This map has been deleted on the request of its creator. It is no longer available.
Thanks for mod. All changed on hard. Nothing changed in normal because will be deleted soon for a gd normalCuteFunnyCat wrote:
Hi im here form the mod que.
General:This audio is 128kbit/s it could be 192kbit/sNormal:
00:01:947 (1,2) - Overlap.
00:05:697 (1,2,3,4) - These repeat sliders are not allowed in normal difficulty.
00:13:197 (3) - ^.
00:18:353 (4,2) - Overlap.
00:19:290 (2,3,4) - Overlap.
00:20:697 (1,2,3,4) - Repeat sliders are not allowed.
00:28:197 (1,2,3,4) - Repeat sliders are not allowed.Hard:
00:16:937 (1,2,3,4) - Overlaps. -FIXED
00:18:108 (2,1) - Overlap.- FIXED
That is all for my mod.
-Neoskylove wrote:
Q
[General]딱풀녀...Nothing.. ignore this.
map's drain should be more than 30sec. - Map have only 29 sec
kiai should be end at 00:30:062 - . - FIXED
[Normal]
00:06:624 (2,1) - don't stack - FIXED
00:10:843 (4,1) - No jump - FIXED
00:21:624 (2,1) - don't stack - FIXED
[Hard]
00:05:687 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - too difficult stream in hard diff, I recommend you making kickslider. - FIXED
00:07:444 (4,1) - this jump is too difficult, - FIXED
[Insane]
00:14:124 (1,2) - same ds, different rhythm? could be hard - FIXED
LeKhanhHoa wrote:
Mod req on my q.
This will be short.Mod
- General
- I see no preview point. You should set one. - ADDED
- Please turn off countdown and widescreen support since you don't have a storyboard - FIXED
- Hitsound volume should not all be 100% - FIXED
- Blanko's Normal
- 00:07:562 (1) - Should be blanket - FIXED
- 00:10:374 (3,4) - Maybe make it mirrored? - FIXED
- 00:15:999 (2,2) - You should either stack it or just avoid overlap it - FIXED , STACKED
- 00:27:249 (2) - Unsnapped sliderend - FIXED
- Hard
- 00:13:187 (1,2,3,4,5) - Too hard stream - FIXED
- 00:17:171 (1,1) - Unnecessay NC - DONE
- 00:18:812 (1,2,3,4) - Should not stack like this. Looks ugly imo - idk , i think fits with vid . I will change if someone will point this too
- 00:20:687 (1,2,3,4,5,1,2,3,4,5) - Too hard stream - FIXED
- 00:28:655 (1,1,1) - Don't NC spam here. - fixed 1 2 3 4
- Insane
Thanks a lot!
- 00:00:999 (3,1) - Ugly overlap - Fixed
- 00:05:687 (1,2,1,2,1,2,1,2) - Very ear-hurting hitsound here. Should remove most of the hitfinish - Removed all hitsounds . Added drum whistle on 1,1,1,1
- 00:18:812 (1,2,3,4) - Same as Hard. Should not stack -
- 00:20:687 (1,2,1,2,1,2,1,2) - Inconsistency between patterns. And (1) is not aligned straight to (2) as well. I suggest fix them all and make them consistent. - Done
Good luck!
No problem , thanks for stardonkat wrote:
Sorry, I cannot mod this as
-You didn't fill out the form properly
-The song is not what I would like to mod
Since you have already modded my map, I will shoot a kudos star to this.
Thanks a lot for modxpcppo wrote:
from my queue
here my suggest
[normal]
00:05:687 (1,2) - more sliders is good i think Yes, but will be too hard for a 1.80*.
00:13:187 (1) - same - ^
00:20:687 (1,2) - same - ^
00:24:437 (1,2) - what about triangle -Indeed . Looks much better now
00:25:374 (4,5) - same - ^
[hard]
00:06:155 (5) - x:252 y:332 - Yep , fixed
00:07:093 (5) - x:408 y:220- Fixed also
Thanks a loooot!!hlanden wrote:
Hello! Really really sorry for the delay.
Noob mod incoming (Sorry if I'm too nitpicky! )
- Blanko's Normal
Oh no I got way too overboard about that mod... I just decided to work with the pixels this time for once. The result is here... (You don't have to do these if I'm too annoying for you, sorry ) - THIS IS VERY VERY HELPFUL THANKS A LOT!
- 00:03:343 (4) - Move to x:416 (Perfectly symmetrical with the sliderends of 00:01:937 (1,2) if they are rotated)- 4 changed , about 1 and 2 i prefer that pattern , looks repetitive .
