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Luck Life - Namae wo Yobu yo (TV Size)

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Total Posts
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Topic Starter
Kirisakiii
This beatmap was submitted using in-game submission on March 19, 2017 at 1:52:55 AM

Artist: Luck Life
Title: Namae wo Yobu yo (TV Size)
Source: 文豪ストレイドッグス
Tags: yahuri bungou stray dogs ending spring 2016
BPM: 81
Filesize: 14730kb
Play Time: 01:47
Difficulties Available:
  1. Easy (1.45 stars, 120 notes)
  2. Hard (2.92 stars, 226 notes)
  3. Normal (1.79 stars, 151 notes)
  4. Yahuri's Novel (4 stars, 257 notes)
Download: Luck Life - Namae wo Yobu yo (TV Size)
Download: Luck Life - Namae wo Yobu yo (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------



Bungou Stray Dogs ED - Namae wo Yobu yo


Easy by me
Normal by me
Hard by me
Yahuri's Novel by Yahuri

Revived from eternal slumber on 05.12.2016 ;w;
Please download again since I changed the mp3 on 22.12.2016 and redid my beatmaps~ thanks!

thanks guys!

Guest Diff by Yahuri
Mp3 from puxtu's map
BPM and mp3 Suggestion from [XV]
Offset Check by [ Pika ] and Lonesome Dreams
Metadata Check by KittyAdventure

Modders
  1. Antalf
  2. Beomsan
  3. CharmCaster
  4. Abhor
  5. O-Moei
  6. Sharuresu
  7. kwk
  8. ProEzreal
  9. hanyuu_nanodesu
  10. WildCry
  11. PotatoJA
  12. Lumario
  13. Yahuri
  14. iHatePeople
  15. Electoz
  16. Watch My Skill
  17. Neoskylove
  18. terratropic
  19. Time Capsule
  20. Osu Tatakae Ouendan
  21. 100bit
  22. Abe Nana
  23. neonat

where's season 3 xd
Antalf
Heyooo! Mod from the queue! Hope it helps!!


Snow Balls(?)
Normal Snow Candy

First of all, set the HP Drain to 4, 5 seems a bit too much for a normal.

00:02:018 (2) - Delete this circle, rather looks and sounds like a ghost note. Try deleting it and hear how it sounds.

00:05:351 (2,3) - Might want to consider snapping this, since its a normal you should have no snap warnings in the AiMod

From 00:17:573 - to 00:19:425 - Try adding a small spinner just so that section doesnt look that empty as it is right now.

00:34:800 (1,2) - Might want to unstack this two here. Will feel better if you do and will be more convenient like so.

00:55:287 (1,2) - Sliders dont look right, make them shorter and fix the hit sounds. If you do try something like this and hear how it sounds
(Of curse saying you fixed the hit sounds.

From 00:58:214 (1) - to 01:05:715 (4) - Fix that entire slider section, dont make them fall on the blue beat lines, itll give it a weird sound and an odd feel, fix the hitsounds too, should land on the whites but remember some of them land perfectly on the blue and you shoud keep them. EX: 01:22:909 (3) - . (Basically re map that slider section, itll feel better just by the example i gave you above)

From 01:18:702 (1) - to 01:29:678 (5) - Same thing for this. (Read above)

01:38:275 (3) - Move this slider here 01:38:458 - , and make it shorter, should end with something like this.


GENERAL

Might want to try following the beat of the drums a bit more, the snare you added were just fine but totally out of place, i hope you take my advice and re map those slider sections there guiding through the first IMG you see.


Rather than that its great!

Hard to Chew Snow Candy

00:02:018 (2) - Same here, delete this circle, looks and sounds ghosty. And once again, sit back an hear how it sounds without it.

From 00:17:573 - to 00:19:795 - Try adding a small spinner here. This part still looks very empty without anything so might want to consider adding one.

00:53:824 (7) - Start a new combo here. Just so it doesnt look like such a long combo.

From 00:55:287 (1) - to 01:04:617 (2) - As i mentioned in the normal as well, try changing some of the slider length and fix the HS, they're off tune with the drums.

01:18:336 (5,6) - Instead of this two singles if youre going to keep them change them for small slider.

From 01:18:702 (1) - to 01:29:129 (4) - Fix the HS and youre good to go.

In general try hearing the song without effects and hear where should a snare go and where it shouldnt. It'll improve your map both in sound quality and how you map it.

I must say i really liked the song! Drop me some kudos (or not) if this was slightly helpful for you! Hope to see it ranked!!
Beomsan
hi I just found some issues

hitsound delay > 5ms:
soft-hitfinish2.wav (unrankable issue)

offset:
20,151 fit better imo

no kd hah
bye
Topic Starter
Kirisakiii

Beomsan wrote:

hi I just found some issues

hitsound delay > 5ms:
soft-hitfinish2.wav (unrankable issue)
changed. tbh I don't know how to check delays so I hope this one works lol

offset:
20,151 fit better imo
changed

no kd hah
bye
thank you! :)
Topic Starter
Kirisakiii

Antalf wrote:

Heyooo! Mod from the queue! Hope it helps!!


Snow Balls(?)
Normal Snow Candy

First of all, set the HP Drain to 4, 5 seems a bit too much for a normal.changed

00:02:018 (2) - Delete this circle, rather looks and sounds like a ghost note. Try deleting it and hear how it sounds. I don't know. I get your point but I kinda like putting one there? but I'll change if anyone brings that up again :)

00:05:351 (2,3) - Might want to consider snapping this, since its a normal you should have no snap warnings in the AiMod fixed

From 00:17:573 - to 00:19:425 - Try adding a small spinner just so that section doesnt look that empty as it is right now. there used to be a spinner here but I was worried that it was too short :cry: changed a bit so hopefully this works :p

00:34:800 (1,2) - Might want to unstack this two here. Will feel better if you do and will be more convenient like so. I'll keep it for now, but I'll keep that in mind

00:55:287 (1,2) - Sliders dont look right, make them shorter and fix the hit sounds. If you do try something like this and hear how it sounds
(Of curse saying you fixed the hit sounds. I think it sounds fine? Rather this one feels weirder imo

From 00:58:214 (1) - to 01:05:715 (4) - Fix that entire slider section, dont make them fall on the blue beat lines, itll give it a weird sound and an odd feel, fix the hitsounds too, should land on the whites but remember some of them land perfectly on the blue and you shoud keep them. EX: 01:22:909 (3) - . (Basically re map that slider section, itll feel better just by the example i gave you above)sliders starting on downbeats are basic knowledge, but in this case I'm putting them on the start of vocals and they make sense imo. I'll keep that in mind tho

From 01:18:702 (1) - to 01:29:678 (5) - Same thing for this. (Read above) ^

01:38:275 (3) - Move this slider here 01:38:458 - , and make it shorter, should end with something like this.
changed

GENERAL

Might want to try following the beat of the drums a bit more, the snare you added were just fine but totally out of place, i hope you take my advice and re map those slider sections there guiding through the first IMG you see. tbh I dont see anything wrong here but maybe its just me. I'll keep that in mind


Rather than that its great!

Hard to Chew Snow Candy

00:02:018 (2) - Same here, delete this circle, looks and sounds ghosty. And once again, sit back an hear how it sounds without it. same reasons as above

From 00:17:573 - to 00:19:795 - Try adding a small spinner here. This part still looks very empty without anything so might want to consider adding one. changed

00:53:824 (7) - Start a new combo here. Just so it doesnt look like such a long combo. fixed

From 00:55:287 (1) - to 01:04:617 (2) - As i mentioned in the normal as well, try changing some of the slider length and fix the HS, they're off tune with the drums. same reasons as above so no changes for me

01:18:336 (5,6) - Instead of this two singles if youre going to keep them change them for small slider. nah I think I'll keep it that way

From 01:18:702 (1) - to 01:29:129 (4) - Fix the HS and youre good to go. I honestly dont see the problem..

In general try hearing the song without effects and hear where should a snare go and where it shouldnt. It'll improve your map both in sound quality and how you map it. I do, but with the music tuned down instead since I wanted the hitsounds to compliment the song instead, not follow the beat

I must say i really liked the song! Drop me some kudos (or not) if this was slightly helpful for you! Hope to see it ranked!!
Thanks for the mod! :)
Fragmented
Hey, from my modding queue!

