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Aimer - Stars in the rain

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Total Posts
76
Topic Starter
William K
This beatmap was submitted using in-game submission on Wednesday, February 08, 2017 at 8:53:25 PM

Artist: Aimer
Title: Stars in the rain
Tags: ONE OK ROCK Kenji Tamai Jamil Kazmi aimerrhythm Shogo Ohnishi Takahiro Moriuchi Morita Hoshi Ame エメ daydream 玉井健二 大西省吾 森内貴寛 星 雨
BPM: 78
Filesize: 7774kb
Play Time: 04:43
Difficulties Available:
  1. Easy (1.33 stars, 269 notes)
  2. Forever (3.69 stars, 683 notes)
  3. Hard (2.67 stars, 561 notes)
  4. Normal (1.87 stars, 406 notes)
Download: Aimer - Stars in the rain
Information: Scores/Beatmap Listing
---------------


Aimer <3

Please re-download if you downloaded this map before 3 February 2017 for a new MP3.


Banner by Janpai :3


Difficulties:
  1. Easy - William K
  2. Normal - William K
  3. Hard - William K
  4. Forever - William K

by Naxess
by Garden
Electoz
Did an IRC mod, I did take a quick look in Easy and gave him some suggestions.
16:31 William K: Hi Electoz
16:31 William K: may I ask for a help on easy?
16:31 Electoz: what help?
16:33 William K: checking rhythms
16:33 William K: I'm bad at rhythms T_T
16:34 Electoz: map
16:34 William K: wait
16:34 William K: I'll uplaod
16:34 William K: update*
16:34 *William K is editing [https://osu.ppy.sh/b/1115359 Aimer - Stars in the rain [Easy]]
16:34 William K: :3
16:37 Electoz: ar8.5?
16:37 William K: oh yea xD
16:37 Electoz: now you got the first step wrong
16:37 Electoz: nice
16:37 William K: xDDD
16:37 William K: nice :3
16:37 William K: AR 4 is fine?
16:37 Electoz: 2-3
16:38 William K: 2.5 then xD
16:39 Electoz: could've used a big bigger spacing but oh well
16:39 Electoz: 00:32:630 (3,4) - stuff like this is a no-no in easy
16:39 Electoz: too complicated flow
16:39 William K: it's too complicated?
16:39 William K: may I ask for an explanation of complicated? lol
16:40 Electoz: flow in easy should be like
16:40 William K: slider should be faced to the next note?
16:40 Electoz: something along that
16:40 Electoz: don't abruptly change the directions
16:40 William K: 01:08:015 (1,2,3) -
16:40 William K: is it like this?
16:40 Electoz: 01:00:322 (3) - Could've used the same rhythm from 00:48:015 (6) -
16:41 Electoz: 01:08:015 (1,2,3) - This is fine
16:41 William K: 01:00:322 (3) -
16:41 Electoz: 01:37:246 (7,8) - Overlap should be avoided considering you didn't have any earlier
16:41 William K: yeah
16:41 William K: okay :3
16:42 Electoz: sec
16:42 William K: will remap this later
16:42 William K: but the thing is I'm not good at easies xD
16:42 Electoz: 01:51:090 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - Eh flow is kinda repititive
16:42 Electoz: you're going clockwise for most of the time on this
16:42 Electoz: zzzz
16:43 William K: oh yea, just noticed XSD
16:43 Electoz: try balancing clockwise and anti-clockwise flow when you map Easy/Normal
16:43 Electoz: for more variety
16:43 Electoz: or at least have a structure when using it
16:43 William K: so that it's not borin
16:43 William K: structure?
16:43 Electoz: more like
16:44 Electoz: reason
16:44 Electoz: yeah should've that word instead
16:44 Electoz: like, you change the flow when a certain sound appears
16:44 William K: :3
16:44 Electoz: the section changes
16:44 Electoz: etc
Topic Starter
William K

Electoz wrote:

Did an IRC mod, I did take a quick look in Easy and gave him some suggestions.
16:31 William K: Hi Electoz
16:31 William K: may I ask for a help on easy?
16:31 Electoz: what help?
16:33 William K: checking rhythms
16:33 William K: I'm bad at rhythms T_T
16:34 Electoz: map
16:34 William K: wait
16:34 William K: I'll uplaod
16:34 William K: update*
16:34 *William K is editing [https://osu.ppy.sh/b/1115359 Aimer - Stars in the rain [Easy]]
16:34 William K: :3
16:37 Electoz: ar8.5?
16:37 William K: oh yea xD
16:37 Electoz: now you got the first step wrong
16:37 Electoz: nice
16:37 William K: xDDD
16:37 William K: nice :3
16:37 William K: AR 4 is fine?
16:37 Electoz: 2-3
16:38 William K: 2.5 then xD
16:39 Electoz: could've used a big bigger spacing but oh well
16:39 Electoz: 00:32:630 (3,4) - stuff like this is a no-no in easy
16:39 Electoz: too complicated flow
16:39 William K: it's too complicated?
16:39 William K: may I ask for an explanation of complicated? lol
16:40 Electoz: flow in easy should be like
16:40 William K: slider should be faced to the next note?
16:40 Electoz: something along that
16:40 Electoz: don't abruptly change the directions
16:40 William K: 01:08:015 (1,2,3) -
16:40 William K: is it like this?
16:40 Electoz: 01:00:322 (3) - Could've used the same rhythm from 00:48:015 (6) -
16:41 Electoz: 01:08:015 (1,2,3) - This is fine
16:41 William K: 01:00:322 (3) -
16:41 Electoz: 01:37:246 (7,8) - Overlap should be avoided considering you didn't have any earlier
16:41 William K: yeah
16:41 William K: okay :3
16:42 Electoz: sec
16:42 William K: will remap this later
16:42 William K: but the thing is I'm not good at easies xD
16:42 Electoz: 01:51:090 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - Eh flow is kinda repititive
16:42 Electoz: you're going clockwise for most of the time on this
16:42 Electoz: zzzz
16:43 William K: oh yea, just noticed XSD
16:43 Electoz: try balancing clockwise and anti-clockwise flow when you map Easy/Normal
16:43 Electoz: for more variety
16:43 Electoz: or at least have a structure when using it
16:43 William K: so that it's not borin
16:43 William K: structure?
16:43 Electoz: more like
16:44 Electoz: reason
16:44 Electoz: yeah should've that word instead
16:44 Electoz: like, you change the flow when a certain sound appears
16:44 William K: :3
16:44 Electoz: the section changes
16:44 Electoz: etc
lol thanks xD bubble this pls :V
nazzinoz
Hello, my mod from your queue :D Sorry for being late, last colledge year suck

[General]
  1. I think you should change the offset a bit. I have to use -15ms local offset to SS this: https://osu.ppy.sh/ss/6532531
    //The mapset is good, I like the normal difficulty you are mapping. Keep on. Do you want a hard GD? :D
[Easy]
  1. 02:20:897 - http://puu.sh/sdlkg.png
  2. 01:38:784 (9) - New combo
  3. 03:17:243 (9) - ^
  4. 04:43:395 (9) - ^ More Geki, more happiness :D
  5. 03:04:166 (8,1) - Do something like 02:12:628 (4,5) - ?
  6. 03:10:320 (8,1) - Blanket them better
  7. 03:12:243 (2,4) - Don't let them touch each other :D
  8. 03:13:397 (4,5) - "Parallel issue"
  9. 03:59:549 (8,1) - "Blanket issue"
[Insane]

  • //Just my feeling. The flow in this map doesn't make sense. That my hands move unnatural
  1. 00:38:399 (4,5) - I think you should make a small jump here for the strong sound. Like https://osu.ppy.sh/ss/6532595
  2. 01:52:820 (5,7) - "Blanket issue"
  3. 01:56:090 - Missing sound (and redundant sound 01:56:282 - )
  4. 02:07:051 (2) - Strange hitsound?
  5. 02:10:128 - 02:13:205 - ^
  6. 03:41:859 (9) - New Combo
  7. 04:06:280 (6) - You can remove this to emphasis the music
  8. 04:42:626 (1,2) - Remove new combo (and I prefer 4 circles jumps)
Good luck on ranking :)
Topic Starter
William K

noz1995 wrote:

Hello, my mod from your queue :D Sorry for being late, last colledge year suck

[General]
  1. I think you should change the offset a bit. I have to use -15ms local offset to SS this: https://osu.ppy.sh/ss/6532531 No... the offset fits the song good.
    //The mapset is good, I like the normal difficulty you are mapping. Keep on. Do you want a hard GD? :D I want to make this mapset myself, sorry xD
[Easy]
  1. 02:20:897 - http://puu.sh/sdlkg.png I don't know if this is a bug or not, but it's still 1.00x
  2. 01:38:784 (9) - New combo okay
  3. 03:17:243 (9) - ^ okay.
  4. 04:43:395 (9) - ^ More Geki, more happiness :D okay.
  5. 03:04:166 (8,1) - Do something like 02:12:628 (4,5) - ? No, I think. It would be boring.
  6. 03:10:320 (8,1) - Blanket them better It's not off.
  7. 03:12:243 (2,4) - Don't let them touch each other :D ok.
  8. 03:13:397 (4,5) - "Parallel issue" Fixed.
  9. 03:59:549 (8,1) - "Blanket issue" Fixed.
[Insane]

