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BobGmbH - BEST OF IMPOSSIBLE REMIX

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Topic Starter
sahuang
This beatmap was submitted using in-game submission on 2016年12月8日 at 17:28:42

Artist: BobGmbH
Title: BEST OF IMPOSSIBLE REMIX
Tags: yf_bmp Intro Theme I’m Blue Eiffel 65 Bad Apple Touhou Project Let It Go Frozen What Does the Fox Say Ylvis Five Hello OMFG River Flows in You Yiruma All Me Legend Fade Alan Walker Nights at Freddy‘s Song Living Tombstone Monody TheFatRat One Punch Man Undo Sanna Nielsen World Upon Sadness Demons Imagine Dragons He’s a Pirate Klaus Badelt Last Hope Imperial March Star Wars Fairy Tale Main United We Dance Vicetone Radioactive Heart Courage Two Steps From Hell Mad Tears For Fears Divenire Ludovico Einaudi Prepare Battle Time Lapse 19 Changes No Woman Cry Bob Marley Unity Eternity Ding Dong Günther 7 Years Lukas Graham Megalovania Undertale I Remember my Life Xtream Techno Kids MGMT Apologize OneRepublic Love Way Lie Eminem Starfall John Williams marathon
BPM: 128
Filesize: 5659kb
Play Time: 05:06
Difficulties Available:
  1. Heaven of Miracles (3.86 stars, 927 notes)
Download: BobGmbH - BEST OF IMPOSSIBLE REMIX
Information: Scores/Beatmap Listing
---------------
My first map for approval.
Hitsounding by yf_bmp.
Beware of 220BPM part if you try with DT.

Track List
1. Intro Theme - BobGmbH
2. I'm Blue - Eiffel 65
3. Bad Apple - Touhou Project
4. Let It Go - Frozen
5. What Does the Fox Say - Ylvis
6. Five - BobGmbH
7. Hello - OMFG
8. River Flows in You - Yiruma
9. All of Me - John Legend
10. Fade - Alan Walker
11. Five Nights at Freddy‘s Song - The Living Tombstone
12. Monody - TheFatRat
13. One Punch Man Theme - One Punch Man
14. Undo - Sanna Nielsen
15. A World Upon Sadness - BobGmbH
16. Demons - Imagine Dragons
17. He’s a Pirate - Klaus Badelt
18. The Last Hope - BobGmbH
19. The Imperial March - Star Wars
20. Fairy Tail Main Theme - Fairy Tail
21. United We Dance - Vicetone
22. Radioactive - Imagine Dragons
23. Heart of Courage - Two Steps From Hell
24. Mad World - Tears For Fears
25. Divenire - Ludovico Einaudi
26. Prepare For The Battle - BobGmbH
27. 19 Years - BobGmbH
28. Time Lapse - TheFatRat
29. Changes - BobGmbH
30. No Woman No Cry – Bob Marley
31. Unity - TheFatRat
32. Eternity - BobGmbH
33. Ding Dong Song - Günther
34. 7 Years - Lukas Graham
35. Megalovania - Undertale
36. I Remember the Time of my Life – Xtream Techno
37. Kids – MGMT
38. Apologize - OneRepublic
39. Love the Way You Lie - Eminem
40. Starfall - BobGmbH
Hakurei Yoru
沙发
Lily Bread
mod for star
随便水一点

AR8.2, OD8....快接近老图的AR8 OD8了

00:42:880 - 嗯个人觉得这个怪怪的,也算clap了..可能把4变成1/4滑条会更好

01:06:786 (1,2,3,4) - 01:08:661 (1,2,3,4) - 不太明白这两串的用意...

01:43:349 (1,2,3,4) - 以及后面一串圈 - 不是不可以啦毕竟大家都这样做,不过我比较反对这种音乐平静下来以后反而圈用的比较多的mapping方式.. 仔细听听的话你map的这些音其实都不是主音轨的(不过因为大家都这样做,所以比较奇怪的应该是我

02:15:382 - 这个应该算漏音了..

02:37:745 - 呃这个也是,还有后面那几个。有什么用意吗..

03:47:700 (1) - 稍微推广一下我的下法...
http://puu.sh/rTSME/a19e99bdf3.jpg

04:13:882 (8) - unrankable了,可见的折返箭头遮挡
http://puu.sh/rTSIV/e1a40812a5.jpg

马上整个Q区又都是sahuang的图啦
Topic Starter
sahuang

Lily Bread wrote:

mod for star
随便水一点

AR8.2, OD8....快接近老图的AR8 OD8了 差不多吧..要咋改

00:42:880 - 嗯个人觉得这个怪怪的,也算clap了..可能把4变成1/4滑条会更好 故意跟的钢琴,增加梗的难度

01:06:786 (1,2,3,4) - 01:08:661 (1,2,3,4) - 不太明白这两串的用意... 恩。。这边还是改了吧

01:43:349 (1,2,3,4) - 以及后面一串圈 - 不是不可以啦毕竟大家都这样做,不过我比较反对这种音乐平静下来以后反而圈用的比较多的mapping方式.. 仔细听听的话你map的这些音其实都不是主音轨的(不过因为大家都这样做,所以比较奇怪的应该是我 尝试过map那个demons歌曲的音,但是感觉被盖过去了...如果后面有人提我再试试看吧,re感觉不是太好所以先放着

02:15:382 - 这个应该算漏音了.. 这边改了排列

02:37:745 - 呃这个也是,还有后面那几个。有什么用意吗.. 这边就是跟钢琴啊..

