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cYsmix - Classic Pursuit

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Topic Starter
-kevincela-

Pyroflayer wrote:

Expert

  1. 00:19:341 (3) - 00:27:912 (4,1) - 00:53:627 (3) - 01:19:770 (1) - 01:22:770 (3) - 01:57:055 (3) - 02:00:805 (1) - 02:01:770 (1) - could improve blanket fixed
  2. 00:20:948 (2) - this doesn't play to well and doesn't match your previous patterning where the single note flows really nicely into the next slider, its not flowing well because the cursor has to move down to reach it and then do another up-down motion to complete the next slider. made the note go upwards
  3. 00:28:984 (1) - is this 1/8 gap legal? I think so :P
  4. 00:44:412 (4) - 00:46:127 (4) - 00:49:555 (4) - 00:51:270 (4) - since this angle is fairly open~ I would try and make it the distance of prev and next the same. (nazi mod hella) done
  5. 01:17:841 (4) - this should probably be a different slider shape because it looks like it is almost the same as 3 I like how it goes towards the next slider :)
  6. 01:49:770 (3) - :) !
  7. 02:21:055 - ? included with the base osz :P

Insane

  1. here comes the other could improve blanket list xd~ 00:09:055 (2) - 00:12:912 (1) - 01:21:270 (4) - 01:39:484 (1) - 01:43:341 (2) - 01:57:484 (1) - done
  2. 00:29:627 (2) - lack of motion during sustained sound is kind of weird ? I think it works good to emphasize the strong beat
  3. 00:44:948 (2) - same note as previous diff about weird motion Since the first slider is going downwards this time it shouldn't be a problem :P
  4. 01:49:770 (1) - i like this thx!!
  5. 02:21:055 - ? same as above
Thanks!!!
fieryrage
I Want 2 Die

nm request

is that last timing point even used for anything

expert
  • 00:03:484 (1) - why does this red tick start so close to the SLIDERHEADbhg
    00:04:662 (2,3) - shouldn't this be same spacing as 00:02:948 (2,3) - ?
    00:25:984 (2,4) - stacking these directly is kind of iffy readability wise, to me at least, im most likely just really bad at playing this game
    00:28:984 (1) - silence slider endg
    00:30:912 (1,1) - stuff like this imo should be mapped more to the synth-drum-whatever in the bg, it feels really bland as it is atm
    00:35:842 (3,1) - THIS IS NOT STRAIGHT AAAAAAAAAAAAAAAA
    00:39:483 (1,2) - pretty misleading stack but its 140 bpm so i guess its ok??
    00:41:091 (2) - should have a note in 1/8 after or a slider ending on 1/8 tick
    00:41:198 (1) - silence slider ENd
    00:42:698 (3) - nc to make the overlap more readable or something, honestly this might be better off as a fast slider tho
    00:59:841 (6) - shouldn't this end on 1/4?
    01:03:270 (6) - ^
    01:08:520 (2) - noticeable triple here as well

    kiai is literal sex

    01:48:912 (1) - could change the rhythm here by making this a 1/4 slider and having another 1/4 slider on the red tick for that synth
    01:49:662 (1) - move nc to 01:49:770 (3) - also speaking of 01:49:770 (3) - what the FUCK HOW DO YOU MAKE THESE SLIDERS
    01:51:270 (3) - nc same as 00:42:698 (3)
    02:18:698 (2,3) - i feel like a 1/4 slider would fit better here but thats just my op i n i o n
insane
  • 00:03:484 (1) - y is this not straight with the STREAm
    00:28:984 (1,1,2) - having that sort of pause in between a circle and a slider after a fast slider is pretty flow breaking, might be better to make 00:29:198 (1) - a 1/4-tick ending slider like the slider after it
    00:39:055 (1,2,3,4) - this stream is also not ALIGNED WEL FUck
    00:55:662 (3) - why not end the previous slider on the blue tick and start this on the white tick? makes more sense with the drum beat starting there
    00:57:055 (3,1,2) - is this readable at this low of an ar i dont even know lo
    01:34:341 (1) - should be stacked like the other parts i think?
    01:39:055 (4,5) - this could be straight instead of curved but this is more just me being triggered by it more than anything
i cant mod anything else but ur probably better at mapping lower diffs than i am so g

good map lets go rank now ok thanks
DeRandom Otaku
heyyy ~ Mod Time

Expert

  1. 00:14:091 (2) - how about putting this Under 00:14:198 (3) - looks cooler like that to me x-x
  2. 00:27:484 (1,2) - spacing should be 1.17x right like 00:27:698 (3,4,5) - these
  3. 01:22:341 (1,2) - fix blanket

