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Camellia feat. Nanahira - PAPAYAPA BASS

posted
Total Posts
185
Topic Starter
Mir
This beatmap was submitted using in-game submission on Friday, August 18, 2017 at 2:19:29 PM

Artist: Camellia feat. Nanahira
Title: PAPAYAPA BASS
Source: beatmania IIDX 24 SINOBUZ
Tags: mondo groove basshouse vocal Konami bemani Japanese Lasse LMT
BPM: 147
Filesize: 3483kb
Play Time: 01:59
Difficulties Available:
  1. Lasse's Another (4.26 stars, 546 notes)
  2. LMT's Hyper (3.27 stars, 368 notes)
  3. Normal (1.84 stars, 182 notes)
  4. Papayapa! (5.18 stars, 600 notes)
Download: Camellia feat. Nanahira - PAPAYAPA BASS
Information: Scores/Beatmap Listing
---------------
Papayapa!

Mania set by CommandoBlack.
Old diff here.

Done.

Hard by LMT
Insane by Lasse
---
Background
Jakomo73
nazi mod uwu
21:25 Jakomo73: 00:30:007 (7) - whistle here seems kind of random and dont remember hearing others later, but i may be wrong
21:25 Miryle: eh?
21:25 Jakomo73: tfw people get salty at the #modhelp mods :^(
21:25 Miryle: whistle?
21:25 Miryle: i don't have a whistle tehre
21:25 Miryle: o-o
21:25 Jakomo73: oh wtf i mustve misclicked or something
21:26 Miryle: yeah xD
21:28 Miryle: be as nazi as you want
21:28 Miryle: literally point out
21:28 Miryle: every single thing that bothers you
21:28 Miryle: even if it's just preference
21:28 Jakomo73: kk, sorry i just dont like being nazi usually cause i know most people hate it :P
21:29 Miryle: i for one appreciate it lol
21:29 Jakomo73: 01:57:762 (4,5,6) - this should have a smaller ds since you used that pattern of gradually smaller ds a lot earlier
21:29 Jakomo73: and you should make it straight using same x axis then curve it D:
21:30 Miryle: o right
21:31 Jakomo73: 00:18:783 (6) - i got triggered the end wasnt on the same location as either 2 or 3
21:31 Miryle: okay changed both
21:31 Miryle: eh why not
21:31 Miryle: fixed
21:31 Miryle: 00:17:966 (3,5) - also made these parallel
21:32 Miryle: or rather the same line
21:32 Jakomo73: 00:31:436 (2) - should rotate this more imo to point upwards towards next note
21:32 Miryle: kk done that
21:33 Jakomo73: 00:20:823 (1,2,3,4,5) - these should be rotated a tiny bit to make the beginning of 1 more natural feeling (aka straighter), as the player puts power backwards yada yada
21:34 Jakomo73: 00:24:089 (1,5) - should put these on same location imo unless you think it would hinder reading
21:35 Miryle: for :20 i rotated and repositioned some stuff
21:35 Miryle: looks better, plays better
21:35 Jakomo73: kk :)
21:35 Miryle: agreed to last point too, fixed~
21:36 Jakomo73: 00:37:762 (4,5,6) - not straight line again :P (rotate -7 degrees to get them in a line)
21:36 Miryle: not supposed to be a straight line :3
21:36 Miryle: would look weird if it were imo
21:36 Miryle: 00:38:170 (7,8,9) - spaced this out a bit further from there tho
21:37 Miryle: it's basically overlapping lol
21:37 Jakomo73: 00:40:823 (1,2) - should make these same slider but ctrl g imo
21:37 Jakomo73: 00:42:660 (4,5,6) - feel like this is too sharp of a curve (maybe putting 5 in more?)
21:37 Miryle: done
21:38 Miryle: fixed
21:38 Miryle: 00:42:864 (6,7) - also made blanket
21:38 Jakomo73: 00:47:354 (1,2) - imo you should do [https://osu.ppy.sh/ss/6502197 this] instead for ~flow~
21:38 Jakomo73: (sorry i like really circular flow lol)
21:39 Miryle: why not
21:39 Miryle: fix
21:39 Miryle: ed
21:40 Jakomo73: 00:49:803 (1) - also use an approach circle to make this slightly more circular (plus free blanket spot if you need it :P)
21:40 Jakomo73: 01:11:231 (6,2) - triggered tbh
21:41 Miryle: https://puu.sh/s7VAs/658056e350.png mastery
21:41 Miryle: I am blanket master
21:41 Miryle: thank yukiyo
21:41 Miryle: also moved the 2
21:42 Jakomo73: i use 2 points instead of 1 for those bezier sliders, so hard to get otherwise lol
21:42 Jakomo73: 01:20:823 (4) - should put directly onto 1's path imo
21:42 Jakomo73: 01:25:211 (5) - this is offscreen
21:42 Miryle: done
21:42 Miryle: eh?
21:42 Miryle: no it isn't o.o
21:42 Miryle: it's smack in the middle
21:43 Jakomo73: ahhh i mightve messed something up again lol
21:43 Miryle: xD
21:43 Jakomo73: yep i did xd
21:43 Jakomo73: 01:25:211 (5,6,7) - i would have 6 and 7 ctrl + g cause ~circular~ but just preference
21:44 Jakomo73: 01:42:048 (9) - i like this btw
21:45 Jakomo73: ok thats like all the remotely nazi things i can find :P
21:45 Miryle: changed the first
21:45 Miryle: and ty for liking the slider
21:45 Miryle: LOL
21:45 Jakomo73: i really like the map alltogether <3
21:45 Miryle: yay
21:46 Miryle: idk post on thread and get kudos
21:46 Miryle: i might make a mapset
21:46 Jakomo73: if i dont overwork myself with sb stuff i might make a gd if u do ^^
Topic Starter
Mir

Jakomo73 wrote:

nazi mod uwu
21:25 Jakomo73: 00:30:007 (7) - whistle here seems kind of random and dont remember hearing others later, but i may be wrong
21:25 Miryle: eh?
21:25 Jakomo73: tfw people get salty at the #modhelp mods :^(
21:25 Miryle: whistle?
21:25 Miryle: i don't have a whistle tehre
21:25 Miryle: o-o
21:25 Jakomo73: oh wtf i mustve misclicked or something
21:26 Miryle: yeah xD
21:28 Miryle: be as nazi as you want
21:28 Miryle: literally point out
21:28 Miryle: every single thing that bothers you
21:28 Miryle: even if it's just preference
21:28 Jakomo73: kk, sorry i just dont like being nazi usually cause i know most people hate it :P
21:29 Miryle: i for one appreciate it lol
21:29 Jakomo73: 01:57:762 (4,5,6) - this should have a smaller ds since you used that pattern of gradually smaller ds a lot earlier
21:29 Jakomo73: and you should make it straight using same x axis then curve it D:
21:30 Miryle: o right
21:31 Jakomo73: 00:18:783 (6) - i got triggered the end wasnt on the same location as either 2 or 3
21:31 Miryle: okay changed both
21:31 Miryle: eh why not
21:31 Miryle: fixed
21:31 Miryle: 00:17:966 (3,5) - also made these parallel
21:32 Miryle: or rather the same line
21:32 Jakomo73: 00:31:436 (2) - should rotate this more imo to point upwards towards next note
21:32 Miryle: kk done that
21:33 Jakomo73: 00:20:823 (1,2,3,4,5) - these should be rotated a tiny bit to make the beginning of 1 more natural feeling (aka straighter), as the player puts power backwards yada yada
21:34 Jakomo73: 00:24:089 (1,5) - should put these on same location imo unless you think it would hinder reading
21:35 Miryle: for :20 i rotated and repositioned some stuff
21:35 Miryle: looks better, plays better
21:35 Jakomo73: kk :)
21:35 Miryle: agreed to last point too, fixed~
21:36 Jakomo73: 00:37:762 (4,5,6) - not straight line again :P (rotate -7 degrees to get them in a line)
21:36 Miryle: not supposed to be a straight line :3
21:36 Miryle: would look weird if it were imo
21:36 Miryle: 00:38:170 (7,8,9) - spaced this out a bit further from there tho
21:37 Miryle: it's basically overlapping lol
21:37 Jakomo73: 00:40:823 (1,2) - should make these same slider but ctrl g imo
21:37 Jakomo73: 00:42:660 (4,5,6) - feel like this is too sharp of a curve (maybe putting 5 in more?)
21:37 Miryle: done
21:38 Miryle: fixed
21:38 Miryle: 00:42:864 (6,7) - also made blanket
21:38 Jakomo73: 00:47:354 (1,2) - imo you should do [https://osu.ppy.sh/ss/6502197 this] instead for ~flow~
21:38 Jakomo73: (sorry i like really circular flow lol)
21:39 Miryle: why not
21:39 Miryle: fix
21:39 Miryle: ed
21:40 Jakomo73: 00:49:803 (1) - also use an approach circle to make this slightly more circular (plus free blanket spot if you need it :P)
21:40 Jakomo73: 01:11:231 (6,2) - triggered tbh
21:41 Miryle: https://puu.sh/s7VAs/658056e350.png mastery
21:41 Miryle: I am blanket master
21:41 Miryle: thank yukiyo
21:41 Miryle: also moved the 2
21:42 Jakomo73: i use 2 points instead of 1 for those bezier sliders, so hard to get otherwise lol
21:42 Jakomo73: 01:20:823 (4) - should put directly onto 1's path imo
21:42 Jakomo73: 01:25:211 (5) - this is offscreen
21:42 Miryle: done
21:42 Miryle: eh?
21:42 Miryle: no it isn't o.o
21:42 Miryle: it's smack in the middle
21:43 Jakomo73: ahhh i mightve messed something up again lol
21:43 Miryle: xD
21:43 Jakomo73: yep i did xd
21:43 Jakomo73: 01:25:211 (5,6,7) - i would have 6 and 7 ctrl + g cause ~circular~ but just preference
21:44 Jakomo73: 01:42:048 (9) - i like this btw
21:45 Jakomo73: ok thats like all the remotely nazi things i can find :P
21:45 Miryle: changed the first
21:45 Miryle: and ty for liking the slider
21:45 Miryle: LOL
21:45 Jakomo73: i really like the map alltogether <3
21:45 Miryle: yay
21:46 Miryle: idk post on thread and get kudos
21:46 Miryle: i might make a mapset
21:46 Jakomo73: if i dont overwork myself with sb stuff i might make a gd if u do ^^
is good mod changed most things and stuff yay
Yukiyo
osu! needs more nazimods
2016-11-07 00:15 Miryle: ACTION is listening to [https://osu.ppy.sh/b/1123616 Camellia - Papayapa Bass feat. Nanahira]
2016-11-07 00:21 Yukiyo: 00:04:089 (4,1) - BLANKET
2016-11-07 00:21 Yukiyo: 00:05:721 (2,1) - ^
2016-11-07 00:21 Yukiyo: 00:08:783 (6,1) - ^
2016-11-07 00:21 Yukiyo: 00:09:395 (1,2) - ^
2016-11-07 00:22 Yukiyo: 00:14:293 (1,2) - ^
2016-11-07 00:22 Miryle: 00:09:803 (2) -
2016-11-07 00:22 Yukiyo: 00:09:395 (1,3) -
2016-11-07 00:23 Yukiyo: 00:15:007 (5,6) -
2016-11-07 00:23 Yukiyo: 00:15:925 (1,2) -
2016-11-07 00:23 Yukiyo: 00:16:946 (5) - NC?
2016-11-07 00:23 Yukiyo: 00:17:864 (2,5) - BLANKET
2016-11-07 00:24 Yukiyo: 00:19:191 (1,2) - ????
2016-11-07 00:24 Yukiyo: 00:19:191 (1,4) - Ü
2016-11-07 00:24 Yukiyo: *
2016-11-07 00:24 Yukiyo: 00:20:823 (1,2) -
2016-11-07 00:25 Yukiyo: 00:22:456 (1,2) -
2016-11-07 00:25 Yukiyo: 00:23:272 (4,6) -
2016-11-07 00:25 Yukiyo: 00:24:293 (2,4) -
2016-11-07 00:26 Yukiyo: 00:24:089 (1,3) -
2016-11-07 00:26 Yukiyo: 00:24:089 (1,4) - touching
2016-11-07 00:26 Yukiyo: 00:23:680 (6,3) - stack
2016-11-07 00:26 Yukiyo: 00:25:517 (6,1) - HOYL PLS
2016-11-07 00:27 Yukiyo: 00:29:701 (6,7) - Why not same slider???? for gud blanket
2016-11-07 00:28 Yukiyo: 00:37:150 (1,2) - BLANKET
2016-11-07 00:28 Yukiyo: 00:44:803 (5,6) - blanket?
2016-11-07 00:29 Yukiyo: 00:45:619 (2,6) - Pixelblanket
2016-11-07 00:29 Yukiyo: 00:46:538 (7,1) - blanket
2016-11-07 00:30 Yukiyo: 00:47:558 (2,5) -
2016-11-07 00:30 Yukiyo: ?
2016-11-07 00:30 Yukiyo: 00:48:374 (6,1) - pixel
2016-11-07 00:30 Yukiyo: 00:48:578 (1,3) - touching?
2016-11-07 00:31 Yukiyo: 00:14:293 (1,2) - 1/4 gap 00:15:007 (5,6) - 1/2 gap but same blanket distance
2016-11-07 00:33 Yukiyo: 00:52:048 (2) - Three sounds here xd
2016-11-07 00:35 Miryle: 00:53:374 (8) -
2016-11-07 00:35 Miryle: THIS IS YOUR GHIMMICK
2016-11-07 00:35 Yukiyo: "GHIMMICK"
2016-11-07 00:35 Miryle: typo ok
2016-11-07 00:35 Miryle: fuck off
2016-11-07 00:35 Yukiyo: 01:00:007 (1,2) -
2016-11-07 00:36 Yukiyo: 01:03:272 (1,2) -
2016-11-07 00:36 Yukiyo: 01:07:762 (5,1) -
2016-11-07 00:37 Yukiyo: 01:05:721 (4,5) - fix distance
2016-11-07 00:37 Yukiyo: ver yhard to hit
2016-11-07 00:37 Yukiyo: even fo rme
2016-11-07 00:37 Yukiyo: also not representing the real rhythm
2016-11-07 00:37 Yukiyo: by distance
2016-11-07 00:38 Yukiyo: 01:08:170 (1,3) -
2016-11-07 00:38 Yukiyo: 01:12:456 (4,2) -
2016-11-07 00:39 Yukiyo: 01:17:048 (8,1) - pls
2016-11-07 00:39 Yukiyo: keep same distance?
2016-11-07 00:39 Yukiyo: 01:19:191 (1,2,3,4,1) - HW?
2016-11-07 00:39 Yukiyo: 01:24:497 (1,5) - stack?
2016-11-07 00:40 Yukiyo: 01:31:027 (1,2) -
2016-11-07 00:40 Yukiyo: 01:32:660 (1,3) -
2016-11-07 00:40 Yukiyo: 01:34:293 (1,3) -
2016-11-07 00:40 Yukiyo: 01:35:517 (6,1) -
2016-11-07 00:40 Yukiyo: 01:44:293 (2,4) -
2016-11-07 00:40 Yukiyo: 01:47:354 (1,2) -
2016-11-07 00:41 Yukiyo: 01:50:619 (1,2) -
2016-11-07 00:41 Yukiyo: 01:52:252 (1,3,5) - same blanket spacign
2016-11-07 00:41 Miryle: 01:17:048 (8,1) -
2016-11-07 00:41 Yukiyo: 01:19:191 (1,2,3,4,1) -
2016-11-07 00:42 Yukiyo: 01:52:252 (1,3) -
2016-11-07 00:42 Yukiyo: 01:53:476 (7,8) - ?
2016-11-07 00:42 Yukiyo: 01:56:742 (7,1) -
2016-11-07 00:42 Yukiyo: 01:59:089 (1,2,1,2) - BLUE TICK °^°//
2016-11-07 00:42 Yukiyo: I love it
2016-11-07 00:42 Yukiyo: done
2016-11-07 00:43 Yukiyo: ima post
Topic Starter
Mir

Yukiyo wrote:

