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senya - Mangekyou

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Topic Starter
Mattchanhew
This beatmap was submitted using in-game submission on 05 May 2018 at 23:45:22

Artist: senya
Title: Mangekyou
Source: 東方Project
Tags: Kaleidoscope Touhou Alice Margatroid Yuuhei Satellite autobahn kamasetora ブクレシュティの人形師 the doll maker of bucuresti 造花であろうとした者 mayumi morinaga コミックマーケット90 comiket90 c90 Bukureshuti no Ningyoushi youyoumu perfect cherry blossom
BPM: 148
Filesize: 4706kb
Play Time: 02:23
Difficulties Available:
  1. Hard (3.61 stars, 374 notes)
  2. Insane (4.86 stars, 655 notes)
  3. Kpolar's Normal (2.15 stars, 201 notes)
Download: senya - Mangekyou
Information: Scores/Beatmap Listing
---------------
Hi, new mapper here!
Hope you enjoy the map!

Remapping in progress
missa1912
Hi Mattchanhew o/, a late mod from my queue :3

General

  1. Seems like you are using a mp3 with a bit of bad quality (probably from a youtube video or something xD), heres a nice mp3 you can use: http://puu.sh/ssEnu/e9be7254fe.mp3 (for rank mp3 must be 128~192kbps, this just in case you didnt know :p)
    How to change mp3
    1. Drop the new one on the song folder (easier way to get on it is: open map on Editor>File>Open Song Folder) and delete the old mp3
    2. After that go to: Editor>File>Open .osu in Notepad>look for "AudioFilename" should be right at the beginning and change it in to the new mp3 name, in this case: "Mangekyou.mp3"
    3. Aply the timing from below
    :arrow: Timing for new mp3: offset: 26980 / bpm: 148
    :arrow: Better Timing if you wanna keep you current mp3: offset: 27665 / bpm: 148
    Should look something like this: https://osu.ppy.sh/ss/6643636, and also use only one red line (Timing Point), you only need the first one :3 (probably might be necesary adjust also the green lines to the new timing), after changing the timing you need to adjust the notes, press ctrl+a and move the notes until are aligned to the new offset, then resnap the notes (Editor>Timing>Resnap all notes)
  1. High Quality image of your BG: http://puu.sh/ssG7A/f1583a361c.jpg with a correct resolution for ranking :3 (for ranking a BG must be 1920x1080, 1366x768 or 1024x768)
  2. If is for rank, you must have a full spread (normal, hard...etc) but your lowest diff must be 2* or lower (beginner, easy, normal ...etc)

Insane

  1. You need to try rhymths more than just following vocal, as a example the map should start at 00:27:686 - but you start it in 00:28:092 - just cuz senya starts singing :p
  2. Is recomdable to put a NC ("New Combo" (Q with a note selected)) on downbeats (big white ticks) some examples: 00:29:308 - , 00:30:930 - or 00:32:551 - alot of them were ignored :,c
  3. Use more sliders or use them when you need to, as a example from 01:32:954 - to 01:58:393 - theres no sliders :o , if you are following vacl try to put a slider wenever senya holds a lyric/vocal idk how to explain that tbh xD
  4. 01:11:467 (1,2,3,4) - like this(?: https://osu.ppy.sh/ss/6643864 better flow in there
Hope this helps, for a first map this is pretty good (compared to what i did in my first map it is xD), Any question or doubts, feel free to send Forum PM or in-game :3
Topic Starter
Mattchanhew
Hi missa1912,
Thanks a lot for the mod! Hope this get ranked someday :)
Probably gonna queue up again in your modding queue once I completed the whole set, hope you can help me mod the other difficulties as well as skim through this difficulty quickly again :P

But anyways thank you!!!
missa1912

Mattchanhew wrote:

Hi missa1912,
Thanks a lot for the mod! Hope this get ranked someday :)
Probably gonna queue up again in your modding queue once I completed the whole set, hope you can help me mod the other difficulties as well as skim through this difficulty quickly again :P

But anyways thank you!!!
ofc gladly ill mod the other diffs when the set is done :3 ,also you should post in more queues as well seem like you only have posted on mine <3, #modreq in-game is also a nice place to get mods :>

Heres some links, with this i did improve my mapping and knowledge about a lot of useful stuff, check them, you probably found something helpful:
Chinese Mapping Academy - i dont undestand nothing of these, but you probably do c:pishifat's osu!mapping tutorials - really helpful stuff in here and pishi's voice is so delightful :3-Mo-'s osu! Mapping Theory - cool stuff as wellRanking Criteria - a lot of stressful stuff, good place to find anynthing you wanna know (like the wiki in general xD)
Topic Starter
Mattchanhew
Hi missa1912,
Thanks for the links, I will definitely check on them sometime later ;)
Gonna go back and continue to make my maps :D

And yea pishi's voice is so good :D
Antalf
Tiny yet a bit usefull unrquested mod(?)

