"technical" maps... The concepts that usually goes for this are mainly being applied in recent times by eletronic/Camellia mapping. However you did mention that "require good reading skills or in-depth technical skills are required, that means no generic jump/stream maps."
Since you have a mapset of your own I believe you're on of the best who can give the feedback on this set;
Utsu-P TRAUMATIC
https://osu.ppy.sh/s/502648
I believe that 240 bpm is the borderline from the fast bpm mapping to the usual mapping. The difficulites of this mapset explores that limit. From the NORMAL difficulty to the final EXTRA, most of my GDs and myself tried to deliver a rankable yet different mapping. I gave them total freedom to explore whatever mapping they wanted to explore instead of going with a continuous spread idea. The result is different styles and ideas in a NNHIIEE spread. Each difficulty has some sort of gameplay aspect (skill required) instead of just escalate difficulty by just spacing things more or creating more density in the rhythm.
I'm not looking for bubble modding, but mostly an improvement mod, since regular modders simply can't help anymore on this mapset (they told myself they couldn't find anything to mod considering all the 11 pages of discussion).
Thanks for the attention and opportunity.
Since you have a mapset of your own I believe you're on of the best who can give the feedback on this set;
Utsu-P TRAUMATIC
https://osu.ppy.sh/s/502648
I believe that 240 bpm is the borderline from the fast bpm mapping to the usual mapping. The difficulites of this mapset explores that limit. From the NORMAL difficulty to the final EXTRA, most of my GDs and myself tried to deliver a rankable yet different mapping. I gave them total freedom to explore whatever mapping they wanted to explore instead of going with a continuous spread idea. The result is different styles and ideas in a NNHIIEE spread. Each difficulty has some sort of gameplay aspect (skill required) instead of just escalate difficulty by just spacing things more or creating more density in the rhythm.
I'm not looking for bubble modding, but mostly an improvement mod, since regular modders simply can't help anymore on this mapset (they told myself they couldn't find anything to mod considering all the 11 pages of discussion).
Thanks for the attention and opportunity.