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Linkin Park - Guilty All The Same (feat. Rakim)

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Topic Starter
fieryrage
This beatmap was submitted using in-game submission on Wednesday, October 04, 2017 at 9:23:35 PM

Artist: Linkin Park
Title: Guilty All The Same (feat. Rakim)
Tags: marathon lp the hunting party nu metal alternative rap project spark
BPM: 200
Filesize: 6913kb
Play Time: 05:53
Difficulties Available:
  1. Shame (7.37 stars, 1495 notes)
Download: Linkin Park - Guilty All The Same (feat. Rakim)
Information: Scores/Beatmap Listing
---------------
hello

mp3 and timing (extra ending timing help from pishifat) from 384059043's map of the song -- if you want easier diffs for this song, check it out!

hitsounds from pishifat's 115 map and my own skin

modders
squirrelpascals
direday
amamiya / ayachi nene
idke
pkk
riktoi
hightec
logic agent
davided
morgan
togetic
digitalhypno (kinda)
aeril
deppyforce
rad-
kaifin
vinxis
xilver
dunois
craezy
pishifat
foxygrandpa
p a n
renumi
ultima fox
dab
turquoise2
kroytz
squirrelpascals (second mod, bubble)
mir
hobbes2 (second bubble)
naotoshi
squirrelpascals (third mod, heart)

plus like a million self mods from me

thank you all for supporting and helping this map become what it is today; this is unarguably the one map i've spent the most time on trying to make as perfect as possible. i hope you enjoy it!

first bubble version if anyone really cares about that, it has bigger spacing on almost all jumps
Stoof
first
ConsumerOfBean

Stoof wrote:

first
second
also that ending is gr8 ;)
headphonewearer
Kreygasm
Zel
nice map homie :D
squirrelpascals
mOd 4 mOD

guilty all the sHame
• 00:04:590 - make it clickable? it sounds like you're mapping to the drums here idk

• 00:08:340 - idk why this slider is extended so long. Make this one clickable?

• 00:10:890 (1,2,3,4,1,2,3,4,1,2,3,4) - With the sliders going on to the jumps, it sounds like you're mapping to the guitar and immediatley start mapping to the drums. idk why you chose to do this if so.

• 00:27:840 (1,2,3) - account for this drum roll with a stream/ another slider?

• 00:55:890 (4,1) - more spacing here?

• 01:09:690 - put something here?

• 01:10:440 (1,2,3,4) - no

• 01:20:265 (2) - no beat here?

• 01:45:240 (1,2,3) - why is this spacing so uneven

• 02:22:440 (1) - why did you choose to make the reverse arrow like this?

• 02:27:465 - same, don't hear a beat here again :p

• 04:27:090 (1,2,3) - large jump after this is fine but i still dont understand what this particular spacing pattern is.

• 05:01:740 (1) - remove this nc? i'd save these patterns for the guitar at 05:02:040 -

• 05:05:340 (4,2) - slightly triggered by watching this in the editor

• 05:27:840 (1,2,3,4,5,6,1,2,3,4) - I don't hear notes under a lot of these triples or repeats. Same for 05:30:840 (1,2,3,4,5,6,1,2,3,4) -

• 05:37:440 (1) - dont think thie repeats are necessary here

• 05:45:687 (7,8,1) - please move 1 to the left. At this speed this flow isprobably going to screw up a lot of ppl

• 05:51:805 - From here, same thing about the triples and repeats. I hear the guitar notes yes but it doesn't sound much at all like a 1/4 rhythm

Creative map. gl!
direday
Topic Starter
fieryrage
ya im trying 2 figure out how to fix it, worse comes to worse i'll have to resubmit

for now i'll just put the osz with the fully updated versions in description
Topic Starter
fieryrage

squirrelpascals wrote:

mOd 4 mOD Yea

guilty all the sHame
• 00:04:590 - make it clickable? it sounds like you're mapping to the drums here idk i was messing around with this beforehand, as the pattern stands rn it's pretty hard to make that last snare clickable so i didn't; will probably relook at pattern later

• 00:08:340 - idk why this slider is extended so long. Make this one clickable? agree