MESS WITH THE SLIDER ART AROUND c:


Some Hard Candy
00:27:588 (2,4,2,4) - This sliders here for example, they look sooo straight foward.. Try messing a bit with the slider art! See what you can create just to make the map more fun

02:08:331 (3) - Dont stack this slider here, it seems kinda odd. Try to make it like you were doing here 02:07:520 (1,2) - itll feel way better.

02:49:682 (1,1) - Same issue here, mess with the slider art, dont make that straight foward :)

*IN GENERAL*

Try just balancing the triplets in the map, itll give a good vibe about the map, hell, even if you want jus dont stack them.

Insane Candy?
00:30:020 (4) - Try instead of that single note a slider, starting in that same red ending in the white (beat bars)

00:33:466 (1,2,3,4) - (Not a big deal) That burst stream here, a messes up a bit with this note which im going to explain now.. (Try spreding instead of stacking)

00:33:871 (1) - Instead of this note here, you should start the slider you placed here 00:34:074 (2) - there and make it a big bigger just to make it fit.

01:03:466 (9) - Try cuitting the combo here, since its a huge stream the HP will drop like nothing due to a miss if you dont arrange the combos properly.
(Arrange furthermore combos if you implement this change)

01:29:412 (9) - Same thing with the combo here.

03:02:351 (1) - Slider here waaay too close. In terms of esthethic, move it here 03:02:452 - and end it here 03:04:277 -

Tiny mod, hope this improves your map, really liked the song I must say!! Leave some kudosu (or not) if this mod was some how helpful!
Topic Starter
Mattchanhew
Hi Antalf,
Thanks for the mod (even though I did not request :P)
it does improves my map (by a lot? idk)

But anyways thanks!
Antalf
If have any questions and see me online, dont hestitate in asking id be glad to help! I know more about mapping that it seems c:

Oh and before anything, Try reading the osu!standard ranking criteria it helps a lot!! And also if need any custom hitsound PM me or send me a message, id be glad to make them for you! (Really really liked the song)
Fragmented
Hiiiii im from my modding queue :3

Mod :)
Here are just a few suggestions!

Insane
  1. 00:29:209 (2,3,4) - The spacing can improve here
  2. 00:34:074 (2.3.4,1,2,3,4) - ^
  3. 00:42:182 (6,7,8) - ^
  4. 00:44:412 (4,1) - That's a big jump, move the circle closer to the slider
  5. 00:47:858 (3,4,5,6,7,8) - This does not look aesthetically pleasing, might wanna change that :!:
  6. 00:52:520 (4,5,6,7,1) - Stream structure can improve
  7. 00:55:358 (7,8,9,1) - Weird spacing....
  8. 00:58:601 (7,8) - ^
  9. 01:20:088 (7,8,1) - The circles overlapping the slider doesn't look nice here
  10. 01:38:128 (5,1,2,3,4,1) - Spacing can be improved
  11. 01:41:979 (3,1,2,3,4,1) - Circle (3) is overlapping the stream, change that
  12. 01:51:101 (6,1,2,3,4,1) - Weird spacing....
  13. 02:26:777 (4,5,1) - Players might not know that this is a triple, move those 2 circles nearer to the slider
  14. 02:33:263 (4,5,1) - ^
  15. 02:33:871 (3,5) - The overlap here does not look nice...
  16. 02:39:750 (4,5,1) - Players might not know that this is a triple, move those 2 circles nearer to the slider
  17. 03:04:277 - I suggest you put a timing point here (the green line thing if you are wondering) and set its volume to 5% as there is a silent sound here...
Normal
  1. 00:34:682 (3,1) - People might be confused if this is a double or not because of the spacing in the previous pattern like at 00:29:412 (3,4), change this
  2. 00:47:655 (3,1) - ^
  3. 01:24:547 (2,3,4) - Weird spacing
  4. 01:30:223 (1,2,3,4,5) - Flow can be improved
  5. 01:40:966 (3,4) - People might be confused if this is a double or not because of the spacing in the previous pattern like at 00:29:412 (3,4), change this
  6. 01:53:939 (3,4) - ^
  7. 02:29:412 (2,3,4) - Weird spacing
  8. 02:35:088 (1,2,3,4,5) Flow can be improved
  9. 02:48:061 (1,2,3,4,5) - ^
  10. 02:57:588 (3,1) - This jump is not recommended for a difficulty for Normal, pls change that
  11. 03:04:277 - I suggest you put a timing point here (the green line thing if you are wondering) and set its volume to 5% as there is a silent sound here...
Thats all! Good luck! :D
Topic Starter
Mattchanhew