Insane

  1. 02:18:805 - how about a circle here like in expert? or maybe change 02:18:698 (2) - into 1/4 slider

Hard

  1. 00:13:770 (1) - stack with 00:11:198 (3) -
  2. 00:27:698 - 00:27:912 - these are pretty loud sounds so i would suggest u to make them clickable
  3. 01:36:270 - 01:36:484 - ^ ~ Just dont make these exactly same as in adv diff lol

Advance

  1. 01:00:805 (2,3) - poor blanket
  2. 01:38:627 (2,3,1) - i really dont like this flow for some reason ;; u could make it a bit simpler liek http://puu.sh/qpxAf/1d52fbb537.jpg
  3. 01:50:412 (1,2) - 1/2 stacks like these are allowed in low level diffs like this? .-.
  4. 01:53:627 (2) - u could move the anchor point at reverse arrow higher so that the slider flows better towards 3

Normal

  1. 00:06:912 (3,4) - nazi blanket ~ move 00:08:198 (4) - to 375,356 ~ both blanket and DS will become perfect that way
  2. 00:15:484 (1,2) - nazi again
  3. 00:22:341 (1,2) - and again
  4. 00:34:341 (4) - it would look neater if u could somehow manage to get the slider end stacked with 00:37:770 (3) -
Solid set ~ couldnt find much .. gl gl
Mitkoff
Hello,
NM as requested.

Normal

some blanket shit
00:15:484 (1,2) - can be improved
00:46:341 (1,2) - ^
02:12:484 - Why You miss circle here? I expected it here, i mean this beat not different than next one or previous.


Advanced

Some blankets could be a bit better
like
01:00:805 (2,3,1) -
01:20:198 (3,1) -
01:23:412 (3,4) -
01:25:770 (1,2) -
01:26:627 (2,1) -
02:03:484 (1,2) - if it supposed to be at all
02:05:198 (1,2) -
02:12:055 (1,2) -

01:05:627 (3) - this one is so out of flow . Have no idea why You change
If You want to note the full sound 01:05:627 (3) - so it ends here 01:05:841 - and You should, in this case, to circle next strong sound (01:05:948 - ) and it will be 1/4 beat...
01:05:948 - Anyway this beat should be clickable i think.
01:34:341 (1) - enexpected fast from 0.9-> 1.2. Mb swap with next one, i mean 01:34:341 - 1.1 01:36:055 (1) - 1.2?
02:05:841 (2,3) - for what this 1/2 and why it's only here 02:05:841 (2) - and here 02:10:127 (3) - , and why in next part You don't use it at all??? In last part loses only strongs beat... idk
02:18:698 (4) - 1.4?? xD

Hard

00:29:198 (1) - 4 degree to the left by selection centre please
01:07:341 (3,4) - 3-> slider because beat in 4 is different than 3 previous. I guess it will be better flow.

Insane

¯\_(ツ)_/¯ Fine

Well, thats all i think. Fun maps. :)
Goodluck.
Topic Starter
-kevincela-

fieryrage wrote:

I Want 2 Die same

nm request

is that last timing point even used for anything mapping wise no but music wise yes xd

