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Yamazaki Moe - Kataomoi no Melody o short ver.

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Total Posts
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Topic Starter
xNyamx
This map has been deleted on the request of its creator. It is no longer available.
PROgj2
IRC
03:23 PROgj2: なんか途中3連おかしくなかった?
03:24 PROgj2: ズレてたよw
03:25 PROgj2: 01:18:434
03:25 PROgj2: だね
03:26 xNyamx: ああ。 ほんとだ。。
Topic Starter
xNyamx

PROgj2 wrote:

03:23 PROgj2: なんか途中3連おかしくなかった?
03:24 PROgj2: ズレてたよw
03:25 PROgj2: 01:18:434
03:25 PROgj2: だね
03:26 xNyamx: ああ。 ほんとだ。。
こういう初歩的なミスって意外と見逃すのよね。 fixed
fLaw
HELLO! Mod for the Insane difficulty. 8-)

A lot of the things that bothered me were just sliders not being curved, or being too sharply curved. Some of the straight sliders I thought were fine though and went nicely with the music.

00:08:277 (4) - Curve here going down would look cleaner
00:15:152 (1) - Curve slider more towards the next note. Flows better with the song.
00:35:777 (4) - This slider seems a bit too high, I suggest moving it lower, then maybe curving it again towards the right
00:36:715 (8) - Also this slider would go well with the previous if it were curved towards it, like on opposite.
00:37:496 (3) - This part also feels like its a bit too high. Not a lot, just a litttttttlleee bit
00:48:902 (1) - Maybe move this slider a little more right, or curve it to the right? Both are good
00:59:527 (2) - Maybe move this note a little higher so it doesn't feel like a straight line? more bouncy
01:02:809 (1) - I would suggest another curve coming from the left, can't go wrong with curves sometimes ;)
01:04:527 (1) - This slider would look nice flipped over the previous one
01:15:621 (2) - Space this note a little more between these two notes
01:17:496 (1) - Slider feels way too high, maybe move it down and left a bit?
01:19:059 (1) - This curve would flow better if it were flipped upside down and maybe curving to the left
01:22:652 (1) - Maybe move this slider up a tiny bit?
01:32:652 (1) or 01:33:121 (2) - I think it would be nice if there were a curve on at least 1 of these
01:37:652 (1) - This would be nice with a big curve on it


All the sliders with sharp curves bugged be a bit, but feel free to ignore them. I just think the map had a nice smooth sound to it, so the jagged edges bothered me.
(smooth curve)
00:18:434 (4) - Sharp curve at the end feels awkward, moving the point more in the middle or making it more smooth looks nicer
00:43:434 (3) - The sharp curve on this feel weird again (smooth curve)
00:43:746 (4) - The sharp curve on this feel weird again (smooth curve)
00:44:684 (4) - (smooth curve)
00:46:559 (1) - (smooth curve)
00:48:277 (4) - (smooth curve)
00:52:809 (1) - (smooth curve)
00:56:246 (4) - (smooth curve)
01:02:184 (4) - (smooth curve)
01:08:121 (2) - (smooth curve)
01:10:777 (3) - (smooth curve)
01:14:527 (3) - (smooth curve)
01:17:027 (4) - (smooth curve)
01:18:746 (5) - (smooth curve)
01:21:090 (5) - (smooth curve)
01:22:027 (3) - (smooth curve)
01:23:121 (2) - (smooth curve)
01:27:184 (4) - (smooth curve)
01:30:309 (1) - (smooth curve)
01:34:059 (1) - (smooth curve)
01:36:871 (2) - (smooth curve)
01:38:121 (2) - (smooth curve)
01:38:121 (2) - (smooth curve)
01:40:934 (4) - (smooth curve)
01:45:934 (3) - (smooth curve)
01:46:246 (4) - (smooth curve)
01:47:809 (1) - (smooth curve)
01:48:434 (3) - (smooth curve)
01:48:746 (4) - (smooth curve)


Other than these, this was a good difficulty.
Shapy
Random mod cause why not (^^;)

[Easy]
You're following the voice too much in this diff i think, this is not a bad thing but sometimes is really consfusing for a difficulty
like this you should really re check that

  • 00:05:309 (1)(2)(3)(4) - I'm not a big fan of this sliders, i think it's acceptable but idk i prefere adding long slider or something
    just my personal opinion here :')
    00:40:934 (2)(3) - You can blanket this if you want
    01:04:059 (2)(3) - The (3) stop as 1/2 red tick it's a bit confusing for beginners in my sense add a sliders here can make this easier
    01:14:996 (6) - Follow the vocal here is a mistake i think, you have a strong beat here 01:15:152 - that you can follow instead of the voice
    01:16:871 (9) - You're sliders end finish in a weird place i mean if you follow the vocal the slider should finish here 01:16:871 -
    (And i know you have a little sound here 01:17:027 - but it's not neccesary too follow this :/)
    01:17:496 (1) - Same thing here but this time you following nothing i don't hear something here (or i'm just deaf idk :') )
    01:55:152 - mute the end of the spinner
[Secret]

  • 00:19:684 - don't really like this stream specialy this part 00:19:996 - the space is really annoying to take, you should reconsider this
    (oh and you can NC btw)
    00:23:277 (3)(4)(5) - You're not following the song at this part you should have something like this instead
    00:24:684 - You can start you're stream here i think 00:24:996 -
    00:37:574 - this part of the stream is a little bit spaced i think but this is my opinion
    00:38:277 (3) - You can overlap this note too the slider end at 00:39:059 (1) -
    00:49:840 - add a note ?
    00:57:340 (5) - This note is not overlap too (1)

You're mapset is pretty nice but i need a bit off cleaning particulary you're slide i see some sliders very weird sometime ^^'
Sry if i don't mod more my modding "skill" is not very good i try too find the most thing than i can :/
Good luck for rank (*^▽^*) (Need too rank my set too ;w;)
YukiZura-
Extra Diff

firstly im not the greatest at modding but i can help you a little bit :) (im also still learning a bit >,<)

00:09:762 - try put some sound here .. 00:09:684 - replace this with small slider :)

00:13:121 - Try make the slider shape like this one 00:12:652 - (i think it will look more tidy without too much slider shape and it feels more
comfortable)

00:15:152 - This slider also the same.. make it look like 00:15:621 - this one

00:34:684 (3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - love this part tho >,<

01:08:121 - = 01:07:652 - sliderz xD

01:11:559 (1,2,3,4,5,6,7) - to 01:12:496 - this part is a bit weird (to be honest i dont like that part)
01:16:559 - to 01:17:574 - same at this part
Try making like this
sorry if this vid is lagging hehehe .. (just a suggestion)
if you dont like that placement .. try rearraged it :)
click this link to see the vid ---> https://puu.sh/sRq0L/8ca356d8c1.mp4

overall i really enjoy this diff :)
also i love this song xD
hope to see it ranked ^o^
Topic Starter
xNyamx
im not good at english

fLaw wrote:

HELLO! Mod for the Insane difficulty. 8-)

A lot of the things that bothered me were just sliders not being curved, or being too sharply curved. Some of the straight sliders I thought were fine though and went nicely with the music.

00:08:277 (4) - Curve here going down would look cleaner
00:15:152 (1) - Curve slider more towards the next note. Flows better with the song.
00:35:777 (4) - This slider seems a bit too high, I suggest moving it lower, then maybe curving it again towards the right
00:36:715 (8) - Also this slider would go well with the previous if it were curved towards it, like on opposite.
00:37:496 (3) - This part also feels like its a bit too high. Not a lot, just a litttttttlleee bit
00:48:902 (1) - Maybe move this slider a little more right, or curve it to the right? Both are good
00:59:527 (2) - Maybe move this note a little higher so it doesn't feel like a straight line? more bouncy
01:02:809 (1) - I would suggest another curve coming from the left, can't go wrong with curves sometimes ;)
01:04:527 (1) - This slider would look nice flipped over the previous one
01:15:621 (2) - Space this note a little more between these two notes
01:17:496 (1) - Slider feels way too high, maybe move it down and left a bit?
01:19:059 (1) - This curve would flow better if it were flipped upside down and maybe curving to the left
01:22:652 (1) - Maybe move this slider up a tiny bit?
01:32:652 (1) or 01:33:121 (2) - I think it would be nice if there were a curve on at least 1 of these
01:37:652 (1) - This would be nice with a big curve on it


All the sliders with sharp curves bugged be a bit, but feel free to ignore them. I just think the map had a nice smooth sound to it, so the jagged edges bothered me.
(smooth curve)
00:18:434 (4) - Sharp curve at the end feels awkward, moving the point more in the middle or making it more smooth looks nicer
00:43:434 (3) - The sharp curve on this feel weird again (smooth curve)
00:43:746 (4) - The sharp curve on this feel weird again (smooth curve)
00:44:684 (4) - (smooth curve)
00:46:559 (1) - (smooth curve)
00:48:277 (4) - (smooth curve)
00:52:809 (1) - (smooth curve)
00:56:246 (4) - (smooth curve)
01:02:184 (4) - (smooth curve)
01:08:121 (2) - (smooth curve)
01:10:777 (3) - (smooth curve)
01:14:527 (3) - (smooth curve)
01:17:027 (4) - (smooth curve)
01:18:746 (5) - (smooth curve)
01:21:090 (5) - (smooth curve)
01:22:027 (3) - (smooth curve)
01:23:121 (2) - (smooth curve)
01:27:184 (4) - (smooth curve)
01:30:309 (1) - (smooth curve)
01:34:059 (1) - (smooth curve)
01:36:871 (2) - (smooth curve)
01:38:121 (2) - (smooth curve)
01:38:121 (2) - (smooth curve)
01:40:934 (4) - (smooth curve)
01:45:934 (3) - (smooth curve)
01:46:246 (4) - (smooth curve)
01:47:809 (1) - (smooth curve)
01:48:434 (3) - (smooth curve)
01:48:746 (4) - (smooth curve)


Other than these, this was a good difficulty.

littele changed~
thanks your suggestion!
Topic Starter
xNyamx

Shapy wrote:

Random mod cause why not (^^;)

[Easy]
You're following the voice too much in this diff i think, this is not a bad thing but sometimes is really consfusing for a difficulty
like this you should really re check that

  • 00:05:309 (1)(2)(3)(4) - I'm not a big fan of this sliders, i think it's acceptable but idk i prefere adding long slider or something
    just my personal opinion here :') okay
    00:40:934 (2)(3) - You can blanket this if you want ok
    01:04:059 (2)(3) - The (3) stop as 1/2 red tick it's a bit confusing for beginners in my sense add a sliders here can make this easier ok
    01:14:996 (6) - Follow the vocal here is a mistake i think, you have a strong beat here 01:15:152 - that you can follow instead of the voice fixed
    01:16:871 (9) - You're sliders end finish in a weird place i mean if you follow the vocal the slider should finish here 01:16:871 - finish point changed
    (And i know you have a little sound here 01:17:027 - but it's not neccesary too follow this :/)
    01:17:496 (1) - Same thing here but this time you following nothing i don't hear something here (or i'm just deaf idk :') ) changed~
    01:55:152 - mute the end of the spinner okay
[Secret]

