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REOL - DetaramE KiddinG

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Juiceys
Easy:
00:18:311 (2) - Move this a couple notches right or left to keep the map from being too linear

Hazu's Hard
00:27:763 (3) - Ctrl + H
00:28:174 (4) - Ctrl + J & Blanket with 00:28:585 (1) -
01:13:790 (1) - Change to a circle
Chaoslitz
Why short version.... orz
ColdTooth
Hey there, from my lovely queue

[Easy]

00:05:982 (3) - Feels like a bland transition, try this

00:56:530 (1) - Curve this slider like you did for 00:57:352 (2) - for flow

Nice difficulty

[Normal]

00:33:516 (1) - I'd put the third sliderpoint just a little bit higher, looks less curvy, but still a nice S curve. Right now the center of that s curve is a litle bit too down

[Hazu's Hard]

00:19:955 (7) - x424 y136? Just a suggestion

00:40:503 (2) - ctrl+g

[Insane]

Nothing really, it's a very well done difficulty

No kds if this mod did not help.
Hazu-

Juiceys wrote:

Hazu's Hard
00:27:763 (3) - Ctrl + H Point toward the next object.
00:28:174 (4) - Ctrl + J & Blanket with 00:28:585 (1) - ^
01:13:790 (1) - Change to a circle Normal and Insane end in the same way.

ColdTooth wrote:

Hey there, from my lovely queue

[Hazu's Hard]

00:19:955 (7) - x424 y136? Just a suggestion I can't find many changes in music ><

00:40:503 (2) - ctrl+g Something similar to I said in the other mod.

No kds if this mod did not help.
No changes for now, but thanks =w=/
----
edit: little changes in my diff ><
Poi
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 45948
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:DetaramE KiddinG
TitleUnicode:DetaramE KiddinG
Artist:REOL
ArtistUnicode:れをる
Creator:Janpai
Version:Hazu's Hard
Source:
Tags:Σ Sigma ギガ Giga Hazu-
BeatmapID:1111643
BeatmapSetID:523609

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"DK BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Janpai

Chaoslitz wrote:

Why short version.... orz
Because I'm lazy xD cuz wanna speedrank lol jk

Juiceys wrote:

Easy:
00:18:311 (2) - Move this a couple notches right or left to keep the map from being too linear :arrow: I guess it's fine xD

ColdTooth wrote:

Hey there, from my lovely queue

[Easy]

00:05:982 (3) - Feels like a bland transition, try this :arrow: nice, applied

00:56:530 (1) - Curve this slider like you did for 00:57:352 (2) - for flow :arrow: it was intended xD

Nice difficulty Thank you! =w=)7

[Normal]

00:33:516 (1) - I'd put the third sliderpoint just a little bit higher, looks less curvy, but still a nice S curve. Right now the center of that s curve is a litle bit too down :arrow: Okay fixed

[Insane]

Nothing really, it's a very well done difficulty

No kds if this mod did not help.
Thank you for modding guys! Updated!
Mir
From my queue.

Blanket mod incoming.~

In general your offset feels too early. Try 616-ish.

Insane

Insane

  1. 01:01:050 (4,1) – Blanket.
  2. 01:09:270 (6,1) - ^
Seems to play pretty well. Not much to say here.

Hazu’s Hard

Hard

  1. 01:04:749 (1,2) – Blanket.
Nothing else to say here

Normal

Normal

  1. 01:01:461 (5) – Blanket.

Probably not worth to kudos this. It’s really well done tbh. I hope you rank this. Good luck.~
Hazu-

Miryle wrote:

From my queue.

Blanket mod incoming.~

In general your offset feels too early. Try 616-ish.

Hazu’s Hard

Hard

  1. 01:04:749 (1,2) – Blanket. Okay.
Nothing else to say here

Probably not worth to kudos this. It’s really well done tbh. I hope you rank this. Good luck.~
Janpai you can fix this for me? thx -w-
Topic Starter
Janpai
The first mention was not fixed because it was intended, the rest are fixed. Thank you so much!
Lilyanna
Hi from my kyu

Easy :

00:50:752 (2) - maybe try ctrl h and replace there for better flow like u did here 00:59:794 (1,2) -
01:13:766 (2) - the finish hitsound doesnt fit imo since u already did it in previous note maybe try finish+drum sampleset

Normal :

00:01:026 - 00:04:314 - feels wierd ignoring this sound maybe make 2 1/1 sliders so just end 00:03:903 (1) - on white tick
http://puu.sh/rVqss/442381ba9b.jpg
00:09:657 (6,1) - could improve blanket
00:23:629 (1) - ctrl j and replace again would flow better

Hazu's hard :

00:02:259 (1,2,3,4) - this pattern could use a remap for sake of that strong beat on tail of slider and this skipped beat 00:03:492 -
try this http://puu.sh/rWjv8/34d7458564.jpg if u change this apply same for the next

00:44:999 (1,2) - stack maybe

i hope i helped good luck its nice !
Topic Starter
Janpai

Lilyanna wrote:

Hi from my kyu

Easy :

00:50:752 (2) - maybe try ctrl h and replace there for better flow like u did here 00:59:794 (1,2) - :arrow: I prefer it to be like this xD
01:13:766 (2) - the finish hitsound doesnt fit imo since u already did it in previous note maybe try finish+drum sampleset :arrow: sure, applied in the other diffs too

Normal :

00:01:026 - 00:04:314 - feels wierd ignoring this sound maybe make 2 1/1 sliders so just end 00:03:903 (1) - on white tick
http://puu.sh/rVqss/442381ba9b.jpg :arrow: just made that red tick clickable
00:09:657 (6,1) - could improve blanket :arrow: fixed
00:23:629 (1) - ctrl j and replace again would flow better :arrow: same in the first mention xD

i hope i helped good luck its nice !
Thank you very much!
Hazu-

Lilyanna wrote:

Hi from my kyu

Hazu's hard :

00:02:259 (1,2,3,4) - this pattern could use a remap for sake of that strong beat on tail of slider and this skipped beat 00:03:492 -
try this http://puu.sh/rWjv8/34d7458564.jpg if u change this apply same for the next Changed something.

00:44:999 (1,2) - stack maybe I prefer it to be like this.

i hope i helped good luck its nice !
Thanks =w=/
Poi
osu file format v14

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AudioLeadIn: 0
PreviewTime: 45975
Countdown: 0
SampleSet: Soft
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Title:DetaramE KiddinG
TitleUnicode:DetaramE KiddinG
Artist:REOL
ArtistUnicode:レヲル
Creator:Janpai
Version:Hazu's Hard
Source:
Tags:Σ Sigma れをる ギガ Giga お菊 Okiku Hazu-
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OverallDifficulty:5
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SolariS
Hello, from my Q

Hazu's Hard

00:02:876 (3,4) - The two sliders starting on red tick, how about replacing it to this? (By replacing the first slider with just a circle on the red tick, followed by the original 2nd slider on the white ticks and adding another circle for the last red tick)
~Just noticed that you had someone else change this spot too but I would like to know what you think. :?

Insane

01:13:766 (2) - Ctrl + G?

Good luck :P
Topic Starter
Janpai
@Hazu- I changed the BPM to 73 because I had some mapset that have same BPM problem with this but don't worry timestamps are still working
@SolariS I think that one is fine :D
Hazu-

SolariS wrote:

Hello, from my Q

Hazu's Hard

00:02:876 (3,4) - The two sliders starting on red tick, how about replacing it to this? (By replacing the first slider with just a circle on the red tick, followed by the original 2nd slider on the white ticks and adding another circle for the last red tick)
~Just noticed that you had someone else change this spot too but I would like to know what you think. :? I would have skipping the sound in 00:03:287 -

Good luck :P
Thanks =w=/
@Janpai Okay, no problem~
Kondou-Shinichi
hihi
lets skip easy and normal cause its boring
Haru's Hard
Wow perfect object placement okay what to talk
Kiai part is too easy, doesn't seems to be any harder than the other part of the song
Insane
00:02:670 (3) - hard to read
00:05:958 (3) - ^^^
00:09:040 (2) - perferred a new combo or the sv change isn't really noticed
00:12:328 (2) - ^^^
00:14:999 (5) - ^^^
00:16:643 (5) - ^^^
00:19:828 (7,8) - hard to read that its 1/8, a well done example could be like on 00:32:979 (7,8) -
00:35:547 (3) - again hard to read
00:38:835 (3) - ^^^
00:44:999 (1) - consider 2X sv
01:12:944 (1) - no need new combo
Nice song here! Good Luck :^)
Hazu-

Kondou-Shinichi wrote:

hihi
lets skip easy and normal cause its boring
Haru's Hard
Wow perfect object placement okay what to talk
Kiai part is too easy, doesn't seems to be any harder than the other part of the song It must be the 1/3.
Nice song here! Good Luck :^)
Haru? o.o
Agatsu
hi from q

  • General
  1. preview point is not snapped
  • Normal
  1. 00:21:985 (4) - ctrl+h > ctrl+j > ctrl+g for better flow?
  2. 00:52:807 (6) - ctrl+j?
  3. 00:53:629 (2) - add a curve to this slider to match 00:52:807 (6) -
  • Insane
  1. 00:28:150 (4) - ctrl+j so it can flow better to the next note
  2. 00:46:026 (4) - nc this cuz the voice gets louder

my shitmod ends here

good luck janpai! :)
Topic Starter
Janpai
I only fixed the NC problem at last in Kondou-Shinichi's mod because I'll see more opinions about that 1/12 reverse slider and fixed all from Agatsu's mod except that flip on the insane :D thank you guys! LOL HAHA Hazu got mistaken xD
SnowNiNo_


wwwat not full ver whyyy ;w;?

