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HANA MIYAKOSHI - Eyecatch! Too Much!

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Total Posts
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Topic Starter
Tralen
This beatmap was submitted using in-game submission on Tuesday, August 18, 2020 at 11:26:47 AM

Artist: HANA MIYAKOSHI
Title: Eyecatch! Too Much!
Source: WWW.Working!!
Tags: opening tv size fimoree wagnaria
BPM: 120
Filesize: 16713kb
Play Time: 01:30
Difficulties Available:
  1. Fimoree's Easy (1.5 stars, 96 notes)
  2. Hard (3.38 stars, 236 notes)
  3. Insane (4.87 stars, 384 notes)
  4. Normal (2.3 stars, 187 notes)
Download: HANA MIYAKOSHI - Eyecatch! Too Much!
Download: HANA MIYAKOSHI - Eyecatch! Too Much! (no video)
Information: Scores/Beatmap Listing
---------------
This is the remap, of the remap of the remap on this map

18/08/2020

I just wanted to fix some issues to an old map, FeelStrongMan


Its still have bad mapping cuz i sucked at that time xd

IF YOU GONNA SEE RECENT WORK FROM ME, JUST GO FOR THE NEKROGOBLIKON SONGS
greatnathyboy
alright. i'm going to be honest here and say that it is going to take a lot of work to get up to a standard that can get ranked. but since new mappers are always appreciated, i'm going to try and offer some advice on the map and how to improve your mapping in general

#1. your mp3 is way too quiet. try compare it to other maps in-game and then adjust the volume in audacity or some similar program
#2. your offset was late. try an offset of 200. in future, listen for the point the first key drumbeat happens on. of course, this doesn't work 100% of the time, but it's effective for most songs
#3. the bpm was wrong. change it to 120bpm. in future, use the slow motion buttons in the bottom right to test whether the metronome and music is getting desynced. if you start hearing the drum before the metronome, increase the bpm and vice versa
#4. your new comboing was odd. if in doubt, do a new combo every big white bar
#5. your map looks like a pre-2010 map in all honesty. watch pro mappers, analyse your favourite maps, etc.

if you need any more help with mapping, send me a message in game and i can advise you further.

i have one gift for you before i leave though:
a fixed osu map file for the insane difficulty

copy and paste this into your insane difficulty's file
(if you're worried about it breaking parts of your map then make a copy of the original insane file)
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Eyecatch! Too Much!
TitleUnicode:Eyecatch! Too Much!
Artist:WWW.Working!
ArtistUnicode:WWW.Working!
Creator:Tralen
Version:Insane
Source:WWW.Working!
Tags:Working
BeatmapID:1128682
BeatmapSetID:532686

[Difficulty]
HPDrainRate:5
CircleSize:3.9
OverallDifficulty:5.5
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"images.jpg",0,0
Video,0,"Op.mp4"
//Break Periods
2,28092,31451
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
200,500,4,1,0,100,1,0
6200,-76.9230769230769,4,1,0,100,0,0
76200,-71.4285714285714,4,1,0,100,0,0


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sorry if i seemed a little harsh, i really do mean the best for you
hlanden
Hello! Noob mod incoming! :)

Insane
00:03:699 (4,5) - Distance between these 2 should be the same as 4 and 5
00:05:075 (5,6) - Make this a small slider and make it as close to 4 as 3 is.
00:06:570 (2) - Move this to the next white tick.
00:07:070 (3,4) - These to the white and red ticks after them.
00:07:571 (5) - ^
------------------------------------------------------------------------------------------------------------

Weeeell... I started modding this and I really want to help you, but this map has too much mistakes for me to be able to handle and I don't have enough time...
You probably don't know the basics of mapping. I suggest you to watch pishifat's guides on YouTube as well as tips for mapping for begginers(if you have a friend who maps or you can find anything around here or the subreddit) to better graps the things that you should do/not do. Maybe in the beggining it will be the best for you to start mapping a Normal/Hard difficulty and you should use DS(Distance Snap) for it as a saw that you didn't. Study other maps and see what they generally do in them, what other people did consistently, where are your mistakes etc... If you don't know anybody who can help you with the basics message me ingame and I'll lay it out for you.
Topic Starter
Tralen

hlanden wrote:

Hello! Noob mod incoming! :)

Insane
00:03:699 (4,5) - Distance between these 2 should be the same as 4 and 5
00:05:075 (5,6) - Make this a small slider and make it as close to 4 as 3 is.
00:06:570 (2) - Move this to the next white tick.
00:07:070 (3,4) - These to the white and red ticks after them.
00:07:571 (5) - ^
------------------------------------------------------------------------------------------------------------

Weeeell... I started modding this and I really want to help you, but this map has too much mistakes for me to be able to handle and I don't have enough time...
You probably don't know the basics of mapping. I suggest you to watch pishifat's guides on YouTube as well as tips for mapping for begginers(if you have a friend who maps or you can find anything around here or the subreddit) to better graps the things that you should do/not do. Maybe in the beggining it will be the best for you to start mapping a Normal/Hard difficulty and you should use DS(Distance Snap) for it as a saw that you didn't. Study other maps and see what they generally do in them, what other people did consistently, where are your mistakes etc... If you don't know anybody who can help you with the basics message me ingame and I'll lay it out for you.
thanks for the recommendations :D
Worldwide
Insane

Amplify your mp3. It's way too soft and the map is hardto play as you can only hear the hitsounds.
Speaking of hitsounds, you should hitsound your map.
In general, you're using rhythms that are too complex to keep up with. Try and play other Insane maps to get a feel of how they should be like, and observe the rhythm. My favorite Insane maps:
https://osu.ppy.sh/b/186721&m=1
https://osu.ppy.sh/b/822403&m=0
https://osu.ppy.sh/b/1117968&m=0

00:18:200 (1,2,3,4,5,6,7,1,2,3,4) - This bit is super messy. The rhythm is okay on autoplay, but it's confusing to play. You could try and and change some of the circles to sliders, or not use that rhythm.
00:25:325 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - The rhythm here is also confusing. Change it
00:39:950 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2) - Use some sliders to make it more interesting and less confusing
00:50:700 (5,6) - These two are too far apart

There's a lot to impove. Good luck!
Topic Starter
Tralen

donkat wrote:

Insane

Amplify your mp3. It's way too soft and the map is hardto play as you can only hear the hitsounds.
Speaking of hitsounds, you should hitsound your map.
In general, you're using rhythms that are too complex to keep up with. Try and play other Insane maps to get a feel of how they should be like, and observe the rhythm. My favorite Insane maps:
https://osu.ppy.sh/b/186721&m=1
https://osu.ppy.sh/b/822403&m=0
https://osu.ppy.sh/b/1117968&m=0

00:18:200 (1,2,3,4,5,6,7,1,2,3,4) - This bit is super messy. The rhythm is okay on autoplay, but it's confusing to play. You could try and and change some of the circles to sliders, or not use that rhythm.
00:25:325 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - The rhythm here is also confusing. Change it
00:39:950 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2) - Use some sliders to make it more interesting and less confusing
00:50:700 (5,6) - These two are too far apart



There's a lot to impove. Good luck!