  • //Just my feeling. The flow in this map doesn't make sense. That my hands move unnatural I tested it with my friends tho.
  1. 00:38:399 (4,5) - I think you should make a small jump here for the strong sound. Like https://osu.ppy.sh/ss/6532595 Hmm... Good idea, but I like mine more. And I'm actually not really following to the strong sound this part here.
  2. 01:52:820 (5,7) - "Blanket issue" Fixed.
  3. 01:56:090 - Missing sound (and redundant sound 01:56:282 - ) Following the vocals here, the vocal seems strong enough so that I follow it.
  4. 02:07:051 (2) - Strange hitsound? But I'm following this hitsound since the beginning, I'll wait for other mods.
  5. 02:10:128 - 02:13:205 - ^
  6. 03:41:859 (9) - New Combo There's no cymbal sounds like the others at 01:38:784 (1) - and 04:43:395 (1) - , so I'll not NC it.
  7. 04:06:280 (6) - You can remove this to emphasis the music Number 6 emphasize 04:06:472 (1) - better than deleting it. And there's an instrument there which I don't want to skip.
  8. 04:42:626 (1,2) - Remove new combo (and I prefer 4 circles jumps) Consistency with the others for NC ing.Changed to jumps.
Good luck on ranking :)
Narcissu
[Forever]
  1. 00:13:399 - 00:16:476 - i suggest add drum-hitwhistle, it's more standard and common, other part same
  2. 00:12:630 - 00:13:976 - 00:15:707 - 00:17:053 - and add soft-hitwhistle, because your Hitsound a bit insufficient …… Although this is a quiet song but this is a rhythm game, i prefer add more Hitsound.
  3. 00:42:887 (7) - 02:21:346 (8) - snap in 1/4 better because it's should be 1/4 was designed, if you want to follow voice, other grace notes like 00:47:149 - will boom ……
  4. 03:16:378 - 03:17:147 - but about drum …… i think add note better Orz
  5. 00:48:015 (1,2) - 02:26:474 (1,2) - same rhythm in the same part of the song better, it's mean …… dejavu?
  6. 04:29:934 (6) - drum is 1/3,
  7. 04:42:241 (7,1,2,3,4,1) - I always try to be apart lol, such as http://osu.ppy.sh/ss/6557086, but so much trouble and monotonous
[Easy]
  1. 02:21:090 (6,1) - without stack better .. or stack all 1/1 note, because stack is very hard read for new player
Topic Starter
William K

Narcissu wrote:

[Forever]
  1. 00:13:399 - 00:16:476 - i suggest add drum-hitwhistle, it's more standard and common, other part same Okay, added on another diff too.
  2. 00:12:630 - 00:13:976 - 00:15:707 - 00:17:053 - and add soft-hitwhistle, because your Hitsound a bit insufficient …… Although this is a quiet song but this is a rhythm game, i prefer add more Hitsound. Not sure about this, because I feel like soft hitwhistle is not fitting here.
  3. 00:42:887 (7) - 02:21:346 (8) - snap in 1/4 better because it's should be 1/4 was designed, if you want to follow voice, other grace notes like 00:47:149 - will boom …… Actually I prefer it this way, since with a 1/4 snap they'll be off somehow.
  4. 03:16:378 - 03:17:147 - but about drum …… i think add note better Orz I want it to keep them jumping xD and I kinda pass some drums in this map.
  5. 00:48:015 (1,2) - 02:26:474 (1,2) - same rhythm in the same part of the song better, it's mean …… dejavu? Hmm will consider it, since the vocals doesn't seem that way. LOL dejavu
  6. 04:29:934 (6) - drum is 1/3, True, but I'm following the vocal here (is it vocal?)
  7. 04:42:241 (7,1,2,3,4,1) - I always try to be apart lol, such as http://osu.ppy.sh/ss/6557086, but so much trouble and monotonous Good pattern, fixed :3
[Easy]
  1. 02:21:090 (6,1) - without stack better .. or stack all 1/1 note, because stack is very hard read for new player Yeah true, fixed.
Thanks for mod Narcissu :3
kanor
mod from mu queue><
Aimer one of the best singer><
[Genal]
im a little confused that you set 3 same red lines in the timing but actually it desnot make any sense.....

[Hard]
00:35:515 (4,5) - bad lap
02:03:013 (6) - it should be put at 02:02:820 -
02:15:320 (7) - ^
03:14:166 (1,2,3) - you cut the flow when from 1 to 2, which players may feel bad

beautiful map>,< nothing else to highlight
shoot a star, gL>< :)
Topic Starter
William K

kanor wrote:

mod from mu queue><
Aimer one of the best singer><
[Genal]
im a little confused that you set 3 same red lines in the timing but actually it desnot make any sense..... No, it's to make the beat fit. Or else it'll be off.

[Hard]
00:35:515 (4,5) - bad lap Fixed :3
02:03:013 (6) - it should be put at 02:02:820 - No, I'm not on drums here, but cymbals.
02:15:320 (7) - ^ This one is to make the rhythm density less dense, so I put on 02:15:320 -
03:14:166 (1,2,3) - you cut the flow when from 1 to 2, which players may feel bad I fixed this one. :3