  • 00:19:684 - don't really like this stream specialy this part 00:19:996 - the space is really annoying to take, you should reconsider this hmm.. keep
    (oh and you can NC btw)
    00:23:277 (3)(4)(5) - You're not following the song at this part you should have something like this instead
    fixed~
    00:24:684 - You can start you're stream here i think 00:24:996 - keep
    00:37:574 - this part of the stream is a little bit spaced i think but this is my opinion little changed
    00:38:277 (3) - You can overlap this note too the slider end at 00:39:059 (1) - stack
    00:49:840 - add a note ? keep
    00:57:340 (5) - This note is not overlap too (1) fixed

You're mapset is pretty nice but i need a bit off cleaning particulary you're slide i see some sliders very weird sometime ^^'
Sry if i don't mod more my modding "skill" is not very good i try too find the most thing than i can :/
Good luck for rank (*^▽^*) (Need too rank my set too ;w;)
Thanks a lot!!
Topic Starter
xNyamx

YukiZura- wrote:

Extra Diff

firstly im not the greatest at modding but i can help you a little bit :) (im also still learning a bit >,<)

00:09:762 - try put some sound here .. 00:09:684 - replace this with small slider :)
overmap... keep

00:13:121 - Try make the slider shape like this one 00:12:652 - (i think it will look more tidy without too much slider shape and it feels more
comfortable) okay

00:15:152 - This slider also the same.. make it look like 00:15:621 - this one okay

00:34:684 (3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - love this part tho >,< Thanks^^

01:08:121 - = 01:07:652 - sliderz xD okay

01:11:559 (1,2,3,4,5,6,7) - to 01:12:496 - this part is a bit weird (to be honest i dont like that part) OK changed!!
01:16:559 - to 01:17:574 - same at this part
Try making like this
sorry if this vid is lagging hehehe .. (just a suggestion)
if you dont like that placement .. try rearraged it :)
click this link to see the vid ---> https://puu.sh/sRq0L/8ca356d8c1.mp4

overall i really enjoy this diff :)
also i love this song xD
hope to see it ranked ^o^
Thanks!!
zz-e
[Normal ]



First of all, raise the OD/HP (or at least one of them) to 4.

Overall, a few sliders are better off being fully curved, and they have small inconsistencies in terms of curves. Note that I do like most of the pointy sliders! I especially like the short curved sliders (like 00:10:621 (2) and 00:16:246 (4) ), though I would recommend to make them symmetrically curved (or at least the same inequality in every short slider).

Examples
For example, I would prefer this one to be round:


While I feel like this one fits the song


  • 00:27:809 (1) - I'd change this slider in a more fluent slider
    01:05:777 (2) - Following the song it should be half a measure longer.
    01:07:652 (1) - This is a slider that follows the beat while all other circles/sliders follow vocals. For consistency I would change that. Not really the best way, but I made 'something' up
    01:10:621 (2,3,4,5,6) - This might be too demanding (not wrong, it does follow the song). At least, I feel like it flows better if you remove circle 2.
    01:30:934 (2,3,4,5) - With the circle size that you have chosen, this is rather busy. I know you can't have too much spacing, but maybe something like this: 01:39:059 (5) - Move the slider a little bit to the left.
Hopefully some points are useful. I liked your map and the song!
Topic Starter
xNyamx

zz-e wrote:

[Normal ]



First of all, raise the OD/HP (or at least one of them) to 4.

Overall, a few sliders are better off being fully curved, and they have small inconsistencies in terms of curves. Note that I do like most of the pointy sliders! I especially like the short curved sliders (like 00:10:621 (2) and 00:16:246 (4) ), though I would recommend to make them symmetrically curved (or at least the same inequality in every short slider).

Examples
For example, I would prefer this one to be round:


While I feel like this one fits the song


  • 00:27:809 (1) - I'd change this slider in a more fluent slider
    01:05:777 (2) - Following the song it should be half a measure longer.
    01:07:652 (1) - This is a slider that follows the beat while all other circles/sliders follow vocals. For consistency I would change that. Not really the best way, but I made 'something' up
    01:10:621 (2,3,4,5,6) - This might be too demanding (not wrong, it does follow the song). At least, I feel like it flows better if you remove circle 2.
    01:30:934 (2,3,4,5) - With the circle size that you have chosen, this is rather busy. I know you can't have too much spacing, but maybe something like this: 01:39:059 (5) - Move the slider a little bit to the left.
Hopefully some points are useful. I liked your map and the song!
Fixed-
thanks!!
Dailycare
Random mod

[General]
*Do you really use the file 4159842898-1686323-J6Q2-1366x768-MM-100.jpg? If no, just remove this.
*What about adding the romanized name of the game as tags?
*Uncheck Widescreen support at all diffs except for Secret

[Secret]
*00:13:668 (6) - There's no sound here. You can put a circle at 00:13:512 -
*00:14:684 (5) - What about chaging the slider to two circles? I think emphasizing 00:14:840 - is more better than the current slider
*00:18:512 (5) - Considier removing this note and putting a note at 00:18:355 -
*00:19:684 (5) - 00:19:996 (9) - 00:24:684 (5) - 00:27:184 (5) - I think it would be nice if you set NCs here.
*00:30:309 (1) - What about making a spacing bigger like 00:30:934 (4) - ?
*00:32:340 - You ignored here but it's a bit awkward for me. It's not a big issue tho.
*00:44:371 (2) - The spacing is too small. So I think you can do ctrl+g 00:44:059 (1) - for a better distance setting
*00:52:574 (6,7) - If you want to follow the vocal then you are also able to remove these notes. And I think it's better.
*01:13:121 (2) - What about avoiding overlap? It may make players a bit confused.

[Extra]
*00:16:559 (1,2,3) - 01:39:059 (1,2,3) - There's no reason for kick sliders. If you want to keep it then just make the volume of each slider's end lower
*00:19:684 (5,6,7,8) - They can be replaced by kick sliders.
*00:39:996 (5) - Add a clap instead of whistle
*01:03:512 (4) - Removing it is more better for me but idk lol
*01:09:137 (2) - Remove this. You didn't put a circle here even in the highest diff

[Insane]
*00:12:652 (1) - Did you intend the body's hitsound?
*00:36:246 (5) - Add a NC for dividing patterns?
*01:12:652 - 01:17:652 - I really don't recommend ignoring these strong beats. Please put any notes here even though you wanted to follow vocal.
*01:28:746 (5) - Add a NC too

[Hard]
*The distance setting you used for emphasizing strong beats feels awkward because you used x1.3 ~ 2.1. All in all it makes the quality a bit lower. But the whole flow is good enough. Nice work.
*00:52:496 (4,5) - Can you change them to a 1/2 slider?
*01:16:559 (1) - Did you intend the body's hitsound too?

[Normal]
*00:05:309 - Remove this green line. And you can adjust a volume of the timing point.
Julie
Mod
[Secret]

00:07:809 (1,2,3,4,5,6,7,8,1) - yay jump, but how about emphasizing more the snare and cymbal, is not all the same drum. Emphasize my making 00:07:496 (4,1) - , 00:08:121 (3,4) - , 00:08:590 (6,7) - and 00:08:902 (8,1) - longer spacing then the normal one.

00:11:871 (3,4,5) - How about ctrl+g the rhythm http://puu.sh/sSi6f/a91b009ffc.jpg, since this 00:12:027 - is pretty low, while the main sound at 00:12:184 - ,00:12:340 - are pretty important and player can feel more while tapping note that they are tapping on a sound.

00:13:668 (6) - Move this to here 00:13:355 - , the triplet drum stream is here not at 00:13:668 - , there is no new drum sound at 00:13:668 -
If you apply this, remove the clap hitsound at 00:13:590 -

00:14:371 (3,4,5) - Same reason as 00:11:871 (3,4,5) - , try to ctrl+g. Since the main sound at 00:14:684 - , 00:14:840 - and 00:14:996 - have the same pitch and volume, can do a nice jump.

00:18:590 (6) - Move to 00:18:355 - that's where the drum triplet is.
Then for hitsound to fit the actual drum in the song.
00:18:434 - whistle
00:18:590 - whistle
00:18:746 - clap

00:19:684 (5,6,7,8,9,10,11,12) - All these clap feel so loud, change these 2 00:19:684 (5,9) - to whistle, just like from the actual drum in the song.

00:52:496 (5,6,7) - These triplet clap sound so loud, and also from the song, remove clap on these 00:52:574 (6,7) - , there is no snare there.

01:41:715 (2,3,4) - This is pretty tricky to play, mostly hitting that last notes, since you are making it as hard as 2->3. How about stacking 3 and 4, since they have the same sound and pitch.

01:42:184 (5,6,7,8,9,10,11,1) - The drum vary once again owo, make 01:42:184 (5) - and 01:42:496 (8) - into whistle and make 01:42:809 (1) - into a finish.
Topic Starter
xNyamx
im not good at english

Dailycare wrote:

Random mod

[General]
*Do you really use the file 4159842898-1686323-J6Q2-1366x768-MM-100.jpg? If no, just remove this. sorry! okai
*What about adding the romanized name of the game as tags? ok-
*Uncheck Widescreen support at all diffs except for Secret

[Secret]
*00:13:668 (6) - There's no sound here. You can put a circle at 00:13:512 - ok fixed
*00:14:684 (5) - What about chaging the slider to two circles? I think emphasizing 00:14:840 - is more better than the current slider change (all circle)
*00:18:512 (5) - Considier removing this note and putting a note at 00:18:355 - ok fixed
*00:19:684 (5) - 00:19:996 (9) - 00:24:684 (5) - 00:27:184 (5) - I think it would be nice if you set NCs here. nice!
*00:30:309 (1) - What about making a spacing bigger like 00:30:934 (4) - ? hmm... ok (maybe)
*00:32:340 - You ignored here but it's a bit awkward for me. It's not a big issue tho. ok keep
*00:44:371 (2) - The spacing is too small. So I think you can do ctrl+g 00:44:059 (1) - for a better distance setting keep
*00:52:574 (6,7) - If you want to follow the vocal then you are also able to remove these notes. And I think it's better. ok
*01:13:121 (2) - What about avoiding overlap? It may make players a bit confused. fixed

[Extra]
*00:16:559 (1,2,3) - 01:39:059 (1,2,3) - There's no reason for kick sliders. If you want to keep it then just make the volume of each slider's end lower
*00:19:684 (5,6,7,8) - They can be replaced by kick sliders.
*00:39:996 (5) - Add a clap instead of whistle
*01:03:512 (4) - Removing it is more better for me but idk lol
*01:09:137 (2) - Remove this. You didn't put a circle here even in the highest diff
all fixed

[Insane]
*00:12:652 (1) - Did you intend the body's hitsound? ..?? okai fixed
*00:36:246 (5) - Add a NC for dividing patterns? okai
*01:12:652 - 01:17:652 - I really don't recommend ignoring these strong beats. Please put any notes here even though you wanted to follow vocal. ok changed
*01:28:74
6 (5) - Add a NC too ok

[Hard]
*The distance setting you used for emphasizing strong beats feels awkward because you used x1.3 ~ 2.1. All in all it makes the quality a bit lower. But the whole flow is good enough. Nice work. thanks..
*00:52:496 (4,5) - Can you change them to a 1/2 slider?fixed
*01:16:559 (1) - Did you intend the body's hitsound too?fixed

[Normal]
*00:05:309 - Remove this green line. And you can adjust a volume of the timing point.ok
Thanks!!
Asuka_-
hard
00:09:371 (2,3,4) -  3連打なってる サビも3連打1つもないしここない方が良くないか?
01:49:684 (4,5,6,7) -  らすとは離した方が楽しいような

insane
01:12:652 (1) - 離しすぎてる
01:17:652 (1) - ここもおなじ

normal以下 extra以上はわからんw
Topic Starter
xNyamx
ありがとうございます!
Topic Starter
xNyamx

Julie wrote:

Mod
[Secret]

00:07:809 (1,2,3,4,5,6,7,8,1) - yay jump, but how about emphasizing more the snare and cymbal, is not all the same drum. Emphasize my making 00:07:496 (4,1) - , 00:08:121 (3,4) - , 00:08:590 (6,7) - and 00:08:902 (8,1) - longer spacing then the normal one.

