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Swimy - Acchi Muite

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Total Posts
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Topic Starter
Atrue
This beatmap was submitted using in-game submission on 2016年12月30日 at 7:44:55

Artist: Swimy
Title: Acchi Muite
Source: 銀魂゜
Tags: Maboyu AliomLoung Pata-Mon tutuhaha TVsize gintoki 2015 ending Gintama Shogun Assassination Arc
BPM: 187
Filesize: 23068kb
Play Time: 01:27
Difficulties Available:
  1. 2ha's Hard (3.04 stars, 241 notes)
  2. Hard (3.45 stars, 267 notes)
  3. Insane (5 stars, 343 notes)
  4. Maboyu's Easy (1.67 stars, 116 notes)
  5. Normal (2.29 stars, 175 notes)
  6. Pata-Mon's Insane (4.09 stars, 284 notes)
Download: Swimy - Acchi Muite
Download: Swimy - Acchi Muite (no video)
Information: Scores/Beatmap Listing
---------------
Video and MP3 from pkhg! Thank you!
Find an Beginner Diff made by OSUjanaiKATSURAda here :Zura's Beginner
Easy by Maboyu
Normal by Atrue
Hard by tutuhaha
Hard by Atrue
Insane by Pata-Mon
Insane by Atrue

Nov.19 2016, Changed BG, please ReDL!
Pata-Mon
http://puu.sh/s7eFN/e820b70be2.zip
难度名现在是insane 你觉得要加light就加上
Topic Starter
Atrue
Updated Pata-Mon's diff, added tags
Invertable
Hi
Mod for Insane diff
SPOILER
  • i think your offset isn't right in my opinion its 935 and u won t need that second timing point just delete it
    00:01:255 (2,3) - not perfect blanket
    00:02:539 (2,3) - not perfect blanket too (try to copy paste first 3 so its the same since the melody is the same just put it on different place)
    00:06:052 (4) - new combo ?
    00:07:336 (1) - remove new combo
    00:09:903 (1) - idk why u put new combo here
    00:14:554 (1,2) - not perfect blanket
    00:14:090 (5) - if ul lover the distance spacing at least put new combo because the music didn't change
    00:18:261 (4,1) - put those 2 on x:385 y:43 so you have a perfect blanket with 00:17:940 (3)
    00:18:582 (1,2,3,4,5,6,7) - i know u wanted to do the same thing here as you did on this part 00:13:448 (1,2,3,4,5,6,7) - but this part 00:19:224 (5,6,7) - has much more intense melody in it try to make bigger jumps here
    00:19:224 (5,6,7) - 00:29:491 (5,6,7) - same melody and on the second part u did bigger jumps so do it on the first one too
    00:44:250 (1) - on this one just remove red square (idk how to explain just make it look like this slider 00:44:892 (3) not like this 00:44:571 (2) - ) :D
    01:15:053 (1,2,3,4,1,2,3,4) - i would make bigger jumps here because the music is not that (not intense) on this part
    01:24:918 (3) - put this one on x:318 y:204 so u have perfect blanket with 01:24:999 (4,5,6,7,1)
Good luck with your map
P.S. M4M would be appreciated :D
Topic Starter
Atrue

Invertable wrote:

Hi
Mod for Insane diff
SPOILER
  • i think your offset isn't right in my opinion its 935 and u won t need that second timing point just delete it I will consider the offset again, but current set if good for me at least. For the second timing point, since it is a change of downbeat, so I think it can be there.
    00:01:255 (2,3) - not perfect blanket I guess moved a bit?
    00:02:539 (2,3) - not perfect blanket too (try to copy paste first 3 so its the same since the melody is the same just put it on different place) I guess moved a bit?
    00:06:052 (4) - new combo ? Sure
    00:07:336 (1) - remove new combo Sure
    00:09:903 (1) - idk why u put new combo here Yeah fixed
    00:14:554 (1,2) - not perfect blanket Moved 2 a bit
    00:14:090 (5) - if ul lover the distance spacing at least put new combo because the music didn't change Here is fine since this pattern is generally used in recent maps so it should be not hard to catch that.
    00:18:261 (4,1) - put those 2 on x:385 y:43 so you have a perfect blanket with 00:17:940 (3) Ok
    00:18:582 (1,2,3,4,5,6,7) - i know u wanted to do the same thing here as you did on this part 00:13:448 (1,2,3,4,5,6,7) - but this part 00:19:224 (5,6,7) - has much more intense melody in it try to make bigger jumps here Good point, But tried with no really good solution
    00:19:224 (5,6,7) - 00:29:491 (5,6,7) - same melody and on the second part u did bigger jumps so do it on the first one too
    00:44:250 (1) - on this one just remove red square (idk how to explain just make it look like this slider 00:44:892 (3) not like this 00:44:571 (2) - ) :D Just a change of style out of the pattern, should be fine here.
    01:15:053 (1,2,3,4,1,2,3,4) - i would make bigger jumps here because the music is not that (not intense) on this part Just because the jumps are just too hard and here is actually to make it easier
    01:24:918 (3) - put this one on x:318 y:204 so u have perfect blanket with 01:24:999 (4,5,6,7,1) Not sure what you are talking about, I think it's the wrong note you are referring to
Good luck with your map Thanks!
P.S. M4M would be appreciated :D Will do if got some time and am in favor of your music.
Lily Bread
M4M

[General]
一开始的清唱不应该是kiai

[Normal]
00:19:688 (4,5,6) - 说不出的不协调感...可能不叠会好读一点

00:54:501 (1,2,3,4,5,6) - 在安静的地方塞1/2gap不太好

[Hard]
00:14:715 (1) - 既然确实没有音那就可以大胆的空出来..即使是长白线;感觉空出来不好的话就把 - 00:14:394 (4) - 做成圈,然后接个红线1/2滑条
00:24:982 (1) - ^

01:11:987 (4,5,1) - 虽然挺合理的,不过挺坑...

[Pata-Mon's Insane]
00:37:656 (1,2,3) - 虽然没什么不合理的,不过不跟vocal,个人要给个差评..

[Insane]
00:30:758 - 唔..这个没理的话感觉还是有点怪.. 仅供参考:
http://puu.sh/s85LB/be39926834.jpg

没什么摸的...gl

my map: https://osu.ppy.sh/b/1078193
Karen

主要是比较主观的东西=、=

[Insane]
  1. 首先第一个kiai很违和,即使你是想故意强调这段清唱
  2. 第一段清唱要加些音效,这样一大段没音效不太可行甚至是无法rank (不过现在没人查图了-.-)
  3. 00:16:640 (3,4,1,2) - 这里看起来结构有点怪 http://puu.sh/s87UV/128a16b855.jpg,让这几个滑条的尾巴之间的距离差不多会更好
  4. 00:19:207 (5,6,7,1) - 这里flow打起来不太舒服,讲道理00:19:528 (7,1) - 这里应该是跳
  5. 00:21:132 (1,2,3,4) - 这四个滑条头的距离也不一样
  6. 00:30:758 - 虽然这里不是你要跟的音,但是我觉得用滑条尾带过一下的话更舒服些,当然这只是个人习惯问题
  7. 00:37:175 (3,4) - 这两个滑条换一下位置的话会更合理,00:36:854 (2,3) - 这个距离跟前面00:36:533 (1,2) - 这个反差太大了
  8. 00:49:046 (5,6) - 这里这样更舒服点 http://puu.sh/s88nw/f673c42703.jpg 00:48:725 (4,5,6,1) - 这种直线变距很不友好
  9. 00:54:501 (1,2) - 这overlap,着实不怎么好看= = 面积可以再大些或者感觉不碰了
  10. 01:00:597 (5,6,1) - 突然大跳太吓人了,而且还是大钝角,感觉太拘泥于和(1)(2)(3)的位置关系忽略了flow,01:00:597 (5) - 可以往屏幕下面放
  11. 01:15:677 (1,2,3,4,1) - 太执着于stack了,我认为这里没理由减小间距,特别是01:16:159 (4,1) - 这里
  12. 我觉得有时候放弃重叠和摆图形,更多考虑flow会更好。
其他diff看起来还好,如果你想找我泡的话等diff齐了我再具体摸摸其他diff
Streliteela
水摸小天使来啦owo/

[Insane]
  1. 第一个kiai感觉没什么必要啊……哪个歌一上来就kiai的感觉怪怪的啦XDD
  2. 00:25:784 (5,6,7) - 顺序改成6->7->5更顺手一些
  3. 00:50:169 (5,6,7,8,1) - 这一块感觉整个怪怪的……首先角度是个大钝角跳,此外00:50:490 (8,1) - 之间的ds和前面那个跳相比差得也太多很违和。试试这样? 56和81还能在一条平行线上而且跳的距离差不多不会感觉太突兀:
  4. 00:51:292 (3,1) - 这间距为什么突然变小了?还保持1.18x的间距就好
  5. 00:51:613 (1,2) - swap nc?
  6. 01:00:597 (5,6,1) - 这跳太大了啦XDD和前面完全没有过渡感觉好突兀
  7. 01:15:998 (3,4,1) - 我觉得从曲子的角度来说这里应该间距更大一些才对……或者至少和前面01:15:036 (1,2,3,4) - 的跳差不多感觉才对;尤其01:16:159 (4,1) - ,感觉需要突出一下长白线重音会更好
  8. 01:19:849 (5,2) - nazi,没叠好
  9. 01:22:576 (10,1) - 这里也应该下个跳,不然感觉结尾爆发力不够
    个人感觉结尾怪怪的,怎么说呢,就是有种前面kiai很燃然后到结尾突然绵软无力了的感觉……其实你可以考虑把那些折返滑条换成单点,然后间距稍稍调大一点增加一些打击感和爆发力。

[Pata-Mon's Insane]
  1. 00:12:629 (3) - 这里不建议用折返,因为白线的位置正好在折返箭头上,这样等于把一个很重的音用折返盖过去了。你前面00:11:827 (3) - 这里的处理就挺不错,所以这里也建议把折返改成note+1/2slider
  2. 00:17:763 (3) - 这里也是,白线不建议放滑条尾……建议参考00:21:132 (1,2,3,4,1) - 的下法
  3. 00:19:367 (4,5) - ctrl+g?
  4. 00:47:923 (1) - 长白线啊orz别放在滑条尾啊orz
    后面感觉还行,有点懒看了_(:з」∠)_

[Hard]
  1. 00:11:185 (2) - 原地逆时针转10度?
  2. 00:11:506 (3) - 这个改成方向斜向下感觉flow会比较好?
  3. 00:17:121 (4) - 挪到大概x208|y230的位置让00:16:640 (3,4,1) - 在一条直线上
  4. 00:32:683 (1,2) - 这两个折返用的感觉好奇怪啊=。=明明节奏是那种蹦蹦跳跳的感觉……如果是hard的话改成4个1/2滑条可能更好些
  5. 01:21:774 (2,3) - nazi,没叠好

Normal就不摸啦~看了一遍感觉真是有够难的233不过问题应该不是很大
Good luck~
Topic Starter
Atrue

Lily Bread wrote:

M4M Gotcha

[General]
一开始的清唱不应该是kiai 你书的对

[Normal]
00:19:688 (4,5,6) - 说不出的不协调感...可能不叠会好读一点 晓得,然而不太清楚怎么摆

00:54:501 (1,2,3,4,5,6) - 在安静的地方塞1/2gap不太好 这个不是乱塞的;w;

