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Cryptic's STD Modding Queue [RD Closed / M4M Closed]

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NucleaRaven
um hi cryptic
this is my map
https://osu.ppy.sh/s/508210

in all honesty, i dont know if the map is ready, or even near ranking quality. It has a few mods on it, and a few ppl have told that its really fun, that they love the song, rank this, a few times now, so i guess it isnt completely terrible.

i dont know if this counts as something that sets it apart, but a some ppl have told me that my mapping style is quite unique i guess, and that it brings out the songs potential.. but that is from ppl who arent really that experienced either so idk if it counts ehehe... i certainly tried to anyway.
anyway, thankyou for considering my map ^^
Come[Back]Home
Hello there! o/
Heres my Map: https://osu.ppy.sh/s/57421

So, yeah. This Map is been pending for quite some time now (4 years) so I thought that maybe it was time to push it a bit further. The Map is kinda different though. I decided to map the first part (with the 1st kiai included) calm, its not really hard and just there to be played, however after that I decided to map the 2 remaining kiais differently. The 2 remaining kiais have increased slidervelocity and a different mappingstyle to bring variation into such a long map, so the player wont feel bored. Overall its a relaxing but still at some point challenging map to play~ I think I wrote too much, sry for that lol.
Thanks if you do check it though!~ (:
Wishkey
Yow, might aswell try
map: https://osu.ppy.sh/b/822384

Pretty long map but its mostly a simple/older style with a bit build around visual spacing, song has some clear different segments so tried change up the style/do some stuff to represent it also its a western metal map if that could help. Map already has a lot of mods and sits at 100+ sp atm and has been in the works for almost a year now, kinda feel its finally ready for a bn check to get some more opinions on it. ty if you check!
Yoshimaro
hi Cryptic! here's my map: https://osu.ppy.sh/s/501720

it's a bit crazy in the slider section, hopefully not too bad anyway. thanks for your time c:
-N a n a k o-
Hello Cryptic
Here is my map : https://osu.ppy.sh/s/355162 (Actually the drain time is 5:00)

It is a stream map and I think it has enough quality for rank because most of the modders can't mod so much thing so I think it is ready

Hope you can check my map, thank you!
BluePixel_old_1
NM please & thank you https://osu.ppy.sh/s/516496
Streliteela
Hi Cryptic~ Here's a marathon map that made by myself, so could you please take a look :3?

Here's my map: https://osu.ppy.sh/s/516179

Drain time 5:08 with only 1 ex diff.

Though it was only submitted a week ago, I think I have enough confidence about the quality of this map. I mapped it seriously and tried all my best to find mods. So why not take a look :) I'm sure you will not disappoint about that :)

Hope you like the song, and thanks in advance~ :)
Hollow Delta
Hey buddy!
Can you mod my map please? https://osu.ppy.sh/s/508077

Thanks!
Egotrip
Hi, NM Request please~ :)

https://osu.ppy.sh/s/509042

Length : 4:48 (4:23 drain)
i really hope you like this song

thank's :)
Deppyforce
hi
https://osu.ppy.sh/s/514157

i think its ready bcuz its an beginner diff marathon and modders said its a fine map so yeahj thanks
Shira
marathonnnn

https://osu.ppy.sh/s/479795

well.. bubble pop
loke700
hi

https://osu.ppy.sh/s/518733

This is my song!
I hope you'll like rem!
Topic Starter
Cryptic

End Round 2 (RD)
Next Round: November 1st.
Summary: Not nearly as many marathons as I was hoping, but still some good contenders and a few good songs. I don't plan on telling you who I will or won't pick, but every map I choose will be done before the beginning of the next round. If you did not follow all the rules, your mapset will likely be ignored (unless the song is actually amazing). (Forgot to close this last night, thanks exam-studying.)
Please do not post in this queue until it reopens.
Topic Starter
Cryptic

Round 2's Modding Summary
Similarly to last round, I accepted quite a few requests. I ended up getting to a few, but overall most weren't really up to par in song choice or mapping technique. I do plan on getting to Karia's mapset at a bit later date, as I found the map fun at least, it'll just take a bit of time. Overall, the queue seems to be really hit or miss, as the first round had some pretty great submissions and the second weren't as good. This is probably due to the nature of the themes, so I'll keep tweaking with this over time.