Sorry for the late mod >.<

Mod :)
Normal

-General
OD should be changed to 3 or 4

  1. 00:42:468 (4,5) - Improve the spacing here
  2. 00:48:321 (2,3) - ^
  3. 00:52:711 (1,2) - ^
  4. 01:36:248 - Kiai time should have ended here
Hard

  1. 00:13:129 (1,3) - Overlap doesn't look nice here
  2. 01:12:651 (7,1) - Spacing here can be improved
  3. 01:36:248 - Kiai time should have ended here

    Thats all! Good luck with your map!
Yahuri
yoooooooo
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54922
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Namae wo Yobu yo (TV Size)
TitleUnicode:名前を呼ぶよ
Artist:Luck Life
ArtistUnicode:ラックライフ
Creator:Kirisakiii
Version:Yahuri's Novel
Source:文豪ストレイドッグス
Tags:yahuri bungou stray dogs ending spring 2016
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,-950,"Namae Wo Yobu Yo.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
907,740.740740740741,3,2,1,50,1,0
907,-200,3,2,1,50,0,0
20166,731.707317073171,4,2,1,50,1,0
20166,-142.857142857143,4,2,1,60,0,0
43580,-125,4,2,1,50,0,0
49434,-111.111111111111,4,2,1,50,0,0
55287,-100,4,2,2,75,0,1
78336,-100,4,2,2,75,0,0
78702,-100,4,2,2,75,0,1
100653,-142.857142857143,4,2,2,60,0,0
102117,-125,4,2,2,60,0,0
105044,-166.666666666667,4,2,2,60,0,0
107970,-166.666666666667,4,2,2,5,0,0


[Colours]
Combo1 : 73,237,159
Combo2 : 145,145,255
Combo3 : 181,106,255
Combo4 : 255,145,255
Combo5 : 255,125,125
Combo6 : 255,106,181
Combo7 : 91,173,255
Combo8 : 119,119,255

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added just basic hitsounding cuz lol
hmu when you want to fix hitsounding!

metadata fixes
I grabbed the metadata from the ranked map
Artist: ラックライフ
Title: 名前を呼ぶよ (TV Size)
Romanised Title: Namae wo Yobu yo (TV Size)
Source:文豪ストレイドッグス
Tags: yahuri bungou stray dogs ending spring 2016

fix those on your diffs, ive already made the changes on my diff
Lobelia
[ General ]
00:20:151 - i think this offset change to 20166 will be better~~

[ Normal ]
00:42:833 - 00:48:687 - 00:53:077 - these SV change is really no useful and they will make newbies feel confused.please delete them
00:14:240 (1) - just my own opinion,i think it's not a nice pattern.00:21:614 (4,6) - blanket?
00:25:638 (1) - remove NC
00:26:004 (2) - NC,i think you are follow the drums so there is no need to NC for vocals~~
00:28:565 - add note?it sounds really empty
00:30:394 (4) - not a good pattern
00:31:492 (6,1) - blanket?
00:36:614 - here have a obvious drum,i think you can make it clickable. 00:36:980 - there have a really heavily downbeat,you can make it clickable as also.00:41:736 (4,1) - no overlap,it's crowded and not easy to read
00:44:114 (2,4) - hard to read
01:01:126 (1,2) - bad flow01:01:126 (1,2,3,4,5) - the ryhthm is messy in my opinion,i don't know which track you are following001:04:053 (1,2,3,4) - i think this diff is nice to me before the kiai time but the ryhthm become really messy in the kiai time.If you have some questions just poke me and i'm pleasure to help you~

[ Hard ]
00:02:018 (2) - delete note,i can't hear anything
00:09:425 (1,3) - not a good shape and this overlap is hard to read
00:12:388 (1,3,4) - avoid this overlap
00:14:240 (4) - you need NC when you change the SV.
00:27:285 (5,6) - not a good flow
00:54:541 (3) - you can NC here for such a obvious downbeat
01:14:297 (5,1) - you can avoid this overlap easy~
01:32:955 (6,2) - ↑
01:34:419 (1,3) - ↑
01:36:797 (2,5) - ↑
01:22:163 (2) - 01:24:358 (1) - remove NC
01:24:541 - NC

That's all from me~~GL
O-Moei
Hi !

General :
At Normal diff I think it's unnecessary that you made SV changes like that, but well

There's Widescreen Support at Hard diff

Normal :
01:43:931 (4,5) - Irregular spacing, slightly

You can hear the new melodies started at these red ticks, like at 00:03:499 - . Better start the NCs there, also apply on most overall (Like you did at Hard diff)

00:30:394 (4) - Somehow, soften the bend on this one (at least like 00:14:240 (1) - ) would much more fitting

00:44:114 (2,3) - These two is the most imperfect blanket among others

01:21:614 (1,2,3) - Try having this with rhythm still be like 01:24:541 (1,2,3,4) -

Hard :
00:14:240 (4) - I don't think SV change suit here, but if it is, it should be NC

00:54:541 (3) - NC

01:24:358 (1,2) - Swap NC

01:44:297 (5,6,7) - Line hit flow seemed better imo


That's all from me. Good luck !
Topic Starter
Kirisakiii

CharmCaster wrote:

Hey, from my modding queue!

Sorry for the late mod >.<

Mod :)
Normal

-General
OD should be changed to 3 or 4 fixed

  1. 00:42:468 (4,5) - Improve the spacing here I used distance snapping in this case tho, and I wasn't sure if I should be following it or not. but since you mentioned it, fixed
  2. 00:48:321 (2,3) - ^ ^
  3. 00:52:711 (1,2) - ^ ^
  4. 01:36:248 - Kiai time should have ended here ok
Hard

  1. 00:13:129 (1,3) - Overlap doesn't look nice here fixed
  2. 01:12:651 (7,1) - Spacing here can be improved fixed
  3. 01:36:248 - Kiai time should have ended here fixed

    Thats all! Good luck with your map!
Thanks for the mod! >w<
Topic Starter
Kirisakiii

Yahuri wrote:

yoooooooo
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54922
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Namae wo Yobu yo (TV Size)
TitleUnicode:名前を呼ぶよ
Artist:Luck Life
ArtistUnicode:ラックライフ
Creator:Kirisakiii
Version:Yahuri's Novel
Source:文豪ストレイドッグス
Tags:yahuri bungou stray dogs ending spring 2016
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,-950,"Namae Wo Yobu Yo.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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907,-200,3,2,1,50,0,0
20166,731.707317073171,4,2,1,50,1,0
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105044,-166.666666666667,4,2,2,60,0,0
107970,-166.666666666667,4,2,2,5,0,0


