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RIN - Pluto -Tenderness [OsuMania]

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Virtue-


VirElin's Mania Modding Queue


Things that you need to know :
  1. this mod contains of suggestions, something that need to be fixed, and my opinions
  2. if your map still need to be fixed, just req in my queue

General
Title/Artist : OK!
Song : OK!
BPM/Offset : OK!
BG/Video : OK!
Hitsounds : NOPE!

IRC DAR DER DOR
19:58 MEGAtive: Wil
19:58 MEGAtive: Kapan ngerjain M4Mnya?
19:58 Virtue-: shit...
19:58 Virtue-: lupa
19:59 MEGAtive: Awkwk
19:59 *Virtue- is editing [https://osu.ppy.sh/b/929634 RIN - Pluto -Tenderness [Hades Wrath]]
19:59 Virtue-: 00:01:245 (1245|0,1245|1,1545|3,1695|2,1845|1,1995|0,2295|3,2445|2,2595|0,2895|2,3045|3,3195|0,3495|2,3645|1,3645|3,3795|2,4095|0,4245|1,4395|2,4695|1,4845|0,4995|3,5295|0,5445|1,5595|3,5895|1,6045|2,6045|0,6195|1,6495|2,6645|3,6795|1,7095|2,7245|0,7395|3,7695|1,7845|0,7995|3,8295|0,8445|2,8445|1,8595|0,8895|3,9045|2,9195|0,9495|3,9645|1,9795|2,10095|0,10245|1,10395|2,10695|1,10845|3,10845|0,10995|1,11295|2,11445|3,11595|1,11895|3,12045|0,12195|2,12495|1,12645|0,12795|2,13095|0,13245|3,13245|1,13395|0,13695|2,13845|3,13995|0,14295|3,14445|1,14595|2,14895|0,15045|1,15195|2,15495|1,15645|3,15645|0,15795|1,16095|2,16245|3,16395|1,16695|2,16845|0,16995|3,17295|0,17445|2,17595|3,17895|1,18045|2,18045|0,18195|1,18495|2,18645|3,18795|1,19095|0) -
19:59 Virtue-: dat LN
19:59 Virtue-: :'v
19:59 MEGAtive: Wih IRCmod
20:00 Virtue-: blm di hs y?
20:00 MEGAtive: LN sengaja begitu awkwkw
20:00 MEGAtive: Belum
20:00 Virtue-: =w=)b
20:02 Virtue-: 01:35:595 (95595|1,95595|0,95670|2,95745|1,95745|0,95745|3,95820|2,95895|0,95895|1,95970|2,95970|3,96045|0,96045|3,96045|1) -
20:02 Virtue-: well.....
20:03 Virtue-: https://osu.ppy.sh/ss/5751245
20:03 Virtue-: gini?
20:03 MEGAtive: Gaenak pas hammer 1/4nya kalo gitu
20:04 MEGAtive: [14][23][124] itu susah mencetnya
20:04 MEGAtive: Mending gini
20:04 MEGAtive: Lagian ntar tangan kiri neken [12] terus gak ada yang berubah
20:05 Virtue-: 02:14:895 (134895|0,135045|1,135195|2,135345|3,135495|2,135645|1,135795|0,135945|3,136095|2,136245|0,136395|1,136545|2,136695|3) - 4x kek gini :'v
20:05 Virtue-: okay
20:05 Virtue-: leh uga
20:06 MEGAtive: Haha
20:06 MEGAtive: Pitchnya aja sama persis awkwkw
20:06 Virtue-: puter laa....
20:07 MEGAtive: Gak awkwkwk
20:07 Virtue-: =w=)b
20:07 MEGAtive: Outputnya lebih enak gini
20:08 Virtue-: 03:25:364 (205364|1) -
20:08 Virtue-: g jadiin 2?
20:08 Virtue-: 03:24:951 (204951|2,204951|3) -
20:08 Virtue-: sm kek itu
20:09 MEGAtive: Gak lah
20:10 MEGAtive: Beda
20:10 MEGAtive: Coba dengerin 03:24:538 (204538|1,204813|1,205089|1,205364|1,205639|1,205914|1,206189|1,206465|1) -
20:10 MEGAtive: 03:26:740 (206740|3,207015|3,207290|3,207566|3,207841|3,208116|3,208391|3,208667|3) -
20:10 MEGAtive: Mereka satu kesatuan kok instrumennya
20:10 Virtue-: ........................
20:10 Virtue-: okay....
20:13 Virtue-: CALL BN
20:13 MEGAtive: AWKWKWK ANJIR xD
20:13 Virtue-: w g ngerti ngemod map kau, pattern kek......
20:13 Virtue-: ah sudahlah
20:13 MEGAtive: Lmao
20:13 Virtue-: tp klo menurut w
20:13 Virtue-: ad yg cancer dikit
20:13 MEGAtive: Target mod belum kesampean nih awkwkw
20:13 Virtue-: 5%
20:13 Virtue-: :'v
20:14 MEGAtive: Apaan Cancer?
20:15 Virtue-: lg mencari :'v
20:15 Virtue-: tadi nemu
20:15 Virtue-: cmn ilang skrg
20:15 MEGAtive: Awkwkw
20:16 Virtue-: w blm ad exp ngemod map marathon lel
20:17 Virtue-: di queue w baru ad 2 ato 3 yg marathon
20:17 Virtue-: 04:10:978 (250978|0,251117|1,251117|2,251117|3,251255|0,251393|3,251531|2,251531|1,251531|0,251670|3,251808|1,251946|3,251946|1,251946|0,252084|2,252223|3,252361|0,252499|1,252499|3,252637|2,252776|1,252914|3,252983|3,253052|2,253052|0,253052|1) -
20:18 Virtue-: itu knp g di tambahin
20:18 Virtue-: 04:03:375 (243375|1,243375|0,243513|0,243513|1,243651|3,243789|0,243789|2,243928|2,243928|0,244204|3,244204|2,244342|0,244342|1,244481|0,244481|1,244757|3,244757|0) -
20:18 MEGAtive: Awkwkwk
20:18 Virtue-: di gabung sm ini
20:18 MEGAtive: Kan sama aja lel
20:18 Virtue-: kekny asik
20:18 Virtue-: beda
20:18 MEGAtive: Buildupnya gak kerasa
20:19 MEGAtive: Kayak...
20:19 MEGAtive: Harusnya jangan pattern ribet2
20:19 MEGAtive: Kalo mau pemanasan transisi pattern slow ke pattern fast
20:19 Virtue-: hmmm
20:19 MEGAtive: Something like that
20:19 Virtue-: ywdh :'v
20:20 Virtue-: sekian =w=
20:20 Virtue-: ato kau kurang puas?
20:20 MEGAtive: Gak puas lah awkwkwk
20:20 Virtue-: 'w')b
20:21 Virtue-: kita irc sampe berjam"
20:21 Virtue-: :v
20:21 MEGAtive: Gak ada yang keubah awkwkw
20:21 Virtue-: ya emng
20:21 Virtue-: begimana ini
20:22 Virtue-: 00:39:495 (39495|0) -
20:23 Virtue-: itu g kau jadiin double?
20:23 Virtue-: 00:49:095 (49095|2) -
20:24 MEGAtive: Why?
20:25 Virtue-: 01:36:345 - sampe 01:45:645 - g di kasih violin?
20:25 Virtue-: itu kn pas di awal" lu pasang double 1x
20:25 Virtue-: gegara suara kick
20:25 Virtue-: ato ap lah itu
20:25 MEGAtive: Mana double?
20:26 Virtue-: 00:32:295 (32295|3,32295|2) -
20:26 MEGAtive: LN buat violin bikin kurang readable soalnya
20:26 Virtue-: okay..
20:27 MEGAtive: Ohiya bener
20:27 Virtue-: =w=
20:27 Virtue-: GOLOK
20:28 MEGAtive: Yang double jadi Single aja
20:28 MEGAtive: Kick bunyi di situ doang yang audible awkwkw
20:28 Virtue-: 'w')b
20:30 Virtue-: 04:09:872 (249872|2) - ghost note g tuh?
20:30 MEGAtive: Gak
20:30 Virtue-: 'w')b
20:31 Virtue-: 04:27:411 (267411|1,267411|0,267541|2,267541|3) -
20:31 Virtue-: itu ad yg double ad yg triple
20:31 Virtue-: itu kn sm suarany
20:31 Virtue-: (?)
20:31 Virtue-: :/
20:32 Virtue-: 04:28:584 (268584|0,268584|2,268584|3,268584|1) - napa 4? :/
20:32 MEGAtive: Ohiya
20:32 MEGAtive: Fixed
20:32 MEGAtive: 04:22:392 (262392|3,262392|1,262392|0,262392|2) -
20:32 Virtue-: nindut mulai puas :v
20:32 Virtue-: hoo itu --
20:32 Virtue-: 04:28:584 (268584|0,268584|2,268584|3,268584|1) - napa g di ganti ln?
20:32 MEGAtive: Ahiya fixed
20:33 Virtue-: :v
20:33 Virtue-: aku ngemod map nindut \(>w<)/
20:34 MEGAtive: Lmao
20:34 MEGAtive: Masih adakah?
20:35 Virtue-: 04:29:889 (269889|0,269889|1,269889|2,269889|3,270407|0,270407|2,270407|3,270407|1) - dan seterusny g kau ganti jd ln?
20:36 Virtue-: kita maen ln mz
20:38 MEGAtive: Fixed them
20:38 Virtue-: 04:50:629 (290629|0,290629|1,290909|3,290909|1,290909|2) - sv di sini kek g ngefek
20:38 Virtue-: "ngefex"
20:39 MEGAtive: Ohiya
20:39 MEGAtive: Lemme do something here
20:39 Virtue-: :v
20:39 MEGAtive: Cari aja yang lain selagi gua benerin SV di sini lel
20:43 Virtue-: sekian dr gua, g nemu something aneh :/
20:43 MEGAtive: Awkwkwk