[Hard]
00:14:715 (1) - 既然确实没有音那就可以大胆的空出来..即使是长白线;感觉空出来不好的话就把 - 00:14:394 (4) - 做成圈,然后接个红线1/2滑条 想保持的是连贯性,所以如果长白线不接hit还是挺不适应的
00:24:982 (1) - ^ 想保持的是连贯性,所以如果长白线不接hit还是挺不适应的

01:11:987 (4,5,1) - 虽然挺合理的,不过挺坑... 多谢 我总算找到这里打起来难受的原因了


[Insane]
00:30:758 - 唔..这个没理的话感觉还是有点怪.. 仅供参考:
http://puu.sh/s85LB/be39926834.jpg 在跟吉他,就不跟其他的音轨了

没什么摸的...gl

my map: https://osu.ppy.sh/b/1078193 Gotcha

Karen wrote:


主要是比较主观的东西=、=

[Insane]
  1. 首先第一个kiai很违和,即使你是想故意强调这段清唱 你书的对
  2. 第一段清唱要加些音效,这样一大段没音效不太可行甚至是无法rank (不过现在没人查图了-.-) 这个不想加多余的是想突出vocal的纯粹
  3. 00:16:640 (3,4,1,2) - 这里看起来结构有点怪 http://puu.sh/s87UV/128a16b855.jpg,让这几个滑条的尾巴之间的距离差不多会更好 这个地方我也不太清楚应该怎么放,因为形状改了而且要sliderhead stack,所以尾巴就不在同一个位置了……
  4. 00:19:207 (5,6,7,1) - 这里flow打起来不太舒服,讲道理00:19:528 (7,1) - 这里应该是跳 不太明白怎么改…… 其实我觉得flow还可以啊,我是挺喜欢这种样子的,虽然是钝角,而且如果跟吉他的话其实也还好……
  5. 00:21:132 (1,2,3,4) - 这四个滑条头的距离也不一样 把3移了一下
  6. 00:30:758 - 虽然这里不是你要跟的音,但是我觉得用滑条尾带过一下的话更舒服些,当然这只是个人习惯问题 Nah这里要突出的是吉他的纯粹感。遇到特别强的音的时候,有胜于其他音轨很多的感觉
  7. 00:37:175 (3,4) - 这两个滑条换一下位置的话会更合理,00:36:854 (2,3) - 这个距离跟前面00:36:533 (1,2) - 这个反差太大了 嗯改了
  8. 00:49:046 (5,6) - 这里这样更舒服点 http://puu.sh/s88nw/f673c42703.jpg 00:48:725 (4,5,6,1) - 这种直线变距很不友好 改了
  9. 00:54:501 (1,2) - 这overlap,着实不怎么好看= = 面积可以再大些或者感觉不碰了 那就不碰了
  10. 01:00:597 (5,6,1) - 突然大跳太吓人了,而且还是大钝角,感觉太拘泥于和(1)(2)(3)的位置关系忽略了flow,01:00:597 (5) - 可以往屏幕下面放 直接叠到1的滑条头了
  11. 01:15:677 (1,2,3,4,1) - 太执着于stack了,我认为这里没理由减小间距,特别是01:16:159 (4,1) - 这里 第一是为了减难度,第二是觉得歌手都唱断气了,这种连跳要找个理由把间距拉回来
  12. 我觉得有时候放弃重叠和摆图形,更多考虑flow会更好。still trying to find a balance
其他diff看起来还好,如果你想找我泡的话等diff齐了我再具体摸摸其他diff

表情get, mod多谢, 我会尽快来m4m的~

Streliteela wrote:

水摸小天使来啦owo/ o/

[Insane]
  1. 第一个kiai感觉没什么必要啊……哪个歌一上来就kiai的感觉怪怪的啦XDD 你书的对
  2. 00:25:784 (5,6,7) - 顺序改成6->7->5更顺手一些 都差不多……
  3. 00:50:169 (5,6,7,8,1) - 这一块感觉整个怪怪的……首先角度是个大钝角跳,此外00:50:490 (8,1) - 之间的ds和前面那个跳相比差得也太多很违和。试试这样? 56和81还能在一条平行线上而且跳的距离差不多不会感觉太突兀:
    其实不是钝角跳,因为到三连的时候已经不是跳了…… 如果按照你的摆法,三连结束后音已经接近尾声,变了个方向的跳还是有点不太合适
  4. 00:51:292 (3,1) - 这间距为什么突然变小了?还保持1.18x的间距就好 三角能量
  5. 00:51:613 (1,2) - swap nc? ok
  6. 01:00:597 (5,6,1) - 这跳太大了啦XDD和前面完全没有过渡感觉好突兀 改了
  7. 01:15:998 (3,4,1) - 我觉得从曲子的角度来说这里应该间距更大一些才对……或者至少和前面01:15:036 (1,2,3,4) - 的跳差不多感觉才对;尤其01:16:159 (4,1) - ,感觉需要突出一下长白线重音会更好 第一是为了减难度,第二是觉得歌手都唱断气了,这种连跳要找个理由把间距拉回来
  8. 01:19:849 (5,2) - nazi,没叠好 ok
  9. 01:22:576 (10,1) - 这里也应该下个跳,不然感觉结尾爆发力不够 kiai都要结束了,还是算了? 本身音也不重233
    个人感觉结尾怪怪的,怎么说呢,就是有种前面kiai很燃然后到结尾突然绵软无力了的感觉……其实你可以考虑把那些折返滑条换成单点,然后间距稍稍调大一点增加一些打击感和爆发力。结尾就不狂跳啦,不然太鬼畜,而且结尾其实不算强

[Hard]
  1. 00:11:185 (2) - 原地逆时针转10度? 很对
  2. 00:11:506 (3) - 这个改成方向斜向下感觉flow会比较好? 好,对的
  3. 00:17:121 (4) - 挪到大概x208|y230的位置让00:16:640 (3,4,1) - 在一条直线上 这倒不一定在一条线上……
  4. 00:32:683 (1,2) - 这两个折返用的感觉好奇怪啊=。=明明节奏是那种蹦蹦跳跳的感觉……如果是hard的话改成4个1/2滑条可能更好些 看看其他人怎么说,改的话没太多空间了
  5. 01:21:774 (2,3) - nazi,没叠好 ok

Normal就不摸啦~看了一遍感觉真是有够难的233不过问题应该不是很大 厚,谢谢
Good luck~ 谢谢,如果有需要的话m4m可以forum pm过来233
Thanks for mods guys!
Maboyu
送上熱騰騰的GD~~~
http://puu.sh/sgM9B/0fd0bade36.rar
Topic Starter
Atrue
多谢! Uploaded and added Tag. Set ready!
OSUjanaiKATSURAda
Good map i lol mod later :D

Edited:

General
  1. Add These to Tags : Gintama ( as i tried to search for the map and no result showed ) Shogun Assassination Arc Ending ( The song actually Used as ending not opening so remove opening from tags )
  2. Replace the Red Colour with The same colour of Takasugi Kimono's like this: Combo1 : 103,37,87
  3. In all Diffs except Pata's insane i see no point from this inherited section 00:57:068 - ( no change from the previous one ? ) so remove it Maybe

AliomLoung's Easy
00:19:688 (2) - Cancel the reverse keep it a 1/1 slider then add a circle here 00:20:330 - plays better and a circle would fit to the beat more
00:29:955 (3) - same
00:30:918 (4) - Not fitting and the next tune/vocal would fit to a 1/1 reverse like u did after so the suggestion is to remove it and replace it with a 1/2 slider instead then add a 1/1 reverse here 00:31:399 - for the te to te sound by removing the next slider ofc
01:09:902 (1,2) - uhmm Ctrl+G fits better i mean reverse it to a Slider+Circle gives better representation to that vocal



Normal
00:04:127 (2) - replace with a 1/2 slider emphasising the vocal
00:41:346 (6) - stack it on (5) as it plays better with to the clapping sound
00:46:800 (1,2,3) - a suggestion about this pattern, cancel reverses and add a circle here 00:47:442 - stacked on the next slider start and the same thing with 00:48:405 - add a circle stacked on the next slider start it actually sounds good to vocals there
01:05:410 (2) - same as the first suggestion
01:25:303 (1,2) - merge both sliders into only one to ease this part and it sounds abit different than the rest guitar sounds


Hard
00:48:084 (1) - replace with a 1/2 slider then a 1/1 slider for the word (nai) sounds better imo
00:55:463 (4,5) - remove the circle then drag the slider to 00:55:463 - and reverse it
01:07:014 (5) - maybe looks better if its stacked on the next slider's head as i just realized u did it already here 01:18:565 (5) - and 01:19:849 (5) - xD
01:27:549 (3) - Ctrl+G plays better imo


Pata-Mon's Insane
No need for the kiai at the start as it pushes the map to have more than 50% of it Kiai'ed (but if u like to keep it its better to delete the second kiai since there is no acchi muite part and split the last kiai from here 01:11:827 - and start at 01:12:469 - and this should be applied to all diffs anyway)
00:31:399 (1) - move it to x192 y104 or something similiar so its similiar to 00:31:720 (2) - thus creating a better flow imo
00:56:747 (4) - rotate it vertically give it the same angle of (3) flows better
01:10:383 (2,3) - maybe into a slider for vocals ?

Insane
00:04:127 (2) - same like i suggested in Normal diff a 1/2 slider would fit better
00:29:955 (1) - moving this around x456 y52 looks better at that part and it open a space to the 1/1 jumps imo is better
01:21:774 (3,4,5,6,7) - maybe drag this a bit to right and resnap the last note with the same rest of stream spacing



Done !! Goodluck :D
Topic Starter
Atrue

OSUjanaiKATSURAda wrote:

Good map i lol mod later :D
Thank you!
Gordon
All your difficulties mod suggestions.
SPOILER
2016-11-13 19:20 Atrue: ACTION is editing [https://osu.ppy.sh/b/1122817 Swimy - Acchi Muite [Insane]]
2016-11-13 19:20 Atrue: i just spent like a whole day almost 10 hours in 3 diffs
2016-11-13 19:20 Atrue: in my new set
2016-11-13 19:20 Atrue: even though i copy paste a bit lol
2016-11-13 19:20 [Soul]: thank god a no video DL
2016-11-13 19:20 [Soul]: Praise the lord
2016-11-13 19:21 Atrue: lol
2016-11-13 19:22 Atrue: i'm also not good at controlling distances so don't worry too much
2016-11-13 19:22 Atrue: but you need to tidy them up in a way
2016-11-13 19:23 [Soul]: Seems to me like it will be a DT farm mapset lol
2016-11-13 19:23 Atrue: yeah lol
2016-11-13 19:23 Atrue: jumps
2016-11-13 19:23 Atrue: x.x
2016-11-13 19:24 Atrue: just happen to see that there is no ranked version of this song
2016-11-13 19:24 Atrue: do you wanna to give your first mod for this map?
2016-11-13 19:25 Atrue: just speak a bit for advices, random opinions can also help!
2016-11-13 19:30 [Soul]: tfw you can't follow the patterns ;-;
2016-11-13 19:31 Atrue: ;w;
2016-11-13 19:31 Atrue: you can start from lower diffs too
2016-11-13 19:31 [Soul]: I aimed the size of the 234 the same as the 567 in the insane diff lol
2016-11-13 19:31 [Soul]: But that was just me
2016-11-13 19:31 [Soul]: lol
2016-11-13 19:32 [Soul]: 00:13:431 (1,2,3,4,5,6,7) -
2016-11-13 19:33 Atrue: lol
2016-11-13 19:33 Atrue: someone indeed will have this feeling
2016-11-13 19:33 Atrue: this is true
2016-11-13 19:33 Atrue: it in a way should be the same
2016-11-13 19:33 Atrue: but if is the same
2016-11-13 19:33 Atrue: it will be hard to play
2016-11-13 19:34 Atrue: or not so hard? but actually almost the same feeling
2016-11-13 19:34 Atrue: and also in random jumps it's pretty common
2016-11-13 19:34 Atrue: so people will just let it go lol
2016-11-13 19:35 Atrue: but this is a valid point and a lot of people will try to find this
2016-11-13 19:35 [Soul]: Doesnt need to be changed
2016-11-13 19:36 [Soul]: Just a matter of adapting
2016-11-13 19:36 Atrue: but for the first play if you feel not good
2016-11-13 19:36 Atrue: you can just feel free to speak it out
2016-11-13 19:36 Atrue: that's modding
2016-11-13 19:36 Atrue: and find some support ideas
2016-11-13 19:39 [Soul]: Who is this Jinx guy?
2016-11-13 19:39 Atrue: which one?
2016-11-13 19:39 [Soul]: Messages me like. "How's the program going"
2016-11-13 19:40 [Soul]: Jinx1337
2016-11-13 19:40 Atrue: haha
2016-11-13 19:40 Atrue: he is a helper for the program
2016-11-13 19:40 [Soul]: Hasn't done any mapping or anything
2016-11-13 19:40 [Soul]: Like out of the blue
2016-11-13 19:40 Atrue: you mean us?
2016-11-13 19:40 Atrue: or him?
2016-11-13 19:40 [Soul]: him
2016-11-13 19:41 Atrue: lol
2016-11-13 19:41 Atrue: just a helper
2016-11-13 19:41 Atrue: not a supervisor
2016-11-13 19:41 Atrue: but it's good to let the program know our progress
2016-11-13 19:42 Atrue: https://osu.ppy.sh/u/J1NX1337
2016-11-13 19:42 Atrue: this is him
2016-11-13 19:42 Atrue: not https://osu.ppy.sh/u/JiNX1337
2016-11-13 19:42 [Soul]: oh lol
2016-11-13 19:42 Atrue: lol
2016-11-13 19:42 [Soul]: tilted by 1'
2016-11-13 19:43 Atrue: you know when i moderated channels
2016-11-13 19:43 Atrue: people try to confuse moderators with this kind of trick
2016-11-13 19:43 Atrue: o and 0 stuff
2016-11-13 19:43 Atrue: also l and I and 1
2016-11-13 19:44 [Soul]: anyway
2016-11-13 19:47 [Soul]: 00:55:463 (4,5,6,7,8) - On the hard diff. play wise. The 6 being covered by the slider.
2016-11-13 19:48 [Soul]: Fairly quick section too
2016-11-13 19:48 Atrue: good point!
2016-11-13 19:48 [Soul]: But isnt that much of an issue if people notice the AC
2016-11-13 19:48 Atrue: it can lead to hardship in reading
2016-11-13 19:48 Atrue: and here is not intended to cover that
2016-11-13 19:49 Atrue: do you got any idea of how to change that?
2016-11-13 19:49 [Soul]: Nope lol
2016-11-13 19:49 Atrue: I got it~
2016-11-13 19:49 Atrue: just move the 6,7,8 a bit in ds
2016-11-13 19:50 Atrue: actually it's just at screen edge
2016-11-13 19:50 Atrue: lemme see what to do with it
2016-11-13 19:50 [Soul]: And or angle the slider.
2016-11-13 19:51 Atrue: not in a favor in doing so, or the structure will be easy to break
2016-11-13 19:51 Atrue: https://puu.sh/shp70/1b5298ad30.png
2016-11-13 19:52 Atrue: changed it into this way
2016-11-13 19:52 [Soul]: That works too
2016-11-13 19:52 [Soul]: My mistakeful brain would have turned it into a mess lol
2016-11-13 19:52 Atrue: nah
2016-11-13 19:53 Atrue: it's just experience
2016-11-13 19:53 Atrue: rather than making a new slider
2016-11-13 19:53 Atrue: moving notes will be a easier way
2016-11-13 19:53 Atrue: since notes as less important in structure
2016-11-13 19:53 Atrue: but more important in rhythm
2016-11-13 19:54 [Soul]: How 2 puush
2016-11-13 19:54 [Soul]: lol
2016-11-13 19:54 Atrue: by the way do you know how to save chat log?
2016-11-13 19:54 [Soul]: I have them auto saved
2016-11-13 19:54 Atrue: yeah you need to just get the software lol
2016-11-13 19:54 Atrue: lemme find the website
2016-11-13 19:54 Atrue: http://puush.me/
2016-11-13 19:55 Atrue: and get it installed
2016-11-13 19:55 [Soul]: My brain on the whole pattern
2016-11-13 19:55 [Soul]: http://imgur.com/a/8s6Bx
2016-11-13 19:55 [Soul]: <- fuckin retard lol
2016-11-13 19:55 Atrue: that
2016-11-13 19:55 Atrue: also
2016-11-13 19:55 Atrue: wonderful
2016-11-13 19:55 Atrue: !!!
2016-11-13 19:55 Atrue: nice pattern!!!
2016-11-13 19:55 Atrue: I'll do this lol
2016-11-13 19:57 [Soul]: lol I thought you didnt want to bend the slider lol
2016-11-13 19:57 [Soul]: wut
2016-11-13 19:57 [Soul]: lol
2016-11-13 19:58 Atrue: we can
2016-11-13 19:58 [Soul]: 01:06:693 (3,4,5,1) -
2016-11-13 19:58 [Soul]: Spacing might be a bit too extreme
2016-11-13 19:58 [Soul]: I dunno
2016-11-13 19:59 Atrue: https://puu.sh/shpx5/bbca962e7c.png
2016-11-13 20:00 Atrue: what concerned me here
2016-11-13 20:00 Atrue: is the distance
2016-11-13 20:00 Atrue: 01:06:854 (4,5,1) -
2016-11-13 20:00 Atrue: is not well differed from each other
2016-11-13 20:00 Atrue: also the overlap
2016-11-13 20:01 [Soul]: Hmm
2016-11-13 20:02 Atrue: https://puu.sh/shpGW/a89c6a9ac5.png
2016-11-13 20:03 Atrue: actually when playing I would say 2x for a single jump is not too bad in this diff
2016-11-13 20:03 Atrue: just a single jump
2016-11-13 20:04 Atrue: actually this
2016-11-13 20:04 Atrue: https://puu.sh/shpPo/a48b042500.png
2016-11-13 20:05 [Soul]: https://puu.sh/shpPK/5a7644e4ab.jpg
2016-11-13 20:05 [Soul]: Possible square?
2016-11-13 20:05 [Soul]: But then the slider copy paste is screwed up after
2016-11-13 20:05 [Soul]: lol
2016-11-13 20:05 [Soul]: Hm
2016-11-13 20:05 Atrue: actually that is fine lol
2016-11-13 20:05 [Soul]: I guess its not that bad lol
2016-11-13 20:06 Atrue: since 5-1 is 1/2
2016-11-13 20:06 Atrue: so it's not good to make the same distance
2016-11-13 20:06 Atrue: nah 1/1
2016-11-13 20:06 Atrue: with 1/2
2016-11-13 20:06 [Soul]: My concern was 4-5
2016-11-13 20:07 [Soul]: but me
2016-11-13 20:07 [Soul]: h
2016-11-13 20:07 Atrue: yeah i know
2016-11-13 20:07 [Soul]: lol
2016-11-13 20:07 Atrue: 4-5 make a triangle is a good thing though
2016-11-13 20:07 Atrue: but i just tried to make a small jump here
2016-11-13 20:07 [Soul]: Yea its repeated a bunch too
2016-11-13 20:07 Atrue: 01:11:987 -
2016-11-13 20:07 [Soul]: Shouldnt be much of an issue
2016-11-13 20:08 Atrue: like here
2016-11-13 20:08 Atrue: yeah that is consistensy
2016-11-13 20:09 [Soul]: 01:18:565 (5,1) - But the stack works
2016-11-13 20:09 [Soul]: Why am I commenting on this lol
2016-11-13 20:09 [Soul]: wtf
2016-11-13 20:09 [Soul]: xD
2016-11-13 20:10 Atrue: yeah
2016-11-13 20:10 Atrue: that's good to find that
2016-11-13 20:10 [Soul]: Common shit for hard maps
2016-11-13 20:10 Atrue: since it's a note on a slider
2016-11-13 20:10 Atrue: not a slider on a note
2016-11-13 20:10 Atrue: easier to know
2016-11-13 20:10 Atrue: at least personally i think so
2016-11-13 20:12 [Soul]: The GD insane
2016-11-13 20:12 [Soul]: 00:08:619 (1,2,3,4,5) -
2016-11-13 20:12 Atrue: ah that's not my part
2016-11-13 20:12 [Soul]: Why is the 5 on the 1
2016-11-13 20:12 [Soul]: I know
2016-11-13 20:12 [Soul]: but
2016-11-13 20:12 Atrue: you can leave a mod there since i don't have the right to touch that lol
2016-11-13 20:12 [Soul]: Yea lol
2016-11-13 20:13 Atrue: lol
2016-11-13 20:13 Atrue: nice find
2016-11-13 20:13 Atrue: but it's just fine to do it in this way
2016-11-13 20:13 Atrue: not too bad right? with a small jump
2016-11-13 20:14 [Soul]: Nah but would probably feel better for people with just a plain pentagon
2016-11-13 20:15 Atrue: from my side it's fine, maybe you can just mention this in the mod post lol
2016-11-13 20:15 [Soul]: 00:23:699 (1,2,3,4,5,6,7) - On your insane. Intentional different triangle sizes?
2016-11-13 20:15 Atrue: see the mapper's reaction
2016-11-13 20:15 [Soul]: ./angle
2016-11-13 20:15 Atrue: sometimes they will
2016-11-13 20:16 Atrue: but that's because they are not mature
2016-11-13 20:16 Atrue: since mod is a help
2016-11-13 20:16 Atrue: not coming for fight
2016-11-13 20:16 Atrue: no one force people to fix anything
2016-11-13 20:16 [Soul]: Yea true
2016-11-13 20:16 [Soul]: I dunoo just looked weird to me lol
2016-11-13 20:17 [Soul]: It will be fine in the long run anyway
2016-11-13 20:17 Atrue: I just made this not for triangle, but for something like hexagon?
2016-11-13 20:17 Atrue: maybe~ we just suggest
2016-11-13 20:17 Atrue: but for some points if that is unrankable
2016-11-13 20:17 Atrue: and if you are the bn trying to pushing the set forward
2016-11-13 20:18 Atrue: don't rank/bubble it with any known unrankable issues remaining
2016-11-13 20:18 [Soul]: Yea lol
2016-11-13 20:18 [Soul]: 00:27:549 (1,2,3) - different slider end sizes if intentional
2016-11-13 20:20 Atrue: this is just not too bad... or do you get any ideas about this?
2016-11-13 20:20 Atrue: also if you get a good idea people will more likely to accepty
2016-11-13 20:27 [Soul]: Is the map hitsounded?
2016-11-13 20:27 [Soul]: Just curious?
2016-11-13 20:27 Atrue: yeah
2016-11-13 20:28 [Soul]: 00:49:367 (1,2,3,4,5,6,7,8,1,2,3,4) - This part sounds weird.
2016-11-13 20:28 Atrue: you can use view-volume
2016-11-13 20:28 Atrue: to see the overall hitsound
2016-11-13 20:29 [Soul]: Oh never mind
2016-11-13 20:29 [Soul]: My mind picked up different sounds within the music
2016-11-13 20:29 Atrue: not sure where it is lol
2016-11-13 20:29 [Soul]: Oh it was like
2016-11-13 20:29 Atrue: yeah maybe something is not right there
2016-11-13 20:29 [Soul]: 5-1
2016-11-13 20:29 [Soul]: 5,6,7,8 - 1
2016-11-13 20:30 [Soul]: But I hear what you heard
2016-11-13 20:30 [Soul]: never mind
2016-11-13 20:30 Atrue: 00:50:330 (6) - yeah i tired to use a finish in drumset to cover this blur triplet lol
2016-11-13 20:31 Atrue: also not pretty sure how to make it better lol
2016-11-13 20:31 [Soul]: Same lol
2016-11-13 20:31 [Soul]: 01:01:560 (3,4,5,6,7,8,9,10,1) - The stream looks pretty messy lol 01:01:560 (3,4,5,6,7,8,9,10,1) -
2016-11-13 20:31 [Soul]: Opps
2016-11-13 20:31 [Soul]: lol
2016-11-13 20:32 Atrue: i guess this is gonna be fine? look it in this way
2016-11-13 20:32 Atrue: 3-6
2016-11-13 20:32 Atrue: 7-10
2016-11-13 20:32 [Soul]: Oh are you trying to V it?
2016-11-13 20:33 Atrue: yeah
2016-11-13 20:33 [Soul]: Might want to clean it.
2016-11-13 20:33 [Soul]: Its not even with its opposites lol
2016-11-13 20:33 Atrue: although not really good at patterning this kind of stuff
2016-11-13 20:34 Atrue: what do you mean by opposite?
2016-11-13 20:35 [Soul]: https://puu.sh/shruj/ed29e75745.jpg
2016-11-13 20:35 [Soul]: Making it even
2016-11-13 20:36 [Soul]: Like on the same line
2016-11-13 20:36 [Soul]: from the other side of the V
2016-11-13 20:36 [Soul]: ./ Triangle
2016-11-13 20:36 Atrue: oh i got your idea
2016-11-13 20:36 Atrue: actually
2016-11-13 20:37 Atrue: it doesn't need to be horizontal
2016-11-13 20:37 Atrue: with the axis
2016-11-13 20:37 Atrue: similar idea with 15 degree?
2016-11-13 20:38 [Soul]: Maybe.
2016-11-13 20:38 [Soul]: I just think the first stream that was there before was messy
2016-11-13 20:38 [Soul]: lol
2016-11-13 20:38 [Soul]: A little jittery
2016-11-13 20:38 Atrue: might be lol
2016-11-13 20:39 [Soul]: Like 7-10 is a fine angle
2016-11-13 20:39 [Soul]: It was just 3-6 that seemed a little off place
2016-11-13 20:39 [Soul]: 4 was up whem 3,5,6 were pretty much paralle
2016-11-13 20:40 Atrue: hmm dunno lol
2016-11-13 20:40 Atrue: ah for this
2016-11-13 20:40 Atrue: just really too tiny stuff in lining up the stream
2016-11-13 20:40 Atrue: sometimes it's not too important in gameplay
2016-11-13 20:41 [Soul]: I guess lol
2016-11-13 20:41 [Soul]: 01:27:068 (1,2,3) - I'd end this with a final jump section lol
2016-11-13 20:42 [Soul]: Since there are little extra beats that I hear anyway
2016-11-13 20:42 Atrue: lemme see
2016-11-13 20:42 Atrue: interesting
2016-11-13 20:43 Atrue: it's a good idea and I thought about that
2016-11-13 20:43 Atrue: just don't want to make it too hard in the end lol
2016-11-13 20:43 [Soul]: Star jump?
2016-11-13 20:43 [Soul]: Pentagon?
2016-11-13 20:43 [Soul]: Back and forth?
2016-11-13 20:43 [Soul]: I dunno
2016-11-13 20:43 Atrue: yeah what i think is star
2016-11-13 20:43 [Soul]: lol
2016-11-13 20:44 Atrue: just don't want people miss a note here
2016-11-13 20:44 Atrue: then considering the jumping part is not easy
2016-11-13 20:45 Atrue: you know people will get angry
2016-11-13 20:45 Atrue: lol
2016-11-13 20:45 [Soul]: https://puu.sh/shrZr/47577bc71b.jpg
2016-11-13 20:46 Atrue: nice pattern, but I'll just keep as it is for now lol
2016-11-13 20:46 [Soul]: kk
2016-11-13 20:46 Atrue: maybe if i someday want to make a change
2016-11-13 20:46 Atrue: it will be a choice
2016-11-13 20:46 Atrue: you learn pretty fast in modding lol
2016-11-13 20:48 [Soul]: Is that a bad things? ;w;
2016-11-13 20:48 Atrue: that's pretty good
2016-11-13 20:48 Atrue: not bad at all
2016-11-13 20:49 [Soul]: I dunno
2016-11-13 20:49 Atrue: just keep going
2016-11-13 20:49 [Soul]: Those things were really the only things that confused me lol
2016-11-13 20:49 [Soul]: Everything else seemed fine lol
2016-11-13 20:49 Atrue: that's already a good start
Topic Starter
Atrue