beautiful map>,< nothing else to highlight
shoot a star, gL>< :)
Thanks for mod >w< and star :33
hi-mei
IRC mod
2016-11-26 07:58 William K: Hi, may I ask for a mod please? :3
2016-11-26 07:58 -himei: ehh
2016-11-26 07:58 -himei: sure
2016-11-26 07:58 -himei: but im like
2016-11-26 07:58 William K: like?
2016-11-26 07:58 -himei: 30 hours without sleep
2016-11-26 07:59 William K: LOL
2016-11-26 07:59 -himei: well better ask now cuz i will forget it for sure
2016-11-26 07:59 William K: will you be awake after seeing my map? :V
2016-11-26 07:59 -himei: i wont mod more than 2 diffs
2016-11-26 07:59 -himei: or even 1 if its super annoying
2016-11-26 07:59 William K: you can mod any diff :3
2016-11-26 08:00 William K: ACTION is listening to [https://osu.ppy.sh/b/1113951 Aimer - Stars in the rain]
2016-11-26 08:00 William K: it's this map xD
2016-11-26 08:00 -himei: eks dee
2016-11-26 08:01 William K: eks dee?
2016-11-26 08:01 -himei: lets see
2016-11-26 08:01 William K: :3
2016-11-26 08:03 -himei: 00:37:246 (1,3) - is there any correlation
2016-11-26 08:03 -himei: ACTION is editing [https://osu.ppy.sh/b/1126625 Aimer - Stars in the rain [Hard]]
2016-11-26 08:03 -himei: also this diff looks good
2016-11-26 08:03 William K: what's correlation?
2016-11-26 08:04 William K: oh, yeah
2016-11-26 08:04 -himei: i mean how00:37:246 (1,2,3) - i dont see any sense in this object placement
2016-11-26 08:05 William K: as you see, before the first kiai
2016-11-26 08:05 -himei: straight curved straight with some angle
2016-11-26 08:05 William K: I made some direction changes
2016-11-26 08:05 William K: after the vocal in downbeat
2016-11-26 08:05 William K: and then make the direction normal again
2016-11-26 08:05 William K: 00:12:630 (1,2,3) - like this
2016-11-26 08:05 -himei: 00:38:015 (2,3) - they are like the same sounds
2016-11-26 08:05 William K: 00:15:707 (1,2,3) - or this
2016-11-26 08:05 -himei: arent they
2016-11-26 08:06 William K: same instrument but not sounds
2016-11-26 08:06 William K: 00:38:592 (3) - this sounded higher
2016-11-26 08:06 -himei: h,,
2016-11-26 08:06 -himei: hmm
2016-11-26 08:06 William K: xD
2016-11-26 08:06 -himei: nvm
2016-11-26 08:07 -himei: well it would be perfect if you fix all overlaps there
2016-11-26 08:07 -himei: 00:44:169 (2,3) - like this
2016-11-26 08:07 William K: is it bad?
2016-11-26 08:07 William K: orz
2016-11-26 08:07 -himei: hm well its 2.5*
2016-11-26 08:07 William K: I can't really understand about the bad overlaps everyone said
2016-11-26 08:07 -himei: well its alloved
2016-11-26 08:07 -himei: but like idk
2016-11-26 08:08 William K: xD
2016-11-26 08:08 -himei: there will be nothing to fix anymore
2016-11-26 08:08 -himei: also
2016-11-26 08:08 -himei: 00:38:592 (3) - and 00:44:746 (3) -
2016-11-26 08:08 -himei: are the same right
2016-11-26 08:08 William K: yup
2016-11-26 08:09 -himei: obv question about the shape here
2016-11-26 08:09 William K: xD
2016-11-26 08:09 William K: yeah changed
2016-11-26 08:09 William K: 00:44:746 (3) -
2016-11-26 08:11 -himei: dem
2016-11-26 08:11 -himei: i thought its tv size
2016-11-26 08:11 -himei: awpugfheaprgh3e
2016-11-26 08:11 -himei: aaaaaaa
2016-11-26 08:11 William K: :V
2016-11-26 08:11 -himei: rip me
2016-11-26 08:11 William K: why?
2016-11-26 08:11 -himei: nvm
2016-11-26 08:11 -himei: ill finish this
2016-11-26 08:11 William K: is it too long? nono I don't expect a long mod xD
2016-11-26 08:11 -himei: well
2016-11-26 08:11 William K: ok~ :3
2016-11-26 08:11 -himei: isnt it boring to map low sr map with 4 min length
2016-11-26 08:12 -himei: just curious
2016-11-26 08:12 William K: nope
2016-11-26 08:12 William K: :V
2016-11-26 08:12 William K: since this's my first time making a set by myself and practicing to make those
2016-11-26 08:13 -himei: 02:07:051 (2) - uh whats up with this hs
2016-11-26 08:13 William K: tjere's a sound with a similar sound as the hitsound
2016-11-26 08:13 William K: as I can't find something better, I used it
2016-11-26 08:13 -himei: 02:03:974 (2) - u shud use it here i guess too
2016-11-26 08:13 -himei: cuz
2016-11-26 08:13 -himei: u know
2016-11-26 08:14 -himei: u used it before this 02:04:166 - sound
2016-11-26 08:14 William K: you're true
2016-11-26 08:14 -himei: 02:01:474 - and here too
2016-11-26 08:14 William K: I missed it
2016-11-26 08:14 William K: not here, 02:01:282 - here
2016-11-26 08:14 William K: xD
2016-11-26 08:14 -himei: 02:20:128 (5,6) - maybe just ctrl j them
2016-11-26 08:16 William K: yeah I used CTRL+J
2016-11-26 08:16 -himei: 02:47:243 (3,4) - shape
2016-11-26 08:16 -himei: uh they are not really mirrored
2016-11-26 08:16 -himei: still good tho
2016-11-26 08:17 -himei: 02:54:936 (5,2) - ^
2016-11-26 08:17 William K: what about the shape?
2016-11-26 08:17 -himei: same sounds different shape
2016-11-26 08:17 -himei: its bad for low sr i guess
2016-11-26 08:17 William K: xD that's all right lol
2016-11-26 08:18 William K: hmm as long as it is 1/2
2016-11-26 08:18 -himei: 03:14:166 (1) - flow goes to the top
2016-11-26 08:18 -himei: ctrl j it
2016-11-26 08:19 -himei: and move where it is now
2016-11-26 08:19 William K: okay~
2016-11-26 08:19 -himei: 03:26:474 (1) -
2016-11-26 08:19 -himei: ^
2016-11-26 08:20 William K: agree?
2016-11-26 08:20 William K: why? :V
2016-11-26 08:20 -himei: 03:26:474 (1) - i mean slider end shud go to the top
2016-11-26 08:20 -himei: cuz of flow
2016-11-26 08:21 William K: I'm aiming for a little flow break there tho
2016-11-26 08:21 -himei: okay
2016-11-26 08:21 William K: cuz of cymbals, and for the next note
2016-11-26 08:21 William K: it would'nt be so hard because of the gaps
2016-11-26 08:21 -himei: 03:54:165 (1,2,3) - ds here looks meh
2016-11-26 08:21 William K: in general, control is that one xD
2016-11-26 08:21 -himei: s-end of 1, 2 and 3
2016-11-26 08:22 William K: yup enhance
2016-11-26 08:22 William K: making the emphasis more hard and the rhythm
2016-11-26 08:22 William K: for preparing to the next stage of difficulty
2016-11-26 08:22 -himei: i would make this http://puu.sh/suQvx/ca341b1ef7.jpg
2016-11-26 08:23 -himei: uh well if its intended
2016-11-26 08:23 -himei: then nvm
2016-11-26 08:23 William K: yeah it's intended xD
2016-11-26 08:24 -himei: i think its done
2016-11-26 08:25 William K: may I ask about some opinion?
2016-11-26 08:25 -himei: ACTION is editing [https://osu.ppy.sh/b/1113951 Aimer - Stars in the rain [Forever]]
2016-11-26 08:25 -himei: 00:30:515 (8,1) -
2016-11-26 08:25 -himei: well u could make them parallel
2016-11-26 08:25 -himei: dem im sleeping ;w;
2016-11-26 08:25 William K: true
2016-11-26 08:25 William K: xD
2016-11-26 08:26 William K: how did I do that small bending, I don't like it @_@
2016-11-26 08:26 -himei: 00:47:246 (3) - ctrl h it with 00:46:476 (1) -
2016-11-26 08:27 William K: I did that intentionally, but I think ctrl H would break the flow somehow
2016-11-26 08:27 William K: I'll make 3 clearer then
2016-11-26 08:27 -himei: nvm bad idea
2016-11-26 08:27 -himei: yea
2016-11-26 08:27 William K: lol
2016-11-26 08:28 -himei: 00:54:169 (5,6,7) - i dont like it
2016-11-26 08:28 -himei: u either make them parallel
2016-11-26 08:28 -himei: or u make them consistent in terms of rotation
2016-11-26 08:28 -himei: cuz u made 2 of them parallel
2016-11-26 08:28 -himei: and the 3rd is meh
2016-11-26 08:28 William K: 00:54:169 (5,7) - I made this
2016-11-26 08:28 William K: xD
2016-11-26 08:29 William K: but I like it though, will ask for some more mods
2016-11-26 08:30 -himei: 01:20:322 (1) - lol
2016-11-26 08:30 William K: curvy
2016-11-26 08:31 -himei: use a circle to make it like
2016-11-26 08:31 -himei: more smooth
2016-11-26 08:31 -himei: http://puu.sh/suQPd/280855b6fb.jpg
2016-11-26 08:31 William K: xD
2016-11-26 08:32 William K: https://osu.ppy.sh/ss/6659513
2016-11-26 08:32 William K: lol
2016-11-26 08:32 -himei: no i mean
2016-11-26 08:32 -himei: dont touch 2
2016-11-26 08:32 -himei: just use it to change the slider shape
2016-11-26 08:32 William K: okai~
2016-11-26 08:32 -himei: 01:51:090 (1) - this one is better i guess
2016-11-26 08:32 William K: it's good now, I hope
2016-11-26 08:33 William K: lol
2016-11-26 08:33 -himei: 02:04:167 (3,7) -
2016-11-26 08:33 -himei: u know
2016-11-26 08:33 -himei: 02:07:244 (3) - and then...
2016-11-26 08:33 -himei: uh nvm
2016-11-26 08:34 -himei: 02:11:859 (9) - this one shud be straight i guess
2016-11-26 08:34 William K: why?
2016-11-26 08:34 -himei: cuz you are alternating them
2016-11-26 08:34 William K: I like curve more orz
2016-11-26 08:34 -himei: curved>stragght>curved>straight
2016-11-26 08:34 -himei: and then curved curved
2016-11-26 08:34 William K: oh yeah? :V
2016-11-26 08:34 -himei: yea
2016-11-26 08:35 William K: did I do it subconsciously again
2016-11-26 08:35 -himei: 02:11:859 (9,10,1) - also this flow is bad kinda
2016-11-26 08:35 William K: but with a straight one the flow would kinda break more
2016-11-26 08:35 -himei: 1 can be ctrl-g-ed
2016-11-26 08:36 William K: emphasis sucks
2016-11-26 08:37 -himei: maybe this http://puu.sh/suR27/986c3a8a68.jpg
2016-11-26 08:37 -himei: uh also
2016-11-26 08:37 -himei: http://puu.sh/suR2X/9c1c40354a.jpg
2016-11-26 08:37 -himei: looks smother
2016-11-26 08:38 William K: good idea but i like mine more orz
2016-11-26 08:38 -himei: well
2016-11-26 08:38 -himei: 02:12:436 (2,1) -
2016-11-26 08:38 William K: will consider xD
2016-11-26 08:38 -himei: this is really awkward
2016-11-26 08:39 -himei: considering this especially 02:13:013 (2) -
2016-11-26 08:39 William K: which oen
2016-11-26 08:39 William K: one*
2016-11-26 08:39 -himei: dont you see the flow
2016-11-26 08:39 -himei: breaking?
2016-11-26 08:39 -himei: 7 = left
2016-11-26 08:39 -himei: 8 = right
2016-11-26 08:39 -himei: uh
2016-11-26 08:39 -himei: 7 right 8 left
2016-11-26 08:39 -himei: 9 right
2016-11-26 08:40 -himei: 10 left
2016-11-26 08:40 William K: wait wait
2016-11-26 08:40 William K: 02:11:859 (9) - yeah this breaks the flow
2016-11-26 08:40 -himei: 1 right and 2 left. so the ds here is wider
2016-11-26 08:40 William K: for emphasis
2016-11-26 08:40 -himei: 02:12:436 (10,1,2) - this thing
2016-11-26 08:41 William K: 02:12:628 (1,2) - not really for this
2016-11-26 08:41 -himei: 02:13:205 - also this sound
2016-11-26 08:41 -himei: ive never heard it before
2016-11-26 08:41 -himei: oO
2016-11-26 08:41 -himei: oh nvm i did
2016-11-26 08:42 William K: xD
2016-11-26 08:43 -himei: 02:58:013 (7,1) - why are they the same
2016-11-26 08:43 -himei: 02:56:474 (3,7) - i think they shud be the same
2016-11-26 08:43 -himei: 02:58:782 (1) - and the shud be curved or w/e
2016-11-26 08:43 William K: I wonder, because if I made it different would kinda weird?
2016-11-26 08:44 -himei: but not straight
2016-11-26 08:44 -himei: cuz well
2016-11-26 08:44 -himei: you are making straight sliders on
2016-11-26 08:44 William K: hmm kinda confused
2016-11-26 08:44 -himei: 02:58:013 (7) - this sound
2016-11-26 08:44 William K: yeah
2016-11-26 08:44 -himei: but 02:58:782 (1) - here you got a vocal line
2016-11-26 08:44 -himei: which is more smooth right
2016-11-26 08:45 -himei: 02:52:628 (1) - like this
2016-11-26 08:45 William K: jin and daraaaaa :V
2016-11-26 08:45 -himei: 02:58:782 (1,3) - also maybe make them parallel
2016-11-26 08:46 William K: okay~
2016-11-26 08:46 -himei: 03:01:090 (7,1) - uh these are kinda weird lol
2016-11-26 08:46 -himei: haha
2016-11-26 08:46 -himei: lol
2016-11-26 08:46 -himei: like
2016-11-26 08:46 -himei: why
2016-11-26 08:46 -himei: lmao
2016-11-26 08:46 William K: xD since the sounds is repeating themselves
2016-11-26 08:47 William K: I made them parallel
2016-11-26 08:47 William K: that's the only one structure I did consciously
2016-11-26 08:47 -himei: 03:01:090 (7,1) - wait are they actually the same sounds
2016-11-26 08:47 William K: but some BN said, okay. No prob for your first ranked
2016-11-26 08:48 William K: 02:58:782 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) -
2016-11-26 08:48 William K: the entire thing
2016-11-26 08:48 -himei: ?
2016-11-26 08:48 William K: 02:59:551 (3,4,5,6,7,1,2,3,4,5,6,7) - starting here
2016-11-26 08:49 -himei: i dont get why u telling me that
2016-11-26 08:49 -himei: xd
2016-11-26 08:49 William K: you can't hear it's repeating? xd
2016-11-26 08:50 -himei: 03:01:090 - bass here and 03:01:859 - is different
2016-11-26 08:50 -himei: turn on 50% speed
2016-11-26 08:50 William K: nono
2016-11-26 08:50 William K: it's the vocals I'm focusing
2016-11-26 08:51 -himei: 03:01:090 (7) - she screams "aaaaaaaaaa"
2016-11-26 08:51 -himei: 03:01:859 (1) - "aaaaaaiiiiiiiiiii"
2016-11-26 08:51 William K: aaaaaaa aaaiii
2016-11-26 08:51 William K: :V
2016-11-26 08:51 William K: xDDDD
2016-11-26 08:51 William K: i felt like idiot now lol
2016-11-26 08:52 -himei: 03:09:551 (5,6) - maybe make them similar
2016-11-26 08:53 William K: xd it's the corner
2016-11-26 08:53 William K: 03:09:551 (5) - can't make this a curve too, 03:10:320 (7) - this one
2016-11-26 08:53 -himei: 03:21:667 (4,5,6,7) - uh this hard to read
2016-11-26 08:53 -himei: ya i see
2016-11-26 08:54 William K: not really on gameplay
2016-11-26 08:54 William K: wait I'll test
2016-11-26 08:54 William K: yeah not really tricky
2016-11-26 08:54 William K: with the help of the approach line
2016-11-26 08:54 -himei: 03:10:320 (7) - move it to make a parallel with 03:09:551 (5) - then? ehm
2016-11-26 08:55 William K: would look bad imo
2016-11-26 08:55 -himei: 03:24:744 (3,5,6,8) - i guess it should be a straight line
2016-11-26 08:55 -himei: http://puu.sh/suREp/e9962bf3a4.jpg
2016-11-26 08:56 William K: sure
2016-11-26 08:57 -himei: 03:34:551 (6) - this can be the mirrored copy of 03:33:974 (4) -
2016-11-26 08:57 -himei: for now its meh http://puu.sh/suRIi/fcefaaaffb.jpg
2016-11-26 08:58 William K: fixed
2016-11-26 08:58 William K: copy
2016-11-26 08:58 -himei: 03:38:782 (1) - ctrl g?
2016-11-26 08:58 William K: no it needs more crash
2016-11-26 08:59 William K: and I don't really like that movement tho
2016-11-26 08:59 -himei: 03:53:013 (2) - u know right
2016-11-26 08:59 William K: :V
2016-11-26 08:59 William K: fixed? I hope
2016-11-26 08:59 -himei: 04:04:549 (1,2,3) - 2-1-3 can make a line
2016-11-26 09:00 William K: fixed~
2016-11-26 09:01 -himei: 04:43:395 (1) - 437 51?
2016-11-26 09:02 -himei: or something around it
2016-11-26 09:02 -himei: alright im done
2016-11-26 09:02 William K: xD
2016-11-26 09:02 -himei: so u wanted nm right
2016-11-26 09:02 -himei: ?
2016-11-26 09:02 William K: needed more emphasis
2016-11-26 09:02 William K: yeah NM :V
2016-11-26 09:03 -himei: gl ranking
2016-11-26 09:03 William K: thanks~ for mod
2016-11-26 09:09 William K: btw are you going to post? XD
2016-11-26 09:09 -himei: i dont really care about kds
2016-11-26 09:10 William K: @_@
2016-11-26 09:10 William K: why I love kds
2016-11-26 09:10 William K: xD
2016-11-26 09:10 William K: but you modded
2016-11-26 09:13 William K: alright thanks for mod, you really aren't going to post? :V
2016-11-26 09:14 -himei: ya im lazy
2016-11-26 09:15 William K: @_@
2016-11-26 09:28 -himei: uh if u need sp i can post
2016-11-26 09:38 William K: I need both
2016-11-26 09:38 William K: xD
2016-11-26 09:39 -himei: okay then
2016-11-26 09:39 -himei: both what?
2016-11-26 09:39 William K: need to give you kds and sp
2016-11-26 09:39 William K: xD
Juiceys
Insane:
01:58:782 (5,7) - Blanket looks off
01:59:551 (7,1) - Dip 1 a bit more to blanket
02:00:320 (1,2) - Blanket is off
03:12:244 (4,5) - No need for an overlap, looks ugly
03:14:936 (3) - Touches the health bar
03:15:320 (4,6) - Blanket could use polishing
03:54:165 (1,2) - Blanket? If it's not supposed to be move ( 2 ) because right now it just looks like a poorly executed blanket
04:08:780 (7,8) - ^
Topic Starter
William K

