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ITO KASHITARO - Bokura no Let-It-Be

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MoeAsuka
Hi M4M from my queue

[Normal]
00:07:735 (2,3) - This overlap is uncomfortable,move (2) left to separate them
00:58:530 (1,1) - This spinner are too hard in normal.I suggest you use a slider
01:37:394 (2,3) - You should use less blue lines in normal.A 1/2 slider is better here
01:54:439 (1,2) - There are big sounds in red lines.Why you use 3/4 slider?
02:03:985 (1) - Here are no sound in blue line.Use normal slider please
02:42:167 (1,2,3,4) - Please use 25% to listen the rhythm carefully.Here's my suggest rhythm.
03:30:574 (2) - The end of slider are overlap too more with itself imo
04:26:484 (1) - End at 04:31:938 - maybe better

[Hard]
00:05:008 (2) - Blanket chance.With 1 or 3 or both are okay.
00:58:701 (1) - End at 01:00:576 - to give a little break and emphasize the sound of 'ah~' maybe better
01:19:496 (6,7) - stuck like others
01:22:394 (7) - Here's 1/4 rhythm.Use two 1/4 slider?
01:36:712 (1,2,3,4) - Don't place like this.Overlap more or separate them
01:41:314 (4,5) - stuck
01:54:439 (1,2) - The same as normal.Use 1/2
02:03:814 (6,1) - stuck
03:27:678 (4) - Delete this,here are no sounds.
03:54:097 (2,3) - Blanket chance



There are too more same questions I don't figure out.Please notice follow the rhythm and don't overmap. When you place objects,please think what do you want,stuck or separate. Don't only overlap a little,it's not beautiful


good luck~
Topic Starter
Chibi Maruko

MoeAsuka wrote:

Hi M4M from my queue

[Normal]
00:07:735 (2,3) - This overlap is uncomfortable,move (2) left to separate them fixed
00:58:530 (1,1) - This spinner are too hard in normal.I suggest you use a slider mayb remove circle is better
01:37:394 (2,3) - You should use less blue lines in normal.A 1/2 slider is better here will be fix later
01:54:439 (1,2) - There are big sounds in red lines.Why you use 3/4 slider? I used 3/4 sliders bcs it's more comfortable for rhythm which means have big sounds here
02:03:985 (1) - Here are no sound in blue line.Use normal slider please I'm sure there's a vocal sound at blue tick. no fix
02:42:167 (1,2,3,4) - Please use 25% to listen the rhythm carefully.Here's my suggest rhythm. Your idea was interesting. fixed
03:30:574 (2) - The end of slider are overlap too more with itself imo fixed
04:26:484 (1) - End at 04:31:938 - maybe better it's better now. fixed

[Hard]
00:05:008 (2) - Blanket chance.With 1 or 3 or both are okay. fixed
00:58:701 (1) - End at 01:00:576 - to give a little break and emphasize the sound of 'ah~' maybe better mayb it's hard for player imo. no fix
01:19:496 (6,7) - stuck like others what the heck do you say imo
01:22:394 (7) - Here's 1/4 rhythm.Use two 1/4 slider? sure, why not
01:36:712 (1,2,3,4) - Don't place like this.Overlap more or separate them fixed
01:41:314 (4,5) - stuck Remove circle, ez :3
01:54:439 (1,2) - The same as normal.Use 1/2 no as my suggestion at normal
02:03:814 (6,1) - stuck will find another way to fix
03:27:678 (4) - Delete this,here are no sounds. fixed
03:54:097 (2,3) - Blanket chance fixed another pattern



There are too more same questions I don't figure out.Please notice follow the rhythm and don't overmap. When you place objects,please think what do you want,stuck or separate. Don't only overlap a little,it's not beautiful thanks for your suggestion. my diff are completely extraordinary xD


good luck~
thanks for mod
will mod your map
Atalanta
Hi Hi ! :3
M4M

Hard diff :

02:22:394 (6,7) and 04:12:165 (7,8) - Those two sliders supprised me when I played the map, maybe change them in a reverse slider ?
04:02:620 (3,4) - You should stack them "perfectly" like here 04:06:370 (5,6) to make look better

Normal diff :

Looks good for me

I didn't find a lot of things, I hope it was still helpfull :/
Chalwa
Hello! M4M!
Colours legend
black - normal suggest
pink - unrankable
green - strong suggestion[/color]
General
  1. I dunno, but in original song, sings by Hatsune Miku the title is "Bokura no Let-it-Be" so add "Hatsune Miku Bokura no" to tags ;). Source: click!
  2. Background resolution is 1699x1200. Make it 1920x1080 or 1366x768.
  3. Make combo colours in diffs
Normal
RHYTHM:
  1. 00:02:280 - Why you didn't put circle here?? You put it every this beat, but no here. Imo it's a little confusing if you aren't have note in first combo and then you're putting them in every next combo.
  2. 00:40:462 - Same like above. You're puttnig every this beat a note, but here's is empty and it's imo complicated too much.
  3. 00:44:212 (4) - What do you think about put here 1/4 repeat slider? I think it will be good, so it's only 88 bpm.
  4. 01:37:394 (2) - This is only one 1/4 repeat slider in this part. My siggestion is put here 1/2 slider for better consistency.
  5. 03:21:541 (3) - Remove this circle, cause you didn't put it before in this part and it's a little confusing, cause you didn't put note here anytime in this part.
LOOK AND FLOW:
  1. 00:18:644 (2,3) - Move it to 154/211 for make it more readable for beginners
  2. 00:35:008 (2,3) - If you are blanketing like this try to blanket with 00:35:008 (2), cause now it looks ugly.
  3. 01:12:167 (1) - You can put first slidernode at 151/152 for make it symmetrical
  4. 01:36:712 (1) - Ctrl + H, cause this flow looks bad now.
  5. 01:42:167 (1) - Ctrl + H too, cause you have a better look with 2 sliders before.
  6. 01:44:894 (1,3) - This overlap is bad. I think you can try to blanket (1) with (3)
  7. 02:11:485 (5,1) - Make here a little curve for better transition to next objects
  8. 02:33:985 (1) - Ctrl + J for better flow and unstack, cause it's much complicated...
  9. 02:44:894 (1) - Another Ctrl + H. It's sometimes bad if slider is going in clockwise and you have next object counter clockwise. Now it's bad imo
  10. 04:07:393 (1) - Ctrl + J this for better read for newbies
  11. 04:22:393 (3,4) - You must move this two objects. First 04:22:393 (3) move to 406/251 for better blanket with 04:21:711 (2) and then move 04:23:415 (4) to 258/45 to fix DS
COMBOS AND HITSOUNDS:
  1. All is fine
Hard
RHYTHM:
  1. 00:44:212 (4) - This slider is overmapped. Make here 1/4 repeat slider
  2. 02:22:394 (6,7) - Another overmapped sliders
  3. Rest is good!
LOOK AND FLOW:
  1. 00:06:030 (4,5,1) - Make here the same DS for better look, cause now it's confusing a little
  2. 00:07:735 (2,3) - This pattern is ok when you're doing more patterns in future. Now it's a little complicated
  3. 00:25:121 (5) - Make a little down curve here for better transition to next object
  4. 00:51:030 (2,3,4) - Fix DS here, cause it looks ugly
  5. 01:12:167 (1,3) - This lis imo the most ugly overlap in this map, you can Ctrl + G second slider and then stack it with (2). This jump is imo fine :D
  6. 01:19:496 (6,7) - Stack this two for make it more playable
  7. 01:21:712 (5,7) - Another bad overlap. You can here Ctrl + G second slider and move it to 243/178
  8. 01:49:496 (6) - Move it to 271/307 for better look and avoid overlap
  9. 03:02:962 (2,3) - Stack it, cause you always stack notes on this beats before.
  10. 03:58:188 (7) - I think you can put Ctrl + G here for make this diff a bit harder
COMBOS AND HITSOUNDS:
  1. All is fine!

Okok, I'm ending here. Its good map, but i think you must work at aesthetics...
GOOD LUCK!!!
Topic Starter
Chibi Maruko

Toshino Kyoko wrote:

Hi Hi ! :3
M4M

Hard diff :

02:22:394 (6,7) and 04:12:165 (7,8) - Those two sliders supprised me when I played the map, maybe change them in a reverse slider ? Fixed
04:02:620 (3,4) - You should stack them "perfectly" like here 04:06:370 (5,6) to make look better It's look ez for player. Once a while i will do that

Normal diff :

Looks good for me

I didn't find a lot of things, I hope it was still helpfull :/
thanks for mod
a short mod are helpful too :D
Topic Starter
Chibi Maruko

Chalwa wrote:

Hello! M4M!
Colours legend
black - normal suggest
pink - unrankable
green - strong suggestion[/color]
General
  1. I dunno, but in original song, sings by Hatsune Miku the title is "Bokura no Let-it-Be" so add "Hatsune Miku Bokura no" to tags ;). Sure. I'll add it Source: click!
  2. Background resolution is 1699x1200. Make it 1920x1080 or 1366x768. Will find another bg at pixiv
  3. Make combo colours in diffs Damn, i forgot lol to add combo colours
Normal
RHYTHM:
  1. 00:02:280 - Why you didn't put circle here?? You put it every this beat, but no here. Imo it's a little confusing if you aren't have note in first combo and then you're putting them in every next combo. sorry for make you confusing. I thought it's slow part. So, I fixed it
  2. 00:40:462 - Same like above. You're puttnig every this beat a note, but here's is empty and it's imo complicated too much. fixed
  3. 00:44:212 (4) - What do you think about put here 1/4 repeat slider? I think it will be good, so it's only 88 bpm. fixed
  4. 01:37:394 (2) - This is only one 1/4 repeat slider in this part. My siggestion is put here 1/2 slider for better consistency. fixed
  5. 03:21:541 (3) - Remove this circle, cause you didn't put it before in this part and it's a little confusing, cause you didn't put note here anytime in this part. fixed
LOOK AND FLOW:
  1. 00:18:644 (2,3) - Move it to 154/211 for make it more readable for beginners yes. fixed
  2. 00:35:008 (2,3) - If you are blanketing like this try to blanket with 00:35:008 (2), cause now it looks ugly. what's wrong with dat? you said blanket like time fix...
  3. 01:12:167 (1) - You can put first slidernode at 151/152 for make it symmetrical will find another way bcs your idea kinda weird
  4. 01:36:712 (1) - Ctrl + H, cause this flow looks bad now. fixed
  5. 01:42:167 (1) - Ctrl + H too, cause you have a better look with 2 sliders before. possibly it's look fine.
  6. 01:44:894 (1,3) - This overlap is bad. I think you can try to blanket (1) with (3) fixed at 1. i guess at 3 are already blanket
  7. 02:11:485 (5,1) - Make here a little curve for better transition to next objects fixed
  8. 02:33:985 (1) - Ctrl + J for better flow and unstack, cause it's much complicated... fixed
  9. 02:44:894 (1) - Another Ctrl + H. It's sometimes bad if slider is going in clockwise and you have next object counter clockwise. Now it's bad imo fixed and now, it's nod bad imo
  10. 04:07:393 (1) - Ctrl + J this for better read for newbies fixed
  11. 04:22:393 (3,4) - You must move this two objects. First 04:22:393 (3) move to 406/251 for better blanket with 04:21:711 (2) and then move 04:23:415 (4) to 258/45 to fix DS that's interesting idea. fixed
COMBOS AND HITSOUNDS:
  1. All is fine
Hard
RHYTHM:
  1. 00:44:212 (4) - This slider is overmapped. Make here 1/4 repeat slider fixed
  2. 02:22:394 (6,7) - Another overmapped sliders Fixed
  3. Rest is good!
LOOK AND FLOW:
  1. 00:06:030 (4,5,1) - Make here the same DS for better look, cause now it's confusing a little Fixed
  2. 00:07:735 (2,3) - This pattern is ok when you're doing more patterns in future. Now it's a little complicated fixed
  3. 00:25:121 (5) - Make a little down curve here for better transition to next object fixed
  4. 00:51:030 (2,3,4) - Fix DS here, cause it looks ugly fixed
  5. 01:12:167 (1,3) - This lis imo the most ugly overlap in this map, you can Ctrl + G second slider and then stack it with (2). This jump is imo fine :D it's look fine, dud. If i fix, it's become havoc
  6. 01:19:496 (6,7) - Stack this two for make it more playable fixed
  7. 01:21:712 (5,7) - Another bad overlap. You can here Ctrl + G second slider and move it to 243/178 jeez. that interesting. fixed
  8. 01:49:496 (6) - Move it to 271/307 for better look and avoid overlap fixed
  9. 03:02:962 (2,3) - Stack it, cause you always stack notes on this beats before. yeah, that's your opnion to fix
  10. 03:58:188 (7) - I think you can put Ctrl + G here for make this diff a bit harder fixed
COMBOS AND HITSOUNDS:
  1. All is fine!

Okok, I'm ending here. Its good map, but i think you must work at aesthetics...
GOOD LUCK!!!
thanks for mod.
your mod are helpful

damn, multi-post
Darkaster
Hello! M4M from my queue!

Hard
Okay, you don't have to do everything I suggested! If you don't like my suggestion, just leave it the way you like!

This will have to do with rhythm more than the general stuff


00:13:530 (3) - You missed some notes with this back and forth slider. Make it end on the red tick that is in the middle of it and place a note where the end of the back and forth slider was like this -> https://osu.ppy.sh/ss/6568508

00:16:258 (3) - ^ Same

00:18:985 (4) - Make this slider a back and forth slider. Sounds better!

00:20:178 (6) - Remove it! Sounds better without it!

00:22:394 (4) - Make this slider a back and forth slider!

00:22:905 (5) - Remove it! ^

00:24:439 (3,4) - You missed a note between these two objects, on the blue ticket! Sounds better!

00:25:633 (6) - Remove it!

00:27:167 (3,4) - You missed a note between these two objects, on the blue ticket! Sounds better

00:32:621 (3,4) - ^ You missed a note! Sounds better!

00:35:348 (3) - Do the same thing as "You missed some notes with this back and forth slider. Make it end on the red tick that is in the middle of it and place a note where the end of the back and forth slider was like this -> https://osu.ppy.sh/ss/6568508"

00:36:371 (5) - Remove this slider and replace it with a circle on the red tick!

00:38:076 (3) - Do the same thing as "You missed some notes with this back and forth slider. Make it end on the red tick that is in the middle of it and place a note where the end of the back and forth slider was like this -> https://osu.ppy.sh/ss/6568508"


00:39:098 (4,1) - Place a circle between these two objects, on the blue tick. Sounds better in my opinion!

00:40:803 (4) - Make this slider a back and forth slider!

00:43:530 (3) - ^ Same

00:46:258 (3) - ^ Same


00:48:644 (3,4) - You missed a note between these two objects. Place one on the blue tick! Sounds better!

00:49:667 (5,1) - You missed a note between these two objects. Place one on the blue tick! Sounds Better

00:51:712 (5) - Do the same thing as "You missed some notes with this back and forth slider. Make it end on the red tick that is in the middle of it and place a note where the end of the back and forth slider was like this -> https://osu.ppy.sh/ss/6568508"


00:54:098 (4,5) - Place a note between these two objects, on the blue tick!

00:54:780 (5) - Make this back and forth slider a normal slider, sounds better in my opinion!

01:03:814 (7) - In my opinion, it sounds better if you remove it!

01:08:076 (4) - Make this a back and forth slider! Sounds better!

01:09:439 (1) - Replace this back and forth slider with a normal slider!

01:12:167 (1) - You missed a lot of notes with this back and forth slider! I can hear his voice changing on blue tickets!

01:14:723 (7) - Sounds better if you remove this!

01:18:133 (2) - ^ Remove it

01:19:496 (5) - ^ Remove it

01:21:542 (4) - ^ Remove it

01:24:439 (3) - Do the same thing as "You missed some notes with this back and forth slider. Make it end on the red tick that is in the middle of it and place a note where the end of the back and forth slider was like this -> https://osu.ppy.sh/ss/6568508"


01:27:167 (4) - Do the same thing as "You missed some notes with this back and forth slider. Make it end on the red tick that is in the middle of it and place a note where the end of the back and forth slider was like this -> https://osu.ppy.sh/ss/6568508"


01:28:189 (6,1) - A note between these two objects doesn't sound bad!

01:29:894 (3,4,5) - You missed a note between these two objects, on the blue tick! Sounds better!

01:31:087 (6) - ^ Remove it

01:37:223 (2) - Remove it!


01:41:996 (5) - Sounds better if you remove it!

01:49:496 (6) - Sounds better if you remove it!


01:51:201 (2) - ^

01:52:905 (6) - ^

01:53:758 (2,3,1,2) - There are a lot of sounds that you missed here! Consider mapping them since this is a hard difficulty!

01:56:144 (2) - Remove this and make this 01:55:803 (1) - longer so it ends on the red tick, where the circle was. Sounds better.

01:56:996 (3) - Remove it! Sounds better!

02:03:814 (6) - Remove it! Sounds better!


02:06:371 (7) - Remove this and make this slider 02:06:030 (6) - longer so it ends on the red tick where the circle was

02:14:723 (9) - Remove it, sounds better without it!

02:18:133 (2) - Remove it! Sounds better!


02:18:644 (4) - Remove it and make this slider 02:18:303 (3) - longer so it ends on the red tick! Sounds better.

02:20:178 (7) - Remove it! Sounds better

02:24:951 (6) - Remove it! Sounds better!

02:25:803 (1,2,3) - I'd replace this with a back and forth slider for better flow!

02:34:496 (2) - Sounds better if you remove it!

02:41:485 (8) - Make this a back and forth slider

02:41:996 (9) - Remove this! Sounds better

02:42:508 (2) - This is wrong. This repetitive slider shouldn't be starting on the red tick, but on the blue tick!

02:55:121 (1,2,3,4) - This is weird to play! Try leaving a bit more space between them

03:41:995 (7) - Remove this!

03:42:677 (8) - Remove this!

03:44:552 (6) - Replace this slider with a circle on the red tick! Sounds better!

03:46:427 (2) - Remove this!

03:46:938 (3,4) - Place a note on the blue tick between these objects!

03:47:449 (5) - Remove this! Sounds better!

03:49:154 (2) - Remove this! Sounds better!

04:00:063 (2) - Remove this! Sounds better!

04:03:813 (7) - ^ Same

04:27:336 (2) - ^Same




Feel free to change whatever you like!

If this is somehow confusing, and if you have any question, just pm me or talk to me in game! I'll help you in everything I can.

Hope I could help you! The map still needs flow and aesthetics work, but I think it's a nice map! Good Luck!
Underdogs
from my queue p/5611116/

Easy
01:42:167 (2,1) - not a big issue, but these are overlap

02:16:258 (4,1) - If these two were to overlap, i think it'll look better, considering the placement before

Normal
Check AiMod. 6 DS mention needs to be fixed

00:12:167 (1,2,3) - i think it'll look better if these were to blanket

00:16:258 (3,4,1) - ^

00:33:985 (1,2,3) - Blanket error

01:12:167 (1,2) - these could have been blanket

02:21:712 (3) - making this horizontal might be better imo

02:25:803 (1,3) - blanket error

02:44:212 (6,1) - goes a little off flow. Drag 02:44:894 (1) - a bit to the right?

02:46:258 (3,4,5,1,2,3) - I think there's an element of inconsistent mapping here. It might be pointed out by BN as 'hard to read' for newbies. Maybe remap this part

03:28:870 (4,1) - could have been blanket here

04:07:393 (1) - Instant unrank. reverse arrow being hidden WILL make this map DQed

04:21:711 (2,3) - blanket error

04:25:120 (3) - this kind of killed the aesthetic from 04:23:756 (1) - . maybe ctrl+h?

Hard
00:55:803 (1) - lo this slider

00:58:701 (1) - End spinner at 01:00:576 to give player room to recover from slider

01:12:167 (1) - Better map this 1/2 just like 01:01:258 (1,2) - z

01:19:496 (6,7) - X:432 Y:280

01:57:848 (7,1) - blanket error

03:43:529 (3,4,5) - if you're not planning to blanket this, better move 03:44:040 (4,5) - somewhere else. Current position is killing the flow+Looks weird

03:53:074 (5,6) - I think a triplet fits here

04:26:143 (7,1) - blanket error


i think this map has a long way to go. But keep on going ;)
Topic Starter
Chibi Maruko

BlanKo wrote:

Hello! M4M from my queue!