osu! needs more nazimods
2016-11-07 00:15 Miryle: ACTION is listening to [https://osu.ppy.sh/b/1123616 Camellia - Papayapa Bass feat. Nanahira]
2016-11-07 00:21 Yukiyo: 00:04:089 (4,1) - BLANKET
2016-11-07 00:21 Yukiyo: 00:05:721 (2,1) - ^
2016-11-07 00:21 Yukiyo: 00:08:783 (6,1) - ^
2016-11-07 00:21 Yukiyo: 00:09:395 (1,2) - ^
2016-11-07 00:22 Yukiyo: 00:14:293 (1,2) - ^
2016-11-07 00:22 Miryle: 00:09:803 (2) -
2016-11-07 00:22 Yukiyo: 00:09:395 (1,3) -
2016-11-07 00:23 Yukiyo: 00:15:007 (5,6) -
2016-11-07 00:23 Yukiyo: 00:15:925 (1,2) -
2016-11-07 00:23 Yukiyo: 00:16:946 (5) - NC?
2016-11-07 00:23 Yukiyo: 00:17:864 (2,5) - BLANKET
2016-11-07 00:24 Yukiyo: 00:19:191 (1,2) - ????
2016-11-07 00:24 Yukiyo: 00:19:191 (1,4) - Ü
2016-11-07 00:24 Yukiyo: *
2016-11-07 00:24 Yukiyo: 00:20:823 (1,2) -
2016-11-07 00:25 Yukiyo: 00:22:456 (1,2) -
2016-11-07 00:25 Yukiyo: 00:23:272 (4,6) -
2016-11-07 00:25 Yukiyo: 00:24:293 (2,4) -
2016-11-07 00:26 Yukiyo: 00:24:089 (1,3) -
2016-11-07 00:26 Yukiyo: 00:24:089 (1,4) - touching
2016-11-07 00:26 Yukiyo: 00:23:680 (6,3) - stack
2016-11-07 00:26 Yukiyo: 00:25:517 (6,1) - HOYL PLS
2016-11-07 00:27 Yukiyo: 00:29:701 (6,7) - Why not same slider???? for gud blanket
2016-11-07 00:28 Yukiyo: 00:37:150 (1,2) - BLANKET
2016-11-07 00:28 Yukiyo: 00:44:803 (5,6) - blanket?
2016-11-07 00:29 Yukiyo: 00:45:619 (2,6) - Pixelblanket
2016-11-07 00:29 Yukiyo: 00:46:538 (7,1) - blanket
2016-11-07 00:30 Yukiyo: 00:47:558 (2,5) -
2016-11-07 00:30 Yukiyo: ?
2016-11-07 00:30 Yukiyo: 00:48:374 (6,1) - pixel
2016-11-07 00:30 Yukiyo: 00:48:578 (1,3) - touching?
2016-11-07 00:31 Yukiyo: 00:14:293 (1,2) - 1/4 gap 00:15:007 (5,6) - 1/2 gap but same blanket distance
2016-11-07 00:33 Yukiyo: 00:52:048 (2) - Three sounds here xd
2016-11-07 00:35 Miryle: 00:53:374 (8) -
2016-11-07 00:35 Miryle: THIS IS YOUR GHIMMICK
2016-11-07 00:35 Yukiyo: "GHIMMICK"
2016-11-07 00:35 Miryle: typo ok
2016-11-07 00:35 Miryle: fuck off
2016-11-07 00:35 Yukiyo: 01:00:007 (1,2) -
2016-11-07 00:36 Yukiyo: 01:03:272 (1,2) -
2016-11-07 00:36 Yukiyo: 01:07:762 (5,1) -
2016-11-07 00:37 Yukiyo: 01:05:721 (4,5) - fix distance
2016-11-07 00:37 Yukiyo: ver yhard to hit
2016-11-07 00:37 Yukiyo: even fo rme
2016-11-07 00:37 Yukiyo: also not representing the real rhythm
2016-11-07 00:37 Yukiyo: by distance
2016-11-07 00:38 Yukiyo: 01:08:170 (1,3) -
2016-11-07 00:38 Yukiyo: 01:12:456 (4,2) -
2016-11-07 00:39 Yukiyo: 01:17:048 (8,1) - pls
2016-11-07 00:39 Yukiyo: keep same distance?
2016-11-07 00:39 Yukiyo: 01:19:191 (1,2,3,4,1) - HW?
2016-11-07 00:39 Yukiyo: 01:24:497 (1,5) - stack?
2016-11-07 00:40 Yukiyo: 01:31:027 (1,2) -
2016-11-07 00:40 Yukiyo: 01:32:660 (1,3) -
2016-11-07 00:40 Yukiyo: 01:34:293 (1,3) -
2016-11-07 00:40 Yukiyo: 01:35:517 (6,1) -
2016-11-07 00:40 Yukiyo: 01:44:293 (2,4) -
2016-11-07 00:40 Yukiyo: 01:47:354 (1,2) -
2016-11-07 00:41 Yukiyo: 01:50:619 (1,2) -
2016-11-07 00:41 Yukiyo: 01:52:252 (1,3,5) - same blanket spacign
2016-11-07 00:41 Miryle: 01:17:048 (8,1) -
2016-11-07 00:41 Yukiyo: 01:19:191 (1,2,3,4,1) -
2016-11-07 00:42 Yukiyo: 01:52:252 (1,3) -
2016-11-07 00:42 Yukiyo: 01:53:476 (7,8) - ?
2016-11-07 00:42 Yukiyo: 01:56:742 (7,1) -
2016-11-07 00:42 Yukiyo: 01:59:089 (1,2,1,2) - BLUE TICK °^°//
2016-11-07 00:42 Yukiyo: I love it
2016-11-07 00:42 Yukiyo: done
2016-11-07 00:43 Yukiyo: ima post
voice chat fixed all blankets and that screwed up stream was changed ty bae <3
Yukiyo
FOR THE RECORDS NO KDS
2016-11-07 00:54 Yukiyo: 00:28:170 (2,1) - 
2016-11-07 00:54 Yukiyo: 00:30:211 (3,1) - pixel
2016-11-07 00:54 Yukiyo: 00:36:742 (3,2) -
2016-11-07 00:54 Yukiyo: 00:36:742 (3,1) -
2016-11-07 00:54 Yukiyo: 00:37:966 (2,1) -
2016-11-07 00:54 Yukiyo: 00:38:783 (1,2) -
2016-11-07 00:55 Yukiyo: 00:39:599 (2,1) -
2016-11-07 00:55 Yukiyo: 00:43:272 (3,1) -
2016-11-07 00:55 Yukiyo: 00:44:905 (3,1) -
2016-11-07 00:55 Yukiyo: 00:46:129 (2,1) -
2016-11-07 00:55 Yukiyo: 00:46:946 (1,2) -
2016-11-07 00:55 Yukiyo: 00:50:619 (2,3) -
2016-11-07 00:55 Yukiyo: 00:50:619 (2,1) -
2016-11-07 00:55 Yukiyo: 00:51:844 (1,2) -
2016-11-07 00:55 Yukiyo: 01:00:007 (1,2) -
2016-11-07 00:56 Yukiyo: 01:13:068 (1,1) -
2016-11-07 00:56 Yukiyo: 01:21:231 (1,2) -
2016-11-07 00:57 Yukiyo: 01:28:987 (3,1) -
2016-11-07 00:57 Yukiyo: 01:30:211 (2,1) -
2016-11-07 00:57 Yukiyo: 01:30:211 (2,1) -
2016-11-07 00:57 Yukiyo: 01:35:925 (1,2) -
2016-11-07 00:57 Yukiyo: 01:36:844 (1,1) -
2016-11-07 00:57 Yukiyo: 01:48:170 (2,1) -
2016-11-07 00:57 Yukiyo: 01:49:803 (2,1) -
2016-11-07 00:58 Yukiyo: 01:51:436 (2,1) -
Topic Starter
Mir
For the record the above mod is strictly blankets.
C00L
Im gya
2016-11-06 21:54 Miryle: roast my map pls
2016-11-06 21:55 C00L: you have to give me it first
2016-11-06 21:55 Miryle: ACTION is listening to [https://osu.ppy.sh/b/1123616 Camellia - Papayapa Bass feat. Nanahira]
2016-11-06 21:55 Miryle: roast it super hard
2016-11-06 21:55 C00L: o
2016-11-06 21:55 C00L: dat bg doe
2016-11-06 21:56 C00L: *ROASTED*
2016-11-06 21:56 Miryle: LOL
2016-11-06 21:56 C00L: 100:01:232 (1) -
2016-11-06 21:56 C00L: 00:01:232 (1) -
2016-11-06 21:56 C00L: not even on even cooridnated
2016-11-06 21:56 C00L: *ROASTED*
2016-11-06 21:56 Miryle: LMAO
2016-11-06 21:56 Miryle: im not monstrata ok
2016-11-06 21:57 C00L: 00:24:293 (2,4) -
2016-11-06 21:57 C00L: not even blanket weeb
2016-11-06 21:57 C00L: 00:24:293 (2,4) -
2016-11-06 21:57 C00L: *ROASTED*
2016-11-06 21:57 C00L: 00:26:129 (2,3) -
2016-11-06 21:57 C00L: ugly overlap
2016-11-06 21:57 C00L: kys
2016-11-06 21:57 C00L: *ROASTED*
2016-11-06 21:58 C00L: did you map this btw?
2016-11-06 21:58 Miryle: no that's totally not my name as creator
2016-11-06 21:58 C00L: i mean
2016-11-06 21:58 Miryle: blanket fixed btw ty <3
2016-11-06 21:58 C00L: it could be gd
2016-11-06 21:58 C00L: xd
2016-11-06 21:58 Miryle: no it's
2016-11-06 21:58 Miryle: all mine
2016-11-06 21:59 C00L: looking good
2016-11-06 21:59 C00L: looks like shiirns bumfucking u is doing its job :3
2016-11-06 21:59 Miryle: he literally
2016-11-06 21:59 Miryle: hasn't even lectured me yet
2016-11-06 21:59 Miryle: LOL
2016-11-06 21:59 C00L: o
2016-11-06 21:59 Miryle: HE JUST SAID SOME RANDOM THINGS
2016-11-06 22:00 Miryle: HE MAPPED LIKE 3 SONGS
2016-11-06 22:00 Miryle: I'm just here like
2016-11-06 22:00 Miryle: "so there's this mentorship program"
2016-11-06 22:00 C00L: d
2016-11-06 22:00 C00L: 01:12:660 (5) -
2016-11-06 22:00 Miryle: nah jk he's pretty cool
2016-11-06 22:00 C00L: rotate by -70
2016-11-06 22:00 C00L: he seems cool tbh
2016-11-06 22:01 C00L: b
2016-11-06 22:01 C00L: r
2016-11-06 22:01 C00L: b
2016-11-06 22:01 Miryle: o
2016-11-06 22:01 Miryle: k
2016-11-06 22:01 Miryle: also rotated
2016-11-06 22:04 C00L: diff looking good
2016-11-06 22:04 C00L: in advance try to keep constant ds
2016-11-06 22:04 C00L: 00:04:089 (3) -
2016-11-06 22:04 C00L: d
2016-11-06 22:05 Miryle: wtf
2016-11-06 22:05 Miryle: didn't mean for that
2016-11-06 22:05 Miryle: i did intend for constant ds tho
2016-11-06 22:07 Miryle: all ds errors fixed yay
2016-11-06 22:07 C00L: yay
2016-11-06 22:08 Miryle: same for normal some weird mis-timed note lel
2016-11-06 22:08 Miryle: is that really it tho
2016-11-06 22:08 Miryle: i expected more roasting wtf
2016-11-06 22:08 C00L: yea
2016-11-06 22:08 C00L: i like the diff
2016-11-06 22:08 C00L: also
2016-11-06 22:08 C00L: well
2016-11-06 22:08 C00L: the only thing i would change is just polish up some flow
2016-11-06 22:09 C00L: ie
2016-11-06 22:09 C00L: rotate stuff
2016-11-06 22:09 Miryle: can i ask
2016-11-06 22:09 Miryle: where
2016-11-06 22:09 Miryle: cuz imo map flows pretty nicely
2016-11-06 22:09 Miryle: idk where to check for changes
2016-11-06 22:09 C00L: ugh
2016-11-06 22:09 C00L: sure
2016-11-06 22:09 C00L: it does flow well
2016-11-06 22:09 Miryle: you don't have to ;-;
2016-11-06 22:09 C00L: im not saying it doesnt
2016-11-06 22:09 C00L: its just to make it :ok_hand:
2016-11-06 22:10 Miryle: oh ok
2016-11-06 22:10 C00L: 00:20:211 (5,6) -
2016-11-06 22:10 C00L: like
2016-11-06 22:10 C00L: here for example
2016-11-06 22:10 C00L: the slider (5) is pointing towards the sldier end
2016-11-06 22:10 C00L: which is eh
2016-11-06 22:10 C00L: imo
2016-11-06 22:10 Miryle: is blanket tho
2016-11-06 22:10 C00L: https://osu.ppy.sh/ss/6510241
2016-11-06 22:10 Miryle: ;-;
2016-11-06 22:10 C00L: so like a small change like that would fix
2016-11-06 22:10 C00L: yea
2016-11-06 22:10 C00L: but
2016-11-06 22:11 C00L: flow>blanket dawgh
2016-11-06 22:11 Miryle: ruins aesthetic ;-;
2016-11-06 22:11 Miryle: blanket > everything :^)
2016-11-06 22:11 Miryle: -yukistrata 2k20
2016-11-06 22:11 C00L: it doesnt ruin aethetics what
2016-11-06 22:11 C00L: ikr
2016-11-06 22:11 Miryle: anything besides things like that tho
2016-11-06 22:11 Miryle: i'd rather keep it ;-;
2016-11-06 22:11 C00L: "could you point out
2016-11-06 22:11 C00L: xddddddddddd
2016-11-06 22:12 Miryle: well i mean
2016-11-06 22:12 Miryle: 00:23:680 (6,7) -
2016-11-06 22:12 Miryle: like this maybe
2016-11-06 22:12 C00L: 00:28:783 (5) -
2016-11-06 22:12 C00L: ctrl gslider end ends on other side
2016-11-06 22:12 C00L: so naiz flow
2016-11-06 22:12 C00L: d
2016-11-06 22:12 C00L: no real strong beat
2016-11-06 22:12 C00L: so no need for jump
2016-11-06 22:12 C00L: :D
2016-11-06 22:12 Miryle: o
2016-11-06 22:12 Miryle: i like
2016-11-06 22:12 Miryle: changed
2016-11-06 22:13 C00L: 00:32:048 (5) -
2016-11-06 22:13 C00L: u could move this up
2016-11-06 22:13 C00L: by like
2016-11-06 22:13 C00L: a little
2016-11-06 22:13 C00L: https://osu.ppy.sh/ss/6510264
2016-11-06 22:13 Miryle: done
2016-11-06 22:13 Miryle: idk why but done lel
2016-11-06 22:13 C00L: as in slider end
2016-11-06 22:13 Miryle: oh
2016-11-06 22:13 C00L: becuz
2016-11-06 22:13 C00L: like
2016-11-06 22:13 C00L: flow
2016-11-06 22:13 Miryle: i ctrl+g because
2016-11-06 22:13 C00L: d
2016-11-06 22:13 Miryle: flow
2016-11-06 22:13 C00L: no
2016-11-06 22:13 C00L: dont ctrl g
2016-11-06 22:14 C00L: since theres strong sound on next slider
2016-11-06 22:14 Miryle: oh okay
2016-11-06 22:14 Miryle: oh yeah true
2016-11-06 22:14 Miryle: okay just moved it up
2016-11-06 22:14 C00L: 00:45:109 (6) -
2016-11-06 22:14 C00L: you could make this 2 1/8 sliders
2016-11-06 22:14 C00L: to make sounds stand out more
2016-11-06 22:14 C00L: except using the same repeat slider
2016-11-06 22:15 C00L: for the same sound as 00:44:599 (4) -
2016-11-06 22:15 C00L: which is different
2016-11-06 22:15 C00L: blah blah
2016-11-06 22:15 C00L: https://osu.ppy.sh/ss/6510283
2016-11-06 22:15 Miryle: k done
2016-11-06 22:16 C00L: 00:53:374 (8) -
2016-11-06 22:16 C00L: dont end sliders on strong beats :(
2016-11-06 22:16 C00L: http://osu.ppy.sh/ss/6510298
2016-11-06 22:16 Miryle: originally i didn't
2016-11-06 22:17 Miryle: but adding a circle would be weird
2016-11-06 22:17 Miryle: hm
2016-11-06 22:17 C00L: why would it be weird?
2016-11-06 22:17 C00L: its not werid trust me
2016-11-06 22:17 Miryle: idk
2016-11-06 22:17 Miryle: changed
2016-11-06 22:17 Miryle: LOL
2016-11-06 22:17 C00L: ;0
2016-11-06 22:17 Miryle: i don't have a good enough reason ._.
2016-11-06 22:17 Miryle: so i'll take your suggestion
2016-11-06 22:17 C00L: XD
2016-11-06 22:17 C00L: 01:05:721 (4) -
2016-11-06 22:17 C00L: make this face 5
2016-11-06 22:18 Miryle: done
2016-11-06 22:18 C00L: 01:19:599 (1) -
2016-11-06 22:18 C00L: wy no make long repeat slider
2016-11-06 22:18 C00L: except of 2 circles
2016-11-06 22:18 C00L: would be funner to play
2016-11-06 22:19 C00L: rather than delay
2016-11-06 22:19 C00L: https://osu.ppy.sh/ss/6510308
2016-11-06 22:19 C00L: quick slider you could make it more interesting
2016-11-06 22:19 Miryle: that i disagree with
2016-11-06 22:19 Miryle: this is gonna sound
2016-11-06 22:19 Miryle: gya as fuck
2016-11-06 22:19 Miryle: but it sounds like a "chu" kissy sound
2016-11-06 22:19 Miryle: so I just want
2016-11-06 22:19 Miryle: small taps
2016-11-06 22:20 C00L: huh
2016-11-06 22:20 C00L: o shit
2016-11-06 22:21 C00L: yukiyo is mapping same song as u
2016-11-06 22:21 C00L: what a copycat
2016-11-06 22:21 Miryle: i got him to blanket mod it
2016-11-06 22:21 Miryle: he liked the song
2016-11-06 22:21 Miryle: so he's mapping a gimmick map
2016-11-06 22:21 Miryle: also savelog
2016-11-06 22:21 Miryle: post it for kds
2016-11-06 22:21 Miryle: m8
Topic Starter
Mir

C00L wrote:

Im gya
2016-11-06 21:54 Miryle: roast my map pls
2016-11-06 21:55 C00L: you have to give me it first
2016-11-06 21:55 Miryle: ACTION is listening to [https://osu.ppy.sh/b/1123616 Camellia - Papayapa Bass feat. Nanahira]
2016-11-06 21:55 Miryle: roast it super hard
2016-11-06 21:55 C00L: o
2016-11-06 21:55 C00L: dat bg doe
2016-11-06 21:56 C00L: *ROASTED*
2016-11-06 21:56 Miryle: LOL
2016-11-06 21:56 C00L: 100:01:232 (1) -
2016-11-06 21:56 C00L: 00:01:232 (1) -
2016-11-06 21:56 C00L: not even on even cooridnated
2016-11-06 21:56 C00L: *ROASTED*
2016-11-06 21:56 Miryle: LMAO
2016-11-06 21:56 Miryle: im not monstrata ok
2016-11-06 21:57 C00L: 00:24:293 (2,4) -
2016-11-06 21:57 C00L: not even blanket weeb
2016-11-06 21:57 C00L: 00:24:293 (2,4) -
2016-11-06 21:57 C00L: *ROASTED*
2016-11-06 21:57 C00L: 00:26:129 (2,3) -
2016-11-06 21:57 C00L: ugly overlap
2016-11-06 21:57 C00L: kys
2016-11-06 21:57 C00L: *ROASTED*
2016-11-06 21:58 C00L: did you map this btw?
2016-11-06 21:58 Miryle: no that's totally not my name as creator
2016-11-06 21:58 C00L: i mean
2016-11-06 21:58 Miryle: blanket fixed btw ty <3
2016-11-06 21:58 C00L: it could be gd
2016-11-06 21:58 C00L: xd
2016-11-06 21:58 Miryle: no it's
2016-11-06 21:58 Miryle: all mine
2016-11-06 21:59 C00L: looking good
2016-11-06 21:59 C00L: looks like shiirns bumfucking u is doing its job :3
2016-11-06 21:59 Miryle: he literally
2016-11-06 21:59 Miryle: hasn't even lectured me yet
2016-11-06 21:59 Miryle: LOL
2016-11-06 21:59 C00L: o
2016-11-06 21:59 Miryle: HE JUST SAID SOME RANDOM THINGS
2016-11-06 22:00 Miryle: HE MAPPED LIKE 3 SONGS
2016-11-06 22:00 Miryle: I'm just here like
2016-11-06 22:00 Miryle: "so there's this mentorship program"
2016-11-06 22:00 C00L: d
2016-11-06 22:00 C00L: 01:12:660 (5) -
2016-11-06 22:00 Miryle: nah jk he's pretty cool
2016-11-06 22:00 C00L: rotate by -70
2016-11-06 22:00 C00L: he seems cool tbh
2016-11-06 22:01 C00L: b
2016-11-06 22:01 C00L: r
2016-11-06 22:01 C00L: b
2016-11-06 22:01 Miryle: o
2016-11-06 22:01 Miryle: k
2016-11-06 22:01 Miryle: also rotated
2016-11-06 22:04 C00L: diff looking good
2016-11-06 22:04 C00L: in advance try to keep constant ds
2016-11-06 22:04 C00L: 00:04:089 (3) -
2016-11-06 22:04 C00L: d
2016-11-06 22:05 Miryle: wtf
2016-11-06 22:05 Miryle: didn't mean for that
2016-11-06 22:05 Miryle: i did intend for constant ds tho
2016-11-06 22:07 Miryle: all ds errors fixed yay
2016-11-06 22:07 C00L: yay
2016-11-06 22:08 Miryle: same for normal some weird mis-timed note lel
2016-11-06 22:08 Miryle: is that really it tho
2016-11-06 22:08 Miryle: i expected more roasting wtf
2016-11-06 22:08 C00L: yea
2016-11-06 22:08 C00L: i like the diff
2016-11-06 22:08 C00L: also
2016-11-06 22:08 C00L: well
2016-11-06 22:08 C00L: the only thing i would change is just polish up some flow
2016-11-06 22:09 C00L: ie
2016-11-06 22:09 C00L: rotate stuff
2016-11-06 22:09 Miryle: can i ask
2016-11-06 22:09 Miryle: where
2016-11-06 22:09 Miryle: cuz imo map flows pretty nicely
2016-11-06 22:09 Miryle: idk where to check for changes
2016-11-06 22:09 C00L: ugh
2016-11-06 22:09 C00L: sure
2016-11-06 22:09 C00L: it does flow well
2016-11-06 22:09 Miryle: you don't have to ;-;
2016-11-06 22:09 C00L: im not saying it doesnt
2016-11-06 22:09 C00L: its just to make it :ok_hand:
2016-11-06 22:10 Miryle: oh ok
2016-11-06 22:10 C00L: 00:20:211 (5,6) -
2016-11-06 22:10 C00L: like
2016-11-06 22:10 C00L: here for example
2016-11-06 22:10 C00L: the slider (5) is pointing towards the sldier end
2016-11-06 22:10 C00L: which is eh
2016-11-06 22:10 C00L: imo
2016-11-06 22:10 Miryle: is blanket tho
2016-11-06 22:10 C00L: https://osu.ppy.sh/ss/6510241
2016-11-06 22:10 Miryle: ;-;
2016-11-06 22:10 C00L: so like a small change like that would fix
2016-11-06 22:10 C00L: yea
2016-11-06 22:10 C00L: but
2016-11-06 22:11 C00L: flow>blanket dawgh
2016-11-06 22:11 Miryle: ruins aesthetic ;-;
2016-11-06 22:11 Miryle: blanket > everything :^)
2016-11-06 22:11 Miryle: -yukistrata 2k20
2016-11-06 22:11 C00L: it doesnt ruin aethetics what
2016-11-06 22:11 C00L: ikr
2016-11-06 22:11 Miryle: anything besides things like that tho
2016-11-06 22:11 Miryle: i'd rather keep it ;-;
2016-11-06 22:11 C00L: "could you point out
2016-11-06 22:11 C00L: xddddddddddd
2016-11-06 22:12 Miryle: well i mean
2016-11-06 22:12 Miryle: 00:23:680 (6,7) -
2016-11-06 22:12 Miryle: like this maybe
2016-11-06 22:12 C00L: 00:28:783 (5) -
2016-11-06 22:12 C00L: ctrl gslider end ends on other side
2016-11-06 22:12 C00L: so naiz flow
2016-11-06 22:12 C00L: d
2016-11-06 22:12 C00L: no real strong beat
2016-11-06 22:12 C00L: so no need for jump
2016-11-06 22:12 C00L: :D
2016-11-06 22:12 Miryle: o
2016-11-06 22:12 Miryle: i like
2016-11-06 22:12 Miryle: changed
2016-11-06 22:13 C00L: 00:32:048 (5) -
2016-11-06 22:13 C00L: u could move this up
2016-11-06 22:13 C00L: by like
2016-11-06 22:13 C00L: a little
2016-11-06 22:13 C00L: https://osu.ppy.sh/ss/6510264
2016-11-06 22:13 Miryle: done
2016-11-06 22:13 Miryle: idk why but done lel
2016-11-06 22:13 C00L: as in slider end
2016-11-06 22:13 Miryle: oh
2016-11-06 22:13 C00L: becuz
2016-11-06 22:13 C00L: like
2016-11-06 22:13 C00L: flow
2016-11-06 22:13 Miryle: i ctrl+g because
2016-11-06 22:13 C00L: d
2016-11-06 22:13 Miryle: flow
2016-11-06 22:13 C00L: no
2016-11-06 22:13 C00L: dont ctrl g
2016-11-06 22:14 C00L: since theres strong sound on next slider
2016-11-06 22:14 Miryle: oh okay
2016-11-06 22:14 Miryle: oh yeah true
2016-11-06 22:14 Miryle: okay just moved it up
2016-11-06 22:14 C00L: 00:45:109 (6) -
2016-11-06 22:14 C00L: you could make this 2 1/8 sliders
2016-11-06 22:14 C00L: to make sounds stand out more
2016-11-06 22:14 C00L: except using the same repeat slider
2016-11-06 22:15 C00L: for the same sound as 00:44:599 (4) -
2016-11-06 22:15 C00L: which is different
2016-11-06 22:15 C00L: blah blah
2016-11-06 22:15 C00L: https://osu.ppy.sh/ss/6510283
2016-11-06 22:15 Miryle: k done
2016-11-06 22:16 C00L: 00:53:374 (8) -
2016-11-06 22:16 C00L: dont end sliders on strong beats :(
2016-11-06 22:16 C00L: http://osu.ppy.sh/ss/6510298
2016-11-06 22:16 Miryle: originally i didn't
2016-11-06 22:17 Miryle: but adding a circle would be weird
2016-11-06 22:17 Miryle: hm
2016-11-06 22:17 C00L: why would it be weird?
2016-11-06 22:17 C00L: its not werid trust me
2016-11-06 22:17 Miryle: idk
2016-11-06 22:17 Miryle: changed
2016-11-06 22:17 Miryle: LOL
2016-11-06 22:17 C00L: ;0
2016-11-06 22:17 Miryle: i don't have a good enough reason ._.
2016-11-06 22:17 Miryle: so i'll take your suggestion
2016-11-06 22:17 C00L: XD
2016-11-06 22:17 C00L: 01:05:721 (4) -
2016-11-06 22:17 C00L: make this face 5
2016-11-06 22:18 Miryle: done
2016-11-06 22:18 C00L: 01:19:599 (1) -
2016-11-06 22:18 C00L: wy no make long repeat slider
2016-11-06 22:18 C00L: except of 2 circles
2016-11-06 22:18 C00L: would be funner to play
2016-11-06 22:19 C00L: rather than delay
2016-11-06 22:19 C00L: https://osu.ppy.sh/ss/6510308
2016-11-06 22:19 C00L: quick slider you could make it more interesting
2016-11-06 22:19 Miryle: that i disagree with
2016-11-06 22:19 Miryle: this is gonna sound
2016-11-06 22:19 Miryle: gya as fuck
2016-11-06 22:19 Miryle: but it sounds like a "chu" kissy sound
2016-11-06 22:19 Miryle: so I just want
2016-11-06 22:19 Miryle: small taps
2016-11-06 22:20 C00L: huh
2016-11-06 22:20 C00L: o shit
2016-11-06 22:21 C00L: yukiyo is mapping same song as u
2016-11-06 22:21 C00L: what a copycat
2016-11-06 22:21 Miryle: i got him to blanket mod it
2016-11-06 22:21 Miryle: he liked the song
2016-11-06 22:21 Miryle: so he's mapping a gimmick map
2016-11-06 22:21 Miryle: also savelog
2016-11-06 22:21 Miryle: post it for kds
2016-11-06 22:21 Miryle: m8
fixed blankets and some flow changes, rotated some stuff and got roasted a couple times

11/10 mod
Zunv
Its dangerous to go alone. Here take that star with you!
Topic Starter
Mir

Zunv wrote:

Its dangerous to go alone. Here take that star with you!
-treasures it-

Thank you!~
miradzin
Insane

  1. 00:37:150 (1) - End the slider at 00:37:354 - and add a circle after it.
  2. 00:38:374 (9) - This slider should end here 00:38:578 - with the vocal.
  3. 00:38:783 (1) - Same here, make slider shorter and add a circle
  4. 00:39:599 (5,6) - What about this? http://puu.sh/sb0sF/5681747ba5.jpg
The rest seems good.

