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SakiZ - osu!memories

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Topic Starter
DeRandom Otaku
This beatmap was submitted using in-game submission on Tuesday, July 04, 2017 at 4:20:32 PM

Artist: SakiZ
Title: osu!memories
Tags: osu! memories Aoi Eir IGNITE Toyosaki Aki Diamond Reol No title Maffalda pensamento tipico de esquerda caviar AKINO from bless4 MIIRO Konuko Toumei Elegy yuikonnu ayaponzu Super Nuko World bibuko Reizouko Mitara Pudding ga Nai Team Nekokan Can't Defeat Airman Natsume Chiaki Hanairo Biyori IOSYS Cirno's Perfect Math Class LeaF Calamity Fortune xi Blue Zenith Kuba Oms My Love Halozy Genryuu Kaiko NOMA Brain Power jojo sono chi no kioku end of the world jo stars tommy coda jin Hommarju Latte masterpiece Our Stolen Theory United L.A.O.S ft feat remix The Quick Brown Fox The Big Black Saiya Remote Control Fujijo Seitokai Shikkou bu Best Friends Shihori Magic Girl WEAVER Kuchizuke Diamond gmtn witch slave witch's furioso melodia DragonForce dragon force Cry Thunder Tatsh IMAGE MATERIAL Version 0 UNDEAD CORPORATION Everything will freeze Hatsune Miku Atama no Taisou Panda Eyes Teminite Highscore FREEDOM DiVE Compilation Various Artists hokichi
BPM: 180
Filesize: 19719kb
Play Time: 07:47
Difficulties Available:
  1. Happy Memories (6.29 stars, 1907 notes)
Download: SakiZ - osu!memories
Information: Scores/Beatmap Listing
---------------
#11

- W A R N I N G -

IF YOU HEAR SOUND "CRY THUNDER" IN HIGHEST DIFF, PREPARE TO SINGLETAPPING 180 240 BPM


Thanks to Hokichi for the SB!


C00L
whos afraid of the big map
dudududududuududud
dududuudududududu
dududuudududududud
dududduudududududududuudududududuududududududu
Akasha
Good work!
Firetruck
yEs
Beafowl
yo, modding because why not
Marathon
  1. 00:04:944 - Feels a bit empty here. Maybe add a circle at 00:04:944 ? Also don't stack it with 00:05:111 (1,2)
    because it doesn't go with the vocals
  2. 00:14:945 (3) - Blanket sliderhead with 00:15:278 (4)
  3. 00:19:278 (5,6) - You should stack those notes because you stacked them at 00:18:611 (2,3)
  4. 00:34:445 (2,3,4) - I would actually still follow the vocals because it is in the foreground and also the
    beat you are trying to follow is pretty silent here. Also I can't hear a sound that can represent the tripple.
  5. 00:34:445 (2,3,4,5) - Try to swap the positions for better flow.
  6. 00:51:611 (1) - Shouldn't be the slider at 00:51:444 because of the vocals?
  7. 01:06:277 (1,2,3,4,5,6) - Spacing is too high
  8. 01:21:611 (3) - More spacing because it has a finish and this part is also emphasized
  9. 01:44:777 - A circle here would fit the song more
  10. 01:53:611 (6) - NC
  11. 02:00:111 (4) - Maybe make this slider longer to 02:00:444 and remove 02:00:445 (5) ? Because you are following
    the vocals and the long slider would fit better then
  12. 02:06:277 - 02:16:944 - I would increase the spacing here, it is lower than the airman part but this sounds more
    emphasized
  13. 02:16:193 (8,1) - You could break the stream to two streams so you have some connotation to the original
  14. 02:29:444 (3) - This could be a repeatable slider as you can hear from the song. Same for 02:34:777 (3)
  15. 02:37:444 (5,6,7,8) - This doesn't really fit into what you hear in the background. Try this: http://puu.sh/siVCj/87df96b46e.jpg
  16. 03:06:610 (4) - NC since you have a NC at 02:58:610 (1)^
  17. 04:46:277 - In this part, you have those kick sounds on the white ticks (if it's even a kick sound). Try to add some hitsounds
    on them
  18. 05:12:944 (1,2) - Fix blanket
  19. 05:24:444 (3,4,5) - Too much spacing. If the sound becomes high pitched there should be more spacing which means that you should
    lower the spacing here.
  20. 05:25:277 (3,4,5) - This should have more spacing then
  21. 05:28:944 (1,3) - Fix blanket
  22. 05:59:694 (1) - The spinner can be longer because the noise you are following with the spinner actually continues, so you could put the
    spinner end at 06:02:610

This was so hard to mod but I tried. gl for rank!
Topic Starter
DeRandom Otaku

Beafowl wrote:

yo, modding because why not
Marathon
  1. 00:04:944 - Feels a bit empty here. Maybe add a circle at 00:04:944 ? Also don't stack it with 00:05:111 (1,2) i dont really think that would be cool to do since it feels kinda overmapped to me but i will see what others say
    because it doesn't go with the vocals
  2. 00:14:945 (3) - Blanket sliderhead with 00:15:278 (4) i actually prefer stacking it with 00:14:278 (1) -
  3. 00:19:278 (5,6) - You should stack those notes because you stacked them at 00:18:611 (2,3) well both patterns (the stack one and the jump) go well with the song so its ok to use the jump here
  4. 00:34:445 (2,3,4) - I would actually still follow the vocals because it is in the foreground and also the
    beat you are trying to follow is pretty silent here. Also I can't hear a sound that can represent the tripple. Yes fixed
  5. 00:34:445 (2,3,4,5) - Try to swap the positions for better flow. Did something
  6. 00:51:611 (1) - Shouldn't be the slider at 00:51:444 because of the vocals? yea but i need to emphasize the cymbal at downbeat
  7. 01:06:277 (1,2,3,4,5,6) - Spacing is too high True , Nerfed
  8. 01:21:611 (3) - More spacing because it has a finish and this part is also emphasized Fixed
  9. 01:44:777 - A circle here would fit the song more i only followed the snares there and there is no snare at that beat which i could add a circle for
  10. 01:53:611 (6) - NC Keeping it because i NC on downbeats in the middle sections of each song
  11. 02:00:111 (4) - Maybe make this slider longer to 02:00:444 and remove 02:00:445 (5) ? Because you are following
    the vocals and the long slider would fit better then 1/1 slider would fit but i wanted to make the vocal at 02:00:444 - clickable there ended the previous slider on white tick
  12. 02:06:277 - 02:16:944 - I would increase the spacing here, it is lower than the airman part but this sounds more
    emphasized imo spacing is fine already =w= no need to jerk around with it
  13. 02:16:193 (8,1) - You could break the stream to two streams so you have some connotation to the original i dont understand what ur trying to say here lo
  14. 02:29:444 (3) - This could be a repeatable slider as you can hear from the song. Same for 02:34:777 (3) oh wow i didnt even hear those sounds while mapping . I will leave them for now since i dont really wanna map something that i could hardly hear at first place
  15. 02:37:444 (5,6,7,8) - This doesn't really fit into what you hear in the background. Try this: http://puu.sh/siVCj/87df96b46e.jpg imo the 2 sliders fit properly with the 8 kicks leading towards the next song
  16. 03:06:610 (4) - NC since you have a NC at 02:58:610 (1)^ Yea fixed
  17. 04:46:277 - In this part, you have those kick sounds on the white ticks (if it's even a kick sound). Try to add some hitsounds
    on them my hitsounding is pretty simple and if i try to make it complex i will loose what i try to do lo
  18. 05:12:944 (1,2) - Fix blanket oko dad
  19. 05:24:444 (3,4,5) - Too much spacing. If the sound becomes high pitched there should be more spacing which means that you should
    lower the spacing here. tbh its not that much . it feels consistent with my average spacing during gameplay so its ok
  20. 05:25:277 (3,4,5) - This should have more spacing then same ^
  21. 05:28:944 (1,3) - Fix blanket i suck at blankets
  22. 05:59:694 (1) - The spinner can be longer because the noise you are following with the spinner actually continues, so you could put the
    spinner end at 06:02:610 Yea sure

This was so hard to mod but I tried. gl for rank!
Thank you very much!
[Hiiro Sakaki]
Heyo ~
M4M Map : Yuyoyuppe ft. Megurine Luka - Mentalism (Only my diff, and you should take the last .osu I posted on the thread, Milhofo takes time to update)

Note that most of this is suggestions and opinions, clearly not unrankable issues

[Marathon]
General :
AR9.6 seems fitting a bit better, I feel AR9.8 is overkill (as exemple, the Extra of Everything will Freeze is AR9.6).
It might sound dumb, but as the nickname in osu of the composer is SakiZ, shouldn't the artist name be SakiZ and not Sakiz (nazi sorry ;; )
(Find a name for the diff too :D Marathon sounds plain :D)

