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An - Saigo

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Ujimatsu Chiya
mod for hentai :>

[Final]
  1. 00:07:982 (3) - change 2 circles make more highlight.
  2. 00:14:282 (1) - down 1 pixel , more perfect.
  3. 00:16:232 (1) - add NC? for easy to ready?? xD
  4. 00:46:232 (3,4) - stcak didn't well
  5. how about equalize combo color like here? looks good and can more easy to ready !!
    01:39:032 (1,2,3,4) - 01:47:882 (2,3,4) - 01:48:632 (1,2,3,4) - 01:50:132 (1,2,3,1,2,3) - 01:51:632 (1,2) -
  6. 01:50:432 (1) - I think no need to NC
  7. 03:31:532 (4) - NC better
[Saika's Extra]
  1. 00:19:082 (1) - Would not it be nice to have a little more jump?

    Good job owo)b
[Another]
  1. 00:01:832 (1,2) - how about this follow?
  2. 01:19:832 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4) - is not harder then Final's part??
I WILL BE BACK!! MAYBE!! /me run
Topic Starter
Rumia-
@diff name as such "advanced" is literally harder normal , its not a common issues , perhaps people mstook it with "standard" as such , which is literally a align as Normal diff name
i have used this diff name in and also this mapset https://osu.ppy.sh/s/198380 , https://osu.ppy.sh/b/371511&m=0 has used the same naming as well . even more this map https://osu.ppy.sh/s/132586 advanced is even higher star rating i think people can differentiate using their heads a little. its not even harder than playing the game.
about stella's lower diff we discussed last night so im putting stella's diff name as Stella's Medium as we both agree because its too easy for normal.

@unusedhitsound , dont trust AiMod because it is somehow buggy , there are no unused hitsound
@drum-whistle is fine because its a custom sound
@tags those tags people arent even using to search and its so trouble some so didnt add
@it is not vocaloid and it is voiced by 1 of the AcuticNotes member(An) but auto tuned.

@Nexass
Advanced - fixed all overlaps
- anti jumps only fixed 01:55:832 (7,8) - 02:44:432 (1,2) - because the other part impact isnt that strong to overlaps
- 01:38:732 (1,2) - no that will be hard and i didnt find it suitable either
- 02:03:632 (1,2,3,4,5,1) - no
Hyper - 00:01:532 (5) revamp the Nc at this part (tho actually i ask testplays and no one read it wrong so didnt get what you mean for the sake of readability )
- spinner nope , i dont like starting spinner on blue ticks
- 00:13:532 (2,3) nothing wrong here and all the other same part
- the NC is indicator to 1/3 , because the next note is slider people can think the next one would be 1/3 as well , so far i asked out rank 60k to test this and he has no problems on reading it as a 1/3 (despite the hit early) but slider dont have accuracy penalty so its fine ) and no i want players to actually learn the challange of variety of beats ( because advanced dont have so but another have.Final is just because i want to make the rhythm more complex and enjoyment)
- 01:05:282 - keep it as it as.
- 01:17:732 (5) if u dont agree its fine , i like it this way
- 02:42:482 (1) - vocal dude

a side note that every difficulty is not treated the same , so you dont simple say map this like you mapped in other difficulty ( unless inconsistencies like missing spinner as such )
unreplied points are fixed accordingly


@Habiholic Advanced - 00:58:382 (3) because strong sound desu!
fixed all in final

@eINess Another - 01:19:832 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4) nono its actually very easy !
Final - 00:07:982 (3) no no slider is fine desu!

other all fixed!!

thanks for mods all of u ~~
Streliteela

Regraz wrote:

[Stella's BASIC]
Personally I think the rhythm is way more complex for such difficulty. And there are really too many 1/2s which, regarding the 200BPM, should really not appear in the lowest diff so frequently.
yea actually this is an 'Easy' Normal diff, so the diffname is quite hard to decide. I'll keep it and wait for more suggestions from others and discuss with rumiao later.

01:30:332 - You skipped a very important sound here. Okay fixed that
02:09:632 (3) - Better to follow the melody here (strings I guess?) instead of drums. Sure fixed
03:24:182 - This should not be skipped either. hmm don't want to make the rhythm so complicate here :<
03:31:232 (3,1) - This overlap is too hard for BASIC It's ok imo ;w; and this diff is not so 'basic' at all actually xD

Naxess wrote:

From #modreqs

Stella's Basic


  1. There are a lot of rhythms in this map that are very difficult for beginners to play, and emphasis is sometimes placed a bit differently to how other maps do it. Stacks and overlapping seem to be used in the map as well, and it is very reminiscent of a normal in that regard. Therefore, due to the argument of readability and irregular rhythm, it may be better if this difficulty were simply named "Stella's Normal" instead.
    yea actually this is an 'Easy' Normal diff, so the diffname is quite hard to decide. I'll keep it and wait for more suggestions from others and discuss with rumiao later.
  2. 01:30:632 (2) - Starting a 1/2 slider from here is not what the song is suggesting, from how I see it. There is little to no impact and this type of rhythm would likely confuse newer players due to the fact that none of your previous patterns in this hypermeasure have utilized the red tick polarity. There is however a stronger sound on 01:30:332 - and 01:30:782 - which may be used to build a more precise rhythm. I'd suggest a rhythm like this.
    Okay do some little fix here