00:11:871 (3,4,5) - How about ctrl+g the rhythm http://puu.sh/sSi6f/a91b009ffc.jpg, since this 00:12:027 - is pretty low, while the main sound at 00:12:184 - ,00:12:340 - are pretty important and player can feel more while tapping note that they are tapping on a sound. ok

00:13:668 (6) - Move this to here 00:13:355 - , the triplet drum stream is here not at 00:13:668 - , there is no new drum sound at 00:13:668 -
If you apply this, remove the clap hitsound at 00:13:590 - fixed

00:14:371 (3,4,5) - Same reason as 00:11:871 (3,4,5) - , try to ctrl+g. Since the main sound at 00:14:684 - , 00:14:840 - and 00:14:996 - have the same pitch and volume, can do a nice jump. ok but all circles

00:18:590 (6) - Move to 00:18:355 - that's where the drum triplet is.
Then for hitsound to fit the actual drum in the song.
00:18:434 - whistle
00:18:590 - whistle
00:18:746 - clap okai fixed

00:19:684 (5,6,7,8,9,10,11,12) - All these clap feel so loud, change these 2 00:19:684 (5,9) - to whistle, just like from the actual drum in the song.fixed

00:52:496 (5,6,7) - These triplet clap sound so loud, and also from the song, remove clap on these 00:52:574 (6,7) - , there is no snare there. removed

01:41:715 (2,3,4) - This is pretty tricky to play, mostly hitting that last notes, since you are making it as hard as 2->3. How about stacking 3 and 4, since they have the same sound and pitch. keep

01:42:184 (5,6,7,8,9,10,11,1) - The drum vary once again owo, make 01:42:184 (5) - and 01:42:496 (8) - into whistle and make 01:42:809 (1) - into a finish.okay
thanks!!!
dylansantosh
Hello from #modreq

Easy
00:06:246 (2,3) - This is kind of anti flow, maybe making slider point into previous note would look better
00:09:059 (2,3) - same here, but for this one especially because player could get confused by 00:10:152 (1) -
First side note, You do this a lot, i wont point out all of them, but basically for easthetic reasons you should probably make them look a little bit nicer, because right not it is kind of an eyesore
00:24:684 (4,1) - Nazi blanket

not much to say

Normal
00:16:246 (4,5) - these two overlap kind of awkwardly, as in i would expect a blanket visually, but because of the rhythm its not possible so its just shoved a bit to the side, maybe trying to move (4) bit to the left will help a lot.
00:40:934 (2) - Maybe go for blanket with normal curve instead, there isn't anything in the music providing such an awkward shape out of no where
00:54:059 (4,5) - Maybe for aesthetic reason make these 2 curve about the same and then using the change rotation tool to make it kind of offset to make it look nicer
00:57:809 (1,2) - Nazi blanket
01:17:340 (7) - same for this one like the first one, moving it to the left for a bit makes it look better

Hard
The SV is kind of high for a hard, especially because of the step up from normal which is 1.1 to 1.6 while the later diffs only increase by 0.1, you probably wont like what i am about to say, but really do consider changing it.
Might also help with the spread after change so that the SR isnt as high for that hard, I mean only 0.04 more and it'd be an insane

Insane
00:44:684 (4) - How about making this a curve instead, you dont really do this slider anywhere else so it feels unfit
You do it like 3 or so more times which is really confusing because there isnt like anything in the music that is really trying to enforce such a shape, its kind of random
01:35:152 (1,4) - Nazi blanket
01:39:371 (2,3,4) - Nice, but moving 01:39:840 (4) - a little more down would make it better, so that the followpoint goes over itself, makes it a little more neat

Extra
00:08:980 - Missing a note here? I hear a triplet, you also missed it on the other diffs
00:17:027 (4) - Maybe add timing point to indicate its part of the previous things but a little slower
00:57:809 (1) - remake slider lol, you accidentally made the old type of slider, its kind of an eyesore
01:22:184 (5,3) - Fix the stack pls

Secret
00:08:902 (8) - Here just like Extra is supposed to be a triplet i think
00:10:855 - Here too
00:11:480 - Here too
00:11:480 - ^
00:12:105 - ^
00:13:434 (4,5,6) - This one should be half a beat earlier
00:13:902 (8) - Missing here a triplet
00:14:527 (4) - I Think you get the idea, this is supposed to be harder right? There are bunch of places that are implying triplets but you somehow disregarded that all the way through the map, Maybe adding another Extra which is more difficult? Like 6.5* where you can add in those implied triplets that imo fit really good
Naxess
Greetings


  • [General]
  1. Tags
    1. op opening
    2. visual novel vn
    3. feng9th
    4. short ver. (not sure if this would go into the title, as the sources I found had it. Could check with IamKwaN before calling nominators to be sure. This way you'll save yourself from interruptions later in the ranking process)
  2. Is the storyboarded hitsound in Hard at 00:59:059 - really necessary? I'm sure there'd be more blind spots like this in Easy and Normal, right?

    [Normal]
  3. Regarding your aesthetics
    1. 00:05:309 (1,2,3,4) - In general people won't like this because of the way it interacts aesthetically. One example is the way that approach circles don't line up very well. There's a bunch of stuff you could do to make it look neater, even minor things like making a triangle out of 00:06:559 (3,4,1) - , the tails and the head of (1).
    2. 00:49:371 (6,1,6) - Using sharp angles on shorter sliders will often make them look very cramped, and it's something you'd usually want to avoid.
    3. Some other patterns also look a bit strange, even directing a slider weirdly or not using the same shape can make it look odd, so the best thing to do is to just to keep as consistent as possible while reflecting the song.

      Anyway, aesthetics could use some work in my opinion. Not too important right now, but I'd like you to at least know of it for your future maps. Try using techniques like symmetry, parallelity, geometrical shapes, etc. more, anything that will make people notice that you tried making it look neat.
  4. 00:05:309 (1,2) - Speaking of this pattern, try moving (1) further to the left in order to get a similar flow to the others in this pattern.
  5. 00:15:934 (3,4) - Consider swapping their places rhythmically in order to cover 00:16:090 - better. Comparatively 00:16:402 - isn't as important.
  6. 00:18:121 (2,3) - There's a bit much holding going on here, try using some circles like you've done in previous patterns for consistency. 00:10:621 (2,3,4) - 00:13:121 (2,3,4) - 00:15:621 (2,3,4) - .
  7. Regarding your hitsounding
    1. 00:08:121 - There's no clap or snare in the song here, but there is on 00:07:809 - 00:08:277 - 00:08:746 - 00:09:059 - .
    2. 00:09:059 - Similarly to how finishes are hitsounded at 00:08:277 - 00:07:809 - , this could also use one.
    3. 00:16:246 - This is meant to be a clap, following the previous pattern.

      Overall I think hitsounding could use more consistency. This way your hitsounds will actually form a pattern, in accordance to the song. So for example if I place a finish on a cymbal crash in the song, then I'd often do the same for whenever a cymbal crash is heard again. The more you try to differentiate feedback to reflect the song, the better. So parts like 00:19:371 - and 00:19:996 - may not want to be the same hitsounds, for example.
  8. 01:17:652 - I'd suggest you to make this clickable, in order to reflect what the song is doing. You'll also be able to NC precisely as well as hitsound a finish on it by doing this. Try a rhythm like this. 01:17:496 - isn't as important as 01:17:652 - in this case, since the vocal is mostly idle anyway.
  9. Speaking of rhythm: Sounds which are relatively weak in comparison with the next sound, for example 01:11:402 - , should preferably be slider ends, in my opinion. This way you'll cover the sound, yet the emphasis will actually be placed on the stronger sound by forcing a brief lift. By only using circles, it'll get really monotonous, and it's especially noticeable around 01:15:777 (2,3,4,5,6) - .

    [Insane]
  10. 00:05:309 - I think lower SV would fit a lot better here in the beginning up until 00:07:809 - , and it can be utilized a lot more overall in higher difficulties like this to reflect the song further. Personally I'd have tried making 00:07:184 - lower SV than 00:05:934 (3) - in accordance to the pitch of the piano. Would become a nice transition into 00:07:809 (1,2,3) - as well.
  11. The way some objects have variable spacing, 00:13:434 (3,4,5,6) - 00:10:934 (3,4,5,6) - , makes 00:16:871 (2,3,4) - a bit hard to read. You could make (3) and (4) into 1/2 sliders instead, in order to cover 00:17:184 - and 00:17:496 - , for instance. Then to emphasize then you'd use some unique shape or pattern, for example like this. By using sliders you'll also force the player to move their cursor faster between the notes, making it feel more intense.
  12. Been noticing it for a while now, but a lot of the objects that are supposed to be parallel aren't completely parallel, for example 00:47:184 (4,5) - 00:50:777 (4,5) - , etc. but then at other parts they're fine 00:49:684 (4,5) - 00:55:621 (2,3) - . When making objects like this, consider using copy pasting and the flipping, or ctrl+g, shortcuts to make it perfectly parallel.
  13. 01:02:652 (6) - The section is building up and this is also a different instrument compared to 01:01:871 (2,3,5) - , so I'd suggest you place some emphasis on it. Try spacing this a bit further from 01:02:496 (5) - , for example.
  14. 01:06:559 - These hitsounds are intruding on the song a bit here. I'd have simply remove the hitsounds like the song is suggests here.
  15. 01:17:262 - Considering the amount of spacing you have, adding some difficulty through a stream here wouldn't be a problem. (psst, it'll give more pp if you have one or two longer note streams in the map as well)

  16. 01:19:605 - 01:20:855 - I was going to mention this, but then I realized this is still insane, so I went on to look at the extra instead and noticed something more important, so I will switch to that diff.

    [Extra]
  17. Looking very briefly at this, I can tell that you're trying to emphasize the vocals above anything else. It can work, yes, but not to this degree. You're essentially ignoring half of the song by not mapping the drums or any other instruments, and it gets really awkward to play because of this. Triples like 01:13:902 (6,7,1) - and 01:17:027 (3,4,5) - 01:18:434 (4,5,6) - should not exist when 01:14:605 - 01:17:262 - 01:17:418 - are completely skipped over. This isn't even overmapping, since you're not mapping all that you can. All this is, is not following the song properly. Some sections are also inconsistent in this regard, for example 01:20:777 (3,4,5) - compared to 01:19:527 (3) - and 01:27:574 - with 01:27:418 - etc.

    Rhythm could really use some work here. I'd highly recommend you to reconsider the way instruments are prioritized and the way triples and streams are arranged in accordance to the song in this difficulty.

