if you do truly believe that overspacing a map for PP and SR, oh well.
Yay <3Xendogenesis wrote:
yes i can finally get easy 200pp from this map <3
agreed.Janpai wrote:
Why there are some unnecessary tags like jump funny lol short piko taro (duplicated artist) and this pen pineapple is incomplete. NNK is also unnecessary because it is not a real user but just a pen name of -N a n a k o-
I know this song is meant for fun but that tags are unnecessary and have 0% relation to the song well yeah, it's for fun but funny is a reaction of most of the people in that song and doesn't have anything to do with the song itself.
piko taro ppap pen pineapple japanese jump funny lol short takoyaki gidz -gidz- dailycare skylish nanako nnk starrstyx"piko" and "taro" should not be in the tags, as they are duplicates of the artist.
should dq bcus... tags?? I ever put anything words meme on my maps (still have relation but actually is no, just some meme lol) and now was bubbled/have ranked. I guess tags can be fixed without dq if its neededJanpai wrote:
Why there are some unnecessary tags like jump funny lol short piko taro (duplicated artist) and this pen pineapple is incomplete. NNK is also unnecessary because it is not a real user but just a pen name of -N a n a k o-
I know this song is meant for fun but that tags are unnecessary and have 0% relation to the song well yeah, it's for fun but funny is a reaction of most of the people in that song and doesn't have anything to do with the song itself.
I'm not "ppl" I'm Mun.Surono wrote:
should dq bcus... tags?? I ever put anything words meme on my maps (still have relation but actually is no, just some meme lol) and now was bubbled/have ranked. I guess tags can be fixed without dq if its needed
ppl become memers for normal song, and then now ppl become serious for meme/funny song? =L_=
Online tags can be fixed without DQ, but it only affects the website, so people still can search with those tags ingame. If the tag issue is major then it should be DQ'd and fixed imo.Surono wrote:
should dq bcus... tags?? I ever put anything words meme on my maps (still have relation but actually is no, just some meme lol) and now was bubbled/have ranked. I guess tags can be fixed without dq if its needed
ppl become memers for normal song, and then now ppl become serious for meme/funny song? =L_=
I think it is not really a necessary to add ' jubeat ...' into the tag column since the originality of the PPAP is not from Jubeat, right? By the same token, all tags related to Jubeat is not really a thing to be mentioned in the tag column imo.Kuo Kyoka wrote:
You may want to add
Source: jubeat Qubell
Since it's now official in a KONAMI ARCADE game
Unsure, because the song released before the song got officially in this game so ... but since it's already, why not?
Anymore, tags:
ペンパイナッポーアッポーペン Single
KONAMI BEMANI
That's all I guess so. Information: https://www.remywiki.com/Pen-Pineapple-Apple-Pen
Mun wrote:
Cut the first 5 seconds off of the audio track, it's needlessly taking up space and wasting time, since it's just silence. This isn't a rankability issue, it's just... ugh. ugh.Insane00:16:082 (1) - This held sound ends at 00:16:523, why does the slider keep going to 00:16:744? somehow we all think that it's ok lolol but welp may consider
00:33:067 (1) - Maybe move this so the sliderend is blanketed with 00:32:185 (4) - because it looks weird as it is. Players' eyes focus on note 5 here, shouldn't be a bit problem in-game, but will consider
00:26:008 (1,4) - I would advocate moving these 2 notes over so that 00:26:008 (1,2,3,4) - becomes a triangle with at least close to 2 equal distances. As it stands, it looks like a bit of a mess. Agree
00:31:964 (3) - There is 0 sound here. If 00:31:743 (2) - was a 2/4 slider, it would make sense to have the end here, but the note is a clear unnecessary overmap. the strong beats are long here, which is fine imo
00:41:891 (1) - Maybe make this into a 180 degree rotation of 00:41:449 (5) - ? Agree, it also makes the flow better
00:45:424 (1) - I had to turn my audio up to normally ear-destroying levels to hear the sound behind this spinner after 00:48:953. Ending it on the big white tick seems more accurate to me.Wa you fine? lolLight Insane00:26:670 (3,4) - My slidey senses are tingling, I think this blanket is off just a bit. Are you referring to 1,3 or 3,4 here? For 3,4, it doesn't look off here. But for 1,3, the slider 3 appears after the player clicked slider 1, at this moment the players' eyes should be focusing on note 2. Therefore I focused on 3,4 blanket rather than 1,3 here
00:27:773 (1,2,3,4) - Spacing emphasis in this pattern is REALLY bad. The highest spaced circle is on the least emphasized part of the 'song' behind this pattern. I get your point, actually, slider 4 shouldn't be included in this set here(bass-hihat-snare-hihat). The set 1,2,3 has a triangular shape here, which looks well imo
00:33:949 (3) - Maybe this should be a 180 degree rotation of 00:33:067 (1) - for the sake of visual consistency. both 1 and 3 pointing inwards, emphasizing note 2 and slider 4
00:43:214 (5) - This, perhaps one of the strongest sounds in the whole 'song,' has not only no hitsound, but is actually an extremely quiet soft tick? Why?! This one was originally a slider, but some of the modders pointed out that it didn't work well so I decided to change it to a noteGeneralMetadata:
Tags:
piko taro ppap pen pineapple japanese jump funny lol short takoyaki gidz -gidz- dailycare skylish nanako nnk starrstyx"piko" and "taro" should not be in the tags, as they are duplicates of the artist.
