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Feint - Fall Away (Cut Ver.)

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Kujinn
Not Requested, But I just wanna mod cause the song is so good!

[Insane]
  1. From a visual aspect I suppose, placement of notes isn't very appealing.
  2. The beginning is weird, when it comes to the rhythm, you should choose one instrument to map from rather than what I'll call both foreground and background instruments.
  3. Spacing is another issue with this map, its hard to distinguish between 1/1 spacing and 1/2, for example 00:13:488 (2,1) - 00:02:453 (2,1) -
  4. The distance snapping in 1/2 spacing is also quite short, but I guess it's not that much of an issue.
  5. 00:30:385 (1,1) - If it wasn't a reverse slider this would be fine, I would position 00:31:764 (1) - elsewhere, or you can ctrl h
  6. 01:06:247 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The stream is really off. Try this

  7. Chorus seems fine when it comes to the rhythm but I would look over note placements.
[Yamicchi's Insane]
  1. 01:08:660 - 01:29:694 - I was expecting the map to speed up at this point. Sure there are more notes to click, but there isn't a change in sv, and a decrease at some stages. Maybe if sv is increased by .1? But its still playable, doesn't have to have changing.
This diff is good, definitely ready for rank!

[into hopelessness and despair]
  1. 01:31:936 (2,1) - where notes are stacked I think you should distance them slightly, it makes it hard to read especially for hidden players.
    [img]01:31:936%20(2,1)%20-[/img]

    This diff covers similar issue to Insane but I think it's mostly fine and very playable.
Good Luck!!
Topic Starter
Hoa

Kujinn wrote:

Not Requested, But I just wanna mod cause the song is so good!

[Insane]
  1. From a visual aspect I suppose, placement of notes isn't very appealing. IDK
  2. The beginning is weird, when it comes to the rhythm, you should choose one instrument to map from rather than what I'll call both foreground and background instruments. I'm sure it's fine
  3. Spacing is another issue with this map, its hard to distinguish between 1/1 spacing and 1/2, for example 00:13:488 (2,1) - 00:02:453 (2,1) - I'm sure it is fine too
  4. The distance snapping in 1/2 spacing is also quite short, but I guess it's not that much of an issue.
  5. 00:30:385 (1,1) - If it wasn't a reverse slider this would be fine, I would position 00:31:764 (1) - elsewhere, or you can ctrl h changed
  6. 01:06:247 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The stream is really off. Try this

    changed
  7. Chorus seems fine when it comes to the rhythm but I would look over note placements. Did some changes

[into hopelessness and despair]
  1. 01:31:936 (2,1) - where notes are stacked I think you should distance them slightly, it makes it hard to read especially for hidden players.
    [img]01:31:936%20(2,1)%20-[/img]
    Changed half of them, other half is purpose

    This diff covers similar issue to Insane but I think it's mostly fine and very playable.
Good Luck!! Thanks very much
Hollow Delta
From #modreqs doing M4M

Normal
SPOILER
00:02:798 (1,2) - Generally speaking, sliders aim towards the next note. Bring down 2 so you can blanket 1. You'll have to re-snap a couple notes.
00:12:108 (3) - Sliders aim towards their next note. Move 1 x:181 y: 220
01:37:970 (1) - Personal suggestion, but I'd blanket 2 with this slider.
01:43:487 (1) - Flow between this note and the next isn't good. I'd turn this slider into a straight slider like this: http://puu.sh/rDC6y/0c9d391474.jpg

Advanced
SPOILER
00:29:005 (1) - Angle this note upwards so the flow is better. (As high as you can without going off the screen.)
00:57:970 (1,2,3,4) - Please spread these out, they look bad overlapped.
00:45:212 (3) - The spacing is weird here, with DS on can you move this down?
00:57:970 (1,2,3,4) - Overlapping these doesn't look good on easier diffs and low AR, maybe squares?
01:00:729 (1,2,3,4) - ^
01:33:315 (3,1) - You can fix this overlap by extending the sliderhead of 1. (In the process, you'll shrink the slider.)
01:36:246 (4,1) - Copy and of these sliders and replace the non-copy for perfect parallel sliders.

Hard
SPOILER
00:15:556 (1) - Sliders generally speaking aim towards the next note. I think it would look better if you flip this.
00:21:763 (2,1) - You'll have to move 2 around a bit to fix this overlap.
00:44:694 (1) - Angle this down a bit so it flows into 2 better.
01:36:591 (1) - I'd blanket 2 for better flow.

Yamicchi's Insane
SPOILER
00:36:591 (2,3) - I'd suggest 2 1/2 sliders instead of this. Also, make sure the sliders aim towards the next note.
00:37:971 (2,3,4,5) - There isn't any circular flow here, and it feels weird. I'd ctrl + g 4 and 5.
01:18:143 (5) - Should move this to the right more and ctrl + g for better flow.
01:21:074 (7) - ctrl + g for better flow.
01:23:833 (7) - I'd blanket 5 just so it flows better.

Insane
SPOILER
01:00:040 (1,2,3) - I think it would look better if this was a perfect triangle.
01:10:039 (7) - This doesn't flow really well into 1. I'd add an anchor-point to the end and bend it so it aims towards the next slider, while keeping struture.
01:11:419 (6) - ^
01:12:798 (7) - ^

Sorry it took longer than it should have.
Bky-ssiO_DELETED
- POTENTIAL CHANGES - / Into Hopelessness and Despair :)

00:00:039 - a potential spinner here until 00:01:763 - can be cool, and fitting to the sound which is introducing the first note from 00:02:108 (1) - ( can add some advantage to players which are fast at spinning, kind of challenge to reach the top1 on this map
after all thats just an idea =) )

00:07:625 (1,2) - theses two taps feel out of place in some way would defintely continue with sliders feeling

00:13:143 (1,2) - same as 00:07:625 (1,2) -

01:12:625 (6) - i feel like this circle will make the flow better here at this part, like this : http://esl.d.pr/bwgo/1j66j5EN it's also suiting the part you've made here 01:15:384 (6) - screenshot = http://esl.d.pr/17oiT/uRXa9X7k

01:16:505 (3,4) - i would make this double tap in a line to add a bit more of spices, i feel like it's way too easy to catch the 01:16:763 (5) - for your current star rating

01:27:539 (3,4) - would do the same here as 01:16:505 (3,4)

01:52:798 (4,5) - i think you can manage here something harder to end the song =) just make them spacy as 01:50:383 (1,2) - ( for exemple you manage it as you wish, i know you've manage the spacing
related to the velocity of the melody but it can make the player more challenge to fc it perfectly. )

- GENERAL OPINION -

:!: :!: Pretty, pretty strong mapping here. really consistent, awesome song choice, background fitting really well. i've enjoyed the jump phases really much, i felt playing a new ranked map to be honest. 8-)
the part from 01:31:074 (1) - to the end gave me goosebumps. :!: :!:

Keep going. =)

-cheers Gl & Hf mapping ! :) :)
Topic Starter
Hoa
Bubblun

Bubblun wrote:

From #modreqs doing M4M

Normal
SPOILER
00:02:798 (1,2) - Generally speaking, sliders aim towards the next note. Bring down 2 so you can blanket 1. You'll have to re-snap a couple notes. Sure
00:12:108 (3) - Sliders aim towards their next note. Move 1 x:181 y: 220 Did some change.
01:37:970 (1) - Personal suggestion, but I'd blanket 2 with this slider. Actually, it's a good idea
01:43:487 (1) - Flow between this note and the next isn't good. I'd turn this slider into a straight slider like this: http://puu.sh/rDC6y/0c9d391474.jpg But I prefer to keep the blanket so...


Advanced
SPOILER
00:29:005 (1) - Angle this note upwards so the flow is better. (As high as you can without going off the screen.) Change sth Did the best I could
00:57:970 (1,2,3,4) - Please spread these out, they look bad overlapped. Okay
00:45:212 (3) - The spacing is weird here, with DS on can you move this down? I think
00:57:970 (1,2,3,4) - Overlapping these doesn't look good on easier diffs and low AR, maybe squares? I don't like squares, so I probably use back-and-forth
01:00:729 (1,2,3,4) - ^ ^
01:33:315 (3,1) - You can fix this overlap by extending the sliderhead of 1. (In the process, you'll shrink the slider.) Did try sth
01:36:246 (4,1) - Copy and of these sliders and replace the non-copy for perfect parallel sliders.Sure

Hard
SPOILER
00:15:556 (1) - Sliders generally speaking aim towards the next note. I think it would look better if you flip this. Actually, flipping it will make the flow kinda veer off course, so I think I'll keep this
00:21:763 (2,1) - You'll have to move 2 around a bit to fix this overlap. Did some change
00:44:694 (1) - Angle this down a bit so it flows into 2 better. Sure
01:36:591 (1) - I'd blanket 2 for better flow.Sure

Insane
SPOILER
01:00:040 (1,2,3) - I think it would look better if this was a perfect triangle. Did the best I could
01:10:039 (7) - This doesn't flow really well into 1. I'd add an anchor-point to the end and bend it so it aims towards the next slider, while keeping struture.
01:11:419 (6) - ^
01:12:798 (7) - ^ Actually though, I believe it's fine and play well

Sorry it took longer than it should have.

Bky-ssiO

Bky-ssiO wrote:

- POTENTIAL CHANGES - / Into Hopelessness and Despair :)

00:00:039 - a potential spinner here until 00:01:763 - can be cool, and fitting to the sound which is introducing the first note from 00:02:108 (1) - ( can add some advantage to players which are fast at spinning, kind of challenge to reach the top1 on this map
after all thats just an idea =) ) Nah, probably not

00:07:625 (1,2) - theses two taps feel out of place in some way would defintely continue with sliders feeling This one I feel quite normal

00:13:143 (1,2) - same as 00:07:625 (1,2) - Now this one is wrong, so fixed

01:12:625 (6) - i feel like this circle will make the flow better here at this part, like this : http://esl.d.pr/bwgo/1j66j5EN it's also suiting the part you've made here 01:15:384 (6) - screenshot = http://esl.d.pr/17oiT/uRXa9X7k Actually, this part is consistent with 01:23:660 (6,7) , and it's intentional

01:16:505 (3,4) - i would make this double tap in a line to add a bit more of spices, i feel like it's way too easy to catch the 01:16:763 (5) - for your current star rating I make these so player can have a little pause and reverse flow

01:27:539 (3,4) - would do the same here as 01:16:505 (3,4) Explained

01:52:798 (4,5) - i think you can manage here something harder to end the song =) just make them spacy as 01:50:383 (1,2) - ( for exemple you manage it as you wish, i know you've manage the spacing
related to the velocity of the melody but it can make the player more challenge to fc it perfectly. ) Quite an interesting idea

- GENERAL OPINION -

:!: :!: Pretty, pretty strong mapping here. really consistent, awesome song choice, background fitting really well. i've enjoyed the jump phases really much, i felt playing a new ranked map to be honest. 8-)
the part from 01:31:074 (1) - to the end gave me goosebumps. :!: :!:

Keep going. =)

-cheers Gl & Hf mapping ! :) :)

Thank you all for your mod. Much appreciated! :) :)
Yamicchi

Kujinn wrote:

[Yamicchi's Insane]
  1. 01:08:660 - 01:29:694 - I was expecting the map to speed up at this point. Sure there are more notes to click, but there isn't a change in sv, and a decrease at some stages. Maybe if sv is increased by .1? But its still playable, doesn't have to have changing.
This diff is good, definitely ready for rank! I was a bad mapper back then tbh orz gonna remap soon.

Bubblun wrote:

Yamicchi's Insane
SPOILER
00:36:591 (2,3) - I'd suggest 2 1/2 sliders instead of this. Also, make sure the sliders aim towards the next note. sure
00:37:971 (2,3,4,5) - There isn't any circular flow here, and it feels weird. I'd ctrl + g 4 and 5. nothing weird here tbh
01:18:143 (5) - Should move this to the right more and ctrl + g for better flow. nah I'm fine with it
01:21:074 (7) - ctrl + g for better flow. worse flow
01:23:833 (7) - I'd blanket 5 just so it flows better.nope
Erm...Gonna remap this
osu file format v14

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Countdown: 0
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[Metadata]
Title:Fall Away
TitleUnicode:Fall Away
Artist:Feint
ArtistUnicode:Feint
Creator:LeKhanhHoa
Version:Yamicchi's Insane
Source:
Tags:dnb drum and bass cut short ver yamicchi fall away ep
BeatmapID:1043290
BeatmapSetID:489466

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136,260,105384,1,0,0:0:0:0:
204,168,105557,2,0,P|252:160|296:176,1,90,0|8,0:0|0:0,0:0:0:0:
388,220,105902,2,0,P|430:232|474:224,1,90,8|0,0:0|0:0,0:0:0:0:
292,276,106246,6,0,B|284:320|284:320|292:376,1,90,8|0,0:0|0:0,0:0:0:0:
180,360,106591,2,0,B|188:316|188:316|180:260,1,90,8|2,0:0|0:0,0:0:0:0:
168,240,106850,1,8,0:0:0:0:
168,240,106936,1,0,0:0:0:0:
276,268,107109,1,8,0:0:0:0:
216,172,107281,2,0,P|176:156|116:176,1,90,8|8,0:0|0:0,0:0:0:0:
296,188,107626,6,0,B|340:196|340:196|404:184,1,90,12|0,0:0|0:0,0:0:0:0:
380,84,107971,2,0,B|336:76|336:76|272:88,1,90,8|0,0:0|0:0,0:0:0:0:
220,164,108315,2,0,P|216:208|252:256,1,90,0|8,0:0|0:0,0:0:0:0:
340,272,108660,2,0,L|436:252,1,90,8|0,0:0|0:0,0:0:0:0:
264,336,109005,6,0,L|164:356,1,90,8|0,0:0|0:0,0:0:0:0:
72,336,109350,1,8,0:0:0:0:
60,232,109522,1,2,0:0:0:0:
60,232,109609,1,8,0:0:0:0:
60,232,109694,2,0,P|100:212|168:232,1,90,0|8,0:0|0:0,0:0:0:0:
236,268,110040,2,0,L|336:248,1,90,8|0,0:0|0:0,0:0:0:0:
400,112,110384,6,0,L|304:96,1,90,12|0,0:0|0:0,0:0:0:0:
200,96,110729,2,0,L|100:112,1,90,8|0,0:0|0:0,0:0:0:0:
112,216,111074,2,0,L|208:232,1,90,0|8,0:0|0:0,0:0:0:0:
312,232,111419,2,0,L|412:216,1,90,8|0,0:0|0:0,0:0:0:0:
496,256,111764,6,0,P|504:208|488:160,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
448,360,112281,1,2,0:0:0:0:
448,360,112367,1,8,0:0:0:0:
448,360,112453,2,0,B|400:368|400:368|352:356,1,90,0|8,0:0|0:0,0:0:0:0:
248,328,112798,1,8,0:0:0:0:
296,228,112971,5,8,0:0:0:0:
NanasWongSugih
Let me try to make this taiko...
Topic Starter
Hoa

tfcreation_ wrote:

Let me try to make this taiko... You can do your own set. I don't think I'll like hybrid set. Thanks for your intention though (if that's really your intention).
AzureDoctor
Sorry, I won't be able to do mods anytime soon because something came up my my life.