expert
  • 00:03:484 (1) - why does this red tick start so close to the SLIDERHEADbhg d
    00:04:662 (2,3) - shouldn't this be same spacing as 00:02:948 (2,3) - ? yes
    00:25:984 (2,4) - stacking these directly is kind of iffy readability wise, to me at least, im most likely just really bad at playing this game no problem with these imo xd
    00:28:984 (1) - silence slider endg ye
    00:30:912 (1,1) - stuff like this imo should be mapped more to the synth-drum-whatever in the bg, it feels really bland as it is atm the fact is the synth is literally the same throughout the whole part, and the drums also offer no variation :(
    00:35:842 (3,1) - THIS IS NOT STRAIGHT AAAAAAAAAAAAAAAA i have sinned
    00:39:483 (1,2) - pretty misleading stack but its 140 bpm so i guess its ok?? yes i think it is xd
    00:41:091 (2) - should have a note in 1/8 after or a slider ending on 1/8 tick nice catch, also manual stacked the triplet and the slider so that it doesent look like derp
    00:41:198 (1) - silence slider ENd yes
    00:42:698 (3) - nc to make the overlap more readable or something, honestly this might be better off as a fast slider tho since you're not the only one asking for it ok
    00:59:841 (6) - shouldn't this end on 1/4? wanted to follow the synth hold here
    01:03:270 (6) - ^ ^
    01:08:520 (2) - noticeable triple here as well would ruin my pattern, plus adding it in that moment could be a bit overkill

    kiai is literal sex thx!!

    01:48:912 (1) - could change the rhythm here by making this a 1/4 slider and having another 1/4 slider on the red tick for that synth wanted to keep things simple here, especially because of the 1/8 pattern later
    01:49:662 (1) - move nc to 01:49:770 (3) - also speaking of 01:49:770 (3) - what the FUCK HOW DO YOU MAKE THESE SLIDERS yes, thanks fanzhen
    01:51:270 (3) - nc same as 00:42:698 (3) yes
    02:18:698 (2,3) - i feel like a 1/4 slider would fit better here but thats just my op i n i o n prefer the double xd
insane
  • 00:03:484 (1) - y is this not straight with the STREAm blame grid snap
    00:28:984 (1,1,2) - having that sort of pause in between a circle and a slider after a fast slider is pretty flow breaking, might be better to make 00:29:198 (1) - a 1/4-tick ending slider like the slider after it it doesen't break the flow that much imo, especially since there's nothing going on until the slider
    00:39:055 (1,2,3,4) - this stream is also not ALIGNED WEL FUck triggered
    00:55:662 (3) - why not end the previous slider on the blue tick and start this on the white tick? makes more sense with the drum beat starting there seemed strange to follow the drums after one whole part following the synth for me
    00:57:055 (3,1,2) - is this readable at this low of an ar i dont even know lo i made ar lower for this xd
    01:34:341 (1) - should be stacked like the other parts i think? stacked to what?? removed the nc on 01:34:770 (3) - though for consistency
    01:39:055 (4,5) - this could be straight instead of curved but this is more just me being triggered by it more than anything its just u
i cant mod anything else but ur probably better at mapping lower diffs than i am so g

good map lets go rank now ok thanks

DeRandom Otaku wrote:

heyyy ~ Mod Time

Expert

  1. 00:14:091 (2) - how about putting this Under 00:14:198 (3) - looks cooler like that to me x-x i like it more up the slider :o
  2. 00:27:484 (1,2) - spacing should be 1.17x right like 00:27:698 (3,4,5) - these fixed
  3. 01:22:341 (1,2) - fix blanket fixed

Insane

  1. 02:18:805 - how about a circle here like in expert? or maybe change 02:18:698 (2) - into 1/4 slider fixed

Hard

  1. 00:13:770 (1) - stack with 00:11:198 (3) - fixed
  2. 00:27:698 - 00:27:912 - these are pretty loud sounds so i would suggest u to make them clickable
  3. 01:36:270 - 01:36:484 - ^ ~ Just dont make these exactly same as in adv diff lol basically all the diffs have this kind of pattern, i think it goes good here

Advance

  1. 01:00:805 (2,3) - poor blanket fixed
  2. 01:38:627 (2,3,1) - i really dont like this flow for some reason ;; u could make it a bit simpler liek http://puu.sh/qpxAf/1d52fbb537.jpg ok
  3. 01:50:412 (1,2) - 1/2 stacks like these are allowed in low level diffs like this? .-. shouldn't be really hard to read imo :o
  4. 01:53:627 (2) - u could move the anchor point at reverse arrow higher so that the slider flows better towards 3 i don't find it a change big enough to ruin a bit the aestetics there

Normal


  1. 00:06:912 (3,4) - nazi blanket ~ move 00:08:198 (4) - to 375,356 ~ both blanket and DS will become perfect that way done
  2. 00:15:484 (1,2) - nazi again done
  3. 00:22:341 (1,2) - and again done
  4. 00:34:341 (4) - it would look neater if u could somehow manage to get the slider end stacked with 00:37:770 (3) - done
Solid set ~ couldnt find much .. gl gl

Mitkoff wrote:

Hello,
NM as requested.

