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7TH SISTERS - Star*Glitter

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Topic Starter
-Nya-
This beatmap was submitted using in-game submission on 20 January 2017 at 15:10:14

Artist: 7TH SISTERS
Title: Star*Glitter
Source: Tokyo 7th シスターズ
Tags: simulation game size aihuro
BPM: 171
Filesize: 23753kb
Play Time: 02:02
Difficulties Available:
  1. Aihuro's Hard (3.31 stars, 363 notes)
  2. Easy (1.61 stars, 139 notes)
  3. Insane (4.32 stars, 490 notes)
  4. Normal (2.15 stars, 244 notes)
Download: 7TH SISTERS - Star*Glitter
Download: 7TH SISTERS - Star*Glitter (no video)
Information: Scores/Beatmap Listing
---------------
#17
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Easy - -Nya-
Normal - -Nya-
Hard - Aihuro
Insane - -Nya-

Video provided by Shad0w1and








Metadata confirmed by IamKwaN

IamKwaN wrote:

hi.

Unicode Title: Star☆Glitter
Romanised Title: Star*Glitter
Unicode Artist: セブンスシスターズ
Romanised Artist: 7TH SISTERS (Or SEVENTH SISTERS)
Source: Tokyo 7th シスターズ

References:
http://puu.sh/pXK6x/4648dde1a1.png from http://sp.t7s.jp/release/release1
http://puu.sh/pXKdf/377a1469b4.jpg from http://t7s.jp/artists
https://images-na.ssl-images-amazon.com ... L1208_.jpg

Good luck!
Wishkey
Heyo!

Insane
  1. 00:06:986 (1,5) - missing claps on the tail of 1 and 5 here? (assuming its hitsoundcopier so only gonna mention this diff if thats alright)
  2. 00:09:091 (3,4,1) - kinda awkward flow here since you have to correct a little even with the sliderleniency , maybe place (2,3) more along the lines of this or just a bit more down for better leniency?
  3. 00:15:407 (1,2) - prob done for rythm diversity to not make this a slider but I think those 2 notes are to powerfull to not be made clickable, so I'd suggest changing 00:15:407 (1,2) - into 2 1/2 slider for some rythm diversity from 00:16:635 (1,2) - instead since the sound at 00:15:933 (2) - gets ignored here 00:17:424 - aswell so no need to have it clickable imo
  4. 00:18:214 (1) - a whisle on the head since it also has a piano touch seems fitting here
  5. 00:21:021 (1) - whisle on
  6. 00:21:547 (3) - would place a bit more to the right like at 488/160 so make 00:21:547 (3,4,5,1) - play a bit more flowy
  7. 00:25:757 (2,5) - no whisles for the piano? could use additions here
  8. 00:29:091 (5,6,1,2,3) - same thing about missing whisles from this section compared to 00:31:898 (5,6,1,2,3,4,5) - its similar in the music so a bit odd to not hitsound them the same
  9. 00:38:915 (1,2,3) - misread here, kinda made it look like this is 1/2 rythm buildup could decrease 00:38:915 (1,2) - a little to make the rythm gap more clear
  10. 00:39:880 (4) - bit of an overmap no drum here or anything else and bit less dense rythm couldn't hurt for this break like thing in the music
  11. 00:40:143 - thers a drum here so could make this a trip if you want but kinda like the double aswell so your choiche since the blue tick seems to be a bit stronger then the red
  12. 01:04:003 (3) - would really benefit from having the tail clickable here, really strong sound and fits a bit better with the rythm imo
  13. 01:15:933 (6,7) - for the buildup to the kiai this kinda felt a bit too empty to me, maybe change 01:15:933 (6) - into a circle + 1/2 slider instead so its only a 1/1 pause?
  14. 01:28:301 (8,1) - kinda large gap here compared to the next streams that are kinda ds stacked like 01:47:950 (8,1) - and 01:56:371 (9,1) - , maybe reduce this a bit so its more inline to them seems a bit out of place in the map currently to me
  15. 01:44:705 (5,6,7) - really didnt flow that well, basicly want to go to the opposite direction here and having 6 being completey covered by how autostacking works makes it a bit too unreable imo
  16. 01:47:775 (6) - NC for the ds change would be nice here
  17. fun map! :D
Hard
  1. pretty high od and hp for a 3 star diff, even as much od as the insane would reduce both by 1 atleast
  2. prob hitsound copier so mon't mention it if thats alright
  3. 00:15:407 (1,2,3) - rythm felt a bit weird to play here, maybe cchange (1) inta a circle with 1/1 break and a 1/2 sldier instead? since 00:15:407 (1,2,3) - has that piano thingy that is the most powerful in the music here imo
  4. 00:37:863 (1) - nazi blanket head/tail thingy was a bit noticable
  5. 00:56:108 (3,4,5) - didnt play that well compared to the rest of the map imo, a bit too linear for too long could use some angles
  6. 01:46:459 (1) - would move this a bit down like you can make triangle thingy with 7 and tail of 6, but mainly for a bit better angle here for the transition to the next combo
  7. 01:56:108 (9) - could make this maybe 1 return less and a circle instead, pretty strong downbeat here and you already introduced trips so this should be fine in this diff
  8. 01:56:635 (1) - theres nothing at the start of 1 here that deserves to be clickable theres practicly no sound here, would be better to have the next white tick be the one clickable that way stronger and even has a finish[
  9. 01:59:266 (7) - could NC this to make it stand out even more since it stands out from the combo now aswell
  10. really well made hard diff, seems about ready to me
normal

  1. od 4? 5 seems a bit too much for a normal
  2. 00:50:670 - really strong beat your skipping here would consinder mapping it
  3. 01:01:547 (3,4) - feel like a 1/1 slider + circle would be better for the vocals here and you have the clap clickable which fits better aswell imo
  4. 01:08:038 (6,1) - blanket could be improved here
  5. 01:15:757 (3) - start on the previous red tick? still a slight increase of volume on the downbeat but its still the same 'daaaa' so sounds better if it started on the red tick imo
  6. 01:45:757 (2) - maybe adjust ds a bit here 0.97 into 1.04 is a bit much compared to the rest of the map
  7. 01:47:161 (5) - 1/2 slider hear instead? pretty strong next white tick and It goes well in the combo with 01:45:757 (2,3,4,5,6) - imo makes that 4 really stand out
  8. consistent shapes and flows good so yeah seems good to go
easy
  1. 00:14:705 (3) - a red knick in the middle here for that shift in the musc? liked what you did in the first combo that followed those shifts
  2. 00:26:284 (4,1) - blanket a bit off
  3. 00:37:863 (3,4,5) -,(and maybe later ones) bit of rythm suggestion here to swap polarity for a second to match the music better, could use sharper turns on the sliders to indicate the missed beats for example
    but yeah this is kinda a pain to map in this song so just putting it here as suggestion :/
  4. 01:45:933 (2,3) - blanket can be improved here a bit
  5. 01:51:898 - could either start back at mapping here or extend the spinner to 01:50:845 - to better match the vocal, it has the 4 ticks recovery time still so it should be fine
  6. 01:56:810 (2,3,4) - bit of rythm suggestion here again, with using knicks on the sliders like earlier since well it'll maybe sound better so just throwing i out there
thats about it gl with the set, cool diffs! :D
Aihuro

Wishkey wrote:

