This map has been deleted on the request of its creator. It is no longer available.
Thanks for mod. All changed on hard. Nothing changed in normal because will be deleted soon for a gd normalCuteFunnyCat wrote:
Hi im here form the mod que.
General:This audio is 128kbit/s it could be 192kbit/sNormal:
00:01:947 (1,2) - Overlap.
00:05:697 (1,2,3,4) - These repeat sliders are not allowed in normal difficulty.
00:13:197 (3) - ^.
00:18:353 (4,2) - Overlap.
00:19:290 (2,3,4) - Overlap.
00:20:697 (1,2,3,4) - Repeat sliders are not allowed.
00:28:197 (1,2,3,4) - Repeat sliders are not allowed.Hard:
00:16:937 (1,2,3,4) - Overlaps. -FIXED
00:18:108 (2,1) - Overlap.- FIXED
That is all for my mod.
-Neoskylove wrote:
Q
[General]딱풀녀...Nothing.. ignore this.
map's drain should be more than 30sec. - Map have only 29 sec
kiai should be end at 00:30:062 - . - FIXED
[Normal]
00:06:624 (2,1) - don't stack - FIXED
00:10:843 (4,1) - No jump - FIXED
00:21:624 (2,1) - don't stack - FIXED
[Hard]
00:05:687 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - too difficult stream in hard diff, I recommend you making kickslider. - FIXED
00:07:444 (4,1) - this jump is too difficult, - FIXED
[Insane]
00:14:124 (1,2) - same ds, different rhythm? could be hard - FIXED
LeKhanhHoa wrote:
Mod req on my q.
This will be short.Mod
- General
- I see no preview point. You should set one. - ADDED
- Please turn off countdown and widescreen support since you don't have a storyboard - FIXED
- Hitsound volume should not all be 100% - FIXED
- Blanko's Normal
- 00:07:562 (1) - Should be blanket - FIXED
- 00:10:374 (3,4) - Maybe make it mirrored? - FIXED
- 00:15:999 (2,2) - You should either stack it or just avoid overlap it - FIXED , STACKED
- 00:27:249 (2) - Unsnapped sliderend - FIXED
- Hard
- 00:13:187 (1,2,3,4,5) - Too hard stream - FIXED
- 00:17:171 (1,1) - Unnecessay NC - DONE
- 00:18:812 (1,2,3,4) - Should not stack like this. Looks ugly imo - idk , i think fits with vid . I will change if someone will point this too
- 00:20:687 (1,2,3,4,5,1,2,3,4,5) - Too hard stream - FIXED
- 00:28:655 (1,1,1) - Don't NC spam here. - fixed 1 2 3 4
- Insane
Thanks a lot!
- 00:00:999 (3,1) - Ugly overlap - Fixed
- 00:05:687 (1,2,1,2,1,2,1,2) - Very ear-hurting hitsound here. Should remove most of the hitfinish - Removed all hitsounds . Added drum whistle on 1,1,1,1
- 00:18:812 (1,2,3,4) - Same as Hard. Should not stack -
- 00:20:687 (1,2,1,2,1,2,1,2) - Inconsistency between patterns. And (1) is not aligned straight to (2) as well. I suggest fix them all and make them consistent. - Done
Good luck!
No problem , thanks for stardonkat wrote:
Sorry, I cannot mod this as
-You didn't fill out the form properly
-The song is not what I would like to mod
Since you have already modded my map, I will shoot a kudos star to this.
Thanks a lot for modxpcppo wrote:
from my queue
here my suggest
[normal]
00:05:687 (1,2) - more sliders is good i think Yes, but will be too hard for a 1.80*.
00:13:187 (1) - same - ^
00:20:687 (1,2) - same - ^
00:24:437 (1,2) - what about triangle -Indeed . Looks much better now
00:25:374 (4,5) - same - ^
[hard]
00:06:155 (5) - x:252 y:332 - Yep , fixed
00:07:093 (5) - x:408 y:220- Fixed also
Thanks a loooot!!hlanden wrote:
Hello! Really really sorry for the delay.