[Soul] wrote:

All your difficulties mod suggestions.
SPOILER
2016-11-13 19:20 Atrue: ACTION is editing [https://osu.ppy.sh/b/1122817 Swimy - Acchi Muite [Insane]]
2016-11-13 19:20 Atrue: i just spent like a whole day almost 10 hours in 3 diffs
2016-11-13 19:20 Atrue: in my new set
2016-11-13 19:20 Atrue: even though i copy paste a bit lol
2016-11-13 19:20 [Soul]: thank god a no video DL
2016-11-13 19:20 [Soul]: Praise the lord
2016-11-13 19:21 Atrue: lol
2016-11-13 19:22 Atrue: i'm also not good at controlling distances so don't worry too much
2016-11-13 19:22 Atrue: but you need to tidy them up in a way
2016-11-13 19:23 [Soul]: Seems to me like it will be a DT farm mapset lol
2016-11-13 19:23 Atrue: yeah lol
2016-11-13 19:23 Atrue: jumps
2016-11-13 19:23 Atrue: x.x
2016-11-13 19:24 Atrue: just happen to see that there is no ranked version of this song
2016-11-13 19:24 Atrue: do you wanna to give your first mod for this map?
2016-11-13 19:25 Atrue: just speak a bit for advices, random opinions can also help!
2016-11-13 19:30 [Soul]: tfw you can't follow the patterns ;-;
2016-11-13 19:31 Atrue: ;w;
2016-11-13 19:31 Atrue: you can start from lower diffs too
2016-11-13 19:31 [Soul]: I aimed the size of the 234 the same as the 567 in the insane diff lol
2016-11-13 19:31 [Soul]: But that was just me
2016-11-13 19:31 [Soul]: lol
2016-11-13 19:32 [Soul]: 00:13:431 (1,2,3,4,5,6,7) -
2016-11-13 19:33 Atrue: lol
2016-11-13 19:33 Atrue: someone indeed will have this feeling
2016-11-13 19:33 Atrue: this is true
2016-11-13 19:33 Atrue: it in a way should be the same
2016-11-13 19:33 Atrue: but if is the same
2016-11-13 19:33 Atrue: it will be hard to play
2016-11-13 19:34 Atrue: or not so hard? but actually almost the same feeling
2016-11-13 19:34 Atrue: and also in random jumps it's pretty common
2016-11-13 19:34 Atrue: so people will just let it go lol
2016-11-13 19:35 Atrue: but this is a valid point and a lot of people will try to find this
2016-11-13 19:35 [Soul]: Doesnt need to be changed
2016-11-13 19:36 [Soul]: Just a matter of adapting
2016-11-13 19:36 Atrue: but for the first play if you feel not good
2016-11-13 19:36 Atrue: you can just feel free to speak it out
2016-11-13 19:36 Atrue: that's modding
2016-11-13 19:36 Atrue: and find some support ideas
2016-11-13 19:39 [Soul]: Who is this Jinx guy?
2016-11-13 19:39 Atrue: which one?
2016-11-13 19:39 [Soul]: Messages me like. "How's the program going"
2016-11-13 19:40 [Soul]: Jinx1337
2016-11-13 19:40 Atrue: haha
2016-11-13 19:40 Atrue: he is a helper for the program
2016-11-13 19:40 [Soul]: Hasn't done any mapping or anything
2016-11-13 19:40 [Soul]: Like out of the blue
2016-11-13 19:40 Atrue: you mean us?
2016-11-13 19:40 Atrue: or him?
2016-11-13 19:40 [Soul]: him
2016-11-13 19:41 Atrue: lol
2016-11-13 19:41 Atrue: just a helper
2016-11-13 19:41 Atrue: not a supervisor
2016-11-13 19:41 Atrue: but it's good to let the program know our progress
2016-11-13 19:42 Atrue: https://osu.ppy.sh/u/J1NX1337
2016-11-13 19:42 Atrue: this is him
2016-11-13 19:42 Atrue: not https://osu.ppy.sh/u/JiNX1337
2016-11-13 19:42 [Soul]: oh lol
2016-11-13 19:42 Atrue: lol
2016-11-13 19:42 [Soul]: tilted by 1'
2016-11-13 19:43 Atrue: you know when i moderated channels
2016-11-13 19:43 Atrue: people try to confuse moderators with this kind of trick
2016-11-13 19:43 Atrue: o and 0 stuff
2016-11-13 19:43 Atrue: also l and I and 1
2016-11-13 19:44 [Soul]: anyway
2016-11-13 19:47 [Soul]: 00:55:463 (4,5,6,7,8) - On the hard diff. play wise. The 6 being covered by the slider.
2016-11-13 19:48 [Soul]: Fairly quick section too
2016-11-13 19:48 Atrue: good point!
2016-11-13 19:48 [Soul]: But isnt that much of an issue if people notice the AC
2016-11-13 19:48 Atrue: it can lead to hardship in reading
2016-11-13 19:48 Atrue: and here is not intended to cover that
2016-11-13 19:49 Atrue: do you got any idea of how to change that?
2016-11-13 19:49 [Soul]: Nope lol
2016-11-13 19:49 Atrue: I got it~
2016-11-13 19:49 Atrue: just move the 6,7,8 a bit in ds
2016-11-13 19:50 Atrue: actually it's just at screen edge
2016-11-13 19:50 Atrue: lemme see what to do with it
2016-11-13 19:50 [Soul]: And or angle the slider.
2016-11-13 19:51 Atrue: not in a favor in doing so, or the structure will be easy to break
2016-11-13 19:51 Atrue: https://puu.sh/shp70/1b5298ad30.png
2016-11-13 19:52 Atrue: changed it into this way
2016-11-13 19:52 [Soul]: That works too
2016-11-13 19:52 [Soul]: My mistakeful brain would have turned it into a mess lol
2016-11-13 19:52 Atrue: nah
2016-11-13 19:53 Atrue: it's just experience
2016-11-13 19:53 Atrue: rather than making a new slider
2016-11-13 19:53 Atrue: moving notes will be a easier way
2016-11-13 19:53 Atrue: since notes as less important in structure
2016-11-13 19:53 Atrue: but more important in rhythm
2016-11-13 19:54 [Soul]: How 2 puush
2016-11-13 19:54 [Soul]: lol
2016-11-13 19:54 Atrue: by the way do you know how to save chat log?
2016-11-13 19:54 [Soul]: I have them auto saved
2016-11-13 19:54 Atrue: yeah you need to just get the software lol
2016-11-13 19:54 Atrue: lemme find the website
2016-11-13 19:54 Atrue: http://puush.me/
2016-11-13 19:55 Atrue: and get it installed
2016-11-13 19:55 [Soul]: My brain on the whole pattern
2016-11-13 19:55 [Soul]: http://imgur.com/a/8s6Bx
2016-11-13 19:55 [Soul]: <- fuckin retard lol
2016-11-13 19:55 Atrue: that
2016-11-13 19:55 Atrue: also
2016-11-13 19:55 Atrue: wonderful
2016-11-13 19:55 Atrue: !!!
2016-11-13 19:55 Atrue: nice pattern!!!
2016-11-13 19:55 Atrue: I'll do this lol
2016-11-13 19:57 [Soul]: lol I thought you didnt want to bend the slider lol
2016-11-13 19:57 [Soul]: wut
2016-11-13 19:57 [Soul]: lol
2016-11-13 19:58 Atrue: we can
2016-11-13 19:58 [Soul]: 01:06:693 (3,4,5,1) -
2016-11-13 19:58 [Soul]: Spacing might be a bit too extreme
2016-11-13 19:58 [Soul]: I dunno
2016-11-13 19:59 Atrue: https://puu.sh/shpx5/bbca962e7c.png
2016-11-13 20:00 Atrue: what concerned me here
2016-11-13 20:00 Atrue: is the distance
2016-11-13 20:00 Atrue: 01:06:854 (4,5,1) -
2016-11-13 20:00 Atrue: is not well differed from each other
2016-11-13 20:00 Atrue: also the overlap
2016-11-13 20:01 [Soul]: Hmm
2016-11-13 20:02 Atrue: https://puu.sh/shpGW/a89c6a9ac5.png
2016-11-13 20:03 Atrue: actually when playing I would say 2x for a single jump is not too bad in this diff
2016-11-13 20:03 Atrue: just a single jump
2016-11-13 20:04 Atrue: actually this
2016-11-13 20:04 Atrue: https://puu.sh/shpPo/a48b042500.png
2016-11-13 20:05 [Soul]: https://puu.sh/shpPK/5a7644e4ab.jpg
2016-11-13 20:05 [Soul]: Possible square?
2016-11-13 20:05 [Soul]: But then the slider copy paste is screwed up after
2016-11-13 20:05 [Soul]: lol
2016-11-13 20:05 [Soul]: Hm
2016-11-13 20:05 Atrue: actually that is fine lol
2016-11-13 20:05 [Soul]: I guess its not that bad lol
2016-11-13 20:06 Atrue: since 5-1 is 1/2
2016-11-13 20:06 Atrue: so it's not good to make the same distance
2016-11-13 20:06 Atrue: nah 1/1
2016-11-13 20:06 Atrue: with 1/2
2016-11-13 20:06 [Soul]: My concern was 4-5
2016-11-13 20:07 [Soul]: but me
2016-11-13 20:07 [Soul]: h
2016-11-13 20:07 Atrue: yeah i know
2016-11-13 20:07 [Soul]: lol
2016-11-13 20:07 Atrue: 4-5 make a triangle is a good thing though
2016-11-13 20:07 Atrue: but i just tried to make a small jump here
2016-11-13 20:07 [Soul]: Yea its repeated a bunch too
2016-11-13 20:07 Atrue: 01:11:987 -
2016-11-13 20:07 [Soul]: Shouldnt be much of an issue
2016-11-13 20:08 Atrue: like here
2016-11-13 20:08 Atrue: yeah that is consistensy
2016-11-13 20:09 [Soul]: 01:18:565 (5,1) - But the stack works
