fieryrage wrote:
I Want 2 Die same
nm request
is that last timing point even used for anything mapping wise no but music wise yes xd
expertinsane
- 00:03:484 (1) - why does this red tick start so close to the SLIDERHEADbhg d
00:04:662 (2,3) - shouldn't this be same spacing as 00:02:948 (2,3) - ? yes
00:25:984 (2,4) - stacking these directly is kind of iffy readability wise, to me at least, im most likely just really bad at playing this game no problem with these imo xd
00:28:984 (1) - silence slider endg ye
00:30:912 (1,1) - stuff like this imo should be mapped more to the synth-drum-whatever in the bg, it feels really bland as it is atm the fact is the synth is literally the same throughout the whole part, and the drums also offer no variation
00:35:842 (3,1) - THIS IS NOT STRAIGHT AAAAAAAAAAAAAAAA i have sinned
00:39:483 (1,2) - pretty misleading stack but its 140 bpm so i guess its ok?? yes i think it is xd
00:41:091 (2) - should have a note in 1/8 after or a slider ending on 1/8 tick nice catch, also manual stacked the triplet and the slider so that it doesent look like derp
00:41:198 (1) - silence slider ENd yes
00:42:698 (3) - nc to make the overlap more readable or something, honestly this might be better off as a fast slider tho since you're not the only one asking for it ok
00:59:841 (6) - shouldn't this end on 1/4? wanted to follow the synth hold here
01:03:270 (6) - ^ ^
01:08:520 (2) - noticeable triple here as well would ruin my pattern, plus adding it in that moment could be a bit overkill
kiai is literal sex thx!!
01:48:912 (1) - could change the rhythm here by making this a 1/4 slider and having another 1/4 slider on the red tick for that synth wanted to keep things simple here, especially because of the 1/8 pattern later
01:49:662 (1) - move nc to 01:49:770 (3) - also speaking of 01:49:770 (3) - what the FUCK HOW DO YOU MAKE THESE SLIDERS yes, thanks fanzhen
01:51:270 (3) - nc same as 00:42:698 (3) yes
02:18:698 (2,3) - i feel like a 1/4 slider would fit better here but thats just my op i n i o n prefer the double xdi cant mod anything else but ur probably better at mapping lower diffs than i am so g
- 00:03:484 (1) - y is this not straight with the STREAm blame grid snap
00:28:984 (1,1,2) - having that sort of pause in between a circle and a slider after a fast slider is pretty flow breaking, might be better to make 00:29:198 (1) - a 1/4-tick ending slider like the slider after it it doesen't break the flow that much imo, especially since there's nothing going on until the slider
00:39:055 (1,2,3,4) - this stream is also not ALIGNED WEL FUck triggered
00:55:662 (3) - why not end the previous slider on the blue tick and start this on the white tick? makes more sense with the drum beat starting there seemed strange to follow the drums after one whole part following the synth for me
00:57:055 (3,1,2) - is this readable at this low of an ar i dont even know lo i made ar lower for this xd
01:34:341 (1) - should be stacked like the other parts i think? stacked to what?? removed the nc on 01:34:770 (3) - though for consistency
01:39:055 (4,5) - this could be straight instead of curved but this is more just me being triggered by it more than anything its just u
good map lets go rank now ok thanks
DeRandom Otaku wrote:
heyyy ~ Mod TimeExpert
- 00:14:091 (2) - how about putting this Under 00:14:198 (3) - looks cooler like that to me x-x i like it more up the slider
- 00:27:484 (1,2) - spacing should be 1.17x right like 00:27:698 (3,4,5) - these fixed
- 01:22:341 (1,2) - fix blanket fixed
Insane
- 02:18:805 - how about a circle here like in expert? or maybe change 02:18:698 (2) - into 1/4 slider fixed
Hard
- 00:13:770 (1) - stack with 00:11:198 (3) - fixed
- 00:27:698 - 00:27:912 - these are pretty loud sounds so i would suggest u to make them clickable
- 01:36:270 - 01:36:484 - ^ ~ Just dont make these exactly same as in adv diff lol basically all the diffs have this kind of pattern, i think it goes good here
Advance
- 01:00:805 (2,3) - poor blanket fixed
- 01:38:627 (2,3,1) - i really dont like this flow for some reason ;; u could make it a bit simpler liek http://puu.sh/qpxAf/1d52fbb537.jpg ok
- 01:50:412 (1,2) - 1/2 stacks like these are allowed in low level diffs like this? .-. shouldn't be really hard to read imo
- 01:53:627 (2) - u could move the anchor point at reverse arrow higher so that the slider flows better towards 3 i don't find it a change big enough to ruin a bit the aestetics there
Normal
Solid set ~ couldnt find much .. gl gl
- 00:06:912 (3,4) - nazi blanket ~ move 00:08:198 (4) - to 375,356 ~ both blanket and DS will become perfect that way done
- 00:15:484 (1,2) - nazi again done
- 00:22:341 (1,2) - and again done
- 00:34:341 (4) - it would look neater if u could somehow manage to get the slider end stacked with 00:37:770 (3) - done
Thanks!Mitkoff wrote:
Hello,
NM as requested.Normal some blanket shit02:12:484 - Why You miss circle here? I expected it here, i mean this beat not different than next one or previous. ok then, added it here00:15:484 (1,2) - can be improved fixed
00:46:341 (1,2) - ^ fixedAdvanced
Some blankets could be a bit better most of them should be fixedlike01:00:805 (2,3,1) -
01:20:198 (3,1) -
01:23:412 (3,4) -
01:25:770 (1,2) -
01:26:627 (2,1) -
02:03:484 (1,2) - if it supposed to be at all
02:05:198 (1,2) -
02:12:055 (1,2) -
01:05:627 (3) - this one is so out of flow . Have no idea why You change
If You want to note the full sound 01:05:627 (3) - so it ends here 01:05:841 - and You should, in this case, to circle next strong sound (01:05:948 - ) and it will be 1/4 beat...
01:05:948 - Anyway this beat should be clickable i think. it's different from the rest but i did so because it was the last pattern before switching to the transition, and i think it works pretty good there
01:34:341 (1) - enexpected fast from 0.9-> 1.2. Mb swap with next one, i mean 01:34:341 - 1.1 01:36:055 (1) - 1.2? i simply made both the parts constant in sv (1.1x)
02:05:841 (2,3) - for what this 1/2 and why it's only here 02:05:841 (2) - and here 02:10:127 (3) - , and why in next part You don't use it at all??? In last part loses only strongs beat... idk wanted to create a simple pattern which doesen't use too many 1/2 notes since it's an outro part, so i didn't include some of the 1/2s, I also didn't use any 1/2 note in the second part because it has lost intensity and using other notes there would kinda feel out of place since i also skipped some of them in the first part
02:18:698 (4) - 1.4?? xD it's a bit high but it should be easy to catchHard
00:29:198 (1) - 4 degree to the left by selection centre please yes
01:07:341 (3,4) - 3-> slider because beat in 4 is different than 3 previous. I guess it will be better flow. doesen't differ that much actually, plus i've done the same on the other pattern, so i want to keep thisInsane
¯\_(ツ)_/¯ Fine
Well, thats all i think. Fun maps.
Goodluck.