- 00:07:562 (1) - Move to x:448-Indeed my friend , fixed (Better blanket)
- 00:08:499 (2) - Make a better blanket here somehow? -Tried , i changed a bit
- 00:11:312 (1) - Move to x:48 y:104 (Better blanket) -Yeah , changed
- 00:15:062 (1) - Ctrl+J and blanket the small slider?-good idea! (https://osu.ppy.sh/ss/6635357)
- 00:16:937 (1,2,3,4) - These are not perfectly symmetrical. -Wow yeah , FIXED
- 00:20:218 (3) - Move this to 1) x:248 y:72 | 2) x:340 y:248- Changed the 3 as you said
- 00:24:437 (1) - y:176 - yep
- 00:24:671 (2) - x:280 y:76 ^
- 00:24:905 (3) - y:126^
- 00:25:374 (1) - x:490 y:250^
- 00:25:608 (2) - x:440^
- 00:28:655 (2) - y:135^
- 00:29:124 (3) - y:221^
- 00:29:593 (4) - x:316^
- Hard
That's it for this one I guess.
- Reduce the gap between 00:16:937 (1,2,3,4) and 00:17:874 (1,2,3,4) (Maybe do the same as 00:24:437 (1,2,3,4,1,2,3,4)Changed 00:16:937 (1,2,3,4) 00:17:874 (1,2,3,4) . Looks fine 00:24:437 (1,2,3,4,1,2,3,4) -
- 00:29:593 (6) - Move to x:448 y:0? -Ok
- Insane
Well, that's pretty much it. The Normal diff I got way too carried away and I tend to check the maps a lot more throughtly when they are lower diff . Cool mapset though, gl in the future
- 00:01:468 (4) - Slider curve is a bit too big compared to the others (visual consistency).Yep , fixed
- 00:11:312 (1,2) - Blanket these two as you always did instead of 00:12:249 (2,3) Done
- 00:14:593 (2) - Slightly better blanket here.Done
- 00:17:640 (4,1) - Again way too big of a jump. Better do it like this: https://osu.ppy.sh/ss/6635473I prefer mine here , fits better with vid. I will change i someone will point this out too (A lot more appropriate imo)
- 00:24:437 (1,2,3,4,1,2,3,4) - Pattern with straight sliders again like earlier maybe? Also raising the spacing a bit could be a good idea. I will let curved , looks repetitive . I spaced them
You're welcome!TwillghtSparkle wrote:
Thanks a loooot!!hlanden wrote:
Hello! Really really sorry for the delay.
Noob mod incoming (Sorry if I'm too nitpicky! )
- Blanko's Normal
Oh no I got way too overboard about that mod... I just decided to work with the pixels this time for once. The result is here... (You don't have to do these if I'm too annoying for you, sorry ) - THIS IS VERY VERY HELPFUL THANKS A LOT!
- 00:03:343 (4) - Move to x:416 (Perfectly symmetrical with the sliderends of 00:01:937 (1,2) if they are rotated)- 4 changed , about 1 and 2 i prefer that pattern , looks repetitive .
- 00:07:562 (1) - Move to x:448-Indeed my friend , fixed (Better blanket)
- 00:08:499 (2) - Make a better blanket here somehow? -Tried , i changed a bit
- 00:11:312 (1) - Move to x:48 y:104 (Better blanket) -Yeah , changed
- 00:15:062 (1) - Ctrl+J and blanket the small slider?-good idea! (https://osu.ppy.sh/ss/6635357)
- 00:16:937 (1,2,3,4) - These are not perfectly symmetrical. -Wow yeah , FIXED
- 00:20:218 (3) - Move this to 1) x:248 y:72 | 2) x:340 y:248- Changed the 3 as you said
- 00:24:437 (1) - y:176 - yep
- 00:24:671 (2) - x:280 y:76 ^
- 00:24:905 (3) - y:126^
- 00:25:374 (1) - x:490 y:250^
- 00:25:608 (2) - x:440^
- 00:28:655 (2) - y:135^
- 00:29:124 (3) - y:221^
- 00:29:593 (4) - x:316^
- Hard
That's it for this one I guess.