  1. 00:16:111 (2,2) - I know you followed melody, but those drum beats sound too important to be left unmapped to my opinion
  2. 00:26:111 (1,2,3) - Not sure what you followed there, the main melody to me is on the red ticks
  3. 00:43:778 (1) - you could make that a slider, and it'd fit the vocal a bit more
  4. 02:06:277 - (Nana part) I feel the SV could be slightly higher but eh (you already denied it once ik, just opinion)
  5. 04:03:610 - I feel this could be mapped a bit more hardly, following the drums
  6. 07:06:610 - Feels empty af
Super short mod sorry ;w;
Rieri
Hello~ NM from my queue

General
  1. use a 1920x1200 bg?
  2. Just a fun thought, it would be cool if you use some examples from the original maps from each song and sorta add on to your style of mapping but eh lol

Marathon
  1. AR 9.8 seems way too much for this, the majority of this map is 180 bpm and the 240 bpm parts are not that long compared to the other part. I recommend 9.5~9.6 AR
  2. OD 9 savage seems a bit harsh for a marathon map lol
  3. 00:30:111 (9,4) - blanket would look nice
  4. 00:30:277 - from here, there are some parts you can emphasize to make this section of the map reflect more to the song. The only big drum noises are the claps and the finish. Finish is being used like 2 or 3 times in the section so you have to express that emphasis on the claps which have a relevantly huge sound. Try adding little jumps on the claps.
  5. 00:34:278 (1,2,3) - aaaaa equilateral triangles pleeeeaaase
  6. 02:20:610 (1) - disable NC
  7. 02:27:610 (1,2,3) - how come the distance between these three aren't the same as 02:28:944 (1,2,3) - or 02:30:277 (1,2,3) -
  8. 02:37:444 (5,6,7,8) - sorta baffled by this rhythm choice, this would be the correct rhythm
  9. 02:58:944 (2,1) - eeek pls separate them farther
  10. 03:10:277 - You can definitely map this section.
  11. 03:59:610 (1,2,3) - you can express the pitch rising by adding distance
  12. 04:46:277 (1) - from here you can also add distance to the streams according to the ascension or the descendancy of the pitch. for example 04:54:277 (1,2,3,4,5,6,7,8,9,10,11,12) - this should be the stream with the highest distance because it reached the highest pitch there is in that section
  13. 05:10:944 (3,1) - can we make it so this doesn't overlap
  14. 05:14:277 (1,2,3,4) - equilateral triangleeeessss t r i g g e r e d
  15. 06:29:110 (3,4,5,6,7,8,9,10) - not sure why you choose to increase distance rapidly here. it should be similar to the one before and after
  16. 07:06:610 - not sure why you choose to skip this sound, pretty important sound imo
  17. 07:10:985 (4,5,6,7,8) - perfect star shape would look nice
  18. 07:43:110 (1,2,3,4,5,6,7,8,1) - pitch getting higher and the finale of the song, emphasis would be nice

light mod xd gl
Topic Starter
DeRandom Otaku

[Hiiro Sakaki] wrote:

Heyo ~
M4M Map : Yuyoyuppe ft. Megurine Luka - Mentalism (Only my diff, and you should take the last .osu I posted on the thread, Milhofo takes time to update)

Note that most of this is suggestions and opinions, clearly not unrankable issues

[Marathon]
General :
AR9.6 seems fitting a bit better, I feel AR9.8 is overkill (as exemple, the Extra of Everything will Freeze is AR9.6). ye but any slower ar would make both freedom dive and ewf really awkward to read
It might sound dumb, but as the nickname in osu of the composer is SakiZ, shouldn't the artist name be SakiZ and not Sakiz (nazi sorry ;; ) True , nazi but helpful lo
(Find a name for the diff too :D Marathon sounds plain :D)

  1. 00:16:111 (2,2) - I know you followed melody, but those drum beats sound too important to be left unmapped to my opinion nah idc about drums when following melody properly
  2. 00:26:111 (1,2,3) - Not sure what you followed there, the main melody to me is on the red ticks u can hear those LOUD af cymbal sounds right? i m emphasizing those
  3. 00:43:778 (1) - you could make that a slider, and it'd fit the vocal a bit more That way the vocal at 00:43:944 - would be left unclickable which is what i dont want
  4. 02:06:277 - (Nana part) I feel the SV could be slightly higher but eh (you already denied it once ik, just opinion) Same thing as before
  5. 04:03:610 - I feel this could be mapped a bit more hardly, following the drums i m following ennough drums already . Following more would mess up my thing
  6. 07:06:610 - Feels empty af Tried Adding a circle there , it feels really weird to me that way
Super short mod sorry ;w;

ProEzreal wrote:

Hello~ NM from my queue

General
  1. use a 1920x1200 bg? is that really important ? lo
  2. Just a fun thought, it would be cool if you use some examples from the original maps from each song and sorta add on to your style of mapping but eh lol if i wanted to do that .i would have done that from the very beginning

Marathon
  1. AR 9.8 seems way too much for this, the majority of this map is 180 bpm and the 240 bpm parts are not that long compared to the other part. I recommend 9.5~9.6 AR same reply as above mod
  2. OD 9 savage seems a bit harsh for a marathon map lol ok changed to 8.8 ... Nothing less than that
  3. 00:30:111 (9,4) - blanket would look nice meh those notes are far away , hardly even noticeable
  4. 00:30:277 - from here, there are some parts you can emphasize to make this section of the map reflect more to the song. The only big drum noises are the claps and the finish. Finish is being used like 2 or 3 times in the section so you have to express that emphasis on the claps which have a relevantly huge sound. Try adding little jumps on the claps. This part is calm af compared to other songs ahead so gonna keep this spacing also i emphasized those hi-hat sounds tho
  5. 00:34:278 (1,2,3) - aaaaa equilateral triangles pleeeeaaase Even tho the ds is different , they form proper triangle . Also moving one circle there would make me have to move alot of notes ahead so no
  6. 02:20:610 (1) - disable NC How the fuck did that happen lo
  7. 02:27:610 (1,2,3) - how come the distance between these three aren't the same as 02:28:944 (1,2,3) - or 02:30:277 (1,2,3) - Cuz i suck
  8. 02:37:444 (5,6,7,8) - sorta baffled by this rhythm choice, this would be the correct rhythm The two stacked circle represent the melody and the next two repeat sliders represent the kick sounds leading to the next song
  9. 02:58:944 (2,1) - eeek pls separate them farther Overlap is not even notciable in gameplay so its fine
  10. 03:10:277 - You can definitely map this section Yes i can but i hate that song so i wont
  11. 03:59:610 (1,2,3) - you can express the pitch rising by adding distance True
  12. 04:46:277 (1) - from here you can also add distance to the streams according to the ascension or the descendancy of the pitch. for example 04:54:277 (1,2,3,4,5,6,7,8,9,10,11,12) - this should be the stream with the highest distance because it reached the highest pitch there is in that section My spacing is mostly as random as my name xd but well u have a fair point here , did something
  13. 05:10:944 (3,1) - can we make it so this doesn't overlap This one is actually intentional
  14. 05:14:277 (1,2,3,4) - equilateral triangleeeessss t r i g g e r e d Tried
  15. 06:29:110 (3,4,5,6,7,8,9,10) - not sure why you choose to increase distance rapidly here. it should be similar to the one before and after Random as me
  16. 07:06:610 - not sure why you choose to skip this sound, pretty important sound imo yeahj replied the same thing in above mod also i would rather not map it coz i map cymbals here only
  17. 07:10:985 (4,5,6,7,8) - perfect star shape would look nice Yeahj
  18. 07:43:110 (1,2,3,4,5,6,7,8,1) - pitch getting higher and the finale of the song, emphasis would be nice okj

light mod xd gl
Thanks both!`~
Come[Back]Home
Marathon

General

I really think that ar 9,8 is way too high, even at the higher bpm section later on. How about you reduce it to 9,5? Seems more fittsing imo