  • [Insane]
  1. 00:09:040 (2) - 00:12:328 (2) - if you want to used sv change to emphasis the vocal here then i suggest to NC it either
  2. 00:14:999 (5) - 00:16:643 (5) - imo 2 notes can express much better then a slider here since the vocal sound at sliderhead and sliderend are both similar
  3. 00:40:479 (4) - how about make it parallel with 00:39:657 (7) - lol?
  4. 00:39:657 (7) - NC for emphasis the prominent sound here is a good choice imo
  5. 00:46:026 (1,2,3) - the spacing here should be much bigger to express the strong vocal
  • [Hazu's Hard]
  1. 00:04:520 (2) - a note and a slider instead can express better to the music
  2. 00:06:780 (6,1) - 00:10:068 (7,1) - 00:13:561 (5,1) - 00:16:848 (5,1) - 00:19:931 (7,1) - well since is a hard diff so i suggest to stay consist with the spacing here, same as kiai
  3. 00:42:533 (4,5) - ctrl + g fit better to the vocal
  • [Normal]
  1. 00:21:163 (2,3) - 00:24:451 (2,3) - although is normal but ill still say stick with 1/6, like this, idk if it's allowed in normal tho lol
ez seems good
gl xd
reol <3
Topic Starter
Janpai

SnowNiNo_ wrote:



wwwat not full ver whyyy ;w;? I'm lazy haha but I'll try to map full version someday xD

  • [Insane]
  1. 00:09:040 (2) - 00:12:328 (2) - if you want to used sv change to emphasis the vocal here then i suggest to NC it either :arrow: sure
  2. 00:14:999 (5) - 00:16:643 (5) - imo 2 notes can express much better then a slider here since the vocal sound at sliderhead and sliderend are both similar :arrow: I have no idea how to express them because If I converted them to circles, they wouldn't be emphasized that much and will be played as the circles all over the map
  3. 00:40:479 (4) - how about make it parallel with 00:39:657 (7) - lol? :arrow: I think it's fine xD
  4. 00:39:657 (7) - NC for emphasis the prominent sound here is a good choice imo :arrow: okayy
  5. 00:46:026 (1,2,3) - the spacing here should be much bigger to express the strong vocal :arrow: not really sure but I increased
  • [Normal]
  1. 00:21:163 (2,3) - 00:24:451 (2,3) - although is normal but ill still say stick with 1/6, like this, idk if it's allowed in normal tho lol :arrow: Well keeping for now since idk too, I want to avoid some rhythm issues here so I stayed at the red and white ticks (or blue and red)
ez seems good
gl xd
reol <3
Thank you so much c:
Hazu-

Janpai wrote:

LOL HAHA Hazu got mistaken xD
:c rip me

SnowNiNo_ wrote:



wwwat not full ver whyyy ;w;?

  • [Hazu's Hard]
  1. 00:04:520 (2) - a note and a slider instead can express better to the music Fixed.
  2. 00:06:780 (6,1) - 00:10:068 (7,1) - 00:13:561 (5,1) - 00:16:848 (5,1) - 00:19:931 (7,1) - well since is a hard diff so i suggest to stay consist with the spacing here, same as kiai No problems with jumps on Hard, I did it to emphasize loud sounds.
  3. 00:42:533 (4,5) - ctrl + g fit better to the vocal Fixed.
ez seems good
gl xd
reol <3
Thanks =w=/
Poi
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 46026
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:DetaramE KiddinG
TitleUnicode:DetaramE KiddinG
Artist:REOL
ArtistUnicode:REOL
Creator:Janpai
Version:Hazu's Hard
Source:
Tags:Σ Sigma れをる ギガ Giga お菊 Okiku Hazu-
BeatmapID:1111643
BeatmapSetID:523609

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:2.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"DK BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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SnowNiNo_
@Hazu- : lol i know you are emphasizing with larger spacing, but rn the spacing is inconsistent, since is a hard diff so i would say its better to make them consist xd
Topic Starter
Janpai
I think Hazu's reasons are fine because objects are sooo easy to aim at this BPM and making it consistent will lower SR haha jk No more PP lol
raririn
I saw you won BB's lottery queue and it's already 18 12 SP. I guess it does not need my mod so far :/
BounceBabe

raririn wrote:

I saw you won BB's lottery queue and it's already 18 12 SP. I guess it does not need my mod so far :/
Idk how I should feel about this. Btw, the more opinions the better. Everyone has different suggestions to offer that might help improve the mapset in some way.
meii18
m4m from my queue.

[general]
nothing for now atm ;w;.

[easy]
00:13:766(1,2)- would ctrl+g both objects to start with the slider instead with the note so the rhythm would fit the song much better see the higlighted objects.
00:17:054(1)- missing finish on head? there's the cymbal so the finish would give emphasis to that cymbal tbh.
00:31:848(3)- you've missed a clap on slider's head.
00:41:711(3)- shouldn't be drum clap instead of drum finish?
00:58:150(3,4)- would suggest to ctrl+g both objects because i found it confident to start with the slider as you did with the rest of this part where you used mostly 2 pairs of 1/2 sliders and an 1/1 slider but you somehow broke the consistency here so it's like you make a comparison with this second measure with the first measure, both measures of 00:53:218(1,2,3,4,1,2,3,4)- and the second measure looks somehow inconsistent than the first measure. i know that you don't want to do 2 1/2 sliders + 1/1 slider spam but ctrl+g'ing these two objects won't hurt and also would follow the song more better, especially the vocal see these two higlighted objects on timeline.

this diff looks like it was mapped by me o_o

[normal]
00:11:300(3,4,5,6)- perhaps distance snapping issue. just select 00:12:122(4,5,6)- like this and then move them a bit up.
00:13:766(1,2,3,4,5,6,7,8)- i guess i would nerf this whole pattern because imo, this is the only 'a bit hardish' pattern from this whole part and the rhythm would be like this one. i see that you're following the vocal, but it won't hurt to nerf the whole pattern just because you made the whole pattern a bit hardish imo.
00:54:040(3,4)- mind replacing these 2 notes with a 1/2 slider? the vocal is ongoing on that 1/4 tick too and looks weird to see it ignored imo. i just suggest you to replace these 2 notes with an 1/2 slider because i don't want to make the pattern more harder than before. i just want to keep the pattern nerfed. see the higlighted objects. same goes for 01:06:780(2,3,4)- if i'm not wrong.

i think you can recheck the spacing. just giving you an advice.

[hazu's hard]
00:17:670(3)- the vocal is stronger here and it is clickable but, i don't like how it starts. i would suggest to start with a note better than with a slider to give more effect to the strongest vocal. the rhythm would be like this one so yeah you have to remove that repeat from (3)- =w=).
00:19:520(5,6)- maybe unstack these 2 notes just to give some build-up effect? it is obvious that the vocal is getting intensified gradually as i can see so unstacking them would give more build-up effect and would emphasize the intensifying of the vocal imo.
00:22:396(2)- missing 1/3 repeat because, actually, the vocal stops on 00:22:670- so yeah it is like a 'ghost vocal' let's say. don't forget to adjust the spacing between (2)- and (3)- after!
00:55:273(2,3)- imo, i would change this rhythm just because to make 00:55:684- clickable and tbh, it deserves to be clickable imo so you have to replace the slider (2)- with 2 notes and move (3)- to 00:55:684- which will become (4)- afterwards. the rhythm should be like this one or you can do the same rhythm as the one from 01:08:629(2,3)- for instance.
01:10:889(5,6)- as i said for 00:19:520(5,6)-. would unstack these 2 notes for more build-up effect because the vocal is getting intensified gradually, which is really obvious tbh, and also the instruments are stronger here tho.

[insane]
you can use a custom name for this difficulty like 'KiddinG' or 'Sigma'? i'm not really good at finding custom names ;___;
00:09:040(1,2)- talking about visual stuffs, i'm not a fan of these kind of patterns tbh. if you want to improve the pattern, you can curve (2)- like in this image. it will play more better imo than before.
00:14:383(3,4,5)- the same thing as i said above. you can try this one for instance.
00:19:520(6,7,8)- imo, why don't you space (7)- and (8)- as you did for 00:32:670(6,7,8)-? the vocal is really stronger here and unstacking these notes from (6)-'s tail would give some nice build-up effect if i'm not wrong.
00:29:383(3)- may end this slider on 1/3 instead of end it on 1/4? it is obvious that the vocal is in a kind of extension and ending the slider on 1/3 would follow the vocal until it ends on 1/3 (00:29:657-) and would give more effect to the song itself imo.
00:38:835(3,4)- intentional spacing change? shouldn't the spacing be like from 00:35:547(3,4)-? i think it should be because it looks like an unintentional spacing change imo so it wouldn't hurt to change the spacing from 2.40x to 1.90x here tbh.
00:40:273(2,3,4,5)- is this supposed to be a blanket here? if yes, you may fix it just for the sake of better visual stuff.
00:49:109(4,5,6,7)- talking about build-up stuff, i would like to space them a little more just to give more build-up effect because the vocal is clearly stronger and tbh, some jump would work here rather than some antijumps.
00:55:068(2,3,4)- the current rhythm sounds a bit...strange tbh. starting with the slider feels really weird and it doesn't give enough effect to the song itself imo. to improve the rhythm here, in order to give more effect to the song and follow much better the vocal, i would replace this slider with just a 1/4 note and then i would move 00:55:479(3)- to 00:55:273-. also, i see that you ignore the snare from 00:55:684- after i saw that slider (3)- in extension which quite dissapoints me because there's no any extension tbh so better put a note there after you made the changes to the rhythm just for the sake of emphasizing the snare by making it clickable lol. http://puu.sh/s7LW1/6a8600f39e.jpg
00:58:355(2,3)- i guess i would change (3)-'s slidershape or make it less sharp because it looks like the whole pattern have a bad angle and it doesn't play really great tbh.
01:01:643(2,3)- maybe space them more just for more build-up effect? the vocal is getting gradually stronger and spacing them more would give a nice build-up effect imo.
01:02:259(4,5,6,7)- the same thing as i said on 00:49:109(4,5,6,7)- with build-up stuff.
01:08:424(3,4)- is the same problem as i pointed out on 00:55:068(2,3,4)- but here, i would ctrl+g the both objects and then end (4)- which will become (3)- on 1/4 tick because there's no any extension tbh. having (3)- as circle instead as slider would give more effect to that ignored snare and also it would make it clickable. http://puu.sh/s7MxT/01f417d691.jpg

also, as a last note, can you explain me the reason of the usage of slider changes from 00:09:040- to 00:16:848-? imo, they have no logical, even if the vocal is really stronger. you can emphasize the stronger vocal without using sv changes in the first half of the map tbh *i think 00:29:794(4)- counts tho*. the sv changes from kiai have more logical tbh so they're ok.

that's all for now! not a bad map to say and really fun to play it.
good luck!
Hazu-
@SnowNiNo_

Janpai wrote:

I think Hazu's reasons are fine because objects are sooo easy to aim at this BPM and making it consistent will lower SR haha jk No more PP lol
this xd
@ByBy All fixed, thanks =w=/
@Janpai Please copy hitsounds again, sorry! >_<

Poi
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raririn
hi janpoi #queue
@BounceBabe I guess you're right. I was a bit reckless.