Have a star instead. GL :)
xChorse
From offline #modreqs q
Into Hopelessness and Despair


This can be blanketted 00:06:246 (3,4) -

If you blanket that, put 00:07:625 (1) - on 00:06:591 (4) - head because it looks pretty weird atm

00:09:350 (4,5,1) - looks off because 00:09:350 (4,1) - are touching and 00:09:350 (4,5) - aren't so increase the spacing by a bit. I would suggest this

00:10:729 (8,2) - this touch can be avoidable too

00:12:108 (4,1) - ^

00:15:556 (1,2) - ^ I would do something like this

00:16:591 (1,2) - can be blanketted better (00:17:108 (2) - is too curved)

00:21:074 (5,1,2,1,2) - very cluttered, I would move 00:22:625 (2) - somewhere else

Stack 00:27:453 (5) - on 00:25:729 (3) -

Stack 00:28:487 (4) - on 00:27:625 (1) - head

Fix stack 00:46:246 (2,1) -

Move 00:47:970 (3) - to x:316 y:208 to make the same spacing between 00:47:798 (2,3,4) -

This needs some polishing/cleaning to do. It's fun to play and I can see this being ranked if it was more structured/had better placement.

Yamicchi's Insane


00:07:625 - and 00:07:970 - need to be clickable imo since it's a really distinct sound

CTRL+H 00:27:626 (1) - and use it instead of 00:26:246 (1) - as it looks a bit better imo

Do something like 00:53:833 (1,2,3,4) - for 01:18:660 (1) - because it breaks off the "immersion" due to it repeating so much\

01:29:694 (1) - ^

01:36:936 (2,4) - could be stacked but it's probably intentional so whatever :lol:

01:47:281 (6,3) - you should stack this one though because those kind of overlaps are good when the object is behind the other one and not in front of it

Insane


If you avoided overlaps like this 00:18:315 (5,2) - it would be an extremely good mapset imo, but there are a lot of these untidy overlaps that don't look very pleasing.

01:06:246 - I would do something like this, but yours is fine too I guess

Stack 01:12:109 (2) - on 01:11:246 (5) -

Stack 01:13:660 (3,4,5) - on 01:12:798 (7) -

Move 01:52:798 (7) - to x:300 y:60

Move 01:52:970 (1) - to x:317 y:217

Hard


00:02:108 (1,2,1) - should have same spacing I think

^ 00:07:625 (1,2,1) -

^ 00:13:143 (1,2,1) - this one has bigger spacing on the (1) where it was smaller on the ones before

^ 00:18:660 (1,2,1) -

Stack 00:54:867 (4) - tail on 00:53:660 (4) -

01:30:039 (1,1,1) - unnecessary NCs

This difficulty's main issue is inconsistent spacing in places that aren't jumps


Advanced


00:04:522 (2,1) - random overlap, you can stack 00:05:556 (1) - on 00:04:522 (2) -

You can blanket this 00:13:229 (2,3) -

Normal


You could put a hitcircle here 01:19:694 -

01:30:729 - ^

The rhythm towards the end gets a bit weird but that's unavoidable I guess

Good luck!
Topic Starter
Hoa
xChorse

xChorse wrote:

From offline #modreqs q
Into Hopelessness and Despair


This can be blanketted 00:06:246 (3,4) - Try sth

If you blanket that, put 00:07:625 (1) - on 00:06:591 (4) - head because it looks pretty weird atm sure

00:09:350 (4,5,1) - looks off because 00:09:350 (4,1) - are touching and 00:09:350 (4,5) - aren't so increase the spacing by a bit. I would suggest this done

00:10:729 (8,2) - this touch can be avoidable too fixed

00:12:108 (4,1) - ^ fixed

00:15:556 (1,2) - ^ I would do something like this kinda changed

00:16:591 (1,2) - can be blanketted better (00:17:108 (2) - is too curved) fixed

00:21:074 (5,1,2,1,2) - very cluttered, I would move 00:22:625 (2) - somewhere else changed the entire place

Stack 00:27:453 (5) - on 00:25:729 (3) - done

Stack 00:28:487 (4) - on 00:27:625 (1) - head done

Fix stack 00:46:246 (2,1) - done

Move 00:47:970 (3) - to x:316 y:208 to make the same spacing between 00:47:798 (2,3,4) - kinda changed

This needs some polishing/cleaning to do. It's fun to play and I can see this being ranked if it was more structured/had better placement. I wish so too


Insane


If you avoided overlaps like this 00:18:315 (5,2) - it would be an extremely good mapset imo, but there are a lot of these untidy overlaps that don't look very pleasing. Jezz, nice catch, Will try to fix everything soon

01:06:246 - I would do something like this, but yours is fine too I guess so why change? :P

Stack 01:12:109 (2) - on 01:11:246 (5) - done

Stack 01:13:660 (3,4,5) - on 01:12:798 (7) - done

Move 01:52:798 (7) - to x:300 y:60 done

Move 01:52:970 (1) - to x:317 y:217 done

Hard


00:02:108 (1,2,1) - should have same spacing I think should be now

^ 00:07:625 (1,2,1) - fixed

^ 00:13:143 (1,2,1) - this one has bigger spacing on the (1) where it was smaller on the ones before fixed

^ 00:18:660 (1,2,1) - purposedly

Stack 00:54:867 (4) - tail on 00:53:660 (4) - done

01:30:039 (1,1,1) - unnecessary NCs changed

This difficulty's main issue is inconsistent spacing in places that aren't jumps I kinda want to leave short jumps that aren't too hard to do


Advanced


00:04:522 (2,1) - random overlap, you can stack 00:05:556 (1) - on 00:04:522 (2) - sure

You can blanket this 00:13:229 (2,3) - ???

Normal


You could put a hitcircle here 01:19:694 - sure

01:30:729 - ^ the 4 sounds are similar so no changes

The rhythm towards the end gets a bit weird but that's unavoidable I guess i guess so too

Good luck! Thank you very much!!!
Streliteela
Hi~Mod from my queue :3

[IHaD]
  1. 00:07:625 (1,2,1) - I noticed that it's 1/1 rhythm here, so why the ds here is so small? At lease increase the ds to something like 00:13:487 (2,1) -
  2. 01:03:832 (2,4,3) - These three notes could be made more neatly. Like this:
  3. 01:22:108 (4) - Stack is a bit off :<
  4. 01:30:039 (1,1,1) - hmm it's no need to use nc spam here...players can also read this pattern well without these nc. Better removed them.
  5. 01:48:314 (2,3) - ctrl+g for better flow?

Nothing to point out in Yamicchi's Insane, good diff~

[Insane]
  1. 00:26:246 (1,2) - Better blanket?
  2. 01:17:971 (5,6,7) - make equal ds here? Cuz rhythm here are all 1/2.
  3. 01:32:109 (5,6) - A bit hard to read. Maybe ctrl+g? I think that fit the music better.
  4. 01:32:971 (3,4,5) - Move these to x209|y209, and 01:32:798 (2) - Move to x176|y96, so as to make a triangle pattern in 01:32:798 (2,3,4,5,6) -
  5. 01:34:867 (5,6) - Same as 01:32:109 (5,6) -
  6. 01:37:626 (5,6) - 01:40:385 (5,6) - 01:43:144 (5,6) - 01:45:902 (5,6) - 01:48:661 (5,6) - 01:51:420 (5,6) - ^

[Hard]
  1. 01:00:039 (1,2,3) - Same rhythm with 01:02:798 (1) - , but the former is much harder than the latter. Better changed these two parts to two similar pattern (or at least with similar difficulty) for consistency.
  2. 01:13:660 (3,4,5,6,1) - Flow is a bit weird in this part. Try to change the pattern here. For example:
  3. 01:37:970 (1,2,3) - Why ds is unequal here?
  4. 01:43:487 (1,2,3,4) - ^
  5. 01:49:005 (1,2,3,4) - ^, and better not use these kind of unequal ds patterns in hard diff. It may confuse the newbie players.

[Advanced]
  1. 00:02:108 (1,2,1) - Better not change ds so frequently in Advanced diff. So please change the ds to 1.0x here
  2. 00:07:625 (1,2,3) - Here as well ^
  3. 00:37:281 (1,2,3) - Why ds is unequal here?

[Normal]

  1. Better not use 00:29:522 (2) - ← this kind of sliders in normal diffs. Newbie players may feel confused to play. Please avoid to use those self-overlapped sliders. (Like 00:20:384 (3) - 00:40:556 (2) - 00:29:522 (2,2) - )

Okay that's it~ Totally the higher diffs are fine, but lower diffs (especially Normal) need a lot to be fixed.
Good luck~:3
Topic Starter
Hoa
Streliteela

Streliteela wrote:

Hi~Mod from my queue :3

[IHaD]
  1. 00:07:625 (1,2,1) - I noticed that it's 1/1 rhythm here, so why the ds here is so small? At lease increase the ds to something like 00:13:487 (2,1) - should be now
  2. 01:03:832 (2,4,3) - These three notes could be made more neatly. Like this:
    tried
  3. 01:22:108 (4) - Stack is a bit off :< fixed
  4. 01:30:039 (1,1,1) - hmm it's no need to use nc spam here...players can also read this pattern well without these nc. Better removed them. Removed
  5. 01:48:314 (2,3) - ctrl+g for better flow? purposedly place it that way to create back-n-forth

Nothing to point out in Yamicchi's Insane, good diff~

[Insane]
  1. 00:26:246 (1,2) - Better blanket? looks better now
  2. 01:17:971 (5,6,7) - make equal ds here? Cuz rhythm here are all 1/2. should be now
  3. 01:32:109 (5,6) - A bit hard to read. Maybe ctrl+g? I think that fit the music better. changed the entire pattern
  4. 01:32:971 (3,4,5) - Move these to x209|y209, and 01:32:798 (2) - Move to x176|y96, so as to make a triangle pattern in 01:32:798 (2,3,4,5,6) -
  5. 01:34:867 (5,6) - Same as 01:32:109 (5,6) -
  6. 01:37:626 (5,6) - 01:40:385 (5,6) - 01:43:144 (5,6) - 01:45:902 (5,6) - 01:48:661 (5,6) - 01:51:420 (5,6) - ^

[Hard]
  1. 01:00:039 (1,2,3) - Same rhythm with 01:02:798 (1) - , but the former is much harder than the latter. Better changed these two parts to two similar pattern (or at least with similar difficulty) for consistency. changed
  2. 01:13:660 (3,4,5,6,1) - Flow is a bit weird in this part. Try to change the pattern here. For example:
    fixed
  3. 01:37:970 (1,2,3) - Why ds is unequal here? changed it and everything after it
  4. 01:43:487 (1,2,3,4) - ^
  5. 01:49:005 (1,2,3,4) - ^, and better not use these kind of unequal ds patterns in hard diff. It may confuse the newbie players.

[Advanced]
  1. 00:02:108 (1,2,1) - Better not change ds so frequently in Advanced diff. So please change the ds to 1.0x here fixed
  2. 00:07:625 (1,2,3) - Here as well ^ fixed
  3. 00:37:281 (1,2,3) - Why ds is unequal here? my mistake

[Normal]

  1. Better not use 00:29:522 (2) - ← this kind of sliders in normal diffs. Newbie players may feel confused to play. Please avoid to use those self-overlapped sliders. (Like 00:20:384 (3) - 00:40:556 (2) - 00:29:522 (2,2) - ) fixed a lot of them

Okay that's it~ Totally the higher diffs are fine, but lower diffs (especially Normal) need a lot to be fixed.
Good luck~:3 Thanks a lot for your mod!!
[Nii-san]
Hi! from Modreqs.

My little mod for you

Into Hopelessness and Despair
00:02:798 (1) - Move to X:156 Y:288
00:05:556 (1) - Move to Y:212
00:12:108 (4) - Move to X:344
00:13:832 (1) - First Point move to y:276
00:16:591 (1,2) - Move to X:2 Y:4
00:27:625 (1) - Move to X:246 Y:154
00:28:143 (2) - Apply to 00:27:625 (1) -
01:05:729 (4) - Apply to 01:06:074 (6) -
01:11:763 (1) - Move to X:241
01:22:453 (6) - Move to X:104 Y:36
01:44:522 (4) - Move to X:209 Y:283
01:46:936 (3) - Move to Y:244

Yamicchi's Insane
00:19:867 (2) - Move to Y:106
00:42:798 (1) - Move to Y:289
01:24:177 (1) - Move to X:378
01:48:315 (3) - Move to Y:163
01:51:764 (1) - Move to Y:257

Insane
00:02:799 (1) - Move to X:120 Y:131
00:09:350 (4) - Move to Y:321
00:11:592 (2) - Move to X:357
00:19:868 (2) - Move to X:358 Y:35
00:38:660 (1) - Move to X:295
01:17:281 (1) - Move to X:267
01:19:350 (3) - Move to X:304 Y:377
01:26:936 (1) - Move to X:154
01:42:453 (2) - Move to X:224

Good luck :D
Topic Starter
Hoa
From NISSSAN001.
SPOILER

NISSAN001 wrote:

Hi! from Modreqs.

