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goreshit - fleshbound

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Total Posts
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Topic Starter
Vell
This beatmap was submitted using in-game submission on Sonntag, 5. Februar 2017 at 01:23:56

Artist: goreshit
Title: fleshbound
Tags: rituals breakcore ambient hardcore speedcore Darky1
BPM: 197
Filesize: 12775kb
Play Time: 06:06
Difficulties Available:
  1. martyr (6,31 stars, 1888 notes)
Download: goreshit - fleshbound
Information: Scores/Beatmap Listing
---------------
WARNING
VERY fast flashing at 03:00:344 and 04:07:349 - in the storyboard, watch with caution.

redl: 1/30/2017

Big thanks to Darky1 for the sb!

Background illustrated by cinkai
-sandAI
m4mmm

mumd
00:39:024 (1) - this section along with the ones similar to this I think should have brighter combo colors, not like the reds in the kiai but since you change colors for each section this should be a bit more intense i guess

01:39:939 (9) - why not have a break here? there is actually nothing in the background like the previous breaks so why not

03:02:679 (1,2) - maybe unstack because it isnt separated by 1/2 a beat

03:03:999 (1) - this section is rly quiet

03:19:836 (1) - rly sudden change in volume, maybe add some volume increases before it so it is gradual

04:07:349 (1) - maybe have the break start closer to this spinner

04:48:770 (1,2,3,4,5) - this is sick :D

05:11:461 (2,3,4,5,6) - maybe curve this the other way around so it flows into the next slider better (pretty sure this is consistent with ur map so it would probably be better not to change it)

05:47:248 (1) - the loop looks a lot dirtier than the other slider loops


General thing about your sliders :

This is me being really picky but you had the same slider shapes through the green and blue section all the way into the kiais. I like the consistency but I think the kiais could use more sharper sliders to really show the intensity

sorry for short mod, this map is really clean.
Topic Starter
Vell

-Vanilla wrote:

m4mmm

mumd
00:39:024 (1) - this section along with the ones similar to this I think should have brighter combo colors, not like the reds in the kiai but since you change colors for each section this should be a bit more intense i guess tried making them brighter but then they just didnt really go well with the dark and gloomy background so Ill keep them like this

01:39:939 (9) - why not have a break here? there is actually nothing in the background like the previous breaks so why not if I put a break here the breakarrows will appear and the interfaces fades in and out etc. for this short amount of time which I feel like breaks the silence of this part and the feel of 'the calm before the storm'

03:02:679 (1,2) - maybe unstack because it isnt separated by 1/2 a beat hmm true

03:03:999 (1) - this section is rly quiet increased volume to 60%

03:19:836 (1) - rly sudden change in volume, maybe add some volume increases before it so it is gradual rebalanced the entire section

04:07:349 (1) - maybe have the break start closer to this spinner wanted to have this delay for the break here as a moment of relieve effect after such an intense part and then letting the actual break start at the pitch change

04:48:770 (1,2,3,4,5) - this is sick :D

05:11:461 (2,3,4,5,6) - maybe curve this the other way around so it flows into the next slider better (pretty sure this is consistent with ur map so it would probably be better not to change it) yea the flow from 05:11:309 (1) to 05:11:461 (2) will be bad then

05:47:248 (1) - the loop looks a lot dirtier than the other slider loops I intended this to be a bit more unclean as a change opposed to the other loops and Im just kinda bad at coming up with original sliderart, maybe Ill redo this one later


General thing about your sliders :

This is me being really picky but you had the same slider shapes through the green and blue section all the way into the kiais. I like the consistency but I think the kiais could use more sharper sliders to really show the intensity making them too sharp wouldnt really look good imo, the idea sounds nice but Id have to remove / reconsider every blanket I did with the 1/4 sliders so Id prefer to leave it like this. the higher spacing and note densitiy should be enough to emphasize the intense parts well

sorry for short mod, this map is really clean.
Thanks alot and also for the star!
Avena
IRC mod~
SPOILER
19:17 Priti: OK BOI
19:17 *Priti is editing [http://osu.ppy.sh/b/1131747 goreshit - fleshbound [martyr]]
19:18 Vell: Im still testing around with the 1/8 sliderstreams if I can make them not shitty looking and flow well with the rest but Im having a hard time with that
19:18 Priti: 01:39:329 (1,2,3,4,5,6,7,8,9) - Make this start higher up and more to the right but have it as a stream going downwards
19:18 Priti: http://osu.ppy.sh/ss/6631880
19:18 Priti: It fits the mood idk why
19:19 Vell: yea wanted to do something else with these anyway but didnt really know what
19:19 Priti: 01:59:430 (1,1,2,1,2) - should be
19:19 Priti: 1 2 1 2 1
19:19 Priti: not 1 1 2 1 2
19:20 Priti: like, as for the combos
19:20 Priti: 02:00:801 (1) - remove nc
19:20 Priti: lmk when you're done
19:21 Vell: I think looking at the 1 that is stacked looks better than hiding them behind a 2
19:21 Vell: removed the nc tho
19:21 Priti: 02:01:258 (1) - shorten by 1 repeat and add a circle on 02:01:867 - x:120 y:325
19:21 Priti: and make that the start of the combo
19:21 Priti: also add a finish there
19:22 Priti: this is done to add impact
19:22 Vell: done
19:23 Priti: 02:16:182 (7,1) - Looks a bit iffy, either make them overlap more or not overlap at all
19:23 Vell: gonna overlap them more cause I want the spacing between 8 and the slider a bit high
19:23 Priti: okie :3
19:24 Priti: OK NOW LISTEN CLOSELY
19:24 Priti: Here's my suggestion:
19:24 Priti: 03:02:019 (3) - make this 1/4
19:24 Priti: 03:02:171 - 3/4 slider
19:24 Priti: 03:02:476 - 2/3 slider
19:25 Priti: also the 2/3 needs to have higher SV
19:25 Priti: or instead of 2/3 make a 1/12 repeat
19:26 Vell: k, will see how Im gonna arrange them later
19:27 Priti: 03:03:694 (1) - unneeded nc imo
19:27 Priti: 03:24:100 (1,2,3,4,5,6,7,8,9) - make a wavy stream instead
19:28 Vell: k and k
19:28 Priti: ctrl g 03:23:491 (1) -
19:29 Priti: http://osu.ppy.sh/ss/6631959
19:29 Priti: 03:24:786 (1) - odd snapping?
19:29 Priti: 03:27:451 - 03:28:212 - spinner for the scream
19:30 Vell: dunno want to have a spinner here and starting it on the white tick would feel weird cause of the stream
19:30 Vell: or that works too
19:30 Priti: no i mean like
19:30 Priti: the start is ok
19:30 Priti: the ending though?
19:30 Priti: i do that a lot
19:30 Priti: circle on white spinner on blue
19:30 Priti: since spinners don't have intial impact it's ok
19:31 Vell: no its snapped to where the stretched sound suddenly stops
19:31 Priti: oh ok
19:31 Priti: ok right
19:31 Vell: not my fault he puts it on an 1/8 lol
19:31 Priti: nono you're right
19:32 Priti: 04:05:979 (4) - To reflect the intensity, make these streams a bit more spaced
19:32 Priti: x0.9 would be good
19:33 Vell: k
19:33 Priti: 04:07:349 (1) - This needs to be remapped, I have an AMAZING idea for this, i'll do it myself after we're doing applying, is that ok by you?
19:33 Priti: since I need to toy with hitsounding a ton there
19:33 Vell: you can let you try sure
19:33 Vell: I*
19:33 Priti: ok
19:34 Priti: 04:30:192 (1) - no need for nc again
19:34 Vell: actually I wanted to have these to show a bit of color variety on these small parts where I used the color ncs
19:34 Priti: 04:47:248 (8) - shorten and add a circle on the big white again yada yada yada you know what i mean
19:34 Vell: to show that the song seems to start like normal but slowly fades slower a bit
19:34 Priti: okie
19:35 Priti: 05:05:217 (1) - wrong color looping, should be olive green
19:35 Priti: 05:06:740 (4) - shorten add circle yada yada
19:35 Priti: 05:26:232 (8) -
19:35 Priti: 05:27:831 (1) - please make this a slow slider, it doesn't fit a SPIN
19:36 Priti: 05:42:375 (1,1) - odd overlap but i have no idea how to fix it
19:36 Priti: also don't forget the HR test
19:36 Vell: I dont think a slow slider will fit their after that final stream because players would have to slow down so suddenly without the song actually slowing down that fast
19:36 Priti: oh
19:36 Priti: you're right
19:36 Priti: shorten the spinner and add a slider then
19:37 Priti: 05:30:040 - up to here
19:37 Priti: 05:30:192 - slider from here
19:37 Vell: k
19:37 Priti: also i'm afraid 15% is unrankable
19:37 Priti: keep it as 15% for slidertails and sliderticks
19:37 Priti: but you need at least 30% of the clicked notes
19:37 Vell: oh ok
19:38 Priti: anyways lmk when you update, i'll do the fix
[ Drop ]
martyr

