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Raujika - Grim

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Topic Starter
Beomsan
This beatmap was submitted using in-game submission on 2016년 11월 10일 목요일 at 오후 6:48:51

Artist: Raujika
Title: Grim
Tags: Palette Sounds Lost Imagination Sounds of color vol.2
BPM: 96
Filesize: 8074kb
Play Time: 04:13
Difficulties Available:
  1. Abnormal (1.99 stars, 335 notes)
  2. Hardy (3 stars, 570 notes)
  3. Hi-SPEED Tragic Death Love Ultimate Reverberant Goukanau Couple Game Over Extra (4.4 stars, 729 notes)
Download: Raujika - Grim
Information: Scores/Beatmap Listing
---------------
revived on Nov 7, 2016.
it's actually old map. so I'm not sure about this tbh.
But, I'll try again to ranked. and It would be great. (hopefully)








BG help by Startrick as always

bbg0920 ver.1

Nov 7 hitsounding & Hard done
8 Normal done
metameta
metadata1
metadata2
self metadata check was funny k
Enon
nice meme
sahuang
Dailycare
[General]
*노래가 원래 이렇게 미묘하게 끝나나요? 스피너 끝 소리를 좀 죽이는 걸 추천하겠습니다....
*하드 노말 와이드스크린 서폿 해제 ㄱ

[마틈 ㄱ]
*노래가 반복이 많아 패턴을 생각해내는데 힘이 많이 들었을 것 같은데, 01:20:405 - 처럼 새로운 악기가 나오는 키아이 부분은 마냥 드럼만 따라갈 것이 아니라 그 악기도 같이 표현해 낼 수 있었더라면 패턴을 덜 힘들게 생각해 낼 수 있지 않았을까 싶습니다. 노말처럼.
*01:00:405 (1) - 이 아이는 01:00:873 - 에서 끝내는 것이 어떨까요? 지금 끝난 곳은 음도 없고 작위적인 느낌이 강했습니다.
*01:19:311 (2) - 미묘한 디스턴스였는데 01:19:467 (3) - 을 강조할 이유였다면 앞의 (5,1)때문에 덜 강조된 느낌.. 차라리 이런 편이 패턴의 완성도도 더 있고 강조도 잘 되었을 것 같아요.
*01:57:905 ~ 01:59:467 - 0.6이나 0.55정도의 sv도 좋았을 것 같아요.
*02:11:655 (1,2,1,2,1,2,3) - 이런 것들도 거리 좀 벌리면 좋았을 것 같네요.
*02:38:842 (4) - 드럼소리가 다른 음에 묻혀도 리듬을 거의 드럼에 맞추었는데 이 부분만 피아노 음에 맞춰 서클일 필요성을 잘 못 느끼겠습니다.

[Hardy]
*OD7은 조금 과한 것 같은데 줄여보시는게? 6정도가 좋을 것 같아요. HP도 인센이랑 같은데 조정해주시는게 좋을 듯
*01:00:405 (1) - 이것도 01:00:873 - 에서 끝내고 01:01:030 - 에 서클 놓는게 표현 면에서는 더 좋았을 것 같아요.

[Abnormal]
*AR을 안전하게 4.5나 5 정도로?
*01:02:905 (1) - DS
*02:47:748 (3) - 이것도 1/4슬라를 02:47:592 - 에 박는게 낫지 않을까요?
Topic Starter
Beomsan

sahuang wrote:

Hi-SPEED Tragic Death Love Ultimate Reverberant Goukanau Couple Game Over Extra
Extra best map

@Dailycum
앙 내일보겠띠
-NanoRIPE-
hi

[Normal]
00:39:780 (1) - the finish sound ruin it xd pls remove it
00:50:092 (4) - move little bit up? because this circle looks closer with the slider
01:20:405 - make clickable here for consistency rhythm and nc?
02:47:748 (3) - i see you want this circle emphatize to the piano but it make the rhythm looks hard (maybe just remove this circle?)
03:00:092 (4) - same as before

love this diff <3

gl ~
sorry just 1 diff because im little bit busy now xd
edit : no kds for this trash mod lol
Topic Starter
Beomsan

