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cYsmix - Classic Pursuit

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Irreversible
[General]

:)

[Normal]

00:24:055 (1) - Isn't that NCing inconsistent to the rest?
00:36:484 (2,3) - Blanket can be improved imo
00:42:055 - Considering this is the lowest diff, you are better off deleting that to avoid a DQ because of that type of things.
01:08:627 (1) - Again, I think single combo is not that save for a lowest diff.
01:10:341 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,3,4,1) - Make the NCing somewhat more consistent, I see you want to get some diversity but that's not really the diff that offers it.. you got huge combos at the start (timewise), then it changes each 2 1/1 slider..
01:50:627 (1) - ^

Fixing the NCs already gets rid off a problemzone in this map imo.

[Advanced]

01:01:234 (3) - Blanket
01:45:912 (4,1) - Blanekt

Not many errors to be found, but I gotta be honest; I dislike the NCing. Changing it each 2 combos literally all the time is too much and feels way too spammed. I'd rather like it if that was reworked slightly. Blankets need improvement at times. (the ones listed up are the worst ones)

[Hard]
00:20:627 (1,2) - Inconsistent to all your other 1/4 patterns (in that section)
01:59:091 (3) - Wouldn't hurt to move that more to the left, right? It seems cramped here.
01:59:627 (4,5) - Move accordingly to ^

cool!

[Insane]

00:03:484 (1) - Is it misplaced on purpose? Seems mostly unclean than anything else imo.. It happens every now and then, but not here for example 00:10:233 (5,1) - .. so fix it up?
00:27:698 (2) - Considering that there's the strong beat here, how about a flow change, or at least some knid of pattern change? Feels weird to hve it so connected to 00:27:484 (1) -
00:37:770 (1) - Single NC?
01:00:270 (2,3) - Mvoe 3 slightly up because the DS is affected by the stack that comes after.
01:15:055 (2) - missed hitsound?
01:30:912 (1) - It's like the only time when you used such a stack.. not a problem per se but still, the inconsistency bugs me


One thing that caught my attention was the comparison of these parts: 00:42:912 - and 01:51:484 (1) - .. in the first one, the 1/4 jumps are way heavier or trickier (at least how i perceive it). They break the flow more harsh, you know? You should make the first part slightly easier, in terms of 1/4 imo.

[EX]

This map is not bad. But I gotta admit, I feel like some more mods could not hurt, to see different perspectives.

At times, the flow (or smth else) from my point of view is not optimal, I will mention some up :
00:28:127 (6,1) -
00:30:484 (4,1) - That feels like a weird antijump
00:40:770 (1,2,3,1) - I like how heavy that is but it completely threw me off.
00:46:770 (3) - something like ctrl + g could work better
00:15:484 (1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1) - In that part, you've used quite a big spacing for 1/4 which isn't bad, but the 1/2 spacing is really underwhelming and thus kills the movement quite a lot. It would be good if you could investigate.
01:18:377 (2,3,4,5) - Or things like that feel really overkill. big jump (which isn't in the flow-direction) from 2 to 3, then burst, ugh.

As I said, this might be only my perception of that map and I'll gladly give more insight to that one once it's, let's say, readier than now.

That's how I will end that mod for now, you can call me back once you've got some more mods and polished stuff etc.
Topic Starter
-kevincela-

Irreversible wrote:

[General]

:)

[Normal]

00:24:055 (1) - Isn't that NCing inconsistent to the rest? I wanted to keep it because of both the finishes and symmetry but since the combo is effectively too short i've just removed it
00:36:484 (2,3) - Blanket can be improved imo ok
00:42:055 - Considering this is the lowest diff, you are better off deleting that to avoid a DQ because of that type of things. not a big problem imo but done
01:08:627 (1) - Again, I think single combo is not that save for a lowest diff. removed
01:10:341 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,3,4,1) - Make the NCing somewhat more consistent, I see you want to get some diversity but that's not really the diff that offers it.. you got huge combos at the start (timewise), then it changes each 2 1/1 slider.. this is another part where i wanted to keep the ncs, but oh well
01:50:627 (1) - ^ done

Fixing the NCs already gets rid off a problemzone in this map imo.

[Advanced]

01:01:234 (3) - Blanket fixed
01:45:912 (4,1) - Blanekt fixed

Not many errors to be found, but I gotta be honest; I dislike the NCing. Changing it each 2 combos literally all the time is too much and feels way too spammed. I'd rather like it if that was reworked slightly. Blankets need improvement at times. (the ones listed up are the worst ones) reworked a bit the ncs, but still kept them in some points where i thought the music changed enough to grant it

[Hard]
00:20:627 (1,2) - Inconsistent to all your other 1/4 patterns (in that section) fixed
01:59:091 (3) - Wouldn't hurt to move that more to the left, right? It seems cramped here. oki
01:59:627 (4,5) - Move accordingly to ^ done

cool!