Papayapa!

  1. 00:26:129 (2,3) - Blanket can be better
  2. 00:29:599 (5,6) - Try this: http://puu.sh/saZQh/f0c7508789.jpg
  3. 00:42:354 (2,3,4,5,6,7,8,9,10) - Beginning from here, try this: http://puu.sh/saZai/b6caec77ae.jpg
  4. 00:43:680 (1) - Try ending this slider here 00:43:885
  5. 00:46:946 (1) - and this here 00:47:150
  6. 00:49:191 (4,5) - Slider comes first and then the circle.
  7. 01:19:599 (1) - You can make that distance for the end of the stream, but can be prettier, maybe here? 308 104
And that's it, map seems great :)
Topic Starter
Mir

miradzin wrote:

Insane

  1. 00:37:150 (1) - End the slider at 00:37:354 - and add a circle after it. - Done!~
  2. 00:38:374 (9) - This slider should end here 00:38:578 - with the vocal. - Done!~
  3. 00:38:783 (1) - Same here, make slider shorter and add a circle. - Done!~
  4. 00:39:599 (5,6) - What about this? http://puu.sh/sb0sF/5681747ba5.jpg Kinda wanna keep the same rhythm going, I know it’s more than one sound, but I’m content with skipping it.
The rest seems good. - Yay!

Papayapa!
  1. 00:26:129 (2,3) - Blanket can be better – Yes it can.~
  2. 00:29:599 (5,6) - Try this: http://puu.sh/saZQh/f0c7508789.jpgVocals start on blue tick, so keeping it how it is.
  3. 00:42:354 (2,3,4,5,6,7,8,9,10) - Beginning from here, try this: http://puu.sh/saZai/b6caec77ae.jpg - asdfasdfasdf changed a lot of this section.
  4. 00:43:680 (1) - Try ending this slider here 00:43:885 – I think it’s fine how it is atm.
  5. 00:46:946 (1) - and this here 00:47:150 – ^
  6. 00:49:191 (4,5) - Slider comes first and then the circle. - I don’t think so, sorry. Keeping it as it is.
  7. 01:19:599 (1) - You can make that distance for the end of the stream, but can be prettier, maybe here? 308 104 – It’s fine how it is. It’s continuing the curve so I’d rather keep it a consistent curve.
And that's it, map seems great :)
Thank you for your mod!~
Vivyanne
for the mania diff, like the 4* one orz (called insane right?)

overall the usage of the jacks in the wub section felt really overdone due to there being no sound that is exactly the same as the one before, eventhough it might be the one wub sample, since the pitches change maybe the patterns should too.


okbye
CommandoBlack

HighTec wrote:

for the mania diff, like the 4* one orz (called insane right?)

overall the usage of the jacks in the wub section felt really overdone due to there being no sound that is exactly the same as the one before, eventhough it might be the one wub sample, since the pitches change maybe the patterns should too.


okbye
They're good no worries ;) To the vocal & bass. I have them there to be fun & comfortable
Akasha-
lol, metadata gold
It's all WRONG.

I guess you don't know about music genre stuffs, because not all Camellia's songs are dubstep
so this is a metadata help:

Artist: かめりあ feat. ななひら
Romanised Artist: Camellia feat. Nanahira
Title: PAPAYAPA BASS
Romanised Title: PAPAYAPA BASS

Source: beatmania IIDX 24 SINOBUZ

Tags: also wrong, remove "dubstep j-core"
Add: MONDO GROOVE BASSHOUSE
More tags: KONAMI BEMANI

In-game srceenshot:



With that sum-ed up, good luck then.
Topic Starter
Mir

Kuo Kyoka wrote:

lol, metadata gold
It's all WRONG.

I guess you don't know about music genre stuffs, because not all Camellia's songs are dubstep
so this is a metadata help:

Artist: かめりあ feat. ななひら
Romanised Artist: Camellia feat. Nanahira
Title: PAPAYAPA BASS
Romanised Title: PAPAYAPA BASS

Source: beatmania IIDX 24 SINOBUZ

Tags: also wrong, remove "dubstep j-core"
Add: MONDO GROOVE BASSHOUSE
More tags: KONAMI BEMANI

In-game srceenshot:



With that sum-ed up, good luck then.
Metadata was never my strongest suit, so thanks for correcting it. Hopefully it's fixed now.
deadpon3
Hey, m4m :3

Insane:


00:01:232 (1,2) - This is really not intuitive to play because white tick is skipped by the slider end, and then you force player to continue from blue tick. Below I posted a proper fix that does not make any problems with consistency, 00:01:232 (1) - need to end on blue tick, 00:01:742 (2) - has to go from white tick and add a note on 00:01:946 - to complete the pattern
00:14:803 (3) - What's with this spacing? You followed the vocals that doesn't get such a drastic change to force you to use such a big spacing difference. It's 2,73x on previous slider and 0,99x on the note. All three objects are 1/4 without longer breaks or anything :/ Also I don't really know if that 00:14:803 (3,4) - overlap looks good ~~

00:24:089 (1,2) - They are too close to each other, break between them might not be noticed with such a small spacing

00:26:129 (2) - NC here (it's right after SV change)

00:37:150 (1,2,3,4,5,6,7,8,9) - The flow here is a problem. During this pattern player does not really go anywhere during a pretty intese song's part, I suggest not to stack them, but to keep the flow going right direction with every object.

00:39:599 (6,7,8) - Now this is unreadable, 00:39:599 (6,7) - is a 1/4 pattern without any gaps, and then there comes 00:40:007 (8) - with one 1/4 tick gap, and spacing between these 3 is equal, move 00:39:803 (7) - closer to 00:39:599 (6) - so people know there is a pause.

01:05:721 (4,5,6,7) - Triple and slider need some more space here, right now it looks like
01:23:476 (3) - I know it looks cool with the wobble, but it would look even better if you made a blanket here! :D Flip this slider the way shown below, curve the slider's tick I left an arrow on on the screenshot and blanket it with 01:24:089 (5) - I think it would look really nice :3
01:46:538 (3,4,5,6) - I don't like this flow, maybe move 01:46:844 (5,6) - to the left direction so the flow keeps moving?
That's it, GL c:
Topic Starter
Mir

deadpon3 wrote:

Hey, m4m :3

Insane:


00:01:232 (1,2) - This is really not intuitive to play because white tick is skipped by the slider end, and then you force player to continue from blue tick. Below I posted a proper fix that does not make any problems with consistency, 00:01:232 (1) - need to end on blue tick, 00:01:742 (2) - has to go from white tick and add a note on 00:01:946 - to complete the pattern
Fixed the above.~

00:14:803 (3) - What's with this spacing? You followed the vocals that doesn't get such a drastic change to force you to use such a big spacing difference. It's 2,73x on previous slider and 0,99x on the note. All three objects are 1/4 without longer breaks or anything :/ Also I don't really know if that 00:14:803 (3,4) - overlap looks good ~~ - I think I fixed it.~

00:24:089 (1,2) - They are too close to each other, break between them might not be noticed with such a small spacing – Fixed!

00:26:129 (2) - NC here (it's right after SV change) – NC’d 00:26:946 (1) – instead, I like the NC there.

00:37:150 (1,2,3,4,5,6,7,8,9) - The flow here is a problem. During this pattern player does not really go anywhere during a pretty intese song's part, I suggest not to stack them, but to keep the flow going right direction with every object. - Changed.~

00:39:599 (6,7,8) - Now this is unreadable, 00:39:599 (6,7) - is a 1/4 pattern without any gaps, and then there comes 00:40:007 (8) - with one 1/4 tick gap, and spacing between these 3 is equal, move 00:39:803 (7) - closer to 00:39:599 (6) - so people know there is a pause. Fixed!~

01:05:721 (4,5,6,7) - Triple and slider need some more space here, right now it looks like
Fixed the above!~

01:23:476 (3) - I know it looks cool with the wobble, but it would look even better if you made a blanket here! :D Flip this slider the way shown below, curve the slider's tick I left an arrow on on the screenshot and blanket it with 01:24:089 (5) - I think it would look really nice :3

Trivial matter, but okay.~

01:46:538 (3,4,5,6) - I don't like this flow, maybe move 01:46:844 (5,6) - to the left direction so the flow keeps moving?
Did something else, ctrl+g’d 01:46:844 (5,6) – and made it move backwards. Is better now I think.~

That's it, GL c:
Yay! Useful mod. :3 Thanks!
Frans Bauer
Crappy mod inc, brace urselves

Papayapa!

00:46:742 (8) - pls move it down a bit for better flow, it already isn't stacked on the slider so it overlaps atm anyways.
01:07:354 (3,4,5,6) - Place like this, flows better imo.
01:18:987 (8,1) - place spaced stream more to the right for better flow, this feels choppy
01:59:905 (1) - would nc this

Insane

Most of this is flow
00:02:456 (2) - place few pixels to the left
00:02:660 (3) - place at x426, y304
^flows better imo
00:26:129 (2) - nc?
01:04:905 (1) - remove nc and nc here 01:05:109 (2) - ?
01:59:089 (2,3,1,2) - would place these at x480, 748 / x456 y296 / x83 y121 / x384, y304 respectively, seems more fun and flows better imo

This was my crappy mod gl on map :D
Renumi
thanks for modding duvet~
i'll reply when everyone else replies >.<

good map so this is going to be a super nitpick mod
how dare you provide an .mp4 example what a god


[ Normal]
such low settings for a normal, hp:2 and od:2~3 would bee good for this diff (altough they don't really make a gigantic difference in playing lol)
  1. 00:10:211 (4) - I'd ctrl+h to make this to make it alike to the other patterns since right now it looks kind of weird but ADSA overlap
  2. 00:26:129 (2) - sv changes is lower diffs (especially this since it's literally the easiest diff in the map) miiight raise some red flags, just imo
  3. 00:28:170 (2) - by doing this you're breaking your own ds and it just looks inconsistent with the rest of your patterns.
  4. 00:32:252 (1) - i'd recommend anchoring this slider down a bit, since how it is now is just kiiiinda weird how they almost touch. plus it'd have no playbility issue so why not? ;w;
  5. 00:39:599 (2,1) - this blanket is kill (it's imperfect my fake ocd man blanket this smoother)
  6. 00:49:395 (2,1,2,3) - the rhythm choice in this just sounds... poor. this is due to the fact that the slider ends on a white tick when there's definitely a loud and "should-be-clickable" sound. i think this would sound better than what you have now IMO
  7. 01:00:823 (2,2) - this overlap adsagfdsa pls make smth cuter
  8. 01:20:823 (1) - to be honest this would sound better if it was placed to the vocal.
    [box=Suggestion
    [/centre]]
01:26:946 (2) - imperfect with 01:26:129 (1). My recommendation would be to ctrl c v and h 01:26:129 (1) - this slider to replace the missaligned one. 01:29:395 (1,1) - dead ;-; 01:30:211 (2,1) - these two don't blanket all that well by just a tiny bit /:
Suggestion
move blue to x:140|y:232?
01:57:150 (1,2) - also misalinged by JUST A TEENY TINY BIT (the pixels trigger me) ctrl c v and h the '1'
[ Advanced]
advanced diffs aren't really my forte so >.<
  1. 00:03:885 (2) - nc? this is a weird one but it's such a gap ;w;
  2. 00:03:885 (2,3,4,1) - unless intentional i think these could be arranged better IMO IDK
  3. 00:21:640 (2,1) - not a perfect blanket, also i don't like how 00:20:823 (1,2) - these kind of almost touch xwx
  4. 00:21:640 (3,1) - flow here is just //////////////: make the '3' slider flow into the '1'?
  5. 00:49:803 (3,1) - custom slider shapes are neat and all but rlly this just looks kinda awkward. a normal curve would do ;w;
  6. 01:13:680 (2,3,4) - i think a curved line (not a zigzag) between these sliders would look neater
  7. 01:25:721 (4) - playfield on this is kind of concerning but should be fine i think I THINK
  8. 01:25:721 (4,1) - blanke tasdad
  9. 01:41:640 (3,1) - just barely touching omg
  10. 01:57:150 (1,1) - blanket on second slider is too loose, make tighter?

i'll mod the rest of the difficulties tomorrow im super tired zz sorry
Topic Starter
Mir

Renumi wrote:

thanks for modding duvet~ Yay!~
i'll reply when everyone else replies >.<

good map so this is going to be a super nitpick mod
how dare you provide an .mp4 example what a god


[ Normal]
such low settings for a normal, hp:2 and od:2~3 would bee good for this diff (altough they don't really make a gigantic difference in playing lol) – I’ve never mapped a normal so I don’t know the settings, but I changed them to these. :3

  1. 00:10:211 (4) - I'd ctrl+h to make this to make it alike to the other patterns since right now it looks kind of weird but ADSA overlap – Did something, made a triangle, I think it looks okay now.
  2. 00:26:129 (2) - sv changes is lower diffs (especially this since it's literally the easiest diff in the map) miiight raise some red flags, just imo – It’s REALLY small, like just enough to be noticed, but not enough to screw over a new player. If I have to change it I will, but I'd rather not.
  3. 00:28:170 (2) - by doing this you're breaking your own ds and it just looks inconsistent with the rest of your patterns. - How did this even happen? Fixed.~
  4. 00:32:252 (1) - i'd recommend anchoring this slider down a bit, since how it is now is just kiiiinda weird how they almost touch. plus it'd have no playbility issue so why not? ;w; - Sure, done.~
  5. 00:39:599 (2,1) - this blanket is kill (it's imperfect my fake ocd man blanket this smoother) – I tried my best!~
  6. 00:49:395 (2,1,2,3) - the rhythm choice in this just sounds... poor. this is due to the fact that the slider ends on a white tick when there's definitely a loud and "should-be-clickable" sound. i think this would sound better than what you have now IMO – asdasd I wanted that growl but I agree this is bad rhythm choice.

  7. 01:00:823 (2,2) - this overlap adsagfdsa pls make smth cuter – omw triggered me too. Done.~
  8. 01:20:823 (1) - to be honest this would sound better if it was placed to the vocal. - Fixed!
    [box=Suggestion
    [/centre]]
01:26:946 (2) - imperfect with 01:26:129 (1). My recommendation would be to ctrl c v and h 01:26:129 (1) - this slider to replace the missaligned one. - I tried my best! ;w; 01:29:395 (1,1) - dead ;-; - asdasdas idek how I didn’t get that ;w; totally, completely, 100% fixed. 01:30:211 (2,1) - these two don't blanket all that well by just a tiny bit /: - Changed with the above.~
Suggestion
move blue to x:140|y:232?
01:57:150 (1,2) - also misalinged by JUST A TEENY TINY BIT (the pixels trigger me) ctrl c v and h the '1' – Fixed!
[ Advanced]
advanced diffs aren't really my forte so >.<
  1. 00:03:885 (2) - nc? this is a weird one but it's such a gap ;w; - Sure, why not.~
  2. 00:03:885 (2,3,4,1) - unless intentional i think these could be arranged better IMO IDK – Fixed! ;w;
  3. 00:21:640 (2,1) - not a perfect blanket, also i don't like how 00:20:823 (1,2) - these kind of almost touch xwx – Fixed both~ =w=
  4. 00:21:640 (3,1) - flow here is just //////////////: make the '3' slider flow into the '1'? - Yesh, done.~
  5. 00:49:803 (3,1) - custom slider shapes are neat and all but rlly this just looks kinda awkward. a normal curve would do ;w; - asdasda >///<
  6. 01:13:680 (2,3,4) - i think a curved line (not a zigzag) between these sliders would look neater – I tried. ;w;
  7. 01:25:721 (4) - playfield on this is kind of concerning but should be fine i think I THINK – Is okay! I hope!
  8. 01:25:721 (4,1) - blanke tasdad – Fixed ;w;
  9. 01:41:640 (3,1) - just barely touching omg - Fixed. ;w;
  10. 01:57:150 (1,1) - blanket on second slider is too loose, make tighter? - Yesh.~

i'll mod the rest of the difficulties tomorrow im super tired zz sorry – I shall be waiting.~

marty45 wrote:

Crappy mod inc, brace urselves

Papayapa!

00:46:742 (8) - pls move it down a bit for better flow, it already isn't stacked on the slider so it overlaps atm anyways.
01:07:354 (3,4,5,6) - Place like this, flows better imo.
01:18:987 (8,1) - place spaced stream more to the right for better flow, this feels choppy
01:59:905 (1) - would nc this

Insane

Most of this is flow
00:02:456 (2) - place few pixels to the left
00:02:660 (3) - place at x426, y304
^flows better imo
00:26:129 (2) - nc?
01:04:905 (1) - remove nc and nc here 01:05:109 (2) - ?
01:59:089 (2,3,1,2) - would place these at x480, 748 / x456 y296 / x83 y121 / x384, y304 respectively, seems more fun and flows better imo

This was my crappy mod gl on map :D
I forgot to respond to this but I changed almost everything. Thanks!~
_Stan
Hey from my queue

|1|2|3|4|

CommandoBlack's Normal
  1. 00:00:619 - I suggest you make there like you did here 00:03:885 - , cuz col [1] seem so blank and keep same is good~ xD.
  2. 00:05:721 (5721|1) - move this to col [1] , avoid double hit
  3. 00:12:150 (12150|1) - move this to col [1] ro avoid col [1] so blank here
  4. 00:19:803 (19803|1) - ^
  5. 00:56:334 (56334|1) - I think this note is ghost note
  6. 00:59:599 (59599|2) - ^
  7. from 01:05:823 - to 01:11:027 - col [1] have no note, it's distribution off balance
CommandoBlack's Hard
  1. 00:01:232 (1232|1) - I do not think double hit here is good idea, and you not did here 00:07:558 (7558|2,7762|0,7762|1) - , but music and rhythm is same
  2. 00:08:170 (8170|2,8170|0) - I suggest not do this, for a heavy beats, it not comfortable, how about
  3. 00:53:680 (53680|1) - how about move this to col [4]
  4. 00:56:334 (56334|1) - might ghost like Normal
  5. 01:11:844 (71844|3) - I suggest move this to col [2] to avoid double hit
CommandoBlack's Insane
  1. 00:30:211 (30211|2) - I suggest not do 4 jacks here even if have fast bass sound here, you can 00:30:313 (30313|2) - move this to col [4]
  2. 00:43:374 (43374|2) - ^
great map and I like this song so much!! like camellia so much !!! :)

