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Sharlo - Owari no Sekai kara [OsuMania]

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_Zenith
Mark for mod
ehh.. I have no more time to mod your map.. I'll shoot one more star instead. :3..
Sry about that.
arcwinolivirus
"Arcwinolivirus' M4M-only contract"

A contract to be fulfilled as exchange of mod.


Sharlo - Owari no Sekai Kara (dudehacker)
# of Difficulties Modded in my map: 3


Note:
• First of all I want to apologize if I am to say something that will hurt your mapper feelings. Remember that I only want to advice, suggest and recommend ideas for the improvement of your map. Please do understand and thank you.
• Do not be afraid to reject some parts of my mod. I am not always right and also I do not bite rawr.
• If I am to suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.



[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem

Special Note:
As stated in ranking criteria:

The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. The difficulty level of Taiko-specific and osu!mania-specific difficulties must also follow a well-designed spread and might contain an Hard/Insane only, if there are standard difficulties present. In CtB, the spread evaluation is upon the BNs discretion. The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:

Below 1.50: Easy
1.50-2.25: Normal
2.25-3.75: Hard
3.75-5.25: Insane
Above 5.25: Expert

As well as....

Different key amounts within a mapset must be treated as different gamemodes and require a respective independent difficulty spread. Therefore each key amount must have an independent difficulty spread. For example if you want to add a 7K difficulty to your set, you must design a whole 7K spread. If you want to add an additional 4k difficulty to your set, you must also design a whole 4K spread.

The spread in this mapset is quite irregular since 4K started with HD while 7K started with NM. If I recall, Any skip on difficulty after NM is a no-no. Example:
• NM-MX-SC = not rankable (reason: no HD difficulty creating a huge star rating gap between NM and MX)
• NM-HD-MX = rankable! (reason: well spread without skip or large star rating gap)
• HD-MX = not rankable (reason: no friendly difficulty that is below 2.0 stars)
• NM-IN = not rankable (reason: skipped HD and the Star rating gap is too high)

correct me if I am wrong, but please confirm these to BNs/QATs just to make sure.
source: https://osu.ppy.sh/wiki/Ranking_Criteria


Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|

[NM]
SPOILER

Change OD/HP to 7.0 / 7.0 (apply on 4K NM as well, this is the default OD HP rating)
Change Difficulty name to 7K NM since you have two key categories: 4K and 7K


• 00:23:000 - add note here? since you made double notes on 00:19:800 (19800|0,19800|3) - and 00:21:600 (21600|1,21600|4) - which is almost similar sounds.

• 00:24:400 - add note for that single piano sound. Quite loud and empty to miss out.

• 00:26:600 (26600|3,26600|0,26600|5) - remove one note here as the sound here is not that strong enough to be triple. The sound is even weaker than 00:26:200 (26200|6,26200|1) - which is only a double note.

• 01:08:200 (68200|6) - move to 1 to remove the awkward feeling on right hand.

• 01:12:400 (72400|4,72600|3) - move two column to the left for more comfortable and approachable pattern.

• 01:14:400 (74400|6,74400|3) - ^ same as above, more hand balance as well.

• 02:39:200 - add double note here as well since same chord piano sounds as 02:39:600 (159600|6,159600|1,160000|6,160000|1) -

• 04:01:344 - add one more note here? strong chord sound.

• 04:09:024 - ^ same reason, strong piano sound.

Note: the lowest difficulty must be 2.0 below as stated in ranking criteria. Consider reducing note density in this difficulty (like reducing triple notes to double, reduce usage of doubles, etc.)


[IN]
SPOILER
There should be HD before this difficulty as I already suggested on the intro. Rename as well to 7K IN

• 00:51:100 (51100|4,51200|5,51300|4) - suggesting to move 6 | 5 | 4 respectively for more comfortable stair pattern that fits along with the pitch. Then test play it for you to decide, sir.

• 00:52:700 (52700|2,52800|1,52900|2) - ^ same reason, change to stair pattern like before.

• 02:28:300 (148300|1,148350|2) - swap column to avoid awkward execution on left hand. Just like you did at 02:34:700 (154700|4,154750|5,154800|6) - \

• 04:00:384 (240384|0) - ctrl H so there would be a hand balance for right in this part.

• 04:21:504 (261504|6,261504|0) - move to 2 and 6 instead for better transition for the next pattern.

[LordRaika's 7K EX]
SPOILER
I think you do know the spread is quite inappropriate, Sir Raika. Lowest difficulty of a map should be 2.0, and the difficulties in mania should be inorder with no skip / huge star rating gap. If it was changed, then correct me if I am wrong. Thank you, sir.

• 00:42:600 (42600|1,42800|2) - suggesting to move to 4 and 7 for more comfortable pattern in this part just like you did at 00:41:000 (41000|0,41200|3,41400|6) -

• 00:48:800 (48800|1,49000|2,49200|3,49400|4) - suggesting to move two columns to the right for clearer and comfortable pattern in this part.

• 01:18:000 (78000|0) - move to 7 to avoid awkward feeling on left hand. It can be easier to execute if placed on right since stair pattern.

• 02:28:300 (148300|1,148350|2) - swap column for mini stair pattern which is easier to execute.

• 03:13:900 (193900|0) - move to 2 seems fits for the pitch similar to 03:14:100 (194100|6,194200|4,194300|2,194400|0) -

[Overall]
Wow full keysound chart, amazing indeed~ Though take notice of what I noted back there, we don't want any obstacles to hinder the ranking process of this beautiful song <3
Good luck and Thank you for the contract~!


~ END OF CONTRACT ~
Topic Starter
Drum-Hitnormal

arcwinolivirus wrote:

"Arcwinolivirus' M4M-only contract"

A contract to be fulfilled as exchange of mod.


Sharlo - Owari no Sekai Kara (dudehacker)
# of Difficulties Modded in my map: 3


Note:
• First of all I want to apologize if I am to say something that will hurt your mapper feelings. Remember that I only want to advice, suggest and recommend ideas for the improvement of your map. Please do understand and thank you.
• Do not be afraid to reject some parts of my mod. I am not always right and also I do not bite rawr.
• If I am to suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.



[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem

Special Note:
As stated in ranking criteria:

The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. The difficulty level of Taiko-specific and osu!mania-specific difficulties must also follow a well-designed spread and might contain an Hard/Insane only, if there are standard difficulties present. In CtB, the spread evaluation is upon the BNs discretion. The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:

Below 1.50: Easy
1.50-2.25: Normal
2.25-3.75: Hard
3.75-5.25: Insane
Above 5.25: Expert

As well as....

Different key amounts within a mapset must be treated as different gamemodes and require a respective independent difficulty spread. Therefore each key amount must have an independent difficulty spread. For example if you want to add a 7K difficulty to your set, you must design a whole 7K spread. If you want to add an additional 4k difficulty to your set, you must also design a whole 4K spread.

The spread in this mapset is quite irregular since 4K started with HD while 7K started with NM. If I recall, Any skip on difficulty after NM is a no-no. Example:
• NM-MX-SC = not rankable (reason: no HD difficulty creating a huge star rating gap between NM and MX)
• NM-HD-MX = rankable! (reason: well spread without skip or large star rating gap)
• HD-MX = not rankable (reason: no friendly difficulty that is below 2.0 stars)
• NM-IN = not rankable (reason: skipped HD and the Star rating gap is too high)

correct me if I am wrong, but please confirm these to BNs/QATs just to make sure.
source: https://osu.ppy.sh/wiki/Ranking_Criteria


Okay thanks, that means I need to add 4K NM, 7K HD.

Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|

[NM]
SPOILER

Change OD/HP to 7.0 / 7.0 (apply on 4K NM as well, this is the default OD HP rating)
Change Difficulty name to 7K NM since you have two key categories: 4K and 7K
Fixed

• 00:23:000 - add note here? since you made double notes on 00:19:800 (19800|0,19800|3) - and 00:21:600 (21600|1,21600|4) - which is almost similar sounds.
Fixed
• 00:24:400 - add note for that single piano sound. Quite loud and empty to miss out.
Fixed
• 00:26:600 (26600|3,26600|0,26600|5) - remove one note here as the sound here is not that strong enough to be triple. The sound is even weaker than 00:26:200 (26200|6,26200|1) - which is only a double note.
Fixed
• 01:08:200 (68200|6) - move to 1 to remove the awkward feeling on right hand.
Fixed
• 01:12:400 (72400|4,72600|3) - move two column to the left for more comfortable and approachable pattern.
Fixed
• 01:14:400 (74400|6,74400|3) - ^ same as above, more hand balance as well.
Fixed
• 02:39:200 - add double note here as well since same chord piano sounds as 02:39:600 (159600|6,159600|1,160000|6,160000|1) -
Fixed
• 04:01:344 - add one more note here? strong chord sound.
Fixed
• 04:09:024 - ^ same reason, strong piano sound.
Fixed
Note: the lowest difficulty must be 2.0 below as stated in ranking criteria. Consider reducing note density in this difficulty (like reducing triple notes to double, reduce usage of doubles, etc.)
Okay I will make 3 chords into 2, or make another 7K easy difficulty if I can't manage to reduce it below 2.0


[IN]
SPOILER
There should be HD before this difficulty as I already suggested on the intro. Rename as well to 7K IN

• 00:51:100 (51100|4,51200|5,51300|4) - suggesting to move 6 | 5 | 4 respectively for more comfortable stair pattern that fits along with the pitch. Then test play it for you to decide, sir.
Fixed
• 00:52:700 (52700|2,52800|1,52900|2) - ^ same reason, change to stair pattern like before.
Fixed
• 02:28:300 (148300|1,148350|2) - swap column to avoid awkward execution on left hand. Just like you did at 02:34:700 (154700|4,154750|5,154800|6) - \
Fixed
• 04:00:384 (240384|0) - ctrl H so there would be a hand balance for right in this part.
Fixed
• 04:21:504 (261504|6,261504|0) - move to 2 and 6 instead for better transition for the next pattern.
Fixed
[LordRaika's 7K EX]
SPOILER
I think you do know the spread is quite inappropriate, Sir Raika. Lowest difficulty of a map should be 2.0, and the difficulties in mania should be inorder with no skip / huge star rating gap. If it was changed, then correct me if I am wrong. Thank you, sir.

