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SHINee - Colorful

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Total Posts
98
Topic Starter
Firetruck
This beatmap was submitted using in-game submission on den 31 januari 2017 at 00:37:19

Artist: SHINee
Title: Colorful
Tags: SM entertainment merry christmas song x-mas xmas k-pop kpop short version cut Lee Jin Ki 이진기 Kim Jonghyun 김종현 Kim Kibum 김기범 Choi Minho 최민호 Key Jonghyun Onew Lee Taemin 이태민 RyoKazuka
BPM: 122
Filesize: 15585kb
Play Time: 01:38
Difficulties Available:
  1. Easy (1,32 stars, 91 notes)
  2. Hard (2,78 stars, 242 notes)
  3. Normal (1,61 stars, 135 notes)
  4. Ryo's Special (3,57 stars, 348 notes)
Download: SHINee - Colorful
Download: SHINee - Colorful (no video)
Information: Scores/Beatmap Listing
---------------

Banner by Tae

#1
headphonewearer
Bubbled!
Nuolong
Qualified~
DeRandom Otaku
Grats!
Topic Starter
Firetruck
we did it reddit
BounceBabe
Oh, alrighty then, nothing to mod for me here then ~
Topic Starter
Firetruck

BounceBabe wrote:

Oh, alrighty then, nothing to mod for me here then ~
andocnwlxkwnxoe
Xiaolin
Yeah sure I'll find a hot taemin background.. If only I had my laptop
Topic Starter
Firetruck

Lapis Aoki wrote:

Yeah sure I'll find a hot taemin background.. If only I had my laptop
thanks pls help and make it christmas FIX YOUR FUCKING LAPTOP i mean hi
Lilyanna
Dq </3 get more mods
headphonewearer
Nuked!


Why?

map suck noob CXDXxdxddDdd
Topic Starter
Firetruck
im dying
Pennek
Hey, awesome mapset you got here! :)

Easy
I don't see problems with the mapping. New to hitsounding but I think I got the hang of this pretty quickly. note: a few places I've accepted you not hitsounding. fx. 01:16:710 (2) - 01:14:743 (2) - 01:22:611 (2) - because the sequence/note is part of something conflicting with the current pace of the song.

Copypasta: looking back, well the auto, auto's were pretty useless as I realized I had a skin on when I was rechecking. The sound additions are correct though, so I hope you can get the samplesets correct by yourself. <3 :D


00:22:611 (2) - clap

00:32:448 (2) - clap

01:08:841 (2) - auto, auto, clap

01:12:775 (2) - auto, clap

01:23:103 (1) - auto, clap

01:24:087 (2) - auto, clap

01:25:562 (2) - auto, auto, clap

01:27:529 (2) - auto, auto, clap

01:29:497 (2) - clap

01:29:497 (2) - clap

Normal
Again, cant find any problems with the mapping itself...