GOOD LUCK
Vivyanne
1diff mod xd

papayapa
2016-11-10 20:12 Miryle: oi
2016-11-10 20:12 Miryle: https://puu.sh/sdNtE/d1173687d7.png
2016-11-10 20:12 Miryle: mod my map pls
2016-11-10 20:12 Miryle: <3
2016-11-10 20:48 HighTec: ?
2016-11-10 20:48 HighTec: fukin
2016-11-10 20:48 HighTec: marty
2016-11-10 20:48 HighTec: aaa
2016-11-10 20:49 Miryle: friend said to request a mod from you LOL
2016-11-10 20:49 Miryle: I was like "fuck it"
2016-11-10 20:49 HighTec: i could
2016-11-10 20:49 HighTec: after my test week is
2016-11-10 20:49 HighTec: o v e r
2016-11-10 20:49 Miryle: :ok_hand:
2016-11-10 20:49 HighTec: so like this weekend or wednesday <3
2016-11-10 20:49 Miryle: Aww you're so nice <3
2016-11-10 20:51 HighTec: not rly
2016-11-10 20:51 HighTec: i just want kd for bn <3
2016-11-10 20:51 Miryle: waaaaaaaw
2016-11-10 20:51 Miryle: might as well irc quickmod and get it over with
2016-11-10 20:51 Miryle: :^)
2016-11-10 20:51 HighTec: z
2016-11-10 20:51 HighTec: irc mods
2016-11-10 20:51 HighTec: take me longer most of the times
2016-11-10 20:51 HighTec: than forum mods lol
2016-11-10 20:51 Miryle: o
2016-11-10 20:51 Miryle: fair enough
2016-11-10 20:51 HighTec: becus in irc
2016-11-10 20:52 HighTec: im picky \o/
2016-11-10 20:52 Miryle: LOL
2016-11-10 20:52 Miryle: irc is more fun tho imo
2016-11-10 20:52 HighTec: kinda
2016-11-10 20:52 Miryle: real-time feedback and stuff
2016-11-10 20:52 HighTec: yea
2016-11-10 20:52 HighTec: interaction between mapper / modder
2016-11-10 20:53 HighTec: makes up for a better discussion and makes ur point more clear
2016-11-10 20:53 HighTec: anyways wat even has to be modded
2016-11-10 20:53 Miryle: ACTION is listening to [https://osu.ppy.sh/b/1123616 Camellia feat. Nanahira - PAPAYAPA BASS]
2016-11-10 20:53 Miryle: remember
2016-11-10 20:53 Miryle: jackhammers
2016-11-10 20:53 Miryle: LOL
2016-11-10 20:53 Miryle: your choice on what to mod tho
2016-11-10 20:53 HighTec: r
2016-11-10 20:54 HighTec: lets talk about the most diverse diff
2016-11-10 20:54 HighTec: so the hardest
2016-11-10 20:54 Miryle: etooo
2016-11-10 20:54 Miryle: okay o-o
2016-11-10 20:55 HighTec: i still dont agree on ar9,2 but thats just me
2016-11-10 20:55 HighTec: i feel like ar9 fits the bpm wayy better
2016-11-10 20:55 Miryle: but the wub parts
2016-11-10 20:55 Miryle: are really quick
2016-11-10 20:55 HighTec: yea but
2016-11-10 20:55 HighTec: ar9 makes it
2016-11-10 20:55 HighTec: easier
2016-11-10 20:55 HighTec: i tested it
2016-11-10 20:56 Miryle: asdasd
2016-11-10 20:56 Miryle: 9.1
2016-11-10 20:56 HighTec: SeemsGood
2016-11-10 20:56 Miryle: ayyy
2016-11-10 20:56 HighTec: 00:01:742 (4) - i get where u r coming from with these kind of sliders
2016-11-10 20:56 HighTec: but having them end on beats you otherwise made clickable it a bit..
2016-11-10 20:56 HighTec: weird
2016-11-10 20:57 Miryle: hmm
2016-11-10 20:58 Miryle: that one I can't really changed
2016-11-10 20:58 Miryle: change*
2016-11-10 20:58 HighTec: 00:03:476 (2) - also nc this instead of 00:02:864 (1) - becus (2) has a funky sound on it
2016-11-10 20:58 Miryle: because vocal ends on a blue
2016-11-10 20:58 Miryle: and i don't want a 1/4 slider
2016-11-10 20:58 Miryle: and i don't want a stream
2016-11-10 20:58 Miryle: but I also don't want a jump ;-;
2016-11-10 20:58 Miryle: nc'
2016-11-10 20:58 Miryle: d
2016-11-10 20:58 HighTec: yea it is just weird i know
2016-11-10 20:58 HighTec: but it's still
2016-11-10 20:58 HighTec: weird if u get me xd
2016-11-10 20:58 Miryle: yeah I getcha m8
2016-11-10 20:58 HighTec: most ppl do it and it triggers me lol
2016-11-10 20:58 Miryle: not gonna change it, it'll be the gimmick of the map
2016-11-10 20:58 Miryle: lmao
2016-11-10 20:59 Miryle: ACTION runs
2016-11-10 20:59 HighTec: 00:06:129 (1,2) - switch nc here too to keep it consistent with last changeg
2016-11-10 20:59 Miryle: i did change
2016-11-10 20:59 HighTec: 00:06:742 (2,3) - fuk dis kindof shit
2016-11-10 20:59 Miryle: 00:02:864 -
2016-11-10 20:59 Miryle: do be slider to red and blue is circle
2016-11-10 20:59 HighTec: SLIDEREND STREAM AA
2016-11-10 20:59 HighTec: o
2016-11-10 20:59 HighTec: g
2016-11-10 20:59 HighTec: ood
2016-11-10 21:00 Miryle: IM SORRY
2016-11-10 21:00 Miryle: IT IS ON THE RIGHT BEATS THO
2016-11-10 21:00 HighTec: 00:08:578 (1,2,3) - feel like dis can be spaced out more to have more emphasis on the beats and to make the rythm more clear
2016-11-10 21:01 HighTec: 00:10:619 (5,4) - stack slider tail more pefectly okok
2016-11-10 21:01 Miryle: done
2016-11-10 21:01 Miryle: holy shit
2016-11-10 21:01 Miryle: done
2016-11-10 21:01 Miryle: ;-;
2016-11-10 21:02 HighTec: 00:14:293 (1) - https://gabepower.s-ul.eu/VQdHw8y5 is better flow
2016-11-10 21:02 HighTec: also fix the blanket then u had before
2016-11-10 21:02 Miryle: done
2016-11-10 21:02 Miryle: also done
2016-11-10 21:03 HighTec: 00:20:211 (5) - ctrl+h'ing this slider would make it have a much bigger impact tbh
2016-11-10 21:03 HighTec: also now it just curves to nowhere and that looks silly
2016-11-10 21:03 HighTec: so having it aimed nowhere new note is actually better \o/
2016-11-10 21:04 Miryle: it curves to 6 tho
2016-11-10 21:04 Miryle: as blanketto
2016-11-10 21:04 HighTec: yea and that looks dubm
2016-11-10 21:04 Miryle: I could rotate 6
2016-11-10 21:04 Miryle: so that it points straight at the head
2016-11-10 21:04 HighTec: wait
2016-11-10 21:04 HighTec: 00:20:211 (5,3) - stack these tails ?
2016-11-10 21:05 Miryle: yeah
2016-11-10 21:05 HighTec: idk if that would break ur intentions but
2016-11-10 21:05 HighTec: it'd look more logical to me xd
2016-11-10 21:05 Miryle: I wanted it to stack
2016-11-10 21:05 Miryle: but the thing is if i change 5
2016-11-10 21:05 Miryle: it would ruin the stack there
2016-11-10 21:05 Miryle: ._.
2016-11-10 21:06 HighTec: tru
2016-11-10 21:06 HighTec: 00:20:415 (6,1) - imo these sliders could be more.. symmetrical
2016-11-10 21:06 HighTec: like perfect y axis symmetry
2016-11-10 21:06 HighTec: https://gabepower.s-ul.eu/Ht0OqNXE like so
2016-11-10 21:06 Miryle: would ruin 5's blanket LOL
2016-11-10 21:06 Miryle: but i get it
2016-11-10 21:06 HighTec: u dont rly have to move
2016-11-10 21:06 HighTec: 00:21:231 (3) -
2016-11-10 21:07 HighTec: because you get https://gabepower.s-ul.eu/ONH4OB9P
2016-11-10 21:07 HighTec: which should still flow nicely
2016-11-10 21:07 Miryle: but blanket
2016-11-10 21:07 HighTec: f u k b l a n k e t s
2016-11-10 21:07 HighTec: 00:21:538 (5,2) - stack
2016-11-10 21:08 Miryle: changed it to be symmetrical
2016-11-10 21:08 Miryle: but i moved 00:20:211 (5) - instead
2016-11-10 21:08 Miryle: so i can keep the blanket 00:20:823 (1,3) -
2016-11-10 21:08 HighTec: o sure
2016-11-10 21:08 Miryle: also stacked
2016-11-10 21:08 HighTec: 00:23:680 (6,3) - ur stacking sucks lol
2016-11-10 21:09 Miryle: you know
2016-11-10 21:09 Miryle: i swear it was stacked at some point
2016-11-10 21:09 HighTec: osu is gay
2016-11-10 21:09 Miryle: yeah
2016-11-10 21:09 Miryle: ficksd
2016-11-10 21:10 HighTec: 00:30:619 (1) - imo this slider couldve been given a way more unique shape
2016-11-10 21:10 HighTec: instead of just a hard curve
2016-11-10 21:10 HighTec: because the sound is rather unique here
2016-11-10 21:10 HighTec: so making a unique form is cooleer
2016-11-10 21:11 Miryle: asdasda
2016-11-10 21:11 HighTec: 00:34:293 (1,2) - same slidershape pls i mean like song is still in the same state
2016-11-10 21:12 Miryle: sorry fixed
2016-11-10 21:12 Miryle: i wanna keep the circle though
2016-11-10 21:13 HighTec: 00:44:599 (4) - uh on what tick is this ending
2016-11-10 21:13 HighTec: maybe ending it on a 1/4 tick somewhere would make it more consistent with the reset of the map
2016-11-10 21:13 HighTec: even if its not what the songs asking ofr
2016-11-10 21:14 Miryle: orz that moment when i changed the slider velocity and it fucked snapping
2016-11-10 21:14 HighTec: rip
2016-11-10 21:14 Miryle: fixu desu
2016-11-10 21:14 HighTec: 00:48:783 (2,3) - alignment lol
2016-11-10 21:15 Miryle: fixed
2016-11-10 21:15 HighTec: 00:53:476 (1) - https://gabepower.s-ul.eu/kZZviYcU ?
2016-11-10 21:15 HighTec: to give it crazy impact
2016-11-10 21:16 Miryle: that
2016-11-10 21:16 Miryle: is a 1/8 tho
2016-11-10 21:16 Miryle: LOL
2016-11-10 21:16 Miryle: THAT WOULD BE RIDICULOUS
2016-11-10 21:16 HighTec: I KNOW
2016-11-10 21:16 HighTec: BUT ITS LOW BPM
2016-11-10 21:16 HighTec: SO FUCK PLAYERS
2016-11-10 21:16 Miryle: IS STILL RIDICULOUS
2016-11-10 21:16 Miryle: IM NOT SHIIRN
2016-11-10 21:16 Miryle: OK
2016-11-10 21:16 Miryle: I DON'T DO SHIT LIKE THAT
2016-11-10 21:16 Miryle: BU
2016-11-10 21:16 Miryle: T
2016-11-10 21:16 Miryle: I did this https://puu.sh/sdRoS/c313de974f.png
2016-11-10 21:17 HighTec: g.
2016-11-10 21:17 Miryle: ok c00l
2016-11-10 21:18 HighTec: 01:07:762 (5,1) - i wanna blanket but its actually off
2016-11-10 21:18 HighTec: u can see with lower ar
2016-11-10 21:18 Miryle: fixed
2016-11-10 21:18 Miryle: just move it on the timeline lmao
2016-11-10 21:18 HighTec: 01:15:109 (2) - https://gabepower.s-ul.eu/HXIHoRZk triangular effect B)
2016-11-10 21:19 Miryle: sure why not
2016-11-10 21:19 Miryle: done~
2016-11-10 21:19 HighTec: 01:23:476 (3) - no sv change for emphasis ?:(
2016-11-10 21:20 Miryle: hmmmmmmmmmmm
2016-11-10 21:21 Miryle: sure
2016-11-10 21:21 HighTec: 01:41:231 (3,6) - make same slidershape and for 01:41:436 (4,5,6) - https://gabepower.s-ul.eu/63B2oyAL for a more natural flow
2016-11-10 21:21 HighTec: i guess just repetitive things for the rest of the map
2016-11-10 21:22 Miryle: done both
2016-11-10 21:22 HighTec: now that i notice it
2016-11-10 21:22 HighTec: >takes hp5.9 instead of 6.9
2016-11-10 21:22 Miryle: should i do
2016-11-10 21:22 Miryle: 6.
2016-11-10 21:22 Miryle: 9
2016-11-10 21:22 HighTec: YES
2016-11-10 21:23 HighTec: fuk players they should be able to stay alive .
2016-11-10 21:23 HighTec: also memes
2016-11-10 21:23 Miryle: fair enough
2016-11-10 21:23 Miryle: changed
2016-11-10 21:23 HighTec: that shud do it
2016-11-10 21:24 HighTec: now gib me da kd
CommandoBlack

_Stan wrote:

Hey from my queue

|1|2|3|4|

CommandoBlack's Normal
  1. 00:00:619 - I suggest you make there like you did here 00:03:885 - , cuz col [1] seem so blank and keep same is good~ xD. ok
  2. 00:05:721 (5721|1) - move this to col [1] , avoid double hit ok
  3. 00:12:150 (12150|1) - move this to col [1] ro avoid col [1] so blank here ok
  4. 00:19:803 (19803|1) - ^ ok
  5. 00:56:334 (56334|1) - I think this note is ghost note ok
  6. 00:59:599 (59599|2) - ^ ok
  7. from 01:05:823 - to 01:11:027 - col [1] have no note, it's distribution off balance
ok

CommandoBlack's Hard
  1. 00:01:232 (1232|1) - I do not think double hit here is good idea, and you not did here 00:07:558 (7558|2,7762|0,7762|1) - , but music and rhythm is same ok
  2. 00:08:170 (8170|2,8170|0) - I suggest not do this, for a heavy beats, it not comfortable, how about ok
  3. 00:53:680 (53680|1) - how about move this to col [4] ok
  4. 00:56:334 (56334|1) - might ghost like Normal it does go with a sound but i removed it on normal as it wasnt as apparent to what was being mapped there
  5. 01:11:844 (71844|3) - I suggest move this to col [2] to avoid double hit
ok

CommandoBlack's Insane
  1. 00:30:211 (30211|2) - I suggest not do 4 jacks here even if have fast bass sound here, you can 00:30:313 (30313|2) - move this to col [4]
  2. 00:43:374 (43374|2) - ^
These two are fine as they are

great map and I like this song so much!! like camellia so much !!! :)

GOOD LUCK
Thx for mod. especially on Normal

Update File
http://puu.sh/sdSpw.zip I am having some glitches in this song folder due to various name changes in the chart. This may cause problems with your folder. Make a backup in case this happens
Topic Starter
Mir

HighTec wrote:

1diff mod xd

papayapa
2016-11-10 20:12 Miryle: oi
2016-11-10 20:12 Miryle: https://puu.sh/sdNtE/d1173687d7.png
2016-11-10 20:12 Miryle: mod my map pls
2016-11-10 20:12 Miryle: <3
2016-11-10 20:48 HighTec: ?
2016-11-10 20:48 HighTec: fukin
2016-11-10 20:48 HighTec: marty
2016-11-10 20:48 HighTec: aaa
2016-11-10 20:49 Miryle: friend said to request a mod from you LOL
2016-11-10 20:49 Miryle: I was like "fuck it"
2016-11-10 20:49 HighTec: i could
2016-11-10 20:49 HighTec: after my test week is
2016-11-10 20:49 HighTec: o v e r
2016-11-10 20:49 Miryle: :ok_hand:
2016-11-10 20:49 HighTec: so like this weekend or wednesday <3
2016-11-10 20:49 Miryle: Aww you're so nice <3
2016-11-10 20:51 HighTec: not rly
2016-11-10 20:51 HighTec: i just want kd for bn <3
2016-11-10 20:51 Miryle: waaaaaaaw
2016-11-10 20:51 Miryle: might as well irc quickmod and get it over with
2016-11-10 20:51 Miryle: :^)
2016-11-10 20:51 HighTec: z
2016-11-10 20:51 HighTec: irc mods
2016-11-10 20:51 HighTec: take me longer most of the times
2016-11-10 20:51 HighTec: than forum mods lol
2016-11-10 20:51 Miryle: o
2016-11-10 20:51 Miryle: fair enough
2016-11-10 20:51 HighTec: becus in irc
2016-11-10 20:52 HighTec: im picky \o/
2016-11-10 20:52 Miryle: LOL
2016-11-10 20:52 Miryle: irc is more fun tho imo
2016-11-10 20:52 HighTec: kinda
2016-11-10 20:52 Miryle: real-time feedback and stuff
2016-11-10 20:52 HighTec: yea
2016-11-10 20:52 HighTec: interaction between mapper / modder
2016-11-10 20:53 HighTec: makes up for a better discussion and makes ur point more clear
2016-11-10 20:53 HighTec: anyways wat even has to be modded
2016-11-10 20:53 Miryle: ACTION is listening to [https://osu.ppy.sh/b/1123616 Camellia feat. Nanahira - PAPAYAPA BASS]
2016-11-10 20:53 Miryle: remember
2016-11-10 20:53 Miryle: jackhammers
2016-11-10 20:53 Miryle: LOL
2016-11-10 20:53 Miryle: your choice on what to mod tho
2016-11-10 20:53 HighTec: r
2016-11-10 20:54 HighTec: lets talk about the most diverse diff
2016-11-10 20:54 HighTec: so the hardest
2016-11-10 20:54 Miryle: etooo
2016-11-10 20:54 Miryle: okay o-o
2016-11-10 20:55 HighTec: i still dont agree on ar9,2 but thats just me
2016-11-10 20:55 HighTec: i feel like ar9 fits the bpm wayy better
2016-11-10 20:55 Miryle: but the wub parts
2016-11-10 20:55 Miryle: are really quick
2016-11-10 20:55 HighTec: yea but
2016-11-10 20:55 HighTec: ar9 makes it
2016-11-10 20:55 HighTec: easier
2016-11-10 20:55 HighTec: i tested it
2016-11-10 20:56 Miryle: asdasd
2016-11-10 20:56 Miryle: 9.1
2016-11-10 20:56 HighTec: SeemsGood
2016-11-10 20:56 Miryle: ayyy
2016-11-10 20:56 HighTec: 00:01:742 (4) - i get where u r coming from with these kind of sliders
2016-11-10 20:56 HighTec: but having them end on beats you otherwise made clickable it a bit..
2016-11-10 20:56 HighTec: weird
2016-11-10 20:57 Miryle: hmm
2016-11-10 20:58 Miryle: that one I can't really changed
2016-11-10 20:58 Miryle: change*
2016-11-10 20:58 HighTec: 00:03:476 (2) - also nc this instead of 00:02:864 (1) - becus (2) has a funky sound on it
2016-11-10 20:58 Miryle: because vocal ends on a blue
2016-11-10 20:58 Miryle: and i don't want a 1/4 slider
2016-11-10 20:58 Miryle: and i don't want a stream
2016-11-10 20:58 Miryle: but I also don't want a jump ;-;
2016-11-10 20:58 Miryle: nc'
2016-11-10 20:58 Miryle: d
2016-11-10 20:58 HighTec: yea it is just weird i know
2016-11-10 20:58 HighTec: but it's still
2016-11-10 20:58 HighTec: weird if u get me xd
2016-11-10 20:58 Miryle: yeah I getcha m8
2016-11-10 20:58 HighTec: most ppl do it and it triggers me lol
2016-11-10 20:58 Miryle: not gonna change it, it'll be the gimmick of the map
2016-11-10 20:58 Miryle: lmao
2016-11-10 20:59 Miryle: ACTION runs
2016-11-10 20:59 HighTec: 00:06:129 (1,2) - switch nc here too to keep it consistent with last changeg
2016-11-10 20:59 Miryle: i did change
2016-11-10 20:59 HighTec: 00:06:742 (2,3) - fuk dis kindof shit
2016-11-10 20:59 Miryle: 00:02:864 -
2016-11-10 20:59 Miryle: do be slider to red and blue is circle
2016-11-10 20:59 HighTec: SLIDEREND STREAM AA
2016-11-10 20:59 HighTec: o
2016-11-10 20:59 HighTec: g
2016-11-10 20:59 HighTec: ood
2016-11-10 21:00 Miryle: IM SORRY
2016-11-10 21:00 Miryle: IT IS ON THE RIGHT BEATS THO
2016-11-10 21:00 HighTec: 00:08:578 (1,2,3) - feel like dis can be spaced out more to have more emphasis on the beats and to make the rythm more clear
2016-11-10 21:01 HighTec: 00:10:619 (5,4) - stack slider tail more pefectly okok
2016-11-10 21:01 Miryle: done
2016-11-10 21:01 Miryle: holy shit
2016-11-10 21:01 Miryle: done
2016-11-10 21:01 Miryle: ;-;
2016-11-10 21:02 HighTec: 00:14:293 (1) - https://gabepower.s-ul.eu/VQdHw8y5 is better flow
2016-11-10 21:02 HighTec: also fix the blanket then u had before
2016-11-10 21:02 Miryle: done
2016-11-10 21:02 Miryle: also done
2016-11-10 21:03 HighTec: 00:20:211 (5) - ctrl+h'ing this slider would make it have a much bigger impact tbh
2016-11-10 21:03 HighTec: also now it just curves to nowhere and that looks silly
2016-11-10 21:03 HighTec: so having it aimed nowhere new note is actually better \o/
2016-11-10 21:04 Miryle: it curves to 6 tho
2016-11-10 21:04 Miryle: as blanketto
2016-11-10 21:04 HighTec: yea and that looks dubm
2016-11-10 21:04 Miryle: I could rotate 6
2016-11-10 21:04 Miryle: so that it points straight at the head
2016-11-10 21:04 HighTec: wait
2016-11-10 21:04 HighTec: 00:20:211 (5,3) - stack these tails ?
2016-11-10 21:05 Miryle: yeah
2016-11-10 21:05 HighTec: idk if that would break ur intentions but
2016-11-10 21:05 HighTec: it'd look more logical to me xd
2016-11-10 21:05 Miryle: I wanted it to stack
2016-11-10 21:05 Miryle: but the thing is if i change 5
2016-11-10 21:05 Miryle: it would ruin the stack there
2016-11-10 21:05 Miryle: ._.
2016-11-10 21:06 HighTec: tru
2016-11-10 21:06 HighTec: 00:20:415 (6,1) - imo these sliders could be more.. symmetrical
2016-11-10 21:06 HighTec: like perfect y axis symmetry
2016-11-10 21:06 HighTec: https://gabepower.s-ul.eu/Ht0OqNXE like so
2016-11-10 21:06 Miryle: would ruin 5's blanket LOL
2016-11-10 21:06 Miryle: but i get it
2016-11-10 21:06 HighTec: u dont rly have to move
2016-11-10 21:06 HighTec: 00:21:231 (3) -
2016-11-10 21:07 HighTec: because you get https://gabepower.s-ul.eu/ONH4OB9P
2016-11-10 21:07 HighTec: which should still flow nicely
2016-11-10 21:07 Miryle: but blanket
2016-11-10 21:07 HighTec: f u k b l a n k e t s
2016-11-10 21:07 HighTec: 00:21:538 (5,2) - stack
2016-11-10 21:08 Miryle: changed it to be symmetrical
2016-11-10 21:08 Miryle: but i moved 00:20:211 (5) - instead
2016-11-10 21:08 Miryle: so i can keep the blanket 00:20:823 (1,3) -
2016-11-10 21:08 HighTec: o sure
2016-11-10 21:08 Miryle: also stacked
2016-11-10 21:08 HighTec: 00:23:680 (6,3) - ur stacking sucks lol
2016-11-10 21:09 Miryle: you know
2016-11-10 21:09 Miryle: i swear it was stacked at some point
2016-11-10 21:09 HighTec: osu is gay
2016-11-10 21:09 Miryle: yeah
2016-11-10 21:09 Miryle: ficksd
2016-11-10 21:10 HighTec: 00:30:619 (1) - imo this slider couldve been given a way more unique shape
2016-11-10 21:10 HighTec: instead of just a hard curve
2016-11-10 21:10 HighTec: because the sound is rather unique here
2016-11-10 21:10 HighTec: so making a unique form is cooleer
2016-11-10 21:11 Miryle: asdasda
2016-11-10 21:11 HighTec: 00:34:293 (1,2) - same slidershape pls i mean like song is still in the same state
2016-11-10 21:12 Miryle: sorry fixed
2016-11-10 21:12 Miryle: i wanna keep the circle though
2016-11-10 21:13 HighTec: 00:44:599 (4) - uh on what tick is this ending
2016-11-10 21:13 HighTec: maybe ending it on a 1/4 tick somewhere would make it more consistent with the reset of the map
2016-11-10 21:13 HighTec: even if its not what the songs asking ofr
2016-11-10 21:14 Miryle: orz that moment when i changed the slider velocity and it fucked snapping
2016-11-10 21:14 HighTec: rip
2016-11-10 21:14 Miryle: fixu desu
2016-11-10 21:14 HighTec: 00:48:783 (2,3) - alignment lol
2016-11-10 21:15 Miryle: fixed
2016-11-10 21:15 HighTec: 00:53:476 (1) - https://gabepower.s-ul.eu/kZZviYcU ?
2016-11-10 21:15 HighTec: to give it crazy impact
2016-11-10 21:16 Miryle: that
2016-11-10 21:16 Miryle: is a 1/8 tho
2016-11-10 21:16 Miryle: LOL
2016-11-10 21:16 Miryle: THAT WOULD BE RIDICULOUS
2016-11-10 21:16 HighTec: I KNOW
2016-11-10 21:16 HighTec: BUT ITS LOW BPM
2016-11-10 21:16 HighTec: SO FUCK PLAYERS
2016-11-10 21:16 Miryle: IS STILL RIDICULOUS
2016-11-10 21:16 Miryle: IM NOT SHIIRN
2016-11-10 21:16 Miryle: OK
2016-11-10 21:16 Miryle: I DON'T DO SHIT LIKE THAT
2016-11-10 21:16 Miryle: BU
2016-11-10 21:16 Miryle: T
2016-11-10 21:16 Miryle: I did this https://puu.sh/sdRoS/c313de974f.png
2016-11-10 21:17 HighTec: g.
2016-11-10 21:17 Miryle: ok c00l
2016-11-10 21:18 HighTec: 01:07:762 (5,1) - i wanna blanket but its actually off
2016-11-10 21:18 HighTec: u can see with lower ar
2016-11-10 21:18 Miryle: fixed
2016-11-10 21:18 Miryle: just move it on the timeline lmao
2016-11-10 21:18 HighTec: 01:15:109 (2) - https://gabepower.s-ul.eu/HXIHoRZk triangular effect B)
2016-11-10 21:19 Miryle: sure why not
2016-11-10 21:19 Miryle: done~
2016-11-10 21:19 HighTec: 01:23:476 (3) - no sv change for emphasis ?:(
2016-11-10 21:20 Miryle: hmmmmmmmmmmm
2016-11-10 21:21 Miryle: sure
2016-11-10 21:21 HighTec: 01:41:231 (3,6) - make same slidershape and for 01:41:436 (4,5,6) - https://gabepower.s-ul.eu/63B2oyAL for a more natural flow
2016-11-10 21:21 HighTec: i guess just repetitive things for the rest of the map
2016-11-10 21:22 Miryle: done both
2016-11-10 21:22 HighTec: now that i notice it
2016-11-10 21:22 HighTec: >takes hp5.9 instead of 6.9
2016-11-10 21:22 Miryle: should i do
2016-11-10 21:22 Miryle: 6.
2016-11-10 21:22 Miryle: 9
2016-11-10 21:22 HighTec: YES
2016-11-10 21:23 HighTec: fuk players they should be able to stay alive .
2016-11-10 21:23 HighTec: also memes
2016-11-10 21:23 Miryle: fair enough
2016-11-10 21:23 Miryle: changed
2016-11-10 21:23 HighTec: that shud do it
2016-11-10 21:24 HighTec: now gib me da kd
fixed most things, aesthetics, stacks, blankets, flow, you name it, it was fixed. added sv changes in second kiai for emphasis and stuff as well
Planecakes

