[General]
[Normal]
00:24:055 (1) - Isn't that NCing inconsistent to the rest?
00:36:484 (2,3) - Blanket can be improved imo
00:42:055 - Considering this is the lowest diff, you are better off deleting that to avoid a DQ because of that type of things.
01:08:627 (1) - Again, I think single combo is not that save for a lowest diff.
01:10:341 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,3,4,1) - Make the NCing somewhat more consistent, I see you want to get some diversity but that's not really the diff that offers it.. you got huge combos at the start (timewise), then it changes each 2 1/1 slider..
01:50:627 (1) - ^
Fixing the NCs already gets rid off a problemzone in this map imo.
[Advanced]
01:01:234 (3) - Blanket
01:45:912 (4,1) - Blanekt
Not many errors to be found, but I gotta be honest; I dislike the NCing. Changing it each 2 combos literally all the time is too much and feels way too spammed. I'd rather like it if that was reworked slightly. Blankets need improvement at times. (the ones listed up are the worst ones)
[Hard]
00:20:627 (1,2) - Inconsistent to all your other 1/4 patterns (in that section)
01:59:091 (3) - Wouldn't hurt to move that more to the left, right? It seems cramped here.
01:59:627 (4,5) - Move accordingly to ^
cool!
[Insane]
00:03:484 (1) - Is it misplaced on purpose? Seems mostly unclean than anything else imo.. It happens every now and then, but not here for example 00:10:233 (5,1) - .. so fix it up?
00:27:698 (2) - Considering that there's the strong beat here, how about a flow change, or at least some knid of pattern change? Feels weird to hve it so connected to 00:27:484 (1) -
00:37:770 (1) - Single NC?
01:00:270 (2,3) - Mvoe 3 slightly up because the DS is affected by the stack that comes after.
01:15:055 (2) - missed hitsound?
01:30:912 (1) - It's like the only time when you used such a stack.. not a problem per se but still, the inconsistency bugs me
One thing that caught my attention was the comparison of these parts: 00:42:912 - and 01:51:484 (1) - .. in the first one, the 1/4 jumps are way heavier or trickier (at least how i perceive it). They break the flow more harsh, you know? You should make the first part slightly easier, in terms of 1/4 imo.
[EX]
This map is not bad. But I gotta admit, I feel like some more mods could not hurt, to see different perspectives.
At times, the flow (or smth else) from my point of view is not optimal, I will mention some up :
00:28:127 (6,1) -
00:30:484 (4,1) - That feels like a weird antijump
00:40:770 (1,2,3,1) - I like how heavy that is but it completely threw me off.
00:46:770 (3) - something like ctrl + g could work better
00:15:484 (1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1) - In that part, you've used quite a big spacing for 1/4 which isn't bad, but the 1/2 spacing is really underwhelming and thus kills the movement quite a lot. It would be good if you could investigate.
01:18:377 (2,3,4,5) - Or things like that feel really overkill. big jump (which isn't in the flow-direction) from 2 to 3, then burst, ugh.
As I said, this might be only my perception of that map and I'll gladly give more insight to that one once it's, let's say, readier than now.
That's how I will end that mod for now, you can call me back once you've got some more mods and polished stuff etc.
[Normal]
00:24:055 (1) - Isn't that NCing inconsistent to the rest?
00:36:484 (2,3) - Blanket can be improved imo
00:42:055 - Considering this is the lowest diff, you are better off deleting that to avoid a DQ because of that type of things.
01:08:627 (1) - Again, I think single combo is not that save for a lowest diff.
01:10:341 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,3,4,1) - Make the NCing somewhat more consistent, I see you want to get some diversity but that's not really the diff that offers it.. you got huge combos at the start (timewise), then it changes each 2 1/1 slider..
01:50:627 (1) - ^
Fixing the NCs already gets rid off a problemzone in this map imo.
[Advanced]
01:01:234 (3) - Blanket
01:45:912 (4,1) - Blanekt
Not many errors to be found, but I gotta be honest; I dislike the NCing. Changing it each 2 combos literally all the time is too much and feels way too spammed. I'd rather like it if that was reworked slightly. Blankets need improvement at times. (the ones listed up are the worst ones)
[Hard]
00:20:627 (1,2) - Inconsistent to all your other 1/4 patterns (in that section)
01:59:091 (3) - Wouldn't hurt to move that more to the left, right? It seems cramped here.
01:59:627 (4,5) - Move accordingly to ^
cool!
[Insane]
00:03:484 (1) - Is it misplaced on purpose? Seems mostly unclean than anything else imo.. It happens every now and then, but not here for example 00:10:233 (5,1) - .. so fix it up?
00:27:698 (2) - Considering that there's the strong beat here, how about a flow change, or at least some knid of pattern change? Feels weird to hve it so connected to 00:27:484 (1) -
00:37:770 (1) - Single NC?
01:00:270 (2,3) - Mvoe 3 slightly up because the DS is affected by the stack that comes after.
01:15:055 (2) - missed hitsound?
01:30:912 (1) - It's like the only time when you used such a stack.. not a problem per se but still, the inconsistency bugs me
One thing that caught my attention was the comparison of these parts: 00:42:912 - and 01:51:484 (1) - .. in the first one, the 1/4 jumps are way heavier or trickier (at least how i perceive it). They break the flow more harsh, you know? You should make the first part slightly easier, in terms of 1/4 imo.
[EX]
This map is not bad. But I gotta admit, I feel like some more mods could not hurt, to see different perspectives.
At times, the flow (or smth else) from my point of view is not optimal, I will mention some up :
00:28:127 (6,1) -
00:30:484 (4,1) - That feels like a weird antijump
00:40:770 (1,2,3,1) - I like how heavy that is but it completely threw me off.
00:46:770 (3) - something like ctrl + g could work better
00:15:484 (1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1) - In that part, you've used quite a big spacing for 1/4 which isn't bad, but the 1/2 spacing is really underwhelming and thus kills the movement quite a lot. It would be good if you could investigate.
01:18:377 (2,3,4,5) - Or things like that feel really overkill. big jump (which isn't in the flow-direction) from 2 to 3, then burst, ugh.
As I said, this might be only my perception of that map and I'll gladly give more insight to that one once it's, let's say, readier than now.
That's how I will end that mod for now, you can call me back once you've got some more mods and polished stuff etc.