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Camellia - Exit This Earth's Atomosphere

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AltMirrorBell
o.O why dq
laura-
that was fast
Shiirn

Chaoslitz wrote:

Shiirn wrote:

this aside, 24 hours between icons i thought?


also i dont believe in sahuang's ability to judge this map, monstrata i totally accept as a fine judge, spaghetti somewhere in the middle. This is a bit of a fucknut crazy map, it should be judged by more experienced/knowledgeable BNs.
Not only how a BN can judge it by modding but also playing as well i would say.

well then most of the BN team should be forbidden from ranking shitty ridiculous maps but that hasn't stopped sahuang has it?

modding ability should be taken into account, but people will take it really personally and yell that they're being attacked. Ideally, people shouldn't take personal offense to other people questioning their capabilities - nobody's calling you shit, they just want more confidence in you.
Flask
I think sahuang is pretty qualified for judging this map, at least they're still beatmap nominators who surpass the so called test. You can't say that one's not good enough to judge a map just because one doesn't map that kind of music frequently, or based on his rank... etc.
Anyways, I do believe that bns are the ones who pushes maps forward, not Quality Assurance Team. They provide their opinions and push them when they think the map is ready, and so do we. If you think this map still requires some improvement, just post your suggestions here. That's the truth of "qualified map", right?
Stjpa
Just because I passed the test it doesn't mean I can nominate hard shit. The rule is there for a reason.
Spaghetti
woopsie, couldve sworn that the bubble was 24h old, ill requalify as soon as i can
Monstrata
The rule clearly says if you can judge it through modding expertise, then you can still nominate it. "You can compensate your lack of play skill with modding skill." Though yea, the 24 hour rule is still in effect. I think it'll take a while for people to remember the rule because we're still so used to our current methods. No need to riot xD.
Flask
You can if you are able to pass the map I guess? Not quite sure about this but sahuang 100% can pass this map, I can assure you since we're teammates in a tournament.
Well that still sounds pretty stupid. What I'm trying to clarify is if you think the map still lacks quality, and you think the bns aren't qualified for nominating such a hard shit (just like what you've mentioned in your post), just post your suggestions here. Before the 7days things (or more, idk for now) it's still allowed to change things. So there's no need to accuse someone who cant do his/her job properly.

Edit: Thanks Monstrata for clarifying that! That's exactly what I'm saying. (Sorry for my bad English. :p)
diraimur
wait are you guys seriously attacking on people and say their opinions are invalid just because you think they arent experienced/good enough? xd
Shiirn

diraimur wrote:

wait are you guys seriously attacking on people and say their opinions are invalid just because you think they arent experienced/good enough? xd
i mean if you want to use the word "attacking" you're kind of missing the point, but otherwise,











yes
Stjpa
I didn't mean to attack anyone. But with monstrata's explanation basically every BN would be able to judge this map right? Because BNs are good at modding, right?

Anyway, stop the drama now.
diraimur

Stjpa wrote:

I didn't mean to attack anyone. But with monstrata's explanation basically every BN would be able to judge this map right? Because BNs are good at modding, right?

Anyway, stop the drama now.
exactly
nice map tbh keep up the good work
Kibbleru
it doesnt matter.

there isnt an exact bar to tell whether somebody is qualified or not to judge a map. its based off their own confidence.
if somebody nominates something that they cant judge, it will reflect via the stuff they nominate being dq'd alot

so lets keep the topic about the map itself, and that in turn will reflect about the bns
Spaghetti
>insert Tracer recall voiceline here
vipto
There must be 24 hours between the last bubble and the qualified Icon.
Spaghetti

viptwo wrote:

There must be 24 hours between the last bubble and the qualified Icon.
Last bub was reverting to sahuang's. It was to reach the 24 hour mark between the two.

edit: stjpa =/= sahuang
Stjpa
I didn't bubble tho.
GRR SNARL GROWL
think he means sahuang
phaZ
ways to make things more blurry than necessary. why would be a thing like reverting avoid rules or why does "reverting" exist in the first place?
map is awesome so i dont care, lmao :D congratz
Spaghetti

phaZ wrote:

ways to make things more blurry than necessary. why would be a thing like reverting avoid rules or why does "reverting" exist in the first place?
map is awesome so i dont care, lmao :D congratz
there is no avoiding of rules, the bubble was placed for that sole reason, to reach the 24 hours i missed on the first flame
Low
fantastic beatmap. congratulations :)
Weber
>one of the most unique, potentially controversial maps of the year
>all the drama is coming from the 24 hour bubble/qualify rule
Surono
de importan 1...
re-gz, sir!!1!

oh, auto..
Rivals_7


Auto doesnt get 100% . is this only me or......

( - 05:28:141 (1) - the acc decreased at the sliderend.)

Edit: seems to be a bug on my end. sorry xd
Condyle

Rivals_7 wrote:



Auto doesnt get 100% . is this only me or......