Heyo!
Hard
  1. pretty high od and hp for a 3 star diff, even as much od as the insane would reduce both by 1 atleast Okay, fixed!
  2. prob hitsound copier so mon't mention it if thats alright
  3. 00:15:407 (1,2,3) - rythm felt a bit weird to play here, maybe cchange (1) inta a circle with 1/1 break and a 1/2 sldier instead? since 00:15:407 (1,2,3) - has that piano thingy that is the most powerful in the music here imo Sounds good~
  4. 00:37:863 (1) - nazi blanket head/tail thingy was a bit noticable Tried to improve the blanket >.<
  5. 00:56:108 (3,4,5) - didnt play that well compared to the rest of the map imo, a bit too linear for too long could use some angles Did something else there.
  6. 01:46:459 (1) - would move this a bit down like you can make triangle thingy with 7 and tail of 6, but mainly for a bit better angle here for the transition to the next combo Okii~
  7. 01:56:108 (9) - could make this maybe 1 return less and a circle instead, pretty strong downbeat here and you already introduced trips so this should be fine in this diff Ok
  8. 01:56:635 (1) - theres nothing at the start of 1 here that deserves to be clickable theres practicly no sound here, would be better to have the next white tick be the one clickable that way stronger and even has a finish Ok
  9. 01:59:266 (7) - could NC this to make it stand out even more since it stands out from the combo now aswell Fixed
  10. really well made hard diff, seems about ready to me Thanks :D
thats about it gl with the set, cool diffs! :D
Thanks for the helpful mod Wishkey~
DeRandom Otaku
oh and my suggestions might conflict with above mod since i started typing this hours ago xd
[Insane]
  1. 00:05:407 (1) - The sound on the slider head is kinda unique compared to its surrounding and it should rather be emphasized so you may wanna unstack it and leave it DS'd for emphasis ~ or increasing the DS for it from the previous notes will emphasize it even better
  2. 00:05:757 - Try to bring down volume for these slider ticks and slider ends since it just doesnt sound nice right now
  3. 00:09:091 (3,4,1) - This flow is quite weird actually since the movement is almost linear and playing these kind of flows feels kinda awkward , Atleast in my opinion
  4. 00:12:249 (4,1) - Could definitely improve this blanket
  5. 00:13:126 (2,4) - Actually , Try moving these 2 or 3 pixels to left so they become more linear with 00:13:301 (3) -
  6. 00:17:600 (4) - Overmapped , I really dont hear a beat here in the song . Even at 25% playback i hear no sound
  7. 00:17:600 (4) - You dont really need this NC since u already have an NC at 00:18:214 (1) - And NC'ing 00:17:863 (1) - just feels over-NC'ing which is not so nice
  8. 00:24:354 (2) - The vocal goes really intense here if u listen closely so u may increase DS for it aswell for emphasis
  9. 00:28:652 (3) - My Eyes caught this one lo but . yeah i know this is very nazi but it triggered me ~ Do equal spacing for 00:28:389 (2,3,4) -
  10. 00:42:249 (2,4) - Blanket bad
  11. 00:44:880 (1,3,4,5) - They look like a mess with stacking turned on
  12. 00:58:740 (1,2) - This pattern might be a bit misleading since the visuals look like ur 1/2 patterns
  13. 01:04:003 (3) - i dont really like it for the fact that it ends on a much louder piano sound than it starts from so u should rather make it clickable aswell
  14. 01:12:775 (1,3) - That tiny overlap looks bad maybe try to blanket 3 and 1
  15. 01:20:933 (4) - This is overmapped aswell . i guess
  16. 01:31:196 (1,2,3,4) - This is just not fine atleast in my opinion since it tricked me during testplay ~ 01:31:196 (1,2) - These are 1/4 while 01:31:722 (3,4) - These are 1/2 while u have the exact same spacing between these ~ well majority of players are gonna hit 01:32:249 (4) - Much sooner just like i did
[Hard]
  1. You will want to nerf ur HP and OD here cuz its a bit too high for this level of diff ~ Especially The HP since its even higher than insane right now
  2. 00:04:179 (1,2,3,4) - i dont really get it , pitch is getting intenser here and u started using easier rhythm
  3. 00:11:021 (5) - imo this should actually be 1/1 since u can hear an emphasized sound in the song at 00:11:547 - so there should be a clickable object for it
  4. 00:14:529 (6,7,8) - 00:15:056 (9) - Tbh u should swap the circles with reverse sliders since the drums at 00:14:529 - are much fainter so a slider would suit it better and since the melody gets intenser at 00:15:056 - you should better change it with circle for proper emphasis
  5. 00:16:284 (3,4) - Wrong DS? intentional? well if its intentional , u should also add extra spacing for 00:15:407 (1) - since it supports almost the same sound
  6. 00:18:214 (1,2) - 00:18:740 (3,4) - DS is 1.3 here while its supposed to 1.2 if i m not wrong
  7. 00:19:617 (6,7) - Spacing here is close to 1.1 which u should fix aswell
  8. 00:22:073 (4,5) - Rhythm sounds kinda awkward here since theres no particular sound at 00:22:336 - which u need at use the slider end for . Instead u should end the slider at 00:22:249 - since thats where the vocal and the hi-hat sound is
  9. 00:40:670 (1) - Actually , Add more spacing here to emphasize the new stanza and that loud cymbal
  10. 00:49:793 (3) - This shouldnt be a repeat slider actually . It should finish at 00:49:968 - because you are leaving an important vocal unclickable at 00:50:143 - which is pretty soso
  11. 00:54:529 (8,1) - Try to leave them DS'd Actually since stacking a note with intenser sound gives them no spacing emphasis
  12. 01:16:722 - tbh adding a note there wouldnt hurt at all since the song is getting stronger very fast and there is an important drum sound there
  13. 01:28:038 (9) - This is not good at all . A slider end at the start of the new stanza and where there is a strong cymbal sound with intense melody sound is just bad af ~ tl:dr make 01:28:389 - clickable , PLEASE ~ Same for 01:42:073 (8) - . Make 01:42:424 - Clickable
  14. The part after kiai has really weak emphasizing tbh ~ Sliders like 01:49:793 (6,7) - 01:53:301 (8) - 01:56:108 (9,1) - Which end on much louder sounds dont play well AT ALL
  15. 01:54:880 (5) - As i said before , Try to not stack louder beats under other notes for much better emphasis
  16. 01:59:266 (7) - Maybe add an NC here to be consistent with other difficulties
[Normal]
  1. Try doing OD 4.5 mayb since 5 seems quite high here
  2. 00:05:407 - As i said about emphasizing this sound in insane . in normal i guess try a rhythm like http://puu.sh/snzVD/5fba351eb7.jpg so that 00:05:407 - THIS will be clickable
  3. 00:15:056 (5) - Try changing it with a 1/2 slider since there are 1/4 sounds in the song which are'nt being represent by just a single circle. Atleast in my opinion
  4. 00:18:740 - There must be a circle actually . You are ignoring a very important vocal here for no reason
  5. 00:43:477 (1,2,3) - I dont recommend u do this since i had one of these patterns in my map and i was forced to change it to get the bubble xd but the point is that 00:44:880 (3) - Starts appearing before 00:43:477 (1) - totally vanishes so yea it can bug majority of noobs
  6. 01:49:442 (4,6) - Try copy-pasting same shapes here for nicer visuals
[Easy]
  1. 00:14:705 (3) - You should probably finish this on 00:15:056 - and add circle at 00:15:407 - cuz of those 1/4 sounds in bg
  2. 00:29:442 (1) - 00:32:249 (1) - literally the same vocals but not same rhythm D;;;
  3. 00:49:091 (1) - ok this shape rather looks weird and its not symmetry from both ends aswell
  4. 00:51:898 (1,2) - This would look much much more nicer if u copy paste the same shape . Just try doing it
  5. 00:51:898 (1,3) - Also that tiny tiny tiny overlap is very noticeable in gameplay and it just looks really bad
  6. 01:00:319 (1) - This being symmetry on both ends is not quite good imo since theres a noticeable change in rhtyhm at 01:00:845 -
  7. 01:48:038 - i know this is an easy difficulty but still adding a circle here wont hurt at all . But seriously tho , please add one . else it feels way to empty ~ Same for 01:59:266 -
  8. 01:48:038 (1) - Also , This is supposed to end on 01:48:038 (1) - right? since that would make much more sense. dont worry about the recovery time tho ,it will still be enough i guess
good luck!~
Topic Starter
-Nya-

Wishkey wrote:

Heyo!