03:47:700 (1) - 稍微推广一下我的下法...
http://puu.sh/rTSME/a19e99bdf3.jpg 跟的钢琴,长滑条感觉更舒缓

04:13:882 (8) - unrankable了,可见的折返箭头遮挡
http://puu.sh/rTSIV/e1a40812a5.jpg 往下了

马上整个Q区又都是sahuang的图啦
谢~~
Beomsan
from in-game req

[General]
  1. clear ma lady
[sah u ang]

  • Hitobjects
  1. 00:05:849 - obviously here is the start of new part. and should be clickable I guess. there is some ways.
    1) 00:05:614 - change to a note, 00:05:849 - add a note, 00:05:614 - remove nc and00:05:849 - nc
    2) 00:05:380 - change to 1/2 slider, 00:05:849 - add a note, 00:05:849 - nc
  2. 00:09:599 - umm... I think ignore this sound is not good way. put sth here?
  3. 02:13:882 (1) - 02:14:427 (1) - need more increase distance imo. probably you already know that reason
  4. 03:34:268 - I heard the sound at here. it's quite strong so I'd add a note. (it's 1/8 snap)
  5. 03:35:359 - 03:36:450 - same

    NC
  6. 01:11:474 (6) - 01:11:942 (1) - swap
  7. 01:23:661 (3) - 01:27:411 (1) - it's not consistency cycle but yeah, pretty fitting so I think it's up to you.
  8. 01:36:786 (1) - if you want to keep this NC, 01:37:724 (6) - make consistent here.
  9. 01:48:036 (1) - 01:49:911 (5) - ok I understand your thinking. just pls consider to nc.
  10. 02:29:427 (1) - 02:33:791 (4) - nc? too long

    04:51:245 (1,2,1,2,1,2,1,2) - hi Streliteela how are you doing XD
hitsound seems wip
quite good song.
that's all from me. good luck!
Topic Starter
sahuang

Beomsan wrote:

from in-game req

[General]
  1. clear ma lady
[sah u ang]

  • Hitobjects
  1. 00:05:849 - obviously here is the start of new part. and should be clickable I guess. there is some ways.
    1) 00:05:614 - change to a note, 00:05:849 - add a note, 00:05:614 - remove nc and00:05:849 - nc
    2) 00:05:380 - change to 1/2 slider, 00:05:849 - add a note, 00:05:849 - nc
    it will break the ds and pattern here,which i dont want to
  2. 00:09:599 - umm... I think ignore this sound is not good way. put sth here?
    00:09:364 (1) - following piano
  3. 02:13:882 (1) - 02:14:427 (1) - need more increase distance imo. probably you already know that reason k
  4. 03:34:268 - I heard the sound at here. it's quite strong so I'd add a note. (it's 1/8 snap)
  5. 03:35:359 - 03:36:450 - same ikr,but 1/8 snap note here is way too hard for 4*...so i decided not to add

    NC
  6. 01:11:474 (6) - 01:11:942 (1) - swap 01:11:942 (1,2,3,4,5) - emphasise pentagon
  7. 01:23:661 (3) - 01:27:411 (1) - it's not consistency cycle but yeah, pretty fitting so I think it's up to you. still fine now imo,but maybe ill change
  8. 01:36:786 (1) - if you want to keep this NC, 01:37:724 (6) - make consistent here. yes
  9. 01:48:036 (1) - 01:49:911 (5) - ok I understand your thinking. just pls consider to nc. should be fine?
  10. 02:29:427 (1) - 02:33:791 (4) - nc? too long 6 is not long imo..

    04:51:245 (1,2,1,2,1,2,1,2) - hi Streliteela how are you doing XD
    nice
hitsound seems wip
quite good song.
that's all from me. good luck!
thx xd
Frey
  • Heaven of Miracles
  1. 00:09:364 (1) - Sliderslide和slidertick不能同时消音 至少在没有更新RC的情况下,这一条规则是依然适用的。这里很明显sliderslide和slidertick都被消音了(尽管slidertick是5%的音量,但是基本上等于没有)。为了给玩家更好的反馈,建议把音量稍微提高一点点。
  2. 00:40:536 (1,2) - 这里做成单点完全没有问题。
  3. 00:42:763 (5) - 这里可以改成一个1/4 横着的 短滑条,就可以不丢失00:42:880 - 这个节奏,打起来也很顺手。
  4. 01:33:270 (4,6) - 如果是我的话我会选择删除他们,然后复制01:33:036 (3,5) - ,在粘贴到4和6的时间轴和直观位置。
  5. 01:48:974 (1,2,3,4,5,6,7,8) - 他们的起始处应该是01:50:614 (8) - ,这里很明显应该做一个小一点的跳跃,而不是接上之前的间隔。
  6. 01:54:599 (1,2,3,4,5,6,7,8) - 同理,这里的起始处可以是01:56:239 (8) - ,或者是把01:56:474 (1) - 叠到原来01:54:833 (2) - 的位置
  7. 02:57:245 (7) - ctrl+g无论是从他们所说的emphasis还是flow都是大概不错的吧
  8. 02:59:427 (7) - 同理,不过接到下一个部件的效果没有上一个好
  9. 03:25:609 (5) - 滑条头在下边,斜着竖起来,然后放到x212 y308,使得03:24:791 (2,3) - 和03:25:336 (4,5) - 他们分别的间隔一致。
  10. 04:41:427 (3,4,5,6) - 既然前边都是前后前后(back and forth - 类似04:35:972 (1,2,3,4) - 04:38:154 (1,2,3,4) - ),为何这里要多一个看起来像是放错位置的note?