[Insane]

00:03:484 (1) - Is it misplaced on purpose? Seems mostly unclean than anything else imo.. It happens every now and then, but not here for example 00:10:233 (5,1) - .. so fix it up? manually stacked the note after the slider, it was because of it that it got a bit messed up
00:27:698 (2) - Considering that there's the strong beat here, how about a flow change, or at least some knid of pattern change? Feels weird to hve it so connected to 00:27:484 (1) - CTRL+ged the second slider, should be better now
00:37:770 (1) - Single NC? forgot to remove the nc after it, fixed
01:00:270 (2,3) - Mvoe 3 slightly up because the DS is affected by the stack that comes after. okay
01:15:055 (2) - missed hitsound? added
01:30:912 (1) - It's like the only time when you used such a stack.. not a problem per se but still, the inconsistency bugs me used it at 01:27:484 (1) - as well


One thing that caught my attention was the comparison of these parts: 00:42:912 - and 01:51:484 (1) - .. in the first one, the 1/4 jumps are way heavier or trickier (at least how i perceive it). They break the flow more harsh, you know? You should make the first part slightly easier, in terms of 1/4 imo. I honestly don't think the first one is trickier than the second, except for maybe some angles it's basically the same mapping-wise

[EX]

This map is not bad. But I gotta admit, I feel like some more mods could not hurt, to see different perspectives.

At times, the flow (or smth else) from my point of view is not optimal, I will mention some up :
00:28:127 (6,1) - ?
00:30:484 (4,1) - That feels like a weird antijump adjusted a bit
00:40:770 (1,2,3,1) - I like how heavy that is but it completely threw me off. didn't have any problems with that, the 1/8 notes are pretty easy to predict imo
00:46:770 (3) - something like ctrl + g could work better ruins the circular flow with 00:46:341 (1) -
00:15:484 (1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1) - In that part, you've used quite a big spacing for 1/4 which isn't bad, but the 1/2 spacing is really underwhelming and thus kills the movement quite a lot. It would be good if you could investigate. only moved 00:19:770 (1,1) - , for the rest i think the 1/2 spacing are consistent enough and also quite big, I don't think there are any big flow breaks to be honest
01:18:377 (2,3,4,5) - Or things like that feel really overkill. big jump (which isn't in the flow-direction) from 2 to 3, then burst, ugh. i would have agreed if the burst was at the beginning of the slider, but it isnt, it's basically the same thing as many of the other sliders which were mapped like this with a triplet in the end of the slider which is easily doable

As I said, this might be only my perception of that map and I'll gladly give more insight to that one once it's, let's say, readier than now.

That's how I will end that mod for now, you can call me back once you've got some more mods and polished stuff etc.
Thanks!
Rieri
no kds I dont deserve it

Just a few suggestions cause your map is just straight good

For insane and expert

00:56:627 (1) - starting from here, I think the spacing can be increased to build up tension as the song goes on, sorta disappointed that this wasn't really emphasized enough

on expert 01:37:555 (1) - I don't think this is pulled out enough, I couldn't read it on my first try

nothing else really or maybe i was just really tired ;w; sorry
MokouSmoke
hey,

Advanced:
  1. 01:06:912 (1,2) - would prefer if these were broken up into circles instead to match rising intensity of song compared to 01:05:198 (1,2,3) -
Insane:
  1. 00:47:627 (3) - any reason you change up your NC pattern after 00:44:198 (1) - 00:45:912 (1) - ?
Expert:
  1. Not that I could pass either way, but HP6.5 seems a little harsh for all those 1/4 jumps. Maybe lower to HP6?
lol, I'm sorry. this map is too good for me to mod well (although I guess that's a good thing)
Topic Starter
-kevincela-
Fixed everything except from the ar 6.5 in the expert (for the range of players who are going to play this diff i think it's just balanced :p) and the intensification of 00:56:627 (1) - (both of the patterns already put quite a lot of pressure in both the diffs, making the spacing even higher could be a bit too much)
Thanks! Gave you both kds since i think you were both useful :p

EDIT: also added tags, some hitsounds on the Normal diff and fixed a manual stack in the Insane diff
EDIT 2: after gathering other opinions i decided to just delete the 1/8 triplets in 00:41:091 (2,1) - and 01:49:662 (2,1) - in the Expert diff since they are indeed a bit unexpected in the end, the kiai should be fine though since it's really constant :P
riffy
It has to be ranked, come on!
Topic Starter
-kevincela-
finding bns is srsbsns :x
Lucy Deer
it's So Cool 8-) 8-) 8-) 8-)
Seijiro
fixed an offscreen slider /o/
Lasse
Topic Starter
-kevincela-
Thanks everyone <3
Elusion
I think the source should be osu!, the song is from Mapping With Rewards, and all of the other beatmaps for Mapping With Rewards have osu! as their source
Axey
really good :roll:
Kyouren
Gratzz! :3 (Nice for Halloween 2016)
alacat

efusion wrote:

I think the source should be osu!, the song is from Mapping With Rewards, and all of the other beatmaps for Mapping With Rewards have osu! as their source
Yes, Please fix the source!

feel free to ask me for re-qualify :)
Topic Starter
-kevincela-
Fixed!
alacat
ok ;)
Chaoslitz


gratz xdd
Topic Starter
-kevincela-
:thinking:
Cellina
lol gratz
Kyouren
Regratzz! :3
RyoKazuka
congrats
FriendoFox
meow <3
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