( - 05:28:141 (1) - the acc decreased at the sliderend.)



i get ss with auto must be you
Reillia
holy... rly??
Flask
yeah!
sahuang

Flask wrote:

yeah!
ye xd
Plus4j


lol...
- Frontier -

Hey lululu wrote:



lol...
aimod is suck D:
Caput Mortuum
time to step up my spaced triplets game
Agatsu
i just pooped
Yauxo
If anyone cares or is too lazy to check the one mentioned in hey lululu's post, this is the "offscreen" Slider. Whiteish/Grey line is window border.

without healthbar


with healthbar


00:10:494 (1,2) - is kinda outside too with HR, should not be unrankable though?
AncuL

Eraser wrote:

time to step up my spaced triplets game
15x DS
Vexy
.
Naxess

Wivaiien wrote:

If anyone cares or is too lazy to check the one mentioned in hey lululu's post, this is the "offscreen" Slider. Whiteish/Grey line is window border.

without healthbar


with healthbar


00:10:494 (1,2) - is kinda outside too with HR, should not be unrankable though?
HR is not taken into account because it is outside of the default experience of the game.

04:42:788 (4) - This slider is indeed overlapping the healthbar gameplay element though, as seen here. However it isn't stated anywhere in the current ranking criteria as a rule, but rather as a guideline:

Ranking Criteria - Guidelines wrote:

Avoid placing hitobjects under the HP/life bar at the top of the screen, as this can greatly impair the visibility of notes and approach circles to the player. It doesn't hurt to use the default skin to check this!
This means that if the mapper has sufficient arguments to keep it, it should be acceptable, but otherwise it should be treated as a rule. It would be nice to hear these arguments, as this hasn't been explained previously in the thread. The only thing being replied to is the fact that AImod says it's offscreen, even though it's not.
previous mentions of this object in the thread and the respective replies

rrtyui wrote:

04:42:744 (4) - slider end off screen thats no problem.

rrtyui wrote:

04:42:744 (4) - Please fix end of this slider, this is unrankable this is rankable. i already mentioned it at my replying for Kaifin's mod.

Monstrata wrote:

04:42:788 (4) - Offscreen. Unrankable. This is not off screen. It's just Ai-Mod.

rrtyui wrote:

04:42:788 (4) - Offscreen. Unrankable. it's obviously not.

rrtyui wrote:

04:42:788 (4) - offscreen according to MA, id move cuz its rlly close anyways i got ranked like this placement in this map of 01:21:401. it's much spicy. :P
For reference, the part of the map mentioned in this quote looks like this, and in which the healthbar is also being overlapped. This has neither been explained in the map's respective thread, nor even mentioned during the modding process.
This can otherwise be solved by moving 04:41:376 (2,1,2,3,4,1,2,3,4,1,1,1,1,1,2) - downwards, after which done it will look like this. While doing so I also noticed that the editor itself doesn't allow for the section to be where it was currently placed, due to the fact that the editor would normally stop you from overlapping the healthbar.

It has only passed about 38 hours since the map was qualified, and the remaining time should be plenty for the mapper to elaborate.
Ameth Rianno
The slider touches the HP bar but the sliderfollowcircle isn't going everywhere. The hitcircle of the slider, the circle we should hit on, is not placed under the HP bar either. That's obviously rankable.
Plus4j

Ameth Rianno wrote:

The slider touches the HP bar but the sliderfollowcircle isn't going everywhere. The hitcircle of the slider, the circle we should hit on, is not placed under the HP bar either. That's obviously rankable.
Agree,but we don't know if this will be a problem. D:
09kami
2216year map
Spaghetti

Naxess wrote:

HR is not taken into account because it is outside of the default experience of the game.

04:42:788 (4) - This slider is indeed overlapping the healthbar gameplay element though, as seen here. However it isn't stated anywhere in the current ranking criteria as a rule, but rather as a guideline:

Ranking Criteria - Guidelines wrote:

Avoid placing hitobjects under the HP/life bar at the top of the screen, as this can greatly impair the visibility of notes and approach circles to the player. It doesn't hurt to use the default skin to check this!
This means that if the mapper has sufficient arguments to keep it, it should be acceptable, but otherwise it should be treated as a rule. It would be nice to hear these arguments, as this hasn't been explained previously in the thread. The only thing being replied to is the fact that AImod says it's offscreen, even though it's not.
previous mentions of this object in the thread and the respective replies

rrtyui wrote:

04:42:744 (4) - slider end off screen thats no problem.

rrtyui wrote:

04:42:744 (4) - Please fix end of this slider, this is unrankable this is rankable. i already mentioned it at my replying for Kaifin's mod.

Monstrata wrote:

04:42:788 (4) - Offscreen. Unrankable. This is not off screen. It's just Ai-Mod.

rrtyui wrote:

04:42:788 (4) - Offscreen. Unrankable. it's obviously not.

rrtyui wrote:

04:42:788 (4) - offscreen according to MA, id move cuz its rlly close anyways i got ranked like this placement in this map of 01:21:401. it's much spicy. :P
For reference, the part of the map mentioned in this quote looks like this, and in which the healthbar is also being overlapped. This has neither been explained in the map's respective thread, nor even mentioned during the modding process.
This can otherwise be solved by moving 04:41:376 (2,1,2,3,4,1,2,3,4,1,1,1,1,1,2) - downwards, after which done it will look like this. While doing so I also noticed that the editor itself doesn't allow for the section to be where it was currently placed, due to the fact that the editor would normally stop you from overlapping the healthbar.

It has only passed about 38 hours since the map was qualified, and the remaining time should be plenty for the mapper to elaborate.
Not enough to cause a DQ at all. Changing it affects gameplay in a way that the mapper would not like. It has been addressed time and time again in the thread, as you said it isn't, even though you have a box that shows every time it was.

Plus, it's a guideline, under NO circumstances does it have to be followed as a rule.
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