-END OF MOD-


SCORES
88/100

MAMAM NI STAR..... ngeng~
Hilmi Ghazian
IRC M4M
15:14 [1st GCorp]: udah siap irc? :v
15:15 MEGAtive: Udah
15:15 MEGAtive: Mau langsung?
15:15 [1st GCorp]: yep...
15:15 *[1st GCorp] is editing [https://osu.ppy.sh/b/929634 RIN - Pluto -Tenderness [Hades Wrath]]
15:15 *MEGAtive is editing [https://osu.ppy.sh/b/929634 RIN - Pluto -Tenderness [Hades Wrath]]
15:17 [1st GCorp]: 00:02:445 (2445|2) - pindah ke 2 terus 00:02:595 (2595|0,2895|2) - tuker tempat :3
15:17 [1st GCorp]: |1|2|3|4|
15:17 [1st GCorp]: plis dah yang panjang masa di 1 mulu.. :3
15:18 MEGAtive: LN2 di awal udah ada metode nempatinnya
15:19 MEGAtive: AFK dulu
15:19 [1st GCorp]: okee~
15:27 MEGAtive: Back
15:28 [1st GCorp]: okay~~
15:28 [1st GCorp]: kalo ln 2 dah ada aturannya yaa....
15:28 [1st GCorp]: 00:02:295 (2295|3,2445|2) - tuker
15:28 MEGAtive: As I said
15:29 [1st GCorp]: ??
15:30 [1st GCorp]: sumpah tangan w nggak enak... :v
15:30 MEGAtive: AFK lagi
15:30 [1st GCorp]: lel.. ok ok
15:31 MEGAtive: Drop aja mod2nya
15:31 MEGAtive: Jangan ketahan
15:31 [1st GCorp]: ok ok
15:32 [1st GCorp]: 01:06:195 (66195|1,66195|0,66270|2,66270|3,66345|1,66345|0) - ctrl+h
15:34 [1st GCorp]: 01:06:945 (66945|2,67020|1,67095|2,67170|1,67245|3,67245|2) - ctrl+h
15:35 [1st GCorp]: jika ^itu dilakukan 01:07:395 (67395|0) -pindah ke 4
15:42 MEGAtive: Back
15:42 MEGAtive: Gak perlu Ctrl+h itu dua
15:43 [1st GCorp]: why
15:43 MEGAtive: Kayak gitu emphasis Drumnya lebih kerasa
15:43 [1st GCorp]: nggak ena di tangan kiri w... :v
15:44 MEGAtive: Di Ctrl+H lebih aneh lagi maininnya
15:45 [1st GCorp]: aneh gimana?
15:46 MEGAtive: Ritme tiap tangan jadi berantakan
15:47 [1st GCorp]: kalo elu bilang gitu oke dah.. :3
15:48 [1st GCorp]: soalnya w miss pertama disitu
15:48 [1st GCorp]: w kaget nggak sesuai perkiraan kalo ada yang sama ... :3
15:49 MEGAtive: Mungkin rubah dikit deh inputnya
15:49 [1st GCorp]: okok
15:53 [1st GCorp]: sebenarnya sih w agak keganggu sama bentuk note ini 04:38:713 (278713|3,278713|2,278853|0,278853|3,278853|2) -
15:54 [1st GCorp]: w biasa main kalo doble triple jack nya di satu note sih,, bukan 2 note :3
15:54 MEGAtive: Now you'll learn
15:54 MEGAtive: Itu hammer Piano
15:54 [1st GCorp]: hhmmmm i see....
15:56 [1st GCorp]: last...
15:56 [1st GCorp]: 05:01:844 (301844|0) - ganti LN dong
15:56 [1st GCorp]: sampai 05:01:844 (301844|0) -
15:57 [1st GCorp]: 05:02:124 -
15:57 [1st GCorp]: ^maksudnya
15:57 MEGAtive: SV
15:57 MEGAtive: So no
15:58 MEGAtive: SV is there
15:58 [1st GCorp]: soalnya 05:04:087 (304087|0,304087|1) - << suara sama pake LN :3
15:58 MEGAtive: But there's no SV
16:02 [1st GCorp]: 04:50:629 (290629|0) - << ini??
16:02 [1st GCorp]: ada SV...
16:02 MEGAtive: Ohiya
16:02 MEGAtive: Fixed
16:06 [1st GCorp]: 04:29:889 (269889|2,269889|3,269889|0,269889|1) - 04:30:407 (270407|3,270407|1,270407|0,270407|2) - 04:30:920 (270920|0,270920|1,270920|2,270920|3) - 04:31:441 (271441|1,271441|0,271441|2,271441|3,271832|0,271832|1,271832|2,271832|3) - w saran sih... lebih ena 1 LN > 2 LN >3 LN > 4 LN > 4 LN :3
16:06 [1st GCorp]: soalnya suara dari rendah ke tinggi
16:07 MEGAtive: Pitch doesn't have any relation with notecount
16:08 [1st GCorp]: hhmm i see...
16:09 [1st GCorp]: 04:17:338 (257338|0,257407|0) - apa ini nggak diubah jadi LN aja??
16:09 MEGAtive: Why?
16:09 MEGAtive: Minijack potential
16:09 [1st GCorp]: suaranya nggak ada 2
16:10 MEGAtive: Ada
16:10 MEGAtive: Listen to the metallic snare
16:10 [1st GCorp]: suara "wuk" apa suara tinggi?
16:11 [1st GCorp]: oh... paham w... :v
16:13 [1st GCorp]: yaaahhh,,, selebihnya w mampu pake HT :v
16:13 MEGAtive: Lmao
16:14 *[1st GCorp] 's mod done :3

okaaaayyyyy,,,
dan terimalah star dari w.. :3 shoooooooooooootttt 8-) 8-) 8-) 8-) 8-) 8-)
Verniy_Chan
Nyerah sy ngemod map ini~
entah kenpa gak dpat inspirasi apa2 XD
mungkin karena HSnya belum ada

Kalau udah selesai HS, mungkin baru ada niatku ngemod
saya tunggu~
Adot
m4m

kay.. i see. it will be a bit mod because this map was SO GOOD ENOUGH f*ck why i can't find much problems here!!!

bang
03:12:934 - nih ada suara snare kasih triple kek not2 lain sebelumnya

03:13:593 - 03:13:725 - 03:13:989 - 03:14:249 - 03:14:510 - 03:14:771 - ada suara hihat.. mungkin bisa di dobel kek 03:13:198 (193198|0,193198|3,193330|2,193330|1) -

04:02:684 - 04:05:448 - 04:06:278 - 04:08:490 - missing note?