Round 3 (RD)
Duration: November 1st to November 10th.
Restrictions: This round I'll be modding "technical" maps. Maps that require good reading skills or in-depth technical skills are required, that means no generic jump/stream maps.
Details: When requesting your mapset, please include why you think it is ready for rank and what set its apart from all the other mapsets I could be checking. You don't need to write too much, just a sentence or two.
Reminder: I'm not necessarily modding the maps during these 10 days, I'm reviewing them. Most maps I accept from this round will be modded by the next round, opening on the 1st of December.
Please read the first post if you do not want to be blacklisted.
Shiirn
Billain & NickBee - Extrasensory.

It's an example of an easier, more consistent style of mapping Billain that is applicable to more players than the crazy, berserker style seen in Amber's Love or Boogie. This track has more simple rhythms than those two, but still displays the unusual rhythms Billain is known for. I mapped it to be extremely playable even for players normally unable to keep up with bluetick rhythms by encouraging polarity swaps and focusing more on flow and immersing the player in the weird rhythm, making the patterns and individual spacing secondary.

So far, the concepts have been proven extremely effective, and I want to rank it for it to be an example of proving that unusual rhythms don't need to be difficult to play.

That, and I like the creepiness of the track. ┐(°﹃°)┌
Ambient
Camellia - overcomplexification

As the title says, this set is pretty overcomplex. Been pending for nearlly a year and I believe its been ready for quite some time now. Guess I could say Camellia is weird to map and offers a lot of variation and I believe we've captured that fairly well.

Cheers~

Turns out you modded this way earlier this year :p
Ora
https://osu.ppy.sh/s/502187

I think my mapset is ready for rank because I have gotten feedback from multiple BNs, and have improved the mapset accordingly based on their responses. I believe that osu needs more "videogame music" (in terms of modern mapping). There have only been a handful of videogame genre maps that have gotten through this year (the majority of them have been undertale obviously) but I think my mapset will be a unique addition to osu. The song is fast paced (and somewhat repetitive) but requires the player to have exceptional reading skills in order to achieve high accuracy.

Thanks Cryptic! :)
theramdans
my mapset which is http://osu.ppy.sh/s/302884
I think it is worth a BN check because I improved it a lot these past 2 months and some people (modder and BN) think the map is good.
I can say this is my 2016 style map.
The map has great spread for almost everyone.
I think that is all I can say, any suggestion is appreciated, thanks!
Rieri
https://osu.ppy.sh/s/493133

I've actually worked really hard on my parts of the difficulties to make it look really nice while adding my own style of mapping. I believe every guest mapper has done their best also so I don't want to let them down. I think this may be one of the best maps I've ever made.
I believe the current set will be able to get to ranked with just a couple of mods, maybe 2 or 3 good mods after (with yours included of course).
This mapset is mostly guest difficulties but that means people can enjoy a variety of mapping styles all with one download :)
and who wouldn't enjoy another tatoe xdxdxdx

Thanks.
Osu Tatakae Ouendan
Hopefully mine will be something worth your time.

https://osu.ppy.sh/s/70988

The map's been on pending for 3 years (by December it'll be 4th year), so it doesn't really follow much of the things we have on maps today. It's a little more straightforward with few twists and no confusing movement (except perhaps the last portion on the hardest difficulty.) Even then, I don't think its something too similar to something from its time period (2012/2013). The spread was aimed to increase difficulties playable by lower rankers instead of having a lot of extras, but the last difficulty is something pretty memorable for a lot of people.
I think it's ready for ranking since I've already had a ton of feedback (a few mods, ingame suggestions, plus testplays) on it, and there are a lot of people saying its a good map, although that's up to you to decide. It would be great to see this ranked soon.
Thanks!