00:07:366 (2) - clap

00:08:103 (3) - whistle

00:12:284 (1) - clap

00:18:677 (2) - auto, clap

00:21:874 (3) - whistle

00:22:120 (1) - clap

00:24:825 (2) - whistle

00:32:448 (2) - clap

00:39:825 (1) - clap

00:44:743 (2) - clap

00:57:038 (2) - clap

00:58:513 (2) - clap

01:06:874 (2) - clap

01:07:366 (1) - clap

01:08:349 (3) - auto, auto, fuck it not typing clap anymore

01:14:743 (4) - ^

01:15:234 (1) - auto, ^

01:15:972 (2) - whistle

01:16:218 (3) - ^

01:22:611 (3) - auto, whistle

01:23:103 (1) - auto, ^

01:23:841 (2) - whistle

01:24:087 (3) - auto clap

01:25:562 (2) - clap... fuck i did it again

01:25:562 (2) - clap

01:27:529 (2) - clap

01:34:907 (1) - clap

01:36:136 (2) - whistle
Ora
song is stuck in my head now, thanks...kds!?!?!?
03:46 Firetruck: i just redid the hitsounds on this
03:46 *Firetruck is listening to [https://osu.ppy.sh/b/1130968 SHINee - Colorful]
03:46 Firetruck: but idk how to use whistle n stuff xD
03:48 Ora: lets see
03:50 Ora: i dont really hear a need for a whistle
03:51 Firetruck: oh nie
03:51 Firetruck: nice
03:51 Firetruck: then i dont have to think about that
03:51 Firetruck: xD
03:51 Ora: 00:34:414 (2) -
03:52 Ora: I hear the finish on this object
03:52 Firetruck: o gotit
03:52 Firetruck: got it
03:52 Ora: 00:49:660 (1) -
03:52 Ora: 00:57:528 (1) -
03:53 Ora: 01:07:365 (1) -
03:53 Firetruck: ootes´grfyhrt ya
03:53 Ora: 01:23:103 - theres a finish here but i dont think it's a big deal
03:53 Ora: since you are mapping lyrics
03:54 Firetruck: yup
03:55 Ora: 01:02:939 - I think u can have a reverse slider here
03:55 Ora: and just move the spinner up a little
03:56 Firetruck: yup
03:56 Ora: 01:30:971 (1) -
03:56 Ora: forgot this one too :p
03:56 Ora: for finish
03:57 Firetruck: yup
03:57 Ora: lets just turn this into irc mod ok? :p
03:57 Ora: i have other suggestions too
03:57 Firetruck: oh sure
03:57 Firetruck: xD
03:57 Ora: 01:31:709 (3) -
03:58 Ora: u should make that the same rhythm
03:58 Ora: as the others
03:58 Ora: 01:30:971 (1,2) -
03:58 Ora: 01:32:447 (4,1) -
03:58 Firetruck: sure
03:59 Ora: 00:09:824 (5) -
03:59 Firetruck: wait is it just me or does it feel weird when it is
04:00 Ora: 01:32:447 (4,1) -
04:00 Ora: oops
04:00 Ora: not that
04:00 Ora: 01:32:079 -
04:00 Ora: if u are mapping to the lyrics
04:00 Ora: there is definitely a beat there
04:01 Firetruck: i mean i did this 01:30:971 (1,2) - rhythm since there was a strong beat on 2
04:01 Firetruck: xd
04:02 Ora: ok yeah i see
04:02 Ora: but you map the blue tick because of the lyrics
04:02 Ora: so maybe just make the slider shorter
04:02 Ora: idk it's weird]
04:03 Ora: why cant they just put strong beats on all of them D:
04:03 Firetruck: yea its weird xD dapojfspg
04:04 Firetruck: 01:15:233 (1,2,3,4,1) - i did the same here as there
04:04 Ora: if I were mapping I would do the same for all and just wait for a bn to see what they think
04:04 Ora: because it might be overmapped
04:04 Firetruck: yup i will
04:04 Ora: but you would still be missing at beat to map at 01:32:079 -
04:05 Ora: same for the first one
04:05 Firetruck: yea D:
04:05 Ora: 01:32:447 (5,1) - thise one you mapped it slider circle but the strong note isnt as loud as the first one
04:06 Ora: this*
04:06 Firetruck: ill just end it on the blue tick for now xasfsetwgswe
04:06 Ora: k
04:06 Ora: lets move on
04:06 Ora: 00:08:840 (2,5) -
04:06 Ora: you can fix that a little
04:06 Ora: just rotate 00:09:332 (3,4,5,6) - maybe
04:06 Firetruck: yuop
04:06 Firetruck: yup
04:07 Ora: make it look nicerrrrrrrrr
04:07 Firetruck: 00:09:332 (3,4,5,6) - i like this pattern cuz it kinda looks like a snowflake xD
04:07 Firetruck: but yup made it niver
04:07 Firetruck: nicer
04:08 Ora: lol very creative :^)
04:10 Firetruck: :^)
04:11 Ora: not bad :^)
04:11 Ora: no more complaints
04:11 Firetruck: ty :^)
04:12 Firetruck: 01:13:267 (1,2,3,4) - i did the pattern in normal too :^)
04:13 Ora: ez rank
04:13 Firetruck: ty ty
04:13 Ora: 01:33:431 (2) -
04:13 Ora: optional but you could make this in the direction of the next circle
04:13 Ora: like this
04:14 Ora: https://osu.ppy.sh/ss/6644857
04:14 Ora: i think it would flow better
04:14 Firetruck: sure hwy not
04:14 Firetruck: yup
04:15 Ora: 00:16:218 (1,1) - could be a problem
04:15 Ora: because of switching from spinner to circle so fast
04:15 Ora: on such a low diff
04:15 Firetruck: i thought that was ok on normal D:
04:15 Firetruck: since it's pretty low bpm as well
04:15 Firetruck: ageatgwesyh
04:16 Ora: your normal is barely a normal. hmmmm
04:16 Ora: 122 is still pretty high imo
04:16 Firetruck: xD tru
04:16 Ora: you can probably get away with it
04:16 Firetruck: yea hopefully
04:16 Firetruck: xD
04:16 Ora: but i would ask a professional :^)
04:17 Firetruck: ypu i will :^)
04:18 Ora: 01:19:169 (1,2) -
04:18 Ora: the angle on 1 seems random
04:19 Ora: because you have 2 perfectly horizontal
04:19 Firetruck: ya tru
04:19 Ora: since the pattern is tilted to the right
04:19 Ora: I would copy and paste 2
04:19 Ora: and then rotate 90
04:19 Ora: idk
04:19 Firetruck: wait how do u rotate now again i forgto
04:20 Ora: ctrl+shift+r
04:20 Firetruck: ty
04:20 Ora: thats it for norm
04:21 Ora: 00:31:956 (1) -
04:21 Firetruck: ty
04:21 Ora: easy now
04:21 Firetruck: yup
04:23 Ora: 01:09:333 (1,1) -
04:23 Ora: stack
04:23 Firetruck: woops mistake
04:23 Firetruck: done
04:24 Ora: 00:14:251 (1,2,1) -
04:24 Ora: u will hate me for saying this but it looks lazy
04:24 Ora: :s
04:24 Firetruck: asnafhaeudghjoi i am a lazy person
04:24 Ora: you have this 00:02:448 (1,2,1) -
04:25 Ora: with a smaller curve
04:25 Firetruck: but its a pretty pattern ;;;;
04:25 Firetruck: xD
04:25 Ora: and u use the same later on for the end
04:25 Ora: 01:13:267 (1,2,1) -
04:25 Firetruck: yes
04:25 Firetruck: its hard to be creative on eas yxD
04:25 Ora: and idk
04:25 Ora: the first and last ones are fine because they are identical
04:26 Ora: but the one I linked has a smaller curve
04:26 Ora: D:
04:26 Firetruck: i didnt even copy paste im god
04:26 Firetruck: ajfaig ill mkae bigger curve then
04:26 Ora: holy u didnt
04:26 Ora: lol
04:26 Firetruck: nope
04:28 Ora: that slider art
04:28 Ora: so fancy
04:28 Ora: see you are creative with easy
04:28 Ora: 00:57:529 (1) -
04:28 Firetruck: (^::::
04:28 Ora: did you fix 01:14:743 (2) - after u stacked the previous slider :s
04:28 Ora: the DS
04:29 Ora: just making sure
04:29 Firetruck: yes
Cerulean Veyron
frytrck light mod 4 u

[- - General - -]
  • - Make sure to check in all the difficulties' settings for the widescreen support.
    - The video is pretty clear that it's a little too early by the looks of the edits they've used on the music video. I've tried several video offsets thorough, so the nearest offset I got is 1025ms. Might be wrong, might be not. Give it a try~
    - Planning to add some custom combo colors later on or something?

[- - Easy - -]
  1. 00:31:464 (2,1) - Kinda self-explanatory here, the distance spacing changed to 1x pretty sudden visually with the patterning and placement. Better watch out for it.
  2. 00:57:529 (1) - You could still give another try polishing the slider's big curve over this one. You'd rather use the curve's sliderpoints by moving them into a correct place, or you can add a few anchors somewhere in-between the sliderpoints to smoothen the curve. Gonna drop this as a sample. Or you can try different curve than just a big one if you don't mind.

[- - Normal - -]
  1. 00:20:152 (1,2,3) - 00:28:021 (1,2) - 00:35:890 (1,2) - 00:43:759 (1,2) - You would've already known when things comes up with rhythms like these. For a Normal difficulty, it shouldn't be too easy or too hard. And the parts I've mentioned are quite having some potential for tweaking in more. So how about trying another kind of rhythm composition that's simple, but not too simple, that represents a normal difficulty much clearly. If you'd like to follow vocals, this might be suitable. Or something else that goes around the song track like following downbeats, you can try another way. Both of them really works out better than the current in my opinion.
  2. 00:24:087 (1) - Optional objective: The foremost of the flowing and aesthetics, I would personally prefer flipping this slider horizontally (Ctrl + H) in order to flow towards the next note and the previous pretty much direct, and maybe smoother. Wouldn't be that bad if seen thorough.
  3. 00:41:792 (1) - Well, this kinda faces some patterning and rhythm consistency over this verse and the whole track. I've probably looked over and saw this one is different than any other including the reverse arrow. So most of your parts like, 00:18:677 (2,3) - and 00:34:415 (2,3) -, are mapped with 1/1 slider and a circle except this. So it's best you reconsider it.
  4. 01:09:333 (1,2) - Uhmm, much nearly as the previous issue for flipping or so. But for this one, I'd flow best when these two circles were swapped in placement. Like a reversal, which is Ctrl + G... if you want to keep the triangle pattern. You could also try a different way if you dislike to mislead the structure a few bit.

[- - Hard - -]
  1. - Ehh, if I may... notify you to check AiMod on this difficulty? Have you done some offset change, or something before updating, or whatsoever?
  2. 00:28:020 (1,2,3) - 00:45:971 (2,3,4) - Speaking about distance spacing, probably these two parts are kinda not balanced through the gameplay. One is 0.10x away and the other 0.05x. Not a big issue, but it's one of the most important adjustments. If you're intending some weird jump here, then that didn't really worked though.
  3. 00:43:758 (1,2) - These two sliders are almost a little gimmick in my point of view. If I were to map that, I would flip slider (2) horizontal, maybe rotate anti-clockwise a bit, and overlap under slider (1) to provide a wider space on grid. If you really didn't like my thing, you can try blanketing accurately as usual, or change position of slider (1) and indirectly curve it for aesthetics. Well, everything else is up to you.
  4. 01:07:366 (1) - Starting from here, as the chorus of the song. I wonder why using a lower distance spacing over other non-kiai tracks that have bigger than this while the song is very intense and distinctive overtime. So I highly suggest an increase a bit of note density on this chorus part.