Thx for the mod :D
zeeeq_old
*click*

If you haven't found a mp3 yet, might try this.

[Metadata]
Title/Source suggestion: WWW.Working!!
Tags suggestion: tomatsu_haruka 戸松遥 hisaka_yōko 日笠陽子 amamiya_sora 雨宮天 wagnaria!!

[Others]
Maybe decrease the quality of the video to reduce file size.

[ ]
That's all.
Topic Starter
Tralen

zeeeq wrote:

*click*

If you haven't found a mp3 yet, might try this.

[Metadata]
Title/Source suggestion: WWW.Working!!
Tags suggestion: tomatsu_haruka 戸松遥 hisaka_yōko 日笠陽子 amamiya_sora 雨宮天 wagnaria!!

[Others]
Maybe decrease the quality of the video to reduce file size.

[ ]
That's all.
Wow , Thx!!!!! :)
Rokade
the latest changes to [extra] basically made it unplayable. Its completely off sync with the music.
Topic Starter
Tralen

Rokade wrote:

the latest changes to [extra] basically made it unplayable. Its completely off sync with the music.
I think the same, I will fix it soon
R3K3M
Mod ingame ~ good luck

22:29 R3K3M: what exactly would you like me to do :o?
22:29 *R3K3M is editing [https://osu.ppy.sh/b/1128452 ChouCho - Asterism [Insane]]
22:29 R3K3M: this is hitsounded allready???
22:29 Tralen: oh wait
22:31 Tralen: heloo u are the hitsound right
22:31 R3K3M: yeah
22:32 Tralen: u mean my map is already hitsouned?
22:32 Tralen: not is not
22:33 R3K3M: yeah
22:33 R3K3M: it is
22:33 Tralen: i just want leanr about hitsounding if i can
22:33 R3K3M: i just looked at it lol
22:33 Tralen: is it ? xD
22:34 R3K3M: oh
22:34 R3K3M: rip
22:34 R3K3M: wrong person
22:34 R3K3M: LOL
22:34 R3K3M: twice in 1 day
22:34 Tralen: .-.
22:34 Tralen: ok xD
22:34 R3K3M: first time was a lot more awkward though
22:35 Tralen: lmao
22:35 R3K3M: you want to learn about hitsounding huh?
22:35 R3K3M: hmm
22:35 Tralen: yea if i can
22:35 R3K3M: okay lets start with
22:35 R3K3M: what do you know
22:36 Tralen: hmmm hitssounding is when u hit a note
22:36 Tralen: :v
22:36 Tralen: and thast it
22:36 Tralen: The sound level
22:36 Tralen: hmmm
22:37 R3K3M: okay to start off this map has some fundemental flaws lets fix those 1st then move onto teaching how to hitsound
22:37 R3K3M: 00:53:780 (3) -
22:37 R3K3M: this slider ends on a really strong sound
22:37 Tralen: and another cools thing that makes your map be heard better
22:37 R3K3M: switch 00:54:155 (4) -
22:37 R3K3M: with 00:53:780 (3) -
22:37 Tralen: thast from my map?
22:38 R3K3M: make it look like this https://osu.ppy.sh/ss/6847828
22:39 R3K3M: 2 largely different triplets in not a big change of music in one section of music 00:54:780 (7,8,9,1,4,5,6) -
22:39 R3K3M: and really spaced triplets look like 2012 mapping try to avoid them
22:39 R3K3M: look at some modern maps for inspiration
22:39 R3K3M: similar with 00:55:780 (4,5,6) -
22:39 R3K3M: 00:56:030 (7) - why does the spacing almost double for no reason? 00:56:030 (7) -
22:40 R3K3M: or even here
22:40 R3K3M: 2.5x spacing change 00:55:030 (1) -
22:40 Tralen: wwowwowwowoww I need to take note xD
22:40 R3K3M: make these parralel 00:55:030 (1,2,4) -
22:40 R3K3M: this one too 00:57:780 (9) -
22:40 R3K3M: and this one 00:58:030 (1) -
22:42 R3K3M: make this point 1x 00:59:280 (1) -
22:42 R3K3M: then make the notes look like this
22:42 R3K3M: https://osu.ppy.sh/ss/6847855
22:43 R3K3M: strong beat missed because of middle of slider 01:00:405 (2) -
22:44 R3K3M: make 01:00:030 (1,2,3,4,5,6) - look like https://osu.ppy.sh/ss/6847865
22:44 R3K3M: again slider end on strong sound 01:02:905 (4) -
22:44 Tralen: wow i love u what a biggest modding xD
22:44 R3K3M: either start sliders on the strong sound or put a circle there 01:02:905 (4) -
22:44 R3K3M: <3 np
22:46 Tralen: Fixing ever error
22:46 Tralen: every
22:46 R3K3M: this slowdown is breaks what was previously established when the song was less upbeat this was 1/4 with sliders but now is 1/2 with circles and breaks the audio 'flow' 01:16:030 (1,2,3,4) -
22:46 R3K3M: remap it with 4 sliders^
22:47 R3K3M: also after its 1/4 sliders
22:47 R3K3M: soooo
22:47 R3K3M: only adds reason to map it like that
22:48 R3K3M: try to keep your sliders in only a few angles as too many will make it look random and ugly 01:20:030 (1,2,3,4,5,6,7) -
22:48 R3K3M: and throughout the map ^
22:48 R3K3M: 01:25:030 - strong beat missed
22:48 R3K3M: what i said b4 about sliders 01:26:030 (1,2,3,4) -
22:52 R3K3M: make this even like this 01:28:030 (1,2,3,4,5,6,7,8) - http://osu.ppy.sh/ss/6847924
22:52 R3K3M: look carefully at combo numbers^^^^
22:53 R3K3M: slider strong sound~ 00:19:780 (1) -
22:55 R3K3M: 00:26:030 (1,2,1,2,1,2,1,2) - should be like this 00:26:030 (1,2,1,2,1,2,1,2,3,4) - https://osu.ppy.sh/ss/6847947
22:55 R3K3M: dont NC on https://osu.ppy.sh/ss/6847947
22:55 R3K3M: on 00:27:155 (3) -
22:55 R3K3M: ***
22:55 R3K3M: remove NC 00:26:405 (1) -
22:56 R3K3M: Add NC 00:27:405 (1) -
22:57 R3K3M: 1/4 stream has same spacing as 1/6 stream???? 00:49:030 (1,2,3,4,5,1,2,3,4,5,6,7) -
22:57 R3K3M: make this the same spacing as the stream for flow reasons 00:51:155 (8) -
22:58 Tralen: mom help me please
22:58 Tralen: xD
22:58 Tralen: what means NC?
22:58 Tralen: Neww combo?
22:58 R3K3M: yeah^
22:58 Tralen: ok then
22:58 R3K3M: theres something you've done really well for most of the map
22:58 R3K3M: probably accidently
22:58 R3K3M: but you have
22:59 Tralen: hahaha accidnetly xD
22:59 R3K3M: https://www.youtube.com/watch?v=ig7nTSbWwVc
22:59 R3K3M: watch this
22:59 R3K3M: basically
22:59 R3K3M: aside from 00:53:780 (3) -
22:59 Tralen: already watched all videos from pishitfat xD
22:59 R3K3M: from 00:50:530 (1) -
23:00 R3K3M: upto 00:58:780 (4) -
23:00 R3K3M: you can spin your mouse
23:00 R3K3M: to follow the notes
23:00 R3K3M: thats really good
23:00 R3K3M: on 00:58:030 (1) - you should change direction of spin because of strong sound
23:01 R3K3M: and so on
23:01 R3K3M: which you kind on do XD
23:01 R3K3M: of*
23:01 R3K3M: thats why i thought it was good lmao
23:01 R3K3M: you turn other way from 01:00:030 (1) -
23:01 R3K3M: 90% of the time
23:02 R3K3M: change mouse spin directon every 2 big white ticks
23:02 R3K3M: or unless a song changes drastically
23:02 R3K3M: then NC and change flow in someway
23:02 R3K3M: which you also did XD
23:02 R3K3M: for 01:00:030 (1) -
23:02 R3K3M: afterwards it has no real flow
23:03 R3K3M: hmm
23:04 R3K3M: press ctrl+shift+a
23:04 R3K3M: look at all the unsnapped sliders you have
23:04 R3K3M: fix those plz <3
23:04 R3K3M: also add a preview point to the map
23:05 Tralen: wow
23:05 Tralen: true
23:05 R3K3M: i suggest to 00:59:155 -
23:05 R3K3M: that seems logical
23:05 R3K3M: on the blue tick
23:06 R3K3M: also the OD
23:06 R3K3M: for a 5* map
23:06 R3K3M: every map at this range is OD8
23:06 R3K3M: make it so
23:06 R3K3M: or maybe you can get away with 7.5
23:06 Tralen: how?
23:06 Tralen: xD
23:06 R3K3M: but i suggest od8
23:06 Tralen: i just kidding xD
23:06 R3K3M: song setup -> difficulty -> overall difficulty
23:06 R3K3M: oh
23:07 Tralen: so od 8 xD
23:07 Tralen: ?
23:07 R3K3M: yes
23:07 R3K3M: you use a lot of silidershapes to go after 1 sound
23:07 R3K3M: all different shapes and same sound 01:06:030 (1,3,1,3,3) -
23:08 R3K3M: and not just here
23:10 R3K3M: 00:38:530 - insert break time
23:10 R3K3M: strong sound missed 00:41:405 -
23:10 R3K3M: 00:45:155 - ^
23:11 R3K3M: this whole section shouldnt have note gaps
23:11 R3K3M: do 3/4 slider then note 01:05:530 (1,2,1,2,3) -
23:11 R3K3M: like this 01:05:530 (1,2) -
23:12 R3K3M: mmmhm
23:12 R3K3M: that about all i can find...
23:12 R3K3M: :^)
23:12 R3K3M: not diving too deep into the map^
23:13 Tralen: can i update
23:13 R3K3M: yeah
23:13 Tralen: and start for that updtade?
23:18 R3K3M: done?
23:18 Tralen: wait
23:19 Tralen: done i guess
ErunamoJAZZ
IRC in spanish
22:56 ErunamoJAZZ: aló?
22:57 Tralen: hola
22:57 Tralen: lol
22:57 ErunamoJAZZ: especte pues
22:57 *ErunamoJAZZ is listening to [https://osu.ppy.sh/b/1148889 http://WWW.Working! - Eyecatch! Too Much!]
22:57 ErunamoJAZZ: xD
22:58 Tralen: ahhaha
22:58 Tralen: ok
23:01 Tralen: lol todos ? xD
23:04 Tralen: que piensa ud su merce ?xd
23:05 ErunamoJAZZ: pues parce
23:05 ErunamoJAZZ: no sé por donde empezar D
23:05 ErunamoJAZZ: xD
23:05 Tralen: verga, asi de mal estamos ? xD
23:05 ErunamoJAZZ: hahaha
23:05 ErunamoJAZZ: pero la mayoría son errores de novato, así que ps.. normal, sin drama
23:06 ErunamoJAZZ: :P
23:06 Tralen: tonses que procd? xD
23:06 ErunamoJAZZ: llendo desde lo general...
23:07 ErunamoJAZZ: lo primero es que el mapset no cumple con una de las reglas del Ranking Criteria
23:07 Tralen: o.o cual?
23:07 ErunamoJAZZ: y es que la dificultad más baja debe ser de minimo 2 estrellas
23:07 ErunamoJAZZ: y ese normal es de 2.2
23:07 ErunamoJAZZ: por lo que igual, le hace falta una dificultad Easy
23:07 Tralen: really solo por 0.22 xD
23:07 ErunamoJAZZ: sisas
23:08 ErunamoJAZZ: [[RC]]
23:08 Tralen: deberia hacer el easy o bajarle la dif a ese normal?
23:08 ErunamoJAZZ: las dos cosas
23:08 Tralen: hahahaha ok
23:08 ErunamoJAZZ: por que ya mirando el nivel, hay una cosa muy fundamental que se comió
23:09 ErunamoJAZZ: y es que, uno en las dificultades fáciles y normales, no debe cambiar el Distace Snap
23:09 Tralen: debe ser fijo
23:09 Tralen: ?
23:09 ErunamoJAZZ: El editor del juego viene con una herramienta que se llama AiMod
23:09 Tralen: se eso me dice los errores
23:09 ErunamoJAZZ: se abre desde del menú archivo, o con Ctrl+Shif+A
23:09 Tralen: de ritmo y de mas cosas
23:10 ErunamoJAZZ: mm... pues, masomenos
23:10 ErunamoJAZZ: tampoco es que detecte todo
23:10 ErunamoJAZZ: y a veces detecta cosas que están bien xD
23:10 ErunamoJAZZ: pero es una ayuda
23:10 ErunamoJAZZ: sobretodo cuando uno está empezando
23:10 ErunamoJAZZ: https://puu.sh/sYnby/6ccd26e6c5.png
23:11 Tralen: que diff es esa?
23:11 Tralen: xd
23:11 Tralen: a la normal
23:11 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/1131046 http://WWW.Working! - Eyecatch! Too Much! [Normal]]
23:11 Tralen: ve mira
23:11 Tralen: ami no me aprece nada
23:11 ErunamoJAZZ: es porque tiene que activar el chulito ese de encima
23:12 Tralen: ahuevo triunfo el mal
23:12 ErunamoJAZZ: xDDD
23:12 Tralen: bueno profe ademas de arreglar de eso que mas?