• 00:10:890 (1,2,3,4,1,2,3,4,1,2,3,4) - With the sliders going on to the jumps, it sounds like you're mapping to the guitar and immediatley start mapping to the drums. idk why you chose to do this if so. having sliders in the beginning was to introduce the new rhythm (ie faster than slower) rather than just immediately going to jumps, there were sliders here before but it felt out of place considering the drums were louder here (the guitar riff seems to be louder in the beginning but i might just be stupid)

• 00:27:840 (1,2,3) - account for this drum roll with a stream/ another slider? i actually didn't even know this was a five burst lol

• 00:55:890 (4,1) - more spacing here? made this flow into the next pattern a bit better, spacing increased slightly

• 01:09:690 - put something here? nothing in the rhythm to really warrant it here, guitar takes a break and so does drums

• 01:10:440 (1,2,3,4) - no ur mad

• 01:20:265 (2) - no beat here? yea, removed, will probably have to readjust pattern later

• 01:45:240 (1,2,3) - why is this spacing so uneven 01:45:690 (2) - snare drum which is more potent than 01:45:840 (3) - bass drum here, at least in my view

• 02:22:440 (1) - why did you choose to make the reverse arrow like this? because i'm pishi and i dont know how to make good slider

• 02:27:465 - same, don't hear a beat here again :p this one is an easier fix luckily

• 04:27:090 (1,2,3) - large jump after this is fine but i still dont understand what this particular spacing pattern is. these should be stacked actually

• 05:01:740 (1) - remove this nc? i'd save these patterns for the guitar at 05:02:040 - agree

• 05:05:340 (4,2) - slightly triggered by watching this in the editor Ur Mad

• 05:27:840 (1,2,3,4,5,6,1,2,3,4) - I don't hear notes under a lot of these triples or repeats. Same for 05:30:840 (1,2,3,4,5,6,1,2,3,4) - there's definitely 1/4 notes here, the guitar has a 1/4 pattern to it despite it being pretty quiet here

• 05:37:440 (1) - dont think thie repeats are necessary here guitar distortion

• 05:45:687 (7,8,1) - please move 1 to the left. At this speed this flow isprobably going to screw up a lot of ppl had some ppl testplay and from my recollection most people didn't break here, it was 05:46:726 (4,5,6,7,1) - the stream into a more spaced one here; i think this should be ok since it doesn't require much cursor movement as is rn

• 05:51:805 - From here, same thing about the triples and repeats. I hear the guitar notes yes but it doesn't sound much at all like a 1/4 rhythm it's the best rhythm you can find for this, honestly, else it'd be a cluster of 1/4 and 1/6 most likely

Creative map. gl! tyty
direday
Hello! Modding cause I like the song.

General

  • Nope, not working for me at least.
    Try this in order to fix the map:
  1. rename all the files manualy. Or at least .osu ones. My bet is that paranthesis "(feat. Rakim)" messes it up since "()" are used for uploaders' name.
  2. create new diff, delete the old one.
    Also Mod Assistant shows your diff's name like this. Sends an error when trying to open but opens anyway. So definetly smthing is up with the name of .osu file.
    If you end up resubmiting I'll throw some kudosu in your face since the map is worth it.

    Dunno if this is trustworthy 'cos errors but:
    Unused hitsounds:
    drum-slidertick.wav
    normal-slidertick.wav