• 00:42:600 (42600|1,42800|2) - suggesting to move to 4 and 7 for more comfortable pattern in this part just like you did at 00:41:000 (41000|0,41200|3,41400|6) -

• 00:48:800 (48800|1,49000|2,49200|3,49400|4) - suggesting to move two columns to the right for clearer and comfortable pattern in this part.

• 01:18:000 (78000|0) - move to 7 to avoid awkward feeling on left hand. It can be easier to execute if placed on right since stair pattern.

• 02:28:300 (148300|1,148350|2) - swap column for mini stair pattern which is easier to execute.

• 03:13:900 (193900|0) - move to 2 seems fits for the pitch similar to 03:14:100 (194100|6,194200|4,194300|2,194400|0) -

[Overall]
Wow full keysound chart, amazing indeed~ Though take notice of what I noted back there, we don't want any obstacles to hinder the ranking process of this beautiful song <3
Good luck and Thank you for the contract~!
Thank you so much for the contract, glad you enjoy the song, I will do my best to rank it

~ END OF CONTRACT ~
LordRaika

arcwinolivirus wrote:

[centre]"Arcwinolivirus' M4M-only contract"

[LordRaika's 7K EX]
I think you do know the spread is quite inappropriate, Sir Raika. Lowest difficulty of a map should be 2.0, and the difficulties in mania should be inorder with no skip / huge star rating gap. If it was changed, then correct me if I am wrong. Thank you, sir.
the current 7K IN is not finalize yet but yeah... we will make sure the gap is in a good balance. >w<)/



• 00:42:600 (42600|1,42800|2) - suggesting to move to 4 and 7 for more comfortable pattern in this part just like you did at 00:41:000 (41000|0,41200|3,41400|6) -
sure, but i choose 3 and 6,still same idea


• 00:48:800 (48800|1,49000|2,49200|3,49400|4) - suggesting to move two columns to the right for clearer and comfortable pattern in this part.
yes, it will be "comfortable" but this staccato of two note side by side is to indicate "BASS" only note.
notice that side to side note is for bass on this section ^^ :
00:45:200 (45200|0,45200|1,46200|5,46200|6,46800|5,46800|6,47600|5,47600|6,48400|2,48400|1) -



• 01:18:000 (78000|0) - move to 7 to avoid awkward feeling on left hand. It can be easier to execute if placed on right since stair pattern.
sry but i do feel its easier this way, because left hand will hit the note on (1) while release all of the remaining LN. ^^


• 02:28:300 (148300|1,148350|2) - swap column for mini stair pattern which is easier to execute.
i use too much stair pattern, so this is just for variation so it wont be too much repetition of stair pattern.


• 03:13:900 (193900|0) - move to 2 seems fits for the pitch similar to 03:14:100 (194100|6,194200|4,194300|2,194400|0)
i rearrange this part a bit... but i will keep the mini jack the same because of same pitch ^^

Thanks for the mod Arcwin ^^
most of the lowest diff is not finalize yet but we will make it done in no time... thanks for the help.
Protastic101
Oh woah, I just stumbled across this map, and the keysounds are so *dies of happiness* Anyways, I suck at 7K, so I'll just mod lower diffs and *squeal* the hitsounds are so beautiful, I've lost my ability toucan.

Column 1->7

Sharlo's vocals = happiness. Keysounds = happiness. Both = death by joy
[General]
  1. As Arcwin mentioned, you will need a full spread of each keymode since they're treated as different gamemodes.
  2. I've never seen IN used before lol. Normally it's MX, but IN looks cool too.
  3. For the OD of 4K HD, I would really recommend reducing it to ~7.7 or something, since, while there are very few LNs, 8 is a bit cruel for this level.
  4. For HP of 7K IN, you should really consider reducing it to ~8.5 at most since 9 is seen mostly in SC and up.
[Before I mod]I'm mostly focusing on pitch relevancy. Also, I love the timestamps, they're the best thing I've ever seen, thank you Sharlo.

[7K NM]00:02:000 (2000|0) - Move this to 2 since 00:04:000 (4000|1) is lower in pitch, and should be moved to 1.
00:04:250 (4250|2,4500|4,4750|6) - If the above is accepted, shift these notes one column to the left since the chord is lower than in pitch than the first one.
00:08:250 (8250|2,8500|3) - I'd consider shifting these 2 columns to the right cause they're higher in pitch than 00:06:250 (6250|3,6500|4)
00:09:000 (9000|4) - Move to 6 and then 00:10:000 (10000|6) - to 5 cause, well, pitch relevancy lol.
00:18:375 (18375|1,18375|4) - Can't you just approximate this to 00:18:400 ? It just looks weird to be 1/16 before beat 2.
00:23:800 (23800|6,24200|2) - Control H these since pitch relevancy. I don't think I need to explain the reasoning for moving anymore, so I'll just say "PR" as the reason if I say to move something from now on.
00:30:600 (30600|0) - to 7, 00:30:600 (30600|4) - to 5 to maintain the double with two spaces between it.
00:29:800 (29800|6,30200|5,30600|4) - I'm not sure if this is that noticeable, but the piano here has the same undertone 3 times for these notes, so you could try jacking them.
00:40:400 (40400|6) - Move to 6, since you made the chords like this be the same, examples like 00:38:200 (38200|2,38200|6,38800|6,38800|2) - same pitch, same chord.
00:41:400 (41400|4,41400|0,42000|0,42000|4) - You could also try putting these notes in the same column as 00:39:800 (39800|1,39800|5,40400|1,40400|6) since they're the same pitch.
00:43:200 - Why not add an LN here to represent the music box burst here? and then end at 00:44:000 when the piano comes back in.
00:47:200 (47200|5,47200|2,47600|0,47600|4,48000|2,48000|5,48400|0,48400|4) - Control H, PR. If you do, move the note that's now in 2 to 1 or something.
00:47:600 (47600|4,47600|0) and 00:48:400 (48400|4,48400|0) - I get that there's a chord here, but since it's just an octave note (F#3 and F#4), a single note would probably be fine.
00:48:800 - Try this for PR since it's all ascending http://puu.sh/r0ka3.jpg
00:50:000 (50000|2,50000|5) - Same thing I said about the octave chord thing, 1 note is fine since there's no different pitch.
00:50:400 (50400|5) - Move this to somewhere besides 6 since you have a 3 note stack at 00:50:000 (50000|5,50400|5,50800|5) and they're not the same pitch.
00:53:600 (53600|6) - Try 3, 00:53:600 (53600|1) then 1
00:55:800 (55800|4,55800|3) - Make one note, octave chord.
01:10:800 - PR, try this http://puu.sh/r0klG.jpg
01:20:400 (80400|5,80400|0) - Shift one to the right, PR
01:27:200 - I like this pattern a lot for some reason, nothing else, k go on
01:34:200 (94200|3) - Remove this note or something since it's such a high pitched one and octave chord thingy again, example where you did this 02:31:800 (151800|0) and 02:44:600 (164600|3)
01:44:400 (104400|6,104600|5,104800|1,104800|3) - Control H, pr
02:25:600 (145600|6,145600|1) - Shift one to the left, PR
03:14:400 - I'd highly suggest adding a double here for the low piano chord since it's on the downbeat and a little easier to predict than if it came on an upbeat.
03:15:800 (195800|3) - Jack this with 03:16:000 (196000|6) since they're the same pitch? But it also looks out of place, so whatever works.
03:19:443 (199443|4,199443|0) - Move these towards the right columns.
03:21:530 (201530|4,201530|2) - Move this towards the left columns.
03:23:617 (203617|5,203617|1) - Keep it around the center
03:52:464 (232464|6) - PR, move to 6
03:53:424 (233424|6,233664|5) - Shift one towards the left, PR
04:03:264 (243264|3,243424|1,244224|3,244384|1) - I'd really prefer a straight left -> right roll since the piano is doing an arpeggio kind of thing here going from low pitch to high pitch. So control H, and then shift twice to the left.
04:15:264 (255264|2,255264|6,255744|1,255744|5) - Swap their columns, meaning the first chord is in {26}, the next is {37} PR