Insane
  1. 00:06:986 (1,5) - missing claps on the tail of 1 and 5 here? (assuming its hitsoundcopier so only gonna mention this diff if thats alright) Nice catch. Not hitsound copier. I just missed them.
  2. 00:09:091 (3,4,1) - kinda awkward flow here since you have to correct a little even with the sliderleniency , maybe place (2,3) more along the lines of this or just a bit more down for better leniency? I'll wait for more opinions
  3. 00:15:407 (1,2) - prob done for rythm diversity to not make this a slider but I think those 2 notes are to powerfull to not be made clickable, so I'd suggest changing 00:15:407 (1,2) - into 2 1/2 slider for some rythm diversity from 00:16:635 (1,2) - instead since the sound at 00:15:933 (2) - gets ignored here 00:17:424 - aswell so no need to have it clickable imo Fixed a few stuff here.
  4. 00:18:214 (1) - a whisle on the head since it also has a piano touch seems fitting here Added whistle as well
  5. 00:21:021 (1) - whisle on Ok, added the whistle
  6. 00:21:547 (3) - would place a bit more to the right like at 488/160 so make 00:21:547 (3,4,5,1) - play a bit more flowy Followed your suggestion
  7. 00:25:757 (2,5) - no whisles for the piano? could use additions here Added the whistle on the (5)
  8. 00:29:091 (5,6,1,2,3) - same thing about missing whisles from this section compared to 00:31:898 (5,6,1,2,3,4,5) - its similar in the music so a bit odd to not hitsound them the same I added one more. At the others I can't because I feel the drum sounds are more important.
  9. 00:38:915 (1,2,3) - misread here, kinda made it look like this is 1/2 rythm buildup could decrease 00:38:915 (1,2) - a little to make the rythm gap more clear Ok, increased the spacing
  10. 00:39:880 (4) - bit of an overmap no drum here or anything else and bit less dense rythm couldn't hurt for this break like thing in the music Yeah, I see. Removed that note
  11. 00:40:143 - thers a drum here so could make this a trip if you want but kinda like the double aswell so your choiche since the blue tick seems to be a bit stronger then the red Added a note there
  12. 01:04:003 (3) - would really benefit from having the tail clickable here, really strong sound and fits a bit better with the rythm imo Will wait for more opinions
  13. 01:15:933 (6,7) - for the buildup to the kiai this kinda felt a bit too empty to me, maybe change 01:15:933 (6) - into a circle + 1/2 slider instead so its only a 1/1 pause? Followed your suggestion
  14. 01:28:301 (8,1) - kinda large gap here compared to the next streams that are kinda ds stacked like 01:47:950 (8,1) - and 01:56:371 (9,1) - , maybe reduce this a bit so its more inline to them seems a bit out of place in the map currently to me I took a chance here since it's kiai time and also the finish supports it, but I'll wait for more opinions
  15. 01:44:705 (5,6,7) - really didnt flow that well, basicly want to go to the opposite direction here and having 6 being completey covered by how autostacking works makes it a bit too unreable imo Yeah, I agree. Fixed
  16. 01:47:775 (6) - NC for the ds change would be nice here Not necessary in a stream imo since the same rhythm is being followed.
  17. fun map! :D Thanks~ :)
normal

  1. od 4? 5 seems a bit too much for a normal Yeah, changed to 4.5
  2. 00:50:670 - really strong beat your skipping here would consinder mapping it Don't like mapping too many beats in a Normal so I'll wait for more opinions
  3. 01:01:547 (3,4) - feel like a 1/1 slider + circle would be better for the vocals here and you have the clap clickable which fits better aswell imo Followed your suggestion
  4. 01:08:038 (6,1) - blanket could be improved here Ok
  5. 01:15:757 (3) - start on the previous red tick? still a slight increase of volume on the downbeat but its still the same 'daaaa' so sounds better if it started on the red tick imo Ok
  6. 01:45:757 (2) - maybe adjust ds a bit here 0.97 into 1.04 is a bit much compared to the rest of the map Fixed
  7. 01:47:161 (5) - 1/2 slider hear instead? pretty strong next white tick and It goes well in the combo with 01:45:757 (2,3,4,5,6) - imo makes that 4 really stand out Ok, followed your suggestion
  8. consistent shapes and flows good so yeah seems good to go
easy
  1. 00:14:705 (3) - a red knick in the middle here for that shift in the musc? liked what you did in the first combo that followed those shifts Ok
  2. 00:26:284 (4,1) - blanket a bit off Fixed
  3. 00:37:863 (3,4,5) -,(and maybe later ones) bit of rythm suggestion here to swap polarity for a second to match the music better, could use sharper turns on the sliders to indicate the missed beats for example
    but yeah this is kinda a pain to map in this song so just putting it here as suggestion :/ Followed your suggestion
  4. 01:45:933 (2,3) - blanket can be improved here a bit Fixed
  5. 01:51:898 - could either start back at mapping here or extend the spinner to 01:50:845 - to better match the vocal, it has the 4 ticks recovery time still so it should be fine Extended the spinner
  6. 01:56:810 (2,3,4) - bit of rythm suggestion here again, with using knicks on the sliders like earlier since well it'll maybe sound better so just throwing i out there Will wait for more opinions
thats about it gl with the set, cool diffs! :D Thx~
Thanks for the mod~! :D
Topic Starter
-Nya-

DeRandom Otaku wrote:

oh and my suggestions might conflict with above mod since i started typing this hours ago xd
[Insane]
  1. 00:05:407 (1) - The sound on the slider head is kinda unique compared to its surrounding and it should rather be emphasized so you may wanna unstack it and leave it DS'd for emphasis ~ or increasing the DS for it from the previous notes will emphasize it even better I actually think the music is calm here but I'll wait for more opinions
  2. 00:05:757 - Try to bring down volume for these slider ticks and slider ends since it just doesnt sound nice right now I don't think it sounds that bad and this is actually the only slider here that has that many ticks.. I'll see what the others say
  3. 00:09:091 (3,4,1) - This flow is quite weird actually since the movement is almost linear and playing these kind of flows feels kinda awkward , Atleast in my opinion Hmm, tried to do something different there
  4. 00:12:249 (4,1) - Could definitely improve this blanket Made a tiny improvement
  5. 00:13:126 (2,4) - Actually , Try moving these 2 or 3 pixels to left so they become more linear with 00:13:301 (3) - Made a change there.
  6. 00:17:600 (4) - Overmapped , I really dont hear a beat here in the song . Even at 25% playback i hear no sound I agree. Fixed
  7. 00:17:600 (4) - You dont really need this NC since u already have an NC at 00:18:214 (1) - And NC'ing 00:17:863 (1) - just feels over-NC'ing which is not so nice Ok, fixed
  8. 00:24:354 (2) - The vocal goes really intense here if u listen closely so u may increase DS for it aswell for emphasis Increased the DS
  9. 00:28:652 (3) - My Eyes caught this one lo but . yeah i know this is very nazi but it triggered me ~ Do equal spacing for 00:28:389 (2,3,4) - Fixed
  10. 00:42:249 (2,4) - Blanket bad Yeah, whoops. Fixed
  11. 00:44:880 (1,3,4,5) - They look like a mess with stacking turned on Will wait for more opinions
  12. 00:58:740 (1,2) - This pattern might be a bit misleading since the visuals look like ur 1/2 patterns I'll see what others say cause I want that pattern to be a bit difficult.
  13. 01:04:003 (3) - i dont really like it for the fact that it ends on a much louder piano sound than it starts from so u should rather make it clickable aswell Wishkey also mentioned this so fixing it now
  14. 01:12:775 (1,3) - That tiny overlap looks bad maybe try to blanket 3 and 1 Followed your suggestion
  15. 01:20:933 (4) - This is overmapped aswell . i guess I can hear a beat in the background so keeping it as is for now
  16. 01:31:196 (1,2,3,4) - This is just not fine atleast in my opinion since it tricked me during testplay ~ 01:31:196 (1,2) - These are 1/4 while 01:31:722 (3,4) - These are 1/2 while u have the exact same spacing between these ~ well majority of players are gonna hit 01:32:249 (4) - Much sooner just like i did I agree. Increased the spacing there
[Normal]
  1. Try doing OD 4.5 mayb since 5 seems quite high here Yeah, already changed this
  2. 00:05:407 - As i said about emphasizing this sound in insane . in normal i guess try a rhythm like http://puu.sh/snzVD/5fba351eb7.jpg so that 00:05:407 - THIS will be clickable Followed your suggestion
  3. 00:15:056 (5) - Try changing it with a 1/2 slider since there are 1/4 sounds in the song which are'nt being represent by just a single circle. Atleast in my opinion Ok, fixed
  4. 00:18:740 - There must be a circle actually . You are ignoring a very important vocal here for no reason I don't map every single vocal otherwise it will be too much imo, but I decided to map this one out.
  5. 00:43:477 (1,2,3) - I dont recommend u do this since i had one of these patterns in my map and i was forced to change it to get the bubble xd but the point is that 00:44:880 (3) - Starts appearing before 00:43:477 (1) - totally vanishes so yea it can bug majority of noobs Lol, lowered that slider a bit so it's not overlapped
  6. 01:49:442 (4,6) - Try copy-pasting same shapes here for nicer visuals Ok
[Easy]
  1. 00:14:705 (3) - You should probably finish this on 00:15:056 - and add circle at 00:15:407 - cuz of those 1/4 sounds in bg Followed your suggestion
  2. 00:29:442 (1) - 00:32:249 (1) - literally the same vocals but not same rhythm D;;; Made them similar
  3. 00:49:091 (1) - ok this shape rather looks weird and its not symmetry from both ends aswell Tried to improve it
  4. 00:51:898 (1,2) - This would look much much more nicer if u copy paste the same shape . Just try doing it I think it looks fine >.<
  5. 00:51:898 (1,3) - Also that tiny tiny tiny overlap is very noticeable in gameplay and it just looks really bad Yeah, fixed
  6. 01:00:319 (1) - This being symmetry on both ends is not quite good imo since theres a noticeable change in rhtyhm at 01:00:845 - Hmm, did something
  7. 01:48:038 - i know this is an easy difficulty but still adding a circle here wont hurt at all . But seriously tho , please add one . else it feels way to empty ~ Same for 01:59:266 - Ok, added circles there
  8. 01:48:038 (1) - Also , This is supposed to end on 01:48:038 (1) - right? since that would make much more sense. dont worry about the recovery time tho ,it will still be enough i guess Already fixed this.
good luck!~
Thanks so much for the mod~ :D
Aihuro