... Not a full version sadly ;/ Still needs a few more rework on the Hard difficulty, but you're a little closer for being an adequate mapper~
Good luck frytka
Topic Starter
Firetruck
@cho kyuhyun fixed everythin so im too lazy to quote and write ''agreed'' on everthing lol but idek wtf happend with hard lmao
RyoKazuka
my speci is almost done D:
Topic Starter
Firetruck

RyoKazuka wrote:

my speci is almost done D:
afaefsedf´yay
Marianna
hello

General


  1. Could you explain to me what the music has to do with BG? Okay, it's Christmas, but the video is completely different from what you put as BG, change the BG and put something with the theme of music, this BG refers to something melancholy, sad and slow, Following that same thought, you could add some combo colors on the map, the map goes without identity without a combo of its own, put something else with the music, with the (new) BG and the style of the map


  2. I think your map will not need the Widescreen enabled because it does not have SB, this is only activated for a better quality of view of the SB, I advise you to take it out


  3. On the Tags, I think "TV Size" could not be there, this did not come from a right opening? This did not come from a drama or an anime right? So there's no need for that tag to be there because it was not cut to be on TV, you can maybe add this:


    Xmas X-mas Lee Jin Ki 이진기 Kim Jonghyun 김종현 Kim Kibum 김기범 Choi Minho 최민호 Key Jonghyun Onew Lee Taemin 이태민

Easy


  1. 00:02:448 (1,2,1,1,2) - Do not you think that's a bit lazy? This is not good for your map, its gameplay will be very repetitive, it's a bit tedious to play, try to be a little more creative, it's not a mistake that will compromise your map to a possible disqualification, but it's Something a bit repetitive to play


  2. 00:49:661 - Well, I did not understand the reason for a break here, it has an incredible pace on that part of the map, do not let your laziness attack, it's kinda boring to see such forter rhythms being ignored that way



  3. 00:57:529 (1) - Really there is no need for this, there is no extended rhythm here, there is a spinner session, please do not let your sloth take over, these are things that leave the map, not bad, but boring to play


  4. 01:01:464 (1) - It's not exactly accurate, but my ears tell me that it ends in 01:05:275 - , you can listen with 25% and confirm if I'm right or not, it's a spinner, it makes no difference to be on 1/4 or 1/1 as long as it's right


  5. 01:27:529 (2,2) - The flow of these two sliders is not good, let's say two sliders facing the same side are "ugly" visually and bother ingame, a very good thing for the flow will be to break that wave of curved sliders leaving 01:29:497 (2) - straight, it would be very Better and the flow would look great, maybe like this http://osu.ppy.sh/ss/6682922

Normal


  1. 00:03:431 (2,3,1) - The first one is the one that does not follow the sequence of the others and is a bit easier, the consistency of your map drops with this, maybe you should match the other sessions to this, because all of them have the same number 00:07:366 (2,3,1,2,3) - But the first one does not have the same number of others, I advise to follow the consistency so that your map does not have future problems with this


  2. 00:16:218 (1,1) - The correct pause time between a spinner and another note is two white ticks, being easy 3, normal 2 and hard 1, because beginners are not very good with notes after spinners and to avoid tragedies is advisable That you use something else to replace this spinner, above all the consistency falls with the other difficulties, this is the only one that has spinner in this place in specific, try to vary, but without losing the consistency


  3. 00:34:415 (2) - I think this is a very strong beat of the music, it should stand out, and a stack does not let it have the brightness that it has in the beat of the song, try to give a greater emphasis to this note and with that the flow will be much better


Hard


I do not have much to say about this diff, but there are some points I wanted to list

  1. 00:34:414 (2) - Same as Normal diff


  2. 00:42:283 (2,3) - 00:47:447 (1,4) - The flow here does not run at all well, I have listed something like this in any of the above difficulties, a straight slider would break that wave of curved sliders and leave the flow much better


  3. 01:06:627 (1,2,3,4,5,6,1) - This is a bit too intense, it's a very tight curve for beginners on the Hard difficulty, try to make this curve a bit more open so that beginners do not harm themselves with this session


  4. 01:22:856 (1) - Wow, brave, you're ignoring a Finish here and that's not good at all, finishes are one of the most sacred things on the map, it's the high point, that point that deserves attention with a circle, I advise you to change it urgently


about the BG, you can put this, or this

thats all, this is a good mapset, GL~ and merry christmas!
Topic Starter
Firetruck
oh mY GOD THANK YOU FOR THE BGS ILY -gonna respond to mod in a sec
DeRandom Otaku
Quick mod thing
[Easy]
  1. Tbh this diff has really really really easy rhythm and NC'ing after downbeat feels like way too over-nc'ing like in the intro alot of combos have literally one object in them so yeaj , make ur nc patterns after 2 downbeats
  2. 00:31:464 (2,1) - DS
  3. 00:45:234 (2,1) - Fix blanket lo
  4. 00:57:529 (1) - The curve at the end is kinda poor tbh , do a lil more work on it mayb
[Normal]
  1. 00:24:825 (2,3) - This is not cool tho , breaks consistency with ur other patterns also gives poor emphasis to 00:25:070 - so better change 00:24:825 (2,3) - to a circle and 1/1 slider
  2. 00:34:415 (2) - As always , stacking notes with louder under soimething else is bad
  3. 00:41:300 (3) - prolly move it a bit to left for DS
  4. 01:01:464 - Add circle and start spinner 1/2 later to emphasize song properly
[Hard]
  1. AR 7 or 7.5 is enough for this
gl
Topic Starter
Firetruck

Marianna wrote:

hello

General


  1. Could you explain to me what the music has to do with BG? Okay, it's Christmas, but the video is completely different from what you put as BG, change the BG and put something with the theme of music, this BG refers to something melancholy, sad and slow, Following that same thought, you could add some combo colors on the map, the map goes without identity without a combo of its own, put something else with the music, with the (new) BG and the style of the map this was a temporary bg so i didnt add any custom colors and stuff lol i was desperatly searching for a bg of the band related to christmas


  2. I think your map will not need the Widescreen enabled because it does not have SB, this is only activated for a better quality of view of the SB, I advise you to take it out yup


  3. On the Tags, I think "TV Size" could not be there, this did not come from a right opening? This did not come from a drama or an anime right? So there's no need for that tag to be there because it was not cut to be on TV, you can maybe add this: tv size for the memes :^) was just about to add members to tags lmao, thanks! now i dont have to search up korean stuff xd


    Xmas X-mas Lee Jin Ki 이진기 Kim Jonghyun 김종현 Kim Kibum 김기범 Choi Minho 최민호 Key Jonghyun Onew Lee Taemin 이태민

Easy


  1. 00:02:448 (1,2,1,1,2) - Do not you think that's a bit lazy? This is not good for your map, its gameplay will be very repetitive, it's a bit tedious to play, try to be a little more creative, it's not a mistake that will compromise your map to a possible disqualification, but it's Something a bit repetitive to play eh, this is easy after all, kinda hard to be more creative than that LOL