Hard
Okay, you don't have to do everything I suggested! If you don't like my suggestion, just leave it the way you like!

This will have to do with rhythm more than the general stuff


00:13:530 (3) - You missed some notes with this back and forth slider. Make it end on the red tick that is in the middle of it and place a note where the end of the back and forth slider was like this -> https://osu.ppy.sh/ss/6568508 [/color]

00:16:258 (3) - ^ Same fixed

00:18:985 (4) - Make this slider a back and forth slider. Sounds better! ye. that's correct. fixed

00:20:178 (6) - Remove it! Sounds better without it! fixed

00:22:394 (4) - Make this slider a back and forth slider! mayb it's better like this sound

00:22:905 (5) - Remove it! ^ it's fine

00:24:439 (3,4) - You missed a note between these two objects, on the blue ticket! Sounds better! fixed

00:25:633 (6) - Remove it! it's fine

00:27:167 (3,4) - You missed a note between these two objects, on the blue ticket! Sounds better fixed

00:32:621 (3,4) - ^ You missed a note! Sounds better! fixed

00:35:348 (3) - Do the same thing as "You missed some notes with this back and forth slider. Make it end on the red tick that is in the middle of it and place a note where the end of the back and forth slider was like this -> https://osu.ppy.sh/ss/6568508"
fixed bcs it's better than old
00:36:371 (5) - Remove this slider and replace it with a circle on the red tick! I guess it's suitable for rhythm

00:38:076 (3) - Do the same thing as "You missed some notes with this back and forth slider. Make it end on the red tick that is in the middle of it and place a note where the end of the back and forth slider was like this -> https://osu.ppy.sh/ss/6568508"
fixed

00:39:098 (4,1) - Place a circle between these two objects, on the blue tick. Sounds better in my opinion! fixed

00:40:803 (4) - Make this slider a back and forth slider! won't dud

00:43:530 (3) - ^ Same this part are no sound like that

00:46:258 (3) - ^ Same fixed


00:48:644 (3,4) - You missed a note between these two objects. Place one on the blue tick! Sounds better! fixed

00:49:667 (5,1) - You missed a note between these two objects. Place one on the blue tick! Sounds Better it's make more than hard. Let player rest their grip

00:51:712 (5) - Do the same thing as "You missed some notes with this back and forth slider. Make it end on the red tick that is in the middle of it and place a note where the end of the back and forth slider was like this -> https://osu.ppy.sh/ss/6568508"
fixed

00:54:098 (4,5) - Place a note between these two objects, on the blue tick! won't

00:54:780 (5) - Make this back and forth slider a normal slider, sounds better in my opinion! In my opinion, it's can change my style lol

01:03:814 (7) - In my opinion, it sounds better if you remove it! sound small are here lol. no fix

01:08:076 (4) - Make this a back and forth slider! Sounds better! fixed

01:09:439 (1) - Replace this back and forth slider with a normal slider! fixed

01:12:167 (1) - You missed a lot of notes with this back and forth slider! I can hear his voice changing on blue tickets! his vocals are too hard for this diff. Let make a bit rest at chorus

01:14:723 (7) - Sounds better if you remove this! no bcs vocal are sound here

01:18:133 (2) - ^ Remove it sound small are here

01:19:496 (5) - ^ Remove it Done removed

01:21:542 (4) - ^ Remove it sound vocal are here

01:24:439 (3) - Do the same thing as "You missed some notes with this back and forth slider. Make it end on the red tick that is in the middle of it and place a note where the end of the back and forth slider was like this -> https://osu.ppy.sh/ss/6568508"
fixed

01:27:167 (4) - Do the same thing as "You missed some notes with this back and forth slider. Make it end on the red tick that is in the middle of it and place a note where the end of the back and forth slider was like this -> https://osu.ppy.sh/ss/6568508"
fixed

01:28:189 (6,1) - A note between these two objects doesn't sound bad! it's fine and if fix, are fine too

01:29:894 (3,4,5) - You missed a note between these two objects, on the blue tick! Sounds better! fixed

01:31:087 (6) - ^ Remove it sound are better if not remove it

01:37:223 (2) - Remove it! same as above


01:41:996 (5) - Sounds better if you remove it! same as above

01:49:496 (6) - Sounds better if you remove it! sound rhythm are here


01:51:201 (2) - ^ same as above

01:52:905 (6) - ^ won't

01:53:758 (2,3,1,2) - There are a lot of sounds that you missed here! Consider mapping them since this is a hard difficulty! will choose best way to fix

01:56:144 (2) - Remove this and make this 01:55:803 (1) - longer so it ends on the red tick, where the circle was. Sounds better. fixed

01:56:996 (3) - Remove it! Sounds better! sound rhythm are here

02:03:814 (6) - Remove it! Sounds better! same as above


02:06:371 (7) - Remove this and make this slider 02:06:030 (6) - longer so it ends on the red tick where the circle was i guess it's fine lol

02:14:723 (9) - Remove it, sounds better without it! sound vocal are here lol

02:18:133 (2) - Remove it! Sounds better! it's fine


02:18:644 (4) - Remove it and make this slider 02:18:303 (3) - longer so it ends on the red tick! Sounds better. same as above

02:20:178 (7) - Remove it! Sounds better it's fine

02:24:951 (6) - Remove it! Sounds better! Done removed

02:25:803 (1,2,3) - I'd replace this with a back and forth slider for better flow! change another pattern. hardest part LOL

02:34:496 (2) - Sounds better if you remove it! Done removed

02:41:485 (8) - Make this a back and forth slider rest slider are fine since before and after this are many rhythm should add it

02:41:996 (9) - Remove this! Sounds better it's fine

02:42:508 (2) - This is wrong. This repetitive slider shouldn't be starting on the red tick, but on the blue tick! fixed as you wish

02:55:121 (1,2,3,4) - This is weird to play! Try leaving a bit more space between them Reduse them to be better slow

03:41:995 (7) - Remove this! sound rhythm are here

03:42:677 (8) - Remove this! it's fine

03:44:552 (6) - Replace this slider with a circle on the red tick! Sounds better! sound rhythm are at blue tick

03:46:427 (2) - Remove this! same as above

03:46:938 (3,4) - Place a note on the blue tick between these objects! it's fine

03:47:449 (5) - Remove this! Sounds better! sound small are here

03:49:154 (2) - Remove this! Sounds better! same as above

04:00:063 (2) - Remove this! Sounds better! same as above

04:03:813 (7) - ^ Same Done removed

04:27:336 (2) - ^Same If remove it, this part are doesn't comfortable




Feel free to change whatever you like!

If this is somehow confusing, and if you have any question, just pm me or talk to me in game! I'll help you in everything I can.

Hope I could help you! The map still needs flow and aesthetics work, but I think it's a nice map! Good Luck!
Thanks for mod
Damn, your mod are too long LOL. I will mod your map tomorrow
HootOwlStar
@Underdogs

Underdogs wrote:

from my queue p/5611116/

[Easy]
01:42:167 (2,1) - not a big issue, but these are overlap it shouldn't be a problem but could be triggering lolz will find an alternative to the current pattern but I'll just leave it as it is first.

02:16:258 (4,1) - If these two were to overlap, i think it'll look better, considering the placement before tried, didn't work well enough though.

i think this map has a long way to go. But keep on going ;)
thanks for the mod mate.
greatnathyboy
sorry for late response. i'll mod hard

hard
01:53:758 (2,3,1) - these have same timing so why does distance vary so much
02:33:303 (7,8,9) - not a perfect triangle
03:43:529 (3,4) - better blanket here
04:22:393 (5,6,7) - blanket?
04:26:143 (7,1) - ^

overall, well made map

im not to sure about the spacing around places like 01:26:485 (2,3) - it feels too close imo. you may want to experiment a bit
Topic Starter
Chibi Maruko

Underdogs wrote:

from my queue p/5611116/

Normal
Check AiMod. 6 DS mention needs to be fixed already fixed!

00:12:167 (1,2,3) - i think it'll look better if these were to blanket i think it's better for player.

00:16:258 (3,4,1) - ^ same as above

00:33:985 (1,2,3) - Blanket error fixed

01:12:167 (1,2) - these could have been blanket that my diff are many blanket. So, i should make a wub slider liek sliedrwave

02:21:712 (3) - making this horizontal might be better imo fixed

02:25:803 (1,3) - blanket error no blanket at here lol

02:44:212 (6,1) - goes a little off flow. Drag 02:44:894 (1) - a bit to the right? fixed

02:46:258 (3,4,5,1,2,3) - I think there's an element of inconsistent mapping here. It might be pointed out by BN as 'hard to read' for newbies. Maybe remap this part fixed

03:28:870 (4,1) - could have been blanket here Already blanket LOL

04:07:393 (1) - Instant unrank. reverse arrow being hidden WILL make this map DQed fixed

04:21:711 (2,3) - blanket error fixed

04:25:120 (3) - this kind of killed the aesthetic from 04:23:756 (1) - . maybe ctrl+h? fixed

Hard
00:55:803 (1) - lo this slider wat, are this slider are extraordinary?

00:58:701 (1) - End spinner at 01:00:576 to give player room to recover from slider fixed

01:12:167 (1) - Better map this 1/2 just like 01:01:258 (1,2) - z fixed

01:19:496 (6,7) - X:432 Y:280 i'm sure there is no number 7 at that time

01:57:848 (7,1) - blanket error no blanket are here lol

03:43:529 (3,4,5) - if you're not planning to blanket this, better move 03:44:040 (4,5) - somewhere else. Current position is killing the flow+Looks weird fixed

03:53:074 (5,6) - I think a triplet fits here no sound triplet here. no fix

04:26:143 (7,1) - blanket error fixed


i think this map has a long way to go. But keep on going ;)
sorry for late response your mod.
but thanks for mod!
Topic Starter
Chibi Maruko

greatnathyboy wrote:

sorry for late response. i'll mod hard

hard
01:53:758 (2,3,1) - these have same timing so why does distance vary so much bcs strong beats should be harder than normal part. That's make my diff are bit harder
02:33:303 (7,8,9) - not a perfect triangle moved to be real illuminati
03:43:529 (3,4) - better blanket here it's fine in my opinion
04:22:393 (5,6,7) - blanket? same as above
04:26:143 (7,1) - ^ ^

overall, well made map

im not to sure about the spacing around places like 01:26:485 (2,3) - it feels too close imo. you may want to experiment a bit will find another way to fix
thanks for mod!
baysman
Hi, NM from my queue!

