Bliss00:03:999 (3,1) - the flow of these curves clash a bit, + not a perfect blanket
we're off to a great start (changed)00:04:876 (2,3) - this suddenly tiny spacing feels weird with the added intensity of the music
^00:05:754 (1,2) - no need for this large of spacing compared to the 2 combos after it
^00:12:420 (5,6,1) - i would introduce this rhythm before using such a dramatic spacing, this can trip people up really easily
I decided to make the intro completely 1/200:15:403 (6,1) - make this more of a jump
changed00:16:631 (5,6) - this big spacing makes this read like 1/2 instead of 1/4
I'm kind of expecting the player to read the slider as 3/4 as it is longer and in a different placement than all previous, but I moved it slightly closer to make it easier to hit00:16:982 (6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1) - these stacks are weird to me. to me it feels like the stacks should be on 6,1 / 2,3 / 5,6 etc..
the way it is now makes the player jump towards the guitar at the start of the stack, emphasising that. I'd rather not change it.00:19:438 (7,8,1) - slider shape makes this sort of anti-flow
I found that having a repeat slider killed momentum in general, so I changed the pattern as a whole00:28:911 (7) - shape could be improved.
yo but she literally says circle (changed :/)00:29:964 (2,3) - awkward flow
changed00:31:192 (5,6,7,1) - NC 7 or fix this somehow. it reads like 7,1 is a 1/2 stack due to 7 stacking on 5. maybe change stack density, but this reads poorly. best solution might be to make 7,1 not stacked.
did both00:33:473 (5) - it is really unnatural in an extra to have this rhythm. 'buzz'sliders typically repeat with even numbers. this can be fixed by repeating it 4 times and adding a circle on the next downbeat.
aye nice catch, did your suggestion00:36:280 (10,1,2) - shape clashes ?
dont get you00:37:332 (4) - ignoring the snare drum feels awkward here, i think this is best as 1/2 slider + blue tick circle.
not only am I following the vocals here, but also the synth (?) in the background. It's also just for variation from the repetitive 1/4 rhythm.00:38:735 (2) - NC on 2 not 1
please. if you start a stream on a blue tick its nearly un-readable unless you put the NC on the downbeat.
nc'ed downbeat but also made stream start on that downbeat so it's easier to read00:40:490 (1,2) - increase spacing? feels weird to slow down so much
changed00:41:543 (6,7) - this rhythm de-emphasizes the "me" in the vocals which you are following
^00:44:175 (1,2,3,4,5,6,7,8,9,1) - slider shape clashes with the stream shape
I see where you're coming from but the stream is a curve, making the slider curved as well would make it really scrunched up and ugly imo00:45:929 (5,6) - this stack feels very out of place, especially since you are using stacks for the 1/4 rhythm in this section like: 00:48:473 (1,2)
00:48:473 (1,2) is an exception, as in the vocals are different there00:50:490 (12,1) - ^, this could be changed easily by putting 1 where 11 is and re-shaping / spacing
did as such00:57:333 (2,3) - small jump feels awkward since the vocals emphasize 3
^01:09:262 (4,5) - 5 is nearly unreadable as a slow slider, the SV change is too dramatic. this could probably be fixed by making it a circle, but making SV a little higher (0.6) would help. it looks very close to the same length as 01:09:262 (4) visually. also NC it.
NC'd it, but I think that would be enough for the player to infer that the rhythm is different.01:15:403 (5,6) - jump is too big and the slider shapes clash a lot, no reason for 6 to be rotated 180 degrees.
changed01:15:929 (1,2,3,4,5,6,7,8) - too spaced, or maybe just not emphasized well. use smaller jumps for the non-emphasized parts like 2-3.
01:17:683 (2,3,4,5,6,7) - ^
01:19:087 (2,3,4,5,6,7) - ^
attempted to fix emphasis, but the flow of jumps was affected, will continue to check it01:20:315 (2,3,4,5,6,7,8) - very unnatural not to follow the drum fill in full. use more kicksliders and maybe even a 5 stream, this part doesn't feel like it follows the music.
mapped to the guitar, I didnt want to emphasise the drums in the first chorus to have a gradual difficulty progression, doing it that way in the second and third choruses.01:20:841 (5,6,7,8) - flows poorly, unnecessary overlaps
changed overlaps, want to keep the kicksliders01:25:052 (3,4,5,6,7,8) - awkward flow
changed placements01:29:964 (1,2,3,4,5,6,7,8,1,2,1,2,1,2,1,2,3) - this bit is good, but kickslider shapes could be made to look nicer
^01:38:034 (1) - same suggestion as earlier
applied as earlier 01:42:596 (1,2,3) - too spaced, maybe just stack 2,3
applied01:45:051 (8,9) - space more, rhythm is fine
^01:45:754 (1,2,3) - these would be better starting on red ticks somehow, rhythm feels odd.