[4K HD]Since 4K doesn't have as many columns, I'll be focusing on the patterns more than the pitch.
00:06:250 (6250|2) - Wat. Uh, move to 2?
00:09:750 (9750|3) - Again 2. The jacks aren't necessary if the pitch isn't the same.
00:12:750 (12750|3) - Move to 3 to get a {12-43} pattern.
00:18:375 (18375|0,18375|2) - Also, I said before, just approximate this to 00:18:400 for now.
00:26:600 (26600|3,26600|0,26600|1) - Since this is the same intensity or weight as the other piano chords around it, make this a double.
00:31:800 (31800|0) - Move to 2 cause it's not the same pitch as 00:31:600 (31600|0)
00:33:200 (33200|2) - to 4, PR
00:34:800 (34800|3) - to 2 PR
00:43:200 - As I said in the last diff, an LN starting from here to 00:44:000 would be nice to represent the burst of bells. Or, since this is a HD difficulty, you could even map it as a 1/4 burst.
00:49:400 (49400|2,49400|1) - Make this {14} or something cause PR
00:50:400 (50400|1) - to 1 to avoid a jack. I'm going to stop mentioning them, but there are a lot and they could easily be moved around to get slightly different patterns.
00:56:800 (56800|3,57200|3) - 3 since the bells are the same pitch through
00:59:000 (59000|2) - to 1 or 2
00:59:200 (59200|2,59400|1,59600|0) - Shift one to the right, then move 00:59:800 (59800|3) to 1 since the pitch is descending right -> left
01:17:200 (77200|2,77200|3,77200|0) - Reduce to a double, or you can make notes like 01:18:200 (78200|1,78200|3) - 01:18:800 (78800|0,78800|3) triples since they're accented.
01:34:200 (94200|3,94200|0) - Single note please q.q It's so soft compared to everything else.
01:38:400 (98400|0,98400|2) - I'd highly consider extending these LNs to 01:42:000 for the piano roll/trill
01:41:600 (101600|3,101800|0) - Then remove these too if you accepted the above since the bell doesn't start until 01:42:000
02:00:000 (120000|2,120000|0,120200|3,120200|1,120400|0,120400|2,120600|3,120600|1) - Try jacking these all together since they're the same pitch, or doing a running man kind of pattern like so http://puu.sh/r0sai.jpg or http://puu.sh/r0sbf.jpg
02:00:600 (120600|1,120600|0) - Except without jacking this because it's a different pitch than the last 3 chords q.q my ears have deceived me and I feel so betrayed.
02:01:600 (121600|3,121600|0,121800|3,121800|1,122000|0,122000|2) - Basically the same suggestion as above with jacking or doing something to show they're mostly the same pitch.
02:44:800 (164800|0,164800|3,164800|1,165000|2,165000|1) - Remove a note from the triple and jack them.
02:53:800 (173800|3,174200|3) - Move to 3 to stay consistent with the pattern at 02:52:000
02:54:400 (174400|2) - Assuming above is accepted, move this to 4, then you have a {34-21} pattern
03:30:139 (210139|1) - 3 pls
03:38:304 - Rather than use jacks, just make them left -> right patterns and repeat it until the piano changes pitch, like at 03:42:144 so every 2 measures I think.
03:42:144 - Then here, you could use a split roll pattern like {12-43} http://puu.sh/r0sqt.jpg
'03:55:264 (235264|0,235424|1) - Shift twice to the right, the one handed 1/3 trill you have here is q.q
03:57:504 - You could add an LN or something here to represent the 1/6 bell trill.
04:17:184 (257184|3,257184|0,257184|1) - Preferably one note since it's way quieter here compared to the three note chords, but a double would work fine too.
04:33:984 - This pattern just feels like random jacks and whatnot. Maybe try something like this http://puu.sh/r0sAX.jpg Well, not that exactly because that would be a nightmare to hit, but something like straight 1/2 doubles.

[Comments]I'm assuming automap-chan made the diffs because some of these patterns just don't make that much sense. Anyways, I'd watch out for all the jacks that keep popping up in the 4K diffs due to lack of columns and space., and try to make stuff easier to hit like this one anchor that popped up in 4K IN 01:40:900 (100900|2,101100|2,101300|2,101500|2,101700|2,101900|2) which is just going to be annoying to hit and play. Also, some of the chord layering is a bit screwed up, since some soft piano notes will have 3 notes, and some loud notes will have 1 note, and stuff like that that I mentioned above. So yeah, good luck, amazing keysounding tho, teach me how to midi pls.
Topic Starter
Drum-Hitnormal

Protastic101 wrote:

Oh woah, I just stumbled across this map, and the keysounds are so *dies of happiness* Anyways, I suck at 7K, so I'll just mod lower diffs and *squeal* the hitsounds are so beautiful, I've lost my ability toucan.
Thank you so much, mapping keysound is really annoying but worth it
Column 1->7

Sharlo's vocals = happiness. Keysounds = happiness. Both = death by joy
[General]
  1. As Arcwin mentioned, you will need a full spread of each keymode since they're treated as different gamemodes.
    Working on more difficulties, thanks
  2. I've never seen IN used before lol. Normally it's MX, but IN looks cool too.
  3. For the OD of 4K HD, I would really recommend reducing it to ~7.7 or something, since, while there are very few LNs, 8 is a bit cruel for this level.
  4. For HP of 7K IN, you should really consider reducing it to ~8.5 at most since 9 is seen mostly in SC and up.
Fixed the HP and OD, honestly I have no clue what to set for those, thanks
[Before I mod]I'm mostly focusing on pitch relevancy. Also, I love the timestamps, they're the best thing I've ever seen, thank you Sharlo.

[7K NM]00:02:000 (2000|0) - Move this to 2 since 00:04:000 (4000|1) is lower in pitch, and should be moved to 1.
I actually do not know music theory so I can't tell if G#1 is is higher or lower than E1. I should have just kept the pitch as Integer but it is already too late for that. Thanks for pointing it out I fixed it
00:04:250 (4250|2,4500|4,4750|6) - If the above is accepted, shift these notes one column to the left since the chord is lower than in pitch than the first one.
Fixed
00:08:250 (8250|2,8500|3) - I'd consider shifting these 2 columns to the right cause they're higher in pitch than 00:06:250 (6250|3,6500|4)
Fixed
00:09:000 (9000|4) - Move to 6 and then 00:10:000 (10000|6) - to 5 cause, well, pitch relevancy lol.
Fixed
00:18:375 (18375|1,18375|4) - Can't you just approximate this to 00:18:400 ? It just looks weird to be 1/16 before beat 2.
Fixed, I can't believe I never noticed that, Idk how I messed it up to be like that
00:23:800 (23800|6,24200|2) - Control H these since pitch relevancy. I don't think I need to explain the reasoning for moving anymore, so I'll just say "PR" as the reason if I say to move something from now on.
Fixed
00:30:600 (30600|0) - to 7, 00:30:600 (30600|4) - to 5 to maintain the double with two spaces between it.
Fixed, you mean 4 and 7? for 2 spaces between it
00:29:800 (29800|6,30200|5,30600|4) - I'm not sure if this is that noticeable, but the piano here has the same undertone 3 times for these notes, so you could try jacking them. You are right, I looked at the SB it is indeed 3 times the same piano sound, Jack it is.

00:40:400 (40400|6) - Move to 6, since you made the chords like this be the same, examples like 00:38:200 (38200|2,38200|6,38800|6,38800|2) - same pitch, same chord. Fixed, glad you noticed what I tried to do.
00:41:400 (41400|4,41400|0,42000|0,42000|4) - You could also try putting these notes in the same column as 00:39:800 (39800|1,39800|5,40400|1,40400|6) since they're the same pitch. Fixed, I remapping this part for more consistency for pitch
00:43:200 - Why not add an LN here to represent the music box burst here? and then end at 00:44:000 when the piano comes back in.
Fixed, damn I never though about using LN that way, you are too smart
00:47:200 (47200|5,47200|2,47600|0,47600|4,48000|2,48000|5,48400|0,48400|4) - Control H, PR. If you do, move the note that's now in 2 to 1 or something.
Fixed
00:47:600 (47600|4,47600|0) and 00:48:400 (48400|4,48400|0) - I get that there's a chord here, but since it's just an octave note (F#3 and F#4), a single note would probably be fine. Fixed, I don't really understand what you mean by octave note but you have a point the volume isnt very loud here so single note is good.
00:48:800 - Try this for PR since it's all ascending http://puu.sh/r0ka3.jpg
Fixed, but I rather put 2 spaces between the stairs because of the pitch gap between the 2 chords
00:50:000 (50000|2,50000|5) - Same thing I said about the octave chord thing, 1 note is fine since there's no different pitch.
00:50:400 (50400|5) - Move this to somewhere besides 6 since you have a 3 note stack at 00:50:000 (50000|5,50400|5,50800|5) and they're not the same pitch.