  3. 01:31:832 - I don't agree with this pause. The music is far too active here to just ignore it. My previous suggestion would've covered this though, so depending on if you applied it or not, you may want to do something about this.
    just want to follow the vocal here so sry ;w;
  4. 01:42:032 - This beat is very prominent in the song, and skipping it for the sound on 01:42:182 - isn't going to work well gameplay-wise due to the way the order of the sounds go. I realize you're trying to follow vocal respective piano, but try always prioritizing the most prominent instruments. Skipping a strong beat of another layer for, a very weak one in comparison, of the current layer will seem weird while playing. You could move 01:42:182 (1,2) - half a beat backwards on the timeline and then extend 01:42:482 (2) - to 01:43:082 - for polarity with 01:43:382 (3) - , in order to solve it, for instance.
    ^ 01:52:232 (4) - Could also be moved back and extended for consistency.
    ^ 02:01:382 (1,2) -
nah I still insist on just following the vocal here. So I'll just keep it and waiting for more suggestions to come

HabiHolic wrote:

[Stella's Basic]

01:31:832 - Note. just want to follow the vocal and it's no vocal here so sry ;w;
Thanks for your modding~<3

rumiaomiaomiaomiaomiao =^>wO^=
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 71882
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.599999

[Metadata]
Title:Saigo
TitleUnicode:最後
Artist:An
ArtistUnicode:An
Creator:Rumia-
Version:Stella's Basic
Source:
Tags:AcuticNotes Nega Fragments Streliteela LunaSaika
BeatmapID:1110572
BeatmapSetID:517783