2016-11-13 20:09 [Soul]: Why am I commenting on this lol
2016-11-13 20:09 [Soul]: wtf
2016-11-13 20:09 [Soul]: xD
2016-11-13 20:10 Atrue: yeah
2016-11-13 20:10 Atrue: that's good to find that
2016-11-13 20:10 [Soul]: Common shit for hard maps
2016-11-13 20:10 Atrue: since it's a note on a slider
2016-11-13 20:10 Atrue: not a slider on a note
2016-11-13 20:10 Atrue: easier to know
2016-11-13 20:10 Atrue: at least personally i think so
2016-11-13 20:12 [Soul]: The GD insane
2016-11-13 20:12 [Soul]: 00:08:619 (1,2,3,4,5) -
2016-11-13 20:12 Atrue: ah that's not my part
2016-11-13 20:12 [Soul]: Why is the 5 on the 1
2016-11-13 20:12 [Soul]: I know
2016-11-13 20:12 [Soul]: but
2016-11-13 20:12 Atrue: you can leave a mod there since i don't have the right to touch that lol
2016-11-13 20:12 [Soul]: Yea lol
2016-11-13 20:13 Atrue: lol
2016-11-13 20:13 Atrue: nice find
2016-11-13 20:13 Atrue: but it's just fine to do it in this way
2016-11-13 20:13 Atrue: not too bad right? with a small jump
2016-11-13 20:14 [Soul]: Nah but would probably feel better for people with just a plain pentagon
2016-11-13 20:15 Atrue: from my side it's fine, maybe you can just mention this in the mod post lol
2016-11-13 20:15 [Soul]: 00:23:699 (1,2,3,4,5,6,7) - On your insane. Intentional different triangle sizes?
2016-11-13 20:15 Atrue: see the mapper's reaction
2016-11-13 20:15 [Soul]: ./angle
2016-11-13 20:15 Atrue: sometimes they will
2016-11-13 20:16 Atrue: but that's because they are not mature
2016-11-13 20:16 Atrue: since mod is a help
2016-11-13 20:16 Atrue: not coming for fight
2016-11-13 20:16 Atrue: no one force people to fix anything
2016-11-13 20:16 [Soul]: Yea true
2016-11-13 20:16 [Soul]: I dunoo just looked weird to me lol
2016-11-13 20:17 [Soul]: It will be fine in the long run anyway
2016-11-13 20:17 Atrue: I just made this not for triangle, but for something like hexagon?
2016-11-13 20:17 Atrue: maybe~ we just suggest
2016-11-13 20:17 Atrue: but for some points if that is unrankable
2016-11-13 20:17 Atrue: and if you are the bn trying to pushing the set forward
2016-11-13 20:18 Atrue: don't rank/bubble it with any known unrankable issues remaining
2016-11-13 20:18 [Soul]: Yea lol
2016-11-13 20:18 [Soul]: 00:27:549 (1,2,3) - different slider end sizes if intentional
2016-11-13 20:20 Atrue: this is just not too bad... or do you get any ideas about this?
2016-11-13 20:20 Atrue: also if you get a good idea people will more likely to accepty
2016-11-13 20:27 [Soul]: Is the map hitsounded?
2016-11-13 20:27 [Soul]: Just curious?
2016-11-13 20:27 Atrue: yeah
2016-11-13 20:28 [Soul]: 00:49:367 (1,2,3,4,5,6,7,8,1,2,3,4) - This part sounds weird.
2016-11-13 20:28 Atrue: you can use view-volume
2016-11-13 20:28 Atrue: to see the overall hitsound
2016-11-13 20:29 [Soul]: Oh never mind
2016-11-13 20:29 [Soul]: My mind picked up different sounds within the music
2016-11-13 20:29 Atrue: not sure where it is lol
2016-11-13 20:29 [Soul]: Oh it was like
2016-11-13 20:29 Atrue: yeah maybe something is not right there
2016-11-13 20:29 [Soul]: 5-1
2016-11-13 20:29 [Soul]: 5,6,7,8 - 1
2016-11-13 20:30 [Soul]: But I hear what you heard
2016-11-13 20:30 [Soul]: never mind
2016-11-13 20:30 Atrue: 00:50:330 (6) - yeah i tired to use a finish in drumset to cover this blur triplet lol
2016-11-13 20:31 Atrue: also not pretty sure how to make it better lol
2016-11-13 20:31 [Soul]: Same lol
2016-11-13 20:31 [Soul]: 01:01:560 (3,4,5,6,7,8,9,10,1) - The stream looks pretty messy lol 01:01:560 (3,4,5,6,7,8,9,10,1) -
2016-11-13 20:31 [Soul]: Opps
2016-11-13 20:31 [Soul]: lol
2016-11-13 20:32 Atrue: i guess this is gonna be fine? look it in this way
2016-11-13 20:32 Atrue: 3-6
2016-11-13 20:32 Atrue: 7-10
2016-11-13 20:32 [Soul]: Oh are you trying to V it?
2016-11-13 20:33 Atrue: yeah
2016-11-13 20:33 [Soul]: Might want to clean it.
2016-11-13 20:33 [Soul]: Its not even with its opposites lol
2016-11-13 20:33 Atrue: although not really good at patterning this kind of stuff
2016-11-13 20:34 Atrue: what do you mean by opposite?
2016-11-13 20:35 [Soul]: https://puu.sh/shruj/ed29e75745.jpg
2016-11-13 20:35 [Soul]: Making it even
2016-11-13 20:36 [Soul]: Like on the same line
2016-11-13 20:36 [Soul]: from the other side of the V
2016-11-13 20:36 [Soul]: ./ Triangle
2016-11-13 20:36 Atrue: oh i got your idea
2016-11-13 20:36 Atrue: actually
2016-11-13 20:37 Atrue: it doesn't need to be horizontal
2016-11-13 20:37 Atrue: with the axis
2016-11-13 20:37 Atrue: similar idea with 15 degree?
2016-11-13 20:38 [Soul]: Maybe.
2016-11-13 20:38 [Soul]: I just think the first stream that was there before was messy
2016-11-13 20:38 [Soul]: lol
2016-11-13 20:38 [Soul]: A little jittery
2016-11-13 20:38 Atrue: might be lol
2016-11-13 20:39 [Soul]: Like 7-10 is a fine angle
2016-11-13 20:39 [Soul]: It was just 3-6 that seemed a little off place
2016-11-13 20:39 [Soul]: 4 was up whem 3,5,6 were pretty much paralle
2016-11-13 20:40 Atrue: hmm dunno lol
2016-11-13 20:40 Atrue: ah for this
2016-11-13 20:40 Atrue: just really too tiny stuff in lining up the stream
2016-11-13 20:40 Atrue: sometimes it's not too important in gameplay
2016-11-13 20:41 [Soul]: I guess lol
2016-11-13 20:41 [Soul]: 01:27:068 (1,2,3) - I'd end this with a final jump section lol
2016-11-13 20:42 [Soul]: Since there are little extra beats that I hear anyway
2016-11-13 20:42 Atrue: lemme see
2016-11-13 20:42 Atrue: interesting
2016-11-13 20:43 Atrue: it's a good idea and I thought about that
2016-11-13 20:43 Atrue: just don't want to make it too hard in the end lol
2016-11-13 20:43 [Soul]: Star jump?
2016-11-13 20:43 [Soul]: Pentagon?
2016-11-13 20:43 [Soul]: Back and forth?
2016-11-13 20:43 [Soul]: I dunno
2016-11-13 20:43 Atrue: yeah what i think is star
2016-11-13 20:43 [Soul]: lol
2016-11-13 20:44 Atrue: just don't want people miss a note here
2016-11-13 20:44 Atrue: then considering the jumping part is not easy
2016-11-13 20:45 Atrue: you know people will get angry
2016-11-13 20:45 Atrue: lol
2016-11-13 20:45 [Soul]: https://puu.sh/shrZr/47577bc71b.jpg
2016-11-13 20:46 Atrue: nice pattern, but I'll just keep as it is for now lol
2016-11-13 20:46 [Soul]: kk
2016-11-13 20:46 Atrue: maybe if i someday want to make a change
2016-11-13 20:46 Atrue: it will be a choice
2016-11-13 20:46 Atrue: you learn pretty fast in modding lol
2016-11-13 20:48 [Soul]: Is that a bad things? ;w;
2016-11-13 20:48 Atrue: that's pretty good
2016-11-13 20:48 Atrue: not bad at all
2016-11-13 20:49 [Soul]: I dunno
2016-11-13 20:49 Atrue: just keep going
2016-11-13 20:49 [Soul]: Those things were really the only things that confused me lol
2016-11-13 20:49 [Soul]: Everything else seemed fine lol
2016-11-13 20:49 Atrue: that's already a good start
Thanks for the mod! Nice start!
ZZHBOY
水摸得
[General]
  1. widescreen support统一下 怕他萌那个diff没点 要不都去掉吧
[AliomLoung's Easy]
  1. 00:20:330 - 这里改下节奏不用折返滑条了避免让00:21:132 - 在滑条尾巴上 试试这样 https://osu.ppy.sh/ss/6572396
  2. 00:29:955 (3,4) - ^
  3. 01:07:014 - 加个圈 和01:12:148 - 保持一致
[Normal]
  1. cs3.5吧 过渡好点
[Hard]
  1. 00:49:848 (2,3) - 这种ctrl+g换下节奏听起来自然点吧
[Pata-Mon's Insane]
  1. 00:47:923 (1,2,3) - 这里也是bass 00:45:677 - 一下跟一下不跟不如都别跟了
  2. 01:05:731 (4,5) - 怎么忽然变近了 放远点
  3. 01:26:426 - 这里有一声吧 怎么就一个1拍滑条带过了
[Insane]
  1. 00:15:517 (5,6,7) - 放33 353flow会好点吧
  2. 00:18:244 (4) - 放416 8那边? 比上一个滑条尾巴高点会好打
  3. 00:28:191 (3,4) - 这种还是太近了 滑条后面的圈放远点吧
  4. 00:28:191 (3,4) - 感觉ctrl+g下会好打点
  5. 00:51:453 - 这里有声鼓 不过要是我的话00:51:292 - 这里会空着 要是要突出人声就不管这个了吧
  6. 01:15:677 (1,2,3,4) - 这里稍微放远点吧 前面那么远这里忽然变近太蛋疼了
Topic Starter
Atrue