My little mod for you

Into Hopelessness and Despair
00:02:798 (1) - Move to X:156 Y:288
00:05:556 (1) - Move to Y:212
00:12:108 (4) - Move to X:344
00:13:832 (1) - First Point move to y:276
00:16:591 (1,2) - Move to X:2 Y:4
00:27:625 (1) - Move to X:246 Y:154
00:28:143 (2) - Apply to 00:27:625 (1) -
01:05:729 (4) - Apply to 01:06:074 (6) -
01:11:763 (1) - Move to X:241
01:22:453 (6) - Move to X:104 Y:36
01:44:522 (4) - Move to X:209 Y:283
01:46:936 (3) - Move to Y:244

Insane
00:02:799 (1) - Move to X:120 Y:131
00:09:350 (4) - Move to Y:321
00:11:592 (2) - Move to X:357
00:19:868 (2) - Move to X:358 Y:35
00:38:660 (1) - Move to X:295
01:17:281 (1) - Move to X:267
01:19:350 (3) - Move to X:304 Y:377
01:26:936 (1) - Move to X:154
01:42:453 (2) - Move to X:224

Good luck :D
Fixed most of them. Too much for me to reply though. Thanks!!
Yamicchi
Ba da bum~
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68660
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Fall Away
TitleUnicode:Fall Away
Artist:Feint
ArtistUnicode:Feint
Creator:LeKhanhHoa
Version:Yamicchi's Insane
Source:
Tags:dnb drum and bass cut short ver yamicchi fall away ep
BeatmapID:1043290
BeatmapSetID:489466

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"falling-star-picture-wallpapers.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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2108,-153.846153846153,4,3,1,40,0,0
2798,-133.333333333333,4,2,4,40,0,0
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71419,-200,4,2,4,70,0,1
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81419,-111.111111111111,4,2,4,70,0,1
89694,-200,4,3,1,70,0,1
91074,-100,4,2,4,60,0,0


[Colours]
Combo1 : 226,45,124
Combo2 : 164,32,240
Combo3 : 37,185,239
Combo4 : 23,209,116

[HitObjects]
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336,160,4522,1,4,0:0:0:0:
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432,88,88833,1,0,0:0:0:0:
432,88,88919,2,0,L|484:84,1,40.4999987640381,8|0,0:0|0:0,0:0:0:0:
360,176,89177,1,0,0:0:0:0:
264,20,89350,2,0,L|164:16,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
276,192,89694,6,0,B|272:236|272:236|280:288,3,90,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
278,281,91074,6,0,L|170:293,1,90
76,144,91419,1,0,0:0:0:0:
176,212,91591,2,0,L|68:224,1,90
40,112,91936,1,0,0:0:0:0:
244,124,92108,2,0,L|136:136,1,90
36,24,92453,6,0,L|176:40,1,135
212,32,92798,1,0,0:0:0:0:
328,104,92970,1,0,0:0:0:0:
328,104,93056,2,0,P|324:156|292:196,1,90
268,204,93315,1,0,0:0:0:0:
92,232,93487,2,0,P|139:209|189:217,1,90
164,384,93832,6,0,L|152:288,1,90
352,208,94177,1,0,0:0:0:0:
268,344,94350,2,0,L|256:248,1,90
344,128,94694,1,0,0:0:0:0:
363,297,94867,2,0,L|351:201,1,90
272,92,95212,6,0,B|228:88|228:88|184:108|184:108|136:104,1,135
100,100,95556,1,0,0:0:0:0:
32,224,95729,1,0,0:0:0:0:
32,224,95815,2,0,L|124:220,1,90
164,216,96074,1,0,0:0:0:0:
12,344,96246,2,0,L|104:340,1,90,0|0,0:0|0:0,0:0:0:0:
281,332,96591,6,0,L|97:340,1,180
164,216,97108,1,0,0:0:0:0:
280,332,97281,2,0,P|288:288|280:240,1,90
120,144,97625,2,0,L|16:148,1,90
184,60,97970,6,0,L|8:68,1,135
8,68,98315,1,0,0:0:0:0:
119,143,98487,1,0,0:0:0:0:
119,143,98574,2,0,L|209:140,1,90
252,136,98832,1,0,0:0:0:0:
140,232,99005,2,0,L|229:228,1,90
364,340,99350,6,0,L|176:332,1,180
229,228,99867,1,0,0:0:0:0:
364,340,100039,2,0,L|264:336,1,90
139,224,100384,2,0,L|229:228,1,90
400,232,100729,6,0,B|416:176|416:176|400:96,1,135
392,60,101074,1,0,0:0:0:0:
316,172,101246,1,0,0:0:0:0:
316,172,101332,2,0,L|300:80,1,90
292,44,101591,1,0,0:0:0:0:
123,135,101763,2,0,L|139:224,1,90
212,316,102108,6,0,B|228:260|228:260|204:120,1,180
40,128,102625,1,0,0:0:0:0:
123,312,102798,2,0,L|138:223,1,90
56,39,103143,2,0,L|40:127,1,90
43,256,103487,6,0,B|22:209|22:209|43:108,1,135
48,84,103832,1,0,0:0:0:0:
136,208,104005,1,0,0:0:0:0:
136,208,104091,2,0,L|152:112,1,90
160,76,104350,1,0,0:0:0:0:
232,232,104522,2,0,L|248:136,1,90
344,48,104867,6,0,B|408:40|408:40|472:52|472:52|416:72,1,180
268,64,105384,1,0,0:0:0:0:
452,156,105556,2,0,P|408:160|352:124,1,90
160,76,105901,2,0,P|178:35|237:5,1,90
288,136,106246,6,0,L|292:288,1,135
280,312,106591,1,0,0:0:0:0:
192,168,106763,1,0,0:0:0:0:
192,168,106850,2,0,L|196:268,1,90
196,300,107108,1,0,0:0:0:0:
100,148,107281,2,0,P|56:140|4:148,1,90
84,324,107625,6,0,B|105:268|105:268|100:148,1,180
248,92,108143,1,0,0:0:0:0:
195,257,108315,2,0,L|192:168,1,90
344,24,108660,2,0,L|340:113,1,90
332,264,109005,6,0,P|384:236|476:252,1,135
496,260,109350,1,0,0:0:0:0:
348,352,109522,1,0,0:0:0:0:
348,352,109608,2,0,P|295:349|260:319,1,90
244,292,109867,1,0,0:0:0:0:
192,128,110039,2,0,L|88:132,1,90
0,252,110384,6,0,L|216:244,1,180
192,128,110901,1,0,0:0:0:0:
8,176,111074,2,0,L|97:172,1,90
292,44,111419,2,0,L|202:47,1,90
97,172,111763,6,0,L|272:164,1,135
272,164,112108,1,0,0:0:0:0:
148,264,112281,1,0,0:0:0:0:
148,264,112367,2,0,L|237:260,1,90
280,256,112625,1,0,0:0:0:0:
196,352,112798,1,0,0:0:0:0:
272,164,112970,5,0,0:0:0:0:
small fish
quick mod from modreqs
Into Hopelessness and Despair
there is some inconsistency in stacking notes under sliders toward the beginning of the map
example:
00:28:143 (2) -
00:29:694 (2) -


00:27:970 -
00:30:729 -
these two points are the exact same sound but the spacing on the two patterns is totally different, i think all of these should either be stacked under the sliders or none of them should be.

fun map, gl!
Topic Starter
Hoa

spooky fish wrote:

quick mod from modreqs
Into Hopelessness and Despair
there is some inconsistency in stacking notes under sliders toward the beginning of the map
example:
00:28:143 (2) -
00:29:694 (2) -
The first pattern is a 3/4 slider followed by weird spacing, so I place (2) below slider to allow player to judge the time of the note better

00:27:970 -
00:30:729 -
these two points are the exact same sound but the spacing on the two patterns is totally different, i think all of these should either be stacked under the sliders or none of them should be.
Actually, they're not. I seperate 00:24:867 - 00:30:212 - as 1st part, 00:30:384 - 00:35:729 - as 2nd and map differently but also allow a little difference spacing between to avoid small overlap.

fun map, gl!Thanks for taking a look at my map!!!
Hekireki
Hi, NM from my queue

[Into Hopelessness and Despair]

Testplay feat noob sliderbreak : https://osu.ppy.sh/ss/6444541

  1. AR felt a bit high when playing honestly this should just be AR9 but if you really want an even spread make it 9.2 tops
  2. HP6.5 to balance it with the rest of the spread even 7 should be fine
  3. 00:05:556 (1,2,3,4) - Not a fan of the rhythm here, 00:05:556 (1,4) - these both follow the high pitched sound while 00:06:074 (2,3) - these follow the background of the song, i would just put a 1/1 slider starting from 00:06:074 -
  4. 00:10:729 (3,1) - This is a bit weird, you should emphasize the downbeat on 1 more, try putting 3 around x:400 y:120 to respect that
  5. 00:27:625 (1) - The rhythm here creates a polarity change that is unnecessary 00:26:246 (1,2) - here the gap between these two is 1/2 while the one i pointed out makes a 3/4 gap between two objects and it's not very intuitive to read, if you want 00:28:143 (2) - this to be clickable, try a rhythm like http://puu.sh/s0bAE/cc6bdf158c.jpg this instead, this would feel better because right now the start and the end of the slider both have the same intensity (this applies to anything similar during the intro)
  6. 00:36:763 (4,5,6,1) - Not a fan of this pattern because it doesn't emphasizes the downbeat correctly, 00:37:108 (6,1) - the distance between these is about half of the distance between 00:36:936 (5,6) - which doesn't make much sense structure wise, this is just an idea but here's what i would mean https://osu.ppy.sh/ss/6444626 it doesn't look very nice like this but it gives a better emphasis to the downbeat because 1 looks more independant
  7. 00:37:970 (2) - A bit nitpicky but moving this to x:188 y:220 would make it between 00:38:315 (4,5) - 's followpoint and would look nicer
  8. 00:48:315 (1) - I'm not going to point out every single emphasis problem unless i get an idea, for this one try to rotate it by 50 degrees and place it at x:180 y:24. The distance might look a bit large but it's actually not hard to hit
  9. 00:53:832 (1) - I'd suggest something in the same spirit ^
  10. 01:00:729 (1,2,3,4) - This is really personal but instead of doing this you could copypaste 00:57:970 (1,2,3,4) - then ctrl h it and make them symmetric using 01:00:039 (1) - this as the axis
  11. 01:07:281 (1) - Remove NC here and 01:08:660 (1) - here and NC 01:06:936 (9,5,13) - those instead just for the aesthetics

    The rest of the map makes sense and is consistent, just this emphasis issue. With a bit of tweeking you could emphasize downbeats more and the map would have a better structure, just try to make them look independent from the previous patterns (it's pretty easy for your map because downbeats mostly have sliders starting on them and they're pretty lenient) You have a good understanding of flow so if you manage to do that the map should be better :)

I think i'll stop here sorry, i'm not a huge fan of DnB since it gets pretty repetitive when modding but i hope i could help on the highest diff

Good luck with ranking :)
Topic Starter
Hoa
LeeSinOrAFK

LeeSinOrAfk wrote:

Hi, NM from my queue

[Into Hopelessness and Despair]

Testplay feat noob sliderbreak : https://osu.ppy.sh/ss/6444541

  1. AR felt a bit high when playing honestly this should just be AR9 but if you really want an even spread make it 9.2 tops 9.2
  2. HP6.5 to balance it with the rest of the spread even 7 should be fine 6.2
  3. 00:05:556 (1,2,3,4) - Not a fan of the rhythm here, 00:05:556 (1,4) - these both follow the high pitched sound while 00:06:074 (2,3) - these follow the background of the song, i would just put a 1/1 slider starting from 00:06:074 - Just my personal preference, and someone did mention 00:06:246 - has a small sound, so ...
  4. 00:10:729 (3,1) - This is a bit weird, you should emphasize the downbeat on 1 more, try putting 3 around x:400 y:120 to respect that did some small movement, but not to much as the sound pitch is kinda low and slow down a bit so ...
  5. 00:27:625 (1) - The rhythm here creates a polarity change that is unnecessary 00:26:246 (1,2) - here the gap between these two is 1/2 while the one i pointed out makes a 3/4 gap between two objects and it's not very intuitive to read, if you want 00:28:143 (2) - this to be clickable, try a rhythm like http://puu.sh/s0bAE/cc6bdf158c.jpg this instead, this would feel better because right now the start and the end of the slider both have the same intensity (this applies to anything similar during the intro) thanks for the suggestion, but I prefer the current pattern, and it's fine as the sliderend can be one a sound that is weaker or equal to the sliderstart (if it's its right name!)
  6. 00:36:763 (4,5,6,1) - Not a fan of this pattern because it doesn't emphasizes the downbeat correctly, 00:37:108 (6,1) - the distance between these is about half of the distance between 00:36:936 (5,6) - which doesn't make much sense structure wise, this is just an idea but here's what i would mean https://osu.ppy.sh/ss/6444626 it doesn't look very nice like this but it gives a better emphasis to the downbeat because 1 looks more independant Don't think I should, as short DS also means emphasis sometime.
  7. 00:37:970 (2) - A bit nitpicky but moving this to x:188 y:220 would make it between 00:38:315 (4,5) - 's followpoint and would look nicer No, it doesn't actually
  8. 00:48:315 (1) - I'm not going to point out every single emphasis problem unless i get an idea, for this one try to rotate it by 50 degrees and place it at x:180 y:24. The distance might look a bit large but it's actually not hard to hit It's not necessary, so no changes
  9. 00:53:832 (1) - I'd suggest something in the same spirit ^ ^
  10. 01:00:729 (1,2,3,4) - This is really personal but instead of doing this you could copypaste 00:57:970 (1,2,3,4) - then ctrl h it and make them symmetric using 01:00:039 (1) - this as the axis Sure
  11. 01:07:281 (1) - Remove NC here and 01:08:660 (1) - here and NC 01:06:936 (9,5,13) - those instead just for the aesthetics Sure

    The rest of the map makes sense and is consistent, just this emphasis issue. With a bit of tweeking you could emphasize downbeats more and the map would have a better structure, just try to make them look independent from the previous patterns (it's pretty easy for your map because downbeats mostly have sliders starting on them and they're pretty lenient) You have a good understanding of flow so if you manage to do that the map should be better :)

I think i'll stop here sorry, i'm not a huge fan of DnB since it gets pretty repetitive when modding but i hope i could help on the highest diff

Good luck with ranking :) Thanks for your mod!!
Yamicchi
Hi :3 from my Q
[General]
  • • If there's no SB in this set, turn off widescreen support for Nor Adv Hard and Ins
    • Add some combo colours please :<
[Normal]
  • • 00:02:798 (1) - Just need to use 2 white anchor for each half of the slider. Its shape is ugly tbh
    • Don't NC randomly, for ex, remove these NC: 00:05:556 (1) - 00:07:625 (1) - 00:11:074 (1) - 00:13:143 (1) - 00:15:556 (1) - 00:18:660 (1) - 00:26:246 (1) - 00:29:005 (1) - 01:00:039 (1) - they are not necessary. You know how it works then, apply it to the whole diff
    • 01:02:798 (1) - This slider literally killed the emphasis with 01:03:487 (2,1,...) - which make those sliders weaker, and consistency with 01:00:039 (1) - at the same time. A 1/2 reverse slider would work
    • 01:09:005 (1,2,3) - Try this http://puu.sh/s2Ebg/2d33d2e225.jpg
    • 01:11:763 (1,2,3,4) - if you fix that ^, fix the other too, because the current pattern does not support such beats like 01:13:143 - which should be clickable instead. Also with it, you skipped 01:12:281 - beats too
    • Seems to me that the kiai should be mapped better follow the music strictly than the current one. So is the next part. 01:31:074 - http://puu.sh/s2EiF/4dff54bf11.jpg take this pattern as an example. Sometimes the music forces you to complicate the map more than usual. It's up to you
    Blanket box

    • 00:04:522 (2) - Place the 2nd anchor at X352 Y96 to blanket it
    • 00:10:039 (2) -
    • 00:20:384 (3) - I think you have a small bug with the anchor. Delete the slider then draw again
    • 00:27:625 (1) -
    • 00:48:315 (3) -
[Advanced]
  • • 00:05:212 (4) - You got yourself an inconsistent circle. A bit adjust to make an equilateral triangle?
    • 01:08:660 (1,2,1) - ^
    • 00:29:694 (2) - You know what to do...
    • 00:36:936 (3) - But why not a blanket?
    • 00:56:074 (2,3,1) - spacing issues
    • 01:03:315 (3) - 01:13:660 (2) - No idea about advanced diffs. Ask someone about 1/4 in the diff, to see whether it's acceptable or not
    • 01:29:694 (1) - 01:18:660 (1) - inconsistent SV change
    • 01:31:419 - 01:32:108 - 01:33:487 - ...at least make these clickable please
Placeholder, gonna mod more later then
Topic Starter
Hoa
Yamicchi