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Saigo.jpg",0,0
//Break Periods
2,92632,95912
2,145432,153362
2,170632,177662
2,194632,199112
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
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Combo2 : 255,230,140
Combo3 : 226,165,214
Combo4 : 255,166,166
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342,328,97232,6,0,P|384:315|434:321,2,80,4|0|0,0:1|0:1|0:0,0:0:0:0:
257,373,98132,1,0,0:1:0:0:
170,328,98432,2,0,P|128:315|78:321,1,80,0|0,0:1|0:0,0:0:0:0:
81,221,99032,2,0,P|146:215|202:235,1,120,2|2,0:0|0:0,0:0:0:0:
235,261,99632,6,0,L|229:138,1,120,0|8,0:1|0:0,0:0:0:0:
162,13,100532,2,0,B|119:18|119:18|98:134,1,160,0|0,0:1|0:0,0:0:0:0:
152,212,101432,1,0,0:1:0:0:
235,261,101732,2,0,L|287:253,1,40,0|0,0:0|0:0,0:0:0:0:
312,166,102182,6,0,L|391:155,1,80,2|8,0:3|0:0,0:0:0:0:
427,187,102632,2,0,P|449:238|432:309,1,120,0|2,0:0|0:0,0:0:0:0:
358,355,103382,2,0,L|312:351,1,40,8|0,0:0|0:0,0:0:0:0:
233,306,103832,2,0,P|149:322|65:339,1,160,0|4,0:1|0:1,0:0:0:0:
16,261,104732,5,8,0:0:0:0:
25,165,105032,2,0,L|36:76,1,80,8|8,0:0|0:0,0:0:0:0:
124,120,105632,2,0,L|135:31,2,80,8|8|4,0:0|0:0|0:1,0:0:0:0:
187,191,106532,1,0,0:0:0:0:
187,191,106832,6,0,P|251:185|270:184,1,80,6|8,0:3|0:0,0:0:0:0:
339,121,107432,1,0,0:1:0:0:
405,190,107732,2,0,P|417:234|417:273,1,80,8|2,0:0|0:0,0:0:0:0:
362,347,108332,5,8,0:0:0:0:
278,301,108632,2,0,P|261:240|268:173,1,120,0|2,0:1|0:0,0:0:0:0:
291,143,109232,2,0,P|230:138|171:132,1,120,0|2,0:1|0:0,0:0:0:0:
41,194,110132,6,0,P|63:239|50:350,1,160,8|8,0:0|0:0,0:0:0:0:
145,369,111032,2,0,P|180:357|239:360,1,80,0|8,0:1|0:0,0:0:0:0:
254,265,111632,2,0,P|289:253|348:256,1,80,0|8,0:1|0:0,0:0:0:0:
377,336,112232,2,0,P|426:358|495:337,1,120,0|0,0:1|0:0,0:0:0:0:
460,200,112982,6,0,L|409:196,1,40,2|8,0:0|0:0,0:0:0:0:
396,103,113432,2,0,P|329:112|225:128,1,160,0|0,0:1|0:1,0:0:0:0:
142,137,114332,5,0,0:0:0:0:
62,191,114632,2,0,P|47:155|49:109,1,80,0|8,0:1|0:0,0:0:0:0:
77,23,115232,2,0,P|113:8|159:10,1,80,0|8,0:1|0:0,0:0:0:0:
222,74,115832,2,0,P|237:110|235:156,1,80,12|2,0:0|0:0,0:0:0:0:
184,231,116432,6,0,P|244:241|276:246,1,80,4|8,0:1|0:0,0:0:0:0:
327,315,117032,1,0,0:1:0:0:
242,360,117332,2,0,P|203:369|160:369,1,80,8|2,0:0|0:3,0:0:0:0:
76,328,117932,5,8,0:0:0:0:
53,234,118232,2,0,P|59:144|63:100,1,120,0|0,0:1|0:0,0:0:0:0:
92,77,118832,2,0,P|157:69|206:113,1,120,0|2,0:1|0:0,0:0:0:0:
248,236,119732,6,0,B|287:227|317:197|317:197|362:212|404:209,1,160,8|8,0:0|0:0,0:0:0:0:
439,294,120632,1,2,0:0:0:0:
369,360,120932,2,0,L|322:371,1,40,8|0,0:0|0:0,0:0:0:0:
251,313,121382,6,0,P|241:274|249:231,1,80,2|2,0:3|0:0,0:0:0:0:
267,191,121832,2,0,P|192:182|139:176,1,120,0|0,0:1|0:0,0:0:0:0:
101,261,122582,2,0,L|106:308,1,40,2|8,0:0|0:0,0:0:0:0:
29,359,123032,2,0,P|11:269|17:189,1,160,0|8,0:1|0:0,0:0:0:0:
66,119,123932,5,8,0:0:0:0:
153,159,124232,2,0,P|159:118|149:75,2,80,8|8|8,0:0|0:0|0:0,0:0:0:0:
125,251,125132,2,0,L|167:245,1,40,0|0,0:1|0:0,0:0:0:0:
392,321,126032,6,0,P|352:328|306:337,2,80,4|8|2,0:1|0:0|0:0,0:0:0:0:
437,236,126932,1,8,0:0:0:0:
438,140,127232,2,0,P|428:91|319:53,1,160,2|0,0:0|0:0,0:0:0:0:
242,71,128132,1,8,0:0:0:0:
222,164,128432,6,0,P|216:213|218:245,2,80,0|8|2,0:1|0:0|0:0,0:0:0:0:
309,204,129332,1,8,0:0:0:0:
296,299,129632,2,0,P|235:338|183:328,1,120,0|2,0:0|0:0,0:0:0:0:
144,247,130382,2,0,L|93:240,1,40,0|8,0:0|0:0,0:0:0:0:
26,297,130832,6,0,P|26:341|42:378,2,80,0|8|2,0:1|0:0|0:0,0:0:0:0:
104,241,131732,2,0,P|112:205|105:152,1,80,8|2,0:0|0:0,0:0:0:0:
67,75,132332,1,8,0:0:0:0:
162,84,132632,2,0,P|219:76|288:64,1,120,2|0,0:0|0:0,0:0:0:0:
319,94,133232,6,0,P|340:129|341:178,1,80,0|8,0:1|0:0,0:0:0:0:
220,243,133982,2,0,P|216:302|254:357,1,120,0|2,0:1|0:0,0:0:0:0:
390,372,134882,1,4,0:1:0:0:
467,145,135632,6,0,P|470:85|433:31,1,120,4|0,0:1|0:0,0:0:0:0:
343,34,136382,2,0,L|288:43,1,40,0|8,0:1|0:0,0:0:0:0:
262,178,136982,2,0,P|297:171|314:167,2,40,0|8|0,0:1|0:0|0:1,0:0:0:0:
190,113,137582,2,0,L|135:122,1,40,0|8,0:1|0:0,0:0:0:0:
83,188,138032,6,0,P|56:145|66:74,1,120,0|0,0:1|0:0,0:0:0:0:
134,14,138782,2,0,L|192:18,1,40,0|8,0:1|0:0,0:0:0:0:
249,139,139382,2,0,L|191:135,2,40,0|8|0,0:1|0:0|0:1,0:0:0:0:
285,170,139832,2,0,P|330:146|415:154,1,120,2|0,0:0|0:0,0:0:0:0:
427,184,140432,6,0,P|437:114|446:60,1,120,0|2,0:1|0:0,0:0:0:0:
312,9,141332,1,8,0:0:0:0:
249,139,141782,2,0,P|255:177|258:197,2,40,0|8|0,0:1|0:0|0:1,0:0:0:0:
217,102,142232,2,0,P|172:95|105:128,1,120,2|2,0:0|0:0,0:0:0:0:
70,158,142832,6,0,P|74:198|81:292,1,120,8|8,0:0|0:0,0:0:0:0:
184,377,143732,2,0,P|188:319|196:242,1,120,8|4,0:0|0:1,0:0:0:0:
326,201,144632,2,0,P|322:155|316:117,1,80,0|0,0:0|0:0,0:0:0:0:
297,27,145232,5,4,0:1:0:0:
297,27,154682,5,0,0:0:0:0:
314,169,155132,6,0,P|272:171|227:150,1,80,0|0,0:0|0:0,0:0:0:0:
169,88,155732,2,0,P|88:74|51:206,1,240,0|0,0:0|0:0,0:0:0:0:
79,291,156932,1,0,0:0:0:0:
158,344,157232,6,0,B|210:372|241:341|271:310|322:332,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
250,175,159032,1,0,0:0:0:0:
413,275,159632,6,0,P|425:314|425:366,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
250,175,160832,2,0,P|238:136|238:84,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
440,199,162032,2,0,P|452:126|419:43,1,160,0|0,0:0|0:0,0:0:0:0:
236,97,163232,2,0,P|224:170|257:253,1,160,0|0,0:0|0:0,0:0:0:0:
256,192,164432,12,0,167882,0:0:0:0:
256,192,170432,5,0,0:0:0:0:
416,204,178982,6,0,P|380:204|336:228,2,80,0|0|0,0:1|0:1|0:1,0:0:0:0:
480,333,180032,6,0,P|417:373|328:364,1,160,4|2,0:1|0:0,0:0:0:0:
258,308,180932,1,8,0:0:0:0:
265,212,181232,2,0,P|271:130|280:41,1,160,0|2,0:1|0:0,0:0:0:0:
194,6,182132,1,8,0:0:0:0:
108,49,182432,6,0,P|65:109|111:190,1,160,0|2,0:1|0:0,0:0:0:0:
163,251,183332,1,8,0:0:0:0:
257,236,183632,2,0,B|312:225|312:225|356:244|356:244|421:235,1,160,2|2,0:0|0:0,0:0:0:0:
459,153,184532,1,8,0:0:0:0:
437,59,184832,6,0,P|357:55|298:108,1,160,0|2,0:1|0:0,0:0:0:0:
257,191,185732,1,8,0:0:0:0:
257,287,186032,2,0,P|264:333|269:373,1,80,2|8,0:0|0:0,0:0:0:0:
352,320,186632,2,0,P|346:280|340:240,1,80,2|8,0:0|0:0,0:0:0:0:
257,191,187232,6,0,P|185:185|105:233,1,160,0|2,0:1|0:0,0:0:0:0:
81,264,187982,2,0,P|69:198|59:137,1,120,0|2,0:1|0:0,0:0:0:0:
102,59,188732,1,8,0:0:0:0:
149,49,188882,2,0,P|196:51|227:59,1,80,0|0,0:1|0:1,0:0:0:0:
328,162,189632,6,0,P|320:210|314:247,1,80,4|0,0:1|0:1,0:0:0:0:
351,271,190082,2,0,P|363:316|356:362,1,80,8|2,0:0|0:0,0:0:0:0:
268,377,190682,2,0,P|213:370|183:360,1,80,2|8,0:0|0:0,0:0:0:0:
107,313,191282,5,0,0:1:0:0:
150,227,191582,1,0,0:1:0:0:
233,274,191882,1,4,0:1:0:0:
256,192,192032,12,4,194432,0:1:0:0:
455,86,200432,6,0,P|449:133|444:183,2,80,4|2|8,0:1|0:0|0:0,0:0:0:0:
378,27,201332,1,2,0:0:0:0:
293,71,201632,2,0,B|305:135|305:135|282:158|282:158|294:223,1,160,0|2,0:0|0:0,0:0:0:0:
374,269,202532,2,0,L|435:258,1,40,2|0,0:0|0:1,0:0:0:0:
301,352,203132,6,0,P|243:346|174:342,1,120,0|0,0:1|0:0,0:0:0:0:
91,374,203882,2,0,B|69:311|69:311|127:269|112:189,1,200,2|0,0:0|0:0,0:0:0:0:
19,168,204932,2,0,L|16:123,1,40,2|2,0:0|0:0,0:0:0:0:
51,95,205232,6,0,L|59:-3,2,80,0|0|8,0:1|0:1|0:0,0:0:0:0:
118,162,206132,1,2,0:0:0:0:
194,104,206432,2,0,B|254:89|294:135|294:135|363:115,1,160,2|2,0:0|0:0,0:0:0:0:
409,53,207332,2,0,L|448:55,1,40,2|0,0:0|0:1,0:0:0:0:
482,195,207932,6,0,P|434:221|369:210,1,120,0|2,0:1|0:0,0:0:0:0:
276,193,208682,2,0,B|287:239|287:239|265:301|265:301|278:353,1,160,2|2,0:0|0:0,0:0:0:0:
368,374,209582,2,0,P|409:364|449:361,1,80,8|0,0:0|0:0,0:0:0:0:
479,326,210032,6,0,P|488:298|483:247,2,80,0|0|8,0:1|0:1|0:0,0:0:0:0:
393,282,210932,1,2,0:0:0:0:
362,191,211232,2,0,P|350:112|384:31,1,160,2|2,0:0|0:0,0:0:0:0:
461,85,212132,2,0,P|466:126|467:143,1,40,0|0,0:0|0:1,0:0:0:0:
336,187,212732,6,0,P|285:182|203:174,1,120,0|0,0:1|0:0,0:0:0:0:
128,215,213482,2,0,B|93:238|93:238|9:193|71:96,1,200,2|2,0:0|0:0,0:0:0:0:
134,36,214532,2,0,L|186:41,1,40,2|2,0:0|0:0,0:0:0:0:
214,65,214832,6,0,P|226:106|221:156,2,80,0|0|8,0:1|0:0|0:0,0:0:0:0:
298,19,215732,1,2,0:0:0:0:
369,82,216032,2,0,P|350:141|367:249,1,160,2|2,0:0|0:0,0:0:0:0:
265,231,216932,2,0,L|211:226,1,40,2|0,0:0|0:1,0:0:0:0:
120,326,217532,6,0,B|162:315|162:315|186:338|186:338|238:328,1,120,0|0,0:1|0:0,0:0:0:0:
315,371,218282,2,0,P|376:327|459:353,1,160,2|2,0:0|0:0,0:0:0:0:
466,252,219182,1,2,0:0:0:0:
478,156,219482,1,2,0:0:0:0:
Karen
Modded in-game, bubbled
2016-11-10 21:11 Karen: 00:55:832 (1,1) - stack hh
2016-11-10 21:12 Rumia-: ok hh
2016-11-10 21:12 Karen: 01:26:357 (7) - maybe move this up a bit
2016-11-10 21:12 Karen: it looks bad with 01:26:432 (1) -
2016-11-10 21:13 Karen: this
2016-11-10 21:13 Karen: dunno if you can get it hh
2016-11-10 21:13 Rumia-: http://puu.sh/sdw8Y.jpg
2016-11-10 21:13 Rumia-: like this?
2016-11-10 21:13 Karen: yes
2016-11-10 21:14 Rumia-: ok hh
2016-11-10 21:14 Karen: 01:59:957 (4,1) - overlap more or no overlap hh
2016-11-10 21:14 Karen: this is kinda ugly
2016-11-10 21:15 Rumia-: http://puu.sh/sdwd2.jpg this ok?
2016-11-10 21:15 Rumia-: if no overlap become too jb hhh
2016-11-10 21:15 Karen: 02:05:132 (1,2) - i think here should have claps too
2016-11-10 21:15 Karen: ok hh
2016-11-10 21:16 Rumia-: the (2) dont suit with clap i think
2016-11-10 21:16 Rumia-: add at 1
2016-11-10 21:16 Rumia-: i put whistle sounds more reasonable
2016-11-10 21:16 Karen: hmm
2016-11-10 21:16 Karen: ok ok
2016-11-10 21:17 Karen: all nazi things hh
2016-11-10 21:17 Karen: poor modder
2016-11-10 21:17 Rumia-: hh its good
2016-11-10 21:17 Rumia-: i always careless so nazi mod is really appreciated hhhh
2016-11-10 21:17 Karen: 02:24:182 (1,2,3) - the spacing change feels not good hh
2016-11-10 21:18 Karen: also maybe ctrl+g 02:24:482 (2) - this
2016-11-10 21:18 Karen: make the head closer to 02:24:182 (1) - the slider tail
2016-11-10 21:18 Karen: less chance of choke
2016-11-10 21:18 Rumia-: ij ij ctrk g
2016-11-10 21:18 Rumia-: ok ok ctrl g*
2016-11-10 21:18 Karen: ilil
2016-11-10 21:19 Karen: 02:48:932 - all something here?
2016-11-10 21:19 Karen: add*
2016-11-10 21:20 Karen: 02:50:432 - highly recommend to make it clickable
2016-11-10 21:20 Rumia-: ok hh
2016-11-10 21:21 Rumia-: but 02:48:932 - keep
2016-11-10 21:21 Rumia-: 02:50:432 (2) - add
2016-11-10 21:21 Karen: okok
2016-11-10 21:21 Rumia-: i need to add at all diff after this hh
2016-11-10 21:22 Karen: are you sure there're no unused hitsounds?
2016-11-10 21:22 Karen: like normal-hitclap2.wav
2016-11-10 21:22 Karen: where is it used
2016-11-10 21:23 Rumia-: oh shit hh
2016-11-10 21:23 Rumia-: i changed the sample before i forgot to alter this hh
2016-11-10 21:24 Rumia-: ok delete clap 2
2016-11-10 21:24 Rumia-: because i rehitsound the whole diff hhhhh
2016-11-10 21:24 Karen: normal-hitnormal2.wav
2016-11-10 21:24 Karen: this one?
2016-11-10 21:24 Rumia-: there have
2016-11-10 21:25 Rumia-: 03:14:432 (1) - this part
2016-11-10 21:25 Karen: ok
2016-11-10 21:25 Rumia-: 02:25:532 (2) - and this part
2016-11-10 21:25 Rumia-: sample 2 only use hitnormal
2016-11-10 21:25 Karen: 00:48:932 (1) - the hitnormal sound is too noisy
2016-11-10 21:26 Rumia-: hhh
2016-11-10 21:26 Rumia-: ok reduce to 30%
2016-11-10 21:26 Karen: okok
2016-11-10 21:26 Karen: last thing of this diff
2016-11-10 21:26 Karen: why is it ar9,4
2016-11-10 21:26 Karen: most maps are 9,3 or 9,5
2016-11-10 21:27 Rumia-: idk hh
2016-11-10 21:27 Karen: triggered
2016-11-10 21:27 Rumia-: cuz its comfortable with ar9.4
2016-11-10 21:27 Rumia-: i tested 9.3 and 9.6
2016-11-10 21:27 Karen: okok
2016-11-10 21:27 Rumia-: havent try 9.5
2016-11-10 21:27 Rumia-: tho
2016-11-10 21:27 Rumia-: out of 3 of this ar 9.4 is the best to play so yea
2016-11-10 21:28 Karen: ok no other issues i think
2016-11-10 21:29 Rumia-: ok
2016-11-10 21:29 Rumia-: let me fix the hitsound issues in all diff
2016-11-10 21:29 Rumia-: wait a while
2016-11-10 21:29 Karen: ok
2016-11-10 21:29 Karen: then update
2016-11-10 21:29 Karen: tell me when done
2016-11-10 21:33 Rumia-: ok update
2016-11-10 21:34 Karen: ok
Topic Starter
Rumia-
thank you!
Naxess