[Colours]
Combo1 : 73,237,159
Combo2 : 145,145,255
Combo3 : 181,106,255
Combo4 : 255,145,255
Combo5 : 255,125,125
Combo6 : 255,106,181
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152,194,53000,1,0,0:0:0:0:
152,160,53091,1,0,0:0:0:0:
257,54,53275,1,4,3:0:0:0:
363,159,53458,1,4,3:0:0:0:
257,265,53641,1,4,3:0:0:0:
152,160,53824,5,0,0:0:0:0:
363,159,54190,1,0,0:0:0:0:
257,54,54556,5,0,0:0:0:0:
257,265,54739,1,4,3:0:0:0:
191,179,55287,6,0,L|116:159,1,75,4|0,0:0|0:0,0:0:0:0:
57,263,55653,2,0,P|91:278|128:282,1,75
262,198,56019,2,0,P|228:182|191:178,2,75,2|0|0,0:0|0:0|0:0,0:0:0:0:
338,293,56568,1,0,0:0:0:0:
383,182,56751,5,0,0:0:0:0:
262,198,56934,1,0,0:0:0:0:
338,293,57117,2,0,P|374:293|410:282,1,75
290,130,57483,2,0,P|270:161|263:198,1,75,2|0,0:0|0:0,0:0:0:0:
456,171,57848,2,0,P|437:136|409:112,1,75
338,293,58214,6,0,B|288:288|288:288|244:311|244:311|195:303,1,150
139,196,58763,1,0,0:0:0:0:
278,126,58946,2,0,L|259:200,1,75,2|0,0:0|0:0,0:0:0:0:
194,302,59312,1,0,0:0:0:0:
63,175,59495,1,2,0:0:0:0:
81,284,59678,5,0,0:0:0:0:
163,121,59861,1,0,0:0:0:0:
194,302,60044,2,0,L|213:376,1,75
259,198,60409,2,0,P|323:157|394:162,1,150,2|0,0:0|0:0,0:0:0:0:
351,274,60958,1,0,0:0:0:0:
302,84,61141,6,0,L|281:11,1,75
161,19,61507,2,0,P|162:55|179:87,1,75
321,154,61873,2,0,P|319:117|302:85,1,75,2|0,0:0|0:0,0:0:0:0:
180,89,62239,1,0,0:0:0:0:
265,263,62422,6,0,P|336:275|403:243,1,150
342,83,62970,2,0,P|326:117|321:154,1,75
509,112,63336,2,0,P|489:80|460:58,1,75,2|0,0:0|0:0,0:0:0:0:
404,242,63701,2,0,P|441:241|476:227,1,75
342,83,64068,6,0,B|264:83|275:121|200:123,1,150
104,50,64617,1,0,0:0:0:0:
122,207,64800,2,0,L|128:282,1,75,2|0,0:0|0:0,0:0:0:0:
241,239,65166,1,0,0:0:0:0:
370,366,65348,1,2,0:0:0:0:
422,265,65531,5,0,0:0:0:0:
262,352,65714,1,0,0:0:0:0:
342,171,65897,2,0,L|361:98,1,75
241,239,66263,5,2,0:0:0:0:
370,366,66446,1,0,0:0:0:0:
342,171,66629,2,0,B|318:141|318:141|283:126,1,75
421,264,66995,6,0,B|414:189|414:189|341:170,1,150,4|0,0:0|0:0,0:0:0:0:
128,281,67726,2,0,P|142:248|147:210,1,75,2|0,0:0|0:0,0:0:0:0:
87,104,68092,1,0,0:0:0:0:
207,105,68275,6,0,L|279:123,1,75
395,91,68641,1,0,0:0:0:0:
365,207,68824,2,0,L|437:225,1,75
275,285,69190,2,0,P|259:251|255:214,1,75,2|0,0:0|0:0,0:0:0:0:
237,41,69556,2,0,P|252:74|256:111,1,75
154,279,69922,6,0,B|108:279|87:250|87:250|91:216|131:192,1,150
339,309,70653,2,0,P|353:274|358:237,1,75,2|0,0:0|0:0,0:0:0:0:
369,120,71019,1,0,0:0:0:0:
188,139,71201,1,2,0:0:0:0:
237,243,71384,5,0,0:0:0:0:
266,63,71567,1,0,0:0:0:0:
358,237,71750,2,0,L|431:256,1,75,0|0,0:3|0:3,0:3:0:0:
273,379,72117,2,0,P|233:317|236:243,1,150,2|0,0:0|0:0,0:0:0:0:
306,145,72666,1,0,0:0:0:0:
116,256,72848,6,0,B|129:223|131:182|131:182|153:145|185:133,1,150,4|0,0:0|0:0,0:0:0:0:
236,242,73397,1,0,0:0:0:0:
273,377,73580,2,0,P|233:315|236:241,1,150,2|0,0:0|0:0,0:0:0:0:
306,145,74129,1,0,0:0:0:0:
116,256,74312,6,0,B|129:182|129:182|187:130,1,150
236,242,74861,1,0,0:0:0:0:
273,377,75044,2,0,P|233:315|236:241,1,150,2|0,0:0|0:0,0:0:0:0:
306,145,75592,1,0,0:0:0:0:
116,256,75775,6,0,L|96:182,1,75,4|0,0:0|0:0,0:0:0:0:
216,169,76141,2,0,P|231:202|235:239,1,75,0|0,0:0|0:0,3:0:0:0:
144,372,76507,1,2,0:0:0:0:
263,359,76690,1,0,0:0:0:0:
116,256,76873,2,0,P|81:270|53:295,1,75,2|0,0:0|0:0,3:0:0:0:
235,241,77239,5,4,0:0:0:0:
315,103,77422,1,4,3:0:0:0:
157,104,77605,1,4,3:0:0:0:
316,196,77787,5,4,0:0:0:0:
236,58,77970,1,2,0:0:0:0:
158,195,78153,1,4,3:0:0:0:
315,103,78336,2,0,P|324:66|321:28,1,75,4|0,3:0|0:0,3:0:0:0:
235,241,78702,6,0,L|255:315,1,75,4|0,0:0|0:0,0:0:0:0:
375,314,79068,2,0,P|371:276|356:242,1,75
216,169,79434,2,0,P|219:206|234:240,2,75,2|0|0,0:0|0:0|0:0,0:0:0:0:
274,63,79983,1,0,0:0:0:0:
335,166,80166,5,0,0:0:0:0:
216,169,80348,1,0,0:0:0:0:
274,63,80531,2,0,P|310:56|347:60,1,75
254,231,80897,2,0,P|229:202|215:168,1,75,2|0,0:0|0:0,0:0:0:0:
412,161,81263,2,0,P|399:196|376:225,1,75
274,63,81629,6,0,B|225:55|225:55|181:78|181:78|131:73,1,150
57,159,82178,1,0,0:0:0:0:
222,232,82361,2,0,L|294:244,1,75,2|0,0:0|0:0,0:0:0:0:
248,112,82727,1,0,0:0:0:0:
109,254,82910,1,2,0:0:0:0:
130,72,83093,5,0,0:0:0:0:
222,232,83276,1,0,0:0:0:0:
57,159,83458,2,0,L|-14:139,1,75
109,254,83824,2,0,B|208:280|208:280|166:303,1,150,2|0,0:0|0:0,0:0:0:0:
64,365,84373,1,0,0:0:0:0:
57,159,84556,6,0,L|77:85,1,75
197,86,84922,2,0,P|193:124|178:158,1,75
38,231,85288,2,0,P|41:194|56:160,1,75,2|0,0:0|0:0,0:0:0:0:
178,157,85653,1,0,0:0:0:0:
217,271,85836,1,0,0:0:0:0:
292,119,86019,5,0,0:0:0:0:
331,233,86202,1,0,0:0:0:0:
178,157,86385,2,0,P|143:144|106:142,1,75
169,327,86751,2,0,P|198:302|217:270,1,75,2|0,0:0|0:0,0:0:0:0:
23,230,87117,2,0,P|30:266|48:298,1,75
178,157,87483,6,0,B|210:133|249:137|249:137|280:115|319:118,1,150
437,139,88031,1,0,0:0:0:0:
315,239,88214,2,0,L|242:258,1,75,2|0,0:0|0:0,0:0:0:0:
63,189,88580,1,0,0:0:0:0:
170,352,88763,1,2,0:0:0:0:
178,157,88946,5,0,0:0:0:0:
56,310,89129,1,0,0:0:0:0:
242,258,89312,2,0,L|315:239,1,75
178,157,89678,5,2,0:0:0:0:
307,360,89861,1,0,0:0:0:0:
323,118,90044,2,0,B|312:81|312:81|286:53,1,75
288,255,90409,6,0,B|283:225|308:199|308:199|302:182|302:182|331:146|324:118,1,150,4|0,0:0|0:0,0:0:0:0:
92,53,91141,2,0,P|77:87|74:124,1,75,2|0,0:0|0:0,0:0:0:0:
109,240,91507,1,0,0:0:0:0:
191,152,91690,6,0,L|262:132,1,75
347,46,92056,1,0,0:0:0:0:
379,162,92239,2,0,L|450:142,1,75
461,314,92605,2,0,P|445:280|441:243,1,75,2|0,0:0|0:0,0:0:0:0:
358,91,92970,2,0,P|374:125|378:162,1,75
256,285,93336,6,0,B|210:285|189:256|189:256|193:222|233:198,1,150,0|2,0:0|0:0,0:0:0:0:
378,161,93885,1,2,0:0:0:0:
327,304,94068,2,0,P|289:299|255:284,1,75,2|0,0:0|0:0,0:0:0:0:
207,112,94434,6,0,B|253:112|274:141|274:141|270:175|230:199,2,150,4|0|0,0:0|0:0|0:0,0:0:0:0:
66,300,95531,1,2,0:0:0:0:
262,314,95714,1,2,0:0:0:0:
111,189,95897,1,0,0:0:0:0:
158,377,96080,1,0,0:0:0:0:
231,198,96263,6,0,B|231:162|219:123|219:123|227:81|253:58,1,150,4|0,0:0|0:0,0:0:0:0:
339,144,96812,1,0,0:0:0:0:
354,284,96995,2,0,B|345:249|323:214|323:214|320:171|339:143,1,150,2|0,0:0|0:0,0:0:0:0:
443,205,97544,1,0,0:0:0:0:
493,337,97726,6,0,B|476:305|445:277|445:277|431:237|443:205,1,150
443,85,98275,1,0,0:0:0:0:
353,284,98458,2,0,B|344:249|322:214|322:214|319:171|338:143,1,150,2|0,0:0|0:0,0:0:0:0:
443,85,99007,1,0,0:0:0:0:
231,198,99190,6,0,B|231:162|219:123|219:123|227:81|253:58,1,150
353,284,99922,1,2,0:0:0:0:
110,112,100287,1,2,0:0:0:0:
231,198,100470,1,2,0:0:0:0:
95,260,100653,5,6,0:0:0:0:
383,135,102117,6,0,B|382:104|361:81|361:81|331:75|303:90,1,120,4|0,0:0|0:0,0:0:0:0:
128,135,102666,2,0,B|129:104|150:81|150:81|180:75|208:90,1,120,4|0,0:0|0:0,0:0:0:0:
349,247,103214,2,0,B|311:303|256:319|256:319|198:302|164:247,1,240,4|8,0:0|0:0,0:0:0:0:
256,85,104312,5,2,0:0:0:0:
349,247,104495,1,4,0:3:0:0:
163,246,104678,1,4,0:3:0:0:
256,192,105044,5,4,0:0:0:0:
256,192,105226,12,0,107970,0:0:0:0:

added just basic hitsounding cuz lol
hmu when you want to fix hitsounding!
sure! though I won't be able to do that or even work on my beatmap for more than a week starting from tomorrow since I'll be off station for more than a week :cry: I'll pm you when the time comes! ><

metadata fixes
I grabbed the metadata from the ranked map
Artist: ラックライフ
Title: 名前を呼ぶよ (TV Size)
Romanised Title: Namae wo Yobu yo (TV Size)
Source:文豪ストレイドッグス
Tags: yahuri bungou stray dogs ending spring 2016

fix those on your diffs, ive already made the changes on my diff
Thanks for the gd! :)
Topic Starter
Kirisakiii

[ Abhor ] wrote:

[ General ]
00:20:151 - i think this offset change to 20166 will be better~~ it WAS the offset I used. I don't know anymore tbh lol maybe I should just request for a offset check from Rolled :')