    [Secret]
  18. Similarly in Secret, rhythms like 01:42:809 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - are just pure wack-a-mole to the beat, and it really destroys the potential emphasis that parts like 01:43:277 - 01:43:902 - 01:45:309 - 01:46:559 - 01:47:027 - would normally have, to reflect the song provided. I wouldn't blame you if you'd like to keep it though, decisions like these are all completely up to the mapper, after all. Whether those decisions would provide for a "quality map" is another question though.
  19. Also consider changing the HP up 7, as it was with the previous difficulty, Extra. Either that or changing Extra's HP accordingly. See no reason to make a more challenging difficulty easier than the previous.
Good luck!
Narcissu
moeeeeeeee
Topic Starter
xNyamx
im not good at english

Naxess wrote:

Greetings


  • [General]
  1. Tags
    1. op opening ok
    2. visual novel vn ok
    3. feng9th ok
    4. short ver. (not sure if this would go into the title, as the sources I found had it. Could check with IamKwaN before calling nominators to be sure. This way you'll save yourself from interruptions later in the ranking process)
    okai
  2. Is the storyboarded hitsound in Hard at 00:59:059 - really necessary? I'm sure there'd be more blind spots like this in Easy and Normal, right?

    [Normal]
  3. Regarding your aesthetics
    1. 00:05:309 (1,2,3,4) - In general people won't like this because of the way it interacts aesthetically. One example is the way that approach circles don't line up very well. There's a bunch of stuff you could do to make it look neater, even minor things like making a triangle out of 00:06:559 (3,4,1) - , the tails and the head of (1). ok-
    2. 00:49:371 (6,1,6) - Using sharp angles on shorter sliders will often make them look very cramped, and it's something you'd usually want to avoid.
    3. Some other patterns also look a bit strange, even directing a slider weirdly or not using the same shape can make it look odd, so the best thing to do is to just to keep as consistent as possible while reflecting the song. ok fixed

      Anyway, aesthetics could use some work in my opinion. Not too important right now, but I'd like you to at least know of it for your future maps. Try using techniques like symmetry, parallelity, geometrical shapes, etc. more, anything that will make people notice that you tried making it look neat.
    thanks
  4. 00:05:309 (1,2) - Speaking of this pattern, try moving (1) further to the left in order to get a similar flow to the others in this pattern.
  5. 00:15:934 (3,4) - Consider swapping their places rhythmically in order to cover 00:16:090 - better. Comparatively 00:16:402 - isn't as important. ok
  6. 00:18:121 (2,3) - There's a bit much holding going on here, try using some circles like you've done in previous patterns for consistency. 00:10:621 (2,3,4) - 00:13:121 (2,3,4) - 00:15:621 (2,3,4) - . ok^^
  7. Regarding your hitsounding
    1. 00:08:121 - There's no clap or snare in the song here, but there is on 00:07:809 - 00:08:277 - 00:08:746 - 00:09:059 - . fiixed
    2. 00:09:059 - Similarly to how finishes are hitsounded at 00:08:277 - 00:07:809 - , this could also use one. fiixed
    3. 00:16:246 - This is meant to be a clap, following the previous pattern. fiixed

      Overall I think hitsounding could use more consistency. This way your hitsounds will actually form a pattern, in accordance to the song. So for example if I place a finish on a cymbal crash in the song, then I'd often do the same for whenever a cymbal crash is heard again. The more you try to differentiate feedback to reflect the song, the better. So parts like 00:19:371 - and 00:19:996 - may not want to be the same hitsounds, for example.
    ok

  8. 01:17:652 - I'd suggest you to make this clickable, in order to reflect what the song is doing. You'll also be able to NC precisely as well as hitsound a finish on it by doing this. Try a rhythm like this. 01:17:496 - isn't as important as 01:17:652 - in this case, since the vocal is mostly idle anyway. okay
  9. Speaking of rhythm: Sounds which are relatively weak in comparison with the next sound, for example 01:11:402 - , should preferably be slider ends, in my opinion. This way you'll cover the sound, yet the emphasis will actually be placed on the stronger sound by forcing a brief lift. By only using circles, it'll get really monotonous, and it's especially noticeable around 01:15:777 (2,3,4,5,6) - . keep

    [Insane]
  10. 00:05:309 - I think lower SV would fit a lot better here in the beginning up until 00:07:809 - , and it can be utilized a lot more overall in higher difficulties like this to reflect the song further. Personally I'd have tried making 00:07:184 - lower SV than 00:05:934 (3) - in accordance to the pitch of the piano. Would become a nice transition into 00:07:809 (1,2,3) - as well. nice!
  11. The way some objects have variable spacing, 00:13:434 (3,4,5,6) - 00:10:934 (3,4,5,6) - , makes 00:16:871 (2,3,4) - a bit hard to read. You could make (3) and (4) into 1/2 sliders instead, in order to cover 00:17:184 - and 00:17:496 - , for instance. Then to emphasize then you'd use some unique shape or pattern, for example like this. By using sliders you'll also force the player to move their cursor faster between the notes, making it feel more intense. keep but i wll change if come same suggestion
  12. Been noticing it for a while now, but a lot of the objects that are supposed to be parallel aren't completely parallel, for example 00:47:184 (4,5) - 00:50:777 (4,5) - , etc. but then at other parts they're fine 00:49:684 (4,5) - 00:55:621 (2,3) - . When making objects like this, consider using copy pasting and the flipping, or ctrl+g, shortcuts to make it perfectly parallel. ok fixed
  13. 01:02:652 (6) - The section is building up and this is also a different instrument compared to 01:01:871 (2,3,5) - , so I'd suggest you place some emphasis on it. Try spacing this a bit further from 01:02:496 (5) - , for example. littele changed
  14. 01:06:559 - These hitsounds are intruding on the song a bit here. I'd have simply remove the hitsounds like the song is suggests here. ok
  15. 01:17:262 - Considering the amount of spacing you have, adding some difficulty through a stream here wouldn't be a problem. (psst, it'll give more pp if you have one or two longer note streams in the map as well) keep but i wll change if come same suggestion

  16. 01:19:605 - 01:20:855 - I was going to mention this, but then I realized this is still insane, so I went on to look at the extra instead and noticed something more important, so I will switch to that diff. ok

    [Extra]
  17. Looking very briefly at this, I can tell that you're trying to emphasize the vocals above anything else. It can work, yes, but not to this degree. You're essentially ignoring half of the song by not mapping the drums or any other instruments, and it gets really awkward to play because of this. Triples like 01:13:902 (6,7,1) - and 01:17:027 (3,4,5) - 01:18:434 (4,5,6) - should not exist when 01:14:605 - 01:17:262 - 01:17:418 - are completely skipped over. This isn't even overmapping, since you're not mapping all that you can. All this is, is not following the song properly. Some sections are also inconsistent in this regard, for example 01:20:777 (3,4,5) - compared to 01:19:527 (3) - and 01:27:574 - with 01:27:418 - etc.

    Rhythm could really use some work here. I'd highly recommend you to reconsider the way instruments are prioritized and the way triples and streams are arranged in accordance to the song in this difficulty.

    okay change (wip) changed

    [Secret]
  18. Similarly in Secret, rhythms like 01:42:809 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - are just pure wack-a-mole to the beat, and it really destroys the potential emphasis that parts like 01:43:277 - 01:43:902 - 01:45:309 - 01:46:559 - 01:47:027 - would normally have, to reflect the song provided. I wouldn't blame you if you'd like to keep it though, decisions like these are all completely up to the mapper, after all. Whether those decisions would provide for a "quality map" is another question though. keep
  19. Also consider changing the HP up 7, as it was with the previous difficulty, Extra. Either that or changing Extra's HP accordingly. See no reason to make a more challenging difficulty easier than the previous. okk
Good luck!
Topic Starter
xNyamx
Extra change WIP

changed & updated

結局音取りはあまり変更しませんでした。 (一貫性を指摘されたところは変更。)
Topic Starter
xNyamx

Narcissu wrote:

moeeeeeeee
( *´艸`)
Topic Starter
xNyamx
Topic Starter
xNyamx
im not good at english

DylanSan wrote:

Hello from #modreq

Easy
00:06:246 (2,3) - This is kind of anti flow, maybe making slider point into previous note would look better
00:09:059 (2,3) - same here, but for this one especially because player could get confused by 00:10:152 (1) -
First side note, You do this a lot, i wont point out all of them, but basically for easthetic reasons you should probably make them look a little bit nicer, because right not it is kind of an eyesore
00:24:684 (4,1) - Nazi blanket

not much to say Fixed

Normal
00:16:246 (4,5) - these two overlap kind of awkwardly, as in i would expect a blanket visually, but because of the rhythm its not possible so its just shoved a bit to the side, maybe trying to move (4) bit to the left will help a lot.
00:40:934 (2) - Maybe go for blanket with normal curve instead, there isn't anything in the music providing such an awkward shape out of no where
00:54:059 (4,5) - Maybe for aesthetic reason make these 2 curve about the same and then using the change rotation tool to make it kind of offset to make it look nicer
00:57:809 (1,2) - Nazi blanket
01:17:340 (7) - same for this one like the first one, moving it to the left for a bit makes it look better Fixed

Hard
The SV is kind of high for a hard, especially because of the step up from normal which is 1.1 to 1.6 while the later diffs only increase by 0.1, you probably wont like what i am about to say, but really do consider changing it.
Might also help with the spread after change so that the SR isnt as high for that hard, I mean only 0.04 more and it'd be an insane

hmmm.... i think no plobrem

Insane
00:44:684 (4) - How about making this a curve instead, you dont really do this slider anywhere else so it feels unfit
You do it like 3 or so more times which is really confusing because there isnt like anything in the music that is really trying to enforce such a shape, its kind of random keep
01:35:152 (1,4) - Nazi blanket
01:39:371 (2,3,4) - Nice, but moving 01:39:840 (4) - a little more down would make it better, so that the followpoint goes over itself, makes it a little more neat

Extra
00:08:980 - Missing a note here? I hear a triplet, you also missed it on the other diffs
00:17:027 (4) - Maybe add timing point to indicate its part of the previous things but a little slower
00:57:809 (1) - remake slider lol, you accidentally made the old type of slider, its kind of an eyesore
01:22:184 (5,3) - Fix the stack pls

Secret
00:08:902 (8) - Here just like Extra is supposed to be a triplet i think
00:10:855 - Here too
00:11:480 - Here too
00:11:480 - ^
00:12:105 - ^
00:13:434 (4,5,6) - This one should be half a beat earlier nice suggestion
00:13:902 (8) - Missing here a triplet
00:14:527 (4) - I Think you get the idea, this is supposed to be harder right? There are bunch of places that are implying triplets but you somehow disregarded that all the way through the map, Maybe adding another Extra which is more difficult? Like 6.5* where you can add in those implied triplets that imo fit really good
EzOzu
Hey, I received your mod request. (Un)fortunately, your Insane and Extra difficulties are already fine tuned to a degree where I can't add anything substancial anymore. Good luck getting it ranked ;-)

Even with mods, everything checks out when it comes to the drain and everything, so all I can do here is to give you a star :)
Topic Starter
xNyamx

EzOzu wrote:

Hey, I received your mod request. (Un)fortunately, your Insane and Extra difficulties are already fine tuned to a degree where I can't add anything substancial anymore. Good luck getting it ranked ;-)