CharmCaster wrote:

Hiiiii im from my modding queue :3

Mod :)
Here are just a few suggestions!

Insane
  1. 00:29:209 (2,3,4) - The spacing can improve here
  2. 00:34:074 (2.3.4,1,2,3,4) - ^
  3. 00:42:182 (6,7,8) - ^
  4. 00:44:412 (4,1) - That's a big jump, move the circle closer to the slider
  5. 00:47:858 (3,4,5,6,7,8) - This does not look aesthetically pleasing, might wanna change that :!:
  6. 00:52:520 (4,5,6,7,1) - Stream structure can improve
  7. 00:55:358 (7,8,9,1) - Weird spacing....
  8. 00:58:601 (7,8) - ^
  9. 01:20:088 (7,8,1) - The circles overlapping the slider doesn't look nice here
  10. 01:38:128 (5,1,2,3,4,1) - Spacing can be improved
  11. 01:41:979 (3,1,2,3,4,1) - Circle (3) is overlapping the stream, change that
  12. 01:51:101 (6,1,2,3,4,1) - Weird spacing....
  13. 02:26:777 (4,5,1) - Players might not know that this is a triple, move those 2 circles nearer to the slider
  14. 02:33:263 (4,5,1) - ^
  15. 02:33:871 (3,5) - The overlap here does not look nice...
  16. 02:39:750 (4,5,1) - Players might not know that this is a triple, move those 2 circles nearer to the slider
  17. 03:04:277 - I suggest you put a timing point here (the green line thing if you are wondering) and set its volume to 5% as there is a silent sound here...
Normal
  1. 00:34:682 (3,1) - People might be confused if this is a double or not because of the spacing in the previous pattern like at 00:29:412 (3,4), change this
  2. 00:47:655 (3,1) - ^
  3. 01:24:547 (2,3,4) - Weird spacing
  4. 01:30:223 (1,2,3,4,5) - Flow can be improved
  5. 01:40:966 (3,4) - People might be confused if this is a double or not because of the spacing in the previous pattern like at 00:29:412 (3,4), change this
  6. 01:53:939 (3,4) - ^
  7. 02:29:412 (2,3,4) - Weird spacing
  8. 02:35:088 (1,2,3,4,5) Flow can be improved
  9. 02:48:061 (1,2,3,4,5) - ^
  10. 02:57:588 (3,1) - This jump is not recommended for a difficulty for Normal, pls change that
  11. 03:04:277 - I suggest you put a timing point here (the green line thing if you are wondering) and set its volume to 5% as there is a silent sound here...
Thats all! Good luck! :D
Thanks a lot! :D
missa1912
No Kudos.

hi! mod as i promised~ but only normal sorry, not that much time to mod x.x

Normal

~General~
  1. If this diff is going to be your lowest one, it must be 2* or lower
  2. SV (Slider velocity is to high for a normal, made the SV around 1.0~1.2, change the SV in here: http://puu.sh/sz9qR/28474b8901.jpg
  3. Use DS (Distance Snap) during the whole diff (hold alt while placing a note, use mouse scroll to ajust the distance you want i recomed 1.0~1.2 DS), it must be the same through the diff
  4. I personally recommend use NC every 2 downbeats intead of every one, sice in low diffs theres not many objets as other diffs
~Gameplay~
  1. AR 5, and also i recommend increase OD and HP to 4 or 3.5
  2. 00:26:979 (1,2,3,1,2,3,4) - This feels kinda bad while playing try this: http://puu.sh/szahm/7b4637b4f9.jpg
  3. 00:33:871 (2,3,1,2,3,4) - ^
  4. 00:40:358 (2,3,1,2,3,4) - ^ and other ones, but you probably get the idea :3
  5. 00:36:912 (1) - dont use more than one reversal in such a short slider, kinda confusing to play, made them like this insted(?: http://puu.sh/szaxg/b0a444ec4f.jpg
  6. 00:49:885 (1) - ^
  7. 01:05:088 (2) - This type of slider are not allowed on Easy/Normal difficulties, make it like this insted: http://puu.sh/szaFY/119671340c.jpg
  8. 01:15:223 (4) - ^
  9. 01:09:142 (1,2,1,2,3,4) - Like i said before avoid more than one reverse in low diffs, make it like this(?: http://puu.sh/szbPv/126f01ca8f.jpg
  10. And basically the same things repeats through the rest of the diff
Topic Starter
Mattchanhew