Juiceys wrote:

Insane:
01:58:782 (5,7) - Blanket looks off Fixed.
01:59:551 (7,1) - Dip 1 a bit more to blanket Yeah
02:00:320 (1,2) - Blanket is off I'm not intending for a blanket with 02:00:320 (1,2) - but with 01:59:936 (8,2) -
03:12:244 (4,5) - No need for an overlap, looks ugly Moved a bit downwards
03:14:936 (3) - Touches the health bar Fixed.
03:15:320 (4,6) - Blanket could use polishing Fixed.
03:54:165 (1,2) - Blanket? If it's not supposed to be move ( 2 ) because right now it just looks like a poorly executed blanket Yeah, it's intentionally, and I can't change 2 either because 2 is the control of this pattern 03:54:741 (2,3,4,5,6,7) - . Aiming for a triangle too 03:53:013 (2,1,2) - and 03:54:166 (1,2,3) -
04:08:780 (7,8) - ^ 04:09:357 (8) - I can't change this one too, in case if I stack it with 04:08:395 (6) - slider's tail. The emphasis would be too big imo, and if I blanket it, there would be less emphasis to the vocals at 04:09:549 (1) -
Thanks for mods :3
Antalf
Aimer - Stars in the rain


Heyooo! hope this helps a bit just because i saw this map set freakingly well done! Grats!!

Okay so in my honest opinion i think this map is ready for a bubble.. another modder cant think the contrary but i do believe this can hit ranked soon. Sorry if this mod wasnt useful AT ALL but i really liked the entire spread and was fun as hell to play!

Normal Star Candy
00:20:130 (2,5,2) - Try unstacking 1 or 2, itll feel better

01:54:551 (6,6,6,6) - In this pointed out notes try to balance the combo up a bit. Since its a normal i dont really see the need for those combos of 10.

Try adding some different patterns throught the entire normal diff, not random but itll defiiitly would do a change

Hope this hits ranked ASAP!
Chibi Maruko
elo. From my m4m queue

Hard

  1. 00:41:092 (2) - Move this slider a litter close t slider (3) bcs it's kinda weird pattern
  2. 01:09:938 (5,6) - Use ds
  3. 01:15:392 - Add note at blue tick which means among circle (5) bcs you need to more emphasize sounds here. This situation always same liek 01:38:207 -
  4. 01:23:976 (2,3) - Use ds
  5. 02:15:128 - Add note bcs sounds strong beat are here
  6. 02:33:013 (6) For my mapping style, You'd ctrl + G to make easier for player
  7. 03:13:205 (5,6) - Use ds
  8. The rest is fine! Good job

Insane

  1. 00:22:438 - Add note since before this you added it
  2. 00:35:322 (5,6) - Move circle (5) to near slider bcs there's no sound strong beats
  3. 00:55:322 (1,2) - Remove NC and move NC at blue tick note. This situation always same liek 02:46:090 (1,2) - 03:59:934 (1,2) -
  4. 01:03:787 (6) - I guess you'd put slider end at first slider (4)
  5. 01:54:936 (3,4) - Move slider (3) like this https://osu.ppy.sh/ss/6713242 to be less emphasize sounds.
  6. 02:10:897 (6,7) - Move slider (7) near to circle (6) or a brief word, use ds
  7. 02:22:820 (1,4) - I guess these sliders are to hard for read. Mayb you'd make another slider or do something but depends to you tho
  8. 02:25:513 - Damn why you ignored the sound beat and follow vocal lol. Pls add it... but in my opinion lol
  9. 03:37:051 (5,6) - Stop slider end at white tick bcs sound strong beats, or remove slider and make circles
  10. 04:29:741 (5,6) - I don't have idea what to say it but there's something missing at here. Fix like http://imgur.com/a/TtFXt
  11. 04:42:626 (1,2,3,4,1) - I think this pattern kinda strange. Move it like https://osu.ppy.sh/ss/6713313

I think that's all from me. Nice map!
bai
Topic Starter
William K

Antalf wrote:

Aimer - Stars in the rain


Heyooo! hope this helps a bit just because i saw this map set freakingly well done! Grats!! >w< Thanks~

Okay so in my honest opinion i think this map is ready for a bubble.. another modder cant think the contrary but i do believe this can hit ranked soon. Sorry if this mod wasnt useful AT ALL but i really liked the entire spread and was fun as hell to play!

Normal Star Candy
00:20:130 (2,5,2) - Try unstacking 1 or 2, itll feel better It do felt better, but I want to make the pattern and movement more relaxing with a 1/4 there, so I stacked them

01:54:551 (6,6,6,6) - In this pointed out notes try to balance the combo up a bit. Since its a normal i dont really see the need for those combos of 10. Okay~ Fixed.