  2. 00:49:661 - Well, I did not understand the reason for a break here, it has an incredible pace on that part of the map, do not let your laziness attack, it's kinda boring to see such forter rhythms being ignored that way the rhythm of this part is kinda hard to map for an easy, dont wanna make it all too complicated and stuff so i did a break instead



  3. 00:57:529 (1) - Really there is no need for this, there is no extended rhythm here, there is a spinner session, please do not let your sloth take over, these are things that leave the map, not bad, but boring to play same about rhythm


  4. 01:01:464 (1) - It's not exactly accurate, but my ears tell me that it ends in 01:05:275 - , you can listen with 25% and confirm if I'm right or not, it's a spinner, it makes no difference to be on 1/4 or 1/1 as long as it's right oki


  5. 01:27:529 (2,2) - The flow of these two sliders is not good, let's say two sliders facing the same side are "ugly" visually and bother ingame, a very good thing for the flow will be to break that wave of curved sliders leaving 01:29:497 (2) - straight, it would be very Better and the flow would look great, maybe like this http://osu.ppy.sh/ss/6682922 sure

Normal


  1. 00:03:431 (2,3,1) - The first one is the one that does not follow the sequence of the others and is a bit easier, the consistency of your map drops with this, maybe you should match the other sessions to this, because all of them have the same number 00:07:366 (2,3,1,2,3) - But the first one does not have the same number of others, I advise to follow the consistency so that your map does not have future problems with this are you talking about combos or rhythm because its consistant with both i am confused pls hjelop


  2. 00:16:218 (1,1) - The correct pause time between a spinner and another note is two white ticks, being easy 3, normal 2 and hard 1, because beginners are not very good with notes after spinners and to avoid tragedies is advisable That you use something else to replace this spinner, above all the consistency falls with the other difficulties, this is the only one that has spinner in this place in specific, try to vary, but without losing the consistency yup fixed


  3. 00:34:415 (2) - I think this is a very strong beat of the music, it should stand out, and a stack does not let it have the brightness that it has in the beat of the song, try to give a greater emphasis to this note and with that the flow will be much better yup


Hard


I do not have much to say about this diff, but there are some points I wanted to list

  1. 00:34:414 (2) - Same as Normal diff since theres a lil gap between the notes i feel like this emphisizes it more :>


  2. 00:42:283 (2,3) - 00:47:447 (1,4) - The flow here does not run at all well, I have listed something like this in any of the above difficulties, a straight slider would break that wave of curved sliders and leave the flow much better fixed


  3. 01:06:627 (1,2,3,4,5,6,1) - This is a bit too intense, it's a very tight curve for beginners on the Hard difficulty, try to make this curve a bit more open so that beginners do not harm themselves with this session i think it's fine for a hard diff, and i've gotten testplays from hard players and they didnt have any problem at all with it :>


  4. 01:22:856 (1) - Wow, brave, you're ignoring a Finish here and that's not good at all, finishes are one of the most sacred things on the map, it's the high point, that point that deserves attention with a circle, I advise you to change it urgently i mean yeah but i'm following vocals :>


about the BG, you can put this, or this SDEFSEJFOEISJFOEISJUFEIOS THANK YOU I OWE U SO MUCH 0jfdoieasjfdoiesdfsd
thats all, this is a good mapset, GL~ and merry christmas!

thanks for modding sofjoeisf merry christmas

@DeRandom Otaku fixed all in ur mod xd thank
Marianna
Sorry to be a bit rude, but your justification about the break on easy is not so "valid", look at this example that I mapped, the pace in that part is completely mapable in an easy difficulty

aa
[HitObjects]
95,204,2448,6,0,P|164:207|201:128,1,160
254,53,3923,1,0,0:0:0:0:
321,120,4415,6,0,L|393:270,1,160
221,355,6382,6,0,P|151:347|111:274,1,160
83,181,7857,1,0,0:0:0:0:
164,129,8349,6,0,B|209:116|245:130|245:130|279:142|322:127,1,160
486,29,10316,6,0,P|465:97|492:182,1,160
474,274,11792,1,0,0:0:0:0:
401,336,12284,6,0,B|352:333|352:333|297:345|297:345|243:333,1,160
89,218,14251,6,0,P|155:209|182:127,1,160
233,47,15726,1,0,0:0:0:0:
292,122,16218,6,0,L|317:286,1,160
132,332,18185,5,0,0:0:0:0:
61,266,18677,2,0,P|82:190|61:109,1,160
146,64,20152,6,0,P|194:58|230:64,1,80
270,147,21136,2,0,P|222:153|186:147,1,80
146,64,22120,5,0,0:0:0:0:
78,132,22611,2,0,P|50:198|88:277,1,160
155,339,24087,6,0,B|195:326|231:338|231:338|265:351|315:335,1,160
265,252,25562,1,0,0:0:0:0:
352,211,26054,5,0,0:0:0:0:
274,153,26546,2,0,P|195:135|117:153,1,160
38,204,28021,6,0,P|27:245|37:281,1,80
123,320,29005,2,0,P|134:279|124:243,1,80
208,197,29988,6,0,P|276:219|358:181,1,160
425,120,31464,1,0,0:0:0:0:
480,198,31956,5,0,0:0:0:0:
433,282,32448,2,0,B|377:304|377:304|274:298,1,160
182,282,33923,5,0,0:0:0:0:
93,245,34415,2,0,P|115:177|91:95,1,160
180,59,35890,6,0,L|264:53,1,80
338,108,36874,2,0,L|422:102,1,80
486,34,37857,6,0,P|457:120|486:184,1,160
474,276,39333,1,0,0:0:0:0:
382,245,39825,6,0,P|306:225|224:246,1,160
141,283,41300,1,0,0:0:0:0:
92,199,41792,6,0,P|84:157|94:119,1,80
180,82,42775,2,0,P|188:124|178:162,1,80
92,199,43759,6,0,P|143:247|238:238,1,160
309,191,45234,1,0,0:0:0:0:
372,263,45726,6,0,P|399:199|370:111,1,160
308,45,47202,1,0,0:0:0:0:
251,122,47693,6,0,P|211:131|169:120,1,80
131,35,48677,2,0,P|171:26|213:37,1,80
251,122,49661,6,0,L|424:116,1,160
484,176,51136,1,0,0:0:0:0:
424,252,51628,6,0,L|264:256,1,160
184,308,53103,1,0,0:0:0:0:
112,244,53595,6,0,P|132:168|104:92,1,160
180,36,55070,1,0,0:0:0:0:
264,84,55562,6,0,L|348:80,1,80
392,164,56546,2,0,L|312:167,1,80
240,232,57529,6,0,P|312:260|356:340,1,160
448,320,59005,1,0,0:0:0:0:
460,224,59497,2,0,P|388:196|344:116,1,160
356,32,60972,1,0,0:0:0:0:
256,192,61464,12,0,65275,0:0:0:0:
43,60,67366,6,0,P|20:148|43:219,1,160
130,182,68841,1,0,0:0:0:0:
215,226,69333,6,0,B|237:226|263:218|263:218|293:227|328:243|328:243|346:234|373:226,1,160
437,162,70808,1,0,0:0:0:0:
480,247,71300,6,0,P|486:288|476:331,2,80
437,162,72775,1,0,0:0:0:0:
366,227,73267,6,0,P|318:232|270:136,1,160
245,52,74743,1,0,0:0:0:0:
161,98,75234,6,0,L|82:239,1,160
47,327,76710,1,0,0:0:0:0:
143,327,77202,6,0,P|212:310|299:329,1,160
388,296,78677,1,0,0:0:0:0:
449,221,79169,6,0,P|457:184|448:144,1,80
358,107,80152,2,0,P|350:144|359:184,1,80
449,221,81136,6,0,P|379:277|310:264,1,160
234,212,82611,1,0,0:0:0:0:
151,260,83103,6,0,P|111:266|72:260,1,80
31,172,84087,2,0,P|71:166|110:172,1,80
190,119,85070,5,0,0:0:0:0:
271,170,85562,2,0,P|310:163|351:169,2,80
190,222,87038,5,0,0:0:0:0:
103,179,87529,2,0,P|97:144|108:97,1,80
179,38,88513,1,0,0:0:0:0:
265,80,89005,5,0,0:0:0:0:
345,132,89497,2,0,L|354:291,1,160
268,332,90972,6,0,B|228:323|191:339|191:339|155:354|108:336,1,160
150,249,92448,1,0,0:0:0:0:
67,200,92939,6,0,P|48:137|76:48,1,160
163,87,94415,1,0,0:0:0:0:
248,44,94907,6,0,P|294:39|334:45,1,80
370,128,95890,2,0,P|324:133|284:127,1,80
248,44,96874,5,0,0:0:0:0:
173,105,97366,2,0,P|132:166|150:251,1,160
256,192,98841,12,0,100316,0:0:0:0:
Topic Starter
Firetruck
yeah i agree that im lazy XD i'll map it, thanks for making me do it lmoa
Lilyanna
Firetruck you and me are really lazy persons... and we make maps together xD doesnt sound good haha stop being lazyyy
Topic Starter
Firetruck