Good Luck :)
Topic Starter
sahuang

Frey wrote:

  • Heaven of Miracles
  1. 00:09:364 (1) - Sliderslide和slidertick不能同时消音 至少在没有更新RC的情况下,这一条规则是依然适用的。这里很明显sliderslide和slidertick都被消音了(尽管slidertick是5%的音量,但是基本上等于没有)。为了给玩家更好的反馈,建议把音量稍微提高一点点。ok
  2. 00:40:536 (1,2) - 这里做成单点完全没有问题。 试了下,太涨星,dt也很难,还是折返吧
  3. 00:42:763 (5) - 这里可以改成一个1/4 横着的 短滑条,就可以不丢失00:42:880 - 这个节奏,打起来也很顺手。ok
  4. 01:33:270 (4,6) - 如果是我的话我会选择删除他们,然后复制01:33:036 (3,5) - ,在粘贴到4和6的时间轴和直观位置。 试试看
  5. 01:48:974 (1,2,3,4,5,6,7,8) - 他们的起始处应该是01:50:614 (8) - ,这里很明显应该做一个小一点的跳跃,而不是接上之前的间隔。
    都改了下
  6. 01:54:599 (1,2,3,4,5,6,7,8) - 同理,这里的起始处可以是01:56:239 (8) - ,或者是把01:56:474 (1) - 叠到原来01:54:833 (2) - 的位置
  7. 02:57:245 (7) - ctrl+g无论是从他们所说的emphasis还是flow都是大概不错的吧
  8. 02:59:427 (7) - 同理,不过接到下一个部件的效果没有上一个好
    后面稍微改了下顺序
  9. 03:25:609 (5) - 滑条头在下边,斜着竖起来,然后放到x212 y308,使得03:24:791 (2,3) - 和03:25:336 (4,5) - 他们分别的间隔一致。
    03:25:063 (3,5) - 考虑到这两个音调是一样的所以说不准备改了,stack没什么问题
  10. 04:41:427 (3,4,5,6) - 既然前边都是前后前后(back and forth - 类似04:35:972 (1,2,3,4) - 04:38:154 (1,2,3,4) - ),为何这里要多一个看起来像是放错位置的note?改了下一个位置

Good Luck :)
thx for mod~~

Mir
From my queue.~

Heaven of Miracles

Insane

  1. 00:05:614 (1) – Could you put a circle on this downbeat rather than a slider end? I feel it fits the music better. Or you could just Ctrl+G 00:05:614 (1,2) together.
  2. 00:09:364 (1) – This slider would be cooler if it started at 00:09:599 instead, since the low bass starts there. Add a circle where it currently starts so you have the piano covered too though.
  3. 00:11:474 (1,2,3) – Try to make these more symmetrical?
  4. 00:47:099 (1,2) – Blanket maybe?
  5. 00:53:427 (2,3,4,5,6) – Star looks super weird. Try this: https://puu.sh/rVE0k/d6b6010e14.png
  6. 00:56:474 (1,3) – Ew overlap.
  7. 01:21:786 (3,4,5,6) – Why not make this a square instead of a 4/5ths pentagon? Same with 01:25:536 (3,4,5,6).
  8. 01:27:411 (1,2,3,4,1) – Another weird-looking star that could look nicer. I get that it might ruin the pattern you have going with this, so think twice before applying.
  9. 02:26:427 (3) – Could maybe put something in this space so it doesn’t feel so empty? When I played this part it was… well, boring.
  10. 02:54:245 (2,3) – Blanket is off if you look really closely. Not a huge deal, but just pointing it out.
  11. 02:56:973 (6) – Move this to the center of these two: 02:57:791 (1,2)?
  12. 03:13:063 (1,3) – Ew overlap. 03:19:609 (1,3) and 03:21:245 (4,1) too.
  13. 03:34:245 – Could add a beat here to go with what should be 1/6 rhythm (if I hear correctly) which you have still on ¼ blue ticks. In fact, do that with all sliders that start with a du-dun du-dun du-dun (idk how to explain it better… basically 03:35:336 and 03:36:427 if you use 1/6 snapping). I’d check that this area is timed right. Namely from 03:34:336 – 03:37:063.
  14. 03:40:336 (1,2,3,4,5,6,7,8) – I get the pattern, just personally I don’t like how this flows. Curves too sharply for the music, which seems to be quite loose and flowy.
  15. 04:39:245 (1,2,3,4) – Maybe try doing something different here since you already did the square pattern twice? Up to you. I just feel to drag it out this long for sounds that aren’t specifically meant to be repeated three times (you just mapped it to the melody) could get repetitive.

Nice song, really calming and a pleasure to listen to whilst modding. Take what I said as only suggestions. This map is quite slow and stuff so there wasn't TOO much to say.