Try adding some different patterns throught the entire normal diff, not random but itll defiiitly would do a change

Hope this hits ranked ASAP! :3

Chibi Maruko wrote:

elo. From my m4m queue

Hard

  1. 00:41:092 (2) - Move this slider a litter close t slider (3) bcs it's kinda weird pattern Okay~ only for a bit tho.
  2. 01:09:938 (5,6) - Use ds 01:10:322 (6) - Wanted to emphasize the strong beat there.
  3. 01:15:392 - Add note at blue tick which means among circle (5) bcs you need to more emphasize sounds here. This situation always same liek 01:38:207 - I'll look for more opinions on this one, since I did it through out the diff and it seems to be okay, I won't add them since it's still hard, so I'll keep them jumping.
  4. 01:23:976 (2,3) - Use ds Okay~
  5. 02:15:128 - Add note bcs sounds strong beat are here Same reason as I said.
  6. 02:33:013 (6) For my mapping style, You'd ctrl + G to make easier for player Yeah, it's a good one for ctrl+G but I was aiming for an emphasis at 02:33:397 (7) - for the strong sound.
  7. 03:13:205 (5,6) - Use ds Will keep consistency on emphasizing the same sounds 03:13:397 (6) - .
  8. The rest is fine! Good job

Insane

  1. 00:22:438 - Add note since before this you added it There's no sound there like 00:19:361 - so I won't add it.
  2. 00:35:322 (5,6) - Move circle (5) to near slider bcs there's no sound strong beats There is. A pretty strong one
  3. 00:55:322 (1,2) - Remove NC and move NC at blue tick note. This situation always same liek 02:46:090 (1,2) - 03:59:934 (1,2) - Sorry but I like mine more.
  4. 01:03:787 (6) - I guess you'd put slider end at first slider (4) No, the pattern would be awkward for me, because it's diagonal.
  5. 01:54:936 (3,4) - Move slider (3) like this https://osu.ppy.sh/ss/6713242 to be less emphasize sounds. Changed the other way
  6. 02:10:897 (6,7) - Move slider (7) near to circle (6) or a brief word, use ds No, in order for a pattern.
  7. 02:22:820 (1,4) - I guess these sliders are to hard for read. Mayb you'd make another slider or do something but depends to you tho Yeah, actually. But players would see the approach line and the approach circle for that, so I think that's okay.
  8. 02:25:513 - Damn why you ignored the sound beat and follow vocal lol. Pls add it... but in my opinion lol Just noticed that one lol, fixed.
  9. 03:37:051 (5,6) - Stop slider end at white tick bcs sound strong beats, or remove slider and make circles No, I'm not following drums there but the holding sound.
  10. 04:29:741 (5,6) - I don't have idea what to say it but there's something missing at here. Fix like http://imgur.com/a/TtFXt Followed the vocals :3
  11. 04:42:626 (1,2,3,4,1) - I think this pattern kinda strange. Move it like https://osu.ppy.sh/ss/6713313 Changed, did another pattern to emphasize cymbals

I think that's all from me. Nice map!
bai
Thanks for modding :3
_handholding

Forever

  1. 00:45:707 (6) - Is the drum addition to the sliderhead intentional?
  2. 00:55:322 (8) - I really do think this rhythm would be better http://puu.sh/sDS7s/b5ea73e8ed.jpg 00:55:707 - Is just so big that passing over it feels bleak and doesn't seem like an option to me. I know you're following the vocals but I think a 1/2 slider on 00:55:322 would be suffice
  3. 02:46:090 (1) - ^
  4. 03:59:934 (1) - ^
  5. 01:09:169 (4) - structure wise this looks way too close to 01:08:784 (3) that it looks out of place when you compare it to the rest of the patterns in the map. Space them apart a bit
  6. 01:24:553 (4) - add finish on head
  7. 01:32:630 (1) - Personally I just think it would look better to make this a small blanket around (2) http://puu.sh/sDSrh/ca33fb15be.jpg
  8. 01:37:630 (7) - The way you've mapped your curved sliders this one doesn't seem fitting imo. I think it would look better to have it sraight
  9. 01:55:705 (5) - should this 1/1 slider start at 01:55:513 to match both the vocals and the drum kick?
  10. 01:58:782 (5) - ^
  11. 03:19:167 (5) - blanket should be a bit more curvier imo
  12. 03:59:165 (6) - ^
  13. 04:18:780 (1) - add finish on head
  14. 02:03:013 (3) - ^

Hard

  1. 00:22:630 (2) - add whistle on head? idk why you left it out here
  2. 00:48:399 (4) - This goes for all Forever and Hard diff. What do you think about silencing the sliderends of the sliders just before the chorus?
  3. 01:13:592 - This drum beat is too big of a sound to skip imo
  4. 01:38:207 - ^
  5. 01:24:553 (4) - add finish on head
  6. 02:02:243 (5,6) - This rhythm feels weird. There are 2 drum snares at 02:02:628 and 02:02:820 yet one is mapped with a passive beat (slider end) and the other one isn't mapped at all
  7. 02:03:013 (6) - add finish?
  8. 03:03:397 (5,6) - honestly I don't like how these touch, can't you move these apart a bit? https://osu.ppy.sh/ss/6727165 I woudln't mind breaking DS here to make it look neater

Normal

  1. 02:02:628 (5) - How about turning this into a 1/4 reverse slider to map the extra drum snare at 02:02:820 ?
  2. 02:57:243 (4) - A bit nazi but the blanket oculd do with tweak a bit

Easy

  1. 01:12:438 (6) - I think it may be better to start this slider at 01:12:246
  2. 02:50:897 (6) - ^
  3. 04:17:049 (6) - ^ here especially since there is a finish at 04:16:857
  4. 02:18:782 (4,5) - Looks a bit unclean to have this touch like this
  5. 03:04:936 (1) - Lower the tail a bit so it's not too close to the head of 03:04:166 (8) . Keep the distance the same as between the tail of 03:04:166 (8) and the head of 03:04:936 (1)
  6. 03:41:859 (1) - This would be hard to get 300 on imo as the to loud drum beats before it will throw you off. delete this circle? would play better without it to me
  7. 04:03:395 (5) - moving it up a bit would look better https://osu.ppy.sh/ss/6727358
  8. 04:18:780 (1) - add finish on head
  9. 04:30:318 (8,1) - try not to have the tail touch the body of (8), it looks unclean

sorry for late, map is very clean
Topic Starter
William K

Kisses wrote:

Forever

  1. 00:45:707 (6) - Is the drum addition to the sliderhead intentional? Yeah, it's intentionally put. Because I heard something like my hitsound so that I put it.
  2. 00:55:322 (8) - I really do think this rhythm would be better http://puu.sh/sDS7s/b5ea73e8ed.jpg 00:55:707 - Is just so big that passing over it feels bleak and doesn't seem like an option to me. I know you're following the vocals but I think a 1/2 slider on 00:55:322 would be suffice Yeah, true. Fixed that.
  3. 02:46:090 (1) - ^ Fixed~
  4. 03:59:934 (1) - ^ Fixed too~
  5. 01:09:169 (4) - structure wise this looks way too close to 01:08:784 (3) that it looks out of place when you compare it to the rest of the patterns in the map. Space them apart a bit Sure.
  6. 01:24:553 (4) - add finish on head Added finish on number 4
  7. 01:32:630 (1) - Personally I just think it would look better to make this a small blanket around (2) http://puu.sh/sDSrh/ca33fb15be.jpg Yeah, true.
  8. 01:37:630 (7) - The way you've mapped your curved sliders this one doesn't seem fitting imo. I think it would look better to have it sraight Yup.
  9. 01:55:705 (5) - should this 1/1 slider start at 01:55:513 to match both the vocals and the drum kick? Yeah, changed it to 01:55:513 - and add a single note at 01:56:282 - .
  10. 01:58:782 (5) - ^ Fixed.
  11. 03:19:167 (5) - blanket should be a bit more curvier imo Yeah.
  12. 03:59:165 (6) - ^ It's purposely not blanketed, since for the flow'll break much more if I blanket it by making it more curvy
  13. 04:18:780 (1) - add finish on head Added.
  14. 02:03:013 (3) - ^ Added.

Hard

  1. 00:22:630 (2) - add whistle on head? idk why you left it out here Yeah, added on another diff too.
  2. 00:48:399 (4) - This goes for all Forever and Hard diff. What do you think about silencing the sliderends of the sliders just before the chorus? Sure, but I can't lower until 5% only 10%
  3. 01:13:592 - This drum beat is too big of a sound to skip imo Added.
  4. 01:38:207 - ^ Added too.
  5. 01:24:553 (4) - add finish on head Added.
  6. 02:02:243 (5,6) - This rhythm feels weird. There are 2 drum snares at 02:02:628 and 02:02:820 yet one is mapped with a passive beat (slider end) and the other one isn't mapped at all Yeah, I know it's kinda weird xD but I'm following to the holding sound there, and not focusing to the drums. But I mapped 02:03:013 (7) - since for me a 1/1 gap here would'nt be so good. But I map 02:02:820 - tho.
  7. 02:03:013 (6) - add finish? Ok~
  8. 03:03:397 (5,6) - honestly I don't like how these touch, can't you move these apart a bit? https://osu.ppy.sh/ss/6727165 I woudln't mind breaking DS here to make it look neater Fixed.

Normal

  1. 02:02:628 (5) - How about turning this into a 1/4 reverse slider to map the extra drum snare at 02:02:820 ? Actually I like as how it is now, since it kinda fits the two sounds there. Will ask for more opinions.
  2. 02:57:243 (4) - A bit nazi but the blanket oculd do with tweak a bit Fixed.

Easy

  1. 01:12:438 (6) - I think it may be better to start this slider at 01:12:246 Yeah, true. Fixed the others too.
  2. 02:50:897 (6) - ^ ^
  3. 04:17:049 (6) - ^ here especially since there is a finish at 04:16:857 ^
  4. 02:18:782 (4,5) - Looks a bit unclean to have this touch like this Fixed.
  5. 03:04:936 (1) - Lower the tail a bit so it's not too close to the head of 03:04:166 (8) . Keep the distance the same as between the tail of 03:04:166 (8) and the head of 03:04:936 (1) Fixed~
  6. 03:41:859 (1) - This would be hard to get 300 on imo as the to loud drum beats before it will throw you off. delete this circle? would play better without it to me Sure.
  7. 04:03:395 (5) - moving it up a bit would look better https://osu.ppy.sh/ss/6727358 Okay~
  8. 04:18:780 (1) - add finish on head
  9. 04:30:318 (8,1) - try not to have the tail touch the body of (8), it looks unclean I hope I fixed it, only for a bit tho, since it's blanket... No other choice xD

sorry for late, map is very clean
Thanks for mod :3
niyuji
Hi. o/ ;) I'm back from my m4m queue. I hope my mod will help you.