Normal

some blanket shit
00:15:484 (1,2) - can be improved fixed
00:46:341 (1,2) - ^ fixed
02:12:484 - Why You miss circle here? I expected it here, i mean this beat not different than next one or previous. ok then, added it here


Advanced

Some blankets could be a bit better most of them should be fixed
like
01:00:805 (2,3,1) -
01:20:198 (3,1) -
01:23:412 (3,4) -
01:25:770 (1,2) -
01:26:627 (2,1) -
02:03:484 (1,2) - if it supposed to be at all
02:05:198 (1,2) -
02:12:055 (1,2) -

01:05:627 (3) - this one is so out of flow . Have no idea why You change
If You want to note the full sound 01:05:627 (3) - so it ends here 01:05:841 - and You should, in this case, to circle next strong sound (01:05:948 - ) and it will be 1/4 beat...
01:05:948 - Anyway this beat should be clickable i think. it's different from the rest but i did so because it was the last pattern before switching to the transition, and i think it works pretty good there :o
01:34:341 (1) - enexpected fast from 0.9-> 1.2. Mb swap with next one, i mean 01:34:341 - 1.1 01:36:055 (1) - 1.2? i simply made both the parts constant in sv (1.1x)
02:05:841 (2,3) - for what this 1/2 and why it's only here 02:05:841 (2) - and here 02:10:127 (3) - , and why in next part You don't use it at all??? In last part loses only strongs beat... idk wanted to create a simple pattern which doesen't use too many 1/2 notes since it's an outro part, so i didn't include some of the 1/2s, I also didn't use any 1/2 note in the second part because it has lost intensity and using other notes there would kinda feel out of place since i also skipped some of them in the first part
02:18:698 (4) - 1.4?? xD it's a bit high but it should be easy to catch :P

Hard

00:29:198 (1) - 4 degree to the left by selection centre please yes
01:07:341 (3,4) - 3-> slider because beat in 4 is different than 3 previous. I guess it will be better flow. doesen't differ that much actually, plus i've done the same on the other pattern, so i want to keep this

Insane

¯\_(ツ)_/¯ Fine

Well, thats all i think. Fun maps. :)
Goodluck.
Thanks!
Irreversible
[General]

:)

[Normal]

00:24:055 (1) - Isn't that NCing inconsistent to the rest?
00:36:484 (2,3) - Blanket can be improved imo
00:42:055 - Considering this is the lowest diff, you are better off deleting that to avoid a DQ because of that type of things.
01:08:627 (1) - Again, I think single combo is not that save for a lowest diff.
01:10:341 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,3,4,1) - Make the NCing somewhat more consistent, I see you want to get some diversity but that's not really the diff that offers it.. you got huge combos at the start (timewise), then it changes each 2 1/1 slider..
01:50:627 (1) - ^

Fixing the NCs already gets rid off a problemzone in this map imo.

[Advanced]

01:01:234 (3) - Blanket
01:45:912 (4,1) - Blanekt

Not many errors to be found, but I gotta be honest; I dislike the NCing. Changing it each 2 combos literally all the time is too much and feels way too spammed. I'd rather like it if that was reworked slightly. Blankets need improvement at times. (the ones listed up are the worst ones)

[Hard]
00:20:627 (1,2) - Inconsistent to all your other 1/4 patterns (in that section)
01:59:091 (3) - Wouldn't hurt to move that more to the left, right? It seems cramped here.
01:59:627 (4,5) - Move accordingly to ^

cool!

[Insane]

00:03:484 (1) - Is it misplaced on purpose? Seems mostly unclean than anything else imo.. It happens every now and then, but not here for example 00:10:233 (5,1) - .. so fix it up?
00:27:698 (2) - Considering that there's the strong beat here, how about a flow change, or at least some knid of pattern change? Feels weird to hve it so connected to 00:27:484 (1) -
00:37:770 (1) - Single NC?
01:00:270 (2,3) - Mvoe 3 slightly up because the DS is affected by the stack that comes after.
01:15:055 (2) - missed hitsound?
01:30:912 (1) - It's like the only time when you used such a stack.. not a problem per se but still, the inconsistency bugs me


One thing that caught my attention was the comparison of these parts: 00:42:912 - and 01:51:484 (1) - .. in the first one, the 1/4 jumps are way heavier or trickier (at least how i perceive it). They break the flow more harsh, you know? You should make the first part slightly easier, in terms of 1/4 imo.