Lilyanna wrote:

Firetruck you and me are really lazy persons... and we make maps together xD doesnt sound good haha stop being lazyyy
adhasofjoseifjgi xD
_DT3
From my queue and the Christmas Queue o/
Bold = Unrankable
Italic = Minor (mostly aesthetics)

[General]
  1. Ryo's Special has tag conflicts with the other diffs and is missing the video
  2. Are you planning to use hitsounds? Because it is very lacking in all diffs next to hard with snares and kicks being left unhitsounded
[Easy]
  1. 00:12:284 (3) - Kinda triggered by how unsymmetrical this is owo. Try for the first node 344|328 and the second 296|344 (The tail maybe 240|336)
  2. 00:18:185 (1,2,3) - I find it weird how this is completely antiflow and 00:26:054 (1,2,3) - all circular flow. The only thing different between those two parts is only the lyrics which shouldn't be used to justify the difference between the two parts. I'd also use circular flow here 00:18:185 (1,2,3) - since you only use antiflow for stronger sounds
  3. 00:28:021 (3,4) - If you ctrl + g and look at the approach circle, you can see that the blanket is a bit off
  4. 00:37:857 (1) - Why don't you use the same hitcircle + slider pattern here too like 00:33:923 (1,2) - etc.? This would fit here especially because this vocal here is stronger. A 2/1 slider does not fit here so you could use a 1/1 slider instead.
  5. 00:51:628 (3) - I feel like a wave slider would compliment the music more here since the first vocal decreases in pitch but then you hear background vocals
  6. 01:07:366 - Why suddenly switch to NC every downbeat after you do an NC every second downbeat?
  7. 01:09:333 (1) - The end of this slider looks a bit cramped because of how short it is
  8. 01:07:366 (1,2,1,2,1,2,1,2,1,2,1,2) - This pattern is really repetitive in comparison to the vocals which usually have rather different vocals. The sliders seem to only follow the kicks which I find unfitting here since the vocals are stronger here. To add on that I find rhythm choices before the kiai easier than this since you used 2 hitcircles after one another and here mainly 2/1 sliders with 1/1 sliders so following vocals here could represent the "intensity" better
[Normal]
  1. 00:03:431 (2,3,1,2) - This is the only pattern that doesn't have the hitcircle on the red tick (00:05:152 - ) with a slider on a white tick like 00:07:366 (2,3,1,2,3) - . Why is that? Both times you can hear the same sounds so it would fit to use the same pattern. If this was meant to be an easier "introduction" to the diff I don't think it's necessary because the music doesn't suggest rising intensity at the start
  2. 00:11:300 (2,3,1) - Why not use the antiflow like here 00:07:366 (2,3,1) - ? The sounds are stronger here so it's weird how that doesn't have antiflow like there
  3. 00:16:218 (4) - By your NC pattern this should have a NC
  4. 00:20:152 (1) - You should adjust your slider to be horizontal like this https://osu.ppy.sh/ss/6716513 like you did here 00:27:529 (3,1) -
  5. 00:39:333 (3,1) - Why stack these? This completely ruins the motion set up earlier and it doesn't fit here since this vocal suggests movement. In fact, I think can be a 1/2 slider due to the vocals here
  6. 00:46:710 (3,1) - Since I think the blanket was intended here, I think it can be improved
  7. 00:51:628 - Since you decided to do a 3/4 slider here 00:51:874 (4) - but a 5/4 slider here 00:49:661 (1) - , I think you can put a hitcircle here, that would make it more intuitive for beginners since you click on a white tick for the beginning of the pattern and would follow the vocals as well
  8. 01:09:825 (2,4) - I am not too fond of this stack since it makes it a bit harder to read for beginners unfittingly but it's up to you
  9. 01:25:070 (1,2) - Again, this stack doesn't fit here since the kiai is more intense and this ruins the motion. Also, I don't see a reason to stack this anyway since nothing suggests it in the music so you should unstack this
[Hard]
  1. This is the only diff actually hitsounded for some reason, why don't you copy it over to the other diffs?
  2. Does the AIMod problem still exist for you? It sure does for me but might just be me
  3. 00:06:135 (1,2) - This pattern ignores all the sounds in the background and only follows the vocals. I don't agree with using this because you decide to follow the background sounds and not the synths before so the same should go with the vocals with the background sounds. What about a hitcircle + 3 1/2 sliders instead of this 00:06:135 (1,2,3) - ? Same then here 00:14:004 (1,2) -
  4. 01:01:463 (1,2,3,4,5) - This pattern is better in 1/3 since in a Hard diff you should use less complicate rhythms. Even Ryo's Special has only 1/3 so I'd change it to that
  5. 01:24:824 (7,1) - Why is this stacked? Nothing really suggests anything to stop here so I think it should be unstacked
  6. 01:38:348 (5,6) - Minor overlap with the HP Bar for (5)
  7. Decent hard diff ^^
Only thing I have to say about Ryo's diff is to increase volume here 01:38:841 (1) - since the hitcircle is inaudible with 5%
GL and early merry christmas!
RyoKazuka
fixed thanks
Dammond
Hey o/
Requested a mod