General
  1. Change Romanised Title to: Bokura no Let-it-Be (cuz in romanised title need write how it's read an original language ) Song Setup
  2. And remove Bokura no from tags
HOS' Easy
  1. 00:01:258 (1,2) - try to change like this it sounds good on beat of guitar
  2. 00:06:712 (1,2) - same as ^^
  3. 01:06:712 (1) - too long slider at this moment chanage to somthing like this
  4. 01:17:621 (1) - same as ^^
  5. 03:02:621 (3) - make this slider a bit shorter, to that point 03:03:303 -
  6. 03:18:984 (3) - ^^

Normal
  1. 02:03:985 (1) - don't make it reverse, change like this 02:05:008 (3) -
  2. 02:12:167 (1) - make somthing like this 01:01:258 (1,2) -
  3. 02:14:723 (6) - delete this circle
  4. 03:35:688 - put circle on that place
  5. 03:38:756 (2) - delete this circle and make slider from red tick to white

Hard
  1. Maybe you try to change AR to 7 cuz i think 8 too fast for this song
  2. 00:13:530 (3) - try to make something like stream it sounds better
  3. 00:18:985 (4,5) - ^^
  4. 00:24:439 (3) - ^^
  5. 00:27:167 (3) - ^^ and an other slider like this, if you want
  6. 01:12:848 (3,4) - change to slider
  7. 04:12:165 (7) - that slider don't need 2 reverse change to 1

It's just my opinion, so I hope my mod will be helpfull.

GL with your beatmap (nice song :) )
Topic Starter
Chibi Maruko

baysman wrote:

Hi, NM from my queue!

General
  1. Change Romanised Title to: Bokura no Let-it-Be (cuz in romanised title need write how it's read an original language ) done fixed!Song Setup
  2. And remove Bokura no from tags removed!
Normal
  1. 02:03:985 (1) - don't make it reverse, change like this 02:05:008 (3) - possibly, it's make a bit harder
  2. 02:12:167 (1) - make somthing like this 01:01:258 (1,2) - fixed
  3. 02:14:723 (6) - delete this circle removed bcs i saw are stuck
  4. 03:35:688 - put circle on that place i guess i won't bcs dat part are slow part. So, yeah, need slow pattern to rest for newbie players
  5. 03:38:756 (2) - delete this circle and make slider from red tick to white sound strong beats should put here. no fix

Hard
  1. Maybe you try to change AR to 7 cuz i think 8 too fast for this song changed to ar7.5. Comfortable for dt players
  2. 00:13:530 (3) - try to make something like stream it sounds better fixed
  3. 00:18:985 (4,5) - ^^ it's not suitable
  4. 00:24:439 (3) - ^^ fixed
  5. 00:27:167 (3) - ^^ and an other slider like this, if you want fixed
  6. 01:12:848 (3,4) - change to slider no, dud
  7. 04:12:165 (7) - that slider don't need 2 reverse change to 1 fixed since all part like this are sound small 1/6

It's just my opinion, so I hope my mod will be helpfull.

GL with your beatmap (nice song :) )
Thanks for mod!
Plus, thanks for favourite my map (I'm stalker lol)
Worldwide
Hard

In the intro (first ten seconds), don't use the clap hitsounds. There is no percussion whatsoever in the song at that point.
00:13:530 (3,4,5) - The triple circles in a line look really awkward at the top. Move down a bit more and change their position to a triangle, or make it look less line-looking.
00:53:076 (1,2) - Placement is awkward. You could make it into one slider
01:20:348 (1,2) - Better as a slider
I like the notes in the chorus in general.
01:28:189 (7) - Don't stack this. Move it down

Your use of hitsounds is super good, except in the intro, so is your note rhythm. Nice map!
Lilyanna


NM

General :

add ur gd name in tags

easy;

check aimod about tags conflict

00:14:553 (3,4) - avoide stacked notes in easy
00:47:280 (3,4) - ^
03:08:075 (3) - nc
00:54:439 (4) - small ds unconsistency
00:55:803 (1,2) - ^

Normal :

same the tags are conflicts with hard

00:16:258 (3,4,1) - the pattern doesnt look appealing why not symmetrcycal like this
http://puu.sh/snlNC/2a443d7633.jpg
00:22:735 (5) - better avoid 1/4 snaps also i hear nothing on blue tick anyway
00:43:530 (3) - ds unconsistency
00:44:894 (1) - what happen to ds here from 1.0 to 1.39 also it will look better if u blanket these 00:44:212 (4,1) -
01:58:530 (1,2) - this overlap and flow doesnt look appealing at least do this
http://puu.sh/snm59/0a36ec8544.jpg
02:04:155 - another overmaped blue tick just make it 1/2 slider imo
02:18:644 (2) - check ur ds snaps
02:24:098 (2) - ^ even visioly they look unconsistent
03:23:928 - u know u are alowed to ignore those bg music in normal u dont have to emphasize everything specialy blue ticks are minor sounds
03:49:324 (2,3) - blanket
04:02:961 (2) - ds

Hard :

00:06:030 (4,5,1) - this spacing is annoying visioly they either overlap or no imo
00:22:905 (5,1) - same here why not stack it like u did here 00:25:633 (7,1) -
01:08:417 (5,1) - stack 5 with the end of slider 1
01:11:996 (8,3,4,7) - this overlap is not appealing
04:26:143 (7,1) - can imporve blanket

I hope i helped good luck!
HootOwlStar
@baysman

baysman wrote:

Hi, NM from my queue!

HOS' Easy
  1. 00:01:258 (1,2) - try to change like this it sounds good on beat of guitar
  2. 00:06:712 (1,2) - same as ^^ the current rhythm seems better for the guitar notes in my opinion.
  3. 01:06:712 (1) - too long slider at this moment chanage to somthing like this
  4. 01:17:621 (1) - same as ^^ might do things if more people mention the issue
  5. 03:02:621 (3) - make this slider a bit shorter, to that point 03:03:303 -
  6. 03:18:984 (3) - ^^ doesn't seem necessary to shorten the sliders + the current rhythm seems better for emphasis of vocal notes
It's just my opinion, so I hope my mod will be helpfull.

GL with your beatmap (nice song :) )
@Lilyanna

Lilyanna wrote:

[centre]NM

easy;

check aimod about tags conflict gonna leave this for @Chibi Maruko to handle.

00:14:553 (3,4) - avoide stacked notes in easy
00:47:280 (3,4) - ^ why though
03:08:075 (3) - nc yah fixed
00:54:439 (4) - small ds unconsistency
00:55:803 (1,2) - ^ doesn't seem so though. checked and found no problem

I hope i helped good luck!
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 60576
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 65348,79326,88530,115121
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Bokura no Let-It-Be
TitleUnicode:ぼくらのレットイットビー
Artist:ITO KASHITARO
ArtistUnicode:ITO KASHITARO
Creator:Chibi Maruko
Version:HOS' Easy
Source:
Tags:itou kashitarou ぼくらのレットイットビー hatsune miku
BeatmapID:1128897
BeatmapSetID:529727

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,88730,92605
2,214865,218800
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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23076,-100,4,2,1,60,0,0
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192166,-100,4,2,1,70,0,1
206484,681.818181818182,4,2,1,70,1,1
206484,-100,5,2,1,70,0,1
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267506,-100,5,2,1,30,0,0
267677,-100,5,2,1,20,0,0
269211,-100,5,2,1,10,0,0