01:39:939 - Break here?
03:22:273 - add a note here?
2 spooky 4 a full mod ;w;(this map is 2 good 2 mod)
i'll give this map a star when i've www
GL :)
Topic Starter
Vell

[ Drop ] wrote:

martyr

01:39:939 - Break here?nah, see p/5624073
03:22:273 - add a note here? yes
2 spooky 4 a full mod ;w;(this map is 2 good 2 mod)
i'll give this map a star when i've www
GL :)
thanks!
Szarlotek
goreshit song mapped by someone else than grumd that is actually good.

exquisite.
Smokeman
:ghost: N E V E R T O O L A T E F O R H A L L O W E E N :ghost:

ay this is pretty good. But i feel like it needs some more variety regarding the stream shapes in the red parts.

μάρτυς

00:19:227 (1,2,3,4) - As the first stream of the map you could make an exception and let it slowly buidl-up spacing aswell. (jsut slightly https://puu.sh/swaz8/83be521540.png)
00:28:669 (7,8,9) - the stacking 00:28:974 (8,9) - is fine but mb you should try out stacking 00:28:974 (8) - on the head of 00:28:669 (7) - or smth like that. the sound of the slider is similar to the two notes (its even more intense on the notes imo) so having the same movemnt direction similar and also repeated feels like a better way to emphasise.
01:02:171 (1,2,3,4) - this implies a repeating pattern, but only 01:02:324 (2,3,4) - have similar sounds. Mb put 4 over here or smth idunno https://puu.sh/swaWH/6f9fe3dc42.png
01:22:882 (1,1,1) - When you hit the note and the pause kicks in, the playfield lits up a bit. When you play on 100% dim you get a wierd double light up effect. (Check it out for yourself and you'll see what i mean). Mb move the pause start a bit fuurther back or the adjust the Sb. (unless it intended lol)
01:44:963 (2) - https://puu.sh/swbxX/ed0c898a82.png for the visual flow ;)
01:45:725 (1,2) - you could make those linear. (unless you want to go for the full curve aesthetic which is fine lel)
01:56:080 (2) - You could ctr+j this if you'd like it to flow visually bettwe to the next object.
02:00:649 - have this clickable? It felt kinda wierd to movetowards 02:00:801 (3) - since i didnt know when the slider repeat would end ):
02:33:542 (1,2,1,2,1,2) - I feel like you could be a bit more consistent with the spacing between the slider heads. 02:33:542 (1,2) - is cool and 02:33:999 (1,2) - is liek half as cool :<
02:49:456 (4,5,6,7,8,9,10) - mb i am missing it something important here but i cant see(hear) why you would space this lower than the rest.
03:00:344 (1,1,2,3,4,5) - nice SB :eyes: :gun: xD
03:26:994 - what happened with the SB here. Mb Start the at reverse approachcircle in the middle of the playfield. Or on 03:28:364 (1) - so that flash thingy is over the first object. Ah Its the spooky grills okokok.
04:42:984 (2,3,4) - would be cooler if instead you slowly slowly decreased the sv after every 2 sliders after 04:34:151 (1) - so it becomes only noticable when you look at the whole thing. You have 16 pairs of sliders which mean you could go down by by 0.01 after every pair you'd get down from 0.65 to 0.5. (man it fits way to vell come on :^) ) https://puu.sh/swcNy/91c6d21e22.png.
04:43:897 - and if you liked that one you cold let it grow again here (but faster no int 0.1 steps and shit). but wouldnt make much of a difference cause you dont have that many sliders to get the intended effect.

ay hit me up if what i wrote their doesnt make sense
k?thx,bye!
Topic Starter
Vell
SPOILER

Smokeman wrote:

00:19:227 (1,2,3,4) - As the first stream of the map you could make an exception and let it slowly buidl-up spacing aswell. (jsut slightly https://puu.sh/swaz8/83be521540.png) yeeeaaah
00:28:669 (7,8,9) - the stacking 00:28:974 (8,9) - is fine but mb you should try out stacking 00:28:974 (8) - on the head of 00:28:669 (7) - or smth like that. the sound of the slider is similar to the two notes (its even more intense on the notes imo) so having the same movemnt direction similar and also repeated feels like a better way to emphasise. yeaaah Im still unsure about this it does play fine if you actually bother to follow the slider but since slider leniency is a thing some people might just not do that and then it plays kinda weird. will make it as you suggested and then look for further opinions on it
01:02:171 (1,2,3,4) - this implies a repeating pattern, but only 01:02:324 (2,3,4) - have similar sounds. Mb put 4 over here or smth idunno https://puu.sh/swaWH/6f9fe3dc42.png yeeeeeah
01:22:882 (1,1,1) - When you hit the note and the pause kicks in, the playfield lits up a bit. When you play on 100% dim you get a wierd double light up effect. (Check it out for yourself and you'll see what i mean). Mb move the pause start a bit fuurther back or the adjust the Sb. (unless it intended lol)
01:44:963 (2) - https://puu.sh/swbxX/ed0c898a82.png for the visual flow ;) yeeeeeeah
01:45:725 (1,2) - you could make those linear. (unless you want to go for the full curve aesthetic which is fine lel) nah, I have made pretty much every other slider for these sounds curved so making those linear would completely break the consistency
01:56:080 (2) - You could ctr+j this if you'd like it to flow visually bettwe to the next object. nah this is fine
02:00:649 - have this clickable? It felt kinda wierd to movetowards 02:00:801 (3) - since i didnt know when the slider repeat would end ): nah making this clickable would take away impact from 02:01:867 - and similar since this part is supposed to be a builddown
02:33:542 (1,2,1,2,1,2) - I feel like you could be a bit more consistent with the spacing between the slider heads. 02:33:542 (1,2) - is cool and 02:33:999 (1,2) - is liek half as cool :< yeeeeaah increased the spacing as far as I could same with 02:34:456 (1,2,3) -
02:49:456 (4,5,6,7,8,9,10) - mb i am missing it something important here but i cant see(hear) why you would space this lower than the rest. the decrease in spacing is supposed to emphasize the inconsistency of this specific part in 'those' kind of sections and I wanted to make it look stacked to visually emphasize the intensity I wanted to go for while making this inconstency which I did only here because there is this very prominent high pitched stutter so I wanted to make the player feel this intensity more by draining him of more stamina with the stream instead of the regular pattern I do in these parts
03:00:344 (1,1,2,3,4,5) - nice SB :eyes: :gun: xD
03:26:994 - what happened with the SB here. Mb Start the at reverse approachcircle in the middle of the playfield. Or on 03:28:364 (1) - so that flash thingy is over the first object. Ah Its the spooky grills okokok.
04:42:984 (2,3,4) - would be cooler if instead you slowly slowly decreased the sv after every 2 sliders after 04:34:151 (1) - so it becomes only noticable when you look at the whole thing. You have 16 pairs of sliders which mean you could go down by by 0.01 after every pair you'd get down from 0.65 to 0.5. (man it fits way to vell come on :^) ) https://puu.sh/swcNy/91c6d21e22.png. yeeeeeeah
04:43:897 - and if you liked that one you cold let it grow again here (but faster no int 0.1 steps and shit). but wouldnt make much of a difference cause you dont have that many sliders to get the intended effect. nah that would require me to completeley change this buildup in order for this effect to be noticable and Id not like to do that

ay hit me up if what i wrote their doesnt make sense
k?thx,bye!

thank you!
Vivyanne
call me if u ever need me on this map

this map looks rly dank yo
- Frontier -

Vell wrote:

good day, trying NM
[Storyboard]
  1. 02:21:968 - HoleInWhite.png xD
  2. 03:48:466 - ^

[martyr]
  1. 00:48:618 (7) - maybe ctrl+g this? more flow i think see how different
  2. 04:07:349 (1) - why you don't make like 03:00:344 - this part? since they're same rhythm.

good map. don't give me kd if this useless
good luck
Topic Starter
Vell

- Frontier - wrote:

Vell wrote:

good day, trying NM

[martyr]
  1. 00:48:618 (7) - maybe ctrl+g this? more flow i think see how different agree
  2. 04:07:349 (1) - why you don't make like 03:00:344 - this part? since they're same rhythm. the transition into the static noise is much more abrupt here and doing something like the first one again would throw players off after such an intense part, although do I agree that I would like to have something else than the spinner so I will test around and try to find a way to go with

good map. don't give me kd if this useless
good luck
thank you!
Kynan
What a masterpiece, pls rank <3
grumd
with mappers like this i can die in peace knowing there will be people who can map good goreshit maps

i'm passing my crown to you, go forward!

good shit
Topic Starter
Vell
Holy, thank you all so much for the support! It means alot to me
Kynan

grumd wrote:

i'm passing my crown to you, go forward!
I thought fergas was the one but yeah, this is more like you I think :D
Stjpa
Vell becoming famous hype
J1NX1337
wut


I apparently owe this mod for spooking Vell with my Kollegah der Boss gangster appearance. 8-)

Normal Mod

HAHAHA YOU THINK I'D BE DONE WITH YOU


[martyr]

Great map! I really like your use of kickslider and stream patterns and how they play, and everything is structured smoothly which gives a very professional and stylish impression of the map. The colorhaxing is nice as well. You also make good use of SV and hitsound volume changes in the latter section of the map.

Not much to point out here. Map's quite polished as it is, mainly minor stuff like stream curves here. Also thank god for the epilepsy warning. I feel like some parts of this storyboard might kill someone, and it certainly gave me a slight headache when modding. During those glitchy flash strobing sections I felt like I could truly relate to the woman in the song... agonizingly screaming "SHUT IT OFF!" (Thanks Darky!) but other than that, it was pretty cool lol

1) 01:06:283 (3,4,5) - The stack here seems to be a little off, might wanna stack snap them properly like in the rest of this section.

2) 01:17:324 - There's a sound here that could be mapped. You've previously always mapped it like in sections like 00:57:755 (3,4,5) -, but this section is mapped more like 01:00:192 (4,5) - which doesn't really work here that well because you're skipping that sound on the quarter beat at 01:17:324 -. I'd recommend replacing 01:17:248 (7) - with a kickslider or something to emphasize it.

3) 02:21:968 - Check the hitsound consistency of this section. For example, the way you use drum additions at 02:26:232 (1) - onwards compared to the part at 02:21:968 (1) - differs quite a bit, and you also use more at 02:41:461 (1) - which seems kinda inconsistent. Also make sure your finishes (kicks) are consistent.

4) 02:24:557 (3) - Not that big of a deal, but maybe place this higher so that the flow from the curve of 02:24:405 (2) - would be better, or fiddle with the slider. You could also center the circle in the blanket made by the stream at 02:23:339 (1,2,3,4,5,6,1) -

5) 02:27:375 (7,8,9,10,11,1) - I feel like the stream curve here could look a tad better.

6) 02:31:867 (2,3,4,5,6,7,8,9,10) - This stream could be a bit rounder to look neater. All you have to do is to move 02:32:400 (9,10,11) - a bit to make a better curve http://puu.sh/sFGLd/a3640fff97.jpg

7) 02:45:953 (4,5) - Spacing between these seems unnecessarily high compared to the rest of the stream. I'd recommend evening it out since you don't seem to do this anywhere else.