04:07:107 - 04:07:384 - nih gamau di add? dijackin aja ama doblenya

04:52:732 - ini jadiin dobel biar konsisten sama yg di awal2 01:28:095 -

no kds if no one applied. thanks
Topic Starter
MEGAtive

Adot wrote:

m4m

kay.. i see. it will be a bit mod because this map was SO GOOD ENOUGH f*ck why i can't find much problems here!!!

bang
03:12:934 - nih ada suara snare kasih triple kek not2 lain sebelumnya

03:13:593 - 03:13:725 - 03:13:989 - 03:14:249 - 03:14:510 - 03:14:771 - ada suara hihat.. mungkin bisa di dobel kek 03:13:198 (193198|0,193198|3,193330|2,193330|1) - Dua suggestion di atas nope. Buat nyeimbangin sama suasana lagunya. Frekuensinya lagi low makanya gak banyak2 chordnya.

04:02:684 - 04:05:448 - 04:06:278 - 04:08:490 - missing note? Gak kok. Emang gak ngelayer suara itu.

04:07:107 - 04:07:384 - nih gamau di add? dijackin aja ama doblenya Gak. Emang sengaja gak ngelayer instrumen itu biar pattern sama atmosfir lagunya sepadan.

04:52:732 - ini jadiin dobel biar konsisten sama yg di awal2 01:28:095 - Ok

no kds if no one applied. thanks
Thanks for modding. Will mod yours soon.

EDIT: My 2nd 999th post
AlisceaSparku
i'll be busy for quite some time and it seems that i won't be able to have M4M with you :c

have some stars instead :D
Topic Starter
MEGAtive
HS Done~
Ryu Sei
M4M as request

1234 as usual

[Metadata]
Add 'arrangement remix' to tags.
[SV]
03:50:379 - 03:50:932 - Missed some glitch SV?
04:18:582 - I'd like a sudden slowdown here. \NO
[Notes]
Pardon me. Random order ;A;)

03:50:656 (230656|0,230725|2) - Add 2 more notes, make stairburst 1/8
04:49:928 (289928|2,289963|1,289998|0,290033|3) - How about 2134 instead?
03:36:140 (216140|2,216174|1,216209|0,216243|3) - ^
02:04:845 - 02:14:445 - How if the piano notes are converted into LN instead?
02:41:895 (161895|0,161895|1,161970|1,161970|0) - Abit unbalanced in previous jacks, try to move it R and repattern impacted notes?
03:02:070 (182070|0,182070|1,182363|0,182363|1) - Ghost notes ;w;)
03:45:748 (225748|2,225886|2,225955|1) - Better swap lanes?
04:02:822 (242822|2) - 4 for note consistency and PR?
04:05:034 (245034|2) - Same
04:07:246 (247246|1) - Too
04:09:458 (249458|2) - OK same

I'll link you my map soon (tm)
Topic Starter
MEGAtive

Ryu Sei wrote:

M4M as request

1234 as usual

[Metadata]
Add 'arrangement remix' to tags.
[SV]
03:50:379 - 03:50:932 - Missed some glitch SV?
04:18:582 - I'd like a sudden slowdown here. \NO
[Notes]
Pardon me. Random order ;A;)

03:50:656 (230656|0,230725|2) - Add 2 more notes, make stairburst 1/8 Nah, did an SV here.
04:49:928 (289928|2,289963|1,289998|0,290033|3) - How about 2134 instead?
03:36:140 (216140|2,216174|1,216209|0,216243|3) - ^ Lmao it's hard to do a 343 1/8 trill
02:04:845 - 02:14:445 - How if the piano notes are converted into LN instead? I dun get it
02:41:895 (161895|0,161895|1,161970|1,161970|0) - Abit unbalanced in previous jacks, try to move it R and repattern impacted notes? It's fine. A challenge for players too lol
03:02:070 (182070|0,182070|1,182363|0,182363|1) - Ghost notes ;w;) Fixed
03:45:748 (225748|2,225886|2,225955|1) - Better swap lanes? Fine that way
04:02:822 (242822|2) - 4 for note consistency and PR?
04:05:034 (245034|2) - Same
04:07:246 (247246|1) - Too
04:09:458 (249458|2) - OK same Fixed them

I'll link you my map soon (tm)
Thx for modding Sei <3
Will mod yours soon~
Alsty-
hi om mega , m4m :3

1|2|3|4
moddo
bagian awal yg synth mulai dari 00:19:395 - di tambahin aja ? rasanya sedikit hampa aja gitu uwu
00:58:995 (58995|2,58995|3,59145|0,59145|1) - kenapa ga bagian ini aja yg di jadiin jack , nah yg ini rasanya lebih enak kalo di pencet jadi jumptrill atau double trill 01:01:095 (61095|0,61095|1,61170|0,61170|1) - jadi keliatan kek reverse dari 01:02:295 -
01:05:970 (65970|0,65970|1) - kurangin 1?
01:06:945 (66945|2) - kerasa kek lebih keras , mungkin tambahin 1?
01:10:770 (70770|2,70770|3) - kurangin 1?
01:45:195 - http://puu.sh/rSPyG/a81e6a1493.jpg
02:03:795 - mungkin disini jadiin triple , ato next note nya yg di reduce jadi 2 , suaranya sama dari basic snare kan?
02:25:395 (145395|0) - pindah 2? uwu
02:30:045 (150045|0) - pindah 2 lagi , kalo di apply 02:30:345 (150345|0,150420|1) - ctr+j
02:42:945 (162945|2) - jadiin double di 4?
02:53:070 - miss? masih ada place di 2
03:36:140 (216140|2,216174|1,216209|0,216243|3) - 03:40:564 (220564|2,220598|0,220633|1,220667|3) - agak susah di pencet @@ mungkin 2134 lebih enak ? :/
03:56:048 - nah di part ini ganti jadi 3421 triplenya jadi taruh di 2|3|4
04:56:657 - part ini beneran 1/12 ? kalo 1/8 mungkin densitynya bisa agak longgar terus di akhir bisa di kasi triple buat present piano juga http://puu.sh/rSQtP/aa011d8bf6.jpg
duh , maap kalo modnya jelek , ga terlalu bisa mod map jenis ini @@
tp mantep bet musiknya , GL ! :3
Topic Starter
MEGAtive

Alsty- wrote:

hi om mega , m4m :3

1|2|3|4
moddo
bagian awal yg synth mulai dari 00:19:395 - di tambahin aja ? rasanya sedikit hampa aja gitu uwu Sehampa2nya juga masih mending kalo ritmenya kejaga.
00:58:995 (58995|2,58995|3,59145|0,59145|1) - kenapa ga bagian ini aja yg di jadiin jack Hammered, nah yg ini rasanya lebih enak kalo di pencet jadi jumptrill atau double trill 01:01:095 (61095|0,61095|1,61170|0,61170|1) - jadi keliatan kek reverse dari 01:02:295 - Yang 01:01:095 (61095|0,61095|1,61170|0,61170|1) - Snare, yang 01:02:295 (62295|3,62295|2,62370|0,62370|1) - Kick. Biar beda juga.
01:05:970 (65970|0,65970|1) - kurangin 1? Nope
01:06:945 (66945|2) - kerasa kek lebih keras , mungkin tambahin 1? Nope. Jumlah instrumennya sama aja kok.
01:10:770 (70770|2,70770|3) - kurangin 1? Nope
01:45:195 - http://puu.sh/rSPyG/a81e6a1493.jpg Nope
02:03:795 - mungkin disini jadiin triple , ato next note nya yg di reduce jadi 2 , suaranya sama dari basic snare kan? Rearranged
02:25:395 (145395|0) - pindah 2? uwu Nope. Liat HSnya supaya ngerti kenapa.
02:30:045 (150045|0) - pindah 2 lagi , kalo di apply 02:30:345 (150345|0,150420|1) - ctr+j Sama kayak sebelumnya
02:42:945 (162945|2) - jadiin double di 4? No Need.
02:53:070 - miss? masih ada place di 2 Fixed
03:36:140 (216140|2,216174|1,216209|0,216243|3) - 03:40:564 (220564|2,220598|0,220633|1,220667|3) - agak susah di pencet @@ mungkin 2134 lebih enak ? :/ Alesan ngehindarin 2134 dan semacem supaya gak ketemu pattern kayak http://puu.sh/rZy15/aff3d2204f.jpg
03:56:048 - nah di part ini ganti jadi 3421 triplenya jadi taruh di 2|3|4 Nope
04:56:657 - part ini beneran 1/12 ? kalo 1/8 mungkin densitynya bisa agak longgar terus di akhir bisa di kasi triple buat present piano juga Yes it is.http://puu.sh/rSQtP/aa011d8bf6.jpg
duh , maap kalo modnya jelek , ga terlalu bisa mod map jenis ini @@
tp mantep bet musiknya , GL ! :3
Ok, nanti dimod ya mapnya.
No_sync
hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: PASS
  1. Not needed.
BPM & Offset: PASS
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: MISS
  1. I think you can increase the OD to 8.7 or something like that, since there isn't a lot of LongNotes and it is easy to read them.
Hitsound: PASS
Hitsound Volume: MISS
  1. Let's see...
    1. From start, I would increase the 20% to 25% or 30%.
    2. 40% looks good in general, but i would try 45% too.
Kiai Time: FAIL
  1. Why not?
  2. Recommended:
    1. 01:26:445 to 02:04:845.
    2. 02:43:245 to 03:02:133.
    3. 04:32:966 to 05:09:195.
Metadata: PASS
  1. http://vgmdb.net/album/22471 This the only thing that i find and "...is cancelled" lol. I think k*n*m* is really stubborn with his copyright things xD.
  2. I also go to here: http://diverse.jp/special/2010/d16/ but i can't find the album from the song lol.
Widescreen Support: PASS
Preview Point: PASS?
  1. I like this time too: 04:18:582.
AiMod Things: PASS