DeRandom Otaku wrote:

oh and my suggestions might conflict with above mod since i started typing this hours ago xd
[Hard]
  1. You will want to nerf ur HP and OD here cuz its a bit too high for this level of diff ~ Especially The HP since its even higher than insane right now Yeah, fixed that~
  2. 00:04:179 (1,2,3,4) - i dont really get it , pitch is getting intenser here and u started using easier rhythm Will wait for other modders. . so no change yet
  3. 00:11:021 (5) - imo this should actually be 1/1 since u can hear an emphasized sound in the song at 00:11:547 - so there should be a clickable object for it Okay, followed your suggestion.
  4. 00:14:529 (6,7,8) - 00:15:056 (9) - Tbh u should swap the circles with reverse sliders since the drums at 00:14:529 - are much fainter so a slider would suit it better and since the melody gets intenser at 00:15:056 - you should better change it with circle for proper emphasis Yeah, fixed
  5. 00:16:284 (3,4) - Wrong DS? intentional? well if its intentional , u should also add extra spacing for 00:15:407 (1) - since it supports almost the same sound Was not intentional. . so fixed.
  6. 00:18:214 (1,2) - 00:18:740 (3,4) - DS is 1.3 here while its supposed to 1.2 if i m not wrong Fixed >.<
  7. 00:19:617 (6,7) - Spacing here is close to 1.1 which u should fix aswell Okay, tried my best.
  8. 00:22:073 (4,5) - Rhythm sounds kinda awkward here since theres no particular sound at 00:22:336 - which u need at use the slider end for . Instead u should end the slider at 00:22:249 - since thats where the vocal and the hi-hat sound is Okay, followed your suggestion
  9. 00:40:670 (1) - Actually , Add more spacing here to emphasize the new stanza and that loud cymbal Okay
  10. 00:49:793 (3) - This shouldnt be a repeat slider actually . It should finish at 00:49:968 - because you are leaving an important vocal unclickable at 00:50:143 - which is pretty soso Okay, did so.
  11. 00:54:529 (8,1) - Try to leave them DS'd Actually since stacking a note with intenser sound gives them no spacing emphasis Yeah, fixed
  12. 01:16:722 - tbh adding a note there wouldnt hurt at all since the song is getting stronger very fast and there is an important drum sound there Uhm. . I don't really hear a drum sound here. . so no change. But I will wait for other modders opinion.
  13. 01:28:038 (9) - This is not good at all . A slider end at the start of the new stanza and where there is a strong cymbal sound with intense melody sound is just bad af ~ tl:dr make 01:28:389 - clickable , PLEASE ~ Same for 01:42:073 (8) - . Make 01:42:424 - Clickable Yep, changed
  14. The part after kiai has really weak emphasizing tbh ~ Sliders like 01:49:793 (6,7) - 01:53:301 (8) - 01:56:108 (9,1) - Which end on much louder sounds dont play well AT ALL Okay, fixed.
  15. 01:54:880 (5) - As i said before , Try to not stack louder beats under other notes for much better emphasis ^
  16. 01:59:266 (7) - Maybe add an NC here to be consistent with other difficulties Already fixed~
good luck!~
Thanks for the helpful mod~! :)
Reillia
[Easy]
00:09:793 (2) - you should add nc this note cuz there is exist strong beat for nc. if you nc this note then you can make 2 downbeat nc next notes
00:11:196 (1,2,3,4) - you can make more perfectly these note and sliers to triangle
00:15:407 (4) - add nc
00:22:424 (3,4) - fix ds plz
00:37:863 (3) - add nc
00:37:863 (1,2,3) - you can make rhythm like this. it's pretty better than now 01:48:038 (5) - how about nc this note?
01:59:266 (4) - ^

[Aihuro]
00:13:828 (4) - add finish at slider head
00:15:757 (2) - ^
01:39:442 (7,1) - how about increase ds? cuz 01:39:617 - there is exist strong beat for jump
01:56:459 (10,1) - swap nc

[Insane]
00:56:108 (4) - add nc?
01:07:161 - how catch the vocal sound? it's too strong for ignore
01:20:933 - there is no 1/4 rhythm i recommend remove note
01:28:301 (8,1) - how about increase ds? it so weird
01:31:196 (1,3) - you can make more perfectly blanket
01:38:038 (1) - add nc?
01:54:880 (5,1) - swap nc?

i'm shit modder xD GL!
Pata-Mon
[General]
  1. 00:24:354 - hitsound is a bit too loud
  2. add some 5%-volume line at the tail of 3/4-slider?
[Easy]
  1. 00:14:003 - no sound here, maybe use this rhythm: http://b1.loli.io/images/B8xw.jpg
  2. 00:15:757 (5,6) - http://b1.loli.io/images/em0B.jpg

    I know you don't want to follow red-line-sound, but it's heard really weird
    If you really don't want to change rhythm, then at least make volume much bigger then the music, just like 01:18:214 (2) - and 01:26:986 (3) -
  3. 00:37:863 (3,4,5) - 01:00:319 (1,2) - same.
[Normal]
  1. 00:08:389 (4,5) - no need to use 3/2 here, 1/1 work well. Though you want to follow the instruments, sound at 00:08:740 - and 00:09:442 - is much more important then 00:08:915 - and 00:09:617 -
  2. 00:12:600 (1) - ^
  3. 00:34:354 - make it clickable http://b1.loli.io/images/mm6y.jpg
  4. 00:42:775 - add note
  5. 00:55:933 - ^
  6. 01:38:038 (4,5,6) - this rhythm may be more comfortable: http://b1.loli.io/images/nmKj.jpg
  7. 01:58:915 - this sound is special, make it clickable: http://b1.loli.io/images/6jpw.jpg
[Hard]
  1. 00:42:073 - this sound is not really important, because drum and vocal are at 00:41:898 - and 00:42:249 - , so you can use this rhythm: http://b1.loli.io/images/omom.jpg
  2. 00:44:880 - 00:50:494 - ^
  3. 00:55:933 - add note?
  4. 01:40:143 (2,3,4,5) - http://b1.loli.io/images/WmOv.jpg
  5. 01:49:442 - no sound here, and 01:49:266 - is important
[Insane]
  1. 00:42:073 - this sound is not really important, because drum and vocal are at 00:41:898 - and 00:42:249 - , so you can use this rhythm: http://b1.loli.io/images/Ymbd.jpg
  2. 00:47:687 (1,2) - ctrl+G in rhythm?
  3. 01:16:108 (7) - end at 01:16:459 - ?
  4. 01:28:301 (8,1) - this's tooooooo difficult in a bpm171 insane. this should only be used in ex diff
GL~
Topic Starter
-Nya-

[C u r i] wrote:

[Easy]
00:09:793 (2) - you should add nc this note cuz there is exist strong beat for nc. if you nc this note then you can make 2 downbeat nc next notes I don't want the NC's to be too short
00:11:196 (1,2,3,4) - you can make more perfectly these note and sliers to triangle Made a slight adjustment
00:15:407 (4) - add nc Yeah, done
00:22:424 (3,4) - fix ds plz Done
00:37:863 (3) - add nc Fixed
00:37:863 (1,2,3) - you can make rhythm like this. it's pretty better than now Followed a bit of your suggestion 01:48:038 (5) - how about nc this note? Ok
01:59:266 (4) - ^ ^