"jump" "funny" "lol" "short" are all irrelevant tags.
Remove "gidz" from the tags, as searching "gidz" will include search results with the tag "-gidz-" in them.
Change "takoyaki" to "-takoyaki-"
Why is "nnk" a tag?
True
There are way too many flaws in this, despite being such a short map. How did it make it to qualified?
Nothing is perfect imo :O
I don't think this is necessary thoKuo Kyoka wrote:
You may want to add
Source: jubeat Qubell
Since it's now official in a KONAMI ARCADE game
Unsure, because the song released before the song got officially in this game so ... but since it's already, why not?
Anymore, tags:
ペンパイナッポーアッポーペン Single
KONAMI BEMANI
That's all I guess so. Information: https://www.remywiki.com/Pen-Pineapple-Apple-Pen
still a bit curious tho, since あそべるようになりました simply means it is available on jubeat, if somehow it is also available in other music games like taiko no tatsujin, reflecbeat etc, how do I determine which one is the real source. :thinking:KittyAdventure wrote:
I agree with Kuo Kyoka!
Source: jubeat Qubell
https://twitter.com/jubeat_staff
http://p.eagate.573.jp/game/jubeat/qube ... REDIRECT=2
Thanks!Mako Sakata wrote:
Why this one still on qualified listing Kwan http://puu.sh/s4YXg/cdf4da0990.jpg?
Good luck on requalification btw
Mun wrote:
Cut the first 5 seconds off of the audio track, it's needlessly taking up space and wasting time, since it's just silence. This isn't a rankability issue, it's just... ugh. Theres no need to cut it lol.StaR's Insane00:06:596 (1,2,3,4,1,2,3,4) - These notes aren't just weirdly spread, but it just plays quite badly.
I don't really think it plays badly considering I ask quite a few ppl to testplay this map, but I'm gonna change this anyway
00:14:979 (2,3) - Maybe stack sliderend with this note? There's a lot of that sort of stacking going on in the map, and it doesn't make sense to have that little inconsistency there. I might be changing this part later
00:38:361 (1,2,1,2,1,2,1,2) - This is a really skewed octagon. It feels rather strange playing it, since all of the followpoints do not share any single point. Don't really think its skewed lol
00:39:464 (2,4) - Again, stacking? Again, I might be changing this part later
00:45:039 (2) - Maybe move this note over just a bit, so that the sharply turning slider at 00:44:578 (1) - directly leads into the followpoint.
will change to something else to be consistent with the previous vocal only part
There are way too many flaws in this, despite being such a short map. How did it make it to qualified?
Thanks for the mods. These are just some replies, but in fact I'll be rebuilding some of the parts from scratch, so please wait until I've finished the fixes, otherwise your mod will be ignored since it doesn't really apply anywaySonnyc wrote:
Star's Insane.
00:06:596 (1,2,3,4,1,2,3,4) - What is this? This just feels like a randomly scattered objects in the screen without forming an actual pattern.