-NanoRIPE- wrote:

hi

[Normal]
00:39:780 (1) - the finish sound ruin it xd pls remove it
00:50:092 (4) - move little bit up? because this circle looks closer with the slider
01:20:405 - make clickable here for consistency rhythm and nc?
02:47:748 (3) - i see you want this circle emphatize to the piano but it make the rhythm looks hard (maybe just remove this circle?)
03:00:092 (4) - same as before

love this diff <3

gl ~
sorry just 1 diff because im little bit busy now xd
edit : no kds for this trash mod lol
what do you talking about?
all mods are useful. don't worry!
I'll check it asap. thank you
Irohas
m4m from your queue

general
  1. what about BG in .jpg for weight
extra
00:31:498 (3,1) - maybe increase the spacing between? as 00:33:998 (3,1) -
00:36:498 (3,1) - ^
01:00:405 (1) - It's not necessary to mute this sliders head imo
01:10:092 (2) - what about trying to replace this by 2 circles to emphasize theses kind of whistles sounds ?
02:14:780 (3,4,1,2) - I think there's no reason to increase the spacing gradually cause there's no really change on the music at this time
02:57:592 (5,6) - why reducing the spacing only here while you increased for 03:00:092 (5,6) - or 03:02:592 (6,7) - 03:07:592 (4,5) - etc...
04:13:842 - I think this whistle doesn't really fit with the end of the song

hard
01:00:405 (1) - same as extra
01:17:905 (1,2) - what about avoid this overlap ? It would be better imo
03:48:217 (2) - maybe make as you did for 03:38:373 (2) -
nice

normal
01:00:405 (1) - same as extra and hard
02:12:123 (2) - mmh I think it's better to skip that, it would be more readable since you wanted to emphisize theses loud clap sound imo
02:47:748 (3,1) - inconsistency with 01:28:842 (2,3) -
03:10:405 (1,2) - I think it's better to avoid this kind of stacks in normal diffs
03:11:030 (3,4) - blanket ):
[]
sorry for this short mod, really good and solid set overall, good luck!
Topic Starter
Beomsan

Dailycare wrote:

[General]
*노래가 원래 이렇게 미묘하게 끝나나요? 스피너 끝 소리를 좀 죽이는 걸 추천하겠습니다....
*하드 노말 와이드스크린 서폿 해제 ㄱ

[마틈 ㄱ]
*노래가 반복이 많아 패턴을 생각해내는데 힘이 많이 들었을 것 같은데, 01:20:405 - 처럼 새로운 악기가 나오는 키아이 부분은 마냥 드럼만 따라갈 것이 아니라 그 악기도 같이 표현해 낼 수 있었더라면 패턴을 덜 힘들게 생각해 낼 수 있지 않았을까 싶습니다. 노말처럼. 요약하면 박자에 다양성이 없다는거같은데 좋은 포인트인건 맞음. 근데 만약 그렇게 배경음에 다른 끌리는 음을 표현했다고 쳐도 그걸 루즈하지 않게 잘 변형시킬 자신이 없었음 ㅠㅠ
*01:00:405 (1) - 이 아이는 01:00:873 - 에서 끝내는 것이 어떨까요? 지금 끝난 곳은 음도 없고 작위적인 느낌이 강했습니다. ㅇㅋㅇㅋ
*01:19:311 (2) - 미묘한 디스턴스였는데 01:19:467 (3) - 을 강조할 이유였다면 앞의 (5,1)때문에 덜 강조된 느낌.. 차라리 이런 편이 패턴의 완성도도 더 있고 강조도 잘 되었을 것 같아요. 사진대로 수정함
*01:57:905 ~ 01:59:467 - 0.6이나 0.55정도의 sv도 좋았을 것 같아요. 디스턴스에서 변화 주는거도 좋은 표현인건 동의하니까 추후 모딩보면서 생각좀 하는걸로 하겠음
*02:11:655 (1,2,1,2,1,2,3) - 이런 것들도 거리 좀 벌리면 좋았을 것 같네요. 노트가 이 정도 밀도로 나오는거부터 다른 부분들에 비해서 어려워 졌기 때문에 거리까지 늘리는건 이 맵을 만들 때 생각한 몇 가지 의도랑은 너무나 상반됨
*02:38:842 (4) - 드럼소리가 다른 음에 묻혀도 리듬을 거의 드럼에 맞추었는데 이 부분만 피아노 음에 맞춰 서클일 필요성을 잘 못 느끼겠습니다. 다른 적절한 리듬이 없는 것 같은데 배경에 드럼이 들리는거도 조금 뒤부터임