M4M stuff


General

please turn down volume to 75% and fix weird DS

Papayapa!

00:01:232 (1,2,3,4) - Make a good start
00:06:742 (3,4,5,6,7) - This stream shape is pretty bad lol, make it fit with the sliders.
00:37:456 (2,3) - same DS as 00:37:762 (4,5,6) - pls
00:45:109 (6,7,1) - Same DS pls?
00:52:660 (1,2,3,4,5,6,7,8,1) - RIP EARS
01:02:252 (3,4,5,6,7,8,1) - Feels kinda wrong idk what to do
01:23:476 (1) - Bad slider shape
01:40:823 (1,2,3,4,5,6,7,8,1) - Why stream here?
01:49:191 (2,3,4) - Make the stream fit with the slider
01:55:007 (5) - Replace with slider

Insane


01:35:925 (1,2) - Please make all of these with the same DS as 01:38:272 (4,5) -

00:01:640 (2) - Rotate anticlockwise
00:04:803 (2,3) - Fix blanket
00:05:517 (1,1) - same here ^
00:10:211 (3,4) - Open picture and do
This
http://i.imgur.com/pUG1SAj.png
00:14:293 (1,2,3) - WOWOWOW are you sure Insane players will able to play these sliders? they are pretty fast man.
00:30:211 (5,6,7,8,1) - WOWOW spaced streams, what are you trying to do with your insane players.
00:42:762 (3,4) - make shapes
00:44:497 (3,4,5,6,7) - just pls no
00:49:803 (7) - Don't do A-L-I-E-N pls
00:50:211 (1) - Looks much better if you did the same with 00:10:211 (3,4) -
00:51:844 (1,2,3,4,5,6,7,8,1) - You know what to do
01:05:721 (4,5,6) - Decrease DS
01:17:150 (3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1) - same^ pls don't do spaced
01:33:476 (4,5,6,7,8) - U get it now, I won't find the next spaced stream for you.

Hard

00:07:762 (1,2) - Too hard for hard players same here 00:14:293 (1,2) -
00:17:150 (4,5,1,2,3) - fix overlap
00:23:068 (3,2) - stack
00:28:578 (5) - Move closer to 00:28:272 (4) -
00:31:538 (4,5) - Too much spacing
00:32:252 (1,2) - same ^
00:34:803 (4,5) - same ^
00:46:946 (1,2) - Fix blanket
01:13:680 (2,3,4,5,6,1) - wowow this part is hard to read, i combobreaked and I'm 35k

Advanced

SV is too fast please fix
00:53:476 (1) - NC
01:02:456 (1,2,1) - wait... what?!
01:03:476 (1) - Spinner ends here 01:04:905 (1) -
01:11:231 (5,1) - Fix blanket
Do this 01:47:966 (2,3) - here too 01:51:231 (2) -

Normal

00:01:232 (1,2) - Fix blanket
00:23:680 (2,1,2) - same ^
00:28:578 (3,1) - same^
00:33:476 (2,1) - same lol^
00:35:109 (3,1) - again? ^
00:43:272 (3,1) - ok again^
00:46:946 (1,2) - r u kidding with me^
01:28:987 (3,1) - another blanket that needs to be fixed^
01:30:211 (2,1) - Blanket these?

THIS SONG IS CATCHY AND GL WITH YOUR BEATMAP

This song has been stuck in my head for hours,,,dgreg help
Topic Starter
Mir

Planecakes wrote:

M4M stuff


General

please turn down volume to 75% and fix weird DS - Will turn volume down when I move it to pending. I need it at 100% now to just hear if it sounds fine.

Papayapa!

00:01:232 (1,2,3,4) - Make a good start – Fixed.~
00:06:742 (3,4,5,6,7) - This stream shape is pretty bad lol, make it fit with the sliders. - Fixed kinda.~
00:37:456 (2,3) - same DS as 00:37:762 (4,5,6) – pls – Nope, intentional. Is to show the decending pitch.
00:45:109 (6,7,1) - Same DS pls? ^ same
00:52:660 (1,2,3,4,5,6,7,8,1) - RIP EARS – Halved volume ;w;
01:02:252 (3,4,5,6,7,8,1) - Feels kinda wrong idk what to do – Feels fine imo.
01:23:476 (1) - Bad slider shape – Curved beginning and end.
01:40:823 (1,2,3,4,5,6,7,8,1) - Why stream here? - Removed first triplet, keeping the second one though since transition.
01:49:191 (2,3,4) - Make the stream fit with the slider – Done.~
01:55:007 (5) - Replace with slider – Nah, I like the pause this gives here.

Insane


01:35:925 (1,2) - Please make all of these with the same DS as 01:38:272 (4,5) – Actually, I changed the last one to be more spaced, because I don’t actually know how it became so small spacing.

00:01:640 (2) - Rotate anticlockwise – Done, but next time tell the mapper by how much.~
00:04:803 (2,3) - Fix blanket – Is fine, but readjusted in case.
00:05:517 (1,1) - same here ^ - This is fine.
00:10:211 (3,4) - Open picture and do – Eh. No. I just bent the slider a bit.
This
http://i.imgur.com/pUG1SAj.png
00:14:293 (1,2,3) - WOWOWOW are you sure Insane players will able to play these sliders? they are pretty fast man. - These are fine.
00:30:211 (5,6,7,8,1) - WOWOW spaced streams, what are you trying to do with your insane players. - These aren’t spaced lmao.
00:42:762 (3,4) - make shapes – Done.~
00:44:497 (3,4,5,6,7) - just pls no – Is fine.~
00:49:803 (7) - Don't do A-L-I-E-N pls – Is also fine.~
00:50:211 (1) - Looks much better if you did the same with 00:10:211 (3,4) – Done.~
00:51:844 (1,2,3,4,5,6,7,8,1) - You know what to do – Is fine, music is pretty intense here.
01:05:721 (4,5,6) - Decrease DS – Done.~
01:17:150 (3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1) - same^ pls don't do spaced – These are not spaced. e.e The circles still touch each other.
01:33:476 (4,5,6,7,8) - U get it now, I won't find the next spaced stream for you. - And I won’t fix the next “spaced stream,” since they’re all fine. They’re supposed to be hard because the rest of the map is relatively easy.

Hard

00:07:762 (1,2) - Too hard for hard players same here 00:14:293 (1,2) – Um what? I don’t think so.
00:17:150 (4,5,1,2,3) - fix overlap – Done.~
00:23:068 (3,2) – stack – Done.~
00:28:578 (5) - Move closer to 00:28:272 (4) – Sure.~
00:31:538 (4,5) - Too much spacing – Fixed.~
00:32:252 (1,2) - same ^ – Fixed.~
00:34:803 (4,5) - same ^ – Fixed.~
00:46:946 (1,2) - Fix blanket – Is fine.~
01:13:680 (2,3,4,5,6,1) - wowow this part is hard to read, i combobreaked and I'm 35k – What? It’s literally just zigzags. This is fine.

Advanced

SV is too fast please fix – SV is fine.
00:53:476 (1) – NC – Done.~
01:02:456 (1,2,1) - wait... what?! - yeahhh… Fixed.~
01:03:476 (1) - Spinner ends here 01:04:905 (1) – No, this note is too important to be placed on a spinner end.
01:11:231 (5,1) - Fix blanket – Fixed.~
Do this 01:47:966 (2,3) - here too 01:51:231 (2) – I want vocals for 01:52:252 (1) – so no, not gonna.

Normal

00:01:232 (1,2) - Fix blanket
00:23:680 (2,1,2) - same ^
00:28:578 (3,1) - same^
00:33:476 (2,1) - same lol^ - This one is fine.
00:35:109 (3,1) - again? ^
00:43:272 (3,1) - ok again^
00:46:946 (1,2) - r u kidding with me^ - This is also fine.
01:28:987 (3,1) - another blanket that needs to be fixed^
01:30:211 (2,1) - Blanket these? - Tried my best.~

Not mentioned = fixed blanket.

THIS SONG IS CATCHY AND GL WITH YOUR BEATMAP – Lol thank you!~

This song has been stuck in my head for hours,,,dgreg help ikr same asdasd
Thank you for your mod!
Modorenai
*cough* You asked for mod on low diffs.
[General]
Mapset spread seems pretty ok.
You try to force blankets way too much and its hurting the flow. Not gonna complain about the HS seeing you know that already.
01:33:476 (2,1) - retoggle kiai here and have your kiai times constant through-out all diffs
Normal
Just some flow issues but overall it plays good
00:07:762 (1,2,3,4) - spacing between 00:08:578 (2,4) is not too small, try making a bit more equal, maybe like this. This also brings the flow more into the middle for the spinner :p
00:14:701 (2,3) - everyone loves some blanket mods
00:15:517 (3,2) - avoid these overlaps
00:20:823 (1,2,1) - this flow from 2-1 is quite angled, minimal change
00:30:619 (1,1) - this looks awful :( maybe CTRL+J and adjust it to blanket 00:30:619 (1) -
01:06:538 (1,2,1,2,1,2,1) - I dislike this pattern but it plays fine
01:13:068 (1,1) - this is bad overlap for newer players
01:26:129 (1,2) - bad flow
01:32:660 (1,2,3) - plays the same as different sound before. 01:33:476 (2,3) - needs a slider, try using a different rhythm maybe, I came up with this, it makes the rhythmical turn.
01:44:089 (1) - direction should turn here to bring out the sound change better
01:52:252 (1) - split into circles as well
01:56:742 (3,1) - stack these
Advanced
This map's flow is really bad imo :(
00:01:232 (1,2) - stack?
00:03:885 (1,2,1) - why is 2 higher spacing than 00:04:497 (1) ? downbeat almost always has the emphasis
00:04:497 (1,2) - stack?
00:05:721 (3,4,1) - make these blanket 00:06:742 (2) although i really dislike the 2
00:08:885 (3) - blue ticks are really hard to click separately and should be completely avoid on lower diffs, only exception being reversesliders/sliderends
00:10:517 (3) - ^
00:11:231 (1) - extend to 00:13:476
00:13:885 (1) - remove this
00:14:293 (1,2) - really bad flow
00:20:007 (2) - don't stack, move more to the right
00:20:823 (1,2) - bad flow
00:28:170 (3,1) - looks really bad
00:30:619 (1,3,1) - ^
00:37:150 (1) - move more up
00:40:415 (1) - should change direction here
00:41:231 (3,4,1) - bad flow
00:47:558 (2) - don't stack, let the flow continue downwards
01:00:823 (3,2) - bad overlap
01:02:762 (2) - don't force players to click blue tick in lower diffs
01:07:150 (2,3,4,5,1) - this is really wierd to play
01:13:068 (1) - this is a really wierd straight slider
01:25:721 (4,1) - bad flow
01:26:946 (2,3,1) - ^
01:41:640 (3,1) - overlap
01:42:456 (1) - change direction
01:53:885 (1,2) - stack
Hard
Why do you use streams(and kicksliders D:), triples.. in hard difficulty when you clearly have 2 more insanes for that.

I'm not gonna mod this because I think you should entirely remap this. I'll mod Insane instead.
Insane
Overall it plays decently but I'm just gonna bring out some things that make it uncomfortable to play for me. Not even gonna mod blankets.
00:04:803 (2,3) - blue ticks are quite uncomfortable to play, but that's just how the song is so idk :(
00:14:599 (2) - this ends on white tick with much stronger sound
00:16:129 (2,3,4) - 2,3 spacing lower than 3,4 even though 3 has a stronger sound than 4
00:17:558 (1,2,3) - this plays wierdly. mostly because 1,2 spacing is awfully high and it flows downwards while 3 is way up. I'd suggest maintaining the same flow direction. Start by CRTL+G'ing 3.
00:23:476 (5,6,7,1) - feels wierd without hitobject on 00:23:680 , maybe add 1/4 slider
00:46:946 (1,2,3,4) - this feels wierd to play
01:26:946 (4,5,6,7,1) - rearrange
01:53:476 (6,1) - maybe this
01:56:640 (5) - http://puu.sh/seKXC/bc70b3a5a8.jpg
01:59:599 (1,2) - don't feel like they should be placed like that, maybe copy 01:59:089 (2,3) and move them on timeline like this? so 01:58:374 (9) would blanket 01:59:599 (1)

Good luck with your mapset! This song is so wierd xd
Topic Starter
Mir

Modorenai wrote:

*cough* You asked for mod on low diffs.
[General]
Mapset spread seems pretty ok.
You try to force blankets way too much and its hurting the flow. Not gonna complain about the HS seeing you know that already.
01:33:476 (2,1) - retoggle kiai here and have your kiai times constant through-out all diffs – Yeah, fixed.
Normal
Just some flow issues but overall it plays good
00:07:762 (1,2,3,4) - spacing between 00:08:578 (2,4) is not too small, try making a bit more equal, maybe like this. This also brings the flow more into the middle for the spinner :p – Is fine how it is imo.
00:14:701 (2,3) - everyone loves some blanket mods – Fixed.~
00:15:517 (3,2) - avoid these overlaps – Fixed.
00:20:823 (1,2,1) - this flow from 2-1 is quite angled, minimal changeFixed.
00:30:619 (1,1) - this looks awful :( maybe CTRL+J and adjust it to blanket 00:30:619 (1) – Looks fine to me tbh.
01:06:538 (1,2,1,2,1,2,1) - I dislike this pattern but it plays fine – K.
01:13:068 (1,1) - this is bad overlap for newer players – Should be fine honestly.
01:26:129 (1,2) - bad flow – Is fine.
01:32:660 (1,2,3) - plays the same as different sound before. 01:33:476 (2,3) - needs a slider, try using a different rhythm maybe, I came up with this, it makes the rhythmical turn. - Changed stuff.
01:44:089 (1) - direction should turn here to bring out the sound change better – Meh, is fine imo for a Normal. Plus I’d have to remap a lot of it which would bring more problems than just leaving this.
01:52:252 (1) - split into circles as well – Changed it a different way.
01:56:742 (3,1) - stack these – Changed in a different way.

Advanced
This map's flow is really bad imo :(
00:01:232 (1,2) – stack? - Is already stacked.
00:03:885 (1,2,1) - why is 2 higher spacing than 00:04:497 (1) ? downbeat almost always has the emphasis – DS error, fixed.
00:04:497 (1,2) – stack? - Done.~
00:05:721 (3,4,1) - make these blanket 00:06:742 (2) although i really dislike the 2 – Nah, all are okay here.
00:08:885 (3) - blue ticks are really hard to click separately and should be completely avoid on lower diffs, only exception being reversesliders/sliderends – I think it’s pretty obvious here that they’re on drums. You don’t even have to move to time these. There’s plenty of leeway to hit these right. Also the blue ticks are on slider heads which have accuracy leniency. I think this is fine.
00:10:517 (3) - ^ - same as above
00:11:231 (1) - extend to 00:13:476 – Sure.~
00:13:885 (1) - remove this – Okay.~
00:14:293 (1,2) - really bad flow – Emphasis.~
00:20:007 (2) - don't stack, move more to the right – I want it stacked.
00:20:823 (1,2) - bad flow – Emphasis.~
00:28:170 (3,1) - looks really bad – Meh. Is fine to me.
00:30:619 (1,3,1) - ^ - Is also fine to me.
00:37:150 (1) - move more up – I don’t see why, looks and plays fine as it is.
00:40:415 (1) - should change direction here – Disagree, the previous circle spams provide enough emphasis.
00:41:231 (3,4,1) - bad flow – Emphasis.
00:47:558 (2) - don't stack, let the flow continue downwards – Is fine to me.
01:00:823 (3,2) - bad overlap – Yeah, fixed.
01:02:762 (2) - don't force players to click blue tick in lower diffs – Is on a downbeat.
01:07:150 (2,3,4,5,1) - this is really wierd to play – Made flow slightly better.
01:13:068 (1) - this is a really wierd straight slider – Bent it I guess.
01:25:721 (4,1) - bad flow – Come on this flow is pretty dank.
01:26:946 (2,3,1) - ^ - Emphasis.
01:41:640 (3,1) – overlap – Fixed.~
01:42:456 (1) - change direction – No, but fixed an overlap and some ew stacking.
01:53:885 (1,2) – stack – Nah.


Hard
Why do you use streams(and kicksliders D:), triples.. in hard difficulty when you clearly have 2 more insanes for that.

I'm not gonna mod this because I think you should entirely remap this. I'll mod Insane instead.

This diff is perfectly fine. I’ve seen harder Hards that use Insane-level jumps. The star rating is 3.30 and that is a perfectly middle-level Hard. I wouldn’t use streams or kicks if it were less than 3 stars.I will not remap this because in all honesty it looks perfectly fine, and you’re the only one so far to say anything of the sort.