* 00:08:277 (4,1) - I dont really like placements like that since it mostly just flows weird. How about ctrl+g (1)? If you do, you have to do the same to 00:09:610 (2) - then
* 00:22:277 (1) - Going to the buttom like that is mostly really uncomfortable to play Atleast for me. How about you move it just a tiny bit up.
* 00:28:110 (3) - How about you ctrl+g this one for a circular-like movement here 00:27:610 (1,2,3) -. I fyou do, then do the same here 00:28:444 (4,5) -
* 00:32:277 - I know that the slider is supposed to fit in with the vocals, but I still think that the beat there is pretty important and thus should not be skipped. Same here 00:58:277 - 00:59:610 - 01:02:277 - 01:03:610 - 01:04:944 -
* 00:40:944 - I think this downbeat should be clickable since because of the beat and the strong melodic sound on it aswell. Doesnt really fit to let it end on a slider. Same here 00:43:610 -
* 00:46:610 - Why is the beat on a repeat? The beat should be clickable tbh. Same here 00:49:610 -
* 00:52:110 (2,3) - The vocals arent strong enough here to let the sliders start on the redtick. The Beats should be emphasised tbh. Same here 00:53:444 (3,4) -
* 01:08:110 (2,2) - I dont really get to what those sliders are mapped to. I dont hear any particular sounds in the song to map those like that. They are clearly skipping mappable beats.
* 01:23:360 (1) - I think that the stream could look better if you delete the nc there.
* 01:32:110 (2,3,4,5) - I think the flow here would be cooler if the player had to go anti-clockwise here.
* 01:44:527 (4,5,6) - Wouldnt this fit more if you delete (4) and add a circle here instead 01:44:777 - ?
* 02:02:110 (1) - Im not really a fan of skipping beats just like that, wouldnt really hurt to make it clickable, or at least let a slider end on it.
* 02:03:610 (1,2) - I really think that those should be circles aswell because of the vocals. There are still noticable sounds of it here 02:03:777 - 02:04:110 -
* 02:04:944 (1,2) - Same here, except that you could add a slider here as a lead-in to the following streams.
* 02:25:610 (1) - I dont really think that a nc is necessary here, but if you do think that, then you should probably add nc here aswell. 02:26:944 (3) - to make it consistent.
* 02:28:110 (3,4,5,6) - Why is (3,4) emphasised less than (5,6). The melodics are clearly higher before and get softer later.
* 03:09:694 - I think a spinner would fit here pretty well. It should end on 03:10:277 - because of the bpm change.
* 04:01:944 (3,4) - A little jump would fit here because of the high tone of the melodics.
* 04:08:944 (1,2,3,4,1,2,3,4) - I somehow think that this kills the flow tbh, How about you replace them with 1/2 sliders to keep the rythm and flow going? Its pretty intense too because of the beats.
* 04:14:694 - Shouldnt there be a circle here aswell? Youre focusing on the vocals afterwards in the stream so there should be a circle aswell.
* 04:39:277 (5,6) - How about you unstack those? It will fit pretty good with the vocals tbh. Like you did here 04:41:944 (7,8) -
* 04:49:944 (13,14,1) - I think this pattern could look better if (1) had the same shape as (13).
* 05:02:277 (1,4) - Those are kinda tricky (and hard) to read. People will think at first that it might be a circle. Hiding sliders directly under another slider seems not like a good idea to me.
* 05:17:277 (2,3,4) - I dont really like the flow here. You first follow the direction of the slider, then you go to the stream which is in the opposite direction of where the slider went, and then you go the same direction again. This is really weird tbh.
* 05:20:277 (5,6) - I dont point those out often, but I really think that this blank can be improved. It somehow catched my eye.
* 05:37:444 (3) - I think you can emphasize this more by increasing its distance from the previous object. (Because of the high vocals, would fit pretty nicely)
* 05:39:610 - Starting here I couldnt really hear to what you were mapping because of the loud hitsounds. How about you reduce them a bit? (Like 25% or so)
* 06:43:985 (3,4) - They need a bigger distance between them, like you did here 06:35:985 (3,4) -
* 07:33:110 (3,4) - I dont really get to what those are mapped. Or its just me, cant hear anything in the song to make it like that


Poor players who will break their combo at the 4 dimension part :c

I like this Map!!!! Good Luck~
Topic Starter
DeRandom Otaku

Come[Back]Home wrote:

Marathon

General

I really think that ar 9,8 is way too high, even at the higher bpm section later on. How about you reduce it to 9,5? Seems more fittsing imo changed to 9.6 ~ Wont do any lesser than that xd

* 00:08:277 (4,1) - I dont really like placements like that since it mostly just flows weird. How about ctrl+g (1)? If you do, you have to do the same to 00:09:610 (2) - then Right , Fixed
* 00:22:277 (1) - Going to the buttom like that is mostly really uncomfortable to play Atleast for me. How about you move it just a tiny bit up. it actually plays fine so i will keep it for now
* 00:28:110 (3) - How about you ctrl+g this one for a circular-like movement here 00:27:610 (1,2,3) -. I fyou do, then do the same here 00:28:444 (4,5) - well it flows fine like this aswell
* 00:32:277 - I know that the slider is supposed to fit in with the vocals, but I still think that the beat there is pretty important and thus should not be skipped. Same here 00:58:277 - 00:59:610 - 01:02:277 - 01:03:610 - 01:04:944 - well yeahj if i had to map those beats i would do that in the first place but i m only caring about vocals here
* 00:40:944 - I think this downbeat should be clickable since because of the beat and the strong melodic sound on it aswell. Doesnt really fit to let it end on a slider. Same here 00:43:610 - same as above , only following vocals and vocals arent emphasized here
* 00:46:610 - Why is the beat on a repeat? The beat should be clickable tbh. Same here 00:49:610 - At first though it fit pretty well imo but then i thought its meh lo i will wait for more opinions on this
* 00:52:110 (2,3) - The vocals arent strong enough here to let the sliders start on the redtick. The Beats should be emphasised tbh. Same here 00:53:444 (3,4) - well the vocals here on red ticks are actually strong than those on white ticks so yeahj
* 01:08:110 (2,2) - I dont really get to what those sliders are mapped to. I dont hear any particular sounds in the song to map those like that. They are clearly skipping mappable beats. They are following the gangsta song since thats the more noticeable song in this section
* 01:23:360 (1) - I think that the stream could look better if you delete the nc there. i actually nc'd it for easier readibility since that stack can be a bit annoying to read but i will change if others say so
* 01:32:110 (2,3,4,5) - I think the flow here would be cooler if the player had to go anti-clockwise here.i actually like the current flow better so yeah
* 01:44:527 (4,5,6) - Wouldnt this fit more if you delete (4) and add a circle here instead 01:44:777 - ? well if u listen closely theres a snare at 01:44:527 - while theres no beat at 01:44:777 -
* 02:02:110 (1) - Im not really a fan of skipping beats just like that, wouldnt really hurt to make it clickable, or at least let a slider end on it. well thats something i dont really wanna do
* 02:03:610 (1,2) - I really think that those should be circles aswell because of the vocals. There are still noticable sounds of it here 02:03:777 - 02:04:110 - actually the 4 circles after the sliders support much intenser vocals so keeping the first ones sliders emphasize the next ones properly
* 02:04:944 (1,2) - Same here, except that you could add a slider here as a lead-in to the following streams. Same as above
* 02:25:610 (1) - I dont really think that a nc is necessary here, but if you do think that, then you should probably add nc here aswell. 02:26:944 (3) - to make it consistent. Ok removed
* 02:28:110 (3,4,5,6) - Why is (3,4) emphasised less than (5,6). The melodics are clearly higher before and get softer later. well emphasis and consistency can be sometime be ignored for sake of structur imo
* 03:09:694 - I think a spinner would fit here pretty well. It should end on 03:10:277 - because of the bpm change. oh yea sounds cool . Fixed
* 04:01:944 (3,4) - A little jump would fit here because of the high tone of the melodics. I agree , fixed
* 04:08:944 (1,2,3,4,1,2,3,4) - I somehow think that this kills the flow tbh, How about you replace them with 1/2 sliders to keep the rythm and flow going? Its pretty intense too because of the beats. i would keep them as 1/1 circles since they match kicks more properly imo
* 04:14:694 - Shouldnt there be a circle here aswell? Youre focusing on the vocals afterwards in the stream so there should be a circle aswell. Theres no vocal here in this case while theres a vocal at 04:14:860 - so yeah
* 04:39:277 (5,6) - How about you unstack those? It will fit pretty good with the vocals tbh. Like you did here 04:41:944 (7,8) -Cool. Did so
* 04:49:944 (13,14,1) - I think this pattern could look better if (1) had the same shape as (13). Different Combo so different shape
* 05:02:277 (1,4) - Those are kinda tricky (and hard) to read. People will think at first that it might be a circle. Hiding sliders directly under another slider seems not like a good idea to me. Yeahj people had trouble reading this in testplays and i forgot to change it
* 05:17:277 (2,3,4) - I dont really like the flow here. You first follow the direction of the slider, then you go to the stream which is in the opposite direction of where the slider went, and then you go the same direction again. This is really weird tbh. its not weird at all owo it plays fine for me and no one ever commplained abou it till now
* 05:20:277 (5,6) - I dont point those out often, but I really think that this blank can be improved. It somehow catched my eye. Fixed
* 05:37:444 (3) - I think you can emphasize this more by increasing its distance from the previous object. (Because of the high vocals, would fit pretty nicely) The vocal intensity increases where 2 is and its already emphasized , it stays the same for 3 tho
* 05:39:610 - Starting here I couldnt really hear to what you were mapping because of the loud hitsounds. How about you reduce them a bit? (Like 25% or so) I agree. Fixed
* 06:43:985 (3,4) - They need a bigger distance between them, like you did here 06:35:985 (3,4) - i will change it when i think of something cool
* 07:33:110 (3,4) - I dont really get to what those are mapped. Or its just me, cant hear anything in the song to make it like that o.o i m following the same melody as its surrounding


Poor players who will break their combo at the 4 dimension part :c :< i agree

I like this Map!!!! Good Luck~
Sorry for rejecting so many , i hope my reasoning makes sense to u ~ Thank you very much!!
Milk Tee
Here's my mod >_<

(Actually these are mostly tips but meh ¯\_(ツ)_/¯ )

I feel that this song is like a complilation of all the popular osu songs. This should feel like a trip down memory lane (for osu players who've been playing for a long time) sooooooooooo

I think you should put some memorable parts of maps.