Good luck.~
Topic Starter
sahuang

Miryle wrote:

From my queue.~

Heaven of Miracles

Insane

  1. 00:05:614 (1) – Could you put a circle on this downbeat rather than a slider end? I feel it fits the music better. Or you could just Ctrl+G 00:05:614 (1,2) together.
    Ye someone mentioned, but as ive said i really wanna keep the aesthetics and pattern here so i have no idea how to change for now. slider end downbeat is somehow fine here cuz it's just the intro of music.
  2. 00:09:364 (1) – This slider would be cooler if it started at 00:09:599 instead, since the low bass starts there. Add a circle where it currently starts so you have the piano covered too though.
    there's also a downbeat 00:09:364 - so prefer current way. tbh changing slider will also break my pattern so yeah..
  3. 00:11:474 (1,2,3) – Try to make these more symmetrical?
    ok
  4. 00:47:099 (1,2) – Blanket maybe?
    no need
  5. 00:53:427 (2,3,4,5,6) – Star looks super weird. Try this: https://puu.sh/rVE0k/d6b6010e14.png
    00:53:427 (2,3) - 00:53:895 (4,6) - pretty much flip stuff. But i use another shape for slider.
  6. 00:56:474 (1,3) – Ew overlap.
    ok
  7. 01:21:786 (3,4,5,6) – Why not make this a square instead of a 4/5ths pentagon? Same with 01:25:536 (3,4,5,6).
    both are ok,just personal preference i should say
  8. 01:27:411 (1,2,3,4,1) – Another weird-looking star that could look nicer. I get that it might ruin the pattern you have going with this, so think twice before applying.
    6 sides so fine..not star
  9. 02:26:427 (3) – Could maybe put something in this space so it doesn’t feel so empty? When I played this part it was… well, boring.
    lemme consider
  10. 02:54:245 (2,3) – Blanket is off if you look really closely. Not a huge deal, but just pointing it out.
    well...
  11. 02:56:973 (6) – Move this to the center of these two: 02:57:791 (1,2)?
    no cuz 02:55:609 (1,2,3,4,5,6) - keep pattern
  12. 03:13:063 (1,3) – Ew overlap. 03:19:609 (1,3) and 03:21:245 (4,1) too.
    intentional,should be fine.
  13. 03:34:245 – Could add a beat here to go with what should be 1/6 rhythm (if I hear correctly) which you have still on ¼ blue ticks. In fact, do that with all sliders that start with a du-dun du-dun du-dun (idk how to explain it better… basically 03:35:336 and 03:36:427 if you use 1/6 snapping). I’d check that this area is timed right. Namely from 03:34:336 – 03:37:063.
    i think it's 1/8,and if i start circle from 1/8 it will be hard. so i can't.
  14. 03:40:336 (1,2,3,4,5,6,7,8) – I get the pattern, just personally I don’t like how this flows. Curves too sharply for the music, which seems to be quite loose and flowy.
    yes it's sharp and tricky, but interesting imo. This map has quite some challenging patterns.
  15. 04:39:245 (1,2,3,4) – Maybe try doing something different here since you already did the square pattern twice? Up to you. I just feel to drag it out this long for sounds that aren’t specifically meant to be repeated three times (you just mapped it to the melody) could get repetitive.
    this is repetitive on purpose, same as 01:27:411 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -

Nice song, really calming and a pleasure to listen to whilst modding. Take what I said as only suggestions. This map is quite slow and stuff so there wasn't TOO much to say.

Good luck.~
thx,didn't fix much cuz many are just personal view. :)
Affirmation
Q

[1]
00:28:114 (6) - why don't you make better flow like this?
00:46:981 - Add a beat? I think This part has a piano sound.
00:48:505 (5,1) - I think people could be confused about reading because 00:48:036 (3,4,5) - this looks triangle, So DS looks similar.
01:05:849 (1,2,1) - If I were you, I mapped like this.
01:09:130 (3,4) - make sure 01:08:895 (2,3) - is jump.
01:41:239 - This should be clickable because It have strong piano.
01:50:380 (7,8) - Could be hard to read.
02:03:791 (1,2) - ctrl G fore flow with 02:03:927 (2,3) - .
03:32:700 (1,3) - How about make symmetry like 00:20:849 (1,2,3) - ?
03:34:245 - 03:35:336 - 03:36:427 - add a beat, It has strong sound.
03:47:154 (4,5) - Do you have any reason for stacking? I think Unstack could be better, 03:46:609 (2,3,4) - You didn't stack and you stacked 4,5 suddenly, It feels awkward for playing.
03:57:791 (1,2,3,4) - because of this antijumps, 03:58:882 (1,2,3) - this stream pattern could be hard to read.
04:34:882 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Just copy&paste pattern? ISn't It boring to play? I think you just copied 04:33:791 (1,2,3,4) - 04:34:882 (1,2,3,4) - 04:37:063 (1,2,3,4) - 04:39:245 (1,2,3,4) - .
05:02:154 (1) - This circle could be hard to read Because of DS and It's In 04:57:791 (1) - this slider's body, make Easier reading.