23:13 ErunamoJAZZ: otra cosa por ejemplo que no le quedó bien, es que puso notas sobre las flechas de los sliders que se repiten, y eso es muy mala idea (a veces se puede hacer es las diff más dificiles, pero igual, eso no es que sea buena idea a menos que sepa lo que hace)
23:13 ErunamoJAZZ: 00:06:030 (1,2) -
23:13 ErunamoJAZZ: acá
23:14 ErunamoJAZZ: fijese que las flechas quedan medio tapadas https://puu.sh/sYnkD/eaa8391102.png
23:15 ErunamoJAZZ: 00:19:030 (3,4) - Esos jumps y así, no los debe hacer en el normal, pero cuando fixee eso del spacing, ya no deberían quedar jumps así
23:15 Tralen: lol exploto mi osu
23:15 Tralen: se crasheo
23:16 ErunamoJAZZ: está con el osu estable?
23:16 Tralen: sep
23:17 ErunamoJAZZ: use el beta entonces
23:17 Tralen: ya van 2 veces
23:18 Tralen: bueno mientras carga lo de el distans snap
23:18 Tralen: debo arreglarlo todo manualmente?
23:18 ErunamoJAZZ: claro
23:18 Tralen: es que el normal y hard nunca han sido modeados, solo el Insane y el Extra
23:19 Tralen: como que la gente no le gusta modear de insane pa abajo :v
23:19 Tralen: voy a reiniciar
23:19 Tralen: volvi
23:20 ErunamoJAZZ: bienvenido
23:20 Tralen: hola xD
23:20 ErunamoJAZZ: tiene los drivers de la tarjeta de video actualizados?
23:20 Tralen: claro
23:20 ErunamoJAZZ: mm.. que vaina, ni idea por qué se le trabará
23:20 ErunamoJAZZ: 00:56:780 (2,3,4) - Cosas como estas son inentendibles para los que empiezan a jugar
23:21 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/1131046 http://WWW.Working! - Eyecatch! Too Much! [Normal]]
23:21 ErunamoJAZZ: tenga en cuenta que los que juegan los niveles normales y faciles son la gente empieza a jugar
23:21 ErunamoJAZZ: o la gente que entra muy de vez en cuando
23:21 ErunamoJAZZ: el truco para hacer Normales y Easys bien hechas, es mantener el flow lo más obvio posible
23:22 Tralen: vale
23:22 ErunamoJAZZ: https://osu.ppy.sh/news/61334266941
23:22 ErunamoJAZZ: pille
23:23 ErunamoJAZZ: 01:01:030 (3,1) - tampoco abuse de los antijumps
23:23 ErunamoJAZZ: (es lo contrario a los jumps)
23:23 ErunamoJAZZ: a mucha gente no le gustan, y muchas veces tampoco le queda a la canción
23:24 ErunamoJAZZ: 01:02:780 (2) - hacer stacks al final de los sliders es también mala idea en las diffs bajas
23:24 ErunamoJAZZ: porque no son faciles de leer
23:24 ErunamoJAZZ: mejor hacerlos al principio
23:24 ErunamoJAZZ: o no hacerlos
23:25 Tralen: lmao no pense que hubieran tantos estandares en el normal
23:25 Tralen: voy corriegiendo todo
23:26 ErunamoJAZZ: de hecho
23:26 ErunamoJAZZ: siempre recomiendan aprender a hacer bien las dificultades más faciles
23:26 ErunamoJAZZ: por que son las que más detallitos tienen
23:27 ErunamoJAZZ: y ayudan a dar buenas báses para las dificultades más altas
23:27 Tralen: si eso veo pero son las mas faciles de hacer y aburridas :v
23:27 ErunamoJAZZ: aburridas???
23:27 Tralen: y hacerles mods por lo que veo
23:27 ErunamoJAZZ: las dificultades fáciles son las más dificiles de hacer
23:27 Tralen: eres el 1ro en que se molesta hacerle mod xD
23:27 ErunamoJAZZ: porque no cualquiera las sabe hacer para que no queden aburridas
23:27 ErunamoJAZZ: xD
23:27 Tralen: Hmm talvez sea por eso xD
23:27 ErunamoJAZZ: la gente es muy lazy
23:27 ErunamoJAZZ: u.u
23:28 Tralen: :c si cierto
23:28 ErunamoJAZZ: 01:12:905 (2) - uy no
23:28 ErunamoJAZZ: nooooo
23:29 ErunamoJAZZ: poner notas en los tick azules es una dificultad baja es super mala idea
23:29 Tralen: ups se movio por alguna razon xD
23:29 ErunamoJAZZ: si alguna vez tiene que poner algo en un tick azul, sale mejor hacer un slider que se repita o algo así
23:29 ErunamoJAZZ: respetando la polaridad
23:30 ErunamoJAZZ: mm... pere le busco un video sobre la polaridad
23:30 ErunamoJAZZ: https://www.youtube.com/watch?v=53PkFLrK8Ws para que se lo vea ahorita
23:30 Tralen: Yo se profe es una nota mal puesta xD
23:31 ErunamoJAZZ: 01:15:780 (4) - hay varios como este en el mapa
23:31 Tralen: no le digo que es el 1ro en molestarse en hacer mod a esa dif xD
23:31 ErunamoJAZZ: casi siempre es mala idea que los slider a terminar en los tick grandes
23:31 ErunamoJAZZ: procure que no queden así
23:32 Tralen: Que terminen en el rojo
23:32 ErunamoJAZZ: algo así puede ser mejor https://puu.sh/sYobq/689c8b61a9.png
23:32 ErunamoJAZZ: pues... eso siempre depende
23:32 Tralen: https://osu.ppy.sh/ss/6874760
23:33 Tralen: lo acabe de cambiar asi https://osu.ppy.sh/ss/6874760
23:34 ErunamoJAZZ: 01:28:030 (1) - En estos por ejemplo, puede hacer esto, y es perfectamente válido por lo de la polaridad: https://puu.sh/sYogP/dd66e94dd3.png
23:34 ErunamoJAZZ: bueno, el que sigue
23:35 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/1129521 http://WWW.Working! - Eyecatch! Too Much! [Hard]]
23:35 ErunamoJAZZ: 00:02:030 (1,2) - El espaciado entre estos es completamente distinto al de 00:03:030 (2,3) - , aun cuando el tiempo entre ellos es igual
23:35 ErunamoJAZZ: ese tipo de inconsistencias hace que el mapa se sienta como mal hecho
23:35 ErunamoJAZZ: xD
23:37 Tralen: tiene razon :c
23:37 ErunamoJAZZ: 00:06:030 (1,2) - Este ritmo es muy aburrido, podría haber hecho algo como así: https://puu.sh/sYopX/0915664521.png
23:38 Tralen: por que los cortas los screen xD Aasi lo ahce mas dificil xD
23:39 ErunamoJAZZ: jajaja, es proque solo me interesa mostrarle el ritmo. Ya el cómo ponga ud las cosas es distinto.
23:39 ErunamoJAZZ: Y depende mucho de su creatividad
23:40 ErunamoJAZZ: igual, tampoco es de estresarse, si no de poner las cosas de alguna forma, como vayan fluyendo
23:40 Tralen: asi si cierto queda mejor xD
23:40 ErunamoJAZZ: y luego ir a probar cómo se juega
23:40 ErunamoJAZZ: 00:14:030 (1,2,3) - Acá, incluso si está siguiendo la voz, en los tick rojos hay un sonido que se siente bastante fuerte, no lo ignore
23:41 ErunamoJAZZ: 00:15:864 (8,1) - y ojo con el espaciado xxD
23:41 Tralen: oh es lla capte en la de insane
23:41 Tralen: y les hice unos slides
23:41 Tralen: en la de los tics rojos
23:42 Tralen: espera que tiene de mal ese stream?
23:42 ErunamoJAZZ: pille que entre 8 y 1 la distancia es casi la misma que en el stream que hizo. Hacer esas cosas además de ser inconsistente, hace más dificil jugar el mapa
23:43 ErunamoJAZZ: lo interesante de jugar los mapas es divertirse siguiendo el ritmo de la canción, no estando estresado de que uno se va a equivocar xD
23:43 ErunamoJAZZ: almenor eso en los niveles Hard
23:43 ErunamoJAZZ: ya para los extras, la mentalidad es distinta
23:43 ErunamoJAZZ: los extras los juegan personas que ya saben jugar este juego, y por eso exigen cósas más dificiles de leer
23:43 ErunamoJAZZ: pero en un hard, no xDDD
23:44 ErunamoJAZZ: un truco con lo del espaciado es este
23:45 ErunamoJAZZ: 1) escoja dos Distance snap, uno para las notas normales, y otro para los jumps
23:46 ErunamoJAZZ: 2) mapee siempre con el DS base, y solo cuando vaya a hacer el jump, pone el otro DS, así todos los jumps van a quedar con el mismo spacing
23:46 ErunamoJAZZ: 3) solo haga jumps cuando haya alguna nota fuerte (eso generalmente es en los inicios de compas -es decir, el tick blanco grande-)
23:46 Tralen: eso aplica en toda dif?
23:47 ErunamoJAZZ: con eso, los niveles Hard le van a quedar melos :3
23:47 ErunamoJAZZ: sisas
23:48 ErunamoJAZZ: 00:29:030 (1,2,3) - pille acá, pude hacer algo así: https://puu.sh/sYoW9/ad3e7ce8ec.png
23:48 Tralen: ok oka, veo que me toca hacer bastante
23:49 ErunamoJAZZ: 00:37:030 (3) - este lo podés mover para que empiece en el tick azul en 00:36:905 - , y le agregás un circulo en 00:37:280 -
23:50 ErunamoJAZZ: 00:40:905 (4) - Este se siente muy muy raro. Y la razón de eso es que el click se hace sobre un tick azúl, pero lo que suena en esa parte no es demasiado fuerte.
23:51 ErunamoJAZZ: En esos casos, uno puede usar un slider que se repite algo así:
23:51 ErunamoJAZZ: https://puu.sh/sYp5u/4e609f0aca.png
23:53 ErunamoJAZZ: 00:52:780 (1,2) - 00:54:280 (7,8) - A estos, es mejor hacerles un Ctrl+G
23:53 Tralen: uffff ud sabe mucho :v
23:53 Tralen: xD
23:53 Tralen: quedo mejor
23:53 ErunamoJAZZ: para que el slider no empiece en el tick azul
23:53 Tralen: es que un mod me dijo que los ticks azules son malos :v
23:53 ErunamoJAZZ: si no en el rojo, y el circulo en el blanco
23:53 ErunamoJAZZ: jajaja
23:54 ErunamoJAZZ: malos malos no, pero no son intuitivos
23:54 ErunamoJAZZ: si uno pude evitarlos, es mejor hacerlo
23:54 ErunamoJAZZ: y si no, hay formas de pasarles por el lado sin pisarlos xD
23:54 Tralen: xd
23:55 Tralen: una oregunta
23:55 Tralen: pregunta
23:56 Tralen: no ya no, el juego acabo de
23:56 Tralen: reponderme .v
23:57 ErunamoJAZZ: lol
23:57 ErunamoJAZZ: creo que dejo así ya, si sigo con el insane, mejor dicho..
23:57 ErunamoJAZZ: .. le explota la cabeza xDD
23:58 ErunamoJAZZ: porque muchas de las cosas del hard se pueden aplicar ahí
23:58 Tralen: hahahha no hagale profe
23:58 Tralen: tire todo :v
23:58 ErunamoJAZZ: vea
23:58 Tralen: es mas donde le doy sus kodusos :v
23:58 ErunamoJAZZ: procure cuando mapee las diff, no mapear a la velocidad normal
23:59 ErunamoJAZZ: si no un 75% o 50% más lento
23:59 ErunamoJAZZ: pille que en la esquina abajo a la derecha está para cuadrar eso
23:59 Tralen: si obvio si no me trago todo el ritomo y no mapeo xxD
23:59 ErunamoJAZZ: con eso va a poder captar los sonidos más facilmente
00:00 ErunamoJAZZ: y más que la voz, siga el ritmo
00:00 ErunamoJAZZ: en algunas partes se pasó por la galleta el ritmo por seguir la voz xD
00:00 ErunamoJAZZ: y.. no siempre es buena idea eso
00:01 ErunamoJAZZ: solo cuando el ritmo sea demasiado complicado de seguir
00:01 Tralen: pero que es mejor ¿seguir la voz o el ritmo?
00:01 ErunamoJAZZ: ritmo
00:01 ErunamoJAZZ: pero, si el ritmo es demasiado monótono, la voz
00:02 Tralen: vale
00:02 ErunamoJAZZ: bueno, me fui que mañana tengo que trabajar
00:03 ErunamoJAZZ: ahí le posteo esto para que lo lea con calma luego xD
00:03 Tralen: aaaaa okay xD
00:03 Tralen: OMG SON LAS 12
00:03 Tralen: XDXD
00:03 Tralen: ni me di cuenta
00:03 ErunamoJAZZ: BUENA ESA CENICIENTA!
00:03 ErunamoJAZZ: okya
00:03 ErunamoJAZZ: xDD
00:03 Tralen: xdxdxdxxdxd ste men