Insane
Overall it plays decently but I'm just gonna bring out some things that make it uncomfortable to play for me. Not even gonna mod blankets. - um okay
00:04:803 (2,3) - blue ticks are quite uncomfortable to play, but that's just how the song is so idk :( - Yeah can’t really do much about this.
00:14:599 (2) - this ends on white tick with much stronger sound – Is fine, I’m following vocals.
00:16:129 (2,3,4) - 2,3 spacing lower than 3,4 even though 3 has a stronger sound than 4 - 00:16:538 (4) – actually has the wub sound on it which is what is being emphasized.
00:17:558 (1,2,3) - this plays wierdly. mostly because 1,2 spacing is awfully high and it flows downwards while 3 is way up. I'd suggest maintaining the same flow direction. Start by CRTL+G'ing 3. - Changed it.
00:23:476 (5,6,7,1) - feels wierd without hitobject on 00:23:680 , maybe add 1/4 slider – Added a hitcircle instead, is now a triple.
00:46:946 (1,2,3,4) - this feels wierd to play – Oh well. Feels fine to me.
01:26:946 (4,5,6,7,1) – rearrange – Sure, wasn’t a fan of this pattern anyways.
01:53:476 (6,1) - maybe this No. Too drastic a change and not what I was going for.
01:56:640 (5) - http://puu.sh/seKXC/bc70b3a5a8.jpgYeah I like this way better.
01:59:599 (1,2) - don't feel like they should be placed like that, maybe copy 01:59:089 (2,3) and move them on timeline like this? so 01:58:374 (9) would blanket 01:59:599 (1) – This is really high emphasis, which is what I was going for. Keeping this as is.

Good luck with your mapset! This song is so wierd xd
Thanks for modding even tho i bugged you about it ;w;)/
-NeBu-
hey, from #modreq, m4m please: (https://osu.ppy.sh/s/481088) (Easy and Insane or idk what you wanted to :D)

Normal:

00:05:313 (2) - I think you should give that slider some shape as well, the other way from 00:04:497 (1) -
00:10:211 (4) - Slightly blanket + 00:09:395 (3) - I think you should rotate it like -10~~ (for me it kinda don't fit here)
00:15:517 (3) - I would distance snap it to the right and add some shape to 00:15:925 (1) - + DS this one as well and overlap 00:17:150 (2) - on 00:15:517 (3) - something like this (https://gyazo.com/675bc0063967e8586047aed254bfac94)
01:02:456 (2) - ctrl+< and blanket it your way (with +25 rotate for example)
01:11:436 (1) - I think you can blanket it to 01:10:619 (2) - and move the next sliders like you want

Advanced:

00:02:864 (1) - Add shape here the other way from reverse slider
00:26:129 (1) - I think this slider should go to top, not down
01:03:068 (2) - Maybe add circle here [?]

Hard:

00:01:742 (2) - I think you should move this to white tick and make it kick-slider
00:04:803 (2) - This slider have nooo rhythm, but I can't find any other solution ffs... :C (or its just me)
00:33:885 (1) - For me the end of slider should be blanket with 00:32:660 (2) -
00:39:803 (5) - Kinda weird placement with this small overlap, make is DS the same distance like between this slider with 00:39:599 (4) - & 00:40:211 (6) -
00:46:946 (1) - ctrl+g
00:47:762 (3) - ^
00:53:068 (5,6) - Move it slightly away

Insane:

00:17:966 (2) - Add some shape
00:23:272 (4) - Overlap on slider end of 00:22:456 (1) -
00:41:334 (3,4) - Maybe move it to the middle of 00:40:415 (1) -
00:46:742 (7) - Overlap on 00:46:027 (4) -
01:28:476 (3) - Some shape, looks kinda ugly now I think.
01:59:599 (1) - Wayyy to far - 01:59:089 (2,3) - ctrl+g this and 01:59:599 (1) - on (x:260 y:159) and overlap 01:59:905 (2) - on 01:59:089 (2) -

Papayapa!:

00:02:252 (1,2,3) - Move those three with 00:02:252 (1) - blanket to 00:01:742 (4) - and remove overlap on 00:01:742 (4,2) -
00:14:293 (1) - Blanket
01:01:436 (1) - Circle on red tick and move the next three sliders correctly on white ticks.
01:02:558 (4) - This one remove, add slider on 01:02:456 (4) - with slider end on 01:02:762 (5,6) -
01:10:619 (3,4,5,6) - You should keep the flow here (you made the jumps before this one counter-clockwise) and on this one just stopped it so... maybe something close to this (http://osu.ppy.sh/ss/6543195) (the unseen circle is 01:11:231 (6) - )

After all i'm fine with this mapset, song is cool as well. Good luck in ranking this one, waiting for mod back C: (I hope I helped in some way)
Jakomo73

its papayapa bass XDxdXDxdXD
Shiguma
remind me to come back to this for the other two diffs :3
2016-11-11 14:08 Shiguma: okay hi
2016-11-11 14:09 Miryle: hi
2016-11-11 14:10 Shiguma: wuddup
2016-11-11 14:10 Miryle: nm nm
2016-11-11 14:11 Shiguma: ready for mod?
2016-11-11 14:11 Miryle: yesh
2016-11-11 14:12 Shiguma: this resolution for ur bg is weird
2016-11-11 14:12 Miryle: be sure to be the third coming of hitler pl0x
2016-11-11 14:12 Miryle: tru
2016-11-11 14:12 Miryle: might find a new background before putting it in pendin
2016-11-11 14:12 Miryle: not a huge deal atm tho xP
2016-11-11 14:12 Shiguma: did you enlarge this?
2016-11-11 14:13 Miryle: dun think so
2016-11-11 14:16 Shiguma: https://puu.sh/seTBi/1ecb6d0324.jpg
2016-11-11 14:17 Shiguma: use that
2016-11-11 14:18 Miryle: oo
2016-11-11 14:18 Miryle: is gud
2016-11-11 14:18 Miryle: Ty~ :3
2016-11-11 14:19 Shiguma: also
2016-11-11 14:20 Shiguma: sent u a smaller soft-hitnormal.wav
2016-11-11 14:20 Shiguma: on discord
2016-11-11 14:21 Miryle: o ty :3
2016-11-11 14:21 Shiguma: do u use
2016-11-11 14:21 Shiguma: drum-hitclap?
2016-11-11 14:21 Miryle: uhhh
2016-11-11 14:21 Miryle: I don't think so
2016-11-11 14:21 Miryle: I'll get rid of it
2016-11-11 14:21 Shiguma: :3
2016-11-11 14:22 Miryle: done~
2016-11-11 14:24 Shiguma: alright
2016-11-11 14:24 Shiguma: lets start the normal
2016-11-11 14:24 Miryle: yay
2016-11-11 14:25 Shiguma: 00:05:313 (2) -
2016-11-11 14:25 Shiguma: u think a curve here would be nice?
2016-11-11 14:26 Shiguma: 00:08:578 (2,3) -
2016-11-11 14:26 Shiguma: blanket is off
2016-11-11 14:26 Miryle: nah is k
2016-11-11 14:26 Miryle: fixed i think
2016-11-11 14:26 Miryle: seemed fine tbh
2016-11-11 14:27 Shiguma: https://puu.sh/seUd0/9fd2cf1ced.png
2016-11-11 14:27 Shiguma: was off b4 lul
2016-11-11 14:27 Shiguma: 00:09:395 (3,4) -
2016-11-11 14:27 Shiguma: same here
2016-11-11 14:27 Shiguma: the head of (4) too close
2016-11-11 14:27 Miryle: just fixed that
2016-11-11 14:27 Shiguma: 00:14:701 (2,3) -
2016-11-11 14:27 Shiguma: inb4 this is just blanket fix the mod
2016-11-11 14:27 Miryle: its k
2016-11-11 14:27 Miryle: fixed
2016-11-11 14:27 Miryle: i appreciate it
2016-11-11 14:28 Shiguma: also everything is 100% volume
2016-11-11 14:28 Shiguma: no volume adjustments?
2016-11-11 14:28 Miryle: i know
2016-11-11 14:28 Miryle: i'll change it when i finish mapping the sets
2016-11-11 14:28 Miryle: atm i wanna hear everything so i know if it's timed rightr
2016-11-11 14:28 Shiguma: 00:17:150 (2) - move this 1 pixel up LOL
2016-11-11 14:28 Miryle: is fine for me
2016-11-11 14:28 Miryle: o-o
2016-11-11 14:28 Miryle: did you update
2016-11-11 14:29 Shiguma: yea
2016-11-11 14:29 Miryle: huh
2016-11-11 14:29 Shiguma: 00:15:925 (1) - y:265
2016-11-11 14:29 Miryle: well it's stacked for me
2016-11-11 14:29 Shiguma: 00:17:150 (2) - y:266
2016-11-11 14:29 Shiguma: 00:18:374 (2) -
2016-11-11 14:29 Shiguma: this would move 1px up too
2016-11-11 14:29 Miryle: i don't get it
2016-11-11 14:30 Miryle: that whole part looks fine o.o
2016-11-11 14:30 Shiguma: it is
2016-11-11 14:30 Shiguma: im being
2016-11-11 14:30 Shiguma: rly nazi
2016-11-11 14:30 Shiguma: lol
2016-11-11 14:30 Miryle: i don't get it but
2016-11-11 14:30 Miryle: 00:15:925 (1) - moved 1 px up
2016-11-11 14:30 Shiguma: 00:15:925 (1,2) - this is 1px off from being completely horizontal
2016-11-11 14:30 Miryle: LOL
2016-11-11 14:30 Miryle: Shigu pls
2016-11-11 14:30 Miryle: okay
2016-11-11 14:30 Miryle: fixed it
2016-11-11 14:30 Shiguma: 00:15:925 (1) - nooo u had to move 1px down
2016-11-11 14:30 Shiguma: loool
2016-11-11 14:30 Miryle: o
2016-11-11 14:30 Shiguma: eh w.e. lets move on
2016-11-11 14:30 Miryle: moved 2 px down
2016-11-11 14:31 Miryle: LOL
2016-11-11 14:31 Shiguma: 00:18:374 (2,2) -
2016-11-11 14:31 Shiguma: omg they're touching >.<
2016-11-11 14:31 Miryle: fixed
2016-11-11 14:31 Shiguma: fuck brb 5 minutes
2016-11-11 14:31 Miryle: ;w;
2016-11-11 14:31 Miryle: kkk
2016-11-11 14:48 Shiguma: back
2016-11-11 14:48 Miryle: wb
2016-11-11 14:50 Shiguma: what u think of this angle
2016-11-11 14:51 Shiguma: i feel like could move
2016-11-11 14:51 Shiguma: 00:27:354 (1) - to the left
2016-11-11 14:52 Miryle: naw it's fine
2016-11-11 14:52 Miryle: slight emphasisuuu
2016-11-11 14:53 Shiguma: ok
2016-11-11 14:53 Shiguma: 00:28:578 (3,1) -
2016-11-11 14:53 Shiguma: nazi blanket
2016-11-11 14:54 Miryle: how
2016-11-11 14:54 Miryle: it looks fine o-o
2016-11-11 14:55 Shiguma: 01:00:007 (1,2) -
2016-11-11 14:55 Shiguma: this one isnt tho xd
2016-11-11 14:56 Shiguma: 01:08:170 (1,2) - why lopsided :(
2016-11-11 14:56 Shiguma: 01:08:987 (2) - lower this to even
2016-11-11 14:56 Miryle: fixu
2016-11-11 14:56 Miryle: fixed first
2016-11-11 14:56 Miryle: and second
2016-11-11 14:56 Shiguma: 01:25:313 (2,1) -
2016-11-11 14:56 Shiguma: blanket ;w;
2016-11-11 14:57 Shiguma: also
2016-11-11 14:57 Shiguma: 01:25:313 (2) - this is slightly higher than 01:24:497 (1) -
2016-11-11 14:57 Miryle: fixed probably
2016-11-11 14:57 Miryle: fixed that too
2016-11-11 14:57 Miryle: ;-;
2016-11-11 14:57 Shiguma: 01:30:211 (2,1) -
2016-11-11 14:58 Miryle: dont even
2016-11-11 14:58 Shiguma: 01:31:027 (1) - begining of this has a little bit more space i think?
2016-11-11 14:58 Miryle: ;w;
2016-11-11 14:58 Miryle: i tried so many times to get this thing right ;w;
2016-11-11 14:58 Shiguma: ur close xd
2016-11-11 14:58 Miryle: fixed i think ;w;
2016-11-11 14:58 Shiguma: 01:33:885 (2,1) - blanket
2016-11-11 14:58 Shiguma: 01:35:925 (1,2) - same
2016-11-11 14:59 Miryle: fixed both
2016-11-11 14:59 Shiguma: 01:52:252 (1,1) -
2016-11-11 14:59 Shiguma: make these a copy paste of each other
2016-11-11 14:59 Shiguma: 01:56:742 (3,1) - blanket
2016-11-11 15:00 Shiguma: rhythm is good
2016-11-11 15:00 Shiguma: thats all for normal
2016-11-11 15:01 Miryle: i know those aren't a copy paste
2016-11-11 15:01 Miryle: but i can't have them copy paste or blanket will be off
2016-11-11 15:01 Shiguma: u can
2016-11-11 15:01 Shiguma: lol
2016-11-11 15:01 Shiguma: why wouldnt they be able to blanket if it blankets on one side :thinking"
2016-11-11 15:01 :thinking: * lol
2016-11-11 15:02 Miryle: okay fixed
2016-11-11 15:02 Miryle: LOL
2016-11-11 15:02 Shiguma: lmao
2016-11-11 15:02 Shiguma: there are many ways to do it
2016-11-11 15:02 Shiguma: ctrl + <
2016-11-11 15:02 Shiguma: ctrl + h and then ctrl + g
2016-11-11 15:03 Miryle: yeah i did xD
2016-11-11 15:03 Shiguma: :D
2016-11-11 15:03 Shiguma: this is a cute song lol
2016-11-11 15:03 Miryle: nanahira :3
2016-11-11 15:03 Shiguma: why do you call the diffs
2016-11-11 15:03 Shiguma: Normal and Advanced
2016-11-11 15:04 Shiguma: instead of like
2016-11-11 15:04 Shiguma: Easy and Normal
2016-11-11 15:04 Shiguma: ?
2016-11-11 15:04 Miryle: because
2016-11-11 15:04 Miryle: i'm expecting an easy gd
2016-11-11 15:04 Miryle: but idk if i'll take it
2016-11-11 15:04 Shiguma: if u dont
2016-11-11 15:04 Miryle: hence why the mapset is still wip
2016-11-11 15:04 Shiguma: name it easy + normal
2016-11-11 15:04 Miryle: if i don't i'll change it obviousl
2016-11-11 15:04 Shiguma: ye
2016-11-11 15:05 Shiguma: why is japanese one of the tags xd
2016-11-11 15:05 Miryle: because
2016-11-11 15:05 Miryle: camellia is japanese
2016-11-11 15:05 Miryle: idfk
2016-11-11 15:05 Shiguma: xd
2016-11-11 15:05 Miryle: don't talk to me about metadata pls
2016-11-11 15:05 Shiguma: aight lol
2016-11-11 15:05 Miryle: i can't metadata
2016-11-11 15:05 Miryle: ;w;
2016-11-11 15:05 Shiguma: i think its not needed but >.<
2016-11-11 15:05 Shiguma: anyway
2016-11-11 15:05 Shiguma: onto advanced
2016-11-11 15:05 Miryle: yay
2016-11-11 15:06 Shiguma: just wondering
2016-11-11 15:06 Shiguma: 00:20:823 (1) -
2016-11-11 15:06 Shiguma: why this one using red curve instead of white point curve
2016-11-11 15:07 Miryle: was originally just a straight line
2016-11-11 15:07 Shiguma: hm
2016-11-11 15:07 Shiguma: idk
2016-11-11 15:07 Shiguma: ur choice
2016-11-11 15:08 Shiguma: but idk if it looks good
2016-11-11 15:08 Shiguma: in that location
2016-11-11 15:08 Miryle: hmmmmasdfasdfasdf
2016-11-11 15:08 Shiguma: 00:23:272 (2,1) -
2016-11-11 15:08 Shiguma: blanket
2016-11-11 15:08 Miryle: oh wtf
2016-11-11 15:08 Miryle: that is so off
2016-11-11 15:08 Shiguma: 00:27:966 (2,3) -
2016-11-11 15:08 Miryle: fixed
2016-11-11 15:08 Shiguma: there are a few like this apparently
2016-11-11 15:08 Shiguma: lol
2016-11-11 15:09 Miryle: fixed
2016-11-11 15:09 Miryle: q.q
2016-11-11 15:09 Shiguma: 00:37:150 (1,1) - nigga noooooo
2016-11-11 15:09 Shiguma: this is harder in the normal diff fam
2016-11-11 15:10 Shiguma: wot r u doin
2016-11-11 15:10 Miryle: nigga what
2016-11-11 15:10 Miryle: nuuu
2016-11-11 15:10 Shiguma: 00:37:150 (1) - this is just a reverse
2016-11-11 15:10 Shiguma: in here
2016-11-11 15:10 Miryle: is 2 reverse then 1 reverseee
2016-11-11 15:10 Shiguma: but in normal
2016-11-11 15:10 Shiguma: is 2 sliders
2016-11-11 15:10 Miryle: sadasdasdasd
2016-11-11 15:11 Miryle: the rest of the map is harder ;-;
2016-11-11 15:11 Shiguma: https://puu.sh/seWL7/a054aa4fe8.png
2016-11-11 15:11 Shiguma: do it like this
2016-11-11 15:12 Miryle: idk
2016-11-11 15:13 Shiguma: the way it is, is kinda lame compared to the Normal diff
2016-11-11 15:13 Shiguma: also, 00:37:150 (1) - is 4 way
2016-11-11 15:13 Miryle: okay
2016-11-11 15:13 Shiguma: 00:38:783 (1) - is 3 way
2016-11-11 15:13 Miryle: i changed it in a different way
2016-11-11 15:13 Shiguma: fair enough :3
2016-11-11 15:13 Miryle: sec lemme puush
2016-11-11 15:13 Miryle: https://puu.sh/seWSz/8db3cf95df.png
2016-11-11 15:13 Miryle: is k?
2016-11-11 15:14 Shiguma: good job :D
2016-11-11 15:14 Miryle: yay praise me more :3
2016-11-11 15:14 Shiguma: u r cute
2016-11-11 15:14 Miryle: ... >//<
2016-11-11 15:14 Shiguma: :P
2016-11-11 15:14 Shiguma: 00:42:048 (1,2,3) -
2016-11-11 15:14 Shiguma: i think for this
2016-11-11 15:15 Shiguma: would be nicer if angles were something like this
2016-11-11 15:15 Shiguma: https://puu.sh/seWYc/c3313e03a5.png
2016-11-11 15:16 Shiguma: 00:49:803 (3,1) - blanket, the beginning of 3 is too close
2016-11-11 15:16 Miryle: but
2016-11-11 15:16 Miryle: would ruin the next parts ;-;
2016-11-11 15:17 Shiguma: yeah...
2016-11-11 15:17 Shiguma: well
2016-11-11 15:17 Shiguma: keep it in mind
2016-11-11 15:17 Shiguma: but dont need to do
2016-11-11 15:17 Shiguma: 00:50:211 (1,1) - do similar to how u do before D:
2016-11-11 15:18 Shiguma: 01:08:170 (1) - :thinking:
2016-11-11 15:19 Miryle: :thinking: :gun:
2016-11-11 15:19 Miryle: fixed first i think
2016-11-11 15:20 Shiguma: LOL
2016-11-11 15:20 Shiguma: idk man
2016-11-11 15:20 Shiguma: is like
2016-11-11 15:20 Shiguma: u have more density in the easy for some parts
2016-11-11 15:22 Shiguma: 01:23:680 (2,3,4,1) - idk about the angles ur going at here'
2016-11-11 15:22 Shiguma: seems to flow not that well
2016-11-11 15:23 Shiguma: 01:32:456 (1) - u need to move this 1 px right
2016-11-11 15:23 Miryle: hmmm
2016-11-11 15:23 Miryle: done second
2016-11-11 15:23 Miryle: it's circular
2016-11-11 15:23 Shiguma: 01:57:150 (1) - repeat like b4
2016-11-11 15:23 Miryle: the 2,3,4,1
2016-11-11 15:24 Shiguma: i dont think its circular xd
2016-11-11 15:24 Miryle: it is tho
2016-11-11 15:24 Miryle: fixed repeat
2016-11-11 15:24 Shiguma: oh i understand why now
2016-11-11 15:24 Shiguma: 01:24:089 (3,4) -
2016-11-11 15:24 Shiguma: 1.1 x spacing between 3 and 4
2016-11-11 15:24 Shiguma: should be 1.2x right
2016-11-11 15:24 Miryle: ahhh
2016-11-11 15:24 Miryle: fixed
2016-11-11 15:24 Miryle: yeah
2016-11-11 15:25 Shiguma: 01:25:721 (4) - this is a few pixels offscreen, its too low
2016-11-11 15:26 Shiguma: that should be it for advanced
2016-11-11 15:27 Miryle: omg
2016-11-11 15:27 Miryle: that is
2016-11-11 15:27 Miryle: that offscreen thingy
2016-11-11 15:27 Miryle: it shouldn't be offscreen tbh
2016-11-11 15:27 Miryle: even if it is the end is the only thing off and the beginning is well within the field
2016-11-11 15:27 Miryle: I really don't wanna change it cuz that will FUCK my entire section LOL
2016-11-11 15:27 Shiguma: idk if unrankable
2016-11-11 15:27 Shiguma: lol
2016-11-11 15:28 Shiguma: i think it is
2016-11-11 15:28 Miryle: lemme ask
2016-11-11 15:28 Miryle: in mentor
2016-11-11 15:28 Shiguma: kk
2016-11-11 15:35 Miryle: holyfuck
2016-11-11 15:35 Miryle: fuck you shigu
2016-11-11 15:35 Miryle: i had to remap that whole part
2016-11-11 15:35 Miryle: ;w;
2016-11-11 15:35 Shiguma: u made me remap a part to
2016-11-11 15:35 Shiguma: too*
2016-11-11 15:36 Shiguma: so now we're even
2016-11-11 15:36 Shiguma: xd
2016-11-11 15:36 Miryle: true tbh
2016-11-11 15:36 Miryle: LOL
2016-11-11 15:36 Shiguma: :D
2016-11-11 15:36 Miryle: lemme update
2016-11-11 15:36 Shiguma: urs was an actual unrankable thing so ye
2016-11-11 15:36 Miryle: and please check the part i remapped lol
2016-11-11 15:36 Shiguma: ok
2016-11-11 15:37 Miryle: okay
2016-11-11 15:38 Miryle: redownload it
2016-11-11 15:38 Miryle: added the bg and stuff
2016-11-11 15:38 Miryle: 01:23:680 - from here ;w;
2016-11-11 15:41 Shiguma: hi
2016-11-11 15:41 Miryle: hi
2016-11-11 15:43 Shiguma: :D
2016-11-11 15:43 Shiguma: its good now
2016-11-11 15:43 Miryle: yayyyyyyyyyyyyyy
2016-11-11 15:43 Miryle: fuck you
2016-11-11 15:43 Miryle: let's go to hard <3
2016-11-11 15:43 Shiguma: xd
2016-11-11 15:45 Shiguma: 00:11:844 (3,4) - isnt this
2016-11-11 15:45 Shiguma: a huge jump in spacing
2016-11-11 15:45 Shiguma: compared to what u were doing before for
2016-11-11 15:45 Shiguma: 00:11:027 (1,2,3) -
2016-11-11 15:45 Miryle: yes but
2016-11-11 15:45 Miryle: slider leniency
2016-11-11 15:45 Miryle: and also it ends on the side of the circle
2016-11-11 15:45 Miryle: so should be fine
2016-11-11 15:46 Shiguma: ????
2016-11-11 15:46 Shiguma: slider lenciency on 00:12:252 (4) - ?
2016-11-11 15:46 Miryle: u wot
2016-11-11 15:46 Miryle: i mean on 3
2016-11-11 15:46 Shiguma: im saying
2016-11-11 15:46 Shiguma: 4 is huge jump
2016-11-11 15:47 Miryle: https://puu.sh/seYQN/ccfe019001.png
2016-11-11 15:47 Shiguma: https://puu.sh/seYR2/a3703a2305.png
2016-11-11 15:47 Miryle: dis gud?
2016-11-11 15:47 Shiguma: yea
2016-11-11 15:48 Shiguma: it looks good now :O
2016-11-11 15:48 Miryle: okie
2016-11-11 15:48 Miryle: ;3
2016-11-11 15:49 Miryle: also that blanket you're about to link
2016-11-11 15:49 Miryle: i fixed it
2016-11-11 15:49 Miryle: :^)
2016-11-11 15:49 Shiguma: kek
2016-11-11 15:49 Shiguma: 00:25:517 (6) - i feel like this is too much to the left
2016-11-11 15:49 Miryle: by how many pixels
2016-11-11 15:49 Miryle: 1, 2, 3?
2016-11-11 15:50 Shiguma: move it to
2016-11-11 15:50 Shiguma: x:103 y:200
2016-11-11 15:51 Miryle: :ok_hand:
2016-11-11 15:52 Shiguma: 00:41:334 (4) - maybe should be 1/4th reverse slider
2016-11-11 15:53 Miryle: would have weird and ugly spacing if it did ._.
2016-11-11 15:53 Miryle: gimme a sec
2016-11-11 15:53 Shiguma: kk
2016-11-11 15:54 Miryle: https://puu.sh/seZgv/d6404e71a9.png
2016-11-11 15:54 Miryle: should work
2016-11-11 15:54 Miryle: https://puu.sh/seZhk/46a160f159.png
2016-11-11 15:55 Shiguma: yea
2016-11-11 15:55 Shiguma: looks fine
2016-11-11 15:55 Shiguma: 00:45:313 (1,3) - consider copy paste slider design
2016-11-11 15:56 Shiguma: 00:52:660 (4,5) - touching ;w;
2016-11-11 15:58 Miryle: fixed
2016-11-11 15:58 Miryle: the first
2016-11-11 15:59 Miryle: fixed second too
2016-11-11 15:59 Miryle: :3
2016-11-11 16:04 Shiguma: hi i have returned
2016-11-11 16:04 Miryle: hi
2016-11-11 16:04 Shiguma: 01:26:129 (1,3) - i think this blanket is off
2016-11-11 16:05 Shiguma: 01:45:517 (6,1,1) - this looks messy
2016-11-11 16:05 Shiguma: might have to manually stack or something
2016-11-11 16:06 Miryle: fixed
2016-11-11 16:06 Miryle: both
2016-11-11 16:06 Shiguma: 00:05:857 (4,1) -
2016-11-11 16:06 Shiguma: i think you messed up
2016-11-11 16:06 Shiguma: on the timeline here
2016-11-11 16:07 Shiguma: 01:54:803 (4) - this can just be a repeat on the whitetick
2016-11-11 16:08 Miryle: nope
2016-11-11 16:08 Miryle: sound is on blue :3
2016-11-11 16:08 Miryle: also fixed timeline
2016-11-11 16:08 Miryle: i mean
2016-11-11 16:08 Miryle: what
2016-11-11 16:08 Miryle: waht
2016-11-11 16:08 Miryle: WHAT
2016-11-11 16:08 Shiguma: ?
2016-11-11 16:08 Shiguma: 01:54:803 (4) - this isnt on blue rn btw
2016-11-11 16:08 Miryle: i just noticed yeah
2016-11-11 16:09 Shiguma: u have it on 1/8th
2016-11-11 16:09 Shiguma: xd
2016-11-11 16:09 Miryle: fixed in a different way
2016-11-11 16:09 Miryle: https://puu.sh/sf0ac/513346a1a6.png
2016-11-11 16:09 Shiguma: seems good :D
2016-11-11 16:09 Shiguma: also
2016-11-11 16:10 Shiguma: i think thats it for hard then
2016-11-11 16:10 Miryle: and those blankets i just noticed are off
2016-11-11 16:10 Miryle: are also fixed
2016-11-11 16:10 Shiguma: im gonna skip the insane and go to papapya diff
2016-11-11 16:10 Miryle: noice m8
2016-11-11 16:10 Miryle: whaaa
2016-11-11 16:10 Miryle: ;w;
2016-11-11 16:10 Miryle: but papayapa has more mods
2016-11-11 16:10 Miryle: well whatever you want
2016-11-11 16:10 Shiguma: im just gonna point out important stuff
2016-11-11 16:10 Miryle: xD
2016-11-11 16:10 Miryle: kk
2016-11-11 16:10 Shiguma: 00:52:660 (1) - in timing panel you have two greenlines
2016-11-11 16:11 Shiguma: remove one
2016-11-11 16:11 Miryle: done~
2016-11-11 16:11 Shiguma: 00:35:313 (6) - the snapping is wrong on this it looks like
2016-11-11 16:11 Shiguma: 00:41:844 (6) - same
2016-11-11 16:12 Miryle: fixed both
2016-11-11 16:12 Miryle: changed the sv there at one point so some things probably slipped by
2016-11-11 16:12 Shiguma: yea
2016-11-11 16:12 Miryle: that whole area used to be sv1.3 but i changed it to 1.8 ;w;
2016-11-11 16:12 Shiguma: xd
2016-11-11 16:12 Shiguma: for mania i think there are a bunch of unsnapped objects
2016-11-11 16:12 Shiguma: so tell him to check
2016-11-11 16:12 Shiguma: in the normal and hard
2016-11-11 16:13 Miryle: okay
2016-11-11 16:13 Miryle: told him
2016-11-11 16:14 Shiguma: ill mod the insane and papaya diff later maybe
2016-11-11 16:14 Miryle: okiedokes
2016-11-11 16:14 Shiguma: ill post on forum then?
2016-11-11 16:14 Miryle: savelog and post for juicey kds ye
Topic Starter
Mir

