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SingingSamine - Scuttlebug Family

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Topic Starter
unko
This beatmap was submitted using in-game submission on 11 March 2019 at 21:53:59

Artist: SingingSamine
Title: Scuttlebug Family
Tags: dango daikazoku nintendo super mario 64 pannenkoek2012 codephoenix va cheesecake osuskrub
BPM: 100
Filesize: 8891kb
Play Time: 01:34
Difficulties Available:
  1. Cheesecake's Easy (1.41 stars, 97 notes)
  2. Scuttlebug Jamboree (2.51 stars, 134 notes)
  3. skrub's Normal (1.9 stars, 129 notes)
Download: SingingSamine - Scuttlebug Family
Download: SingingSamine - Scuttlebug Family (no video)
Information: Scores/Beatmap Listing
---------------
my scuttlebaby i have returned again this time with a video that u may redownload the set to receive
https://www.youtube.com/watch?v=QTa4POsAmJc
Vulkin
building up speed for 12 hours
Cheesecake
[Cheesecake's Easy]

[Hard]

  1. I see a lot of objects that are scarily close to the bottom of the screen! While this isn't unrankable, it feels more comfortable to have a sizable gap between the object and the edge of the playfield! Some examples are 00:05:980 (3) - 00:07:780 (4) - 01:16:780 (3) -
  2. 00:07:780 (4) - This is quite a scary looking slider! It could be more appropriate to use a smoother slider shape to fit in with the music a bit better
  3. 00:12:580 (1,2,3) - If you ctrl+h this group and move it back to where it was, it improves the flow between the prior and later objects
  4. 00:22:180 (4) - If you consider the previous objects, the rotational flow is clockwise, then the repeat arrow changes it to anti-clockwise, but then this slider changes it back to clockwise! Having another rotation change in such a short time is not ideal and can be uncomfortable for the player, I recommend applying a ctrl+g to this slider or some other solution that you might be able to think of
  5. 00:29:980 (3) - Scary!
  6. 00:41:380 (7) - I definitely would not use a second repeat here, as these tend to be awkward to read and are counter-intuitive for a Hard difficulty
  7. 00:50:980 (7) - Eek!
  8. 01:01:180 (5) - This is some quite extreme spacing..
  9. 01:06:580 (1) - Somewhat similar to before, the change in rotational flow in such a way is not good!
  10. 01:36:430 (1) - Why not ctrl+j and move to the middle of the playfield? It would be pretty cute!
I believe you can rank this!
Topic Starter
unko

Cheesecake wrote:

[Cheesecake's Easy]

  1. mine has this too :x
[Hard]

  1. I see a lot of objects that are scarily close to the bottom of the screen! While this isn't unrankable, it feels more comfortable to have a sizable gap between the object and the edge of the playfield! Some examples are 00:05:980 (3) - 00:07:780 (4) - 01:16:780 (3) - i agree and i did my best to fix most of them, even if it meant moving the entire last 20 seconds upwards :|
  2. 00:07:780 (4) - This is quite a scary looking slider! It could be more appropriate to use a smoother slider shape to fit in with the music a bit better i can't find anything better to replace this one, so i'll keep it for now
  3. 00:12:580 (1,2,3) - If you ctrl+h this group and move it back to where it was, it improves the flow between the prior and later objects ya
  4. 00:22:180 (4) - If you consider the previous objects, the rotational flow is clockwise, then the repeat arrow changes it to anti-clockwise, but then this slider changes it back to clockwise! Having another rotation change in such a short time is not ideal and can be uncomfortable for the player, I recommend applying a ctrl+g to this slider or some other solution that you might be able to think of ctrl+g'd-- i think i meant to do this but forgot lol
  5. 00:29:980 (3) - Scary! did a cute little symmetry thing here, the original was super ugly
  6. 00:41:380 (7) - I definitely would not use a second repeat here, as these tend to be awkward to read and are counter-intuitive for a Hard difficulty
  7. 00:50:980 (7) - Eek! i like this one because the song says "corner" just before it hehehe
  8. 01:01:180 (5) - This is some quite extreme spacing.. idk, it looks cute and it's the beginning of the kiai, i'll get back to you if i find something better!
  9. 01:06:580 (1) - Somewhat similar to before, the change in rotational flow in such a way is not good! ctrl-g + ctrl-h'd, does that make it better?
  10. 01:36:430 (1) - Why not ctrl+j and move to the middle of the playfield? It would be pretty cute! moved this whole bit to the centre and did that thing
I believe you can rank this! :!:
defiance
omg hi unko