Summanry
  1. Remap Normal, and hard (and maybe insane?), in a better way
  2. Must read this: https://osu.ppy.sh/wiki/Ranking_Criteria
  3. and this https://www.youtube.com/watch?v=53PkFLrK8Ws
  4. and this too https://osu.ppy.sh/news/61334266941
  5. need a lot of work, good luck!
BeastDog
Trash map ATT: your beloved 200pp ahead of you friend MEH :V
(Just an innofenssive joke, for any mod that thinks it's some kind of insult or something like that)
Ah y porcierto MOUSE MASTER RACE!
makisokk
Hello from STD GD for your map
GD Easy
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Eyecatch! Too Much!
TitleUnicode:Eyecatch! Too Much!
Artist:WWW.Working!
ArtistUnicode:WWW.Working!
Creator:Tralen
Version:Fimoree's Easy
Source:WWW.Working!!
Tags:tomatsu_haruka 戸松遥 hisaka_yōko 日笠陽子 amamiya_sora 雨宮天 wagnaria!! Working
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
Video,2047,"Op.mp4"
0,0,"tumblr_inline_ocittz9baM1ttrl6y_1280.jpg",0,0
//Break Periods
2,78230,82590
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2030,500,4,1,1,30,1,0
46030,-100,4,1,1,50,0,0
60030,-100,4,1,1,70,0,1
78030,-100,4,1,1,50,0,0