Shiguma wrote:

remind me to come back to this for the other two diffs :3
2016-11-11 14:08 Shiguma: okay hi
2016-11-11 14:09 Miryle: hi
2016-11-11 14:10 Shiguma: wuddup
2016-11-11 14:10 Miryle: nm nm
2016-11-11 14:11 Shiguma: ready for mod?
2016-11-11 14:11 Miryle: yesh
2016-11-11 14:12 Shiguma: this resolution for ur bg is weird
2016-11-11 14:12 Miryle: be sure to be the third coming of hitler pl0x
2016-11-11 14:12 Miryle: tru
2016-11-11 14:12 Miryle: might find a new background before putting it in pendin
2016-11-11 14:12 Miryle: not a huge deal atm tho xP
2016-11-11 14:12 Shiguma: did you enlarge this?
2016-11-11 14:13 Miryle: dun think so
2016-11-11 14:16 Shiguma: https://puu.sh/seTBi/1ecb6d0324.jpg
2016-11-11 14:17 Shiguma: use that
2016-11-11 14:18 Miryle: oo
2016-11-11 14:18 Miryle: is gud
2016-11-11 14:18 Miryle: Ty~ :3
2016-11-11 14:19 Shiguma: also
2016-11-11 14:20 Shiguma: sent u a smaller soft-hitnormal.wav
2016-11-11 14:20 Shiguma: on discord
2016-11-11 14:21 Miryle: o ty :3
2016-11-11 14:21 Shiguma: do u use
2016-11-11 14:21 Shiguma: drum-hitclap?
2016-11-11 14:21 Miryle: uhhh
2016-11-11 14:21 Miryle: I don't think so
2016-11-11 14:21 Miryle: I'll get rid of it
2016-11-11 14:21 Shiguma: :3
2016-11-11 14:22 Miryle: done~
2016-11-11 14:24 Shiguma: alright
2016-11-11 14:24 Shiguma: lets start the normal
2016-11-11 14:24 Miryle: yay
2016-11-11 14:25 Shiguma: 00:05:313 (2) -
2016-11-11 14:25 Shiguma: u think a curve here would be nice?
2016-11-11 14:26 Shiguma: 00:08:578 (2,3) -
2016-11-11 14:26 Shiguma: blanket is off
2016-11-11 14:26 Miryle: nah is k
2016-11-11 14:26 Miryle: fixed i think
2016-11-11 14:26 Miryle: seemed fine tbh
2016-11-11 14:27 Shiguma: https://puu.sh/seUd0/9fd2cf1ced.png
2016-11-11 14:27 Shiguma: was off b4 lul
2016-11-11 14:27 Shiguma: 00:09:395 (3,4) -
2016-11-11 14:27 Shiguma: same here
2016-11-11 14:27 Shiguma: the head of (4) too close
2016-11-11 14:27 Miryle: just fixed that
2016-11-11 14:27 Shiguma: 00:14:701 (2,3) -
2016-11-11 14:27 Shiguma: inb4 this is just blanket fix the mod
2016-11-11 14:27 Miryle: its k
2016-11-11 14:27 Miryle: fixed
2016-11-11 14:27 Miryle: i appreciate it
2016-11-11 14:28 Shiguma: also everything is 100% volume
2016-11-11 14:28 Shiguma: no volume adjustments?
2016-11-11 14:28 Miryle: i know
2016-11-11 14:28 Miryle: i'll change it when i finish mapping the sets
2016-11-11 14:28 Miryle: atm i wanna hear everything so i know if it's timed rightr
2016-11-11 14:28 Shiguma: 00:17:150 (2) - move this 1 pixel up LOL
2016-11-11 14:28 Miryle: is fine for me
2016-11-11 14:28 Miryle: o-o
2016-11-11 14:28 Miryle: did you update
2016-11-11 14:29 Shiguma: yea
2016-11-11 14:29 Miryle: huh
2016-11-11 14:29 Shiguma: 00:15:925 (1) - y:265
2016-11-11 14:29 Miryle: well it's stacked for me
2016-11-11 14:29 Shiguma: 00:17:150 (2) - y:266
2016-11-11 14:29 Shiguma: 00:18:374 (2) -
2016-11-11 14:29 Shiguma: this would move 1px up too
2016-11-11 14:29 Miryle: i don't get it
2016-11-11 14:30 Miryle: that whole part looks fine o.o
2016-11-11 14:30 Shiguma: it is
2016-11-11 14:30 Shiguma: im being
2016-11-11 14:30 Shiguma: rly nazi
2016-11-11 14:30 Shiguma: lol
2016-11-11 14:30 Miryle: i don't get it but
2016-11-11 14:30 Miryle: 00:15:925 (1) - moved 1 px up
2016-11-11 14:30 Shiguma: 00:15:925 (1,2) - this is 1px off from being completely horizontal
2016-11-11 14:30 Miryle: LOL
2016-11-11 14:30 Miryle: Shigu pls
2016-11-11 14:30 Miryle: okay
2016-11-11 14:30 Miryle: fixed it
2016-11-11 14:30 Shiguma: 00:15:925 (1) - nooo u had to move 1px down
2016-11-11 14:30 Shiguma: loool
2016-11-11 14:30 Miryle: o
2016-11-11 14:30 Shiguma: eh w.e. lets move on
2016-11-11 14:30 Miryle: moved 2 px down
2016-11-11 14:31 Miryle: LOL
2016-11-11 14:31 Shiguma: 00:18:374 (2,2) -
2016-11-11 14:31 Shiguma: omg they're touching >.<
2016-11-11 14:31 Miryle: fixed
2016-11-11 14:31 Shiguma: fuck brb 5 minutes
2016-11-11 14:31 Miryle: ;w;
2016-11-11 14:31 Miryle: kkk
2016-11-11 14:48 Shiguma: back
2016-11-11 14:48 Miryle: wb
2016-11-11 14:50 Shiguma: what u think of this angle
2016-11-11 14:51 Shiguma: i feel like could move
2016-11-11 14:51 Shiguma: 00:27:354 (1) - to the left
2016-11-11 14:52 Miryle: naw it's fine
2016-11-11 14:52 Miryle: slight emphasisuuu
2016-11-11 14:53 Shiguma: ok
2016-11-11 14:53 Shiguma: 00:28:578 (3,1) -
2016-11-11 14:53 Shiguma: nazi blanket
2016-11-11 14:54 Miryle: how
2016-11-11 14:54 Miryle: it looks fine o-o
2016-11-11 14:55 Shiguma: 01:00:007 (1,2) -
2016-11-11 14:55 Shiguma: this one isnt tho xd
2016-11-11 14:56 Shiguma: 01:08:170 (1,2) - why lopsided :(
2016-11-11 14:56 Shiguma: 01:08:987 (2) - lower this to even
2016-11-11 14:56 Miryle: fixu
2016-11-11 14:56 Miryle: fixed first
2016-11-11 14:56 Miryle: and second
2016-11-11 14:56 Shiguma: 01:25:313 (2,1) -
2016-11-11 14:56 Shiguma: blanket ;w;
2016-11-11 14:57 Shiguma: also
2016-11-11 14:57 Shiguma: 01:25:313 (2) - this is slightly higher than 01:24:497 (1) -
2016-11-11 14:57 Miryle: fixed probably
2016-11-11 14:57 Miryle: fixed that too
2016-11-11 14:57 Miryle: ;-;
2016-11-11 14:57 Shiguma: 01:30:211 (2,1) -
2016-11-11 14:58 Miryle: dont even
2016-11-11 14:58 Shiguma: 01:31:027 (1) - begining of this has a little bit more space i think?
2016-11-11 14:58 Miryle: ;w;
2016-11-11 14:58 Miryle: i tried so many times to get this thing right ;w;
2016-11-11 14:58 Shiguma: ur close xd
2016-11-11 14:58 Miryle: fixed i think ;w;
2016-11-11 14:58 Shiguma: 01:33:885 (2,1) - blanket
2016-11-11 14:58 Shiguma: 01:35:925 (1,2) - same
2016-11-11 14:59 Miryle: fixed both
2016-11-11 14:59 Shiguma: 01:52:252 (1,1) -
2016-11-11 14:59 Shiguma: make these a copy paste of each other
2016-11-11 14:59 Shiguma: 01:56:742 (3,1) - blanket
2016-11-11 15:00 Shiguma: rhythm is good
2016-11-11 15:00 Shiguma: thats all for normal
2016-11-11 15:01 Miryle: i know those aren't a copy paste
2016-11-11 15:01 Miryle: but i can't have them copy paste or blanket will be off
2016-11-11 15:01 Shiguma: u can
2016-11-11 15:01 Shiguma: lol
2016-11-11 15:01 Shiguma: why wouldnt they be able to blanket if it blankets on one side :thinking"
2016-11-11 15:01 :thinking: * lol
2016-11-11 15:02 Miryle: okay fixed
2016-11-11 15:02 Miryle: LOL
2016-11-11 15:02 Shiguma: lmao
2016-11-11 15:02 Shiguma: there are many ways to do it
2016-11-11 15:02 Shiguma: ctrl + <
2016-11-11 15:02 Shiguma: ctrl + h and then ctrl + g
2016-11-11 15:03 Miryle: yeah i did xD
2016-11-11 15:03 Shiguma: :D
2016-11-11 15:03 Shiguma: this is a cute song lol
2016-11-11 15:03 Miryle: nanahira :3
2016-11-11 15:03 Shiguma: why do you call the diffs
2016-11-11 15:03 Shiguma: Normal and Advanced
2016-11-11 15:04 Shiguma: instead of like
2016-11-11 15:04 Shiguma: Easy and Normal
2016-11-11 15:04 Shiguma: ?
2016-11-11 15:04 Miryle: because
2016-11-11 15:04 Miryle: i'm expecting an easy gd
2016-11-11 15:04 Miryle: but idk if i'll take it
2016-11-11 15:04 Shiguma: if u dont
2016-11-11 15:04 Miryle: hence why the mapset is still wip
2016-11-11 15:04 Shiguma: name it easy + normal
2016-11-11 15:04 Miryle: if i don't i'll change it obviousl
2016-11-11 15:04 Shiguma: ye
2016-11-11 15:05 Shiguma: why is japanese one of the tags xd
2016-11-11 15:05 Miryle: because
2016-11-11 15:05 Miryle: camellia is japanese
2016-11-11 15:05 Miryle: idfk
2016-11-11 15:05 Shiguma: xd
2016-11-11 15:05 Miryle: don't talk to me about metadata pls
2016-11-11 15:05 Shiguma: aight lol
2016-11-11 15:05 Miryle: i can't metadata
2016-11-11 15:05 Miryle: ;w;
2016-11-11 15:05 Shiguma: i think its not needed but >.<
2016-11-11 15:05 Shiguma: anyway
2016-11-11 15:05 Shiguma: onto advanced
2016-11-11 15:05 Miryle: yay
2016-11-11 15:06 Shiguma: just wondering
2016-11-11 15:06 Shiguma: 00:20:823 (1) -
2016-11-11 15:06 Shiguma: why this one using red curve instead of white point curve
2016-11-11 15:07 Miryle: was originally just a straight line
2016-11-11 15:07 Shiguma: hm
2016-11-11 15:07 Shiguma: idk
2016-11-11 15:07 Shiguma: ur choice
2016-11-11 15:08 Shiguma: but idk if it looks good
2016-11-11 15:08 Shiguma: in that location
2016-11-11 15:08 Miryle: hmmmmasdfasdfasdf
2016-11-11 15:08 Shiguma: 00:23:272 (2,1) -
2016-11-11 15:08 Shiguma: blanket
2016-11-11 15:08 Miryle: oh wtf
2016-11-11 15:08 Miryle: that is so off
2016-11-11 15:08 Shiguma: 00:27:966 (2,3) -
2016-11-11 15:08 Miryle: fixed
2016-11-11 15:08 Shiguma: there are a few like this apparently
2016-11-11 15:08 Shiguma: lol
2016-11-11 15:09 Miryle: fixed
2016-11-11 15:09 Miryle: q.q
2016-11-11 15:09 Shiguma: 00:37:150 (1,1) - nigga noooooo
2016-11-11 15:09 Shiguma: this is harder in the normal diff fam
2016-11-11 15:10 Shiguma: wot r u doin
2016-11-11 15:10 Miryle: nigga what
2016-11-11 15:10 Miryle: nuuu
2016-11-11 15:10 Shiguma: 00:37:150 (1) - this is just a reverse
2016-11-11 15:10 Shiguma: in here
2016-11-11 15:10 Miryle: is 2 reverse then 1 reverseee
2016-11-11 15:10 Shiguma: but in normal
2016-11-11 15:10 Shiguma: is 2 sliders
2016-11-11 15:10 Miryle: sadasdasdasd
2016-11-11 15:11 Miryle: the rest of the map is harder ;-;
2016-11-11 15:11 Shiguma: https://puu.sh/seWL7/a054aa4fe8.png
2016-11-11 15:11 Shiguma: do it like this
2016-11-11 15:12 Miryle: idk
2016-11-11 15:13 Shiguma: the way it is, is kinda lame compared to the Normal diff
2016-11-11 15:13 Shiguma: also, 00:37:150 (1) - is 4 way
2016-11-11 15:13 Miryle: okay
2016-11-11 15:13 Shiguma: 00:38:783 (1) - is 3 way
2016-11-11 15:13 Miryle: i changed it in a different way
2016-11-11 15:13 Shiguma: fair enough :3
2016-11-11 15:13 Miryle: sec lemme puush
2016-11-11 15:13 Miryle: https://puu.sh/seWSz/8db3cf95df.png
2016-11-11 15:13 Miryle: is k?
2016-11-11 15:14 Shiguma: good job :D
2016-11-11 15:14 Miryle: yay praise me more :3
2016-11-11 15:14 Shiguma: u r cute
2016-11-11 15:14 Miryle: ... >//<
2016-11-11 15:14 Shiguma: :P
2016-11-11 15:14 Shiguma: 00:42:048 (1,2,3) -
2016-11-11 15:14 Shiguma: i think for this
2016-11-11 15:15 Shiguma: would be nicer if angles were something like this
2016-11-11 15:15 Shiguma: https://puu.sh/seWYc/c3313e03a5.png
2016-11-11 15:16 Shiguma: 00:49:803 (3,1) - blanket, the beginning of 3 is too close
2016-11-11 15:16 Miryle: but
2016-11-11 15:16 Miryle: would ruin the next parts ;-;
2016-11-11 15:17 Shiguma: yeah...
2016-11-11 15:17 Shiguma: well
2016-11-11 15:17 Shiguma: keep it in mind
2016-11-11 15:17 Shiguma: but dont need to do
2016-11-11 15:17 Shiguma: 00:50:211 (1,1) - do similar to how u do before D:
2016-11-11 15:18 Shiguma: 01:08:170 (1) - :thinking:
2016-11-11 15:19 Miryle: :thinking: :gun:
2016-11-11 15:19 Miryle: fixed first i think
2016-11-11 15:20 Shiguma: LOL
2016-11-11 15:20 Shiguma: idk man
2016-11-11 15:20 Shiguma: is like
2016-11-11 15:20 Shiguma: u have more density in the easy for some parts
2016-11-11 15:22 Shiguma: 01:23:680 (2,3,4,1) - idk about the angles ur going at here'
2016-11-11 15:22 Shiguma: seems to flow not that well
2016-11-11 15:23 Shiguma: 01:32:456 (1) - u need to move this 1 px right
2016-11-11 15:23 Miryle: hmmm
2016-11-11 15:23 Miryle: done second
2016-11-11 15:23 Miryle: it's circular
2016-11-11 15:23 Shiguma: 01:57:150 (1) - repeat like b4
2016-11-11 15:23 Miryle: the 2,3,4,1
2016-11-11 15:24 Shiguma: i dont think its circular xd
2016-11-11 15:24 Miryle: it is tho
2016-11-11 15:24 Miryle: fixed repeat
2016-11-11 15:24 Shiguma: oh i understand why now
2016-11-11 15:24 Shiguma: 01:24:089 (3,4) -
2016-11-11 15:24 Shiguma: 1.1 x spacing between 3 and 4
2016-11-11 15:24 Shiguma: should be 1.2x right
2016-11-11 15:24 Miryle: ahhh
2016-11-11 15:24 Miryle: fixed
2016-11-11 15:24 Miryle: yeah
2016-11-11 15:25 Shiguma: 01:25:721 (4) - this is a few pixels offscreen, its too low
2016-11-11 15:26 Shiguma: that should be it for advanced
2016-11-11 15:27 Miryle: omg
2016-11-11 15:27 Miryle: that is
2016-11-11 15:27 Miryle: that offscreen thingy
2016-11-11 15:27 Miryle: it shouldn't be offscreen tbh
2016-11-11 15:27 Miryle: even if it is the end is the only thing off and the beginning is well within the field
2016-11-11 15:27 Miryle: I really don't wanna change it cuz that will FUCK my entire section LOL
2016-11-11 15:27 Shiguma: idk if unrankable
2016-11-11 15:27 Shiguma: lol
2016-11-11 15:28 Shiguma: i think it is
2016-11-11 15:28 Miryle: lemme ask
2016-11-11 15:28 Miryle: in mentor
2016-11-11 15:28 Shiguma: kk
2016-11-11 15:35 Miryle: holyfuck
2016-11-11 15:35 Miryle: fuck you shigu
2016-11-11 15:35 Miryle: i had to remap that whole part
2016-11-11 15:35 Miryle: ;w;
2016-11-11 15:35 Shiguma: u made me remap a part to
2016-11-11 15:35 Shiguma: too*
2016-11-11 15:36 Shiguma: so now we're even
2016-11-11 15:36 Shiguma: xd
2016-11-11 15:36 Miryle: true tbh
2016-11-11 15:36 Miryle: LOL
2016-11-11 15:36 Shiguma: :D
2016-11-11 15:36 Miryle: lemme update
2016-11-11 15:36 Shiguma: urs was an actual unrankable thing so ye
2016-11-11 15:36 Miryle: and please check the part i remapped lol
2016-11-11 15:36 Shiguma: ok
2016-11-11 15:37 Miryle: okay
2016-11-11 15:38 Miryle: redownload it
2016-11-11 15:38 Miryle: added the bg and stuff
2016-11-11 15:38 Miryle: 01:23:680 - from here ;w;
2016-11-11 15:41 Shiguma: hi
2016-11-11 15:41 Miryle: hi
2016-11-11 15:43 Shiguma: :D
2016-11-11 15:43 Shiguma: its good now
2016-11-11 15:43 Miryle: yayyyyyyyyyyyyyy
2016-11-11 15:43 Miryle: fuck you
2016-11-11 15:43 Miryle: let's go to hard <3
2016-11-11 15:43 Shiguma: xd
2016-11-11 15:45 Shiguma: 00:11:844 (3,4) - isnt this
2016-11-11 15:45 Shiguma: a huge jump in spacing
2016-11-11 15:45 Shiguma: compared to what u were doing before for
2016-11-11 15:45 Shiguma: 00:11:027 (1,2,3) -
2016-11-11 15:45 Miryle: yes but
2016-11-11 15:45 Miryle: slider leniency
2016-11-11 15:45 Miryle: and also it ends on the side of the circle
2016-11-11 15:45 Miryle: so should be fine
2016-11-11 15:46 Shiguma: ????
2016-11-11 15:46 Shiguma: slider lenciency on 00:12:252 (4) - ?
2016-11-11 15:46 Miryle: u wot
2016-11-11 15:46 Miryle: i mean on 3
2016-11-11 15:46 Shiguma: im saying
2016-11-11 15:46 Shiguma: 4 is huge jump
2016-11-11 15:47 Miryle: https://puu.sh/seYQN/ccfe019001.png
2016-11-11 15:47 Shiguma: https://puu.sh/seYR2/a3703a2305.png
2016-11-11 15:47 Miryle: dis gud?
2016-11-11 15:47 Shiguma: yea
2016-11-11 15:48 Shiguma: it looks good now :O
2016-11-11 15:48 Miryle: okie
2016-11-11 15:48 Miryle: ;3
2016-11-11 15:49 Miryle: also that blanket you're about to link
2016-11-11 15:49 Miryle: i fixed it
2016-11-11 15:49 Miryle: :^)
2016-11-11 15:49 Shiguma: kek
2016-11-11 15:49 Shiguma: 00:25:517 (6) - i feel like this is too much to the left
2016-11-11 15:49 Miryle: by how many pixels
2016-11-11 15:49 Miryle: 1, 2, 3?
2016-11-11 15:50 Shiguma: move it to
2016-11-11 15:50 Shiguma: x:103 y:200
2016-11-11 15:51 Miryle: :ok_hand:
2016-11-11 15:52 Shiguma: 00:41:334 (4) - maybe should be 1/4th reverse slider
2016-11-11 15:53 Miryle: would have weird and ugly spacing if it did ._.
2016-11-11 15:53 Miryle: gimme a sec
2016-11-11 15:53 Shiguma: kk
2016-11-11 15:54 Miryle: https://puu.sh/seZgv/d6404e71a9.png
2016-11-11 15:54 Miryle: should work
2016-11-11 15:54 Miryle: https://puu.sh/seZhk/46a160f159.png
2016-11-11 15:55 Shiguma: yea
2016-11-11 15:55 Shiguma: looks fine
2016-11-11 15:55 Shiguma: 00:45:313 (1,3) - consider copy paste slider design
2016-11-11 15:56 Shiguma: 00:52:660 (4,5) - touching ;w;
2016-11-11 15:58 Miryle: fixed
2016-11-11 15:58 Miryle: the first
2016-11-11 15:59 Miryle: fixed second too
2016-11-11 15:59 Miryle: :3
2016-11-11 16:04 Shiguma: hi i have returned
2016-11-11 16:04 Miryle: hi
2016-11-11 16:04 Shiguma: 01:26:129 (1,3) - i think this blanket is off
2016-11-11 16:05 Shiguma: 01:45:517 (6,1,1) - this looks messy
2016-11-11 16:05 Shiguma: might have to manually stack or something
2016-11-11 16:06 Miryle: fixed
2016-11-11 16:06 Miryle: both
2016-11-11 16:06 Shiguma: 00:05:857 (4,1) -
2016-11-11 16:06 Shiguma: i think you messed up
2016-11-11 16:06 Shiguma: on the timeline here
2016-11-11 16:07 Shiguma: 01:54:803 (4) - this can just be a repeat on the whitetick
2016-11-11 16:08 Miryle: nope
2016-11-11 16:08 Miryle: sound is on blue :3
2016-11-11 16:08 Miryle: also fixed timeline
2016-11-11 16:08 Miryle: i mean
2016-11-11 16:08 Miryle: what
2016-11-11 16:08 Miryle: waht
2016-11-11 16:08 Miryle: WHAT
2016-11-11 16:08 Shiguma: ?
2016-11-11 16:08 Shiguma: 01:54:803 (4) - this isnt on blue rn btw
2016-11-11 16:08 Miryle: i just noticed yeah
2016-11-11 16:09 Shiguma: u have it on 1/8th
2016-11-11 16:09 Shiguma: xd
2016-11-11 16:09 Miryle: fixed in a different way
2016-11-11 16:09 Miryle: https://puu.sh/sf0ac/513346a1a6.png
2016-11-11 16:09 Shiguma: seems good :D
2016-11-11 16:09 Shiguma: also
2016-11-11 16:10 Shiguma: i think thats it for hard then
2016-11-11 16:10 Miryle: and those blankets i just noticed are off
2016-11-11 16:10 Miryle: are also fixed
2016-11-11 16:10 Shiguma: im gonna skip the insane and go to papapya diff
2016-11-11 16:10 Miryle: noice m8
2016-11-11 16:10 Miryle: whaaa
2016-11-11 16:10 Miryle: ;w;
2016-11-11 16:10 Miryle: but papayapa has more mods
2016-11-11 16:10 Miryle: well whatever you want
2016-11-11 16:10 Shiguma: im just gonna point out important stuff
2016-11-11 16:10 Miryle: xD
2016-11-11 16:10 Miryle: kk
2016-11-11 16:10 Shiguma: 00:52:660 (1) - in timing panel you have two greenlines
2016-11-11 16:11 Shiguma: remove one
2016-11-11 16:11 Miryle: done~
2016-11-11 16:11 Shiguma: 00:35:313 (6) - the snapping is wrong on this it looks like
2016-11-11 16:11 Shiguma: 00:41:844 (6) - same
2016-11-11 16:12 Miryle: fixed both
2016-11-11 16:12 Miryle: changed the sv there at one point so some things probably slipped by
2016-11-11 16:12 Shiguma: yea
2016-11-11 16:12 Miryle: that whole area used to be sv1.3 but i changed it to 1.8 ;w;
2016-11-11 16:12 Shiguma: xd
2016-11-11 16:12 Shiguma: for mania i think there are a bunch of unsnapped objects
2016-11-11 16:12 Shiguma: so tell him to check
2016-11-11 16:12 Shiguma: in the normal and hard
2016-11-11 16:13 Miryle: okay
2016-11-11 16:13 Miryle: told him
2016-11-11 16:14 Shiguma: ill mod the insane and papaya diff later maybe
2016-11-11 16:14 Miryle: okiedokes
2016-11-11 16:14 Shiguma: ill post on forum then?
2016-11-11 16:14 Miryle: savelog and post for juicey kds ye
will poke tomorrow