8) 02:52:578 (1,2,3,4,5,6,1) - I feel like this stream could look somewhat better if you adjusted 02:52:958 (6,1) - a tiny bit and curved the slider just a little bit more http://puu.sh/sFHlw/07b022d405.jpg

9) 02:56:537 (6,7,8,9,10,11,1) - Raise 02:56:765 (9,10,11) - a little bit for a rounder stream curve here?

10) 03:03:694 (1) - Seems like an unnecessary NC since you didn't use any on the upcoming streams in this section either. I think you forgot to change it from Priti's mod. lol

11) 03:13:441 (4,5,6,7,1) - Maybe move this a bit to the left for a better stream blanket with 03:13:136 (3) - and adjust the slider curve if needed.

12) 03:18:618 (1) - Could adjust the slider curve here for a better blanket with 03:19:075 (3) - (hey look at me, you're making me do blanket mods now!)

13) 03:19:836 (1) - Could move this a tiny bit to the right for a perfect line, unless this is your intention.

14) 03:38:111 (1) - I hear a finish sound in the song here. Instead of a regular drum finish, I think it should be a finish like at 03:47:857 (1) - since it's basically the same sound. Same for 03:57:603 (1) -

15) 04:00:040 (1) - This and 04:04:913 (1) - sound like they're missing drum whistles. You're previously done that every other time at 03:40:547 (1) - and 03:45:420 (1) - etc. so would be cool to have them here too unless you have a reason not to.

16) 04:35:369 (5) - Is this missing an NC? You seem to consistently NC on the big white ticks in this section, in which case you can also remove the NC from 04:36:283 (1) - for consistency's sake.

17) 05:20:141 (3,4,5,6,1) - Maybe separate this stream a bit more from 05:19:836 (1) - so that the "visual spacing" between its slider end and the rest of the stream is the same. You did it at 05:00:344 (1,3) - anyway.

18) 05:27:755 (9) - Could NC this for even more emphasis for basically ending the intense part and transitioning to the outro.

19) Perhaps you'd like to include a silenced soft-sliderslide.wav or soft-slidertick.wav to silence either of them in this ending section, although the sliding isn't very audible in any case.

Now excuse me while I'll go recover from my headache after that whole flashing epilepsy SB of death. Thanks Darky! :oops:
Topic Starter
Vell
reply

J1NX1337 wrote:

wut
??

I apparently owe this mod for spooking Vell with my Kollegah der Boss gangster appearance. 8-)

[martyr]

Great map! I really like your use of kickslider and stream patterns and how they play, and everything is structured smoothly which gives a very professional and stylish impression of the map. The colorhaxing is nice as well. You also make good use of SV and hitsound volume changes in the latter section of the map.

Not much to point out here. Map's quite polished as it is, mainly minor stuff like stream curves here. Also thank god for the epilepsy warning. I feel like some parts of this storyboard might kill someone, and it certainly gave me a slight headache when modding. During those glitchy flash strobing sections I felt like I could truly relate to the woman in the song... agonizingly screaming "SHUT IT OFF!" (Thanks Darky!) but other than that, it was pretty cool lol

1) 01:06:283 (3,4,5) - The stack here seems to be a little off, might wanna stack snap them properly like in the rest of this section. surely were intended to, never noticed

2) 01:17:324 - There's a sound here that could be mapped. You've previously always mapped it like in sections like 00:57:755 (3,4,5) -, but this section is mapped more like 01:00:192 (4,5) - which doesn't really work here that well because you're skipping that sound on the quarter beat at 01:17:324 -. I'd recommend replacing 01:17:248 (7) - with a kickslider or something to emphasize it. done

3) 02:21:968 - Check the hitsound consistency of this section. For example, the way you use drum additions at 02:26:232 (1) - onwards compared to the part at 02:21:968 (1) - differs quite a bit, and you also use more at 02:41:461 (1) - which seems kinda inconsistent. Also make sure your finishes (kicks) are consistent. 02:22:121 - made those consistent with the other streams of the same kind, the thing is this section doesnt start on a downbeat so I instantly go to the part where patterns like 02:26:842 (1,2) - are at, I only put a soft finish sound on 02:21:968 - to indicate the start of this part and the sudden impact. starting from here 02:41:613 - I made the drum additions a bit inconsistent to foreshadow the upcoming change in rhythm and pattering

4) 02:24:557 (3) - Not that big of a deal, but maybe place this higher so that the flow from the curve of 02:24:405 (2) - would be better, or fiddle with the slider. You could also center the circle in the blanket made by the stream at 02:23:339 (1,2,3,4,5,6,1) - I had 02:24:557 (3) - snapped to the sliderend of 02:22:882 (1) - which the stream was supposed to blanket to so I fixed the blanket of the stream
5) 02:27:375 (7,8,9,10,11,1) - I feel like the stream curve here could look a tad better. idk whats wrong with the shape, the curve is a bit sharper than the one before but its intended

6) 02:31:867 (2,3,4,5,6,7,8,9,10) - This stream could be a bit rounder to look neater. All you have to do is to move 02:32:400 (9,10,11) - a bit to make a better curve http://puu.sh/sFGLd/a3640fff97.jpg done

7) 02:45:953 (4,5) - Spacing between these seems unnecessarily high compared to the rest of the stream. I'd recommend evening it out since you don't seem to do this anywhere else. nice catch, that was not intended. seems like I messed up the DS somehow

8) 02:52:578 (1,2,3,4,5,6,1) - I feel like this stream could look somewhat better if you adjusted 02:52:958 (6,1) - a tiny bit and curved the slider just a little bit more http://puu.sh/sFHlw/07b022d405.jpg done

9) 02:56:537 (6,7,8,9,10,11,1) - Raise 02:56:765 (9,10,11) - a little bit for a rounder stream curve here? adjusted the curve a bit

10) 03:03:694 (1) - Seems like an unnecessary NC since you didn't use any on the upcoming streams in this section either. I think you forgot to change it from Priti's mod. lol I declined it in pritis mod because my reason was that I would like to have a bit of color diversity for this small section where I used the regular colored combos to better show the songs fadeout into a calmer part

11) 03:13:441 (4,5,6,7,1) - Maybe move this a bit to the left for a better stream blanket with 03:13:136 (3) - and adjust the slider curve if needed. done

12) 03:18:618 (1) - Could adjust the slider curve here for a better blanket with 03:19:075 (3) - (hey look at me, you're making me do blanket mods now!) done

13) 03:19:836 (1) - Could move this a tiny bit to the right for a perfect line, unless this is your intention. not intended

14) 03:38:111 (1) - I hear a finish sound in the song here. Instead of a regular drum finish, I think it should be a finish like at 03:47:857 (1) - since it's basically the same sound. Same for 03:57:603 (1) - made them drumwhistles instead

15) 04:00:040 (1) - This and 04:04:913 (1) - sound like they're missing drum whistles. You're previously done that every other time at 03:40:547 (1) - and 03:45:420 (1) - etc. so would be cool to have them here too unless you have a reason not to. they are missing because there is slight change in the music pattern here, everything from that point on is like 03:33:237 - but instead of using this kind of rhythmpattern all the time I decided to go with regular triplets