Even with mods, everything checks out when it comes to the drain and everything, so all I can do here is to give you a star :)
Thanks!!
Eir_DELETED
いくで(細かいとこまで書いていくので壁が予想されます)いまこのmodを書いてるときpuushパイセンが謎のサーバーエラーに陥ってるので画像はないです。

General

  1. ローマ字アーティストは"Yamazaki moe"ではなく"Yamazaki Moe"だと思います。metadata見る感じでは公式にはどこにもYamazaki moeとは書いてないのでここはranking criteria通りにfirst nameも大文字です。
  2. あと細かいですが、曲のタイトルの”片想いのメロディを short ver.”となってますが、”を”と"s"の間が全角スペースになってます。metadata見る感じでは半角スペースなので、それも直しておいたほうがいいです。ローマ字のほうも忘れないでくださいね!
  3. あと1つ、これも"melody"ではなくて"Melody"です。そういうことになってるんです…
  4. HP drain 全diff-1しませんか、今の流行は一番上でもHP7ないのが好かれる時代なので…(HR勢並感)

Hitsound

  1. 00:12:184 - 00:14:059 - 00:14:684 - 00:15:152 - 00:16:559 - 00:17:027 - 00:17:340 - 00:17:652 - ここにringの音が鳴ってるので近い音のデフォルトwhistleいれてもいいかもです
  2. 00:20:309 - 00:24:527 - この区間の赤線には小さいシンバルの音が鳴ってるので、サンプルセットdrumのwhistleでおとを取ってあげてもいいかもしれないです。少しnoisyになるのでお任せです。

Easy

  1. これhitsound copier使ってます?easyは全く緑線ないのでそれはよくないです。ほかのdiffと合わせて最低でもaメロ,bメロ変わるとこくらい緑線引っ張ってvolume変えましょう
  2. 00:06:559 (3) - これはもうちょっと上に持ってきましょうx244y74ですか。このくらいにもってくると3のスライダーのbendぐらいと流れが一致するのできれいだと思います
  3. 00:09:059 (2) - これもうちょっと垂直方向に角度緩めませんか?今の位置から-4°くらいがいいかなと
  4. 00:09:684 (3) - これを前のスライダーの延長線上にもって来るほうが好きです
  5. 00:10:152 (1) - これoutです。ほぼunranked issueです。低難易度においてデフォルトスキンのhpバーに触れるのはだめです。
  6. 00:17:027 (4) - これはたしかに00:15:934 (2) - これとシンメトリーにしてるのはわかるんですが00:16:559 (3,4) - ここは1/1のブレイクがありますし、どちらかというと00:17:027 (4,1) - こっちのflowをみてやったほうがプレイヤーは心地いいと思うのでCtrl Jを提案します
  7. 00:19:059 (3) - これはもう少し右にずらしましょう00:18:746 (2,3) - この3つの丸が直線状になるほうがみためきれいです。
  8. 00:24:684 (4) - これもちょっと上ですね、直線状(ry
  9. 00:27:184 (4,1) - 2回連続で直線のスライダーというのはシンメトリーでもないですし、あまりきれいに見えないかもです。どっちかまげたほうがいいですね
  10. 00:27:809 (1) - ここからはボーカルメインで音とってるように見えたんで、それなら00:28:746 - ここもとりましょう
  11. 00:32:809 (1) - これの進行方向逆にしませんか、00:29:684 (2,3,1,2,3,4) - これとおなじとこ2回回ることになるのでだめってわけではないですが、あまり好ましくないかもです。これ直すのはめんどくさい
  12. 00:44:996 - これとったほうがいいんじゃない?
  13. 00:47:809 (1,2,3) - ここボーカルメインでとったほうがちぐはぐにならずにやりやすいと思う。もしここかえたなら00:50:309 (1,2,3) - これもおなじね
  14. 01:04:996 - これもとってあげるべきかなぁ
  15. 01:07:652 (1,2,3,4,5,6,7,8) - easyというdiffで考えると密集しすぎかなぁと思うな

puushないと説明に限界あるんでpuushのサーバー復活したらここからまた書きます
追加いくよ~

Easy

  1. 00:47:809 (1,2,3) - ここのボーカルメインでとるってのはしたのようなかんじのことね、もしこの意見取り入れるなら00:50:309 (5,6,7) - ここも下と同じ音取りね
  2. 00:50:309 (6) - NC 01:10:309 - ^
  3. 01:06:559 - ここシンバルなってないですし、remove finishで、全diffね
  4. 01:07:652 (1,2,3,4,5,6,7,8) - ここ1/2がずっと続くのはeasyだしなんかへんかなぁ。一応もうすこし緩くなるような音取りはこれかな?大して変わらないかもしれない
  5. 01:12:496 (2) - 頭の音をボーカルでとってるのにfinishが付いてるよ、finishの音は01:12:652 - ここだからボーカルとるならfinishはのけて、シンバルの音とるなら01:12:652 - ここの音を取るように置きなおしたほうがいいね。ここは後者をお勧めします。間違いなく突っ込まれます 01:17:496 (1) - ^
  6. 01:11:559 (1,2) - switch NC
  7. 01:15:152 - ここ強いピアノとボーカルあるからここは無視するべきじゃないかなぁ
  8. 01:37:652 (1) - Ctrl J
[]
Easyはちょっと多めにmodもらったほうがいいかも…頑張って!

Normal

  1. icon HardのNormalだしCS3じゃなくて3.5がいいかなぁ
  2. 00:11:559 (5) - 6のスライダーの頭にblanketになるようなかんじで少しだけまげてあげるといいかも
  3. 00:13:746 (4,5) - このflowの角度とスライダーの角度が違うのが気になる…今のflowの角度に合わせてスライダーを配置したほうがいいかなx446y270くらい。それに加えてこのあとのオブジェクトも調整よろしく
  4. 00:18:121 (2) - これだけ1/2スライダーで形がほかのとちがうから普通にほかのと合わせたほうが統一感は出るよ
  5. 00:27:809 (1) - easyと同じね、ただNだから00:29:059 - ここは絶対取ってあげましょう、もしかしたらEasyでもとってあげるべきかも、1/1スライダーのリバースで
  6. 00:30:934 (2) - これをす~こしだけ右にずらしてスライダーをまげて2のスライダーの終わりとブランケットなるようにしてみてはどうだろうか 00:40:934 (2) - ^
  7. 00:47:809 (1,2,3,4,5,6,7) - と 00:49:996 (1,2,3,4,5,6) - ここは同じパートなので同じ音取りにすべきかな、前半はドラムとってるのに後ろは全くとってないしちぐはぐな印象があるかも。やりやすさでいえば後者のボーカルとってるやり方のほうがプレイヤーにはやりやすいのでそっちに合わせるのがいいかも
  8. 00:50:777 (3,4) - ここはボーカル伸びてるし、1/1スライダーに変えたほうが自然かもね 01:11:559 (5) - ^
  9. 01:22:027 (6,1) - これは互いに平行にしたほうがいいね
  10. 01:41:559 (1) - remove NC 01:49:527 (1) - ^
疲れたんで続きはまた明日…
Topic Starter
xNyamx

joker- wrote:

いくで(細かいとこまで書いていくので壁が予想されます)いまこのmodを書いてるときpuushパイセンが謎のサーバーエラーに陥ってるので画像はないです。

General

  1. ローマ字アーティストは"Yamazaki moe"ではなく"Yamazaki Moe"だと思います。metadata見る感じでは公式にはどこにもYamazaki moeとは書いてないのでここはranking criteria通りにfirst nameも大文字です。
  2. あと細かいですが、曲のタイトルの”片想いのメロディを short ver.”となってますが、”を”と"s"の間が全角スペースになってます。metadata見る感じでは半角スペースなので、それも直しておいたほうがいいです。ローマ字のほうも忘れないでくださいね!
  3. あと1つ、これも"melody"ではなくて"Melody"です。そういうことになってるんです…
  4. HP drain 全diff-1しませんか、今の流行は一番上でもHP7ないのが好かれる時代なので…(HR勢並感) 一番上hp6.5まで落としてみましたー。(HRじゃ6.5でもきついかな。。)
fixed('ω')

Hitsound

  1. 00:12:184 - 00:14:059 - 00:14:684 - 00:15:152 - 00:16:559 - 00:17:027 - 00:17:340 - 00:17:652 - ここにringの音が鳴ってるので近い音のデフォルトwhistleいれてもいいかもです
  2. 00:20:309 - 00:24:527 - この区間の赤線には小さいシンバルの音が鳴ってるので、サンプルセットdrumのwhistleでおとを取ってあげてもいいかもしれないです。少しnoisyになるのでお任せです。
なるほど 了解です。 あとで色々試してみますー。

Easy

  1. これhitsound copier使ってます?easyは全く緑線ないのでそれはよくないです。ほかのdiffと合わせて最低でもaメロ,bメロ変わるとこくらい緑線引っ張ってvolume変えましょう
  2. 00:06:559 (3) - これはもうちょっと上に持ってきましょうx244y74ですか。このくらいにもってくると3のスライダーのbendぐらいと流れが一致するのできれいだと思います
  3. 00:09:059 (2) - これもうちょっと垂直方向に角度緩めませんか?今の位置から-4°くらいがいいかなと
  4. 00:09:684 (3) - これを前のスライダーの延長線上にもって来るほうが好きです
  5. 00:10:152 (1) - これoutです。ほぼunranked issueです。低難易度においてデフォルトスキンのhpバーに触れるのはだめです。
  6. 00:17:027 (4) - これはたしかに00:15:934 (2) - これとシンメトリーにしてるのはわかるんですが00:16:559 (3,4) - ここは1/1のブレイクがありますし、どちらかというと00:17:027 (4,1) - こっちのflowをみてやったほうがプレイヤーは心地いいと思うのでCtrl Jを提案します
  7. 00:19:059 (3) - これはもう少し右にずらしましょう00:18:746 (2,3) - この3つの丸が直線状になるほうがみためきれいです。
  8. 00:24:684 (4) - これもちょっと上ですね、直線状(ry
  9. 00:27:184 (4,1) - 2回連続で直線のスライダーというのはシンメトリーでもないですし、あまりきれいに見えないかもです。どっちかまげたほうがいいですね
  10. 00:27:809 (1) - ここからはボーカルメインで音とってるように見えたんで、それなら00:28:746 - ここもとりましょう
  11. 00:32:809 (1) - これの進行方向逆にしませんか、00:29:684 (2,3,1,2,3,4) - これとおなじとこ2回回ることになるのでだめってわけではないですが、あまり好ましくないかもです。これ直すのはめんどくさい
  12. 00:44:996 - これとったほうがいいんじゃない?
  13. 00:47:809 (1,2,3) - ここボーカルメインでとったほうがちぐはぐにならずにやりやすいと思う。もしここかえたなら00:50:309 (1,2,3) - これもおなじね
  14. 01:04:996 - これもとってあげるべきかなぁ
  15. 01:07:652 (1,2,3,4,5,6,7,8) - easyというdiffで考えると密集しすぎかなぁと思うな