SHAME on this PP mapping

  • JK. Map's lit af

    Ok, I can play it only with relax, but it's completely readable for me which is good sign.
  1. 00:04:440 (4) - place it a bit lower for followpoint to cross 00:03:690 (1) 's end right in the middle? I'd also rotate it to look like this
  2. 00:18:840 (1) - is not in line with stream but by such a small amount that it bugs me. Place it higher or in line?
  3. 00:33:690 (2,3) - this and all that you ctrl+c ctrl+v'ed are not in perfect line. You can check it by ctrl+g'ing the slider and looking at the followpoint
  4. 00:43:590 (3,4) - ^
  5. 00:54:690 (2) - this should be higher in order to follow 00:54:240 (1) 's curve. It will also space 00:54:690 (2) and 00:55:740 (3) - better
  6. 01:12:840 (1,2) - now this IS perfect line :3
  7. 01:20:940 (1) - place it lower to be in the middle of 01:20:340 (2) 's straight line?
  8. 01:21:690 (2,5) - not quite at the same place
  9. 01:37:740 (5) - yeaaah geometry nazi: end should be lower a bit. Use folowpoint as a guideline.
  10. 01:44:640 (3,4,5,6,7) - were those supposed to look at 01:45:240 (1) - end?
  11. 02:10:140 (6) - ctrl+j it and place at the same place? would look better imo
  12. 02:13:740 (2,1) - blanket's off
  13. 03:18:840 (1) - quaver flashbacks but this time it actually fits the song
  14. 04:06:690 (1) - place it to be the "cap" of 04:06:240 (3) - ? Like this
  15. 04:21:840 (4) - make it "look" at 04:21:540 (2,3) - ?
  16. 05:05:940 (2) - reduce SV by 0.03~ to place its end directly on top of 05:05:340 (4) - ?
  17. 05:17:490 (1) - its end is a bit off for perfect overlap
  18. Not a big fan of wacky sliders so consider making them more clean, like this one 05:38:340 (1). Just a suggestion.

    That's all I've found. Rythmically its good and I can't judge the DS.

Hope that helped.
Topic Starter
fieryrage
responding once home, but i will say in response to general:

i did end up renaming the bg and .osu file and updating it after, which apparently didn't fix the issue; the issue started once i tried resubmitting this after a name change, so it's probably something related to that
Ayachi Nene_old

GUILTY ALL THE SAME

  1. 00:39:765 (3) - I don't hear a triple.
  1. 04:24:240 (1,2,3) - Same as 04:23:040 (1) - so I don't know why you don't want to continue doing sliders to emphasize this.
idke
ok im gonna mod this when i get home

im gonna literally point out every donut slider there is while im at it so i dont get bored

prediction:37 donuts
Topic Starter
fieryrage
god dammti idke fucking posted his mod after i finsihed Dires
idke
00:03:690 (1,2,3,4) - rhythm gets fuked here badly im confused like
00:07:890 (1,2,3) - over here is fine

00:12:690 (1,2,3,4) - y does this jump get like 1.5x bigger when there is no difference in music good mapping

00:18:840 (1) - didnt i say something about this before
make repeat clickable cus ur completely skipping out on it

00:34:590 (1,2,1,2,1) - godtier copy paste

00:39:690 (2,3) - lower hitsounds maybe??? i didnt even think there were drums in the bg until i deleted notes

00:55:890 (4,1,2,3,4) - rhythm hear is at its climax but the pattern is actually smaller than the other jumps prior ????

01:01:740 (1,1) - this is weird since the slider is going in totally opposite directions fucking antijumps smh especially on slider??

01:11:040 (1,2,3,4) - wow square hahahahaah

01:23:640 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - only star maps like this please dont like this is an overusage of 1-2 like
maybe remove these 1-2s 01:24:840 (1,2,1,2,1,2) -

01:28:440 (1,2,1,2,1,2,1,2) - no reason for 1-2 to be here because it isnt accented like the kiais

02:07:740 (1) - are you going with lyrics or rhythm here because its like alternating between both so its really weird having sudden stops

02:09:090 (1) - remove full red tick slider please NEVER AGAIN

02:11:040 (3,4,5,6,1) - another example of confused beat/lyric transition because its the only time in which it doesnt use a repeat slider while everything else does

either make it consistent or like make it consistent, your choice, kiddo.