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124,268,109667,1,0,0:0:0:0:
196,348,110348,6,0,L|328:340,1,120,2|8,0:0|0:0,0:0:0:0:
368,348,111371,2,0,P|336:240|384:196,1,180,0|8,0:0|0:0,0:0:0:0:
480,168,113076,2,0,P|492:108|472:44,1,120,2|8,0:0|0:0,0:0:0:0:
428,32,114098,2,0,B|372:24|372:24|312:40|312:40|228:28,1,180,4|8,0:0|0:0,0:0:0:0:
148,60,115803,6,0,L|12:64,2,120,6|8|0,0:0|0:0|0:0,0:0:0:0:
251,31,117848,1,8,0:0:0:0:
336,100,118530,2,0,P|344:152|324:216,1,120,2|8,0:0|0:0,0:0:0:0:
268,308,119894,2,0,L|388:320,1,120,0|8,0:0|0:0,0:0:0:0:
492,348,121258,6,0,B|504:272|504:272|492:184|492:184|504:88,1,240,2|0,0:0|0:0,0:0:0:0:
428,32,123303,2,0,P|388:56|368:64,1,60,8|0,0:0|0:0,0:0:0:0:
324,48,123985,2,0,L|192:40,1,120,2|8,0:0|0:0,0:0:0:0:
96,36,125348,2,0,P|84:100|108:160,1,120,0|8,0:0|0:0,0:0:0:0:
180,224,126712,6,0,P|92:200|144:360,1,360,2|0,0:0|0:0,0:0:0:0:
236,312,129439,2,0,L|476:300,1,240,2|0,0:0|0:0,0:0:0:0:
492,192,131485,2,0,P|468:156|456:124,1,60
420,104,132167,6,0,L|412:244,2,120,6|8|0,0:0|0:0|0:0,0:0:0:0:
356,20,134212,1,8,0:0:0:0:
268,84,134894,2,0,P|192:64|160:32,1,120,2|8,0:0|0:0,0:0:0:0:
68,84,136258,2,0,B|84:144|84:144|68:204,1,120,0|8,0:0|0:0,0:0:0:0:
0,284,137621,6,0,L|248:276,1,240,2|0,0:0|0:0,0:0:0:0:
348,268,139667,2,0,P|368:292|384:324,1,60,8|0,0:0|0:0,0:0:0:0:
424,352,140348,2,0,L|436:204,1,120,2|8,0:0|0:0,0:0:0:0:
512,156,141712,1,0,0:0:0:0:
408,132,142394,2,0,L|344:136,1,60,8|0,0:0|0:0,0:0:0:0:
296,148,143076,6,0,P|324:84|312:20,2,120,6|8|0,0:0|0:0|0:0,0:0:0:0:
220,224,145121,2,0,P|224:272|232:292,1,60,8|0,0:0|0:0,0:0:0:0:
260,328,145803,2,0,P|200:320|144:368,1,120,2|8,0:0|0:0,0:0:0:0:
44,340,147167,2,0,L|28:212,1,120,0|8,0:0|0:0,0:0:0:0:
16,112,148530,6,0,B|144:76|144:148|272:112,1,240,2|0,0:0|0:0,0:0:0:0:
356,144,150576,2,0,P|356:184|344:212,1,60,8|0,0:0|0:0,0:0:0:0:
340,256,151258,2,0,P|404:228|468:248,1,120,2|0,0:0|0:0,0:0:0:0:
468,344,152621,2,0,P|404:372|340:352,1,120,2|10,0:0|0:0,0:0:0:0:
256,324,153985,6,0,L|-4:332,1,240,6|0,0:0|0:0,0:0:0:0:
0,224,156030,2,0,P|32:184|36:164,1,60,8|0,0:0|0:0,0:0:0:0:
68,136,156712,2,0,L|80:260,2,120,2|8|0,0:0|0:0|0:0,0:0:0:0:
112,36,158758,1,8,0:0:0:0:
180,120,159439,6,0,B|272:112|272:112|336:132|336:132|432:124,1,240,2|0,0:0|0:0,0:0:0:0:
512,176,161485,2,0,P|504:224|500:240,1,60,8|0,0:0|0:0,0:0:0:0:
448,232,162167,2,0,L|460:352,1,120,2|8,0:0|0:0,0:0:0:0:
352,372,163530,2,0,P|296:316|244:308,1,120,0|8,0:0|0:0,0:0:0:0:
172,372,164894,6,0,P|216:308|116:192,1,240,6|0,0:0|0:0,0:0:0:0:
36,140,166939,2,0,P|28:84|28:76,1,60,8|0,0:0|0:0,0:0:0:0:
72,48,167621,2,0,L|196:52,2,120,2|8|0,0:0|0:0|0:0,0:0:0:0:
0,128,169667,1,8,0:0:0:0:
72,208,170348,6,0,B|200:244|200:172|328:208,1,240,2|0,0:0|0:0,0:0:0:0:
404,256,172394,2,0,L|410:320,1,60,8|0,0:0|0:0,0:0:0:0:
452,348,173076,2,0,L|464:220,1,120,2|2,0:0|0:0,0:0:0:0:
472,120,174439,2,0,P|396:88|352:104,1,120,2|10,0:0|0:0,0:0:0:0:
320,196,175803,6,0,P|244:240|160:124,1,240,6|0,0:0|0:0,0:0:0:0:
256,100,177848,2,0,B|80:84|80:84|16:100,1,240,2|0,0:0|0:0,0:0:0:0:
28,208,179893,6,0,L|36:328,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
18,99,181939,1,2,0:0:0:0:
120,140,182621,2,0,P|188:148|264:64,1,180
300,36,183984,6,0,L|320:288,1,240,2|0,0:0|0:0,0:0:0:0:
380,364,186030,2,0,P|476:324|410:234,1,240,2|0,0:0|0:0,0:0:0:0:
318,275,188075,2,0,L|178:271,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
360,176,190121,2,0,B|232:140|232:212|104:176,1,240,2|0,0:0|0:0,0:0:0:0:
20,152,192166,6,0,P|7:94|20:32,2,120,6|0|0,0:0|0:0|0:0,0:0:0:0:
123,180,194212,2,0,L|255:172,1,120,2|0,0:0|0:0,0:0:0:0:
312,92,195575,1,0,0:0:0:0:
356,192,196257,6,0,L|348:311,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
388,88,198303,1,2,0:0:0:0:
464,164,198984,2,0,L|452:344,1,180
408,312,200348,6,0,P|350:310|287:359,2,120,6|0|0,0:0|0:0|0:0,0:0:0:0:
512,276,202393,2,0,P|480:228|404:204,1,120,2|0,0:0|0:0,0:0:0:0:
336,268,203757,1,0,0:0:0:0:
392,360,204439,6,0,L|516:352,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
336,268,206484,2,0,P|348:336|228:300,1,240,2|0,0:0|0:0,0:0:0:0:
132,268,208529,2,0,P|124:300|104:336,1,60
68,356,209211,5,6,0:0:0:0:
256,192,209552,12,2,214665,0:0:0:0:
68,356,220120,6,0,L|56:224,2,120,6|8|0,0:0|0:0|0:0,0:0:0:0:
168,312,222165,2,0,L|162:246,1,60,8|0,0:0|0:0,0:0:0:0:
168,200,222847,2,0,P|256:204|284:236,1,120,2|8,0:0|0:0,0:0:0:0:
336,312,224211,2,0,P|394:320|443:289,1,120,0|8,0:0|0:0,0:0:0:0:
444,180,225574,6,0,B|360:168|360:168|292:188|292:188|184:172,1,240,2|0,0:0|0:0,0:0:0:0:
100,184,227620,2,0,P|80:220|72:248,1,60,8|0,0:0|0:0,0:0:0:0:
28,268,228302,2,0,L|16:124,1,120,2|2,0:0|0:0,0:0:0:0:
124,128,229665,2,0,L|136:272,1,120,2|10,0:0|0:0,0:0:0:0:
160,352,231029,6,0,B|288:388|288:316|416:352,1,240,6|0,0:0|0:0,0:0:0:0:
504,364,233074,1,0,0:0:0:0:
464,264,233756,2,0,B|444:192|444:192|463:27,1,240,2|0,0:0|0:0,0:0:0:0:
364,68,235802,2,0,P|304:56|288:48,1,60
260,28,236484,6,0,P|272:72|132:76,1,240,6|0,0:0|0:0,0:0:0:0:
56,164,238529,2,0,P|64:196|64:236,1,60,8|0,0:0|0:0,0:0:0:0:
40,272,239211,2,0,L|184:264,1,120,2|8,0:0|0:0,0:0:0:0:
244,196,240574,1,0,0:0:0:0:
328,264,241256,2,0,L|332:328,1,60,8|0,0:0|0:0,0:0:0:0:
372,359,241938,6,0,P|423:332|481:344,2,120,6|8|0,0:0|0:0|0:0,0:0:0:0:
264,344,243984,2,0,L|204:341,1,60,8|0,0:0|0:0,0:0:0:0:
152,360,244665,2,0,P|180:300|184:220,1,120,2|8,0:0|0:0,0:0:0:0:
140,148,246029,2,0,L|20:152,1,120,0|8,0:0|0:0,0:0:0:0:
0,44,247393,6,0,B|64:36|64:36|120:48|120:48|176:28|240:48,1,240,2|0,0:0|0:0,0:0:0:0:
312,124,249438,2,0,P|309:153|292:192,1,60,8|0,0:0|0:0,0:0:0:0:
272,228,250120,2,0,P|264:288|292:340,1,120,2|2,0:0|0:0,0:0:0:0:
396,316,251484,2,0,P|404:256|376:204,1,120,2|10,0:0|0:0,0:0:0:0:
300,128,252847,5,6,0:0:0:0:
256,192,253188,12,2,258302,0:0:0:0:
thanks guys.
Topic Starter
Chibi Maruko
will update and response soon
too lazy
Lilyanna

HootOwlStar wrote:

Lilyanna wrote:

NM

easy;


00:14:553 (3,4) - avoide stacked notes in easy
00:47:280 (3,4) - ^ why though


I hope i helped good luck!
I just know from this also its an easy new player may missread


https://osu.ppy.sh/wiki/Easy_(Difficulty)
Topic Starter
Chibi Maruko

donkat wrote:

Hard

In the intro (first ten seconds), don't use the clap hitsounds. There is no percussion whatsoever in the song at that point.
00:13:530 (3,4,5) - The triple circles in a line look really awkward at the top. Move down a bit more and change their position to a triangle, or make it look less line-looking. changed to stake triple
00:53:076 (1,2) - Placement is awkward. You could make it into one slider if you're not satisfied, changed to stack triple... dat easy
01:20:348 (1,2) - Better as a slider fixed
I like the notes in the chorus in general.
01:28:189 (7) - Don't stack this. Move it down fixed

Your use of hitsounds is super good, except in the intro, so is your note rhythm. Nice map!

Lilyanna wrote:



NM

General :

add ur gd name in tags added

Normal :

same the tags are conflicts with hard

00:16:258 (3,4,1) - the pattern doesnt look appealing why not symmetrcycal like this
http://puu.sh/snlNC/2a443d7633.jpg fixed
00:22:735 (5) - better avoid 1/4 snaps also i hear nothing on blue tick anyway removed note from blue tick
00:43:530 (3) - ds unconsistency fixed
00:44:894 (1) - what happen to ds here from 1.0 to 1.39 also it will look better if u blanket these 00:44:212 (4,1) - fixed ds
01:58:530 (1,2) - this overlap and flow doesnt look appealing at least do this
http://puu.sh/snm59/0a36ec8544.jpg fixed
02:04:155 - another overmaped blue tick just make it 1/2 slider imo it's fine bcs there's sound vocal here
02:18:644 (2) - check ur ds snaps no warning at here lol
02:24:098 (2) - ^ even visioly they look unconsistent fixed
03:23:928 - u know u are alowed to ignore those bg music in normal u dont have to emphasize everything specialy blue ticks are minor sounds aaaaaaahhhhh. i know you are not satisfied bout my style rhythm, but sound small are probally at blue ticks. So, dont mad. fixed
03:49:324 (2,3) - blanket fixed
04:02:961 (2) - ds already ds lol

Hard :

00:06:030 (4,5,1) - this spacing is annoying visioly they either overlap or no imo fixed to another pattern
00:22:905 (5,1) - same here why not stack it like u did here 00:25:633 (7,1) - fixed
01:08:417 (5,1) - stack 5 with the end of slider 1 fixed but it's make a bit harder at 6 slider lol
01:11:996 (8,3,4,7) - this overlap is not appealing removed 8 circle
04:26:143 (7,1) - can imporve blanket i think it's fine lol

I hope i helped good luck!
thanks for mod
i'm sorry bcs my response are make you worry
Affirmation
Q

[N]
00:05:008 (2,3) - No stack
00:53:076 (1) - make into a circle?
02:00:576 (4,5) - don't stack
03:36:029 (2,1) - this stack could be,,,,hard to read 1's sliderhead?