Red = Unrankable
Blue = Recommended
Normal = Nazi/Minor

[General]
  1. 00:49:931 (1) - Why is a whistle here instead of clap :/
  2. 01:13:766 - The softhit on the tail really sounds strange to me. How about using around 35% volume here?
btw, hitsounds in all diffs including HazuHaru's sound like almost the same, are you using hitsound copier or something like that?

[Insane]
  1. 00:09:657 (2) - The SV has actually changed since there is 1.5* on 00:09:040 (1). I suggest a NC here in order not to puzzle players. Most of the changes in the following happens on the end of the combo so they do not matter.
  2. 00:14:999 (5) - 00:16:643 (5) - NC if you mean using SV change to emphasize the vocal.
[HazuHaru's Hard]
  1. 00:02:876 (3,4) - I'd like not to stack these two :/ I cannot tell why orz, but I feel it should be moving instead of clicking in the same place twice.
  2. 00:27:739 (3) - The shape does not seem fit the pattern very well, how about flipping it horizontally?

[Normal]
  1. I prefer not to leave 00:02:054 and 00:02:465 empty. Try this rhythm?
These may be all I can find. Every diff is well mapped imo. ☆
Topic Starter
Janpai
I'll reply on my diffs once ByBy finish her mod to be more convenient. Updated Hazru's Hard and copied the hitsounds xD
Hazu-
>_>
>_>
>_>
>_>



>_>
@raririn all fixed
>_>
>_>
>_>



















>_>
>_>
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 46026
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.1
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:DetaramE KiddinG
TitleUnicode:DetaramE KiddinG
Artist:REOL
ArtistUnicode:REOL
Creator:Janpai
Version:Hazu's Hard
Source:
Tags:Σ Sigma れをる ギガ Giga お菊 Okiku Hazu-
BeatmapID:1111643
BeatmapSetID:523609

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:2.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"DK BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
616,821.917808219178,4,2,1,40,1,0
5958,-100,4,2,0,60,0,0
7191,-100,4,2,1,70,0,0
33492,-125,4,2,1,50,0,0
44999,-100,4,2,1,60,0,0
46643,-100,4,2,2,80,0,1
72944,-100,4,2,1,60,0,0


[Colours]
Combo1 : 240,196,136
Combo2 : 115,15,50
Combo3 : 166,136,136
Combo4 : 128,128,128