It feels more awkward on the red ticks to me01:48:210 (1,2) - slider shapes clash
changed, but the point I raised earlier about sliders into streams still kind of irks me01:50:666 (6,1,2,3,4) - awkward flow
changed placements01:53:824 (1,2) - spacing doesn't imply this rhythm well
^01:55:929 (4,5,1) - too small spacing
^01:57:332 (5,1) - sliders look identical but different rhythms. increase sv slightly for 1.
honestly though i dont think SV change is needed here. I like the sv change cos it hints at the increasing whistling noise before the chorus; Its also not hard to play because the note after 1 is directly under, so the player goes slow anyways02:01:543 (5,6,7) - too small
(like my dick xd) changed02:07:859 (1,2) - this reads like the stream starts on a blue tick because of parts like : 01:53:824 (1,2)
01:53:824 (1,2) was changed so it shouldn't read like that anymore tho02:10:666 (7,1) - make bigger?
changed02:12:069 (1,2) - ^
_ ^02:14:701 (6,7) - stack feels unnatural
I did this so the player doesnt need to worry about aim -02:14:876 (7,8) - same suggestion as earlier
- so that they can read this02:18:911 (6,1) - much too small
changed pattern as a whole, I feel it matches 02:19:964 (7,8,9) - better now02:23:297 (1,2) - anti jump better, this spacing reads like 1/2
changed02:25:052 (2,3) - ^
_ ^02:25:052 (2) - ignoring the red tick drum sound feels weird. 1/2 repeat slider would work well here
^02:25:754 (3,1) - anti jump better, etc.
^02:30:665 (5,1) - two stream shapes clash, this jump is small, too.
changed stream shapes, kept small jump since playing jumpstreams are hard for many ppl
02:34:525 (8,1) - awkward flow
changed02:36:104 (3,1) - you missed a drum sound between this, fixed by kickslider on 3.
aye good catch02:37:332 (9,1) - this is right after a very intense part, space more. also NC 9
^02:41:543 (1,2,3,4,5,6) - only the rhythms emphasized by the vocals should be this big, the jumps in between are not nearly as emphasized in the music
I shortened the jumps slightly, but I still kept them spaced cos the drum hit sound is quite unique to this part, and stands out02:42:947 (1,2) - clashing flow / shapes
flipped slider02:45:754 (1,2,3,4,5,6,7,8) - same as 02:41:543 (1,2,3,4,5,6). feels like needless diffspike
changed to match previous spacing02:47:683 (7) - make into a triple stack instead of repeat slider, especially since it starts on red tick, this REALLY de-emphasizes the music
woah really good catch, what was I thinking02:53:473 (1,2,1,2,1) - no reason for second combo and these would be better as jumps
I wanted to emphasise 02:54:175 (1) - so I'd rather not have them all spaced02:59:087 (1,2,1,2,3,4) - all shapes clash
changed03:03:648 (3,4,1) - awkward flow implied by slider shapes
^03:04:350 (2,3,4,5,1) - HUGE spike, either use bigger spacings before or nerf this
nerfed03:05:052 (2,3,4,5,1) - ^
_ ^03:07:859 (3,4,1) - ^
_ ^03:09:789 (2,3,4,5,6,7) - at least use some sort of non-straight shape here, these really clash since they are all pointing different directions
I'm gonna use straight sliders cos those are the easiest to infer as kicksliders, but I changed the placements and orientations03:11:017 (1,1) - anti-jump?
ye03:12:771 (5,6) - awkward flow, implies 5 will repeat another time.
changed the whole pattern03:19:438 (1,2) - this rhythm de-emphasizes the vocal on the red tick of 2
^03:23:648 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - shape could be improved a lot
reshaped the last 8 to a smoother curve, I wanted a shape like this to split the stream into the 3 parts played by the guitar03:25:754 (4,5) - bigger jump
changed03:27:508 (5,6) - ^ + sliders clash
^03:28:912 (9,1) - this reads like it starts on blue tick because of the reasons i mentioned earlier.
^03:30:315 (4,5,1) - flow clashes and 5 is barely readable if you use 300. 5 also de-emphasizes the downbeat, i would add a circle instead of repeating slider.
^03:33:473 (1,2,3,4,5,6,7,8) - way too big of a spike compared to the other 3 minutes. if this was the only chorus like in a tv-size it would be okay but you have already established in the map twice before that these jumps shouldnt be this big. you can increase spacing, but this is too dramatic, and it doesnt emphasize any of the important ticks
nerfed but still has a bit large spacing, I feel I emphasised it better this time