[Hardy]
*OD7은 조금 과한 것 같은데 줄여보시는게? 6정도가 좋을 것 같아요. HP도 인센이랑 같은데 조정해주시는게 좋을 듯
*01:00:405 (1) - 이것도 01:00:873 - 에서 끝내고 01:01:030 - 에 서클 놓는게 표현 면에서는 더 좋았을 것 같아요. 근데 sv가 너무 느려서 원래 줄여서 하려고했는데 좀... 그 3점 슬라이더를 관통못하는 이상한 모양이 되기때문에 킵

[Abnormal]
*AR을 안전하게 4.5나 5 정도로? ㅇㅋㅇㅋ
*01:02:905 (1) - DS 정액 ㅎ;
*02:47:748 (3) - 이것도 1/4슬라를 02:47:592 - 에 박는게 낫지 않을까요? 원래 일단 밀고갈까 싶었는데 뒷모딩보고 수정함

-NanoRIPE- wrote:

hi

[Normal]
00:39:780 (1) - the finish sound ruin it xd pls remove it well same with another diffs... once keep it and will think about it
00:50:092 (4) - move little bit up? because this circle looks closer with the slider yes
01:20:405 - make clickable here for consistency rhythm and nc? um actually good point. but it'll be a bit hard and destroy pattern so keep for now xd
02:47:748 (3) - i see you want this circle emphatize to the piano but it make the rhythm looks hard (maybe just remove this circle?) i did
03:00:092 (4) - same as before yup

love this diff <3

MugiwaraSekai wrote:

m4m from your queue

general
  1. what about BG in .jpg for weight
extra
00:31:498 (3,1) - maybe increase the spacing between? as 00:33:998 (3,1) - (00:31:498 (3,1,2,3) - decrease 00:33:998 (3,1,2) - increase 00:36:498 (3,1,2,3) - d 00:38:373 (2,3,4,5,6) - i) lol that's my logic
00:36:498 (3,1) - ^
01:00:405 (1) - It's not necessary to mute this sliders head imo yejha
01:10:092 (2) - what about trying to replace this by 2 circles to emphasize theses kind of whistles sounds ? good point
02:14:780 (3,4,1,2) - I think there's no reason to increase the spacing gradually cause there's no really change on the music at this time
02:57:592 (5,6) - why reducing the spacing only here while you increased for 03:00:092 (5,6) - or 03:02:592 (6,7) - 03:07:592 (4,5) - etc... dsadhjasd yeah It's really baisc mistake -_-
04:13:842 - I think this whistle doesn't really fit with the end of the song ok I'll find other hitsound or way

hard
01:00:405 (1) - same as extra hoyl
01:17:905 (1,2) - what about avoid this overlap ? It would be better imo keep for pattern
03:48:217 (2) - maybe make as you did for 03:38:373 (2) - but there is too strong sound
nice

