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Morimori Atsushi - Paradigm Shift

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Topic Starter
Avena
This beatmap was submitted using in-game submission on Monday, 12 September 2022 at 21:44:54

Artist: Morimori Atsushi
Title: Paradigm Shift
Source: K-Shoot MANIA
Tags: けーしゅーまにあ ksm starter pack electronic instrumental video game featured artist fa invaxion tech dance toybot p_o_m_u_t_a pomuta priti vikala
BPM: 145
Filesize: 4731kb
Play Time: 01:39
Difficulties Available:
  1. Advanced (2.83 stars, 198 notes)
  2. Easy (1.8 stars, 103 notes)
  3. Extreme (6.23 stars, 512 notes)
  4. Hard (3.35 stars, 284 notes)
  5. Normal (2.48 stars, 151 notes)
  6. P o M u T a's Extra (5.63 stars, 473 notes)
  7. toybot's Insane (4.42 stars, 458 notes)
  8. Ultra (6.81 stars, 508 notes)
Download: Morimori Atsushi - Paradigm Shift
Information: Scores/Beatmap Listing
---------------
I have made many controversial decisions and I shall continue to do so.
12/9/2022 New MP3 file pls re-dl
Cooikezi
finish this pls :(
Mazziv
can i g d? xd
Topic Starter
Avena

Mazziv wrote:

can i g d? xd
i guess...
Lami
01:22:455 (1) - not 2 circles? xd
Mazziv

Priti wrote:

Mazziv wrote:

can i g d? xd
i guess...
Imma make a exh/insane diff if thats ok
hyouri
Hi

Tags suggestion: Bemani, NECO, meow, 喵 (Background artist)

Ultra

00:08:800 (3,4) - On 00:08:800 (3) - You have Clap -> Whistle hitsound but on 00:09:007 (4) - it's Whistle -> Clap, imo it fits better with both on same hitsounds

00:28:145 - missing note here imo, like this 00:21:524 (2) -
Topic Starter
Avena
this isn't a bemani song, bg artists aren't supposed to be on tags and i decided to not map the second suggestion because if I would it would make the slowdown slider much harder to play.
thank.
hyouri
i just thought you could use bemani tag because you're using K-ShootMania source, which is a technically a bemani game (just not the company) but yeah no need

anyway gl
YatsuKaori
Can I Make For Mania Diff Priti?
Topic Starter
Avena

Lina Sintyadewi wrote:

Can I Make For Mania Diff Priti?
no
P o M u T a
Mechanizen
achievement get xd
Rizevim
fast mod ;)
Normal
00:16:765 - add notes here :D
00:48:731 - add notes here :D
01:38:800 - add slider like this
Hard
00:16:765 - add notes here :D
00:48:524 - add notes here :D
01:32:903 - add notes here :D
Rapthorn
Um can we get od 9.7 or smth on highest diff to avoid notelocking? 9.7 would get rid of all notelocking on jumps as long as you hit a 300.

idk
Topic Starter
Avena

Rapthorn wrote:

Um can we get od 9.7 or smth on highest diff to avoid notelocking? 9.7 would get rid of all notelocking on jumps as long as you hit a 300.

idk
what's notelocking lol
Rixia Mao
the new kiai part LOOLLL
Topic Starter
Avena

Rixia Mao wrote:

the new kiai part LOOLLL
ayy
MouseEasy
i tested it
new kiai is fine
Yaong
GO RANK
Rixia Mao

Priti wrote:

Rixia Mao wrote:

the new kiai part LOOLLL
ayy
https://osu.ppy.sh/b/205526
reminds me of this map xd
Yarissa
New kiai makes me wet
7ambda
HOLY, THAT SPACING
RyoKazuka
i like how the previous kiai looks like but it plays a bit funny tho being aesthetically neat

but new kiai plays better than the prev one tbh
but i wanted some pattern in the prev kiai to be present in the new one but the diff now is fine
Lama Poluna
RETURN OLD KIAI

pls............

why
P o M u T a

Lama Poluna wrote:

RETURN OLD KIAI

pls............

why
But you don't play osu! Lmao
Lama Poluna

P o M u T a wrote:

Lama Poluna wrote:

RETURN OLD KIAI

pls............

why
But you don't play osu! Lmao

but I map osu! lmao
Topic Starter
Avena
uhmm no old kiai was messy and ugly??? new one is neat.
Lama Poluna
just different opinions
Hollow Delta
From #modreqs

Ultra
00:04:661 (7,8) - Why the different spacing compared to 00:03:835 (3,4) - ? Try this please; http://puu.sh/sM1P1/04827f22c2.jpg
00:14:800 (3,4) - Such a sharp turn! Reason being? If you wanna fix, I'd ctrl+g.
00:16:145 (2,3) - Although this is personal, maybe you can compliment 2 by making 3 a curved slider?
AR seems a bit fast on this diff. Try 9.5 or 9.6? If no change in AR, why is it like this then?