00:53:600 (53600|6) - Try 3, 00:53:600 (53600|1) then 1

00:55:800 (55800|4,55800|3) - Make one note, octave chord.
Fixed
01:10:800 - PR, try this http://puu.sh/r0klG.jpg
Fixed
01:20:400 (80400|5,80400|0) - Shift one to the right, PR
Fixed, though I dont really get it
01:27:200 - I like this pattern a lot for some reason, nothing else, k go on
Thanks
01:34:200 (94200|3) - Remove this note or something since it's such a high pitched one and octave chord thingy again, example where you did this 02:31:800 (151800|0) and 02:44:600 (164600|3)
Fixed
01:44:400 (104400|6,104600|5,104800|1,104800|3) - Control H, pr
Fixed
02:25:600 (145600|6,145600|1) - Shift one to the left, PR
Fixed
03:14:400 - I'd highly suggest adding a double here for the low piano chord since it's on the downbeat and a little easier to predict than if it came on an upbeat.
Fixed, I don't want a double because the piano note is a very long one , so added LN instead

03:15:800 (195800|3) - Jack this with 03:16:000 (196000|6) since they're the same pitch? But it also looks out of place, so whatever works.
I feel like its better to be stair since I added a LN, dont want make it too hard for beginners, see image above
03:19:443 (199443|4,199443|0) - Move these towards the right columns.
03:21:530 (201530|4,201530|2) - Move this towards the left columns.
03:23:617 (203617|5,203617|1) - Keep it around the center
Fixed 3 points above
03:52:464 (232464|6) - PR, move to 6
Fixed
03:53:424 (233424|6,233664|5) - Shift one towards the left, PR
Fixed
04:03:264 (243264|3,243424|1,244224|3,244384|1) - I'd really prefer a straight left -> right roll since the piano is doing an arpeggio kind of thing here going from low pitch to high pitch. So control H, and then shift twice to the left.
Fixed
04:15:264 (255264|2,255264|6,255744|1,255744|5) - Swap their columns, meaning the first chord is in {26}, the next is {37} PR
Fixed

[4K HD]Since 4K doesn't have as many columns, I'll be focusing on the patterns more than the pitch.
00:06:250 (6250|2) - Wat. Uh, move to 2?
Fixed
00:09:750 (9750|3) - Again 2. The jacks aren't necessary if the pitch isn't the same.
Fixed
00:12:750 (12750|3) - Move to 3 to get a {12-43} pattern.
Fixed
00:18:375 (18375|0,18375|2) - Also, I said before, just approximate this to 00:18:400 for now.
Fixed, I really think its rather a mistake when I converted midi to osu beatmap. Just never noticed it, thanks lol
00:26:600 (26600|3,26600|0,26600|1) - Since this is the same intensity or weight as the other piano chords around it, make this a double.
Fixed by putting the piano note to SB, keeping the 2 music box notes
00:31:800 (31800|0) - Move to 2 cause it's not the same pitch as 00:31:600 (31600|0)
Fixed, gonna remap this musix box part
00:33:200 (33200|2) - to 4, PR
Fixed
00:34:800 (34800|3) - to 2 PR

00:43:200 - As I said in the last diff, an LN starting from here to 00:44:000 would be nice to represent the burst of bells. Or, since this is a HD difficulty, you could even map it as a 1/4 burst.
Im just gonna remove all piano and make it music box until 00:55:200 (55200|0) -
00:49:400 (49400|2,49400|1) - Make this {14} or something cause PR
00:50:400 (50400|1) - to 1 to avoid a jack. I'm going to stop mentioning them, but there are a lot and they could easily be moved around to get slightly different patterns.
00:56:800 (56800|3,57200|3) - 3 since the bells are the same pitch through
Im just gonna put A = 1. B = 2, C = 3 and D = 4, its perfect how this section only has 4 pitch
00:59:000 (59000|2) - to 1 or 2
00:59:200 (59200|2,59400|1,59600|0) - Shift one to the right, then move 00:59:800 (59800|3) to 1 since the pitch is descending right -> left
01:17:200 (77200|2,77200|3,77200|0) - Reduce to a double, or you can make notes like 01:18:200 (78200|1,78200|3) - 01:18:800 (78800|0,78800|3) triples since they're accented.
Fixed to double
01:34:200 (94200|3,94200|0) - Single note please q.q It's so soft compared to everything else.
Honestly I dont even know why I have 2 of same notes here, removed. This is actually based on 7k NM , so thats why u see same mistakes in both lol
01:38:400 (98400|0,98400|2) - I'd highly consider extending these LNs to 01:42:000 for the piano roll/trill
01:41:600 (101600|3,101800|0) - Then remove these too if you accepted the above since the bell doesn't start until 01:42:000
nice, i shall do that

02:00:000 (120000|2,120000|0,120200|3,120200|1,120400|0,120400|2,120600|3,120600|1) - Try jacking these all together since they're the same pitch, or doing a running man kind of pattern like so http://puu.sh/r0sai.jpg or http://puu.sh/r0sbf.jpg
Jack it is
02:00:600 (120600|1,120600|0) - Except without jacking this because it's a different pitch than the last 3 chords q.q my ears have deceived me and I feel so betrayed.
Your Ears are working perfectly fine, it is same pitch, even the vocal notes in SB is same pitch


02:01:600 (121600|3,121600|0,121800|3,121800|1,122000|0,122000|2) - Basically the same suggestion as above with jacking or doing something to show they're mostly the same pitch.
Got it, except the last chord is different pitch this time

02:44:800 (164800|0,164800|3,164800|1,165000|2,165000|1) - Remove a note from the triple and jack them.
Removed and rearranged pattern

02:53:800 (173800|3,174200|3) - Move to 3 to stay consistent with the pattern at 02:52:000
02:54:400 (174400|2) - Assuming above is accepted, move this to 4, then you have a {34-21} pattern
I think im just gonna have column 1 as jack, then alternating stair on 2-3-4 like here

03:30:139 (210139|1) - 3 pls
Fixed, turned into stair left to right
03:38:304 - Rather than use jacks, just make them left -> right patterns and repeat it until the piano changes pitch, like at 03:42:144 so every 2 measures I think.
03:42:144 - Then here, you could use a split roll pattern like {12-43} http://puu.sh/r0sqt.jpg
ok fixed the 2 points above, i hate how 4k doesnt have enough space to keep pitch relevancy across a long section
03:55:264 (235264|0,235424|1) - Shift twice to the right, the one handed 1/3 trill you have here is q.q
fixed
03:57:504 - You could add an LN or something here to represent the 1/6 bell trill.
Actually I think my HD is a bit too low SR, so gonna remove the piano and map that trill instead until 03:58:624 (238624|3) -
04:17:184 (257184|3,257184|0,257184|1) - Preferably one note since it's way quieter here compared to the three note chords, but a double would work fine too.
ok, 1 note
04:33:984 - This pattern just feels like random jacks and whatnot. Maybe try something like this http://puu.sh/r0sAX.jpg Well, not that exactly because that would be a nightmare to hit, but something like straight 1/2 doubles.
I like your pattern a lot, thanks

[Comments]I'm assuming automap-chan made the diffs because some of these patterns just don't make that much sense.
I apologize It was actually me being bad at mapping. Automap-chan patttern algorithm focus on anti-jack by spreading the notes horizontally as much as possible to allow player to play high density notes.
Anyways, I'd watch out for all the jacks that keep popping up in the 4K diffs due to lack of columns and space., and try to make stuff easier to hit like this one anchor that popped up in 4K IN 01:40:900 (100900|2,101100|2,101300|2,101500|2,101700|2,101900|2) which is just going to be annoying to hit and play.
Also, some of the chord layering is a bit screwed up, since some soft piano notes will have 3 notes, and some loud notes will have 1 note, and stuff like that that I mentioned above.
Ok im gonna carefully go back and do a heavy self-mod, thanks I will pay attention to what you mentioned here
So yeah, good luck, amazing keysounding tho, teach me how to midi pls.
Sorry I can't teach you midi, I just google and download them. I do not know music theory or how to use a midi editor to make it myself.
FYI, Midi stands for Musical Instrument Digital Interface. You can think of it as digital version of music sheet, it only contains info about how make the right sound but does not actually contain any sound in the file. It is your computer, the musician that reads it then plays out the sound. Midi is like a formula that will give u many right answer, and Mp3/wav/ogg is like the one of the many right answer.

https://en.wikipedia.org/wiki/MIDI
I really appreciate your help with my map, I love keysound map but I am bad at mapping so I have to rely on others to make it worthy of Sharlo's voice.
Honestly I think I can be more helpful for the community by coding hitsound/keysound tools instead or Storyboard tools.

My dream is not to become the best mapper, but help the best mappers become more efficient at doing what they do best.
With this map, I hope I can make more mappers go towards keysound maps, because it is really not that tedious of task anymore.

Sharlo is goddess!
Alsty-
mark for mod :u
Aras
full keysound, dedicated map for sharlo detected!!!
be my sensei please owo
Topic Starter
Drum-Hitnormal

Aras25 wrote:

full keysound, dedicated map for sharlo detected!!!
be my sensei please owo
thanks for playing.
What do you want to know more about? i could tell you everything i know. Sadly i dont know Sharlo 3 sizes
Ibrahim
hai dude sorry for delay

4K IN

00:04:000 (4000|0,4250|1,4500|2,4750|3) - idk maybe you following the pitch here but you can make it diffrerent pattern with 00:02:000 (2000|0,2250|1,2500|2,2750|3,6000|0,6250|1,6500|2,6750|3,8000|0,8250|1,8500|2,8750|3) - ^^
00:31:800 (31800|2,31800|3,32400|3,32400|2) - add one more note like this 00:33:400 (33400|0,33400|3,33400|1,34000|1,34000|0,34000|3) -
00:37:000 (37000|2) - move to col 2 (col 1 2 3 4) different sound wtih this tho 00:36:400 (36400|2) -
00:43:200 - to 00:48:800 - why you not put sound for chord like you put here in tho 00:50:400 (50400|1,50400|3,50800|3,50800|1,51000|0,51000|1,51400|2,51400|3,51600|3,51600|0) -
00:57:000 (57000|2,57400|2) - i think all in the redl line have long note
01:06:400 (66400|1,66400|3,66400|2,66400|0) - i think this sound have same sound like this 01:06:600 (66600|1,66600|0) - so 2 note enough
01:13:600 (73600|2) - move to col 1 for better flow
01:13:600 (73600|2,88400|1,88600|2) - should be 3 note like this 01:27:200 (87200|0,87400|0,87600|0) -
01:53:000 - to 01:54:000 - have differnt sound with this 01:51:600 - so maybe you must change the pattern or make it mirror with this 01:51:600 -
02:02:200 (122200|2,122200|0) - should be at col [24]
02:32:600 - add one more note?
03:07:100 - idk if this song like this =w=

that's all i can do dude, sorry for short mod. i hope it willl help you.
nice mapset , good luck! :D
Topic Starter
Drum-Hitnormal