normal
01:00:405 (1) - same as extra and hard yup
02:12:123 (2) - mmh I think it's better to skip that, it would be more readable since you wanted to emphisize theses loud clap sound imo skip? I don't understand that word ;_;
02:47:748 (3,1) - inconsistency with 01:28:842 (2,3) - yeah
03:10:405 (1,2) - I think it's better to avoid this kind of stacks in normal diffs hmm ok? D:
03:11:030 (3,4) - blanket ): actually I don't care about blanket but yeah, fixed
[]
sorry for this short mod, really good and solid set overall, good luck!
ooo thanks for mods!
Enon
[meme]
  1. 00:32:905 (1) - 다운비트 부분이기도 하고 점프 만들어주면 괜찮지 않을까요. 비슷한 리듬인 00:35:405 (1) - 00:37:905 (1) - 이 부분들에서는 어느 정도 디스턴스의 차이를 줬으니까요. 아니면, 노래가 하이라이트에 가까워지면서 곡 텐션이 조금씩 올라가고 있으니, 그 부분을 표현해 비슷한 리듬인 00:35:405 (1) - 00:37:905 (1) - 부분의 디스턴스가 점점 커지게 하려고 했던 의도인가요?
  2. 00:39:780 (1,1) - 힛사는 지적 해본 적이 거의 없는데, 이 부분에서 진짜 너무 뜬금 없다는 느낌을 받았는 듯. 하이라이트 부분의 시작을 강조하기 위한 의도인 것 같은데, 지나치게 loud 하지 않았나 싶습니다.
  3. 00:47:280 (4,5,6,7) - 너무 대충 찍은 거 아닌가 하는 느낌을 받은 부분인데 그게 뭐 때문이냐면, 대놓고 사다리꼴 모양의 배치를 해놔서 그게 너무 정성이 없다고 느꼈던 것 같습니다. 00:47:592 (6,7) - 이걸 살짝 돌려서 완벽한 사다리꼴에서 좀 벗어나 보는 건 어떨까요?
  4. 00:55:717 (3) - 비슷한 리듬에서 전에 배치하신 거랑 디스턴스가 너무 차이가 나는 거 아닌가 싶네요.
  5. 01:10:092 (2,3) - 이런 패턴 개인적으로 좋아하는데, 지금 배치를 보면 01:09:780 (1) - 과 (2)의 흐름이 너무 물 흐르듯 흘러가는 거 아닌가 싶습니다. (1)과 (2) 사이에는 1/2라는 공백이 존재하는데, (2)의 위치를 조금 옆으로 옮겨서 지금처럼 01:09:155 (1) - 꼬리 01:09:780 (1) - 01:10:092 (2) - 가 일정한 간격을 유지하는 일렬 배치를 피하는 게 음악을 강조하는 데 있어서 더 효과적이라고 생각이 듭니다. 대충 아래 사진과 같은 느낌으로.
  6. 01:05:092 (2,3) - 01:10:092 (2,3) - 01:15:092 (4) - 분명 다 같은 리듬인데, 패턴 간의 일관성이 없는 것 같은..
  7. 02:06:655 (1,2,3,4,5,6) - 02:07:280 - 에 강한 음이 있기 때문에 점프가 있어야 할 곳은 02:06:967 (3,4) - 사이가 아니라 02:07:123 (4,5) - 사이인 것 같습니다. 그리고 02:11:655 (1,2,1,2,1,2,3) - 여기처럼 뉴콤보 넣어봐도 괜찮을지도.
  8. 02:14:780 (3) - 여기도 뉴콤보 넣어서 02:14:780 (3,4) - 02:15:092 (1,2) - 두 패턴 다 강조할 수 있으면 좋을 것 같습니다. 02:14:155 (1,2) - 이 부분이랑 확실하게 구분되는 강한 음이 존재합니다.
  9. 02:30:405 (1) - 작은 피아노음을 따라가려고 하신 건 알겠지만, 플레이하면서도 에디터로 보면서도 너무 어색하게 느껴졌습니다. JauiPlaY 맵처럼 2/1 슬라이더를 놔보는 건 어떨까요.
  10. 03:31:030 - 키아이가 끝나고 곡이 대단원의 막을 향하고 있어서 박자를 점점 적게 사용하려는 의도이신 것처럼 보이지만, 개인적으로는 "라스트 스퍼트" 라는 느낌으로 곡이 끝나는 부분까지 박자 꽉 채웠으면 좋지 않았을까 하는 아쉬움이 남습니다.
[Abnormal]
  1. 00:35:405 (1) - 이 슬라이더의 모양이 개인적으로 abnormal 하게 느껴졌네요. 전체적인 맵 모양을 봤을 때 이 부분만큼 abnormal 한 게 없었습니다. 난이도 이름의 컨셉을 맵에 담으려고 하신 bEoMsAn님의 큰 뜻이 담겨 있을지도
iYiyo
Hi, m4m from your q

