forum

xi - ANiMA

posted
Total Posts
92
show more
Kibbleru
for the normal
00:56:253 (1,2,3,4) - 00:58:869 (1,2,3,1) - 01:01:485 (1,2) - how come the rhythm so inconsistent xD

hard
00:18:242 (5) - look kind of like 1/2 gaps, maybe not the best idea for this diff
00:19:550 (5) - ^
00:28:379 (5) - ^
yeah etc.

00:43:093 - triplet would work here :d
01:09:578 - ^

01:23:392 (4,5,6) - i would move the triplet to here instead 01:23:556 (6,1) -


in oberum primus
01:10:313 (1) - offscreen object :d
00:10:477 - although it's fitting i really think you do need more volume on this. 10% for hitcircles is not enough, it should be fairly audible without adjusting volume settings. try using at least 30-40% here
01:45:136 (7) - usually when you use a 1/8 slider like this you follow it up with a NC 01:45:300 (8) - on the next note, so i think NC here will help them read it better.


i think we're finally ready after this. call me back :)
ill see if i can find u 2nd bn too.
Topic Starter
Bastionior

Kibbleru wrote:

for the normal
00:56:253 (1,2,3,4) - 00:58:869 (1,2,3,1) - 01:01:485 (1,2) - how come the rhythm so inconsistent xD
Fixed > 00:56:253 (1,2,3,4) - leaving this form and 01:01:485 (1,2) - replace for 4 notes with same pattern on 00:56:253 (1,2,3,4) - this 00:58:869 (1,2,3,1) - i leaving too, because i capture 1/2 kick sounds which occurs here 00:59:523 (2,3) - like on higher diffs, to emphasize the rhythm xd, okay?

hard
00:18:242 (5) - look kind of like 1/2 gaps, maybe not the best idea for this diff ok, fixed x-x, i have added because you has previously said the hard need more 1/4, then i thought it might be these points, apparently not xd
00:19:550 (5) - ^ _^
00:28:379 (5) - ^ _^
yeah etc.

00:43:093 - triplet would work here :d okie
01:09:578 - ^ okie²

01:23:392 (4,5,6) - i would move the triplet to here instead 01:23:556 (6,1) - okay, done


in oberum primus
01:10:313 (1) - offscreen object :d aff :(
00:10:477 - although it's fitting i really think you do need more volume on this. 10% for hitcircles is not enough, it should be fairly audible without adjusting volume settings. try using at least 30-40% here Sure fixed, I did the following manner: all diffs(expect easy because don't have inherited point) so i'm changed the volume in this order: 30> 45 > 60 > 75% , too audible hehe.
01:45:136 (7) - usually when you use a 1/8 slider like this you follow it up with a NC 01:45:300 (8) - on the next note, so i think NC here will help them read it better. Sure fixed.


i think we're finally ready after this. call me back :) Thank you for third time
ill see if i can find u 2nd bn too.
wish me luck because.. because.. I'm not believing that is becoming reality this, It's a Dream? tell me
Kibbleru
hard
00:39:169 (5) - same as before >< u missed one
00:30:995 (4) - ^
Topic Starter
Bastionior

Kibbleru wrote:

hard
00:39:169 (5) - same as before >< u missed one
00:30:995 (4) - ^

done and removing 00:36:553 (5) - too
Kibbleru
here u go :)

u deserve it
ghm12
aaaaaAAAAAAAAAAAAAAAAAAAAAAAA

it's happening
btw i want a heart on the kudos list ily
Skull Kid
EITA PORRA FILHO DA PUTA
AGORA VAI
_DT3
A very deserved bubble
Gratz!
Mekki
Arrasou amiga, é tão mágico ver os mappers BR finalmente conseguindo os mapa ranked né non?! Vamo q vamo manas 8-)
Ashton
Hey there.