Ibrahim wrote:

hai dude sorry for delay

4K IN

00:04:000 (4000|0,4250|1,4500|2,4750|3) - idk maybe you following the pitch here but you can make it diffrerent pattern with 00:02:000 (2000|0,2250|1,2500|2,2750|3,6000|0,6250|1,6500|2,6750|3,8000|0,8250|1,8500|2,8750|3) - ^^ I really want to focus on pitch relevancy for keysound map, and since it is 4k I can't do that all the time due to not enough column, so whenever I can, I want to it like that. Sorry I will keep this pattern
00:31:800 (31800|2,31800|3,32400|3,32400|2) - add one more note like this 00:33:400 (33400|0,33400|3,33400|1,34000|1,34000|0,34000|3) -
The chord is different sound, it is supposed to be only 2 here according to the sheet, I want to leave it like this to differentiate the sound from the 3 chords
00:37:000 (37000|2) - move to col 2 (col 1 2 3 4) different sound wtih this tho 00:36:400 (36400|2) -
Thanks, nice catch
00:43:200 - to 00:48:800 - why you not put sound for chord like you put here in tho 00:50:400 (50400|1,50400|3,50800|3,50800|1,51000|0,51000|1,51400|2,51400|3,51600|3,51600|0) -
I think I got dizzy of looking at such dense 4k and forgot about it, thanks I will add it now

00:57:000 (57000|2,57400|2) - i think all in the redl line have long note
Why red lines? the melody starts on White line with E4 pitch
01:06:400 (66400|1,66400|3,66400|2,66400|0) - i think this sound have same sound like this 01:06:600 (66600|1,66600|0) - so 2 note enough
1:06:400 has B1, B2, D4, F#4 and 1:06:600 has B1, F#2 . They are not same
01:13:600 (73600|2) - move to col 1 for better flow rearranged this part
01:13:600 (73600|2,88400|1,88600|2) - should be 3 note like this 01:27:200 (87200|0,87400|0,87600|0) -
The melody is different, so no change
01:53:000 - to 01:54:000 - have differnt sound with this 01:51:600 - so maybe you must change the pattern or make it mirror with this 01:51:600 -
Nice suggestion, made it like mirror
02:02:200 (122200|2,122200|0) - should be at col [24]
The pitch is lower so thats why I put it 1 & 3
02:32:600 - add one more note? Okay, split this into 2x 40% volume
03:07:100 - idk if this song like this =w=
Song is like this, I am pretty sure my midi to keysound converter is accurate

that's all i can do dude, sorry for short mod. i hope it willl help you.
nice mapset , good luck! :D
Thank you so much for helping me even though you are feeling sick. Take good care of your health, you can ask me anytime if there's anything I can help you with.
-ExSayaKun-
I'm Don't know why every time when i'm listening song by playing i m hear a "fakka" wth is this ?
Topic Starter
Drum-Hitnormal

alviobersatu wrote:

I'm Don't know why every time when i'm listening song by playing i m hear a "fakka" wth is this ?
its the hitsoubd for when u break combo. and its Bakka (stupid)
Alsty-
hi :v
ahh , im never bored play this map =3=
oki mod here :u just be honest and reject them if you dont like :3
4k IN
00:04:000 (4000|0,4250|1) - ctrl+j , u need some variation , its still on the pitch i think.
00:09:000 (9000|0) - move to 2 and 00:09:250 (9250|1,9500|2,9750|3) - make this 1|2|3 , if this all applied u can move 00:10:000 (10000|2) - to 4
00:12:000 (12000|0,12250|1) - ctrl+j
00:25:000 - https://osu.ppy.sh/ss/6159687 how about this ? :/
00:26:600 - https://osu.ppy.sh/ss/6159701
00:28:200 - https://osu.ppy.sh/ss/6159718 its seems like u mapped this pattern with a rough pitch :u , but some variation is okay i think.
00:49:000 - https://osu.ppy.sh/ss/6159740 , more comfort maybe ? :/
01:16:400 - https://osu.ppy.sh/ss/6159791 , more balance :x
01:22:800 (82800|0) - move to 2 and 01:23:000 (83000|1,83000|2) - move this to 3|4 on the next part too :3
02:16:800 - untill 02:20:000 - re-arrange into balance jumpstream will be more good i think :/ but this rough consistency like this also ok on this part. its up to you :u
02:37:600 (157600|1,157800|1,158000|1,158200|1,158400|1,158600|1,158800|1) - i suggest you to re-arrange a bit =3= 02:38:600 (158600|1,158600|2,158800|1,158800|0) - maybe move this to right .
02:55:200 - this section , make the reverse of 02:52:000 - , i mean ctrl+h :u
04:02:304 - https://osu.ppy.sh/ss/6159931
the rest is reasonable i think

i will mod 7k tomorrow , alr night here =3=
Topic Starter
Drum-Hitnormal

Alsty- wrote:

hi :v
ahh , im never bored play this map =3= Thank you and glad you enjoy it
oki mod here :u just be honest and reject them if you dont like :3
4k IN
00:04:000 (4000|0,4250|1) - ctrl+j , u need some variation , its still on the pitch i think.
I don't want change this , I want enforce this pitch and pattern
00:09:000 (9000|0) - move to 2 and 00:09:250 (9250|1,9500|2,9750|3) - make this 1|2|3 , if this all applied u can move 00:10:000 (10000|2) - to 4
Good point , fixed
00:12:000 (12000|0,12250|1) - ctrl+j Don't want change this pattern, same reason as above
00:25:000 - https://osu.ppy.sh/ss/6159687 how about this ? :/ changed part of it, I want to keep it right to left stair because of the pitch
00:26:600 - https://osu.ppy.sh/ss/6159701 Fixed it to http://osu.ppy.sh/ss/6164852
00:28:200 - https://osu.ppy.sh/ss/6159718 its seems like u mapped this pattern with a rough pitch :u , but some variation is okay i think. Okay changed the middle stair
00:49:000 - https://osu.ppy.sh/ss/6159740 , more comfort maybe ? :/ Okay fixed
01:16:400 - https://osu.ppy.sh/ss/6159791 , more balance :x Very nice
01:22:800 (82800|0) - move to 2 and 01:23:000 (83000|1,83000|2) - move this to 3|4 on the next part too :3 good, fixed
02:16:800 - untill 02:20:000 - re-arrange into balance jumpstream will be more good i think :/ but this rough consistency like this also ok on this part. its up to you :u I feel like this part is pretty balanced and easy to play while keeping the pitch relevancy, I can't really think of a better pattern for this
02:37:600 (157600|1,157800|1,158000|1,158200|1,158400|1,158600|1,158800|1) - i suggest you to re-arrange a bit =3= 02:38:600 (158600|1,158600|2,158800|1,158800|0) - maybe move this to right .
Fixed http://osu.ppy.sh/ss/6164891
02:55:200 - this section , make the reverse of 02:52:000 - , i mean ctrl+h :u The pitch of these 2 part is very similar, only difference is C#4 and D4, so I want enforce this pattern for same sound
04:02:304 - https://osu.ppy.sh/ss/6159931
This notes are increasing pitch stair on piano, so I am gonna keep it. http://osu.ppy.sh/ss/6164910