[Insane]
00:56:108 (4) - add nc? Ok
01:07:161 - how catch the vocal sound? it's too strong for ignore Keeping my current slider. It's not necessary to map that red tick imo.
01:20:933 - there is no 1/4 rhythm i recommend remove note Since you are the second person to point this out, I'll remove that note
01:28:301 (8,1) - how about increase ds? it so weird I've fixed the DS there
01:31:196 (1,3) - you can make more perfectly blanket I don't want (3) overlapping (1) but I did try something
01:38:038 (1) - add nc? I'll wait for more opinions
01:54:880 (5,1) - swap nc? No, the current NC is fine

i'm shit modder xD GL!
Thanks for the mod~ :D
Topic Starter
-Nya-

Pata-Mon wrote:

[General]
  1. 00:24:354 - hitsound is a bit too loud I agree. Added a 40% line at these places
  2. add some 5%-volume line at the tail of 3/4-slider? I'm not sure where you want me to add this line
[Easy]
  1. 00:14:003 - no sound here, maybe use this rhythm: http://b1.loli.io/images/B8xw.jpg Followed your suggestion
  2. 00:15:757 (5,6) - http://b1.loli.io/images/em0B.jpg I like that rhythm. Fixed

    I know you don't want to follow red-line-sound, but it's heard really weird
    If you really don't want to change rhythm, then at least make volume much bigger then the music, just like 01:18:214 (2) - and 01:26:986 (3) -
  3. 00:37:863 (3,4,5) - 01:00:319 (1,2) - same. Fixed
[Normal]
  1. 00:08:389 (4,5) - no need to use 3/2 here, 1/1 work well. Though you want to follow the instruments, sound at 00:08:740 - and 00:09:442 - is much more important then 00:08:915 - and 00:09:617 - Followed your suggestion
  2. 00:12:600 (1) - ^ ^
  3. 00:34:354 - make it clickable http://b1.loli.io/images/mm6y.jpg Followed your suggestion
  4. 00:42:775 - add note Ok
  5. 00:55:933 - ^ Not this one. Because of the strong finishes I rather just want the sliders.
  6. 01:38:038 (4,5,6) - this rhythm may be more comfortable: http://b1.loli.io/images/nmKj.jpg Followed your suggestion
  7. 01:58:915 - this sound is special, make it clickable: http://b1.loli.io/images/6jpw.jpg ^


[Insane]
  1. 00:42:073 - this sound is not really important, because drum and vocal are at 00:41:898 - and 00:42:249 - , so you can use this rhythm: I'm fine with my current pattern, but I'll wait for more opinionshttp://b1.loli.io/images/Ymbd.jpg
  2. 00:47:687 (1,2) - ctrl+G in rhythm? I think it's better if 00:48:038 - is clickable.
  3. 01:16:108 (7) - end at 01:16:459 - ? I agree. Done
  4. 01:28:301 (8,1) - this's tooooooo difficult in a bpm171 insane. this should only be used in ex diff Yeah, fixed this, lol
GL~
Thanks so much~ :D
Deppyforce
hi
[Easy]
00:35:056 (1,2) - curve 2 less for better blanket?
01:46:459 - personally, i dont like this rhythm. cuz it missed pretty strong sound / different rhythm that exists no where else in the song. i'd map it by sacrificing drums on 01:45:231 (1,2) - and follow vocals instead in order to map this 'more important' sound http://puu.sh/spsIn/0658acce6d.jpg but up to you lol
01:56:810 (2,3) - this isnt rly fitting with music lol try change rhythm to same with 00:16:635 (3,4) - sounds a lot better

[Normal]
00:26:284 (6) - since u have been following vocals in this combo, i dont think the upbeat is necessary to map since u ignored all similar sounds like 00:25:582 - so change to just circle on tail would be enough imo
00:31:898 (5) - try move it to 00:31:722 - cuz drums is pretty strong and should be more prior than vocals on 00:32:073 - to map imo?
01:15:933 - i would rather end slider here and map this than just make a slider go over the sounds but ok i guess
01:27:512 (5,6) - 5 is stronger than 6 bcuz it has snares and vocals on both head and tail but its still mapped same with 6? i'd recommend you try change 6 to just circle on head since u can highlight 5 better that way
01:58:389 (5,6) - try ctrl+g this rhythm? have better impact imo cuz then these same sounds are mapped the same

[Aihuro's Hard]
uncheck widescreen support
00:08:301 - not sure about ignoring this but map 00:08:126 - cuz they sound pretty same to me so both 1/4 ticks should be mapped i think lol
00:15:319 - same here, this one is even more noticeable sound
00:41:635 - missed 1/4 lol why ignore this when u map all 1/4s before (e.g. 00:36:986 (6,7,8) - 00:31:371 (6,7,8) -
00:59:529 - 01:00:845 (2) - same, dont be afraid if the map will have too many 1/4s lol it would make sense to make the map harder as u play longer if song can support it
01:16:108 (6,7) - tbh this linear flows a bit bad but who cares rly
theres actually a lot of ignored 1/4s in kiai, u should map some xd i believe it plays better than just 1/2 mapping with ds the whole verse, also the sr might just get buff up to around 3.2 which would actually work better for spread
01:34:529 (2,3,4) - try make triangle or something for better aesthetics
01:47:161 (3,4) - these are noticeably different sound but theyre map with same rhythm wow i'd change (3) to 2 circles instead cuz u can make both drum sounds clickable that way

[Insane]
00:09:091 (3,4,1) - idk but space 1 more or change shape? cuz when i look at how the pattern is arranged, i think the fact that its same shape with 3 make its a bit harder to notice that spacing is actually higher than 3->1 cuz pattern is almost symmetric here, so 1 currently has almost no emphasis to it
00:45:933 (6,1,2) - this gap might be just a bit difficult to read bcuz of the current ar, maybe move 2 or stack under 1 so it looks different from 6->1?
01:28:038 (5) - pls try to give more emphasis to this, u could try one of these:
- change 3,4 to kickslider
- add nc on 5
- space 4 -> 5 more
- change direction of flow from 5
01:41:898 - lol pls atleast change previous note to 1/2 slider to map this

good luck
Topic Starter
-Nya-

Deppyforce wrote:

hi
[Easy]
00:35:056 (1,2) - curve 2 less for better blanket? Fixed
01:46:459 - personally, i dont like this rhythm. cuz it missed pretty strong sound / different rhythm that exists no where else in the song. i'd map it by sacrificing drums on 01:45:231 (1,2) - and follow vocals instead in order to map this 'more important' sound http://puu.sh/spsIn/0658acce6d.jpg but up to you lol Followed your suggestion
01:56:810 (2,3) - this isnt rly fitting with music lol try change rhythm to same with 00:16:635 (3,4) - sounds a lot better Cool, fixed

[Normal]
00:26:284 (6) - since u have been following vocals in this combo, i dont think the upbeat is necessary to map since u ignored all similar sounds like 00:25:582 - so change to just circle on tail would be enough imo It's not quite the same as the other vocal that you have pointed out and there's also a vocal on that red tick so rather keeping it as it is for now
00:31:898 (5) - try move it to 00:31:722 - cuz drums is pretty strong and should be more prior than vocals on 00:32:073 - to map imo? Yeah, I agree. Fixed
01:15:933 - i would rather end slider here and map this than just make a slider go over the sounds but ok i guess Rather want to follow the long vocal and have a longer slider for variety
01:27:512 (5,6) - 5 is stronger than 6 bcuz it has snares and vocals on both head and tail but its still mapped same with 6? i'd recommend you try change 6 to just circle on head since u can highlight 5 better that way I see what you mean, but there's still a vocal on the red tick at 6 and I want that mapped out.
01:58:389 (5,6) - try ctrl+g this rhythm? have better impact imo cuz then these same sounds are mapped the same This tick 01:58:915 - has to be clickable, so no change