Noob mod incoming (Sorry if I'm too nitpicky! )
- Blanko's Normal
Oh no I got way too overboard about that mod... I just decided to work with the pixels this time for once. The result is here... (You don't have to do these if I'm too annoying for you, sorry ) - THIS IS VERY VERY HELPFUL THANKS A LOT!
- 00:03:343 (4) - Move to x:416 (Perfectly symmetrical with the sliderends of 00:01:937 (1,2) if they are rotated)- 4 changed , about 1 and 2 i prefer that pattern , looks repetitive .
- 00:07:562 (1) - Move to x:448-Indeed my friend , fixed (Better blanket)
- 00:08:499 (2) - Make a better blanket here somehow? -Tried , i changed a bit
- 00:11:312 (1) - Move to x:48 y:104 (Better blanket) -Yeah , changed
- 00:15:062 (1) - Ctrl+J and blanket the small slider?-good idea! (https://osu.ppy.sh/ss/6635357)
- 00:16:937 (1,2,3,4) - These are not perfectly symmetrical. -Wow yeah , FIXED
- 00:20:218 (3) - Move this to 1) x:248 y:72 | 2) x:340 y:248- Changed the 3 as you said
- 00:24:437 (1) - y:176 - yep
- 00:24:671 (2) - x:280 y:76 ^
- 00:24:905 (3) - y:126^
- 00:25:374 (1) - x:490 y:250^
- 00:25:608 (2) - x:440^
- 00:28:655 (2) - y:135^
- 00:29:124 (3) - y:221^
- 00:29:593 (4) - x:316^
- Hard
That's it for this one I guess.
- Reduce the gap between 00:16:937 (1,2,3,4) and 00:17:874 (1,2,3,4) (Maybe do the same as 00:24:437 (1,2,3,4,1,2,3,4)Changed 00:16:937 (1,2,3,4) 00:17:874 (1,2,3,4) . Looks fine 00:24:437 (1,2,3,4,1,2,3,4) -
- 00:29:593 (6) - Move to x:448 y:0? -Ok
- Insane
Well, that's pretty much it. The Normal diff I got way too carried away and I tend to check the maps a lot more throughtly when they are lower diff . Cool mapset though, gl in the future
- 00:01:468 (4) - Slider curve is a bit too big compared to the others (visual consistency).Yep , fixed
- 00:11:312 (1,2) - Blanket these two as you always did instead of 00:12:249 (2,3) Done
- 00:14:593 (2) - Slightly better blanket here.Done
- 00:17:640 (4,1) - Again way too big of a jump. Better do it like this: https://osu.ppy.sh/ss/6635473I prefer mine here , fits better with vid. I will change i someone will point this out too (A lot more appropriate imo)
- 00:24:437 (1,2,3,4,1,2,3,4) - Pattern with straight sliders again like earlier maybe? Also raising the spacing a bit could be a good idea. I will let curved , looks repetitive . I spaced them
You're welcome!TwillghtSparkle wrote:
Thanks a loooot!!hlanden wrote:
Hello! Really really sorry for the delay.
Noob mod incoming (Sorry if I'm too nitpicky! )
- Blanko's Normal
Oh no I got way too overboard about that mod... I just decided to work with the pixels this time for once. The result is here... (You don't have to do these if I'm too annoying for you, sorry ) - THIS IS VERY VERY HELPFUL THANKS A LOT!
- 00:03:343 (4) - Move to x:416 (Perfectly symmetrical with the sliderends of 00:01:937 (1,2) if they are rotated)- 4 changed , about 1 and 2 i prefer that pattern , looks repetitive .