Mod!
[Hades Wrath]
01:45:945 (105945|0,106095|0,106245|0,106395|0,106545|0) - I'm not sure about this, can you spread a little more?

01:47:145 (107145|0,107295|0,107445|0,107595|0,107745|0) - ^

01:48:345 (108345|3,108495|3,108645|3,108795|3,108945|3) - ^

01:49:545 (109545|3,109695|3,109845|3,109995|3,110145|3) - ^

01:50:745 (110745|0,110895|0,111045|0,111195|0,111345|0) - ... well it goes on. If is intended, I would not say it anymore... But those two columns are really full.

From 04:09:734 to 04:18:582 - I rather use rolls 0->1->2->3 or 3->2->1->0 for those whistles sounds. Like here: 04:16:923 (256923|3,257061|2,257200|1,257338|0).

03:19:957 (199957|1) - I think is Clap.

Sorry for the trashy mod xD, i think your patterns are very clear.

Good luck! :)
Topic Starter
MEGAtive

No_sync wrote:

hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: PASS
  1. Not needed.
BPM & Offset: PASS
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: MISS
  1. I think you can increase the OD to 8.7 or something like that, since there isn't a lot of LongNotes and it is easy to read them. But at a time it became so harsh with the Gimmick and 230BPM chords that it might be too far for putting HPOD8.7. But I consider this if this is actually pretty easy to Acc.
Hitsound: PASS
Hitsound Volume: MISS
  1. Let's see...
    1. From start, I would increase the 20% to 25% or 30%.
    2. 40% looks good in general, but i would try 45% too.
I think it actually fine with the volume.
Kiai Time: FAIL
  1. Why not?
  2. Recommended:
    1. 01:26:445 to 02:04:845.
    2. 02:43:245 to 03:02:133.
    3. 04:32:966 to 05:09:195.
Woops, forgot about the kiai. Added on parts I deem kiai-able.
Metadata: PASS
  1. http://vgmdb.net/album/22471 This the only thing that i find and "...is cancelled" lol. I think k*n*m* is really stubborn with his copyright things xD.
  2. I also go to here: http://diverse.jp/special/2010/d16/ but i can't find the album from the song lol. Because it's canceled, so metadata for this is abit hard lmao
Widescreen Support: PASS
Preview Point: PASS?
  1. I like this time too: 04:18:582.
AiMod Things: PASS

Mod!
[Hades Wrath]
01:45:945 (105945|0,106095|0,106245|0,106395|0,106545|0) - I'm not sure about this, can you spread a little more?

01:47:145 (107145|0,107295|0,107445|0,107595|0,107745|0) - ^

01:48:345 (108345|3,108495|3,108645|3,108795|3,108945|3) - ^

01:49:545 (109545|3,109695|3,109845|3,109995|3,110145|3) - ^

01:50:745 (110745|0,110895|0,111045|0,111195|0,111345|0) - ... well it goes on. If is intended, I would not say it anymore... But those two columns are really full. Yea it's intentional.

From 04:09:734 to 04:18:582 - I rather use rolls 0->1->2->3 or 3->2->1->0 for those whistles sounds. Like here: 04:16:923 (256923|3,257061|2,257200|1,257338|0). I went with flow here. I just let the pattern flow

03:19:957 (199957|1) - I think is Clap. Actually Whistle. But thanks.

Sorry for the trashy mod xD, i think your patterns are very clear.

Good luck! :)
Thanks for modding~
Rivals_7

You have been noticed

will be back soon (ni map flawless banget wew)
Rivals_7
alrite

[Hades Wrath]

01:07:245 (67245|0) - hearding this at 0% fx, it seems that there is no sounds that looks like this triple was covered - 01:06:645 (66645|1,66645|3,66645|0) - . plus, the F hitsound sounds misplaced. probably delete that note

01:41:745 (101745|2) - well... missing F

01:43:545 (103545|2) - same thing (?)

02:32:595 (152595|1) - idk, i have feeling that this should be F. that "thang" sounds (dafuk is dat called) is exist like all other part with F HS before.

02:35:895 (155895|0) - I dont think i see this note on the burst section like before. Also most of the burst seems to be all oriented to EDIT: Left, why is that?

03:40:564 (220564|2,220598|0,220633|1,220667|3) - oho "scratches". well played

04:06:416 (246416|3) - delete? all the double are mapped to piano in this part, except this one.

05:07:451 (307451|3,307487|0,307522|2,307557|1,307592|3,307627|0,307662|2,307697|1) - uh can you made this into usual 1/8 stream instead? This is quite annoying for acc player tho, but up to you

Playtested this a while ago, though i failed in the SV stop section, I mostly enjoyed this.
Cool stuff, Feel free to reject some or all of the mod tho.

EZ bubble
Topic Starter
MEGAtive

Rivals_7 wrote:

alrite

[Hades Wrath]

01:07:245 (67245|0) - hearding this at 0% fx, it seems that there is no sounds that looks like this triple was covered - 01:06:645 (66645|1,66645|3,66645|0) - . plus, the F hitsound sounds misplaced. probably delete that note Take a deeper understanding on the map. 01:07:245 - 00:57:645 - is supposed to have the same amount of notes. And 01:06:645 - is fine. It's not a really big deal.

01:41:745 (101745|2) - well... missing F

01:43:545 (103545|2) - same thing (?)

02:32:595 (152595|1) - idk, i have feeling that this should be F. that "thang" sounds (dafuk is dat called) is exist like all other part with F HS before. Changed the "C" to "F" (See the method on how I Hitsond this map)

02:35:895 (155895|0) - I dont think i see this note on the burst section like before. Also most of the burst seems to be all oriented to right, why is that? 02:35:895 (155895|0) - No Violin sound; 02:35:895 - With violin sound. Kinda hard to realize but now I mention it. And yea bursts is facing left for the sake of balance.

03:40:564 (220564|2,220598|0,220633|1,220667|3) - oho "scratches". well played Too much stair bursts are boring AF. Need more spice here h3h3

04:06:416 (246416|3) - delete? all the double are mapped to piano in this part, except this one. Rearranged

05:07:451 (307451|3,307487|0,307522|2,307557|1,307592|3,307627|0,307662|2,307697|1) - uh can you made this into usual 1/8 stream instead? This is quite annoying for acc player tho, but up to you It's not that hard IMO and it fit fine there so why not

Playtested this a while ago, though i failed in the SV stop section, I mostly enjoyed this.
Cool stuff, Feel free to reject some or all of the mod tho.