Naxess wrote:

There are unused hitsounds, consider removing them if they're not going to be used.
@unusedhitsound , dont trust AiMod because it is somehow buggy , there are no unused hitsound
2016-11-10 21:22 Karen: are you sure there're no unused hitsounds?
2016-11-10 21:22 Karen: like normal-hitclap2.wav
2016-11-10 21:22 Karen: where is it used
2016-11-10 21:23 Rumia-: oh shit hh
2016-11-10 21:23 Rumia-: i changed the sample before i forgot to alter this hh
2016-11-10 21:24 Rumia-: ok delete clap 2
2016-11-10 21:24 Rumia-: because i rehitsound the whole diff hhhhh
2016-11-10 21:24 Karen: normal-hitnormal2.wav
2016-11-10 21:24 Karen: this one?
2016-11-10 21:24 Rumia-: there have
2016-11-10 21:25 Rumia-: 03:14:432 (1) - this part
2016-11-10 21:25 Karen: ok
2016-11-10 21:25 Rumia-: 02:25:532 (2) - and this part
2016-11-10 21:25 Rumia-: sample 2 only use hitnormal
normal-hitnormal2 is actually never used, and is as such an unused file. I looked through the mapset for all sections with S:C2, since N:C2 didn't exist, and found that nothing is overridden to the normal sampleset within their effect. The only hitnormal being used in these sections is soft-hitnormal2.wav. Check carefully before assuming that the programs are buggy, you never know what you might've missed that the programs didn't.