missa1912 wrote:

No Kudos.

hi! mod as i promised~ but only normal sorry, not that much time to mod x.x

Normal

~General~
  1. If this diff is going to be your lowest one, it must be 2* or lower
  2. SV (Slider velocity is to high for a normal, made the SV around 1.0~1.2, change the SV in here: http://puu.sh/sz9qR/28474b8901.jpg
  3. Use DS (Distance Snap) during the whole diff (hold alt while placing a note, use mouse scroll to ajust the distance you want i recomed 1.0~1.2 DS), it must be the same through the diff
  4. I personally recommend use NC every 2 downbeats intead of every one, sice in low diffs theres not many objets as other diffs
~Gameplay~
  1. AR 5, and also i recommend increase OD and HP to 4 or 3.5
  2. 00:26:979 (1,2,3,1,2,3,4) - This feels kinda bad while playing try this: http://puu.sh/szahm/7b4637b4f9.jpg
  3. 00:33:871 (2,3,1,2,3,4) - ^
  4. 00:40:358 (2,3,1,2,3,4) - ^ and other ones, but you probably get the idea :3
  5. 00:36:912 (1) - dont use more than one reversal in such a short slider, kinda confusing to play, made them like this insted(?: http://puu.sh/szaxg/b0a444ec4f.jpg
  6. 00:49:885 (1) - ^
  7. 01:05:088 (2) - This type of slider are not allowed on Easy/Normal difficulties, make it like this insted: http://puu.sh/szaFY/119671340c.jpg
  8. 01:15:223 (4) - ^
  9. 01:09:142 (1,2,1,2,3,4) - Like i said before avoid more than one reverse in low diffs, make it like this(?: http://puu.sh/szbPv/126f01ca8f.jpg
  10. And basically the same things repeats through the rest of the diff

Thanks a lot!! :D
Didn't expect you to finish the mod so fast :O
Blitzfrog
Sorry I will not be modding other difficulties because they seem to have old style mapping techniques and I do not understand it fully to mod it, nor do I want to ruin the old style

I would just comment that for your style in general, it is ok to turn off DS(distance snap) occasionally. Also try not to make circles overlap with anything that is about 5 seconds before, if they must overlap try stack it instead.

Insane
00:29:817 (3,4) - Probably better off stacked
00:30:831 (3,4) - remove (3) from previous stack and stack these 2
00:49:479 (1) - DS is off
00:55:763 (8,9,1) - The fast sound is actually 1/8th here but simplifying it is fine, just a heads up
01:25:358 (1,2,3,4,5,6,7,8) - What you can do here is copy paste (1,2) and Ctrl+Shift+R and rotate everything else by a constant value
01:26:979 (1,2,3,4) - Delete, Ctrl+Shift+D
01:31:844 (1) - Probably better at the center of the circle
02:09:952 (3,4,5,6,7,8,9,10,1) - Personally I would seperate this to the point where it's not obvious that your cursor can stay at the center to hit the circles on the side

Gl dude, hope to see some more old style :)
Topic Starter
Mattchanhew

Blitzfrog wrote:

Sorry I will not be modding other difficulties because they seem to have old style mapping techniques and I do not understand it fully to mod it, nor do I want to ruin the old style

I would just comment that for your style in general, it is ok to turn off DS(distance snap) occasionally. Also try not to make circles overlap with anything that is about 5 seconds before, if they must overlap try stack it instead.