[H]
02:25:803 (1,2,3,4) - Hard to play than other patterns
02:49:496 (7,8) - avoid overlap

GL
Topic Starter
Chibi Maruko

Neoskylove wrote:

Q

[N]
00:05:008 (2,3) - No stack avoided stack
00:53:076 (1) - make into a circle? fixed
02:00:576 (4,5) - don't stack avoided stack
03:36:029 (2,1) - this stack could be,,,,hard to read 1's sliderhead? fixed

[H]
02:25:803 (1,2,3,4) - Hard to play than other patterns fixed patterns
02:49:496 (7,8) - avoid overlap fixed

GL
thanks for mod!
your mod are appreciated
-NekoNya
-From my mod queue~ (CHANGE ONLY IF YOU WANT TO)

You can make a reference from this map: https://osu.ppy.sh/s/374055
Hard
  • 00:03:985 (1,2,3) - Make these three compatible... make a good image for sliders.
  • 00:10:462 (2,3) - Same here ^^
  • 00:23:076 (1) - Try to make the end point face the circle.
  • 00:47:621 (2,3) - Move this where the end point of the slider is ending.
  • 01:28:530 (1) - Move this a little to the right.
  • 02:42:508 (2,3) - A little warning before this thing comes out.

-Sorry~ that's the only difficulty i can map. I'm busy with studies~
Cerulean Veyron
Hello!

[- - General - -]
  • - Well, have you not start planning to adding just a few custom combo colors later on? Or is it intended to keep as default? It's just that I have an odd feeling when some map doesn't have those, so yeah.
    - Didn't find anything more important here. Well done~

[- - Normal - -]
  1. 00:05:008 (2,3,4) - I wonder what made you change the distance spacing pretty much before the new track, which is the longer white tick. So on that part, swapping the spacing (3)&(4) has should be 00:06:030 (4,1) - between (4)&(1) instead for some density.
  2. 00:06:712 (1) - Optional Objective: This won't be very much of a suggestion, but it's something personal based on aesthetics. So how about flipping this slider horizontally for the follow-up structural flowing that's coming from the previous notes. And because of the arrow, It would also reverse back directly towards to the next circle more smoothly. That is all up to you.
  3. 00:29:894 (3) - I did feel something on the downbeats that should probably be paying more attention, like vocals for example. And I might think two 1/2 slider on this part should fit best while following that rather than one reversed slider. It'll provide better emphasis for sure.
  4. 00:44:894 (1,3,5) - Well, that kind of overlapping isn't really a big problem since it's barely noticeable when stack leniency is pretty balanced on the setting. But something like this seems pretty... "hairy"... If you know what I mean. I probably have this feeling the need of splitting those notes for visibility, but the flowing I've seen here looks okay. So about moving away the notes from each other a bit, that should be a thing I'm suggesting.
  5. 01:02:621 (4,5) - Nearly the same thing as for replacing these notes to 1/2 sliders for the emphasis. You've also done that on the second kiai 02:13:530 (5,6) - , so there should really be some rhythm composition and consistency.
  6. 01:11:826 - Why keeping this part a little empty though? I do believe this should at least have a circle or something to follow the metronome and hi-hats on the song track. So yeah... an "add a note" mod.
  7. 02:17:621 (1,2,3) - I guess that should be enough for all these linear slider. You're using it quite a lot more than any of the rest of the parts in the diff. So for the patterning and aesthetics sake, I think curving some structure here would probably make it less repetitive alike everything else.
  8. 02:38:758 (4,1) - 03:23:757 (3,1) - Ehh, the distance spacings on these two parts I mention seems pretty sudden. Since this is a normal difficulty, I don't really think this should be allowed. So yeah, I recommend checking the distance spacing here.
  9. 03:38:756 (2,3,1) - Well, nothing I should be against the spacing because it's already perfect. But in visual aspects on the patterning, or adjustment based by the slider velocity change, the space between these notes can be really distinguishable. I would prefer spacing a little bit and balance it by using visuals other than spacing for that, but try not to make a little too much. Or better yet, just move slider (3) a bit downward if you don't mind putting too much work over it.

[- - Hard - -]
  1. 00:13:871 (5,6,7) - 00:15:576 (2,3,4,5) - 00:24:098 (2,3,5,6) - 00:37:394 (2,3,4) - 00:40:803 (4,5,1) - Uhmm, You kinda varied the distance spacing quite too much on many parts like these while the song track isn't very potent that much. I've also seen further more later on the difficulty, so It's best you recheck all those and reconsider varying the spacing on random parts. Well, really. It doesn't look right to me, personally.
  2. 00:23:076 (1) - You could try to polish this slider a little more rather than a sharp one. How about a curve on the second slide of the slider body? Or probably the first one, if you prefer one of them. But if you have another way than that, at least this would still count for buffing up the aesthetics.
  3. 01:14:723 (9) - I don't really think this circle follows something on this part. Not even the vocals, percussion, or hi-hats being landed there. So I kinda suggest deleting it to avoid any overmapping issues. But hey, maybe you could move it somewhere on the rhythm timeline above, if you don't really like deleting notes or something. But you might have it your own way after applying this mod.
  4. 01:49:496 (6,7) - The structural flowing seems to be a little more awkward, especially with that tiny overlap being pretty visible in both editor and gameplay. I might be able to help improving it with placements and slider positions over these two notes. How about you try something similar to this? It helps smoothen the movement that previously flowed from slider (5) and easier curved aiming.
  5. 02:11:485 (5,6,7) - Just before the kiai, or maybe so-called "chorus". This one spiked up a little bit higher than the next kiai notes. I would recommend the opposite of the current spike due the chorus is pretty much promising for a little more spacing. I think placing that spaced triplet shouldn't really be implemented, since you probably didn't even mapped another triplet with that kind of distance spacing on any parts. So that faces a small patterning inconsistency. Not unless you're trying to represent the guitar strings or whatever. But this is just my personal suggestion.

This should conclude my mod, the song choice was really delightful btw~
Best of Luck!
Topic Starter
Chibi Maruko

-NekoNya wrote:

-From my mod queue~ (CHANGE ONLY IF YOU WANT TO)

You can make a reference from this map: https://osu.ppy.sh/s/374055
Hard
  • 00:03:985 (1,2,3) - Make these three compatible... make a good image for sliders. fixed
  • 00:10:462 (2,3) - Same here ^^ fixed
  • 00:23:076 (1) - Try to make the end point face the circle. it's fine dud
  • 00:47:621 (2,3) - Move this where the end point of the slider is ending. fixed
  • 01:28:530 (1) - Move this a little to the right. fixed
  • 02:42:508 (2,3) - A little warning before this thing comes out. fixed patterns

-Sorry~ that's the only difficulty i can map. I'm busy with studies~
thanks for mod
Fragmented
hii, im from my modding queue :)

Mod :)
HOS' Easy
- Nothing seems wrong here! :D

Normal
00:03:985 (1) - Flip this slider horizontally so that the flow of the direction is better!
01:06:712 (1,2,3) - Idk if this is a must to change but, the overlap between (1,3) might be difficult for new players to handle.....
01:16:258 (3,4) - Flip the slider (3) horizontally for better flow for the incoming circle (4)
02:28:534 (1,2) - ^ Do the same thing but flip it vertically (1)
02:40:121 (2,3) - ^ Same thing, flip it horizontally (2)
02:48:985 (5,6) - ^, flip it vertically this time (5)
03:14:893 (2,3) - ^, flip it horizontally (2)
04:01:938 (1,2) - ^ (1)

Hard
00:18:303 (2,4) - Overlap the slider (4) with the circle (2)!
00:40:803 (4,5) - Flip the slider (4) vertically for better flow for the incoming slider (5)
00:48:303 (2,4) - Overlap the slider (4) with the circle (2)
01:10:462 (4,5,6) - The structure of this is weird, maybe put the position of circle (5) into a better spot so that (4,5,6) will make a straight line!
01:13:530 (6) - Flip this slider horizontally for better flow for the incoming slider (7)
01:54:269 (3,1,2,3) - This breaks the flow...... move the circle (3) closer to slider (1), same thing for (2,3) or unless its like that because you wanna express a certain sound from the song, you can ignore this suggestion....
02:39:439 (1) - Flip this slider vertically
02:40:121 (3,4,5,6) - This part looks messy, consider to change this part so that it doesn't cause a lot of overlaps
03:18:303 (1) - Flip this slider vertically
03:28:188 (2,4) - Overlap the circle (4) to the circle (2)
04:21:711 (3) - Flip this slider vertically

Thats all! Overall, this is a very good map! Keep it up ;)
Topic Starter
Chibi Maruko

Cerulean Veyron wrote:

Hello!

[- - General - -]
  • - Well, have you not start planning to adding just a few custom combo colors later on? Or is it intended to keep as default? It's just that I have an odd feeling when some map doesn't have those, so yeah. added. a brief word...
    - Didn't find anything more important here. Well done~