[ Normal ]
00:42:833 - 00:48:687 - 00:53:077 - these SV change is really no useful and they will make newbies feel confused.please delete them changed the ds to prevent confusion instead
00:14:240 (1) - just my own opinion,i think it's not a nice pattern. fixed00:21:614 (4,6) - blanket? fixed
00:25:638 (1) - remove NC ok
00:26:004 (2) - NC,i think you are follow the drums so there is no need to NC for vocals~~ ^
00:28:565 - add note?it sounds really empty sure
00:30:394 (4) - not a good pattern I don't even know why I did that :v
00:31:492 (6,1) - blanket? fixedd
00:36:614 - here have a obvious drum,i think you can make it clickable. 00:36:980 - there have a really heavily downbeat,you can make it clickable as also. changed00:41:736 (4,1) - no overlap,it's crowded and not easy to read changed a bit here an there, hopefully this one works
00:44:114 (2,4) - hard to read fixed
01:01:126 (1,2) - bad flow ok01:01:126 (1,2,3,4,5) - the ryhthm is messy in my opinion,i don't know which track you are following really have to agree on the messy part lol but I can't seem to find the solution to this flow. tried yours before when I was experimenting with it but I wasnt satisfied with that. i changed it to something else anyways lol hope this one works001:04:053 (1,2,3,4) - i think this diff is nice to me before the kiai time but the ryhthm become really messy in the kiai time.If you have some questions just poke me and i'm pleasure to help you~ thanks! I'll work on it x3

[ Hard ]
00:02:018 (2) - delete note,i can't hear anything //its the same note in Normal btw// I think I'll keep it this way. Rather than thinking of t that way, I'd like to see it as creating a note there?
00:09:425 (1,3) - not a good shape and this overlap is hard to read seriously dont know why I have those shapes :v fixed
00:12:388 (1,3,4) - avoid this overlap fixed
00:14:240 (4) - you need NC when you change the SV. fixed
00:27:285 (5,6) - not a good flow um, as in pattern flow, or..?
00:54:541 (3) - you can NC here for such a obvious downbeat sure
01:14:297 (5,1) - you can avoid this overlap easy~ done
01:32:955 (6,2) - ↑ done?
01:34:419 (1,3) - ↑ yepp
01:36:797 (2,5) - ↑ like this?
01:22:163 (2) - ok01:24:358 (1) - remove NC ok
01:24:541 - NC ^

That's all from me~~GL
Thanks for your mod!! :)
Topic Starter
Kirisakiii

O-Moei wrote:

Hi ! hii

General :
At Normal diff I think it's unnecessary that you made SV changes like that, but well changed the distance so players wont get confused. would that be better? :p

There's Widescreen Support at Hard diff fixed

Normal :
01:43:931 (4,5) - Irregular spacing, slightly fixed

You can hear the new melodies started at these red ticks, like at 00:03:499 - . Better start the NCs there, also apply on most overall (Like you did at Hard diff) whoops didnt notice that, thanks!

00:30:394 (4) - Somehow, soften the bend on this one (at least like 00:14:240 (1) - ) would much more fitting changed since last mod xd thanks

00:44:114 (2,3) - These two is the most imperfect blanket among others ^

01:21:614 (1,2,3) - Try having this with rhythm still be like 01:24:541 (1,2,3,4) do you mean the pattern? cause the rhythm is already quite similar

Hard :
00:14:240 (4) - I don't think SV change suit here, but if it is, it should be NC changed from last mod, but thanks! xd

00:54:541 (3) - NC ^

01:24:358 (1,2) - Swap NC ^

01:44:297 (5,6,7) - Line hit flow seemed better imo gaspp. i like that idea *n*


That's all from me. Good luck !
Thank you!! x3
Sharu
Hey NM from my queue

Normal
  1. 00:02:018 (2) - delete this please
  2. 00:03:499 (1) - delete nc
  3. 00:05:351 (3) - nc
  4. 00:06:462 (1) - delete nc
  5. 00:06:462 (1,1) - stack?
  6. 00:17:203 - something like this should be better http://puu.sh/sL70n/f77bf44353.jpg
  7. 00:54:541 (5,6) - slider here
  8. 01:17:224 (3) - ctrl g
  9. 01:17:224 (3) - stack?
  10. 01:22:894 (3) - end this slider on the blue tic and 01:23:443 - put a circle here
  11. 01:29:663 (4,2,3) - stack

Hard
  1. 00:02:018 (2) - delete
  2. 00:06:462 (1,4) - stack
  3. 00:17:203 (1) - end the spinner at the red tic before 00:20:151 (1) -
  4. 00:54:541 (3,4) - ctrl g
  5. 00:58:199 (1) - try to follow the tail of this slider 00:57:102 (5) -
  6. 00:59:846 (5) - reverse
  7. 01:05:699 (4) - ^
  8. 01:32:955 (6) - stack with the sliderend of 01:31:675 (3) -
  9. 01:38:077 (4) - delete this and move 01:37:529 (3) - on the white tic http://puu.sh/sL9Bh/70b9d043e3.jpg

Yahuri's Novel
  1. 00:29:495 (2) - something like this should be better http://puu.sh/sL89D/8a77e5dc9f.jpg
  2. 00:32:422 (2) - ^

Good song : )
Yahuri

[ Sharuresu ] wrote:

Hey NM from my queue
Yahuri's Novel
  1. 00:29:495 (2) - something like this should be better http://puu.sh/sL89D/8a77e5dc9f.jpg
  2. 00:32:422 (2) - ^
nope to both, i dont use normal stacking anywhere in the song, DS too high from the sliders, and the rhythm patterns im using right now only follow what is in the music
kwk
hi,from Q

[Normal]
  1. Im not too well versed in the ranking criteria and guidelines but from what i know, if you don't have an easy difficulty, your normal difficulty should try to follow easy difficulty guidelines. So what i think you will have to change in your diff to reflect this would be to avoid stacked/overlapping notes and probably simplify a bit of the rhythm.
  2. 00:06:462 (1) - fix blanket
  3. 00:33:138 (2) - delete this note to simplify rhythm? you don't have a note here 00:37:529 - or 00:38:992 - so no need to have that note imo
  4. 00:41:370 (3) - replace with note to simplify rhythm? you dont use this 1/4 slider elsewhere to represent similar sounds either
  5. 00:46:492 (1) - plays better if you ctrl+g since previous pattern built expectation that the next note would be below
  6. 01:05:516 (3) - delete note here since you dont have it here 01:28:931 -
  7. 01:35:516 (2,3) - i personally would simplify the rhythm further by just using a 1/1 slider here from start of (2) to start of (3)
  8. 01:38:992 (4) - suggest you just use a 1/2 slider here starting on the white tick, since there is a pretty significant beat there.
[Hard]
  1. 00:25:638 (1,2,3,4) - a bit questionable with the stacking, since this can be tricky to read in conjunction with the AR
  2. 00:51:797 - do believe you should map this instead of purely following the background, since its very dominant, being the sentence starter and significantly louder.
  3. 00:56:004 (2,3) - intentional dsing?
  4. 01:12:285 (5,6,7,1,2,3,4,1,2,3,4,1) - i do like this bit but i think it would be better if you deleted (1) in each NC to tone down the intensity, and better reflect the music since there is no significant beat there.
  5. 01:19:419 (3,4,5) - intentional dsing?
  6. really like this diff~
might want to fix volume conflict at 00:20:166 - on yahuri's diff

glgl
Rieri
Hello~ NM from my queue

General
  1. Audio preview time is not consistent on Yahuri's Novel.
  2. soft-hitfinish2.wav has a delay time of >=5ms
  3. First bpm line: should not be a time signature of 3/4. It should be 4/4 with the offset being 2388, or -576 if you want to map the guitar before it. Make sure you fix all the new combo patterns after.

Normal
  1. 00:00:902 - 00:20:151 - Volume seems a bit high for such a quiet section, try reducing to 30% or lower
  2. 00:02:018 (2) - no sound here, it really doesn't make sense in placing a circle here
  3. 00:44:114 (2,5) - this overlap doesn't look really nice, you have a lot of space to use above the slider
  4. 00:49:419 (1,3) - can we copy and paste so it looks the same?
  5. 00:55:272 (1) - the "whistles" on the tails sounds really awkward and doesn't follow the song. the correct use of the "whistles" would be to add them on the second and fourth white lines in a full measure. and those hitsounds should actually be claps but whatev
  6. 01:45:029 (1) - would be nice if you could add a circle here for the loud finish in the back

Hard
  1. same thing about volumes
  2. 00:02:018 (2) - again, no sound here
  3. 00:14:240 (1,1) - I really don't understand why this has to be sv 0.5x, seems very confusing and unnecessary.
  4. 00:15:721 (1) - why is the hitsound here different? seems pretty inconsistent
  5. 00:17:203 (1) - it would make more sense to pull this up to 00:19:425 - since there's actually a separate sound there instead of ending the spinner in the middle of a note
  6. fix hitsounds

yahuri
  1. 00:30:044 (3,4) - the distance here and 00:32:970 (3,4) - here is different
    not bad

gl
Yahuri

kwk wrote:

might want to fix volume conflict at 00:20:166 - on yahuri's diff ill talk about volume with kirisakiii

ProEzreal wrote:

General
  1. Audio preview time is not consistent on Yahuri's Novel. fixed offset, timing points, preview point
  2. First bpm line: should not be a time signature of 3/4. It should be 4/4 with the offset being 2388, or -576 if you want to map the guitar before it. Make sure you fix all the new combo patterns after. waiting for approval

yahuri
  1. 00:30:044 (3,4) - the distance here and 00:32:970 (3,4) - here is different fixed!
    not bad yay \o/
unedited with past mp3
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54907
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Namae wo Yobu yo
TitleUnicode:名前を呼ぶよ
Artist:Luck Life
ArtistUnicode:ラックライフ
Creator:Kirisakiii
Version:Yahuri's Novel
Source:文豪ストレイドッグス
Tags:yahuri bungou stray dogs ending spring 2016
BeatmapID:1152439
BeatmapSetID:484412