Insane
00:29:817 (3,4) - Probably better off stacked
00:30:831 (3,4) - remove (3) from previous stack and stack these 2
00:49:479 (1) - DS is off
00:55:763 (8,9,1) - The fast sound is actually 1/8th here but simplifying it is fine, just a heads up
01:25:358 (1,2,3,4,5,6,7,8) - What you can do here is copy paste (1,2) and Ctrl+Shift+R and rotate everything else by a constant value
01:26:979 (1,2,3,4) - Delete, Ctrl+Shift+D
01:31:844 (1) - Probably better at the center of the circle
02:09:952 (3,4,5,6,7,8,9,10,1) - Personally I would seperate this to the point where it's not obvious that your cursor can stay at the center to hit the circles on the side

Gl dude, hope to see some more old style :)
Thanks!!! :D
Don AlfaJorgito
I come to say good luck and... Ah, i sell alfajores $1
Izzz
I'm going to try to keep this a bit brief for the sake of not being too confusing.

Help
Im going to list the overarching issues with this map in order of how important I feel they are.
1. Poor rhythm choices
You choose to strictly follow the vocals, which proves a bit of a mismatch with a ranked easy; easies tend to follow 1/1 beat snap divisor and never dip into the red or blue ticks unless absolutely necessary. Considering there is a fairly powerful bass drum on the white tick, there is virtually no reason to follow the red tick at all. In normals, its ok to use 1/2 red ticks, but fairly rarely.
2. Poor flow
A lot of the patterns you use are contrary to what is most comfortable to play. Because of how people play, movements such as acute angles and circular movement are 'easier', or at least more intuitive, to play. Because of this, mappers generally will cater their map to these aspects most of the time. It's perfectly acceptable to stray from flow when the spacing is too low for someone to snap to the note like they normally would (which is why streams tend to not be all circles or back and forths, for example), when the time between two notes is pretty long, or when there is something in the music you would like to emphasize.
3. Inconsistent distance snapping
Easies and normals generally need extremely consistent distance snapping throughout the entire map. You don't need to if the notes are so spread apart you wouldn't even see them together, but otherwise it is really important, and your map often strays from this guideline. This mostly only applies to the easy and normal, although generally a hard will follow distance snapping with some occasional straying.
4. Poor aesthetics
Because there is very little going on, lower diffs usually make up what they lack in gameplay with aesthetics. I'm actually struggling to write exactly how to improve the aesthetics of your map at the moment, so instead I'll just suggest for you to look at easy and normal difficulties on other senya songs and trying to mirror the general shapes they use.

The points I make are mostly in reference to the easy and normal difficulties, but a lot of them will apply to the hard and insane, just in different ways. Someone mentioned pishifat's videos earlier, but I'll link the ones pertaining to these sections just in case you haven't already watched them.
In general: https://www.youtube.com/watch?v=oL3az8FhlB4&t=8s and maybe https://www.youtube.com/watch?v=rAYm50d6XMw&t=48s

Section 1: https://www.youtube.com/watch?v=3BC_I2ufqC8 , https://www.youtube.com/watch?v=qmCEfh865b4

Section 2: https://www.youtube.com/watch?v=ig7nTSbWwVc and https://www.youtube.com/watch?v=GYGatwQszwQ

Section 4: https://www.youtube.com/watch?v=FCB5rLXqWKY

there isn't really any video on section 3 because that's a bit more straight forward. Anyways, hopes this helps you on your mapping journey!
Topic Starter
Mattchanhew

Joezapy wrote:

I'm going to try to keep this a bit brief for the sake of not being too confusing.

Help
Im going to list the overarching issues with this map in order of how important I feel they are.
1. Poor rhythm choices
You choose to strictly follow the vocals, which proves a bit of a mismatch with a ranked easy; easies tend to follow 1/1 beat snap divisor and never dip into the red or blue ticks unless absolutely necessary. Considering there is a fairly powerful bass drum on the white tick, there is virtually no reason to follow the red tick at all. In normals, its ok to use 1/2 red ticks, but fairly rarely.
2. Poor flow
A lot of the patterns you use are contrary to what is most comfortable to play. Because of how people play, movements such as acute angles and circular movement are 'easier', or at least more intuitive, to play. Because of this, mappers generally will cater their map to these aspects most of the time. It's perfectly acceptable to stray from flow when the spacing is too low for someone to snap to the note like they normally would (which is why streams tend to not be all circles or back and forths, for example), when the time between two notes is pretty long, or when there is something in the music you would like to emphasize.
3. Inconsistent distance snapping
Easies and normals generally need extremely consistent distance snapping throughout the entire map. You don't need to if the notes are so spread apart you wouldn't even see them together, but otherwise it is really important, and your map often strays from this guideline. This mostly only applies to the easy and normal, although generally a hard will follow distance snapping with some occasional straying.
4. Poor aesthetics
Because there is very little going on, lower diffs usually make up what they lack in gameplay with aesthetics. I'm actually struggling to write exactly how to improve the aesthetics of your map at the moment, so instead I'll just suggest for you to look at easy and normal difficulties on other senya songs and trying to mirror the general shapes they use.