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140,168,9862,1,0,0:0:0:0:
220,124,10068,2,0,L|300:132,1,65,0|2,0:0|0:0,0:0:0:0:
424,120,10479,6,0,P|384:156|384:248,1,130,2|0,0:0|0:0,0:0:0:0:
420,308,11095,1,2,0:0:0:0:
420,308,11300,2,0,P|372:304|340:308,1,65,8|0,0:0|0:0,0:0:0:0:
276,352,11711,2,0,L|252:288,1,65,2|0,0:0|0:0,0:0:0:0:
200,220,12122,6,0,P|156:216|120:220,1,65,0|2,0:0|0:0,0:0:0:0:
92,232,12431,1,0,0:0:0:0:
92,232,12533,2,0,P|76:188|80:148,1,65,8|0,0:3|0:0,0:0:0:0:
104,84,12944,2,0,L|24:92,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
188,44,13561,1,2,0:0:0:0:
288,144,13766,6,0,B|312:192|312:192|300:284,1,130,2|0,0:0|0:0,0:0:0:0:
292,360,14383,1,2,0:0:0:0:
292,360,14588,2,0,P|336:348|384:348,1,65,8|0,0:0|0:0,0:0:0:0:
448,352,14999,1,2,0:0:0:0:
416,268,15205,1,0,0:0:0:0:
476,200,15410,6,0,P|484:156|476:120,1,65,0|2,0:0|0:0,0:0:0:0:
460,96,15718,1,0,0:0:0:0:
460,96,15821,2,0,L|380:88,1,65,8|0,0:3|0:0,0:0:0:0:
308,108,16232,2,0,P|316:60|312:32,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
260,184,16848,1,2,0:0:0:0:
140,160,17054,6,0,P|92:188|72:264,1,130,2|0,0:0|0:0,0:0:0:0:
71,339,17670,1,2,0:0:0:0:
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224,356,18287,2,0,P|224:308|232:276,1,65,2|0,0:0|0:0,0:0:0:0:
292,228,18698,5,0,0:0:0:0:
368,292,18903,1,2,0:0:0:0:
368,292,19006,1,0,0:0:0:0:
368,292,19109,2,0,P|412:296|440:288,1,65,8|0,0:3|0:0,0:0:0:0:
500,228,19520,1,8,0:0:0:0:
440,160,19725,1,0,0:0:0:0:
480,80,19931,2,0,L|476:-4,1,65,2|8,0:3|0:3,0:0:0:0:
332,52,20342,6,0,L|340:188,1,130,6|0,0:0|0:0,0:0:0:0:
316,272,20958,1,2,0:0:0:0:
316,272,21163,2,0,L|368:276,2,43.3333333333333,8|0|0,0:0|0:0|0:0,0:0:0:0:
224,272,21574,2,0,L|228:324,2,43.3333333333333,2|0|0,0:0|0:0|0:0,0:0:0:0:
164,204,21985,6,0,L|168:152,2,43.3333333333333,0|0|0,0:0|0:0|0:0,0:0:0:0:
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56,188,22807,2,0,L|8:192,2,43.3333333333333,8|0|0,0:0|0:0|0:0,0:0:0:0:
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244,108,23629,6,0,P|216:152|232:248,1,130,2|0,0:0|0:0,0:0:0:0:
288,288,24246,1,2,0:0:0:0:
288,288,24451,2,0,L|336:268,2,43.3333333333333,8|0|0,0:0|0:0|0:0,0:0:0:0:
232,360,24862,2,0,L|164:352,2,43.3333333333333,2|0|0,0:0|0:0|0:0,0:0:0:0:
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376,40,26506,2,0,P|296:36|256:52,1,97.5,0|0,0:0|0:0,0:0:0:0:
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224,208,27328,2,0,P|264:204|288:204,2,43.3333333333333,0|0|0,0:0|0:0|0:0,0:0:0:0:
140,244,27739,2,0,P|132:304|152:356,1,86.6666666666667,8|0,0:0|0:0,0:0:0:0:
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360,208,28972,2,0,L|424:204,2,43.3333333333333,8|0|0,0:3|0:0|0:0,0:0:0:0:
284,260,29383,2,0,P|220:244|152:252,1,130,8|0,0:0|0:0,0:0:0:0:
76,296,29999,1,2,0:0:0:0:
28,220,30205,6,0,P|24:176|40:136,1,65,2|0,0:0|0:0,0:0:0:0:
56,120,30513,1,0,0:0:0:0:
56,120,30615,2,0,L|140:112,1,65,0|0,0:0|0:0,0:0:0:0:
212,128,31026,2,0,P|204:88|204:52,2,65,8|0|2,0:0|0:0|0:0,0:0:0:0:
268,200,31643,1,0,0:0:0:0:
344,152,31848,6,0,P|384:148|424:152,1,65,0|2,0:0|0:0,0:0:0:0:
448,172,32157,1,0,0:0:0:0:
448,172,32259,2,0,L|456:260,1,65,8|0,0:3|0:0,0:0:0:0:
464,328,32670,2,0,P|420:316|380:320,1,65,8|0,0:0|0:0,0:0:0:0:
316,356,33081,2,0,L|192:344,1,97.5,2|0,0:3|0:0,0:0:0:0:
184,360,33492,6,0,P|192:288|176:236,1,104,12|0,0:0|0:0,0:0:0:0:
136,188,34109,1,8,0:0:0:0:
136,188,34314,2,0,P|108:184|80:180,1,52,0|0,0:0|0:0,0:0:0:0:
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84,40,35136,5,8,0:0:0:0:
160,100,35342,1,0,0:0:0:0:
160,100,35444,1,0,0:0:0:0:
160,100,35547,2,0,P|208:96|228:96,1,52,0|8,0:0|0:0,0:0:0:0:
296,128,35958,1,8,0:0:0:0:
260,208,36163,1,8,0:0:0:0:
320,276,36369,2,0,P|364:272|396:268,1,52,8|0,0:0|0:0,0:0:0:0:
460,288,36780,6,0,L|448:172,1,104,8|0,0:0|0:0,0:0:0:0:
436,96,37396,2,0,P|480:100|504:104,2,52,8|0|0,0:0|0:0|0:0,0:0:0:0:
356,60,38013,2,0,P|312:64|288:68,1,52,8|0,0:0|0:0,0:0:0:0:
216,52,38424,6,0,L|228:120,1,52,8|0,0:0|0:0,0:0:0:0:
240,144,38732,1,0,0:0:0:0:
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164,256,39246,1,8,0:0:0:0:
96,200,39451,1,8,0:0:0:0:
24,252,39657,2,0,L|36:344,1,78,8|0,0:0|0:0,0:0:0:0:
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160,332,40479,2,0,L|211:334,1,52,0|0,0:0|0:0,0:0:0:0:
296,308,40889,2,0,P|296:348|300:380,2,52,0|0|0,0:0|0:0|0:0,0:0:0:0:
348,236,41506,1,4,0:3:0:0:
428,276,41711,6,0,P|440:240|436:212,1,52,4|0,0:3|0:0,0:0:0:0:
432,184,42020,1,0,0:0:0:0:
432,184,42122,2,0,L|416:116,1,52,0|0,0:0|0:0,0:0:0:0:
396,48,42533,2,0,P|370:47|344:49,1,52,0|0,0:0|0:0,0:0:0:0:
264,88,42944,1,0,0:0:0:0:
264,88,43150,1,4,0:3:0:0:
288,172,43355,6,0,B|300:240|300:240|288:280,1,104,4|0,0:3|0:0,0:0:0:0:
236,344,43972,1,0,0:0:0:0:
236,344,44177,2,0,L|164:340,1,52,4|0,0:3|0:0,0:0:0:0:
96,348,44588,2,0,L|108:256,1,78,0|0,0:0|0:0,0:0:0:0:
116,224,44999,5,6,0:0:0:0:
128,208,46026,2,0,P|80:200|36:208,2,65,0|0|8,0:0|0:0|0:3,0:0:0:0:
248,272,46643,6,0,L|388:256,1,130,6|0,0:0|0:0,0:0:0:0:
468,272,47259,1,2,0:0:0:0:
468,272,47465,2,0,P|472:216|464:184,1,65,8|0,0:0|0:0,0:0:0:0:
408,144,47876,2,0,L|328:136,1,65,2|0,0:0|0:0,0:0:0:0:
252,124,48287,6,0,B|268:168|268:168|256:264,1,130,0|8,0:0|0:3,0:0:0:0:
240,340,48903,1,0,0:0:0:0:
240,340,49109,2,0,P|188:320|168:316,1,65,8|0,0:0|0:0,0:0:0:0:
92,344,49520,2,0,L|88:272,1,65,0|2,0:0|0:0,0:0:0:0:
48,152,49931,6,0,P|68:100|160:72,1,130,2|0,0:0|0:0,0:0:0:0:
220,88,50547,1,2,0:0:0:0:
220,88,50752,2,0,L|296:76,1,65,8|0,0:0|0:0,0:0:0:0:
372,60,51163,2,0,P|364:108|372:152,1,65,2|0,0:0|0:0,0:0:0:0:
400,208,51574,6,0,P|440:200|488:200,2,65,0|2|8,0:0|0:0|0:3,0:0:0:0:
320,252,52191,1,0,0:0:0:0:
256,188,52396,2,0,P|236:132|264:52,1,130,8|0,0:0|0:0,0:0:0:0:
328,8,53013,1,2,0:0:0:0:
408,104,53218,6,0,B|428:144|428:144|420:248,1,130,6|0,0:0|0:0,0:0:0:0:
408,320,53835,1,2,0:0:0:0:
408,320,54040,2,0,P|448:316|480:316,2,65,8|0|2,0:0|0:0|0:0,0:0:0:0:
316,336,54657,1,0,0:0:0:0:
224,348,54862,6,0,P|184:344|152:344,1,65,0|2,0:0|0:0,0:0:0:0:
68,360,55273,1,8,0:3:0:0:
68,360,55479,1,0,0:0:0:0:
40,272,55684,2,0,L|48:188,1,65,8|0,0:0|0:0,0:0:0:0:
104,136,56095,1,0,0:0:0:0:
64,56,56300,1,2,0:0:0:0:
196,24,56506,6,0,L|288:32,1,65,2|0,0:0|0:0,0:0:0:0:
308,36,56814,1,0,0:0:0:0:
308,36,56917,2,0,P|296:84|308:128,1,65,0|2,0:0|0:0,0:0:0:0:
348,176,57328,2,0,L|344:228,3,32.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
340,252,57739,2,0,P|296:244|256:248,1,65,2|0,0:0|0:0,0:0:0:0:
196,284,58150,5,0,0:0:0:0:
132,220,58355,2,0,P|124:176|132:128,1,65,2|8,0:0|0:3,0:0:0:0:
192,92,58766,2,0,L|272:104,1,65,0|8,0:0|0:0,0:0:0:0:
344,128,59177,2,0,P|336:84|332:48,2,65,0|2|0,0:0|0:0|0:0,0:0:0:0:
396,256,59794,6,0,L|252:240,1,130,6|0,0:0|0:0,0:0:0:0:
184,204,60410,1,2,0:0:0:0:
128,276,60615,2,0,P|116:320|116:364,1,65,8|0,0:0|0:0,0:0:0:0:
196,376,61026,2,0,L|272:368,1,65,2|0,0:0|0:0,0:0:0:0:
344,332,61437,6,0,L|408:338,2,65,0|2|8,0:0|0:0|0:3,0:0:0:0:
272,276,62054,1,0,0:0:0:0:
272,276,62259,2,0,P|268:224|284:192,1,65,8|0,0:0|0:0,0:0:0:0:
340,152,62670,2,0,L|408:144,1,65,0|2,0:0|0:0,0:0:0:0:
492,64,63081,6,0,L|348:44,1,130,2|0,0:0|0:0,0:0:0:0:
276,16,63698,1,2,0:0:0:0:
220,88,63903,2,0,B|196:132|196:132|204:220,1,130,8|2,0:0|0:0,0:0:0:0:
252,292,64520,1,0,0:0:0:0:
327,240,64725,6,0,P|359:232|392:231,1,65,0|2,0:0|0:0,0:0:0:0:
476,267,65136,2,0,P|482:238|477:202,1,65,8|0,0:3|0:0,0:0:0:0:
432,128,65547,2,0,L|276:144,1,130,8|0,0:0|0:0,0:0:0:0:
216,112,66163,1,2,0:0:0:0:
148,216,66369,6,0,B|143:259|143:259|155:301|155:301|149:352,1,130,6|0,0:0|0:0,0:0:0:0:
64,376,66985,1,2,0:0:0:0:
64,376,67191,2,0,L|60:288,1,65,8|0,0:0|0:0,0:0:0:0:
12,236,67602,2,0,L|16:148,1,65,2|0,0:0|0:0,0:0:0:0:
24,80,68013,6,0,B|112:100|112:100|172:80,1,130,0|8,0:0|0:3,0:0:0:0:
228,44,68629,2,0,P|240:88|232:120,1,65,0|8,0:0|0:0,0:0:0:0:
184,184,69040,2,0,L|104:196,2,65,0|0|2,0:0|0:0|0:0,0:0:0:0:
312,176,69657,6,0,P|336:224|336:252,1,65,2|0,0:0|0:0,0:0:0:0:
340,280,69965,1,0,0:0:0:0:
340,280,70068,2,0,P|288:288|256:296,1,65,0|2,0:0|0:0,0:0:0:0:
204,348,70479,2,0,P|152:340|120:332,1,65,8|0,0:0|0:0,0:0:0:0:
68,284,70889,1,2,0:0:0:0:
136,224,71095,1,0,0:0:0:0:
92,144,71300,6,0,P|112:96|120:68,1,65,0|2,0:0|0:0,0:0:0:0:
144,44,71609,1,0,0:0:0:0:
144,44,71711,2,0,L|224:48,1,65,8|0,0:3|0:0,0:0:0:0:
292,80,72122,2,0,P|308:132|308:164,1,65,8|0,0:0|0:0,0:0:0:0:
272,228,72533,2,0,P|316:180|396:180,1,130,2|6,0:0|0:0,0:0:0:0:
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Topic Starter
Janpai

ByBy wrote:

m4m from my queue.

[general]
nothing for now atm ;w;.

[easy]
00:13:766(1,2)- would ctrl+g both objects to start with the slider instead with the note so the rhythm would fit the song much better see the higlighted objects. :arrow: yeah it's better but I still prefer the current rhythm I have
00:17:054(1)- missing finish on head? there's the cymbal so the finish would give emphasis to that cymbal tbh. :arrow: sure
00:31:848(3)- you've missed a clap on slider's head. :arrow: huh? but i don't hear anything there
00:41:711(3)- shouldn't be drum clap instead of drum finish? :arrow: finish fits more in my opinion
00:58:150(3,4)- would suggest to ctrl+g both objects because i found it confident to start with the slider as you did with the rest of this part where you used mostly 2 pairs of 1/2 sliders and an 1/1 slider but you somehow broke the consistency here so it's like you make a comparison with this second measure with the first measure, both measures of 00:53:218(1,2,3,4,1,2,3,4)- and the second measure looks somehow inconsistent than the first measure. i know that you don't want to do 2 1/2 sliders + 1/1 slider spam but ctrl+g'ing these two objects won't hurt and also would follow the song more better, especially the vocal see these two higlighted objects on timeline. :arrow: It was intended to follow the vocals and it's not breaking the consistency because this one introduce new set of vocal pitches so it deserved to be emphasized differently than others. I did something different


this diff looks like it was mapped by me o_o

[normal]
00:11:300(3,4,5,6)- perhaps distance snapping issue. just select 00:12:122(4,5,6)- like this and then move them a bit up. :arrow: I guess that won't be a big problem in the visual gameplay
00:13:766(1,2,3,4,5,6,7,8)- i guess i would nerf this whole pattern because imo, this is the only 'a bit hardish' pattern from this whole part and the rhythm would be like this one. i see that you're following the vocal, but it won't hurt to nerf the whole pattern just because you made the whole pattern a bit hardish imo. :arrow: I guess I'll see for more opinions, I really wanna buff this up to 2* so that's why I did it but if someone objects with it. I'll do sth
00:54:040(3,4)- mind replacing these 2 notes with a 1/2 slider? the vocal is ongoing on that 1/4 tick too and looks weird to see it ignored imo. i just suggest you to replace these 2 notes with an 1/2 slider because i don't want to make the pattern more harder than before. i just want to keep the pattern nerfed. see the higlighted objects. same goes for 01:06:780(2,3,4)- if i'm not wrong. :arrow: Fixed

i think you can recheck the spacing. just giving you an advice.

