This beatmap was submitted using in-game submission on December 26, 2014 at 1:02:15 AM
Artist: GRANRODEO
Title: The other self
BPM: 150
Filesize: 3842kb
Play Time: 01:28
Difficulties Available:
Information: Scores/Beatmap Listing
---------------
This is a Kuroko's Basketball mapping project. There will be many Insane/Extra difficulties mapped to the characters of Kuroko's Basketball.
artist: グランロデオ [GRANRODEO]
song: The Other Self
Difficulty run through:
[Akashi]- "Ankle-breaking" mapping style, plenty of 1/4th sliders, 1/8th sliders for streams under Kiai Time (Zoned Akashi). As one of the characters able to achieve "The Zone" the Kiai Time of this section should be even more difficult than the rest of the map. AR 10 is highly recommended to keep with the theme of the Emperor's Eye. ~monstrata
[Aomine]- "Freestyle and Fast" mapping style. Streams aplenty, lots of jumps and crazy sliders. Aomine has a "freestyle" approach to basketball, so this map should be freestyle too, so simple patterns are discouraged. As one of the characters able to achieve "The Zone" the Kiai Time of this section should be even more difficult than the rest of the map. This difficulty may be mapped with blue ticks functioning as red/white ticks (300bpm) in Kiai Time. ~ monstrata
[Kagami] - "Freestyle and Jumpy" mapping style. Very similar to Aomine's style, Kagami's difficulty should employ more jumps than streams. Because Kagami is able to achieve the "True Zone" there should be a very noticeable increase in difficulty after Kiai Time. This difficulty may be mapped with blue ticks functioning as red/white ticks (300bpm) in Kiai Time. ~ Open for Guest Difficulty
[Kise] - "Copycat/A-bit-of-everything" mapping style, Copying elements from the other 4 maps (Not including Kuroko's). This difficulty is probably the most "normal" for an Insane/Extra and will not be using an excess of any one technique. ~ Open for Guest Difficulty
[Kuroko] - "Hidden" mapping style. This map should not be very difficult, skill and technique-wise. However, it is to be mapped with the particular goal to make the map very difficult to read. One of the goals of this difficulty is to encourage players to use the Hidden mod for better readability. AR 8 or 7.5 is recommended. ~monstrata
[Midorima] - "High-Accuracy" mapping style. This map should feature many screen jumps. Long and fast sliders (representing the 3-point shot arcs) may be incorporated too. This difficulty should have an OD higher than the others'. This difficulty is still up for interpretation. ~ tridragon1
[Murasakibara] - "Full-Screen" mapping style. This difficulty should be n either CS 3 or CS 5 (up to the mapper). The Whole screen should be used, and notes that border on the edges of the screen would be great. This difficulty is still up for interpretation. Though Murasakibara achieves "The Zone" it never amounted to anything. Therefore, the Kiai Time may be slightly more difficult, but should not be as noticeable as the others'. ~ Open for Guest Difficulty
[Teiko] - TAG4 (Probably not for rank.)
[Light & Shadow] - TAG2 Kagami and Kuroko. (I want to try and get the Tag 2 ranked at least.) ~Open for Guest Difficulty
[Other Character Difficulties:] These difficulties are up for interpretation and are not necessary for the mapset. These are just additional ideas:
Himuro - "Polished" mapping style. Technically polished, well-executed patterns, this mapping style should be a "textbook" mapping style that doesn't try to push anything. ~ Open for Guest Difficulty
Kiyoshi - "Sharp Turns" mapping style. Possessing the "right of postponement" sliders on this difficulty should bend and snake in sharp angles, especially towards their tails. ~ Open for Guest Difficulty
Aida - She is the coach. This difficulty would probably fall under "Normal/Hard" and is up to the mapper to interpret. ~ Open for Guest Difficulty
Momoi - "Flashlight-friendly" mapping style. Also a coach, though her "ability" is to prepare research. This difficulty should be "Normal/Hard" and should be mapped with particular attention to the Flash Light mod. (FL Players need to research the map). ~ Open for Guest Difficulty
Koganei - This mapping style is a toned down version of Kise's. Basically a regular "Hard" difficulty. ~ Open for Guest Difficulty
Mibuchi - Another shooter. This mapping style should somewhat resemble Midorima's albeit less difficult. ~ Open for Guest Difficulty
Hayama - "Lightning-Dribble" mapping style. This style should employ a lot of consecutive circle combo's over sliders. ~ Open for Guest Difficulty
Artist: GRANRODEO
Title: The other self
BPM: 150
Filesize: 3842kb
Play Time: 01:28
Difficulties Available:
- Aida (1.87 stars, 120 notes)
- Akashi (4.82 stars, 352 notes)
- Aomine (5.04 stars, 479 notes)
- Hayama (4 stars, 353 notes)
- Hyuuga (2.99 stars, 218 notes)
- Kagami (4.33 stars, 312 notes)
- Kiyoshi (3.5 stars, 254 notes)
- Kuroko (4.07 stars, 337 notes)
- Light & Shadow (5.41 stars, 359 notes)
- Momoi (1.43 stars, 90 notes)
- Teiko (6.93 stars, 345 notes)
Information: Scores/Beatmap Listing
---------------
This is a Kuroko's Basketball mapping project. There will be many Insane/Extra difficulties mapped to the characters of Kuroko's Basketball.