There seems to be some stuff


[Extra]

00:26:662 (1,1) - not stacked perfectly
00:33:692 (5) - finish + whistle
00:41:866 (1,2,1,2) - inconsistant spacing, no reason to emphasize the spacing 00:42:520 (1,2) - here
00:43:420 - should be a note here imo, it seems too strong
01:08:188 (2,4) - stack these like 01:08:678 (1,4) - these
01:33:529 (1,2,3,1,2,3) - these should be the same shape for consistency
01:37:452 (2,3) - these should be 1/4 slider


[Insane]

00:23:556 (1,2,1,2,1,2,1,2,1,2) - please make these consistent


other diffs seems to be fine

edit: see's bubble
Pentori
hey! there seems to be some incorrect triplet usage in the extra's that could be improved on before this gets moved forward
[Extra]
00:56:253 (1,2,3) - the easiest way to view is to look at triplets like these. sounds such as 00:56:335 (2) - don't actually exist in the music, the piano triplets lead into the dominant beats therefore the sounds are on 00:56:172 - and 00:56:499 . going by this your triplets should look more like:

this also plays more intuitively since the dominant beat's land on the last note of the triplet allowing a short gap come afterwards, providing emphasis.

[]
this occurs very often in extra and oberum primus (00:25:518 - 00:39:251 - 01:01:485 - 01:33:529 - to name a few) so you should redo these to properly reflect the music. for places where you used kick-sliders instead (like at 00:58:869 - in oberum) you should treat the kick slider as the last beat of your triplet so that the piano 00:59:114 - 00:59:441 - can instead be clicked while the less dominant beats 00:58:951 - 00:59:278 - are covered by slider ends


this set has a lot of potential, so when you've replied to this, call me back for a full mod and hopefully we can push this forward!
Net0

Pentori wrote:

hey! there seems to be some incorrect triplet usage in the extra's that could be improved on before this gets moved forward
[Extra]
00:56:253 (1,2,3) - the easiest way to view is to look at triplets like these. sounds such as 00:56:335 (2) - don't actually exist in the music, the piano triplets lead into the dominant beats therefore the sounds are on 00:56:172 - and 00:56:499 . going by this your triplets should look more like:

this also plays more intuitively since the dominant beat's land on the last note of the triplet allowing a short gap come afterwards, providing emphasis.

[]
this occurs very often in extra and oberum primus (00:25:518 - 00:39:251 - 01:01:485 - 01:33:529 - to name a few) so you should redo these to properly reflect the music. for places where you used kick-sliders instead (like at 00:58:869 - in oberum) you should treat the kick slider as the last beat of your triplet so that the piano 00:59:114 - 00:59:441 - can instead be clicked while the less dominant beats 00:58:951 - 00:59:278 - are covered by slider ends


this set has a lot of potential, so when you've replied to this, call me back for a full mod and hopefully we can push this forward!
No kudosu

This triple section 00:56:253 (1,2,3,1,2,3,1,2,3,1,2,3) - is obviously overmapped, however using triples here is not a bad overmap idea. The piano sound is not going slow here, and the piano is really getting more and more agressive here. By abusing the second objects 00:56:335 (2,2,2,2) - the result is a natural to play triplets with more emphasis on the upbeats 00:56:417 (3,3,3,3) - . Maybe the fact that they're not stacked gives it a difficulty that seems a bit too big for this extra overall, but the overmap there works.

The entire point however is about when to use this overmap, and considering the spread in Insane>Extra>Oberum the only diff that deserves the mapped triples is Oberum. In Insane diff we have reserve sliders 00:56:253 (1,2,3,4) - making only the first downbeat clickable. In Extra we have triples 00:56:253 (1,2,3,1,2,3,1,2,3,1,2,3) - and Oberum we have triples as well 00:56:253 (1,2,3,1,2,3,1,2,3,1,2,3) - . Your suggestion fits a lot in the extra diff making 1/4 kick sliders

But as I've mentioned before, this will be used mostly to improve the spread, since the overmap works.