[insane]
you can use a custom name for this difficulty like 'KiddinG' or 'Sigma'? i'm not really good at finding custom names ;___; :arrow: I don't feel it's necessary to use custom diff name here xD
00:09:040(1,2)- talking about visual stuffs, i'm not a fan of these kind of patterns tbh. if you want to improve the pattern, you can curve (2)- like in this image. it will play more better imo than before. :arrow: but the cursor movement will be ruined here. that triangle movement is my reason why I did this edgy placements of slider xD
00:14:383(3,4,5)- the same thing as i said above. you can try this one for instance. :arrow: Same reason about cursor movement
00:19:520(6,7,8)- imo, why don't you space (7)- and (8)- as you did for 00:32:670(6,7,8)-? the vocal is really stronger here and unstacking these notes from (6)-'s tail would give some nice build-up effect if i'm not wrong. :arrow: That two notes don't follow vocals but just a small scratch sound there so that's why it is stacked like that
00:29:383(3)- may end this slider on 1/3 instead of end it on 1/4? it is obvious that the vocal is in a kind of extension and ending the slider on 1/3 would follow the vocal until it ends on 1/3 (00:29:657-) and would give more effect to the song itself imo. :arrow: sure
00:38:835(3,4)- intentional spacing change? shouldn't the spacing be like from 00:35:547(3,4)-? i think it should be because it looks like an unintentional spacing change imo so it wouldn't hurt to change the spacing from 2.40x to 1.90x here tbh. :arrow: Reol's voice pitch here is different from the first one so it is spaced like that
00:40:273(2,3,4,5)- is this supposed to be a blanket here? if yes, you may fix it just for the sake of better visual stuff. :arrow: It's a copypasted slider so yeah I think it's fine for my eyes xD
00:49:109(4,5,6,7)- talking about build-up stuff, i would like to space them a little more just to give more build-up effect because the vocal is clearly stronger and tbh, some jump would work here rather than some antijumps. :arrow: The mood of this part is not like building up so I chose to used anti jump here. I feel that it's just a tricky vocal
00:55:068(2,3,4)- the current rhythm sounds a bit...strange tbh. starting with the slider feels really weird and it doesn't give enough effect to the song itself imo. to improve the rhythm here, in order to give more effect to the song and follow much better the vocal, i would replace this slider with just a 1/4 note and then i would move 00:55:479(3)- to 00:55:273-. also, i see that you ignore the snare from 00:55:684- after i saw that slider (3)- in extension which quite dissapoints me because there's no any extension tbh so better put a note there after you made the changes to the rhythm just for the sake of emphasizing the snare by making it clickable lol. http://puu.sh/s7LW1/6a8600f39e.jpg :arrow: but I can clearly hear that "basu" vocal starts at 00:55:479 (3) - . and I think that extended slider is somehow emphasing that rapid vocals there
00:58:355(2,3)- i guess i would change (3)-'s slidershape or make it less sharp because it looks like the whole pattern have a bad angle and it doesn't play really great tbh. :arrow: Made it to straight slider XD
01:01:643(2,3)- maybe space them more just for more build-up effect? the vocal is getting gradually stronger and spacing them more would give a nice build-up effect imo. :arrow: Same for the reason I have. I feel that it's not building up anything
01:02:259(4,5,6,7)- the same thing as i said on 00:49:109(4,5,6,7)- with build-up stuff. :arrow: ^^
01:08:424(3,4)- is the same problem as i pointed out on 00:55:068(2,3,4)- but here, i would ctrl+g the both objects and then end (4)- which will become (3)- on 1/4 tick because there's no any extension tbh. having (3)- as circle instead as slider would give more effect to that ignored snare and also it would make it clickable. http://puu.sh/s7MxT/01f417d691.jpg :arrow: I don't really mind that click not being clickable but I wanna emphasized that rapid vocal, in your rhythm suggetion it is just a slider tail which like somehow dissapointing to play for me because it focuses more on the snares than the actual vocal that's need more emphasis

also, as a last note, can you explain me the reason of the usage of slider changes from 00:09:040- to 00:16:848-? imo, they have no logical, even if the vocal is really stronger. you can emphasize the stronger vocal without using sv changes in the first half of the map tbh *i think 00:29:794(4)- counts tho*. the sv changes from kiai have more logical tbh so they're ok. :arrow: I want to spice up things on this map, mapping it with no SV changes feels like nothing and plays like the other neutral notes in the song, like just a plain cursor movement while the song is like changing differently.

that's all for now! not a bad map to say and really fun to play it.
good luck!

raririn wrote:

hi janpoi #queue
@BounceBabe I guess you're right. I was a bit reckless.

Red = Unrankable
Blue = Recommended
Normal = Nazi/Minor

[General]
  1. 00:49:931 (1) - Why is a whistle here instead of clap :/ :arrow: because I heard it's a whistle?
  2. 01:13:766 - The softhit on the tail really sounds strange to me. How about using around 35% volume here? :arrow: will ask for more opinions
btw, hitsounds in all diffs including HazuHaru's sound like almost the same, are you using hitsound copier or something like that? :arrow: yep xD

[Insane]
  1. 00:09:657 (2) - The SV has actually changed since there is 1.5* on 00:09:040 (1). I suggest a NC here in order not to puzzle players. Most of the changes in the following happens on the end of the combo so they do not matter. :arrow: It goes back to 1.00x again so I guess it's fine, NCing that would like a spam lol xD
  2. 00:14:999 (5) - 00:16:643 (5) - NC if you mean using SV change to emphasize the vocal. :arrow: sure

[Normal]
  1. I prefer not to leave 00:02:054 and 00:02:465 empty. Try this rhythm? :arrow: I want the introduction to be easier to play than other parts of the song xD
These may be all I can find. Every diff is well mapped imo. ☆ :arrow: thanks!
Sorry for denying most of the suggestions, feel free to justify anything you want to. Thanks for modding!
BounceBabe


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What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✫ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✓ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✓ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1920x1200 / 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✓ KIAI time and breaks
✓ Timing changes
✫ BPM & Offset

🎧 Sound 🎧
✓ Hitsounds (Do they match the song?)
✕ Hitsound patterns
✓ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns
✓ Flow and transition
✫ Overmapping, SV changes
✓ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✫ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✫ Readability of objects
✓ Blankets, symmetry
✓ Variety of patterns

Icon Legend
[]
  1. Includes a suggestion / Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
Abbreviation Legend
[]

Abbreviation Legend
Difficulty Settings:

HP bar - Health Points bar
CS - Circle Size
AR - Approach Rate
OD - Overall Difficulty
SL - Stack Leniency

SV - Slider Velocity
SM - Slider Multiplier
STR - Slider Tick Rate

DS - Distance Spacing
BSD - Beat Snap Divisor

Design:
CC - Combo Colour (e.g. CC1, CC2, CC3,...)
BG - Background

Other:
ApC - Approach Circle
CP - Combo Pattern
SR - Star Rating

General
[]

  1. Your OD and HP Drain could be adjusted a bit. OD is E-2 N-4 H-5 I-7. HP is E-2 N4- H-5.
  2. Your BPM is wrong. It's 146 not 73. Once you've fixed that, divide all SVs by half, resnap and adjust manually for 1/6 element wherever necessary.
  3. 01:13:766 (2) - Every other difficulty has a slider here except the Easy which doesn't make sense to me because a slider is easier to play than a circle for beginners. So to be appropriate, the Easy should have a slider and the rest should have a circle tbh.
  4. Add more genre tags to help players find the song better. j-pop rock pop etc for example.
  5. Provide metadata if you haven't yet.

Normal
[]


  • Rhythm & Pattern:
  1. 00:54:657 - You're missing out an important vocal here that should be mapped with a circle.
  2. 00:49:314 - 00:58:355 - 01:02:465 - 01:07:807 - ^ Mapping this with a reversed slider would be perfect musically and difficulty wise. 01:07:807 - here you can add a circle. Additionally - and this is very important - spreadwise it would even it out a bit more as the amount of notes would increase as well http://puu.sh/s8uaS/3034dd357b.png . E-N 46 note gap. N-H 72 note gap. H-I 63 note gap. Having more notes on Normal (or less notes on Hard) would be beneficial to the spread.

    Combo Pattern:
  3. For 00:07:191 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - a two beat (currently, technically it's 4 beat since this is half the actual BPM) CP would match the mapping and vocals better.
Hard
[]


  • Appearance, Flow & Transition:
  1. 00:43:150 (6,1) - Stacking 6 onto the sliderstart of 1 would make a nicer transition. Same for 00:55:479 (3,4) - For reference: 01:02:054 (2,3) - The stacking here makes the transition better and musically matches more.

    Rhythm & Pattern:
  2. I don't quite understand why your downbeat jumps vary so much when they musically are the same. Namely 00:07:191 (1) - 1,8 00:10:479 (1) - 2,2 00:13:766 (1) - 2,2 again and then 00:17:054 (1) - 1,9? Try to bring consistency into those jumps.

    It would also make more sense if the downbeat jumps were the same but the jumps for the musical changes and spearations e.p. 00:07:191 (1) - 00:20:342 (1) - 00:46:643 (1) - 00:59:794 (1) - would be slightly bigger as they would indicate and also emphasise them.