The points I make are mostly in reference to the easy and normal difficulties, but a lot of them will apply to the hard and insane, just in different ways. Someone mentioned pishifat's videos earlier, but I'll link the ones pertaining to these sections just in case you haven't already watched them.
In general: https://www.youtube.com/watch?v=oL3az8FhlB4&t=8s and maybe https://www.youtube.com/watch?v=rAYm50d6XMw&t=48s

Section 1: https://www.youtube.com/watch?v=3BC_I2ufqC8 , https://www.youtube.com/watch?v=qmCEfh865b4

Section 2: https://www.youtube.com/watch?v=ig7nTSbWwVc and https://www.youtube.com/watch?v=GYGatwQszwQ

Section 4: https://www.youtube.com/watch?v=FCB5rLXqWKY

there isn't really any video on section 3 because that's a bit more straight forward. Anyways, hopes this helps you on your mapping journey!
Thanks! :)
Topic Starter
Mattchanhew
Oops someone reminds me about replying mods :P
Should've done this way sooner im sorry

Antalf
I did not mess with the slider arts sorry :P i dont how how to im a noob

As for the rest, I have fixed them.

Thanks alot! :D
Pachiru
[General]
  1. Don't forget to uncheck the countdown button. Go there, and disable the "Enable countdown". Here is a link to help you: https://puu.sh/sSJy0/b0b2222712.png
  2. Don't forget to use hitsounds on your beatmap! Because it's important, and if there is no hitsounds on your map, your map will be unrankable. Here is a thread that will help you to do hitsounds: t/306177
[Insane]
  1. Your map need a strong rework. I will show you a screen that will explain why it's needed.
    https://puu.sh/sSJAO/1e58b59f2d.jpg
    As you can see, the grid is full on the middle of the grid. But when you look at the corners, they are empty, and I think there is a lot of useful things to do here.
  2. 00:34:074 (2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,1,2,3) - On this part, you do a chain circle pattern and it's not good at all, because the music doesn't allow you to do it, and it's bad for an Insane. That's why the corners are not used. It's the same thing here: 01:00:223 (3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
  3. On your map, there is a lot of overlaps like you did here, and I think to do a beautiful and good diff, you can't do things like that! 01:15:223 (4,2,3) -
  4. There is not real emphasis with the song on this part: 01:32:250 (2) - till the rest of those song, there is some missing beats and why you don't map some beats that are needed? Like those beats: 01:33:365 - 01:35:088 - etc...
  5. 01:42:385 (1,2,3,4,1) - Why those circles don't have the same distance snap?
[Hard]
  1. Once again here, this map needs a rework, because corners are empty.
  2. There is a lot of straight slider that shouldn't be like that, give at least a flow, even if it's an Hard. The map have to be great to be ranked, so you have to give your best with visuals and technical skills to make an enjoyable map!
  3. You use a lot of different distance snap in this map, don't forget that it's an Hard and it doesn't have to be so strange for the player!
[Normal]
  1. There is distance snap error in it, consider changing it or it will be unrankable.
Good luck for ranking it! I think that if you rework it, it will be better >w<!
fLaw
Hihi my Mod for Insane difficulty