I must say that using 1/4 sliders making only the 00:56:253 (1,3,1,3,1,3,1,3) - clickable is probably the best way to to give more emphasis to what deserves it inside the vision that the map must reflect the song, but again, this all depends if the idea here to make extra spread better as a between diff of Insane and Oberum diffs.
Topic Starter
Bastionior

Pentori wrote:

hey! there seems to be some incorrect triplet usage in the extra's that could be improved on before this gets moved forward okay, let see..
[Extra]
00:56:253 (1,2,3) - the easiest way to view is to look at triplets like these. sounds such as 00:56:335 (2) - don't actually exist in the music, the piano triplets lead into the dominant beats therefore the sounds are on 00:56:172 - and 00:56:499 . going by this your triplets should look more like:

this also plays more intuitively since the dominant beat's land on the last note of the triplet allowing a short gap come afterwards, providing emphasis.

[]
this occurs very often in extra and oberum primus (00:25:518 - 00:39:251 - 01:01:485 - 01:33:529 - to name a few) so you should redo these to properly reflect the music. for places where you used kick-sliders instead (like at 00:58:869 - in oberum) you should treat the kick slider as the last beat of your triplet so that the piano 00:59:114 - 00:59:441 - can instead be clicked while the less dominant beats 00:58:951 - 00:59:278 - are covered by slider ends

then..
Fixed, but the way it is, was is not wrong because the kick-sliders represented in red tick, has a very easy to be given emphasis, hardly anyone would notice the difference because they are quite similar rhythms, as a consequence/or result i had to reformulate some patterns to they adjust with rhythm, i believe that some were irregular, but think of how to fix
also this 00:39:251 - 01:01:485 - 01:33:529 - all fixed
this -> 00:25:518 - uuh.. not change because the previous and the notes have represented kicksliders (most of them) on the white tick and also capture the intensity of the piano .. if I apply this change in this note may have a little problem... A little confusion, so that way so I will keep this form
whatever i tried to divide and apply both suggestions like yours and Neto's i think extra, it is a little better.
Insane i applied some triplets, occasionally went up like 0,03* 4,59 * now


this set has a lot of potential, so when you've replied to this, call me back for a full mod and hopefully we can push this forward!
Thanks :D!

CanadianBaka wrote:

Hey there. Hi!

There seems to be some stuff


[Extra]

00:26:662 (1,1) - not stacked perfectly done
00:33:692 (5) - finish + whistle okay
00:41:866 (1,2,1,2) - inconsistant spacing, no reason to emphasize the spacing 00:42:520 (1,2) - here
00:43:420 - should be a note here imo, it seems too strong k
01:08:188 (2,4) - stack these like 01:08:678 (1,4) - these
01:33:529 (1,2,3,1,2,3) - these should be the same shape for consistency lol this same shape
01:37:452 (2,3) - these should be 1/4 slider do not need, it can be either 2 1/4 notes or 1 kick slider 1/4 which is the same.


[Insane]

00:23:556 (1,2,1,2,1,2,1,2,1,2) - please make these consistent


other diffs seems to be fine

edit: see's bubble
Marianna
EVERY DAY IS RANK DAY
Pentori
ok im back. dont kd this
[Easy]
check distance snap errors in AIMod
00:47:098 (1,2) - can you use a different rhythm here? the red ticks feel really wrong here because there are no dominant beats that land on it. the most dominant beats here are on 00:47:752 - 00:49:060 - so try to include those
01:00:177 (1,2) - flow here can be too confusing for an easy since it reverses in on itself. this isn't really appropriate for the difficulty so try simply this flow
01:09:332 (1) - dont think u need this nc
01:45:954 (1) - ^

[Normal]
01:18:488 (1) - finish should be on slider end not on head

[Hard]
00:24:537 (4,5,1) - the spacing looks a bit closer than normal
00:25:518 (1) - do u really need the nc? i mean yea you're emphasising the beats but it makes some combos really long and others really short, i think its better if you just stick to nc'ing every measure for a better indication of score. also its kinda inconsistent since u haven't nced 00:28:133 (4)
00:27:153 (1,2) - swap the nc's here for the finish
00:33:365 (1) - probably dont need the nc
00:56:907 (1) - 00:59:523 (1) -01:02:139 (1) - remove these too? the melodies are in beats of 4 so i dont see the need to divide it in two
01:14:973 - drag the break back to how it normally would be
01:17:180 (1) - 01:18:488 (1) - 01:20:450 (1) - too many combo's here again, you can remove the ones i highlighted. the other nc's are fine since they emphasise the finish 01:17:834 (1)
01:42:030 (1,1) - spacing might be a bit too high here since this is a 1/3 gap. maybe move them closer for readability?