    Combo Pattern:
  3. 00:20:342 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - For this pattern it would be more reasonable if you'd NC them to the vocals as you mapped as such. Separating 00:21:163 (3,4,1,2,3,4) - isn't a good idea when it's sung as one. http://puu.sh/s8t2c/78f4e31a6f.jpg
Insane
[]

The song is well structured in softer and stronger expressed parts but your mapping is jumpy all the way through and doesn't match mapping-wise with the individual softer and stronger parts. Some adaption to that would've been better. Maybe you can still adjust that a bit since the length of the song isn't that long.


  • Rhythm & Pattern:
  1. 00:46:026 (1,2,3) - 00:49:314 (5,6,7) - (and 00:59:383 (4,5) - 01:02:465 (5,6,7) - ) compare the spacing and element arrangement between these. The first is widely spaced between the circles and the other has consistent but smaller spacing even though they musically are mapped to the same vocals. Consistency would be reasonable here. After all you did have consistency for these patterns too which are also exactly the same 00:46:643 (1,2,3,4) - 00:49:931 (1,2,3,4) -

    Spacing:
  2. 00:01:643 (4,5) - 00:02:054 (6,1) - 00:02:876 (4,5) - 00:04:931 (4,5) - 00:05:342 (6,1) - Spacing on those jumps should be consistent. The pitch of the sounds doesn't change. Here it's also 00:05:958 (3,4) - 1,3 00:06:163 (4,5) - 1,6 and then suddenly 00:06:369 (5,6) - 2,7 and then back to 00:06:780 (8,9) - 2,0. You should make them have gradually increasing spacing. It would be better if it was 1,3 - 1,6 - 1,9 etc. and tbh, according to the music 00:05:547 (1,2,3,4,5,6) - should have smaller spacing and 00:06:780 (8,9,1) - larger spacing for jumps as the pitch of the sounds is getting lower and then higher again. On the other hand, mapped to the main claps, they should increase in spacing. Up to you, both is possible.
  3. 00:09:040 (1,2) - This jump I don't understand. After the SV change the sounds are not so strong expressed like the rest nor do you have it on your other patterns which are exactly the same 00:12:944 (2) - so you better make normal spacing for that. Same for 00:22:944 (5,6) - they are also weakly expressed sounds and shouldn't have jumps
  4. 00:21:163 (3,4,5,1,2,3,4,5) - consistant to similar spacing, 00:24:451 (3,4,5) - slider jump of 2,4? when the vocals and rhythm is exactly the same
  5. 00:28:561 (1,2,3,4) - Should have consistent spacing as they are mapped the same and the vocals don't change either except for the last one that you emphasised with an SV change which btw needs a NC for indication as the length of the sliders is visually the same. Same for these patterns 00:30:205 (1,2,3,4,5,6) - 00:40:068 (1,2,3,4,5) - 00:46:026 (1,2,3) - spacing should be consistent, the jumps vary a lot even though it's sung the same.
  6. 00:35:342 (2,3,4,5,6,7) - 00:38:424 (1,2,3,4,5,6) - Consistent spacing OR gradually decreasing spacing would be beneficial here since the vocals calm down at this part of the song. Having those small jumps doesn't fit to that.
  7. 01:01:643 (2,3) - The smaller spacing and then the bigger spacing for 01:07:396 (4,5) - doesn't quite match musically. They should be consistent as they are rather softly sung.

    Combo Pattern:
  8. You need to add a NC on all of your SV changed sliders for indication. The speed difference is visually not noticeable since the slider lengths don't look any different between 1,00 and 1,5 speed. Namely 00:09:040 (1) - 00:12:328 (1) - 00:29:794 (4) - 00:44:999 (1) - 00:47:054 (2,4) - etc http://puu.sh/s8pkO/b2c400a57b.jpg

    On patterns like those 00:49:931 (1,2,3,4) - I don't quite understand why you used the SV changes anyway. It's not like the main vocals are sung shorter or faster. They are mapped to the background vocals that are less dominant. The sliders 00:50:342 (2,4) - should be mapped to the next 1/8 tick to match the vocals / lyrics. When I play this I assume you mapped to the strong vocals here, not the ones in the background which is more of an echo and an effect. It's also not sung any faster one bit.

    So you have a few choices. You either indicate them with a NC for the SV change, you leave them at normal speed (which would be the most reasonable option) or you map them to the main vocals which are also 3/8 long and not 1/4. Honestly, it would've been much better if you'd have used a constant SV change through the KIAI instead of those individual sliders only.

    While we are at it. Why do 00:20:342 (1) - and 00:23:629 (1) - not have a SV speed up like the others? This is mapped to the background vocals as well. And why does 00:29:794 (4) - have a SV change and 00:28:150 (4) - doesn't but they are sung with the same speed and mapped on the same ticks. 01:10:889 (9) - This also is sung at normal speed like 01:09:246 (6) - , not any faster than the rest of the singing. If at all, make them all SV 1,5 too for consistency and rhythm & pattern correctness.

    That's also part of Rhythm & Pattern but I didn't want to split the two to confuse you.
  9. 00:57:328 (1) - Doesn't need a NC since you follow vocals. This NC separate the vocal and mapping. NC on that instead 00:57:739 (5) - since it's SV changed
  10. 00:57:739 (5,1) - Your combo pattern is to the vocals here so the NC should be removed and added here instead 00:58:355 (2) - since this is mapped to the background vocals.

Overall
[]

  1. Modding time: 3 hours
  2. On Insane are a lot of contradicting spacing, NC, SV and pattern issues with the music that need to be worked on. A lot of emphasis with jumps on sounds that are appropriate for them but also a lot of jumps that don't make sense and need more consistency. Partially the SV change also don't make sense. The map overall flows nicely and is not overmapped. Hitsounds match the song too. Good luck ~
Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)
[u]Additional Feedback[/u]

[img]https://osu.ppy.sh/forum/images/icons/misc/heart.gif[/img] [color=#00BF00]What I liked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/heartpop.gif[/img] [color=#FF0000]What I disliked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img] What you could improve:
Topic Starter
Janpai
Have been busy this week because of school. I will reply once I have free time. Thank you!
Topic Starter
Janpai

BounceBabe wrote:



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What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✫ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✓ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✓ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1920x1200 / 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✓ KIAI time and breaks
✓ Timing changes
✫ BPM & Offset

🎧 Sound 🎧
✓ Hitsounds (Do they match the song?)
✕ Hitsound patterns
✓ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns
✓ Flow and transition
✫ Overmapping, SV changes
✓ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✫ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✫ Readability of objects
✓ Blankets, symmetry
✓ Variety of patterns

Icon Legend
[]
  1. Includes a suggestion / Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
Abbreviation Legend
[]

Abbreviation Legend
Difficulty Settings:

HP bar - Health Points bar
CS - Circle Size
AR - Approach Rate
OD - Overall Difficulty
SL - Stack Leniency

SV - Slider Velocity
SM - Slider Multiplier
STR - Slider Tick Rate

DS - Distance Spacing
BSD - Beat Snap Divisor

Design:
CC - Combo Colour (e.g. CC1, CC2, CC3,...)
BG - Background

Other:
ApC - Approach Circle
CP - Combo Pattern
SR - Star Rating

General
[]

  1. Your OD and HP Drain could be adjusted a bit. OD is E-2 N-4 H-5 I-7. HP is E-2 N4- H-5. :arrow: I think it's fine, I'll ask just ask Hazu- to bump his OD to 6 and also idk if you wanna buff up or reduce it x-x
  2. Your BPM is wrong. It's 146 not 73. Once you've fixed that, divide all SVs by half, resnap and adjust manually for 1/6 element wherever necessary. :arrow: If you listen carefully where the claps and downbeats land, it's fine with 73. It was 146 before but due to I have some map having like this (the sounds are expressed like 180 but the true BPM is 90 according to the drums)
  3. 01:13:766 (2) - Every other difficulty has a slider here except the Easy which doesn't make sense to me because a slider is easier to play than a circle for beginners. So to be appropriate, the Easy should have a slider and the rest should have a circle tbh. :arrow: I think it's better if they all had sliders :v
  4. Add more genre tags to help players find the song better. j-pop rock pop etc for example. :arrow: I can't think of more @_@
  5. Provide metadata if you haven't yet. :arrow: Have one in the descrip and I already consult KwaN about the artist meta

Normal
[]


  • Rhythm & Pattern:
  1. 00:54:657 - You're missing out an important vocal here that should be mapped with a circle. :arrow: Yeah but I always map normals cautiously about the rhythms and that might be dense for players
  2. 00:49:314 - 00:58:355 - 01:02:465 - 01:07:807 - ^ Mapping this with a reversed slider would be perfect musically and difficulty wise. 01:07:807 - here you can add a circle. Additionally - and this is very important - spreadwise it would even it out a bit more as the amount of notes would increase as well http://puu.sh/s8uaS/3034dd357b.png . E-N 46 note gap. N-H 72 note gap. H-I 63 note gap. Having more notes on Normal (or less notes on Hard) would be beneficial to the spread. :arrow: ^^, wanna avoid dense rhythms

    Combo Pattern:
  3. For 00:07:191 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - a two beat (currently, technically it's 4 beat since this is half the actual BPM) CP would match the mapping and vocals better. :arrow: I want to be consistent on Ncing in the whole song

Insane
[]

The song is well structured in softer and stronger expressed parts but your mapping is jumpy all the way through and doesn't match mapping-wise with the individual softer and stronger parts. Some adaption to that would've been better. Maybe you can still adjust that a bit since the length of the song isn't that long.