- 00:07:562 (1) - Move to x:448-Indeed my friend , fixed (Better blanket)
- 00:08:499 (2) - Make a better blanket here somehow? -Tried , i changed a bit
- 00:11:312 (1) - Move to x:48 y:104 (Better blanket) -Yeah , changed
- 00:15:062 (1) - Ctrl+J and blanket the small slider?-good idea! (https://osu.ppy.sh/ss/6635357)
- 00:16:937 (1,2,3,4) - These are not perfectly symmetrical. -Wow yeah , FIXED
- 00:20:218 (3) - Move this to 1) x:248 y:72 | 2) x:340 y:248- Changed the 3 as you said
- 00:24:437 (1) - y:176 - yep
- 00:24:671 (2) - x:280 y:76 ^
- 00:24:905 (3) - y:126^
- 00:25:374 (1) - x:490 y:250^
- 00:25:608 (2) - x:440^
- 00:28:655 (2) - y:135^
- 00:29:124 (3) - y:221^
- 00:29:593 (4) - x:316^
- Hard
That's it for this one I guess.
- Reduce the gap between 00:16:937 (1,2,3,4) and 00:17:874 (1,2,3,4) (Maybe do the same as 00:24:437 (1,2,3,4,1,2,3,4)Changed 00:16:937 (1,2,3,4) 00:17:874 (1,2,3,4) . Looks fine 00:24:437 (1,2,3,4,1,2,3,4) -
- 00:29:593 (6) - Move to x:448 y:0? -Ok
- Insane
Well, that's pretty much it. The Normal diff I got way too carried away and I tend to check the maps a lot more throughtly when they are lower diff . Cool mapset though, gl in the future
- 00:01:468 (4) - Slider curve is a bit too big compared to the others (visual consistency).Yep , fixed
- 00:11:312 (1,2) - Blanket these two as you always did instead of 00:12:249 (2,3) Done
- 00:14:593 (2) - Slightly better blanket here.Done
- 00:17:640 (4,1) - Again way too big of a jump. Better do it like this: https://osu.ppy.sh/ss/6635473I prefer mine here , fits better with vid. I will change i someone will point this out too (A lot more appropriate imo)
- 00:24:437 (1,2,3,4,1,2,3,4) - Pattern with straight sliders again like earlier maybe? Also raising the spacing a bit could be a good idea. I will let curved , looks repetitive . I spaced them
Thanks a lot for mod:)smau5 wrote:
Hey! from my M4M queue
Mod
Normal and Hard looks good for me, nothing to sayInsane Diff
- 00:01:937 (1,2,3,4,1,2,3,4) - The whistle sound are messed up try to put them in the white ticks Done
- 00:05:218 (4,1) - This two doesn't flow too well, the slider ends in a weird point - Tried to fix as best i could , looks better now
- 00:05:687 (1,2,1,2,1,2,1,2) - i don't like this pattern personally i can't play that LUL , maybe try to make something like this? http://i.imgur.com/H6LIAxN.png - Your idea is very good , but i prefer mine . I will change if someone will point this too
- 00:13:187 (1,2,3,4,5,6,7,8,1) - this feels too forced, overspaced. Changed
- 00:18:812 (1,2,3,4) - boring personally. Changed
- 00:20:687 (1,2,1,2,1,2,1,2) - the same as the third point -same like third
Overall this diff feels too forced, maybe it's because of the low bpm idk.
Very useful thanks!Steffen wrote:
Hi! From my queueGeneral
- Okay, so this song is a remix of the song Let Me Hit It by Sporty-O. Which means you should put that in the tags.CAPITALIZE your source name! - Changed . Thanks!
The song end adruptedly. Maybe you should edit the mp3 and put a fadeout into it (that is, if the source mp3 is any longer). I can try editing it if you want me to, EVEN if you don't have a longer source mp3. PM if so I will be gladly if you help me with thisBlanko's Normal
Overall, some of the sliders should be edited, in my opinion.
- 00:05:687 (1,2) - These two seems pretty close. Take this into consideration. Atm they seem okay. - I added a very bit space
- 00:08:499 (2) - Why didn't you make this slider the way you did at 00:04:749 (2) - Now is done
Hard
Personally don't like high SVs (but I give it a pass). Map seems fine doe.
Consistent slider patterns. I like! But there's SO many sliders!