For e.g

Remote Control :



This jump here should be used for the jumps in the remote control part of this song.

No Title :

No Title is known more for it's large jumps in jieusieu's lemur, so maybe add more jumps in it :)

Big Black :

Big Black consists of a lot of "slider" jumps. Instead of putting a stream, some parts like 04:48:944 (1,2,3,4,5,6,7,8) - and 04:50:444 (2,3,4,5,6,7,8,9,10,11,12) - could be replaced with slider jumps

Everything will freeze :

many like this (pretty much like streams in the original Everything will freeze map)

Freedom Dive:

07:08:610 (1,2,3,4,5,6,7,8,9) - Very Messy in my opinion.

Map in a way like that^

Anyways, great map! ( Love this song :D )
Topic Starter
DeRandom Otaku
@-okaysonz- .... if i wanted to add objects like done in the original maps , i would have done that in first place but i dont want to do that since its my map and i will map it in my own mapping style~

KD because changed the pattern in freedom dive a bit

Thanks!
missa1912
hi! from my queue :3

General

  1. BG size is 1365x768, here is your bg with a totally necesary pixel more: http://puu.sh/sqzjO/b7d4b4da18.jpg

Marathon

  1. 00:22:278 (1) - a bit off blank
  2. 00:26:111 (1) - make this a 1/2 slider + circle, cuz de beat in between and also make 00:26:444 - clickeable fit better imo
  3. 00:32:945 (1,3) - ctrl+g both(? separately
  4. 01:50:277 (1,6) - make this kicksliders(? for better transition while streaming
  5. 02:19:610 (1) - ctrl+g(?
  6. 03:09:652 (1) - nothing bad on this but, coming from a slow part + auto barely getting 1000 on this idk
  7. 04:42:277 (1,6) - fix stack
  8. 05:34:277 (1,1) - ^
  9. 06:09:985 (2,2) - ^x3
really fast mod tbh, hopefully i could help at something, awsome map, gl!!
Topic Starter
DeRandom Otaku

missa1912 wrote:

hi! from my queue :3

General

  1. BG size is 1365x768, here is your bg with a totally necesary pixel more: http://puu.sh/sqzjO/b7d4b4da18.jpgty!

Marathon

  1. 00:22:278 (1) - a bit off blank Fixed
  2. 00:26:111 (1) - make this a 1/2 slider + circle, cuz de beat in between and also make 00:26:444 - clickeable fit better imo it fits melody nicely already
  3. 00:32:945 (1,3) - ctrl+g both(? separately nah , want a consistent pattern there like surrounding
  4. 01:50:277 (1,6) - make this kicksliders(? for better transition while streaming that would feel kinda meh to me
  5. 02:19:610 (1) - ctrl+g(? it flows better right now actually
  6. 03:09:652 (1) - nothing bad on this but, coming from a slow part + auto barely getting 1000 on this idk idk either xd will do something about it later
  7. 04:42:277 (1,6) - fix stack
  8. 05:34:277 (1,1) - ^
  9. 06:09:985 (2,2) - ^x3 Fixed all those
really fast mod tbh, hopefully i could help at something, awsome map, gl!!
tyvm!
ConsumerOfBean
general
BG is 1366x768 which is fine but 1920x1200 is also now allowed (and anything below that including 1920x1080)so.. yeah keep that in mind!
map
This is an amazing map, but I found 2 major weird things.
1. Genryuu Kaiko's part is severely undermapped imo. Especially considering the fact that the part after is probably 5x harder.
2. The transition from 180 to 240 bpm is VERY awkwardly difficult imo. Maybe change the first few IMAGE MATERIAL bursts to kicksliders to help with easing into the speed?
Now for minor things!
Also 06:16:610 (1,2,3) - feels really really difficult to aim to considering the much higher spacing.
06:37:985 (3,2) - Stack? (minor)
The Calamity Fortune part should be kiai imo. It's quite intense. Same with Everything Will Freeze; that's the hardest part of the map, at least to me!

Other than the major issues and minor problems, this map is an absolute joy to play through, and it's mapped very well. Good luck!
anna apple

Marathon

  1. 00:07:611 (3) - how do you pick which is extended slider. I personally think both of these 00:06:278 (1,2) - would easily benefit from being extended
  2. 00:18:611 (2,3) - I think stuff like this is kind of ugly because only one of the circles in this stack is stacked into the slider tail of 00:17:945 (3) -
  3. 00:33:611 (3) - the sounds would better be represented as two circles imo
  4. 00:32:945 (1,2,3,4) - these as a group of sliders plays pretty weak, they don't feel unique whatsoever I suggest not having them line up like this so the player will have to move through more any slider to play it.
  5. 00:48:278 (5,7) - this overlap is different
  6. 01:00:278 (3,4) - same as above,
  7. 01:36:945 (1,2,3,4) - these sideways sliders don't have as much strength behind them as the vertical ones, maybe its just me idk.
  8. 01:44:278 (3,4,5,6) - there is 1/4 all the way to the next beat, ending on the blue tick doesn't really match the songs/transition and just feels like a trap to throw someone off for memes. it threw me off at least lmao
  9. 04:20:527 (7) - this feels out of place because its tail covers up a strong beat
  10. 04:37:277 (5,6,7) - compare this to 04:39:944 (5,6,7) - the first one plays alright, the second one plays pretty weak
  11. 04:56:610 - This section seems to be some kind of progression from the last, musically speaking, but you go from death streams to stuff like 04:58:277 (1,2,3) - which is super easy to play, it doesn't quite seem to fit for me
  12. 05:19:110 (4,5,6,1,2,3,4) - it would be cool to have a triple or two within these, just personal opinion
  13. since this is higher than 6 stars, you could make stuff like 05:46:499 (2,3) - be more like this to have the player move more. personally I think the stacks are boring
  14. compare 05:50:610 (2) - with 05:52:277 (3,4,5,6,7,8) - I think having circles would be better for the first one.
  15. 05:53:277 (2) - 05:55:944 (2) - same comment as before
  16. 06:03:610 - lmao that music transition. But I think for image material you simplify it too much, there is a lot of 1/2 parts that can be clickable but instead there are a bunch of sliders
sorry not much to say, very clean map --> here is star :3

if u still want m4m? t/519117/start=0
Topic Starter
DeRandom Otaku

FailureAtOsu wrote:

general
BG is 1366x768 which is fine but 1920x1200 is also now allowed (and anything below that including 1920x1080)so.. yeah keep that in mind!
map yes i know lol i will do thjat later somettime
This is an amazing map, but I found 2 major weird things.
1. Genryuu Kaiko's part is severely undermapped imo. Especially considering the fact that the part after is probably 5x harder. There might be alot of stuff going on in the song like the kicks , snares and cymbals etc but the pitch itself is very low
2. The transition from 180 to 240 bpm is VERY awkwardly difficult imo. Maybe change the first few IMAGE MATERIAL bursts to kicksliders to help with easing into the speed? yeaj i know its big but i wanna keep it this way
Now for minor things!
Also 06:16:610 (1,2,3) - feels really really difficult to aim to considering the much higher spacing. this didnt play hard at all to me or any other testplayer ,the spacing only looks big but its actually easy to aim since the player can go through only half of the slider and hit the circle with ease
06:37:985 (3,2) - Stack? (minor) gonna keep it stacked with 06:38:360 (5) - instead
The Calamity Fortune part should be kiai imo. It's quite intense. Same with Everything Will Freeze; that's the hardest part of the map, at least to me! added kiai to ewf only , calamity fortune is not intense enough imo

Other than the major issues and minor problems, this map is an absolute joy to play through, and it's mapped very well. Good luck!