Ranking Criteria - Audio wrote:

There must not be any unused files in the map's folder except for the map's .osb file (since they sometimes get added even if the map doesn't have a storyboard) and storyboard .thumb files (since they are automatically created in image directories). Unused files add extra file size which is unnecessary.
While we're at it I'd like to bring up some points for reconsideration.

  1. Naxess wrote:

    The length of drum-hitwhistle.wav is considerably larger than what the sound suggests. As seen here and here, more than 80% of this sound is silence. I'd recommend you cut the file as soon as it goes below -40 dB. This is for the sake of filesize and execution time.

    Rumia- wrote:

    @drum-whistle is fine because its a custom sound
    It being a custom hitsound does not justify the excessive length of the file. It still adds unnecessary file size and should as such be treated as equal importance to the issue of unused files.

  2. Naxess wrote:

    The event is "春M3". Consider adding this to your tags. Refer to AcuticNotes' official page.

    Rumia- wrote:

    @tags those tags people arent even using to search and its so trouble some so didnt add
    I can agree that some of them might not be used for searching, but consider at least adding the event itself. There are plenty of other songs from this event that are being mapped in osu, so being able to categorize them wouldn't hurt.

  3. Naxess wrote:

    There's a large amount of additions that don't actually do anything. Additions only apply to added hitsounds, unlike samplesets, which apply to hitnormals as well. You may have missed adding a hitsound on it or similar.
    Lastly, it seems like some unnecessary additions were missed, I'll just copy what my program printed here for convenience. This is for the sake of reducing hitsounding inconsistency.
    Consider changing them to samplesets if that's what you intended for them to be.
    unnecessary additions

    00:27:932 - 00:43:532 - 01:13:532 - 01:14:732 - 01:15:931 - 01:17:732 - 01:19:532 - 01:25:382 - 01:30:182 - 01:38:882 - 01:43:682 - 01:48:632 - 01:49:832 - 02:03:032 - 02:06:782 - 02:07:382 - 02:07:982 - 02:08:582 - 02:10:832 - 02:13:382 - 02:16:982 - 02:17:282 - 02:17:582 - 02:18:182 - 02:19:682 - 02:20:582 - 02:22:082 - 03:01:232 - 03:01:682 - 03:01:982 - 03:03:782 - 03:04:382 - 03:04:982 - 03:05:582 - 03:06:482 - 03:22:682 - 03:23:132 - 03:25:232 - 03:25:382 - 03:25:532 - 03:27:482 - 03:27:932 - 03:30:032 - 03:30:182 - 03:30:332 - 03:32:282 - 03:32:732 - 03:34:832 - 03:34:982 - 03:37:082 - 03:37:532 -
Still don't agree with some of the rhythm choices, but I guess we'll see what the others have to say.