nice song


  • [Hi-Speed]
  1. 00:40:092 (2,3,1) - imo these should have more emphasis than 00:38:373 (2,3,4,5,6) -. Maybe reduce 00:38:373 (2,3,4,5,6) - just a bit
  2. 00:55:248 (4,1,2) - I think these should have more DS between each other than 00:56:967 (2,3,4,5,6) - mainly because 00:55:405 - has more emphasis in the music.
  3. 01:00:405 (1) - I guess you shouldn't be skipping 01:00:717 - & 01:00:873 - since they're strong beats in the music and tbh a long slider there make it a bit weird when playing.
  4. 01:03:530 (3) - a bit nazi but you could move it a bit up-left to have consistency in DS there
  5. 01:08:530 (3,4) - since there's a strong beat at 01:08:530 - i guess you can make it a 1/4 slider instead, just like what you did 01:03:530 (3) - here.
  6. 01:10:092 (2) - I guess 01:10:248 - this beat would be better if you make it clickable.
  7. 01:15:092 (4) - imo this is better placed than ^
  8. 01:19:155 (1,2,3) - maybe have same DS here? the actual emphasis u're giving 01:19:467 (3) - here seems to be too low and look kinda random.
  9. 01:22:748 (6,1) - maybe increase the distance to emphasize the NC better?
  10. 01:24:623 - add note? it feels empty since there's a beat in the music
  11. 02:12:436 (2,3,1) - The distance here is the same while they have different spaces in the timeline which makes a bit weird when playing. maybe move 02:12:905 (1) - and stack 02:13:373 (2,3) - like http://puu.sh/sdvHS/6fe4d13560.jpg this?
  12. 02:17:123 (2,3) - this have more distance while 02:17:748 (5,1) - this has less and imo this should have more emphasis since 02:17:905 - goes a stronger beat.
  13. 02:45:873 (2) - I guess this triplet should start 02:45:717 - and be a 1/4 reverse instead of a 1/8 http://puu.sh/sdvTf/2f06bafb18.jpg
  14. 03:50:248 (4,1) - maybe increase distance a bit to emphasize better ?
  15. 04:10:248 (3,1) - idk but in the hard diff you have more distance between these ending notes and here they have similar spacing while you can emphasize it better imo.

    imo there're some inconsistence in the spacing sometimes but definitely not an issue

    [Hardy]
  16. 01:00:405 (1) - it feels weird that the tail of the slider is on a strong beat... i recommend you to follow a rhythm like this http://puu.sh/sdwaf/0c3de075da.jpg
  17. 02:39:936 - imo it's worth it to map a note here, would be cool
  18. 04:10:405 (4) - NC?

    [Abnormal]
  19. 03:24:780 (4,5) - convert this into a 1/2 slider? the same as what you did 03:14:155 (3,4) - here. seems better imo

    couldn't find more in this diff

Anyway that's all from me. I hope it can help you :)
Topic Starter
Beomsan
probably I'll remap insane.
'cause that's old map and quality is seriously low tbh.
ofc after check you guys mods. thank ya
Streliteela
Hihi~~I'm coming~~:3/
Hardy and Abnormal is really nice imo, so I just mod the highest diff this time owo

[General]
  1. Unused hitsounds: {drum-sliderslide12.wav} {drum-slidertick12.wav} {normal-hitnormal2.wav} {soft-hitfinish.wav} .
  2. normal-hitfinish2 and normal-hitwhistle2 are too loud and too noisy imo (They kinda scared me when I first heard omg lol).
  3. That long diffname loooooooooooooooooool...Better change it to a more ordinary one plz XDD