Yamicchi wrote:

Hi :3 from my Q
[General]
  • • If there's no SB in this set, turn off widescreen support for Nor Adv Hard and Ins Done
    • Add some combo colours please :< Done
[Normal]
  • • 00:02:798 (1) - Just need to use 2 white anchor for each half of the slider. Its shape is ugly tbh Okay
    • Don't NC randomly, for ex, remove these NC: 00:05:556 (1) - 00:07:625 (1) - 00:11:074 (1) - 00:13:143 (1) - 00:15:556 (1) - 00:18:660 (1) - 00:26:246 (1) - 00:29:005 (1) - 01:00:039 (1) - they are not necessary. You know how it works then, apply it to the whole diff
    • 01:02:798 (1) - This slider literally killed the emphasis with 01:03:487 (2,1,...) - which make those sliders weaker, and consistency with 01:00:039 (1) - at the same time. A 1/2 reverse slider would work Okay
    • 01:09:005 (1,2,3) - Try this http://puu.sh/s2Ebg/2d33d2e225.jpg
    • 01:11:763 (1,2,3,4) - if you fix that ^, fix the other too, because the current pattern does not support such beats like 01:13:143 - which should be clickable instead. Also with it, you skipped 01:12:281 - beats too
    • Seems to me that the kiai should be mapped better follow the music strictly than the current one. So is the next part. 01:31:074 - http://puu.sh/s2EiF/4dff54bf11.jpg take this pattern as an example. Sometimes the music forces you to complicate the map more than usual. It's up to you Remap according to you.
    Blanket box

    • 00:04:522 (2) - Place the 2nd anchor at X352 Y96 to blanket it
    • 00:10:039 (2) -
    • 00:20:384 (3) - I think you have a small bug with the anchor. Delete the slider then draw again
    • 00:27:625 (1) -
    • 00:48:315 (3) - Fixed everything
[Advanced]
  • • 00:05:212 (4) - You got yourself an inconsistent circle. A bit adjust to make an equilateral triangle? Done
    • 01:08:660 (1,2,1) - ^ Done
    • 00:29:694 (2) - You know what to do... Create a new slider
    • 00:36:936 (3) - But why not a blanket? Fine
    • 00:56:074 (2,3,1) - spacing issues Fixed
    • 01:03:315 (3) - 01:13:660 (2) - No idea about advanced diffs. Ask someone about 1/4 in the diff, to see whether it's acceptable or not Actually, it's fine and a lot of maps use it as well
    • 01:29:694 (1) - 01:18:660 (1) - inconsistent SV change Fixed
    • 01:31:419 - 01:32:108 - 01:33:487 - ...at least make these clickable please I prefer the current pattern,and it plays fine, so...
Placeholder, gonna mod more later then. I'm waiting :) :)
lazygirl
Hey M4M as requested per PM :)

[General]
  1. I heavily suggest you add some combo colors, try these or use the ones you have in Yamicchi's insane
    [Colours]
    Combo1 : 0,128,0
    Combo2 : 0,255,255
    Combo3 : 192,192,192
    Combo4 : 0,0,255
[Normal]
General Mapping:
  1. 00:05:556 (5,6) - is not good for Normal diff, replace with a repeat slider that ends where 7 starts, then make 7 a non repeat. Like that it'll be readable for a Normal diff, same goes for 00:11:074 (5,6,7) - 00:57:970 (1,2,3,4,5,1,2,3,4) -
  2. 00:08:315 (3) - rotate by 25 degrees on the spot for better looking alignment
  3. 00:14:867 (5,1) - aligns sloppily, rotate 1 by 5 degrees anti-clockwise
  4. 00:17:625 (4) - weird slider design, try something like this
  5. 00:29:522 (3,1) - sloppy alignment again, try rotating 1 by 15 degrees
  6. 00:32:281 (3) - move the red anchor to x:364 y:252
  7. 00:46:074 (3,1) - again this aligns weird
  8. 01:09:005 (1,2) - 2 doesn't blanket nicely to 1, the opposite is good though
  9. 01:14:522 (1,2) - 2 is not aligned to the end of 1, rotate by 2 degrees
Hitsounds:
  1. all nice ^^
Combo:
  1. 00:02:798 (3) - add NC here
  2. 01:18:660 (1) - 01:29:694 (1) - NC is not needed here I feel
  3. 01:31:074 - starting here you break your combo patterns, NC twice less on this section to match the rest of the map
[Advanced]
General Mapping:
  1. 00:15:556 (1) - same sound as 00:04:522 (2,3,4) - but mapped differently, seems too inconsistent
  2. 00:19:867 (2) - having this slider the same shape as 00:19:350 (1) - would be better I feel
  3. 00:26:936 (2) - 00:29:694 (2) - 00:32:453 (2) - 00:35:212 (2) - ignoring the rhythm here, I'd suggest mapping it like you map 00:25:556 (2,3) -
  4. 00:57:970 (1,2,3,4,1,1,2,3,4) - very hard to read
Hitsounds:
  1. All good
Combo:
  1. Your combo pattern at the beginning is very irregular, follow what you've done so far on the Normal diff: 00:07:625 (1,3) - Swap NC; 00:10:039 (1) - remove NC; 00:13:143 (1) - remove NC; 00:15:556 (1) - remove NC; 00:18:660 (1) - remove NC; 00:21:419 (1) - remove NC; 00:24:177 (1) - remove NC
  2. 01:00:039 (1) - remove NC
[Hard]
General Mapping:
  1. The SV changes you do are weird, and shouldn't be there I don't think
  2. 00:06:074 (2) - weird slider, this could be done with just 2 white ticks or 2 white and 1 red
  3. 01:12:798 (6,1) - not an excellent blanket
  4. 01:17:625 (2,3,4) - weird alignment
Hitsounds:
  1. all good
Combo:
  1. Intro combo patterns are weird, but consistent this time
  2. 01:00:039 (1) - remove NC
[Insane]
General Mapping:
  1. Not much to say it's quite good, I find that some of the straight sliders could be replaced in the kiai with sliders like 01:11:419 (6) - more often, and speaking of which, that one if too angled imo. But it mostly comes down to sliderdesign
Hitsounds:
  1. all good
Combo:
  1. 01:52:970 (1) - remove this one
[Yamicchi's Insane]
General Mapping:
  1. 01:32:970 (3,4,5) - make these a 5 note stream, fits better, same as 01:35:729 (3,4,5) - 01:38:487 (3,4,5) - 01:41:246 (3,4,5) - 01:44:005 (3,4,5) - 01:46:763 (3,4,5) - 01:49:522 (3,4,5) - 01:52:281 (3,4,5) -
Hitsounds:
  1. all good too
Combo:
  1. 01:52:970 (1) - remove NC
This diff is sick :D

[Into Hopelessness and Despair]
General Mapping:
  1. 00:04:522 (1,2,3) - if you do these as sliders 00:07:625 (1,2) - these should be too same goes for 00:10:039 (1,2,3) - 00:13:143 (1,2) - 00:15:556 (1,2,3) - 00:18:660 (1,2) - 00:21:419 (1,2) - 00:24:177 (1,2) -
  2. 00:19:005 (2,1) - blanket is slightly off
  3. 00:24:867 (1,2) - should be a repeat imo same for 00:27:625 (1,2) - 00:30:384 (1,2) - 00:33:143 (1,2) - 00:35:901 (1,2) - 00:38:660 (1,2) - 00:41:419 (1,2) - 00:44:177 (1,2) -
  4. 01:00:039 (1) - make this a small jump
  5. 01:09:867 (6,7) - if you do this, keep it more consistent, do it on these places 01:12:625 (6,7) - 01:18:143 (6,7,8) - 01:23:660 (6,7) - 01:29:177 (6,7,8) -
Hitsounds:
  1. your hitsounds are damn good
Combo:
  1. 01:52:970 (1) - remove NC
Greatest of luck ranking this awesome map :D
Topic Starter
Hoa
lazyboy007

lazyboy007 wrote:

Hey M4M as requested per PM :)

[General]
  1. I heavily suggest you add some combo colors, try these or use the ones you have in Yamicchi's insane
    [Colours]
    Combo1 : 0,128,0
    Combo2 : 0,255,255
    Combo3 : 192,192,192
    Combo4 : 0,0,255
Copy from Yamicchi!

[Normal]
General Mapping:
  1. 00:05:556 (5,6) - is not good for Normal diff, replace with a repeat slider that ends where 7 starts, then make 7 a non repeat. Like that it'll be readable for a Normal diff, same goes for 00:11:074 (5,6,7) - 00:57:970 (1,2,3,4,5,1,2,3,4) - Sure
  2. 00:08:315 (3) - rotate by 25 degrees on the spot for better looking alignment 20 degrees would be more suitable, I believe
  3. 00:14:867 (5,1) - aligns sloppily, rotate 1 by 5 degrees anti-clockwise done
  4. 00:17:625 (4) - weird slider design, try something like this tried sth
  5. 00:29:522 (3,1) - sloppy alignment again, try rotating 1 by 15 degrees done
  6. 00:32:281 (3) - move the red anchor to x:364 y:252 done
  7. 00:46:074 (3,1) - again this aligns weird should be fixed now
  8. 01:09:005 (1,2) - 2 doesn't blanket nicely to 1, the opposite is good though tried my best
  9. 01:14:522 (1,2) - 2 is not aligned to the end of 1, rotate by 2 degrees done
Hitsounds:
  1. all nice ^^
Combo:
  1. 00:02:798 (3) - add NC here added
  2. 01:18:660 (1) - 01:29:694 (1) - NC is not needed here I feel but it's where the music changed, and I like it here
  3. 01:31:074 - starting here you break your combo patterns, NC twice less on this section to match the rest of the map changed
[Advanced]
General Mapping:
  1. 00:15:556 (1) - same sound as 00:04:522 (2,3,4) - but mapped differently, seems too inconsistent changed
  2. 00:19:867 (2) - having this slider the same shape as 00:19:350 (1) - would be better I feel okay
  3. 00:26:936 (2) - 00:29:694 (2) - 00:32:453 (2) - 00:35:212 (2) - ignoring the rhythm here, I'd suggest mapping it like you map 00:25:556 (2,3) - I want some changes though
  4. 00:57:970 (1,2,3,4,1,1,2,3,4) - very hard to read changed
Hitsounds:
  1. All good
Combo:
  1. Your combo pattern at the beginning is very irregular, follow what you've done so far on the Normal diff: 00:07:625 (1,3) - Swap NC; 00:10:039 (1) - remove NC; 00:13:143 (1) - remove NC; 00:15:556 (1) - remove NC; 00:18:660 (1) - remove NC; 00:21:419 (1) - remove NC; 00:24:177 (1) - remove NC
  2. 01:00:039 (1) - remove NC done everything
[Hard]
General Mapping:
  1. The SV changes you do are weird, and shouldn't be there I don't think I think it should be, as I want the start to be slower then other
  2. 00:06:074 (2) - weird slider, this could be done with just 2 white ticks or 2 white and 1 red changed
  3. 01:12:798 (6,1) - not an excellent blanket should be now
  4. 01:17:625 (2,3,4) - weird alignment fixed
Hitsounds:
  1. all good
Combo:
  1. Intro combo patterns are weird, but consistent this time
  2. 01:00:039 (1) - remove NC not this time, I want to emphasize it
[Insane]
General Mapping:
  1. Not much to say it's quite good, I find that some of the straight sliders could be replaced in the kiai with sliders like 01:11:419 (6) - more often, and speaking of which, that one if too angled imo. But it mostly comes down to sliderdesign changed some
Hitsounds:
  1. all good
Combo:
  1. 01:52:970 (1) - remove this one no, sorry, last note is a small jump, want to leave it that way

[Into Hopelessness and Despair]
General Mapping:
  1. 00:04:522 (1,2,3) - if you do these as sliders 00:07:625 (1,2) - these should be too same goes for 00:10:039 (1,2,3) - 00:13:143 (1,2) - 00:15:556 (1,2,3) - 00:18:660 (1,2) - 00:21:419 (1,2) - 00:24:177 (1,2) - Not quite, I want to differentiate 2 sound. 00:18:660 (1,2) - is a place where sound is changed, and it signifies nearing jumps sections, so...
  2. 00:19:005 (2,1) - blanket is slightly off fixed
  3. 00:24:867 (1,2) - should be a repeat imo same for 00:27:625 (1,2) - 00:30:384 (1,2) - 00:33:143 (1,2) - 00:35:901 (1,2) - 00:38:660 (1,2) - 00:41:419 (1,2) - 00:44:177 (1,2) - 00:24:867 (1) - this one is changed, for players to know that there's 3/4 slider here, but others are kept as I want some diversity
  4. 01:00:039 (1) - make this a small jump very small jump
  5. 01:09:867 (6,7) - if you do this, keep it more consistent, do it on these places 01:12:625 (6,7) - 01:18:143 (6,7,8) - 01:23:660 (6,7) - 01:29:177 (6,7,8) - 01:09:867 (6,7) - this is consistent with 01:15:384 (6,7), 01:12:625 (6,7) - has different sound (as least that's what I heard), 01:18:143 (6,7,8) - is an emphasis for pattern change, so ...
Hitsounds:
  1. your hitsounds are damn good
Combo:
  1. 01:52:970 (1) - remove NC already explained
Greatest of luck ranking this awesome map :D Thanks for your mod!!
Yamicchi

lazyboy007 wrote:

[Yamicchi's Insane]
General Mapping:
  1. 01:32:970 (3,4,5) - make these a 5 note stream, fits better, same as 01:35:729 (3,4,5) - 01:38:487 (3,4,5) - 01:41:246 (3,4,5) - 01:44:005 (3,4,5) - 01:46:763 (3,4,5) - 01:49:522 (3,4,5) - 01:52:281 (3,4,5) - Well I just simply emphasize the big drum, no need to be a stream I think
Hitsounds:
  1. all good too
Combo:
  1. 01:52:970 (1) - remove NC my type of ending xd pardon me if it bothers you but I find it cool
This diff is sick :D
Thanks for the mod :3 but no change this time

Edit: Sorry for the inconvenient, remapped the kiai
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68660
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Fall Away
TitleUnicode:Fall Away
Artist:Feint
ArtistUnicode:Feint
Creator:LeKhanhHoa
Version:Yamicchi's Insane
Source:
Tags:dnb drum and bass cut short ver yamicchi fall away ep
BeatmapID:1043290
BeatmapSetID:489466

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 164,32,240
Combo3 : 37,185,239
Combo4 : 23,209,116