[- - Normal - -]
  1. 00:05:008 (2,3,4) - I wonder what made you change the distance spacing pretty much before the new track, which is the longer white tick. So on that part, swapping the spacing (3)&(4) has should be 00:06:030 (4,1) - between (4)&(1) instead for some density. fixed based on your suggestion
  2. 00:06:712 (1) - Optional Objective: This won't be very much of a suggestion, but it's something personal based on aesthetics. So how about flipping this slider horizontally for the follow-up structural flowing that's coming from the previous notes. And because of the arrow, It would also reverse back directly towards to the next circle more smoothly. That is all up to you. mayb change blanket are simple to fix
  3. 00:29:894 (3) - I did feel something on the downbeats that should probably be paying more attention, like vocals for example. And I might think two 1/2 slider on this part should fit best while following that rather than one reversed slider. It'll provide better emphasis for sure. fxed
  4. 00:44:894 (1,3,5) - Well, that kind of overlapping isn't really a big problem since it's barely noticeable when stack leniency is pretty balanced on the setting. But something like this seems pretty... "hairy"... If you know what I mean. I probably have this feeling the need of splitting those notes for visibility, but the flowing I've seen here looks okay. So about moving away the notes from each other a bit, that should be a thing I'm suggesting. fixed flow. damn, i didn't noticed dat part
  5. 01:02:621 (4,5) - Nearly the same thing as for replacing these notes to 1/2 sliders for the emphasis. You've also done that on the second kiai 02:13:530 (5,6) - , so there should really be some rhythm composition and consistency. fixed
  6. 01:11:826 - Why keeping this part a little empty though? I do believe this should at least have a circle or something to follow the metronome and hi-hats on the song track. So yeah... an "add a note" mod.added circle
  7. 02:17:621 (1,2,3) - I guess that should be enough for all these linear slider. You're using it quite a lot more than any of the rest of the parts in the diff. So for the patterning and aesthetics sake, I think curving some structure here would probably make it less repetitive alike everything else. possibly it's doesnt make emphasize gross unless you want help me through your style
  8. 02:38:758 (4,1) - 03:23:757 (3,1) - Ehh, the distance spacings on these two parts I mention seems pretty sudden. Since this is a normal difficulty, I don't really think this should be allowed. So yeah, I recommend checking the distance spacing here. fixed
  9. 03:38:756 (2,3,1) - Well, nothing I should be against the spacing because it's already perfect. But in visual aspects on the patterning, or adjustment based by the slider velocity change, the space between these notes can be really distinguishable. I would prefer spacing a little bit and balance it by using visuals other than spacing for that, but try not to make a little too much. Or better yet, just move slider (3) a bit downward if you don't mind putting too much work over it. fixed

[- - Hard - -]
  1. 00:13:871 (5,6,7) - 00:15:576 (2,3,4,5) - 00:24:098 (2,3,5,6) - 00:37:394 (2,3,4) - 00:40:803 (4,5,1) - Uhmm, You kinda varied the distance spacing quite too much on many parts like these while the song track isn't very potent that much. I've also seen further more later on the difficulty, so It's best you recheck all those and reconsider varying the spacing on random parts. Well, really. It doesn't look right to me, personally. fixed all parts except at 4 part cause it's make worst style
  2. 00:23:076 (1) - You could try to polish this slider a little more rather than a sharp one. How about a curve on the second slide of the slider body? Or probably the first one, if you prefer one of them. But if you have another way than that, at least this would still count for buffing up the aesthetics. fixed slider
  3. 01:14:723 (9) - I don't really think this circle follows something on this part. Not even the vocals, percussion, or hi-hats being landed there. So I kinda suggest deleting it to avoid any overmapping issues. But hey, maybe you could move it somewhere on the rhythm timeline above, if you don't really like deleting notes or something. But you might have it your own way after applying this mod. mayb as usual, deleted note cause i don't rrllly understand and those word are not in my brain lol
  4. 01:49:496 (6,7) - The structural flowing seems to be a little more awkward, especially with that tiny overlap being pretty visible in both editor and gameplay. I might be able to help improving it with placements and slider positions over these two notes. How about you try something similar to this? It helps smoothen the movement that previously flowed from slider (5) and easier curved aiming. fixed
  5. 02:11:485 (5,6,7) - Just before the kiai, or maybe so-called "chorus". This one spiked up a little bit higher than the next kiai notes. I would recommend the opposite of the current spike due the chorus is pretty much promising for a little more spacing. I think placing that spaced triplet shouldn't really be implemented, since you probably didn't even mapped another triplet with that kind of distance spacing on any parts. So that faces a small patterning inconsistency. Not unless you're trying to represent the guitar strings or whatever. But this is just my personal suggestion. redused spacing circle

This should conclude my mod, the song choice was really delightful btw~
Best of Luck!

thanks for mod
kinda feeling lazy
William K
Hi~ M4M

[General]

I think there's a Kanji for Ito Kashitaro according to http://kashitaro.com/. Please add it to the Artist space.

[Hard]

  1. 00:07:053 (1) - How about making this slider a 1/4 reversed slider too? Since you made a reversed one at 00:06:371 (5) - which has a pretty similar sound.
  2. 01:01:258 (1,2) - You followed the vocals here using 2 1/4 sliders, but why's 01:03:985 (1,2) - different even though they has a similar sound?
  3. 01:54:439 (1) - Are you trying to emphasize the cymbals? Actually the cymbal starts at 01:54:269 (3) - So how about stacking 01:54:269 (3) - with 01:54:439 (1) - ? And a fast movement emphasis after a single note is pretty hard for hard players imo. Consider making it easier.
  4. 00:55:803 (1,2,1) - Felt too empty in my opinion, since you have a pretty dense rhythm back there. And you mapped all the instruments at 02:06:712 (1,2,3,4,1,2,3,4) - . So how about mapping 00:56:485 - 00:57:508 - 00:58:189 - ?
  5. 02:16:939 (7) - How about facing upwards instead? Seemed like a breaking flow for me with an emphasized 02:17:621 (1) -
  6. 04:02:620 (3,4) - Looks pretty unclean imo. How about stacking them like the others? Since it's your first time doing this kind of semi stack in this diff.
  7. 04:26:484 (1) - Blanket's off.
  8. 00:09:439 (1) - Not making it parallel to 00:08:076 (3) - so it looks better in aesthetics
  9. 00:20:348 (1,2,3) - Making the spacing even would be better in aesthetics too imo. I don't think 00:21:371 (2) - emphasis is needed too in a calm part.
  10. 00:27:848 (6,1) - I think a more friendly and relaxing movement here would be more fitting due to the calm music.
  11. 01:18:303 (3,4,5) - Nazi, but they're less symmetrical, I mean... 01:18:303 (3) - 's end = y : 112. But 01:18:985 (5) - placed upper which y : 104.
  12. 01:22:735 (8) - I don't recommend something like this at Hards with a pretty large spacing which make the movement faster than the other patterns. And you didn't make this (Is it back-and-forth movement) at 02:33:644 (8,9) - . So it's pretty inconsistent imo. Since it would be too hard for them, consider CTRL+G-ing 01:22:735 (8) - to aim for a more relaxing movement but emphasized.
  13. 02:10:462 (2,3,4) - Since you made a low DS triplet at 02:10:462 (2,3,4) - how about reflecting them at 02:11:485 (5,6,7) - too? They have a same instrument you're following.
  14. 02:26:144 (3,4,5) - This felt different on rhythm with 02:23:076 (1,2,3,4,5) - . (Ofc) But since you mapped 02:24:269 - , Why not at 02:26:996 - too.

[Normal]

Firstly, you should pay attention on placing notes, Normals should have a consistent spacing, in this case, you have 1.00x. I'll mention it later.
  1. 00:06:371 - A pretty dominant sound, since you mapped 00:02:621 (3,4) - . How about making 00:05:348 (3,4) - like 00:02:621 (3,4) -
  2. 00:16:258 (3,4,1) - The flow could be improved imo, how about making it like... https://osu.ppy.sh/ss/6706995? For a more curvy flow.
  3. 00:25:462 - Why'd you miss a vocal here? Felt empty, 00:30:917 - . Since you mapped 00:39:098 (4) - 00:36:371 (4) - too, Consider adding a note there.
  4. 00:44:212 (4) - Not making this a slider like 00:32:621 (3,4) - ? You should be consistent on Normals :3 And pay an attention to rhythm density
  5. 01:10:462 (2,3,4) - A pretty sharp angle you have here. Just a suggestion, how about https://osu.ppy.sh/ss/6707008? It would help reduce the sharp angle for a bit.
  6. 02:29:894 (3,4) - The spacing is too far. Should've been 1.00x
  7. 02:19:667 (4) - Object's too close.
  8. 02:53:076 (1,2) - It's too far.
  9. 01:58:530 (1,2,3,4) - You should've put a note at 02:00:917 - since you put notes at vocals, 01:57:167 (3,4) - .
  10. 02:26:826 - Put note here to maintain the rhythm density at kiai.
  11. 03:40:120 (1,2,3) - The stack at 03:40:120 (1,3) - with a 1/1 gap and a covered 03:41:484 (3) - is not good for Normal players imo. Consider changing it since many of them can't read it that fast.
  12. 04:08:756 (3,4) - It's too far.
Actually I don't recommend changing SVs on Normals, but yeah can't be helped since it's the kiai you're increasing for. And it would make you remap all those kiais.

[HOS' Easy]

  1. 00:44:212 (4,3) - I'm actually pretty confused about these 1/2 rhythm added. At first, I thought it should be consistent through out all this part. But it isn't. Is there a reason why you added them there? If it's for the 1/2 vocals, you should've added 00:50:008 - 00:55:462 - etc.
  2. 01:01:258 (1,1,1,1) - I'm also pretty confused about the 2/1 slider you did at 01:06:712 (1,1) - since they don't really go with anything.
  3. 01:32:621 - Unsnapped break point.
  4. 01:44:212 (4) - Same as the first point I mentioned.
  5. A pretty nice diff, will be good if you're consistent with the rhythm :3

That's all from me, GL~
Eir_DELETED
Hi~ m4m req from my Q
plz mod my map on all diffs

[General]
  1. plz remove check wide screen support on Normal diff.
  2. why don't you Artist name "伊東歌詞太郎" like Japanese? plz match to other ranked his songs. But i dont know detailed metadata, so plz ask with BNs or QAT about it
  3. then, maybe add to album's name "my little white cat" to tag?
[Easy]
  1. 00:26:826 (4) - umm...I feel better to take 00:27:167 - strong sound than 00:26:826 - so can you change 1/1 slider at 00:27:167 - ?
  2. 00:50:348 (1) - can you change reverse 1/1 slider? i think you should take this downbeat sound. if you wouldn't like to be monotonous, plz ignore my suggestion
    if you agree with my opinion, 01:06:712 (1) - same as above 01:17:621 (1) - ^ 02:17:621 (1) - ^ 02:28:530 (1) - ^ 03:56:484 (1) - ^ 04:07:393 (1) - ^
  3. 01:33:985 (1,2,1) - i know you take vocal sounds but i recommend to take white line's sounds
  4. 02:01:258 (1) - vocal end is here(02:01:598 - ) so, can you chenge 1/2 slider + 1/1 slider?
[Normal]
  1. Plz check Aimod on Distance snap
  2. 00:44:553 - maybe you take on drum sound using 1/2 slider from 00:44:212 - imo
  3. 01:18:303 (2) - the slider is weird for me, so can you change like below image?
  4. 01:41:485 (4) - same as above but if you fixed it, you have to change flow greatly...so if you hesitate to change it, plz ignore one lol
  5. 02:30:576 (4,3) - this overlap is not clean
  6. 03:36:029 (2,1) - you should be blanket here
[Hard]
  1. 00:17:280 (5) - you don't need to use kick slider in here, i think should take sound is not at 00:17:451 -
  2. 00:31:258 (1,3) - why dont you parallel them each other?
  3. 00:55:803 (1) - slider art's suggestion, I hear guitar's sound at 00:56:485 - so i recommend to move red dot in here. plz look at image
  4. 01:10:462 (4,5,6) - can you put to be straight line?
  5. 01:19:667 (6,2) - i dont feel good this slightly overlap
  6. 04:02:620 (3,4) - why do you change only stack style? i think you should be unify on them
  7. 04:26:143 (7,1) - blanket here so look more clean
I dont listen this song until mod your map. Ito Kashitaro is my favorite singer so I hope your map to be ranked, And osu! need more Ito Kashitaro!
i look your mapset is good overall, Take my kds star!!! (=゚ω゚)ノ
Topic Starter
Chibi Maruko