the rest is reasonable i think

i will mod 7k tomorrow , alr night here =3=
Thank you a lot for your time, if the pattern is not very hard to play then I want focus on pitch relevancy, low pitch = left, high pitch = right. The purpose of this map is to give player a feeling of playing piano. Thanks for helping me making it comfortable to play.
Alsty-
next part of the mod before , no kds :3
irc
12:11 Alsty-: heyy o/
12:14 dudehacker: hey alsty
12:14 dudehacker: whats up
12:15 Alsty-: are you busy? i want to do irc =3=
12:15 dudehacker: sure np
12:16 Alsty-: okay
12:16 *Alsty- is editing [https://osu.ppy.sh/b/1042908 Sharlo - Owari no Sekai Kara [7K IN]]
12:17 dudehacker: ok
12:18 Alsty-: 00:10:750 (10750|4) - you can place this on 7 for balance , col 7 is so empty
12:18 dudehacker: good point
12:19 dudehacker: you know how to see the pitch of each note right?
12:19 Alsty-: yeah i know but im not really good at pitch @@
12:20 dudehacker: its really helpful for mapping by pitch
12:20 dudehacker: dont need to listen to it
12:21 Alsty-: 00:48:300 (48300|0,48400|1,48500|2,48600|3,48700|4) - move this to 2col to right , because of this 00:48:800 (48800|5) - have a lower pitch than 00:48:700 (48700|4) -
12:21 Alsty-: or you can just move 00:48:700 (48700|4) - to 7
12:22 dudehacker: https://osu.ppy.sh/ss/6174875
12:22 dudehacker: ya ur right i messed up the pitch
12:23 Alsty-: nah thats better
12:25 Alsty-: 01:34:200 (94200|3,94400|4) - this sound is same , how about https://osu.ppy.sh/ss/6174886
12:27 dudehacker: https://osu.ppy.sh/ss/6174900
12:27 Alsty-: wah looks more good
12:27 Alsty-: 02:22:400 (142400|3) - move this to 7
12:27 dudehacker: i keep forgetting A#3 > F#3 & C#3
12:27 dudehacker: lol
12:27 dudehacker: thanks
12:27 Alsty-: XD
12:28 dudehacker: but for that section i been using 3 chords together
12:28 dudehacker: if i split this i need split the other ones
12:29 dudehacker: https://osu.ppy.sh/ss/6174914
12:29 dudehacker: like this?
12:29 Alsty-: hmm , than make it 567 also ok
12:30 Alsty-: noo it will break your pitch
12:30 Alsty-: better 567 or 456
12:31 dudehacker: ok i forgot how it was before lol
12:31 dudehacker: fml
12:31 Alsty-: https://osu.ppy.sh/ss/6174925
12:32 Alsty-: just re-arrange them follow the pitch
12:33 dudehacker: https://osu.ppy.sh/ss/6174937
12:34 dudehacker: what about 1 & 2 split chords?
12:34 dudehacker: the F# sound on left is quite consistent in all chord
12:34 Alsty-: nah its good
12:35 Alsty-: 02:49:200 - try https://osu.ppy.sh/ss/6174944
12:35 Alsty-: repeat in 02:50:000 -
12:37 dudehacker: u mean shift every stair to start on left side?
12:37 dudehacker: or alternate between 1 start and 2 start
12:39 Alsty-: wait @@
12:39 Alsty-: i got called
12:40 dudehacker: ok np
12:42 dudehacker: https://osu.ppy.sh/ss/6174968
12:43 Alsty-: sorry @@
12:44 Alsty-: nah like that
12:45 dudehacker: ok
12:45 dudehacker: changed
12:46 Alsty-: 03:56:864 - https://osu.ppy.sh/ss/6174975 maybe like thiss?
12:49 dudehacker: 03:56:544 (236544|0,236704|1,236864|2,237024|3,237184|4,237344|5) -
12:49 dudehacker: those are 1 stair
12:49 dudehacker: but it mess up the other stair on the right side
12:49 dudehacker: 7k isnt enough... to map the pitch
12:50 dudehacker: theres a long stair from left to right
12:50 dudehacker: and a short stair from right to left
12:50 dudehacker: but i guess your pattern is better cuz it focus on the right stair
12:51 Alsty-: oh yeah , okay try maybe like this https://osu.ppy.sh/ss/6174987
12:51 Alsty-: this is more better
12:52 dudehacker: okay thats good
12:52 Alsty-: okay next
12:52 Alsty-: 04:06:544 (246544|5,246624|6,246704|6,246784|5) -
12:52 Alsty-: make this 7|5|5|7
12:53 dudehacker: https://osu.ppy.sh/ss/6175000
12:53 dudehacker: idk what to do about this
12:53 dudehacker: left stair breaks the right trill
12:54 dudehacker: ok 5 & 7 is good
12:54 Alsty-: i think its ok , not a big problem since the pitch is right and quite balance
12:55 Alsty-: actually this is bother me
12:55 Alsty-: 03:59:064 (239064|5,239104|4,239184|6,239264|4,239304|5) -
12:55 Alsty-: but i dont have any idea to re-arrange it @@
12:57 dudehacker: https://osu.ppy.sh/ss/6175015
12:57 dudehacker: i guess this?
12:57 dudehacker: mapping by pitch is a nightmare when theres not enough columns
12:57 Alsty-: nah its look pretty good
12:59 dudehacker: cut the left stair into 2 stairs of 3 notes
12:59 dudehacker: so more space on right for music box
12:59 Alsty-: 04:22:624 -
12:59 Alsty-: https://osu.ppy.sh/ss/6175023
13:00 Alsty-: also move 04:24:224 (264224|3) - to 5 or 6
13:02 dudehacker: https://osu.ppy.sh/ss/6175038
13:02 dudehacker: how about this?
13:02 Alsty-: ohh ok , its a same sound @@
13:02 Alsty-: pretty good
13:03 dudehacker: https://osu.ppy.sh/ss/6175043
13:03 dudehacker: this?
13:03 dudehacker: i just noticed the F1 and F0 should be in SB
13:03 dudehacker: the 4 chord is increasing pitch
13:03 dudehacker: but theres not much space to put them without having jack
13:04 Alsty-: better like before , the pitch is like getting up , and its have more comofort feels when playing i think
13:05 dudehacker: ok
13:06 Alsty-: the rest its ok except 04:43:464 (283464|5,283464|6,283584|2,283584|0,283584|3) -
13:07 dudehacker: https://osu.ppy.sh/ss/6175058
13:07 dudehacker: how about this
13:07 dudehacker: that was dumb of me putting bass on right side
13:07 Alsty-: nah its better
13:07 dudehacker: or do 2 3 4
13:07 Alsty-: ok thats all :3
13:07 dudehacker: for the stair
13:07 dudehacker: ok thanks a lot man
13:07 Alsty-: its ok like that , looks good :3
13:08 dudehacker: ok update now , really thank you for modding
13:08 Alsty-: youre welcome :3
13:08 Alsty-: tell me if you need any pattern suggestion or something XD
Adiopulse
Adiopulse's Not Again Mod


ECT
i do feel that there should be a mx diff or something between HD and IN 4K diffs, there just seems to be a huge spike in difficulty

7K NM
01:59:000 (119000|0,119000|3) this should be like this 02:05:400 (125400|3,125400|6,125600|0,125800|1,126000|2,126200|0)

02:24:800 (144800|5,144800|6,145600|4,145600|0) these should be lns

02:48:800 note any col

02:51:600 i think in this section you should just map to the pitch of each note, rather it just going back from col to col,

03:32:486 try this pattern http://puu.sh/rKpp5/5850b5bde3.png

03:42:144 (222144|0) to col 2

03:54:624 the bells here sound a bit off like a note playing too early or too late

04:07:104 continue to map the piano notes till bit white line

04:41:664 map those piano notes aswell

4K HD
01:28:800 warming people might complain about this......and this 02:39:200

02:22:000 try this pattern http://puu.sh/rKqu1/6b7af1ac12.png

02:28:200 note any col

02:52:000 same thing i mentioned in 7k NM, map the pitch of the piano notes

04:21:504 (261504|2) to col 2

04:36:384 (276384|1,276384|0,276384|2,276864|2,276864|1,276864|0,277344|1,277344|2,277344|0) these should be unique not the same

7K IN
01:28:800 id change the right-hand killer
02:39:200 ahhhhhhhh

02:54:400 (174400|5,174600|5,174800|5,175000|5) shouldnt these be doubles as well
02:57:600 (177600|4,177800|4,178000|4,178200|4) ^

4K IN
03:38:304 (218304|3) from what i hear, these lns should be one tick shorter
03:49:824 what happened to the lns?
Topic Starter
Drum-Hitnormal

Adiopulse wrote:

Adiopulse's Not Again Mod


ECT
i do feel that there should be a mx diff or something between HD and IN 4K diffs, there just seems to be a huge spike in difficulty
I am really bad at mapping 4k, unless someone want to do a GD for MX i dont feel like making MX

7K NM
01:59:000 (119000|0,119000|3) this should be like this 02:05:400 (125400|3,125400|6,125600|0,125800|1,126000|2,126200|0)
Nice Catch, fixed

02:24:800 (144800|5,144800|6,145600|4,145600|0) these should be lns
Fixed

02:48:800 note any col
Fixed

02:51:600 i think in this section you should just map to the pitch of each note, rather it just going back from col to col,
I quiet like this pattern, I want keep it

03:32:486 try this pattern http://puu.sh/rKpp5/5850b5bde3.png
Nice Suggestion

03:42:144 (222144|0) to col 2
Can't believe i messed this up lol, thanks

03:54:624 the bells here sound a bit off like a note playing too early or too late
This is just a low pitch piano note, I dont see what is wrong with it


04:07:104 continue to map the piano notes till bit white line
Fixed

04:41:664 map those piano notes aswell
Fixed

4K HD
01:28:800 warming people might complain about this......and this 02:39:200
This is for the piano pitch, i want to keep it like this, this is also the difficulty that comes with keysound map

02:22:000 try this pattern http://puu.sh/rKqu1/6b7af1ac12.png
Good suggestion

02:28:200 note any col
Fixed

02:52:000 same thing i mentioned in 7k NM, map the pitch of the piano notes
I still want keep this alternating pattern, i find it really fitting for this part. The music box note for this part is just 2 note that keep repeating, since jack is too hard so i do alternating

04:21:504 (261504|2) to col 2
Fixed

04:36:384 (276384|1,276384|0,276384|2,276864|2,276864|1,276864|0,277344|1,277344|2,277344|0) these should be unique not the same
Agreed this is supposed to be a stair, but I don't know how to make a stair with 3 chord in 4k, might as well make it easy to play since its almost over

7K IN
01:28:800 id change the right-hand killer
That's the fun of piano map, I want emphasis on the pitch to make the keysound shine

02:39:200 ahhhhhhhh
Yup , i know people gonna hate it, but its still better than jackhammers right?

02:54:400 (174400|5,174600|5,174800|5,175000|5) shouldnt these be doubles as well
Actually, that is how the song goes, there's no double here. I want to follow the music sheet for this

02:57:600 (177600|4,177800|4,178000|4,178200|4) ^
Same as above, I don't know why this part is like this, but I will follow his transcription because Animenz is amazing at piano

4K IN
03:38:304 (218304|3) from what i hear, these lns should be one tick shorter
Ya you are right, I must be drunk or osu glitched when i drag the ln.
03:49:824 what happened to the lns?
I think I just got lazy , will make it LN
Thank you a lot for modding , you can pm me anytime if you need a mod or hitsound for your map.