artist: グランロデオ [GRANRODEO]
song: The Other Self
Difficulty run through:
[Akashi]- "Ankle-breaking" mapping style, plenty of 1/4th sliders, 1/8th sliders for streams under Kiai Time (Zoned Akashi). As one of the characters able to achieve "The Zone" the Kiai Time of this section should be even more difficult than the rest of the map. AR 10 is highly recommended to keep with the theme of the Emperor's Eye. ~monstrata
[Aomine]- "Freestyle and Fast" mapping style. Streams aplenty, lots of jumps and crazy sliders. Aomine has a "freestyle" approach to basketball, so this map should be freestyle too, so simple patterns are discouraged. As one of the characters able to achieve "The Zone" the Kiai Time of this section should be even more difficult than the rest of the map. This difficulty may be mapped with blue ticks functioning as red/white ticks (300bpm) in Kiai Time. ~ monstrata
[Kagami] - "Freestyle and Jumpy" mapping style. Very similar to Aomine's style, Kagami's difficulty should employ more jumps than streams. Because Kagami is able to achieve the "True Zone" there should be a very noticeable increase in difficulty after Kiai Time. This difficulty may be mapped with blue ticks functioning as red/white ticks (300bpm) in Kiai Time. ~ Open for Guest Difficulty
[Kise] - "Copycat/A-bit-of-everything" mapping style, Copying elements from the other 4 maps (Not including Kuroko's). This difficulty is probably the most "normal" for an Insane/Extra and will not be using an excess of any one technique. ~ Open for Guest Difficulty
[Kuroko] - "Hidden" mapping style. This map should not be very difficult, skill and technique-wise. However, it is to be mapped with the particular goal to make the map very difficult to read. One of the goals of this difficulty is to encourage players to use the Hidden mod for better readability. AR 8 or 7.5 is recommended. ~monstrata
[Midorima] - "High-Accuracy" mapping style. This map should feature many screen jumps. Long and fast sliders (representing the 3-point shot arcs) may be incorporated too. This difficulty should have an OD higher than the others'. This difficulty is still up for interpretation. ~ tridragon1
[Murasakibara] - "Full-Screen" mapping style. This difficulty should be n either CS 3 or CS 5 (up to the mapper). The Whole screen should be used, and notes that border on the edges of the screen would be great. This difficulty is still up for interpretation. Though Murasakibara achieves "The Zone" it never amounted to anything. Therefore, the Kiai Time may be slightly more difficult, but should not be as noticeable as the others'. ~ Open for Guest Difficulty
[Teiko] - TAG4 (Probably not for rank.)
[Light & Shadow] - TAG2 Kagami and Kuroko. (I want to try and get the Tag 2 ranked at least.) ~Open for Guest Difficulty
[Other Character Difficulties:] These difficulties are up for interpretation and are not necessary for the mapset. These are just additional ideas:
Himuro - "Polished" mapping style. Technically polished, well-executed patterns, this mapping style should be a "textbook" mapping style that doesn't try to push anything. ~ Open for Guest Difficulty
Kiyoshi - "Sharp Turns" mapping style. Possessing the "right of postponement" sliders on this difficulty should bend and snake in sharp angles, especially towards their tails. ~ Open for Guest Difficulty
Aida - She is the coach. This difficulty would probably fall under "Normal/Hard" and is up to the mapper to interpret. ~ Open for Guest Difficulty
Momoi - "Flashlight-friendly" mapping style. Also a coach, though her "ability" is to prepare research. This difficulty should be "Normal/Hard" and should be mapped with particular attention to the Flash Light mod. (FL Players need to research the map). ~ Open for Guest Difficulty
Koganei - This mapping style is a toned down version of Kise's. Basically a regular "Hard" difficulty. ~ Open for Guest Difficulty
Mibuchi - Another shooter. This mapping style should somewhat resemble Midorima's albeit less difficult. ~ Open for Guest Difficulty
Hayama - "Lightning-Dribble" mapping style. This style should employ a lot of consecutive circle combo's over sliders. ~ Open for Guest Difficulty