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00:30:020 (4) - This note could be a long slider like the ones before it, because the singer is holding a note here. Extending all the way to 00:30:425 (1) -
00:33:061 (4,5) - I feel like these are unnecessary, maybe just make two single notes to match vocal?
00:33:567 (2) - If you removed this note and made it end in a triplet would also be more smooth
00:38:534 (2,3,4,5,6,7) - These triplets are also hard to place because of how awkward they feel, as there isnt much going on in these spots musically. Maybe just again only have single notes on where the words get sung
00:39:344 (9,10,11) - Same with this run. But maybe you could just change the first two sliders > 00:39:344 (8,9) > into single notes
00:44:007 (3) - I dont think a NC should start here
00:44:412 (4) - But I do think a NC should start here, and end > 00:46:439 (5) here
00:42:993 (8) - Another held voice note i think could be changed to a slider. But these one could end with a triplet at end of slider instead of > 00:43:398 (1,2)
00:46:034 (3,4,5) - These 5 notes I think are fine, but I think the stream should end here and not have these four > 00:46:540 (6,7,8,9) > notes on the end
00:48:466 (4,5,6,7,8,1) - The shape this notes make could be better. But something I noticed in the map a lot was the high concentration of notes in the middle of the play-field. It's good to try and use the whole map field when mapping. And while your at it, see if you like these two notes > 00:48:669 (5,6) as a slider instead.
00:50:290 (4,5,6) - Consider making the first triplet slider into regular notes. As the way it is currently makes it a bit hard to read. Also idk how i feel about > 00:50:898 (6) being on the end. It kind of goes with the slider, so maybe just make that part of the slider?
00:52:520 (4,5,6,7,1) - This sequence is fine, but think about the spacing here. It's awfully close the slider right before it, making it hard to determine the timing of it. Consider adding more space between these
00:54:142 (4,5,6) - I also think you would get more impact with these sliders if the middle one > 00:54:547 (5) > were reversed in direction
00:55:763 (8,9,1) - Maybe add more space between these and > 00:55:358 (7) -
00:57:385 (4,5,6) - ^Same thing with these sliders about getting more impact and reversing the middle one
01:00:628 (4,1,2) - ^Same thing here
01:02:655 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This stream should be one long combo, starting with 1 and ending with a 16. But a NC should start here > 01:04:277 (1)
01:05:898 (1) - This note is a bit far away from >01:05:493 (4)
01:09:952 (5,6,7,8) - I really think these should just be two simple sliders going along with the vocals. Doesn't matter the shape tho
01:12:385 (1,2,3,4,5,6,7,8) - I dont think the circular shape fits these notes here. The way you had the notes going back and forth like > 01:05:898 (1,2,3,4,5,6,7,8) worked well for the vocals.
01:15:628 (1,2,3,4) - Same thing with back and forth notes here
01:22:925 (5,6,7,8) - I dont think there's enough emphasis to call for 16th notes here.
01:28:601 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - These should also be one long combo 1-16
01:38:128 (5) - This note runs into this burst > 01:38:331 (1,2,3,4,1) a little too much.
01:43:398 (3,4,5,6) - The double sound here is hard to place, as its just one word being said each time. Maybe take out 01:43:500 (4) and 01:43:905 (6)
01:55:358 (1,2,3,4,1) - More overlapping here i think is unnecessary
01:56:371 (1,2,3,4) - Same thing with the doubles. Can take out the second note of each
02:21:304 (1,1) - I dont think these should be NC
02:26:878 (5,1) - This is a far spaced out triplet :o Maybe working to match other triplets in map would help
02:33:061 (4,5,1) - The triplet here is also spaced quite a bit much
02:33:669 (2) - Overlapping with this note and the previous slider
02:39:547 (4,5,1) - Consider making less space on this triplet also
02:44:615 (8) - Overlapped a bit here with the next slider.
02:47:250 (5,6,7,8) - This is hard to read because of > 02:46:844 (3) this note that is right on top of it
02:48:871 (5,6) - These are two continuous 16th note sliders. And the jump here between them is quite huge.

Many notes on the end of the map are overlapping a bit. Not making it hard to read, but it makes it a lot less appealing.
I think you should work on the design for 02:49:682 (1) to 03:02:250 (4) here

For the most part, I think your should rework many spots in the song. And as you do, try to use more area of the map. A lot of your map was going in a circle one way, then abruptly switching to going in a circular motion in the opposite direction.
LigerZero
source change to "東方Project"
tags remove "Senya Mangekyou" and added "autobahn kamasetora ブクレシュティの人形師 the doll maker of bucuresti 造花であろうとした者 mayumi morinaga コミックマーケット90 comiket90 c90 Bukureshuti no Ningyoushi youyoumu perfect cherry blossom"

sorry for bad checking

Source
1. Official Website http://www.yuuhei-satellite.jp/5871

2. My Computer

No Kudosu
Topic Starter
Mattchanhew
Im finally back for mapping (kinda ran away from this mess), given the mods received I have decided to remap the whole thing. Thanks for all the mads before and hope I can find you guys for mod again lol
Sassbjorn
After updating the hard diff, it's only 30-ish seconds long, so I didn't take a look at it