[Insane]
00:09:091 (3,4,1) - idk but space 1 more or change shape? cuz when i look at how the pattern is arranged, i think the fact that its same shape with 3 make its a bit harder to notice that spacing is actually higher than 3->1 cuz pattern is almost symmetric here, so 1 currently has almost no emphasis to it I decided to change the shape
00:45:933 (6,1,2) - this gap might be just a bit difficult to read bcuz of the current ar, maybe move 2 or stack under 1 so it looks different from 6->1? While testplaying I could read it fine, but I'll definitely wait for more opinions
01:28:038 (5) - pls try to give more emphasis to this, u could try one of these: I changed the distance as well as the direction of the flow
- change 3,4 to kickslider
- add nc on 5
- space 4 -> 5 more
- change direction of flow from 5
01:41:898 - lol pls atleast change previous note to 1/2 slider to map this Ok

good luck
Thanks so much for the mod~ :D
polka

[General:]
  • Maybe some more tags would be nice?
[Easy:]
  • 00:05:231 (2) - x:12 y:276?
    00:05:407 (1) - Start this on the white tick. Makes more sense in terms of the music.
    00:15:757 (2,3,4) - Complicated thing to read for beginners. Consider simplifying this to: [img]blob:http://imgur.com/b2e0287a-a8f1-4802-a5e1-93f060b463f6[/img]
    00:37:863 (1) - This slider shape is really unsightly. Perhaps you could throw a bit of pizazz in there? Like curves or a shape?
    00:51:898 (1,2) - Tail of (2) would look better if it were the same distance away from the arrow of (1) as the head of (2) is from the head of (1)
    01:14:354 (1,2) - Move (2) up to add to the flow.
[Normal:]
  • 00:33:652 (4) - x:444 y:348?
    00:55:407 (2) - Move this up to fix the flow break here.
    01:02:775 (6) - x:280 y:128
    01:26:284 (2) - This intense curve really doesn't fit. Flatten this out a bit.
[Insane:]
  • 00:13:126 (2,3,4) - Not a fan of this overlap. Choked me up multiple test times.
    00:28:740 (4) - Do a 1/2 slider here to keep the pace of the map up.
    00:29:091 (5,6,1) - Space this normally. No reason to do this.
    [list:1337]00:41:371 (3,4,5) - here too.
    01:06:459 (2,3,4) - here as well.
    01:28:915 (2,3,4) - Here too.
    01:32:950 (2,3,4) - Here as well.
00:58:740 (1) - Silence the slider end.
01:02:775 (5,1) - Make these at least touch.
  • 01:35:407 (1,2) - Here too.
01:12:249 (3,4,1) - Confusing. I would remove the anti-jumps to fix this.
01:26:810 (1) - Silence slider end.
01:30:319 (3,4,5) - Stream would do better.
01:37:161 (2,3) - Space these out because it's the fastest part of the song.
01:38:038 (5) - NC
  • 01:38:564 (6,7) - Here too
[Afterword:]
  • Insane was a bit messy, but the streamy bits are fun. Good luck getting this ranked!
Topic Starter
-Nya-

PolkaMocha wrote:


[General:]
  • Maybe some more tags would be nice? Hmm, I'll see if I can find some more, but it doesn't really matter how many tags you have.
[Easy:]
  • 00:05:231 (2) - x:12 y:276? Fixed
    00:05:407 (1) - Start this on the white tick. Makes more sense in terms of the music. The music actually starts on the red tick so the current placement is fine
    00:15:757 (2,3,4) - Complicated thing to read for beginners. Consider simplifying this to: [img]blob:http://imgur.com/b2e0287a-a8f1-4802-a5e1-93f060b463f6[/img] The image doesn't work, but I think the current pattern is fine.
    00:37:863 (1) - This slider shape is really unsightly. Perhaps you could throw a bit of pizazz in there? Like curves or a shape? Yeah, changed the shape of the slider
    00:51:898 (1,2) - Tail of (2) would look better if it were the same distance away from the arrow of (1) as the head of (2) is from the head of (1) Did something
    01:14:354 (1,2) - Move (2) up to add to the flow. It'll overlap an other object
[Normal:]
  • 00:33:652 (4) - x:444 y:348? Fixed
    00:55:407 (2) - Move this up to fix the flow break here. Ok
    01:02:775 (6) - x:280 y:128 Fixed
    01:26:284 (2) - This intense curve really doesn't fit. Flatten this out a bit. Should be fine
[Insane:]
  • 00:13:126 (2,3,4) - Not a fan of this overlap. Choked me up multiple test times. I really don't think it's that difficult to catch. Will wait for more opinions though
    00:28:740 (4) - Do a 1/2 slider here to keep the pace of the map up. I placed a circle on the red tick instead.
    00:29:091 (5,6,1) - Space this normally. No reason to do this. Jumps like that is fine. Many mappers do it.
    [list:1337]00:41:371 (3,4,5) - here too. ^
    01:06:459 (2,3,4) - here as well. ^
    01:28:915 (2,3,4) - Here too. ^
    01:32:950 (2,3,4) - Here as well. ^
00:58:740 (1) - Silence the slider end. I don't really like silencing sliderends and in this case I don't really see a reason to do it
01:02:775 (5,1) - Make these at least touch. Not necessary. This is an Insane diff afterall
  • 01:35:407 (1,2) - Here too. ^
01:12:249 (3,4,1) - Confusing. I would remove the anti-jumps to fix this. Will wait for more opinions
01:26:810 (1) - Silence slider end. Same reason as before
01:30:319 (3,4,5) - Stream would do better. I wanted to put in a bit of variety and not just use streams the whole time
01:37:161 (2,3) - Space these out because it's the fastest part of the song. Ok, did something
01:38:038 (5) - NC Fixed
  • 01:38:564 (6,7) - Here too I like the current NC'ing pattern better
[Afterword:]
  • Insane was a bit messy, but the streamy bits are fun. Good luck getting this ranked!
Thanks~! :D
Aihuro
Mods

[C u r i] wrote:

[Aihuro]
00:13:828 (4) - add finish at slider head Okay fixed~
00:15:757 (2) - ^ Already added
01:39:442 (7,1) - how about increase ds? cuz 01:39:617 - there is exist strong beat for jump Okii~
01:56:459 (10,1) - swap nc No change. . I think it's okay how it is. .

i'm shit modder xD GL!

Deppyforce wrote:

[Aihuro's Hard]
uncheck widescreen support Fixed
00:08:301 - not sure about ignoring this but map 00:08:126 - cuz they sound pretty same to me so both 1/4 ticks should be mapped i think lol Okay~
00:15:319 - same here, this one is even more noticeable sound Okay~
00:41:635 - missed 1/4 lol why ignore this when u map all 1/4s before (e.g. 00:36:986 (6,7,8) - 00:31:371 (6,7,8) - Lol, didn't noticed that XD
00:59:529 - 01:00:845 (2) - same, dont be afraid if the map will have too many 1/4s lol it would make sense to make the map harder as u play longer if song can support it Okay, fixed
01:16:108 (6,7) - tbh this linear flows a bit bad but who cares rly Fixed
theres actually a lot of ignored 1/4s in kiai, u should map some xd i believe it plays better than just 1/2 mapping with ds the whole verse, also the sr might just get buff up to around 3.2 which would actually work better for spread Will check with other modders
01:34:529 (2,3,4) - try make triangle or something for better aesthetics Okay
01:47:161 (3,4) - these are noticeably different sound but theyre map with same rhythm wow i'd change (3) to 2 circles instead cuz u can make both drum sounds clickable that way Yep, fixed

Pata-Mon wrote:

[Hard]
00:42:073 - this sound is not really important, because drum and vocal are at 00:41:898 - and 00:42:249 - , so you can use this rhythm: http://b1.loli.io/images/omom.jpg Okay seems good, fixed
00:44:880 - 00:50:494 - ^ Yep, fixed both
00:55:933 - add note? Yep
01:40:143 (2,3,4,5) - http://b1.loli.io/images/WmOv.jpg Yep, followed your suggestion
01:49:442 - no sound here, and 01:49:266 - is important Okay, fixed

Thanks for the mods everyone~ :)
Topic Starter
-Nya-
Cool, updated the set~
Seto Kousuke
heyyy, sorry for taking so long! if you ever need any more mods just poke :3

mod
[normal]
  1. 01:51:898 - you were prioritizing the vocals since beginning, important sound here, maybe adjust previous patterns to make it clickable ?