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96,352,50384,1,0,0:0:0:0:
168,272,50557,1,8,0:0:0:0:
56,244,50730,1,8,0:0:0:0:
148,172,50902,1,8,0:0:0:0:
52,128,51074,6,0,P|44:76|64:16,1,101.250003862381
96,44,51419,2,0,P|92:94|108:141,1,101.250003862381
164,148,51764,2,0,P|139:104|134:54,1,101.250003862381
172,64,52109,2,0,P|185:112|217:151,1,101.250003862381
288,180,52453,6,0,L|400:172,1,101.250003862381,2|0,0:0|0:0,0:0:0:0:
384,216,52798,2,0,L|500:208,1,101.250003862381
476,252,53143,1,0,0:0:0:0:
384,296,53315,2,0,P|376:332|384:364,2,67.5000025749207,8|8|8,0:0|0:0|0:0,0:0:0:0:
264,264,53833,6,0,B|224:256|224:256|144:292,1,101.250003862381
73,264,54177,2,0,B|113:256|113:256|193:292,1,101.250003862381
168,184,54522,2,0,B|153:222|153:222|174:307,1,101.250003862381
168,377,54867,2,0,B|153:339|153:339|174:254,1,101.250003862381
308,204,55212,6,0,B|300:152|300:152|316:96,1,101.250003862381,2|0,0:0|0:0,0:0:0:0:
384,108,55557,2,0,B|392:160|392:160|376:216,1,101.250003862381
344,268,55902,1,0,0:0:0:0:
236,236,56074,1,8,0:0:0:0:
200,340,56246,1,8,0:0:0:0:
92,304,56419,1,8,0:0:0:0:
124,200,56591,6,0,P|140:156|136:92,1,101.250003862381
0,152,56936,2,0,P|30:187|87:216,1,101.250003862381
104,68,57281,2,0,P|57:76|4:111,1,101.250003862381
124,200,57626,1,0,0:0:0:0:
124,200,57798,1,0,0:0:0:0:
260,64,57971,5,8,0:0:0:0:
252,324,58488,1,8,0:0:0:0:
252,324,59005,5,8,0:0:0:0:
260,64,59522,1,8,0:0:0:0:
340,296,60039,6,0,B|347:265|347:265|340:230,1,67.5000025749208
260,64,60384,1,8,0:0:0:0:
144,272,60729,5,8,0:0:0:0:
392,140,61246,1,8,0:0:0:0:
392,140,61764,5,8,0:0:0:0:
144,272,62281,1,8,0:0:0:0:
128,296,62798,5,6,0:0:0:0:
256,332,62971,1,0,0:0:0:0:
128,296,63143,1,0,0:0:0:0:
248,244,63315,1,0,0:0:0:0:
248,244,63402,1,0,0:0:0:0:
248,244,63488,5,0,0:0:0:0:
416,288,63660,1,0,0:0:0:0:
256,332,63833,1,0,0:0:0:0:
304,172,64005,1,0,0:0:0:0:
344,340,64177,5,0,0:0:0:0:
220,188,64350,1,0,0:0:0:0:
432,160,64522,1,0,0:0:0:0:
332,296,64695,1,0,0:0:0:0:
256,88,64867,5,0,0:0:0:0:
432,260,65040,1,0,0:0:0:0:
220,188,65212,1,0,0:0:0:0:
432,160,65384,1,0,0:0:0:0:
290,308,65557,5,0,0:0:0:0:
345,122,65729,1,0,0:0:0:0:
322,339,65902,1,0,0:0:0:0:
116,280,66074,1,0,0:0:0:0:
72,92,66246,5,0,0:0:0:0:
108,64,66333,1,0,0:0:0:0:
152,56,66419,1,0,0:0:0:0:
196,64,66505,1,0,0:0:0:0:
228,92,66591,1,0,0:0:0:0:
256,128,66677,1,0,0:0:0:0:
296,144,66764,1,0,0:0:0:0:
340,140,66850,1,0,0:0:0:0:
368,116,66936,5,0,0:0:0:0:
356,152,67022,1,0,0:0:0:0:
360,188,67109,1,0,0:0:0:0:
372,224,67195,1,0,0:0:0:0:
400,252,67281,1,0,0:0:0:0:
436,264,67367,1,0,0:0:0:0:
472,260,67453,1,0,0:0:0:0:
504,240,67540,1,0,0:0:0:0:
256,192,67625,12,0,68487,0:0:0:0:
368,116,68660,5,0,0:0:0:0:
368,116,68833,1,8,0:0:0:0:
252,240,69005,6,0,L|112:248,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
68,296,69350,2,0,L|4:300,1,40.4999987640381
144,324,69522,2,0,L|288:316,1,121.499996292114
308,314,69867,1,0,0:0:0:0:
232,160,70040,1,8,0:0:0:0:
130,246,70212,1,0,0:0:0:0:
312,184,70384,6,0,B|358:181|358:181|386:193|386:193|440:190,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
504,172,70729,2,0,P|480:132|440:116,1,80.9999975280763
412,264,70987,2,0,P|458:263|492:236,1,80.9999975280763
384,148,71246,1,0,0:0:0:0:
276,328,71419,2,0,L|268:232,1,80.9999975280763
360,344,71764,6,0,L|348:212,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
340,152,72109,1,8,0:0:0:0:
436,332,72281,1,0,0:0:0:0:
436,332,72367,2,0,L|488:336,1,40.4999987640381,8|0,0:0|0:0,0:0:0:0:
256,244,72625,2,0,L|152:236,2,80.9999975280763,0|8|0,0:0|0:0|0:0,0:0:0:0:
112,280,73143,6,0,P|128:224|112:148,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
84,88,73487,2,0,L|172:92,1,80.9999975280763
292,152,73746,2,0,L|204:148,1,80.9999975280763
36,156,74005,1,8,0:0:0:0:
224,16,74177,1,8,0:0:0:0:
84,88,74350,1,8,0:0:0:0:
308,116,74522,6,0,B|352:112|352:112|384:124|384:124|440:120,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
500,116,74867,1,8,0:0:0:0:
336,40,75040,1,0,0:0:0:0:
336,40,75126,2,0,L|288:44,1,40.4999987640381,8|0,0:0|0:0,0:0:0:0:
492,32,75384,1,0,0:0:0:0:
369,215,75557,1,8,0:0:0:0:
336,40,75729,1,0,0:0:0:0:
488,216,75902,6,0,B|424:228|424:228|356:212,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
296,200,76246,2,0,L|304:292,1,80.9999975280763
216,212,76505,2,0,L|224:304,1,80.9999975280763
136,220,76763,1,0,0:0:0:0:
303,280,76936,2,0,L|296:200,1,80.9999975280763
508,200,77281,6,0,L|377:218,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
316,232,77626,1,8,0:0:0:0:
464,132,77798,1,0,0:0:0:0:
464,132,77884,2,0,L|516:124,1,40.4999987640381,8|0,0:0|0:0,0:0:0:0:
312,240,78143,2,0,L|200:256,2,80.9999975280763,0|8|0,0:0|0:0|0:0,0:0:0:0:
152,232,78660,6,0,B|144:272|168:304|168:304|192:336|176:376,3,135.000005149842,2|2|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
156,152,79867,1,8,0:0:0:0:
100,352,80040,6,0,B|20:360|20:360|64:344,1,101.250003862381,8|0,0:0|0:0,0:0:0:0:
176,344,80384,1,8,0:0:0:0:
228,200,80557,1,0,0:0:0:0:
228,200,80643,2,0,L|278:196,1,33.7500012874604
64,284,80902,1,0,0:0:0:0:
272,268,81074,2,0,L|364:260,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
152,232,81419,6,0,P|144:180|196:120,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
248,96,81763,2,0,P|259:51|247:7,1,80.9999975280763
116,83,82022,2,0,P|148:115|192:126,1,80.9999975280763
308,164,82281,1,8,0:0:0:0:
436,84,82453,2,0,L|356:88,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
260,232,82798,6,0,B|252:276|252:276|268:308|268:308|260:360,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
261,348,83143,1,8,0:0:0:0:
352,256,83315,1,0,0:0:0:0:
352,256,83401,2,0,L|404:259,1,40.4999987640381
180,324,83660,1,0,0:0:0:0:
428,339,83833,2,0,L|348:336,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
273,213,84177,6,0,P|316:172|376:172,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
448,196,84522,2,0,L|452:108,1,80.9999975280763
340,8,84781,2,0,L|344:96,1,80.9999975280763
256,196,85040,1,8,0:0:0:0:
140,68,85212,2,0,P|148:112|152:156,1,80.9999975280763
328,252,85557,6,0,B|372:244|372:244|464:272,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
512,288,85902,1,8,0:0:0:0:
328,176,86074,1,0,0:0:0:0:
328,176,86160,2,0,L|320:124,1,40.4999987640381,8|0,0:0|0:0,0:0:0:0:
368,328,86419,1,0,0:0:0:0:
397,96,86591,2,0,L|412:176,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
280,319,86936,6,0,P|246:270|256:212,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
328,176,87281,2,0,L|313:96,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
255,212,87625,2,0,L|175:226,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
328,252,87798,1,8,0:0:0:0:
476,356,87970,2,0,P|480:304|476:252,1,80.9999975280763
432,88,88315,6,0,P|380:64|288:96,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
256,108,88660,1,8,0:0:0:0:
432,88,88833,1,0,0:0:0:0:
432,88,88919,2,0,L|484:84,1,40.4999987640381,8|0,0:0|0:0,0:0:0:0:
360,176,89177,1,0,0:0:0:0:
264,20,89350,2,0,L|164:16,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
276,192,89694,6,0,B|272:236|272:236|280:288,3,90,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
278,281,91074,6,0,L|170:293,1,90,12|0,0:0|0:0,0:0:0:0:
76,144,91419,1,8,0:0:0:0:
176,212,91591,2,0,L|68:224,1,90
40,112,91936,1,8,0:0:0:0:
244,124,92108,2,0,L|136:136,1,90,8|0,0:0|0:0,0:0:0:0:
36,24,92453,6,0,L|176:40,1,135,8|0,0:0|0:0,0:0:0:0:
212,32,92798,1,10,0:0:0:0:
328,104,92970,1,0,0:0:0:0:
328,104,93056,2,0,P|324:156|292:196,1,90,8|0,0:0|0:0,0:0:0:0:
268,204,93315,1,8,0:0:0:0:
92,232,93487,2,0,P|139:209|189:217,1,90,8|0,0:0|0:0,0:0:0:0:
164,384,93832,6,0,L|152:288,1,90,12|0,0:0|0:0,0:0:0:0:
352,208,94177,1,8,0:0:0:0:
268,344,94350,2,0,L|256:248,1,90
344,128,94694,1,8,0:0:0:0:
363,297,94867,2,0,L|351:201,1,90,8|0,0:0|0:0,0:0:0:0:
272,92,95212,6,0,B|228:88|228:88|184:108|184:108|136:104,1,135,8|0,0:0|0:0,0:0:0:0:
100,100,95556,1,10,0:0:0:0:
32,224,95729,1,0,0:0:0:0:
32,224,95815,2,0,L|124:220,1,90,8|0,0:0|0:0,0:0:0:0:
164,216,96074,1,8,0:0:0:0:
12,344,96246,2,0,L|104:340,1,90,8|8,0:0|0:0,0:0:0:0:
281,332,96591,6,0,L|97:340,1,180,12|8,0:0|0:0,0:0:0:0:
164,216,97108,1,0,0:0:0:0:
280,332,97281,2,0,P|288:288|280:240,1,90,0|8,0:0|0:0,0:0:0:0:
120,144,97625,2,0,L|16:148,1,90,8|0,0:0|0:0,0:0:0:0:
184,60,97970,6,0,L|8:68,1,135,8|0,0:0|0:0,0:0:0:0:
8,68,98315,1,10,0:0:0:0:
119,143,98487,1,0,0:0:0:0:
119,143,98574,2,0,L|209:140,1,90,8|0,0:0|0:0,0:0:0:0:
252,136,98832,1,8,0:0:0:0:
140,232,99005,2,0,L|229:228,1,90,8|0,0:0|0:0,0:0:0:0:
364,340,99350,6,0,L|176:332,1,180,12|8,0:0|0:0,0:0:0:0:
229,228,99867,1,0,0:0:0:0:
364,340,100039,2,0,L|264:336,1,90,0|8,0:0|0:0,0:0:0:0:
139,224,100384,2,0,L|229:228,1,90,8|0,0:0|0:0,0:0:0:0:
400,232,100729,6,0,B|416:176|416:176|400:96,1,135,8|0,0:0|0:0,0:0:0:0:
392,60,101074,1,10,0:0:0:0:
316,172,101246,1,0,0:0:0:0:
316,172,101332,2,0,L|300:80,1,90,8|0,0:0|0:0,0:0:0:0:
292,44,101591,1,8,0:0:0:0:
139,224,101763,2,0,L|123:135,1,90,8|8,0:0|0:0,0:0:0:0:
212,316,102108,6,0,B|228:260|228:260|204:120,1,180,12|8,0:0|0:0,0:0:0:0:
40,128,102625,1,0,0:0:0:0:
123,312,102798,2,0,L|138:223,1,90,0|8,0:0|0:0,0:0:0:0:
56,39,103143,2,0,L|40:127,1,90,8|0,0:0|0:0,0:0:0:0:
43,256,103487,6,0,B|22:209|22:209|43:108,1,135,8|0,0:0|0:0,0:0:0:0:
48,84,103832,1,10,0:0:0:0:
136,208,104005,1,0,0:0:0:0:
136,208,104091,2,0,L|152:112,1,90,8|0,0:0|0:0,0:0:0:0:
160,76,104350,1,8,0:0:0:0:
232,232,104522,2,0,L|248:136,1,90,8|0,0:0|0:0,0:0:0:0:
344,48,104867,6,0,B|408:40|408:40|472:52|472:52|416:72,1,180,12|8,0:0|0:0,0:0:0:0:
268,64,105384,1,0,0:0:0:0:
452,156,105556,2,0,P|408:160|352:124,1,90,0|8,0:0|0:0,0:0:0:0:
160,76,105901,2,0,P|178:35|237:5,1,90,8|0,0:0|0:0,0:0:0:0:
288,136,106246,6,0,L|292:288,1,135,8|0,0:0|0:0,0:0:0:0:
280,312,106591,1,10,0:0:0:0:
192,168,106763,1,0,0:0:0:0:
192,168,106850,2,0,L|196:268,1,90,8|0,0:0|0:0,0:0:0:0:
196,300,107108,1,8,0:0:0:0:
100,148,107281,2,0,P|56:140|4:148,1,90,8|8,0:0|0:0,0:0:0:0:
84,324,107625,6,0,B|105:268|105:268|100:148,1,180,12|8,0:0|0:0,0:0:0:0:
248,92,108143,1,0,0:0:0:0:
195,257,108315,2,0,L|192:168,1,90,0|8,0:0|0:0,0:0:0:0:
344,24,108660,2,0,L|340:113,1,90,8|0,0:0|0:0,0:0:0:0:
332,264,109005,6,0,P|384:236|476:252,1,135,8|0,0:0|0:0,0:0:0:0:
496,260,109350,1,10,0:0:0:0:
348,352,109522,1,0,0:0:0:0:
348,352,109608,2,0,P|295:349|260:319,1,90,8|0,0:0|0:0,0:0:0:0:
244,292,109867,1,8,0:0:0:0:
192,128,110039,2,0,L|88:132,1,90,8|0,0:0|0:0,0:0:0:0:
0,252,110384,6,0,L|216:244,1,180,12|8,0:0|0:0,0:0:0:0:
192,128,110901,1,0,0:0:0:0:
8,176,111074,2,0,L|97:172,1,90,0|8,0:0|0:0,0:0:0:0:
292,44,111419,2,0,L|202:47,1,90,8|0,0:0|0:0,0:0:0:0:
97,172,111763,6,0,L|272:164,1,135,8|0,0:0|0:0,0:0:0:0:
272,164,112108,1,10,0:0:0:0:
148,264,112281,1,0,0:0:0:0:
148,264,112367,2,0,L|237:260,1,90,8|0,0:0|0:0,0:0:0:0:
280,256,112625,1,8,0:0:0:0:
196,352,112798,1,8,0:0:0:0:
272,164,112970,5,12,0:0:0:0:
Lulu-
Hi, M4M from your queue!