Although it might seem a bit random, I wouldn't say its not an actualy pattern: in fact I placed it in the usual perpendicular cross, just like i usually do in my other maps. However I will be changing this part later so yea
00:10:126 (1,2,3) - It seems (3) is having a stronger sound in the song. Why is (1,2) having a bigger spacing than (2,3)?
It would seem to me the spacing is quite similar lol, but I'll change this part when I get to it
00:11:008 (1,2,3,1) - Similar as above, why is (2,3) having a bigger spacing than (1,2)? Did you wanted to express the upbeats stronger? ok, could work. Then why is 00:11:891 (1,2,3,4) all having the same emphasis even if you decided to place an emphasis on the upbeat previously? Such inconsistent emphasis usage felt highly inappropriate in beatmap structures.
Same as above
00:13:655 (1,2,3) - According to the music, this has a high similarity with 00:10:126 (1,2,3). What kind of consistency did you managed to express? The rhythms I see. The flows... not quite. Slider shapes, nope. Spacings, nope.
Same as above
00:31:302 (1,2,3) - What is the placement logic of these objects? At least (1,2) feels like a mirrored sliders, but there are tons of questions. Why is (3) formed that way? Why is (2) placed there? Why is (3) placed there? What kind of a visual pattern is the placement of (2,3) forming? This kind of doubt presents all over the map and you'll want to figure it out if you can give a proper answer besides 'it is fun to play' or 'it's placed randomly to create my expected flow'. Unless, that's why this map should get considered as a low quality.
I'd agree that the sliders can be placed better, will be revamping this part later
00:36:596 (1,2,1,2,1,2,3) - The melody lines are off here and just expressing the same as other large spaced parts weren't reflecting the song properly. Having a vocal-only part is a great difference in the music, but like there is 0 difference with previous sections in the map.
Yes, there might be 0 difference, but its still a vocal only part and you said it; I wish to offer a different pattern as opposed to other parts of the song solely because of this reason.
00:43:655 (1,2,1,2,1,2) - ^ I might change this to keep consistency with the above pattern as mentioned
Didn't pointed out all issues since I doubt if it this map could work in the current design.
It's honestly painful to see this in qualified. The map only contains flow and nothing else than that. Although I do pay attention to aesthetics myself sometimes, since when is flow not the most important aspect in mapping? I'd sacrifice aesthetics over flow just to make it play better.
Well I'd say, flow is like 20% of the map. It doesn't mean it's not important; 20% is already really big aspect. However that doesn't mean you can sacrifice every other little 10%, 5% elements for that one 20%. I honestly can't see much of any other logic behind your map.StarrStyx wrote:
Didn't pointed out all issues since I doubt if it this map could work in the current design.
It's honestly painful to see this in qualified. The map only contains flow and nothing else than that. Although I do pay attention to aesthetics myself sometimes, since when is flow not the most important aspect in mapping? I'd sacrifice aesthetics over flow just to make it play better.
i dont think is really "necessary" to put "jubear qubell" as source, because this song wasnt part of the game when it got released :vKittyAdventure wrote:
I agree with Kuo Kyoka!
Source: jubeat Qubell
https://twitter.com/jubeat_staff
http://p.eagate.573.jp/game/jubeat/qube ... REDIRECT=2
;w; I am sorry for the inconvenience, but many people think that we should improve our diffs. It would take some time for us to get it back on track :<Joe Castle wrote:
on other news...
https://osu.ppy.sh/ss/6477250
WHY YOU GUYS DQ THIS MAP ;n; TOOK ME 1 HOUR TO FC THE HARD DIFF WITH ALL MODS : IT WAS MY SECOND #1 ;n;
Thanks! both of my diffs and StarR's diff are all updated. Thanks for everyone's suggestions!StarrStyx wrote:
I tried my best to make the map look nicer, and at the same time keeping the rhythms consistent.
Putting this here in case someone wants to look at it before TakoYaki uploads.
Thanks for the suggestions guys! Feel free to give opinions on this partially remapped diff! http://starrstyx.s-ul.eu/MK4se7dv
StarrStyx wrote:
I tried my best to make the map look nicer, and at the same time keeping the rhythms consistent.
Putting this here in case someone wants to look at it before TakoYaki uploads.
Thanks for the suggestions guys! Feel free to give opinions on this partially remapped diff! http://starrstyx.s-ul.eu/MK4se7dv
Thanks! profbalienflybot wrote:
Good luck