てゃんくす! allfixed

puushないと説明に限界あるんでpuushのサーバー復活したらここからまた書きます

ありがとn~( *´艸`)
Chihara Minori
16/12/20
20:58 Time Capsule: 今はどう?
21:00 xNyamx: 今easyを修正してるから normal以上をお願いします!!
21:02 xNyamx: ああ 英語の方が書きやすかったら 英語でおk  (あとで翻訳しながら修正するから!)
21:03 Time Capsule: 簡単英語で?
21:04 xNyamx: 英語なら できれば簡単英語でw
21:05 Time Capsule: well, first i will testplay it to make me easier pointing mayor issues
21:05 Time Capsule: 分かりやすいか?
21:07 xNyamx: なんとなーくわかる気がするから 大丈夫!w
21:07 xNyamx: でもすぐに返信はできないと思うから 許してw
21:08 Time Capsule: 始めます
21:08 xNyamx: おねがいします
21:09 Time Capsule: 00:09:684 (6,7) - prefer using 1/2 slider here. it will emphasisng the upbeat softer
21:10 Time Capsule: 00:16:246 (4,5) - this could be blanket considering the current curve of (5) is not good looking
21:11 Time Capsule: 00:10:152 (1,2) - this ok, 00:17:652 (1,2) - this a bit nope
21:13 Time Capsule: 00:22:809 - try this pattern [https://gyazo.com/5c8101b1d89f47d9d482ddd86f886116 x]
21:14 Time Capsule: 00:26:559 (3,4,5) - for me this ok, but maybe a bit hard for new player to read that kind of pattern
21:16 Time Capsule: 00:30:934 (2) - up curve make transtition (3,4) easier to catch
21:17 Time Capsule: 00:40:934 (2) - right curve instead, same reason with earlier
21:18 Time Capsule: 00:45:777 - i see that you repeating earlier rhytm selection here. but the vocal is diffrent. this included to overmapping for normal. simply delete it
21:21 Time Capsule: 00:48:746 - pattern again [https://gyazo.com/73028eb88ae1482904f9cf85ca8f90a7 x]
21:22 Time Capsule: 00:51:871 (6) - this [https://gyazo.com/7d904dcf798a01f3378f6f23abbf626d x]
21:22 Time Capsule: 00:59:059 (3,4) - just blanket it
21:23 Time Capsule: 01:06:246 (4,5) - move to x200 y116
21:24 Time Capsule: 01:22:027 (6,7) - this probably a spike in diff, so i would reccomend to use 1/1 slider
21:26 Time Capsule: 01:43:902 - pattern [https://gyazo.com/04d48cb54d49639f3b8b827dc1423540 x]
21:28 Time Capsule: for a note theres actually a lot of inperfect blanket, but well not really matter i think
21:33 Time Capsule: 何かがわからないなら聞ってね
21:36 xNyamx: いや、大体なんとなくわかったよー (簡単英語のおかげ)
21:36 xNyamx: 後で修正します!
21:36 xNyamx: 時間まだあったら hard以降もお願いしていい???
21:40 Time Capsule: 続きますね
21:42 xNyamx: はい
21:43 Time Capsule: 00:19:215 (2,3) - hard is basically a mayor empasis diff, so this kind of rhytm usually will be stacked, same for 00:19:840 (5,6) -
21:45 Time Capsule: 00:24:996 - quite sure you also hear the drum tap, you can apply 3x 1/8 reverse slider to emph it [https://gyazo.com/54b49d864993174c4d3e5dd2a7680d52 x]
21:46 Time Capsule: 00:26:871 (3,4,5,6) - try to make softer pattern here
21:47 Time Capsule: 00:30:465 (2,3) - and 00:31:090 (5,6) - hold (stack) prefered
21:48 Time Capsule: 00:37:184 (1,2) - in case you apply that drum emphasis earlier, do same for this two slider as well
21:49 Time Capsule: 00:43:434 (3,4) - tips if you want t make it more simmilar
21:50 Time Capsule: make a slider, then just copy and paste it, after it if you want to mirror it press (ctrl+h) then (ctrl+j)
21:50 Time Capsule: 00:44:527 (3,4) - you can also hold this one
21:53 Time Capsule: 00:46:559 - this looks better [https://gyazo.com/8e74d26d5f579391c1a133bb37921726 x]
21:54 Time Capsule: 00:47:809 - try this rhytm (start on blue) [https://gyazo.com/7178868a57dfa29215888d1810536f86 x]
21:56 Time Capsule: 01:05:934 (3,4,5) - considering this intro to reff, you may add more ds there
21:57 Time Capsule: 01:41:715 (2,3) - 01:42:340 (5,6) - last hold
21:59 Time Capsule: and for note, this diff spamming angle slider too much i think. there will actually fine if you use curve>angle in hard. but its all your choise
22:02 Time Capsule: hardできた
22:04 xNyamx: ありがとう!
22:04 *Time Capsule is playing [https://osu.ppy.sh/b/1153122 Yamazaki Moe - Kataomoi no Melody o short ver. [Insane]] +Hidden
22:04 Time Capsule: 一番好き
22:05 xNyamx: ww
22:05 xNyamx: ありがとうw
22:08 Time Capsule: 00:17:027 (3,4,1) - こっちらはちょっと読みにくい、少し遠くしたほうがいいかな
22:11 Time Capsule: insaneにそれだけですw
22:11 xNyamx: まじかw   さんくすw
22:13 xNyamx: extraは自信がない。。
22:14 xNyamx: flowをもっと良くしたいなっておもうんだけど。。
22:14 Time Capsule: まだたくさん勉強しないと
22:15 xNyamx: ですね…
22:15 Time Capsule: いつかにきっとできるよ
22:15 Time Capsule: 頑張って!
22:16 xNyamx: はい!
22:16 Time Capsule: もう寝る時間になった
22:17 Time Capsule: またねー
22:17 xNyamx: おk~
22:17 xNyamx: あ
22:17 xNyamx: postしといてちょー
:)
Topic Starter
xNyamx

Time Capsule wrote:

16/12/20
20:58 Time Capsule: 今はどう?
21:00 xNyamx: 今easyを修正してるから normal以上をお願いします!!
21:02 xNyamx: ああ 英語の方が書きやすかったら 英語でおk  (あとで翻訳しながら修正するから!)
21:03 Time Capsule: 簡単英語で?
21:04 xNyamx: 英語なら できれば簡単英語でw
21:05 Time Capsule: well, first i will testplay it to make me easier pointing mayor issues
21:05 Time Capsule: 分かりやすいか?
21:07 xNyamx: なんとなーくわかる気がするから 大丈夫!w
21:07 xNyamx: でもすぐに返信はできないと思うから 許してw
21:08 Time Capsule: 始めます
21:08 xNyamx: おねがいします
21:09 Time Capsule: 00:09:684 (6,7) - prefer using 1/2 slider here. it will emphasisng the upbeat softer
21:10 Time Capsule: 00:16:246 (4,5) - this could be blanket considering the current curve of (5) is not good looking
21:11 Time Capsule: 00:10:152 (1,2) - this ok, 00:17:652 (1,2) - this a bit nope
21:13 Time Capsule: 00:22:809 - try this pattern [https://gyazo.com/5c8101b1d89f47d9d482ddd86f886116 x]
21:14 Time Capsule: 00:26:559 (3,4,5) - for me this ok, but maybe a bit hard for new player to read that kind of pattern
21:16 Time Capsule: 00:30:934 (2) - up curve make transtition (3,4) easier to catch
21:17 Time Capsule: 00:40:934 (2) - right curve instead, same reason with earlier
21:18 Time Capsule: 00:45:777 - i see that you repeating earlier rhytm selection here. but the vocal is diffrent. this included to overmapping for normal. simply delete it
21:21 Time Capsule: 00:48:746 - pattern again [https://gyazo.com/73028eb88ae1482904f9cf85ca8f90a7 x]
21:22 Time Capsule: 00:51:871 (6) - this [https://gyazo.com/7d904dcf798a01f3378f6f23abbf626d x]
21:22 Time Capsule: 00:59:059 (3,4) - just blanket it
21:23 Time Capsule: 01:06:246 (4,5) - move to x200 y116 e in diff, so i would reccomend to use 1/1 slider
21:26 Time Capsule: 01:43:902 - pattern [https://gyazo.com/04d48cb54d49639f3b8b827dc1423540 x]
21:28 Time Capsule: for a note theres actually a lot of inperfect blanket, but well not really matter i think  
21:33 Time Capsule: 何かがわからないなら聞ってね
21:36 xNyamx: いや、大体なんとなくわかったよー (簡単英語のおかげ)

21:36 xNyamx: 後で修正します!
21:36 xNyamx: 時間まだあったら hard以降もお願いしていい???
21:40 Time Capsule: 続きますね
21:42 xNyamx: はい
21:43 Time Capsule: 00:19:215 (2,3) - hard is basically a mayor empasis diff, so this kind of rhytm usually will be stacked, same for 00:19:840 (5,6) -
21:45 Time Capsule: 00:24:996 - quite sure you also hear the drum tap, you can apply 3x 1/8 reverse slider to emph it [https://gyazo.com/54b49d864993174c4d3e5dd2a7680d52 x]
21:46 Time Capsule: 00:26:871 (3,4,5,6) - try to make softer pattern here
21:47 Time Capsule: 00:30:465 (2,3) - and 00:31:090 (5,6) - hold (stack) prefered
21:48 Time Capsule: 00:37:184 (1,2) - in case you apply that drum emphasis earlier, do same for this two slider as well
21:49 Time Capsule: 00:43:434 (3,4) - tips if you want t make it more simmilar
21:50 Time Capsule: make a slider, then just copy and paste it, after it if you want to mirror it press (ctrl+h) then (ctrl+j)
21:50 Time Capsule: 00:44:527 (3,4) - you can also hold this one
21:53 Time Capsule: 00:46:559 - this looks better [https://gyazo.com/8e74d26d5f579391c1a133bb37921726 x]
21:54 Time Capsule: 00:47:809 - try this rhytm (start on blue) [https://gyazo.com/7178868a57dfa29215888d1810536f86 x]
21:56 Time Capsule: 01:05:934 (3,4,5) - considering this intro to reff, you may add more ds there
21:57 Time Capsule: 01:41:715 (2,3) - 01:42:340 (5,6) - last hold
21:59 Time Capsule: and for note, this diff spamming angle slider too much i think. there will actually fine if you use curve>angle in hard. but its all your choise
22:02 Time Capsule: hardできた
22:04 xNyamx: ありがとう!
22:04 *Time Capsule is playing [https://osu.ppy.sh/b/1153122 Yamazaki Moe - Kataomoi no Melody o short ver. [Insane]] +Hidden
22:04 Time Capsule: 一番好き
22:05 xNyamx: ww
22:05 xNyamx: ありがとうw
22:08 Time Capsule: 00:17:027 (3,4,1) - こっちらはちょっと読みにくい、少し遠くしたほうがいいかな
22:11 Time Capsule: insaneにそれだけですw
22:11 xNyamx: まじかw   さんくすw
22:13 xNyamx: extraは自信がない。。
22:14 xNyamx: flowをもっと良くしたいなっておもうんだけど。。
22:14 Time Capsule: まだたくさん勉強しないと
22:15 xNyamx: ですね…
22:15 Time Capsule: いつかにきっとできるよ
22:15 Time Capsule: 頑張って!
22:16 xNyamx: はい!
22:16 Time Capsule: もう寝る時間になった
22:17 Time Capsule: またねー
22:17 xNyamx: おk~
22:17 xNyamx: あ
22:17 xNyamx: postしといてちょー
:)
xNyamx (リンク欲しかったので こっちにcode外したのコピーさせてもらいました。)
20:58 Time Capsule: 今はどう?
21:00 xNyamx: 今easyを修正してるから normal以上をお願いします!!
21:02 xNyamx: ああ 英語の方が書きやすかったら 英語でおk  (あとで翻訳しながら修正するから!)
21:03 Time Capsule: 簡単英語で?
21:04 xNyamx: 英語なら できれば簡単英語でw
21:05 Time Capsule: well, first i will testplay it to make me easier pointing mayor issues
21:05 Time Capsule: 分かりやすいか?
21:07 xNyamx: なんとなーくわかる気がするから 大丈夫!w
21:07 xNyamx: でもすぐに返信はできないと思うから 許してw
21:08 Time Capsule: 始めます
21:08 xNyamx: おねがいします
21:09 Time Capsule: 00:09:684 (6,7) - prefer using 1/2 slider here. it will emphasisng the upbeat softer
21:10 Time Capsule: 00:16:246 (4,5) - this could be blanket considering the current curve of (5) is not good looking
21:11 Time Capsule: 00:10:152 (1,2) - this ok, 00:17:652 (1,2) - this a bit nope
21:13 Time Capsule: 00:22:809 - try this pattern [https://gyazo.com/5c8101b1d89f47d9d482ddd86f886116 x]
21:14 Time Capsule: 00:26:559 (3,4,5) - for me this ok, but maybe a bit hard for new player to read that kind of pattern keep
21:16 Time Capsule: 00:30:934 (2) - up curve make transtition (3,4) easier to catch
21:17 Time Capsule: 00:40:934 (2) - right curve instead, same reason with earlier
21:18 Time Capsule: 00:45:777 - i see that you repeating earlier rhytm selection here. but the vocal is diffrent. this included to overmapping for normal. simply delete it
21:21 Time Capsule: 00:48:746 - pattern again [https://gyazo.com/73028eb88ae1482904f9cf85ca8f90a7 x]
21:22 Time Capsule: 00:51:871 (6) - this [https://gyazo.com/7d904dcf798a01f3378f6f23abbf626d x]
21:22 Time Capsule: 00:59:059 (3,4) - just blanket it
21:23 Time Capsule: 01:06:246 (4,5) - move to x200 y116 位置は違うけど流れ意識して変更
21:24 Time Capsule: 01:22:027 (6,7) - this probably a spike in diff, so i would reccomend to use 1/1 slider
21:26 Time Capsule: 01:43:902 - pattern [https://gyazo.com/04d48cb54d49639f3b8b827dc1423540 x]
21:28 Time Capsule: for a note theres actually a lot of inperfect blanket, but well not really matter i think
21:33 Time Capsule: 何かがわからないなら聞ってね
21:36 xNyamx: いや、大体なんとなくわかったよー (簡単英語のおかげ)