  • Rhythm & Pattern:
  1. 00:46:026 (1,2,3) - 00:49:314 (5,6,7) - (and 00:59:383 (4,5) - 01:02:465 (5,6,7) - ) compare the spacing and element arrangement between these. The first is widely spaced between the circles and the other has consistent but smaller spacing even though they musically are mapped to the same vocals. Consistency would be reasonable here. After all you did have consistency for these patterns too which are also exactly the same 00:46:643 (1,2,3,4) - 00:49:931 (1,2,3,4) - :arrow:fixed :v

    Spacing:
  2. 00:01:643 (4,5) - 00:02:054 (6,1) - 00:02:876 (4,5) - 00:04:931 (4,5) - 00:05:342 (6,1) - Spacing on those jumps should be consistent. The pitch of the sounds doesn't change. Here it's also 00:05:958 (3,4) - 1,3 00:06:163 (4,5) - 1,6 and then suddenly 00:06:369 (5,6) - 2,7 and then back to 00:06:780 (8,9) - 2,0. You should make them have gradually increasing spacing. It would be better if it was 1,3 - 1,6 - 1,9 etc. and tbh, according to the music 00:05:547 (1,2,3,4,5,6) - should have smaller spacing and 00:06:780 (8,9,1) - larger spacing for jumps as the pitch of the sounds is getting lower and then higher again. On the other hand, mapped to the main claps, they should increase in spacing. Up to you, both is possible. :arrow: Yep they sound the same but I think they are better to be played in a different direction/place as you can see it's like a copy-pasted circles with just a big spacing between it. And as for that increasing spacing. I think the current one is fine now. they are gradually rising but not like that.
  3. 00:09:040 (1,2) - This jump I don't understand. After the SV change the sounds are not so strong expressed like the rest nor do you have it on your other patterns which are exactly the same 00:12:944 (2) - so you better make normal spacing for that. Same for 00:22:944 (5,6) - they are also weakly expressed sounds and shouldn't have jumps :arrow: fixed
  4. 00:21:163 (3,4,5,1,2,3,4,5) - consistant to similar spacing, 00:24:451 (3,4,5) - slider jump of 2,4? when the vocals and rhythm is exactly the same :arrow: did sth
  5. 00:28:561 (1,2,3,4) - Should have consistent spacing as they are mapped the same and the vocals don't change either except for the last one that you emphasised with an SV change which btw needs a NC for indication as the length of the sliders is visually the same. Same for these patterns 00:30:205 (1,2,3,4,5,6) - 00:40:068 (1,2,3,4,5) - 00:46:026 (1,2,3) - spacing should be consistent, the jumps vary a lot even though it's sung the same. :arrow: I think they are visually okay.
  6. 00:35:342 (2,3,4,5,6,7) - 00:38:424 (1,2,3,4,5,6) - Consistent spacing OR gradually decreasing spacing would be beneficial here since the vocals calm down at this part of the song. Having those small jumps doesn't fit to that. :arrow: did sth
  7. 01:01:643 (2,3) - The smaller spacing and then the bigger spacing for 01:07:396 (4,5) - doesn't quite match musically. They should be consistent as they are rather softly sung. :arrow: did sth

    Combo Pattern:
  8. You need to add a NC on all of your SV changed sliders for indication. The speed difference is visually not noticeable since the slider lengths don't look any different between 1,00 and 1,5 speed. Namely 00:09:040 (1) - 00:12:328 (1) - 00:29:794 (4) - 00:44:999 (1) - 00:47:054 (2,4) - etc http://puu.sh/s8pkO/b2c400a57b.jpg

    On patterns like those 00:49:931 (1,2,3,4) - I don't quite understand why you used the SV changes anyway. It's not like the main vocals are sung shorter or faster. They are mapped to the background vocals that are less dominant. The sliders 00:50:342 (2,4) - should be mapped to the next 1/8 tick to match the vocals / lyrics. When I play this I assume you mapped to the strong vocals here, not the ones in the background which is more of an echo and an effect. It's also not sung any faster one bit. :arrow: I really don't have any idea how should I map this in a creative way so I choose SV changes to express that tricky sounds. I just feel that it would be like just a jumpy insane without any variations or more to be like boring. Also this song is more like a hip-hop dunno like trap or sth so that's what gives the urge for me to use SV changes

    So you have a few choices. You either indicate them with a NC for the SV change, you leave them at normal speed (which would be the most reasonable option) or you map them to the main vocals which are also 3/8 long and not 1/4. Honestly, it would've been much better if you'd have used a constant SV change through the KIAI instead of those individual sliders only. :arrow: I'll think of it

    While we are at it. Why do 00:20:342 (1) - and 00:23:629 (1) - not have a SV speed up like the others? Because it's not 1/4 like others and these just have an accents which If I use SV changes it would be like overdone since her vocals here are slow and not that tricky as the others This is mapped to the background vocals as well. And why does 00:29:794 (4) - have a SV change and 00:28:150 (4) - doesn't but they are sung with the same speed and mapped on the same tickswell I overlooked that. 01:10:889 (9) - This also is sung at normal speed like 01:09:246 (6) - , not any faster than the rest of the singing. If at all, make them all SV 1,5 too for consistency and rhythm & pattern correctness. I want to express that snappy vocals of "yeah yeah" here

    That's also part of Rhythm & Pattern but I didn't want to split the two to confuse you.
  9. 00:57:328 (1) - Doesn't need a NC since you follow vocals. This NC separate the vocal and mapping. NC on that instead 00:57:739 (5) - since it's SV changed :arrow: fixed
  10. 00:57:739 (5,1) - Your combo pattern is to the vocals here so the NC should be removed and added here instead 00:58:355 (2) - since this is mapped to the background vocals. :arrow: yep fixed

Overall
[]

  1. Modding time: 3 hours
  2. On Insane are a lot of contradicting spacing, NC, SV and pattern issues with the music that need to be worked on. A lot of emphasis with jumps on sounds that are appropriate for them but also a lot of jumps that don't make sense and need more consistency. Partially the SV change also don't make sense. The map overall flows nicely and is not overmapped. Hitsounds match the song too. Good luck ~ :arrow: I'm also thingking of having a remap after seeing this mod
Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)
[u]Additional Feedback[/u]

[img]https://osu.ppy.sh/forum/images/icons/misc/heart.gif[/img] [color=#00BF00]What I liked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/heartpop.gif[/img] [color=#FF0000]What I disliked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img] What you could improve:
What I liked: Mod structure is good and reasonable enough
What I disliked: Nothing
What you could improve: Idk xD I think it's already good
Thank you so much!
Hazu-

BounceBabe wrote:



Weekly Lottery Queue


Hard
[]


  • Appearance, Flow & Transition:
  1. 00:43:150 (6,1) - Stacking 6 onto the sliderstart of 1 would make a nicer transition. Same for 00:55:479 (3,4) - For reference: 01:02:054 (2,3) - The stacking here makes the transition better and musically matches more.
    :arrow: 00:43:150 (6,1) - No changes, I don't think it's convenient to stack on a downbeat.
    :arrow: 00:55:479 (3,4) - Fixed.

    Rhythm & Pattern:
  2. I don't quite understand why your downbeat jumps vary so much when they musically are the same. Namely 00:07:191 (1) - 1,8 00:10:479 (1) - 2,2 00:13:766 (1) - 2,2 again and then 00:17:054 (1) - 1,9? Try to bring consistency into those jumps.

    It would also make more sense if the downbeat jumps were the same but the jumps for the musical changes and spearations e.p. 00:07:191 (1) - 00:20:342 (1) - 00:46:643 (1) - 00:59:794 (1) - would be slightly bigger as they would indicate and also emphasise them. 2,2x (Finish), 2,0x for others.

    Combo Pattern:
  3. 00:20:342 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - For this pattern it would be more reasonable if you'd NC them to the vocals as you mapped as such. Separating 00:21:163 (3,4,1,2,3,4) - isn't a good idea when it's sung as one. http://puu.sh/s8t2c/78f4e31a6f.jpg I wouldn't really like to change the current pattern (Every two white ticks), But if another point me out again, I may change it.
Thanks =w=/
Poi
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 46026
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:DetaramE KiddinG
TitleUnicode:DetaramE KiddinG
Artist:REOL
ArtistUnicode:REOL
Creator:Janpai
Version:Hazu's Hard
Source:
Tags:Σ Sigma れをる ギガ Giga お菊 Okiku Hazu-
BeatmapID:1111643
BeatmapSetID:523609

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:2.6
SliderTickRate:1

[Events]
//Background and Video events
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Underforest
place for m4m response
sorry for late
Pentori
hi. lower diffs look good
[Hazu's Hard]
00:05:752 (2,3,4,5,6) - rhythm feels really offbeat here because you are clicking the blue ticks. maybe instead use a rhythm like http://puu.sh/stH8m/0275524239.jpg where you can click the dominant claps
00:06:574 (4,5) - this is 1/6 btw
my only other comment for this diff is you tended to simplify 1/6 rhythms to 1/4, but i dont really see the need to..?
a lot of the song uses 1/6 so it becomes predictable and therefore isn't technically difficult to play. using reverse sliders would do just fine

[Insane]
00:06:574 (6,7,8) - should be 1/6
00:28:150 (4) - should have nc? similar to 00:29:794 (1) - this increases sv and changes snapping
00:31:437 (6) - weird snapping here. should use 1/8
00:33:492 (1,2,3,4,5) - rhythm is a little awkward here because 00:33:698 - isn't following anything and you skip over an instrument with 00:34:314 (4) - this slider 00:34:520 . perhaps try a rhythm like http://puu.sh/stIbI/f85a714dc9.jpg
00:41:506 (7,1) - something cool u could do here would be to emphasise these drums more. you can make the drums stand out by changing nc structure and having large spacing on them. http://puu.sh/stIpD/61ea5a9870.jpg
00:43:150 (8,1) - ^
00:44:177 (5) - u should nc this regardless
00:55:479 (3) - skipping over important drum here 00:55:684
01:08:629 (4) - ^
also this diff completely ignores or simplifies a lot of the 1/6 rhythms. being the top diff you should try express the music as closely as possible and include these
gl!
Topic Starter
Janpai

