu
oh the ending part of the mp3 my set is using had it's snapping edited because the drummer is just going completely offbeat in a pretty dumb manner

https://osu.ppy.sh/s/233336 avoided the issue altogether by putting a spinner over that your call
riffy
@Sonnyc

commenting on easy

I can't speak for the mapper, but I am perfectly okay with the pattern. It clearly works with the drums, helping emphasizing them and new combos are build around that. As for the placement, it seems neat enough to be readable and not to trouble anyone. I doubt that 1/2 sliders which are way too lenient in terms of accuracy can actually trouble anyone.

The only thing I quite dislike is poor slidershape/music correlation in sliders like 00:39:540 (2) - 01:03:540 (1).
Topic Starter
Namki

Sonnyc wrote:

Easy.
Do you mind using 50% as a volume for consistency with other difficulties? The current volume felt a bit high. yea
00:00:771 (1,1,1,1) - I require a further polishment on this. The current composition of these objects were just being distance snapped equally, but nothing else. You could apply some idea of a pattern here. Besides if you look at the spacings, these are quite far each, and it was harder than Normal because it had a closer spacing. Also since giving high spaced 1/2 sliders which are single comboed gives too much reaction stress for beginners, I hope you can remove all the combos too. as Bakari said

Normal.
00:11:155 - I can see the rhythms you are following is related to piano. Yet, just leaving 00:10:001 (1) as a single slider felt to be detached with the song a bit for me. Since there also is a piano sound at 00:11:155, mind expressing it? I've mapped according to the strongest piano sounds.


Hard.
00:10:694 (2) - Is the whislte in the slide intended? The sound feels pretty redundant. Ya.
00:39:540 (1,2,3) - Stack is broken in-game. fixed
00:52:347 - I think muting the end would be a better choice since a beat doesn't exist in the song and this was pretty much artificial. did
01:21:078 (4,5) - This feels slightly off-timed. You'll want your timings better. i've tried.

Fine work, though I'm not the one who is really interested in nominating this set.
Popping over bold issues, and feel free to get a rebubble from the previous BN once you get those fixed~
Sonnyc
/me shows agreement
Kyubey
Rebubbled.
Topic Starter
Namki
rip
Trynna

Namki wrote:

rip
Nozhomi
[vanucik's Easy :]
  1. 01:10:001 (6,1) - Little spacing issue (0.99x should be 0.9x).
  2. 00:38:386 - Would be nice to whistle this beat like 00:40:232 - to emphasis vocal.
  3. 00:54:309 - That's not a clap here, but a finish drum you should use.
[Normal :]
  1. 00:00:771 (1,1,1,1) - Did you really put useless anchor point to trigger people like me ????? OSHIOPUSHFIOSYGH
  2. 00:10:694 - So you started to map piano with 00:08:155 (1,2,3) - , but then why you didn't do that with a rhythm like https://puu.sh/uTDdc/2e88e745d3.png ? It feels soooo weird like that and destroy your idea.
  3. 00:31:232 (2,1) - Tbh stack it would be better than this little overlap who will just make it harder to read for a newbie.
  4. 00:38:386 - / 00:43:924 (2) - Whistle for the vocal.
  5. 00:54:309 - Not a clap but a finish drum.
  6. 00:55:232 (2) - Forget a clap.
[Loneliness :]
  1. 00:38:386 - / 00:40:232 - / 00:43:924 (2) - Whistle lije other diffs.
  2. 00:54:309 (1) - Not a clap like other diffs.

Mukyu~
Topic Starter
Namki

Nozhomi wrote:

[vanucik's Easy :]
  1. 01:10:001 (6,1) - Little spacing issue (0.99x should be 0.9x).
  2. 00:38:386 - Would be nice to whistle this beat like 00:40:232 - to emphasis vocal.
  3. 00:54:309 - That's not a clap here, but a finish drum you should use.
    /fixed all
[Normal :]
  1. 00:00:771 (1,1,1,1) - Did you really put useless anchor point to trigger people like me ????? OSHIOPUSHFIOSYGH don't ruin my russian mapping style xd
  2. 00:10:694 - So you started to map piano with 00:08:155 (1,2,3) - , but then why you didn't do that with a rhythm like https://puu.sh/uTDdc/2e88e745d3.png ? It feels soooo weird like that and destroy your idea.
  3. 00:31:232 (2,1) - Tbh stack it would be better than this little overlap who will just make it harder to read for a newbie.
  4. 00:38:386 - / 00:43:924 (2) - Whistle for the vocal.
  5. 00:54:309 - Not a clap but a finish drum.
  6. 00:55:232 (2) - Forget a clap.
    /great, fixed
[Loneliness :]
  1. 00:38:386 - / 00:40:232 - / 00:43:924 (2) - Whistle lije other diffs.
  2. 00:54:309 (1) - Not a clap like other diffs.
    /fixed

Mukyu~
big thanks~
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