Pyroflayer wrote:

Marathon

  1. 00:07:611 (3) - how do you pick which is extended slider. I personally think both of these 00:06:278 (1,2) - would easily benefit from being extended 3 has vocal on that red tick thats why its extended
  2. 00:18:611 (2,3) - I think stuff like this is kind of ugly because only one of the circles in this stack is stacked into the slider tail of 00:17:945 (3) - nuh its fine
  3. 00:33:611 (3) - the sounds would better be represented as two circles imo following the vocals it sounds good since like the other 3 sliders this one also has vocals on head and tail
  4. 00:32:945 (1,2,3,4) - these as a group of sliders plays pretty weak, they don't feel unique whatsoever I suggest not having them line up like this so the player will have to move through more any slider to play it. but why here? same movement sounds cool since the vocals repeat themselve
  5. 00:48:278 (5,7) - this overlap is different intentional
  6. 01:00:278 (3,4) - same as above, Same
  7. 01:36:945 (1,2,3,4) - these sideways sliders don't have as much strength behind them as the vertical ones, maybe its just me idk. they play good imo
  8. 01:44:278 (3,4,5,6) - there is 1/4 all the way to the next beat, ending on the blue tick doesn't really match the songs/transition and just feels like a trap to throw someone off for memes. it threw me off at least lmao Yes i will do something about it soon
  9. 04:20:527 (7) - this feels out of place because its tail covers up a strong beat no it doesnt , if u listen to vocals there is no vocal at white tick
  10. 04:37:277 (5,6,7) - compare this to 04:39:944 (5,6,7) - the first one plays alright, the second one plays pretty weak Thats pretty nazi lol it also plays fine believe or not
  11. 04:56:610 - This section seems to be some kind of progression from the last, musically speaking, but you go from death streams to stuff like 04:58:277 (1,2,3) - which is super easy to play, it doesn't quite seem to fit for me Ofcourse the transition towards each stuff has a stream and the songs themselve play much easier
  12. 05:19:110 (4,5,6,1,2,3,4) - it would be cool to have a triple or two within these, just personal opinion not having a circle there fits more imo since it just sounds better to me eh
  13. since this is higher than 6 stars, you could make stuff like 05:46:499 (2,3) - be more like this to have the player move more. personally I think the stacks are boring i prefer stacks orz
  14. compare 05:50:610 (2) - with 05:52:277 (3,4,5,6,7,8) - I think having circles would be better for the first one.
  15. 05:53:277 (2) - 05:55:944 (2) - same comment as before sliders also fit , i had sliders where there are 3 hi-hats instead of 6 well except for 05:57:610 (3,4) - since i wanted to have something different for last one of these
  16. 06:03:610 - lmao that music transition. But I think for image material you simplify it too much, there is a lot of 1/2 parts that can be clickable but instead there are a bunch of sliders By following the melody , my current rhythm sounds prefect to me already
sorry not much to say, very clean map --> here is star :3

if u still want m4m? t/519117/start=0 soon
tyvm both!
Shyotamaze
Hi, M4M from your modding queue

General
  1. Add silenced sliderslide? lo
Marathon
  1. 00:26:110 (1) - Here you didn't made the strong sound at 00:26:444 clickable but here you did 00:28:778 (1,2) - make it consistent pls :d (so make the first one clickable pls ily)
  2. 01:32:945 (1) - Would be cool to add Fort's hitsound here imo but up to you
  3. 01:44:528 (4,5,6) - Why aren't you continuing the stream? You can hear it until 01:44:945 (1) - :d but if you want to keep it like this atleast add a circle here 01:44:777 bc it feels weird to finish the little stream on a blue tick
  4. 02:05:945 (7,8,9,10,1) - Not sure about the flow here tbh, smth like this https://osu.ppy.sh/ss/6653898 would flow a bit better imo
  5. 04:45:277 (4,5) - All previous "UNITED" had the same slider going in the same way 04:37:277 (5,6,7) - 04:39:944 (5,6,7) - etc but here you suddenly break that consistency rip :(
  6. 04:54:610 (5) - Missing hitsound
Yehaj nice map rank it now sry short mod I'm bad lo
Good luck!
Topic Starter
DeRandom Otaku

Shyotamaze wrote:

Hi, M4M from your modding queue

General
  1. Add silenced sliderslide? lo no custom hs pls pl spl pll splslpls
Marathon
  1. 00:26:110 (1) - Here you didn't made the strong sound at 00:26:444 clickable but here you did 00:28:778 (1,2) - make it consistent pls :d (so make the first one clickable pls ily) i made the second one smaller since 00:29:110 (2) - song goes intense there and i wanna emphasize that part by making it clickable , i dont care about kick
  2. 01:32:945 (1) - Would be cool to add Fort's hitsound here imo but up to you maybe later
  3. 01:44:528 (4,5,6) - Why aren't you continuing the stream? You can hear it until 01:44:945 (1) - :d but if you want to keep it like this atleast add a circle here 01:44:777 bc it feels weird to finish the little stream on a blue tick Did something
  4. 02:05:945 (7,8,9,10,1) - Not sure about the flow here tbh, smth like this https://osu.ppy.sh/ss/6653898 would flow a bit better imo current one is cool already
  5. 04:45:277 (4,5) - All previous "UNITED" had the same slider going in the same way 04:37:277 (5,6,7) - 04:39:944 (5,6,7) - etc but here you suddenly break that consistency rip :( The song is ofcourse different so yeahj
  6. 04:54:610 (5) - Missing hitsound benis catch ily
Yehaj nice map rank it now sry short mod I'm bad lo
Good luck!
ty ty ty ty
GIDZ
meme4meme

General
  1. Custom hitsounds? :<

Marathon
  1. 00:04:944 - Feels like smth missing without downbeat mapped :<
  2. 00:15:278 (4) - I think u could move this up more to emphasize snare drum and also 00:15:610 - has a strong sound so I think there should be a larger jump
  3. 01:20:278 (3,4,5,6) - These should be in drum additions but idk about ur hitsounding so meh
  4. 01:51:611 (1) - May use a more unique shape to emphasize that guitar sound imo
  5. 02:51:610 (3) - This curve can be improved imo http://puu.sh/sv5J3/ee4dd8989f.jpg
  6. 03:42:277 - No sliders? :<
  7. 04:32:944 - No squares=No memories ;-;
  8. 04:50:277 - I missed the 3.0 SV sliders already Kappa
  9. 05:52:277 (3,6) - U might wanna NC these to emphasize that they are not split in rhythm
  10. 05:54:944 (3,6) - ^
  11. I just feel like u can express the song with spacing more, cuz spacing is almost the same for every part and it might get boring overtime :<
Topic Starter
DeRandom Otaku

- G I D Z - wrote:

meme4meme

General
  1. Custom hitsounds? :<

    DeRandom Otaku wrote:

    no custom hs pls pl spl pll splslpls[/Quote]

Marathon
  1. 00:04:944 - Feels like smth missing without downbeat mapped :< no beat/vocal at all tho
  2. 00:15:278 (4) - I think u could move this up more to emphasize snare drum and also 00:15:610 - has a strong sound so I think there should be a larger jump The downbeat is already emphasized by larger spacing than the previous notes already
  3. 01:20:278 (3,4,5,6) - These should be in drum additions but idk about ur hitsounding so meh my hitsounding is different a bit lo
  4. 01:51:611 (1) - May use a more unique shape to emphasize that guitar sound imo Sure
  5. 02:51:610 (3) - This curve can be improved imo http://puu.sh/sv5J3/ee4dd8989f.jpg ok
  6. 03:42:277 - No sliders? :< if u listen closely , the sounds in the songs are random , they are not snapped to any 1/4 , 1/6 etc so mapping that rhythm would be awkward to play
  7. 04:32:944 - No squares=No memories ;-; i hate squares
  8. 04:50:277 - I missed the 3.0 SV sliders already Kappa lol
  9. 05:52:277 (3,6) - U might wanna NC these to emphasize that they are not split in rhythm ok
  10. 05:54:944 (3,6) - ^ ^
  11. I just feel like u can express the song with spacing more, cuz spacing is almost the same for every part and it might get boring overtime :<
For 3 digit rank players like u , it will ofcourse sound easy/boring lol
Cerulean Veyron
a light mod, u asked for it klol c;

[- - Marathon - -]
  1. 00:18:278 (1,2,3,4,5,6) - There's just some issuing this patterning, and maybe consistency. Awhile the first two circles stacked together and the other is spaced out for note density. As I say, you could hear the song track sounding up it's homorhythm in the whole track. So making the patterns and note density different to each other isn't very well-balanced and consistent. It ruins a lot of the emphasis in my opinion, I would literally suggest reconsider the stacking or spacing.
  2. 00:48:278 (5,7) - Until here, many overlaps I've seen on the set was really okay and sufficient by gameplay. But this one, slider (7)'s tail and circle (5) kinda overlaps a little more awkward than the rest of the overlaps used. The patterning and structure on this part is great, but the overlap kinda spoils up at some point. At least try to continue those triangle-alike formation or maybe spacing it a little more away from circle (5).
  3. 01:44:777 - I do feel something here that this tick really deserve a circle. Not just to complete the stream or some rhythm reasons, but to follow the fading in electric guitar string on the primary song track. With that, it'd sound more amplifying along with the emphasis with the notes and the song track. Circles shouldn't only be added on beats, various tendencies can always be a priority when things comes up with putting up circles~
  4. 04:14:277 (1) - Never knew this is the only 1/1 slider over all this kiai part and the rest are just 3/4 sliders and a circle just next to it for the drumline track or edited vocals, like 04:19:610 (1,2) - and 04:22:277 (1,2) -. I guess there's some little inconsistency here for sure. Either you redo this slider to 3/4 slider and a circle after it, or redo the 3/4 sliders into this kind. It's all up to you.
  5. 05:24:444 (3,4,5) - The density looks pretty much opposite than the current one by the pitch of the song track to be honest. Could've looked better if the distance spacing were swapped in-between the circles, (3)&(4) and (4)&(5). Over 05:24:444 (3,4) - , you could hear the vocals escalates up to 05:24:610 (4,5) - where it finally compressed as usual. Then it repeats itself again on the next new track, which that part emphasizes much greater than this pattern. I highly recommend it for note density and the rest of the subjects.