Updated
AchsanLovers
omg, nice mapset!

please rank this :)
Koibenii
Hiya! Here's my mod :) Requested from queue
1|2|3|4|5|6|7
7K NM
00:17:187 (17187|6) - why not end the LN at exactly 00:18:000 where the next BPM change starts? idk I feel so awkward seeing a white line a little bit above the LN xd
01:17:200 (77200|3) - why not a double here? since you did doubles at 01:18:200 (78200|3,78200|4,78800|4,78800|6) and I feel that those aforementioned doubles have the same intensity as the single one :)
01:59:000 (119000|0) - why not end this LN exactly at 01:59:800?
03:04:600 (184600|2,185000|2) - I feel like these notes should be put elsewhere, more preferably at column 5 since it has a different sound with 03:03:800 (183800|2,184200|2) orrrrr you could move the previous notes to column 5 since it has a higher pitch (im assuming that columns 1 to 7 have a low to high pitch assignments)
03:12:800 - I feel that there should be a LN here extended up to 03:14:400 to represent the barrage of notes in the background, preferably at column 7, just to fill in the gap between sections since it feels awkward to play 1/2 streams and then you suddenly stop D:
03:38:226 - this section is where I slowly fall asleep and prevent me from modding your map at all XD
04:39:424 (279424|1,279584|2,279744|3) - I feel that these group of notes should be moved 1 column to the right for it to be consistent with the next pattern
7K IN
01:07:200 (67200|1,67400|1,68000|2,68200|2,68800|0,69000|0) - I feel that these notes should be like this: http://osu.ppy.sh/ss/6405324 since they are in ascending order with regards to pitch level (again im assuming that columns 1 through 7 have increasing pitch assigned)
01:16:600 (76600|4,76600|5) - I feel like this should be a triple since it has the same intensity as 01:17:200 (77200|3,77200|4,77200|5)
01:23:000 (83000|3,83000|4) - ^
01:26:800 (86800|5,86800|6) - ^. well btw I might be wrong because my hearing is slightly impaired due to having a runny nose so reject if necessary D:
01:32:600 (92600|3) - should be in column 5 the same as 01:33:000 (93000|4)
01:34:400 (94400|6,94400|4) - I also feel like there should be an additional note here, preferably at column 3. It has that nice feel, going from 4 notes to 3 then down to 2 every 1/1
02:37:600 (157600|1,157800|1,158000|1,158200|1,158400|1,158600|1) - yeah i'm going to call on this anchor haha. I'm going to suggest it to re-arrange it like this: http://osu.ppy.sh/ss/6405347
03:57:504 (237504|5,237584|6,237664|5,237744|6,237824|5,237904|6,237984|5,238064|6,238144|5,238224|6,238304|5,238384|6,238464|5) - ayylmao this trill makes the map rng-based. going to suggest it to move the notes to columns 5 and 6, respectively since [6][7] trilling is a hard skill to master and entry-level players might find this part of the map too hard. idk it's up to you whether to follow it or not :p
There goes my mod. I feel like I have to focus more on the easier diffs since mapping easy diffs are hard and its even harder with fully hitsounded maps imo. Hope my mod helped, and kudos for the effort of ranking a fully-hitsounded map. Best of luck! 8-) 8-)
Topic Starter
Drum-Hitnormal

JztCallMeRon wrote:

Hiya! Here's my mod :) Requested from queue
1|2|3|4|5|6|7
7K NM
00:17:187 (17187|6) - why not end the LN at exactly 00:18:000 where the next BPM change starts? idk I feel so awkward seeing a white line a little bit above the LN xd It's too tiring to map a full keysound map of 5min with so many difficulty lol, totally didnt notice this, thanks a lot
01:17:200 (77200|3) - why not a double here? since you did doubles at 01:18:200 (78200|3,78200|4,78800|4,78800|6) and I feel that those aforementioned doubles have the same intensity as the single one :)
Yup, you are totally right, this should be a double

01:59:000 (119000|0) - why not end this LN exactly at 01:59:800? I feel like i was drunk when mapping 7k NM now, such silly mistakes
03:04:600 (184600|2,185000|2) - I feel like these notes should be put elsewhere, more preferably at column 5 since it has a different sound with 03:03:800 (183800|2,184200|2) orrrrr you could move the previous notes to column 5 since it has a higher pitch (im assuming that columns 1 to 7 have a low to high pitch assignments) 03:04:400 (184400|1) - this is start of a new measure, therefore ignoring previous pitches, because the D3 in column 3 is matching with previous measure, the A2 can't be on column 5 because of the later notes are higher pitch in this measure
03:12:800 - I feel that there should be a LN here extended up to 03:14:400 to represent the barrage of notes in the background, preferably at column 7, just to fill in the gap between sections since it feels awkward to play 1/2 streams and then you suddenly stop D: Make sense, added LN
03:38:226 - this section is where I slowly fall asleep and prevent me from modding your map at all XD Lol, its break time, quite useful for harder difficulty
04:39:424 (279424|1,279584|2,279744|3) - I feel that these group of notes should be moved 1 column to the right for it to be consistent with the next pattern True, moved 1 column to the right
7K IN
01:07:200 (67200|1,67400|1,68000|2,68200|2,68800|0,69000|0) - I feel that these notes should be like this: http://osu.ppy.sh/ss/6405324 since they are in ascending order with regards to pitch level (again im assuming that columns 1 through 7 have increasing pitch assigned) Good point, i have trouble both reading pitches and hearing them lol
01:16:600 (76600|4,76600|5) - I feel like this should be a triple since it has the same intensity as 01:17:200 (77200|3,77200|4,77200|5) It is different because the 3 chords one contains a D#3 which is repeated on the red line after, it is not very obvious when you listen to it but thats how it is. ask the guy who transcripted this song lol.
01:23:000 (83000|3,83000|4) - ^ This chord is supposed to be 2 notes, same as above, the 3 chord is just 2 chord + 1 not very obvious jack
01:26:800 (86800|5,86800|6) - ^. well btw I might be wrong because my hearing is slightly impaired due to having a runny nose so reject if necessary D: Its not your hearing problem, the 3 chord is just exceptional
01:32:600 (92600|3) - should be in column 5 the same as 01:33:000 (93000|4) D#4 is actually supposed to be on column 4, and E4 on column 5, i messed up the other ones, thanks
01:34:400 (94400|6,94400|4) - I also feel like there should be an additional note here, preferably at column 3. It has that nice feel, going from 4 notes to 3 then down to 2 every 1/1 actually im gonna add 2 notes here, G1 and G2, samething that appear here 01:34:600 (94600|1,94600|0) - , i forgot it in the SB samples
02:37:600 (157600|1,157800|1,158000|1,158200|1,158400|1,158600|1) - yeah i'm going to call on this anchor haha. I'm going to suggest it to re-arrange it like this: http://osu.ppy.sh/ss/6405347 Changed as per ur suggestion, I cant really map by pitch when density is too high lol
03:57:504 (237504|5,237584|6,237664|5,237744|6,237824|5,237904|6,237984|5,238064|6,238144|5,238224|6,238304|5,238384|6,238464|5) - ayylmao this trill makes the map rng-based. going to suggest it to move the notes to columns 5 and 6, respectively since [6][7] trilling is a hard skill to master and entry-level players might find this part of the map too hard. idk it's up to you whether to follow it or not :p Moved to 5 and 6, lol this is not RNG totally pitch relevant. I got too used playing maps with 6&7 that i forgot 5&6 is easier lol
There goes my mod. I feel like I have to focus more on the easier diffs since mapping easy diffs are hard and its even harder with fully hitsounded maps imo. Hope my mod helped, and kudos for the effort of ranking a fully-hitsounded map. Best of luck! 8-) 8-)
keysound is when hitsound is exactly the instrument, thank you very much for modding!
soniq_f
I'm a 7-9k player. This map is fxxking awesome! I just finished 7k 4star on it and I just can't stop playing it.

Sharlo + beautiful hitsound! There's nothing more beautiful than that. Not to mention the creative "baka" miss sound.

Guys, please make this ranked. There are way too many meaningless ranked LN maps out there. Please don't let this one down this time.
Topic Starter
Drum-Hitnormal

soniq_f wrote:

I'm a 7-9k player. This map is fxxking awesome! I just finished 7k 4star on it and I just can't stop playing it.

Sharlo + beautiful hitsound! There's nothing more beautiful than that. Not to mention the creative "baka" miss sound.

Guys, please make this ranked. There are way too many meaningless ranked LN maps out there. Please don't let this one down this time.
Thank you so much for playing, I am kinda busy atm (coding my own rythym game) but I will definitely take the time to make this ranked in a few months
Sebaex
Hey, a mod just passing here:

General: I listened the original song and the keysounded one and I feel the vocals.mp3 file is quieter than the rest of the sounds, actually I listen more the instrument than the voice

Just that, the diffs, I see, are too modded c:
Sharlo
aha, i saw it was resurrected.
Topic Starter
Drum-Hitnormal

Sharlo wrote:

aha, i saw it was resurrected.
yay Sharlo is here. How are you doing?

its hard to get Bn check but i try get it ranked in april with new BN coming in.
Topic Starter
Drum-Hitnormal

sebaex wrote:

Hey, a mod just passing here:

General: I listened the original song and the keysounded one and I feel the vocals.mp3 file is quieter than the rest of the sounds, actually I listen more the instrument than the voice

Just that, the diffs, I see, are too modded c:
sorry somehow i missed this.
I am not sure the volume settung you have.
I have 100% music (mp3) and 100% hitsound , the vulome balance sounds fine.