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,-950,"Namae Wo Yobu Yo.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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20151,731.707317073171,4,2,1,50,1,0
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107955,-166.666666666667,4,2,2,5,0,0


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Combo2 : 145,145,255
Combo3 : 181,106,255
Combo4 : 255,145,255
Combo5 : 255,125,125
Combo6 : 255,106,181
Combo7 : 91,173,255
Combo8 : 119,119,255

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353,284,98443,2,0,B|344:249|322:214|322:214|319:171|338:143,1,150,2|0,0:0|0:0,0:0:0:0:
443,85,98992,1,0,0:0:0:0:
231,198,99175,6,0,B|231:162|219:123|219:123|227:81|253:58,1,150
353,284,99907,1,2,0:0:0:0:
110,112,100272,1,2,0:0:0:0:
231,198,100455,1,2,0:0:0:0:
95,260,100638,5,6,0:0:0:0:
383,135,102102,6,0,B|382:104|361:81|361:81|331:75|303:90,1,120,4|0,0:0|0:0,0:0:0:0:
128,135,102651,2,0,B|129:104|150:81|150:81|180:75|208:90,1,120,4|0,0:0|0:0,0:0:0:0:
349,247,103199,2,0,B|311:303|256:319|256:319|198:302|164:247,1,240,4|8,0:0|0:0,0:0:0:0:
256,85,104297,5,2,0:0:0:0:
349,247,104480,1,4,0:3:0:0:
163,246,104663,1,4,0:3:0:0:
256,192,105029,5,4,0:0:0:0:
256,192,105211,12,0,107955,0:0:0:0:
micchi_chi
Hi there
NM from my modding Q
Yay~ something from BSD ^^

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[General]
SPOILER
  1. Consider to add an Easy. This song is short, it wouldn't be much trouble. And it would make a better diff spread so it would increase the quality of the mapset.

[Normal]
SPOILER
  1. 00:00:907 (1,2) - tl;dr, fix blanket. If you're not sure how to, read next :arrow: . As you can see here, this is a perfect pattern for blanket and I see you're attempting to do blanket here. But it still imperfect. The trick to make the perfect blanket is to use blanketed note's approach circle as a guide. 00:02:018 (2) - for this case. In your current pattern, you can see that the slider body is not following the approach circle perfectly, take a look http://puu.sh/sSpn8/cb1def4ded.jpg that's why the blanket seems imperfect. First step to perfect it, you can use 25% playback rate so you can place the approach circle in such a way that it would be easier to follow it, look here : http://puu.sh/sSpvA/89713ae1dd.jpg Next step, you can adjust the anchors so the slider body would coincide with the approach circle, like so : http://puu.sh/sSpz2/cd4b942a21.jpg And voila, a perfect blanket. Repeat for another blanket pattern like 00:04:240 (2,3) - 00:05:351 (3,1) - and so on because they also seemed imperfect. You can manipulate the note position like ctrl+g-ing it or adding a note to create an approach circle guide. Just be creative ^^
  2. 00:19:795 (1) - Warning, spinner gap. I read a new rules that say that there's must be min 2 empty beat after a spinner at Normal for a recovery. Because of this note, the gap you have rn is only 1 and a half beat. I suggest to just remove this note since it don't really cover an important sound.
  3. 00:24:541 (2,1) - They are almost touching, it doesn't look good. I suggest to move 00:26:004 (1) - a bit higher while maintaining the DS http://puu.sh/sSpNO/60b0907421.jpg would look much better. Don't forget to DS next notes.
  4. 00:33:138 (2) - I don't think this note is necessary because there's barely any sound there. Maybe just remove it?
  5. 00:33:321 (3) - I think it would flow much better if this curved another way http://puu.sh/sSpXa/af373c33e4.jpg but well, you'll have to do some modification for next notes. Let me guide you. First, make sure (3)'s tail still land perfectly on top of 00:34:785 (1) - 's head http://puu.sh/sSpYC/333d10d445.jpg Next, place (4) and (5) like this http://puu.sh/sSq18/e9358ffcd9.jpg try to maintain triangle and blanket pattern for extra plus on looks ;) Last, curve 00:34:785 (1) - so it would blanket 00:34:053 (4) - and tadaah.
  6. 00:41:187 There's a pretty big drum sound that you ignored here. You can add a note to cover it but it might be too much note for Normal tho because the next pattern is pretty tricky as well. Or maybe, you can end 00:40:638 (2) - there so the tail would cover the sound, but it would be no longer covering vocal. Well, choose your own way.
  7. 01:09:907 (1,3) - This don't look like blanket pattern but I think you better blanket it, lol.
  8. 01:12:468 (6,1) - Well I don't know if you have another stacked 1/2 pattern before, but I think this is the first one, the other is 1/4 pattern, so maybe player will think of this as another 1/4 pattern... It also downbeat so stacking would reduce the emphasize. Maybe you better unstack them. But well, it's no big deal, you still can keep this.
  9. 01:13:931 Add circle to cover vocal? It also be a nice lead up to 01:14:297 (2) -
  10. 01:17:955 (4,2) - They are overlapping and it's not a good thing. There's two option, move (4) somewhere like this http://puu.sh/sSqmR/0860257c04.jpg withe extra perk that it make better flow but you will have to go through DS-ing hell, or rotate this entire thing 01:19:419 (2,3,4) - with ctrl+shift+R command so it would look something like this http://puu.sh/sSqpD/9f39db4788.jpg or it's not overlapping anymore. I totally recommend the latter ofc.
  11. 01:19:419 (2,5) - Stack. Try to fix this blanket 01:19:419 (2,4) - and you'll be able to stack perfectly without disturbing the DS.
  12. 01:22:894 (3,1) - Naaahhh, this is very tricky for Normal. Don't do this. But well, I can't find a nice easy way to fix this so make sure to find it yourself. Anyway, I oblige you to change this.
  13. 01:36:248 (4) - Try to make the curve part blanket 01:34:419 (1) - 's body. http://puu.sh/sSqyo/20a89a9fe2.jpg it won't be visible in gameplay but lol, y not.
  14. 01:37:711 (2) - I hear sound at blue tick, maybe make this a 1/4 reverse slider?
  15. 01:42:651 (2,5) - The way they're overlapping is not really good imo, maybe try to move (5) like this http://puu.sh/sSqD9/da6c0197a9.jpg while keeping nice triangle pattern and changing its direction a bit for better flow.
  16. 01:45:029 (1) - Tip about spinner, don't directly put a spinner at big white tick. Precede it with a circle like so http://puu.sh/sSqH9/f822a3f2ac.jpg (you can start the spinner at blue tick or even yellow tick (1/8) at slower BPM like this for harder diff). That way, you can add finish hitsound to the circle and the big sound would be emphasized better. But well, it's not obligatory, especially for lower diff like this so you can keep. Feel free to apply tho.

Wow, I totally feel like modding rn
Good map overall ^^
I'll end this here for a while, I'll go check Hard (and maybe Insane) later.

Good luck for now :3

Ediiiittt
let's mod Hard~

[Hard]
SPOILER
  1. HP 7 is VERY high!!! Use 5 or 6. Considering the Insane is 7 and Normal is 4, maybe 5.5.
  2. I still see some blanket problems, better fix them~
  3. 00:09:425 (1,2) - Is the stack really necessary? Considering there's no really sound that suggest stacking, I think it's better to unstack them. Well, if you can figure out a nice place to unstack, at least stacking on top of 00:11:277 (3) - would be better.
  4. 00:15:721 (1) - Okay, I know you're trying to make some symmetrical rhythm with 00:14:240 (1) - but considering the sound is not symmetrical, I mean, there's guitar sound here 00:16:092 I think you better adapt to the sound by ending the slider there and adding a circle at white tick afterwards.
  5. 00:17:203 (1) - Well, there's no spinner gap rule for Hard so maybe you can end this spinner here 00:19:425 where the last guitar note was because ending it at where it is now don't really make sense imo. Some more suggestion, maybe you can make a lead up to the verse by adding a 1/4 slider here 00:19:795 to support the vocal.
  6. 00:23:077 (3,4) - Polarity stuff, try to watch this https://www.youtube.com/watch?v=53PkFLrK8Ws tl;dr, it would be better if you delete this slider 00:24:175 (4) - and then make reverse for (3) and add a note afterwards (if necessary) Or maybe you can use some trickier rhythm like this http://puu.sh/sSE6Q/11227837d9.jpg since this is Hard.
  7. 00:30:394 (6,7) - Unstack, people might mistake this as 1/4 pattern since you don't even stack 1/4 pattern.
  8. 00:39:175 (6) - There's a guitar and vocal sound here 00:39:541 that's very worth mapping but got ignored. Just end the slider there and add a circle afterwards.
  9. 00:51:980 (1,2) - It kinda weird that you cover these two vocal sound but not this one 00:51:797 It felt, incomplete or something. I suggest to cover that vocal note as well. You can simply add a circle or change the entire thing to 1/4 reverse slider. Personally I prefer the latter because not only it become simpler, but it would also differ from the drum note here 00:51:614 (4) - , but well, the entire thing is up to you~
  10. 00:53:809 (1,2,3,4) - Kinda weird pattern tbh... Either stack these three 00:53:809 (1,2,3) - entirely or separate them entirely. Don't separate only one and stack the other because they are one of a kind sound.
  11. 00:58:199 (1) - Maybe follow 00:57:102 (5) - 's shape for the part before red anchor to make it looks neater. Because currently it looks like bad overlap. http://puu.sh/sSExk/fd55d6c847.jpg I guess you get the idea.
  12. 00:59:663 (4,5) - Try to swap (ctrl+g) these two. I think it would be more fitting because it would cover the long vocal sound better and the bigger sound here 01:00:029 would be covered with circle instead of slider end thus emphasizing it better.
  13. 01:09:907 Ignored big white tick here. Honestly I prefer if this part is clickable so you might have to make a little rhythm change but I guess you're concentrating on vocal so at least use this slider 01:09:541 (6) - to emphasize it with making the big white tick land on red anchor. http://puu.sh/sSEJw/386653a73e.jpg something like that. But really, it's better if it's actually clickable.
  14. 01:15:760 (1,2) - Umm, maybe make this symmetrical? http://puu.sh/sSEOh/b524751c19.jpg
  15. 01:20:516 (6,1) - Same thing about 00:58:199 (1) -, follow (6)'s shape.
  16. 01:48:138 Well since this is Hard, I'll say this. Maybe consider adding another spinner here? Since there's still pretty long aftersound when the spinner ends. If you do, end the spinner here 01:49:053