[Ryo's Special]
  1. 00:04:907 (1) - position a bit off, X=241 makes it more linear
  2. 00:07:366 (5) - X=176 for symmetry with a slider (btw it happens pretty often over the map - approachcircles are uneven to slider's head and end)
  3. 00:10:070 (2,3) - Imo you should use this pattern more frequently. It happens just 3 times over the map in pretty unexpected parts. I see the idea was to alternate it, but in this case you should start to use this pattern 00:37:611 (7,8,1) here (my personal preference is just to use it in every similar part)
  4. 00:44:988 (5,6,7) - different spacing, compare to almost the same musical part 00:37:120 (5,6,7)
  5. Continuing thing above, this 2 patterns are too similar. May be ctrl+h one of them for diversity?(yeah, you'll need to move the adjacent parts as well, but...)
  6. Speaking about diversity, 00:35:890 (1,2,3) and 00:43:759 (1,2,3) - have the same rotation direction. Could ctrl-h (+ctrl-shft-r)
  7. 00:48:554 (6,1) - ds 0,37 -> 0,49 ?
  8. 00:53:595 (2) - 00:59:497 (2) - positions to the sliders aren't perfect. 00:53:595 (2) - X=224; 00:59:497 (2) - Y=231
  9. 01:03:247 (1) - fix snap
  10. 01:17:079 (6,1) - imo x:481 y:289 more smooth
[Hard]
  1. 00:23:841 (1,2) - blanket off. even if you didn't wanted to, 2's position isn't perfect
  2. 01:06:382 - missed so strong beat here
  3. 01:32:447 (4,3) - not quite stacked
  4. 01:22:857 (1) - why hitfinish there?
[Normal]
  1. Overall - why no hitsounds? It mapped well to the percussion
  2. 00:53:103 (4) - DS prev = 0,82 -> to 1.0
  3. 01:36:382 (3,1) - blanket fix
[Easy]
  1. 01:09:333 (3) - wow why so many white dots? at least 2 of them unused
Can't say much about easy diffs. They are fine.
Good luck ;)
Topic Starter
Firetruck

_DT3 wrote:

From my queue and the Christmas Queue o/
Bold = Unrankable
Italic = Minor (mostly aesthetics)

[General]
  1. Ryo's Special has tag conflicts with the other diffs and is missing the video
  2. Are you planning to use hitsounds? Because it is very lacking in all diffs next to hard with snares and kicks being left unhitsounded lol i forgot earlier woops
[Easy]
  1. 00:12:284 (3) - Kinda triggered by how unsymmetrical this is owo. Try for the first node 344|328 and the second 296|344 (The tail maybe 240|336)
  2. 00:18:185 (1,2,3) - I find it weird how this is completely antiflow and 00:26:054 (1,2,3) - all circular flow. The only thing different between those two parts is only the lyrics which shouldn't be used to justify the difference between the two parts. I'd also use circular flow here 00:18:185 (1,2,3) - since you only use antiflow for stronger sounds
  3. 00:28:021 (3,4) - If you ctrl + g and look at the approach circle, you can see that the blanket is a bit off
  4. 00:37:857 (1) - Why don't you use the same hitcircle + slider pattern here too like 00:33:923 (1,2) - etc.? This would fit here especially because this vocal here is stronger. A 2/1 slider does not fit here so you could use a 1/1 slider instead.
  5. 00:51:628 (3) - I feel like a wave slider would compliment the music more here since the first vocal decreases in pitch but then you hear background vocals
  6. 01:07:366 - Why suddenly switch to NC every downbeat after you do an NC every second downbeat?
  7. 01:09:333 (1) - The end of this slider looks a bit cramped because of how short it is
  8. 01:07:366 (1,2,1,2,1,2,1,2,1,2,1,2) - This pattern is really repetitive in comparison to the vocals which usually have rather different vocals. The sliders seem to only follow the kicks which I find unfitting here since the vocals are stronger here. To add on that I find rhythm choices before the kiai easier than this since you used 2 hitcircles after one another and here mainly 2/1 sliders with 1/1 sliders so following vocals here could represent the "intensity" better i mean yeah but this is easy after all D:
[Normal]
  1. 00:03:431 (2,3,1,2) - This is the only pattern that doesn't have the hitcircle on the red tick (00:05:152 - ) with a slider on a white tick like 00:07:366 (2,3,1,2,3) - . Why is that? Both times you can hear the same sounds so it would fit to use the same pattern. If this was meant to be an easier "introduction" to the diff I don't think it's necessary because the music doesn't suggest rising intensity at the start
  2. 00:11:300 (2,3,1) - Why not use the antiflow like here 00:07:366 (2,3,1) - ? The sounds are stronger here so it's weird how that doesn't have antiflow like there
  3. 00:16:218 (4) - By your NC pattern this should have a NC
  4. 00:20:152 (1) - You should adjust your slider to be horizontal like this https://osu.ppy.sh/ss/6716513 like you did here 00:27:529 (3,1) -
  5. 00:39:333 (3,1) - Why stack these? This completely ruins the motion set up earlier and it doesn't fit here since this vocal suggests movement. In fact, I think can be a 1/2 slider due to the vocals here
  6. 00:46:710 (3,1) - Since I think the blanket was intended here, I think it can be improved
  7. 00:51:628 - Since you decided to do a 3/4 slider here 00:51:874 (4) - but a 5/4 slider here 00:49:661 (1) - , I think you can put a hitcircle here, that would make it more intuitive for beginners since you click on a white tick for the beginning of the pattern and would follow the vocals as well i'll keep this in mind, i like what i have now since it's following rhyhtm well
  8. 01:09:825 (2,4) - I am not too fond of this stack since it makes it a bit harder to read for beginners unfittingly but it's up to you
  9. 01:25:070 (1,2) - Again, this stack doesn't fit here since the kiai is more intense and this ruins the motion. Also, I don't see a reason to stack this anyway since nothing suggests it in the music so you should unstack this
[Hard]
  1. This is the only diff actually hitsounded for some reason, why don't you copy it over to the other diffs?
  2. Does the AIMod problem still exist for you? It sure does for me but might just be me qATFESZGVSXGV fixed
  3. 00:06:135 (1,2) - This pattern ignores all the sounds in the background and only follows the vocals. I don't agree with using this because you decide to follow the background sounds and not the synths before so the same should go with the vocals with the background sounds. What about a hitcircle + 3 1/2 sliders instead of this 00:06:135 (1,2,3) - ? Same then here 00:14:004 (1,2) - i'm mostly following vocals throughout the whole map so this should be fine. but i'll keep it in mind
  4. 01:01:463 (1,2,3,4,5) - This pattern is better in 1/3 since in a Hard diff you should use less complicate rhythms. Even Ryo's Special has only 1/3 so I'd change it to that
  5. 01:24:824 (7,1) - Why is this stacked? Nothing really suggests anything to stop here so I think it should be unstacked
  6. 01:38:348 (5,6) - Minor overlap with the HP Bar for (5)
  7. Decent hard diff ^^
Only thing I have to say about Ryo's diff is to increase volume here 01:38:841 (1) - since the hitcircle is inaudible with 5%
GL and early merry christmas! you too~
thanks!