General
your finish hitsounds are too loud, consider whenever you use a finish to set it to 30% with a green thingy xddd

Cheesecake's Easy that wasn't actually mapped by cheesecake

yea this is good its like cheesecake mapped it!!!

Hard

00:07:780 (4) - having sharp sliders like this doesn't really match the softness of the song. maybe you could follow a similar pattern to 00:00:580 (1,2,3,4)

00:39:880 (4) - this slider is a little off.. move the middle point in the slider more to the middle :D (around x:88 y:108)

00:46:180 (7) - EEK how does this emphasize the music

01:24:580 (5) - why why why why is the middle slider point not centered

01:31:780 (3,4) - why do you double the distance

cute map unko good luck!
Topic Starter
unko

osuskrub wrote:

omg hi unko

General
your finish hitsounds are too loud, consider whenever you use a finish to set it to 30% with a green thingy xddd lowered all the hitsound volumes (did it to cheese's easy too)

Cheesecake's Easy that wasn't actually mapped by cheesecake

yea this is good its like cheesecake mapped it!!! sankyuu~~ uwu

Hard

00:07:780 (4) - having sharp sliders like this doesn't really match the softness of the song. maybe you could follow a similar pattern to 00:00:580 (1,2,3,4) cheese mentioned this too, i cant really figure out what to replace it with besides badly copying the first one

00:39:880 (4) - this slider is a little off.. move the middle point in the slider more to the middle :D (around x:88 y:108) ya

00:46:180 (7) - EEK how does this emphasize the music idk its pretty

01:24:580 (5) - why why why why is the middle slider point not centered i am a baby mapper ok

01:31:780 (3,4) - why do you double the distance ok i made it normal

cute map unko good look! thankies
Saileach
#modreqs

Cheesecake's Easy
00:22:180 (3) - Not sure if you can see it cheese but this slider looks a little off :/
01:34:180 (4) - Maybe a spinner instead of a really long slider?

Otherwise really solid

Hard
00:10:180 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - I feel like the new combo spam might not be needed but is fine with it anyway
00:16:180 (1) - Slider ends on a beat stronger than what it starts on, maybe a 1/1 into a single
01:02:980 (1,2) - Nice use of the words through and using a bow and arrow, the bow and arrow isnt perfect tho sadly, rotate it slightly clockwise or move it down to fix
01:36:430 (1) - I would recommend something other than this repeating slider as it ends on a really really strong note and doesnt really give it the emphasis it deserves imo

PM me if you need explaining what i said
Topic Starter
unko

- Rain - wrote:

00:10:180 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - I feel like the new combo spam might not be needed but is fine with it anyway halved them, not too fond of this pattern anyway maybe i'll do something with it
00:16:180 (1) - Slider ends on a beat stronger than what it starts on, maybe a 1/1 into a single makes sense ya
01:02:980 (1,2) - Nice use of the words through and using a bow and arrow, the bow and arrow isnt perfect tho sadly, rotate it slightly clockwise or move it down to fix i knew something looked weird with it, thanks!
01:36:430 (1) - I would recommend something other than this repeating slider as it ends on a really really strong note and doesnt really give it the emphasis it deserves imo i think paired with the hitsound it's fine, after all there's not much more i can do for a 2 star hard
#
thanks for mod!
Cheesecake

- Rain - wrote:

Cheesecake's Easy
00:22:180 (3) - Not sure if you can see it cheese but this slider looks a little off :/ Not really sure what you mean but I changed it a little anyways
01:34:180 (4) - Maybe a spinner instead of a really long slider? I like the long slider a lot more

Otherwise really solid
Thanks!
Nao Tomori
d

[hard]
we talked a bit about some stuff so im just writing it down here with my observation

00:22:180 (4) - nazi blanket - move 4 slider end out left

00:28:180 - the end of this slider is super strong, i think it's better as a clickable object.