Good luck!
Lilyanna
Hi

00:03:505 (5) - can stack this with 00:05:380 (2) - and u will get what i mean if u accept u can fix ds here 00:03:036 (3,4,5) -
00:05:614 (1) - this doesnt feel right ending on strong down beat where it should be clickable maybe try do same pattern and in start here 00:02:099 (1,2) -
they sound the same starting from here 00:05:849 -
00:26:005 (4,5) - ctrl g these 2 so the tail direction get more comfortable movement to the next object
00:29:989 (5,2) - this touching triggers me xD
00:36:200 - i dont hear anything here to place a note seemed overmaped
00:39:950 - ^
00:42:645 (4,5,6) - try some like this
for the sake of that 00:42:880 - strong drum also the pattern doesnt arrenge the sounds correctly imo
00:43:349 (1,2) - can improve blanket
00:50:145 - this feels should be clickable with these same sounds 00:50:380 (4,5) - try this 00:57:645 (2,3,4) - oh my point like u did here
01:06:669 (2,1) - the 1/4 stack confuses me also can be confused with the other 1/2 stacks maybe try this it will playes fine
01:19:911 (1) - i hear u should add 1 repeat to 1/8 slider or maybe just me
01:56:708 (2) - nc sv change
04:55:609 (2) - nc u did nc on each downbeat
05:04:336 (2) - ^
05:06:518 (1) - <3__<3

good luck nice. >w<
Topic Starter
sahuang

Neoskylove wrote:

Q

[1]
00:28:114 (6) - why don't you make better flow like this?
it's just a bit fun to have this kind of left-right shift shape for 00:27:880 (4,5,6,7,1) -
00:46:981 - Add a beat? I think This part has a piano sound.
you are right,there is a piano sound, but it's 1/8 so if i add note it will be hard to hit accurately.
00:48:505 (5,1) - I think people could be confused about reading because 00:48:036 (3,4,5) - this looks triangle, So DS looks similar.
maybe,but it's very fine here.
01:05:849 (1,2,1) - If I were you, I mapped like this. ok
01:09:130 (3,4) - make sure 01:08:895 (2,3) - is jump. well what do u mean?
01:41:239 - This should be clickable because It have strong piano. 01:41:005 (5) - 1/6 reverse slider is good here
01:50:380 (7,8) - Could be hard to read. no
02:03:791 (1,2) - ctrl G fore flow with 02:03:927 (2,3) - . yes
03:32:700 (1,3) - How about make symmetry like 00:20:849 (1,2,3) - ? o
03:34:245 - 03:35:336 - 03:36:427 - add a beat, It has strong sound. true has strong beat,but as i said 1/8 circle start is so hard for 4*
03:47:154 (4,5) - Do you have any reason for stacking? I think Unstack could be better, 03:46:609 (2,3,4) - You didn't stack and you stacked 4,5 suddenly, It feels awkward for playing. alright then.
03:57:791 (1,2,3,4) - because of this antijumps, 03:58:882 (1,2,3) - this stream pattern could be hard to read. not jump...and different ds
04:34:882 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Just copy&paste pattern? ISn't It boring to play? I think you just copied 04:33:791 (1,2,3,4) - 04:34:882 (1,2,3,4) - 04:37:063 (1,2,3,4) - 04:39:245 (1,2,3,4) - .
yes,cuz music is similar here. i did the same for 01:27:411 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
05:02:154 (1) - This circle could be hard to read Because of DS and It's In 04:57:791 (1) - this slider's body, make Easier reading.
it's on purpose ofc so looks neat.
Good luck!
thanks a lot!!

Lilyanna wrote:

Hi

00:03:505 (5) - can stack this with 00:05:380 (2) - and u will get what i mean if u accept u can fix ds here 00:03:036 (3,4,5) -
cuz 00:03:974 (2,2,2,2) - aesthetics
00:05:614 (1) - this doesnt feel right ending on strong down beat where it should be clickable maybe try do same pattern and in start here 00:02:099 (1,2) -
they sound the same starting from here 00:05:849 - ikr but for keeping patterns i wanna keep. rhythm is fine imo..i stated this b4
00:26:005 (4,5) - ctrl g these 2 so the tail direction get more comfortable movement to the next object
wut...tbh 00:25:536 (3,4,5) - the sharp angle plays much better than blunt ones, and better flow for 00:26:239 (5,1) -
00:29:989 (5,2) - this touching triggers me xD ok
00:36:200 - i dont hear anything here to place a note seemed overmaped
00:39:950 - ^ listen with 25%,there's a beat 00:36:200 -
00:42:645 (4,5,6) - try some like this
well then
for the sake of that 00:42:880 - strong drum also the pattern doesnt arrenge the sounds correctly imo
00:43:349 (1,2) - can improve blanket kk
00:50:145 - this feels should be clickable with these same sounds 00:50:380 (4,5) - try this
00:48:974 (1,2,3) - want this shape xd
00:57:645 (2,3,4) - oh my point like u did here
01:06:669 (2,1) - the 1/4 stack confuses me also can be confused with the other 1/2 stacks maybe try this it will playes fine
changed sth
01:19:911 (1) - i hear u should add 1 repeat to 1/8 slider or maybe just me it's just 1/8 lol
01:56:708 (2) - nc sv change no need
04:55:609 (2) - nc u did nc on each downbeat
05:04:336 (2) - ^ wtf no need
05:06:518 (1) - <3__<3 ♪♪