[Into Hopelessness and Despair]
00:02:453 (2) - Nove it like this?
00:10:384 (2,3) - Try something like this
00:19:005 (2,1) - Fix blanket, maybe CTRL+G (2)?
00:27:625 (1) - You could space the sliders like this a bit further away (optional)
00:27:625 (1,4) - Stack properly
00:49:005 (3,4) - Fix blanket

[Yamicchi's Insane]
hi big fan
00:08:315 (1) - pls
00:40:729 (2,3,4,5) - Instead of stacking these, I'd overlap these, but that's just my opinion. Same goes for any other jump like this
01:18:143 (5) - Not gonna stack with 01:17:626 (2) ?
01:50:039 (6,1) - Make these parallel

[Insane]
00:09:695 (5) - Fix blanket
01:06:247 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - This stream should be smoother, it doesn't look very appealing

[Hard]
00:17:625 (3) - Fix one of these blankets
00:39:350 (2) - Blanket?
01:26:936 (1) - ^
01:26:936 (1,1) - Stack these?
01:30:039 (2) - CTRL+G?
01:48:487 (4) - Too curvy for me

[Advanced]
00:35:212 (2) - Make this curve smoother, like this

[Normal]
00:55:212 (1) - Smoother curve pls
01:31:074 (1) - Fix blanket
01:51:763 (4) - Fix blanket

Good luck!
Yamicchi

Lulu- wrote:

[Yamicchi's Insane]
hi big fan <3
00:08:315 (1) - pls fixed, not much, laziness orz
00:40:729 (2,3,4,5) - Instead of stacking these, I'd overlap these, but that's just my opinion. Same goes for any other jump like this nah, works fine for the same rhythm like in that part
01:18:143 (5) - Not gonna stack with 01:17:626 (2) ? nope
01:50:039 (6,1) - Make these parallel isn't it?
EDIT: Fixed some
osu file format v14

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Title:Fall Away
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Tags:dnb drum and bass cut short ver yamicchi fall away ep
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108,64,66333,1,0,0:0:0:0:
152,56,66419,1,0,0:0:0:0:
196,64,66505,1,0,0:0:0:0:
228,92,66591,1,0,0:0:0:0:
256,128,66677,1,0,0:0:0:0:
296,144,66764,1,0,0:0:0:0:
340,140,66850,1,0,0:0:0:0:
368,116,66936,5,0,0:0:0:0:
356,152,67022,1,0,0:0:0:0:
360,188,67109,1,0,0:0:0:0:
372,224,67195,1,0,0:0:0:0:
400,252,67281,1,0,0:0:0:0:
436,264,67367,1,0,0:0:0:0:
472,260,67453,1,0,0:0:0:0:
504,240,67540,1,0,0:0:0:0:
256,192,67625,12,0,68487,0:0:0:0:
364,112,68660,5,8,0:0:0:0:
368,116,68833,1,8,0:0:0:0:
252,240,69005,6,0,L|112:248,1,121.499996292114,12|0,0:0|0:0,0:0:0:0:
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144,324,69522,2,0,L|288:316,1,121.499996292114
308,314,69867,1,0,0:0:0:0:
232,160,70040,1,8,0:0:0:0:
130,246,70212,1,0,0:0:0:0:
312,184,70384,6,0,B|358:181|358:181|386:193|386:193|440:190,1,121.499996292114,12|0,0:0|0:0,0:0:0:0:
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412,264,70987,2,0,P|458:263|492:236,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
384,148,71246,1,8,0:0:0:0:
276,328,71419,2,0,L|268:232,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
360,344,71764,6,0,L|348:212,1,121.499996292114,12|0,0:0|0:0,0:0:0:0:
340,152,72109,1,8,0:0:0:0:
436,332,72281,1,0,0:0:0:0:
436,332,72367,2,0,L|488:336,1,40.4999987640381,8|0,0:0|0:0,0:0:0:0:
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112,280,73143,6,0,P|128:224|112:148,1,121.499996292114,12|0,0:0|0:0,0:0:0:0:
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292,152,73746,2,0,L|204:148,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
36,156,74005,1,8,0:0:0:0:
224,16,74177,1,8,0:0:0:0:
84,88,74350,1,8,0:0:0:0:
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500,116,74867,1,8,0:0:0:0:
336,40,75040,1,0,0:0:0:0:
336,40,75126,2,0,L|288:44,1,40.4999987640381,8|0,0:0|0:0,0:0:0:0:
492,32,75384,1,0,0:0:0:0:
369,215,75557,1,8,0:0:0:0:
336,40,75729,1,0,0:0:0:0:
488,216,75902,6,0,B|424:228|424:228|356:212,1,121.499996292114,12|0,0:0|0:0,0:0:0:0:
296,200,76246,2,0,L|304:292,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
216,212,76505,2,0,L|224:304,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
136,220,76763,1,8,0:0:0:0:
303,280,76936,2,0,L|296:200,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
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316,232,77626,1,8,0:0:0:0:
464,132,77798,1,0,0:0:0:0:
464,132,77884,2,0,L|516:124,1,40.4999987640381,8|0,0:0|0:0,0:0:0:0:
312,240,78143,2,0,L|200:256,2,80.9999975280763,0|8|0,0:0|0:0|0:0,0:0:0:0:
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156,152,79867,1,8,0:0:0:0:
100,352,80040,6,0,B|20:360|20:360|64:344,1,101.250003862381,12|0,0:0|0:0,0:0:0:0:
176,344,80384,1,8,0:0:0:0:
228,200,80557,1,0,0:0:0:0:
228,200,80643,2,0,L|278:196,1,33.7500012874604,8|0,0:0|0:0,0:0:0:0:
64,284,80902,1,0,0:0:0:0:
272,268,81074,2,0,L|364:260,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
152,232,81419,6,0,P|144:180|196:120,1,121.499996292114,12|0,0:0|0:0,0:0:0:0:
248,96,81763,2,0,P|259:51|247:7,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
116,83,82022,2,0,P|148:115|192:126,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
308,164,82281,1,8,0:0:0:0:
436,84,82453,2,0,L|356:88,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
260,232,82798,6,0,B|252:276|252:276|268:308|268:308|260:360,1,121.499996292114,12|0,0:0|0:0,0:0:0:0:
261,348,83143,1,8,0:0:0:0:
352,256,83315,1,0,0:0:0:0:
352,256,83401,2,0,L|404:259,1,40.4999987640381,8|0,0:0|0:0,0:0:0:0:
180,324,83660,1,0,0:0:0:0:
428,339,83833,2,0,L|348:336,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
273,213,84177,6,0,P|316:172|376:172,1,121.499996292114,12|0,0:0|0:0,0:0:0:0:
448,196,84522,2,0,L|452:108,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
340,8,84781,2,0,L|344:96,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
256,196,85040,1,8,0:0:0:0:
140,68,85212,2,0,P|148:112|152:156,1,80.9999975280763,8|8,0:0|0:0,0:0:0:0:
328,252,85557,6,0,B|372:244|372:244|464:272,1,121.499996292114,12|0,0:0|0:0,0:0:0:0:
512,288,85902,1,8,0:0:0:0:
328,176,86074,1,0,0:0:0:0:
328,176,86160,2,0,L|320:124,1,40.4999987640381,8|0,0:0|0:0,0:0:0:0:
368,328,86419,1,0,0:0:0:0:
397,96,86591,2,0,L|412:176,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
280,319,86936,6,0,P|246:270|256:212,1,121.499996292114,12|0,0:0|0:0,0:0:0:0:
328,176,87281,2,0,L|313:96,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
255,212,87539,2,0,L|175:226,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
328,252,87798,1,8,0:0:0:0:
476,356,87970,2,0,P|480:304|476:252,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
432,88,88315,6,0,P|380:64|288:96,1,121.499996292114,12|0,0:0|0:0,0:0:0:0:
256,108,88660,1,8,0:0:0:0:
432,88,88833,1,0,0:0:0:0:
432,88,88919,2,0,L|484:84,1,40.4999987640381,8|0,0:0|0:0,0:0:0:0:
360,176,89177,1,0,0:0:0:0:
264,20,89350,2,0,L|164:16,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
276,192,89694,6,0,B|272:236|272:236|280:288,3,90,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
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76,144,91419,1,8,0:0:0:0:
176,212,91591,2,0,L|68:224,1,90
40,112,91936,1,8,0:0:0:0:
244,124,92108,2,0,L|136:136,1,90,8|0,0:0|0:0,0:0:0:0:
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212,32,92798,1,10,0:0:0:0:
328,104,92970,1,0,0:0:0:0:
328,104,93056,2,0,P|324:156|292:196,1,90,8|0,0:0|0:0,0:0:0:0:
268,204,93315,1,8,0:0:0:0:
92,232,93487,2,0,P|139:209|189:217,1,90,8|0,0:0|0:0,0:0:0:0:
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352,208,94177,1,8,0:0:0:0:
268,344,94350,2,0,L|256:248,1,90
344,128,94694,1,8,0:0:0:0:
363,297,94867,2,0,L|351:201,1,90,8|0,0:0|0:0,0:0:0:0:
272,92,95212,6,0,B|228:88|228:88|184:108|184:108|136:104,1,135,8|0,0:0|0:0,0:0:0:0:
100,100,95556,1,10,0:0:0:0:
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364,340,99350,6,0,L|176:332,1,180,12|8,0:0|0:0,0:0:0:0:
229,228,99867,1,0,0:0:0:0:
384,308,100039,2,0,L|284:304,1,90,0|8,0:0|0:0,0:0:0:0:
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392,60,101074,1,10,0:0:0:0:
316,172,101246,1,0,0:0:0:0:
316,172,101332,2,0,L|300:80,1,90,8|0,0:0|0:0,0:0:0:0:
292,44,101591,1,8,0:0:0:0:
139,224,101763,2,0,L|123:135,1,90,8|8,0:0|0:0,0:0:0:0:
212,316,102108,6,0,B|228:260|228:260|204:120,1,180,12|8,0:0|0:0,0:0:0:0:
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123,312,102798,2,0,L|138:223,1,90,0|8,0:0|0:0,0:0:0:0:
56,39,103143,2,0,L|40:127,1,90,8|0,0:0|0:0,0:0:0:0:
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48,84,103832,1,10,0:0:0:0:
136,208,104005,1,0,0:0:0:0:
136,208,104091,2,0,L|152:112,1,90,8|0,0:0|0:0,0:0:0:0:
160,76,104350,1,8,0:0:0:0:
232,232,104522,2,0,L|248:136,1,90,8|0,0:0|0:0,0:0:0:0:
344,48,104867,6,0,B|408:40|408:40|472:52|472:52|416:72,1,180,12|8,0:0|0:0,0:0:0:0:
268,64,105384,1,0,0:0:0:0:
452,156,105556,2,0,P|408:160|352:124,1,90,0|8,0:0|0:0,0:0:0:0:
160,76,105901,2,0,P|178:35|237:5,1,90,8|0,0:0|0:0,0:0:0:0:
288,136,106246,6,0,L|292:288,1,135,8|0,0:0|0:0,0:0:0:0:
280,312,106591,1,10,0:0:0:0:
192,168,106763,1,0,0:0:0:0:
192,168,106850,2,0,L|196:268,1,90,8|0,0:0|0:0,0:0:0:0:
196,300,107108,1,8,0:0:0:0:
100,148,107281,2,0,P|56:140|4:148,1,90,8|8,0:0|0:0,0:0:0:0:
84,324,107625,6,0,B|105:268|105:268|100:148,1,180,12|8,0:0|0:0,0:0:0:0:
248,92,108143,1,0,0:0:0:0:
195,257,108315,2,0,L|192:168,1,90,0|8,0:0|0:0,0:0:0:0:
344,24,108660,2,0,L|340:113,1,90,8|0,0:0|0:0,0:0:0:0:
332,264,109005,6,0,P|384:236|476:252,1,135,8|0,0:0|0:0,0:0:0:0:
496,260,109350,1,10,0:0:0:0:
348,352,109522,1,0,0:0:0:0:
348,352,109608,2,0,P|295:349|260:319,1,90,8|0,0:0|0:0,0:0:0:0:
244,292,109867,1,8,0:0:0:0:
192,128,110039,2,0,L|88:132,1,90,8|0,0:0|0:0,0:0:0:0:
0,252,110384,6,0,L|216:244,1,180,12|8,0:0|0:0,0:0:0:0:
192,128,110901,1,0,0:0:0:0:
8,176,111074,2,0,L|97:172,1,90,0|8,0:0|0:0,0:0:0:0:
292,44,111419,2,0,L|202:47,1,90,8|0,0:0|0:0,0:0:0:0:
97,172,111763,6,0,L|272:164,1,135,8|0,0:0|0:0,0:0:0:0:
272,164,112108,1,10,0:0:0:0:
148,264,112281,1,0,0:0:0:0:
148,264,112367,2,0,L|237:260,1,90,8|0,0:0|0:0,0:0:0:0:
280,256,112625,1,8,0:0:0:0:
196,352,112798,1,8,0:0:0:0:
272,164,112970,5,12,0:0:0:0:
Topic Starter
Hoa
Lulu-

Lulu- wrote:

Hi, M4M from your queue!