Normal keepって書いてないところは 全部fixedです

21:36 xNyamx: 後で修正します!
21:36 xNyamx: 時間まだあったら hard以降もお願いしていい???
21:40 Time Capsule: 続きますね
21:42 xNyamx: はい
21:43 Time Capsule: 00:19:215 (2,3) - hard is basically a mayor empasis diff, so this kind of rhytm usually will be stacked, same for 00:19:840 (5,6) -
21:45 Time Capsule: 00:24:996 - quite sure you also hear the drum tap, you can apply 3x 1/8 reverse slider to emph it [https://gyazo.com/54b49d864993174c4d3e5dd2a7680d52 x]
21:46 Time Capsule: 00:26:871 (3,4,5,6) - try to make softer pattern here
21:47 Time Capsule: 00:30:465 (2,3) - and 00:31:090 (5,6) - hold (stack) prefered
21:48 Time Capsule: 00:37:184 (1,2) - in case you apply that drum emphasis earlier, do same for this two slider as well
21:49 Time Capsule: 00:43:434 (3,4) - tips if you want t make it more simmilar
21:50 Time Capsule: make a slider, then just copy and paste it, after it if you want to mirror it press (ctrl+h) then (ctrl+j)
21:50 Time Capsule: 00:44:527 (3,4) - you can also hold this one
21:53 Time Capsule: 00:46:559 - this looks better [https://gyazo.com/8e74d26d5f579391c1a133bb37921726 x]
21:54 Time Capsule: 00:47:809 - try this rhytm (start on blue) [https://gyazo.com/7178868a57dfa29215888d1810536f86 x]
21:56 Time Capsule: 01:05:934 (3,4,5) - considering this intro to reff, you may add more ds there
21:57 Time Capsule: 01:41:715 (2,3) - 01:42:340 (5,6) - last hold
21:59 Time Capsule: and for note, this diff spamming angle slider too much i think. there will actually fine if you use curve>angle in hard. but its all your choise
22:02 Time Capsule: hardできた
22:04 xNyamx: ありがとう!

hardは全部fixedかな

22:04 *Time Capsule is playing [https://osu.ppy.sh/b/1153122 Yamazaki Moe - Kataomoi no Melody o short ver. [Insane]] +Hidden
22:04 Time Capsule: 一番好き
22:05 xNyamx: ww
22:05 xNyamx: ありがとうw
22:08 Time Capsule: 00:17:027 (3,4,1) - こっちらはちょっと読みにくい、少し遠くしたほうがいいかな おk
22:11 Time Capsule: insaneにそれだけですw
22:11 xNyamx: まじかw   さんくすw
22:13 xNyamx: extraは自信がない。。
22:14 xNyamx: flowをもっと良くしたいなっておもうんだけど。。
22:14 Time Capsule: まだたくさん勉強しないと
22:15 xNyamx: ですね…
22:15 Time Capsule: いつかにきっとできるよ
22:15 Time Capsule: 頑張って!
22:16 xNyamx: はい!
22:16 Time Capsule: もう寝る時間になった
22:17 Time Capsule: またねー
22:17 xNyamx: おk~
22:17 xNyamx: あ
22:17 xNyamx: postしといてちょー


ありがとうござます!!!
rock time
hi! from my q

secret
00:14:059 (1,2,3) really small spacing why?
00:14:371 (3,4,5,6) awkward pattern. i suggest changing it so it can flow better
00:19:996 (1,2,3,4,1) curve this stream more. looks rlly weird
00:26:559 (1,2,3,4) increase spacing, intensity isnt lesser than the notes following it
0027:184 (5,6,7,8) incredibly awkward pattern. plz rethink
00:28:434 (3) feels weird and looks weird that it faces the opposite direction of 4. this ruins flow, reconsider plz
00:37:496 (5,6,7,8,1) whoa why such high spacing out of nowhere?
00:40:934 (3,4) angles greater than 90 can feel weird if used incorrectly. this is like 0027:184 (5,6,7,8)
00:45:621 (2) plz make this and 00:46:246 (4) the same shape
00:47:496 (7,8) spacing plz
01:11:559 (1,2,3,4,5,6,7,8) the placement of the triplet is really strange. this kinda ruins flow and can be rlly difficult for players
01:22:340 (6,7) plz change this pattern. bad flow ;; 7 shouldnt face the opposite of 6
general: work on spacing please. inconsistent! and try to fix awkward flow sections!
also rethink some sharp angle sliders... *cough* 00:55:621 (2) *cough*

good luck ranking!
Halfslashed
NM from queue.

Secret
00:06:559 (1,2,3,4) - There's nothing wrong with this pattern, but you could vary this a bit more based on the concepts of your previous pattern. Here's my idea: https://halfslashed.s-ul.eu/odjFvjcY
00:08:277 (4,6) - Overlaps are fine, just try to stick to the same overlap you established earlier like at 00:07:809 (1,3).
00:08:902 (8,1) - You're missing an audible note on 00:08:980.
00:09:840 (6) - This could use more emphasis. It's a pretty powerful note and it kinda makes the transition to 00:10:152 (1) weak. Not to mention that flow isn't the greatest from the previous note. If you stacked this on 00:10:152 (1), you can give proper emphasis to both of these notes.
00:10:621 (3,5) - A blanket would be nice here.
00:10:934 (4,6) - My previous comments about overlaps apply. using an equal hit circle overlap and sticking to it consistently would help this pattern out greatly. Judging from some notes farther up, it seems you wanted to apply this concept to the slider end, so here's what I came up with:https://halfslashed.s-ul.eu/BiWP7Wo9
00:12:496 (6,1,2) - It looks like you're trying to emphasize the guitar here, but this flow isn't a good way to do it. You want to position 2 in a way that the player would follow the full length of the slider. This is what the flow looks like right now:
https://halfslashed.s-ul.eu/g3D2HF7I
00:17:652 (1,2) - A similar concept applies here.
00:19:684 (1,2,3,4,1,2,3,4,1) - Two things: The stream is a bit messy, and I would prefer a sharper angle between the two streams. Also I don't think 00:19:684 (1) - should be NC'd.
00:21:871 (3,6,7,8) - Either use your overlap concept here, or stack these properly.
00:24:059 (1,2,3) - You emphasized the guitar at 00:23:434 (4) - with that 1/1 slider, why not do the same here?
00:24:684 (1,2,3,4,1,2,3,4,1) - If you're going to use a sharp turn in a stream earlier on, you should do so again. Also the entry angle to the next slider should be the same.
00:27:184 (5,6,7,8) - I wish you'd introduce these angles earlier, but there's nothing wrong with them. The bigger concern is how this looks. It'd be better if you had a nicer diamond shape here, one that forms a triangle at 00:26:715 (2,3,6) and has the same symmetry with 00:26:559 (1,4,8), and of course the same with the parallel edges.
00:27:809 (1,2) - Flipping the slider vertically and repositioning this note would work better, since right now the angle between 1 and 2 is kind of awkward visually, and prior you had been emphasizing stronger sounds with anti-flow slider entries.
00:27:809 (1,2,3,4) - Another note, what are you following here, vocals or drums? Drums are prominent on the white ticks, but the vocals are on 00:28:590 and both ends of 00:28:746 (4), yet only one of these is clickable. If you're following drums, why isn't 00:28:121 clickable?
00:29:059 (1,2,3) - This doesn't make too much sense either. Pick drums or vocals, and switch appropriately. The vocals start again on 3, both ends of the first slider should be clickable if you're following drums.
00:37:496 (5,6,7,8) - I think this level of spacing increase is pretty jarring, despite intensity picking up quite a bit. Intensity isn't the same as the first 30 seconds, and you even indicate that by starting with a stack instead of higher spacing. I think your spacing at 00:19:684 (1,2,3,4) works better here.
00:39:684 (3,5) - Why not use your equal overlaps here?
00:44:527 (3,4) - This type of emphasis works better at 00:45:152 (6,1) - since you've been using this more consistently for stronger notes.
00:45:309 (1,2,3,4) - Okay. You should really be using consistent aesthetics here. Pick either of 00:45:309 (1,3) and make 00:45:621 (2,4) the same shape.
00:47:418 - There's a note here.
00:47:730 - And another one here. Both of these are drums.
00:47:809 (1) - I get that you're following guitar here, but since you're skipping a prominent vocal, this doesn't work as well, even if you're not explicitly following it. Try a 1/2 slider and a circle instead.
00:52:496 (5,1) - Emphasis would work much better here with your equal overlap. Not necessarily a stack though.
00:52:809 (1,2,3) - I love these kinds of angles, but you cannot just throw them in or they play pretty badly for most people. You need to introduce these earlier and more often if you want to use them in less intense sections here, else they only really make sense in the kiai.
00:56:559 (1,5) - I would again recommend and equal overlap here.
01:04:996 (6,7,8,9,1) - Spacing is overkill here and the lead-in angle isn't pleasant. Try lower spacing or even a stack.
01:03:434 (3,3) - Fix stack?
01:05:309 (1,2,3) - This is going to require some pattern manipulation to fix, but the exit angle from 1 to 2 is unpleasant and doesn't really serve and emphasis purpose. Try ctrl+g on 2 and 3 and orient your star pattern around that for some better flow.
01:12:652 (1) - Introducing this shape earlier in the kiai or just earlier in the map would make it look like it fits better than it currently does.
01:15:152 (1) - I question the rankability of this due to the heavily overlapping slider tracks towards the end, though it's readable...
01:15:777 (3,1,2,3,4,5) - Stack fix.
01:17:340 (9,1) - Overlap the slider tail?
01:19:527 (4,1) - Not a perpendicular intersection.
01:20:934 (4,1) - It's a new overlap type. Way too late in the map, IMO. Either stick to the overlaps you've already introduced or introduce them earlier.
01:25:152 (1,2,3,4,5) - What are you even jumping to here. I can't tell what you're trying to emphasize since the spacing here is basically all the same. The strong drum hits are on 1,3,4 by the way.
01:29:996 (2,3,4,5,1) - Spacing needs to be buffed here. It's way too small compared to your less intense sections, and even your intro has non-overlapping spaced streams: 00:19:996 (1,2,3,4,1).
01:41:715 (2,3,4) - This is the last pattern you want to introduce this late in the map. On top of that, it doesn't provide proper emphasis because the player will stop on 3, which takes emphasis away from that as they have to start up again to jump to 4. Again, I like this pattern, but you need to introduce this earlier.
01:42:184 (5,6,7,8,9,10,11,1) - 01:42:418 - There's a beat here. Why not use a similar pattern to 00:19:684 (1,2,3,4,1,2,3,4,1) ?
01:42:809 - 01:47:809 - I'm not going to be too specific from here on out since it's an issue with most of this section, but what happened to using sliders for guitar notes? This section has pretty much completely strayed from emphasizing particular notes due to spacing between all notes being much higher and everything being clickable. The only advice I can give here really is do something similar to what you were doing earlier on.