Pentori wrote:

[Insane]
00:06:574 (6,7,8) - should be 1/6 :arrow: okay
00:28:150 (4) - should have nc? similar to 00:29:794 (1) - this increases sv and changes snapping :arrow: fixed
00:31:437 (6) - weird snapping here. should use 1/8 :arrow: okay
00:33:492 (1,2,3,4,5) - rhythm is a little awkward here because 00:33:698 - isn't following anything and you skip over an instrument with 00:34:314 (4) - this slider 00:34:520 . perhaps try a rhythm like http://puu.sh/stIbI/f85a714dc9.jpg :arrow: did sth on my own
00:41:506 (7,1) - something cool u could do here would be to emphasise these drums more. you can make the drums stand out by changing nc structure and having large spacing on them. http://puu.sh/stIpD/61ea5a9870.jpg :arrow: okay
00:43:150 (8,1) - ^ :arrow: Don't really get what you mean here cuz these two are different o.o
00:44:177 (5) - u should nc this regardless :arrow: fixed
00:55:479 (3) - skipping over important drum here 00:55:684 :arrow: it's for the vocals
01:08:629 (4) - ^ :arrow: ^
also this diff completely ignores or simplifies a lot of the 1/6 rhythms. being the top diff you should try express the music as closely as possible and include these
gl! Didn't really notice that because most of the 1/6 rhtyhms are too weak
Thank you so much Pentori!
Hazu-
Sorry for late ;w;
I will remap the 1/6 rhythms
@Pentori all fixed, Thanks~
;w;
osu file format v14

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256,124,48287,6,0,B|272:168|272:168|260:264,1,130,0|8,0:0|0:3,0:0:0:0:
240,340,48903,1,0,0:0:0:0:
240,340,49109,2,0,P|188:320|168:316,1,65,8|0,0:0|0:0,0:0:0:0:
92,344,49520,2,0,L|88:272,1,65,0|2,0:0|0:0,0:0:0:0:
48,156,49931,6,0,P|68:104|160:76,1,130,2|0,0:0|0:0,0:0:0:0:
220,92,50547,1,2,0:0:0:0:
220,92,50752,2,0,L|296:80,1,65,8|0,0:0|0:0,0:0:0:0:
372,60,51163,2,0,P|364:108|372:152,1,65,2|0,0:0|0:0,0:0:0:0:
400,208,51574,6,0,P|440:200|488:200,2,65,0|2|8,0:0|0:0|0:3,0:0:0:0:
320,252,52191,1,0,0:0:0:0:
256,188,52396,2,0,P|236:132|264:52,1,130,8|0,0:0|0:0,0:0:0:0:
328,8,53013,1,2,0:0:0:0:
420,116,53218,6,0,B|440:156|440:156|432:260,1,130,6|0,0:0|0:0,0:0:0:0:
412,328,53835,1,2,0:0:0:0:
412,328,54040,2,0,P|452:324|484:324,2,65,8|0|2,0:0|0:0|0:0,0:0:0:0:
320,344,54657,1,0,0:0:0:0:
228,352,54862,6,0,P|188:348|156:348,1,65,0|2,0:0|0:0,0:0:0:0:
72,364,55273,1,8,0:3:0:0:
40,280,55479,1,0,0:0:0:0:
40,280,55684,2,0,L|48:196,1,65,8|0,0:0|0:0,0:0:0:0:
100,140,56095,1,0,0:0:0:0:
64,56,56300,1,2,0:0:0:0:
192,24,56506,6,0,L|284:32,1,65,2|0,0:0|0:0,0:0:0:0:
304,36,56814,1,0,0:0:0:0:
304,36,56917,2,0,P|292:84|304:128,1,65,0|2,0:0|0:0,0:0:0:0:
344,176,57328,2,0,L|340:228,3,32.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
344,256,57739,2,0,P|300:248|260:252,1,65,2|0,0:0|0:0,0:0:0:0:
196,284,58150,5,0,0:0:0:0:
132,220,58355,2,0,P|124:176|132:128,1,65,2|8,0:0|0:3,0:0:0:0:
192,92,58766,2,0,L|272:104,1,65,0|8,0:0|0:0,0:0:0:0:
344,128,59177,2,0,P|336:84|332:48,2,65,0|2|0,0:0|0:0|0:0,0:0:0:0:
396,264,59794,6,0,L|252:248,1,130,6|0,0:0|0:0,0:0:0:0:
188,204,60410,1,2,0:0:0:0:
128,272,60615,2,0,P|116:316|116:360,1,65,8|0,0:0|0:0,0:0:0:0:
196,376,61026,2,0,L|272:368,1,65,2|0,0:0|0:0,0:0:0:0:
344,332,61437,6,0,L|408:338,2,65,0|2|8,0:0|0:0|0:3,0:0:0:0:
272,276,62054,1,0,0:0:0:0:
272,276,62259,2,0,P|268:224|284:192,1,65,8|0,0:0|0:0,0:0:0:0:
340,152,62670,2,0,L|408:144,1,65,0|2,0:0|0:0,0:0:0:0:
504,60,63081,6,0,L|360:40,1,130,2|0,0:0|0:0,0:0:0:0:
288,20,63698,1,2,0:0:0:0:
224,84,63903,2,0,B|200:128|200:128|208:216,1,130,8|2,0:0|0:0,0:0:0:0:
244,292,64520,1,0,0:0:0:0:
324,244,64725,6,0,P|356:236|389:235,1,65,0|2,0:0|0:0,0:0:0:0:
472,268,65136,2,0,P|478:239|473:203,1,65,8|0,0:3|0:0,0:0:0:0:
432,124,65547,2,0,L|276:140,1,130,8|0,0:0|0:0,0:0:0:0:
216,112,66163,1,2,0:0:0:0:
140,232,66369,6,0,B|135:275|135:275|147:317|147:317|141:368,1,130,6|0,0:0|0:0,0:0:0:0:
52,372,66985,1,2,0:0:0:0:
52,372,67191,2,0,L|48:284,1,65,8|0,0:0|0:0,0:0:0:0:
4,228,67602,2,0,L|8:140,1,65,2|0,0:0|0:0,0:0:0:0:
24,72,68013,6,0,B|112:92|112:92|172:72,1,130,0|8,0:0|0:3,0:0:0:0:
232,36,68629,2,0,P|244:80|236:112,1,65,0|8,0:0|0:0,0:0:0:0:
192,176,69040,2,0,L|112:188,2,65,0|0|2,0:0|0:0|0:0,0:0:0:0:
324,164,69657,6,0,P|348:212|348:240,1,65,2|0,0:0|0:0,0:0:0:0:
352,268,69965,1,0,0:0:0:0:
352,268,70068,2,0,P|300:276|268:284,1,65,0|2,0:0|0:0,0:0:0:0:
212,332,70479,2,0,P|160:324|128:316,1,65,8|0,0:0|0:0,0:0:0:0:
68,280,70889,1,2,0:0:0:0:
132,216,71095,1,0,0:0:0:0:
88,136,71300,6,0,P|108:88|116:60,1,65,0|2,0:0|0:0,0:0:0:0:
156,76,71609,1,0,0:0:0:0:
156,76,71711,2,0,L|236:80,1,65,8|0,0:3|0:0,0:0:0:0:
312,64,72122,2,0,P|328:116|328:148,1,65,8|0,0:0|0:0,0:0:0:0:
296,212,72533,2,0,P|340:164|420:164,1,130,2|6,0:0|0:0,0:0:0:0:
401,157,73766,6,0,L|332:164,1,65,4|0,0:3|0:0,0:0:0:0:
Jonarwhal
#modreqs
[Easy]
  1. 00:31:026 (2,3) - blanket? it would make the flow to the next object better
  2. 00:36:780 (1) - 36|236 to make it a straight line and make the liner flow better
  3. 00:46:643 (1,2) - Ctrl+J and readjust for the same reason as above
[Normal]
  1. 00:02:259 (4) - Because the noise 00:02:465 - here is so strong, consider adding a bend in the slider to include it.
  2. 00:21:163 (2) - Don't use a reverse arrow here because there is no blue tick there. It's a 1/6, as you know from other difficulties, so mapping it with a 1/4 reverse plays awkwardly, and a 1/2 slider would make more sense.
  3. 00:24:451 (2) - Same as above.
  4. 00:43:150 (4) - I recommend you remove this so that the player ends this section on a stronger beat.
  5. 00:51:574 (5,6) - blanket? it would look a lot better here.
  6. 01:12:533 (6,1) - Ctrl+J and readjust 01:12:533 (6,1,2) - this accordingly to improve linear flow.
[Hard (Hey Hazu~)]
  1. 00:09:040 (2,3,4) - This should be 1/12. Use the pattern you used 00:05:752 (2,3) - here.
  2. 00:12:328 - ^
  3. 00:15:616 - ^... I don't want to keep repeating this. Most of your 1/4 patterns in this section should be 1/12 and you need to change them to that reverse slider rhythms you used earlier.
  4. 00:25:684 (2) - Change this to a 1/6 reverse slider to account for the missed beat 00:25:821 - here.
    and that's it, but you gotta fix those rhythms
[Insane]
  1. No Custom name? Not even InsanE? You could have done EasY, NormaL, etc. for every difficulty lol
  2. 00:01:026 (2,3,4,5,6,1) - Is that a triangle? Even it out a little if it is lol.
  3. 00:09:040 - I recommend you include the 1/12 rhythms here because they should be included in your highest difficulty.
  4. 00:12:328 - Same as above, I really don't see why you're not including them.
  5. 00:17:979 - You missed a 1/8 beat here.
  6. 00:40:068 (1) - Consider unstacking because this object seems hard to find.
  7. Can't find a lot here, it's pretty nice.
Best of Luck with your map~!!
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