[Insane]
00:20:940 (1,2,3,1,2,3) - i honestly dont think this amount of density is appropriate. there r no sounds on the blue ticks (or if there is, its very feint) so it would probably be better to just make these 1/2 sliders instead. it also provides a nice build up into 00:21:594 (1) - as the players can notice the density increase
00:43:338 (2,3,4,1,2,3,4) - aaaaa too many finishes. can you remove these are they are really jarring and instead add a finish on 00:43:174 (1) . the normal sampleset + whistles already do a good job at emphasising the notes
01:18:488 - doesn't need finish as the beat isn't really dominant

[Extra]
00:43:501 (1,2,3,1,2,3) - remove finishes
00:57:071 (1,2,3,1,2,1) - maybe u could space this a bit more
01:09:332 - finish on head
01:33:529 (1,2,3,1,2,3) - these triplets should be the other way around like i mentioned in my other post
01:33:774 - also: the piano is 1/6 here so it might be better to use sliders instead if you dont want to include the 1/6 by doing a rhythm like http://puu.sh/sgwVA/c8c88b8d3d.jpg

[Oberum Primus]
00:21:757 (2,2) - maybe overlap these two in the same way 00:21:594 (1,1) - overlap? makes a nicer pattern
00:37:125 (1) - remove finish
00:40:068 (1) - would be nicer if you instead made 00:39:904 (3) - a 1/2 slider since 00:40:068 - doesn't really deserve to be clicked as it has no intensity compared to 00:40:232
00:41:376 (4) - use a 1/4 slider? there are sounds on the blue tick 00:41:458
00:43:828 (1,2,1,2) - doesnt need finishes
00:54:945 (1) - surprised u made this a 1/2 slider when most other diffs have a 3/4 here
00:55:599 (1,2,3,4,5,6) - there is nothing that supports a stream here, please do something different
00:57:561 (1) - 3/4 slider?
00:58:215 (1,2,3,4,5,6) - same thing
01:00:177 (1) - 01:00:831 (1,2,3,4) - ^
01:16:853 (2,3,4,5) - 01:18:161 (2,3,4,5) - the movement here doesn't really make sense because there are no piano melodies here. it would be better to make these 1/4 repeats and instead have movement for the piano eg. 01:15:872 (1) - 01:17:180 (1)
01:33:692 (3) - see the comment i made in the extra

call me back
Topic Starter
Bastionior

Pentori wrote:

ok im back. dont kd this AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA It's happening
[Easy]
check distance snap errors in AIMod s-sure all distance errors fixed
00:47:098 (1,2) - can you use a different rhythm here? the red ticks feel really wrong here because there are no dominant beats that land on it. the most dominant beats here are on 00:47:752 - 00:49:060 - so try to include those okay
01:00:177 (1,2) - flow here can be too confusing for an easy since it reverses in on itself. this isn't really appropriate for the difficulty so try simply this flow I think it's resolved if adding a note here 01:01:158 -
01:09:332 (1) - dont think u need this nc Fixed.
01:45:954 (1) - ^ Same.

[Normal]
01:18:488 (1) - finish should be on slider end not on head fixed.