[Into Hopelessness and Despair]
00:02:453 (2) - Nove it like this? Sure
00:10:384 (2,3) - Try something like this did try sth
00:19:005 (2,1) - Fix blanket, maybe CTRL+G (2)? Fixed
00:27:625 (1) - You could space the sliders like this a bit further away (optional) nah
00:27:625 (1,4) - Stack properly Done
00:49:005 (3,4) - Fix blanket Done


[Insane]
00:09:695 (5) - Fix blanket Okay
01:06:247 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - This stream should be smoother, it doesn't look very appealing kinda fixed

[Hard]
00:17:625 (3) - Fix one of these blankets Okay
00:39:350 (2) - Blanket? yes it is
01:26:936 (1) - ^ Okay
01:26:936 (1,1) - Stack these? Sure
01:30:039 (2) - CTRL+G? No, actually.
01:48:487 (4) - Too curvy for me Less curvy now

[Advanced]
00:35:212 (2) - Make this curve smoother, like this changed

[Normal]
00:55:212 (1) - Smoother curve pls Fixed
01:31:074 (1) - Fix blanket Fixed
01:51:763 (4) - Fix blanket tried

Good luck! Thanks for your mod!
Doj
finally got this done holy

:lol: m4m from your queue

[Into Hopelessness and Despair]
What's up what that diff name? Just curious XD
00:02:108 (1,2) - ctrl + g these notes? Instead of playing them and going in a straight line 00:02:798 (1) - to here, it'd be a more interesting motion to fit the music here.
00:03:487 (3,4,5) - I think these sliders are too close to each other. Maybe a ds around 1.3 might work better. (doesn't have to be exactly 1.3, just try different ones to see what you'd like)

------
00:05:212 (3,1) - I find the flow from (3) to (1) here kinda awkward. I'll tell you why. The way you have it now, when playing it you have to switch directions twice just to play the slider.
awkward flow


The green is the first movement, and the red is the second one. Usually you'd only want to have one movement to one slider (unless you can make it flow well).

I'll post all the places with awkward flow like i just mentioned.
00:06:246 (3,4) -
00:11:763 (3,4) -
00:54:177 (2,3) -
------
00:06:591 (4) - Here you have a slider that ends on a big white tick. Imo you shouldnt have slider ends on those, but sometimes you can if the song allows. I don't think it works well here. My suggestion would be to put a slider on the big white ticks. I'll explain below.

alternative for slider-end on big white tick
[b]Before


After


If you do decide to do this, I would also recommend silencing the slider-end on the slider before the one starts on the big white tick.
------

00:27:625 (1) - Stack this one the end of 00:26:246 (1) - this.
00:33:660 (2,3,4,5,6) - This could flow better if it looked like this...

00:43:487 (2,3,4,5,1) - This would flow better of it were like this... (3) is stacked on (1) and (5) is stacked on the end of 00:42:798 (1) -

00:50:556 (2) - Stack this one the end of 00:49:350 (4) - this.
01:09:005 (1,2) - Don't you think the jump here is a little big?
01:09:867 (6,7,1) - Compared to the rest of the notes earlier in this combo, the spacing is super low. I know you wanna make cool patterns, but consider the spacing here. Going from very large to very small is awkward to play.
01:14:005 (6,7,8) - Maybe change this to this....
01:15:556 (7,1) - I think (7) is too close to (1)
01:16:246 (2) - Move this to X: 353 , Y:173
01:16:763 (5) - Move this to X: 398, Y:103
01:18:660 (1,2,3) - You can change this up to something like this...


01:29:694 (1,2,3,4) - This pattern does look cool, but I don't think it plays very well. I suggest you think of another pattern to put here.

Don't be afraid to be creative. This diff only has triples in the kiai, you could do so many other different things! I'll give you a few examples...
SPOILER
01:09:522 (3,4,5) -


01:10:729 (2,3,4) -

[Yamicchi's Insane]
Yooo I just wanna say 00:02:798 (1,2) - this blanket is sexy as fuck
01:09:005 (1,2,3) - I feel this pattern doesnt really capture the beat here. Maybe try something like this...

01:12:281 (3,4) - I like this pattern you have here, but it's the only one you use for that sound. Maybe you should replace some of them with triples to mix it up a bit
01:31:074 - From here until the end of the song you have a lot of straight sliders lol. I think you should add some more curved ones.

That's pretty much it tbh.

[Insane]
Some of your notes aren't stacked properly and look like this...
Someone later is gonna tell you about it , so you should probably fix them now.
00:13:833 (1,3) -
00:17:626 (3,2) -
00:23:833 (5,2) -
00:24:522 (2,2) -

01:14:350 (8) - I think you should stack this note on 01:13:833 (5) - this one
01:35:212 (1) - You should stack this one on the beginning of 01:34:177 (2) - this one. And then move 01:35:729 (3,4,5) - this triple to keep the blanket you have there.
01:47:453 (8,1) - This flow is kinda awkward dont you think? Try stacking 01:47:281 (7) - this on 01:46:764 (3) - this and moving 01:47:453 (8) - this to about X:408, Y: 360

[Hard]
00:14:867 (3,1) - fix the stack here
01:50:729 (2,1) - fix stack
00:49:694 (1) - Maybe you should stack this on the end of 00:48:315 (1) -

The rest of the diffs seems fine.

GL ! :D
Topic Starter
Hoa

Doj wrote:

finally got this done holy

:lol: m4m from your queue

[Into Hopelessness and Despair]
What's up what that diff name? Just curious XD Just a random idea at the time
00:02:108 (1,2) - ctrl + g these notes? Instead of playing them and going in a straight line 00:02:798 (1) - to here, it'd be a more interesting motion to fit the music here. sure
00:03:487 (3,4,5) - I think these sliders are too close to each other. Maybe a ds around 1.3 might work better. (doesn't have to be exactly 1.3, just try different ones to see what you'd like) okay

------
00:05:212 (3,1) - I find the flow from (3) to (1) here kinda awkward. I'll tell you why. The way you have it now, when playing it you have to switch directions twice just to play the slider.
awkward flow


The green is the first movement, and the red is the second one. Usually you'd only want to have one movement to one slider (unless you can make it flow well).

I'll post all the places with awkward flow like i just mentioned.
00:06:246 (3,4) -
00:11:763 (3,4) -
00:54:177 (2,3) - The first one, I agree, it should be changed. But the other are kept because they seem fine to me.
------
00:06:591 (4) - Here you have a slider that ends on a big white tick. Imo you shouldnt have slider ends on those, but sometimes you can if the song allows. I don't think it works well here. My suggestion would be to put a slider on the big white ticks. I'll explain below.

alternative for slider-end on big white tick
[b]Before


After


If you do decide to do this, I would also recommend silencing the slider-end on the slider before the one starts on the big white tick.
Kinda like the idea, so...
------

00:27:625 (1) - Stack this one the end of 00:26:246 (1) - this. I had to move a lot of previous notes, so this one is no needed
00:33:660 (2,3,4,5,6) - This could flow better if it looked like this...
It looks nice, but I've found a nicer way for this

00:43:487 (2,3,4,5,1) - This would flow better of it were like this... (3) is stacked on (1) and (5) is stacked on the end of 00:42:798 (1) -
Sorry, that would make the distance betweek (5) and (1) too large, which is what I wanted to avoid

00:50:556 (2) - Stack this one the end of 00:49:350 (4) - this.
01:09:005 (1,2) - Don't you think the jump here is a little big? Shortened
Remapped everything from here
01:09:867 (6,7,1) - Compared to the rest of the notes earlier in this combo, the spacing is super low. I know you wanna make cool patterns, but consider the spacing here. Going from very large to very small is awkward to play.
01:14:005 (6,7,8) - Maybe change this to this....
01:15:556 (7,1) - I think (7) is too close to (1)
01:16:246 (2) - Move this to X: 353 , Y:173
01:16:763 (5) - Move this to X: 398, Y:103
01:18:660 (1,2,3) - You can change this up to something like this...


01:29:694 (1,2,3,4) - This pattern does look cool, but I don't think it plays very well. I suggest you think of another pattern to put here.

Don't be afraid to be creative. This diff only has triples in the kiai, you could do so many other different things! I'll give you a few examples...
SPOILER
01:09:522 (3,4,5) -


01:10:729 (2,3,4) -
I prefer some consistency in my diff, so



[Insane]
Some of your notes aren't stacked properly and look like this...
Someone later is gonna tell you about it , so you should probably fix them now.
00:13:833 (1,3) -
00:17:626 (3,2) -
00:23:833 (5,2) -
00:24:522 (2,2) - Fix everything

01:14:350 (8) - I think you should stack this note on 01:13:833 (5) - this one okay
01:35:212 (1) - You should stack this one on the beginning of 01:34:177 (2) - this one. And then move 01:35:729 (3,4,5) - this triple to keep the blanket you have there. Sure
01:47:453 (8,1) - This flow is kinda awkward dont you think? Try stacking 01:47:281 (7) - this on 01:46:764 (3) - this and moving 01:47:453 (8) - this to about X:408, Y: 360 Yes, this place is a mess. Found another way to fix

[Hard]
00:14:867 (3,1) - fix the stack here Done
01:50:729 (2,1) - fix stack Done
00:49:694 (1) - Maybe you should stack this on the end of 00:48:315 (1) - Done

The rest of the diffs seems fine.

GL ! :D
Thanks very much for your mod!!!
Yamicchi

Doj wrote:

[Yamicchi's Insane]
Yooo I just wanna say 00:02:798 (1,2) - this blanket is sexy as fuck oops it's a blanket issue thanks for pointing it out
01:09:005 (1,2,3) - I feel this pattern doesnt really capture the beat here. Maybe try something like this... fixed with different way

01:12:281 (3,4) - I like this pattern you have here, but it's the only one you use for that sound. Maybe you should replace some of them with triples to mix it up a bit uh.. I don't think so since I used the pattern in 01:17:798 (3,4,3,4) - ... too
01:31:074 - From here until the end of the song you have a lot of straight sliders lol. I think you should add some more curved ones. There is beauty in simplicity

That's pretty much it tbh.
Thank you :3

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68660
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Fall Away
TitleUnicode:Fall Away
Artist:Feint
ArtistUnicode:Feint
Creator:LeKhanhHoa
Version:Yamicchi's Insane
Source:
Tags:dnb drum and bass cut short ver yamicchi fall away ep
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148,264,112281,1,0,0:0:0:0:
148,264,112367,2,0,L|237:260,1,90,8|0,0:0|0:0,0:0:0:0:
280,256,112625,1,8,0:0:0:0:
196,352,112798,1,8,0:0:0:0:
272,164,112970,5,12,0:0:0:0:
Frostium
hello :)

General

https://puu.sh/sFHli/3c65dc871b.png I think this has to do with me, but the backgrounds don't match :p I've tried redownloading already. No big deal though.

Extra

Hmm, I think your slider shapes seem a little bit random..

*I feel like up to 00:24:867, the hitsounds are too loud. Also, I think you've placed too many objects (well, those sliders are causing a lot of hitsounds), yet the song is very calm there. You can hear a bunch of hitsounds in that part, and I think that's not good for the song. Yamicchi's Insane doesn't have this problem though. Perhaps try something calm like your Advanced difficulty.

00:31:074 (3,4,5,6) - increase spacing
00:48:315 (1,2) - This 1/4 is good, but this 1/2 at 00:48:660 (2,3,4) isn't; It's best to use 1/4 for that part.
00:51:419 (2,3) - ^
00:54:177 (2,3,4) - ^
00:56:936 (2,3) - ^
01:03:487 (6) to 01:06:074 (6) - I think it follows the song more if you use a 1 2 3 4 NC combo pattern, and not a 1 2 3 4 5 6.
Also, the stream that shortly comes after that jump part is in 1 2 3 4
01:05:901 (5,6) - increase spacing
01:09:867 (6,7) - try something like this: https://puu.sh/sFGPT/f180075f67.png to emphasize 1.
01:15:556 (7) - increase spacing from the previous object
01:06:246 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1) - this stream doesn't look very nice perhaps remap and use ctrl + shift + f
01:09:005 (1) - increase spacing from the previous object
01:20:039 (1) - put this object's sliderend on top of 01:19:694 (1) for emphasize
01:29:694 - end the kiai here
01:34:522 (5,6) - such spacing is too big
01:36:246 (6,7) - spacing too small.

Yamicchi's Insane

Can't find much..
01:29:694 - end kiai here.

Insane

See the * in Extra.

00:06:592 (3) - You should extend this slider to 00:07:108. 00:07:109 (4) doesn't work well, especially with that loud hitsound.
00:12:109 (3,4) - ^
00:14:868 (3,4) - ^
00:17:626 (3,4) - ^
00:17:626 (3,4) - ^
00:20:385 (3,4) - ^
00:23:143 (3,4) - ^
00:24:867 (1) - I think this shape is better https://puu.sh/sFIbE/5203d27f64.png
00:48:315 (1,2,3,4) (and for the rest) - Those repeat sliders and that circle in between, don't go with the song very well. Unless you're capturing the BG instruments, but I don't think it's a good idea to follow faint (feint, ha) sounds like that.
01:11:419 (6) - https://puu.sh/sFIrL/ceef912fd2.png This looks better and it emphasizes the next sound.
01:14:522 (1) - Imo, this sound is stronger than 01:14:177 (6), but the spacing is the same. Increase spacing
01:16:936 (6) - Try the suggestion I gave in 01:11:419 (6), except for this time the sliderend is pointing up.
01:20:039 (1) - Spacing increase
01:31:591 (3) - I don't think you should end this slider on a white tick. If you fix this though, you should make 01:31:936 (4) fit too. (And all similar)

Good luck! Can't mod the rest cause I suck. :D
Topic Starter
Hoa
iifrostii

iifrostii wrote:

hello :)

General

https://puu.sh/sFHli/3c65dc871b.png I think this has to do with me, but the backgrounds don't match :p I've tried redownloading already. No big deal though. IDK how to change the thumbnail after changing the background. Hopefully someone who knows can help.

Extra

Hmm, I think your slider shapes seem a little bit random. No it's not imo.

*I feel like up to 00:24:867, the hitsounds are too loud. Also, I think you've placed too many objects (well, those sliders are causing a lot of hitsounds), yet the song is very calm there. You can hear a bunch of hitsounds in that part, and I think that's not good for the song. Yamicchi's Insane doesn't have this problem though. Perhaps try something calm like your Advanced difficulty. Lower the hitsound volume, but the pattern and notes stay as they all fit into some sound.

00:31:074 (3,4,5,6) - increase spacing No point in doing so.
00:48:315 (1,2) - This 1/4 is good, but this 1/2 at 00:48:660 (2,3,4) isn't; It's best to use 1/4 for that part.
00:51:419 (2,3) - ^
00:54:177 (2,3,4) - ^
00:56:936 (2,3) - ^ Try to listen all of this closely, and you can see that I place each sliders at the "tick" sound.
01:03:487 (6) to 01:06:074 (6) - I think it follows the song more if you use a 1 2 3 4 NC combo pattern, and not a 1 2 3 4 5 6.
Also, the stream that shortly comes after that jump part is in 1 2 3 4 Change how the NC is.
01:05:901 (5,6) - increase spacing no, why?
01:09:867 (6,7) - try something like this: https://puu.sh/sFGPT/f180075f67.png to emphasize 1. I like my current pattern and half-overlap. NC also helps here.
01:15:556 (7) - increase spacing from the previous object changed
01:06:246 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1) - this stream doesn't look very nice perhaps remap and use ctrl + shift + f no, I like the circles it creates
01:09:005 (1) - increase spacing from the previous object I prefer some anti-jump to emphasize the clap sound.
01:20:039 (1) - put this object's sliderend on top of 01:19:694 (1) for emphasize not my favorite
01:29:694 - end the kiai here not my favorite as well
01:34:522 (5,6) - such spacing is too big sorry ,but it plays fine
01:36:246 (6,7) - spacing too small. relatively small spacing sections here, so I want to keep it low


Insane

See the * in Extra.