Forever
00:35:899 (7,8,1,2,3) - i think you should emphasize this part more by e.g increasing spacing between 00:35:899 (7,8) - because of the drums
00:42:630 (6,7) - i think most of the players will get x100/x50 here (even if playing with DT), so i think you should do something with this exact part
02:18:013 (7,8) - same here ^ and so on
00:48:015 (5,6) - something is missing here? maybe because of the vocal? im not sure, may be fine
00:48:015 (5,6) - also if you're keeping everything same, i suggest you not stacking them because it's kind of part where you want to show off before kiai
00:58:015 (8,1,2) - check this blanket again
01:00:899 (4) - move a little to the left like 252 252 so it's 01:00:515 (3,4) - equally spaced like 00:59:938 (1,2) -
01:06:092 (4) - i would change it into two circles because 01:06:092 (4) - on the start of the slider you want to emphasize the vocal but you forgot drums in the end of the slider; so you can e.g perfect triangle here like https://osu.ppy.sh/ss/6737582
01:13:592 (2) - i think you should place it 324 358, picture should explain why https://osu.ppy.sh/ss/6737617
01:20:322 (1,2,3,4,5,6,7) - maybe this rhythm is better?
or

02:00:705 (2,3) - blanket https://osu.ppy.sh/ss/6737677
02:41:667 (4,5) - ^
02:46:474 (1) - clap on at the end is ok?
03:02:629 (3) - check this slider (make those lines shorter because i believe it might glitch later on)
03:36:474 (3,4) - i would swap spaces imo would be better
03:59:549 (7,8,1) - check stacking again (not perfect :!: )
04:18:203 (2,1) - check blanket
Hard
00:18:784 (1,2,3,4) - this section; my suggestion:

00:50:130 (2,3) - blanket
01:11:669 (2,3) - ^
01:36:284 (2,3) - ^
01:57:243 (1,2,3) - onther:

04:02:626 (7,1) - blanket

Good luck :)
Topic Starter
William K

_Kise wrote:

Hi. o/ ;) I'm back from my m4m queue. I hope my mod will help you.

Forever
00:35:899 (7,8,1,2,3) - i think you should emphasize this part more by e.g increasing spacing between 00:35:899 (7,8) - because of the drums I only focused on the dominant drums, the strong one, here. So I'm not going to emphasize more.
00:42:630 (6,7) - i think most of the players will get x100/x50 here (even if playing with DT), so i think you should do something with this exact part Don't think so, they must've familiarize themselves with this kind of 1/3 at 00:39:553 (8,1) - . And since the OD is at 8, even though they pressed it with a 1/4 rhythm. They'll get 300.
02:18:013 (7,8) - same here ^ and so on ^
00:48:015 (5,6) - something is missing here? maybe because of the vocal? im not sure, may be fine I'm pretty sure it's fine, I followed the vocals and skipped 00:48:207 - .
00:48:015 (5,6) - also if you're keeping everything same, i suggest you not stacking them because it's kind of part where you want to show off before kiai They fit perfectly tho, since the music is repeating imo.
00:58:015 (8,1,2) - check this blanket again Fixed.
01:00:899 (4) - move a little to the left like 252 252 so it's 01:00:515 (3,4) - equally spaced like 00:59:938 (1,2) - But I like it as it is, it's not too crowded imo. And the 1.90x spacing is pretty important for the jumps next. So it's a build up?
01:06:092 (4) - i would change it into two circles because 01:06:092 (4) - on the start of the slider you want to emphasize the vocal but you forgot drums in the end of the slider; so you can e.g perfect triangle here like [url]https://osu.ppy.sh/ss/6737582 Good idea, but I'll keep this. Sorry.[/url]
01:13:592 (2) - i think you should place it 324 358, picture should explain why [url]https://osu.ppy.sh/ss/6737617 Moved 01:13:976 (4) - instead.[/url]
01:20:322 (1,2,3,4,5,6,7) - maybe this rhythm is better?
or
Sure.
02:00:705 (2,3) - blanket https://osu.ppy.sh/ss/6737677 Fixed.
02:41:667 (4,5) - ^ I think it's blanketed enough.
02:46:474 (1) - clap on at the end is ok? Hmm... No, I think.
03:02:629 (3) - check this slider (make those lines shorter because i believe it might glitch later on) Okay~
03:36:474 (3,4) - i would swap spaces imo would be better CTRL+G-ed.
03:59:549 (7,8,1) - check stacking again (not perfect :!: ) Yeah, fixed.
04:18:203 (2,1) - check blanket Done.
Hard
00:18:784 (1,2,3,4) - this section; my suggestion:
I still don't want to have much 1/4s here since the music is still calm.
00:50:130 (2,3) - blanket Fixed.
01:11:669 (2,3) - ^ I think it's already good?
01:36:284 (2,3) - ^ ^
01:57:243 (1,2,3) - onther: Focusing on drums here, I'm not going to pass a strong one.

04:02:626 (7,1) - blanket Fixed.

Good luck :)
Thanks for the mod :3
Garden
Easy
  1. 00:44:746 (2) - a bit offscreen
  2. 04:32:626 (3,5) - imo the shapes look a bit weird with each other
Hard
  1. 00:24:361 - 00:24:746 - 00:36:669 - etc. maybe follow such drums
  2. 00:48:015 (3,4) - 02:26:474 (1,2) - why different nc patterns?
  3. 03:57:818 (2,3) - can adjust slider head of 3 a bit for blanket
Forever
  1. 00:46:476 (1,2) - move 2 a bit for sth like 00:12:630 (1,2) -
  2. 00:48:015 (5,6) - 02:26:474 (1,2) - same point in hard
  3. 01:30:130 (4,6) - 02:25:513 (3,4) - 04:15:703 (1,2) - ^ same minor pick
  4. 02:16:090 (2,4) - bit too close? maybe move left to do same pattern for 02:16:859 (4,5) - as mentioned above
  5. 02:17:051 (5,6) - visually looks too close, also this is not even parallel xd
  6. 04:17:915 - maybe u would like to follow this drumbeat as well
  7. 04:29:549 - i would suggest mapping those 1/6 drums, thats unique rhythm in the whole song
Hitsounding
  1. generally speakin there are quite many kinds of instruments in the song, u dont need to follow everything but your almost clap+finish only hitsounding pattern feels a bit lacking at some parts.. for example, 00:12:630 - etc. is same as 00:13:015 - when the first one obviously needs some sort of positive feedback other than soft-hitnormal, for this maybe u can try drum sample or sth like this. another example, there are various drums in the part from 02:14:936 -, like 02:15:320 - 02:16:090 - etc. adding some default drum-clap drum-finish hitsounds would fit nicely.
  2. 00:48:015 - definitely need a clap or sth here
  3. 02:49:551 (1,2,3,4,5,6,7) - should be same clap pattern as 01:11:092 (2,3,4,5,6,7,8) - ?
  4. 03:35:705 - 04:37:241 - missing finish
overall the map is neat to me, but by providing more various hitsounding it would be better~ good luck on this!
Topic Starter
William K

Garden wrote:

Easy
  1. 00:44:746 (2) - a bit offscreen Can't move much here, but fixed.
  2. 04:32:626 (3,5) - imo the shapes look a bit weird with each other Fixed~
Hard
  1. 00:24:361 - 00:24:746 - 00:36:669 - etc. maybe follow such drums I followed the dominant one, 00:24:361 -
  2. 00:48:015 (3,4) - 02:26:474 (1,2) - why different nc patterns? NC-ed~
  3. 03:57:818 (2,3) - can adjust slider head of 3 a bit for blanket Moved a bit.
Forever
  1. 00:46:476 (1,2) - move 2 a bit for sth like 00:12:630 (1,2) - Okay~
  2. 00:48:015 (5,6) - 02:26:474 (1,2) - same point in hard Fixed.
  3. 01:30:130 (4,6) - 02:25:513 (3,4) - 04:15:703 (1,2) - ^ same minor pick Fixed two of them, but can't at 02:25:513 (3,4) - because it's for emphasis.
  4. 02:16:090 (2,4) - bit too close? maybe move left to do same pattern for 02:16:859 (4,5) - as mentioned above Sure.
  5. 02:17:051 (5,6) - visually looks too close, also this is not even parallel xd Fixed xD
  6. 04:17:915 - maybe u would like to follow this drumbeat as well Actually I still want this jumping, so won't change this.
  7. 04:29:549 - i would suggest mapping those 1/6 drums, thats unique rhythm in the whole song It's true actually, that's the only 1/6 but I only want to focus on vocals there :3 Will look for more mods tho.
Hitsounding
  1. generally speakin there are quite many kinds of instruments in the song, u dont need to follow everything but your almost clap+finish only hitsounding pattern feels a bit lacking at some parts.. for example, 00:12:630 - etc. is same as 00:13:015 - when the first one obviously needs some sort of positive feedback other than soft-hitnormal, for this maybe u can try drum sample or sth like this. another example, there are various drums in the part from 02:14:936 -, like 02:15:320 - 02:16:090 - etc. adding some default drum-clap drum-finish hitsounds would fit nicely. Been considering bout this, will add something later.
  2. 00:48:015 - definitely need a clap or sth here Added.
  3. 02:49:551 (1,2,3,4,5,6,7) - should be same clap pattern as 01:11:092 (2,3,4,5,6,7,8) - ? Yeah.
  4. 03:35:705 - 04:37:241 - missing finish Yup
overall the map is neat to me, but by providing more various hitsounding it would be better~ good luck on this!
Thanks for the mod :3 Will update later~
missa1912
hi! from my modding queue, sorry for late mod ;w;