[HitObjects]
136,128,2030,6,0,P|196:136|260:168,1,100
288,236,3030,2,0,P|344:240|400:208,1,100
460,156,4030,5,4,0:0:0:0:
460,156,4530,1,4,0:0:0:0:
384,88,5030,2,0,P|284:68|188:88,1,200
36,332,8030,6,0,P|140:308|256:328,1,200
328,344,9530,1,8,0:0:0:0:
424,320,10030,6,0,P|380:240|396:132,1,200
440,44,11530,1,8,0:0:0:0:
340,44,12030,6,0,P|288:60|240:96,3,100
172,148,14030,1,4,0:0:0:0:
72,132,14530,1,4,0:0:0:0:
4,208,15030,1,4,0:0:0:0:
32,304,15530,1,4,0:0:0:0:
128,328,16030,6,0,P|180:320|240:328,3,100
328,332,18030,2,0,P|344:280|380:232,3,100
440,172,20030,1,4,0:0:0:0:
440,172,20530,1,4,0:0:0:0:
360,112,21030,1,4,0:0:0:0:
360,112,21530,1,4,0:0:0:0:
260,120,22030,6,0,L|148:96,3,100
64,96,24030,1,8,0:0:0:0:
24,188,24530,1,8,0:0:0:0:
68,276,25030,2,0,P|104:308|196:316,1,100
252,312,26030,5,8,0:0:0:0:
252,312,26530,1,8,0:0:0:0:
352,324,27030,1,8,0:0:0:0:
352,324,27530,1,8,0:0:0:0:
432,264,28030,6,0,L|456:176,2,50
336,240,29030,2,0,P|280:204|244:148,1,100
160,156,30030,6,0,P|220:80|320:72,1,200
412,100,31530,1,0,0:0:0:0:
440,196,32030,1,0,0:0:0:0:
340,184,32530,2,0,P|248:204|184:284,1,200
108,348,34030,1,4,0:0:0:0:
16,172,35030,6,0,P|64:172|148:132,1,100
204,112,36030,1,4,0:0:0:0:
440,280,38030,6,0,P|408:160|336:96,1,200
264,72,39530,1,0,0:0:0:0:
232,168,40030,2,0,P|192:212|124:220,1,100
56,232,41030,1,0,0:0:0:0:
24,136,41530,1,0,0:0:0:0:
60,44,42030,1,4,0:0:0:0:
260,64,43030,6,0,P|308:84|340:136,1,100
352,220,44030,1,4,0:0:0:0:
96,324,46030,5,8,0:0:0:0:
72,228,46530,2,0,P|84:164|140:132,1,100
204,108,47530,1,0,0:0:0:0:
256,192,48030,5,8,0:0:0:0:
356,200,48530,2,0,P|412:168|436:104,1,100
384,48,49530,1,0,0:0:0:0:
288,76,50030,5,8,0:0:0:0:
196,36,50530,2,0,L|100:72,1,100
44,152,51530,1,0,0:0:0:0:
120,216,52030,2,0,P|136:268|100:320,1,100
36,248,53030,5,0,0:0:0:0:
72,152,53530,1,0,0:0:0:0:
144,84,54030,2,0,P|200:88|256:56,1,100
340,56,55030,1,0,0:0:0:0:
424,108,55530,1,0,0:0:0:0:
416,208,56030,6,0,P|360:208|296:228,1,100
232,268,57030,2,0,P|172:260|124:212,1,100
68,168,58030,2,0,P|104:140|168:144,1,100
252,168,59030,1,0,0:0:0:0:
440,240,60030,6,0,L|404:112,1,100
332,84,61030,2,0,P|280:52|208:48,1,100
156,92,62030,1,0,0:0:0:0:
176,192,62530,1,0,0:0:0:0:
104,264,63030,2,0,P|148:296|224:288,1,100
292,316,64030,5,0,0:0:0:0:
292,316,64530,1,0,0:0:0:0:
392,308,65030,1,0,0:0:0:0:
392,308,65530,1,0,0:0:0:0:
452,228,66030,5,4,0:0:0:0:
412,136,66530,1,4,0:0:0:0:
328,192,67030,2,0,P|280:144|208:144,1,100
164,188,68030,6,0,P|136:144|152:96,1,100
232,48,69030,2,0,L|344:60,1,100
416,116,70030,6,0,P|440:168|428:208,1,100
372,288,71030,2,0,L|248:308,1,100
172,304,72030,1,4,0:0:0:0:
172,304,72530,1,4,0:0:0:0:
92,244,73030,1,4,0:0:0:0:
92,244,73530,1,4,0:0:0:0:
96,144,74030,6,0,P|188:100|292:92,1,200
380,128,75530,1,0,0:0:0:0:
412,224,76030,2,0,P|356:228|308:264,1,100
332,352,77030,2,0,P|236:324|216:236,1,200
72,108,84030,6,0,L|192:92,1,100
240,168,85030,2,0,L|152:240,1,100
220,312,86030,1,4,0:0:0:0:
220,312,86530,1,4,0:0:0:0:
320,312,87030,2,0,P|368:288|392:224,1,100
412,152,88030,5,4,0:0:0:0:
320,108,88530,1,4,0:0:0:0:
404,52,89030,1,4,0:0:0:0:
308,20,89530,1,4,0:0:0:0:
208,40,90030,2,8,L|128:136,1,100
Pls don't give kudosu and and look where i put kiai and see the volume hitsounds
Good luck with map
davidminh0111
Mod:
Insane:
-00:20:280(2, 3): Move them seperately, it may get confused, I tought it was a short stream.