16) 04:35:369 (5) - Is this missing an NC? You seem to consistently NC on the big white ticks in this section, in which case you can also remove the NC from 04:36:283 (1) - for consistency's sake. yeah

17) 05:20:141 (3,4,5,6,1) - Maybe separate this stream a bit more from 05:19:836 (1) - so that the "visual spacing" between its slider end and the rest of the stream is the same. You did it at 05:00:344 (1,3) - anyway. yeah

18) 05:27:755 (9) - Could NC this for even more emphasis for basically ending the intense part and transitioning to the outro. NCd

19) Perhaps you'd like to include a silenced soft-sliderslide.wav or soft-slidertick.wav to silence either of them in this ending section, although the sliding isn't very audible in any case. not necessary imo

Now excuse me while I'll go recover from my headache after that whole flashing epilepsy SB of death. Thanks Darky! :oops:
Thanks for the mod from Boss himself! gonna check the hitsounds later
Okoratu
good
Topic Starter
Vell
good
J1NX1337
good
Secretpipe
I really liked it o

good shit fam!

edit : i can alrdy feel the "THERE'S TOO MUCH KIAI TIME ON IT" , be warned :P
Topic Starter
Vell
meep
Mentioning the kiai spam at the end, I feel like explaining my thoughts behind these since yeah they might be brought up at some point anyway.
It initially began with the thought that since this is the last difficult section of the map (and the imo most difficult one) mixing the red combo colors in there seems like a good fit. So I looked for a pattern I could use the red colors on and decided to go with the start of each half of this section at 04:48:770 and 05:08:263 - plus all the 4 x 1/4 slider patterns such as 04:51:207 - 04:56:080 - 05:00:953 - to name a few. Since I only used the red colors at parts where I left kiai on it would be the best to stay consistent with this concept and make all those parts kiai as well.

Anyway thanks for the support!
emilia
ok i think this map is like basically rank quality already but i'm going to try and nitpick some things

[martyr]

  • its not obvious on 100%, but on 25% i'd say within 00:39:024 (1) - to 00:38:720 (8) - you're missing a lot of beats. certain things here should be kick sliders instead or whatnot. i'll try and list as many as i can, but i'd say you'd have to go through this yourself or just ignore it completely since its only really audible at like 50% or 25%. understandably you'd want some rhythmic variation, so you're basically given a lot of free space as to whether you want to change it or not
  1. 00:39:938 (7,8) - could be kick
  2. 00:42:984 (3) - ^
  3. 00:42:984 (3) - ^
  4. 00:42:984 (3,4) - ^, more so for 3, 4 is kinda soft
  5. 00:44:811 (7,8) - ^, seems like the last 2 notes of sections such as these are sometimes not buzz sliders or kicks and are mapped as hitcircles, which are missing those beats (multiple occurrence)
  6. 00:56:385 (2,3) - something very obvious even on 100% here 00:56:613 -
  7. 01:02:781 (5,6) - would suggest making 6 2 kicks instead so the distinction between the music is obvious, but keeping the copy paste slider pattern is fine as well (multiple occurrence)
  8. 01:35:674 (4,5,6,7) - would suggest making this a buzz slider instead to match the soft volume and weak intensity of the music that leads into the crazy kicks
  9. 02:19:608 (6,7) - would say the distance is a little too big considering how its anti-flow as well, but its up to you if you want to change this
  10. 02:20:522 (3) - would say this shouldnt be a kick since the kicks in this section are rather obviously on the important noises 02:20:750 (5,6,9) -
  11. 03:01:562 (1,2,3,4,5) - my eyes are still really screwed up from having to look at this section multiple times because i personally feel that for such slow SV this jump here 03:02:171 (4,5) - is a little too wide
  12. 03:24:786 (1,1) - creepy screams, would prefer some parts of this spinner to actually be mapped, though its entirely up to you
  13. 03:47:857 (1,1) - jump might be too huge for that massive slowdown in SV
  14. 04:17:340 - really feels like this section should be mapped buuuut if it were me i'd be too lazy as long as it hit 5min drain xd
  15. 04:48:770 (1) - the whole section after should play just fine but the rhythm choices feel weird to me. because the kicks are sometimes on certain sounds in the song and sometimes it swaps to something else which i can't quite grasp, so this whole gray area-ish thing i just kinda perceived as messy. the thing you mentioned about kiai is rather iffy because most of these sections can totally start off with kicks only and it would still make sense with respect to the song. makes not much sense for you to kiai after you've mapped especially since the intensity of the music doesnt change at all in this area, at least to me.
  16. 05:39:938 - this part onwards sounds just like 05:35:065 (2) - or 05:44:811 - , so why map them differently?

    seems like your slider art is to prolong drain time only LOL

    would say that your map is really really neat, and i quite like that. just little issues cropping up at times, though it really doesnt affect gameplay that much (other than how messy/unreadable the rhythms are which i can say are mostly really readable anyways)

    gl on this
Topic Starter
Vell

[ Emillia ] wrote:

ok i think this map is like basically rank quality already but i'm going to try and nitpick some things

[martyr]

  • its not obvious on 100%, but on 25% i'd say within 00:39:024 (1) - to 00:38:720 (8) - you're missing a lot of beats. certain things here should be kick sliders instead or whatnot. i'll try and list as many as i can, but i'd say you'd have to go through this yourself or just ignore it completely since its only really audible at like 50% or 25%. understandably you'd want some rhythmic variation, so you're basically given a lot of free space as to whether you want to change it or not
  1. 00:39:938 (7,8) - could be kick
  2. 00:42:984 (3) - ^
  3. 00:42:984 (3) - ^
  4. 00:42:984 (3,4) - ^, more so for 3, 4 is kinda soft focusing on the more prominent soft drums on each 1/2
  5. 00:44:811 (7,8) - ^, seems like the last 2 notes of sections such as these are sometimes not buzz sliders or kicks and are mapped as hitcircles, which are missing those beats (multiple occurrence)
  6. 00:56:385 (2,3) - something very obvious even on 100% here 00:56:613 - primarily focusing on the rhythm change and keeping it simple for it
  7. 01:02:781 (5,6) - would suggest making 6 2 kicks instead so the distinction between the music is obvious, but keeping the copy paste slider pattern is fine as well (multiple occurrence)