00:06:592 (3) - You should extend this slider to 00:07:108. 00:07:109 (4) doesn't work well, especially with that loud hitsound.
00:12:109 (3,4) - ^
00:14:868 (3,4) - ^
00:17:626 (3,4) - ^
00:17:626 (3,4) - ^
00:20:385 (3,4) - ^
00:23:143 (3,4) - ^ Sorry, I don't think I should extend slider past large white ticks, besides, I've already lowered the volume.
00:24:867 (1) - I think this shape is better https://puu.sh/sFIbE/5203d27f64.png I prefer it paralel with the horizontal axis
00:48:315 (1,2,3,4) (and for the rest) - Those repeat sliders and that circle in between, don't go with the song very well. Unless you're capturing the BG instruments, but I don't think it's a good idea to follow faint (feint, ha) sounds like that. Changed everything
01:11:419 (6) - https://puu.sh/sFIrL/ceef912fd2.png This looks better and it emphasizes the next sound. Yes, but anti-jump, I think, fit better in here.
01:14:522 (1) - Imo, this sound is stronger than 01:14:177 (6), but the spacing is the same. Increase spacing Prefer back-n-forth movement and also emphasize the existance of different number of clap sounds.
01:16:936 (6) - Try the suggestion I gave in 01:11:419 (6), except for this time the sliderend is pointing up. Already explained
01:20:039 (1) - Spacing increase No, for new pattern's sake
01:31:591 (3) - I don't think you should end this slider on a white tick. If you fix this though, you should make 01:31:936 (4) fit too. (And all similar) There're still sounds at these sliders, so they are not overmapping.

Good luck! Can't mod the rest cause I suck. :D
Thanks for your mod!
Arutsuki
hi nm from q

Long Name
00:21:419 (1,2) - why these hitsounds here
00:24:177 (1,2) - ^
00:27:625 (1) - I feel like the sliderend here should be a clickable sound, or nicely empathized by the return sliders you also use before
00:46:763 - ^goes for all the way till here
00:48:660 (2,3,4) - why not make all of these on the same as 00:48:315 (1) - as the sound is still the same
01:06:246 - this stream is kinda boring, maybe try adding more curves or sharp turns

sorry for short mod, busy
gl
Topic Starter
Hoa

Arutsuki wrote:

hi nm from q

Long Name
00:21:419 (1,2) - why these hitsounds here Consistency hitsounding.
00:24:177 (1,2) - ^
00:27:625 (1) - I feel like the sliderend here should be a clickable sound, or nicely empathized by the return sliders you also use before I prefer some different in here. Also, the 2 sounds are relatively the same, so either patterns should work fine.
00:46:763 - ^goes for all the way till here
00:48:660 (2,3,4) - why not make all of these on the same as 00:48:315 (1) - as the sound is still the same The same as the above, I prefer some changes in pattern
01:06:246 - this stream is kinda boring, maybe try adding more curves or sharp turns There's no sharp changes in the stream ,so no point in doing so. did change sth

sorry for short mod, busy
gl Thanks for modding!!!
Log Off Now
q nm req

[Normal]

(hitsound comments go for all diffs)

00:08:315 (3) - Any reason why this doesn't have the same 'click' hitsound as the previous two? Missing the hitsound on the last note of the scale sounds weird imo
00:13:832 (3) - ^
00:24:867 (1) - ^
00:48:315 (3) - I would have this as a single repeat slider + circle, since a double repeat is somewhat hard to read and the last note is a higher pitch compared to the previous 3, and deserves more emphasis on it imo
00:51:074 (3) - ^ (same goes for all of these in this section)
00:57:970 (1) - These are ok though since they're much longer and give the player more time to react
01:18:660 (1) - The last note of this definitely needs to be clickable, there is a huge snare on here aswell as a follow up kick, maybe try a rhythm like this?

I really like the part after the kiai, the rhythms are really well done ^^

[Advanced]

01:04:522 (3,4) - Try to get the visual distance the same between 1/2 and 3/4 for a better look
01:18:660 (1) - Same comment as in normal diff
01:31:936 (3) - This rhythm comes across as a bit confusing, I know you're following the drums (I think you are at least) but the melody switches on the white tick in the middle of the repeat pattern, I would prefer a pattern where its still obvious you're following the drums, but you also get some better emphasis on the melody. Maybe try a rhythm like this?

[Hard]

Not much to say, although change up your distance spacing a little more often! It makes it much more fun to play and also is acceptable for this level of difficulty, don't go crazy, but change it up a little since you only stray from your distance snap 4 times in the whole diff!

[Insane]

00:08:316 (1) - Maybe stack this also with the 00:07:626 (1,2) - since they're part of the same melody?
00:13:143 (1,2,1) - ^
00:28:660 (3) - Move this a tiny bit more to the right to get a perfect symmetry with (2)
00:39:867 (5) - I would increase the DS from (4,5) since the pitch is increasing and the music is getting more intense
01:07:625 (1) - Maybe break this up into multiple repeat sliders like this with some tiny jumps between each one, having one super long repeat slider is really anticlimactic
01:41:936 (7,1) - More spacing between these two since (1) is the start of a new bar + there is a cymbal hit_

gl!
Topic Starter
Hoa
Log Off Now

Log Off Now wrote:

q nm req

[Normal]

(hitsound comments go for all diffs)

00:08:315 (3) - Any reason why this doesn't have the same 'click' hitsound as the previous two? Missing the hitsound on the last note of the scale sounds weird imo I was diferentiating the 2 notes from the main pattern, hence the missing click hitsound. I did add a hitfinish there, and the note there is also quite high, so probably no change.
00:13:832 (3) - ^ Answered above
00:24:867 (1) - ^ New pattern and new sound part, so ...
00:48:315 (3) - I would have this as a single repeat slider + circle, since a double repeat is somewhat hard to read and the last note is a higher pitch compared to the previous 3, and deserves more emphasis on it imo Sure thing
00:51:074 (3) - ^ (same goes for all of these in this section) Changed
00:57:970 (1) - These are ok though since they're much longer and give the player more time to react Modified this a bit as well
01:18:660 (1) - The last note of this definitely needs to be clickable, there is a huge snare on here aswell as a follow up kick, maybe try a rhythm like this? Done

I really like the part after the kiai, the rhythms are really well done ^^ Thanks!

[Advanced]

01:04:522 (3,4) - Try to get the visual distance the same between 1/2 and 3/4 for a better look Try my best
01:18:660 (1) - Same comment as in normal diff Changed
01:31:936 (3) - This rhythm comes across as a bit confusing, I know you're following the drums (I think you are at least) but the melody switches on the white tick in the middle of the repeat pattern, I would prefer a pattern where its still obvious you're following the drums, but you also get some better emphasis on the melody. Maybe try a rhythm like this? Changed

[Hard]

Not much to say, although change up your distance spacing a little more often! It makes it much more fun to play and also is acceptable for this level of difficulty, don't go crazy, but change it up a little since you only stray from your distance snap 4 times in the whole diff! Thanks for the suggestion, but I prefer it this way.

[Insane]

00:08:316 (1) - Maybe stack this also with the 00:07:626 (1,2) - since they're part of the same melody? I really think they should be this way more. They don't seem to be on the same melody for me tbh
00:13:143 (1,2,1) - ^ The same
00:28:660 (3) - Move this a tiny bit more to the right to get a perfect symmetry with (2) Wow, can't believe you actually notice this
00:39:867 (5) - I would increase the DS from (4,5) since the pitch is increasing and the music is getting more intense I increase a little bit
01:07:625 (1) - Maybe break this up into multiple repeat sliders like this with some tiny jumps between each one, having one super long repeat slider is really anticlimactic Done
01:41:936 (7,1) - More spacing between these two since (1) is the start of a new bar + there is a cymbal hit_ Maybe just a little bit.

gl!Thanks for your mod!
Aniviuh
- Normal -
01:02:798 (1) - Move bottom white tick to the left by 1 unit.
- Advanced -
00:28:315 (2,3) - Barely angle these. (Tilt them I mean)
00:57:625 (4) - I feel like this should go in a different direction because 00:54:867 (4) went in a different direction and a different sound while 00:57:625 (4)had the same comfortable flow.
01:00:039 (5) - Barely tilt this.
- Hard -
00:57:970 (1,2,3,4) - Barely tilt these.

Hope this helps :ss
Topic Starter
Hoa
ViolentBoo

ViolentBoo wrote:

- Normal -
01:02:798 (1) - Move bottom white tick to the left by 1 unit. What for? There's no point in doing so.
- Advanced -
00:28:315 (2,3) - Barely angle these. (Tilt them I mean) Okay
00:57:625 (4) - I feel like this should go in a different direction because 00:54:867 (4) went in a different direction and a different sound while 00:57:625 (4)had the same comfortable flow. Change the previous pattern to have smooth flow as well
01:00:039 (5) - Barely tilt this. Okay
- Hard -
00:57:970 (1,2,3,4) - Barely tilt these. Okay

Hope this helps :ss
Thanks a lot for your mod!
kwk
From Q
[General]
  1. suggest you raise kiai hitsound volume to 90%~ and the bit after it to 80%, since with the current values i can barely hear your hitsounds.
[Normal]
  1. maybe whistle here? 00:10:039 (1) - repeat 00:11:074 (2) - slider head
  2. looks fine,maybe rhythm is a bit complicated for your easiest diff but should be ok i think
[Advanced]
  1. 00:27:630 - your greenline here should be snapped at 00:27:625 -
  2. 00:02:453 (2,1) - fix your dsing
  3. 00:06:074 (2,3) - ^
  4. i'll stop pointing out ds stuff here but i think you should go through ur diff and double check ur dsing cause theres a lot of inconsistencies
  5. 00:05:556 (1,2,3) - this could use some work aesthetically,try avoid having the sliderhead of (1) from touching sliderend of (3), alternatively i do think its better if you shorten (3) to a 1/1 slider and add a note at 00:07:281 - so it contrasts with 00:12:108 (3) - since there isnt an active sound at the end of that slider
  6. 00:16:591 (1,2,3) - aesthetically weak here too but just in generai think this section could look a lot better
  7. 01:06:246 (1,1) - i think spinner gap is too small to next note here
  8. 01:22:453 (4,1) - why the change from 1.5x to 1.4x here onwards? the ds change in this section is a bit strange to me, im not really noticing anything different in the music, and i think its better to stick to 1 ds especially for an advanced.
  9. 01:32:970 (2,4) - 01:38:487 (2,4) - not sure about using this overlap in this difficulty, it can be hard to read.
[Hard]
  1. 00:13:143 (1,2,1) -00:24:177 (1,2,1) - etc should use same dsing here 00:02:108 (1,2,1) - or at least make them consistent,otherwise it just looks a bit sloppy imo especially when all the ds are completely different
  2. 00:03:487 (2,3,1) - 00:09:005 (2,3,1) - why is the dsing here larger than what you use here 00:07:625 (1,2,1) - ? seems needlessly large especially when theres no dominant beat in the former.
  3. 00:40:039 (1,2,3,4,5) - angle here is quite off, if you want to make it flow/look a bit nicer you might want to rotate 00:39:350 (2,3,1) - clockwise
  4. 00:46:246 (2,3,4,5) - flows better and its more natural if you ctrl+h these, will have to adjust your notes after this though
  5. 00:50:901 (4,1) - if your adding emphasis here, i suggest you do the same to 00:53:660 (4,1) - and so forth
  6. 00:57:281 (3,4) - looks a bit better if you break dsing here and move them out slightly so they form a square with sliderend of (1) (2) and sliderhead of (3)
  7. for this bit here, i think its better if you swap the rhythm around here 01:17:970 (4,5) - 01:22:108 (4) - and anorther example 01:23:487 (4,5) - 01:27:625 (4) -. This way you get emphasis on a clickable beat for the drums compared to what you have atm where it lands on the sliderend
[Insane]
  1. 00:31:763 (1) - missing whistle on repeat
  2. 00:35:212 (2,3) - should curve these a bit more so you get a proper blanket on 00:35:901 (1) -
  3. 00:36:419 (2) - dont think you should blanket this just because you can, it hurts your flow quite a bit, i would suggest you just use a linear/straight pattern here 00:35:901 (1,2,3) - instead
  4. 00:39:867 (5,1) - don't think you should stack this just because you can, you lose out on a lot of emphasis when this is your smallest ds imo(and its also aesthetically weak too i feel)
  5. 00:41:419 (1) - flows/looks better like this? http://puu.sh/sONEK/4eebfb2803.png
  6. 00:43:660 (3,4) - swap rhythm?
  7. 00:44:867 (2,3,4,5,1) - your jump emphasis just feels completely wrong to me. 00:45:212 (4,5,1) - i dont understand why this is decreasing ds? works a lot better if you make those 3 notes equal ds at least.
  8. 01:04:867 (1,2,3,4,5,6,7) - better if you adjust these slightly to something like this if you want to keep the same flow http://puu.sh/sOOjp/676474bf6a.png . all the notes are 1.3x distance away from the adjacent note
  9. 01:38:832 (5,6) - looks sloppy, better if you space these out more if you want to add emphasis or use the same ds for 01:38:660 (4,5,6) -
[starfall]
  1. your whistle usage in the first section(before 30 sec) is very awkward imo, im not even sure what its trying to emphasize and its just ruining the rhythm when you add them on red ticks. i personally would just replace ur finishes with whistles and delete all ur current whistles
  2. 00:36:936 (5,6,1) - imo you should use a largerl ds for these 3 notes maybe 1.3-1.4x for 5>6 and 6>1 maybe 1.6-1.8x and so on for the rest of your similar jump patterns, atm its difficult for me to understand why you use certain spacing for your notes like for example here 00:40:901 (4,5,6) - all 3 beats soud exactly the same but you use 3 vastly different ds to represent them
  3. 00:38:315 (5,6) - should emphasize this sound more imo, dont see why this jump is bigger 00:37:970 (3,4) -
  4. flows better if you move (4) to this and adjust stream accordingly since this is what players expect from the pattern you made earlier.
    http://puu.sh/sOP8x/282f21f3cd.png
  5. would add a note here 01:34:781 - etc so you emphasize the drum hit.
closing thoughts, aesthetics could be polished up quite a bit(sorry im not good at expressing my thoughts on this so its not in the mod), flow in higher diff could be improved upon.

glgl
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