Low down your hitsounds
Zonthem
Hi from my modding queue !
First, it's not the mod in itself, i cant mod it since, for me, you need to remap and retime the whole map :/
It's all about Insane, because it's for me the easiest to get through
[Insane]
  1. First, whatever modders said, it's a 240 bpm song, because most notes are placed in a strange 1/8 or 1/6 (you didn't but it is, i'll explain...) , so it's definitely 240 (Compare your rhythm with this map : https://osu.ppy.sh/b/313871 - You'll see immediately
  2. You missplaced A LOT of notes, not surprising, you're not a pro mapper and it's a really hard map (even me, i don't feel good enouth to map)
  3. Examples are always better than texts : you did this but in fact it should be mapped like that. It's really hard to get so i cant blame you, but most of you map got issues like this one
  4. 00:28:196 - You put two streams, very significant of the problems your map is facing : First it's timed in 1/6 not like the rest of your map, Second it isn't rightly timed, it should start at 00:28:030 - or at least put a circle there to avoid the lack of playable objects there
  5. 00:36:780 (4) : you chose to use a nice patterns with double circles, i'm fully okay with it but don't break your pattern with a random repeater ! Another interesting point to look at is what we call "strong beats" (compared to "weaker beats"). As you mapped well those like 00:34:905 or 00:35:530, 00:36:905 is one too but not clickable... Really disturbing. Also 00:37:155 should be clickable but due to the slider reverse, you don't put any circle, a quite big mistake
  6. Spacing is also quite random, but assuming you're a beginner, you can't make perfects ones, so... But to understand, two points :
    -00:56:780 (3, 4, 5, 1) : same time snap, but a big spacing difference between 5 and 1, and it's unpredictable. 1/4 jumps are fully allowed but put a single jump in the whole map is not good (even 2 or 3, i mean, it's not a very special part of the song, it shouldn't have special patterns)
    -00:40:280 (3, 4, 5, 6, 7) : You modified the spacing during the pattern but you don't really have to. It's what we call "spacing emphasis" : the point is to increase spacing when music is getting more and more intense, really hard to masterize^^ The point is that the music doesn't increase or reduce insensity there, so it's quite not approriate
  7. I just realize that patterns like 01:08:030 (1, 2, 3, 4, 5) have to be snapped in 1/3 (or 1/6 if you keep 120 bpm), yeah it's a really really hard song to map^^
  8. Anyway Hitsounds are good, but a bit too loud, it get over the music and you have to avoid it.
I don't want to discourage you mapping, but you need to train^^ Obviously you didn't chose the easiest map to do, but well that's a good challenge^^
But, yeah, rhythmically it's quite bad, you skipped a lot of notes and mapped others that should not be mapped. Visually, i won't be honest if i say it's bad, because it's the most difficult point in mapping. And finally the hitsounds are quite good^^