- 00:18:812 (1,2,3,4) - Overlaps like these are often frowned upon. Keep it in mind. (Still give it a pass) I had same pattern in insane,i changed . I changed this too
Insane AAAAAAAAAAAND that's it! Hope I helped
- 00:25:140 (4,1) - Unrankable: These are on the same tick. Fix! Move the yellow slider jumps one tick forwards. AAA i don't know how i missed that , thanks!!
Thanks for modP i n wrote:
Hey, here's the mod you asked for!InsaneThe rest of it as pretty solid, can't see anything else.
- 00:25:257 - Overlapping notes, this will probably jeopardise the map from getting rank and throws the rest of the sliders off beat so I suggest that you take all the 4 sliders from 00:25:257 to 00:25:960 and move them up 1/4 beat. - Yep , thanks
Marianna wrote:
HelloGeneral
- I'm not a professional in BPM/Offset, but by my ear the real offset is in 94, maybe you have to ask someone more experienced for this - Oh thanks , couldn't find the right one! Much better now
- I'm pretty sure that this song did not come from real animation, so there's no need to "My Little Pony: Friendship Is Magic" be in the tags if the song was not played in the animation
- I'm not going to give a mod on the Normal difficulty because it has a serious unrankeable problem, speed change in difficulties below Hard are not allowed, it's in the mapping rules, I advise you to read them - I will ask a friend to help me with this. Thanks for saying me
Hard
- This is actually not a Hard if you do jumps like this 00:01:937 (1,2,3,4,1,2,3,4) - 00:16:937 (1,2,3,4,1,2,3,4) - it's definitely not a hard, watch for qualified maps, your Configurations, spacing, speed of sliders, the pocentroamente, things like this, try to be inspired by somethingI will try to do something else
Actually I do not need kudos in this mod, as they are distracting tips, not something really usable, but good luck with your rank
All fixed except 00:09:937 (2) - Move the slider to x=280 y=272jukkaduei wrote:
Hello. From my M4M turn.Blanko's Normal00:01:031 (2) - Move the slider to x=12 y=304 then move the middle point of the slider (white tick) to x=76 y=336 and the move the middle point of the slider (red tick) to x=132 y=304 and then drag the end of the slider to x=184 y=312
00:07:594 (1) - Move the middle point of the slider to x=364 y=332 then drag the end of the slider to x=296 y=304
00:09:937 (2) - Move the slider to x=280 y=272
00:10:875 (4) - Move the slider to x=220 y=188Hard00:07:125 (5) - Move the middle point of the slider to x=412 y=164 then drag the end of the slider to x=384 y=124Insane00:19:312 (2) - Drag the end of the slider to x=76 y=184
00:20:250 (2) - Move the middle of the slider to x=288 y=296 then drag the end of the slider to x=252 y=216
I hope it helpful.
GL
let me hit it sporty-ocopiaza ce e in code si apoi pune in tags, dar nu uita sa stergi Let Me Hit It by Sporty-O in primul rand!
Am modificat tot cu exceptia sliderelor mici. https://osu.ppy.sh/b/273059 ca in aceasta mapa , prefer sliderele miciByBy wrote:
a trecut ceva timp de cand am modat ceva in romana...
[general]
se pare ca titlul si artistul sunt in regula dupa parerea mea https://www.youtube.com/watch?v=wF_K16ezzI8.
videoclipul nu e prezent in Blanko's Normal http://puu.sh/swmmx/f489ce3548.png.
imaginea de fundal are marimea de numai 900x565 deci cred ca ar trebui sa redimensionezi la 1366x768 sau 1920x1080.
melodia aceea e doar un fel de parodie a serialului Micul Meu Ponei: Prietenia E Magica *My Little Pony: Friendship Is Magic* deci titlul serialului ar trebui sa fie la tags, iar campul source ar trebui lasat gol. in plus, when i'm pony este titlul melodiei *sau mai bine zis a parodiei* deci ar trebui sa-l stergi din tags, iar Let Me Hit It by Sporty-O ar trebui sa vina in tags in felul urmator:let me hit it sporty-ocopiaza ce e in code si apoi pune in tags, dar nu uita sa stergi Let Me Hit It by Sporty-O in primul rand!
de asemenea, ai uitat sa pui Blanko la tags fiindca face parte din aceasta mapa.