[Aihuro's Hard]
  1. 00:03:126 (7) - why the 1/1 ? would feel and play much better/loyal if you stick to the 1/2 rythm from before, the 1/1 change was perfect here 00:04:179 (1) - , that first one isn't necessary and also ignores important sounds

[Insane]
  1. 00:21:021 (1) - Ctrl + G ? The way it is now have an angle that hurts the players aim and it's a bit unintuitive for the flow
  2. 00:52:950 (5) - idk why, but this note looks a bit ''crooked'' ? maybe turn off grid snap a bit and make the 2 notes a bit more aligned ? o:
  3. 00:55:231 - with this pause and those 2 1/1 sliders like this, it feels weird and empty, specially because there is a sound here. I suggest you either add a note or increase the spacing of 00:54:705 (1,2) -
  4. 01:12:249 (3) - increase the spacing? the idea is good but this note feels different and it is actually stronger than the other ones, the kind of pattern you used here is good, but all sounds must be the same intensity or at least the same kind. otherwise it feels unnatural
  5. 01:14:880 - there's an important sound here for the build up, I know you're following the vocals, but the used rythm also matches the build up and the lack of a note here may sound confusing to the overall rythm
  6. 01:27:863 (3,4,5,6,7,8,1) - well, i usually don't ''judge'' looks and stuff, but this looks and plays really ugly/weird xD consider making a more fitting stream
  7. 01:31:021 (7) - increase spacing for playability+ ?
  8. 01:39:617 (1,2,3) - straight lines like this usually hurt to play because they require many changes of speed ona single line of movement, you did that a lot of times but this one actually hurts more than the other ones
  9. 01:42:073 (6) - requeires more distance otherwise the players aim will already have a ''slow-down'' because of 01:41:547 (3,4,5) - , that slider only makes the slow down higher when it actually isn't the case on the song, more spacing would make it play better and also look way less clustered (and will even make a better motion to 01:42:424 (1) - )
  10. 01:47:686 (5) - make the curve start here for an accurate reading, there's no need to break it at 01:47:775 (6) - , won't change the pattern that much and will make it feel better

and that's it I guess o: other stuff I could've pointed would have conflicts with arbitrary stuff, so I only mentioned relevant things ^^

nice map <3
Topic Starter
-Nya-

Seto Kousuke wrote:

heyyy, sorry for taking so long! if you ever need any more mods just poke :3

mod
[normal]
  1. 01:51:898 - you were prioritizing the vocals since beginning, important sound here, maybe adjust previous patterns to make it clickable ? Current pattern is fine as well imo
[Insane]
  1. 00:21:021 (1) - Ctrl + G ? The way it is now have an angle that hurts the players aim and it's a bit unintuitive for the flow The flow looks fine to me. It almost forms a triangle so should be fine
  2. 00:52:950 (5) - idk why, but this note looks a bit ''crooked'' ? maybe turn off grid snap a bit and make the 2 notes a bit more aligned ? o: Tried my best to fix this
  3. 00:55:231 - with this pause and those 2 1/1 sliders like this, it feels weird and empty, specially because there is a sound here. I suggest you either add a note or increase the spacing of 00:54:705 (1,2) - Rather keeping my current pattern. Will wait for more opinions.
  4. 01:12:249 (3) - increase the spacing? the idea is good but this note feels different and it is actually stronger than the other ones, the kind of pattern you used here is good, but all sounds must be the same intensity or at least the same kind. otherwise it feels unnatural Will wait for more opinions
  5. 01:14:880 - there's an important sound here for the build up, I know you're following the vocals, but the used rythm also matches the build up and the lack of a note here may sound confusing to the overall rythm I feel the gap there creates a nice buildup and emphasizes the next object nicely.
  6. 01:27:863 (3,4,5,6,7,8,1) - well, i usually don't ''judge'' looks and stuff, but this looks and plays really ugly/weird xD consider making a more fitting stream Tried to make the second part of the stream into a curve
  7. 01:31:021 (7) - increase spacing for playability+ ? Will wait for more opinions
  8. 01:39:617 (1,2,3) - straight lines like this usually hurt to play because they require many changes of speed ona single line of movement, you did that a lot of times but this one actually hurts more than the other ones Will wait for more opinions
  9. 01:42:073 (6) - requeires more distance otherwise the players aim will already have a ''slow-down'' because of 01:41:547 (3,4,5) - , that slider only makes the slow down higher when it actually isn't the case on the song, more spacing would make it play better and also look way less clustered (and will even make a better motion to 01:42:424 (1) - ) I feel the spacing is big enough, but will wait for more opinions
  10. 01:47:686 (5) - make the curve start here for an accurate reading, there's no need to break it at 01:47:775 (6) - , won't change the pattern that much and will make it feel better I don't really think there is any difference. Will wait for more opinions

and that's it I guess o: other stuff I could've pointed would have conflicts with arbitrary stuff, so I only mentioned relevant things ^^

nice map <3
Thanks~! :D
Aihuro

Seto Kousuke wrote:

heyyy, sorry for taking so long! if you ever need any more mods just poke :3

mod
[Aihuro's Hard]
  1. 00:03:126 (7) - why the 1/1 ? would feel and play much better/loyal if you stick to the 1/2 rythm from before, the 1/1 change was perfect here 00:04:179 (1) - , that first one isn't necessary and also ignores important sounds Okii, fixed

and that's it I guess o: other stuff I could've pointed would have conflicts with arbitrary stuff, so I only mentioned relevant things ^^

nice map <3
Thanks for the mod!~ :)
PyroBear
Hi, I'm only modding Insane since I'm not really good at modding lower diffs.

[Insane]
  1. 00:01:473 The flow from the sliders to the squares feels awkward, I think that they'll flow better if they're like this
  2. 01:47:336 The stream flow seems awkward? I figured this would flow better.
Topic Starter
-Nya-

PyroBear wrote:

Hi, I'm only modding Insane since I'm not really good at modding lower diffs.

[Insane]
  1. 00:01:473 The flow from the sliders to the squares feels awkward, I think that they'll flow better if they're like this I feel the current pattern flows fine
  2. 01:47:336 The stream flow seems awkward? I figured this would flow better. Will wait for more opinions.
Thanks~

PS: Gave kudos because I still have to consider the last suggestion.
Pereira006
hey sorry later.

[Easy]

Hitsound:

  1. 00:36:459 (2) - missing add whistle in begin, you have done other diff's and also other pattern on this diff, for consistency
Gameplay:

  1. 01:00:319 (1) - sharpe of slider look unsymmetry, maybe make more symmetry for look nice design and in game like this https://puu.sh/sKyrL/dbf34be74f.jpg or something.

[Normal]

Gameplay:

  1. 00:49:091 (1,2) - is not same sharpe as mirror because almost every pattern you always do it mirror example 00:27:336 (2,3), etc.... but on 00:49:091 (1,2), their sharpe are different
  2. 01:08:038 (6,1) - My view that blanket is off as little
[Hard]

Gameplay:

  1. 00:45:582 (1,2,3) - I don;t understand why there NC, you have other pattern similiar of this and that is not NC, maybe remove nc this for consistency.
  2. 01:11:371 (10,1) - I don't know why you would make this jump for vocal high and rhythm right ? but as for you consistency of style you never make jump other pattern example in 01:14:003 (8,1) this have high vocal and rhythm but you didn't make as jump, another example in 00:54:529 (8,1) same rhythm but no jump. so if you care consistency then in 01:11:371 (10,1) shouldn't make jump. If you wanna stay as jump make another jump, you make jump when there hitsound of finish + vocal high + rhythm that I did gave example.
look nice but there some missing to make jump or no need make jump that I did explain before, for consistency of you style

[Insane]

Gameplay:

  1. 00:09:091 (3) - (suggestion) you sure wanna keep slider 1/1 ? there actually high melody in red tic, if change slider to notes that make sense for follow song imo
  2. 00:15:757 (2,3,4,5,1) - there look unsysmentric of triangules for me maybe make more nice symentric like this https://puu.sh/sKA0x/ab4fc6b963.jpg
  3. 00:59:617 (4,6) - you not going make placement of mirror as 00:59:442 (3,5)? i mean this https://puu.sh/sKA5z/02c453a837.jpg
  4. 01:03:652 (2,3,4) - to make more symentric of triangules is possible IMO
  5. 01:06:986 (4) - is kindy need NC if vocal + rhythm change like other pattern
  6. 01:15:582 (5) - ^ same
  7. 01:33:214 (3,4,5,6,7,1) - this star formation look very unsysmentric
[]
sorry later and good luck.
Topic Starter
-Nya-

Pereira006 wrote:

hey sorry later.