General

  1. Seems like your BG isnt the right resolution, heres a 1920x1080 or 1366x768 image of your bg you can use :3

Easy

~check aimod for some distance stuff~
  1. 00:51:092 (3,4) - i recommend make this into 2 1/2 sliders, since 00:51:861 - is defently more important (considering vocal and drum) than 00:52:246 - which has a clickeable object, this repeats a lot actually, also at 01:00:322 (7) - 01:06:476 (7) - it change by removing a circle, when imo the music gets more intense:c , you did apply this at 02:32:628 (7,8) - so....
  2. 01:15:707 (3) - dont use this type of slider on easy (were the slider track is overlaped by the tail/head of it), better use a straighforward shape for beginners<:
  3. 03:08:013 (5) - 02:58:782 (1) - ^ and a few more h
  4. 00:12:630 (1,2) - not perfect symetrical
  5. 02:07:243 (5,1) - blanket?
  6. 02:24:936 (4) - offscreen
  7. 02:50:705 (6) - blankett
  8. 03:56:472 (4) - this overlaps scorebar
  9. 04:03:395 (5) - 01:58:013 (2) - smae ^
short mod, not that much time for osu:c
Unsfamiliar
irc
2016-12-16 11:58 Unsfamiliar: hi!
2016-12-16 11:58 William K: hi :3
2016-12-16 11:59 Unsfamiliar: i really like what you've done with this map
2016-12-16 11:59 Unsfamiliar: ACTION is editing [https://osu.ppy.sh/b/1113951 Aimer - Stars in the rain [Forever]]
2016-12-16 11:59 William K: Thanks >w<
2016-12-16 11:59 William K: glad you like it~
2016-12-16 11:59 Unsfamiliar: may i offer a few suggestions?
2016-12-16 11:59 William K: sure ofc
2016-12-16 12:00 Unsfamiliar: 01:34:938 (8) - i think you're missing a clap on this slider head
2016-12-16 12:00 William K: yeah, missed
2016-12-16 12:02 Unsfamiliar: 00:42:630 (6,7) - i feel this part which makes the player click to 1/6 timing is quite strange
2016-12-16 12:03 Unsfamiliar: it's up to you, but i think it would be suited by sliders like you did before
2016-12-16 12:03 Unsfamiliar: 00:40:322 (1) - like here
2016-12-16 12:03 William K: it's a 1/12 actually,
2016-12-16 12:04 William K: I tried making those a reversed one
2016-12-16 12:04 William K: but the beat feels off
2016-12-16 12:04 Unsfamiliar: well, 1/12 is two times 1/6 xD
2016-12-16 12:04 Unsfamiliar: yeah the timing is a bit strange huh
2016-12-16 12:04 William K: xD
2016-12-16 12:04 William K: yeah @_@
2016-12-16 12:04 Unsfamiliar: maybe you should ask around
2016-12-16 12:05 Unsfamiliar: but the change in timing may be a problem
2016-12-16 12:05 William K: I poked Sergio last time (If I'm not mistaken) XD
2016-12-16 12:05 Unsfamiliar: suddenly changing from 1/4 to 1/6 or whatever messes with some people
2016-12-16 12:05 Unsfamiliar: it's just something to think about
2016-12-16 12:05 William K: yeah, true. though players pressing 1/4 beats there would also get 300
2016-12-16 12:05 William K: yeah xD
2016-12-16 12:05 Unsfamiliar: for example, try playing with hidden :p
2016-12-16 12:06 William K: I played no worries :V
2016-12-16 12:06 Unsfamiliar: that's because you mapped it and know the song already haha
2016-12-16 12:06 William K: lol
2016-12-16 12:06 William K: xD
2016-12-16 12:07 William K: maybe changing OD to 7.5 would help for now
2016-12-16 12:07 Unsfamiliar: maybe. well, just see if someone else mentions it
2016-12-16 12:07 Unsfamiliar: just keep it as is for now
2016-12-16 12:07 William K: yeah
2016-12-16 12:08 Unsfamiliar: 01:24:553 (4,5) - something small here, but i think this would play much nicer if the angle was wider
2016-12-16 12:08 William K: but for sure if you press it at 1/4 consistently you'll get a perfect one (confused)
2016-12-16 12:08 Unsfamiliar: i'll give an example
2016-12-16 12:09 Unsfamiliar: https://osu.ppy.sh/ss/6815704
2016-12-16 12:09 Unsfamiliar: the slider would flow better from the circle
2016-12-16 12:09 Unsfamiliar: it's a VERY small thing i know haha
2016-12-16 12:09 William K: xD
2016-12-16 12:09 William K: let me try
2016-12-16 12:11 Unsfamiliar: 02:01:090 (3,4,1) - better overlap these properly before someone else complains
2016-12-16 12:11 William K: I dunno my hands felt the same orz
2016-12-16 12:11 Unsfamiliar: mouse or tablet?
2016-12-16 12:11 William K: mouse
2016-12-16 12:12 Unsfamiliar: yeah same. oh well, just random suggestions
2016-12-16 12:12 William K: fixed that overlap, i gope
2016-12-16 12:12 William K: hope*
2016-12-16 12:12 William K: xD
2016-12-16 12:13 Unsfamiliar: i haven't modded in like a year or something haha
2016-12-16 12:13 William K: @_@
2016-12-16 12:13 William K: so long
2016-12-16 12:13 William K: rip
2016-12-16 12:13 Unsfamiliar: but i wanted to say some stuff about this map because i was interested
2016-12-16 12:13 Unsfamiliar: yeah...
2016-12-16 12:13 Unsfamiliar: sad
2016-12-16 12:13 William K: xD
2016-12-16 12:14 Unsfamiliar: 02:47:243 (3) - missing clap on slider head
2016-12-16 12:14 Unsfamiliar: 02:46:474 (1) - remove clap from slider end
2016-12-16 12:14 William K: rip my ears lol
2016-12-16 12:15 William K: fixed
2016-12-16 12:15 William K: 02:59:936 (4) - missed clap too
2016-12-16 12:16 Unsfamiliar: yeah i was just about to say
2016-12-16 12:16 Unsfamiliar: nice
2016-12-16 12:16 William K: lol
2016-12-16 12:16 Unsfamiliar: 03:27:244 (3) - here too
2016-12-16 12:17 William K: @_@ how did I miss many claps lol
2016-12-16 12:18 William K: 03:40:128 (5) - here?
2016-12-16 12:18 Unsfamiliar: 03:59:934 (8) - unnecessary clap i think
2016-12-16 12:18 William K: yeah
2016-12-16 12:18 William K: deleted
2016-12-16 12:19 Unsfamiliar: 04:09:549 (1,3) - these two sliders have points outside of the grid area and is unrankable
2016-12-16 12:20 William K: why didn't aimod said xD
2016-12-16 12:21 Unsfamiliar: 04:13:395 (3) - same here
2016-12-16 12:22 William K: okay
2016-12-16 12:23 Unsfamiliar: 04:30:703 (3,4) - now, this is a personal thing, but if i were to map this i would use a drum bass as a whistle for these types of notes
2016-12-16 12:23 Unsfamiliar: they appear a lot in this song
2016-12-16 12:24 Unsfamiliar: your clap and finish usage is quite good, but added a bass note sound effect would make it even better
2016-12-16 12:24 Unsfamiliar: 04:32:434 (5) - missing clap
2016-12-16 12:25 William K: other than bass, how about drum-hitfinish?
2016-12-16 12:25 William K: someone said to add hitfinish there
2016-12-16 12:25 Unsfamiliar: yeah like that sound
2016-12-16 12:25 William K: yeah
2016-12-16 12:25 William K: I'll add later xD
2016-12-16 12:26 William K: maybe after december @_@ this month's alot of activity
2016-12-16 12:26 Unsfamiliar: you could just add a hit normal whistle so you don't have to change audio sample every time though
2016-12-16 12:26 Unsfamiliar: yeah i've been busy a lot too...
2016-12-16 12:26 Unsfamiliar: and just procrastinating like crazy!
2016-12-16 12:26 William K: LOL
2016-12-16 12:26 William K: yeah. that's why I didn't update last mod's mod.
2016-12-16 12:27 William K: usually I get hyped if I get a forum mod xD
2016-12-16 12:27 Unsfamiliar: 04:33:011 (7) - the last point of this slider also outside of the grid
2016-12-16 12:27 Unsfamiliar: you're going for rank right?
2016-12-16 12:27 William K: yeah
2016-12-16 12:27 Unsfamiliar: will this be your first?
2016-12-16 12:27 William K: but I see Monstrata's can do is outside the grid
2016-12-16 12:27 William K: hmm
2016-12-16 12:27 William K: yeah yeah
2016-12-16 12:28 Unsfamiliar: oh really? monstrata does?
2016-12-16 12:28 Unsfamiliar: maybe the ranking criteria changed -.-
2016-12-16 12:28 William K: http://osu.ppy.sh/ss/6815785
2016-12-16 12:28 William K: LOL
2016-12-16 12:28 Unsfamiliar: wtf
2016-12-16 12:28 Unsfamiliar: is this ranked?
2016-12-16 12:28 William K: as long as the aimod didn't say anything
2016-12-16 12:28 William K: yeah
2016-12-16 12:28 William K: ACTION is editing [https://osu.ppy.sh/b/1062394 GRANRODEO - Can Do (TV Size) [Extra: Kagami]]
2016-12-16 12:29 Unsfamiliar: oh damn. okay. i don't want to tell you anything wrong so maybe you should get a second opinion D:
2016-12-16 12:29 William K: xDDD
2016-12-16 12:29 Unsfamiliar: ask a BN
2016-12-16 12:29 William K: yeah
2016-12-16 12:29 William K: xD but I'm ignored :V
2016-12-16 12:30 Unsfamiliar: i can ask for you if you want
2016-12-16 12:30 William K: nono xD
2016-12-16 12:30 William K: it's my map lol
2016-12-16 12:31 William K: thanks
2016-12-16 12:31 Unsfamiliar: well i have no other suggestions
2016-12-16 12:31 William K: :3
2016-12-16 12:31 Unsfamiliar: i really like this song and the map complements it very well in my opinion
2016-12-16 12:31 William K: Thanks for the suggestions~
2016-12-16 12:31 William K: :3
2016-12-16 12:32 Unsfamiliar: do you want me to upload this?
2016-12-16 12:32 William K: finally someone noticed that map xD
2016-12-16 12:32 William K: ofc
2016-12-16 12:32 William K: you give some mods :3
2016-12-16 12:34 William K: but maybe will update later @_@
2016-12-16 12:35 Unsfamiliar: your sliders are fine btw
2016-12-16 12:35 William K: :3
2016-12-16 12:35 William K: sliders?
2016-12-16 12:35 Unsfamiliar: http://puu.sh/sR4GO/164e8018fa.jpg
2016-12-16 12:35 Unsfamiliar: yeah the ones off the grid
2016-12-16 12:36 William K: lol kibb
2016-12-16 12:36 Unsfamiliar: as long as they are on the screen
2016-12-16 12:36 William K: xD
2016-12-16 12:36 William K: thanks for asking :3
2016-12-16 12:36 Unsfamiliar: apparently anyway. i'm behind with these things
2016-12-16 12:36 William K: lol so long no mod
2016-12-16 12:36 William K: effect
2016-12-16 12:37 Unsfamiliar: alright i'll upload the log. good luck with ranking!
2016-12-16 12:37 William K: :3 Thanks for mods~
Good luck!
Topic Starter
William K

missa1912 wrote:

hi! from my modding queue, sorry for late mod ;w; :3

General

  1. Seems like your BG isnt the right resolution, heres a 1920x1080 or 1366x768 image of your bg you can use :3 Thanks for the Background :3