Extra
00:37:765 (1,2,1,2) - Why the sharp turn for such a tight pattern? Could you ctrl+g the second pair so it plays better?
01:17:696 (6,1) - The only time you give the player a sharp movement. This part doesn't seem any different from the rest of the Kiai, so I suggest changing this part a bit. What you could do is make 01:17:489 (5,6) - horizontal sliders, and then ctrl+g the second one and move it so it shares similar distance, but plays better into the upcoming stream. I'll be honest, I tried finding options myself, but I couldn't think of anything better because of how compact in the corner this pattern was. So this could just be me. You decide.
01:22:869 (1,2,3,4,1,2,3,4,1,2,3,4) - Considering the distance, these look a lot like the 1/8 streams. Could these streams have more spacing?

Insane
01:12:421 - Useless line?

Hyper
00:25:558 (4,5,6,7,8) - Seems a little intense for such a weak part of the song. Could you use 2 1/4 circles then a 1/2 slider?
Topic Starter
Avena
fixed all ty
ithgyu
rip old kiai, this used to be fun :3
Frim4503
the question is when ?
Santeri
lovely map
Stjpa
if u ever wanna rank this id like to try to make a gd m8
P o M u T a

Bubblun wrote:

From #modreqs

Extra
00:37:765 (1,2,1,2) - Why the sharp turn for such a tight pattern? Could you ctrl+g the second pair so it plays better? I want keep flow this.
01:17:696 (6,1) - The only time you give the player a sharp movement. This part doesn't seem any different from the rest of the Kiai, so I suggest changing this part a bit. What you could do is make 01:17:489 (5,6) - horizontal sliders, and then ctrl+g the second one and move it so it shares similar distance, but plays better into the upcoming stream. I'll be honest, I tried finding options myself, but I couldn't think of anything better because of how compact in the corner this pattern was. So this could just be me. You decide. no problem part i believe.
01:22:869 (1,2,3,4,1,2,3,4,1,2,3,4) - Considering the distance, these look a lot like the 1/8 streams. Could these streams have more spacing? this part 4stream continue.. small spacing is playable and fit. i think people not confuse.
sorry big late reply and thanks for modding!
Phos-
Hey, m4m as requested

[toybot's insane]
  1. 00:59:696 (1) - This slider feels a bit out of place. To represent this sound you've used sliders with lots of red anchor points and sharp shapes, but then there is this basic loop slider. I'd change it to something a bit more fitting.
  2. 01:09:214 (5) - You should map to this 1/8 to better represent the music. One way you could do this without inflating the difficulty is by using by using a 1/8 repeat slider. Same suggestion goes for 01:38:179 (5) - .
  3. 01:17:489 (5) - Add a clap at the head of this slider to keep your hitsounds consistent.
[P o M u T a's Extra]
  1. 00:08:800 (4,5,6,7) - This set of 1/4 doesn't feel that structured to me. Maybe you could move (6) to somewhere like x:368 y:360. This way we have the pattern of a double note increasing in spacing and rotating slightly.
  2. 00:22:455 (6,7) - I would make this into a partial stack. As it is right now, it can be slightly hard to read due to being completely hidden, as well as feeling out of place with the general aesthetic of the map.
  3. 00:58:869 (1,2,3,4,5) - I'd curve this stream as well because in this part of the map; it is the only stream that's not curved, which is inconsistent.
[Extreme]
  1. 00:32:179 (4,1,2,3,4,5) - I feel like a sharper angle would make this stream entry feel smoother, so you should make the start of the stream stacked under 00:31:869 (2) - instead. The sharper angle and increased spacing will also help emphasise the strong sound here.
  2. 00:42:111 (4,5,1) - To add more emphasis to the last two sounds here, you should get rid of (5) and have the slider start where that previously was, like this. I feel that this is better because it's more important to emphasise the strong sounds in the music. In your case, having a simple triplet over it doesn't do much for emphasis
  3. 01:03:007 (1,2,3) - I feel like you should change the shape of these sliders to be more consistent with the overall aesthetic of your map, as I think you can make them a bit more "chaotic". Here are some example designs that I think would fit well: 1, 2, 3
  4. 01:17:489 (4) - Add a clap at the head of this slider to keep your hitsounds consistent.
  5. 01:29:076 (7,8) - You should change this rhythm to be consistent with the rhythm at 01:22:455 (7) - . Doing this will help emphasise the sound more and make it distinct from all the other 1/4 slider pairs.
  6. 01:34:455 (1) - Perhaps it would flow better if you moved this note to say, x:160 y:16. That way it would comply with the motion from the sliders before it (01:33:214 (1,2,1,2) - ) and be smoother to play.
[Ultra]
  1. 00:42:110 (4,5,1) - Like in extreme, maybe you could emphasise the last two sounds better by placing a 1/8 slider at (4), and having (1) start 1/4 of a beat earlier, like this.
  2. 01:17:489 (1) - Add a clap on this circle to keep your hitsounds consistent.
  3. 01:25:559 (1,2,1,2) - I would space these out so that they're not overlapping the stream at 01:25:973 (1,2,3) - , I feel that it'll look nicer that way. At the moment it feels a bit cramped. Same suggestion goes for 01:38:800 (1,2,1,2) -
  4. 01:33:214 (1) - Moving this down a bit (somewhere like x:288 y:340. Adjust the rest of the stream so it looks nice again) would flow better since the player can keep their fluid motion following the stream.
  5. 01:35:903 (5,1) - Likewise, I feel that it'll also flow better if the note after (5) started at somewhere like x:392 y:280. This would allow the player to keep their circular flow, and slider leniency would prevent them from missing the tail of (5).
This is a very nice map, just as I would expect from you guys. It goes with the music well and I like the concept behind the Ultra difficulty (spaced streams!). There are just a few problems with flow, rhythm and aesthetics that I've highlighted in my mod. Good luck!
P o M u T a