EZ bubble Bhah it's EZ indeed lmoa
Other's applied
Rivals_7
Every new mania BN already qualified a map
meanwhile me ..... :v



#1
Dellvangel
Ok, normal mod as requested.

1|2|3|4
[General]
  1. Soft-hitwhistle punya terlalu banyak blank sound di bagian akhirnya http://puu.sh/sEnYo/248829a4dd.png. Mungkin ganti jadi ini, masih HS yg sama tapi di cut jadi sekitar 100ms.
[Hades Wrath]
  1. 01:25:245 - Add sample import hitsound di sini? atau kalo engga beberapa dari 4 LN nya dipendekin 1/4 terus di add note buat emphasis beat di sini.
  2. 01:38:745 (98745|3,98895|3) - dan 01:43:545 (103545|3,103695|3) - sengaja cuma 1 doang yg di jack? soalnya 01:36:345 - , 01:41:145 - , atau dari awal mulai yg di 01:26:745 - , 01:29:145 - dll ada 2 kolom yang di jack.
  3. 01:32:595 (92595|1,92745|1) - juga bukannya harus 2 kolom yg di jack? kayak 01:27:795 - , 01:30:195 - , 01:34:995 - . Terus sekalian buat variasi biar pattern yg di 01:32:895 - sampai 01:33:345 - ga mirip sama 01:28:095 - biarpun agak jauh jaraknya emang tapi lebih bagus divariasiin gitu.
  4. 01:38:745 (98745|3,98895|3) - sama 01:43:545 (103545|3,103695|3) - juga cuma satu kolom yg di jack, kayaknya sengaja ya.
  5. 01:46:995 (106995|1,107145|2,107145|3,107145|0) - harusnya ada 1 kolom yg di jack, cuma ini yg ga dijack di part yg 'layer' nya mirip ini, kayak 01:49:395 - , 01:51:795 - , 01:54:195 - .
  6. 01:53:595 - ini juga, harusnya kayak 01:46:395 - , 01:48:795 - , 01:51:195 - dll 2 kolom yg di jack.
  7. 02:14:895 (134895|0) - imo kalo mau mulai shiled LN mestinya di 02:14:745 - karena 'feel' nya masih sama kayak LN pertama itu, atau kalo engga mulai di 02:15:045 - jadi feel yg sama itu ga di LN dua-dua nya.
  8. 02:40:395 (160395|3,160470|0) - ctrl+h? varisiin sama 02:35:595 - soalnya part ini deket sama burst 1/8 jadi gampang dinotice kalo patternnya sama (pattern sebelum timestamp ini mulai dari 02:33:945 - dengan 02:38:745 - juga sama sih), atau emang sengaja disamain?
  9. 02:46:095 - buat jadi gini? biar note yg di 02:46:395 - jack nya cuma satu kolom dengan yg selanjutnya kayak 02:48:795 - , 02:51:195 - , sama biar patternnya ga mirip dengan 02:46:695 (166695|2,166770|1,166845|3,166845|0) - buat variasi.
  10. 03:00:195 (180195|2) - pindah ke kolom 2? buat hand balance ngereduce jack di kolom 3, kalopun niatnya mau ngebalance sama 02:59:445 (179445|1,179595|1,179745|1) - tapi kan udah ada 02:59:520 (179520|3,179670|0) - sebagai penyeimbangnya.
  11. 03:09:371 (189371|3,189504|0) - ctrl+h? karena pitch di 03:09:504 - lebih tinggi dari 03:09:371 - buat better flow sekalian ngehindari kolom yg sama dengan minijack 03:09:175 (189175|3,189238|3) - .
  12. 03:12:015 (192015|2) - pindah ke kolom 4? buat hand balance.
  13. 03:34:619 - sama 03:39:043 - ga di double aja? suaranya lebih keras dari single note yg lain, ada suara kayak snare atau apalah namanya kayak di 03:33:513 - , 03:35:725 - , dll.
  14. 03:40:564 - hmm, mungkin burst nya diubah jadi gini lebih mudah dimain, kalo diapply note sesudahnya di re-arrange dikit biar agak balance lagi.
  15. 03:45:264 (225264|2) - imo ini harusnya LN kayak 03:46:370 (226370|0) - , biarpun sound nya rada beda tapi punya feel main yg sama imo, bahkan ini SVnya mulai dari red line itu aja sama.
  16. 04:18:167 - imo suara desis di sini lebih cocok dibuat jadi 2 LN ketimbang 1 LN, loud enough buat diemphasis pake 2 LN. Mungkin ubah jadi gini.
  17. 04:53:573 (293573|1) - pindah ke kolom 3, biar jacknya ada di 2 kolom kayak 04:51:190 - , 04:55:676 - , 04:57:919 - .
  18. 05:00:092 - sama 05:04:578 - sengaja dibuat 1 note doang buat ngehindari mini jack? Idk karena sebelum-sebelum ini udah banyak banget ngeliat mini jack.
  19. 05:03:947 - di sini harusnya double, soundnya mirip kayak 05:03:246 - , 05:02:825 - , kalo di add sekalian sama hitsound clapnya.
Semoga ini membantu, good luck!
Topic Starter
MEGAtive

Dellvangel wrote:

Ok, normal mod as requested.

1|2|3|4
[General]
  1. Soft-hitwhistle punya terlalu banyak blank sound di bagian akhirnya http://puu.sh/sEnYo/248829a4dd.png. Mungkin ganti jadi ini, masih HS yg sama tapi di cut jadi sekitar 100ms.
Sip. W kelupaan sama ini.

[Hades Wrath]
  1. 01:25:245 - Add sample import hitsound di sini? atau kalo engga beberapa dari 4 LN nya dipendekin 1/4 terus di add note buat emphasis beat di sini. Mau import hitsound apa? Lagian kalo dipikir2 lagi mending gini aja. Gak semua instrumen harus kena not kan?
  2. 01:38:745 (98745|3,98895|3) - dan 01:43:545 (103545|3,103695|3) - sengaja cuma 1 doang yg di jack? soalnya 01:36:345 - , 01:41:145 - , atau dari awal mulai yg di 01:26:745 - , 01:29:145 - dll ada 2 kolom yang di jack. Mungkin kurang ngeh, tapi di sini pattern gua mainannya 2 section. 01:36:045 - 01:40:845 - sama 01:38:445 - 01:43:245 - . Itu dua part gitu mainannya
  3. 01:32:595 (92595|1,92745|1) - juga bukannya harus 2 kolom yg di jack? kayak 01:27:795 - , 01:30:195 - , 01:34:995 - . Terus sekalian buat variasi biar pattern yg di 01:32:895 - sampai 01:33:345 - ga mirip sama 01:28:095 - biarpun agak jauh jaraknya emang tapi lebih bagus divariasiin gitu. Sip
  4. 01:38:745 (98745|3,98895|3) - sama 01:43:545 (103545|3,103695|3) - juga cuma satu kolom yg di jack, kayaknya sengaja ya. [/color]
  5. 01:46:995 (106995|1,107145|2,107145|3,107145|0) - harusnya ada 1 kolom yg di jack, cuma ini yg ga dijack di part yg 'layer' nya mirip ini, kayak 01:49:395 - , 01:51:795 - , 01:54:195 - . Fixed
  6. 01:53:595 - ini juga, harusnya kayak 01:46:395 - , 01:48:795 - , 01:51:195 - dll 2 kolom yg di jack. Fixed
  7. 02:14:895 (134895|0) - imo kalo mau mulai shiled LN mestinya di 02:14:745 - karena 'feel' nya masih sama kayak LN pertama itu, atau kalo engga mulai di 02:15:045 - jadi feel yg sama itu ga di LN dua-dua nya. [/color]
  8. 02:40:395 (160395|3,160470|0) - ctrl+h? varisiin sama 02:35:595 - soalnya part ini deket sama burst 1/8 jadi gampang dinotice kalo patternnya sama (pattern sebelum timestamp ini mulai dari 02:33:945 - dengan 02:38:745 - juga sama sih), atau emang sengaja disamain? Emang sengaja biar nyamain arusnya gitu
  9. 02:46:095 - buat jadi gini? biar note yg di 02:46:395 - jack nya cuma satu kolom dengan yg selanjutnya kayak 02:48:795 - , 02:51:195 - , sama biar patternnya ga mirip dengan 02:46:695 (166695|2,166770|1,166845|3,166845|0) - buat variasi. Fixed
  10. 03:00:195 (180195|2) - pindah ke kolom 2? buat hand balance ngereduce jack di kolom 3, kalopun niatnya mau ngebalance sama 02:59:445 (179445|1,179595|1,179745|1) - tapi kan udah ada 02:59:520 (179520|3,179670|0) - sebagai penyeimbangnya. Fair point. Appled.
  11. 03:09:371 (189371|3,189504|0) - ctrl+h? karena pitch di 03:09:504 - lebih tinggi dari 03:09:371 - buat better flow sekalian ngehindari kolom yg sama dengan minijack 03:09:175 (189175|3,189238|3) - . Rearanged
  12. 03:12:015 (192015|2) - pindah ke kolom 4? buat hand balance. Applied
  13. 03:34:619 - sama 03:39:043 - ga di double aja? suaranya lebih keras dari single note yg lain, ada suara kayak snare atau apalah namanya kayak di 03:33:513 - , 03:35:725 - , dll. Woops, gak kedengeran. Fixed.
  14. 03:40:564 - hmm, mungkin burst nya diubah jadi gini lebih mudah dimain, kalo diapply note sesudahnya di re-arrange dikit biar agak balance lagi. Yakin 121 1/8 BPM217 lebih gampang? Gua sih di sini lebih prefer ke playability over readability
  15. 03:45:264 (225264|2) - imo ini harusnya LN kayak 03:46:370 (226370|0) - , biarpun sound nya rada beda tapi punya feel main yg sama imo, bahkan ini SVnya mulai dari red line itu aja sama. Sip
  16. 04:18:167 - imo suara desis di sini lebih cocok dibuat jadi 2 LN ketimbang 1 LN, loud enough buat diemphasis pake 2 LN. Mungkin ubah jadi gini. Nope. 1 LN still make sense. Dan gua kurang suka ngasih HS ke not yang gak sesuai lmao
  17. 04:53:573 (293573|1) - pindah ke kolom 3, biar jacknya ada di 2 kolom kayak 04:51:190 - , 04:55:676 - , 04:57:919 - . Fixed
  18. 05:00:092 - sama 05:04:578 - sengaja dibuat 1 note doang buat ngehindari mini jack? Idk karena sebelum-sebelum ini udah banyak banget ngeliat mini jack. Nice catch. Fixed
  19. 05:03:947 - di sini harusnya double, soundnya mirip kayak 05:03:246 - , 05:02:825 - , kalo di add sekalian sama hitsound clapnya. Fixed.
Semoga ini membantu, good luck!
Thanks for mod Dell
njoy
Heya