ZZHBOY wrote:

水摸得 谢谢哈
[General]
  1. widescreen support统一下 怕他萌那个diff没点 要不都去掉吧 善,小鱼的等他自己看看
[Normal]
  1. cs3.5吧 过渡好点 好像我之前就是这样的……
[Hard]
  1. 00:49:848 (2,3) - 这种ctrl+g换下节奏听起来自然点吧 改了,也改了排版
[Insane]
  1. 00:15:517 (5,6,7) - 放33 353flow会好点吧 觉得现在也不错,况且还有对称
  2. 00:18:244 (4) - 放416 8那边? 比上一个滑条尾巴高点会好打 改了,还有后边的1也改了
  3. 00:28:191 (3,4) - 这种还是太近了 滑条后面的圈放远点吧 不好,要是改就跟之前不一样了
  4. 00:28:191 (3,4) - 感觉ctrl+g下会好打点 同理还是算了
  5. 00:51:453 - 这里有声鼓 不过要是我的话00:51:292 - 这里会空着 要是要突出人声就不管这个了吧 你说得对,是在跟人声所以还是不改了,话说00:51:292 - 空着太奇怪了
  6. 01:15:677 (1,2,3,4) - 这里稍微放远点吧 前面那么远这里忽然变近太蛋疼了 不想那么难,就先这样了,以后可能会改……
谢谢哈
Topic Starter
Atrue
Added tutuhaha's diff (Light hard), added tutuhaha into tags.
Edit: changed tag from opening to ending. Actually it's an ED..
Binguo
水摸来了

M4M

[AliomLoung.easy]
00:18:565 (1,2) - 1/2没问题吗 00:18:565 (1) - 这个flow也卡手
00:29:153 (2,3) - ↑
01:22:897 (1,1) - 直接转盘糊过不好吧(偷懒)

[normal]
00:32:683 (4) - 坏flow
00:50:651 (4) - 这个位置感觉有点不好 低难度还是放在更明显的地方会更好
00:53:217 (2) - 看上去像乱放的
01:11:025 (4,5) - 换成滑条吧 或者直接删掉4 因为这样有点难而且我觉得不用太在意人声的

[Hard]
00:15:838 (6,1) - 怎么突然跳那么远
00:26:266 (1) - ↑
00:32:683 (1) - 不怂放单点啊 折返多没劲
00:40:704 (2) - 00:41:346 (2) - 这两处是有音乐是有区别的 所以我觉得做出来的应该不一样00:40:383 (1,2) - 应该移动而不是原地点
01:09:902 (1,3) - 叠好

[lnsane]
00:14:073 (5) - 叠在00:13:913 (4) - 或者缩短间距
00:15:677 (6,7) - 1/2滑条
00:19:207 (5) - 同第一条
00:20:651 (4,5,6) - 动起来
00:50:651 (1) - 太近了 并且太直了
Azure
黃書好~~ M4M~ ε٩(๑> ₃ <)۶з

[General]
  1. 可能是我的錯覺,覺得BG有點糊 orz
  2. 不考慮加個靜音的sliderslide嗎?
[Normal]
  1. 00:41:025 不加nc嗎 較高的難度好像有這個梗 (?)
[Hard]
  1. 00:15:838 (6,1) 這個在h裡面不會太遠嗎oAo 後面那個也是 (純粹疑問
  2. 00:50:330 (4,5,6,1) 沒包好
  3. 00:51:934 (1) 尾巴沒黏好
  4. 01:27:228 (2) 覺得可以 ctrl+g
[Pata-Mon's Insane]
  1. 01:17:442 這裡下個note 不要斷掉比較好..
[Insane]
  1. 00:15:677 (6) 拉到 00:15:196 (4) 的尾巴感覺不錯
  2. 00:26:586 (2,3)、00:27:228 (4,1) 突然好近
  3. 00:29:635 +whistle?
  4. 00:30:758 這個normal就這麼直接的省略掉好嗎 o_o
  5. 00:40:223 這也有個重音,雖然不是鼓但是有拍手聲 (應該是像我下面標記的地方都加上soft-clap)
  6. 00:43:592 標記的地方+clap
  7. 00:45:196 ^
    因為我覺得拍手是這首歌的特色而且前半部也都有跟,所以都跟一下比較好
  8. 00:48:966 +個note?
  9. 00:51:453 這裡嗯.... 可是你沒有跟大鼓所這裡也不知道該加還是不加
  10. 01:02:201 看要不要這段kiai的red tick都上whistle
就這樣了~~ 謝謝黃書的mod :)
Topic Starter
Atrue

OSUjanaiKATSURAda wrote:

Good map i lol mod later :D

Edited:

General
  1. Add These to Tags : Gintama ( as i tried to search for the map and no result showed ) Shogun Assassination Arc Ending ( The song actually Used as ending not opening so remove opening from tags ) Fixed~
  2. Replace the Red Colour with The same colour of Takasugi Kimono's like this: Combo1 : 103,37,87 Nah that is for Kagura lol
  3. In all Diffs except Pata's insane i see no point from this inherited section 00:57:068 - ( no change from the previous one ? ) so remove it Maybe Not sure what you are talking about, but this is for velocity change for Insane diff. For other diffs I can check a bit.


Normal
00:04:127 (2) - replace with a 1/2 slider emphasising the vocal I think this way emphasizes it better ;w;
00:41:346 (6) - stack it on (5) as it plays better with to the clapping sound Not a big fan of stacking in Normal
00:46:800 (1,2,3) - a suggestion about this pattern, cancel reverses and add a circle here 00:47:442 - stacked on the next slider start and the same thing with 00:48:405 - add a circle stacked on the next slider start it actually sounds good to vocals there Not a big fan of stacking in Normal
01:05:410 (2) - same as the first suggestion Sad..
01:25:303 (1,2) - merge both sliders into only one to ease this part and it sounds abit different than the rest guitar sounds Yeah I merged them but also made a new note there.


Hard
00:48:084 (1) - replace with a 1/2 slider then a 1/1 slider for the word (nai) sounds better imo After trying I found it's really hard to fix it while keeping original pattern..
00:55:463 (4,5) - remove the circle then drag the slider to 00:55:463 - and reverse it In this way the downbeat will be on the slider reverse, which is not kind of something we want.
01:07:014 (5) - maybe looks better if its stacked on the next slider's head as i just realized u did it already here 01:18:565 (5) - and 01:19:849 (5) - xD Ok, this is a good point, though maybe need some small adjustment.
01:27:549 (3) - Ctrl+G plays better imo I don't feel there is much difference tho..


Insane
00:04:127 (2) - same like i suggested in Normal diff a 1/2 slider would fit better But this is use for emphasize the vocal.
00:29:955 (1) - moving this around x456 y52 looks better at that part and it open a space to the 1/1 jumps imo is better It may need some change, but if moving to that place, it's gonna be too large imo..
01:21:774 (3,4,5,6,7) - maybe drag this a bit to right and resnap the last note with the same rest of stream spacing Yeah I made some change here.



Done !! Goodluck :D Thank you and thanks for your star and diff! Please contact me if you don't mind my putting your diff in Creator's word since the set is currently pretty full..