[blanko's normal]
as i know, you're NOT allowed to do slider velocity changes over 1.50 sv. moreover, it could be hard for newbie players to read the objects properly and this diff is the easiest diff of this set. i would recommend to use the greenlines like in this picture http://puu.sh/swnkn/ee825c677b.png for instance. in this way, it would be more easier for newbies players because they're not really familiar with the sv changes tbh.
00:05:719(1,2)- you're not allowed to use multiple repeats because the newbie players would find it really confused tbh. try this rhythm instead in order to make it easier to play for target players http://puu.sh/swolz/abdc0e13f6.jpg
00:09:937(2,3)- seems like you ctrl+g'ed the (3)- accidentaly or maybe a spacing change on purpose? if so, i highly suggest to use the same spacing *i mean 1.0x spacing* instead of changing the spacing on purpose.
00:10:875(4,1)- spacing..
00:13:219(1)- as i said for 00:05:719(1,2)- avoid using multiple repeats on lower diffs.
00:15:094(1,2,3)- spacing changed to 0.30x and then to 0.60x all by sudden? tbh, try to keep the spacing consistent without making any spacing changes. it's litteraly same as 00:09:937(2,3)- i guess.
00:18:844(1,2,3)- maybe spacing issue once again orz..
00:20:719(1,2)- literally same as 00:05:719(1,2)- and 00:13:219(1)- about avoiding to use multiple repeats on lower diffs because the newbie players may find it pretty confused tbh.
I highly suggest to check your spacing because there are many spacing changes and tbh, you have to use consistent spacing since it is the easiest diff of the set imo.
[hard]
hp 5 cs incearca 3.4 sau 3.5 ar 7 sau 7.5 od 6
00:01:969(1,2,3,4,1,2,3,4)- sa fiu sincera, nu as mapa aceasta parte numai cu mici slidere 1/4 deoarece poate sa fie greu pentru un jucator avansat sa spunem plus ma tem ca joaca ca un *difficulty spike*. eu as zice sa incerci ceva de genul asta de exemplu http://puu.sh/swqiq/a8df7962da.jpg ca sa nu mai joace ca un *difficulty spike*.
00:09:469(1,2,3,4,1,2,3,4)- la fel ca punctul anterior in legatura cu acele mici slidere 1/4.
00:14:156(1)- suna mai degraba ciudat cand acest slider se termina pe 1/2. as sugera sa muti capatul sliderului spre 1/4 http://puu.sh/swqER/6c34fb02f8.jpg. in felul asta, ar scoate mai mult in evidenta vocea lui Rainbow Dash si nu ar mai suna atat de ciudat ca inainte sa fiu sincera.
00:16:969(1,2,3,4,1,2,3,4)- aceeasi discutie ca la punctele 00:01:969(1,2,3,4,1,2,3,4)- si 00:09:469(1,2,3,4,1,2,3,4)-.
00:17:671(4,1)- se pare ca aici ar trebui sa tii cont de hit momentum. spatiul dintre cele doua slidere e cam mare incat jucator ar putea obtine un 100 frustant in opinia mea. eu as spune sa reduci spatiul dintre cele doua slidere pentru a evita de a face un slider break sa spunem.
00:21:187(5)- fluierul *whistle* suna cam galagios si deranjant. as spune sa *stergi* acel fluier. la fel si la 00:22:124(5)-.
continu marți sper..