[Hard]
00:24:537 (4,5,1) - the spacing looks a bit closer than normal i increased a bit..
00:25:518 (1) - do u really need the nc? i mean yea you're emphasising the beats but it makes some combos really long and others really short, i think its better if you just stick to nc'ing every measure for a better indication of score. also its kinda inconsistent since u haven't nced 00:28:133 (4) Fixed, kill me for every nc ;_;
00:27:153 (1,2) - swap the nc's here for the finish sure.
00:33:365 (1) - probably dont need the nc Fixed.
00:56:907 (1) - 00:59:523 (1) -01:02:139 (1) - remove these too? the melodies are in beats of 4 so i dont see the need to divide it in two Fixed.
01:14:973 - drag the break back to how it normally would be Done.
01:17:180 (1) - 01:18:488 (1) - 01:20:450 (1) - too many combo's here again, you can remove the ones i highlighted. the other nc's are fine since they emphasise the finish 01:17:834 (1) Fixed again, sorry ;_;
01:42:030 (1,1) - spacing might be a bit too high here since this is a 1/3 gap. maybe move them closer for readability? done, reformed, for something more intuitive, like on others highs diffs

[Insane]
00:20:940 (1,2,3,1,2,3) - i honestly dont think this amount of density is appropriate. there r no sounds on the blue ticks (or if there is, its very feint) so it would probably be better to just make these 1/2 sliders instead. it also provides a nice build up into 00:21:594 (1) - as the players can notice the density increase okay fixed.
00:43:338 (2,3,4,1,2,3,4) - aaaaa too many finishes. can you remove these are they are really jarring and instead add a finish on 00:43:174 (1) . the normal sampleset + whistles already do a good job at emphasising the notes done
01:18:488 - doesn't need finish as the beat isn't really dominant okay.

[Extra]
00:43:501 (1,2,3,1,2,3) - remove finishes okay
00:57:071 (1,2,3,1,2,1) - maybe u could space this a bit more sure.
01:09:332 - finish on head okay
01:33:529 (1,2,3,1,2,3) - these triplets should be the other way around like i mentioned in my other post
01:33:774 - also: the piano is 1/6 here so it might be better to use sliders instead if you dont want to include the 1/6 by doing a rhythm like http://puu.sh/sgwVA/c8c88b8d3d.jpg

Both ahead fixed, i did something quite different from what I had imagined, applying a lot of symmetry to strengthen the flow, and improve aesthetics same on Oberum primus.

[Oberum Primus]
00:21:757 (2,2) - maybe overlap these two in the same way 00:21:594 (1,1) - overlap? makes a nicer pattern uhh.. Is not overlap exactly, i did according to the previous notes, just increased the distance.

00:37:125 (1) - remove finish okay
00:40:068 (1) - would be nicer if you instead made 00:39:904 (3) - a 1/2 slider since 00:40:068 - doesn't really deserve to be clicked as it has no intensity compared to 00:40:232 okay, looks better
00:41:376 (4) - use a 1/4 slider? there are sounds on the blue tick 00:41:458 done.
00:43:828 (1,2,1,2) - doesnt need finishes okay ;_;
00:54:945 (1) - surprised u made this a 1/2 slider when most other diffs have a 3/4 here I left 1/2, because of the kibbleru's mod, according to him: the transition between 1/4, 1/3 and 1/4 again is too complicated to read, I think.. this logic goes to 3/4 as well..
00:55:599 (1,2,3,4,5,6) - there is nothing that supports a stream here, please do something different kinda disagree again.. it's possible to perceive 1/4 with streams in this part, however, the beats are occasioned in white tick and blue tick is perceived by the piano without beats, listen well on 25% ;_;

00:57:561 (1) - 3/4 slider? ^
00:58:215 (1,2,3,4,5,6) - same thing ^
01:00:177 (1) - 01:00:831 (1,2,3,4) - ^ ^
01:16:853 (2,3,4,5) - 01:18:161 (2,3,4,5) - the movement here doesn't really make sense because there are no piano melodies here. it would be better to make these 1/4 repeats and instead have movement for the piano eg. 01:15:872 (1) - 01:17:180 (1) I did something different, see if it was applicable according to your suggestion please.
01:33:692 (3) - see the comment i made in the extra fixed.