While the map is a bit out of my league, I figured I could still add some spice to it with a mini-mod.

00:48:495 (48495|0,48945|2,49395|1,50445|0,50895|3,51345|1,51795|2,52845|1,53295|2,53745|0,54195|3,55245|3,55695|1,56145|2,56595|0) -
Add these to give the last repeat section that little bit of flavour, sense of build up and a sign that something is about to change in the song.

No need for kudosus since I barely scratched the surface and good luck!
Topic Starter
MEGAtive

od3x wrote:

00:48:495 (48495|0,48945|2,49395|1,50445|0,50895|3,51345|1,51795|2,52845|1,53295|2,53745|0,54195|3,55245|3,55695|1,56145|2,56595|0) -
Add these to give the last repeat section that little bit of flavour, sense of build up and a sign that something is about to change in the song. No need to give a sign for something is about to change. The consistency of rhythm here is still important to help players maintaining their Accuracy

No need for kudosuses and good luck!
Rivals_7
some changes confirmed
rebub #1
drogonaix
GOOD LUCK :)
[ A v a l o n ]
Quick check


  • [Hades Wrath]
  1. 00:59:895 (59895|0) - you've forgot clap here
  2. 00:59:895 (59895|0) - why don't you try something like https://puu.sh/ttOSF/c28023eba1.png ? to avoid anchor at 2nd column
  3. 01:13:095 (73095|3) - I believe this is not necessary since there's no snare sound
  4. 01:15:720 (75720|2) - delete this for more balanced pattern
  5. 01:28:245 - 01:30:645 - 01:33:045 - 01:35:445 - maybe you don't need clap here, since there's no drum sound
  6. 01:35:745 - you've forgot whistle here
  7. 01:47:295 - this timing aren't supposed to be double since there is no extra instrument in here
  8. 01:52:020 (112020|1) - 01:53:220 (113220|2) - 01:54:420 (114420|1) - ghost note ?
  9. 02:33:045 - maybe you should make this triple like what you did at the intro
  10. 02:35:895 (155895|0) - 02:35:895 (155895|0) - just feel weird, I thought previous bursts don't have this.
  11. 03:13:593 - 03:13:725 - I think you can add note here for the weak snare so the transition got more natural.
  12. 04:13:190 - 04:17:614 - make double? I thought you used double for the snare here.
  13. 04:19:688 - SV owo
  14. 04:33:246 - finish here
  15. 04:33:386 - 04:40:956 - delete clap
  16. 04:34:227 - Add whistle
  17. 04:59:040 - I think make a trill on here is better
  18. 04:59:881 - 05:04:367 - there is no whistle here ?
  19. 05:03:666 - add clap
  20. 05:06:330 - maybe that clap or finish on here is more appropriate than whistle
  21. 05:07:451 - roll sound here should be clap, right?
  22. 05:09:195 (309195|2,309766|1,310605|0) - Add finish for more emphasis on the end ?
Topic Starter
MEGAtive

[ A v a l o n ] wrote:

Quick check


  • [Hades Wrath]
  1. 01:15:720 (75720|2) - delete this for more balanced pattern Rearranged
  2. 04:19:688 - SV owo H3h3
Other's applied.
Thanks Balon~ H3h3
[ A v a l o n ]
Re-bubbled #2
Maxus
Am i the last? well..

  • [General]
  1. For the metadata, are you really sure there isn't any source for the metadata? This is a remix of song called Blackhole-Pluto which have the source of "DanceDanceRevolution SuperNOVA2" , so yeah, you probably have to add that as the source. Remix song still need to add the source of the original song it came from.
  • [Hades Wrath]
  1. 00:58:695 - you can probably add another note for that beat sound there.
  2. 01:16:845 (76845|3) - no need for this note since the emphasis really weak to begin with.
  3. 01:30:720 (90720|1,90795|2) - tbh this would flow better if you simply Ctrl+H this instead of smooth chordstream here, since it will mimic the flow at 01:33:045 - , similar to how you mimic 02:47:445 - and 02:49:845 -
  4. 01:35:520 (95520|0,95595|1) - personally, Ctrl+H this makes this play and flow better.
  5. 01:44:445 - don't see why this is quad. don't see it anywhere in this map.
  6. 01:46:170 (106170|2,106320|1) - Switch column here will make this more balance to play.
  7. 02:33:045 (153045|0) - move this to col.2 makes the jack easier to execute due to 02:32:670 (152670|0,152820|0) - makes it tough to hit the chordjack at col.1 properly.
  8. 02:53:145 - quite underwhelming tbh since the finish and drum quite hectic here.. make this triple? quite sure the finish sound is the same as 02:53:295 - , maybe it's also the reason you intentionally single at 02:53:070 - .
  9. 02:57:945 - same as above.
  10. 03:13:857 - Tbh quite underwhelming since the strong Rising sound here only get mapped single by single LN here, and the part where you started makes a bit "complicated LN" , it literally ignores all the kick which you makes the jumptrill later, i would make something like this instead : http://puu.sh/twnyq/c7e29a9456.png
  11. 03:32:276 (212276|3,212554|3,212828|3,213101|3) - personally since this is a change of instrument pace compared with other single you mapped before, i would change this to 1/2 LN.
  12. 03:36:416 - ehh this one makes unnecessary spike and overall need absurd control to actually not miss it due to all that stack while all the notes lean on the left side like that, not to mention it's already have unbalanced start to hit the burst and triple chords at 03:35:863 (215863|0,215863|1,216001|0,216001|1,216174|1,216209|0,216278|0,216278|1) - . Ctrl+H 03:36:554 (216554|1,216693|1,216831|1,216969|2,217038|1,217107|2,217246|2,217384|1) - will solve it as you neutralize the dominancy at 03:35:725 (215725|0,215863|1,215863|0,216001|1,216001|0,216174|1,216209|0,216278|1,216278|0) -
  13. 03:39:250 - quite odd that this one got ignored when it's really audible.
  14. 03:49:412 - since this burst is stand out its own compared to the 3 burst before because of the PR (and being the last burst here), try switch column between 03:49:412 (229412|3,229446|2) - to accent the differences.
  15. 04:56:821 (296821|2,296844|3,296867|2) - Frankly speaking, these three are almost unhearable, and it's awkward while you are ignoring more audible burst at 04:56:751 - 04:56:774 - 04:57:031 - 04:57:054 - when you are supposed to continued it. it would be more intuitively to mapped the more audible one while ignore the inaudible burst that occurs in the middle, like this: http://puu.sh/twjbf/b323e1526b.png (starting at 04:56:657 - )
  16. 05:01:844 - add another note since this is still the same sound with 05:01:564 (301564|0,301564|3,301634|2,301634|1,301704|0,301704|3,301774|1,301774|2) -
[Separate the 230-235 BPM SV thingy since i try to explain it]
04:19:688 - all those SV at 230-235 BPM section though.. even if you try to mimic the gimmick from the other game, you can't deny that this is practically unpassable for audience player that you try to cater-in here unless they really seriously memorize all the SV in editor which is really absurd to begin with, added to the other facts that the SV occurs in unstabilaze state where it is really hard to predict the moment it appears with all those dense chord pattern, I'm really sure the current SVs will be "Forced" by other players to be changed if I let this one pass through..
My Personal recommendation would be to change all 0,26 SV in 230BPM to 0,65 Which equals to 149,5 BPM rounded to 150 BPM, and change 0,25 SV in 235 BPM to 0,64 SV which equals to 150,4 BPM , rounded to 150 BPM too. it's more reasonable to play compared with current SV. I might forget some stuffs, you can try to re-arrange it though.

