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Yasuda Rei - Let It Snow

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Topic Starter
schoolboy
This beatmap was submitted using in-game submission on 6.04.2017 at 8:02:01

Artist: Yasuda Rei
Title: Let It Snow
Tags: rachel rhodes Will Tamai Kenji 玉井健二 Asyu Tomoegawa Takahiro 巴川貴裕
BPM: 122
Filesize: 8964kb
Play Time: 05:09
Difficulties Available:
  1. Snowy (3,78 stars, 747 notes)
Download: Yasuda Rei - Let It Snow
Information: Scores/Beatmap Listing
---------------
this song is <3
wtf is this pp rain tho
Distant Sky
Topic Starter
schoolboy
谢谢 :D
Namki
As promised.

Snowy
  1. 01:05:680 - / 01:06:172 - / 01:06:664 - / 01:07:156 - instead of your softwhistle at places like this use better this whistle
  2. 00:10:598 (2,3,4,5,6,7) - not really fitting spacing, it's too big there, I'd say the same as in kiai sections, consider doing this lower.
  3. 00:35:189 (3,4,1) - lower spacing between (3) and (4), and make higher between (4) and (5), there's a strong beat here 00:35:680 - . But you're making spacing bigger here 00:35:189 (3,4) - which is kinda senseless as there ain't any kind of strongness in music.
  4. 00:51:418 (1) - maybe a 1/4 slider and a circle? I don't really like unclickable beat here 00:51:910 - , it sounds better with emphasized for me.
  5. 00:57:074 (1) - two circles instead look better imo. They reflect music and vocals well.
  6. 01:30:762 (1,2) - small spacing out of context. Looks really inconsistent.
  7. 02:20:926 (5) - NC for the sake of emphasizing vocals and new music part.
  8. 02:42:566 (4,1) - can't see reasons to make spacing so low here.
  9. 04:01:746 (3) - NC looks perfectly here.
  10. 04:57:074 (6,7,1) - weirdly overmapped triplet.
    Pretty neat diff. Nothing much to say.

    By the way, maybe you should look over the map and figure out some spacings moments at strong beats like:
    02:29:533 (4,1) - definitely should be bigger.
    03:32:484 (4,1) - well. Exactly the same as above.
    And so on.
good luck~!
Topic Starter
schoolboy

Namki wrote:

As promised.

Snowy
  1. 01:05:680 - / 01:06:172 - / 01:06:664 - / 01:07:156 - instead of your softwhistle at places like this use better this whistle fix
  2. 00:10:598 (2,3,4,5,6,7) - not really fitting spacing, it's too big there, I'd say the same as in kiai sections, consider doing this lower.fix
  3. 00:35:189 (3,4,1) - lower spacing between (3) and (4), and make higher between (4) and (5), there's a strong beat here 00:35:680 - . But you're making spacing bigger here 00:35:189 (3,4) - which is kinda senseless as there ain't any kind of strongness in music. fix
  4. 00:51:418 (1) - maybe a 1/4 slider and a circle? I don't really like unclickable beat here 00:51:910 - , it sounds better with emphasized for me. keep
  5. 00:57:074 (1) - two circles instead look better imo. They reflect music and vocals well. this is made for vocal
  6. 01:30:762 (1,2) - small spacing out of context. Looks really inconsistent. keep
  7. 02:20:926 (5) - NC for the sake of emphasizing vocals and new music part. keep
  8. 02:42:566 (4,1) - can't see reasons to make spacing so low here. fix
  9. 04:01:746 (3) - NC looks perfectly here. keep, as previous
  10. 04:57:074 (6,7,1) - weirdly overmapped triplet. fix
    Pretty neat diff. Nothing much to say.

    By the way, maybe you should look over the map and figure out some spacings moments at strong beats like:
    02:29:533 (4,1) - definitely should be bigger. fix
    03:32:484 (4,1) - well. Exactly the same as above. want to keep zz
    And so on.
good luck~!
thanks namki for the mod!! :)
Dailycare
[Snowy]
*02:16:008 (1) - Consider moving it to around (288, 227) for better flow.
*02:20:926 (5) - Add a NC?
*02:35:680 (1,2,3,4) - I just think you are able to make the spacing bigger for emphasizing the vocal
*03:03:467 - Personally I don't want you to ignore this sound. It's up to you tho.
*03:08:139 (5) - You are also able to add a NC here.
*03:32:484 (4,1) - Hm.. Isn't it too small? I just want you to make the spacing far bigger.
*03:46:500 - What about starting the break here? You can do it just dragging the break.
*04:04:451 (2,3) - Making the spacing bigger is more better for me lol. What about moving 04:04:451 (2) - a bit left and up? And then you can adjust 04:04:697 (3) - too.
*05:14:533 (1) - I think starting at 05:14:656 - is more fit snappig. But idk whether it's correct. You should gather more opinions zz
UndeadCapulet

snowy

add kiai maybe?