Thanks for the reply to my pm btw.
N0thingSpecial
https://osu.ppy.sh/s/465331

Just some confusing cursor movement playing with anti jumps, linear flow and structured overlaps to reflect how I interpret the song, and I've explained nearly everything in the map so might be ready for rank
Imakuri
Hello~

Tristam - I remember

I think it's ready for rank, cause a lot of people don't find so much to mod in it. Also, good mappers did excellents diffs in the set, and some diffs uses technicam patterns (like FCL's diff).

Thanks a lot !
Feb
hai

https://osu.ppy.sh/s/444877

A map with generally slow slider velocity, which I was thinking fits the theme and song genre quite well. This means the map is perfect for people who have great snapping abilites otherwise they just fail miserably.

Thanks
Regou
hello~

https://osu.ppy.sh/s/514750

I think it's ready for rank because I've already find quite a number of mods right now. :p
GRAVITY in this map is a diff which requires extraordinarily good aim to play since small circle is used while large variation of stream spacing & stream pattern has been applied in the map (Including the widely spaced one). I guess this is the skill that current maps rarely test on (usually they will test for aims for jump instead of stream) which makes this map special. RLC's INF and my EXH diff(CS 5.6 ftw <3) also test on player's aim since small circles is used, yet the pattern used is easier to play.

Thanks!
_Meep_
https://osu.ppy.sh/s/518004

Overall my best map since my 4 months of mapping.
Am planning to get this ranked in this month nonetheless.
Will appreciate if you do help out, thanks! 8-)

sliderart is bae
[Nemesis]
ayo, just passing by[url]
https://osu.ppy.sh/s/496369[/url] <--- Mod if you have time
Hope you enjoy it, spent a lot of time on this one. Thank you.
Affirmation
Hi
https://osu.ppy.sh/s/468348
I did my best when I map this.
Thanks.
Net0
"technical" maps... The concepts that usually goes for this are mainly being applied in recent times by eletronic/Camellia mapping. However you did mention that "require good reading skills or in-depth technical skills are required, that means no generic jump/stream maps."
Since you have a mapset of your own I believe you're on of the best who can give the feedback on this set;

Utsu-P TRAUMATIC
https://osu.ppy.sh/s/502648

I believe that 240 bpm is the borderline from the fast bpm mapping to the usual mapping. The difficulites of this mapset explores that limit. From the NORMAL difficulty to the final EXTRA, most of my GDs and myself tried to deliver a rankable yet different mapping. I gave them total freedom to explore whatever mapping they wanted to explore instead of going with a continuous spread idea. The result is different styles and ideas in a NNHIIEE spread. Each difficulty has some sort of gameplay aspect (skill required) instead of just escalate difficulty by just spacing things more or creating more density in the rhythm.

I'm not looking for bubble modding, but mostly an improvement mod, since regular modders simply can't help anymore on this mapset (they told myself they couldn't find anything to mod considering all the 11 pages of discussion).

Thanks for the attention and opportunity.
PumpkinIcedTea
Hello :)
Link : https://osu.ppy.sh/s/521613
Ok so I'll be honest , so far as of writing , this map has only 1 mod. But I think you should try to look at it because of a few reasons .
1) This is actually my first map after a long hiatus of mapping due to being overly bad at it so I hope it can get some good feedback...
2) What makes it stand out...I'm not sure . If anything , the drain time is about 4 minutes plus , and I could have easily played with the break time somewhere so it can exceed 5 mins and I only need to make 1 difficulty , but I decided not to because its a song I like and I want to make more difficulties to cater to all levels of mappers...Not making an Insane though cos, yeah bad at it lol
If it makes your list I'll be happy but if it doesn't , thanks anyways :)
Seijiro
yo~