[Hi-SPEED blablablabla]
  1. 00:34:311 (2) - Better change this slider to 2 notes. As the drumbeats here is really strong, and what's more, in 00:31:655 (1,2,3) - and 00:36:655 (1,2,3) - you both use notes to follow the strong drumbeats, so why not here as well :)
  2. 01:24:623 (2) - Add a note here? That sound is really loud imo.
  3. 01:26:655 (1,2,3) - hmm if you choose not to follow the drumbeat in 01:25:561 - , better not follow the drum as well in 01:26:811 (2) - . You could use a 1/2 slider just like 01:25:405 (1) -
  4. 01:33:373 (2,3,4,5) - I know you wanna make a curve pattern here but the flow is a bit weird imo. Also, according to the music, it's no need to make such a big jump in 01:33:373 (2,3) - . Just do something similar with 01:23:530 (3,4) - , or like this maybe:
  5. 01:34:623 (2,3) - Flow is not well here. Maybe ctrl+h 01:34:780 (3) - on site would be better, which is like:
  6. 01:55:405 (1) - Better not ignore this piano sound here, it's really obvious. You could try something similar with 01:50:405 (1,2) - .
  7. 02:12:592 (3,1) - hmm if you want to decrease the distance here to make a sense of 'pulse' for emphasize that downbeat, better choose to stack 02:12:592 (3,1) - , otherwise it may cause reading problem (a 1/2 rhythm with 1/4 distance). If you don't want to stack, then just increase the distance in 02:12:592 (3,1) - , it can also solve this problem.
  8. 02:20:873 (2) - It's not necessary to make such a stack here. Move it to x320|y270 would make this pattern more consistent with 02:22:905 (1,2,3) - .
  9. 02:42:592 (4,5,1) - Why not make the ds equal here? That could avoid that unnecessary overlap.
  10. 02:47:201 (3) - Remove this note plz, I couldn't hear any rhythm in music here.
  11. 02:59:780 (4,5,6) - ctrl+g like this? I think flow would be better to fix like that:
  12. 03:00:405 (1,2,3) - Also I think it's not necessary to make the distance unequally here. See what you've done in 00:40:405 (1,2,3) - and 02:50:405 (1,2,3) - , they both have equal distance.
  13. 03:26:655 (1,3) - nazi. Better stack with 03:26:030 (3) - 's tail
  14. 03:26:498 (4,1,2,3) - Change the order like this would be better for flow imo?
  15. 03:32:280 (3) - ctrl+g plz, it's no need to use an anti-flow here.
  16. 04:02:280 (3,4) - Distance is too small here. Better increase it to 1.25-1.3x

Nice song~Good luck and star~:3

Edit: oh you want to remap that insane? :( I don't think you need to remap cuz the quality of that diff is actually not that low tbh. If you think you need some extra mapping, just try to add a new diff which is harder than this insane.
Enon
I guess he is not satisfied about he mapped.
Rieri
random mod inc

Switch up the difficulty names to more appropriate ones, or just the insane at the least.
You may use a 1920x1200 bg if there is one, and you should also try to get a 192 kbps mp3 file if possible.


Normal
  1. 00:48:842 (2,3) - this looks more satisfying tbh
  2. 00:56:342 (2) - moving this to the right will help the flow from 00:55:405 (1) - and to 00:56:655 (3) -
  3. 00:56:655 (3) - http://puu.sh/sfaZD/f9f5551a20.jpg ?
  4. 01:20:092 (4) - x:51 y:64 ?
  5. 01:21:030 (2) - this whole time you have been mapping this sound in the middle, why ignore it now? inconsistencies
  6. 01:22:280 (4,1) - 3/4 sliders bring disorientation to the map since it hasn't been introduced before and a vast assortment of rhythms may confuse the targeted audience. Not only does it confuse players, it also ignores some of the main sounds that you should map to or the sounds you have already mapped to before that. You may have to remap this part
  7. 02:17:905 (1,2) - ERHM I fiind this to be really inappropriate for this difficulty
  8. Just going to end it here because evidently enough, there are some repeated parts in the map and most of the rest is what I mentioned above.

Hard
  1. 00:41:655 (1,2,3) - can you make this so that the slider (3) end is blanketed by slider (1)?
  2. 00:43:530 (3,4) - the flow opposes, make slider (3)'s end point to the top right
  3. 01:01:186 (1) - Not sure if the NC here is absolutely necessary, I think it works just as well without NC
  4. 01:25:873 (2,1) - blanket
  5. 01:38:530 (3) - I don't think setting this as a repeat slider is the best choice for rhythm, mostly because the new NC should actually start on 01:39:155 -
  6. 01:40:248 (4,1) - Adding emphasis would be great.
  7. 02:10:405 (1,2) - 02:11:030 (3,4) - 02:12:905 (1,2) - I wouldn't stack these like the other rhythms, mostly because this part is where you need emphasis, I'd add distance to emphasize instead of stacking.
  8. 02:30:248 (3) - I wouldn't end strong sounds with a slider end..
  9. Again, the last part seems to be like a recapitulation in terms of pattern so I won't comment on these.

ridiculous name
  1. Consider changing the diff name soon.
  2. 00:34:155 (1,2) - I'd ctrl-g for better rhythm xd
  3. 00:37:280 (4,1) - blanket pls
  4. 00:40:092 (2,3) - these are not really strong sounds to put large distance, i'd keep the distance low here and that could give off more emphasis as it goes 00:40:092 (2,3) - to this slider
  5. remake?

gl
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