made me remap a section fk u shigu ty so much

fixed blankets and stacks and flow and sliders

mostly blankets tho
Topic Starter
Mir

NeBuSC2 wrote:

hey, from #modreq, m4m please: (https://osu.ppy.sh/s/481088) (Easy and Insane or idk what you wanted to :D)

Normal:

00:05:313 (2) - I think you should give that slider some shape as well, the other way from 00:04:497 (1) – Is fine to me tbh.
00:10:211 (4) - Slightly blanket + 00:09:395 (3) - I think you should rotate it like -10~~ (for me it kinda don't fit here) – Blanket fixed, rotation is fine.
00:15:517 (3) - I would distance snap it to the right and add some shape to 00:15:925 (1) - + DS this one as well and overlap 00:17:150 (2) - on 00:15:517 (3) - something like this (https://gyazo.com/675bc0063967e8586047aed254bfac94) – Nothing done here cuz other mod covered it. ;w;
01:02:456 (2) - ctrl+< and blanket it your way (with +25 rotate for example) – Is okay tbh :3
01:11:436 (1) - I think you can blanket it to 01:10:619 (2) - and move the next sliders like you want – Actually yeah, I could. Done.~

Advanced:

00:02:864 (1) - Add shape here the other way from reverse slider – Done.~
00:26:129 (1) - I think this slider should go to top, not down – Ewww… ds would be weird. I’ll keep it stacked.
01:03:068 (2) - Maybe add circle here – Yeah, done.

Hard:

00:01:742 (2) - I think you should move this to white tick and make it kick-slider – Done.~
00:04:803 (2) - This slider have nooo rhythm, but I can't find any other solution ffs... :C (or its just me) – It’s just you, there’s the little dun dun dun thing in the back.
00:33:885 (1) - For me the end of slider should be blanket with 00:32:660 (2) – Blanketed 00:33:885 (1,2) – since I don’t really get it. ;w;
00:39:803 (5) - Kinda weird placement with this small overlap, make is DS the same distance like between this slider with 00:39:599 (4) - & 00:40:211 (6) – Fixed.~
00:46:946 (1) – ctrl+g – Would flow weird imo, not gonna do that.
00:47:762 (3) - ^ - Same as above
00:53:068 (5,6) - Move it slightly away – Done.~

Insane:

00:17:966 (2) - Add some shape – No need.
00:23:272 (4) - Overlap on slider end of 00:22:456 (1) – Fixed.~
00:41:334 (3,4) - Maybe move it to the middle of 00:40:415 (1) – No but I did make the curve better on 00:41:334 (3,4)
00:46:742 (7) - Overlap on 00:46:027 (4) – Kk~ done
01:28:476 (3) - Some shape, looks kinda ugly now I think. - Yeah, bent it.
01:59:599 (1) - Wayyy to far - 01:59:089 (2,3) - ctrl+g this and 01:59:599 (1) - on (x:260 y:159) and overlap 01:59:905 (2) - on 01:59:089 (2) - Nuuu, is powerful finish.~ I’m keeping.

Papayapa!:

00:02:252 (1,2,3) - Move those three with 00:02:252 (1) - blanket to 00:01:742 (4) - and remove overlap on 00:01:742 (4,2) – All changed before. x.x
00:14:293 (1) – Blanket – Fixed.~
01:01:436 (1) - Circle on red tick and move the next three sliders correctly on white ticks. - Is on vocals.
01:02:558 (4) - This one remove, add slider on 01:02:456 (4) - with slider end on 01:02:762 (5,6) – Thank God. This sounds alright!
01:10:619 (3,4,5,6) - You should keep the flow here (you made the jumps before this one counter-clockwise) and on this one just stopped it so... maybe something close to this (http://osu.ppy.sh/ss/6543195) (the unseen circle is 01:11:231 (6) - ) - Fair enough, done!~

After all i'm fine with this mapset, song is cool as well. Good luck in ranking this one, waiting for mod back C: (I hope I helped in some way) I'll have your mod tomorrow!
Thanks for the mod, was helpful. :3
Snowy Dream
Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]
  1. Since you haven't used StoryBoard, maybe you need to remove "Widescreen Support" for each diff. (Song Setup>Design>Widescreen Support)
[Normal]
  1. 00:19:191 (1) - Looks not good enough, try moving it a bit left in order not to overlap with 00:17:558 (1).
  2. 00:47:762 (2) - In order to distinguish this 3/4 slider from other 1/2 sliders, you may try making it straight.
  3. 01:32:660 (1) - Looks not good for me, what about this?
[Advanced]
  1. Maybe AR+1?
  2. 00:14:701 (2) - 00:15:925 (1) - 00:17:966 (2) - 00:24:701 (2) -
  3. 00:46:334 (2) - If you want to stack it with the start of 00:44:497 (3), you may fine-tune it.
  4. 01:22:048 (3) - 01:24:497 (1) - (nazi)Tail of slider is a bit close to (2), make the blanket better.
  5. 01:58:170 (2) - Move it a bit right in order not to overlap with 01:56:334 (3).
[Hard]
  1. 00:04:803 (2,3) - Sounds not good enough, maybe you can try this.
  2. 00:25:517 (6) - Wrong DS??
  3. 00:25:721 (1) - This jump is a bit large for a Hard diff imo.
  4. 00:37:762 (2,3,4,5) - It's strange using 3 circles and one slider with 2 reverses for a 7-combo unless there is a strong emphasis on the slider's head, I would choose 2 circles and one slider with 3 reverses or just 7 circles instead.
  5. 00:50:823 (2,3,4,5) - ^ the same case.
  6. 01:34:293 (1) - Why its DS is 1.5x while previous three is 1.6x?
[Insane]
  1. 00:05:007 (3) - Slider would be better if it starts at strong sound, thus attempt to move it at 00:05:211. Then 00:04:803 (2) can add a reverse imo.
  2. 00:10:517 (4) - It should start at 00:10:619.
  3. 00:15:313 (4) - Move it a bit closer to (3) or just away from (3) and (1)
  4. 00:21:844 (4) -
    SPOILER
    00:24:701 (3) - 01:00:313 (2) - 01:01:129 (6) - 01:01:946 (2) - 01:23:170 (2) - 01:24:803 (2,3) - 01:25:517 (5) - 01:26:538 (2) - 01:28:170 (2) - 01:28:783 (4,1) - 01:29:803 (2) - 01:32:966 (2) - 01:34:701 (2,3) - 01:35:313 (5) - 01:36:334 (2) - 01:36:334 (2) - 01:38:578 (5) - 01:39:599 (2) - 01:41:231 (2) - 01:42:864 (2) - 01:44:701 (4) - 01:47:762 (2) - 01:48:578 (6) - 01:49:395 (2) - 01:51:027 (2) - 01:51:844 (5) - 01:54:293 (2) - 01:54:803 (4) - 01:56:640 (5,6) -
    ^ Maybe problem as above, 1.00x DS looks not good for single 1/4, make it closer.
  5. 00:49:395 (4) - :? hmm, similar problem but not the same, if you want it be away from the slider before, use 1.4x then looks better.
  6. 01:13:885 (4) - NC? in order to make it more visible
  7. 01:21:231 (1) - (nazi)Tail of slider is a bit close to 01:20:823 (4,2,3), make the blanket better.
  8. 01:20:415 (1,2,3) - Try not overlapping with the circle before.
  9. 01:59:089 (2) - Try not overlapping with the slider before.
  10. 01:59:599 (1,2) - It seems that you missed some rhythm, try this?
--------------------------------------------------------------------------------------------------
Nanahira!!! Star~! ;)
Topic Starter
Mir

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]
  1. Since you haven't used StoryBoard, maybe you need to remove "Widescreen Support" for each diff. (Song Setup>Design>Widescreen Support) Fixed.~
[Normal]
  1. 00:19:191 (1) - Looks not good enough, try moving it a bit left in order not to overlap with 00:17:558 (1). - Fixed.
  2. 00:47:762 (2) - In order to distinguish this 3/4 slider from other 1/2 sliders, you may try making it straight. - I think it’s pretty clear as it is.
  3. 01:32:660 (1) - Looks not good for me, what about this? - Yeah, fixed.
[Advanced]
  1. Maybe AR+1?
  2. 00:14:701 (2) - 00:15:925 (1) - 00:17:966 (2) - 00:24:701 (2) – No explanation whatsoever. Took me 5 minutes to figure out what was wrong, please provide an explanation next time you mod.Spacing fixed.
  3. 00:46:334 (2) - If you want to stack it with the start of 00:44:497 (3), you may fine-tune it. - Yeah, done.~
  4. 01:22:048 (3) - 01:24:497 (1) - (nazi)Tail of slider is a bit close to (2), make the blanket better. - Fixed both.~
  5. 01:58:170 (2) - Move it a bit right in order not to overlap with 01:56:334 (3). - Yep, fixed.~
[Hard]
  1. 00:04:803 (2,3) - Sounds not good enough, maybe you can try this. - Did something.
  2. 00:25:517 (6) - Wrong DS?? wtf is this shit? Fixed. LOL
  3. 00:25:721 (1) - This jump is a bit large for a Hard diff imo. - Yeah fixed.
  4. 00:37:762 (2,3,4,5) - It's strange using 3 circles and one slider with 2 reverses for a 7-combo unless there is a strong emphasis on the slider's head, I would choose 2 circles and one slider with 3 reverses or just 7 circles instead. - Did the first option.
  5. 00:50:823 (2,3,4,5) - ^ the same case - same
  6. 01:34:293 (1) - Why its DS is 1.5x while previous three is 1.6x? - DS error, fixed.~
[Insane]
  1. 00:05:007 (3) - Slider would be better if it starts at strong sound, thus attempt to move it at 00:05:211. Then 00:04:803 (2) can add a reverse imo.Yep, done.~
  2. 00:10:517 (4) - It should start at 00:10:619.Yeah idk what happened here, it used to start there. Fixed.~
  3. 00:15:313 (4) - Move it a bit closer to (3) or just away from (3) and (1) – Sure.~
  4. 00:21:844 (4) -
    SPOILER
    00:24:701 (3) - 01:00:313 (2) - 01:01:129 (6) - 01:01:946 (2) - 01:23:170 (2) - 01:24:803 (2,3) - 01:25:517 (5) - 01:26:538 (2) - 01:28:170 (2) - 01:28:783 (4,1) - 01:29:803 (2) - 01:32:966 (2) - 01:34:701 (2,3) - 01:35:313 (5) - 01:36:334 (2) - 01:36:334 (2) - 01:38:578 (5) - 01:39:599 (2) - 01:41:231 (2) - 01:42:864 (2) - 01:44:701 (4) - 01:47:762 (2) - 01:48:578 (6) - 01:49:395 (2) - 01:51:027 (2) - 01:51:844 (5) - 01:54:293 (2) - 01:54:803 (4) - 01:56:640 (5,6) -
    ^ Maybe problem as above, 1.00x DS looks not good for single 1/4, make it closer. - Fixed em all.~
  5. 00:49:395 (4) - :? hmm, similar problem but not the same, if you want it be away from the slider before, use 1.4x then looks better. - Nah, same as above, fixed.
  6. 01:13:885 (4) - NC? in order to make it more visible – Is fine. Then I’d have to NC all the others and they don’t have to be NC’d.
  7. 01:21:231 (1) - (nazi)Tail of slider is a bit close to 01:20:823 (4,2,3), make the blanket better. - Fixed.~
  8. 01:20:415 (1,2,3) - Try not overlapping with the circle before. - Fixed.~
  9. 01:59:089 (2) - Try not overlapping with the slider before. - Fixed.~
  10. 01:59:599 (1,2) - It seems that you missed some rhythm, try this? - Is fine as it is. If I missed rhythm, I’m not too concerned about it.
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Nanahira!!! Star~! ;) asdasdasd ty <3
Thanks for the mod!
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