Still good map
Take a little glance on the Insane and it seems good as well.
Soo good luck
And have a star
Topic Starter
Kirisakiii
sorry for the late reply! c:

[ Sharuresu ] wrote:

Hey NM from my queue

Normal
  1. 00:02:018 (2) - delete this please
  2. 00:03:499 (1) - delete nc im putting nc at the beginning of a new section? this one here has a larger emphasis on the music
  3. 00:05:351 (3) - nc same reason above^
  4. 00:06:462 (1) - delete nc ^
  5. 00:06:462 (1,1) - stack? better not for normal c:
  6. 00:17:203 - something like this should be better http://puu.sh/sL70n/f77bf44353.jpg I start it at 00:17:203 since thats where the music is so i dont think it should be there
  7. 00:54:541 (5,6) - slider here I like it this way? but I'll keep that in mind
  8. 01:17:224 (3) - ctrl g
  9. 01:17:224 (3) - stack? nah
  10. 01:22:894 (3) - end this slider on the blue tic and 01:23:443 - put a circle here
  11. 01:29:663 (4,2,3) - stack

    unreplied ones are fixed, thanks!

Hard
  1. 00:02:018 (2) - delete
  2. 00:06:462 (1,4) - stack rest of them are unstacked so nah
  3. 00:17:203 (1) - end the spinner at the red tic before 00:20:151 (1) - it would be too late for players to react to the sliders
  4. 00:54:541 (3,4) - ctrl g I prefer this way
  5. 00:58:199 (1) - try to follow the tail of this slider 00:57:102 (5) -
  6. 00:59:846 (5) - reverse fixed something here myself instead
  7. 01:05:699 (4) - ^ i dont think this is necessary
  8. 01:32:955 (6) - stack with the sliderend of 01:31:675 (3) - dont really like the idea of stacking here
  9. 01:38:077 (4) - delete this and move 01:37:529 (3) - on the white tic http://puu.sh/sL9Bh/70b9d043e3.jpg

    unreplied ones are fixed, thanks!

Yahuri's Novel
  1. 00:29:495 (2) - something like this should be better http://puu.sh/sL89D/8a77e5dc9f.jpg
  2. 00:32:422 (2) - ^

Good song : ) agree :)
thanks for the mod!
Topic Starter
Kirisakiii
sorry for the late reply! c:

kwk wrote:

hi,from Q

[Normal]
  1. Im not too well versed in the ranking criteria and guidelines but from what i know, if you don't have an easy difficulty, your normal difficulty should try to follow easy difficulty guidelines. So what i think you will have to change in your diff to reflect this would be to avoid stacked/overlapping notes and probably simplify a bit of the rhythm. working on it, thanks ;w;
  2. 00:06:462 (1) - fix blanket done?
  3. 00:33:138 (2) - delete this note to simplify rhythm? you don't have a note here 00:37:529 - or 00:38:992 - so no need to have that note imo ok
  4. 00:41:370 (3) - replace with note to simplify rhythm? you dont use this 1/4 slider elsewhere to represent similar sounds either ^
  5. 00:46:492 (1) - plays better if you ctrl+g since previous pattern built expectation that the next note would be below ^
  6. 01:05:516 (3) - delete note here since you dont have it here 01:28:931 - it would feel empty then, i changed around 01:28:931 instead similar to the rhythm at 01:05:516 (3,4,5,1)
  7. 01:35:516 (2,3) - i personally would simplify the rhythm further by just using a 1/1 slider here from start of (2) to start of (3) made it to a reverse slider c:
  8. 01:38:992 (4) - suggest you just use a 1/2 slider here starting on the white tick, since there is a pretty significant beat there. ok
[Hard]
  1. 00:25:638 (1,2,3,4) - a bit questionable with the stacking, since this can be tricky to read in conjunction with the AR fixed
  2. 00:51:797 - do believe you should map this instead of purely following the background, since its very dominant, being the sentence starter and significantly louder. hmm like this?
  3. 00:56:004 (2,3) - intentional dsing? whoops nope
  4. 01:12:285 (5,6,7,1,2,3,4,1,2,3,4,1) - i do like this bit but i think it would be better if you deleted (1) in each NC to tone down the intensity, and better reflect the music since there is no significant beat there. deleting (1) would feel empty and its more like im creating an emphasis there?
  5. 01:19:419 (3,4,5) - intentional dsing? nope again :9
  6. really like this diff~ gaspp// thank you ;v;
might want to fix volume conflict at 00:20:166 - on yahuri's diff still waiting for offset check ;w;

glgl
thanks for the mod! :D
Topic Starter
Kirisakiii
sorry for the late reply! ><

ProEzreal wrote:

Hello~ NM from my queue

General
  1. Audio preview time is not consistent on Yahuri's Novel.
  2. soft-hitfinish2.wav has a delay time of >=5ms hmm I remembered getting this file from the osu! library. hopefully this one works?
  3. First bpm line: should not be a time signature of 3/4. It should be 4/4 with the offset being 2388, or -576 if you want to map the guitar before it. Make sure you fix all the new combo patterns after.fixed the time signature, but I'm still confused about the right offset. I'll be using -576 for now. Still waiting for the offset check from the bpm q ;n;

Normal
  1. 00:00:902 - 00:20:151 - Volume seems a bit high for such a quiet section, try reducing to 30% or lower changed
  2. 00:02:018 (2) - no sound here, it really doesn't make sense in placing a circle here done
  3. 00:44:114 (2,5) - this overlap doesn't look really nice, you have a lot of space to use above the slider fixed
  4. 00:49:419 (1,3) - can we copy and paste so it looks the same? ^
  5. 00:55:272 (1) - the "whistles" on the tails sounds really awkward and doesn't follow the song. the correct use of the "whistles" would be to add them on the second and fourth white lines in a full measure. and those hitsounds should actually be claps but whatev still suck at hitsounds sorry ;w; will be working on it with Yahuri later on
  6. 01:45:029 (1) - would be nice if you could add a circle here for the loud finish in the back I like the idea of keeping the spinner this way

Hard
  1. same thing about volumes done
  2. 00:02:018 (2) - again, no sound here ^
  3. 00:14:240 (1,1) - I really don't understand why this has to be sv 0.5x, seems very confusing and unnecessary. softens that note?
  4. 00:15:721 (1) - why is the hitsound here different? seems pretty inconsistent just missed a whistle at the front
  5. 00:17:203 (1) - it would make more sense to pull this up to 00:19:425 - since there's actually a separate sound there instead of ending the spinner in the middle of a note I'm using the spinner as an end note
  6. fix hitsounds yep working on it

yahuri
  1. 00:30:044 (3,4) - the distance here and 00:32:970 (3,4) - here is different
    not bad

gl
thanks for the mod!
Topic Starter
Kirisakiii
sorry for the late reply! ><

hanyuu_nanodesu wrote:

Hi there hi :)
NM from my modding Q
Yay~ something from BSD ^^ hehe ^^

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[General]
SPOILER
  1. Consider to add an Easy. This song is short, it wouldn't be much trouble. And it would make a better diff spread so it would increase the quality of the mapset. I'll consider it _(:3 」∠ )_