[EX]

This map is not bad. But I gotta admit, I feel like some more mods could not hurt, to see different perspectives.

At times, the flow (or smth else) from my point of view is not optimal, I will mention some up :
00:28:127 (6,1) -
00:30:484 (4,1) - That feels like a weird antijump
00:40:770 (1,2,3,1) - I like how heavy that is but it completely threw me off.
00:46:770 (3) - something like ctrl + g could work better
00:15:484 (1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1) - In that part, you've used quite a big spacing for 1/4 which isn't bad, but the 1/2 spacing is really underwhelming and thus kills the movement quite a lot. It would be good if you could investigate.
01:18:377 (2,3,4,5) - Or things like that feel really overkill. big jump (which isn't in the flow-direction) from 2 to 3, then burst, ugh.

As I said, this might be only my perception of that map and I'll gladly give more insight to that one once it's, let's say, readier than now.

That's how I will end that mod for now, you can call me back once you've got some more mods and polished stuff etc.
Topic Starter
-kevincela-

Irreversible wrote:

[General]

:)

[Normal]

00:24:055 (1) - Isn't that NCing inconsistent to the rest? I wanted to keep it because of both the finishes and symmetry but since the combo is effectively too short i've just removed it
00:36:484 (2,3) - Blanket can be improved imo ok
00:42:055 - Considering this is the lowest diff, you are better off deleting that to avoid a DQ because of that type of things. not a big problem imo but done
01:08:627 (1) - Again, I think single combo is not that save for a lowest diff. removed
01:10:341 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,3,4,1) - Make the NCing somewhat more consistent, I see you want to get some diversity but that's not really the diff that offers it.. you got huge combos at the start (timewise), then it changes each 2 1/1 slider.. this is another part where i wanted to keep the ncs, but oh well
01:50:627 (1) - ^ done

Fixing the NCs already gets rid off a problemzone in this map imo.

[Advanced]

01:01:234 (3) - Blanket fixed
01:45:912 (4,1) - Blanekt fixed

Not many errors to be found, but I gotta be honest; I dislike the NCing. Changing it each 2 combos literally all the time is too much and feels way too spammed. I'd rather like it if that was reworked slightly. Blankets need improvement at times. (the ones listed up are the worst ones) reworked a bit the ncs, but still kept them in some points where i thought the music changed enough to grant it

[Hard]
00:20:627 (1,2) - Inconsistent to all your other 1/4 patterns (in that section) fixed
01:59:091 (3) - Wouldn't hurt to move that more to the left, right? It seems cramped here. oki
01:59:627 (4,5) - Move accordingly to ^ done

cool!

[Insane]

00:03:484 (1) - Is it misplaced on purpose? Seems mostly unclean than anything else imo.. It happens every now and then, but not here for example 00:10:233 (5,1) - .. so fix it up? manually stacked the note after the slider, it was because of it that it got a bit messed up
00:27:698 (2) - Considering that there's the strong beat here, how about a flow change, or at least some knid of pattern change? Feels weird to hve it so connected to 00:27:484 (1) - CTRL+ged the second slider, should be better now
00:37:770 (1) - Single NC? forgot to remove the nc after it, fixed
01:00:270 (2,3) - Mvoe 3 slightly up because the DS is affected by the stack that comes after. okay
01:15:055 (2) - missed hitsound? added
01:30:912 (1) - It's like the only time when you used such a stack.. not a problem per se but still, the inconsistency bugs me used it at 01:27:484 (1) - as well


One thing that caught my attention was the comparison of these parts: 00:42:912 - and 01:51:484 (1) - .. in the first one, the 1/4 jumps are way heavier or trickier (at least how i perceive it). They break the flow more harsh, you know? You should make the first part slightly easier, in terms of 1/4 imo. I honestly don't think the first one is trickier than the second, except for maybe some angles it's basically the same mapping-wise

[EX]

This map is not bad. But I gotta admit, I feel like some more mods could not hurt, to see different perspectives.