CharmCaster wrote:

hii, im from my modding queue :)

Mod :)
HOS' Easy
- Nothing seems wrong here! :D

Normal
00:03:985 (1) - Flip this slider horizontally so that the flow of the direction is better! fixed
01:06:712 (1,2,3) - Idk if this is a must to change but, the overlap between (1,3) might be difficult for new players to handle..... fixed
01:16:258 (3,4) - Flip the slider (3) horizontally for better flow for the incoming circle (4) i think before you said like this already fixed. so, no fixed :#
02:28:534 (1,2) - ^ Do the same thing but flip it vertically (1) fixed
02:40:121 (2,3) - ^ Same thing, flip it horizontally (2) fixed
02:48:985 (5,6) - ^, flip it vertically this time (5) it's fine but your eyes kinda dat part weird lol
03:14:893 (2,3) - ^, flip it horizontally (2) fixed
04:01:938 (1,2) - ^ (1) no

Hard
00:18:303 (2,4) - Overlap the slider (4) with the circle (2)! fixed
00:40:803 (4,5) - Flip the slider (4) vertically for better flow for the incoming slider (5) fixed
00:48:303 (2,4) - Overlap the slider (4) with the circle (2) fixed
01:10:462 (4,5,6) - The structure of this is weird, maybe put the position of circle (5) into a better spot so that (4,5,6) will make a straight line! fixed another pattern!
01:13:530 (6) - Flip this slider horizontally for better flow for the incoming slider (7) fixed
01:54:269 (3,1,2,3) - This breaks the flow...... move the circle (3) closer to slider (1), same thing for (2,3) or unless its like that because you wanna express a certain sound from the song, you can ignore this suggestion.... man... i kinda deaf bcs sometimes there's strong beats, sometimes there's slow beats. so, in my opinion, like usually or basically, i can change use 1/2 slider
02:39:439 (1) - Flip this slider vertically fixed
02:40:121 (3,4,5,6) - This part looks messy, consider to change this part so that it doesn't cause a lot of overlaps fixed
03:18:303 (1) - Flip this slider vertically fixed
03:28:188 (2,4) - Overlap the circle (4) to the circle (2) fixed
04:21:711 (3) - Flip this slider vertically fixed

Thats all! Overall, this is a very good map! Keep it up ;) Thanks for gave a words of encouragement (used google translate) lol
thanks for mod.
the other will check and mod them map tmorrow
Topic Starter
Chibi Maruko
William K

William K wrote:

Hi~ M4M

[General]

I think there's a Kanji for Ito Kashitaro according to http://kashitaro.com/. Please add it to the Artist space.

[Hard]

  1. 00:07:053 (1) - How about making this slider a 1/4 reversed slider too? Since you made a reversed one at 00:06:371 (5) - which has a pretty similar sound. find another rhythm to fix
  2. 01:01:258 (1,2) - You followed the vocals here using 2 1/4 sliders, but why's 01:03:985 (1,2) - different even though they has a similar sound? mayb fixed at first time at kiai
  3. 01:54:439 (1) - Are you trying to emphasize the cymbals? Actually the cymbal starts at 01:54:269 (3) - So how about stacking 01:54:269 (3) - with 01:54:439 (1) - ? And a fast movement emphasis after a single note is pretty hard for hard players imo. Consider making it easier. I might could find best way to fix the emphasize sound to avoided stack
  4. 00:55:803 (1,2,1) - Felt too empty in my opinion, since you have a pretty dense rhythm back there. And you mapped all the instruments at 02:06:712 (1,2,3,4,1,2,3,4) - . So how about mapping 00:56:485 - 00:57:508 - 00:58:189 - ? I felt too worried about this. fixed
  5. 02:16:939 (7) - How about facing upwards instead? Seemed like a breaking flow for me with an emphasized 02:17:621 (1) - fixed
  6. 04:02:620 (3,4) - Looks pretty unclean imo. How about stacking them like the others? Since it's your first time doing this kind of semi stack in this diff. oh yeah, im pretty sure your idea is kinda interesting lol.fixed
  7. 04:26:484 (1) - Blanket's off. fixed
  8. 00:09:439 (1) - Not making it parallel to 00:08:076 (3) - so it looks better in aesthetics fixed
  9. 00:20:348 (1,2,3) - Making the spacing even would be better in aesthetics too imo. I don't think 00:21:371 (2) - emphasis is needed too in a calm part. could be not better if fix. no
  10. 00:27:848 (6,1) - I think a more friendly and relaxing movement here would be more fitting due to the calm music. fixed
  11. 01:18:303 (3,4,5) - Nazi, but they're less symmetrical, I mean... 01:18:303 (3) - 's end = y : 112. But 01:18:985 (5) - placed upper which y : 104. fixed but i'm not germany person xD
  12. 01:22:735 (8) - I don't recommend something like this at Hards with a pretty large spacing which make the movement faster than the other patterns. And you didn't make this (Is it back-and-forth movement) at 02:33:644 (8,9) - . So it's pretty inconsistent imo. Since it would be too hard for them, consider CTRL+G-ing 01:22:735 (8) - to aim for a more relaxing movement but emphasized. kkk. fixed
  13. 02:10:462 (2,3,4) - Since you made a low DS triplet at 02:10:462 (2,3,4) - how about reflecting them at 02:11:485 (5,6,7) - too? They have a same instrument you're following. fixed another pattern
  14. 02:26:144 (3,4,5) - This felt different on rhythm with 02:23:076 (1,2,3,4,5) - . (Ofc) But since you mapped 02:24:269 - , Why not at 02:26:996 - too. fixed

[Normal]

Firstly, you should pay attention on placing notes, Normals should have a consistent spacing, in this case, you have 1.00x. I'll mention it later.
  1. 00:06:371 - A pretty dominant sound, since you mapped 00:02:621 (3,4) - . How about making 00:05:348 (3,4) - like 00:02:621 (3,4) -
  2. 00:16:258 (3,4,1) - The flow could be improved imo, how about making it like... https://osu.ppy.sh/ss/6706995? For a more curvy flow. fixed
  3. 00:25:462 - Why'd you miss a vocal here? Felt empty, 00:30:917 - . Since you mapped 00:39:098 (4) - 00:36:371 (4) - too, Consider adding a note there. fixed
  4. 00:44:212 (4) - Not making this a slider like 00:32:621 (3,4) - ? You should be consistent on Normals :3 And pay an attention to rhythm density fixed
  5. 01:10:462 (2,3,4) - A pretty sharp angle you have here. Just a suggestion, how about https://osu.ppy.sh/ss/6707008? It would help reduce the sharp angle for a bit. i think it's not a problem. It's just a bit error ds. mayb could later to fix
  6. 02:29:894 (3,4) - The spacing is too far. Should've been 1.00x i think you'd watch probably.
  7. 02:19:667 (4) - Object's too close. same as above
  8. 02:53:076 (1,2) - It's too far. not to far. find another way to fix
  9. 01:58:530 (1,2,3,4) - You should've put a note at 02:00:917 - since you put notes at vocals, 01:57:167 (3,4) - .added
  10. 02:26:826 - Put note here to maintain the rhythm density at kiai. already put
  11. 03:40:120 (1,2,3) - The stack at 03:40:120 (1,3) - with a 1/1 gap and a covered 03:41:484 (3) - is not good for Normal players imo. Consider changing it since many of them can't read it that fast. will find another way to fix. kinda felt lazy
  12. 04:08:756 (3,4) - It's too far. it's fine
Actually I don't recommend changing SVs on Normals, but yeah can't be helped since it's the kiai you're increasing for. And it would make you remap all those kiais. mayb in my opinion, I'd many problems at normal. Remap all soon

That's all from me, GL~

joker-
soon cause lazy
Hoa
My short mod

I believe that all diff should end at the same point. This map doesn't, so you may want to care.
Normal
00:44:894 (1) - Fix blanket
01:10:803 (3) - Mirror the other slider could be a good idea?
02:31:939 (3) - Probably move it a little bit to avoid overlap?
03:37:393 (1) - Fix blanket

Hard
00:24:439 (3,4,5) - Touchy overlap!!!
00:40:121 (2) - More tiny overlap I guess.

Great song and great map. Don't kd this post. Good luck
Lobelia
like this song,just give some advices~~
[ Hard ]
00:05:008 (2,3) - i think this stack is not really good since there have a downbeat on the 3 and the pitch rise obviously
00:07:735 (3,4) - why suddenly decrease the distance?
00:10:121 (2) - ↑
00:12:167 (1) - i think this slider should have bit more larger jump since 00:12:167 - this beat is more stronger than 00:11:826 (5) -
00:23:076 (1,3,4,5) - i think you can move this triplet down a little
00:25:803 (1) - i think you can do like this and it will have a better flow
00:28:530 (1,2) - this flow is not good and 00:29:212 (2,5) - this overlap is not necessary
00:32:621 (3) - ctrl+g then 00:33:303 (4) - move it a bit up
00:38:076 (3,2,3) - looks crowded
00:53:076 (1,2,3) - ↑
00:56:826 (2,3,4,5) - 01:05:348 (4,5) - i think 1/2 slider with two single taps will be better since 01:06:030 - here have a downbeat
01:19:667 (6,2) - no overlap

good luck~~you can do it better
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