Recheck, so no kds.
Topic Starter
Rumia-
normal-hitnormal2 is actually never used, and is as such an unused file.
back to your mod post this is what you should post instead of unclear ( which i had no idea which sound i didnt use because i swear i did use them all but i changed halfway because of the i found easierway to sample those . and ranking criteria which i already knew about it since i start mapping in 2012 which making it more unhelpful.

drum hitwhistle -> if u just want to point out thing without solution then dont , if you can cut them , do cut for me. these dont really affect anything at all tbh if its about less than 1mb why would it matter. anyhow i would just ask if anyone knew how to do this anyway.

your mod always have unnecessary stuffs that i dont think its helpful which i think you need to improve your wording for your future modding.
get straight to the point is more helpful then tonnes of word explaining unnecessary things which dont get me anywhere
still those tags dont matter to me since it usefor searching songs which most of people would already know an= acutic notes. people dont know what is acl 007 and usually they dont search up by event to get thins song which i think making it more unnecessary.

i will check on those sampleset again ( pretty sure i already fix most of them the other day) when the next bn come
Naxess
I realized earlier that I forgot to mention which file was unused, but this would be relatively easy to deduce on your own, with the use of modding assistant programs, which are useful for both mappers as well as modders. This is what I mostly use.
It will literally tell you these things.


The attitude to make the modders do all the work for you isn't good. You are the creator of the beatmap and you're the one responsible for making sure it is of high quality, both map-wise as well as file-wise. Modders will tell you what you can improve and in what way, but their purpose isn't to do it for you (unless the mapper is incapable of doing it themselves, which I don't believe you are).

Here's the cut version.

As a modder, I will point out what the issue is, why I believe it to be an issue and how the issue could be solved. Communication is vital in modding. If the mapper doesn't understand your point, they may change it in a way that isn't preferable. That's why I explain it thoroughly. I'll agree that not all things are necessary, because sometimes I'll mention something solely for the sake of checking whether it was intentional or not.

Rumia- wrote:

and ranking criteria which i already knew about it since i start mapping in 2012 which making it more unhelpful.
In general, if someone knows about the Ranking Criteria then it wouldn't be very likely that the beatmap in question has any unrankable issues in the first place. Quoting the RC is merely a safety precaution to avoid misunderstandings. I won't cater my mods towards whether the person mapping has been mapping since 2012 or 2016; if there is something to be addressed about the map, it will often be addressed in the same way, regardless of who the mapper is.

Either way, this mapset must be popped and/or rebubbled due to

BNG Rules wrote:

If a bubbled map contains unrankable issues, its bubble must be popped. To ensure a map has no other unrankable issues, it’s best for another nominator to examine the map once again.
Topic Starter
Rumia-
i didnt ask you to do everything , i said straight to the point , not questioning the problem, theres no doubt your explaination is wonderful but too much words makes people fed up , keep it simple and on point is the best way to get mutual agreement and understanding, not a long argue-seem-like replies.
i have nothin againts your modding method im just suggesting you to improve your way of delivering your mods clearer.

about the hitsound i really dont know how to cut or do anything about it thats why i asked.
hey everybody makes mistake , i think ive said already when i hitsound i changed the sample number halfway and i forgot to remove the old one. and yes that is my mistake and i think i replied like days ago why didnt u say anything until bn came and check (?) but your recent reply is so fast

anyway thanks for cutting the hitsound and the assistant tool , i am seriously never knew about it. which i couldnt check unused file.
currently in contact with Karen ill check with him once again ~.
i think the bubble pop isnt necessary since i can clearly tell the next bn theres something i fix ( just send them new osz.) can be considered i think.
since its just to ease the next bn to check and i can assure no more unrankable stuffs happening inside the mapset to the qualifier

also decided just to add those tags i hope you are now relieved.
Ayyri
:////////////////////////////

I was mid-post explaining why Naxess' fixes should be applied, but I guess it's not needed now. xD

Rumia- wrote:

i think the bubble pop isnt necessary since i can clearly tell the next bn theres something i fix ( just send them new osz.) can be considered i think.
since its just to ease the next bn to check and i can assure no more unrankable stuffs happening inside the mapset already
Only intended to do this if it wasn't fixed by the next BN. :p (Before qualification.)
Karen
Everything should be fine now, rebubbled
Kencho
IRC mod
2016-11-13 00:38 Kencho: ACTION is editing [https://osu.ppy.sh/b/1100091 An - Saigo [Final]]
2016-11-13 00:38 Kencho: 02:05:282 - kiai should be end at here?
2016-11-13 00:39 Rumia-: oh ur right
2016-11-13 00:42 Kencho: ACTION is editing [https://osu.ppy.sh/b/1110572 An - Saigo [Stella's Medium]]
2016-11-13 00:42 Kencho: 00:51:632 (1) - DS a bit off
2016-11-13 00:43 Kencho: maybe you can ask him to fix?
2016-11-13 00:43 Kencho: or you help him to fix
2016-11-13 00:43 Kencho: 01:52:982 (1) - also
2016-11-13 00:43 Rumia-: i can help i think
2016-11-13 00:43 Rumia-: since just ds off
2016-11-13 00:43 Kencho: ok
2016-11-13 00:44 Rumia-: o this how do
2016-11-13 00:44 Rumia-: xD
2016-11-13 00:44 Rumia-: 1.8 1.2 idk XD
2016-11-13 00:44 Kencho: 1.8x lol
2016-11-13 00:44 Rumia-: lolol
2016-11-13 00:45 Kencho: http://puu.sh/sfP0W/d55cc2d91a.jpg
2016-11-13 00:45 Kencho: something like that
2016-11-13 00:47 Rumia-: ok somehow i fix it
2016-11-13 00:48 Kencho: ACTION is editing [https://osu.ppy.sh/b/1107450 An - Saigo [Advanced]]
2016-11-13 00:49 Kencho: 02:47:282 (3,1) - stack
2016-11-13 00:49 Kencho: lol
2016-11-13 00:49 Rumia-: fixed lol
2016-11-13 00:50 Kencho: 01:38:432 (5,1) - Idk these NCs are on purpose?
2016-11-13 00:51 Kencho: if not then it should be NC on every white tick
2016-11-13 00:52 Rumia-: o actually because of the change of instrument
2016-11-13 00:52 Rumia-: shud i revert to the white tick ? o.o
2016-11-13 00:52 Rumia-: 01:48:332 (1) - this is same too
2016-11-13 00:53 Kencho: I prefer NC on white tick beacause of other diffs such as Another and Hyper
2016-11-13 00:53 Kencho: because*
2016-11-13 00:54 Rumia-: ok
2016-11-13 00:54 Rumia-: change nc then xD
2016-11-13 00:54 Kencho: xD check carefully
2016-11-13 00:55 Kencho: 02:10:682 (4) - 02:11:732 (1,2) -
2016-11-13 00:55 Rumia-: fixed
2016-11-13 00:56 Kencho: 03:01:232 (5) - these part also fixed?
2016-11-13 00:57 Rumia-: fixed
2016-11-13 00:57 Rumia-: fixed until 03:11:882 (1) -
2016-11-13 00:57 Kencho: great
2016-11-13 00:58 Kencho: ACTION is editing [https://osu.ppy.sh/b/1100763 An - Saigo [Hyper]]
2016-11-13 00:58 Kencho: 00:59:132 (2) - here also
2016-11-13 00:58 Kencho: 01:06:032 (4) -
2016-11-13 00:59 Rumia-: fixed
2016-11-13 01:00 Kencho: 03:27:032 (1,2) -
2016-11-13 01:00 Kencho: 03:31:832 (1,2) -
2016-11-13 01:01 Rumia-: fixed
2016-11-13 01:01 Kencho: Advanced also quite different
2016-11-13 01:01 Kencho: I prefer consistent them
2016-11-13 01:02 Kencho: 03:33:482 (3) - eg
2016-11-13 01:02 Rumia-: o yea..
2016-11-13 01:03 Rumia-: ok fixed
2016-11-13 01:03 Rumia-: along with the intro part
2016-11-13 01:03 Rumia-: cuz they are same
2016-11-13 01:04 Kencho: ok
2016-11-13 01:05 Kencho: fix NCs are troublesome lolol
2016-11-13 01:05 Rumia-: yea lolol
2016-11-13 01:05 Rumia-: cuz its affect around those
2016-11-13 01:14 Kencho: when you done then call me
2016-11-13 01:15 Rumia-: kk
2016-11-13 01:18 Rumia-: ok done
2016-11-13 01:18 Rumia-: update ??
2016-11-13 01:18 Kencho: yea
2016-11-13 01:18 Rumia-: kk
2016-11-13 01:19 Rumia-: updated
Go ahead!
Qualified!
Topic Starter
Rumia-
thank you ! ! !
Streliteela
Congratz rumiao ^_^
Yohanes
Grats!!! :D
toybot
in saika's diff, is kiai supposed to be on the entire break at 02:50:432 - ? :?
Brodogs
Grats, good luck!
Topic Starter
Rumia-
thx~
Iolite

toybot wrote:

in saika's diff, is kiai supposed to be on the entire break at 02:50:432 - ? :?
Yes. Adding kiai on the breaks is what I learned from this map,I think it's cool ;)
DeletedUser_423548
Congrats
Arzenvald
been listening to this song for a while, so nice to see this qualified! rumi pro /w/
grats!
Lavender
if i had listened to this song before catanoph
gratz
A s h e m u
おめでとう!
Atrue
So fast lol! Gratz Rumiao~
blooming tea
Gratz
Topic Starter
Rumia-

Lavender wrote:

if i had listened to this song before catanoph
gratz
but all An songs are love!!
and thank you all ♥
SolarFox
CONGRATSSSSSSSSS
Konge
Vocal by An :P
Rohit6
[Another]

01:48:669 (1) - ??????????
zev
ooooo
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