good luck nice. >w<
thanks very much!
Streliteela
水摸小天使owo

[Heaven of Miracles]
  1. 00:09:364 (1) - 这滑条我建议从00:09:599 - 开始,前面红线处在滑条头叠个note. 长白线那里的鼓还挺重的
  2. 00:11:474 (1,2,3) - 强迫症看着要死了……顺时针转大概5度然后调整一下=。=|||
  3. 01:23:661 (1,2,3,4) - 这个往返梗我觉得用的有点强行;个人觉得像比如这里01:28:349 (1,2,3,4) - 这种一高一低一高一低的八度音放这种往返梗才是最合适的;这里的话试试这样?
  4. 01:43:349 (1,2,3,4,1,2) - 这个地方我个人有个更合曲的想法,试试把01:43:349 (1,2) - ctrl+g,这个顺序正好符合钢琴音调的变化
  5. 01:44:989 (4,1) - 相比于你前面01:43:114 (4,1) - 和后面01:46:864 (4,1) - 的处理来说这里就显得太近了;而且后面01:45:224 (1,2,3,4,1,2,3,4) - 这个梗也感觉太一般,不如你前面那个地方用的好。这里的节奏处理最好能和前面的梗配对,也就是用同一种样式的梗来表现旋律重复。你试试这样(如果上一条摸你采纳了的话,顺序是先正方形1234后横向1234):
  6. 01:52:255 (3,4) - 根据你前面01:50:380 (7,8) - 的处理,这里最好也把ds加大一些
  7. 01:54:130 (3,4) - 这里也是,而且比前面更加必要,因为音调更高了一些
  8. 01:56:005 (7,8) - 这里就没什么必要了像上面那么改了,因为音调降了,而且作为一小段落的最后更突出下一个note的变化。不过如果你想为了统一的话改也可以
  9. 02:13:882 (1) - 这里最好改成两个note,作为全曲节奏力度最强的kiai打击感也要加强一些更好
  10. 03:26:154 (1,2,3,4,1,2,3,4,1,2,3,4) - >w>
  11. 03:40:336 (1,2,3,4,5,6,7,8) - 笨蛋黑喵也经常用这个梗~
  12. 04:17:427 (1,2,1,2,3,4,1) - <w<
  13. 04:35:972 (1,2,3,4) - 以及04:38:154 (1,2,3,4) - 不太建议等距往返,前面有个类似的地方01:28:349 (1,2,3,4) - 是因为节奏比较快而且整体是一个梗所以处理成等距往返并不显得单调;而这里作为即将结尾的kiai部分就显得有点普通了。建议改成间距一大一小的往返,以其中一个举例:
  14. 04:51:245 (1,2,1,2,1,2,1,2) - >w<

撒谎大神飞图如喝水,害怕.jpg
GL~
Topic Starter
sahuang
太神了。。。。。。看了遍都改了,没什么好说的
多谢~~
kunka
Hi.
From m4m~
General

  1. BG: The aspect ratio is 15:9. I recommend 16:9 as much as possible.
Heaven of Miracles

  1. 00:07:255 - add whistle
  2. 00:44:052 (2,1) - stack miss?
  3. 00:46:981 - I hear 1/8 rhythm. You pick up similar 1/8 in 01:19:911 (1) - . You recommend that I add it if you can permit 1/8. http://puu.sh/rYqIY.jpg
  4. 02:43:063 (3,4,1) - There is not the problem with rhythm. However, I think that I am hard to play by stack. However, it's unnatural when I remove the stack. Therefore I think that I should change it in the same way as 02:44:154 (5,6) - http://puu.sh/rYrol.jpg
  5. 02:50:700 - You continue picking up the sound of the snare. And it's artificiality that don't pick up this points. I recommend the addition of the circle to 02:50:700 -
  6. 03:28:336 (1) - Hit sound is weak. I recommend setting same as 03:27:245 (1) -
  7. 04:05:700 (2,3,1) - It's suggestion same as the above (Problem of the stack). I think that rhythm like until now is better 04:03:245 (1,2,3) - http://puu.sh/rYsOd.jpg Stack is canceled if I change it in this way, too.
  8. 04:21:518 (2) - Hit sound is weak. I recommend setting same as 04:30:245 (2) -
  9. 04:45:791 (1) - whistle
  10. 04:46:882 (6) - nc
  11. 04:55:609 (2) - I think that nc is necessary for the mercy of the drain.
  12. 05:04:336 (2) - ^
  13. 05:04:336 (2,1) - stack miss
nice map ;) gl
pkhg
[Heaven of Miracles]