[Normal]
SPOILER
  1. 00:00:907 (1,2) - tl;dr, fix blanket. If you're not sure how to, read next :arrow: . As you can see here, this is a perfect pattern for blanket and I see you're attempting to do blanket here. But it still imperfect. The trick to make the perfect blanket is to use blanketed note's approach circle as a guide. 00:02:018 (2) - for this case. In your current pattern, you can see that the slider body is not following the approach circle perfectly, take a look http://puu.sh/sSpn8/cb1def4ded.jpg that's why the blanket seems imperfect. First step to perfect it, you can use 25% playback rate so you can place the approach circle in such a way that it would be easier to follow it, look here : http://puu.sh/sSpvA/89713ae1dd.jpg Next step, you can adjust the anchors so the slider body would coincide with the approach circle, like so : http://puu.sh/sSpz2/cd4b942a21.jpg And voila, a perfect blanket. Repeat for another blanket pattern like 00:04:240 (2,3) - 00:05:351 (3,1) - and so on because they also seemed imperfect. You can manipulate the note position like ctrl+g-ing it or adding a note to create an approach circle guide. Just be creative ^^ turned out I had to change a bit here since I removed a note few mods ago but thanks for the tips :D
  2. 00:19:795 (1) - Warning, spinner gap. I read a new rules that say that there's must be min 2 empty beat after a spinner at Normal for a recovery. Because of this note, the gap you have rn is only 1 and a half beat. I suggest to just remove this note since it don't really cover an important sound. had time signature issue so I guess its okay now? //I used to not have a spinner here tho but some suggested to put in so im just honestly confused lol
  3. 00:24:541 (2,1) - They are almost touching, it doesn't look good. I suggest to move 00:26:004 (1) - a bit higher while maintaining the DS http://puu.sh/sSpNO/60b0907421.jpg would look much better. Don't forget to DS next notes. fixed!
  4. 00:33:138 (2) - I don't think this note is necessary because there's barely any sound there. Maybe just remove it? ^
  5. 00:33:321 (3) - I think it would flow much better if this curved another way http://puu.sh/sSpXa/af373c33e4.jpg but well, you'll have to do some modification for next notes. Let me guide you. First, make sure (3)'s tail still land perfectly on top of 00:34:785 (1) - 's head http://puu.sh/sSpYC/333d10d445.jpg Next, place (4) and (5) like this http://puu.sh/sSq18/e9358ffcd9.jpg try to maintain triangle and blanket pattern for extra plus on looks ;) Last, curve 00:34:785 (1) - so it would blanket 00:34:053 (4) - and tadaah. since I have already removed 00:33:138's note from a couple of mods back, I've made my own modifications :D
  6. 00:41:187 There's a pretty big drum sound that you ignored here. You can add a note to cover it but it might be too much note for Normal tho because the next pattern is pretty tricky as well. Or maybe, you can end 00:40:638 (2) - there so the tail would cover the sound, but it would be no longer covering vocal. Well, choose your own way. wow I completely missed that. hope this one works!
  7. 01:09:907 (1,3) - This don't look like blanket pattern but I think you better blanket it, lol. changed a lot here few mods back. cant remember if it is a blanket pattern or nah :v
  8. 01:12:468 (6,1) - Well I don't know if you have another stacked 1/2 pattern before, but I think this is the first one, the other is 1/4 pattern, so maybe player will think of this as another 1/4 pattern... It also downbeat so stacking would reduce the emphasize. Maybe you better unstack them. But well, it's no big deal, you still can keep this. stacking helps emphasize it imo so I'll keep it
  9. 01:13:931 Add circle to cover vocal? It also be a nice lead up to 01:14:297 (2) - sure
  10. 01:17:955 (4,2) - They are overlapping and it's not a good thing. There's two option, move (4) somewhere like this http://puu.sh/sSqmR/0860257c04.jpg withe extra perk that it make better flow but you will have to go through DS-ing hell, or rotate this entire thing 01:19:419 (2,3,4) - with ctrl+shift+R command so it would look something like this http://puu.sh/sSqpD/9f39db4788.jpg or it's not overlapping anymore. I totally recommend the latter ofc. fixed!
  11. 01:19:419 (2,5) - Stack. Try to fix this blanket 01:19:419 (2,4) - and you'll be able to stack perfectly without disturbing the DS. whoops. missed that one
  12. 01:22:894 (3,1) - Naaahhh, this is very tricky for Normal. Don't do this. But well, I can't find a nice easy way to fix this so make sure to find it yourself. Anyway, I oblige you to change this. fixed! //hopefully
  13. 01:36:248 (4) - Try to make the curve part blanket 01:34:419 (1) - 's body. http://puu.sh/sSqyo/20a89a9fe2.jpg it won't be visible in gameplay but lol, y not. again, changed a lot few mods back lol thanks anyway XD
  14. 01:37:711 (2) - I hear sound at blue tick, maybe make this a 1/4 reverse slider? I'll keep it this way since its Normal :3
  15. 01:42:651 (2,5) - The way they're overlapping is not really good imo, maybe try to move (5) like this http://puu.sh/sSqD9/da6c0197a9.jpg while keeping nice triangle pattern and changing its direction a bit for better flow. ok
  16. 01:45:029 (1) - Tip about spinner, don't directly put a spinner at big white tick. Precede it with a circle like so http://puu.sh/sSqH9/f822a3f2ac.jpg (you can start the spinner at blue tick or even yellow tick (1/8) at slower BPM like this for harder diff). That way, you can add finish hitsound to the circle and the big sound would be emphasized better. But well, it's not obligatory, especially for lower diff like this so you can keep. Feel free to apply tho. I'll keep it this way :3

Wow, I totally feel like modding rn
Good map overall ^^ yay \>///</
I'll end this here for a while, I'll go check Hard (and maybe Insane) later.

Good luck for now :3

Ediiiittt
let's mod Hard~

[Hard]
SPOILER
  1. HP 7 is VERY high!!! Use 5 or 6. Considering the Insane is 7 and Normal is 4, maybe 5.5.
  2. I still see some blanket problems, better fix them~ fixed!
  3. 00:09:425 (1,2) - Is the stack really necessary? Considering there's no really sound that suggest stacking, I think it's better to unstack them. Well, if you can figure out a nice place to unstack, at least stacking on top of 00:11:277 (3) - would be better. ^
  4. 00:15:721 (1) - Okay, I know you're trying to make some symmetrical rhythm with 00:14:240 (1) - but considering the sound is not symmetrical, I mean, there's guitar sound here 00:16:092 I think you better adapt to the sound by ending the slider there and adding a circle at white tick afterwards. not for symmetrical purposes lol but ok
  5. 00:17:203 (1) - Well, there's no spinner gap rule for Hard so maybe you can end this spinner here 00:19:425 where the last guitar note was because ending it at where it is now don't really make sense imo. Some more suggestion, maybe you can make a lead up to the verse by adding a 1/4 slider here 00:19:795 to support the vocal. again, it was a time signature issue so maybe this would be okay :3
  6. 00:23:077 (3,4) - Polarity stuff, try to watch this https://www.youtube.com/watch?v=53PkFLrK8Ws tl;dr, it would be better if you delete this slider 00:24:175 (4) - and then make reverse for (3) and add a note afterwards (if necessary) Or maybe you can use some trickier rhythm like this http://puu.sh/sSE6Q/11227837d9.jpg since this is Hard. hmm i did a thing here hopefully this works :p
  7. 00:30:394 (6,7) - Unstack, people might mistake this as 1/4 pattern since you don't even stack 1/4 pattern. there are similar patterns later on so i dont think its necessary
  8. 00:39:175 (6) - There's a guitar and vocal sound here 00:39:541 that's very worth mapping but got ignored. Just end the slider there and add a circle afterwards. fixed!
  9. 00:51:980 (1,2) - It kinda weird that you cover these two vocal sound but not this one 00:51:797 It felt, incomplete or something. I suggest to cover that vocal note as well. You can simply add a circle or change the entire thing to 1/4 reverse slider. Personally I prefer the latter because not only it become simpler, but it would also differ from the drum note here 00:51:614 (4) - , but well, the entire thing is up to you~ ^
  10. 00:53:809 (1,2,3,4) - Kinda weird pattern tbh... Either stack these three 00:53:809 (1,2,3) - entirely or separate them entirely. Don't separate only one and stack the other because they are one of a kind sound. I kinda like whats going on here tbh but I'll keep that in mind
  11. 00:58:199 (1) - Maybe follow 00:57:102 (5) - 's shape for the part before red anchor to make it looks neater. Because currently it looks like bad overlap. http://puu.sh/sSExk/fd55d6c847.jpg I guess you get the idea. yepp
  12. 00:59:663 (4,5) - Try to swap (ctrl+g) these two. I think it would be more fitting because it would cover the long vocal sound better and the bigger sound here 01:00:029 would be covered with circle instead of slider end thus emphasizing it better. changed the rhythm here few mods back, following 00:56:736 (4,5,6)
  13. 01:09:907 Ignored big white tick here. Honestly I prefer if this part is clickable so you might have to make a little rhythm change but I guess you're concentrating on vocal so at least use this slider 01:09:541 (6) - to emphasize it with making the big white tick land on red anchor. http://puu.sh/sSEJw/386653a73e.jpg something like that. But really, it's better if it's actually clickable. changed this bit my way ><
  14. 01:15:760 (1,2) - Umm, maybe make this symmetrical? http://puu.sh/sSEOh/b524751c19.jpg ok
  15. 01:20:516 (6,1) - Same thing about 00:58:199 (1) -, follow (6)'s shape. done
  16. 01:48:138 Well since this is Hard, I'll say this. Maybe consider adding another spinner here? Since there's still pretty long aftersound when the spinner ends. If you do, end the spinner here 01:49:053 nahh it wouldnt be long enough and itll risk breaking combo

Still good map ;w;/
Take a little glance on the Insane and it seems good as well.
Soo good luck
And have a star
thanks for your mod! and your star! ><
WildCry
Hi° NM from my modding queue...

Easy
01:01:983 (3,4) - fix distance
01:13:324 (2,3) - here to



Normal
01:04:178 (2,3) - fix distance
01:05:641 (3,4) - same

Good diff's very well made.