02:23:340 (1,1) - lower hitsounds on blue ticks a bit more

02:26:040 (1,2,1,2,1,2,1,2) - no reason for giant jumps or 1-2s here because it sounds completely normal not accented on every 1

02:34:440 (1) - remove nc and put 02:35:040 (3) - nc here because you had a break in between middle of combos like gj and because u did it everywhere else too like here 02:44:640 (1,2,3,4,5) -

02:47:040 (1,2,3) - im not too sure about kicksliders right here but yknow idfk get more ppl to complain here
and here 02:49:440 (1,2,3,4) -

maybe remove 03:04:440 (1,2,1,2,1,2,1,2) - 1-2s here to accent the bigger jump part because its way too consistent and feels very bland probably because of the jumps
because 03:09:240 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - right here i feel like its 100% fine even though its the same beat
so basically make the second half or first half of the 1-2s change patterns since its like the same thing

03:12:990 (2) - remove kickslider theres nothing on blue tick and its emphasizing nothing no excuses here or idk lmao

03:14:040 (1,2,1,2,1,2,1,2) - ok you're actually the worst fucking person
second half of all 1-2s are smaller even though they're supposed to be more accented so nerf first half of the patterns or buff the second half idk
fucking kys for using like 5 stacks in 1 whole rhythm

03:44:640 (1) - these donuts in the slow section are the only ones that makes sense in the entire song like lmao
also imo i think sv should be buffed a little but we'll see what other ppl say ya ok thanks

04:39:240 (1,2,1,2,1,2,3) - most accented part gets lower for no reason??/

04:44:640 (1,2,1,2) - this is the only time where i would ever say
wow a square fits here pretty nicely

04:52:440 (1,2,1,2,1,2,1,2) - is this copy pasted from the beginning wtf
if not its similar as hell like wtf

04:56:640 (1,2,1,2,1,2,1,2) - should accent the first 1-2 pattern and lower the second 1-2 pattern and so on
because it feels like its just jump practice as its not really accented
but the other 8 1-2s are pretty fine just stop using fucking polygon circles like GODDAMn

05:00:990 (2) - doesnt line up with 1

05:02:040 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - fuck your polygon circles and same emphasis problem as 3:14

05:29:640 (1,2,3,1,2,3,4) - uh

05:35:640 (1) - de
05:36:090 (2) - le
05:36:540 (1) - te
05:37:440 (1) - th
05:37:890 (3,1) - is

05:45:762 (8,1) - awful transition

total donut count: 36

i was pretty close actually but i may have miscounted

Thanks For The Mod1!!! :) :) :) :) :) :D :D ;)
Topic Starter
fieryrage
idke

[Toy]s our boy wrote:

00:03:690 (1,2,3,4) - rhythm gets fuked here badly im confused like ok fucks sake i aded a note on the red tick
00:07:890 (1,2,3) - over here is fine

00:12:690 (1,2,3,4) - y does this jump get like 1.5x bigger when there is no difference in music good mapping cuz u fucking told me to make thes not sliders retar reduced spacing

00:18:840 (1) - didnt i say something about this before
make repeat clickable cus ur completely skipping out on it will consider but this isnt really meant to be clickable, the beginning of the slider is supposed to follow the piano which is what the rest of the sliders in this section are doing so ya

00:34:590 (1,2,1,2,1) - godtier copy paste im embracing pishi mapping at its fullest

00:39:690 (2,3) - lower hitsounds maybe??? i didnt even think there were drums in the bg until i deleted notes amamiya pointed this out as well but idk i think the triple stands out pretty clearly regardless of hitsounding

00:55:890 (4,1,2,3,4) - rhythm hear is at its climax but the pattern is actually smaller than the other jumps prior ???? spaced out more

01:01:740 (1,1) - this is weird since the slider is going in totally opposite directions fucking antijumps smh especially on slider?? this isnt even that weird compared to the stupid shit i do later r u high

01:11:040 (1,2,3,4) - wow square hahahahaah Blue Dragon

01:23:640 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - only star maps like this please dont like this is an overusage of 1-2 like
maybe remove these 1-2s 01:24:840 (1,2,1,2,1,2) - removing the ncs here make the follow points look ugly as hell

01:28:440 (1,2,1,2,1,2,1,2) - no reason for 1-2 to be here because it isnt accented like the kiais yea

02:07:740 (1) - are you going with lyrics or rhythm here because its like alternating between both so its really weird having sudden stops stops are here to introduce rhythm at first, it maps to both later on

02:09:090 (1) - remove full red tick slider please NEVER AGAIN agree

02:11:040 (3,4,5,6,1) - another example of confused beat/lyric transition because its the only time in which it doesnt use a repeat slider while everything else does i think i just made this even worse

either make it consistent or like make it consistent, your choice, kiddo.