  1. ww shouldnt 00:01:746 (3) - be a 1/2 slider and 00:03:713 (4) - be the single circle since 00:01:992 - has a piano beat and 00:03:959 - doesnt
  2. 01:23:877 (5,6) - really dont get the hitsound vol decrease here, isnt the whole point of this to map the strong 3/4 vocal beats? seems super weird to lower the volume for the main beat you're mapping
  3. maybe end 02:02:361 (1) - at 02:05:680 - instead since that's where the new vocal line starts, and there's a clear change in the sound you've mapped w/ the spinner here (also keep in mind spinnerends play a hitsound)
  4. 02:18:959 (3,4,5,6) - really think you should use the same rhythm as 01:00:271 (3) - here, to give your map a more cohesive feeling
  5. oh and since you mapped 02:19:943 (1,2,3,4,5,6) - out fully maybe don't use a spinner at 01:01:377 (1) - :P
  6. and for 02:42:566 (4) - and 04:22:648 (3,4,5) - use 01:23:877 (5,6) - 's rhythm as well probably, it doesn't make much sense to skip the strong 3/4 vocals you mapped in other places
  7. the drums at 04:00:271 (1) - are 1/6 snap
i guess overall i think you should think about which specific 3/4 beats you want to map, so your map works better as a whole

---
love rei yasuda, gl~
Topic Starter
schoolboy

Dailycare wrote:

[Snowy]
*02:16:008 (1) - Consider moving it to around (288, 227) for better flow. fix
*02:20:926 (5) - Add a NC? no need imo
*02:35:680 (1,2,3,4) - I just think you are able to make the spacing bigger for emphasizing the vocal fix
*03:03:467 - Personally I don't want you to ignore this sound. It's up to you tho. vocals zzz
*03:08:139 (5) - You are also able to add a NC here. no need imo
*03:32:484 (4,1) - Hm.. Isn't it too small? I just want you to make the spacing far bigger. i want to keep it because its more interesting :o
*03:46:500 - What about starting the break here? You can do it just dragging the break. fix
*04:04:451 (2,3) - Making the spacing bigger is more better for me lol. What about moving 04:04:451 (2) - a bit left and up? And then you can adjust 04:04:697 (3) - too. fix
*05:14:533 (1) - I think starting at 05:14:656 - is more fit snappig. But idk whether it's correct. You should gather more opinions zz fix.. but gonna ask some ppl
고마워 <33

UndeadCapulet wrote:


snowy

add kiai maybe?

  1. ww shouldnt 00:01:746 (3) - be a 1/2 slider and 00:03:713 (4) - be the single circle since 00:01:992 - has a piano beat and 00:03:959 - doesnt fix
  2. 01:23:877 (5,6) - really dont get the hitsound vol decrease here, isnt the whole point of this to map the strong 3/4 vocal beats? seems super weird to lower the volume for the main beat you're mapping made it 40%.. hope its better..
  3. maybe end 02:02:361 (1) - at 02:05:680 - instead since that's where the new vocal line starts, and there's a clear change in the sound you've mapped w/ the spinner here (also keep in mind spinnerends play a hitsound) fix
  4. 02:18:959 (3,4,5,6) - really think you should use the same rhythm as 01:00:271 (3) - here, to give your map a more cohesive feeling i want some diversity w
  5. oh and since you mapped 02:19:943 (1,2,3,4,5,6) - out fully maybe don't use a spinner at 01:01:377 (1) - :P same x(
  6. and for 02:42:566 (4) - and 04:22:648 (3,4,5) - use 01:23:877 (5,6) - 's rhythm as well probably, it doesn't make much sense to skip the strong 3/4 vocals you mapped in other places will ask somebody, but imo its ok...
  7. the drums at 04:00:271 (1) - are 1/6 snap fix
i guess overall i think you should think about which specific 3/4 beats you want to map, so your map works better as a whole ill try to do something :3