Insane diff
general:
Quite a few sounds are ignored (especially in the wub-wub parts), and the wrong rhythms are prioritized some times. Also, movement feels kinda weird in some places, but getting the rhythm right first is more important (in my opinion)

timeline:
00:16:844 (4) - the sound here (as well as on 00:17:250 (1), 00:18:871 (1), 00:19:277 (2), etc.). If you increase the spacing at these objects, it will feel more impactful to the player.
00:26:979 - from here to 00:52:925 you should be prioritizing the vocals, as they are the most important in this section. This means that every vocal sound should be actively clicked (with a circle or sliderhead), and the other instruments can be mapped with sliderends (but also circles/sliderheads if there's a longer pause in the vocals). If the vocals are on a sliderend and a weaker instrumental sound is on the head, it feels weird.
00:54:142 (3,4,5,6,7,8) - these all cover vastly different sounds, but it's the samme thing. I won't go into mapping these wub-wub sounds, as I'm not good at it myself, but varying slider velocities and shapescan help distinguish them. (I'd highly recommend watching Pishifat's video on wub-wub mapping, as he does a way better job of explaining it)
01:09:142 (1,2,3,4) - This movement feels weird due to the wide angles. Uncomfortable movement isn't inherently bad, and I don't know if you should change it, but you should aware of it.
01:20:493 (1,2,3,4,5,6,7) - Players will read these jumps as 1/2 beat and not 1/4 beat rhythm, and will cause unfair 100's and 50's.
01:31:844 - again, rhythm shoul prioritize the vocals.
01:52:925 (1,2,3,4,5,6,7,8) - even though the vocals are clicked, they have the same weight as the background instruments, because they have the same spacing.
02:31:844 (1,2,3,4,5,6,7) - There's that 1/4 beat jump thing again.
Topic Starter
Mattchanhew

Sassbjorn wrote:

After updating the hard diff, it's only 30-ish seconds long, so I didn't take a look at it

Insane diff
general:
Quite a few sounds are ignored (especially in the wub-wub parts), and the wrong rhythms are prioritized some times. Also, movement feels kinda weird in some places, but getting the rhythm right first is more important (in my opinion)

timeline:
00:16:844 (4) - the sound here (as well as on 00:17:250 (1), 00:18:871 (1), 00:19:277 (2), etc.). If you increase the spacing at these objects, it will feel more impactful to the player.
> I have increased the spacing for some of the objects (mostly the sliders), but I kept the circles from 00:20:493 (1) as the doubles transition to jumps emphasize the increase in intensity.

00:26:979 - from here to 00:52:925 you should be prioritizing the vocals, as they are the most important in this section. This means that every vocal sound should be actively clicked (with a circle or sliderhead), and the other instruments can be mapped with sliderends (but also circles/sliderheads if there's a longer pause in the vocals). If the vocals are on a sliderend and a weaker instrumental sound is on the head, it feels weird.
> I have remapped a bit of this section so that vocals are more prioritized, but I do think that the drums and snares in the background still have some importance (especially during second part of verses), therefore some places I choose to map those into circles as well.

00:54:142 (3,4,5,6,7,8) - these all cover vastly different sounds, but it's the samme thing. I won't go into mapping these wub-wub sounds, as I'm not good at it myself, but varying slider velocities and shapescan help distinguish them. (I'd highly recommend watching Pishifat's video on wub-wub mapping, as he does a way better job of explaining it)
>The main goal of these sliders here are to emphasize the vocal, while at the same time showing a difference from the verse (mainly wub sounds in the background) Thats why all sliderheads are mapped to the vocal. But I will keep an eye on whether I should change slider velocity for different sounds.

01:09:142 (1,2,3,4) - This movement feels weird due to the wide angles. Uncomfortable movement isn't inherently bad, and I don't know if you should change it, but you should aware of it.
>I mapped this part deliberately like this as vocal here is slightly different even within the chorus (kind of like increasing in notes), but I made some minor adjustments to the movements.

01:20:493 (1,2,3,4,5,6,7) - Players will read these jumps as 1/2 beat and not 1/4 beat rhythm, and will cause unfair 100's and 50's.
>Removed

01:31:844 - again, rhythm shoul prioritize the vocals.
>Same as above^

01:52:925 (1,2,3,4,5,6,7,8) - even though the vocals are clicked, they have the same weight as the background instruments, because they have the same spacing.
>Not really sure what you are trying to say here? I assume you are saying that vocals should have higher priority, but i have changed the mapping a bit so vocal is more prioritized here

02:31:844 (1,2,3,4,5,6,7) - There's that 1/4 beat jump thing again.
>Removed

Thanks for the mod!
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