Considering how long it will take to get to my map, I might be able to actually get it ready, so here I am just to placehold for the future.
Idk what do you mean exactly with "technical map" but I'm pretty sure my map is not the usual 2016 mapping (at least I have a logic behind it).
Well, I'm not good with words so just take a look and see if you like the song yourself :3~

https://osu.ppy.sh/s/492525
KappaPraise
hello

Ah, Its hard for me explain something in english... This is remapped version of great Aleks719's marathon of songs created in 2013. That map playing nice, almost all modders like it and I am sure it worth to check. I think its ready for rank, because my map have pretty simple patterns and nice flow without big issues, but still with different rhythm and BSD (sometime 1/4 combain with 1/3) thats map requires good read skill, because of that map is pretty intersting to play.

https://osu.ppy.sh/s/513716
Shiranai
Hello Cryptic, this is my second attempt to ask a check here :)

Well I can't just state I have a good technical skill on mapping, that will be too subjective and bias lol. But I do have confident that my set have a good quality to be checked and pushed forward. Everything in my set made by me with no guest diff (except the song ofc) including background and storyboard, I think that will be my strong point that you should pick mine :p

Anyway, my map https://osu.ppy.sh/s/470265
Thanks!
miradzin
Hi~ o/
https://osu.ppy.sh/s/498492
This is my map, I'm hoping I can get it ranked, I'm not so good at mapping, I started for like 3 months, but this is probably the best one I made since I started and there is probably many things I have to improve, so I'm willing for your help, I would be really happy :D, everything in the set was done by me.
Thanks.
Hokichi
Oops, sorry, please skip this
PAJWOJ
hello

https://osu.ppy.sh/s/527237

mapping is fun, never really tried it before, but that map is pretty fun overall, so i'm trying to get some mods on it

i really hope you can help me with it

thanks in advance
HML
yo

M4M (is it open?) You didn't say it was, and you didn't say it wasn't, so if it's not, then NM :)
Rings of Saturn - Senseless Massacre

I think it's ready for how small my mods are getting for the map, around 2 to 5 things people find. Seems to be really polished! The patterns I hear people complaining are for the most part hard to read, but I think that's mainly because they're not atoned to these types of patterns.
_DT3
Well, some of you guys missed the rule for this round ;-;

https://osu.ppy.sh/s/508665

While it may seem like an ordinary (stream) map to some, I can't say it really is since the patterns used there don't belong to the typical stream or jumo maps really. It includes a lot of 1/4 rhythms, which are spaced out by a ton (at least the higher diffs) and it may require some precise aim to hit them. This definitely is not ine of the usual (and normal) technical maps but I will say it is different from the rest and requires more aim, which is why I am posting here :D
Why I think it's ready? Well, tbh the Insane is being nerfed a bit currently, but I'd say that it is in a rankable and enjoyable state and I want to increase the quality of it as much as possible, which is why an icon here isn't exactly too important to me
Exile-
Hello!

https://osu.ppy.sh/s/470977

Some cyber-ish theme map with storyboard and keysounding. I tried to make some interesting patterns that would express the song. I think you may like it!
Low
hello

https://osu.ppy.sh/s/525414

in this map, i strived to created innovative and tricky rhythms/patterns; especially in the Another difficulty. i want to bring uniqueness back into the osu! mapping meta, so i try my best to create maps that are well structured yet creative. i believe my map could use a few more mods before being considered for nomination, but i would really like an experienced modder's perspective on it.

thank you!
Midge
hi

https://osu.ppy.sh/b/637391

i was going to post my all star map, but i figured this would be a better option to put up, since it's actually technical. i mapped this almost two years ago, and i had gotten around 10 pages of mods with no luck of reaching a bn. the map features (what i believe to be) tasteful overlaps, technical streams, and "sexy" sliders. i've mapped most of the diffs and it's under 2 minutes long.

yes it's in graveyard, but i'd rather not take it out of grave unless someone is able to check it out.

cheers.
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