Binguo wrote:

水摸来了 不水不水>w< 欢迎欢迎

M4M 好的~ 如果音效搞定了就叫我啊 ;w;


[normal]
00:32:683 (4) - 坏flow 唉就这样吧,改的空间不算大,也不太清楚怎么改
00:50:651 (4) - 这个位置感觉有点不好 低难度还是放在更明显的地方会更好 这个改了,有道理
00:53:217 (2) - 看上去像乱放的 我也不知道怎么放了,凭感觉了233
01:11:025 (4,5) - 换成滑条吧 或者直接删掉4 因为这样有点难而且我觉得不用太在意人声的 我再考虑一下

[Hard]
00:15:838 (6,1) - 怎么突然跳那么远 重音强调跳
00:26:266 (1) - ↑ 重音强调跳
00:32:683 (1) - 不怂放单点啊 折返多没劲 怂怂怂,bpm不低呢
00:40:704 (2) - 00:41:346 (2) - 这两处是有音乐是有区别的 所以我觉得做出来的应该不一样00:40:383 (1,2) - 应该移动而不是原地点 中线对称的话,除了叠起来只好跳,但其实跳还是不是很好的选择,这样混过去吧……
01:09:902 (1,3) - 叠好 好的(紫花鸽.jpg)

[lnsane]
00:14:073 (5) - 叠在00:13:913 (4) - 或者缩短间距 那样我觉得反而难读了
00:15:677 (6,7) - 1/2滑条 我是觉得那三个音听上去很像于是就stack了……
00:19:207 (5) - 同第一条 近了的话不太清楚怎么放,叠起来就会变得难读……
00:20:651 (4,5,6) - 动起来 动不起来啊…… 三个音像>w<
00:50:651 (1) - 太近了 并且太直了 姑且试着改了一下,有overlap,先就这样改了,后边不行的话再改回来,这个距离和方向问题我也觉得不舒服。

谢谢! 味道不错!

Azure wrote:

黃書好~~ M4M~ ε٩(๑> ₃ <)۶з 公主好~ >w< 感谢!

[General]
  1. 可能是我的錯覺,覺得BG有點糊 orz 十分顶,求各种BG赞助,不知道哪里找图233
  2. 不考慮加個靜音的sliderslide嗎? 我好像借用了怕他萌的
[Normal]
  1. 00:41:025 不加nc嗎 較高的難度好像有這個梗 (?) 不NC啦,因为排版上没有突出这两声clap,于是加nc会觉得奇怪的
[Hard]
  1. 00:15:838 (6,1) 這個在h裡面不會太遠嗎oAo 後面那個也是 (純粹疑問 我觉得……行吧? 整张图的跳大概也是这个尺度的……
  2. 00:50:330 (4,5,6,1) 沒包好 这里其实是这么回事,叠了一下然后我也不知道应该包哪个了,于是就包了第一个,我调了一下,总而言之是只能包一个233
  3. 00:51:934 (1) 尾巴沒黏好 好的~
  4. 01:27:228 (2) 覺得可以 ctrl+g 哈哈另一个mod是说3 ctrl+g,不过我是觉得这种微小的变化影响flow的感觉太小了

[Insane]
  1. 00:15:677 (6) 拉到 00:15:196 (4) 的尾巴感覺不錯 三个很相似的吉他我想就这么原地了233
  2. 00:26:586 (2,3)、00:27:228 (4,1) 突然好近 唉我也知道,不过怎么改呢……
  3. 00:29:635 +whistle? 先试着加一下了
  4. 00:30:758 這個normal就這麼直接的省略掉好嗎 o_o 这里在跟吉他啦
  5. 00:40:223 這也有個重音,雖然不是鼓但是有拍手聲 (應該是像我下面標記的地方都加上soft-clap) 这里怎么拉回来呢…… 也不想跳太大,有音但是我觉得应该不是特别重,就当是跟后边对比之后忽略掉了吧……
    因为前边没有加所以和原来的情况也一样了
  6. 00:43:592 標記的地方+clap
  7. 00:45:196 ^ 一开始我觉得clap不明显然后就没有apply,后来想了想还是觉得音效丰富好,就加了,但是还是觉得不太和谐…… 所以最后也没加……
    因為我覺得拍手是這首歌的特色而且前半部也都有跟,所以都跟一下比較好 唉……是啊……
  8. 00:48:966 +個note? 诶……为啥?
  9. 00:51:453 這裡嗯.... 可是你沒有跟大鼓所這裡也不知道該加還是不加 你说的没错,这里是在跟人声的所以就不加啦
  10. 01:02:201 看要不要這段kiai的red tick都上whistle 会有点吵……
就這樣了~~ 謝謝黃書的mod :) 不客气,也多谢你的mod啦~
Updated and added tags suggested!
Maboyu
OSUjanaiKATSURAda

OSUjanaiKATSURAda wrote:

Good map i lol mod later :D

[AliomLoung's Easy][*]00:19:688 (2) - Cancel the reverse keep it a 1/1 slider then add a circle here 00:20:330 - plays better and a circle would fit to the beat more fixed~

[*]00:29:955 (3) - same ^

[*]00:30:918 (4) - Not fitting and the next tune/vocal would fit to a 1/1 reverse like u did after so the suggestion is to remove it and replace it with a 1/2 slider instead then add a 1/1 reverse here 00:31:399 - for the te to te sound by removing the next slider ofc no.....

[*]01:09:902 (1,2) - uhmm Ctrl+G fits better i mean reverse it to a Slider+Circle gives better representation to that vocal good idea~
thank you~~


ZZB

ZZHBOY wrote:

水摸得
[General]
  1. widescreen support统一下 怕他萌那个diff没点 要不都去掉吧 拿掉了~
[AliomLoung's Easy]
  1. 00:20:330 - 这里改下节奏不用折返滑条了避免让00:21:132 - 在滑条尾巴上 试试这样 https://osu.ppy.sh/ss/6572396 猴~
  2. 00:29:955 (3,4) - ^ ^
  3. 01:07:014 - 加个圈 和01:12:148 - 保持一致 好喔~
謝ZZB~~


冰菓

Binguo wrote:

水摸来了

[AliomLoung.easy]
00:18:565 (1,2) - 1/2没问题吗 00:18:565 (1) - 这个flow也卡手 改囉~
00:29:153 (2,3) - ↑ ^
01:22:897 (1,1) - 直接转盘糊过不好吧(偷懒) 我在想看看要怎麼排吧XDD 真的有點偷懶 哈哈XD
謝冰菓~

Easy
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 598
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Acchi Muite
TitleUnicode:あっちむいて
Artist:Swimy
ArtistUnicode:Swimy
Creator:Atrue
Version:AliomLoung's Easy
Source:銀魂゜
Tags:AliomLoung Pata-Mon tutuhaha TVsize gintoki 2015 ending Gintama Shogun Assassination Arc
BeatmapID:1129276
BeatmapSetID:529551

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"acchi.avi"
0,0,"34676_gintama.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
919,320.855614973262,4,2,23,70,1,0
919,-100,4,2,23,70,0,0
9902,-100,4,2,0,70,0,0
10865,320.855614973262,4,2,0,80,1,0
10865,-100,4,2,0,80,0,1
31399,-100,4,2,0,70,0,0
51613,-100,4,2,0,75,0,0
57068,-100,4,2,0,75,0,0
62201,-100,4,2,0,80,0,1
82736,-100,4,2,0,70,0,0


[Colours]
Combo1 : 255,45,45
Combo2 : 207,207,207
Combo3 : 0,0,255

[HitObjects]
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Topic Starter
Atrue
Updated AliomLoung's Diff!
polka


[general:]

  • Only 3 combo colours?
[Normal:]
  • 00:06:052 (1,2) - Blanket?
    00:13:431 (1,2,3) - I don't think normal players will know how to play this. Simplify this using more 1/1 patterns or spreading things out a bit.
    00:35:250 (3,1) - Overlap is not a good idea.
    00:54:501 (1,2,3) - Confusing for beginners. move the beginning of (1) and the end of (3) away from each other.
    01:12:469 (1,2,3,4,5,6) - A little confusing. I would move these patterns so they don't touch each others.
    01:18:886 (3) - This goes off screen. Move this up.
    01:27:228 (7) - Just do two sliders here.
[Hard:]
  • 00:14:715 (1,2,3) - Doesn't match. Get rid of (1) and move (2) and (3) back.
    [list:1337]00:24:982 (1,2,3) - Here too
00:15:838 (6,1) - Too big of a jump for hard. Put these close together.
  • 00:31:239 (6,1) - Here too
00:32:683 (1,2) - Not a good idea. Use regular sliders.
00:36:212 (5,1) - See this is why those jumps should be made smaller. Because this is the same distance but plays differently, confusing players.
00:53:217 (2) - x:492 y:152?
01:27:549 (3) - ctrl + g for better flow.[Insane:]
  • I suggest renaming this to extra.
    00:15:517 (5,6,7) - Space this out for more fun.
    [list:1337]00:20:651 (4,5,6) -
01:12:469 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - Yeaaaah definitely rename this to extra lol.
01:27:228 (2,3) - Replace this with a spread of circles.[Afterword:]

  • This is a fun map. I like how fast everything is. I really want this to be ranked.
Pata-Mon
@lily 那里之后我再考虑一下

Streliteela wrote:

[Pata-Mon's Insane]
  1. 00:12:629 (3) - 这里不建议用折返,因为白线的位置正好在折返箭头上,这样等于把一个很重的音用折返盖过去了。你前面00:11:827 (3) - 这里的处理就挺不错,所以这里也建议把折返改成note+1/2slider 主跟的是鼓,白线压根就没有声
  2. 00:17:763 (3) - 这里也是,白线不建议放滑条尾……建议参考00:21:132 (1,2,3,4,1) - 的下法 大白线也不等于重音啊,这里鼓也不是clap(我加hitnormal的地方),考虑吉他音的位置,这里不clickable完全没问题
  3. 00:19:367 (4,5) - ctrl+g? 前面一直是顺时针flow,1那里我也觉得不是非得要跳,所以keep
  4. 00:47:923 (1) - 长白线啊orz别放在滑条尾啊orz 这里跟的是吉他.不过这个之后可能改
    后面感觉还行,有点懒看了_(:з」∠)_

OSUjanaiKATSURAda wrote:

[Pata-Mon's Insane]
  1. No need for the kiai at the start as it pushes the map to have more than 50% of it Kiai'ed (but if u like to keep it its better to delete the second kiai since there is no acchi muite part and split the last kiai from here 01:11:827 - and start at 01:12:469 - and this should be applied to all diffs anyway) k
  2. 00:31:399 (1) - move it to x192 y104 or something similiar so its similiar to 00:31:720 (2) - thus creating a better flow imo i don't flow is bad now, and stack is important
  3. 00:56:747 (4) - rotate it vertically give it the same angle of (3) flows better no need
  4. 01:10:383 (2,3) - maybe into a slider for vocals ? hmm are you sure you want to say 01:10:383 (2,3) - , not 01:10:544 (3,4) - ?