The main takeaway from this is that you need to make it more clear what rhythms you're following in the less intense sections, stick to one visual concept (one-two types of overlaps), introduce obscure patterns earlier on, and use different placements to emphasize held notes. I liked the fact that you were introducing interesting angles (I pointed some out) so please do try to make them fit into your map better. Also, I didn't point every instance of every error out, so try your best.

I'll stop here. I spent 2 hours on this. Good luck!
Good luck
Darkaster
Hey! NM request from my queue :)

[Easy]

  1. 01:04:996 (3,1) - Avoid overlapping! Something like this should work
    01:16:559 (9) - The red tick polarity is kinda confusing to play, so maybe extend this slider to 01:17:184
    01:19:059 (4,5,6) - Weird rhythm! I assume you wanted to map the voice here 01:20:309 (6) ? If that's the case, do it like this
    01:25:152 (1,2) - Rhythm! Something like thisis better
[Normal]

  1. 00:11:559 (5) - Make this slider with reverse face the next slider for better flow, like this
    00:21:402 (4,5) - Feels kinda hard to play. If you want to emphasize the guitar, do this
    00:34:059 (4) - This is a less intense part, so a slider here would be the best instead of a slider with a reverse
    00:44:059 (4) - A slider sounds better here than a slider with a reverse in my opinion
    01:04:996 (6,1,2,3,4,5) - Looks like a hard pattern here. Try to make it simple by emphasizing only the white ticks. Something like this
    01:12:496 (7,1) - hmmm, what about this?
    01:23:902 (3) - Would be better if you end it on the previous white tick
    01:26:402 - Missing note? Maybe a 1/1 slider would work
    01:30:309 (1,2,3,4,5) - Kinda hard pattern for begginers. Do something like this and add a circle on 01:31:871
    01:49:527 (1) - I think you should delete this! Sounds better and simple
[Hard]

  1. 00:15:152 (1,2) - Move this down a little bit so 00:15:621 (2) stacks on 00:14:527 (2)
    00:15:621 (2,1) - Try to move 00:16:559 (1) a little bit so it doesn't overlap with 00:15:621 (2)
    00:45:934 (3,1,3) - Hmmm, overlaps. Try to stack 00:46:559 (1) - slider tail on 00:45:934 (3) - slider head and blanket these two 00:47:027 (2,3) like this
    00:50:152 (5) - Move this circle so it doesn't overlap with 00:50:777 (2)
    00:51:090 (3) - Stack the slider head on 00:49:996 (4)
    00:52:496 (4,1) - Bad flow!
    01:11:871 (2) - Stack this with 01:10:621 (2)
[Insane]

  1. 00:17:652 (1,2) - Bad flow 1 > 2
    00:18:434 (4) - Unfitting slider shape. Do something like 00:18:746 (5)
    00:20:777 (2,3) - CTRL + G these two for better flow
    00:30:309 (1,2) - This part is unfitting. Maybe you should've kept the rhythm from 00:29:059 (1,2,3,4)
    00:44:684 (4) - Copy 00:43:746 (4) - and CTRL+H it!
    01:45:934 (3) - Stack it with 01:44:996 (5)
I won't mod Extra and Secret because I'm not used to higher diffs :D
Your Insane is good!
Good Luck :)
Jennifer
from my q

  • Easy
    All good

    Normal
    Nothing major, just that some notes would look better stacked

    Hard
  1. 00:21:090 (3,1) - suggest to move 3 upwards to fit in with 1
  2. 00:42:652 (4) - more center, double blanket
  3. 01:28:277 (3,4) - nc since in different 'pile'
  4. 01:29:215 (3,4) - ^



    Insane
  5. 00:24:996 (5,6,7,8) - the stream doesn't below to old combo for me, so maybe nc?
  6. 00:44:684 (4) - stands out a lot, no curve?
  7. 01:39:371 (2,3,4) - straight line doesn't look too appealing to me

Sorry for bad mod!
Topic Starter
xNyamx
いっぱい来てる。。 ありがたいです( *´艸`)
今晩見ます!!

明日までに必ず見ます~
-Yuzuriha
from pm

General

まずファイルの中にあるBGの名前をBGという風に誰からでもわかるようにするようにしましょう。
それと、BGの画面比率が違います
1028×768サイズと同じ画面比率にしましょう

難易度の差はgoodです!

Secret 


もう無理ですが、Extraが1.8なので、1.9がよかったですね
スライダーめもり2を推奨

00:05:309 (1) -  この音の前に2つnoteを置いて3連打にしたほうが良いかと

00:11:871 (3) -  このスライダーの位置を 00:10:621 (3) -  おいつのはじめにstackさせるか、
https://gyazo.com/446a555683b83c5227711fab728a838a
このようにきれいにずらしましょう
00:41:559 (1,3) - ^^

00:12:340 (5) -  whistle?

00:13:277 (3,4,5) - whistle3つではなく、青にclapとかのほうがかっこいいですね
00:18:277 (3,4,5) -  ^^

00:14:215 (2) - remove whistle
00:14:684 (5,6) -  whistle

00:15:621 (2) -  whistleの位置交換
00:15:934 (3) -

00:17:340 (5) -  remove whistle

00:17:027 (4,5) -  スライダーの尾にwhistle

00:19:059 (1) - add clap

00:19:684 (1,2,3,4,1,2,3,4) - おくにNCする理由はないと思います
00:24:684 (1,2,3,4,1,2,3,4) -  ^^

00:37:184 (1,2,3,4,5,6,7,8) -  こういうところこそNCがいるはずです。

00:24:059 (1) - clap

00:28:746 (4) - 2つ言葉を発しているので、note2つ置くのを推奨します

00:39:059 (1,2) -  この2つの感覚が近いです
一番高い難易度で、ほかのnoteもそれなりに離れていますので、ここだけ近いのは非常にたたきにくいです

00:42:809 (1,2,3,4,5,6) - 音だけとるとこんな感じだと思います。参考までにどうぞ :)
https://gyazo.com/8c5144972d86437411c2e2c7dba8d4f8

00:44:527 (3) -  この3は2からはなすべきであり、00:44:371 (2,3,4) -  このようにおなじDSで配置すべきではありません。
歌い手の、声の特徴やトーンを意識して、それを譜面に落とし込めれば、プレイヤーはその譜面に入り込め安くまた楽しくなります。
サビ前の盛り上げや、サビ内の難易度を上げる、音が小さなところではDSを短くするなどの理由もこれらです。
譜面を配置するうえでとても重要な要素となるので常に意識して配置してみましょう。
そうすることで、自然とNCやsoundなどが分かってくるはずです。
00:56:559 (1,2,3,4,5,6) -  ^^
こちらも上記で説明した内容をふくめれば不自然なDSをしています。
少しずつ音量が上がっているのに反して、最初の音の 00:56:559 (1,2,3) - のほうがDSが広くなっています。
注意しましょう

01:10:152 (1) - 先頭にWhistle .
私の好みなのですが、Finishだけだと中身のないような音になってしまっているので、私は先頭の音にもWhisleを入れています
Whisleの入れる位置に関してはその人個人の感覚がごとんどをしめるのですが、参考がほしければ私のsoundでものぞいてみてください。

01:11:559 (1,2,3,4,5,6,7,8) -  近すぎて連打だと思ってしまします。
このような場合は、01:11:559 (1,2,3,4,5) -  この連打の1の位置の近くに配置し時間をおかないとたたきにくい場所にに配置するか、
単純に遠くに配置することでふせぐことができます。
01:16:559 (1,2,3,4,5,6,7,8) -  ^^

01:15:152 (1) - このような形も採用してみましょう

https://gyazo.com/926854a9a5d5ca67312c9173dd0a4f78

01:18:121 (2) - remove whisle
うるさいです
01:20:777 (3) -  ^^
音をつけない場所があるからこそ、音をつけたところが目立つます
音をつけないとこも、音をつけていると認識したほうがいいかもしれませんね

01:22:340 (6,7) - まっすぐだとかたいので、このように中央に一つ点をおいてあげて、次のスライダーをフォロウするようにカーブさせるとよいでしょう
https://gyazo.com/1661021cc4307e90178498351a382bd6

01:22:652 (1,2) -  近いです。 近すぎてもたたきにくいです

01:31:871 (5) -  finish?

01:33:590 (5) - whisle
01:33:902 (7) - remove whisle

01:35:934 (4) - 尾に whisle

01:39:527 (4,5) -  この2つfinishは音がおおきすぎるきがしますね



Insane

00:15:152 (1,4) - stack

00:21:715 (2,4) - 変なかさなり

00:26:559 (1) -  clap
00:26:559 (1) - remove Whistle


Hard

00:34:684 (3,4,1) - このように3つストレートがつずくとかたいので、
カーブを入れたほうがよいもあしれません


----------------------------------------------------------------------

リズムはよくとれていると思います。
選曲も作りやすそうで良い曲だと思います。
そろそろrankedになっても良い実力がついてきていると思うので、あとひと押し頑張ってみましょう!
rankedになるなら、いろんな人とのパイプが重要なのでそこも繋いでみましょう。
ちなみに私のパイプは糸です :(

good luck! :D
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