---
love rei yasuda, gl~
thank you for the mod! :3
Syph
m4m

00:06:295 (1) - could add some timing points into this for building up volume
00:17:975 (1,4) - fix overlap pls lol
00:21:910 - making this clickable would be better prob
00:29:533 (1) - ^
00:31:254 (5,6) - 5 to 6 should have less spacing than 4 to 5
00:39:123 (5,1) - bit more spacing maybe? idk
00:41:336 (1) - im tilting but ill stop mentioning these now lol
01:02:238 - u could do a stream here u know
01:09:615 (3) - emphasize more like 01:10:107 (5) - and 01:10:598 (7) -
01:40:107 (7) - emphasize more ;w;
01:48:713 - this part sounds so nice and is so different from the rest of the song y wud u not map anything here
02:17:975 (1) - move this to the right a bit so it doesnt overlap with 02:16:746 (4) -
02:20:926 (5) - wHERE are the streams
03:15:762 - weird to ignore this
03:32:730 (1) - ctrl+g? distance is like nothing from 4 now
03:58:303 (4) - nc?
04:01:500 (2) - ;(
04:01:746 (3,1) - this spacing is really confusing lol, you haven't done this before
04:06:172 (1) - dont extend this, there's vocal on red tick too so sounds weird

gl~
Topic Starter
schoolboy

Syph wrote:

m4m

00:06:295 (1) - could add some timing points into this for building up volume fix
00:17:975 (1,4) - fix overlap pls lol fix
00:21:910 - making this clickable would be better prob nah, vocal
00:29:533 (1) - ^
00:31:254 (5,6) - 5 to 6 should have less spacing than 4 to 5 fix
00:39:123 (5,1) - bit more spacing maybe? idk fix
00:41:336 (1) - im tilting but ill stop mentioning these now lol ^
01:02:238 - u could do a stream here u know no
01:09:615 (3) - emphasize more like 01:10:107 (5) - and 01:10:598 (7) - fix
01:40:107 (7) - emphasize more ;w; fix
01:48:713 - this part sounds so nice and is so different from the rest of the song y wud u not map anything here thats the reason actually
02:17:975 (1) - move this to the right a bit so it doesnt overlap with 02:16:746 (4) - fix
02:20:926 (5) - wHERE are the streams idk
03:15:762 - weird to ignore this melody
03:32:730 (1) - ctrl+g? distance is like nothing from 4 now no
03:58:303 (4) - nc? fix
04:01:500 (2) - ;(
04:01:746 (3,1) - this spacing is really confusing lol, you haven't done this before fix
04:06:172 (1) - dont extend this, there's vocal on red tick too so sounds weird idk

gl~
thanks!! <33
Chalwa
hi
General
  1. Nothing to say
Snowy
  1. 00:05:680 (3) - Make here a little right cuvre for make this pattern a bit smoothier and then it fits to song more.
  2. 00:11:582 (6) - You can move it to 116/249, because on this jump: 00:11:582 (6,7) is a bit too small DS. When if you move 00:11:582 (6) it will be similliar DS like in 00:10:598 (2,3). Also if you moved circle, it will better emphasis a sounds
  3. 00:16:500 (2,4) - If you wanted to blanket it, you will improve it, cause looks a little ugly
  4. 00:31:500 (6,1) - I'm really confused why DS is smaller here than 00:31:746 (1,2). You should to make 00:31:746 (1,2) jump smaller.
  5. 00:57:566 (2,4) - You should to improve this blanket, because it's a bit bad now. Move 00:57:566 (2) to 308/231
  6. 01:11:828 (2) - I think if you put it to up for improve flow. Then it's better with natural movement
  7. 01:12:074 (3) - Move it to 365/186 for improve blanket, because now it's totally broken.
  8. 01:25:844 (3,1) - Another broken blanket. I think i can don't notice all blankets, cause you can see which are broken.
  9. 02:01:746 (4,1) - Make this jump further, cause it's on big white tick and also it's a little complicated when you have pattern with 1.9x DS, and then new combo is on 1.78x DS, when it's in the same time (1/1 break).
  10. 03:35:189 (2,3) - This jump should be far, cause it's a strong beat here and it's a bit confusing when you put it in centre of map first time. I think if you move it further it will be fine or if you make more that DS in the future will be fine too.
  11. 04:26:090 (2) - Make a jumps with this note, cause you didn't make a a stack in this sound anywhere. Also it's end of map, so can be more hard.