I will see what BNs say about this, thank you for mod
Raveille
i dont care dude, im shooting 3 stars. thanks a lot again for this work.
MyAngelSatania
oh my god, this map is so fucking amazing!!! I hope it will get ranked someday :)
too bad I dont have kudos to shoot stars :(
Maxus
I will post my concern about timing first.
Some of them didn't synchronize with the piano well.

Mostly about the timing at 00:14:000 - , 03:15:000 - , and 03:36:921 - .

it should be:

00:14:000 - BPM 95.00
00:14:315 - BPM 80.00
00:14:690 - BPM 69.00
00:15:994 - BPM 79.00
00:16:753 - BPM 69.00

03:15:000 - BPM 120.00
03:15:500 - BPM 100.00
03:15:800 - BPM 85.00
03:16:152 - BPM 75.00

03:36:921 - BPM 92.00

That should be all I think. Don't forget to normalize the BPM.
Will mod this later.
Topic Starter
Drum-Hitnormal

Maxus wrote:

I will post my concern about timing first.
Some of them didn't synchronize with the piano well.

Mostly about the timing at 00:14:000 - , 03:15:000 - , and 03:36:921 - .

it should be:

00:14:000 - BPM 95.00
00:14:315 - BPM 80.00
00:14:690 - BPM 69.00
00:15:994 - BPM 79.00
00:16:753 - BPM 69.00

03:15:000 - BPM 120.00
03:15:500 - BPM 100.00
03:15:800 - BPM 85.00
03:16:152 - BPM 75.00

03:36:921 - BPM 92.00

That should be all I think. Don't forget to normalize the BPM.
Will mod this later.
I tried fixing the timing according to what you said, I am not sure if I did it right.
I only applied it for 7K IN for now, can you please check if I applied it correctly before I do it to all the difficulties?

Also please wait 1 week before you check pattern, Protastic wants to self mod before you check.

Thanks for your help.
Maxus
Yeah it's correct, nice job.
Okay, PM me if lamb meat already done :3






Although i can actually do the other diffs first :p
LordRaika

Maxus wrote:

I will post my concern about timing first.
Some of them didn't synchronize with the piano well.

Mostly about the timing at 00:14:000 - , 03:15:000 - , and 03:36:921 - .

it should be:

00:14:000 - BPM 95.00
00:14:315 - BPM 80.00
00:14:690 - BPM 69.00
00:15:994 - BPM 79.00
00:16:753 - BPM 69.00

03:15:000 - BPM 120.00
03:15:500 - BPM 100.00
03:15:800 - BPM 85.00
03:16:152 - BPM 75.00

03:36:921 - BPM 92.00

That should be all I think. Don't forget to normalize the BPM.
Will mod this later.



"Dont forget to normalize the BPM" , what's the point of changing bpm but normalize it back again

Why changing bpm per note, it means the previous bpm cant be use for next note, example : 3 New bpm for 3 note. 00:14:000 - 00:14:690 -

Finally, the furthest differences is just around 3ms at the most. Like the previous 3 bpm change,
example : my 120bpm 00:16:750 - , with your 00:16:753 - 69bpm with normalize.




i'm not against it, i was like..., why all the trouble???? in the end, you just give me more work to do.
if you want a gradually slower effect, you can suggest lower SV, and the value.

im replying this, thinking about all the trouble and the changes has to be made all across the difficulty
as my difficulty do not normalize the BPM into 150 'all of the time', arghhh well... whatever, i just have to deal with it.


03:36:921 - BPM 92.00
this one is effective. without changing any snap for other note.
but still, you give me more work on my difficulty to adjust the surroundings SV.
(so.. a change like this, doesn't even effect anything, just a fancy "1 more new timing point"
with more green timing point that i must add)

you can check it without update my difficulty.


i'm sorry to reply like this :)
i just want to let you know this, it might help you in your future modding.
(since this mp3 is custom and we map it base on our custom)


So in the end, i appreciate all the trouble and i will deal with more and more things to add on my own difficulty.
(since dudehacker already made change, i dont want more changes for other difficulty)
Update, @dudehacker, dw, the red timing is same with yours, but the SV is not.

Thx for the mod.
Maxus

LordRaika wrote:

Dont forget to normalize the BPM" , what's the point of changing bpm but normalize it back again

This statement does not making sense, you yourself also normalize BPM http://puu.sh/vNIOA/4dad546129.png , so i don't see your point here.

Why changing bpm per note, it means the previous bpm cant be use for next note, example : 3 New bpm for 3 note. 00:14:000 - 00:14:690 -

Because the current one Is not rankable. the notes have to synchronize with the beat according to Ranking criteria. https://puu.sh/vNICD/5da98c4590.png I thought you already knew since you are ex-bn lol.

Finally, the furthest differences is just around 3ms at the most. Like the previous 3 bpm change,
example : my 120bpm 00:16:750 - , with your 00:16:753 - 69bpm with normalize. I already state my reason above.


i'm not against it, i was like..., why all the trouble???? in the end, you just give me more work to do.
if you want a gradually slower effect, you can suggest lower SV, and the value.

Excuse me? do you think I give the red line for the suggestion about making the slow effect? what in the world?
I will repeat myself again, I give the new red line so that this map abide the Ranking Criteria and can go rank smoothly. Don't say it like i'm doing this for fun, I also don't want to waste my time doing useless thing.
Do you think only you that has more work to do? If only the red line aren't needed for rank, I also don't want to go through of fixing the timing either, I also have to work more just for this thing, don't assume that only you that busy with things,


im replying this, thinking about all the trouble and the changes has to be made all across the difficulty
as my difficulty do not normalize the BPM into 150 'all of the time', arghhh well... whatever, i just have to deal with it.
Sorry if you don't like dealing with this, if you are unhappy with my service, just go ask other BN that willing to rank this without the timing,
it will save your precious time, right? (i doubt that can pass the QAT without the timing though lol)



03:36:921 - BPM 92.00
this one is effective. without changing any snap for other note.
but still, you give me more work on my difficulty to adjust the surroundings SV.
(so.. a change like this, doesn't even effect anything, just a fancy "1 more new timing point"
with more green timing point that i must add)
I will repeat this for 3 times, this is for Rankability.

you can check it without update my difficulty.

i'm sorry to reply like this :)
i just want to let you know this, it might help you in your future modding.
(since this mp3 is custom and we map it base on our custom) I hope my timing might give you information to avoid any unnecessary DQ in the future.


So in the end, i appreciate all the trouble and i will deal with more and more things to add on my own difficulty.
(since dudehacker already made change, i dont want more changes for other difficulty)
Oh ya, There's also 2 map that already got DQ because of those timing issues, p/6008604/ and t/472500/start=150 .
I hope you mind about what you are saying first before saying something like that to me, it's offensive.
LordRaika
-normalize bpm is 150, 0.84x from 150 is not, its a slower effect.

-The thing is, if this is a normal mp3, if this is the original song where you can 'hear' exactly what sound and where the sound snap is,
then i would use the red timing. What if i told you the real composition is made base on single bpm. (because i take responsible on creating those keysound)

-if its still unacceptable, then simply change it D: , why you take it too much like its gonna kill you? XD oh cmon...
Maxus

LordRaika wrote:

-normalize bpm is 150, 0.84x from 150 is not, its a slower effect. are you for real.. lol. I don't even know how you think like that.
the original BPM is 120 on most part, if there's part where the BPM is for example 150 or 200 or whatever, you use additional greenline as the normalizer to keep the map playing as intended as it is to be, that's what you called by "normalize", not use greenline to normalize will cause the map to speed up. normalize keeps the map playing like following main BPM while the red line used to follow main beat to abide RC.


-The thing is, if this is a normal mp3, if this is the original song where you can 'hear' exactly what sound and where the sound snap is,
then i would use the red timing. What if i told you the real composition is made base on single bpm. (because i take responsible on creating those keysound) How many times i have to repeat it myself, it is not about the exact sound of the note, it is used to correspond with the main beat of the song, and i already said that it needs to be timed properly. I even already showed all the proof for that.

-if its still unacceptable, then simply change it D: , why you take it too much like its gonna kill you? XD oh cmon... Yeah you can just change it and be done with it, but no, you have to be the first that try to stirring up things by saying that my help only gives much trouble when i only do the necessary thing to be able to push this map forward. If anything, you are the one that do unnecessary things , oh cmon. LOL.
Soul Evans
Guys chill
Shionia-Chan
Nice 4K , Nice Keysound
Sharlo <3
Arzenvald
isn't 1st downbeat / metronome reset should be at 00:02:000 - and 00:18:400 - for the next part, then 03:19:443 - for this one O .o

and really, this 03:29:878 - the music is simply slowing down but the current bpm is not, its confusing to play and you know its unrankable D:
maxus is right, additional red line is required to sync every beats of the song, its a clear unrankable issue that should be fixed.
also is this map is going to be pushed for rank? because i hope so ><

also, metadata thingy
http://www.flaming-june.com/001/lovesong2/ isn't the title should be 終わりの世界から (maybe its sharlo's vocal but its great to follow the official metadata, keep the romanised title

move Owari no Hoshi no Love Song to tag, album name is not used for source

might also want to clean up the tags, use this : LordRaika Sharlo Kami-Senpai Protastic101 Yanagi Nagi やなぎなぎ Jun Maeda 麻枝 准 Animenz Automap-Chan Keysound Owari no Hoshi no Love Song 終わりの惑星のLove Song SHOGO FJMC-0002

no kd

https://www.youtube.com/watch?v=zyJJlPSeEpo
Surono
its about tragic love

Jun Maeda masterpiece, just grab tissue T_T
gl for this set.. awsome, dem pak raika..... ~_~
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