- Reduce the gap between 00:16:937 (1,2,3,4) and 00:17:874 (1,2,3,4) (Maybe do the same as 00:24:437 (1,2,3,4,1,2,3,4)Changed 00:16:937 (1,2,3,4) 00:17:874 (1,2,3,4) . Looks fine 00:24:437 (1,2,3,4,1,2,3,4) -
- 00:29:593 (6) - Move to x:448 y:0? -Ok
- Insane
Well, that's pretty much it. The Normal diff I got way too carried away and I tend to check the maps a lot more throughtly when they are lower diff . Cool mapset though, gl in the future
- 00:01:468 (4) - Slider curve is a bit too big compared to the others (visual consistency).Yep , fixed
- 00:11:312 (1,2) - Blanket these two as you always did instead of 00:12:249 (2,3) Done
- 00:14:593 (2) - Slightly better blanket here.Done
- 00:17:640 (4,1) - Again way too big of a jump. Better do it like this: https://osu.ppy.sh/ss/6635473I prefer mine here , fits better with vid. I will change i someone will point this out too (A lot more appropriate imo)
- 00:24:437 (1,2,3,4,1,2,3,4) - Pattern with straight sliders again like earlier maybe? Also raising the spacing a bit could be a good idea. I will let curved , looks repetitive . I spaced them
Thanks a lot for mod:)smau5 wrote:
Hey! from my M4M queue
Mod
Normal and Hard looks good for me, nothing to sayInsane Diff
- 00:01:937 (1,2,3,4,1,2,3,4) - The whistle sound are messed up try to put them in the white ticks Done
- 00:05:218 (4,1) - This two doesn't flow too well, the slider ends in a weird point - Tried to fix as best i could , looks better now
- 00:05:687 (1,2,1,2,1,2,1,2) - i don't like this pattern personally i can't play that LUL , maybe try to make something like this? http://i.imgur.com/H6LIAxN.png - Your idea is very good , but i prefer mine . I will change if someone will point this too
- 00:13:187 (1,2,3,4,5,6,7,8,1) - this feels too forced, overspaced. Changed
- 00:18:812 (1,2,3,4) - boring personally. Changed
- 00:20:687 (1,2,1,2,1,2,1,2) - the same as the third point -same like third
Overall this diff feels too forced, maybe it's because of the low bpm idk.
Very useful thanks!Steffen wrote:
Hi! From my queueGeneral
- Okay, so this song is a remix of the song Let Me Hit It by Sporty-O. Which means you should put that in the tags.CAPITALIZE your source name! - Changed . Thanks!
The song end adruptedly. Maybe you should edit the mp3 and put a fadeout into it (that is, if the source mp3 is any longer). I can try editing it if you want me to, EVEN if you don't have a longer source mp3. PM if so I will be gladly if you help me with thisBlanko's Normal
Overall, some of the sliders should be edited, in my opinion.
- 00:05:687 (1,2) - These two seems pretty close. Take this into consideration. Atm they seem okay. - I added a very bit space
- 00:08:499 (2) - Why didn't you make this slider the way you did at 00:04:749 (2) - Now is done
Hard
Personally don't like high SVs (but I give it a pass). Map seems fine doe.
Consistent slider patterns. I like! But there's SO many sliders!
- 00:18:812 (1,2,3,4) - Overlaps like these are often frowned upon. Keep it in mind. (Still give it a pass) I had same pattern in insane,i changed . I changed this too
Insane AAAAAAAAAAAND that's it! Hope I helped
- 00:25:140 (4,1) - Unrankable: These are on the same tick. Fix! Move the yellow slider jumps one tick forwards. AAA i don't know how i missed that , thanks!!
Thanks for modP i n wrote:
Hey, here's the mod you asked for!InsaneThe rest of it as pretty solid, can't see anything else.
- 00:25:257 - Overlapping notes, this will probably jeopardise the map from getting rank and throws the rest of the sliders off beat so I suggest that you take all the 4 sliders from 00:25:257 to 00:25:960 and move them up 1/4 beat. - Yep , thanks
Marianna wrote:
HelloGeneral
- I'm not a professional in BPM/Offset, but by my ear the real offset is in 94, maybe you have to ask someone more experienced for this - Oh thanks , couldn't find the right one! Much better now
- I'm pretty sure that this song did not come from real animation, so there's no need to "My Little Pony: Friendship Is Magic" be in the tags if the song was not played in the animation
- I'm not going to give a mod on the Normal difficulty because it has a serious unrankeable problem, speed change in difficulties below Hard are not allowed, it's in the mapping rules, I advise you to read them - I will ask a friend to help me with this. Thanks for saying me
Hard
- This is actually not a Hard if you do jumps like this 00:01:937 (1,2,3,4,1,2,3,4) - 00:16:937 (1,2,3,4,1,2,3,4) - it's definitely not a hard, watch for qualified maps, your Configurations, spacing, speed of sliders, the pocentroamente, things like this, try to be inspired by somethingI will try to do something else
Actually I do not need kudos in this mod, as they are distracting tips, not something really usable, but good luck with your rank