Thanks for mod . I changed allDinshego wrote:
Hi!Blanko's Normal00:21:187 (5,6,7) - I would change 6 to a circle and change 7 to two sliders so it'll emphasizing the music even betterHard00:16:969 (1,2,3,4) - I don't know... but I feel weird about this flow. (so as the others). here's my suggestion
I can't really mention much, so I'm sorry if it's too short
Mersi mult . O sa schimb totul la hard . La insane pastrez sliderele 1/4 dar o sa reduc distanta dintre 4,1 . (O sa devina un hard 3.6) .ByBy wrote:
ok sa continuam de unde am ramas \w/ fara kudosu te rog ;w;
[hard]
00:28:219(3,4,5,6)- nu ti se pare ca spatiul arata cam putin...exagerat? as sugera sa mai reduci spatiul dintre acele 4 slidere deoarece cu toate ca vocalul este puternic si ascutit, simt ca melodia scade din intensitate si apoi creste iar in intensitate de la (5)- pana la urmatorul slider.
am discutat cu cineva despre acele mici slidere 1/4 si a spus ca nu ar trebui sa le folosesti intr-un hard diff http://puu.sh/syMAv/b2ce445b44.jpg deci ma tem ca ar trebui sa le schimb cum am spus eu in modul precedent. de asemenea, ma tem si pentru acele patterns cum ar fi 00:05:719(1,2,3,4,5,1,2,3,4,5)- folosesti cam prea multe stream-uri incat vei simti ca joci un insane diff in opinia mea. eu as sugera sa-l simplifici ca in aceasta imagine sa spunem http://puu.sh/syMO1/2cb70591d7.jpg sau http://puu.sh/syMQa/4282ae12fe.jpg incat sa simti ca joci un hard diff.
nu in ultimul rand, slidershap-urile sunt cam la fel: curbe, zigzag, curbe, zigzag si asa mai departe. ma tem ca jucatorul se va plictisi din cauza ca slidershap-urile sunt la fel. incearca si alte slidershap-uri ca de exemplu asa sau asa sau cum vrei tu .
[insane]
ar circa 8.5
acelasi lucru cu slidershap-urile de la hard diff. sunt cam repetitive, iar jucatorul ar putea sa se plictiseasca foarte repede in opinia mea.
00:01:969(1,2,3,4,1,2,3,4)- acelasi lucru ca si in hard diff, as sugera sa folosesti doar note aici acel pattern se simte cam...overdone(? in opinia mea. la fel si pentru 00:09:469(1,2,3,4,1,2,3,4)- si asa mai departe.
00:05:719(1,2,1,2,1,2,1,2)- simt ca acest pattern e putin mai dens, in comparatie cu cel din hard diff deci aici ar fi indicativ sa folosesti stream exact cum ai facut si pentru 00:13:219(1,2,3,4,5,6,7,8)- sa fiu sincera.
00:12:750(4,1)- aici ar trebui sa tii cont de hit momentum. dupa ce jucatorul trece de (4)-, ar trebui sa reactioneze foarte repede la acel stream, altfel jucatorul ar putea face multe de miss sa spunem. as sugera sa reduci spatiul dintre (4)- si stream-ul 00:13:219(1,2,3,4,5,6,7,8)- fiindca vei tine cont de hit momentum plus va fi mult mai comfortabil pentru jucator dupa parerea mea.
00:14:156(1)- exact cum am spus si in hard diff. trebuie sa se termine pe 1/4, nu pe 1/2 dupa parerea mea.
00:17:672(4,1)- stiu ca am spus sa inlocuiesti acele mici slidere 1/4, dar aici iti dau exemplu de cum sa tii cont de hit momentum. spatiul dintre (4)- si (1)- este exagerat de mare si ar trebui sa reduci spatiul intre cele doua slidere. e doar un exemplu.
00:20:719(1,2,3,4,1,2,3,4)- se pare ca deja ai exagerat cu spatiul aici deoarece cand joci acest pattern, simti ca joci un extra diff deoarece ar trebui sa te misti foarte repede ca sa eviti sa faci un sliderbreak. ar fi bine daca ai reduce putin spatiul aici pentru a te simti mult mai comfortabil in timp ce joci acest pattern.
ma voi opri aici. ar trebui sa lucrez mult pe partea de ritm si aestetice si mai ales pe spatii *adica distance snap* daca vrei sa iti obtii mapa ranked. incearca sa cauti cat mai multi modderi experimentati ca sa-ti imbunatatesti mapa. ai o steluta de la mine pentru toate eforturile depuse.
bafta!