If you want to remap i'd be glad to mod it, but currently if you want me a real mod, i would notice you (almost) each circle :/
Gl
Topic Starter
Tralen
Well. Think this time to make up this mapset.. for next modders ignore all previous mods (cuz they are olds, i remaped this mapset to many times) except the last ,(not counting this post). i need Confirmation of bpm change. i will reply every mod for the next time
kunka
Hi
From my m4m Q
General

  1. Metadata are wrong. Meta data must not have a mistake.
    Artist:宮越華(CV:戸松 遥)、村主さゆり(CV:日笠陽子)、鎌倉志保(CV:雨宮 天)
    Romanised Artist:HANA MIYAKOSHI (CV:Tomatsu Haruka),SAYURI MURANUSHI(CV:Hikasa Yoko),SHIHO KAMAKURA(CV:Amamiya Sora)
    Title:Eyecatch! Too much!
    Source:WWW.WORKIG!!
    Tag:opening tv size fimoree wagnaria

    All the sources pick it up from offcial site.
    Source of the artist & title / image
    Source of the Character / image
    As described above, you must set it up to the size of the letter exactly.
  2. Please open up AiMod. The following error is given. https://puu.sh/vGinq.jpg
  3. It's necessary to remove widescreen support from all diff.
  4. It's necessary to set a combo color. You must not use the default.
  5. Balance of the difficulty is wrong. The gap balance must consider it.
    before → https://puu.sh/vGj0z.png
    after → https://puu.sh/vGj1B.png
  6. About NewCombo(NC):NC must generally obey consistency. For example, like this https://puu.sh/vGjmA.png
Insane

  1. 00:06:030 (1,2,3,4,5) - I will see this phrase. It doesn't too keep the distance between objects. The player can't carve with rhythm if it don't make distance the same. Player can judges 1/2 beat or 1/4 beat or 1/8 beat by the distance. For example, like this https://puu.sh/vGjQE.jpg
  2. 00:21:863 - 00:21:946 - Because there is a sound, notes is necessary. In the case of me, I locate it in this way. https://puu.sh/vGk5k.jpg You reduce playback rate, and please hear a sound. There're a lot of sounds of 1/6. Because 1/6 hides overall, it's necessary to find it.
  3. 00:26:363 (6,7,8) - snap is wrong. (6) is 00:26:446 - (7) is 00:26:696 - (8) is 00:26:946 -
  4. 00:27:363 (2,3,4) - ^
  5. 00:28:030 - Because there is a sound, please add a circle.
  6. 00:35:030 - 00:35:280 - It's the same as the above. It's necessary to pick it up because there is a sound. For example https://puu.sh/vGkEf.jpg A lot of points where an object isn't put in this way exist.

The mapping of this music is very difficult for a beginner.
- Reason -
①The music is comprised of 1/8 rhythm. (It's usually 1/4 rhythm)
②You sometimes ascertain existing 1/6 rhythm and must locate it.

Anyway, gl ;)
Topic Starter
Tralen

kunka wrote:

Hi
From my m4m Q
General

  1. Metadata are wrong. Meta data must not have a mistake.
    Artist:宮越華(CV:戸松 遥)、村主さゆり(CV:日笠陽子)、鎌倉志保(CV:雨宮 天)
    Romanised Artist:HANA MIYAKOSHI (CV:Tomatsu Haruka),SAYURI MURANUSHI(CV:Hikasa Yoko),SHIHO KAMAKURA(CV:Amamiya Sora)
    Title:Eyecatch! Too much!
    Source:WWW.WORKIG!!
    Tag:opening tv size fimoree wagnaria

    All the sources pick it up from offcial site.
    Source of the artist & title / image
    Source of the Character / image
    As described above, you must set it up to the size of the letter exactly.
  2. Please open up AiMod. The following error is given. https://puu.sh/vGinq.jpg
  3. It's necessary to remove widescreen support from all diff.
  4. It's necessary to set a combo color. You must not use the default.
  5. Balance of the difficulty is wrong. The gap balance must consider it.
    before → https://puu.sh/vGj0z.png
    after → https://puu.sh/vGj1B.png
  6. About NewCombo(NC):NC must generally obey consistency. For example, like this https://puu.sh/vGjmA.png
Insane

  1. 00:06:030 (1,2,3,4,5) - I will see this phrase. It doesn't too keep the distance between objects. The player can't carve with rhythm if it don't make distance the same. Player can judges 1/2 beat or 1/4 beat or 1/8 beat by the distance. For example, like this https://puu.sh/vGjQE.jpg
  2. 00:21:863 - 00:21:946 - Because there is a sound, notes is necessary. In the case of me, I locate it in this way. https://puu.sh/vGk5k.jpg You reduce playback rate, and please hear a sound. There're a lot of sounds of 1/6. Because 1/6 hides overall, it's necessary to find it.
  3. 00:26:363 (6,7,8) - snap is wrong. (6) is 00:26:446 - (7) is 00:26:696 - (8) is 00:26:946 -
  4. 00:27:363 (2,3,4) - ^
  5. 00:28:030 - Because there is a sound, please add a circle.
  6. 00:35:030 - 00:35:280 - It's the same as the above. It's necessary to pick it up because there is a sound. For example https://puu.sh/vGkEf.jpg A lot of points where an object isn't put in this way exist.