Is that... MIIRO?!?!?!?!
/me copyrights
Topic Starter
DeRandom Otaku

Cerulean Veyron wrote:

a light mod, u asked for it klol c;

[- - Marathon - -]
  1. 00:18:278 (1,2,3,4,5,6) - There's just some issuing this patterning, and maybe consistency. Awhile the first two circles stacked together and the other is spaced out for note density. As I say, you could hear the song track sounding up it's homorhythm in the whole track. So making the patterns and note density different to each other isn't very well-balanced and consistent. It ruins a lot of the emphasis in my opinion, I would literally suggest reconsider the stacking or spacing. well i have done that on purpose since i can clearly hear intenser melody sound at 6 than at 3 therefor its not stacked
  2. 00:48:278 (5,7) - Until here, many overlaps I've seen on the set was really okay and sufficient by gameplay. But this one, slider (7)'s tail and circle (5) kinda overlaps a little more awkward than the rest of the overlaps used. The patterning and structure on this part is great, but the overlap kinda spoils up at some point. At least try to continue those triangle-alike formation or maybe spacing it a little more away from circle (5).
  3. 01:44:777 - I do feel something here that this tick really deserve a circle. Not just to complete the stream or some rhythm reasons, but to follow the fading in electric guitar string on the primary song track. With that, it'd sound more amplifying along with the emphasis with the notes and the song track. Circles shouldn't only be added on beats, various tendencies can always be a priority when things comes up with putting up circles~
  4. 04:14:277 (1) - Never knew this is the only 1/1 slider over all this kiai part and the rest are just 3/4 sliders and a circle just next to it for the drumline track or edited vocals, like 04:19:610 (1,2) - and 04:22:277 (1,2) -. I guess there's some little inconsistency here for sure. Either you redo this slider to 3/4 slider and a circle after it, or redo the 3/4 sliders into this kind. It's all up to you. its actually because the end of first slider has no vocal , i mean there is no vocal at the white tick on which the first slider ends while in the case of next two sliders there is a vocal on the latter white ticks thats why they are 3/4 followed by a circle to emphasize the vocals
  5. 05:24:444 (3,4,5) - The density looks pretty much opposite than the current one by the pitch of the song track to be honest. Could've looked better if the distance spacing were swapped in-between the circles, (3)&(4) and (4)&(5). Over 05:24:444 (3,4) - , you could hear the vocals escalates up to 05:24:610 (4,5) - where it finally compressed as usual. Then it repeats itself again on the next new track, which that part emphasizes much greater than this pattern. I highly recommend it for note density and the rest of the subjects. i dont really get u here owo i mean 4 and 5 have emphasized sounds and they are already spaced out more .. or?

Is that... MIIRO?!?!?!?!
/me copyrights
Thanks CV!!1!
no reply means fixed
-Nya-
Heya~ NM from my queue. Hopefully this mod will be helpful >.<

Marathon:
  1. 00:12:778 (4,1,2) –Perhaps make the spacings here equal. The reason why I say this is because it would be nice if the spacing here: 00:12:944 (1) – was a bit bigger to emphasize that change in the music.
  2. 00:26:277 –I wish this beat was mapped out because it’s so noticeable, but a long slider won’t hurt I guess.
  3. 00:28:445 (4) –I suggest placing this circle like this. It’ll look neater.
    Place it so that it looks as if it’s part of that stream.
  4. 00:27:694 (2) –I’m not sure if it’s a good idea to hide this slider behind all these circles: 00:27:361 (5,6,7) – In the editor it’s hard to notice the slider.
  5. 00:37:278 (3,5) –It’ll be cool if you emphasize this more by increasing the spacing of them a bit. Since they have strong hitsounds on them it would be a good idea to make their spacing a bit different as well. I even think this spacing can be increased a bit: 00:37:945 (7) – Also move the tail of 00:37:945 (7) – a bit to the right for better flow.
  6. 00:40:611 (8) –Increase spacing a bit to emphasize that clap
  7. 00:51:445 (8) –Perhaps stack this circle on the head of 00:50:610 (5) – You’ll then also create a nice linear pattern with 00:50:944 (6,7) –
  8. 01:20:360 –While listening to this tick at 25% I couln’t hear a beat in the background. Consider removing the note here.
  9. 01:20:778 (8) –I don’t think it’s necessary to space this circle out so much since the beat here isn’t that strong/important.
  10. 01:29:861 (4,5,3) –Slight overlaps like this don’t look that good. I suggest trying to avoid it.
  11. 01:44:610 (5,6) –This is a crazy jump. Highly reconsider this since the other patterns in this song wasn’t nearly that difficult like this one.
  12. 02:19:110 (6,1) –This blanket can be fixed.
  13. 02:25:610 (6) –Since the finish here is so strong you can try emphasizing it more by increasing the distance. Keeping the distance same as the rest don’t really fit imo since the finish makes the note stand out more.
  14. 02:27:610 (1,2,3) –This pattern is not consistent with this one: 02:28:944 (1,2,3) – but they both follow the same music rhythm. Rather keep the spacing the same for all these similar patterns.
  15. 04:12:944 (1,2,3,4) –The placement of these sliders are a bit frustrating since they overlap the stream so much making it hard to see the sliders properly. You probably won’t fix it now, but perhaps keep it in mind for future sets.
  16. 04:51:610 (1,2,3) –Make the spacings here consistent. I think 04:52:277 (3) – is a bit too close to 04:51:944 (2) –
  17. 05:39:610 (1,2,3,4) –Increase the spacings here to be consistent with other similar patterns’ spacing. 05:42:277 (1,2,3,4,1,2,3,4) –
  18. 05:52:610 (1) –This new combo is unnecessary imo
  19. 05:55:277 (1) -^
  20. 06:45:985 (3,5) –Blanket, lol
  21. 07:14:610 (1,2,3) –The spacing here isn’t consistent with 07:11:610 (1,2,3) – Try to keep spacings like these consistent.
  22. 07:34:610 (1,2,3,4) –Big spacing difference. Perhaps reconsider placing (3) and (4) a bit further away from each other.
  23. 07:35:610 (1,1) –You can perfect the stack here.

Great map~ Can’t wait to see this ranked.
Good Luck :D
Topic Starter
DeRandom Otaku

-Nya- wrote:

Heya~ NM from my queue. Hopefully this mod will be helpful >.<

Marathon:
  1. 00:12:778 (4,1,2) –Perhaps make the spacings here equal. The reason why I say this is because it would be nice if the spacing here: 00:12:944 (1) – was a bit bigger to emphasize that change in the music. i actually did this like this since song is gradually catching intensity therefor spacing gradually increases idk how to properly explain this in english ww
  2. 00:26:277 –I wish this beat was mapped out because it’s so noticeable, but a long slider won’t hurt I guess. i prefer the rhythm like this is :
  3. 00:28:445 (4) –I suggest placing this circle like this. It’ll look neater. Cool, Fixed
    Place it so that it looks as if it’s part of that stream.
  4. 00:27:694 (2) –I’m not sure if it’s a good idea to hide this slider behind all these circles: 00:27:361 (5,6,7) – In the editor it’s hard to notice the slider. it went fine in testplays and no one ever pointed that out till now so it should be fine
  5. 00:37:278 (3,5) –It’ll be cool if you emphasize this more by increasing the spacing of them a bit. Since they have strong hitsounds on them it would be a good idea to make their spacing a bit different as well. I even think this spacing can be increased a bit: 00:37:945 (7) – Also move the tail of 00:37:945 (7) – a bit to the right for better flow. i will think about it Moved the slider end to right tho
  6. 00:40:611 (8) –Increase spacing a bit to emphasize that clap i kept spacing similar mostly in this whole section even for claps
  7. 00:51:445 (8) –Perhaps stack this circle on the head of 00:50:610 (5) – You’ll then also create a nice linear pattern with 00:50:944 (6,7) – The non-stack was intended actually
  8. 01:20:360 –While listening to this tick at 25% I couln’t hear a beat in the background. Consider removing the note here. imo it should be fine since its really hard to notice it being overmapped because of those drums but i will see what others think about it
  9. 01:20:778 (8) –I don’t think it’s necessary to space this circle out so much since the beat here isn’t that strong/important. The beat actually is quite strong as u can hear the really emphasized "Tai" vocal in the song
  10. 01:29:861 (4,5,3) –Slight overlaps like this don’t look that good. I suggest trying to avoid it. the overlap itself is not noticeable in gameplay also the three sliders make a nice pattern so yea
  11. 01:44:610 (5,6) –This is a crazy jump. Highly reconsider this since the other patterns in this song wasn’t nearly that difficult like this one. Yea correct , did something
  12. 02:19:110 (6,1) –This blanket can be fixed. Fixed
  13. 02:25:610 (6) –Since the finish here is so strong you can try emphasizing it more by increasing the distance. Keeping the distance same as the rest don’t really fit imo since the finish makes the note stand out more. yea fixed
  14. 02:27:610 (1,2,3) –This pattern is not consistent with this one: 02:28:944 (1,2,3) – but they both follow the same music rhythm. Rather keep the spacing the same for all these similar patterns. They play totally fine , dont really have to worry about the spacing between this so much , its an extra difficulty after all
  15. 04:12:944 (1,2,3,4) –The placement of these sliders are a bit frustrating since they overlap the stream so much making it hard to see the sliders properly. You probably won’t fix it now, but perhaps keep it in mind for future sets. with hit animation turned on , it looks neat to me also for music like this , sliders and flows like these play the best
  16. 04:51:610 (1,2,3) –Make the spacings here consistent. I think 04:52:277 (3) – is a bit too close to 04:51:944 (2) – owo all 3 of them are already 1.2x apart
  17. 05:39:610 (1,2,3,4) –Increase the spacings here to be consistent with other similar patterns’ spacing. 05:42:277 (1,2,3,4,1,2,3,4) – The newer song that started here is quite faint here so lower spacing fits imo
  18. 05:52:610 (1) –This new combo is unnecessary imo
  19. 05:55:277 (1) -^ Fixed both
  20. 06:45:985 (3,5) –Blanket, lol fixed xd
  21. 07:14:610 (1,2,3) –The spacing here isn’t consistent with 07:11:610 (1,2,3) – Try to keep spacings like these consistent. Fixed
  22. 07:34:610 (1,2,3,4) –Big spacing difference. Perhaps reconsider placing (3) and (4) a bit further away from each other. The sounds get fainter here after each triple so yea
  23. 07:35:610 (1,1) –You can perfect the stack here. Fixed