00:53:380 - this should really be the sliderstart imo. the vocal is a new word and it has emphasis on a downbeat and whatnot.

00:59:080 (2,3) - inconsistent with 01:08:680 (2) - since you ignore the bell on the rest of the map, probably good to change the first one.

01:05:380 (5) - vocal, strong downbeat, etc. not a jump? you made a jump at 01:01:180 (5) - on something i think is weaker

01:10:780 (6) - same thing about slider end

01:26:980 (1) - same thing about jump on downbeat

ye
Topic Starter
unko

Nao Tomori wrote:

d

[hard]
we talked a bit about some stuff so im just writing it down here with my observation

00:22:180 (4) - nazi blanket - move 4 slider end out left ya

00:28:180 - the end of this slider is super strong, i think it's better as a clickable object. that works, enjoy subtle overlap since that's my fetish

00:53:380 - this should really be the sliderstart imo. the vocal is a new word and it has emphasis on a downbeat and whatnot. i think this plays just fine and looks nice, so no change

00:59:080 (2,3) - inconsistent with 01:08:680 (2) - since you ignore the bell on the rest of the map, probably good to change the first one. mapped it to the vocals like everything else

01:05:380 (5) - vocal, strong downbeat, etc. not a jump? you made a jump at 01:01:180 (5) - on something i think is weaker i justify the first jump due to it being the first line of the chorus, i think a upwards curving slider is fine for here

01:10:780 (6) - same thing about slider end how's this? i'm not entirely sure what you found wrong

01:26:980 (1) - same thing about jump on downbeat too cute of an overlap to abandon

ye
hurray, i'm pretty sure this update made it a little harder but it's actually gone down by 0.01 stars
also i nerfed the hp since it was a bit high for a 2.3 star
pkk
This 👏 Map 👏 Needs 👏To 👏 Be 👏 Modded 👏 Now! 👏
Topic Starter
unko

pkk wrote:

This 👏 Map 👏 Needs 👏To 👏 Be 👏 Modded 👏 Now! 👏 omg thats retarded tho
thanks for the mod but try a bit harder next time... expected better from a semi-experienced mapper such as yourself.
PyroBear
I'm P sure this needs a normal.
[Hard]
  1. 00:05:980 (3) - Blanket it around 00:07:780 (4) like this
  2. 00:14:980 (1,2,3) - ctrl-g? Way too natural flow compared to previous parts
  3. 01:24:580 (5) - flip vertically, better flow imo
That's all that I found, nice map. Fuck you Cheesecake for making me do this.
Topic Starter
unko

PyroBear wrote:

I'm P sure this needs a normal.
[Hard]
  1. 00:05:980 (3) - Blanket it around 00:07:780 (4) like this yay bye bye scary slider
  2. 00:14:980 (1,2,3) - ctrl-g? Way too natural flow compared to previous parts ya
  3. 01:24:580 (5) - flip vertically, better flow imo] i ctrl-g'd that one slider
That's all that I found, nice map. Fuck you Cheesecake for making me do this.
thx for mod!
clayton
Dear Agnes,

I recently scuttled across your osu! beatmap, SingingSamine - Scuttlebug Family by unko. Although I have no constructive comments to add to its modding process, most likely because I am too lazy to download the set, I do wish you good luck on your mapping journey and sincerely hope that your efforts will be recognized by more experienced mappers such as pkk.

Love,
Clayton
Mazziv
Topic Starter
unko
stop memmmnmng on my post omg
Vulkin
Topic Starter
unko
mod it
Dawns

Ayesha Altugle
Should've named the hard difficulty QPU
Vivyanne
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