Ok,
I think it's very good mapped to song
GOOD LUCK!
Topic Starter
schoolboy

Chalwa wrote:

hi
General
  1. Nothing to say
Snowy
  1. 00:05:680 (3) - Make here a little right cuvre for make this pattern a bit smoothier and then it fits to song more.
  2. 00:11:582 (6) - You can move it to 116/249, because on this jump: 00:11:582 (6,7) is a bit too small DS. When if you move 00:11:582 (6) it will be similliar DS like in 00:10:598 (2,3). Also if you moved circle, it will better emphasis a sounds
  3. 00:16:500 (2,4) - If you wanted to blanket it, you will improve it, cause looks a little ugly
  4. 00:31:500 (6,1) - I'm really confused why DS is smaller here than 00:31:746 (1,2). You should to make 00:31:746 (1,2) jump smaller.
  5. 00:57:566 (2,4) - You should to improve this blanket, because it's a bit bad now. Move 00:57:566 (2) to 308/231
  6. 01:11:828 (2) - I think if you put it to up for improve flow. Then it's better with natural movement
  7. 01:12:074 (3) - Move it to 365/186 for improve blanket, because now it's totally broken.
  8. 01:25:844 (3,1) - Another broken blanket. I think i can don't notice all blankets, cause you can see which are broken.
  9. 02:01:746 (4,1) - Make this jump further, cause it's on big white tick and also it's a little complicated when you have pattern with 1.9x DS, and then new combo is on 1.78x DS, when it's in the same time (1/1 break).
  10. 03:35:189 (2,3) - This jump should be far, cause it's a strong beat here and it's a bit confusing when you put it in centre of map first time. I think if you move it further it will be fine or if you make more that DS in the future will be fine too.
  11. 04:26:090 (2) - Make a jumps with this note, cause you didn't make a a stack in this sound anywhere. Also it's end of map, so can be more hard.