The mapping of this music is very difficult for a beginner.
- Reason -
①The music is comprised of 1/8 rhythm. (It's usually 1/4 rhythm)
②You sometimes ascertain existing 1/6 rhythm and must locate it.

Anyway, gl ;)

Jesus u are god daim right some notes missing, metadata wrong etc. Hard to map? yes. but i keep working on it so i dont care if this is easy or hard

thx for the mods, i will fix all..

One thing when i change the metadata. i need to upload as another beatmap D:
Mentai
i see you're pretty new to mapping so i won't try and dwell on things too long. i map mostly Hards, so i'll look at your hard difficulty

In general, you need to use DS (Distance Snap). Learning how to manipulate DS is good as a mapping practicality, but it's not something you get TOO into with Hard, and not at all with lower diffs than that. Try hovering around the same DS from what you start with, it would help your map look more organized

Hard

00:06:030 (1,2,3,4) - the spacing here doesn't make much sense, might as well fully DS it like you did on the 1/2 before
00:08:280 (2,4) - try to avoid overlaps like these. they are ugly and make a map look less polished
00:10:030 (1,3) - also ^
00:13:030 (3,4) - if you're going to do this, you might as well put the head of 3 on the trail of 1, and the head of 4 on the tail of 2, to at least clean it up
00:16:530 (2,3) - another dirty overlap
00:19:780 (1,2) - why is the spacing between these different than 00:20:780 (4,5) - these? Going through your map and making the same sounds mapped the same way will enhance it greatly
00:22:030 - i'd get rid of that reverse slider and put a circle here, follows the rhythm better
00:22:280 (1,2,3) - more spacing concerns here
00:23:780 (1,2,3,4) - although it doesn't LOOK good, you used a strong ds 1.00 on these, thus clarifying the rhythm to players. try and do this more!
00:27:280 (3) - place this on this 00:26:530 (2) - to make it look neater
00:27:780 (4,3) - another bad overlap
00:27:780 (4,1) - the spacing is so drastically different here for not much reason, try and have a musical justification for such things
00:29:530 (3,4) - bad overlap again, move it down

i'm gonna stop there, try and keep these things i've told you in mind and try and self-mod the rest of the map. Ask your things like, "Should I change DS here?", or "How can I make this look better without breaking DS?"

I recommend looking at the Hard, or any of the difficulties here and see what he does with DS and how he makes the objects look pleasing -> https://osu.ppy.sh/b/988617&m=0

gl!
Topic Starter
Tralen

Mentai wrote:

i see you're pretty new to mapping so i won't try and dwell on things too long. i map mostly Hards, so i'll look at your hard difficulty

In general, you need to use DS (Distance Snap). Learning how to manipulate DS is good as a mapping practicality, but it's not something you get TOO into with Hard, and not at all with lower diffs than that. Try hovering around the same DS from what you start with, it would help your map look more organized

Hard

00:06:030 (1,2,3,4) - the spacing here doesn't make much sense, might as well fully DS it like you did on the 1/2 before I will going to remap to fix those spacing
00:08:280 (2,4) - try to avoid overlaps like these. they are ugly and make a map look less polished got it
00:10:030 (1,3) - also ^
00:13:030 (3,4) - if you're going to do this, you might as well put the head of 3 on the trail of 1, and the head of 4 on the tail of 2, to at least clean it up to be beatiful rigght? fix it
00:16:530 (2,3) - another dirty overlap remaped
00:19:780 (1,2) - why is the spacing between these different than 00:20:780 (4,5) - these? Going through your map and making the same sounds mapped the same way will enhance it greatlyspaced create i mean fixed
00:22:030 - i'd get rid of that reverse slider and put a circle here, follows the rhythm betteri agree
00:22:280 (1,2,3) - more spacing concerns herefixed
00:23:780 (1,2,3,4) - although it doesn't LOOK good, you used a strong ds 1.00 on these, thus clarifying the rhythm to players. try and do this more!
00:27:280 (3) - place this on this 00:26:530 (2) - to make it look neater
00:27:780 (4,3) - another bad overlapyea yea
00:27:780 (4,1) - the spacing is so drastically different here for not much reason, try and have a musical justification for such things
00:29:530 (3,4) - bad overlap again, move it downyeap

i'm gonna stop there, try and keep these things i've told you in mind and try and self-mod the rest of the map. Ask your things like, "Should I change DS here?", or "How can I make this look better without breaking DS?"

I recommend looking at the Hard, or any of the difficulties here and see what he does with DS and how he makes the objects look pleasing -> https://osu.ppy.sh/b/988617&m=0

gl!
thx for the mod i will check whole map
Kimi
Hi! Noob mod for the insane from m4m que coming your way!

Flow and comfortable movement
00:18:780 (4,5) - - This could have comfortable movement by making the 4th slider curve into the 5th slider.
00:19:405 (6,7) - Same thing could be applied here even using the slider shape from 00:18:030 (1) -
00:28:196 (1,2,3,4,5,1,2,3,4,5,1) - Here the second stream could just be flipped and rotated since its easy to make fit a circular flow which is more comfortable to play and the note after the streams could be added to the same circular flow.
00:06:905 (5,1) - The 1 could just be like behind the slider. Could be better than putting it lower than the 5 slider
01:14:030 (4) - This slider can be rotated a bit for more comfortable movement


Other stuff

00:15:530 (1,2,3,4,5,6,1) - Why the messy stream pattern here? Could be just a straight stream or if you want curve it shouldn't curve 2 different ways so quickly.
01:09:030 (5,6) - and 01:10:780 (4,5) - Have a big jump that the slider doesn't lead into, i think it could be mapped in an another way. Just a suggestion
00:34:029 (1) - There is a few strong sounds before this that could be mapped.
01:05:529 (6,1) - These sliders should not be so close together since its the same distance between beats as the notes before it.

Generally for your future maps or remapping try and make the map have comfortable movement all around.
A good example is here 00:51:280 (1,2,3,4,5,6,7,8,1,2,3,4) - as you use circular flow very well. :) Goodluck!
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