Hard
00:59:056 (5,6) - improve this blanket



Yahuri's Novel
Anything to say great diff!


Great beatmap!,i will leave something here.
Topic Starter
Kirisakiii

WildCry wrote:

Hi° NM from my modding queue...

Easy
01:01:983 (3,4) - fix distance fixed
01:13:324 (2,3) - here to ^



Normal
01:04:178 (2,3) - fix distance no problems there? I moved it around tho
01:05:641 (3,4) - same same thing

Good diff's very well made.
thanks!


Hard
00:59:056 (5,6) - improve this blanket done



Yahuri's Novel
Anything to say great diff!


Great beatmap!,i will leave something here. thanks!
thanks for the mod! :)
Yahuri
whoop
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54483
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Namae wo Yobu yo
TitleUnicode:名前を呼ぶよ
Artist:Luck Life
ArtistUnicode:ラックライフ
Creator:Kirisakiii
Version:Yahuri's Novel
Source:文豪ストレイドッグス
Tags:yahuri bungou stray dogs ending spring 2016
BeatmapID:1152439
BeatmapSetID:484412

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,-950,"Namae Wo Yobu Yo.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo3 : 181,106,255
Combo4 : 255,145,255
Combo5 : 255,125,125
Combo6 : 255,106,181
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Title:Namae wo Yobu yo
TitleUnicode:名前を呼ぶよ
Artist:Luck Life
ArtistUnicode:ラックライフ
Creator:Kirisakiii
Version:Yahuri's Novel
Source:文豪ストレイドッグス
Tags:yahuri bungou stray dogs ending spring 2016
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116,256,75153,6,0,L|96:182,1,75,6|0,0:0|0:0,0:0:0:0:
217,170,75519,2,0,P|232:203|236:240,1,75,2|0,0:0|0:0,3:0:0:0:
144,372,75885,1,8,0:0:0:0:
263,359,76068,1,2,0:0:0:0:
116,256,76251,2,0,P|81:270|53:295,1,75,8|0,0:0|0:0,3:0:0:0:
235,241,76617,5,6,0:0:0:0:
315,103,76800,1,4,3:0:0:0:
157,104,76983,1,4,3:0:0:0:
316,196,77165,5,6,0:0:0:0:
236,58,77348,1,2,0:0:0:0:
158,195,77531,1,4,3:0:0:0:
315,103,77714,2,0,P|324:66|321:28,1,75,4|0,3:0|0:0,3:0:0:0:
235,241,78080,6,0,L|255:315,1,75,6|0,0:0|0:0,0:0:0:0:
375,314,78446,2,0,P|371:276|356:242,1,75
216,169,78812,2,0,P|219:206|234:240,2,75,8|0|0,0:0|0:0|0:0,0:0:0:0:
274,63,79361,1,2,0:0:0:0:
335,166,79544,5,0,0:0:0:0:
216,169,79726,1,2,0:0:0:0:
274,63,79909,2,0,P|310:56|347:60,1,75,2|0,0:0|0:0,0:0:0:0:
254,231,80275,2,0,P|229:202|215:168,1,75,8|0,0:0|0:0,0:0:0:0:
412,161,80641,2,0,P|399:196|376:225,1,75
274,63,81007,6,0,B|225:55|225:55|181:78|181:78|131:73,1,150,2|0,0:0|0:0,0:0:0:0:
57,159,81556,1,0,0:0:0:0:
222,232,81739,2,0,L|294:244,1,75,8|0,0:0|0:0,0:0:0:0:
248,112,82104,1,0,0:0:0:0:
109,254,82287,1,8,0:0:0:0:
130,72,82470,5,0,0:0:0:0:
222,232,82653,1,2,0:0:0:0:
57,159,82836,2,0,L|-14:139,1,75,2|0,0:0|0:0,0:0:0:0:
109,254,83202,2,0,B|208:280|208:280|166:303,1,150,8|0,0:0|0:0,0:0:0:0:
64,365,83751,1,0,0:0:0:0:
57,159,83934,6,0,L|77:85,1,75,2|0,0:0|0:0,0:0:0:0:
197,86,84300,2,0,P|193:124|178:158,1,75
38,231,84665,2,0,P|41:194|56:160,1,75,8|0,0:0|0:0,0:0:0:0:
178,157,85031,1,0,0:0:0:0:
217,271,85214,1,2,0:0:0:0:
292,119,85397,5,0,0:0:0:0:
331,233,85580,1,2,0:0:0:0:
178,157,85763,2,0,P|143:144|106:142,1,75,2|0,0:0|0:0,0:0:0:0:
169,327,86129,2,0,P|198:302|217:270,1,75,8|0,0:0|0:0,0:0:0:0:
23,230,86495,2,0,P|30:266|48:298,1,75
178,157,86861,6,0,B|210:133|249:137|249:137|280:115|319:118,1,150,2|0,0:0|0:0,0:0:0:0:
437,139,87409,1,0,0:0:0:0:
315,239,87592,2,0,L|242:258,1,75,8|0,0:0|0:0,0:0:0:0:
63,189,87958,1,0,0:0:0:0:
170,352,88141,1,8,0:0:0:0:
178,157,88324,5,0,0:0:0:0:
56,310,88507,1,2,0:0:0:0:
242,258,88690,2,0,L|315:239,1,75,2|0,0:0|0:0,0:0:0:0:
178,157,89056,5,8,0:0:0:0:
307,360,89239,1,0,0:0:0:0:
324,118,89422,2,0,B|313:81|313:81|287:53,1,75
288,255,89787,6,0,B|283:225|308:199|308:199|302:182|302:182|331:146|324:118,1,150,6|0,0:0|0:0,0:0:0:0:
92,53,90519,2,0,P|77:87|74:124,1,75,8|0,0:0|0:0,0:0:0:0:
109,240,90885,1,0,0:0:0:0:
191,152,91068,6,0,L|262:132,1,75,2|0,0:0|0:0,0:0:0:0:
347,46,91434,1,2,0:0:0:0:
379,162,91617,2,0,L|450:142,1,75,2|0,0:0|0:0,0:0:0:0:
461,314,91983,2,0,P|445:280|441:243,1,75,8|0,0:0|0:0,0:0:0:0:
358,91,92348,2,0,P|374:125|378:162,1,75
256,285,92714,6,0,B|210:285|189:256|189:256|193:222|233:198,1,150,2|8,0:0|0:0,0:0:0:0:
358,91,93263,1,8,0:0:0:0:
327,266,93446,2,0,P|291:280|254:284,1,75,8|0,0:0|0:0,0:0:0:0:
358,91,93812,6,0,B|404:91|425:120|425:120|421:154|381:178,2,150,4|0|2,0:0|0:0|0:0,0:0:0:0:
66,300,94909,1,8,0:0:0:0:
262,314,95092,1,8,0:0:0:0:
111,189,95275,1,0,0:0:0:0:
158,377,95458,1,0,0:0:0:0:
231,198,95641,6,0,B|231:162|219:123|219:123|227:81|253:58,1,150,6|0,0:0|0:0,0:0:0:0:
339,144,96190,1,0,0:0:0:0:
354,285,96373,2,0,B|345:250|323:215|323:215|339:144,1,150,8|0,0:0|0:0,0:0:0:0:
443,205,96922,1,0,0:0:0:0:
493,337,97104,6,0,B|476:305|445:277|445:277|454:236|443:205,1,150,2|2,0:0|0:0,0:0:0:0:
443,85,97653,1,0,0:0:0:0:
354,285,97836,2,0,B|345:250|323:215|323:215|339:144,1,150,8|0,0:0|0:0,0:0:0:0:
443,85,98385,1,0,0:0:0:0:
231,198,98568,6,0,B|231:162|219:123|219:123|227:81|253:58,1,150,2|2,0:0|0:0,0:0:0:0:
353,284,99300,1,8,0:0:0:0:
110,112,99665,1,8,0:0:0:0:
231,198,99848,1,8,0:0:0:0:
66,302,100031,5,6,0:0:0:0:
383,135,101495,6,0,B|382:104|361:81|361:81|331:75|303:90,1,120,6|0,0:0|0:0,0:0:0:0:
128,135,102044,2,0,B|129:104|150:81|150:81|180:75|208:90,1,120,6|0,0:0|0:0,0:0:0:0:
349,247,102592,2,0,B|311:303|256:319|256:319|198:302|164:247,1,240,4|4,0:0|3:0,0:0:0:0:
256,85,103690,5,8,0:0:0:0:
349,247,103873,1,4,0:3:0:0:
163,246,104056,1,4,0:3:0:0:
256,192,104422,5,6,0:0:0:0:
256,192,104604,12,0,107348,0:0:0:0:

version: full-hitsounded

fix the hitsounds on ur diffs btw
Topic Starter
Kirisakiii

Yahuri wrote:

fix the hitsounds on ur diffs btw
already did, just late to update =w= thanks for the hitsound update btw!
PotatoJA
hi from #modreq

Small Mod
[Hard]
01:15:153 (1,1,2,3,4,5) - make as one combo

[Yahuri's Novel]
01:01:617 (4) - this placement feels weird imo, maybe a little higher? stack it with 01:00:885 (2)'s start point
GL :v
Topic Starter
Kirisakiii

PotatoJA wrote:

hi from #modreq

[Hard]
01:15:153 (1,1,2,3,4,5) - make as one combo done

GL :v
lol thanks for the short mod =w=
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