Great map~ Can’t wait to see this ranked.
Good Luck :D
Thank you very much for the mod and star! <33
Wishkey
Yow!

Marathon
  1. 00:12:944 (1,2) - drum addition whistles would sound cool on these for the start of the drum kicking in
  2. 00:34:945 (5) - would control + h here, makes the flow change feel a bit more natural into the next combo
  3. 00:37:945 (7) - this felt a bit off, maybe move the tail a bit more to the left to match this movement 00:37:445 (4,5) -
  4. 00:57:278 (2) - would angle this down a bit, full horizontal looks a bit out of place since all your other 1/2s have that angle during this section and it might help with the flow a bit
  5. 01:16:110 (3) - stack with 01:14:945 (4) - instead? vocals are a lot more powerfull here while the other instruments kinda remain same so making this a bit harder wouldnt hurt imo
  6. 01:20:777 (8) - damn spacing toghether with that angle was a bit unexpected compared to the rest of this section, maybe reduce it a bit by placing it at the tail of 01:21:610 (3) -
  7. 01:27:777 (2) - move to the inwards of (6) instead? high point is the (5) and then it decreases agaoin so making that the biggest ds sounds better imo
  8. 01:46:111 (6,1,2) - really sharp angle kinda felt a bit out of place with how flowy the rest is during this section, maybe place 6 more along the line of 64/320 for a better leadin to the stream
  9. 02:37:944 (8) - clap on head? kinda feel that deserves something more then the rest since that sound is a lot stronger and it'd follow your clap pattern
  10. 04:53:610 (9,10,11,12) -,04:54:943 (9) - kinda wish the stuff like this stood out more like flow change or having the sharp turn be on 04:54:943 (9) - instead of (7) since that loud finish just sits kinda there in the stream atm
  11. 05:37:777 (4,5,6) - why not reduce the ds here a bit since the vocals are still in the weak part
  12. 07:10:985 (4) - move a bit right under for equal star ds or just redo the pattern with control+shift+d
  13. 07:33:485 (5) - stack under tail of 07:31:610 (1) - ? you got the whole y axis symmetry going on and this is like the only note thats not on it, dunno would be nicer imo if it was on that axis aswell
sick map, gl!
Topic Starter
DeRandom Otaku

Wishkey wrote:

Yow!

Marathon
  1. 00:12:944 (1,2) - drum addition whistles would sound cool on these for the start of the drum kicking in
  2. 00:34:945 (5) - would control + h here, makes the flow change feel a bit more natural into the next combo i prefer the way it is
  3. 00:37:945 (7) - this felt a bit off, maybe move the tail a bit more to the left to match this movement 00:37:445 (4,5) -
  4. 00:57:278 (2) - would angle this down a bit, full horizontal looks a bit out of place since all your other 1/2s have that angle during this section and it might help with the flow a bit linear slider plays cool also
  5. 01:16:110 (3) - stack with 01:14:945 (4) - instead? vocals are a lot more powerfull here while the other instruments kinda remain same so making this a bit harder wouldnt hurt imo umm no , i like the pattern i have right now more
  6. 01:20:777 (8) - damn spacing toghether with that angle was a bit unexpected compared to the rest of this section, maybe reduce it a bit by placing it at the tail of 01:21:610 (3) -
  7. 01:27:777 (2) - move to the inwards of (6) instead? high point is the (5) and then it decreases agaoin so making that the biggest ds sounds better imo um no , the way it gradually increases spacing matches the pitch of song more
  8. 01:46:111 (6,1,2) - really sharp angle kinda felt a bit out of place with how flowy the rest is during this section, maybe place 6 more along the line of 64/320 for a better leadin to the stream its totally cool, easily playuable and was never pointed out before
  9. 02:37:944 (8) - clap on head? kinda feel that deserves something more then the rest since that sound is a lot stronger and it'd follow your clap pattern
  10. 04:53:610 (9,10,11,12) -,04:54:943 (9) - kinda wish the stuff like this stood out more like flow change or having the sharp turn be on 04:54:943 (9) - instead of (7) since that loud finish just sits kinda there in the stream atm will do smthng about thi s later
  11. 05:37:777 (4,5,6) - why not reduce the ds here a bit since the vocals are still in the weak part will do smthng here if someone else complains
  12. 07:10:985 (4) - move a bit right under for equal star ds or just redo the pattern with control+shift+d
  13. 07:33:485 (5) - stack under tail of 07:31:610 (1) - ? you got the whole y axis symmetry going on and this is like the only note thats not on it, dunno would be nicer imo if it was on that axis aswell
sick map, gl!
no reply means fixed
ty!
sahuang
m4m

[General]

  • Consider higher cs, I strongly feel the map is not suitable for cs3.5 when playing, maybe 3.7-4 is better.
    Also I would suggest AR9.4-9.5 since most parts are actually 180BPM not 240.

[Insert a better diff name]
  1. 00:02:277 - silence slider end?
  2. 00:50:611 (5,6,8) - seems too crowded here with these objects, try stack 00:50:361 (2,6) - instead?
  3. 01:12:611 (5) - i'd prefer NC here as 01:12:611 (5) - .
  4. 01:26:611 (2,5) - overlap is unnecessary.
  5. 01:27:611 (1,2,3) - distance here is really bad imo, a very strong vocal appears 01:27:944 - so i think 01:27:777 (2,3) - should be much larger than current one.
    01:27:611 (1,2) - on the other hand should only be sth like 01:28:278 (4,5) - .
  6. 01:49:445 (3,4) - ds is a bit too big.
  7. 02:21:610 (8) - NC for emphasis?
  8. 03:52:944 - to 04:12:110 - this part is way too undermapped. If you look at hw's map it's much more intense, there are a lot of drums where you should map.
    Leave hw's map aside,just talking about this diff, 04:12:944 - to 04:24:944 - the kiai is much harder than before, the streams/spacing/kick sliders are very hard. I think difficulty spread needs more consideration.Even U.N.I.T.E.D is mapped with small spacings like 04:37:277 (5,6,7) - ,i just feel brain power is mapped too intensive for 180bpm.
  9. 04:17:777 (8,9,10,11,12,13) - shape is weird.
  10. 05:10:944 (3,1) - overlap
  11. 06:14:110 - make it clickable?
    240bpm freedom dive is cancer...i think it could be easier, current sv is too big imo and the part is really hard.

My personal opinion: I dont really like the balance of difficulty for 180bpm/240bpm songs. Some parts suddenly become very hard with big jumps while some other songs are undermapped. I think you can keep the mapping consistency of each song similar.
I also don't like some songs turned into 180bpm...ruined lol

Good luck~~
Topic Starter
DeRandom Otaku
Ty for the mod sahuang ~ Will apply and edit this post as a reply as soon as i can
Made a new post instead
Topic Starter
DeRandom Otaku

sahuang wrote:

m4m

[General]

  • Consider higher cs, I strongly feel the map is not suitable for cs3.5 when playing, maybe 3.7-4 is better.
    Also I would suggest AR9.4-9.5 since most parts are actually 180BPM not 240.