  • stack leniency 4 makes everything cute
  1. 00:05:614 (1) - wouldnt be better if the tail is clickable? the beat there is much stronger than the one on its head
  2. 00:09:364 (1,2) - id unstack these cuz theres a lack of emphasis on 2
  3. 01:48:036 (5) - 01:48:974 (1) - 01:49:911 (5) - 01:55:536 (5) - in this section you use a higher spacing for the note on the 1st and 3rd beat of the measure except for those i pointed out. I know you did it for the structures and thats ok too but id like to see some consistency here :3
  4. 02:22:882 - the timing sections here have a different volume
  5. 02:43:472 (4,1) - the stack kills the emphasis that 1 deserves
  6. 02:49:882 (2,1) - ^
  7. 03:32:154 (5,6) - im sure 6 is strong enough to have its own place on the playfield
  8. 03:34:245 - 03:35:336 - 03:36:427 - add circles?
  9. 03:44:154 (2,3,4,5,6,7,1) - i dont really see a reason behind that high spacing increase. the music isnt different from the next sections yet you used less spacing on these
  10. 03:53:427 (1,2,3,4) - piano is high pitched here so increasing the spacing would be cool, at least around the same spacing as 03:49:063 (1,2,3,4) -
  11. 04:06:382 (3,1) - piano is really strong on 1. id space these as much as 04:07:472 (4,1) -
  12. 04:15:927 (4) - 3 circles does the job better imo. the piano has the same pitch as 04:15:109 (1,2,3) - yet you used a slider
  13. 05:02:154 (1) - i dont really like covering stuff with slider bodies but if u want to keep it move it 1 pixel down so it maches the coordinates of the red node of the slider
nice map
Topic Starter
sahuang

kunka wrote:

Hi.
From m4m~
General

  1. BG: The aspect ratio is 15:9. I recommend 16:9 as much as possible.
    original size is 4:3 so i have to use this resolution.
Heaven of Miracles

  1. 00:07:255 - add whistle
  2. 00:44:052 (2,1) - stack miss?
  3. 00:46:981 - I hear 1/8 rhythm. You pick up similar 1/8 in 01:19:911 (1) - . You recommend that I add it if you can permit 1/8. http://puu.sh/rYqIY.jpg
    The difference is that one starts from yellow tick and the other one from white tick. I want to keep simple and 1/8 from yellow tick is too hard.
  4. 02:43:063 (3,4,1) - There is not the problem with rhythm. However, I think that I am hard to play by stack. However, it's unnatural when I remove the stack. Therefore I think that I should change it in the same way as 02:44:154 (5,6) - http://puu.sh/rYrol.jpg
    nothing 02:43:200 - so i don't think two 1/2 sliders work well here.
  5. 02:50:700 - You continue picking up the sound of the snare. And it's artificiality that don't pick up this points. I recommend the addition of the circle to 02:50:700 -
  6. 03:28:336 (1) - Hit sound is weak. I recommend setting same as 03:27:245 (1) -
  7. 04:05:700 (2,3,1) - It's suggestion same as the above (Problem of the stack). I think that rhythm like until now is better 04:03:245 (1,2,3) - http://puu.sh/rYsOd.jpg Stack is canceled if I change it in this way, too. same thing xd
  8. 04:21:518 (2) - Hit sound is weak. I recommend setting same as 04:30:245 (2) -
  9. 04:45:791 (1) - whistle
  10. 04:46:882 (6) - nc
  11. 04:55:609 (2) - I think that nc is necessary for the mercy of the drain.
  12. 05:04:336 (2) - ^ unnecessary imo
  13. 05:04:336 (2,1) - stack miss no
nice map ;) gl
no reply=fixed, thx!

pkhg wrote:

[Heaven of Miracles]

  • stack leniency 4 makes everything cute
    let's try
  1. 00:05:614 (1) - wouldnt be better if the tail is clickable? the beat there is much stronger than the one on its head would be but i wanna keep pattern as explained before
  2. 00:09:364 (1,2) - id unstack these cuz theres a lack of emphasis on 2
  3. 01:48:036 (5) - 01:48:974 (1) - 01:49:911 (5) - 01:55:536 (5) - in this section you use a higher spacing for the note on the 1st and 3rd beat of the measure except for those i pointed out. I know you did it for the structures and thats ok too but id like to see some consistency here :3 www shape is cool
  4. 02:22:882 - the timing sections here have a different volume
  5. 02:43:472 (4,1) - the stack kills the emphasis that 1 deserves
  6. 02:49:882 (2,1) - ^
  7. 03:32:154 (5,6) - im sure 6 is strong enough to have its own place on the playfield same pitch so yeah
  8. 03:34:245 - 03:35:336 - 03:36:427 - add circles? no 1/8 start
  9. 03:44:154 (2,3,4,5,6,7,1) - i dont really see a reason behind that high spacing increase. the music isnt different from the next sections yet you used less spacing on these
  10. 03:53:427 (1,2,3,4) - piano is high pitched here so increasing the spacing would be cool, at least around the same spacing as 03:49:063 (1,2,3,4) -
  11. 04:06:382 (3,1) - piano is really strong on 1. id space these as much as 04:07:472 (4,1) -
  12. 04:15:927 (4) - 3 circles does the job better imo. the piano has the same pitch as 04:15:109 (1,2,3) - yet you used a slider
  13. 05:02:154 (1) - i dont really like covering stuff with slider bodies but if u want to keep it move it 1 pixel down so it maches the coordinates of the red node of the slider
nice map
thx,no reply=fixed :)
pkhg
theyre 1/3 not 1/8 lol
Topic Starter
sahuang

pkhg wrote:

theyre 1/3 not 1/8 lol
listened carefully and i believe sound is on 03:34:268 - 03:35:359 - 03:36:450 -
Kaitjuh
M4M reply~

oh god

Heaven of Miracles

  1. 00:42:645 (4,5,6) - This might be hard to play, since the first two are mapped on the high notes but the slider is mapped on the drums, so I did not expect this to 1. be a triple and 2. be a triple spaced that far. I would suggest nerfing be pattern.
  2. 01:24:364 (4) - Maybe place this somewhere else, since the distance to the next object could be emphasized better.
  3. 01:24:716 (1,2) - also spacing wise this seems relatively a little lower than the rest? Any reason for this?
  4. 02:50:154 (1) - The higher spacing here is not really supported by anything imo
  5. 03:25:336 (4) - This also feels off since it's not spaced like the previous objects, even though it's just as strong.
  6. 05:06:518 (1) - Silence/mute the sliderend instead, since there's no sound.