[Easy]

Hitsound:

  1. 00:36:459 (2) - missing add whistle in begin, you have done other diff's and also other pattern on this diff, for consistency Yeah, fixed
Gameplay:

  1. 01:00:319 (1) - sharpe of slider look unsymmetry, maybe make more symmetry for look nice design and in game like this https://puu.sh/sKyrL/dbf34be74f.jpg or something. Followed your suggestion more or less

[Normal]

Gameplay:

  1. 00:49:091 (1,2) - is not same sharpe as mirror because almost every pattern you always do it mirror example 00:27:336 (2,3), etc.... but on 00:49:091 (1,2), their sharpe are different I did copy and paste here
  2. 01:08:038 (6,1) - My view that blanket is off as little Tried to fix it

[Insane]

Gameplay:

  1. 00:09:091 (3) - (suggestion) you sure wanna keep slider 1/1 ? there actually high melody in red tic, if change slider to notes that make sense for follow song imo The 1/1 slider follows the song better imo
  2. 00:15:757 (2,3,4,5,1) - there look unsysmentric of triangules for me maybe make more nice symentric like this https://puu.sh/sKA0x/ab4fc6b963.jpg I decided to move (5) a bit to the left instead
  3. 00:59:617 (4,6) - you not going make placement of mirror as 00:59:442 (3,5)? i mean this https://puu.sh/sKA5z/02c453a837.jpg The current placement ensures better flow imo
  4. 01:03:652 (2,3,4) - to make more symentric of triangules is possible IMO Current placement is fine as well
  5. 01:06:986 (4) - is kindy need NC if vocal + rhythm change like other pattern Yeah, fixed
  6. 01:15:582 (5) - ^ same Ok
  7. 01:33:214 (3,4,5,6,7,1) - this star formation look very unsysmentric Not supposed to be a star pattern
[]
sorry later and good luck.
Thanks~! :D
Topic Starter
-Nya-
Updated Aihuro's diff. She fixed everything in the mod.
Mafumafu
[Easy]
00:37:863 (1) - This shape is not approved. Also the flow from 1 to 2 is poor. An example of solution: https://puu.sh/tdife/c90c8a7e9e.png
01:00:319 (1) - ^ https://puu.sh/tdijv/d60704b11d.png
01:03:126 (1,2) - Not recommend such placement. Visual spacing will confuse new players.
01:05:933 (1,2) - ^
01:15:757 (3) - Just use normal shapes.
01:29:793 (3) - JUST USE NORMAL SHAPES
01:34:003 (1,2) - No blanket. No aesthestics.
01:43:828 (3) - This shape is of no use. The slider has no connection like blanket or parallel with other objects next to it.

I guess there are space for improvements in the pattern aesthetics in Easy diff. And it needs to be done before we could push it forward. You may find more modders and could poke me again in the future.
Topic Starter
-Nya-

Regraz wrote:

[Easy]
00:37:863 (1) - This shape is not approved. Also the flow from 1 to 2 is poor. An example of solution: https://puu.sh/tdife/c90c8a7e9e.png Followed your suggestion
01:00:319 (1) - ^ https://puu.sh/tdijv/d60704b11d.png Tried my best to improve this
01:03:126 (1,2) - Not recommend such placement. Visual spacing will confuse new players. Changed the placement
01:05:933 (1,2) - ^ ^
01:15:757 (3) - Just use normal shapes. I don't understand what's wrong with this shape ... Changed the shape
01:29:793 (3) - JUST USE NORMAL SHAPES This one I changed a bit
01:34:003 (1,2) - No blanket. No aesthestics. This is not supposed to be a blanket. If it's not supposed to be one then it has to be aesthetically correct in a different way
01:43:828 (3) - This shape is of no use. The slider has no connection like blanket or parallel with other objects next to it. I just wanted to create an interesting shape to avoid using boring sliders the whole time.

I guess there are space for improvements in the pattern aesthetics in Easy diff. And it needs to be done before we could push it forward. You may find more modders and could poke me again in the future.
Will get more mods. Thx for the mod~
Akitoshi
woof
random check on easy xd

Easy
  1. 00:08:389 (1) - The red anchor can be put on 00:09:091 - for emphasizing the instrument as well like how you did on 00:11:196 (4) -
  2. 00:13:301 (2) - maybe straight slider here works better for avoid looking miss-blanket with 00:14:705 (3) - ?
  3. 00:25:933 - idk it's the only one you used normal sample on this part
  4. 00:28:038 (3) - the shape can be improved i guess
  5. 01:00:319 (1) - I think it will be finish on 01:01:547 -
  6. 01:29:793 (3) - uhm yes I agree with Regraz, maybe blanketing with 01:28:389 (1) - will be great here
  7. 01:34:003 (1,2) - another suggestion, doing parallel thingy would be great as for visual flow.
  8. 01:39:617 (1,3) - idk maybe make them parallel?
  9. 01:55:056 (3) - left side seems off xd
goodluck :)

edit: lo just ignore what u fixed from Regraz's mod since I had some same points with him so yeah
_handholding
Easy
  1. 00:16:635 (3,4) - personally i would prefer this to be mapped as 2 circles, not only are they very strong compared to sliders like this 00:14:705 (3) etc. but it doesn't do it just to have 00:16:986 as a passive beat (slider end), at least imo
  2. 00:36:459 (2) - normal sampleset on the reverse to match 00:35:056 (1) ?
  3. 01:26:635 (2) - I really don't like how 01:26:810 and 01:27:161 are skipped. I know it's quite tricky for an easy but consider try incorperating them in. A rhythm similar to this should be fine http://puu.sh/tfBK2/3495cdc797.jpg
[]
GL nya! >o</

edit: I just saw that Regraz was looking for changes in structure and design. Because Aesthetics is kinda subjective and it is an easy I just accepeted everything you, I'll try to look again later
Topic Starter
-Nya-

Corinn wrote:

woof
random check on easy xd

Easy
  1. 00:08:389 (1) - The red anchor can be put on 00:09:091 - for emphasizing the instrument as well like how you did on 00:11:196 (4) - Done
  2. 00:13:301 (2) - maybe straight slider here works better for avoid looking miss-blanket with 00:14:705 (3) - ? Ok
  3. 00:25:933 - idk it's the only one you used normal sample on this part It's fine
  4. 00:28:038 (3) - the shape can be improved i guess Yeh, tried my best to improve it
  5. 01:00:319 (1) - I think it will be finish on 01:01:547 - Already fixed that
  6. 01:29:793 (3) - uhm yes I agree with Regraz, maybe blanketing with 01:28:389 (1) - will be great here Followed your suggestion
  7. 01:34:003 (1,2) - another suggestion, doing parallel thingy would be great as for visual flow. Followed your suggestion
  8. 01:39:617 (1,3) - idk maybe make them parallel? I think the current pattern looks fine
  9. 01:55:056 (3) - left side seems off xd Yeh, tried to improve it.
goodluck :)

edit: lo just ignore what u fixed from Regraz's mod since I had some same points with him so yeah

Kisses wrote:

Easy
  1. 00:16:635 (3,4) - personally i would prefer this to be mapped as 2 circles, not only are they very strong compared to sliders like this 00:14:705 (3) etc. but it doesn't do it just to have 00:16:986 as a passive beat (slider end), at least imo Ok, changed the (3) into two circles.
  2. 00:36:459 (2) - normal sampleset on the reverse to match 00:35:056 (1) ? Yeh, you're right. I missed that one.
  3. 01:26:635 (2) - I really don't like how 01:26:810 and 01:27:161 are skipped. I know it's quite tricky for an easy but consider try incorperating them in. A rhythm similar to this should be fine http://puu.sh/tfBK2/3495cdc797.jpg Followed your suggestion
[]
GL nya! >o</

edit: I just saw that Regraz was looking for changes in structure and design. Because Aesthetics is kinda subjective and it is an easy I just accepeted everything you, I'll try to look again later He mentioned aesthetics, so I'm not sure. I'll ask him if the diff looks much better now.
Thanks for the mods~
Mafumafu
No kds.
[Normal]
01:00:319 (1) - AHHHHH the shape ;w; Use smooth ones please. It looks really weird and offplace.
01:06:986 (3,4,5,6) - Build a square with 3 4 5 and 6's head.
01:46:284 (3) - Not a good rhythm here. The downbeat is on 3's end. It should be on single circles or sldier heads.

[Insane]
00:58:740 (1,2) - This spacing looks not like 1/4 rhythm gap. Put them closer please!
01:38:564 (2,3) - Ctrl+G for better flow and readability.

Call me back!
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