02:23:340 (1,1) - lower hitsounds on blue ticks a bit more 5% is the lowest they can go lolz

02:26:040 (1,2,1,2,1,2,1,2) - no reason for giant jumps or 1-2s here because it sounds completely normal not accented on every 1 yea

02:34:440 (1) - remove nc and put 02:35:040 (3) - nc here because you had a break in between middle of combos like gj and because u did it everywhere else too like here 02:44:640 (1,2,3,4,5) -

02:47:040 (1,2,3) - im not too sure about kicksliders right here but yknow idfk get more ppl to complain here
and here 02:49:440 (1,2,3,4) - ok will do

maybe remove 03:04:440 (1,2,1,2,1,2,1,2) - 1-2s here to accent the bigger jump part because its way too consistent and feels very bland probably because of the jumps
because 03:09:240 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - right here i feel like its 100% fine even though its the same beat
so basically make the second half or first half of the 1-2s change patterns since its like the same thing was considering remapping this as it is, if another person complains ill remove and remap

03:12:990 (2) - remove kickslider theres nothing on blue tick and its emphasizing nothing no excuses here or idk lmao when u try mapping triples to spice up ur map and u get shit on for it but the ranked one has a shitload of triples landing on nothing

03:14:040 (1,2,1,2,1,2,1,2) - ok you're actually the worst fucking person
second half of all 1-2s are smaller even though they're supposed to be more accented so nerf first half of the patterns or buff the second half idk
fucking kys for using like 5 stacks in 1 whole rhythm honestly its hard to make a jump pattern without having symmetry like this cuz the first jump pattern was like the only one without symmetry and its aids

03:44:640 (1) - these donuts in the slow section are the only ones that makes sense in the entire song like lmao
also imo i think sv should be buffed a little but we'll see what other ppl say ya ok thanks it used to be higher but then i realized it played like shit so i didnt

04:39:240 (1,2,1,2,1,2,3) - most accented part gets lower for no reason??/ the only part it gets lower at is the triangle and thats hard as shit to hit considering the spacing of it as it is (also i cant increase it more)

04:44:640 (1,2,1,2) - this is the only time where i would ever say wow a square fits here pretty nicely Nice

04:52:440 (1,2,1,2,1,2,1,2) - is this copy pasted from the beginning wtf it actually isnt lmao
if not its similar as hell like wtf

04:56:640 (1,2,1,2,1,2,1,2) - should accent the first 1-2 pattern and lower the second 1-2 pattern and so on agreed on lowering second pattern, don't know why i spaced it out that much
because it feels like its just jump practice as its not really accented
but the other 8 1-2s are pretty fine just stop using fucking polygon circles like GODDAMn Its Stylistic My Man

05:00:990 (2) - doesnt line up with 1 darnit

05:02:040 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - fuck your polygon circles and same emphasis problem as 3:14 will chang if more ppl complain but most ppl dont care so idk

05:29:640 (1,2,3,1,2,3,4) - uh ya thats the guitar rhythm here wots ur point

05:35:640 (1) - de
05:36:090 (2) - le
05:36:540 (1) - te
05:37:440 (1) - th
05:37:890 (3,1) - is i think ur mad and u know what happens to mad gamers

05:45:762 (8,1) - awful transition fucks sake

total donut count: 36

i was pretty close actually but i may have miscounted

Thanks For The Mod1!!! :) :) :) :) :) :D :D ;) eee

everyone else
@amamiya triple is there, there's a lot more emphasis on the blue tick as well so i mean
emphasis on certain sliders because there's a distinct whistling sound after the ones that are emphasized

@direday

direday wrote:

Hello! Modding cause I like the song.