At times, the flow (or smth else) from my point of view is not optimal, I will mention some up :
00:28:127 (6,1) - ?
00:30:484 (4,1) - That feels like a weird antijump adjusted a bit
00:40:770 (1,2,3,1) - I like how heavy that is but it completely threw me off. didn't have any problems with that, the 1/8 notes are pretty easy to predict imo
00:46:770 (3) - something like ctrl + g could work better ruins the circular flow with 00:46:341 (1) -
00:15:484 (1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1) - In that part, you've used quite a big spacing for 1/4 which isn't bad, but the 1/2 spacing is really underwhelming and thus kills the movement quite a lot. It would be good if you could investigate. only moved 00:19:770 (1,1) - , for the rest i think the 1/2 spacing are consistent enough and also quite big, I don't think there are any big flow breaks to be honest
01:18:377 (2,3,4,5) - Or things like that feel really overkill. big jump (which isn't in the flow-direction) from 2 to 3, then burst, ugh. i would have agreed if the burst was at the beginning of the slider, but it isnt, it's basically the same thing as many of the other sliders which were mapped like this with a triplet in the end of the slider which is easily doable

As I said, this might be only my perception of that map and I'll gladly give more insight to that one once it's, let's say, readier than now.

That's how I will end that mod for now, you can call me back once you've got some more mods and polished stuff etc.
Thanks!
Rieri
no kds I dont deserve it

Just a few suggestions cause your map is just straight good

For insane and expert

00:56:627 (1) - starting from here, I think the spacing can be increased to build up tension as the song goes on, sorta disappointed that this wasn't really emphasized enough

on expert 01:37:555 (1) - I don't think this is pulled out enough, I couldn't read it on my first try

nothing else really or maybe i was just really tired ;w; sorry
MokouSmoke
hey,

Advanced:
  1. 01:06:912 (1,2) - would prefer if these were broken up into circles instead to match rising intensity of song compared to 01:05:198 (1,2,3) -
Insane:
  1. 00:47:627 (3) - any reason you change up your NC pattern after 00:44:198 (1) - 00:45:912 (1) - ?
Expert:
  1. Not that I could pass either way, but HP6.5 seems a little harsh for all those 1/4 jumps. Maybe lower to HP6?
lol, I'm sorry. this map is too good for me to mod well (although I guess that's a good thing)
Topic Starter
-kevincela-
Fixed everything except from the ar 6.5 in the expert (for the range of players who are going to play this diff i think it's just balanced :p) and the intensification of 00:56:627 (1) - (both of the patterns already put quite a lot of pressure in both the diffs, making the spacing even higher could be a bit too much)
Thanks! Gave you both kds since i think you were both useful :p

EDIT: also added tags, some hitsounds on the Normal diff and fixed a manual stack in the Insane diff
EDIT 2: after gathering other opinions i decided to just delete the 1/8 triplets in 00:41:091 (2,1) - and 01:49:662 (2,1) - in the Expert diff since they are indeed a bit unexpected in the end, the kiai should be fine though since it's really constant :P
riffy
It has to be ranked, come on!
Topic Starter
-kevincela-
finding bns is srsbsns :x
Lucy Deer
it's So Cool 8-) 8-) 8-) 8-)
Seijiro
fixed an offscreen slider /o/
Lasse
Topic Starter
-kevincela-
Thanks everyone <3
Elusion
I think the source should be osu!, the song is from Mapping With Rewards, and all of the other beatmaps for Mapping With Rewards have osu! as their source
Axey
really good :roll:
Kyouren
Gratzz! :3 (Nice for Halloween 2016)
alacat

efusion wrote:

I think the source should be osu!, the song is from Mapping With Rewards, and all of the other beatmaps for Mapping With Rewards have osu! as their source
Yes, Please fix the source!

feel free to ask me for re-qualify :)
Topic Starter
-kevincela-
Fixed!
alacat
ok ;)
Chaoslitz


gratz xdd
Topic Starter
-kevincela-
:thinking:
Cellina
lol gratz
Kyouren
Regratzz! :3
RyoKazuka
congrats
FriendoFox
meow <3
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