call me back AAAAAAAAAAAAAAA again sorry, i.., hype!
Pentori
rebubbled
irc
23:43 *Pentori is editing [https://osu.ppy.sh/b/949234 xi - ANiMA [Oberum Primus]]
23:43 Kalindraz: sure c'mon i'm ready
23:43 Kalindraz: tell xd
23:44 Pentori: 00:39:904 (3,4) - the beat on 00:40:232 - is pretty strong so i suggest you do a rhythm like http://puu.sh/shT6C/4e5bd8d249.jpg
23:46 Kalindraz: sure fixed
23:46 Pentori: 01:18:815 (1) - i think this should have whistle
23:47 Kalindraz: done!
23:47 Pentori: 01:33:283 (2,2,3) - and i think u should space this out more
23:48 Pentori: looks kinda cramped
23:48 Pentori: maybe do a nice triangle? http://puu.sh/shTfp/261f29566a.jpg
23:50 Kalindraz: okay done
23:50 Pentori: 00:43:501 (3) - oh and remove this finish
23:51 Kalindraz: kill me and kill finish abuse, fixed!
23:52 *Pentori is editing [https://osu.ppy.sh/b/949232 xi - ANiMA [Hard]]
23:52 Kalindraz: let's go!
23:52 Pentori: 00:27:153 (1,2) - i think u forgot to swap nc's here xd
23:53 Kalindraz: done :D
23:53 Pentori: 01:14:564 - with the break here drag it toward the right
23:54 Pentori: should look like this http://puu.sh/shTsr/1b9e8e3f25.jpg
23:56 Kalindraz: Can you tell me the exact time to fix that .. because I can not see very well ;_;
23:56 Pentori: 01:14:564 -
23:57 Pentori: you should see like a little arrow thing
23:57 Pentori: just drag it toward the right
23:57 Kalindraz: okay, i think done :D
23:58 Pentori: 01:46:935 (4,1) - and u could seperate these a bit more to look nicer
23:58 Pentori: just a little bit more spacing http://puu.sh/shTBN/2cd0711af3.jpg
23:59 Kalindraz: done!
23:59 Pentori: ok cool, thats all
23:59 Pentori: can u update?
00:00 Kalindraz: okay
Plaudible
i t s h a p p e n i n g
_DT3

Plaudible wrote:

i t s h a p p e n i n g
Marianna

Plaudible wrote:

i t s h a p p e n i n g
Kibbleru
i t s h a p p e n e d
Kuron-kun
Gratz on happened!
Marianna
Yaaaaaaaaaaaaaaaaaaa ♥
_DT3
Wooo, this map definitely deserves it
Gratz Kalindraz!
Topic Starter
Bastionior
Oh guys, so thanks.. i can't believe hahahau
I was celebrating so much in #portuguese
i took a silence! 5 minutes nice kal
Ataraxia
QUEM TENTAR DAR DQ EU FAÇO MANIFESTACAO
Kyouren
Gratzz for your first ranked map! :3
Satellite
Really first ranked ?! too nice mapping :DDD
Congrats <3
Net0
Mais do que merecido. Parabéns Kalindraz :D :D
-Lunatic
aew carai
blooming tea
Gratz
Tarrasky
please fix the unsnap slider in Insane diff
Plaudible
gratz kalindraz! :)

(might wanna edit description though)
Topic Starter
Bastionior

Plaudible wrote:

gratz kalindraz! :)

(might wanna edit description though)
Thanks!! i think "Soon" because pending > qualified > ranked <3 i gonna edit later

Tarrasky wrote:

please fix the unsnap slider in Insane diff
WHAT?


C'MON, Don't play with that!!

Ataraxia
Sorry kalindraz !..................................................................................................................................................................................................
because the unsnap slider
Ideal
não vai ter golpe pq eu n vou deixar isso levar dq
Topic Starter
Bastionior
finally, done..
Thanks for all!
i can be relax now
Tarrasky
Congrats mah boy
TheRandomLamka
awsome map but hard :D
_DT3
Oh wow, I didn't expect that top 5 most played spot, it really deserves it though, nice work!
Gratz again ^^
show more
Please sign in to reply.

New reply