Dammond wrote:

Hey o/
Requested a mod

[Ryo's Special]
  1. 00:04:907 (1) - position a bit off, X=241 makes it more linear
  2. 00:07:366 (5) - X=176 for symmetry with a slider (btw it happens pretty often over the map - approachcircles are uneven to slider's head and end)
  3. 00:10:070 (2,3) - Imo you should use this pattern more frequently. It happens just 3 times over the map in pretty unexpected parts. I see the idea was to alternate it, but in this case you should start to use this pattern 00:37:611 (7,8,1) here (my personal preference is just to use it in every similar part)
  4. 00:44:988 (5,6,7) - different spacing, compare to almost the same musical part 00:37:120 (5,6,7)
  5. Continuing thing above, this 2 patterns are too similar. May be ctrl+h one of them for diversity?(yeah, you'll need to move the adjacent parts as well, but...)
  6. Speaking about diversity, 00:35:890 (1,2,3) and 00:43:759 (1,2,3) - have the same rotation direction. Could ctrl-h (+ctrl-shft-r)
  7. 00:48:554 (6,1) - ds 0,37 -> 0,49 ?
  8. 00:53:595 (2) - 00:59:497 (2) - positions to the sliders aren't perfect. 00:53:595 (2) - X=224; 00:59:497 (2) - Y=231
  9. 01:03:247 (1) - fix snap
  10. 01:17:079 (6,1) - imo x:481 y:289 more smooth
[Hard]
  1. 00:23:841 (1,2) - blanket off. even if you didn't wanted to, 2's position isn't perfect
  2. 01:06:382 - missed so strong beat here
  3. 01:32:447 (4,3) - not quite stacked
  4. 01:22:857 (1) - why hitfinish there?
[Normal]
  1. Overall - why no hitsounds? It mapped well to the percussion forgot to add earlier lul
  2. 00:53:103 (4) - DS prev = 0,82 -> to 1.0
  3. 01:36:382 (3,1) - blanket fix
[Easy]
  1. 01:09:333 (3) - wow why so many white dots? at least 2 of them unused no, they're creating the wave in the slider
Can't say much about easy diffs. They are fine.
Good luck ;)
thanks!

no reply = fixed
RyoKazuka

Dammond wrote:

[Ryo's Special]
  1. 00:04:907 (1) - position a bit off, X=241 makes it more linear
  2. 00:07:366 (5) - X=176 for symmetry with a slider (btw it happens pretty often over the map - approachcircles are uneven to slider's head and end) i made them all equally spaced in a way where its barely noticeable, the AR will always hit the head and end
  3. 00:10:070 (2,3) - Imo you should use this pattern more frequently. It happens just 3 times over the map in pretty unexpected parts. I see the idea was to alternate it, but in this case you should start to use this pattern 00:37:611 (7,8,1) here (my personal preference is just to use it in every similar part) the idea was to put the method in a place where it plays the similar synth + plays the high impact note like 00:25:808 (5,6,1) - 00:41:546 (6,7,1) - while the others are playing in a lower note than these, and i found it pretty hard to emphasize it as much as these 3 should work out for the entire diff
  4. 00:44:988 (5,6,7) - different spacing, compare to almost the same musical part 00:37:120 (5,6,7) i dont think this is a major prob, no fix, and it also happen to be this way + plays more comfortable
  5. Continuing thing above, this 2 patterns are too similar. May be ctrl+h one of them for diversity?(yeah, you'll need to move the adjacent parts as well, but...)
  6. Speaking about diversity, 00:35:890 (1,2,3) and 00:43:759 (1,2,3) - have the same rotation direction. Could ctrl-h (+ctrl-shft-r) i aimed them to be geometrical at first, focusing on rotating at the same direction would break the momentum between here 00:43:513 (6,1,2) -
  7. 00:48:554 (6,1) - ds 0,37 -> 0,49 ?
  8. 00:53:595 (2) - 00:59:497 (2) - positions to the sliders aren't perfect. 00:53:595 (2) - X=224; 00:59:497 (2) - Y=231 fixed the first but not the second as im keeping the diamond shape here 00:58:513 (1,1,2) -
  9. 01:03:247 (1) - fix snap it ends there ???
  10. 01:17:079 (6,1) - imo x:481 y:289 more smooth nah, i like it linear with the slider
can you pls add hs thanks
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 66382
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 2448,18185,49661
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Colorful
TitleUnicode:Colorful
Artist:SHINee
ArtistUnicode:샤이니
Creator:Firetruck
Version:Ryo's Special
Source:
Tags:SM entertainment christmas song merry christmas x-mas xmas k-pop kpop short version cut tv size Lee Jin Ki 이진기 Kim Jonghyun 김종현 Kim Kibum 김기범 Choi Minho 최민호 Key Jonghyun Onew Lee Taemin 이태민 RyoKazuka
BeatmapID:1145429
BeatmapSetID:533861

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.7
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"christmasbaby.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2448,491.803278688525,4,2,1,90,1,0
2448,-105.263157894737,4,2,1,90,0,0
4661,-166.666666666667,4,2,1,90,0,0
4907,-105.263157894737,4,2,1,90,0,0
5644,-166.666666666667,4,2,1,90,0,0
5890,-105.263157894737,4,2,1,90,0,0
8595,-166.666666666667,4,2,1,90,0,0
8841,-105.263157894737,4,2,1,90,0,0
9579,-166.666666666667,4,2,1,90,0,0
9825,-105.263157894737,4,2,1,90,0,0
12529,-166.666666666667,4,2,1,90,0,0
12775,-105.263157894737,4,2,1,90,0,0
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400,190,79907,2,0,P|326:184|259:187,1,115.000002193451
384,313,80398,1,0,0:0:0:0:
229,353,80644,2,0,P|155:359|88:356,1,115.000002193451
36,157,81136,5,0,0:0:0:0:
36,157,81382,1,0,0:0:0:0:
176,250,81628,1,0,0:0:0:0:
187,83,81874,2,0,L|67:60,1,115.000002193451
300,38,82366,1,0,0:0:0:0:
305,213,82611,1,0,0:0:0:0:
460,80,82857,1,0,0:0:0:0:
467,107,82980,1,0,0:0:0:0:
474,134,83103,6,0,L|468:259,1,115.000002193451
455,274,83472,1,0,0:0:0:0:
442,300,83595,1,0,0:0:0:0:
250,156,83841,2,0,L|321:151,1,57.5000010967255
285,235,84087,1,0,0:0:0:0:
140,73,84333,2,0,L|69:68,1,57.5000010967255
105,152,84579,1,0,0:0:0:0:
312,51,84825,6,0,P|324:21|269:31,1,115.000002193451
379,167,85316,5,0,0:0:0:0:
407,165,85439,1,0,0:0:0:0:
435,163,85562,1,0,0:0:0:0:
250,283,85808,2,0,L|239:211,1,57.5000010967255
166,267,86054,1,0,0:0:0:0:
395,350,86300,2,0,L|406:278,1,57.5000010967255
479,335,86546,1,0,0:0:0:0:
318,148,86792,6,0,P|306:118|361:128,1,115.000002193451
171,228,87284,5,0,0:0:0:0:
171,228,87529,1,0,0:0:0:0:
47,97,87775,2,0,L|30:216,1,115.000002193451
152,132,88267,1,0,0:0:0:0:
264,317,88513,2,0,L|247:203,1,115.000002193451
349,126,89005,5,0,0:0:0:0:
228,39,89251,2,0,L|101:29,1,115.000002193451
363,150,89743,1,0,0:0:0:0:
138,215,89988,2,0,P|206:222|262:189,1,115.000002193451
43,148,90480,6,0,L|31:209,1,57.5000010967255
184,135,90726,2,0,P|184:103|164:62,1,57.5000010967255
303,282,90972,6,0,B|335:370|335:370|352:280,1,155.000001182556
184,135,91341,2,0,B|90:118|90:118|160:178,1,155.000001182556
370,106,91710,2,0,B|430:33|430:33|343:63,1,155.000001182556
201,243,92079,2,0,B|140:315|140:315|227:285,1,155.000001182556
269,67,92448,2,0,B|236:-21|236:-21|219:68,1,155.000001182556
205,112,92816,1,0,0:0:0:0:
205,112,92939,5,0,0:0:0:0:
374,238,93185,2,0,L|491:229,1,115.000002193451
404,130,93677,1,0,0:0:0:0:
256,275,93923,2,0,B|198:282|198:282|115:241,1,115.000002193451
217,86,94415,6,0,L|230:164,1,57.5000010967255
62,168,94661,2,0,L|71:111,1,57.5000010967255
147,283,94907,5,0,0:0:0:0:
279,214,95152,1,0,0:0:0:0:
364,339,95398,2,0,L|486:324,1,115.000002193451
492,299,95767,1,0,0:0:0:0:
504,273,95890,1,0,0:0:0:0:
394,108,96136,2,0,L|402:181,1,57.5000010967255
316,146,96382,1,0,0:0:0:0:
446,36,96628,1,0,0:0:0:0:
228,20,96874,5,0,0:0:0:0:
228,20,97120,1,0,0:0:0:0:
128,125,97366,2,0,L|139:248,1,115.000002193451
256,330,97857,1,0,0:0:0:0:
373,239,98103,2,0,L|384:125,1,115.000002193451
256,54,98595,1,0,0:0:0:0:
256,192,98841,5,0,0:0:0:0:
Lilyanna