The map is really great tbh.. but i still want you to at least really consider my very last point of mod about the sv though..
Topic Starter
MEGAtive

Maxus wrote:

Am i the last? well..

  • [General]
  1. For the metadata, are you really sure there isn't any source for the metadata? This is a remix of song called Blackhole-Pluto which have the source of "DanceDanceRevolution SuperNOVA2" , so yeah, you probably have to add that as the source. Remix song still need to add the source of the original song it came from. This is a remix of a song that appeared in a game, yes. But this song itself isn't. So Source should be empty. Instead they should be added to Tags, Yea
  • [Hades Wrath]
  1. 00:58:695 - you can probably add another note for that beat sound there. That bass right? Well the rhythm for that bass sound in this part is rather random so I'd avoid doing that in the Intro.
  2. 01:16:845 (76845|3) - no need for this note since the emphasis really weak to begin with. The emphasis yea but the Instruments quantity nop
  3. 01:30:720 (90720|1,90795|2) - tbh this would flow better if you simply Ctrl+H this instead of smooth chordstream here, since it will mimic the flow at 01:33:045 - , similar to how you mimic 02:47:445 - and 02:49:845 - Applied
  4. 01:35:520 (95520|0,95595|1) - personally, Ctrl+H this makes this play and flow better. Applied.
  5. 01:44:445 - don't see why this is quad. don't see it anywhere in this map. Oops, overemphasized
  6. 01:46:170 (106170|2,106320|1) - Switch column here will make this more balance to play. Ok
  7. 02:33:045 (153045|0) - move this to col.2 makes the jack easier to execute due to 02:32:670 (152670|0,152820|0) - makes it tough to hit the chordjack at col.1 properly. Rearranged
  8. 02:53:145 - quite underwhelming tbh since the finish and drum quite hectic here.. make this triple? quite sure the finish sound is the same as 02:53:295 - , maybe it's also the reason you intentionally single at 02:53:070 - . Added. Also the reason for that particular part is Single is to render this one and the one at the end of the map is different.
  9. 02:57:945 - same as above. Yea pmuch same reason too.
  10. 03:13:857 - Tbh quite underwhelming since the strong Rising sound here only get mapped single by single LN here, and the part where you started makes a bit "complicated LN" , it literally ignores all the kick which you makes the jumptrill later, i would make something like this instead : http://puu.sh/twnyq/c7e29a9456.png Rearranged. TBH the reason why I put the LN there and ignored the kicks there is because I want to create a transitionable pattern that can adapt with the atmosphere of the song.
  11. 03:32:276 (212276|3,212554|3,212828|3,213101|3) - personally since this is a change of instrument pace compared with other single you mapped before, i would change this to 1/2 LN. U mean 1/4? Fixed.
  12. 03:36:416 - ehh this one makes unnecessary spike and overall need absurd control to actually not miss it due to all that stack while all the notes lean on the left side like that, not to mention it's already have unbalanced start to hit the burst and triple chords at 03:35:863 (215863|0,215863|1,216001|0,216001|1,216174|1,216209|0,216278|0,216278|1) - . Ctrl+H 03:36:554 (216554|1,216693|1,216831|1,216969|2,217038|1,217107|2,217246|2,217384|1) - will solve it as you neutralize the dominancy at 03:35:725 (215725|0,215863|1,215863|0,216001|1,216001|0,216174|1,216209|0,216278|1,216278|0) - Nice one there
  13. 03:39:250 - quite odd that this one got ignored when it's really audible. Lmao added. IDK why didn't I catch it.
  14. 03:49:412 - since this burst is stand out its own compared to the 3 burst before because of the PR (and being the last burst here), try switch column between 03:49:412 (229412|3,229446|2) - to accent the differences. Nice one
  15. 04:56:821 (296821|2,296844|3,296867|2) - Frankly speaking, these three are almost unhearable, and it's awkward while you are ignoring more audible burst at 04:56:751 - 04:56:774 - 04:57:031 - 04:57:054 - when you are supposed to continued it. it would be more intuitively to mapped the more audible one while ignore the inaudible burst that occurs in the middle, like this: http://puu.sh/twjbf/b323e1526b.png (starting at 04:56:657 - ) Try to play it in 100% playrate instead of 25%. If you're using 100% to listen on that particular part, you can hear that my way of patterning is accurate while in 25% it kinds of awkward. While your kind of patterning is accurate in 25%, and kinda awkward in 100%. Note that we're playing on 100% rate. Human's ear aren't really designed to listen on something supersonic instead they recreated the impulses on which they deemed correct. And in this section, the burst sound at 04:56:797 - are being kicked again by the sound of the drum which render those burst to become more audible than 04:56:727 - 04:57:008 . (Sorry bringing something scientific here lol)
  16. 05:01:844 - add another note since this is still the same sound with 05:01:564 (301564|0,301564|3,301634|2,301634|1,301704|0,301704|3,301774|1,301774|2) - Added
[Separate the 230-235 BPM SV thingy since i try to explain it]
04:19:688 - all those SV at 230-235 BPM section though.. even if you try to mimic the gimmick from the other game, you can't deny that this is practically unpassable for audience player that you try to cater-in here unless they really seriously memorize all the SV in editor which is really absurd to begin with, added to the other facts that the SV occurs in unstabilaze state where it is really hard to predict the moment it appears with all those dense chord pattern, I'm really sure the current SVs will be "Forced" by other players to be changed if I let this one pass through..
My Personal recommendation would be to change all 0,26 SV in 230BPM to 0,65 Which equals to 149,5 BPM rounded to 150 BPM, and change 0,25 SV in 235 BPM to 0,64 SV which equals to 150,4 BPM , rounded to 150 BPM too. it's more reasonable to play compared with current SV. I might forget some stuffs, you can try to re-arrange it though. First thing first, this isn't that "unpassable". I can pass this particular part instead of the other chordy and bursty thing. Second, Players aren't needed to memorize SVs here. Instead they should pay more attention on which note's density is weird (A.K.A. it looks like a 1/4 Triple Chordjack but it isn't). Three, Changing those SV to the 0,75 counterpart of that section is rather bringing the awkward level high enough for players. Or just me IDK. They're expecting something slow but 0.75x aren't doing it correctly. Putting it at 0.5x counterpart of it are kinda messed up since it's not slow enough for people to expect and it'll just render the players surprised by the appearance of the SV. I get to use the 0.25x because it's slow enough to mimic Stop gimmick and it actually giving you some sign on when'll the SV starts. That's why I said the Density is the key on conquering this SV. If your sole complain in this part is because the map renders you failed and that only section, I can just nerf the HP there and buff the OD or just leave it as it's.