-Faded- wrote:

Hey, m4m as requested

[P o M u T a's Extra]
  1. 00:08:800 (4,5,6,7) - This set of 1/4 doesn't feel that structured to me. Maybe you could move (6) to somewhere like x:368 y:360. This way we have the pattern of a double note increasing in spacing and rotating slightly. I tried testplay, i want to keep because playable and step method this part.
  2. 00:22:455 (6,7) - I would make this into a partial stack. As it is right now, it can be slightly hard to read due to being completely hidden, as well as feeling out of place with the general aesthetic of the map. this map slow SV, not hard to read this pattern imo. but, Let's see how it goes.
  3. 00:58:869 (1,2,3,4,5) - I'd curve this stream as well because in this part of the map; it is the only stream that's not curved, which is inconsistent. Don't I think it a bad thing becasue many pattern born fun.
This is a very nice map, just as I would expect from you guys. It goes with the music well and I like the concept behind the Ultra difficulty (spaced streams!). There are just a few problems with flow, rhythm and aesthetics that I've highlighted in my mod. Good luck!
thanks for modding :)
update diff http://puu.sh/xjDP3/348a5d521e.zip
Topic Starter
Avena

-Faded- wrote:

Hey, m4m as requested

[Extreme]
  1. 01:29:076 (7,8) - You should change this rhythm to be consistent with the rhythm at 01:22:455 (7) - . Doing this will help emphasise the sound more and make it distinct from all the other 1/4 slider pairs. There is a crash on the second one, which is why it's different, Keeping this as it is.
[Ultra]
  1. 00:42:110 (4,5,1) - Like in extreme, maybe you could emphasise the last two sounds better by placing a 1/8 slider at (4), and having (1) start 1/4 of a beat earlier, like this. I can't understand the reasoning behind this suggestion, it seems completely overmapped and unneeded to me.
  2. 01:25:559 (1,2,1,2) - I would space these out so that they're not overlapping the stream at 01:25:973 (1,2,3) - , I feel that it'll look nicer that way. At the moment it feels a bit cramped. Same suggestion goes for 01:38:800 (1,2,1,2) - Originally they didn't overlap, but then I saw that 95% of playtests didn't manage to hit that because of the spacing, lowering the spacing made it much more playable and in my opinion cooler.
  3. 01:35:903 (5,1) - Likewise, I feel that it'll also flow better if the note after (5) started at somewhere like x:392 y:280. This would allow the player to keep their circular flow, and slider leniency would prevent them from missing the tail of (5). Due to the nature of slider leniency, This doesn't prove as an issue at all
This is a very nice map, just as I would expect from you guys. It goes with the music well and I like the concept behind the Ultra difficulty (spaced streams!). There are just a few problems with flow, rhythm and aesthetics that I've highlighted in my mod. Good luck!
Deleted = Fixed~
Ty
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