general :

01:38:841 - maybe remove the spinner and just add note in all diff
01:38:841 - could use fade for the music so u dont hear that someone vocals


Easy ;

00:37:857 (5) - nc
00:38:349 (1) - remove nc zzz
00:42:775 (2,3) - blanket litte of on right side
00:56:546 (4,1) - off
01:08:841 (2) - move it to x:124 y:256 for better movement and more comfortable flow
check aimod btw something conflict with normal

Normal;

00:16:218 - suggested pattern http://puu.sh/sKTsL/526009e08e.jpg
00:25:070 (3) - ctrl j and replace for better flow it also give better emphasize to the next object
00:42:284 (2,3) - can blanket them
00:46:710 (3,1) - ^

Hard :

00:09:332 (3,4,5,6) - rotate all 4 hitscircls together to 13 degree and the stack it back
01:17:447 (2) - ctrl j or place it something like this http://puu.sh/sKUjy/375a030e1e.jpg
01:24:086 (5,6) - i think a 1/2 revers slider will fit better here
01:26:053 (5,6) - ^
01:26:300 (6,1) - make them symùetrical they are not on same line

Ryo's special ;


00:10:070 (2,3,1) - this so confusing and hard to read imo maybe try this http://puu.sh/sKUBX/c832228c7c.jpg
00:17:202 (1,2,1,2,1,2,1,2,1) - even tho it look nice imo this is too abusive
00:25:808 (5,6,1) - same as above

overall just needs more polish and pls learn how to blanket firetruck ! xd
Good luck love <3
Lune
Hallo I'm back for a magic trick (∩✧ᴥ✧)⊃━☆゚.*
k no it was a joke. I'm here from my KPOP Queue etc etc but I haven't finished the mod yesterday sooo I'll continue even tho your map is awesome it'll be just few things

Easy
00:45:234 (4,1) - blanket
01:15:234 (1) - I suggest a 1/1 slider which hitd 01:15:234 (1) - there too
01:17:202 (3) - ^
01:19:169 - To follow vocals
01:28:513 - same

Normal
00:03:185 - You can try to add a note there
00:07:120 - ^
00:04:169 (3,2) - should have whistle sound
00:08:103 (3,2) - ^
00:21:628 (3) - Move it a little to the left, looks better
00:40:808 (2,3,1) - I think you can change that to follow vocals
00:51:874 (3) - Reverse
00:59:742 (1) - ^ and 01:00:479 (2) - delte this note
01:06:382 (1,2) - Why is the first one curved and the pther one not ? (ik but it looks odd)
01:09:333 (1,2,3,4) - Try to follow vocals or put 2 sliders
01:13:513 - Add note
01:13:759 (2,3) - Slider pls
01:31:710 - Make a slider here until 01:32:079 - and reverse it so it follows all vocals
01:38:595 - Add note

Hard
The best diff in this mapset (that's my opinion ofc xd)
00:06:382 - Do you remember the finish hit sound which needs to be heard ? Well I think there's one there too (maybe that should be nice)
00:29:988 - Like the finish hitsound problem
00:50:889 (4,5) - Idk if I'm mistaken, but I can't hear anything like that in the music
01:06:628 (2,3,4,5,6,7) - This looks too curved, I know I already said it but for Hard players it can't be hard (like me) but you can put a slider instead
01:09:579 - Mister I love vocals, here is one missed !
01:23:840 (3,4,5,6) - Blanket
01:25:807 (3,4,5,6) - ^

Ryo's Special
Nice diff, I love it so it'll be just some suggestions
00:15:234 (1,1) - You miss some sounds there, idk if it's intentional
00:17:202 (1,2,1,2,1,2,1,2) - Looks strange maybe something more curved like that can fit better
00:35:890 (1,2,3) - Why not just 3 circles ?
00:43:759 (1,2,3) - Same there
00:48:431 (5) - Idk if I'm mistaken but the stream should start there
00:55:316 (3) - The slider sounds better
01:05:644 (1) - Remove this slider
01:21:136 (1,2) - Are you sure you want to keep them at the same place ?

Hope it helped, bye bye ♥
RyoKazuka

Lilyanna wrote:

Ryo's special ;


00:10:070 (2,3,1) - this so confusing and hard to read imo maybe try this http://puu.sh/sKUBX/c832228c7c.jpg i already explained at the prev mod, making it spaced to highly emphasis the high note goin on on 1
00:17:202 (1,2,1,2,1,2,1,2,1) - even tho it look nice imo this is too abusive if i remove NC then it would make it more confusing, imo its not too abusive for the sake of readability
00:25:808 (5,6,1) - same as above

[ M I N A K O ] wrote:

00:15:234 (1,1) - You miss some sounds there, idk if it's intentional im following the vocals? the stutter effect fits in nicely
00:17:202 (1,2,1,2,1,2,1,2) - Looks strange maybe something more curved like that can fit better emphasizing the stuttering voice here to create a lively movement for the mouse while it is actually fc-able if you you really point your mouse at the very center. making it a stream like you suggested would seem normal and I want the diff itself to be special. keeping this
00:35:890 (1,2,3) - Why not just 3 circles ? onew's voice is playing at a stop rate rather than a continuation and 1/8 sliders are perfect to emphasis them
00:43:759 (1,2,3) - Same there
00:48:431 (5) - Idk if I'm mistaken but the stream should start there it actually starts 00:47:939 (2) - here but its really hard to hear. same goes to sections like this 00:32:202 (2) - only this can be heard better
00:55:316 (3) - The slider sounds better ?
01:05:644 (1) - Remove this slider for what specific reason? the melody does starts there, only hard to hear like the above statement
01:21:136 (1,2) - Are you sure you want to keep them at the same place ? yes
no fix

thanks for modding
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