Ok,
I think it's very good mapped to song
GOOD LUCK!
thanks!!! i fixed all except blankets xd
Chihara Minori
1 hour lol
19:59 Time Capsule: catch me if you free tonight for mod
20:00 Komore: hi, im free rn actually ;d
20:00 Time Capsule: go then?
20:00 Komore: ok
20:03 Time Capsule: personal view
20:03 Time Capsule: 00:14:533 (1,2,1,2,1,2) - apply down beat emphasis maybe
20:04 Komore: hm
20:04 Komore: what do you mean
20:05 Time Capsule: decrease the ds
20:06 Time Capsule: smth like [https://gyazo.com/7ca76bde3e8be5b41e215e38c41f877d that]
20:07 Time Capsule: 00:27:320 (5,4) - i would avoid that overlap
20:09 Time Capsule: you can try [https://gyazo.com/6f01610ca0093467a743546a31bfe4c5 this]
20:09 Komore: ok
20:10 Komore: fixed and probably fixed the first thing
20:12 Time Capsule: 00:29:533 (1,2,3) - 120* rotate pattern [https://gyazo.com/6863a494f99441fed27536dee4c09566 p]
20:13 Time Capsule: 00:33:221 (6) - you can add more curve about 2~3 grid to absorb that flow from (5)
20:13 Komore: want to keep that pattern and added curve
20:14 Time Capsule: 00:34:451 (2) - this emph softer [https://gyazo.com/5084a32871bd3eaef68f9b0f5974bec2 p]
20:15 Time Capsule: you can also blanket it with earlier (6)
20:15 Komore: i dont use such sliders :p
20:15 Time Capsule: your choise
20:17 Time Capsule: 00:37:648 (1) - i dont feel conf with this flow tbh, try x376 y112
20:17 Komore: isnt that too much lol
20:17 Time Capsule: 00:46:500 (4) - stack this end with with this 00:44:533 (3) - end properly
20:18 Time Capsule: well, you apply jump there and current placing just like reducing it too much
20:18 Komore: idk, ill think about that
20:18 Komore: fixed the stack
20:20 Time Capsule: 00:51:418 - [https://gyazo.com/1874681d254d2d09304552d5570240b1 recc]
20:21 Komore: holy fuck
20:22 Komore: i did smth
20:22 Time Capsule: 01:11:090 (1,3) - blanket?
20:22 Time Capsule: 01:11:090 (1,4) - this kind of overlap will be mention a lots by modder fyi
20:22 Komore: no, i like it how it is rn
20:23 Time Capsule: 01:11:090 (1,3) - same as before
20:24 Time Capsule: 01:13:795 (3,1) - if this meant to blanket fix it, if not move the teil point about 2~3 grid up
20:24 Komore: that overlap is invisible in the game
20:24 Komore: it shouldnt be a blanket, they are not even appearing at the same time ><
20:24 Time Capsule: still can feel it when you play iy
20:25 Time Capsule: mapper also will notice it more imo
20:25 Komore: idk, ill try to do smth
20:25 Komore: but imo its unneccessary
20:25 Time Capsule: 01:23:877 (5,6) - i really want to do smth w this but dont know what z
20:26 Time Capsule: 01:26:828 (1,3) - blank rev
20:27 Komore: not a blanket and idk what to do with that either
20:27 Time Capsule: 01:42:566 (1,2,3,4,5,6,7,8) - a bit got me
20:27 Time Capsule: 01:49:451 - no break?
20:28 Komore: fixed the jump a bit (i guess)
20:28 Komore: break might be confusing so idk if its really needed
20:29 Time Capsule: 02:09:615 (5,1,2) - i hate myself for cant unseen this kind of overlap w
20:29 Time Capsule: 02:16:254 (2,4) - blank
20:30 Komore: fixed the overlpa
20:30 Time Capsule: 02:23:877 (1,2,3,4,5,6) - jump still can improve
20:31 Time Capsule: since im not really know how to make good pattern i will leave that as a notice
20:31 Komore: that wasnt a blanket
20:31 Time Capsule: reccomended to
20:31 Time Capsule: 02:26:828 (3,4) - holding the jump?
20:32 Komore: i did smth in the jump, so the overlaps in it are the same
20:32 Komore: want to keep 02:26:828 (3,4) -
20:33 Time Capsule: 02:33:713 (1,2,3,4,1,2,3,4,1,2,3,4) - also can be improve to emph the beat softer
20:33 Time Capsule: i will use kind of increased jump
20:34 Time Capsule: 02:39:369 (1,2,3) - and you apply here w
20:34 Time Capsule: 02:42:566 (4) - decrease indeed
20:35 Komore: will do smth with jumps but not now cuz idk lol
20:35 Komore: what do you mean
20:35 Time Capsule: my reccomendation jump pattern is mostly boring
20:35 Komore: 02:42:566 (4) -
20:35 Time Capsule: decrease the curve
20:35 Komore: ok done
20:37 Time Capsule: 03:05:189 - the moment when you change emph beat from vocal to music feel a bit rough somehow
20:37 Time Capsule: idk whats wrong, take attention here
20:38 Komore: ok, will think what to do
20:39 Time Capsule: 03:13:057 - this rhytm lead to next gap better [https://gyazo.com/df4c6ddef3158cad283941ee7f8deebc p]
20:39 Time Capsule: 03:20:434 (5,1) - yk
20:40 Komore: want to keep that rhytm, but fixed the blanket i think :d
20:41 Time Capsule: i prefer that rhytm more actually since your current miss too much beat
20:41 Time Capsule: mayor beat
20:42 Komore: but the melody ;w;
20:42 Time Capsule: rhytm placement .-.
20:42 Time Capsule: except you dont make gap after that one it will be more understanable you follow the melody there
20:42 Time Capsule: imo
20:43 Time Capsule: 03:33:467 (2) - this kind of applyment slider on red tick not always fit actually
20:44 Time Capsule: 03:33:467 (2,3) - simply rhytm change
20:44 Komore: will think about that rhytm, but want to keep that slider
20:46 Time Capsule: 03:37:402 (2,3,1) - yk
20:46 Komore: that is ok imo
20:47 Time Capsule: 03:46:254 (6) - this will worth with 1/2 slider on 0.70x sv
20:47 Time Capsule: nope, lower around 0.60x
20:48 Time Capsule: if the sound of end slider bother you just add a new timing and reduse the volume
20:50 Komore: i want to keep, because it will sound strange since im not going to map that slow part
20:50 Time Capsule: nope not strange at all
20:50 Time Capsule: mapper actually will se that as a "touch"
20:50 Komore: will ask about it
20:51 Time Capsule: 03:57:811 (3) - please say that you emphasisng the drum there
20:52 Komore: yes
20:53 Time Capsule: that touch i mean
20:53 Komore: its ok
20:54 Time Capsule: 04:06:172 (1,2) - applying overlap as much as 04:01:746 (3,1) - this maybe? i mean its last reffrain right
20:54 Komore: nah, i use this spacing for all 1/4 patterns
20:54 Komore: lol 50 mins passed
20:55 Time Capsule: you have promise or smth
20:55 Time Capsule: sorry
20:55 Komore: its ok lol, i just realised
20:56 Time Capsule: 04:16:992 (1) - please dont waste this jump
20:56 Time Capsule: 04:19:205 (4,5) - again
20:57 Komore: its not wasted, its the same as i did before
20:57 Time Capsule: 04:22:893 - a bit inspiration to mapping, you can apply this kind of thisng when focusing to melody but also want to catch the vocal [https://gyazo.com/29333ca8d5bd0b25faec2e2b809e9957 p]
20:58 Time Capsule: that forth and back pattern is not a jump
20:58 Time Capsule: its diffrent category on mapping uu
20:59 Time Capsule: 04:39:123 (6,1) - yk
20:59 Komore: fixd
21:00 Time Capsule: 05:14:656 (1) - i already grab my drink at this point when first time play it w
21:00 Time Capsule: thats the mayor i think
21:02 Time Capsule: for review (honest one) theres some part that feel a bit pushed to empasing vocal, also some that focusing to minor beat insted of mayor one
21:02 Time Capsule: but when you play it and get to the first jump you will fell like " i want more jump like this" and continue
21:03 Time Capsule: but until middle it not increase spesificly (ik bcoz its low bpm map) but still want more jump so bad
21:03 Komore: did u like it tho
21:04 Time Capsule: 04:41:582 (1,2,3,4,5,6,7,8) - i like this kind of jump
21:05 Time Capsule: but theres still more bothering flow breaker for me
21:05 Time Capsule: even so this map still not reach it full potential
21:06 Time Capsule: i wish to look it foward
21:06 Time Capsule: i think thats it?
21:07 Komore: ok, ive already updated it tho
21:07 Time Capsule: sorry for the long time it need btw
21:07 Time Capsule: its just too dark here too see my own keyboard lol
21:07 Komore: i started hating ircs xD
21:07 Time Capsule: xD
21:08 Komore: anyway, thanks for (nazi) help :3
21:08 Komore: post log ot smth?
21:09 Time Capsule: if i nazi it it actually will only take around 10 minute
21:09 Time Capsule: lmao
21:09 Time Capsule: plz kill meh
21:10 Komore: lol
21:13 Komore: post log pls, cuz i need to go
21:16 Time Capsule: a sec
Topic Starter
schoolboy
thanks TC!~
updated
tomadoi
hey nice map :D