    keeping the rest cause of rhythmical variation and to keep the inconsistency consistent because if I change one of the circles into a 1/4 slider id need to do the same for similar parts where I dont think they fit. I didnt want to map the slightest audiable detail in this part because this is basically still a buildup and I wanted to keep things fairly simple and most of all not too hard already
    _____________________________________________
  8. 01:35:674 (4,5,6,7) - would suggest making this a buzz slider instead to match the soft volume and weak intensity of the music that leads into the crazy kicks true
  9. 02:19:608 (6,7) - would say the distance is a little too big considering how its anti-flow as well, but its up to you if you want to change this I never had trouble with this spacing but I moved it slightly closer
  10. 02:20:522 (3) - would say this shouldnt be a kick since the kicks in this section are rather obviously on the important noises 02:20:750 (5,6,9) - this is a kick to keep following the previous rhythm like on 02:19:151 (3) - cause the player already memorized those and then smoothly transitioning into the alternate drumroll pattern
  11. 03:01:562 (1,2,3,4,5) - my eyes are still really screwed up from having to look at this section multiple times because i personally feel that for such slow SV this jump here 03:02:171 (4,5) - is a little too wide tru, I did ctrl+g on 03:02:171 (4) - and sorry about the epilepsy thing xd but I really like it and it fits
  12. 03:24:786 (1,1) - creepy screams, would prefer some parts of this spinner to actually be mapped, though its entirely up to you instrumentals are really quite and mapping to the screams would feel kinda out of place when playing
  13. 03:47:857 (1,1) - jump might be too huge for that massive slowdown in SV jump should be kinda large to emphasize the powerful drop back into the intense part of the song after such a sudden interruption, though I moved it slightly closer
  14. 04:17:340 - really feels like this section should be mapped buuuut if it were me i'd be too lazy as long as it hit 5min drain xd I could have mapped it and skipped the sliderart part at the end but I decided to do it this way because a break fits much more here ( and the player deserve one after such a part ), if I map this it would just be a 1/2 slider copypaste like the other 2 quite sections and it would just be boring to play
  15. 04:48:770 (1) - the whole section after should play just fine but the rhythm choices feel weird to me. because the kicks are sometimes on certain sounds in the song and sometimes it swaps to something else which i can't quite grasp, so this whole gray area-ish thing i just kinda perceived as messy. the thing you mentioned about kiai is rather iffy because most of these sections can totally start off with kicks only and it would still make sense with respect to the song. makes not much sense for you to kiai after you've mapped especially since the intensity of the music doesnt change at all in this area, at least to me. making this part messy was kind of my goal since this part itself becomes a mess with elements from all the previous sections mixed together so doing the same with my combo colors and the mapping would emphasize that just right. If it turns out to be a playability problem though I will see what I can do about it though so far I havent gotten any kind of complains like this from testplays on this part. Its true that the kiai in this arent necessarily more intense but thats not what I was going for with them, it is mostly a stylistic choice and if that turns out to be an unrankable issue as well Im willing to change it too.
  16. 05:39:938 - this part onwards sounds just like 05:35:065 (2) - or 05:44:811 - , so why map them differently? 05:35:065 (2,3) - I wanted them to feel kind of like 'leftovers' from the previous intense section amidst the slow sliderart part starting now before it fully goes over to sliderart only, its entirely to get a better feel for the transition going

    seems like your slider art is to prolong drain time only LOL cant deny that but 06:06:613 - is a very clear point of the song really dropping any instrumentals besides the background 'howl' so mapping until that part seems quite reasonable to me

    would say that your map is really really neat, and i quite like that. just little issues cropping up at times, though it really doesnt affect gameplay that much (other than how messy/unreadable the rhythms are which i can say are mostly really readable anyways)

    gl on this
thanks alot!
Feb
merry christmas!!!
never modded goreshit before, but i'll try :/

[general]

unrankable error: bg has not the needed size.
resized it for you if you'd like to keep the bg, but i had to cut away a few things *click*

ar 9.4 felt more than enough for me while playing.. ar9.8 felt a bit too much, even tho i can't play ar10 properly as well. Might be that.
can you maybe use less whistles? sometimes they are overused a bit imo parts like these 02:31:105 (1) - to 02:32:552 (11) - sound really wanky
not sure why you don't use claps in generall for things like 04:57:603 (3) -
combo colour 2 cud be a tad brighter imo. The other colours were ez to see imo.

[map]
00:40:090 (8) - placement like you did 00:44:811 (7,8) - here would be nicer and more consistent.
01:55:776 (3) - not sure if the flow is intented here. Slider body of 2 and flow implies a simpler movement here for 3 - somewhere at x289 y349 aswell for 01:56:232 (3) - this note which cud flow similar to 01:55:166 (2,3) - this pattern here hmm.. but it seems like you don't give much on how slider body implies the flow with kicksliders so if you don't change that don't change it at all i guess.
02:01:258 (5) - can you give this 1/4 gap here between 5 and 1 instead of 1/8? It makes you not randomly break here :/
03:21:968 (6) - ^same here too.
02:06:664 - 02:16:410 - not sure why you keep skipping these notes here? maybe im missing the point and its obvious just curious.
02:39:329 (1) - huh? this sounds not like 1/8 to me here, to me it sounds like https://osu.ppy.sh/ss/6900883 blue being very weak in this case. I suppose a simple 5 note burst wud be ok too.
02:53:187 (2) - note currently implies different movement than intended, how about turnig the slider?

things i said in first kiai should apply in second kiai too

03:02:476 (5) - kinda hard to identify the snapping here imo, to me it sounds like 1/16 snapping, but ya i suppose its fine atm.
03:03:694 (1) - remove the nc here since you never nc later in this part like this?
03:24:100 (1,2,3,4,5,6,7,8,9) - dunno I liked how the stream was like at the beginning? Maybe same shape just longer spacing?
03:24:786 - could you make the volume transition on the spinner a bit less instant? like 50 - 40 - 30 and so on?
04:07:045 (2,3,4,5) - ctrl+j on this stream would make a lot of sense since the flow on the stream before was already having this movement where you draw the stream from the largest angle not the smallest.
04:07:349 (1) - not sure why you map a spinner here instead of what you did earlier also why not map the break? its kinda similar to what you did after first kiai without the rumbling from the guy uhh ya dunno. :s
04:25:014 (5) - you build up the part here with spacings so it makes sense to have this have less spacing than the stream after?
04:25:623 (1,2) - same spacing like 04:26:232 (4,5) - but way weaker :( how about just stacking these? Also how about undermapping 04:25:319 (8,9) - these with a reverses instead? Would fit the tone of the music more, since 1/4's r way harder than reverses... To make emphasis a bit better you could just ctrl+g 04:25:623 (1,2,3) - these this way you have the slider on the weaker beats and the stronger on your circles.
04:29:583 (2,3,4) - 04:29:735 (3) - is extremly weak therefore ctrl+g 04:29:583 (2,3,4) - makes more sense to me at least, so you have the weaker beats on slidertail not on actual clickable things.
04:45:420 (2,3,4,5) - make the spacings different between this and 04:44:202 (2,3,4,5) - since you try to build up first jumps r higher than the second one even tho it should be the other way around, at least make it clearer between 04:45:725 (4,5) - these notes. :>
05:11:461 (6,7,8,9,10) - flow is a bit harsh her, I usually like antiflow, but in this case you already used it on 05:10:699 (1,2,3,4,5) - these objects here and most of the time after antiflow should follow casual flow, but ya higher players will still hit it anyways.
05:42:375 (1) - beatiful slider :3

Really like the rhythm choices with objects you made in the kiai, so I didn't had to say much there.
I don't think you'll need alot of people here to take a look at it.