So I honestly couldn't say much about this, since I agreed with almost everything you did in this map. So have a star to compensate x.x

Good Luck o/
Topic Starter
sahuang

Kaitjuh wrote:

M4M reply~

oh god

Heaven of Miracles

  1. 00:42:645 (4,5,6) - This might be hard to play, since the first two are mapped on the high notes but the slider is mapped on the drums, so I did not expect this to 1. be a triple and 2. be a triple spaced that far. I would suggest nerfing be pattern.
  2. 01:24:364 (4) - Maybe place this somewhere else, since the distance to the next object could be emphasized better.
  3. 01:24:716 (1,2) - also spacing wise this seems relatively a little lower than the rest? Any reason for this? hmm it's fine imo,hard to adjust spacing here
  4. 02:50:154 (1) - The higher spacing here is not really supported by anything imo 02:49:882 (2,1) - 1 actually has higher tune than 2
  5. 03:25:336 (4) - This also feels off since it's not spaced like the previous objects, even though it's just as strong. same ds as 03:23:972 (1,2) -
  6. 05:06:518 (1) - Silence/mute the sliderend instead, since there's no sound.it's already 5%

So I honestly couldn't say much about this, since I agreed with almost everything you did in this map. So have a star to compensate x.x

Good Luck o/
no reply=fixed thx
GenesisR
哇,好感谢mod,我来回摸了。
恩,这个mod的地方很多都比较主观的建议,还请见谅

SPOILER
00:05:380 (2,1) - 感觉这里前面的一个note用滑条,然后后面的小节用circle起更符合重音
00:42:645 (4,5) - 感觉这个稍微高一点会好读一些
00:44:052 (2) - 好像没太包好,似乎再往上一点
00:47:099 (1) - 这个地方前面感觉还是放个1/8滑条更好些?
01:06:786 (1,2,3,4) - 恩,做成1, 4, 3, 2好像更好看些
01:29:286 (1,2,3,4,1,2,3,4) - 感觉这一组间距比前面大一点表现力更强些,然后后面那个也再稍微更大一点
01:58:609 (2,3,4,5) - 感觉把3, 4的间距稍微放大一些更好读
02:17:427 (2,3) - 感觉这两个note和前面间距大一些更好读
02:34:882 (6) - 感觉这个滑条稍微顺时针转一点更正一些好看
02:37:609 (4,5,6) - 感觉这个变成折返条对节奏表现更强,后面同理
03:34:336 (1,2,1,1,2,1,1,2,1) - 这里感觉好像还是把前面那个音加上更好些?好像挺明显的
04:23:700 (2,3,4,5,6) - 这里鼓点听起来似乎挺弱的,强度相近的钢琴音比较明显,要不要考虑考虑1/4滑条
04:41:427 (3,4,5,6) - 感觉这里的1/4节奏用高速滑条下下去更能表现和前面几小节情感上更强
Topic Starter
sahuang

GenesisR wrote:

哇,好感谢mod,我来回摸了。
恩,这个mod的地方很多都比较主观的建议,还请见谅

SPOILER
00:05:380 (2,1) - 感觉这里前面的一个note用滑条,然后后面的小节用circle起更符合重音 这边还是保留下形状..
00:42:645 (4,5) - 感觉这个稍微高一点会好读一些
00:44:052 (2) - 好像没太包好,似乎再往上一点
00:47:099 (1) - 这个地方前面感觉还是放个1/8滑条更好些?太难了
01:06:786 (1,2,3,4) - 恩,做成1, 4, 3, 2好像更好看些 只有01:07:020 (2,3) - 有重音区别需要跳
01:29:286 (1,2,3,4,1,2,3,4) - 感觉这一组间距比前面大一点表现力更强些,然后后面那个也再稍微更大一点
01:58:609 (2,3,4,5) - 感觉把3, 4的间距稍微放大一些更好读
02:17:427 (2,3) - 感觉这两个note和前面间距大一些更好读
02:34:882 (6) - 感觉这个滑条稍微顺时针转一点更正一些好看 不用
02:37:609 (4,5,6) - 感觉这个变成折返条对节奏表现更强,后面同理 在考虑下
03:34:336 (1,2,1,1,2,1,1,2,1) - 这里感觉好像还是把前面那个音加上更好些?好像挺明显的 是啊。。就是太难
04:23:700 (2,3,4,5,6) - 这里鼓点听起来似乎挺弱的,强度相近的钢琴音比较明显,要不要考虑考虑1/4滑条 不用,有鼓
04:41:427 (3,4,5,6) - 感觉这里的1/4节奏用高速滑条下下去更能表现和前面几小节情感上更强 滑条就算了,,不做
no reply=fixed thx :)
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