Nope, not working for me at least.
Try this in order to fix the map:
rename all the files manualy. Or at least .osu ones. My bet is that paranthesis "(feat. Rakim)" messes it up since "()" are used for uploaders' name.
create new diff, delete the old one. probably will have to end up doing this
Also Mod Assistant shows your diff's name like this. Sends an error when trying to open but opens anyway. So definetly smthing is up with the name of .osu file.
If you end up resubmiting I'll throw some kudosu in your face since the map is worth it.

Dunno if this is trustworthy 'cos errors but:
Unused hitsounds:
drum-slidertick.wav
normal-slidertick.wav normal is used constantly lul idk about drum slidertick though so ill double check that

00:04:440 (4) - place it a bit lower for followpoint to cross 00:03:690 (1) 's end right in the middle? I'd also rotate it to look like this basically anything i do is going to ruin the overlap 00:04:440 (4,1) - here, i would do the first thing you mentioned but it'd be a pain to resort this pattern tbh
00:18:840 (1) - is not in line with stream but by such a small amount that it bugs me. Place it higher or in line? this is given more emphasis to show player the difference in rhythm indirectly
00:33:690 (2,3) - this and all that you ctrl+c ctrl+v'ed are not in perfect line. You can check it by ctrl+g'ing the slider and looking at the followpoint
00:43:590 (3,4) - ^ i double checked these and i'm pretty sure they're linear as can be so
00:54:690 (2) - this should be higher in order to follow 00:54:240 (1) 's curve. It will also space 00:54:690 (2) and 00:55:740 (3) - better sure
01:12:840 (1,2) - now this IS perfect line :3
01:20:940 (1) - place it lower to be in the middle of 01:20:340 (2) 's straight line? kinda useless if you ask me but i moved it up a tiny bit regardless
01:21:690 (2,5) - not quite at the same place they are now
01:37:740 (5) - yeaaah geometry nazi: end should be lower a bit. Use folowpoint as a guideline. slight adjustment to 4th slider
01:44:640 (3,4,5,6,7) - were those supposed to look at 01:45:240 (1) - end? nop
02:10:140 (6) - ctrl+j it and place at the same place? would look better imo i use this sort of aesthetic throughout the map so i'd rather keep it
02:13:740 (2,1) - blanket's off time to die
03:18:840 (1) - quaver flashbacks but this time it actually fits the song screamo
04:06:690 (1) - place it to be the "cap" of 04:06:240 (3) - ? Like this adjusted a bit to make it better??i think
04:21:840 (4) - make it "look" at 04:21:540 (2,3) - ? not sure what you mean here
05:05:940 (2) - reduce SV by 0.03~ to place its end directly on top of 05:05:340 (4) - ? nah not going for aesthetic overlap here
05:17:490 (1) - its end is a bit off for perfect overlap it's on it for me lolz
Not a big fan of wacky sliders so consider making them more clean, like this one 05:38:340 (1). Just a suggestion. guitar is distorted here so sliders represent that

ty for mods!
Ascendance
first
Topic Starter
fieryrage
ctb
rc fox
rank
pkk
m4m

krispy kreme more like krispy meme haha lol XDDDD : gun:
  1. imo the clicky soft-hitnormal sound kinda detracts from the playing experience/song
    like im trying to enjoy some sick hot jazz by linkin park with their sick t r ad iti onal instruments and then suddenly b AM wot r these electronic clicky sounds doing in my 1980s emo rock ?? ? he lO

    anyways I feel that you should probably just remove them or use some different sound. Get some more opinions on it imo ! you could replace it with some ride/hihat sound/insert drum terminology here/etc and it might sound good. I think the drum hitwhistle is fine since you use it sparingly