Very good map Good Luck!
Topic Starter
Vell

Feb wrote:

merry christmas!!! merry christmas!
never modded goreshit before, but i'll try :/

[general]

unrankable error: bg has not the needed size. RC allows up to 1920x1200
resized it for you if you'd like to keep the bg, but i had to cut away a few things *click*

ar 9.4 felt more than enough for me while playing.. ar9.8 felt a bit too much, even tho i can't play ar10 properly as well. Might be that. usually Im a friend of lower ar but I think 9.8 fits well with the intensity of the song and especially for parts like the second kiai where note density and spacing is very strong. patterns like 03:33:237 (1,2,3,4) - would also be hard to read with lower ar, 9.4 is a bit too low imo but Ill see if I can go with 9.7 or 9.6
can you maybe use less whistles? sometimes they are overused a bit imo parts like these 02:31:105 (1) - to 02:32:552 (11) - sound really wanky I use whistles for the streams so they dont sound too empty since I used them to emphasize the stutter sound constantly present in this part of the song. I personally like it
not sure why you don't use claps in generall for things like 04:57:603 (3) - I dont really like the usual clap sound and dont think it fits for a breakcore song, but will see if I can find something else to use for these
combo colour 2 cud be a tad brighter imo. The other colours were ez to see imo. k

[map]
00:40:090 (8) - placement like you did 00:44:811 (7,8) - here would be nicer and more consistent. k
01:55:776 (3) - not sure if the flow is intented here. Slider body of 2 and flow implies a simpler movement here for 3 - somewhere at x289 y349 aswell for 01:56:232 (3) - this note which cud flow similar to 01:55:166 (2,3) - this pattern here hmm.. but it seems like you don't give much on how slider body implies the flow with kicksliders so if you don't change that don't change it at all i guess. moved 01:55:776 (3) - down so it forms a triangle with the sliderends of 01:55:471 (1,2) -
02:01:258 (5) - can you give this 1/4 gap here between 5 and 1 instead of 1/8? It makes you not randomly break here :/ the 1/8 gap emphasize the drop with intensity very well and its really not hard not to break here. I personally never do everytime I play this map so I can assume anyone from the intended audience for this map wouldnt too
03:21:968 (6) - ^same here too. same also to stay consistent then with 02:01:867 -
02:06:664 - 02:16:410 - not sure why you keep skipping these notes here? maybe im missing the point and its obvious just curious. rhythm focuses on the clang sound on 02:06:588 - and 02:06:740 - and I pay attention to using normal circles as opposed to 1/4 slider whenever an opportunity to do so presents itself since I could just spam the entire map with 1/4 slider but it couldnt really be called rhythm anymore then
02:39:329 (1) - huh? this sounds not like 1/8 to me here, to me it sounds like https://osu.ppy.sh/ss/6900883 blue being very weak in this case. I suppose a simple 5 note burst wud be ok too. there is a static noise sound here same as 02:19:836 - which I emphasize with 1/8 throughout the map
02:53:187 (2) - note currently implies different movement than intended, how about turnig the slider? k

things i said in first kiai should apply in second kiai too

03:02:476 (5) - kinda hard to identify the snapping here imo, to me it sounds like 1/16 snapping, but ya i suppose its fine atm. really difficult to tell, 1/16 seems a bit too extreme though and Im convinced the drop sound is snapped to the 1/3
03:03:694 (1) - remove the nc here since you never nc later in this part like this? I wanted nc here so it shows a bit of color diversity since I used the regular colors for this part to emphasize the slow down of things happening in the song with transitioning into the white colors later at 03:03:999 - . people keep bringing this up lol but I want to stay stubborn with this
03:24:100 (1,2,3,4,5,6,7,8,9) - dunno I liked how the stream was like at the beginning? Maybe same shape just longer spacing? I think the curve is pretty nice to work as a counteremphasize from the previous one to foreshadow that a much different section is to come after this
03:24:786 - could you make the volume transition on the spinner a bit less instant? like 50 - 40 - 30 and so on? but then the volume emphasize at 03:26:537 - wouldnt work, the spinner starts very quite to express the strong volume jump in the song at 03:26:537 - and also to follow better from the consistently louder getting drums starting at 03:23:491 - which drop completely with 03:24:710 -
04:07:045 (2,3,4,5) - ctrl+j on this stream would make a lot of sense since the flow on the stream before was already having this movement where you draw the stream from the largest angle not the smallest. right
04:07:349 (1) - not sure why you map a spinner here instead of what you did earlier also why not map the break? its kinda similar to what you did after first kiai without the rumbling from the guy uhh ya dunno. :s mapped the spinner by adding a bunch of 1/12 which somehow increased the sr to 6.33 lol, I keep the break though since there 2 other parts exactly like this and it would just be a bunch of copypaste 1/2 slider which is boring to play and players would appreciate a break much more here
04:25:014 (5) - you build up the part here with spacings so it makes sense to have this have less spacing than the stream after? right
04:25:623 (1,2) - same spacing like 04:26:232 (4,5) - but way weaker :( how about just stacking these? Also how about undermapping 04:25:319 (8,9) - these with a reverses instead? Would fit the tone of the music more, since 1/4's r way harder than reverses... To make emphasis a bit better you could just ctrl+g 04:25:623 (1,2,3) - these this way you have the slider on the weaker beats and the stronger on your circles. stacked the circles though I keep the 1/4 slider since I want to emphasize the kick on the 1/2 and I also keep the slider at 04:25:928 - because if I ctrl+g them the emphasize wouldnt be fitting anymore for 04:26:232 (4,5) - and the kick on 04:26:385 -
04:29:583 (2,3,4) - 04:29:735 (3) - is extremly weak therefore ctrl+g 04:29:583 (2,3,4) - makes more sense to me at least, so you have the weaker beats on slidertail not on actual clickable things. In theory you are right but how I have it now feels alot better and more natural to play for me idk, will keep this if I cant come up with anything else
04:45:420 (2,3,4,5) - make the spacings different between this and 04:44:202 (2,3,4,5) - since you try to build up first jumps r higher than the second one even tho it should be the other way around, at least make it clearer between 04:45:725 (4,5) - these notes. :> reduced spacing of first jump and increased spacing slightly for second one
05:11:461 (6,7,8,9,10) - flow is a bit harsh her, I usually like antiflow, but in this case you already used it on 05:10:699 (1,2,3,4,5) - these objects here and most of the time after antiflow should follow casual flow, but ya higher players will still hit it anyways. I like the antiflow slider and I honestly dont know where else to place that burst to make it flow better and not look total ass in the editor so yeah
05:42:375 (1) - beatiful slider :3

Really like the rhythm choices with objects you made in the kiai, so I didn't had to say much there.
I don't think you'll need alot of people here to take a look at it.