[Snowy]

00:15:025 (1,2,1,2) - fix the spacing here

00:27:320 (5,4) - let end of 5 be on the end of 4

01:19:451 (2) - maybe ctrl + G here but it might be too hard then, up to you

02:02:238 (1) - move this note to x:288 y:184 (in the middle of the square)

02:18:467 (2) - same thing as before, up to you if you want to ctrl+g or not, it might look better, but a bit harder

03:46:254 (6) - NC

04:28:303 (2) - as before^

05:14:656 (1) - I don't get this slider but if you want to keep it like that, maybe that will fit:


Holy, that's a pretty nice map and song!!
Good Luck with ranking!
Topic Starter
schoolboy

Tomadoi wrote:

hey nice map :D

[Snowy]

00:15:025 (1,2,1,2) - fix the spacing here on purpose

00:27:320 (5,4) - let end of 5 be on the end of 4 ok

01:19:451 (2) - maybe ctrl + G here but it might be too hard then, up to you too hard imo, keep

02:02:238 (1) - move this note to x:288 y:184 (in the middle of the square) moved

02:18:467 (2) - same thing as before, up to you if you want to ctrl+g or not, it might look better, but a bit harder same

03:46:254 (6) - NC ok

04:28:303 (2) - as before^ same

05:14:656 (1) - I don't get this slider but if you want to keep it like that, maybe that will fit:
ok

Holy, that's a pretty nice map and song!!
Good Luck with ranking!
Thanks <3
Finshie
hi m4m

[General]

Artist is 安田レイ

[Snowy]

00:14:533 (1,2,1,2,1,2) - too close compare to the rest of your spacings. might wanna adjust this alittle and lower the volume. maybe at 50s?
00:26:336 (2) - ctrl+g
00:32:238 (2,3,4,5) - this flow look better and smoother imo. https://osu.ppy.sh/ss/7285506
00:44:533 (3) - x368 y79 that way 00:44:533 (3,4) - centered 00:44:287 (2) - and not that close to 00:43:549 (1) - 's sliderend
00:50:926 (6) - might wanna change this slider's direction to the next slider rather than pointer at the corner because 00:50:680 (5,6) - flow feels really weird. you could also stack it to 00:50:926 (6) - then rotate 10 clockwise
00:52:893 (3,1,2) - adjust spacing a little more.
00:55:107 (1) - normal sample set intentional on sliderhead?
01:04:451 (4) - more this further away from 01:03:713 (2) - . looks cleaner when moved.
01:51:910 (3,1) - kinda big jump for a very calm part.
02:18:467 (2) - ctrl+g
02:19:205 (4,5) - ^
02:29:779 (1,2) - ^
02:26:336 (2) - stack to 02:25:107 (6) - ?
03:15:762 - awkward pause. the vocals got ignored too
03:37:893 (4,1,2,3) - weird flow.
05:14:533 (1,2) - i dont this this is necessary. if you removed this might as well removed the previous spinner