    You can give this soft-hitnormal a try and see how it sounds
  2. 00:50:340 (1) - maybe ctrl g here because at 00:47:340 (1,2,1) - and 00:48:240 (3,4,1) - and 00:54:840 (3,4,1) - etc there r angled jumps that go into the long slider but here 00:50:040 (3,4,1) - its just back and forth w OAH man
  3. 00:57:240 (1) - ctrl g cud be nice here for the more circular flow into the next slidre + i feel that it plays better going clockwise from the previous straigh tslider
  4. 01:22:440 (1,2,3) - I think I get why you did this (stacking the hting + placing 1 there cuz otherwise it wu dbe 2 close to slider 5 before it) but I feel that the spacing difference between the other instances in this section where you do slider-circle-slider is too large. You could try redoing the pattern
  5. 01:27:390 (2,3,4) - this part of the music repeats 4 times and you have 3 other instances where u map the triple (01:17:640 (1,2,3) - , 01:22:440 (1,2,3) - 01:32:040 (1,2,3) - ) differently with a slider-circle-slider. im O if you don't have a strong reason to deviate from your rhythm choice then I would say it's best to just keep it the same for all of them, unless you wanna do something like every other one is a triple or something lo lz.
  6. 01:51:240 (1,2,3) - I think this rhythm variation (different from 01:36:840 (1,2) - , 01:41:640 (1,2) - , 01:46:440 (1,2) - in the section) would make more sense than what I mentioned previously because it happens in the last repetition of this part of the music (i forgot all my music terminology xd) and it works to serve as a transition into the next section, similar to how you have a stream at 01:51:840 (1,2,3,4,5) - instead of the kicksliders like at 01:47:040 (3,4) - ). However, I don't hear any distinct changes/differences between 01:51:240 - and 01:36:840 (1,2) - , 01:41:640 (1,2) - , 01:46:440 (1,2) so you could just use a circle and slider and that would work too. mayb keep in mind for this section too 02:33:240 - with the kicksliders/streams
  7. 02:22:440 (1) - I think a cool effect you could do here is to not have the clicky sound on the tail (set the sampleset to S instead of S:C1) and possibly remove the whistle on the tail to really emphasize the vocal/absence of instruments.

    Same for 02:23:340 (1,1) - , I suggest using the default soft sampleset and maybe the soft hitwhistle because that sounds nice ! same with 03:00:840 (1,2,3,4) -
    And 04:48:390 (1,2,1,2,1,2) -
  8. 02:24:840 (1,2,3) - 03:03:240 (1,2,3) - I would space these out just a liiiitle bit more, maybe it will look ni cer : ok_hand:. u have overlap at 02:15:840 (4,5,6) - but i thought that one was more ok cuz it was slow part so low spacing
  9. 02:35:040 (3) - 02:39:840 (1) - 02:56:640 (3) - are these supposed to be nc'd or not cuz sometimes u have nc and sometimes u dont just like how sometimes i think im a furry but im not really lol !!!
  10. 03:23:040 (1) - i think the default drum-hitnormal would sound great here (remove those whistles while you're at it) and raise the green line volume to 70/80% if u do change it
  11. 03:28:740 (1,2) - u brave soul
    i respect that
  12. 03:29:340 (3,1) - this could use more emphasis by changing the angle of the jump (compare to 03:24:540 (3,1) - , 03:25:740 (3,1) - , 03:30:540 (3,1) - in the same section). Might need to redo the pattern here instead of just moving the circle to get the desired fl ow
  13. 03:48:690 (1,2,3,1) - smooth! very cool
  14. 03:54:690 - this rhythm might sound better if you switch the slider and circle around so that the vocal syllable at 03:54:990 - is mapped by the circle instead of a sliderend
  15. 04:59:340 (1,2,1) - 05:04:140 (1,2,1) - if you compare the emphasis, the second one doesn't feel as strong because of the angle. Try moving 05:04:440 (1) - up more (~x27 y62) and see if that feels better
  16. 05:30:540 (4) - I kinda expected two kick sliders here because of the two claps. I feel that it would also maintain momentum if you made it into two sliders instead of one that ends on a clap
  17. 05:53:391 - 5% volume here pls ! u dont want people who dont use ur custom hitsounds to hear a loud BWAP on the slider tail when there is q uioet in the musiccc : )))

clean aes, emphasis is pretty good for the most part imo

hav fun mapping lmoa
Topic Starter
fieryrage
remindr 2 respond and m4m uta

+ relook at jump sections with polygons and 1/8 slider sv (or reduce by one 1/8 tick) and hitsounds @ idke
Aerolustly
hi please make it harder furry rage
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