Very good map Good Luck!
Thank you much for the mod :3
Vivyanne


  • [general]
  1. I feel like the OD is a bit too low for the note density in the map, which can cause some potential note locking from time to time. Can you maybe increase it to 9,3?
  2. I don't rly get the diff name :x perhaps an explenation for future complaints as well? :xxx

    [martyr]
  3. 00:21:055 (7) - perhaps placing it like this would make this look a little better? o:
  4. 00:24:405 (1,2) - when playing this spacing kinda threw me off, since it's double the timing gap but relatively seen the same spacing as the other sections. I get the idea of the blanket but I would still love to see a spacing increase somehow to clarify the timing gap
  5. 00:56:994 (4) - remove two ticks off this buzz? 00:57:298 - is a rather strong drum beat that is clickable at all other occations, so why not here!~
  6. 01:01:715 (6) - Ctrl+G? in most other occations you mirror the kicksliders so why not do it here?
  7. 01:37:501 (5) - Missing NC?
  8. 01:39:024 (1) - tbh seeing no reason for u to NC this other than useless pressure, the SV or rythm doesn't change so the extra emphasis isn't rly needed
  9. 02:01:258 (5,1) - wouldn't use 1/8 timing gaps as these are the things that play really awkwardly since the timing is way too strict. perhaps decrease the timing gap to a 1/4 to keep the restriction away for the player and so that they won't ragequit of sliderbreaks :x
  10. 02:36:131 (2,3,4,5,6,7,1) - am personally not a fan of this curve as it seems inconsistent; it goes from sharp to less sharp on 02:36:359 (5,6,7) - which makes it look kind of... unpolished. try making it curve like a single-anchor slider \o/
  11. 02:37:501 (1,2,3) - pattern is inconsistent kind off, 02:37:654 (2) - and 02:37:806 (3) - would need Ctrl+G to be similar to (1): the tails to the outside then, instead of the tail going inside, which is the current case!
  12. 03:02:476 (5) - shouldn't this be ending on the blue tick? :thinking:
  13. 03:23:796 (1) - same as before o:
  14. 03:47:857 (1,1) - sliderbroke here on all my attempts since the gap is really big here ;w; perhaps cool it down just a little bit?
  15. 04:24:405 (1,4,5,6) - can this small overlap pls be avoided >.<
  16. 04:46:562 (2) - perhaps NC to make clear that this note starts on a blue tick? since the spacing looks really similar to what was happening before, it might be a good idea to help out the reading a bit more
  17. 05:14:811 (4,2) - rip blanket xd
  18. 05:35:065 (2,3) - maybe make this one slider? i dont really hear a beat that makes the player have to click on 05:35:369 (3) - tbh
sorry for the small and perhaps useless mod, map already seems really polished

good luck!
Topic Starter
Vell

HighTec wrote:



  • [general]
  1. I feel like the OD is a bit too low for the note density in the map, which can cause some potential note locking from time to time. Can you maybe increase it to 9,3? sounds good
  2. I don't rly get the diff name :x perhaps an explenation for future complaints as well? :xxx because it sounds cool

    [martyr]
  3. 00:21:055 (7) - perhaps placing it like this would make this look a little better? o: I like it closer to 4
  4. 00:24:405 (1,2) - when playing this spacing kinda threw me off, since it's double the timing gap but relatively seen the same spacing as the other sections. I get the idea of the blanket but I would still love to see a spacing increase somehow to clarify the timing gap The timing gap is should be already clarified by the fact that I use a 1/1 slider here 00:24:405 (1) - where it would usually be a repeat 1/2 like in the other sections and increasing spacind would kill the blanket and the flow to everything I did after this
  5. 00:56:994 (4) - remove two ticks off this buzz? 00:57:298 - is a rather strong drum beat that is clickable at all other occations, so why not here!~ tru
  6. 01:01:715 (6) - Ctrl+G? in most other occations you mirror the kicksliders so why not do it here? looks and flows better imo
  7. 01:37:501 (5) - Missing NC? tru
  8. 01:39:024 (1) - tbh seeing no reason for u to NC this other than useless pressure, the SV or rythm doesn't change so the extra emphasis isn't rly needed tru
  9. 02:01:258 (5,1) - wouldn't use 1/8 timing gaps as these are the things that play really awkwardly since the timing is way too strict. perhaps decrease the timing gap to a 1/4 to keep the restriction away for the player and so that they won't ragequit of sliderbreaks :x aaaaaa ok
  10. 02:36:131 (2,3,4,5,6,7,1) - am personally not a fan of this curve as it seems inconsistent; it goes from sharp to less sharp on 02:36:359 (5,6,7) - which makes it look kind of... unpolished. try making it curve like a single-anchor slider \o/ hm I like the circular flow and the sharp angle is to blanket with 2 also there is no way I can make it flow properly to 02:36:740 (2) - if I make the angle more even
  11. 02:37:501 (1,2,3) - pattern is inconsistent kind off, 02:37:654 (2) - and 02:37:806 (3) - would need Ctrl+G to be similar to (1): the tails to the outside then, instead of the tail going inside, which is the current case! if I ctrl+g 02:37:806 (3) - it will break the consistency with all the other 1/4 slider I made to flow visually into the next stream, and if I only ctrl+g 02:37:654 (2) - the spacing wont be consistent between the 3 and it will look kinda quirky
  12. 03:02:476 (5) - shouldn't this be ending on the blue tick? :thinking: no, the 'howling' kicks in at 03:02:679 - which is a 1/3
  13. 03:23:796 (1) - same as before o: ya
  14. 03:47:857 (1,1) - sliderbroke here on all my attempts since the gap is really big here ;w; perhaps cool it down just a little bit?moved it further down
  15. 04:24:405 (1,4,5,6) - can this small overlap pls be avoided >.< no, I really like overlaps like these especially if what they overlap with are streams, together it gives the pattern a visual third dimension which looks really cool
  16. 04:46:562 (2) - perhaps NC to make clear that this note starts on a blue tick? since the spacing looks really similar to what was happening before, it might be a good idea to help out the reading a bit more mmh then I would have to nc 04:27:070 (2) - too since its the same,change the pattern a bit tho so it should be better to read
  17. 05:14:811 (4,2) - rip blanket xd rip
  18. 05:35:065 (2,3) - maybe make this one slider? i dont really hear a beat that makes the player have to click on 05:35:369 (3) - tbh changed it up a bit so it follows the dripping better
sorry for the small and perhaps useless mod, map already seems really polished

good luck!
Thanks alot for your time!
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