a little bit confused about the usage of sliders on red tick sometimes even though they all sound the same. Might wanna check it out or i just suck at rhythms which is true but still learning xd

gl~
Hikan
m4m return

general
  1. disable countdown?
  2. the combo colors doesn't accord with theme song imo, try add some colors lighter?
snowy
  1. 00:02:238 (1,3) - prefer fixing this overlap even this is intentional
  2. 00:06:172 (1) - try putting this at 211;255
  3. 00:16:500 (2,3,4) - this flow is a bit weird because of the difference between those distance, try Ctrl H (3,4) for a better flow? https://puu.sh/tYwU1/9239048f6f.png
  4. 00:29:533 (1,2,3) - why not triangle xd
  5. 00:33:959 - seems like you missed a 'ra' here
  6. 01:03:221 (1) - this slider kinda leads off the map and has a weird flow.
  7. 01:04:697 (5,1,2,3,4,5,6) - seems like it is overmapped a bit here. I think this rhythm will be more correct https://puu.sh/tYwG6/00c6cec548.png , too much circles just make that part feel awkward while playing
  8. 01:35:926 (6) - try putting it at 377;29, for better move xd
  9. 02:28:795 (3,4,1) - idk if this is better flow
  10. 02:36:664 (1,2,3,4) - ye
  11. 02:39:369 (1,2,3) - this and 02:23:631 (6,1,2,3,4,5) - idk but there is inconsistent af
  12. 02:56:090 (4,5) - ye why don't you do this one just like the 02:52:156 (2,3,1) - , this is better
  13. 03:09:123 (1,3) - blanket xd
  14. 03:11:582 - the gap is changed so abrupt imo, I don't think the players will realize this while playing ( I didn't). If you can, just change 03:10:598 (5) - into a circle, by that way they will be able to detect the gap and easier to continue to play
  15. 03:20:434 (5,1) - improve blanket hue . 03:20:926 (1,2) - also fix this overlap
  16. 03:28:549 (5,1) - merge it into a slider will emphasis the vocal harder
  17. 03:31:746 (1,2,3,4,1) - try this flow https://puu.sh/tZY73/2a36c5232e.png
  18. 03:46:008 (5,1) - just my opinion, I prefer ctrl G this since the current flow 03:45:025 (2,3,4,5) - made me feel awkward during gameplay
  19. 04:01:746 (3) - Ctrl G it, to distinguish it from 04:02:238 (1,2) -
  20. 04:07:648 (5,1,2) - you can make a perfect triangle here https://osu.ppy.sh/ss/7303704
  21. 01:24:369 (6,1,2) - another triangle you can do
  22. 04:33:713 (1,2,3,4,5) - Ctrl Shift D for nicer stars?
  23. 04:36:664 (3,4,5) - and 04:32:730 (3) - , make it same
  24. 04:57:443 (1,1) - Isn't the spinnet should be like this https://puu.sh/tZYRZ/f5e4fd05ad.png
  25. 05:14:533 (1,2) - wtf why does this even exist here xD

the song is hard to map imo, since the vocal and the rhythm are out of joint. the map is good overall, nice work
that's my mod, good luck
Topic Starter
schoolboy

Finshie wrote:

hi m4m

[General]

Artist is 安田レイ

[Snowy]