TL;DR: I already playtest that SV with your suggestion back then and it's way harder than now. If your only complain is "I can't pass this particular map because of its god forsaken SV" I can just nerf the HP.

The map is really great tbh.. but i still want you to at least really consider my very last point of mod about the sv though..
Okay thanks for checking, Dixon
-SoraGami-
hi mega, cool map here owo

testplayed it a while ago but idk, i have some concerns about the sv (which maxus also did pointed out)
so before this map gets push forward... i think i'll give my personal opinion about it... :)
i just want to help so pls be easy on me ;w;

from this point 04:19:688 onwards... the SV here for example: 04:21:219 - is not readable, it is hard to predict when you will hit the note... as you can see in the editor, it has a 1/1 interval... but when you play it, it looks like almost 1/4, by this, players will get confused, they will suspect that it is a 1/4 interval and will play it that way, and with that, they will surely miss... unless they memorize it ;w;
even though you planned to make something that was the same feeling like the one in the IIDX, i think it is better to make it more something better ones to be more enjoyable to play

i suggest, instead going for a slowjam, you can try this:
04:21:219 - 0.61
04:21:414 - 1.653
04:21:479 - 0.87

so... for example we used 1/4 snap divisor, so we have 4 lines (dont know what to call it xD) then we have:
(0.7*3)+(1.9*1)/4=1.00
but since the bpm change, so the normalized sv is 0.87, so if you multiply it to 0.7 and 1.3 you can get 0.61 and 1.653
with that, players can visualize how long the interval between those notes, it will be much more easier to predict...
what do you think?
Ibrahim

-SoraGami- wrote:

hi mega, cool map here owo

testplayed it a while ago but idk, i have some concerns about the sv (which maxus also did pointed out)
so before this map gets push forward... i think i'll give my personal opinion about it... :)
i just want to help so pls be easy on me ;w;

from this point 04:19:688 onwards... the SV here for example: 04:21:219 - is not readable, it is hard to predict when you will hit the note... as you can see in the editor, it has a 1/1 interval... but when you play it, it looks like almost 1/4, by this, players will get confused, they will suspect that it is a 1/4 interval and will play it that way, and with that, they will surely miss... unless they memorize it ;w;
even though you planned to make something that was the same feeling like the one in the IIDX, i think it is better to make it more something better ones to be more enjoyable to play

i suggest, instead going for a slowjam, you can try this:
04:21:219 - 0.61
04:21:414 - 1.653
04:21:479 - 0.87

so... for example we used 1/4 snap divisor, so we have 4 lines (dont know what to call it xD) then we have:
(0.7*3)+(1.9*1)/4=1.00
but since the bpm change, so the normalized sv is 0.87, so if you multiply it to 0.7 and 1.3 you can get 0.61 and 1.653
with that, players can visualize how long the interval between those notes, it will be much more easier to predict...
what do you think?

good map and im agree with sora opinion , cant wait for this map ranked 8-)
Topic Starter
MEGAtive
Rearranged my SVs here so that it'll have visually correct note intervals. Although I still preserve the Stop gimmick here so let's see how it'll work out.

As a precaution on this version sucks more, I mirrored my previous SV chart here.
Maxus
Btw I got Metadata Confirmation from KwaN.



Please move "DanceDanceRevolution SuperNOVA2" from tags to the source, the romanization can be found correct from this: http://puu.sh/tygHi/8507a7d679.png
Topic Starter
MEGAtive
That's pretty misleading.... It would really make players recognize this song is from DDRSN2 even though the fact says it's from Diverse System's cancelled album

Anyway, changed that
Maxus

MEGAtive wrote:

That's pretty misleading.... It would really make players recognize this song is from DDRSN2 even though the fact says it's from Diverse System's cancelled album

Anyway, changed that
Album never got into the source though.. it usually goes into the tags.

btw, that soft-hitwhistle seems like it still using the old one with really long delays, use the one that dell gave.

About the SVs, although it's still really aggresive so to be say, the reading space is wider for players and much better compared with the former ver. i will just let community judge the svs whether they find it tolerable/not.

Anyway, just a little bit mod to go

[Hades Wrath]
04:24:445 (264445|1,264510|3,264575|1) - make this 4-2-4 instead, although i know u want have same movement as 04:23:932 - and it has anchor on col 4, however straining player's hand with all the col 1 and col 2 anchor at 04:23:805 (263805|1,263932|1,264060|1,264060|0,264188|0,264315|1,264315|0,264445|1,264575|1) - is much much harder with 1-2-1 anchor compared if you alternate the anchor instead , it will be much better in terms of playability with these new svs.
04:22:490 - 04:22:523 - 04:24:673 - 04:24:706 - 04:25:456 - 04:26:518 - 04:26:550 - 04:27:284 - 04:27:316 - 04:28:291 - 04:28:324 - 04:28:682 - 04:28:715 - all of these svs are unsnapped by 1ms, better fix it although it's small.

that's all i guess
Topic Starter
MEGAtive
Updated. Hope everything is fine now since my Internet quota is dying
Maxus
Topic Starter
MEGAtive
Lol I thought I changed that. Updated the hitwhistle.
Maxus
ok
Topic Starter
MEGAtive
Yay

Feel the wrath
Seiryuu

MEGAtive wrote:

Maxus wrote:

Am i the last? well..


04:19:688 - all those SV at 230-235 BPM section though.. even if you try to mimic the gimmick from the other game, you can't deny that this is practically unpassable for audience player that you try to cater-in here unless they really seriously memorize all the SV in editor which is really absurd to begin with, added to the other facts that the SV occurs in unstabilaze state where it is really hard to predict the moment it appears with all those dense chord pattern, I'm really sure the current SVs will be "Forced" by other players to be changed if I let this one pass through..
My Personal recommendation would be to change all 0,26 SV in 230BPM to 0,65 Which equals to 149,5 BPM rounded to 150 BPM, and change 0,25 SV in 235 BPM to 0,64 SV which equals to 150,4 BPM , rounded to 150 BPM too. it's more reasonable to play compared with current SV. I might forget some stuffs, you can try to re-arrange it though. First thing first, this isn't that "unpassable". I can pass this particular part instead of the other chordy and bursty thing. Second, Players aren't needed to memorize SVs here. Instead they should pay more attention on which note's density is weird (A.K.A. it looks like a 1/4 Triple Chordjack but it isn't). Three, Changing those SV to the 0,75 counterpart of that section is rather bringing the awkward level high enough for players. Or just me IDK. They're expecting something slow but 0.75x aren't doing it correctly. Putting it at 0.5x counterpart of it are kinda messed up since it's not slow enough for people to expect and it'll just render the players surprised by the appearance of the SV. I get to use the 0.25x because it's slow enough to mimic Stop gimmick and it actually giving you some sign on when'll the SV starts. That's why I said the Density is the key on conquering this SV. If your sole complain in this part is because the map renders you failed and that only section, I can just nerf the HP there and buff the OD or just leave it as it's.

TL;DR: I already playtest that SV with your suggestion back then and it's way harder than now. If your only complain is "I can't pass this particular map because of its god forsaken SV" I can just nerf the HP.
[/notice]

The map is really great tbh.. but i still want you to at least really consider my very last point of mod about the sv though..
Okay thanks for checking, Dixon
This part isn't unpassable by any means, it's just really fucking ass to play.

Don't add SVs just because you want to add them, think about the people that play the chart for fucks sake.

The SVs here are really unexpected. People that play this chart for the first time/ first few times will definitely be unable to nail it because they don't expect the fucking notes to speed up and slow down at such a fast pace.

This is also attributed to how the chart plays out normally for the first 4 minutes or so and then it suddenly has a huge difficulty spike that ruins everything.

paralit - Today at 1:19 PM
wow
just because you can add SVs doesn't mean you have to you know


Also adding on, 04:49:998 (289998|0,290068|0) - minijacks like this are also really uncomfortable to play, I suggest DQing the chart and looking at it again because at it's current state, it isn't ready for ranked imo.
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