[Insert a better diff name]
  1. 00:02:277 - silence slider end? Spinner* xd btw i guess 30% sounds more better for that "osu!" vocal , also having a green line before red line will totally ruin the timeline for some reason
  2. 00:50:611 (5,6,8) - seems too crowded here with these objects, try stack 00:50:361 (2,6) - instead? gonna keep since it looks fine ,moving this will require me to move a few notes ahead aswell so yea
  3. 01:12:611 (5) - i'd prefer NC here as 01:12:611 (5) - . D: u linked the same time stamps twice
  4. 01:26:611 (2,5) - overlap is unnecessary. doesnt look bad to me eh
  5. 01:27:611 (1,2,3) - distance here is really bad imo, a very strong vocal appears 01:27:944 - so i think 01:27:777 (2,3) - should be much larger than current one.
    01:27:611 (1,2) - on the other hand should only be sth like 01:28:278 (4,5) - . Did something
  6. 01:49:445 (3,4) - ds is a bit too big. if others say about it too,i will change
  7. 02:21:610 (8) - NC for emphasis? sure
  8. 03:52:944 - to 04:12:110 - this part is way too undermapped. If you look at hw's map it's much more intense, there are a lot of drums where you should map.
    Leave hw's map aside,just talking about this diff, 04:12:944 - to 04:24:944 - the kiai is much harder than before, the streams/spacing/kick sliders are very hard. I think difficulty spread needs more consideration.Even U.N.I.T.E.D is mapped with small spacings like 04:37:277 (5,6,7) - ,i just feel brain power is mapped too intensive for 180bpm. Ofcourse if u consider about HW's map its much more intense but my concept is not same as her, even tho i like her style . The pitch at 03:52:944 - is very low and song is really calm and skipping drums there is not really a bad thing , however it gets intense at brainpower part since the pitch gets twice or maybe more than twice as strong as before
  9. 04:17:777 (8,9,10,11,12,13) - shape is weird. it looks ok to me but i will do smthng about it later if pointed again xd
  10. 05:10:944 (3,1) - overlap intentional tbh
  11. 06:14:110 - make it clickable? aaa yes makes sense but i wanna keep that pattern ,, ff ... i will leave this for now aswell xd
    240bpm freedom dive is cancer...i think it could be easier, current sv is too big imo and the part is really hard. Tbh its not really as cancereous as people say it is , It not dense at all since i used sliders more than circles for most parts , spacing is'nt high also , its much lower than spacing of 180 bpm parts ~ you can pass it even by hitting half the notes because of the low HP .. PS i dont think that transition from everyything will freeze to freedom dive is bad either since ewf already has alot of jumps and death streams

My personal opinion: I dont really like the balance of difficulty for 180bpm/240bpm songs. Some parts suddenly become very hard with big jumps while some other songs are undermapped. I think you can keep the mapping consistency of each song similar.
I also don't like some songs turned into 180bpm...ruined lol

Good luck~~
Thanks alot~
Xinely
from queue

Marathon :
- 00:04:944 - why skip this? if you say due you follow vocal then 00:04:278 (2) - what is this following for?
- 00:10:945 (4) - at least use higher spacing like move to 48,168 to consistent with previous sliders
- 00:17:445 (2) - 192,208 for better blanket xd
- 00:18:778 (3) - i dont think stack works with nice
- 00:26:277 - altho you follow the instrument, i think this drum is strong and should be mapped as well
- 00:30:111 (9) - why soft default clap here?
- 00:36:945 (1) - feel weird to see normal spacing on downbeat when you do random jump for prev sliders
- 00:40:611 (8) - you can make 3/4 slider and a circle for downbeat. it always need clickable object uwu
- 00:43:278 (4) - same as above
- 00:49:610 - you need to map this imo, both drum and vocal are strong :(
- 00:51:445 (8) - maybe move to 88,108 so the jump isnt that far (since idk why jump here) and further spacing to emphasis the jump for cymbal on next slider's head
- 01:16:445 (4,1) - maybe stack them tail to make neater design
- 01:33:278 (2) - 512,232? it deserves for jump imo
- 01:46:278 (1) - add soft addition and finish
- 01:48:945 (1) - 01:47:610 - ^
- 02:05:945 (7,8,9,10) - pls they break the flow so much, move them to right side instead of left again 8(
- 02:18:777 (4) - why not make the jump higher than 2 and 3 when the music support for it?
- 02:23:860 (2) - overmap. hear the vocal it isnt 1/4 but more like 1/6 at 02:23:833 -
- 02:56:277 (4) - nc?
- 03:35:610 (7) - nc?
- 04:13:444 (3) - the music sounds more like 1/8 04:13:485 - instead of 1/2
- 07:16:610 (1) - also questionable snap here. the first tail somehow true with 1/3 but the next sound is 07:16:735 - 1/2 meh.. idk but i prefer use 1/4 here since it more accurate for me

basically somehow this map isnt really satisfy so much example 05:18:277 - when there are much 1/4 possible to map but the part feels like undermapped (for me) and random jumps i cant understand why like 06:36:485 (5) - 06:44:485 (5) -

ok good luck for the map ~
Topic Starter
DeRandom Otaku

Xinely wrote:

from queue

Marathon :
- 00:04:944 - why skip this? if you say due you follow vocal then 00:04:278 (2) - what is this following for? Doesnt really sound map worthy to me
- 00:10:945 (4) - at least use higher spacing like move to 48,168 to consistent with previous sliders ok
- 00:17:445 (2) - 192,208 for better blanket xd ok
- 00:18:778 (3) - i dont think stack works with nice Did a jump
- 00:26:277 - altho you follow the instrument, i think this drum is strong and should be mapped as well zzz i wanna keep the pattern so badly lo
- 00:30:111 (9) - why soft default clap here? for the snare
- 00:36:945 (1) - feel weird to see normal spacing on downbeat when you do random jump for prev sliders i never emphasized most of the downbeats in this part so its fine , intentional , yea
- 00:40:611 (8) - you can make 3/4 slider and a circle for downbeat. it always need clickable object uwu ye but 1/1 does play more pleasantly and i dont emphasize kicks in this section
- 00:43:278 (4) - same as above
- 00:49:610 - you need to map this imo, both drum and vocal are strong :( u might have not noticed but i started following the other instrument here idk how its called but yea
- 00:51:445 (8) - maybe move to 88,108 so the jump isnt that far (since idk why jump here) and further spacing to emphasis the jump for cymbal on next slider's head did it but used a bit different co ordinates
- 01:16:445 (4,1) - maybe stack them tail to make neater design intentional overlap but well stack looked nicer so ok
- 01:33:278 (2) - 512,232? it deserves for jump imo right
- 01:46:278 (1) - add soft addition and finish yes
- 01:48:945 (1) - 01:47:610 - ^
- 02:05:945 (7,8,9,10) - pls they break the flow so much, move them to right side instead of left again 8( Fixed
- 02:18:777 (4) - why not make the jump higher than 2 and 3 when the music support for it? well idk the symmetry jump pattern plays nicely so keep for now
- 02:23:860 (2) - overmap. hear the vocal it isnt 1/4 but more like 1/6 at 02:23:833 - 1/4 is ok , its much better for playability and stacking 2 on 1/6th tick would ofcourse sound weird as hell zzz
- 02:56:277 (4) - nc? zz
- 03:35:610 (7) - nc? not necessary tbh
- 04:13:444 (3) - the music sounds more like 1/8 04:13:485 - instead of 1/2 pretty sure the cymbals land on 1/2's
- 07:16:610 (1) - also questionable snap here. the first tail somehow true with 1/3 but the next sound is 07:16:735 - 1/2 meh.. idk but i prefer use 1/4 here since it more accurate for me 1/3 is more perfect , try listening to 25%

basically somehow this map isnt really satisfy so much example 05:18:277 - when there are much 1/4 possible to map but the part feels like undermapped (for me) and random jumps i cant understand why like 06:36:485 (5) - 06:44:485 (5) - zzz even BNs having trouble understanding my concept ;;

ok good luck for the map ~
Thanks alot!
Raging Bull
I'm sad no K-on song or Marisa. :( Still some memories were had.
3mplify
- 01:22:945 (3,4,5,6,1,2,3,4) - maybe i'm noob (yes i'm noob), but i played map more than 40 times and passed this moment only 3 or 4 times (Why not to make like in a 01:12:278 (1,2,3,4,5,6,7,8) ) (ok, i played map today and passed this stream 1st try. sry, it's playable and ok, but i still don't like how it looks like)
- 01:20:778 (8) - i think this note should be start of the next combo (listen vocal line)
- 03:09:652 (1) - i hate this spinner! everytime i play, i can't get 300 :( If it's not a parody to this, make it playable pls
- 04:55:610 (1,2) - lots of reserves sliders are becoming annoying, maybe change to slider jumps like in original Big Black?
- 06:03:860 - 06:18:110 - too many sliders, would be better if you change ones to singletap
- Change 06:18:235 (3,4,5,1,2) to one stream, give 06:19:110 (3,4,5,6,7,8,9,10) more space and make typical image material deathstream
- 06:23:110 (3,4,5,1) - this moment sounds bad. Try to make 06:23:110 (3) longer to 06:23:485,delete 06:23:485 (4,5,1) and make triple on 06:23:610.
- 06:30:610 (1,2,3,4) - i think this seems much better
- 06:32:610 (1,2,3,4) - same
- And as i think freedom dive part has lack of streams (one more 240 deathstream will be cool i think)

Hope my modding wasn't totally useless. Map is rly nice. gl
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