00:14:533 (1,2,1,2,1,2) - too close compare to the rest of your spacings. might wanna adjust this alittle and lower the volume. maybe at 50s? :arrow: it is intentional, since music slows down
00:26:336 (2) - ctrl+g :arrow: i like the current way
00:32:238 (2,3,4,5) - this flow look better and smoother imo. https://osu.ppy.sh/ss/7285506 :arrow: like my way better ;;
00:44:533 (3) - x368 y79 that way 00:44:533 (3,4) - centered 00:44:287 (2) - and not that close to 00:43:549 (1) - 's sliderend :arrow: fixed
00:50:926 (6) - might wanna change this slider's direction to the next slider rather than pointer at the corner because 00:50:680 (5,6) - flow feels really weird. you could also stack it to 00:50:926 (6) - then rotate 10 clockwise :arrow: tried
00:52:893 (3,1,2) - adjust spacing a little more. :arrow: ok
00:55:107 (1) - normal sample set intentional on sliderhead? :arrow: oops
01:04:451 (4) - more this further away from 01:03:713 (2) - . looks cleaner when moved. :arrow: ok
01:51:910 (3,1) - kinda big jump for a very calm part. :arrow: its ok imo
02:18:467 (2) - ctrl+g
02:19:205 (4,5) - ^
02:29:779 (1,2) - ^ :arrow: no need imo, like the current way
02:26:336 (2) - stack to 02:25:107 (6) - ? :arrow: cant do that
03:15:762 - awkward pause. the vocals got ignored too :arrow: similar with the other moments, should be ok
03:37:893 (4,1,2,3) - weird flow. :arrow: its fine
05:14:533 (1,2) - i dont this this is necessary. if you removed this might as well removed the previous spinner :arrow: will gather more opinions

a little bit confused about the usage of sliders on red tick sometimes even though they all sound the same. Might wanna check it out or i just suck at rhythms which is true but still learning xd

gl~

Hikan wrote:

m4m return

general
  1. disable countdown? :arrow: ok
  2. the combo colors doesn't accord with theme song imo, try add some colors lighter?
snowy
  1. 00:02:238 (1,3) - prefer fixing this overlap even this is intentional :arrow: i like it ;;
  2. 00:16:500 (2,3,4) - this flow is a bit weird because of the difference between those distance, try Ctrl H (3,4) for a better flow? https://puu.sh/tYwU1/9239048f6f.png :arrow: like mine ;;;
  3. 01:04:697 (5,1,2,3,4,5,6) - seems like it is overmapped a bit here. I think this rhythm will be more correct https://puu.sh/tYwG6/00c6cec548.png , too much circles just make that part feel awkward while playing :arrow: cant agree with you, imo it works perfectly
  4. 01:35:926 (6) - try putting it at 377;29, for better move xd :arrow: wtf
  5. 02:28:795 (3,4,1) - idk if this is better flow
  6. 02:36:664 (1,2,3,4) - ye :arrow: both fine imo
  7. 02:39:369 (1,2,3) - this and 02:23:631 (6,1,2,3,4,5) - idk but there is inconsistent af :arrow: if they are same, it will be completely boring
  8. 02:56:090 (4,5) - ye why don't you do this one just like the 02:52:156 (2,3,1) - , this is better :arrow: different rhytms
  9. 03:09:123 (1,3) - blanket xd :arrow: its not xP
  10. 03:11:582 - the gap is changed so abrupt imo, I don't think the players will realize this while playing ( I didn't). If you can, just change 03:10:598 (5) - into a circle, by that way they will be able to detect the gap and easier to continue to play :arrow: well, i asked for some testplays and everyone said that its fine so idk..
  11. 03:20:434 (5,1) - improve blanket hue . 03:20:926 (1,2) - also fix this overlap :arrow: fixed blanket, overlap is intentional
  12. 03:28:549 (5,1) - merge it into a slider will emphasis the vocal harder :arrow: no need imo
  13. 04:07:648 (5,1,2) - you can make a perfect triangle here https://osu.ppy.sh/ss/7303704 :arrow: spacing will be way too much
  14. 01:24:369 (6,1,2) - another triangle you can do :arrow: seems like you love triangles hue :D
  15. 04:57:443 (1,1) - Isn't the spinnet should be like this https://puu.sh/tZYRZ/f5e4fd05ad.png :arrow: no, to fit the vocals better
  16. 05:14:533 (1,2) - wtf why does this even exist here xD :arrow: idk either

the song is hard to map imo, since the vocal and the rhythm are out of joint. the map is good overall, nice work
that's my mod, good luck
Thanks for mod guys! :3
Topic Starter
schoolboy
metadata
gambatte
02:16:254 (2,3) - incorret blancket
00:16:500 (2,3,4) - m-maybe it'd better look like this...... :roll:
00:37:156 (5,1) - blanket owo (im about this)
01:50:434 (1,2,3) - mb make this triangle more symmetric
02:14:041 (1,2) - imperfect blanket
02:16:254 (2,3,4) - ^ owo
03:02:730 (6,7,1) - not perfectly sure but ^ T_T
03:44:533 (1,2) - the second slider looks straight, unlike the first
04:31:746 (1,2) - ^
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