Easy

~check aimod for some distance stuff~ The AiMod's drunk xD
  1. 00:51:092 (3,4) - i recommend make this into 2 1/2 sliders, since 00:51:861 - is defently more important (considering vocal and drum) than 00:52:246 - which has a clickeable object, this repeats a lot actually, also at 01:00:322 (7) - 01:06:476 (7) - it change by removing a circle, when imo the music gets more intense:c , you did apply this at 02:32:628 (7,8) - so.... Actually I'm thinking that the First Kiai would be easier than the second one because making a 1/2 reverse slider then a note is way more easier than 2 1/2 sliders on clicking imo. Will look for more mods here.
  2. 01:15:707 (3) - dont use this type of slider on easy (were the slider track is overlaped by the tail/head of it), better use a straighforward shape for beginners<: Okay, Fixed. Used a curved one.
  3. 03:08:013 (5) - 02:58:782 (1) - ^ and a few more h Fixed two of them.
  4. 00:12:630 (1,2) - not perfect symetrical Fixed
  5. 02:07:243 (5,1) - blanket? Fixed.
  6. 02:24:936 (4) - offscreen Fixed.
  7. 02:50:705 (6) - blankett Fixed.
  8. 03:56:472 (4) - this overlaps scorebar Fixed.
  9. 04:03:395 (5) - 01:58:013 (2) - smae ^ Fixed~
short mod, not that much time for osu:c
Thanks for Modding :3 Sorry for late.
Ryuusei Aika
from queue

Easy
02:10:320 (2,3) - how about make a blanket?
02:48:782 (4,5) - ^
03:45:705 (3,4) - ^
04:11:857 (8,1) - ^
04:28:011 (5,6) - ^
03:04:166 (8,1) - parallel? looks a little uncomfortable
04:02:626 (4,5) - ^ 4 bend a little too low at its left
03:04:936 (1,3) - this overlap (with over 2) is obviously and a little weird imo. avoid it?
03:55:703 (3,4) - make them like 04:11:088 (7,8) - would make your map regular and it would be much better
04:30:318 (8,1) - rotate 8 anti-clockwise for about 15 degree to make the gap looks constantly

Normal
mmm i think to avoid overlaps would be better cuz it may cause read problems, like at 00:22:630 (5,6) -
00:57:630 (4,1) - parallel?

Hard
00:34:938 (2,3,4) - if you can rotate 2 up a bit and make a blanket enter 3 and 4 it would be better
01:03:784 (5,6) - looks not quite parallel
01:04:938 (1,3) - make a blanket?
03:54:934 (3,4) - ^
01:33:399 (2,3,4) - you can move 3 a little bit down and left cuz visual ds here looks not quite equal
02:06:474 (1,3) - this tiny overlap doesnt looks well, rotate 3 clockwise a little to avoid it?
03:04:936 (1,2) - blanket not quite well, move the end of 2 a little bit to fix it

Forever
01:03:207 (4,6) - make a stack here would be better
02:40:897 (2,3) - blanket?
03:54:166 (1,2,4) - ^
04:08:203 (5,7) - ^
02:43:974 (2) - this whistle is quite weird. an incident?
03:12:243 (4,5) - tiny overlap (or it's not a overlap, just the ar makes them looks like an tiny overlap...)

mmm i ignore some aesthetic things in higher diffs cuz they seem doesnt matter quite a lot xd
really a beautiful song and bg!!! gl :D
Topic Starter
William K

Neanmoins wrote:

from queue

Easy
02:10:320 (2,3) - how about make a blanket? Sure.
02:48:782 (4,5) - ^ Already blanketed.
03:45:705 (3,4) - ^ Nope with this one, it'll make the spacing uneven.
04:11:857 (8,1) - ^ Nope :3
04:28:011 (5,6) - ^ This is actually intentional because I like it.
03:04:166 (8,1) - parallel? looks a little uncomfortable Fixed.
04:02:626 (4,5) - ^ 4 bend a little too low at its left Okay
03:04:936 (1,3) - this overlap (with over 2) is obviously and a little weird imo. avoid it? Yeah, fixed that.
03:55:703 (3,4) - make them like 04:11:088 (7,8) - would make your map regular and it would be much better True, Fixed.
04:30:318 (8,1) - rotate 8 anti-clockwise for about 15 degree to make the gap looks constantly Fixed.

Normal
mmm i think to avoid overlaps would be better cuz it may cause read problems, like at 00:22:630 (5,6) - Not really, imo. As long as I stay consistent on stacking them for those 1/4s. They might familiarize themselves with the stacks.
00:57:630 (4,1) - parallel? Fixed.

Hard
00:34:938 (2,3,4) - if you can rotate 2 up a bit and make a blanket enter 3 and 4 it would be better I fixed the blanket.
01:03:784 (5,6) - looks not quite parallel Alright. Fixed.
01:04:938 (1,3) - make a blanket? Nope, I wanted 01:04:938 (1) - to be symmetrical to 01:04:169 (6) - for a new pattern so it's not too boring.
03:54:934 (3,4) - ^ Okay~
01:33:399 (2,3,4) - you can move 3 a little bit down and left cuz visual ds here looks not quite equal Okay.
02:06:474 (1,3) - this tiny overlap doesnt looks well, rotate 3 clockwise a little to avoid it? I like the tiny overlap tho, but Fixed.
03:04:936 (1,2) - blanket not quite well, move the end of 2 a little bit to fix it Okay.

Forever
01:03:207 (4,6) - make a stack here would be better No, It'd cause an imbalance. I don't stack them because it'd keep them in the middle rather than moving to the right (if you know what I mean) Alright, compare http://osu.ppy.sh/ss/6898481 to https://osu.ppy.sh/ss/6898485. The first one goes diagonally but the second one goes straightly.
02:40:897 (2,3) - blanket? Aiming for an emphasis to the Drums at 02:41:090 - . Won't blanket them since blanket has an even spacing.
03:54:166 (1,2,4) - ^ Okay, Last mod said this too @_@ I liked it tho.
04:08:203 (5,7) - ^ Nope, It's intentional. For a stronger emphasis.
02:43:974 (2) - this whistle is quite weird. an incident? Nope xD I found the same sound as my drum-hitwhistle sound. So I hitsounded that.
03:12:243 (4,5) - tiny overlap (or it's not a overlap, just the ar makes them looks like an tiny overlap...) Can't be helped orz It's already at the bottom. Can't move it more.

mmm i ignore some aesthetic things in higher diffs cuz they seem doesnt matter quite a lot xd
really a beautiful song and bg!!! I agree! xD gl :D
Thanks for the mods :3
GenDoNL
From my queue.

Decided to mod your Hard and Forever diffs!
I feel like you're map is going to be ready for ranking pretty soon.

[Hard]
  1. 00:19:553 (2) - Is this mapped to the vocals? Since the vocals start at blue tick. I guess it's not but the vocals are a lot louder than that one background instrument. Consider mapping to the vocals instead.
  2. 00:34:938 (2,3) - Could move this a bit to the left to blanket 3 into 4.
  3. 01:04:938 (1) - Could curve this a bit to create a nice blanket with 3.
  4. 02:35:513 (4,6) - Looks like a messy overlap, is this on purpose? If not, consider spacing them a bit.
  5. 03:58:011 (3) - Fix this blanket, looks messy now.
[Forever]

  • Lovely map! GL with ranking this.
  1. 00:14:361 (5) - Maybe put this a bit more to the right so it's centered better between 4 and 6.
  2. 00:20:130 (4) - Minor change but if you put it a little to the top right (~x:356, y:116) It looks a bit cleaner
  3. 00:30:515 (8) - This feels offbeat. Doesn't match the vocals or the instruments.
  4. 00:42:887 (7) - Better to put this on the blue tick, since I feel like the vocals DO start on the blue tick and it would be less awkward to play
  5. 01:13:976 (4,1) - Spacing is really big compared to the rest of this jump section, consider reducing this a bit. (Or increasing the 3 jumps in that part)
  6. 01:28:399 (7,8) - Consider placing this a bit higher and making it a bit more curved so it looks cleaner. http://gendo.s-ul.eu/Xxz5wHFp.png
  7. 02:18:269 (8) - I don't like this being on a 1/8 tick but it does fit. At least NC it?
  8. 02:21:282 (8) - This one should be on the blue tick instead.
  9. 02:41:090 (3) - If you blanket this on the 2 it would create such a nice effect! http://gendo.s-ul.eu/PohKe26U.png
  10. 03:06:090 (4) - Move this up a little (~x:127, y:231), move 03:06:474 (6) to overlap again. Would like a tiny bit cleaner because of the increased spacing between 3 and 4.
  11. 03:21:667 (4,5) - Maybe consider a pattern like this: http://gendo.s-ul.eu/wZk3KRIV.png
  12. 04:08:203 (5) - Move 5 to blanket with 04:08:780 (7)
Feel free to deny anything!
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