ZZHBOY wrote:

[Pata-Mon's Insane]
  1. 00:47:923 (1,2,3) - 这里也是bass 00:45:677 - 一下跟一下不跟不如都别跟了 之后再考虑下
  2. 01:05:731 (4,5) - 怎么忽然变近了 放远点 5不是重音啊
  3. 01:26:426 - 这里有一声吧 怎么就一个1拍滑条带过了 那种程度的音完全没必要跟全啊……这里用长滑条更符合感觉
@Azure 我觉得空着更好啊,跟之后是两句了

thanks for mod
黄书帮我把开头kiai去了吧,别的没有要改的,谢谢
Topic Starter
Atrue

PolkaMocha wrote:


Welcome and appreciated!
[general:]

  • Only 3 combo colours? Yes! It's for the main characters in Gintama~
[Normal:]
  • 00:06:052 (1,2) - Blanket? Ok~
    00:13:431 (1,2,3) - I don't think normal players will know how to play this. Simplify this using more 1/1 patterns or spreading things out a bit. I think it should be fine, or it's really hard to get some area to map a 1/1 here.
    00:35:250 (3,1) - Overlap is not a good idea. fixed~
    00:54:501 (1,2,3) - Confusing for beginners. move the beginning of (1) and the end of (3) away from each other. I don't think it's really confusing here.. They are not really stacked so should be easy to recognize.
    01:12:469 (1,2,3,4,5,6) - A little confusing. I would move these patterns so they don't touch each others. Here also should be fine...
    01:18:886 (3) - This goes off screen. Move this up. ok~
    01:27:228 (7) - Just do two sliders here. The 4 sounds equal imo.. this reverse fits it personally..
[Hard:]
  • 00:14:715 (1,2,3) - Doesn't match. Get rid of (1) and move (2) and (3) back. Theoretically those are downbeats though...
    [list:1337]00:24:982 (1,2,3) - Here too Theoretically those are downbeats though...
00:15:838 (6,1) - Too big of a jump for hard. Put these close together. I don't think so, since for the spread I've already got a light hard.
  • 00:31:239 (6,1) - Here too I don't think so, since for the spread I've already got a light hard.
00:32:683 (1,2) - Not a good idea. Use regular sliders.Yeah I know... But how to do that is a big problem.
00:36:212 (5,1) - See this is why those jumps should be made smaller. Because this is the same distance but plays differently, confusing players. In this part the music is less intensive, so it's fine to have this kind of thing.
00:53:217 (2) - x:492 y:152? Good idea!
01:27:549 (3) - ctrl + g for better flow. Hmm... I'll leave it for now.. Since it has almost no difference..[Insane:]
  • I suggest renaming this to extra. I'll consider when it's getting more star diff.
    00:15:517 (5,6,7) - Space this out for more fun. *Sigh..* Kind of used to this kind of placement for this kind of sound.. They are similar so I'll just emphasize it in this way.
    [list:1337]00:20:651 (4,5,6) -
01:12:469 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - Yeaaaah definitely rename this to extra lol. ^
01:27:228 (2,3) - Replace this with a spread of circles. Not gonna make it hard in the end though..[Afterword:]

  • This is a fun map. I like how fast everything is. I really want this to be ranked. Thank you a lot!!

All updated.
yf_bmp
  1. Just comments.
  2. Personal suggestions.
  3. Highly recommended.
  4. Unrankable points.
General
  1. 建议改下combo2的color,8bit色的话看上去十分蛋疼,饱和度太高了..
AliomLoung's Easy
  1. 这个难度的soft-clap那段听上去很乱
  2. 01:22:897 (1,1) - 连续两个转盘放easy没关系?
Normal
  1. 00:19:688 (4,5,6,7) - 总感觉这里遮挡的比较奇怪,按照我的感觉则是4和5叠或者6和7叠起来更加友好点。要不就抄00:29:955 (4,5,6,7) -
  2. 00:50:009 (3) - 折返+sampleset normal
  3. 00:59:635 (1,2,3) - 这个看上去不等距
  4. 01:25:784 (2) - sampleset normal
  5. 01:27:228 (7) - 感觉这个稍微有点突然
2ha's Hard
  1. 01:20:811 (3) - 尾巴建议+addition soft
Hard
  1. 00:15:196 (3) - 这个ctlr+g如何,感觉和接下去三个flow好点
  2. 00:54:982 (3,4,5) - 总觉得这么放缺少点前后关联
Pata-Mon's Insane
  1. 又奇葩
  2. 感觉whistle太多了
  3. 00:00:919 - 开头什么情况,绿线丢了?
  4. 00:20:811 (2,3) - +sampleset normal
  5. 01:22:094 (4,5,6) - ^
Insane
  1. 这个难度又感觉whistle太少了,后面kiai音效配的太轻
  2. 00:59:153 (5,6,7,1) - 这感觉挺不适的,直线的时候 半路还停一下
  3. 01:01:560 (3,4,5,6,7,8,9,10) - 改下音量吧
  4. 01:22:255 (8,9,10,1) - 我觉得这里全改成钝角flow挺好的,配合前面的串来个不一样的kiai收尾

古德拉客
Pata-Mon
我没开屙屎,我那难度黄书你看下是不是改kiai的时候出什么问题了?

爱抚神为啥说奇葩啊111111 这明明是标准量产图

edit:

绿线大概删kiai的时候弄错了?
whistle代替drum-finish,我比较喜欢这样,听上去挺好的
00:20:811 (2,3) - 这俩音跟00:20:651 (1) - 以及00:30:918 (1,2,3) - 一致吧,加normalhit有点吵
后面那里好像没必要加normalhit啊

@黄书 开头我那段应该是0.6x sv,00:09:902 - 这条绿线应该在开头红线处0.0帮我改下吧~
Topic Starter
Atrue

Pata-Mon wrote:

我没开屙屎,我那难度黄书你看下是不是改kiai的时候出什么问题了?

爱抚神为啥说奇葩啊111111 这明明是标准量产图

edit:

绿线大概删kiai的时候弄错了?
whistle代替drum-finish,我比较喜欢这样,听上去挺好的
00:20:811 (2,3) - 这俩音跟00:20:651 (1) - 以及00:30:918 (1,2,3) - 一致吧,加normalhit有点吵
后面那里好像没必要加normalhit啊

@黄书 开头我那段应该是0.6x sv,00:09:902 - 这条绿线应该在开头红线处0.0帮我改下吧~
厚 等我抽空更一下
@yf gonna fix later gu
Topic Starter
Atrue

yf_bmp wrote:

General
  1. 建议改下combo2的color,8bit色的话看上去十分蛋疼,饱和度太高了.. 嗯我自己的diff改了一下
Normal
  1. 00:19:688 (4,5,6,7) - 总感觉这里遮挡的比较奇怪,按照我的感觉则是4和5叠或者6和7叠起来更加友好点。要不就抄00:29:955 (4,5,6,7) - 一堆人吐槽,那我就改了
  2. 00:50:009 (3) - 折返+sampleset normal
  3. 00:59:635 (1,2,3) - 这个看上去不等距 改了
  4. 01:25:784 (2) - sampleset normal 有道理
  5. 01:27:228 (7) - 感觉这个稍微有点突然 这还行吧?
Hard
  1. 00:15:196 (3) - 这个ctlr+g如何,感觉和接下去三个flow好点 I don't think so.. 这样其实差不多的flow,还没有跳
  2. 00:54:982 (3,4,5) - 总觉得这么放缺少点前后关联 改了,不知道为啥之前弄成这样了,以前不这样来着
Insane
  1. 这个难度又感觉whistle太少了,后面kiai音效配的太轻 具体一点
  2. 00:59:153 (5,6,7,1) - 这感觉挺不适的,直线的时候 半路还停一下 强调后边的滑条
  3. 01:01:560 (3,4,5,6,7,8,9,10) - 改下音量吧 好的
  4. 01:22:255 (8,9,10,1) - 我觉得这里全改成钝角flow挺好的,配合前面的串来个不一样的kiai收尾 不是很清楚具体怎么操作

古德拉客 十分感谢!!
Thanks for the modding!

@Patamon: 绿线帮你改了,传了哈
Karen
首先所有diff的00:10:865 - 这根绿线除了sv变化其他属性都要一样,kiai啊音量啊什么的

Insane
  1. 开头vocal加点whistle,这样一段没音效在以前可是稳稳dq呀
  2. 00:50:410 (7,8) - 可以加点音效,只有第一个圈有音效的三连打起来很憋的
  3. 00:51:453 - 个人觉得不跟鼓反而跟vocal很违和
  4. 00:56:667 (9) - 音效突然断了?其实这里听起来00:56:586 (8,9) - 这两个用drum更好,达到渐轻的效果
  5. 第二段kiai为什么音效那么少,如果是我的话每一节会这样下些whistle http://puu.sh/sSiar/ab5ebd4dfc.png 其他地方可以看着调整
  6. 另外finish也非常少,01:12:469 - 01:22:736 - 像这种比较明显的可以加一下,一般是kiai的开头、中间和结尾
Pata-Mon's Insane
  1. 开头88%音效的whistle吵死了
  2. 全是无规律stack,不得不说整洁度不行
Hard
  1. 00:18:405 (4,1) - 这两个叠一下更符合音乐的感觉,比起nc,手感比较重要
  2. 00:23:538 (4,1) - ^ 后面一样的地方不一一列出来了
  3. 01:24:982 (3,1) - 理论上来说后面滑条应该更靠近前面滑条的尾巴,bn test里有这题当时我没答出来很悲剧
其他好像都ok,metadata查过的吧
Pata-Mon
thanks for mod and fixed
Topic Starter
Atrue

Karen wrote:

首先所有diff的00:10:865 - 这根绿线除了sv变化其他属性都要一样,kiai啊音量啊什么的 我的diff都改了

Insane
  1. 开头vocal加点whistle,这样一段没音效在以前可是稳稳dq呀
  2. 00:50:410 (7,8) - 可以加点音效,只有第一个圈有音效的三连打起来很憋的
  3. 00:51:453 - 个人觉得不跟鼓反而跟vocal很违和 跟着前边的ni a ru的,不加个鼓了
  4. 00:56:667 (9) - 音效突然断了?其实这里听起来00:56:586 (8,9) - 这两个用drum更好,达到渐轻的效果 不错
  5. 第二段kiai为什么音效那么少,如果是我的话每一节会这样下些whistle http://puu.sh/sSiar/ab5ebd4dfc.png 其他地方可以看着调整 不加了,加了whistle觉得吵,而且这种很稳定的节奏不太希望带入不稳定因素
  6. 另外finish也非常少,01:12:469 - 01:22:736 - 像这种比较明显的可以加一下,一般是kiai的开头、中间和结尾 加了

Hard
  1. 00:18:405 (4,1) - 这两个叠一下更符合音乐的感觉,比起nc,手感比较重要 改了
  2. 00:23:538 (4,1) - ^ 后面一样的地方不一一列出来了 改了
  3. 01:24:982 (3,1) - 理论上来说后面滑条应该更靠近前面滑条的尾巴,bn test里有这题当时我没答出来很悲剧 I am opposed to this. No one will actually follow the holding slider to move toward the tail, the cursor should be close to the hititng point, which is the head, and hovering around it when playing this note, so it's definitely reasonable to stack under the head of the holding slider, rather than the end of it.
其他好像都ok,metadata查过的吧 嗯, 查过,应该没问题
正在等待小鱼和2ha改绿线,已上传 谢卡人 :)
Edit:Patamon, 那个绿线和红线音量/kiai冲突的地方你忘记改了 改完了
Edit2: 受委托帮2ha和小鱼改了,呼叫怕他萌
Karen
bubble
Topic Starter
Atrue

Karen wrote:

bubble
Thank you so much!
Maboyu
要飞了
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